Virtua Fighter 5
By: Alex "Joker" Hall
Started on: April 30, 2007
Completed on: 
E-Mail: Sanctuary_Remix@yahoo.com


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-  Yes people!  I have returned!  Just as I said before in my last guide (Rumble
   Roses for the PS2...which I never did finish....but eh oh well) I joined the
   Marine Corps and I have been gone for quite some time.  I'm currently
   stationed out here in Japan and have been for the past two years.  It's been
   a real eye opening exprience and I can't say that I won't miss things out
   here when I leave.  But getting to the guide stuff....needless to say that it
   would seem that alot of big time games that have come out are without a
   proper walkthrough writer these days.  I've watched GameFAQs put up alot of
   bounties and most wanteds and such of walkthroughs to games that you would
   figure alot of people would be fighting to get.  And that's where I come in!
   Alot of people have asked me to return to the walkthrough writing scene, even
   though I had "retired" from it.  Well....I must say that I did miss doing
   this and I missed writing up for GameFAQs and other sites out there.  Never
   knew that a person could get a fanbase (albeit a very small one) for the
   guides that they write.  So....I am here to bring the guide for the game that
   should of had one a long time ago.  I'm of course talking about Virtua
   Fighter 5!  Now since being out here in Japan, I've seen alot of games hit
   the arcades and consoles way before it ever made it to the states.  One day,
   I was walking around in an arcade, and then I noticed a special, different
   machine in the corner, with a Luchador picture above the machine.  I raised
   an eyebrow and went to check it out.  I was never too big into the Virtua
   Fighter series, though I did play a few of the titles in the past.  But when
   I started playing as El Blaze....I was hooked.  Number one, hispanic fighters
   aren't normally seen in many games....let alone hispanic characters either!
   So playing as a new fighting style of Lucha Libre and a hispanic fighter
   (such as me...I'm of Nicaraguan decent) I was dead set at becoming a master
   at this game.  I played against the japanese all the time out here, and
   whooped their asses big time once I got the hang of things.  Now that I got
   a PS3 and the game as well....well I've got a ton of time to practice all
   the time!  And with this game coming out as well on the 360, I'll get it on
   that console too.  Hopefully on the 360, they'll put in online multiplayer
   since there is none on the PS3.  Still this game kicks ass no matter what!
   And with this guide, I'll cover the arcade, the Playstation 3, and when it
   finally comes out for the system, the XBox 360 respectively.  So lets get
   this show on the road!  It's been far too long since I've been away....and
   retirement is for pansies!  The return of Sanctuary Remix is here!

-  As with every other guide that I've wrote, this guide is my own property!  I
   happily made this for all to enjoy and to use, and all that I ask is that if
   you are planning on using this for your site, then just ask me for permission
   ok.  I'm really easy to get along with and generally don't mind it so long as
   you ask for my permission first.  Don't go thinking "Oh he'll never say ok,
   lets just rip the guide and post it anyways" because that's a flawed way of
   thinking.  Just give it a shot sometime and you may be surprised!  My e-mail
   box is always open!

-  A big reminder to everyone out there....if you're looking for updates to this
   guide, then head on over to www.gamefaqs.com.  I write for that site and that
   site only.....or at least, that's where the guide's origins are.  Any update
   that I do will hit there.  I don't really plan on keeping up with how many
   other hundreds of sites have my guides up for their use and have to go and
   update it on their site as well, so save yourself some trouble and headache
   and check my guide out at GameFAQs ok.  I really don't want to deal with a
   million e-mails asking me about updates and info and such when I'm telling
   you now what to do.

*** Version 1.0 ***
-  This walkthrough will go into detail on how to play the game properly, how
   each character works and their background, basic gameplay mechanics
   explained, details on how the game modes work, how to unlock all secrets and
   cheats, and how to work with the game.

-  Next version update should include the following:

   Detailed listing of each character's clothing items
   In-Depth coverage of Playstation 3 Quest Mode


*** Constant Updater Info ***
-  I will always constantly update this guide despite what version it is that I
   have out.  This is due to the fact of the User Tactics Section of this guide.
   Whenever I am e-mailed with a tip from someone on a tactic that they find
   useful in certain or any situation, then it will be posted up as fast as I
   can possibly get it up.  This along with whenever I find any tactics that I
   can come up with myself.  So always be on the look out for that!



- Table of Contents -

1)  Story
2)  Controls
      *Arcade Controls*
      *Playstation 3 Controls*
3)  The Basics
      *Arcade Basics*
      *Playstation 3 Basics*
4)  Game Modes
      *Arcade Game Modes*
      *Playstation 3 Game Modes*
5)  The Characters
      *Akira Yuki*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *El Blaze*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Eileen*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Pai Chan*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Lei-Fei*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Aoi Umenokouji*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal opinion
      *Goh Hinogami*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Kage-Maru*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Sarah Bryant*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Jacky Bryant*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Brad Burns*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Shun Di*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Lau Chan*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Jeffry McWild*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Vanessa Lewis*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Wolf Hawkfield*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Lion Rafale*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
      *Dural*
        = Backstory and Stats
        = Move Set
        = Costumes and Clothes Sets
        = Personal Opinion
6)  Quest Mode
      *The Arcades*
         - Sega World North
         - Sega World South
         - Sega World Route 101
         - Club Sega Downtown
         - Club Sega Bay Area
         - Sega Arena Coast
         - Sega Arena East
         - Special
      *Gaining Exprience*
      *Official Titles*
      *The Opponents*
         - Sega World North
         - Sega World South
         - Sega World Route 101
         - Club Sega Downtown
         - Club Sega Bay Area
         - Sega Arena Coast
         - Sega Arena East
         - Special
      *Tournaments*
      *The Ins and Outs*
          * Home *
            - Customize
               = Costume Settings
               = Item Shop
               = Change Ring Name
               = Personal Comment Settings
               = Emblem Settings
            - Status
            - Quest Settings
            - Save
      *Tips and Tricks*
          * The Sega Balloon *
          * Arcade Tournaments *
          * Orb Discs *
          * Emblem Unlocking *
          * Making Money *
          * Win or Lose *
          * Accessing the Special Arcade Fighters *
          * Treasure Chest Icons *
          * Quick Arcade Search *
7)  Cheats, Secrets, and Such
       * Old School Sega! *
       * The Sega Balloon *
       * Unlocking Dural *
       * Various Background Trivia *
       * Unlocking Costumes C and D *
       * Watch Mode *
       * Unlocking the Dojo Stages *
       * Playing Route B in Arcade Mode *
       * Custom Characters in VF TV *
       * Downloading the Soundtrack *
       * Knowing Your Virtua Fighter and Where to go for It *
8)  User Character Tactics
       * Akira *
       * El Blaze *
       * Eileen *
       * Pai Chan *
       * Lei-Fei *
       * Aoi Umenokouji *
       * Goh Hinogami *
       * Kage-Maru *
       * Sarah Bryant *
       * Jacky Bryant *
       * Brad Burns *
       * Shun-Di *
       * Lau Chan *
       * Jeffry McWild *
       * Vanessa Lewis *
       * Wolf Hawkfield *
       * Lion Rafale *
       * Dural *
9)  Credits




1)  The Story of Virtua Fighter 5

-  Now I'm not an expert as to the whole story of Virtua Fighter, so I'm going
   to go off of what info I can get ahold of and go from there.

-  The Fourth World Fighting Tournament had come to one fianl bout between
   Kage-Maru and Shun Di.  But as Kage-Maru launched his final offensive, the
   glowing, silver form of Dural interrupted the match.

   "Mother..." Kage-Maru whispered, facing the transformed being that had once
   been Tsukikage.  Knowing full well that it was too late to save his mother,
   Kage-Maru destroyed her with his own hands.  But when he looked at her face,
   his expression froze.  "This is..."

   Concerned by Dural's defeat, J6 captured Vanessa for the next step of the
   Dural program.  But before they could turn her into the next Dural, she
   disappeared - apparently with inside help.  But they had already transplanted
   her combat data into the production-model Dural, and thus J6 announced the
   Fifth World Fighting Tournament to test the abilities of the new V-Dural and
   to determine the identity of any traitors within J6.

   What is J6?
   Judgement 6, or J6, is made up of six global corporations.  Together, they
   exert enormous influence over areas ranging from weapons development to
   international politics.  J6's goal is to complete their subtle form of world
   domination.

-  So basically from what I've gathered is that each fighter has their own
   reason to fight....just like any other fighting game.  Now some of the
   fighters have ties to J6 and hold a personal vendetta against them.  While
   others are in it for their own reasons.  For the most part there has not been
   a clear cut hero in the story, nor has their been a real consecutive winner
   of each tournament like Liu Kang of Mortal Kombat fame.  Most people seem to
   think that Akira is the big man to beat in the game with winning all the
   tournaments.  This is not true.  Akira (from what I've gathered canonically)
   has only won the Second World Fighting Tournament, even though he is
   prominently displayed on the cover art of each title and given that whole
   main good guy look to him.  So basically this is a game where it is possible
   that any character could very well be the official winner of each tournament.
   As far as the whole background of the entire Virtua Fighter universe goes,
   well as I said before....I just don't know.  If anyone has info on the story
   of the past games or parts of the Virtua Fighter universe that are
   significant and worthwhile, then e-mail the info to me and I'll put it up
   with the credit going to you.


2)  Getting to Know Your Controls

-  Arcade Controls  -

-  Well it's pretty cut and dry with the arcade controls.  The console versions
   can really spoil you due to the layout, but still...the arcade comes with
   classic controls that one can quickly get use to.

-  The joystick is what you'll use to move about the place.  It's an 8-way
   joystick.  Just move it in the direction you desire to move about. Basically
   it's like this:

                              \  |  /

                              -  O  -

                              /  |  \

-  I haven't seen any arcade machine with more than 3 buttons so far for this
   game.  All you need is three anyways, so unless you're playing some version
   of it that I don't know about, then you'll run into just 3 button for
   playing.  The buttons are as follows:

   The Punch button allows your character to throw a punch
   The Kick button allows your character to throw a kick
   The Guard button allows your character to put up a block

   When using the buttons, you'll want to mix up the directions you input them
   in with the joystick so that you'll get various results from your attacks.
   You'll learn more as you move on to the characters.

-  Here's the control techniques you can do with the arcade controls:

   Dash
   Double tap the joystick either forward or backward to make the character do
   a quick dash

   Run
   Double tap and hold the joystick forward to make your character do a run

   Throw
   By pressing the Punch and Guard buttons together, you can make your character
   grab your opponent for some damage.  Check out the characters section in this
   guide to see what throws they can do and how to do them

   Crouching Dash
   Double tap the joystick at a downward angle either forward or backward to
   make your character dash while crouching

   Walk
   Just hold the joystick in the direction you want them to move.  To make them
   move toward the camera, quickly tap down twice and on the second tap, hold
   down on the joystick

   Throw Escape
   By pressing the Punch and Guard buttons at the same time in correspondence to
   your opponent's grab, you can escape their grab.  You must also use the right
   direction at times depending on the grab trying to be used on you

   Down Attack
   This one is universal for all characters, even though they all have many
   unique down attacks as well.  To do the simple one for each, just hold up on
   the joystick and then press the punch button

   Quick Recovery
   By pressing the Punch, Kick, and Guard buttons at the same time just before
   you hit the ground, you will do a quick recovery.  This is extremely helpful
   so that you can avoid someone taking advantage of you by using a Down Attack,
   or by setting up their next offensive on you

   Recovery
   If you're flat on your back, hit the Punch and Guard buttons by button
   mashing to make your character get up faster 

   Rising Attack
   While you're getting up from being knocked down, hit the Kick button to make
   your character do a Rising Attack.  You can also use a low Rising Attack by
   holding down on the joystick and pressing the Kick button while your
   character is getting up

   Defensive Move
   By pressing down or up on the joystick quickly, you can make your character
   do a Defensive Move.  This sets them up to either reverse an attack, or get
   into a better position to avoid a combo or move that your opponent is trying
   to use on you

   Offensive Move
   By pressing down or up on the joystick quickly and pressing the Punch, Kick,
   and Guard buttons together, your character should do a quick sidestep while
   closing in on your opponent.  This sets them up to start a combo of your own
   or get in a good grab move if you're fast enough

   Staggering
   Some attacks performed by a character will make your opponent stagger
   backward off balance.  During this time you can take advantage of a good
   opportunity to hit them with a big move or combo

   Stagger Recovery
   If you are put into Stagger status you will be prompted to recover faster by
   a joystick icon in the corner.  Just start moving the joystick back and forth
   quickly to make your character regain their balance and continue the fight



-  Playstation 3 Controls  -

-  As I stated above, the Playstation 3 controls can really spoil you with the
   way you can layout your controls.  With the ability to lay the buttons out
   however you want it, you'll have a better feel and control over the game.
   Try out different layouts til you're comfortable with what you want.

-  You use the D-Pad in this game to move about.  The joystick is disabled
   during the game.  With the D-Pad though, you have a direct feel over the
   character I think.  You still have the same 8 direction basic movement with
   the D-Pad just like you did with the Arcade joystick.

-  The default button layout for the Playstation 3 is as follows:

   Triangle = Punch
   Circle = Kick
   Square = Guard
   X = Punch
   L1 = Punch+Guard
   L2 = Punch+Guard+Kick
   R1 = Punch+Kick
   R2 = Kick+Guard

   I recommend using this layout though.....it has a better feel for the
   controls and I think it helps to keep the action flowing and smooth.  You
   don't have to keep it like this though.  Like I said....experiment til you
   find something that you're comfortable with.  This is my layout scheme:

   Triangle = Kick
   Circle = Guard
   Square = Punch
   X = Guard
   L1 = Punch+Guard
   L2 = Punch+Guard+Kick
   R1 = Punch+Kick
   R2 = Kick+Guard

   As you can see, there's not too much of a change from the default settings.
   I just think that with the Punch and the Kick setup like that, you have a
   better way of keeping things flowing, and with a quick thumb roll, you can
   easily guard when you need it.  Keeping two guard buttons does help when you
   start to panic under pressure.

   When using the buttons, you'll want to mix up the directions you input them
   in with the joystick so that you'll get various results from your attacks.
   You'll learn more as you move on to the characters.

-  Here's the control techniques you can do with the Playstation 3 controls:

   Dash
   Double tap the joystick either forward or backward to make the character do
   a quick dash

   Run
   Double tap and hold the joystick forward to make your character do a run

   Throw
   By pressing the Punch and Guard buttons together, you can make your character
   grab your opponent for some damage.  Check out the characters section in this
   guide to see what throws they can do and how to do them

   Crouching Dash
   Double tap the joystick at a downward angle either forward or backward to
   make your character dash while crouching

   Walk
   Just hold the joystick in the direction you want them to move.  To make them
   move toward the camera, quickly tap down twice and on the second tap, hold
   down on the joystick

   Throw Escape
   By pressing the Punch and Guard buttons at the same time in correspondence to
   your opponent's grab, you can escape their grab.  You must also use the right
   direction at times depending on the grab trying to be used on you

   Down Attack
   This one is universal for all characters, even though they all have many
   unique down attacks as well.  To do the simple one for each, just hold up on
   the joystick and then press the punch button

   Quick Recovery
   By pressing the Punch, Kick, and Guard buttons at the same time just before
   you hit the ground, you will do a quick recovery.  This is extremely helpful
   so that you can avoid someone taking advantage of you by using a Down
   Attack, or by setting up their next offensive on you

   Recovery
   If you're flat on your back, hit the Punch and Guard buttons by button
   mashing to make your character get up faster 

   Rising Attack
   While you're getting up from being knocked down, hit the Kick button to make
   your character do a Rising Attack.  You can also use a low Rising Attack by
   holding down on the joystick and pressing the Kick button while your
   character is getting up

   Defensive Move
   By pressing down or up on the joystick quickly, you can make your character
   do a Defensive Move.  This sets them up to either reverse an attack, or get
   into a better position to avoid a combo or move that your opponent is trying
   to use on you

   Offensive Move
   By pressing down or up on the joystick quickly and pressing the Punch, Kick,
   and Guard buttons together, your character should do a quick sidestep while
   closing in on your opponent.  This sets them up to start a combo of your own
   or get in a good grab move if you're fast enough

   Staggering
   Some attacks performed by a character will make your opponent stagger
   backward off balance.  During this time you can take advantage of a good
   opportunity to hit them with a big move or combo

   Stagger Recovery
   If you are put into Stagger status you will be prompted to recover faster by
   a joystick icon in the corner.  Just start moving the joystick back and forth
   quickly to make your character regain their balance and continue the fight

   

2)  The Basics to the Game

-  This section will talk about various aspects of the game for that respective
   system.  Certain things that would not be in the other sections of this
   walkthrough will be put here.


-  Arcade Basics  -

-  Here's where to learn about a few odds and ends of playing at the arcades out
   there.  Now number one, I'm here to tell you that I've only played out in the
   Japanese Arcades and I haven't had a chance to see if they're out in the
   States or not.  So from what I'll go on about here is what to expect while
   playing in the Japanese Arcade.  Once I've done some research and found any
   Virtua Fighter 5 US Arcade games out there, then this section will cover that
   as well.

-  First off when you play some of the game systems out here in Japan, you will
   notice that some of them have card readers.  I have found machines that do
   not have card readers as well, so basically it depends on your location and
   the arcade itself as to whether it will have a card reader or not.  Arcades
   out here are plentiful and all over the place from a professional setting to
   underground.  But I'm getting off subject....the card reader is meant for a
   special card that you can buy from certain vending machines within the arcade
   itself.  They allow you to create character data that will save your settings
   from a previous time playing the game.  So basically if I was playing as
   El Blaze, then the card would be burned with the data of how I did at that
   time and act accordingly by recording my wins and losses and making a small
   memory of how I fought.  I'm not totally sure on this either since I can't
   read japanese, but everytime I've seen a card used, it brought up a small
   antenna power signal on the bottom of the screen.  Now I've used cards before
   on other games out here like Tekken and what appears to be a Romance of the
   Three Kingdoms game, and when I do, it will find opponents for me that are
   playing in another arcade somewhere else.  So basically it's an online match
   in the arcades.  I'm not entirely sure that this works with Virtua Fighter 5
   or not, but I'd say it's a safe bet that it does.  Also with the card, there
   is a way to go online with it and save info to it that will give you a
   customed character type of option.  I've seen it work on Tekken, but I have
   not yet seen if this is true of Virtua Fighter 5 yet.  The last thing that I
   think that this card does as well is feed your character information (i.e.
   fighting style, win/loss record, etc) to the system.  This leaves a memory of
   what you've done thus far from what the card has recorded on the machine you
   were playing at.  On a score attack game, depending on how you fight with
   your character and you current record with them, your character data will be
   placed in a certain standing for someone to fight.  So if you play as a newb
   or noob then your character data can be shown relatively early on for someone
   to fight against.  If you play as an expert or veteran, then it will reflect
   and it would be quite sometime before anyone has a chance to fight your
   character data.  So for the most part the card does a few little extra quirks
   to the arcade that you didn't think possible.  If any of this info is wrong
   or not complete, then by all means e-mail in the correct information and it
   will be corrected.

-  One thing that should catch your eye is that the machine (at least in Japan)
   is played on a big plasma screen tv.  The machine layout is comfortable too,
   and if you want to challenge someone, they're on the other side of the
   machine, out of sight and hard to hear.  The music and sounds are loud enough
   that you'll have a hard time distinguishing if your opponent is cussing or
   screaming at you for winning.  This game looks beyond amazing with a machine
   that's made to solely run it.  You'll feel at home as well with the simple
   control layout and comfortable arm rests that the machine provides as well.

-  I'm not sure what the current version for the arcades is, but I do know that
   the game does receive some updates, via online capabilities.  I've seen the
   version number and letter rise from time to time, so the people at Sega must
   be working out some bugs with it and making this game run alot smoother than
   before.  Honestly, I've never encountered any bugs or issues so far in the
   game, but if I do find any or find out about any, I'll be sure to let all of
   you know.


-  Playstation 3 Basics  -

-  There's not too much to hit on on the Playstation 3 from what I can tell
   right now.  There is no online capabilities to speak of, so if you were
   hoping to fight others online....think again.  There's also no downloadable
   material for the game either, so all that you can earn in the game is all
   that you can get.  I do know that playing this game on a plasma or HD TV does
   wonders for the graphics on this game.  This was a game that was meant to be
   played in high definition.  I played a floor model of the Playstation 3 with
   Virtua Fighter 5 on a floor model HD TV and wasn't sure if this game looked
   better here or on the arcade.  I honestly think that it's better on the
   Playstation 3 in terms of graphics.  Now you can notice the difference when
   this is on a regular TV and an HD TV....trust me!  So if you're the kind of
   person that's all up in arms about graphics and the details of the game, then
   play it on an HD TV and you won't be disappointed.

-  One thing about this game is that you have to create character data for the
   most part to play most modes.  Once you've selected a character, that's it,
   no do overs.  You can go to the Customize menu and change your display name
   and many other aspects to the character data there.  This helps to keep a
   personal record of how you do with that character and to show the progress
   you make with them.  Now in most modes you don't have to play with character
   data, but in Quest Mode you have to....there is no choice.


4)  Game Modes


-  Arcade Game Modes  -

-  Knockout Mode  -

-  Knockout Mode is basically you choosing a path out of three choices of
   randomly drawn opponents.  You are allowed to see all that you are going to
   fight in each path, but which ever path you choose, they will not go in order
   from left to right.  Instead the computer randomly picks an opponent from the
   path that you've chosen and keeps going on as such til you either lose or
   have beaten all opponents on your path.  Now in each path you can end up
   fighting the same fighter more than once.  Just look carefully at all the
   paths there are and you will see that sometimes the face of one fighter
   appears more than once.  If you truely hate fighting against that character,
   then avoid that path.  There is no score count or any type of ranking count
   for playing Knockout Mode, so you're playing this one for fun really.  This
   isn't a story mode either.  So like I said before....this is basically for
   fun.  Once you've defeated all the opponents of the path that you've chosen,
   then the credits will roll and you will have beat game....that's it.  There's
   not even an extra credit for you to play again just for winning either.
   It's all pretty much just get up and leave so the next person can play.

-  Score Attack  -

-  Score Attack is just as its name implies....a means of getting ranked on the
   machine.  You're not given any kind of path to choose from, and you just run
   through a gauntlet of opponents that progressively get harder and harder.  I
   have never seen an actual end to this mode, so basically you just keep going
   until you get your ass royally handed to you and you run out of money to play
   any more.  If you've broke a record on the machine, then you get the chance
   to leave your name behind for all to see.  From what I can tell, the machine
   has a memory bank, so your score won't be erased when the machine is turned
   off.  If you're really trying to put up a good score to impress everyone,
   then you better know what you're doing since this mode gets hard real fast.

-  Common Themes in all Arcade Modes -

-  One thing about each mode, no matter what you play, the game gets harder and
   harder with each passing fighter.  It starts off relatively simple, but by
   the time you've reached the 4th match at least....you're basically playing
   the game on hard mode on crack it seems.  The computer will basically seem
   to almost know everything you're going to do before you do it, and the only
   way to win is by becoming unpredictable and figuring out tactics that just
   seem cheesy and underhanded at times.

-  You're not allowed to select a new character during a continue.  Once you've
   chosen a character, make sure that it's the one you want to use for the
   remainder of the time that you're playing.  I believe that if you lose during
   a multiplayer match, then you get the option to chose a new character at the
   continue, so I think that this is the only exception.

-  You can be interrupted by another player in any mode of play to start up a
   Versus match.  Always be ready for a challenger at any time!


-  Playstation 3 Game Modes  -

-  Arcade Mode  -

-  This is the basic way to play the game.  It's set up to the supposed story
   mode of this game, even though there's really nothing there in a story that
   lets you know what's going on.  Every character has two routes that they can
   go on in this mode, so you don't always have the same character order that
   you have to fight.  At the end of everyone's routes though (including
   Akira's) you will always face Akira in the final battle.  After that, you
   will be given a chance at a bonus fight against Dural.  You only have one
   shot against Dural at this time.  Whether you win or lose the fight, the
   game will be over after it is done.  Then your character data will be
   entered into your own personal high score rankings and that's that.  That's
   all there really is about Arcade Mode.

-  Versus  -

-  This is pretty self explanatory really.  It's the only multiplayer aspect of
   the game.  You have a few friends over?  Well get to challenging them!  You
   can't go online in this game, so you have to do things the old fashioned way
   of inviting everyone over your place to begin owning them.  Just make sure
   you have 2 controllers, both of you pick characters, and then just keep
   fighting til you two are at each other's throats in real life.

-  Quest Mode  -

-  In order to actually come up with something of an extra challenge, the guys
   at Sega decided to put this in.  This is basically you (yes you....they meant
   for this to be all based on YOU as the main character) going around to
   various arcades in a small island like area and proving that you are the
   best of the best at Virtua Fighter 5.  In this mode you can unlock items and
   clothes to further expand on your character's customization.  Though I have
   been playing this mode for awhile, the one way to beating it for sure from
   what I can tell is by winning all the official tournaments.  Though I will
   put out an entire section later detailing everything about Quest Mode, this
   is where I'm just going to elaborate on it.  Each Arcade has it's own set
   amount of players that goes to it.  Each Arcade also holds it's own special
   tournaments that aren't official and won't really hurt you if you lose them.
   All that the Arcade tournaments offer is special items that are usually hard
   to find, or a large sum of money so you can buy more clothes.  You can check
   your status and who you've fought and how much and many people and items
   you've collected or fought here as well.

-  Dojo  -

-  Here is where you can get in some practice before heading out to Arcade Mode
   or Quest Mode.  You have two types of practice you can do.  They are Free
   Sparring, which gives you free reign over what you want to do and how you
   want to practice, and there's Command Training, which gives you each
   character's move set that you must get through as it shows up on the top of
   the screen.  I suggest using Command Training at first so you can learn all
   the character's move sets and then go into Free Training to get that
   perfection down with the character.  In Dojo, you also have the Time Trial
   Mode.  This is where you try to set how fast you can get through your
   selected character's basic move set as fast as you can.  The first time you
   do this, you're basically setting the time.  From there on out, it's all
   about seeing how fast you can get it all done in faster than your previous
   time.

-  V.F. TV  -

-  Simply put...you just come here to watch some videos that the creators of the
   game put in for your enjoyment.  There's nothing to unlock to watch later in
   this section and everything you see there is what you get.  You have two
   promo videos and two videos starring the two new characters El Blaze and
   Eileen.

-  Customize  -

-  Here you can go into your character data that you've made and start changing
   the way your character looks and the tagname that you want that character
   data to go by.  This is basically where you go to change up the whole look of
   your data and what you want to use while in battle.  It's not going to change
   the strength or weakness of your character, but you can make them to look
   smooth while kicking someone's ass!

-  Options  -

-  Here's where you go to tweek all the aspects of gameplay to this game to suit
   your needs.  I'll go through everything so you know what to do and expect.

   Game Settings

   Arcade
   Difficulty - Change how hard or easy the game is from very easy to very hard
   Round Count - Change how many rounds before victory from 1 to 5
   Time Limit - Change how long rounds will last from 15 seconds to 60 seconds
   Max Health Bar: Player - Change how much your life bar will start off with
                            during gameplay from 160 to 300
   Max Health Bar: CPU - Change how much the computer's life bar will start off
                         with during gameplay from 160 to 300
   Commentary - You can put on announcers during gameplay that will make it seem
                like you're playing on live tv during gameplay.  An interesting
                feature to try out at first, but it just annoyed me after awhile

   Versus
   Round Count - Change how many rounds will before victory from 1 to 5
   Time Limit - Change how long rounds will last from 15 seconds to 60 seconds
   Max Health Bar: Player 1 - Change how much P1's life bar will start off with
                            during gameplay from 160 to 300
   Max Health Bar: Player 2 - Change how much P2's life bar will start off
                         with during gameplay from 160 to 300
   Stage Select - Change whether or not you want to change stages after each
                  battle or not.
   Commentary - You can put on announcers during gameplay that will make it seem
                like you're playing on live tv during gameplay.  An interesting
                feature to try out at first, but it just annoyed me after awhile

   Controller Settings

   Here you can map out how you want your controller's button functions to work.
   The default layout is seen as such:

   Triangle = Punch
   Circle = Kick
   Square = Guard
   X = Punch
   L1 = Punch+Guard
   L2 = Punch+Guard+Kick
   R1 = Punch+Kick
   R2 = Kick+Guard

   Find your own comfortable setting so you can kick some ass properly!

   Screen Settings

   Here you can alter the way the screen will appear on your tv.  If you're
   having problems reading something or you feel that the screen is too far to
   the left, then come here and change the way that it is displayed.  You can
   also change the detail settings here as well.

   Sound Settings

   Here you can change how loud you want the game to be.  You can alter three
   different categories.  They are sound effects, music, and commentary.  Each
   respective category alters how loud or soft the sound will be compared to
   the others.  Leaving it all on 20 is the default and best recommended for
   this game, unless you're one of those people that just doesn't like hearing
   the music or sound effects during battle.

   Save Data

   Here you can choose to save all your data that you've done or load data from
   a previous game.  Here you can also turn on or off the autosave feature of
   this game.  You can also delete saved data from here as well.

   Rankings

   Here you can view the games rankings and see where you stack up.  If you play
   with enough people that come over your place, let them try to get up on a few
   rankings to see if you're better or worse than they are.

-  And there you have it.  Everything explained for the Options of this game.


5)  The Characters

-  Ok....lets get down to it.  You want to know how to fight with each character
   and what they can do.  Well here's the layout of all to know for each
   character and their respective backgrounds.

*** Akira Yuki ***

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-  Backstory  -

-  Akira left the Fourth World Fighting Tournament in the semifinals, defeated
   by Kage-Maru.  With only disappointment to show for his efforts in the third
   and fourth tournaments.  Akira began to doubt himself.  But one day, as he
   continued his training deep in the mountains, Akira's gaze dropped to a creek
   nearby.  A single leaf rode the current and spun around a boulder in the
   middle of the stream, avoiding it neatly.  "The leaf spins because it rides
   the stream, not trying to resist the flow..."  With a new epiphany fresh in
   his mind, Akira resumed his training.  And now, as his training nears its
   close, an invitation for the fifth tournament arrives.  "Now I should be able
   to hold my own-and more-against him."

-  Stats  -

   Nationality - Japanese
   Birthday - 9/23/1968
   Hobby - Kung-Fu
   Height - 180 cm (5'11)
   Weight - 79 kg (173 lbs)
   Measurements - 105/90/94
   Blood Type - O
   Occupation - Kung Fu Teacher
   Fighting Style - Hakkyoku-Ken
   Voice Actor - Miki Shinichirou
   First Game - Virtua Fighter


-  Move Set -

-  Now it's time to learn how to use Akira properly.  Remember, you can always
   go into Dojo and use Command Training to perfect using these moves properly.

   * Legend *
   P = Punch
   K = Kick
   G = Guard
   => = Forward
   <= = Back
   \ = Forward/Down
   / = Backward/Down
   ^ = Up
   | = Down
   Hold = Hold certain direction and/or button for at least one sec before
          proceeding
   HCF = Half Circle Forward starting from Back
   HCB = Half Circle Back starting from Forward
   UF = Up/Forward
   UB = Up/Back


   * Normal Moves *

   Chusui - P
   Hacimon Kaida - P,P
   Kansuitai - P,K
   Shousui - =>,P
   Shousui~Tanheitou - =>,P,<=
   Shousui~Tanheitou~Anshou - =>,P,<=,P
   Shousui~Tanheitou~Anshou Chouchu - =>,P,<=,P,P
   Shousui~Teirou Kanpo - =>,P,P+K+G
   Rimon Chouchu - =>,=>,P
   Yakuho Chouchu - =>,=>,=>,P
   Jouho Senshou - <=,=>,P
   Fukko - <=,\,P
   Fukko~Shichiseiho - <=,\,P,|(or ^)
   Fukko~Shichiseiho~Chouchu - P during Fukko~Shichiseiho
   Fukko~Shichiseiho~Chouchu~Ouda - P,P during Fukko~Shichiseiho
   Housui - |,P
   Mouko Kouhazan - Hold |, =>,P
   Mouko Kouhazan~Kakuda Chouchu - Hold |, =>,P then P during guard or hit
   Byakko Soushouda - Hold |, <=,=>,P
   Koboku - |,/,<=,P
   Youhou - \,\,P
   Shoutai - K
   Youteitou - =>,K
   Kenhou - =>,K,P
   Utankyaku - =>,=>,K
   Renkantai - =>,=>,K,K
   Fujinkyaku - |,K
   Youzentai - Hold |(or /),K
   Sokutai - \,K
   Kinkei Tourei - P+K
   Youho Shousui - P+K,P
   Renkan Toushou - P+K,=>,P
   Suisou - P+K,P+K
   Senzankou - =>,=>,P+K
   Senzankou~Shichiseiho - =>,=>,P+K,|(or ^)
   Senzankou~Shichiseiho~Chouchu - P during Senzankou~Shichiseiho
   Senzankou~Shichiseiho~Chouchu~Ouda - P,P during Senzankou~Shichiseiho
   Hazan Ryoutenchi - =>,=>,P+K,P
   Chouzan Housui - <=,=>,P+K (can be charged)
   Tetsuzankou - <=,=>,=>,P+K
   Maho Shoukou - Hold |, =>,P+K
   Gaimon Chouchu (deflect) - |,/,<=,P+K
   Souka Housui - \,P+K
   Hekisui - \,\,P+K
   Zanshu - K+G
   Youshi Saiken - K+G,P (can be charged)
   Teishitsu Dantai - K+G (release G after 1 frame)
   Ryusoushiki - \,K+G
   Ryusoushiki~Maho Chouchu - \,K+G,=>,P
   Ryusoushiki~Maho Chouchu~Kyoho - \,K+G,=>,P,| (or ^)
   Ryusoushiki~Maho Chouchu~Tetsuzankou (Shura Ha'ou Koukazan) - \,K+G,=>,P,P+K
   Ryusoushiki~Maho Chouchu~Tetsuzankou (Shura Ha'ou Koukazan) -
                                                        \,K+G,=>,P,<=,=>,=>,P+K
   Fujinkyaku - |,K+G
   Fujinkyaku~Jouho Choushitsu - |,K+G,K
   Fujinkyaku~Jouho Choushitsu~Fukko (Fujin Shoushitsu Fukkogeki) - |,K+G,K,=>,P
   Houken - P+K+G
   Houken~Youshi Senrin - P+K+G, then <=,\,P+G during hit
   Houken~Youshi Senrin~Soushou (Hougeki Unshin Soukoshou) -
   P+K+G,then <=,\,P+G,=>(or <=),P during hit
   Gekiho Honko (stagger) - |,P+K+G
   Kaiko (stagger) - =>,P+K+G
   (during stagger) Mouko Kouhazan - |,=>,P (during stagger)
   (during stagger) Byakko Soushouda - |,<=,=>,P (during stagger)
   (during stagger) Utankyaku - =>,=>,K (during stagger)
   Geimon Tessen - <=,=>,P+K+G
   Hougekishu (deflect) - \,P+K+G
   Hougekishu~Gaimon Chouchu - \,P+K+G,P
   Tenzankou - P+K (during Defensive Move)
   Toushou - P (during Offensive Move)
   Juji Toutai - K (during Offensive Move)

   * Moves from Teirou Kanpo *

   Teirou Kanpo - /,P+K+G
   Teirou Kanpo~Choushinchu - From Teirou Kanpo: P
   Teirou Kanpo~Shousui - From Teirou Kanpo: P (delayed)
   Teirou Kanpo~Shousui~Teirou Kanpo - P,<= (delayed)
   Teirou Kanpo~Jashin Hisei - From Teirou Kanpo: K
   Teirou Kanpo~Hakkaku Chuten - From Teirou Kanpo: K, then P+G during hit
   Teirou Kanpo~Honshin Shouten - From Teirou Kanpo: P+K
   Teirou Kanpo~Honshin Shouten~Shouten Housui - From Teirou Kanpo:
                                                        P+K, success, then =>,P

   * Throws *
   
   Toushin Soutai - P+G
   Kaikyusei - =>,P+G
   Kaikyu Tenshin Touda - =>,P+G,| (or ^)
   Daiden Housui - <=,=>,P+G
   Shin'iha - /,=>,P+G
   Junshin Honko - =>,<=,P+G
   Junshin Honko~Shin'iha - P+K (during Junshin Honko)
   Junshin Honko~Chinho - | (or ^)(during Junshin Honko)
   Chinho~Kouzanheki - P+K(during Chinho)
   Junho Honko (stagger) - <=,|,P+G
   Shishi Hougetsu - \,P+G
   Youshi Senrin - <=,\,P+G
   Shinporiko - /,P+G
   Shishi Hougetsu - (wall in back) \,P+G
   Kyuho Chouchu - (on opponent's left or right) P+G
   Daisekkou - (opponent facing away) P+G

   * Reversals *
   
   Youhou - <=,P+K (vs. right high punch)
   Gaimon Chouchu - <=,P+K (vs. left high punch)
   Tan'yokuchou - <=,P+K (vs. high kick)
   Youhou - /,P+K (vs. right mid punch)
   Gaimon Chouchu - /,P+K (vs. left mid punch)
   Tan'yokuchou - /,P+K (vs. mid kick)
   Gaimon Chouchu - /,P+K (vs. elbow)
   Jouho Shoukou - /,P+K (vs. right side kick)
   Haiho Richu - /,P+K (vs. left side kick)
   Senpu Soushou - /,P+K (vs. knee)
   Shoutenkou - /,P+K (vs. somersault)
   Honshin Tanda - |,P+K (vs. low punch)
   Souhakushu - |,P+K (vs. low kick)
   Tsutenhou - <=,P+K+G
   Tsutenhou~Mouko Kouhazan - <=,P+K+G success, then =>,P

   * Down Attacks *
   
   Soukahou - (opponent down) \,P
   Gekihousui - (opponent down) ^,P

   * Back Attacks *

   Kenhaisui - (opponent behind) P
   Hairakuheki - (opponent behind) |,P
   Haitai - (opponent behind) K
   Hashitsutai - (opponent behind) |,K
   Chisentai - (opponent behind) Hold |,K
   Tetsuzankou - (opponent behind) P+K
   Haishin Ponken - (opponent behind) P+K+G
   
   * Jump Attacks *
 
   Rakuho Shasui - (while rising) P
   Rakuhosui - (in midair) P
   Choushitai - (while rising or in midair) K
   Choushitai - (before landing) K

   * Wall Moves *
 
   Hekiyakutai - (wall in front) <=,P+K+G

   

-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
   used with:

   *Head*
   Long Wild Brown Hair = 5000G    Use: ABCD
   Long Brown Hair = 10000G   Use: ABCD
   Short Gray Hair = 5000G   Use: ABCD
   Brown Ponytail = 5000G   Use: ABCD
   Wild Brown Hair = 1000G   Use: ABCD
   Gray Pigtail = 9000G   Use: ABCD
   Long Gray Bangs = 9000G   Use: ABCD
   Purple Headband = 1000G   Use: ABCD
   White Sports Band = 10000G   Use: ABCD
   Blue Pattern Band = 3000G   Use: ABCD
   Purple Pattern Band = 10000G   Use: ABCD
   Yellow Sports Band = 10000G   Use: ABCD

   *Face*
   Red Contacts = 10000G   Use: ABCD
   Black Rimmed Glasses = 1000G   Use: ABCD
   Gray Sunglasses = 1000G  Use: ABCD
   Thin Eyebrows = 9000G   Use: ABCD
   Wild Moustache = 5000G   Use: ABCD
   
   *Upper Body*
   Brown Bead Necklace = 2000G   Use: ABCD
   White Bead Necklace = 10000G   Use: ABCD
   White Kung Fu Tunic = 12000G   Use: C
   Blue Kung Fu Tunic = 12000G   Use: C
   Gold Kung Fu Tunic = 12000G   Use: C
   Black Dogi = 6000G   Use: A
   Blue Dogi = 6000G   Use: A
   Orange Dogi = 6000G   Use: A
   Dark Hakkyoku Top = 9000G   Use: B
   Black-Sleeved Tunic = 12000G   Use: C
   Red-Sleeved Tunic = 12000G   Use: C
   Coral Hakkyoku Top = 9000G   Use: B
   Purple Flame Dogi = 9000G   Use: A
   Purple Kung Fu Tunic = 18000G   Use: C
   Black Sweat Shirt = 23000G   Use: D
   Red Training Parka = 15000G   Use: D
   Blue Training Parka = 15000G   Use: D
   Green Kung Fu Tunic = 18000G   Use: C
   Brown Flame Dogi = 9000G   Use: A
   Gray Hakkyoku Top = 14000G   Use: B
   Olive Sweat Shirt = 23000G   Use: D
   Teal Dogi = 9000G   Use: A
   Green Hakkyoku Top = 9000G   Use: A
   Orange Kung Fu Tunic = 9000G   Use: C
   Yellow Gym Parka = 15000G   Use: D
   Yellow Flame Dogi = 6000G   Use: A
   Purple Hakkyoku Top = 6000G   Use: B
   Yellow Kung Fu Tunic = 12000G   Use: C
   Orange Sweat Shirt = 23000G   Use: D

   *Arms*
   White Bead Bracelets = 10000G   Use: ABCD
   White Wristbands = 1000G   Use: AB
   Brown Bead Bracelets = 1000G    Use: ABCD
   White Bandages = 3000G   Use: ABCD

   *Lower Body*
   White Belt = 1000G   Use: A
   Indigo Kung Fu Belt = 1000G   Use: C
   Blue Belt = 1000G   Use: A
   Purple/White Belt = 1000G   Use: A
   Brown/White Belt = 1000G   Use: A
   Yellow/Black Belt = 1000G   Use: A
   Gray Hakkyoku Belt = 1000G   Use: B
   Yellow Nunchaku = 1000G   Use: ABCD
   Wooden Sword = 10000G   Use: ABCD
   Three Section Staff = 5000G    Use: ABCD
   Red Nunchaku = 10000G   Use: ABCD
   White Kung Fu Pants = 8000G   Use: C
   Blue Kung Fu Pants = 8000G   Use: C
   Black Pants = 4000G   Use: A
   Blue Pants = 4000G   Use: A
   Orange Pants = 4000G   Use: A
   Dark Hakkyoku Pants = 6000G   Use: B
   Coral Hakkyoku Pants = 6000G   Use: B
   Purple Flame Pants = 6000G   Use: A
   Gold Kung Fu Pants = 8000G   Use: C
   Black Sweat Pants = 15000G   Use: D
   Red Training Pants = 10000G   Use: D
   Blue Training Pants = 10000G   Use: D
   Green Kung Fu Pants = 8000G   Use: C
   Brown Flame Pants = 6000G   Use: A
   Gray Hakkyoku Pants = 9000G   Use: B
   Olive Sweat Pants = 15000G   Use: D
   Teal Pants = 6000G   Use: A
   Green Hakkyoku Pants = 6000G   Use: B
   Orange Kung Fu Pants = 6000G   Use: C
   Yellow Gym Pants = 10000G   Use: D
   Yellow Flame Pants = 4000G   Use: A
   Purple Hakkyoku Pants = 4000G   Use: B
   Yellow Kung Fu Pants = 8000G   Use: C
   Orange Sweat Pants = 15000G   Use: D
   Purple Kick Guards = 4000G   Use: ABCD
   Red Sneakers = 6000G   Use: ABCD
   White Kung Fu Shoes = 1000G   Use: ABCD
   Green Light Plate = 50000G   Use: ABCD


-  Personal Opinion -

-  Ok....here's basically my take on Akira:

   First of all, if you didn't notice from his move sets, he's an extremely
   advanced character to try and master.  So this guy is in no way a character
   to start off as until you know the ins and outs of this game.  He may have
   that whole Ryu simplistic look to him, but don't be fooled....this guy takes
   FOREVER to actually get just some of his moves down right.  I'd say that once
   you've mastered a character or two in this game and you want to use Akira as
   your main character of choice....then go for it.  But be prepared for the
   long haul with him.  I haven't actually met anyone that has mastered playing
   with him in the arcades on the home system yet.  Everytime someone picks him,
   it's usually a newb that just barely gets off a simple punch with him right.
   Needless to say, without practicing extensively with him, you'll just be
   easy pickings for anyone that has played this game, even for just a few
   minutes with another character.  I have somewhat of a problem with his fight
   style as well.  I think that he kinda telegraphs his moves before he uses it.
   I just say that because I can usually block or dodge with relative ease any
   of his moves when playing against him.  Now that's not to say that he's a
   complete failure of a character and to just leave him alone.  No....like I
   said before....if you can get good with him and master him, then you'll see
   that this guy is a complete powerhouse.  His combos are extremely devistating
   in strength, and just doing a few simple moves or one strong lunging elbow
   takes off damn near what a 5 hit combo would do with some characters in the
   game.  If you ever meet an Akira master, then just stand there and let them
   beat you is all I can say....mainly because they had to of put in a lot of
   time and effort to getting as good as they did with him.  So basically what
   I can say of him is that though his fighting style is somewhat too slow for
   my taste and too complicated that I don't even want to attempt to getting
   into even the mid level moves, he is still a strong offensive and defensive
   fighter, being able to dish out major damage in just a few simple moves and
   taking a beating while at it as well.



*** El Blaze ***

::::::::::~~~~:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~===============================
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................................,..,,,,,::~~==++=======~~~~~~=========~~:~~~~~~~


-  Backstory  -

-  Unrivaled in the light-heavyweight division, El Blaze viewed Wolf's victories
   with envy and jealousy.  In order to surpass Wolf and finally put these
   feelings behind him, El Blaze decides to enter the Fifth World Fighting
   Tournament.

-  Stats  -

   Nationality - Mexican
   Birthday - N/A
   Hobby - N/A
   Height - N/A
   Weight - N/A
   Measurements - N/A
   Blood Type - N/A
   Occupation - N/A
   Fighting Style - Lucha Libre
   Voice Actor - N/A
   First Game - Virtua Fighter 5


-  Move Set -

-  Now it's time to learn how to use El Blaze properly.  Remember, you can
   always go into Dojo and use Command Training to perfect using these moves
   properly.

   * Legend *
   P = Punch
   K = Kick
   G = Guard
   => = Forward
   <= = Back
   \ = Forward/Down
   / = Backward/Down
   ^ = Up
   | = Down
   Hold = Hold certain direction and/or button for at least one sec before
          proceeding
   HCF = Half Circle Forward starting from Back
   HCB = Half Circle Back starting from Forward
   UF = Up/Forward
   UB = Up/Back


   * Normal Moves *

   Jab - P
   Quick Hook - P,P
   Keen Edge Combo - P,P,P
   Burnout Combo - P,P,P,K
   Burnout Combo~Combo Rocket Discharge - P,P,P,K, then => during guard or hit
   Jab~High Kick - P,K
   Jab~Low Kick - P,|,K
   Shadow Strike - =>,P
   Shadow Fang - =>,P,K
   Back Knuckle - <=,P
   Shadow Spin Kick - <=,P,K
   Shadow Spin Kick~Combo Rocket Discharge - <=,P,K, then => during guard or hit
   Shadow Storm Combo - <=,P,K,P
   High-Speed Jab - <=,=>,P
   Shouda - <=,=>,P,P
   Rising Back Spin Kick - <=,=>,P,P,K
   Back Spin Low Kick - <=,=>,P,P,|,K
   Flame Toe Kick - <=,=>,P,K
   Inferno Savate - <=,=>,P,K,K
   Inferno Savate~Turn - <=,=>,P,K,K,<=
   Inferno Savate~Combo Rocket Discharge - <=,=>,P,K,K, then => during hit
   Rolling Low Knuckle - /,P
   Sit Jab - |,P
   Body Blow - \,P
   Fake Roll - HCF,P
   Venus - From Fake Roll: P
   Venus Diversion - From Fake Roll: P, then K during hit
   Jumping Elbow - UF,P
   High Kick - K
   Shadow Spear - =>,K
   Shadow Spear~Combo Rocket Discharge - =>,K, then => during hit
   Shadow Lance - =>,=>,K
   Shadow Lance~Combo Rocket Discharge - =>,=>,K then => during guard or hit
   Toe Kick - <=,K
   Shadow Slash - <=,K,P
   Face Smash - <=,K,P,P
   Darkness Savate - <=,K,P,K
   Darkness Savate~Turn - <=,K,P,K,<=
   Darkness Savate~Combo Rocket Discharge - <=,K,P,K, then => during hit
   Head Smash Kick - <=,=>,K
   Head Smash Kick~Combo Rocket Discharge - <=,=>,K, then => during hit
   Low Kick - |,K
   Hook - |,K,P
   Face Hit - |,K,P,P
   Quick Savate - |,K,P,K
   Quick Savate~Combo Rocket Discharge - |,K,P,K, then => during hit
   Slide Low Kick - Hold | (or /),K
   Death Scythe Slash - ^,K
   Death Scythe Slash~Combo Rocket Discharge - ^,K, then => during guard or hit
   Middle Kick - \,K
   Fade Roll Kick - UB,K
   Fade Roll Kick~Combo Rocket Discharge - UB,K,=>
   Drop Kick - UF,K
   Drop Kick~Combo Rocket Discharge - UF,K,then => during hit
   Volcano Knee - K (while rising from a crouch)
   Elbow - P+K
   Double Elbow - P+K,P
   Combo Elbow Upper - P+K,P,P
   Straight - =>,P+K
   Quick Combo - =>,P+K,P
   Shadow Hammer - Hold |,=>,P+K
   Hammer Smash - <=,=>,P+K
   Short Upper - \,P+K
   Combination Blow - \,P+K,P
   Shutdown Knee - \,P+K,P,K
   Darkness Smash - <=,\,P+K
   Handsome Scratch Rush - <=,\,P+K, then =>,P+G during hit
   Handsome Scratch Rush~Combo Rocket Discharge -
   <=,\,P+K, then =>,P+G,=> during hit
   Volcano Upper - <=,P+K
   Darkness Hammer - |,P+K
   Jumping Hammer Knuckle - ^,P+K
   Rolling Body Press - UB,P+K
   Demon Dance - UF,P+K
   Demon's Tail - From Demon Dance: K
   Demon's Tail~Combo Rocket Discharge - From Demon Dance:
   K, then => during guard or hit
   High Spin Kick - K+G
   Jumping Savate - =>,K+G
   Jumping Savate~Turn - =>,K+G,<=
   Jumping Savate~Combo Rocket Discharge - =>,K+G, then => during hit
   Darkness Sword - \,K+G
   Darkness Sword~Combo Rocket Discharge - \,K+G, then => during hit
   Low Spin Kick - |,K+G
   Low Drop Kick - /,K+G
   Tornado Spin - P+K+G
   Heartbreak Smash - From Tornado Spin: P
   Fake Savate - From Tornado Spin: K
   Darkness Flame - From Tornado Spin: K, then P+G during hit
   Quick Back Spin - P+K (Defensive Move)
   Quick Back Spin Kick~Combo Rocket Discharge -
   P+K (during Defensive Move), then => during hit
   Quick Body - P (during Offensive Move)
   Quick Knee - K (during Offensive Move)

   * Moves from Rocket Discharge *

   Rocket Discharge - =>,P+K+G
   Backfire - =>,P+K+G
   Flying Cross Chop - From Rocket Discharge: P
   Drop Kick - From Rocket Discharge: K
   Drop Kick~Combo Rocket Discharge - From Rocket Discharge: K,
                                      then => during hit
   Low Drop Kick - From Rocket Discharge: |,K
   Tope Mortal - From Rocket Discharge: K+G
   Demon Dance - From Rocket Discharge: P+K
   Fake Roll - From Rocket Discharge: P+K+G
   Deja Vu - From Rocket Discharge: P+G

   * Throws *
   
   High-Speed Brain Buster - P+G
   Decapitation - =>,P+G
   Whirlwind - HCF,P+G
   Just Face Lock - P+G (during Whirlwind)
   Screw Drag - <=,P+G
   Hole Drag - =>,<=,P+G
   Swing DDT - HCB,P+G
   44 - <=,|,P+G
   Astro Scissors - \,P+G
   Head Scissors - \,\,P+G
   Hammer Through - /,P+G
   Hammer Through~Combo Rocket Discharge - /,P+G,<=
   High-Speed Huracan Rana - UF,P+G
   Tope Invertida - (wall behind opponent) <=,=>,P+G
   Swing DDT - (wall behind opponent) =>,<=,P+G
   Rebs Cutter - (wall behind opponent) \,P+G
   Thunderclap - (on opponent's right) P+G
   Falchion - (on opponent's left) P+G
   Stinging Leap - (on opponent's right) <=,=>(or =>,<=),P+G
   Strike Back - (on opponent's left) <=,=>(or =>,<=),P+G
   Mysterious Rana - (opponent facing away) P+G
   Rolling Clutch - (opponent crouching) |,P+K+G
   Fantasma - (opponent crouching) \,P+K+G
   Spread Wing - (opponent crouching) \,\,P+K+G
   Thunderclap - (on crouching opponent's right) |(or \),P+K+G
   Falchion - (on crouching opponent's left) |(or \),P+K+G
   Diamond Dust - (opponent facing away and crouching) |(or \),P+K+G

   * Down Attacks *
   
   Tread Smash - (opponent down) \,K
   450 Splash - (opponent down) ^,P
   Personal Elbow - (opponent down) \,P
   Rolling Body Press - (opponent down) UB,P+K

   * Back Attacks *

   Shouda - (opponent behind) P
   Darkness Hammer - (opponent behind) |,P
   Behind Heel Kick - (opponent behind) K
   Rebs Low Kick - (opponent behind) |,K
   Meteor Impact - (opponent behind) ^,K
   Back Knuckle - (opponent behind) P+K
   Stab Blade - (opponent behind) K+G
   
   
   * Jump Attacks *
 
   Step Hammer - (while rising) P
   Rock Punch - (in midair) P
   Toe Crush - (in midair) K
   Hammer Edge - (before landing) K


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
   used with:

   *Head*
   Orange Blaze Mask = 5000G   Use: ABCD
   Blue Scorpion Mask = 10000G   Use: ABCD
   Blue Fire Mask = 5000G   Use: ABCD
   Red Blaze Mask = 1000G   Use: ABCD
   Red Fringe Mask = 9000G   Use: ABCD
   Green Beetle Mask = 9000G   Use: ABCD

   *Face*
   Red Contacts = 10000G   Use: ABCD
   Moustache = 15000G   Use: ABCD
   
   *Upper Body*
   White Chain Necklace = 1000G   Use: ABCD
   Black Bead Necklace = 4000G   Use: ABCD
   Red Elbow Braces = 3000G   Use: A
   Amber Training Shirt = 3000G   Use: B
   Orange Tanktop = 4000G   Use: B
   Yellow/Black Braces = 5000G   Use: A
   Green/Black Braces = 5000G   Use: A
   Purple Tanktop = 4000G   Use: B
   Brown Elbow Pads = 3000G   Use: C
   Green Elbow Pads = 3000G   Use: C
   Apricot Shirt = 4000G   Use: B
   Yellow Tanktop = 4000G   Use: B
   Dark Red Sweatshirt = 8000G   Use: B
   Brown Denim Vest = 10000G   Use: C
   Black Denim Vest = 10000G   Use: C
   Del Sol Denim Vest = 15000G   Use: C
   Flame Shirt = 23000G   Use: D
   Green Formal Shirt = 15000G   Use: D
   White Formal Shirt = 15000G   Use: D
   Purple Del Sol Parka = 11000G   Use: B
   Tan Denim Vest = 15000G   Use: C
   Blue Flame Shirt = 23000G   Use: D
   Apricot Sweatshirt = 23000G   Use: B
   Orange Denim Vest = 23000G   Use: C
   Purple Formal Shirt = 23000G   Use: D
   Aqua Del Sol Parka = 23000G   Use: B
   Purple Del Sol Vest = 23000G   Use: C
   Orange Flame Shirt = 23000G   Use: D

   *Arms*
   Purple Arm Cloth = 5000G   Use: AC
   Tribal Tattoo = 6000G    Use: AC
   Arm Scars = 5000G   Use: AC
   Green Arm Strings = 10000G   Use: AC
   Mexican Bracelets = 10000G   Use: ABCD
   Spiked Bracelet = 1000G   Use: ABCD
   Leather Bracelt = 10000G   Use: ABCD
   Green Wristbands = 1000G   Use: ABCD
   Blue Open Gloves = 1000G   Use: ACD
   Black Gloves = 4000G   Use: ABCD
   Red Open Gloves = 1000G   Use: ACD
   Black Fire Gloves = 10000G   Use: ACD
   White Hand Bandages = 10000G   Use: ABCD

   *Lower Body*
   Brown Fringe Belt = 3000G   Use: ACD
   Red Nylon Belt = 1000G   Use: C
   Green Leather Belt = 1000G   Use: D
   White Leather Belt = 1000G   Use: D
   Brown Nylon Belt = 1000G   Use: C
   Green Nylon Belt = 1000G   Use: C
   Purple Leather Belt = 1000G   Use: D
   Amber Leather Belt = 1000G   Use: D
   Red Azteca Belt = 2000G   Use: A
   Black Nylon Belt = 2000G   Use: C
   White Azteca Belt = 2000G   Use: A
   White Nylon Belt = 2000G   Use: C
   Navy Leather Belt = 1000G   Use: D
   Flame Loincloth = 9000G    Use: A
   Maracas = 10000G   Use: ABCD
   Purple Loincloth = 1000G   Use: A
   Red Ring Pants = 7000G   Use: A
   Gray Sweatpants = 5000G   Use: B
   Blue Jeans = 7000G   Use: C
   Gray Jeans = 7000G   Use: C
   Nazca Red Jeans = 10000G   Use: C
   Blue Formal Pants = 10000G   Use: D
   Green Formal Pants = 10000G   Use: D
   White Formal Pants = 10000G   Use: D
   Green G. Pants = 10000G   Use: A
   Purple Sweatpants = 8000G   Use: B
   Nazca Teal Jeans = 10000G   Use: C
   Purple Formal Pants = 10000G   Use: D
   Olive Ring Pants = 10000G   Use: A
   Apricot Sweatpants = 10000G   Use: B
   Purple Jeans = 10000G   Use: C
   Citrus Formal Pants = 10000G   Use: D
   Purple G.Pants = 10000G   Use: A
   Aqua Sweatpants = 10000G   Use: B
   Nazca Yellow Jeans = 10000G   Use: C
   Aqua Formal Pants = 10000G   Use: D
   Blue Ring Shoes = 1000G   Use: ABCD
   Red Ring Shoes = 1000G   Use: ABCD
   Green Enamel Shoes = 1000G   Use: ABCD
   Green Light Plate = 50000G   Use: ABCD   


-  Personal Opinion -

-  Ok....here's basically my take on El Blaze:

   What can I say about El Blaze?  He's a total badass for starters!  It's about
   damn time that we hispanics got a decent video game fighting character for
   once.  And before anyone says that there was Christy from Tekken, let me just
   point out that she was nothing more than a character model swap for Eddy....
   I mean they have the same exact move sets for christs sake!  The only thing
   that separated the two was that they made Christy into a stereotypical latina
   by making her big breasted and with a big ass...not to say that that's wrong
   mind you, but I'm just saying.  But now....now we get a truely decent latin
   fighter in El Blaze with a great fighting style that did originate in Mexico.
   I really do hope that the guys at Tekken take note of the lucha fighting
   style and make a luchador of their own....THAT'S HISPANIC, NOT JAPANESE!!!
   With that said, El Blaze is easily a great character to start off with if
   you're new to the series.  His move set is simple enough to pick up on in no
   time, yet still offering quite alot in terms of advanced fighting.  El Blaze
   can seem like a beginners character at first, but once you get to the core
   of his fighting style, then you find a very tricky character to use.  Now El
   Blaze is not a powerhouse by no means, and he's certainly not a defensive
   character either.  What El Blaze shines in is his speed, move diversity, and
   what I like to call "Blitz Tactics".  What that means is that if you can
   switch up enough with him quickly enough, then you find yourself with a total
   offensive character.  El Blaze is not a turtle users dream by no means.  You
   don't want to actually stay on offense too long.  Hell even most if not all
   of El Blaze's reversal techniques immedieately require you to start launching
   an offensive and keep it going.  El Blaze from what I've seen has an answer
   for everything in terms of fighting.  For those that love to push offensive
   pressure onto you, you can push it back onto them easily enough, throwing
   their game off.  For those that love to turtle and stay in crouching blocked
   or just avoidance of you, El Blaze can immedieately run after an opponent at
   the drop of a hat, and with an extensive throwing set, he can catch turtlers
   in any position.  As stated before, if you are a beginner to the Virtua
   Fighter series, then El Blaze is a great character for you to at least learn
   some of the basic ropes without worrying too much about things.  If you feel
   that your loyalty lies with another character after using El Blaze at first,
   then move on.  For those that love the style that El Blaze brings to the
   table though, veterans and pros will come to love the diversity and
   simplicity that El Blaze can offer in terms of advanced fighting.  I just
   hope that in terms of canon in the Virtua Fighter storyline, that El Blaze
   does defeat Wolf and places high if not wins the 5th World Tournament.


*** Eileen ***

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-  Backstory  -

-  After losing both her parents at a young age, Eileen was raised by her
   grandfather, a martial arts master.  In addition to her grandfather's
   training she also spent much time studying with a Beijing opera troupe.  One
   day, she happened to see a martial arts demonstrationby Pai Chan, and was
   amazed by the beauty of her movements.  Since then, Eileen thinks of little
   else besides finding some way to approach Pai.

-  Stats  -

   Nationality - Chinese
   Birthday - N/A
   Hobby - N/A
   Height - N/A
   Weight - N/A
   Measurements - N/A
   Blood Type - N/A
   Occupation - N/A
   Fighting Style - Kou-Ken
   Voice Actor - N/A
   First Game - Virtua Fighter 5


-  Move Set -

-  Now it's time to learn how to use Eileen properly.  Remember, you can always
   go into Dojo and use Command Training to perfect using these moves properly.

   * Legend *
   P = Punch
   K = Kick
   G = Guard
   => = Forward
   <= = Back
   \ = Forward/Down
   / = Backward/Down
   ^ = Up
   | = Down
   Hold = Hold certain direction and/or button for at least one sec before
          proceeding
   HCF = Half Circle Forward starting from Back
   HCB = Half Circle Back starting from Forward
   UF = Up/Forward
   UB = Up/Back


   * Normal Moves *

   Shusshou - P
   Enkou Rensou - P,P
   Enkou Rensou~Koushi Choukan - P,P then |\=> P during guard or hit
   Enkou Rensou~Taisei Honsou - P,P then |/<= P during guard or hit
   Enkou Rensou~Taisei Chouzan - P,P then |\=> K during guard or hit
   Enkou Rensou~Taisei Dakka - P,P then |/<= K during guard or hit
   Enkou Rensou~Zenkuhon - P,P then |\=> P+K during guard or hit
   Enkou Rensou~Enkou Nyudou = P,P then |/<= P+K during guard or hit
   Enkou Rensou~Rakuchi Bougetsu = P,P,| P+K+G
   Enkou Rensou~Rakuten Hagetsu = P,P,^ P+K+G
   Rensou Hekizan = P,P,P
   Rensou Hekizan~Koushi Choukan = P,P,P then |\=> P during guard or hit
   Rensou Hekizan~Taisei Honsou = P,P,P then |/<= P during guard or hit
   Rensou Hekizan~Taisei Chouzan = P,P,P, then |\=> K during guard or hit
   Rensou Hekizan~Taisei Dakka = P,P,P then |/<= K during guard or hit
   Rensou Hekizan~Zenkuhon = P,P,P then |\=> P+K during guard or hit
   Rensou Hekizan~Enkou Nyudou = P,P,P then |/<= P+K during guard or hit
   Rensou Hekizan~Rakuchi Bougetsu = P,P,P,| P+K+G
   Rensou Hekizan~Rakuten Hagetsu = P,P,P,^ P+K+G
   Rakuho Senpukyaku = P,P,P,K
   Renkan Zensou Senpu = P,P,P,|,K,K
   Enkou Gekisou = P,P,=>,P
   Renkan Chouten = P,\,P
   Renkan Chouten~Koushi Choukan = P,\,P then |\=> P during guard or hit
   Renkan Chouten~Taisei Honsou = P,\,P then |/<= P during guard or hit
   Renkan Chouten~Taisei Chouzan = P,\,P then |\=> K during guard or hit
   Renkan Chouten~Taisei Dakka = P,\,P then |/<= K during guard or hit
   Renkan Chouten~Zenkuhon = P,\,P then |\=> P+K during guard or hit
   Renkan Chouten~Enkou Nyudou = P,\,P then |/<= P+K during guard or hit
   Renkan Chouten~Rakuchi Bougetsu = P,\,P,| P+K+G
   Renkan Chouten~Rakuten Hagetsu = P,\,P,^ P+K+G
   Shoukou Yakutou = P,\,P,K
   Rententai = P,K
   Douchu = =>,P
   Jouho Chu'um = =>,P,P
   Jouho Chu'um~Koushi Choukan = =>,P,P then |\=> P during guard or hit
   Jouho Chu'um~Taisei Honsou = =>,P,P then |/<= P during guard or hit
   Jouho Chu'um~Taisei Chouzan = =>,P,P then |\=> K during guard or hit
   Jouho Chu'um~Taisei Dakka = =>,P,P then |/<= K during guard or hit
   Jouho Chu'um~Zenkuhon = =>,P,P then |\=> P+K during guard or hit
   Jouho Chu'um~Enkou Nyudou = =>,P,P then |/<= P+K during guard or hit
   Jouho Chu'um~Rakuchi Bougetsu = =>,P,P,| P+K+G
   Jouho Chu'um~Rakuten Hagetsu = =>,P,P,^ P+K+G
   Matsumen Soubi = =>,P,P,|,K
   Enkou Nyurin = =>,=>,P
   Soumensou = <=,P
   Juji Kimensou = <=,P,P
   Juji Kimensou~Koushi Choukan = <=,P,P then |\=> P during guard or hit
   Juji Kimensou~Taisei Honsou = <=,P,P then |/<= P during guard or hit
   Juji Kimensou~Taisei Chouzan = <=,P,P then |\=> K during guard or hit
   Juji Kimensou~Taisei Dakka = <=,P,P then |/<= K during guard or hit
   Juji Kimensou~Zenkuhon = <=,P,P then |\=> P+K during guard or hit
   Juji Kimensou~Enkou Nyudou = <=,P,P then |/<= P+K during guard or hit
   Juji Kimensou~Rakuchi Bougetsu = <=,P,P,| P+K+G
   Juji Kimensou~Rakuten Hagetsu = <=,P,P,^ P+K+G
   Enkou Yurin = <=,P,P,K
   Nichigetsu Tenkan = <=,<=,P
   Enkou Kenka = <=,=>,P
   Fukushinshou = |,P
   Koushi Choukan = |\=>,P
   Taisei Honsou = |/<=,P
   Taisei Rensou = |/<=,P,P
   Hikou Sousou = ^,P
   Enkou Chousou = \,P
   Enkou Chousou~Koushi Choukan = \,P then |\=> P during guard or hit
   Enkou Chousou~Taisei Honsou = \,P then |/<= P during guard or hit
   Enkou Chousou~Taisei Chouzan = \,P then |\=> K during guard or hit
   Enkou Chousou~Taisei Dakka = \,P then |/<= K during guard or hit
   Enkou Chousou~Zenkuhon = \,P then |\=> P+K during guard or hit
   Enkou Chousou~Enkou Nyudou = \,P then |/<= P+K during guard or hit
   Enkou Chousou~Rakuchi Bougetsu = \,P,| P+K+G
   Enkou Chousou~Rakuten Hagetsu = \,P,^ P+K+G
   Enkou Santen = \,P,P
   Hikou Hagetsu = \,\,P
   Tenshin Rinheki = /,P
   Tenshin Rinheki~Koushi Choukan = /,P then |\=> P during guard or hit
   Tenshin Rinheki~Taisei Honsou = /,P then |/<= P during guard or hit
   Tenshin Rinheki~Taisei Chouzan = /,P then |\=> K during guard or hit
   Tenshin Rinheki~Taisei Dakka = /,P then |/<= K during guard or hit
   Tenshin Rinheki~Zenkuhon = /,P then |\=> P+K during guard or hit
   Tenshin Rinheki~Enkou Nyudou = /,P then |/<= P+K during guard or hit
   Tenshin Rinheki~Rakuchi Bougetsu = /,P,| P+K+G
   Tenshin Rinheki~Rakuten Hagetsu = /,P,^ P+K+G
   Rinheki Hairen = /,P,K
   Hikou Bokushoku = UF,P
   Tonhi Yakuboku = UB,P
   Tentai = K
   Kousokuhon = K (while rising from a crouch)
   Hikou Niki = =>,K
   Hikou Senshi = =>,=>,K
   Hairenkyaku = <=,K
   Kousokutan (deflect) = <=,=>,K
   Kasettai = |,K
   Taisei Chouzan = |\=>,K
   Taisei Renteki = |\=>,K,K
   Taisei Kouten = |\=>,K,K, then K during hit
   Taisei Dakka = |/<=,K
   Hikou Choukan = ^,K
   Sokutantai = \,K
   Tanhikyaku = UF,K
   Tonhi Toutai = UB,K
   Dokuritsu Sougan = P+K
   Jinraishou = =>,P+K
   Jinraishou~Koushi Choukan = =>,P+K then |\=> P during guard or hit
   Jinraishou~Taisei Honsou = =>,P+K then |/<= P during guard or hit
   Jinraishou~Taisei Chouzan = =>,P+K then |\=> K during guard or hit
   Jinraishou~Taisei Dakka = =>,P+K then |/<= K during guard or hit
   Jinraishou~Zenkuhon = =>,P+K then |\=> P+K during guard or hit
   Jinraishou~Enkou Nyudou = =>,P+K then |/<= P+K during guard or hit
   Jinraishou~Rakuchi Bougetsu = =>,P+K,| P+K+G
   Jinraishou~Rakuten Hagetsu = =>,P+K,^ P+K+G
   Sayu Gekishou = =>,P+K,P
   Sayu Gekishou~Koushi Choukan = =>,P+K,P then |\=> P during guard or hit
   Sayu Gekishou~Taisei Honsou = =>,P+K,P then |/<= P during guard or hit
   Sayu Gekishou~Taisei Chouzan = =>,P+K,P then |\=> K during guard or hit
   Sayu Gekishou~Taisei Dakka = =>,P+K,P then |/<= K during guard or hit
   Sayu Gekishou~Zenkuhon = =>,P+K,P then |\=> P+K during guard or hit
   Sayu Gekishou~Enkou Nyudou = =>,P+K,P then |/<= P+K during guard or hit
   Sayu Gekishou~Rakuchi Bougetsu = =>,P+K,P,| P+K+G
   Sayu Gekishou~Rakuten Hagetsu = =>,P+K,P,^ P+K+G
   Jinrai Santen = =>,P+K,P,P
   Geimenshou = <=,P+K
   Geimen Hashitsu = <=,P+K,P
   Geimen Hashitsu~Koushi Choukan = <=,P+K,P then |\=> P during guard or hit
   Geimen Hashitsu~Taisei Honsou = <=,P+K,P then |/<= P during guard or hit
   Geimen Hashitsu~Taisei Chouzan = <=,P+K,P then |\=> K during guard or hit
   Geimen Hashitsu~Taisei Dakka = <=,P+K,P then |/<= K during guard or hit
   Geimen Hashitsu~Zenkuhon = <=,P+K,P then |\=> P+K during guard or hit
   Geimen Hashitsu~Enkou Nyudou = <=,P+K,P then |/<= P+K during guard or hit
   Geimen Hashitsu~Rakuchi Bougetsu = <=,P+K,P,| P+K+G
   Geimen Hashitsu~Rakuten Hagetsu = <=,P+K,P,^ P+K+G
   Sayu Hashitsu = <=,P+K,P,P
   Taisei Soudou = <=,=>,P+K
   Taisei Soudou~Shukushin = <=,=>,P+K,G
   Enkou Toutou = \,P+K
   Koushi Kouzan = Hold |,\,P+K
   Koushi Kouzan~Koushi Choukan = Hold |,\,P+K then |\=> P during guard or hit
   Koushi Kouzan~Taisei Honsou = Hold |,\,P+K then |/<= P during guard or hit
   Koushi Kouzan~Taisei Chouzan = Hold |,\,P+K then |\=> K during guard or hit
   Koushi Kouzan~Taisei Dakka = Hold |,\,P+K then |/<= K during guard or hit
   Koushi Kouzan~Zenkuhon = Hold |,\,P+K then |\=> P+K during guard or hit
   Koushi Kouzan~Enkou Nyudou = Hold |,\,P+K then |/<= P+K during guard or hit
   Koushi Kouzan~Rakuchi Bougetsu = Hold |,\,P+K,| P+K+G
   Koushi Kouzan~Rakuten Hagetsu = Hold |,\,P+K,^ P+K+G
   Koushi Renzan = Hold |,\,P+K,P
   Shashin Sousou = /,P+K
   Rigou Tenshintai = K+G
   Honshin Senputai = =>,K+G
   Honshin Senputai~Koushi Choukan = =>,K+G then |\=> P during guard or hit
   Honshin Senputai~Taisei Honsou = =>,K+G then |/<= P during guard or hit
   Honshin Senputai~Taisei Chouzan = =>,K+G then |\=> K during guard or hit
   Honshin Senputai~Taisei Dakka = =>,K+G then |/<= K during guard or hit
   Honshin Senputai~Zenkuhon = =>,K+G then |\=> P+K during guard or hit
   Honshin Senputai~Enkou Nyudou = =>,K+G then |/<= P+K during guard or hit
   Honshin Senputai~Rakuchi Bougetsu = =>,K+G,| P+K+G
   Honshin Senputai~Rakuten Hagetsu = =>,K+G,^ P+K+G
   Hikou Rantsui = =>,K+G,|,K
   Hansenpu Tenshin = <=,K+G
   Renkan Touku Kouhaikyaku = <=,K+G,K
   Kesshi Hanbi = <=,=>,K+G
   Zensoutai = |,K+G
   Zensou Senpu = |,K+G,K
   Honshin Kousoutai = \,K+G
   Goku Shicchi = =>,P+K+G
   Goku Kouzan = From Goku Shicchi: P
   Goku Santeki = From Goku Shicchi: K
   Zenkuhon = From Goku Shicchi: P+K
   Enkou Choushou = =>,=>,P+K+G
   Goku Senshin = <=,P+K+G
   Goku Honshin = /,P+K+G
   Goku Hekitai = From Goku Honshin: K
   Goku Kouhon = \,P+K+G
   Shashin Hon'yaku = P+K (during Defensive Move)
   Shashin Sousou - P (during Offensive Move)
   Shashin Teikyaku = K (during Offensive Move)

   * Moves from Zenkuhon *

   Zenkuhon = |\=>,P+K
   Zenku Soutui = From Zenkuhon: P
   Zenkuhon Rakutai = From Zenkuhon: K
   Rakuchi Bansoutai = From Zenkuhon: |,K
   Rakuchi Senshintai = From Zenkuhon: \,K
   Taisei Soumen = From Zenkuhon: P+G

   * Moves from Enkou Nyudou *

   Enkou Nyudou = |/<=,P+K
   Enkou Shutsudou = From Enkou Nyudou: P
   Shukushin Sokutan = From Enkou Nyudou: K
   Shukushin Zensoubi = From Enkou Nyudou: |,K

   * Throws *
   
   Kou'ou Enten = P+G
   Kou'ou Touten = =>,P+G
   Kou'ou Gezan = =>,P+G,=>
   Kou'ou Hyou'un = =>,P+G,|(or^)
   Kou'ou Tekikyu = =>,P+G,|(or^),K
   Kou'ou Roukyu = =>,<=,P+G
   Kou'ou Batsuzan = HCB,P+G
   Kou'ou Kouzan = \,P+G
   Kou'ou Haibi = (on opponent's right) P+G
   Kou'ou Touju = (on opponent's left) P+G
   Kou'ou Ryouran = (opponent facing away) P+G

   * Down Attacks *
   
   Enkou Shousui = (opponent down) \,P
   Enkou Rakuten = (opponent down) ^,P

   * Back Attacks *

   Haishin Gekichou = (opponent behind) P
   Haishin Kasou = (opponent behind) |,P
   Haishin Kouryoutai = (opponent behind) K
   Kasoukyaku = (opponent behind) |,K
   Bateikyaku = (opponent behind) ^,K
   Touho Shikei = (opponent behind) P+K
   Haishin Souyakutai = (opponent behind) K+G
   Haishin Kousou = (opponent behind) |,K+G
   Goku Haishin = (opponent behind) P+K+G
   
   
   * Jump Attacks *
 
   Rakuchisou = (in midair) P
   Toukutai = (in midair) K
   Rakuchi Sokutan = (before landing) K


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
   used with:

   *Head*
   Orange Knit Cap = 9000G   Use: ABCD
   Red Flower Ornament = 5000G   Use: ABCD
   Golden Crown = 5000G   Use: ABCD
   Black Short Hair = 1000G   Use: ABCD
   Shaggy Black Hair = 5000G   Use: ABCD
   Brown Ponytail = 10000G   Use: ABCD
   Brown Hair/Headband = 5000G   Use: ABCD
   Pink Pigtails = 9000G   Use: ABCD
   Pink Hair/Bun Caps = 9000G   Use: ABCD
   Pink Flower Ornament = 5000G   Use: ABCD

   *Face*
   Heavy Makeup = 5000G   Use: ABCD
   Nose Bandage = 5000G   Use: ABCD
   Red Rimmed Glasses = 1000G   Use: ABCD
   Hot Pink Sunglasses = 1000G   Use: ABCD
   Brown Rimmed Glasses = 5000G   Use: ABCD
   Blue Rimmed Glasses = 4000G   Use: ABCD
   Red Contacts = 10000G   Use: ABCD
   
   *Upper Body*
   Goldfish Necklace = 1000G   Use: ABCD
   Black Kung Fu Vest = 5000G   Use: A
   Yellow Kung Fu Top = 2000G   Use: A
   Orange Kung Fu Vest = 5000G   Use: A
   White Kung Fu Top = 2000G   Use: A
   Pink Chinese Shirt = 9000G   Use: B
   Light Blue T-Shirt = 7000G   Use: C
   Light Yellow T-Shirt = 7000G   Use: C
   Red Spiral Top = 3000G   Use: A
   Red Flower T-Shirt = 10000G   Use: C
   Purple Tanktop = 6000G   Use: D
   Blue Shoulder Scarf = 6000G   Use: AC
   Black Half Vest = 13000G   Use: D
   White Tanktop = 4000G   Use: D
   Orange Half Vest = 13000G   Use: D
   Orange Tanktop = 4000G   Use: D
   Gray Kung Fu Vest = 8000G   Use: A
   Black Spiral Top = 3000G   Use: A
   Green Kung Fu Vest = 8000G   Use: A
   Green Shoulder Scarf = 1000G   Use: AC
   Black Chinese Shirt = 13000G   Use: B
   Green Flower T-Shirt = 10000G   Use: C
   Green Half Vest - 19000G   Use: D
   Wine Red Tanktop - 6000G   Use: D
   Wine Red Scarf - 5000G   Use: CD
   Violet Kung Fu - 14000G   Use: A
   Navy Kung Fu Top - 10000G   Use: A
   Purple Chinese Shirt - 14000G   Use: B
   Purple T-Shirt - 10000G   Use: C
   Pink Half Vest - 14000G   Use: D
   Pink Tanktop - 10000G   Use: D
   Pink Kung Fu Vest - 14000G   Use: A
   Pink Spiral Top - 10000G   Use: A
   Orange Chinese Shirt - 14000G   Use: B
   Coral Flower T-Shirt - 10000G   Use: C
   Amber Half Vest - 14000G   Use: D
   Dark Green Tanktop - 10000G   Use: D

   *Arms*
   Carnelian Bracelet = 4000G   Use: ABCD
   Baby Blue Wristbands = 1000G   Use: ABCD
   Pink Wrist Cloth = 4000G   Use: ABCD
   Yellow Open Gloves = 10000G   Use: ABCD

   *Lower Body*
   Feminine Sandals = 1000G   Use: ABCD
   Flower Sandals = 9000G   Use: ABCD
   Green Light Plate = 10000G   Use: ABCD
   Yellow Sash = 1000G   Use: A
   Red Kung Fu Pants = 3000G   Use: A
   Red Kung Fu Shoes = 1000G   Use: AB
   Blue Pants = 13000G   Use: C
   Blue Leather Belt = 1000G   Use: C
   Yellow Pants = 13000G   Use: C
   Brown Leather Belt = 1000G   Use: C
   Pink Sash = 1000G   Use: A
   Maroon Spiral Pants = 5000G   Use: A
   Two-Toned Shoes = 1000G   Use: ABCD
   Low-Rise Jeans = 20000G   Use: C
   Purple Gym Pants = 8000G   Use: D
   Red Flower Sash = 1000G   Use: D
   White Gym Pants = 8000G   Use: D
   Black Flower Sash = 1000G   Use: D
   Black and Blue Sash = 1000G   Use: A
   Black Spiral Pants = 5000G   Use: A
   Purple Jeans = 20000G   Use: C
   Purple Leather Belt = 1000G   Use: C
   Wine Red Gym Pants = 13000G   Use: D
   Yellow Flower Sash = 1000G   Use: D
   Gray Flower Sash = 1000G   Use: D
   Blue Sash = 1000G   Use: A
   Yellow Kung Fu Pants = 9000G   Use: A
   Pink Shorts = 9000G   Use: B
   Black Shorts = 9000G   Use: B
   Pink Leather Belt = 1000G   Use: C
   Moss Green Pants = 13000G   Use: C
   Pink Gym Pants = 13000G   Use: D
   Amber Flower Sash = 1000G   Use: D
   White and Gray Sash = 1000G   Use: A
   Pink Spiral Pants = 13000G   Use: A
   White Shorts = 13000G   Use: B
   White Leather Belt = 1000G   Use: C
   Light Brown Jeans = 13000G   Use: C
   Blue Flower Sash = 1000G   Use: D
   Dark Green Gym Pants = 13000G   Use: D

-  Personal Opinion -

-  Ok....here's basically my take on Eileen:

   Eileen is the other new character to the game.  Now I haven't seen monkey
   style kung fu too much in games....actually the only time I can say I've seen
   it off the top of my head is in Mortal Kombat Armageddon.  But here, we have
   a cute little girl character kicking some ass and taking names with this
   style to say the least.  She is a character that requires almost the same
   game style as El Blaze, but not so much so.  I've seen people use her as a
   turtle character before and play an extremely annoying low game to win
   matches.  She is a great character to learn the ropes with in this game, but
   don't expect much from her in the strength department.  You have to rely on
   her quickness and combos in order to put in some high damage.  All in all
   Eileen is a great character to get to know the game with and quickly master.


*** Pai Chan ***

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-  Backstory  -

-  Pai had entered the Fourth World Fighting Tournament out of concern for her
   sick father, Lau.  But before she could see him, she was defeated and had to
   leave the tournament.  Pai searched for her father afterward, and found him
   just in time to save the weakened Lau from Lei-Fei's killing blow.  Hit with
   the realization that Lau did not have long to live, Pai realized that she
   could do nothing for her father-she had to respect his desire to pursue
   ultimate strength for as long as he lived.  So when Pai learned that Lau was
   participating in the fifth tournament, she decided to enter as well, telling
   herself that the only way she can show her love for her father is to be
   strong, both emotionally and in combat.

-  Stats  -

   Nationality - Chinese
   Birthday - 5/17/1975
   Hobby - Dancing
   Height - 166 cm (5'5 1/2)
   Weight - 49kg (107 lbs)
   Measurements - 85/54/88
   Blood Type - O
   Occupation - Action Star
   Fighting Style - Ensei-Ken
   Voice Actor - Minami Takayama
   First Game - Virtua Fighter


-  Move Set -

-  Now it's time to learn how to use Pai Chan properly.  Remember, you can
   always go into Dojo and use Command Training to perfect using these moves
   properly.

   * Legend *
   P = Punch
   K = Kick
   G = Guard
   => = Forward
   <= = Back
   \ = Forward/Down
   / = Backward/Down
   ^ = Up
   | = Down
   Hold = Hold certain direction and/or button for at least one sec before
          proceeding
   HCF = Half Circle Forward starting from Back
   HCB = Half Circle Back starting from Forward
   UF = Up/Forward
   UB = Up/Back


   * Normal Moves *

   Chuken = P
   Renshou = P,P
   Raigekishou = P,P,P
   Renkan Tenshinkyaku = P,P,P,K
   Renkan Haitenkyaku = P,P,P,<=(or UB)K
   Renkan Tenshin Soukyaku = P,P,P,|,K
   Renkan Engeki = P,P,<=,P
   Renkan Kousentai = P,P,<=,P,K
   Renkan Enshi Rantsui = P,P,<=,P,K,|,K
   Renken Toukyaku = P,P,K
   Renken Youkikyaku = P,P,K,K
   Renkentai = P,K
   Renkentai~Bokutai = P,K,|
   Senchuken = =>,P
   Gyokujo Kensho = =>,P,K
   Enshi Soushou = =>,=>,P
   Hi'en Dantai = =>,=>,P,K
   Jouho Souchushou (deflect) = =>,<=,P
   Ensei Soushou = =>,<=,P,P
   Ensei Soushouheki = <=,P
   Henshin Engeki = <=,<=,P
   Souchuken = |,P
   Ensei Kosouha = Hold |,=>,P
   Ensei Raigekiken = Hold |,<=,P
   Soukasui = \,P
   Soukasui~Bokutai = \,P,<=
   Souka Rensui = \,P,P
   Souka Rensuishou = \,P,P,=>,P
   Souka Senpukyaku = \,P,K (can be charged)
   Souka Senpukyaku~Honshin = \,P,K, then G while charging
   Souka Senpukyaku~Haishin = \,P,K, then <= while charging
   Souka Senpukyaku~Shukushin = \,P,K then | while charging
   Rikensui = /,P
   Koushutai = K
   Koushu Kasui = K,P
   Koushu Kasui~Bokutai = K,P,<=
   Koushu Kasui Senpukyaku = K,P,K (can be charged)
   Koushu Kasui Senpukyaku~Honshin = K,P,K, then G while charging
   Koushu Kasui Senpukyaku~Haishin = K,P,K, then <= while charging
   Koushu Kasui Senpukyaku~Shukushin = K,P,K, then | while charging
   Ko'en Senkyaku = K,K
   Koudantai = K (while rising from a crouch)
   Danshitsu = =>,K
   Danshitsu Senshou = =>,K,P
   Shi'en Kousen = =>,K,P,K
   Shi'en Haiten = =>,K,P,<=(or UB)K
   Shi'en Zensou = =>,K,P,|,K
   Koutankyaku = =>,=>,K
   Renkan Tanheki = =>,=>,K,P
   Ensei Haikyaku = <=,K
   Ensei Haikyaku~Bokutai = <=,K,|
   Ensei Toukyaku = <=,=>,K
   Ensei Toukikyaku = <=,=>,K,K
   Hansenpu = <=,<=,K
   Touku Kouhaikyaku = <=,<=,K,K
   Ensei Katai = |,K
   Ensei Katai~Turn = |,K,<=
   Ensei Haijinkyaku = Hold |,<=,K
   Sensaitai = Hold |(or /)K
   Renka Sentai = Hold |(or /)K,K
   Senchutai = \,K
   Senkyaku Chushou = \,K,P
   Hi'en Tankyaku = UF,K
   Hi'en Rekkyaku = UF,K,K
   Haitenkyaku = UB,K
   Rensen Haitenkyaku = UB,K,=>,K
   Ensei Katanheki = P+K
   Hi'en Tenshinshou = P+K (rising from a crouch)
   Chouho Soukasui = =>,=>,P+K
   Chouho Soukasui~Bokutai = =>,=>,P+K,<=
   Kasuishou = <=,=>,P+K (can be charged)
   Ensei Katai = |(or ^)P+K
   Ensei Senpukyaku = K+G
   Enbu Renkyaku = =>,K+G
   Ensei Touku Haikyaku = =>,=>,K+G
   Kochoukyaku = <=,K+G
   Enshu Haitenkyaku = <=,=>,K+G
   Enshu Haiten Renkyaku = <=,=>,K+G,K
   Zensoutai = |,K+G
   Honshin Soukyaku = /,K+G
   Honshin Choutankyaku = Hold =>,K(while running)
   Sokushin Senpuga = P+K (during Defensive Move)
   Sokushin Toushou = P (during Offensive Move)
   Sokushin Danshitsu = K (during Offensive Move)

   * Moves from Bokutai *

   Bokutai~Chuken = From Bokutai: P
   Bokutai~Raigekishou = From Bokutai: P,P
   Bokutai~Kousoutai = From Bokutai: K
   Bokutai~Koushou Soushougeki (deflect) = From Bokutai: K,P
   Bokutai~Kinkei = From Bokutai: P+K
   Bokutai~Zensou Taitoukyaku = From Bokutai: K+G

   * Moves from Meishouho *
 
   Meishouho = <=,P+K+G
   Meishouho Ryusui Shouda = From Meishouho: P
   Meishouho Gekiryu Shouda = From Meishouho: P,P
   Meishouho Gekiryuha = From Meishouho: P,P,P
   Meiho Zensoutai = From Meishouho: K
   Meishougei Ensenkyaku = From Meishouho: K+G
   Meishougei Enshi Renshou = From Meishouho: K+G,P
   Meishougei Enshi Renshou Soukyaku = From Meishouho: K+G,P,K

   * Throws *
   
   Toushin Housoukyaku = P+G
   Raishin Nyurin = =>,P+G
   Toushin Inshou = =>,=>,P+G
   Ensei Monka = <=,=>,P+G
   Kuretsu Tenhou = Hold |,=>,P+G
   Shun'en Ryouku = <=,P+G
   Honshin Haisetsukou = =>,<=,P+G
   Senpu Enka = HCB,P+G
   Ensei Houshin Katai = =>,|,P+G
   Sei'en Katou = <=,|,P+G
   Hi'en Honko = \,P+G
   Junsui Suishu = \,\,P+G
   Raishin Nyurin = (wall in back) =>,P+G
   Haishin Choushou = (on opponent's left or right) P+G
   Shun'en Katou = (opponent facing away) P+G
   Zenshu Koutenkyaku = (during Shun'en Katou)
   Hi'en Tenshin Shoukyaku = (opponent crouching) |,P+K+G
   Enfu Rinshou = (opponent crouching) =>,P+K+G
   Ensei Shoutai = (opponent crouching) <=,=>,P+K+G
   Haishin Choushou = (on crouching opponent's left or right) = |(or=>),P+K+G
   Shun'en Katou = (opponent facing away and crouching) = |(or=>), P+K+G
   
   * Reversals *

   Unshu Soushouha = =>,P+K (vs high punch)
   Senpu Soukyaku = =>,P+K (vs right high kick)
   Senpu Haikyaku = =>,P+K (vs left high kick)
   Raku'en Katou = =>,P+K (vs right high elbow)
   Sousui Sanmon = =>,P+K (vs left high elbow)
   Unshu Soushouha = \,P+K (vs mid punch)
   Senpu Soukyaku = \,P+K (vs right mid kick)
   Senpu Haikyaku = \,P+K (vs left mid kick)
   Raku'en Katou = \,P+K (vs right mid elbow)
   Sousui Sanmon = \,P+K (vs left mid elbow)
   Ryusui Hekiken = \,P+K (vs right side kick)
   Mougyu Kenkaku = \,P+K (vs left side kick)
   Soushitsu Touraku = \,P+K (vs right knee)
   Teishitsu Soukyaku = \,P+K (vs left knee)
   Ensen Hairyu = <=,P+K (vs high punch)
   Rasen Anshou = <=,P+K (vs high kick)
   Honshin Rasen Anshou = P+G (vs opponent Pai's Rasen Anshou)
   Hi'en Hairyu = <=,P+K (vs high elbow)
   Ensen Hairyu = /,P+K (vs mid punch)
   Rasen Anshou = /,P+K (vs mid kick)
   Hi'en Hairyu = /,P+K (vs mid elbow)
   Kakyaku Senten = /,P+K (vs side kick)
   Shitsuten Toukai = /,P+K (vs knee)
      
   * Down Attacks *
   
   Rai'in Shouda = (opponent down) \,P
   Enshu Raigeki = (opponent down) ^,P
   Hi'en Youshu = (opponent down) ^,K+G

   * Back Attacks *

   Haishin Housui - (opponent behind) P
   Haishin Kasui - (opponent behind) |,P
   Haishin Kasui~Bokutai - (opponent behind) |,P,<=
   Koushutai - (opponent behind) K
   Zaka Sentai - (opponent behind) |,K
   Zaban Soushou - (opponent behind) P+K
   Haishin Chugeki - (opponent behind) |,P+K
   Haishin Kakyaku - (opponent behind) |,P+K, then P+G during hit
   Zenshu Koutenkyaku - UF,K (during turning attack)
   Meishouho - (opponent behind) P+K+G   
   
   * Jump Attacks *
 
   Touku Soushou - (while rising) P
   Toudan Kensui - (in midair) P
   Hishitai - (while rising) K
   Sokushutai - (in midair) K
   Sokushutai - (before landing) K

   * Wall Moves *
 
   Hekika Haishu - (wall in front) <=,P+K+G
   Hekika Haiten - (wall in front) UB,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
   used with:

   *Head*
   Brown Pigtails = 1000G   Use: ABCD
   Brown Twin Pigtails = 5000G   Use: ABCD
   Short Brown Hair = 5000G   Use: ABCD
   Brown Hair and Bun = 10000G   Use: ABCD
   Blond Twin Buns = 5000G   Use: ABCD
   Bralmageed Blond Hair = 5000G   Use: ABCD
   Green Newsboy Cap = 10000G   Use: ABCD
   Yellow Hibiscus = 5000G   Use: ABCD

   *Face*
   Yellow Rim Glasses = 1000G   Use: ABCD
   White Sunglasses = 5000G    Use: ABCD
   Silver Rim Glasses = 10000G   Use: ABCD
   Pink Sunglasses = 6000G   Use: ABCD
   Blue Sunglasses = 1000G   Use: ABCD
   Red Contacts = 10000G   Use: ABCD
   
   *Upper Body*
   Straight Sword = 5000G   Use: ABCD
   Rhinestone Necklace = 1000G   Use: ABCD
   Red Chinese Top = 6000G   Use: A
   Blue Crop Top = 5000G   Use: B
   Blue Chinese Dress = 12000G   Use: C
   Green Chinese Dress = 12000G   Use: C
   White Chinese Dress = 18000G   Use: C
   Aqua Butterfly Shirt = 23000G   Use: D
   Black Chinese Shirt = 15000G   Use: D
   Green Chinese Shirt = 15000G   Use: D
   Purple Chinese Top = 9000G   Use: A
   Yellow Chinese Top = 9000G   Use: A
   Black Crop Top = 8000G   Use: B
   Pink Chinese Dress = 18000G   Use: C
   Pink Butterfly Shirt = 23000G   Use: D
   Green Chinese Top = 23000G   Use: A
   Mint Crop Top = 8000G   Use: B
   Lime Chinese Dress = 18000G   Use: C
   Red Chinese Dress = 23000G   Use: D
   White Flower Top = 23000G   Use: A
   Wine Red Crop Top = 8000G   Use: B
   Yellow Chinese Dress = 23000G   Use: C
   Jade Butterfly Shirt = 23000G   Use: D
   Gold Necklace = 9000G   Use: ABCD
   
   *Arms*
   Pink Bangle = 1000G   Use: ABCD
   Navy Silk Gloves = 5000G   Use: AC
   Red Silk Gloves = 5000G   Use: AC
   Aqua Silk Gloves = 9000G   Use: AC
   Light Blue Bangle = 1000G   Use: ABCD

   *Lower Body*
   Green Light Plate = 10000G   Use: ABCD
   Red Fish Shoes = 1000G   Use: ABCD
   Red Chinese Pants = 4000G   Use: A
   Red Chinese Shoes = 1000G   Use: ABCD
   Gold Sash = 1000G   Use: A
   Blue Flare Pants = 10000G   Use: B
   Blue Shorts = 8000G    Use: C
   Green Sandals = 4000G   Use: ABCD
   Pink Sash = 1000G   Use: B
   Pink Line Shoes = 1000G   Use: ABCD
   Purple Capris = 15000G   Use: D
   Blue Fish Shoes = 1000G   Use: ABCD
   Black Capris = 10000G   Use: D
   Green Capris = 10000G   Use: D
   Purple Chinese Pants = 6000G   Use: A
   Yellow Chinese Pants = 6000G   Use: A
   Black Flare Pants = 15000G   Use: B
   Orange Sash = 1000G   Use: B
   Purple Shorts = 8000G   Use: C
   Pink Capris = 15000G   Use: D
   Black Leather Whip = 5000G   Use: ABCD
   Blue Sash = 1000G   Use: A
   Maroon Sash = 1000G   Use: A
   Green Chinese Pants = 15000   Use: A
   Mint Sash = 1000G   Use: B
   Green Flare Pants = 15000G   Use: B
   Green Shorts = 8000G   Use: C
   Yellow Capris = 15000G   Use: D
   White Flower Pants = 15000G   Use: A
   Wine Red Sash = 1000G   Use: B
   Gold Flare Pants = 15000G   Use: B
   White Shorts = 15000G   Use: C
   Orange Capris = 15000G   Use: D

-  Personal Opinion -

-  Ok....here's basically my take on Pai Chan:

   Ya know....with the way technology is going nowadays and the way we can make
   3D models look almost human is crazy....especially if you can find a woman
   that looks like her....damn!  A beautiful fighter to say the least, and very
   powerful, she is far beyond the stereotypical female fighter.  She can take
   down people in just a few good hits, and when properly mastered, you can
   destroy people with a blistering offense and a strong defense.  Pai Chan is
   easily enough one character that people would love to master simply because
   of her style of martial arts and the way she destroys the competition in no
   time flat.  Now that's not to say that she doesn't have her down sides.  She
   does take time to master and if you are wanting to end matches in about 3 or
   4 moves....then you're going to have to learn how to time her counters to
   hitting people.  Her counters are the big money makers and sometimes it is
   tough to time them against people, especially if they're veterans of the
   game.  So if you can learn how to bait people into attacking you the way you
   want them to do so, then you'll have no problem destroying everyone that you
   come across in this game.  Pai Chan is beauty and strength all rolled into
   one that you won't regret using once you've mastered.  I would say that she
   is an advanced to intermediate fighter so get some practice with a beginner
   character for a little bit and then move up to her.


*** Lei-Fei ***

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-  Backstory  -

-  Lei-Fei had received orders from his master to put an end to the Ko'en-Ken
   style.  But when he found Lau in the fourth tournament, he saw for himself
   the amazing power of the style, and approached Lau after the tournament as a
   promising student.  Impatient to learn quickly, Lei-Fei attacked Lau, hoping
   to see the secrets of Ko'en-ken.  But the weakened Lau was unable to fight
   back, and survived only because of Pai's sudden appearance.  Lei-Fei had
   failed in his mission to destroy Ko'en-ken and had failed to learn Ko'en-ken
   for himself.  His only choice was to develop the strength required to defeat
   anyone who came after him.  Lei-Fei used the pressure to push himself to new
   heights.  Now, Lei-Fei is ready to enter the fifth tournament.

-  Stats  -

   Nationality - Chinese
   Birthday - Unknown
   Hobby - Praying
   Height - 175 cm (5'9)
   Weight - 63 kg (138 lbs)
   Measurements - 98/85/83
   Blood Type - B
   Occupation - Monk
   Fighting Style - Shoalin-Ken
   Voice Actor - N/A
   First Game - Virtua Fighter 4


-  Move Set -

-  Now it's time to learn how to use Lei-Fei properly.  Remember, you can always
   go into Dojo and use Command Training to perfect using these moves properly.

   * Legend *
   P = Punch
   K = Kick
   G = Guard
   => = Forward
   <= = Back
   \ = Forward/Down
   / = Backward/Down
   ^ = Up
   | = Down
   Hold = Hold certain direction and/or button for at least one sec before
          proceeding
   HCF = Half Circle Forward starting from Back
   HCB = Half Circle Back starting from Forward
   UF = Up/Forward
   UB = Up/Back


   * Normal Moves *

   Chugeki - P
   Renken~Dokuritsu Shiki - P,P
   Rengeki Soushouha~Hai Shiki - P,P,P
   Kakushu Suigeki - =>,P
   Kakushu Suigeki~Ura Koko Shiki - =>,P,P+K+G
   Kakushu Suirengeki - =>,P,P
   Toushou - =>,=>,P
   Yushin Kengeki - <=,P
   Rakengeki - <=,P,P
   Souyokugeki - <=,=>,P
   Uryu Banda~Hai Shiki - <=,\,P
   Fukusoushou - |,P
   Toutenshou - Hold |,=>,P
   Chouchu - \,P
   Honrai Konten - \,P,P
   Shatenshou - \,\,P
   Shatenshou~Ura Nehan Shiki - \,\,P,P+K+G
   Shaten Renshou - \,\,P,P
   Haisenkyaku~Hai Shiki - K
   Haisenkyaku~Bokutai - K, then | during guard or hit
   Rigoutai~Koko Shiki - =>,K
   Toukyaku - =>,=>,K
   Toukyaku~Dokuritsu Shiki - =>,=>,K, (hold K)
   Fujinkyaku - |,K
   Shazen Tenshin Haikyaku~Koko Shiki - ^,K
   Tenshin Senputai - ^,K,K
   Bunkyaku - \,K
   Niki Bunkyaku - UF,K
   Kinkei Dokuritsu - P+K
   Kongou Hekiken - P+K,P
   Kongou Hekiken~Ura Nehan Shiki - P+K,P,P+K+G
   Kongou Renshin Houda - P+K.P.P
   Mahosui - =>,P+K
   Mahosui~Ura Nehan Shiki - =>,P+K,P+K+G
   Geimen Soushou - =>,P+K,P
   Zaban Hekishou - =>,=>,P+K
   Chinheki - <=,P+K
   Hekizan Jujikou - <=,P+K,P
   Kyuho Soufuken - <=,=>,P+K
   Goka Zasan - <=,=>,=>,P+K
   Souryu Shukkai - <=,\,P+K
   Soushou~Nehan Shiki - |,P+K
   Haishin Chugeki~Koko Shiki - |,P+K,P
   Kochouheki (deflect) - |,\,=>,P+K
   Katoken - \(or UF)P+K
   Haisetsukou~Koko Shiki - \(or UF)P+K.P
   Sousuigeki - /,P+K
   Sokutankyaku~Dokuritsu Shiki - K+G
   Hansenpu~Ura Nehan Shiki - =>,K+G
   Senpukyaku~Koko Shiki - =>,=>,K+G
   Shouhikyaku - <=,K+G
   Shouhi Renkyaku~Dokuritsu Shiki - <=,K+G,K
   Soushouhi Kousoutai - <=,K+G,K,|,K
   Zensoutai - |,K+G
   Touku Tenshinkyaku - ^,K+G
   Chisen Choukyaku 1 - \,K+G
   Chisen Choukyaku 2 - \,K+G,K
   Fukushin Soukyaku - \,\,K+G
   Toushintai~Suirakan Shiki - \,\,K+G,K
   Toushin Choukyukyaku - \,\,K+G,K,K
   Toushin Sen'enkyaku - \,\,K+G,K,K+G
   Souhikyaku - UF,K+G
   Kousoku Toukyaku~Dokuritsu Shiki - P+K (during Defensive Move)
   Teishitsu Sokushou - P+K,P (during Defensive Move)
   Shaho Toushin - P (during Offensive Move)
   Shaho Shitsuda - K (during Offensive Move)
   

   * Moves from Dokuritsu Shiki *

   Dokuritsu Shiki - ^,P+K+G
   Senshin Toushou~Hai Shiki - From Dokuritsu Shiki: P
   Juji Toukyaku~Dokuritsu Shiki - From Dokuritsu Shiki: K
   Nikikyaku - From Dokuritsu Shiki: K,K
   Fukushintai~Hai Shiki - From Dokuritsu Shiki: |,K
   Shouhikyaku - From Dokuritsu Shiki: <=,K
   Shouhi Renkyaku~Dokuritsu Shiki - From Dokuritsu Shiki: <=,K,K
   Soushouhi Kousoutai - From Dokuritsu Shiki: <=,K,K,K
   Shinpo Bunkyaku - From Dokuritsu Shiki: K+G
   Sokushin Kousoutai - From Dokuritsu Shiki: |(or ^) K+G (back side)
   Sokushin Zensoutai - From Dokuritsu Shiki: |(or ^) K+G (front side)
   Yasha Sekka - From Dokuritsu Shiki: P+K
   Yasha Sekka~Ura Nehan Shiki - From Dokuritsu Shiki: P+K,P+K+G
   Zenten - From Dokuritsu Shiki: =>,P+K+G
   Zenten~Touku Rensenkyaku - From Dokuritsu Shiki: =>,P+K+G,K
   Zenten~Hou'ou Ten'yoku - From Dokuritsu Shiki: =>,P+K+G,P+G
   Dokuritsu Shiki~Hai Shiki - From Dokuritsu Shiki: | (or <=) P+K+G
   Dokuritsu Shiki~Nehan Shiki - From Dokuritsu Shiki: /,P+K+G
   Dokuritsu Senshou - From Dokuritsu Shiki: (vs high punch/mid punch/low punch/
                                              elbow)

   * Moves from Hai Shiki *

   Hai Shiki - |,P+K+G
   Housui~Hai Shiki - From Hai Shiki: P
   Housui Rengeki~Dokuritsu Shiki - From Hai Shiki: P,P
   Housui Shouheki - From Hai Shiki: P,P+K
   Koudantai~Dokuritsu Shiki - From Hai Shiki: K
   Hai Shiki Zensoutai - From Hai Shiki: |,K
   Senpukyaku~Hai Shiki - From Hai Shiki: K+G
   Senshippo - From Hai Shiki: P+K (can be charged)
   Hai