A simple guide to getting all the achievements for Sacred 2 
Fallen Angel on 360.

::ADVENTURER::
::AMBLER::
::DISCOVERER::
::EXPLORER::
::GLOBETROTTER::
::JOURNEYMAN::
::WANDERER::

All these are for getting to different regions, and 
accepting and completing a quest there. They will all 
unlock as you progress through campaign mode for the first 
time, so no need to worry about them or do anything 
specific.

::ANCARIA’S DARK LORD::
::ANCARIA’S LIGHTBRINGER::

Complete both sides of the campaign to unlock these. If you 
are wanting to speed run either of these, I highly suggest 
using a Shadow Warrior on Bronze of the required alignment, 
and running a lot. You can be done in six hours or less 
easily.

::DEDICATED::

For this you need to complete campaign without exploring 
over 20% of the map. Easily doable as long as you stick 
only to following the main quest marker, and not wandering 
off. There is some margin for error, and you will probably 
find you finish around the 17.5% if you are quite direct.

::SCROOGE::

Do not buy anything for a campaign run. Stay away from shop 
vendors, horse traders, blacksmiths etc. If you need better 
gear, you can still access your Hero Chest and get this 
one, so use another character to supply whichever one is 
going for it. You can apparently forge, and buy mounts etc
but I can not confirm myself.

::SURVIVALIST::

Do not die during campaign. Shadow Warrior on Bronze, doing 
a speed run can do this without even a hint of danger, and 
you can easily pick up the DEDICATED and SCROOGE 
achievements, as well as an alignment achievement all in 
one go.

::ANNEALER::

Forge an item. Go to a blacksmith in any old village, pop 
something in a weapon or armour slot, and there you go.

::BEAM ME UP!::

Use a teleporter. Everyone should find one in Sloeford or 
the Isle of Many Roads as soon as they start a game. Click 
on it from the world map screen.

::BOOKWORM::

Read 33 books. You will find them as you progress through 
any mode as drops. They will be filed under Misc, and just 
use them to read them. If you want to actually read them 
properly, which is not required, go to the quest tabs and 
hit the triggers to find them, and rb to read.

::COMBOLOGIST::

Build and use a combo. Go to the Combat Art tab, and select 
the bottom left symbol to create a combo by then selecting 
two Combat Arts. Slot the combo to the action palette, then 
go use the combo.

::SLAUGHTERER::
::BUTCHER::

Kill 10,000 regular mobs, and 1337 (ahh, leet-speak, how 
you infect us) elite monsters for these. Elite monsters are 
denoted by the gold energy ripple on their bodies, the 
triangle below their feet within the target reticule, and 
by bars across their triangle on the mini-map.

::DRAGON SLAYER::

Kill 5 dragons. Boss dragons or baby dragons in the dragon 
realm count, so will be gotten playing campaign.

::DREADNOUGHT::

Slay 25 boss monsters. Mini-bosses count. You will do a few 
through a campaign, and there are pleny of other ones to 
find. Not the fastest one to get, but your main char will 
pick it up soon enough. Does not need to be in one go.

::TOMB RAIDER::

Read 100 tombs. Plenty of graveyards through the world, so 
just click lb on the shiny graves to read them. 

::MEDICINE MAN::

Consume 1000 potions. If your first build was as bad as 
mine, you may find you get this earlier than you think.

::DILIGENT::
::EXTREMELY DILIGENT::

20% and 40% of all sidequests complete. You can see how 
many you have done numerically in your overview tab. 100 
gets the first unlocked, and 200 gets the second. Must all 
be done on one campaign difficulty, with you as host.

::EASY RIDER::
::LONE RANGER::

Ride your unique mount, and travel 200 miles on it. Go to 
Orcish Byway in the north west of the human realm, and you 
should not fail to spot the npc with the golden heavenly 
light pillar upon them. This starts a very simple quest to 
get you to Mount Island, where you fight some easy arena 
style battles to earn the right to buy a unique mount for 
your class. No way to track how many miles you have ridden 
upon it, but it comes sooner than you may think.

::EXPERT::

Fully modify a Combat Art. As long as you took a skill that 
allows mods to a certain aspect you are developing, and put 
points in to said skill, you will get this in fairly short 
order by taking a bronze, silver and gold mod for one 
combat art.

::FASHION POLICE::

No swift way to get a whole armour set, just perseverance. 
They will drop soon enough. Note it has to be an actual set 
that says in the description “Set:” followed by what set it 
is from, and not just random pieces sharing a name prefix.

::HOSPITABLE::
::GROUP HUG::

Host a game, and have 4 players together. Hosting one is 
easy enough, but there are occasional issues with the 4-
players for a GROUP HUG. Often the 4th to join does not get 
it, so just let someone else host and rejoin in a different 
order if needs be. Ensure everyone is together on the map, 
and in the same party – press start and scroll to the party 
settings to be sure.

::HAWKER::

Trade with another user. Both press lb to trade, and just 
swap something from one to the other. Simple.

::JUNIOR CARTOGRAPHER::
::MASTER CARTOGRAPHER::

30% and 50% of the map uncovered. You should hit 20% or so 
just doing a swift campaign run. Feels like it takes 
forever getting this, but just walk all the roads and do 
sidequests and it will pop.

::MILLIONAIRE::

Get 1,000,000 gold. Stuff you hawk or scrap later on is 
worth tons, so you will grab this before level 30 in most 
scenarios.

::REPUTABLE::
::LEGENDARY::

Level to 5 and 35 with any character. Does not take long at 
all.

::TREEHUGGER::
::TYR LYSIA’S HERO::
::VENGEFUL SPIRIT::
::THE LIVING MONUMENT::
::THE DREADFUL::
::BLESSED::

Each class raised to level 15. Not hard, or even that time 
consuming. Early game, the elementals near Thylysium and 
the undead near Clearview provide great exp rewards for a 
beginner character.

::TOUGHNESS::
::HEROIC PERSEVERANCE::
::LEGENDARY PERSEVERANCE::

Reach Gold, Platinum and Niob difficulties. Just complete 
the campaign three times, on Silver, Gold then Platinum. 
Takes a while!

::ASCARON FAN::

On to the hardest achievements now. Find the Secret Halls 
of Ascaron. First, head to the Jungle. You need to find a 
small cave and hit a switch. From the archaeologists camp, 
head south toward the river Kybele’s Tears, but turn left / 
east at the shoreline, and follow this around and past the 
hills, where you eventually cross the small tributary 
river. The cave entrance is very nearby, so hit the switch 
in there and leave.

Now head to the teleport in Teardrop Hamlet, back in Tyr 
Lysia. Head anticlockwise around Bluestone lake from there, 
up through the T-Energy ridden area, up to the north east 
of the lake, where you find Libi’s Pratfall. Follow the way 
around from there in to a raised plateau southeast into the 
marsh realm, and you should find a cave called “Something 
Wonderful”. Go in, and to the second floor for the 
achievement.

::POLYTHEIST::

Visit all 20 Temples. Ok, here we go!

01:Sloeford Temple 
 
One of the earliest locations you find, you can not miss 
it. Make sure you actually visit it though and have "Temple 
of the Gods" appear on screen, as with all the following. 
 
02:Copper Peaks Temple 
 
The north-west mountain area of Tyr Lysia, directly east of 
the spawn of White Griffon. Road leads to it. 
 
03:Thylysium Temple 
 
In the capital of Tyr Lysia. Appears on map automatically, 
but be sure to visit. 
 
04:Sea of Heavens Temple 
 
South-east of the poor district of Thylysium, the small sea 
is clearly visible. Not too tricky to navigate down to it 
at all. 
 
05:Libi's Pratfall Temple 
 
Harder to get to. Starting at Teardrop Hamlet, on the 
south-west shore of Bluestone Lake, work your way around 
the lak anti-clockwise, up through the T-Energy fields to 
the north-east corner of Tyr Lysia. The temple is across 
the waterfalls. 
 
06:Griffinborough Temple 
 
West out of the gate of Griffinborough, along the road a 
small way. Hard to miss. 
 
07:Grunwald Temple 
 
Spiral shaped hill just east of the main Grunwald Forest 
area, or south-south-west of the Gar'Coloussus if you 
prefer. Need to be south of the hill to find a break in the 
trees leading you on a spiral path up to the top and the 
temple. 
 
08:Bloodclaw's Temple 
 
Head out the north gate of Griffinborough, and head east as 
far as you can on the map and a small patch of trees on the 
map denotes the entrance to Bloodclaw. He is a mini-boss so 
be prepared for a fight. The temple is behind his spawn a 
short distance. 
 
09:Tharak Temple 
 
Tharak is in Nor Plat, and the temple is just outside to 
the south west, and again it is hard to miss. 
 
10:Gronkor's Temple 
 
Head south across the Blade Fields up into the peaks to 
find a small cave directly east of the island called 
Gronkor's Outlook. The cave will take you to the temple. 
 
11:Seraphyria Temple 
 
On the north-east corner of the Island of the Seraphim, a 
small bridge extends to another island, housing this 
temple. 
 
12:Dark Prince's Temple 
 
Directly north of Sar 'Thaz spawns the mini-boss Dark 
Prince. The temple is north-west of his spawn. 
 
13:Swamp Temple 
 
Far south of Hissil 'Ta, on the border in the hills. A 
trek, but easy to find. 
 
14:Khorum Temple 
 
Within the capital of Bengaresh. Auto appears again, so be 
sure to visit. 
 
15:Tharum Temple 
 
North-east of Tharum in the mountains. Hard to find the 
entrance to the upper walkway you need to get on, but it is 
directly south west of the temple itself on the map. The 
road up is not too evident but it is there, so keep an eye 
out.

16:Jungle Temple  
 
In the jungle, and harder to get to than most. Head south 
from the camp at the entrance to the region as if making to 
cross Kybele's Tears to the Temple of Tears, but stop short 
and follow the shore east. The path will take you north-
east away from the shore a bit and around a twin peaked 
hill area. On the far side, quite well obscured by trees, 
will be a path leading up to the top of the hills, and the 
temple a short walk from there. 
 
17:Logaeair Temple 
 
Awkward to get to. Head to Dyr Laigh, the capital of the 
Isle of the Dryads, and work your way south through the 
area, crossing a bridge to Logaeair. Follow around to the 
south until you reach a large flat grassy area. There is a 
path up on the north of the area to the mountain top and 
this temple. 
 
18:Windswept Temple 
 
Awkward to get to and to describe. Teleport to the 
Windswept Fortress, and then head to the cave you normally 
go through to reach the end of the campaign. When you 
emerge from the cave, work your way up the canyon as usual, 
to the point where you double back to the higher east side, 
working your way back around and across the bridge you just 
passed under. From the end of the bridge once you have 
crossed it, head west instead of north-east like you would. 
It appears to be a dead end, but you can actually carry on 
going, and you can't miss the temple. 
 
19:Isle of Mounts Temple 
 
The first of two temples that require a quest to get to. 
Orcish Byway has the girl with the huge glowing pillar of 
light indicating the start of the Unique Mount quest chain. 
Do the quests, and hit the temple on the way to grab your 
mount. 
 
20: Temple of the Halls of the Ancestors 
 
By far the hardest to find and get to, and the only one 
that will not show on your map when you find it, as 
technically the area it is in is a dungeon, by the game's 
reckoning. The initial quest giver is on the bridge leading
to the plateau. Head back to the plateau area of the 
Logaeair Temple, and look south not north this time. There
should be a path leading up to a person outside of a cave 
entrance. Initiate her quest line for quite a lengthy 
journey through several dungeons and eventually, the final
temple. You will find it when you emerge into the Garden 
area, which although it is open air, is still "dungeon".
Just look north as you enter an open area.

::CITY GUIDE::

Visit all 42 towns. Just being near them, having them drawn 
on the map and the village / town / city name appear on 
screen should activate them.

--Tyr Lysia – High Elven Realm--

Sloeford
Twainbrook
Thylsyium
Clearview
Bluestonbury
Teardrop Hamlet
Sonnenwind

--Artamark – Human Realm—-

Griffinborough
Fortress Reikenstein
Skook’s Corner
Urthak’s Moxie
Orcish Byway
Hagelstein
Artamark’s Gate
Kufferath Castle
Black Oaks
Wargfels

--Nor Plat – Orcish Realm—-

Ruka
Sloptop
Entruag
Tol Rumazil
Za’ Zuruik
Karagh
Tharak

--Hissil’ Ta – Swamp Realm—-

Hisui’ Sul
Sar’ Thaz
Asui’ Thaz
Lizurath
Hissil’ Ta
Neithu’ Thaz
Sethiaz

--Bengaresh – Desert Realm--

El Darrag
Khorum
Sulinar
Badawi
Tharum
Rajab
Dar Al’ Badja

--Old High Elven Realm – Junle Realm—

Na’ Fian

--Dyr Laigh – Dryad Realm—

Aerendyr
Dyr Laigh
Eloeth-sun


Hope this guide has helped!