CARRIER

Author: David Blake
Version: 0.9
Acknowledgments: Jaleco, www.hype.se, www.gamefaqs.com, all'y'all.

Copyright 2000, David Blake
Please contact me at db.gamefaqs@gmail.com if you wish to use or modify
this FAQ.

-----------------------------------
        Table of Contents
Section 1 : Revision History
Section 2 : Controls
Section 3 : Story
Section 4 : Characters
Section 5 : Weapons
Section 6 : General Tips
Section 7 : Enemies
Section 8 : Survivors
Section 9 : Walkthrough - Jack Ingles
Section 10: Walkthrough - Jessifer Manning
Section 11: Secrets
Section 12: Documents (incomplete)

-----------------------------------
    Section 1 : Revision History

    Version:
        0.0 - Partial walkthrough with a little information
        0.1 - Full scattered WT of Jack's game, partial of Jessifer's, a
              little more coherent in the WT since I replayed some of it
              (the end).
        0.2 - Finished Jessifer's Walkthrough.
        0.9 - Added to the documents section, fixed errors, REVISED, finished
              the Enemies section. Documented Survivors.

    TODO:
        - Finish Documents section.

    The 1.0 version of this faq will be the fully revised walkthrough (meaning
    for speed and clarity), and have a full File description.
-----------------------------------
    Section 2 : Controls (from Jaleco)
Right Trigger - Aim Weapon, Zoom in when using scope
Left Trigger  - Change Weapon, Zoom out when using scope
Analog Stick  - Character Movement, Menu Selection
D-Pad         - Character Movement, Menu Selection
Start Button  - Access Menu screen during gameplay
X Button      - Run when using the D-Pad
Y Button      - Map Display
A Button      - Confirm Selection, Attach while pressing the Right Trigger.
B Button      - Cancel, Scope

Using the Scope (from Jaleco)
    Once you have obtained the BEM-T3 scope, you may use it by pressing the B
    button. The screen will change to a first person view from the scope. You
    can use the scope on the different inhabitants of the ship to see if they
    are infected with ARK. It is also handy to figure out if something is
    right around the corner or hanging from the ceiling ready to trounce you.
    You can also see into lockers (and sometimes through walls) and plants.

    Use the Left and Right Triggers to zoom in and out.

-----------------------------------
    Section 3 : Story (from Jaleco)
It's the beginning of the 21st century, and the balance of world power has
shifted to the northern Hemisphere. In the countries of the south, faced with
an energy crisis and the possibility of starvation, a deep-seated antipathy
has developed. Anti-north terrorist incidents became commonplace. In response,
the leaders of the norther countries created an international peace keeping
force in the name of the "Northern Hemisphere Treaty Alliance" (NTA) as a
deterent against any aggressive minitary behavior from the south.

On its way back to port from a mission to destroy the home base of the
Southern Cross terrorist group, the NTA flagship, the Heimdal, was instructed
to pick up an ancient organism discovered on an isolated island in the South
Pacific.

The day before the Heimdal arrived at the island, a member of the team that
discovered the organism, showed symptoms of paranoia and was shot resisting
retainment. Concerned that the cause may be a new strain of virus, the
discovered organism was placed under quarantine in the belly of the Heimdal.

Two days from port, the Heimdal reported that there had been an explosion in
the Engine Room. Ever since, the ship remained silent.

Concerned about the Heimdal and its load of ballistic missles, NTA dispatched
an emergency investigative team to check the ship. The first team included
anti-terrorist experts - Colonel Aaron Burke and Captain Nicholas Lang from
the Special Forces - as well as Doctor William Noble from the International
Research Institute. Upon arriving at the ship, this team was also silenced.

A second team made up of Sergeant Jack Ingles, who volunteered himself, and
Jessifer Manning, from the Information Department, was dispatched. Had this
team known the horror they were about to face, maybe they would not have made
the journey at all...
-----------------------------------
    Section 4 : Characters (from Jaleco)

Jack Ingles (playable) - Special Forces, 3rd Division
    RANK        : Sergeant
    AGE         : 26
    NATIONALITY : American
    BIRTHPLACE  : Montana
    ALMA MATER  : US Naval Academy, Annapolis
Requested to be dispatched from the NTA International Special Forces for the
mission regarding the Heimdal. Before becoming part of the NTA Special Forces,
he was in the US Navy reporting to Colonel Burke. Jack's father died when he
was young. He looks to Colonel Burke as a father. Jack is hot-blooded with a
strong sense of justice - typical Naval personality.

He has a great deal of experience for his young age and is well respected. He
has been through many rescue missions aided by a pilot by the name of Leonard.

His brother is on the Heimdal. Concerned, Jack would like to know if he is
safe.
---
Jessifer Manning (playable) - Information Department, Section 1
    RANK        : Lieutenant
    AGE         : 24
    NATIONALITY : American
    BIRTHPLACE  : California
    ALMA MATER  : Harvey Mudd University
Holds a Doctorate of Science Degree. Dispatched by the NTA International
Information Department. Completed Special Forces training with marks
equivalent or surpassing those of men. Tends not to hold anyone back.

Calm but serious about her duty. She is extremely strong and passionate.

Note: 3rd generation Japanese American.
---
Aaron Burke
    RANK        : Colonel - Special Forces, 3rd Division
    AGE         : 40
    NATIONALITY : American
    BIRTHPLACE  : Puerto Rico
    ALMA MATER  : University of Chicago
Holds a Doctorate in Political Science. Commanding officer of the SPARC team.
He is calm and experienced with good judgement and a long history of
successful missions. Passionate and respected by everyone. Before his present
position in the US Navy, he raised and trained Jack.
---
Nicholas Lang
    RANK        : Captain - Special Forces, 3rd Division
    AGE         : 32
    NATIONALITY : Unknown
    BIRTHPLACE  : Unknown
    ALMA MATER  : Unknown
Anti-terrorism espionage expert. History is unknown. Skilled at using any type
of weaponry. There is no one better with a knife. A zealot. Lang is basically
a good man with a strong sense of justice.
---
William Noble - International Research Institution
    RANK        : Special Researcher
    AGE         : 65
    NATIONALITY : British
    BIRTHPLACE  : Manchester
    ALMA MATER  : Oxford University
Holds a Doctorate in Organic Mechanics. Member of the SPARC as an observer but
wanted to be a part of the investigation. In the field of organic mechanics,
many revolutionary medical advances are attributed to him. In the past few
years he withdrew from the public eye. He is rumored to be working on a theory
at the International Research Institute. Believes science is for humanity.
Good strong character.
---
Robert Ingles - Special Forces, 3rd Division
    RANK        : Lieutenant
    AGE         : 23
    NATIONALITY : American
Jack's brother. Fighter pilot. Graduate of officer's school. He has a strong
sense of justice. Passionate, but still a bit naïve.

Respects Jack as a soldier, but more importantly, as a brother.
---
Leonard Thompson
    RANK        : Captain
    AGE         : 55
    NATIONALITY : American
Pilot who has shared many flights with Jack. Good at taking care of his
soldiers. Loved by those under his command. He has been known to treat people
like a child, even Burke. Planning to retire after this mission.
---
James MacGregor
    RANK        : Captain
    AGE         : 55
    NATIONALITY : British
Captain of the Heimdal. Virtuous character. Rumored to have been given the
command to improve the image of the NTA. Sounds like Long-John Silver (mine).
---
Sandra Kates
    RANK        : Lieutenant
    AGE         : 26
    NATIONALITY : American
Same affiliation as Jessifer. Has worked with Jessifer many times. Good with
mechanics and guns. Usually plays the big sister role.
---
Terry Adams
    RANK        : Lieutenant
    AGE         : 38
    NATIONALITY : Canadian
The ship's medical doctor. Previously employed as a General Practitioner.
Wanted to pursue a personal quest to help a confused world, so he entered the
military.

-----------------------------------
    Section 5 : Weapons (most from Jaleco)
19 O'Clock
    9mm automatic pistol with a 15 round magazine, manufactured by E&H.
West Cobra
    Submachine gun with a 30 round magazine, manufactured by Revenge Hill.
Welder
    Emits high energy bursts of electrons, use is unlimited.
T-7 Bomb
    A handheld bomb using a TFT resin explosive. 20 can be carried at a time.
    These are the things to use to blow up mushrooms.
T-9 Bomb
    A handheld bomb using a TFT resin explosive. About twice as effective as a
    T-7 bomb.
Grenade Launcher
    A nifty, big-assed grenade launcher that has little purpose except for
    killing bosses (a bit...sometimes) quicker.

-----------------------------------
    Section 6 : General Tips
It is often better at the beginning of the game to use your Welder and aim
for the heads. If the Flytrap Head Soldiers charge you, they can knock you down
and hurt you pretty bad. Just aim for the head and you'll kill them a lot
quicker. This is evident with the (pl)Ants which take 3 to 4 bullets in the
head but several in the body.

-----------------------------------
    Section 7 : Enemies
There are a variety of soldiers running around the Heimdal. They have
mutated into various things. I've tried to name them according to what they
look like and do.

    Mutie
These soldiers are infected with ARK, but are still in a zombie state. They are
simple to kill unless they swarm on you (deck 6).

    Venus Flytrap Soldiers
These things have sharp leafy heads that snap like venus flytraps. Don't let
them charge you or you'll be in a world of pain (as well as reaction time
since you have to stand back up.

    Thorn Soldiers
These are pretty cool creatures. Their rib cage opens and long thorns spike
out at you. Kill them before they get close enough to do this since it hurts
you quite a bit.

    Vine Soldiers
These guys are basically like the zombies from Resident Evil except that
they have a vine sticking out of their head that they can whip you with
from the floor. Drop them quick before they grab hold of you.

    Wraith Soldiers
These are some of the coolest enemies in the game. They are invisible until you
shoot or weld them. Then they appear and are mostly like the muties. Use the
goggles to see them and take them out.

    Dark Soldiers
Run around until Bob turns on the lights. Then kill them. Strangely enough,
I killed them before Bob gets it, but they kept respawning so it wasn't
worth it since it took so much ammo.

    Spore Soldiers
These things come for large pods and creep towards you. Three hits from the
welder and they're dead. I don't know how much they hurt you because I've
never been hit by them.

    Leeches
These are easy. Just use the welder.

    Spiders
Just like the Leeches. Weld 'em to death.

    Mutant Lobsters
I noticed these the second time through the game (with the free Jack), but I
think they were there before and I just killed them before I couold see them.
They are just like the Leeches and Spiders. Use the welder.

    Snails
These things hide out in the dark and zap you with electricity. They are
annoying. One zap with the welder and they're dead, but sometimes you have
to get close enough for them to zap you to be able lock on to them.

    (pl)Ants
These things are pretty cool. They swipe at you with sharp leaves and look
like ants. Hit them three or four times with the pistol in the head and
they're done for. It should take between three or four shots to kill them.

    Gingerfish
These are easy. They swim in the shallows. Three hits from the Welder will
kill them.

    Muties
These guys are basically zombies. They come lurching at you and don't really
do much except munch on you. Just shoot them in the head (like everything
else).

    BOSS - Floor Plant
Kill it by using the welder and standing where its long tendrils are not.
It's extremely easy.

    BOSS - Thorny Audrey
Shoot the two vine stickers first. Keep moving and the ground thorns will
target the last place you stopped (don't wander back there or you'll be in a
world of hurt). Once the two vines stickers are gone, aim up and shoot the
head.

    Boss - Fish Face
Run around and drop T-7 and T-9 bombs when it is about to ram you. Two or three
kill it easy.

    BOSS Fight - Doc + ARK = Easy Boss
Run and shoot him. Four hits with the missle launcher will do it.

    BOSS Run - ARK (Jack's Game)
Run away from him and heal if you get hit. Just keep running until the
elevator gets to the top of the carrier.

    BOSS Fight - Captain MacGregor (Jessifer's Game)
Shoot him with the Grenade launcher and run. Shoot him 4 times. He's slower
than Jack's version of Doc and easier.

-----------------------------------
    Section 8 : Survivors
I was hoping that finding all the survivors would open something, but it didn't.

Survivor 1  : Deck 2; hall beyond the plant room.
Survivor 2  : Deck 2; Pilot Room
Survivor 3  : Deck 2; The SAFE twin
Survivor 4  : Navigation Deck
Survivor 5  : Flight Control Deck
Survivor 6  : Deck 2; Briefing Room
Survivor 7  : Deck 2; Near the elevator where you entered the Carrier
Survivor 8  : Deck 2; Midship Elevator
Survivor 9  : Deck 4; Save him from the Venus Flytrap Head
Survivor 10 : Deck 3; Hallway near the Security Room
Survivor 11 : Deck 3; North of the elevator
Survivor 12 : Deck 3; Near hole on the western side of the ship
Survivor 13 : Deck 3; Ship store
Survivor 14 : Deck 3; Near the elevator
Survivor 15 : Deck 3; Room 301
Survivor 16 : Deck 4; Electrical Sub-station
Survivor 17 : Deck 4; Western door from the catwalk
Survivor 18 : Deck 4; Admin Office
Survivor 19 : Deck 4; Hold 1, Block C <-- ***************** REVISE
*******************
Survivor 20 : Deck 4; Guy dying under the slug
Survivor 21 : Deck 5; Near the entry point to Deck 5
Survivor 22 : Deck 4; Hold 1, Block A
Survivor 23 : Deck 4; Wardroom
Survivor 24 : Deck 6; First Engine Room
Survivor 25 : Deck 3; Sandra
Survivor 26 : Navigation Deck; Captain McGregor

-----------------------------------
    Section 9 : Walkthrough (Jack Ingles)
I need to go through this and clarify the easiest path first, but also
where to leave ammo so that Jessifer has more of it in her scenario.
Otherwise Jack will have insane amounts of ammo he'll never use (as long
as you make sure to shoot the (pl)Ants in the head).

The different parts are broken up between decks.

--------------------------- Part 1 ------------------------ Deck 2
    Cut Scene:
You are shot down by the carrier's security system. You need to get a first aid
kit for Leonard and head into the control room to talk to Lang. You head down
the elevator to the first level. A Venus Flytrap Head Soldier kills Leonard and
hops down to visit. You kill him. The elevator won't go back up. You turn
towards the door and another Venus Flytrap Soldier comes into the room.

Push L and EQUIP your pistol. Kill the Venus Flytrap Soldier. Exit the door.
Climb the metal stairs and exit the hatch. Walk through the door. You're now
at the Port Side Elevator.

--------------------------- Part 2 ------------------------ Deck 1
Enter the door at the end of the hall. Walk down the next hall. Read the sign.
It says that to the left is the Medical Center and to the Right is back to the
Port Side Elevator. Head towards the Medical Center. Enter the door. You are
now in a long hall. The first door is locked with an A-3 lock. Head down the
long hall. The sign points you in the direction of the Deck Security Room.
The door after the sign is locked with an A-1 lock. Opposite the A-1 door is
the door to the Deck Security Room. Enter it.

    Cut Scene:
Lang is in the control room checking things out. He wonders what has
happened to Jessifer. He tells you that you need to join the colonel on Deck
4. He gives you a disc and some medicine. He tells you that there is an ID
Card in the medical area. He gives you two Level 1 Energy Drinks.

Get the A-3 ID Card and DV Tape from the second terminal behind Lang. Save
the game. Exit the room. Head back to the A-3 door.  Open it and enter.

    Cut Scene
There's a guy chained to a table. Terry, the ship's doctor, stops you from
letting him go. He gives you the BEM-T3N scope to see baddie-bo-baddies with.
It can see in the dark and through some objects. Terry is going crazy. He
captured one of those "things" but it's too late. ARK is the cause of
everything. The evil beastie grabs him and bites him. He runs off.

Kill the Mutie. Get the A-1 ID Card from the bed. Get the level one energy
drinks from near the bed. Get the Record of Research from the table near the
door. Leeches pop through the window. Kill them or run out of the room. Kill
the Muties and enter the A-1 room. Navigate the catwalks past the plant and
rubble and exit the room.

    Cut Scene
The colonel asks you to continue your investigation.

Head along the metal grates. Climb the stairs. Kill the Mutie and enter the
doorway he came from. Kill the other one hanging out near the far door. Enter
the door to the Radio Room.

    Cut Scene
The guy in the radio room is dead. The NTA wants you to disable the weapons
system. They lose the connection.

Save. Head back through the previous room and enter the northern doorway.
You'll meet one of the crew. (SURVIVOR)

    Cut Scene
He tells you that the Weapons Control Room is on Deck 6. He gives you a disk
with Map Data for Level 1.

Continue down the hall. Enter the northern door.

    Cut Scene
There's something in the room and the pilot's scared.

Kill the wraith soldier.

   Cut Scene (SURVIVOR)
It's Chet. Bob got lost when the mutants came. You tell him to head to the
flight deck.

Get the pistol magazine and health drinks off of the benches. Get another
pistol magazine from the locker opposite the door (near the main hallway
you just entered from). Get two level two energy drinks from the locker near
the door (use your goggles). Exit the northeastern door. Kill the Vine
Soldiers. Head into the Catapult Crew Room. Kill the Vine Soldier. Head to the
end of the hall. Enter the door. Kill the one marked as DANGER (to the left).
Get the Activation Disk from the console.

    Cut Scene (SURVIVOR)
The crew member tells him that he can't trust anyone. He won't go to the
flight deck, but he gives you a level three energy drink. He takes off.

Head back up the hall and enter the northern door. Kill the two Spore
Soldiers hanging out. Enter the door. You are now up on deck. Climb the ladder.
Go up the next ladder. Take the stairs.

   Cut Scene
The colonel calls you. It looks like the computers are acting wild. You get
permission to use the bombs. There's one in storage.

Enter the navigation deck. Read the ship's log and talk to the crew member.

    Cut Scene (SURVIVOR)
The dude just wants to run away. He takes off.

Exit the Navigation room and head down the stairs to the platform below the
Navigation Room. Enter the door.

    Cut Scene (SURVIVOR)
There's a dude. He'll evacuate to the Flight Deck. He gives you his ID card
to get to the Weapons Storage area (A-2).

Leave the Level 2 Energy Drink in the chair for Jessifer. Check the crew list
for Robert Ingles, your brother. It seems he is on Deck 3, Room 303. Exit and
head back to the main deck below. Go inside and kill the Spore Soldiers. Head
west through the large door (1D). Kill the Wraith Soldiers. Continue west down
the hall to the C Level doors and open them. Ignore the room to your right (or
you can go in, kill the Leeches and kill whatever the game sends after you for
no reward; and then kill a Venus Flytrap Soldier when you leave). Head down the
hall to the room at the end. Unlock the door with the A-2 ID Card. Enter the
room.

Open the trunk near the door to get the T-7 bomb. Get the level 1 energy drink
from the cartons near the wall. Get the pistol magazines from the weapons
storage locker. Get the pistol magazines from the locker. Save. Head back to
the pilot room. Kill the Vine Soldier. Exit into the southern hall. Enter the
1A doorway. Head to the briefing room. Kill the two Vine Soldiers. Use the DV
Tape on the video monitor.

    Cut Scene
The captain is giving the lock deactivation code to a crew member named Steve.

Get the two level 1 energy drinks from the first aid kit. Read the Mission
Orders. Talk to the crew member.

    Cut Scene (SURVIVOR)
The crew member killed his best friend. He just wants to be left alone. You
send him to the flight deck. He just wants to be left alone.

Exit and head through the southern door. Kill the Vine Soldiers. Enter the
southern door using the A-2 ID Card. Kill the Vine Soldier. Check out the
computer terminal. It shows the flight deck. Get Activation Disk 1. Exit the
door and bomb the barred door. Check the bodies. There is a memo in one of
their pockets. The deactivation code is 5103. Two Vine Soldiers come at you.
Kill them. Before you give Lang the discs, head back towards the elevator where
you entered the ship and talk to another survivor. (SURVIVOR) He evacuates to
the flight deck. You'll also have to kill two Venus Flytrap Soldiers. Go back
to the security room and give Lang the Disks.

    Cut Scene
You give him the disks. He unlocks the gates. He wants to check one more
thing. The damage is spreading.

Run through the big plant room and the main hallway. Kill the flytrap heads and
Vine Soldiers along the way. Enter the 1B area. Kill the Vine Soldier and the
Flytrap Head. There's three of them waiting around the corner (two Vine
Soldiers and a Flytrap Head Soldier). Kill them all. Head down the hall to the
midship elevator. Enter the door.  Enter the code you found on Steve's body
(5103).

    Cut Scene (SURVIVOR)
There's a dude in there. He wants to shoot you. You convince him not to. He
takes off to the flight deck.

Open the hatch and head down.

--------------------------- Part 3 ------------------------ Deck 2
Exit the door. Head down the passageway. The body of Eddie falls over, dead.
Save. Blow up the box in front of the door. Exit. You are in Hangar Block A.
Kill the Spore Soldiers. Exit the far door. Kill the Vine Soldier and the
Flytrap Head Soldiers. The easiest way to do this is to run past them to the
airplane and zap them with your Welder. For some reason they can't get around
each other and it's easy to pick them off. Get the two level 2 energy drinks to
the left of the plane. Enter the door across from where you came in.

    Cut Scene
The Colonel tells him to use the bombs and the elevator to get to Deck 4.

Kill the Spiders and the Spore Soldiers. Enter the door. Kill more spiders.
Head through the doorway and up the path.

   Cut Scene
Something big makes a crushing sound.

Move forward and kill the spiders. Go down the slope and enter the doorway.

    Cut Scene
The doctor is doing something on the terminal while the plant is coming to life.
It knocks the mad doctor off and eats him.

    BOSS : Floor Plant
Kill it by using the welder and standing where its long tendrils are not. That's
the only hint I have since I have never gotten hurt or had trouble with this
boss. It's extremely easy if you stay close to the center and keep hitting it
there (it can't release spiders).

    Cut Scene
The plant dies and disintegrates.

Use the elevator control panel and go to deck 4.

--------------------------- Part 4 ------------------------ Deck 4
Exit the door. Replenish your bombs and save. Head down along the passage past
the doors and save the crew member by killing the Vine Soldier.

    Cut Scene (SURVIVOR)
The crew member tells you about a weird package that was brought on the
ship before all this happened. He gives you a Level 2 Energy Drink.

--------------------------- Part 3 ------------------------ Deck 3
Head up the elevator to Deck 3.

    Cut Scene
Jack sees the mushrooms blocking the door and needs to get rid of them.

Bomb the mushrooms. Enter the door.

Take the northern door. Enter the first door and kill the Mutant Lobsters. Go
in the second door. Talk to the crew member.

    Cut Scene (SURVIVOR)
Dude heads to the Flight Deck.

Get the Level 2 Energy Drink from the bookcase. Get the T-9 bomb from the
Wardrobe. Exit the room and continue up the hall. Search the body and get
another T-9 bomb. Climb the ladder. Run along the catwalk and enter the door.
You're in the magazine room. Open the last weapons locker to get two pistol
magazines. Get the Machine Gun. Save. Exit. Climb back down the ladder. Head
along the passage and enter the north door. Kill the Mutant Lobsters and
continue along the hall. Enter the first door. Kill the Thorn Soldiers. Head
all the way down the hall and enter the door at the end.

    Cut Scene
The Colonel is here. They talk about the monsters and the crew. Lang is
releasing the door lock on Level 4.

Head down the passageway and enter the western door. Move down the hall to the
large mushroom growth. Blow it up with a T-7 bomb. Ener the doonw next to it
(not where you blew up the growth). Kill the Flytrap Head Soldier and head down
the hall he came from. Kill the Thorn Soldier. Enter the door.

    Cut Scene (SURVIVOR)
You find a guy who is bleeding. You promise to help him. He gives you the B
ID Card. Something comes and kills him.

Head back out. Do through the northern door.

    Cut Scene
Doc made it to the computer room on Level 6. There's problems with the main
computer. ARK is the cause. You have to get to Deck 6. You relay the
information to the Colonel.

Take the east door and head south, killing the Mutant Lobsters. Enter the
southeastern door and round the corner. Kill the Thorn Soldier. Enter the room
with the B ID Card. This is the Ship Store. Talk to the Crew Member (SURVIVOR)
and get the Access Key. Get the T-9 bomb from the cash register. Leave the
items in the glass cases. Exit and continue back along the hall. Kill the Thorn
Soldiers. Enter the room south of the the Wardroom with the B Key Card. This is
the Flight Captain's quarters. Kill the Thorn Soldiers. Get the pistol
magazines from the toolbox. Read the diary on the desk. Get the room key to
301. Exit the room and go south.

Go south. Near the elevator, you'll meet a crew member (SURVIVOR). He'll give
you the map data for this area.  You're in a room with a lot of doors. Kill the
Leeches. Enter the first room to the south (316) and kill the Thorn Soldiers.
Get the T-9 Bomb. Exit the room. None of the northern doors will open. Two of
the southern doors are welded shut. Enter the next hallway. Just enter the door
at the end of the hall (the ammo in 306 is better left for Jessifer). Talk to
the crew member (SURVIVOR). He used to know something about cactuses, but can't
remember. He gives you a level 2 energy drink.

Enter room 301. Get the battery and talk to the crew member (SURVIVOR). He
gives you a pistol magazine. Leave the pistol magazines in the toolbox for
Jessifer. Exit the room.

    Cut Scene
The doctor has activated the door on Deck 4, but the door is stuck. Get into
the control room and open it.

You're on your way to where you blew up the mushrooms (look at your map to see
where the Rec Center is). On the way back, kill the Thorn Soldiers. Head back
down the hall. A Flytrap Head Soldier will come out of one of the welded doors.
Kill it. Continue down the hall. The next welded door will be pushed open. Kill
the Flytrap Head Soldier. Leave the pistol magazines inside the room in the
toolbox for Jessifer. Head towards the elevator.

    Cut Scene
Jessifer Manning will contact you. The communication breaks up.

Keep going.
Continue past Lang and out the door. Head up the hall. Talk to the Captain.

   Cut Scene
You ask about the cacti. He talks about how the people don't have human
cells.

Enter the door where you destroyed the mushrooms. Kill the Thorn Soldier and
the Flytrap Head. Climb the ladder. Run along the catwalk and enter the door.
Kill the Thorn Soldiers. Enter the Rec Center. Use the battery on the intercom
near the pool table.

    Cut Scene
You talk to one of the crew who is in the security room. He unlocks the door
inside the kitchen.

Exit the Rec Center. Kill the Vine Soldiers. Navigate the halls and catwalks.
Climb down the ladder. Go through the east door and then south. Head past the
Ship's Store. Exit the northern door. Go west and kill the Mutant Lobsters and
blow up the mushrooms there. Enter the door. Get the level 3 energy drink.
You'll get attacked by two Thorn Soldiers from the stalls. Head to the Mess
Hall. Move forward and zap the Spore Soldiers. Blow up the mushrooms and unlock
the door. Enter the southern door. Kill the first Spore Soldier. Get the
machine gun magazine near the first Spore Soldier. Enter the kitchen area and
kill the second Spore Soldier. Get the T-9 Bomb. Enter the now door near the
kitchen door. Kill the Leeches. Get the level 1 energy drinks from the box.
Blow up the mushrooms (it's sure fun). Flip the switch near the entry door. Run
and enter the upper doorway to the Storage Room.

--------------------------- Part 5 ------------------------ Deck 4 / BOSS
    BOSS - Thorny Audrey
Shoot the two vine stickers first. Keep moving and the ground thorns will
target the last place you stopped (don't wander back there or you'll be in a
world of hurt). Once the two vine stickers are gone, aim up and shoot the
head.

    Cut scene
You employ the sprinkler system. The spinklers start to rain down on the
cacti.

Head back to the Mess Hall.

    Cut Scene
The captain and you are heading to the security room.

Exit the room to the north, and head to the crews quarters. Kill the Thorn
Soldiers along the way. Enter the door at then end of the hall. Take the corner
and enter the security room.

    Cut Scene
You meet the colonel. There's a dude dying. The mutants got him and everyone
else in there. He wants you to revenge his death. You have to forget the
dead and save the living. He's heading to Deck 4. You unlock the deck 4
doors.

Get the ARK Isolation File. Get the Level 1 Energy drink. Check the drawers
and get the three machine gun clips. Head north and cross the ladder. Exit the
door and head north again. Take the eastern door, go south.

    Cut Scene
Bob contacts you. He met with Jessifer. He'll meet you later.

Climb the ladder. Exit the door. Navigate the stairs until you get to the
doorway.

--------------------------- Part 6 ------------------------ Deck 4
Enter and continue through the next door. An explosion shakes the ship.

    Cut Scene
The Doctor tells you that water is coming in on deck 5 and he'll let you
know more later.

Exit the southern door. Kill the Vine Soldiers. Enter the northeast door.
You're in the Magazine room. Get the pistol magazines out of the locker. Fill
up on bombs. Get the machine gun magazines from the box by the door. Exit the
room.

Enter the southeastern room. There are Dark Soldiers here. You can kill them
with lots of ammo, but don't bother. They'll respawn for an event later anyway.
Enter the maintenance room. Get the pistol magazines and the level three energy
drink. Get the grenades from the locker. Exit both rooms.

Head to the T end of the hall and take the southern door. You are in the
Wardroom.

    Cut Scene (SURVIVOR)
He tells you about ARK and the container brought on board. He gives you a
Machine Gun Magazine.

Cross to the bed and read the file on the Excavation of ARK. Get the level 3
energy drink from the wardrobe. Exit the room. Head through the southwest
security door. Kill the Venus Flytrap Heads. Blow up the boxes. Get the Machine
Gun Magazines. Climb the stairs. Enter the door at the top of the stairs. This
is the electrical sub station. Talk to the crew member (SURVIVOR).

    Cut Scene
He says there's a monster in the dark. He tells you to turn on the lights.
He'll head to the flight deck when it's safe. He gives you the map data for
Deck 4.

Exit the room and enter the southern door. Run along the catwalk and enter
Enter south door. You'll meet another crew member (SURVIVOR).

    Cut Scene
He tells you about the infrared locking system on the door ahead.

Go down the ladder. Enter the door at the bottom. It's the Admin Office.

    Cut Scene
The dude shoots you. Don't talk to him any more.

Read the Engine Room Incident Report. Get the level 1 energy drink. Leave
the room.

    Cut Scene
The Doctor has found the source of the water. The captain had ordered the
ship sunk. He's awaiting news. Manning is on the upper decks.

Head along the hallway to the large door. Use the goggles to see the pattern
of the infrared beams. It is:

|. . X .|
|XXXXX  |
|X . . .|  <-- X's are your path
|XXX    |
|. X . .|

Use the switch to open the doors. Kill the Vine Soldiers. Head back past the
infrared beams and climb back up the ladder. Go back to the catwalk and enter
the eastern door. Enter the eastern door.

    Cut Scene (SURVIVOR)
A dude ends up dying horribly.

Climb down the ladder. It waits for you to get near. Just stay ahead of it.
Here is the pattern to flip the switches: 1, 2, 3, 4 to enter Door A. Flip
5, 6, 7, 8 to enter Door B. The different switches have to be off to enter
the room.

|^^^^^^^^^^^^^^^^^^^6
B                   |
| |~|^^^^^^^^^^^7^| |
| | | Winch Room  A |
| | |_____________5 |
1 |               | |
| |_2_____________| |
|                   |
| |^^^^^^^^^^^^^^^3 |
| L               | |
| |_4_____________| |
|___________________8

Enter Winch Room first. Kill the Mutant Lobsters. Get the portable winch. Blow
up the last box and get three grenades. Head through Door B. Kill the Thorn
Soldier and the Vine Soldier. Deactivate the lock. Enter the northeastern door.
Continue down the hall and blow up the mushrooms in front of the door. Enter
the door. Head down the stairs. Kill the Leeches and search the bodies or a
Machine Gun Magazine and some T-9 Bombs. Enter the northern door.

    Cut Scene
The Survivor tells you that the ship is full of mutants. He wants you to do
something. He tells you that you need a Winch and gives you some T-9 bombs.

Use the winch.

--------------------------- Part 7 ------------------------ Deck 5
Head down the hall. Get the orders. Search the bodies for a pistol magazine.
Kill the Leeches. Get the Machine Gun Magazine in the hall. Get another
pistol magazine from the body nearby. Enter the eastern door. The flooding is
bad. Kill the Wraith Soldier. Go down the middle walkway and go through the
door. Get the D-1 Lab Card from the first body. Exit the room. Enter the
northeastern door. Kill the Spore Soldier. Enter the east door. Go down the
hall. Enter the door at the far end. Search the body. Get the D-2 ID Card. Exit
the door. Go back down the hall and through the door. Head down the ladder.

Kill the Leeches. Enter the door. Search the bodies. Get the level 1 energy
drink. Enter the first door. This is the Magazine Room. Get the machine gun
magazines from one of the large box. Get the T-7's from the box. Get the T-9
from the locker. Exit. Head down the hall and kill the Thorn Soldiers. Enter
the second northern door in the hallway. Head up the hallway and take the
eastern hallway. Kill the Leeches and enter the room. You're in the Radio Room.
Kill the Spore Soldiers/ Get the Machine Gun Magazines from the toolbox. Exit
the room. Run to the opposite end of the hall and blow up the mushrooms. Enter
the door. It's the Wardroom. Kill the Spore Soldiers and read the note left by
the Sailor. Get the Level 1 Energy Drink and the Grenades from the Cabinets.
Exit the room. Take the southern hall and exit the door. Exit the eastern door.
Kill the Mutie. Continue through the eastern door and up the ladder. Head back
to the 2nd Lab Locker, Block A. Unlock the southeastern door with the D-2 ID
Card. You're in the second control room. Use the lit panel. Euler circuits were
never more fun. The pattern is:

5, 3, 12, 6, 4, 11, 2, 9, 7, 1, 10, 8

This drains the water. Exit the room. Go through the northwestern door and head
back to where the Winch is hanging. Take the southern hall and enter the door
with the D-2 ID Card. You're in the first control room. Kill the Mutie. Read
the Development Department Log. Head through the upper door. Kill the Spore
Humans. Get the Room 303 Key. Head back through 2nd Lab Locker, Block A's
northeastern door. Kill the Spore Soldiers and then through the next east door.
Run down the hall and enter the southwestern door. Kill the Spore Soldiers.
Climb down the ladder. Kill the Gingerfish. Go through the western door. Kill
the Vine Soldiers. Blow up the mushrooms and enter the door. Something big just
swam into the grate. Get the C ID Card from a floating body. Head out to the
ladder. Climb back up. Take the northeastern door and take the next door to the
northwest. Climb down the ladder and go through the western door. Unlock the
western door with the D-1 ID Card. Kill the Leeches. Use the Elevator.

--------------------------- Part 8 ------------------------ Decks 4/3/4
On Deck 4, take the elevator to level 3. Kill the Thorn Soldier and the
(pl)Ant (shoot it once to knock it off the ceiling, and then shoot it in the
head three times for an easy kill). Go south. Kill the (pl)Ants. Go through the
western door. Kill the (pl)Ants. Enter Room 303. Get Bob's Letter. He hid
something in 312.

    Cut Scene
Manning comes in. They need to shut down the weapons system. Bob took care
of her when she was unconcious. She give you a level 3 energy drink.

Head to room 312. Get the grenade launcher from under the bunk. Take the
elevator back down to Deck 4. Exit through the southeast door and climb the
ladder. Enter the western door and then through the southern door.

    Cut Scene
Jessifer tells you that she has some pictures of ARK and that it has attached
itself to the Nuclear Core.

Continue through the southern door. This is the mushroom hall. Blow up all the
mushrooms (it's better than having to dodge spores and it's not like you can
run out of T-7). Unlock the southern door with the C ID Card. You are in a very
dark room. Use the ladder. Kill the Venus Flytrap Soldiers in the dark. Enter
the next room to the west. Blow up the mushrooms. Enter the hallway. Kill the
Venus Flytrap Heads. Enter the door.

--------------------------- Part 9 ------------------------ Deck 5
Open the hatch and climb down. Save. Exit the room. Talk to the crew member.

    Cut Scene (SURVIVOR)
Only one charge went off. We need to stop the mutants. He heads to the
flight deck. He gives you the map data for Deck 5.

Head down the hall and through the door. Kill the Thorn Soldiers. Go through
the middle door. Kill the Vine Soldiers. Head all the way down the hall and
through the door. Run along the catwalk and enter the western door. Go to the
left part of the main terminal. It's an electrical puzzle.

 1     2     3
+ -   + -   + -

1 takes power from 2 and 3. 2, takes it from 1 and 3. 3 takes it from 1 and
All you need to do is make 2 empty.

Take the power completely out of #2. Go to the power supply on the wall. Get
the fuse from the middle cabinet. Head up to Deck 4's Electrical Substation
to use the fuse. Kill the Vine Soldiers.

--------------------------- Part 10 ------------------------ Deck 4
    Cut Scene
It's your brother. He'll meet you on deck 4.

Keep heading towards the power substation on deck 4. Kill the Thorn
Soldiers along the way. Put the fuse in the control box with a note attached to
it. Use the computer terminal. Turn on everything except for the Wardroom. Head
down the stairs and kill the (pl)Ants. You're heading to Hold 1, Block A to use
your C Card. Open the door and enter. Get the machine gun magazines. Talk to
the crew member.

    Cut Scene (SURVIVOR)
Someone came in and took something valuable. You get a memo. There's a
traitor in your team.

Head back to the Mushroom Hall, killing the (pl)Ant near the stairs. Enter the
western door at the end of the hall. Get the Machine Gun Magazine from the
bodies in the hall. Enter the door at the end. Kill the vine soldiers and
activate the crane. Search the body in the corner for a nameplate with a 9
digit security code. Get the grenades from the toolbox. Exit the room. Run back
to the Mushroom Hall.

    Cut Scene
You find Bob. He tells you about ARK. ARK is the plant infestation. The
mutants are just drones. ARK targets humans. He wants to blow the ship and
sink it. He heads off to help out.

Take the southern door in the mushrrom hallway and climb down the ladder. Go
through the door and up the hall. Climb down the hatch to Deck 5.

--------------------------- Part 11 ------------------------ Deck 5/4
Exit the door.

    Cut Scene
Lang and Manning were discussing their duties.

Enter 1st Lab Locker, Block C. Head through the southern door.

    Cut Scene
Bob found something that looks like a key. He's in front of the mainenance
room on deck 4. He screams.

Head to the maintenance room where Bob called you from on Deck 4 (the storage
room you haven't been in near the entrance to the deck). Shoot the (pl)Ant at
the bottom of the stairs near the Electrical Sub Station. Exit the door and
enter the southeastern door in the hallway. Run around until Bob turns on the
lights. Kill them simply and easily.

    Cut Scene
Bob is changing. He gives you the key to the upper level. You leave. He
shoots himself.

Mushrooms have bloomed. Head back down to where Bob called you from before.
Kill the (pl)Ant near the Electrical Sub Station. Continue through to the
Mushroom Hall.

   Cut Scene
The Doctor had a problem with ARK. ARK is controlling the computer, ZOE. Lang
and the colonel need you on Deck 6.

Talk to the colonel in the Mushroom Hall.

   Cut Scene
ARK has infiltrated Deck 6. The colonel has a memo to find.

Head south, down the ladder, and through the door. Kill the (pl)Ants. Enter the
northern door and climb down the hatch to Deck 5.

--------------------------- Part 12 ------------------------ Deck 5
Go through the door, and then through the southern door. Enter the south door.
Climb down the ladder. Head to the right and enter the magazine room. Get the
pistol magazines, T-7 bombs, Machine Gun magazine, and genades. Exit the room.
Head to Research Room 1. Kill the gingerfish. Search the body outside the room
for an Energy Drink. Kill the mutie. Get the machine gun magazines from the
toolbox. Head back out. Head for Research Room 2. Kill the muties.

Enter the room. Kill the Gingerfish. Get the Level 3 Energy Drink from the
cabinet. Get the ARK Analysis Order from the desk. Get the concentrated
Sulfuric Acid. Use the fume hood near the door. The sulfuric acid melts the
crud from the key. It's the Emergency Lock Key. Exit the room and kill the
Mutie. Head to the medical room. Search the body near the door for a Level 1
Health Drink. Enter the door. Kill the two Gingerfish. Get the report
concerning the Ark Infection. Get the Level 2 Energy drinks.

Go back to the small C hallway just outside of the hatch to Deck 4. Use the
Emergency Key on the panel next to the locked door. Run along the catwalk.

    Cut Scene
You walk across the catwalk and it gives away. Then Fish Face comes out to play.

--------------------------- Part 14 ------------------------ BOSS
    Boss Fight: Fish Face
Run around and drop T-7 and T-9 bombs when it is about to ram you. Two or three
kill it easy.

    Cut Scene
It dies horribly but pops back up. You shoot it.

Head through the door. Climb up the ladder and take the elevator to Deck 6.

--------------------------- Part 15 ------------------------ Deck 6
Get the energy drinks. Save. Exit the room.

    Cut Scene
Lang tells you that the weapons control center is activated. You need to shut
it down.

Head up the hallway. Kill the three Vine Soldiers. Enter the door to the right.
Head down the hall, killing the Vine Soldiers and the Wraith Soldiers. Head
down the hall and through the door. Kill the snails hidden in the darkness in
the center of the room. Turn off the main console (the blinking one). Turn off
the two sub-systems (the consoles along the back wall). Exit the room.

    Cut Scene
You get a call from the pilot. You tell him to pick up the survivors. He does.

Kill the Wraith Soldiers and Vine Soldiers. Exit the door and head down the
hall. Enter the door at the end.

    Cut Scene
Lang thanks you for getting the guys up there. Lang has opened all the doors
controlled from here. He has a capsule with something inside.

Exit the room and head back down the hall. Take a right and continue. Take the
left door.

    Cut Scene
The doctor unlocks a door and is getting creepy.

Head down the hall and kill the Vine Soldiers. Enter the doorway and kill the
(pl)Ant. Enter the first Engine room. Talk to the dying dude.

    Cut Scene (SURVIVOR)
He tells you that they put ARK in a special room with four keys. You need to
get to it and blow it up. He gives you Quarantine Locker Key 4.

Exit the room and enter the door to your right. Head south and enter the room
to your left. Get the magazines, grenades, bombs and drink. Save. Exit the
room and take the south door. Kill the (pl)Ant. Enter the hallway and go in
the room at the end. Talk to the crew member. Head to the southeastern corner
of the ship and kill the (pl)Ant hanging in the doorway. Head through the
doorway and blow up the mushrooms. Head back down towards southwestern corner
of the ship and take the door you haven't used yet. Run down the hall and
enter the northern door.

    Cut Scene
1st Computer Room. The Doctor has changed. He is excited about ARK's
propogation. He unlocks the door at the end of the hall (where you shot the
hanging (pl)Ant).

Exit the room and shoot the Vine Soldiers and Muties. Go through the door. Run
forward because there's a mushroom (or blow it up). Enter the second door.
Blow up the boxes. Get the two Level 2 Energy Drinks from the toolbox. Get the
Quarantine Locker Key 1 from the body. Exit the room and enter the last door
in the hallway. Kill the (pl)Ant. Head down the hall. Search the body to get
the E ID Card. Get the End of My Life Memo. Kill the (pl)Ants. Head back up
close to where you started (outside the first engine room). Kill the (pl)Ants.
Take the left hallway. Kill the Muties. Head back out and take the door at the
end of the hall. Take the second door.

    Cut Scene
You see ARK. The Doctor praises ARK. It seems to be here to release the Chosen
Ones. Humanity are not a part of the big picture because it is greedy and
evil. He wants you to become one with ARK. You don't believe him. You won't
let ARK have its way with the earth.

Head through the doorway and across the gangplank. Search the body for
Quarantine Key 3. Unlock the southern door. Head to the room near the mushroom
and unlock the door with the E ID Card. Get the grenades from the box. Blow up
the mushrooms. Check out the wall where the dude died. He wrote 3914 in blood.
Head back around to the locked door (near where you entered the level). Use
the E ID Card. Get the Pistol Magazines from the toolbox. There is a security
lock here as well. Input: 3914 This unlocks the Engine Control Room. Head back
to ARK and enter the southwestern door. Get the Quarantine Locker Key 2 from
the body. Head out the north entrance to the ARK room. Continue north along
the hall and enter the doorway. Head to the Quarantine Locker Door. Use the
keys. Enter. Check out the plant.

    Cut Scene
Jack blows them up. You guys have to sink the ship. Once the charge is
detonated, you'll evacuate. You take the port side. Then meet in the 2nd
engine room.

You need to use the charges on the southern side of the ship. Head south. Kill
the Muties. Enter the ARK room and continue south. Use the detonators on the
pumps (they're labeled L-6, L-5, and L-4). Head to the northwest engine room 2
door through the ARK room.

    Cut Scene
You tell the flight crew that you're going to sink the Heimdal. They are
waiting.

Enter the ARK room. Head across the gangplank and into the northern Engine
Room. Unlock the door. Enter and talk to the Colonel.

    Cut Scene
The Colonel blows the ship. Water floods in. The Colonel gets stabbed by the
Doctor in a severely mutated form. Burk holds up a bomb and tells you to go.
You leave. Boom.

Now you have to get out. Head south and take the emergency elevator.

    Cut Scene
The Transport contacts you. You tell them you're on your way. They'll leave
without you if you're not there. The water comes rushing in. Stuff blows up.
You run from much explosions and closing doors. You start climbing the roots
and end up in the switch puzzle room.

--------------------------- Part 16 ------------------------ BOSSES
You need to open door B. Avoid the good Doctor.

|~~~~~~~~~~~~~~~~~~~6
B                   |
| |~|~~~~~~~~~~~7~| |
| | | Winch Room  A |
| | |_____________5 |
1 |               | |
| |_2_____________| |
|                   |
| |~~~~~~~~~~~~~~~3 |
| L               | |
| |_4_____________| |
|______X____________8 <-- You are the X.

Turn around and hit 8 before he gets you, head down the hall and hit 5, 6 and
7. Run through door B.

    Cut Scene
You tell Lang a monster got the Colonel. He tells you to hurry to the deck.
You also talk to Jessifer. You break the bad news to her. You're heading to
the flight deck. Bye-bye.

Get the pistol magazines. Enter the large door (opposite the ladder).

    BOSS Fight - Doc
Run and shoot him. Four hits with the Grenade Launcher will do it.

    Cut Scene
The Doctor warns you to run and take back the warning of ARK. You activate the
elevator. ARK comes out.

    BOSS Run - ARK
Run away from him and heal if you get hit.

   Cut Scene
It keeps coming. Lang blows it to hell. Jack gets on the helicopter. They take
off. They watch the Heimdal sink. Lang talks about nukes and thinks that maybe
what ARK was saying wasn't so bad after all. Roll credits.

SAVE THE GAME after the credits. Use this save to access Jessifer's game.

-----------------------------------
    Section 10 : Walkthrough (Jessifer Manning)
You will have access to the rooms and hallways that were inaccessible before,
and will be limited in ammo if Jack didn't leave any behind.

--------------------------- Part 1 ------------------------ Deck 2/6
    Cut Scene
Bob Ingles finds Jessifer. They talk. She explains their separation. Repeat
of the staticy conversation in the beginning of Jack's scenario. Bob tells
her about ARK. He tells her to evacuate. She wants to find her friends. She
tells him to be careful. He takes off.

Run down the hallway to the elevator. Take it. You need to head to the computer
room. Go south and enter the door. Get the grenade launcher off the wall. Check
the engine. Exit the room. Head back around the hallway and enter the northern
door. Kill the Venus Flytrap Head. Enter the top engine room and save (notice
there's a baddie-bo-baddie in the southern one now). Exit the room and take the
hallway north. Go around the corner and take the southern door.

    Cut Scene
Jessifer's not impressed by ARK. It makes her skin crawl. She checks out the
data of the team members. Sandra Kates access is confirmed. Her room is deck 3,
living quarters. She then looks up Mark Stillwell. She opens the partition.

Exit the door. Head down the hall and through the now unlocked door. Enter the
southern door. Kill the Venus Flytrap Heads. Get the Machine Gun next to the
body. Exit the room. Run back down the hall and go through the door. Take the
southern hall and head through the door (not into the engine room). Run along
the hall and kill the Venus Flytrap Soldier. Enter the now door to the southern
hall. Head to the magazine (southern hall and to the right). Get the Level 3
Energy Drink, the T-7 bomb, three pistol Magazines, three grenades, three T-9
bombs, Three Machine Gun Magazines. Save. Exit the room and take the southern
door.

    Cut Scene
You enter and see huge vines. You try and blow them up.

Enter the southwestern door. Enter the room at the southwest end of the hall.

    Cut Scene
The Doctor is in the room. Jessifer requests collecting information. You
need to get pictures and the doctor will continue his research. He
deactivates some locks.

Exit the room. Head up the hall, through the door and through the north
door. Run past the Magazine Room and into the main hall. Kill the (pl)Ant.
Enter the door at the end of the hall. Kill the (pl)Ant. Head back and up
around the Engine room and past the Weapons Control Room. Enter the door.
Head south and kill the (pl)Ant. Go through the door. Go through the south
door into the ARK Room.

    Cut Scene
She takes pictures of ARK.

Head through the northwestern door and continue through the next one. Get the
Report on the Heimdal Incident. Head back to the Doctor. Head through the
southern door from ARK. Talk to the Doctor.

    Cut Scene
He asks if you got a picture and gives you disk with data on Ark. You read
the report. The Doctor is trying to change the course, so you have to
continue and give it to your superior.

Exit the room and kill the (pl)Ant. Exit the door. Head to Engine Room 2
(northwest door in the ARK room). Kill the (pl)Ants.

    Cut Scene
You talk to Jack and tell him that ARK has attached itself to the nuclear
core.

Head west. Go down the hall. Use the elevator to Deck 4.

--------------------------- Part 2 ------------------------ Deck 4/3
    Cut Scene
Sandra calls you. She's on Deck 5. She's locked in. You're gonna find her.
Mark is there, too. The sirens go off. ZOE closes the partitions on Deck 4
and stops access to Deck 6.

Take the elevator to Deck 3. Kill the (pl)Ants. Enter the door. Head south. The
first door in the living area has a (pl)Ant. Avoid it. It's empty. Zap the
guys in 312. Ignore the room. There's nothing in it. Zap the Thorn Soldier
in 310. Don't bother with this room, either. Enter the next hall of rooms.
Don't enter 308. There's nothing there except two Thorn Soldiers. Enter room
303.

    Cut Scene
It's the same as when you met here before. Neither of you have learned
anything new. You need to get the data back to HQ. Jack's brother took care of
her when she was unconcious. You give Jack and energy drink.

Enter the door at the end of the hall. Run up the Hall and enter the
security room.

    Cut Scene
The submarine Olympus calls you. You respond. You remember ther was a
transmitter on the deck.

Head back to the elevator entrance and take the northern door. Head down the
hall and enter the door to the Spore Soldier hall. Kill the Spore Soldiers.
Enter the northern door. Head around the corner to the Ship Store and kill
the Thorn Soldier. Enter the ship's store and shoot the glass cases with items
in them (use the goggles) for a Machine Gun Magazine and a Level 3 Energy
Drink. I killed the muties in here and watched one of them slide to the lower
left corner of the screen as if on a conveyer belt...wierd). Head north. Kill
the Vine Soldier. Head east and take the southern door. Climb the ladder. Cross
the catwalk and enter the Magazine Room. Get the grenades, T-9 Bombs, machine
gun magazines, pistol magazines, Level 2 Energy Drink, Level 1 energy drinks,
T-7 bombs. Save. Enter the bottom door in the hallway.

    Cut Scene
Mark has been killed. He has an information disk on him. You take it. There
is a key with the disk. It is the key to Room 301.

Head to Room 301 (stopping in 306 and the welded doors to get the Pistol
Magazines). Unlock the door. Kill the Venus Flytrap Soldier and the Thorn
Soldier. Get the Access Key. Go back to the security room. Use the Access Key
on the computer in the lower part of the room. Head out and back up to the Ship
Store hallway. Kill the baddies along the way. Go through the western door.
Kill the Wraith Soldiers. Go up the  ladder. Enter the northern door. Head down
the stairs and into Deck 4.  You are in the dark.

--------------------------- Part 3 ------------------------ DECK 4/5
Use your goggles to see where you're going. Exit the hallway. Enter the
northeastern room (Magazine). Get the Machine Gun Clips, pistol magazines,
grenades, T-7 Bombs, two Level 3 Energy Drinks, two T-9 Bombs. Exit the room.
Head back down the main hall and kill the (pl)Ants. Head through the middle
door to the south. Kill the Venus Flytrap Soldiers. Get the machine Gun
Magazines. Kill the Thorn Soldier on the way up the stairs. Enter the
Electrical Substation (the main door at the top of the stairs). Make sure that
everything is on except for the Wardroom. Exit the room and take the southern
door. Run along the catwalk and take the southern door. You hope Sandra is
okay.

Climb down the ladder. Enter the southern door (Admin Office). Kill the Flytrap
Head Soldiers. Get the Nameplate. Exit the door. Head up the hall and around
the corner. Flip the switch and slip through the infrared sensors. Flip the
switch on the opposite side (this is for easy access). Head back down the hall,
around the corner, and through the door. Climb the ladder. Enter the mushroom
hall. Get the level two energy drinks. Take the southern door. Climb down the
ladder. Go through the door and head down the hall and around the corner.
Shoot the (pl)Ant. Enter door and go down the stairs. Exit the door.

    Cut Scene
You find Lang. You tell him you've seen ARK on the nuclear core. He'll get the
sample. You're taking the pictures and such even though it's your job. You
give him an air-tight container. Jack comes in. (Repeat of the time Jack
barged in earlier).

Turn the corner. Take the next door. Kill the Vine Soldiers. Enter the door to
the south. Run down the hall and use the southern door. Enter the door.

    Cut Scene
You find Sandra. The main computer is running wild. Sandra asks you to go get
the data in the medical room. She'll deactivate the security system so you can
find a way out.

Go to the left and kill the Gingerfish. Enter the room. Kill the Gingerfish.
Get the Military Usage of ARK file. Exit the room and head back up the hall.
Enter the southern hallway and take the first door. Get all of the equipment
from the boxes. Exit and go back up the ladder. Exit the north doorway. Take
the northwest doorway and then towards the western doorway.

    Cut Scene
Sandra is on deck four near the elevator. She's getting the partition open.
She wants you to come.

Enter the western door. Run around the hall and enter the room. Climb up the
stairs. Run back to the main elevator platform (where Jack first entered).

    Cut Scene (before Mushroom hall)
You hear the Doctor talking to Jack about the wonders of ARK. Sandra has foud
a way out on Deck 4. You know the Doctor is infected...but can't believe it.

Head north from the mushroom hall. Climb down the ladder.  Run down the east
hall and take a north turn. Enter the Hangar 2, Block C hall by running past
the (pl)Ants (why I had you open the locks earlier). Save.

Enter the Main Elevator.

    Cut Scene
Sandra is here. She will turn on the emergency power elevator. You need to
figure out how to keep the mutants out.

You wander towards the door.

    Cut Scene
Sandra remotely activates the Midship Elevator. She is killed by the mutants.

Exit the large hole in the wall. You're in the ecoroom from the beginning
(where the spiders and Spore Soldiers were. Climb up the embankment and
continue around the corner. Enter the doorway. Take the western door. Kill the
(pl)Ants. Take the north door. Head directly across the hall and enter the
next door. Kill the (pl)Ants. Exit the Eastern door.

    Cut Scene
The Colonel calls you and tells you that they are going to sink the Heimdal.
You have to get topside and contact the Olympus.

Go north and around the corner. Exit the door. Kill the Venus Flytrap Soldier.
Climb the ladder. Exit the door and kill the Vine Soldiers. Exit the 1-B Door.
Take the northern door to the Pilot Prep Room. Kill the thorn Soldiers. Exit
the north door. Exit 1C. Don't go north. There's nothing there. Enter the
southern door. It's the Magazine. Get the items from the crates (use your
scope). Exit the room. Exit 1C. Exit 1D at the east end of the hall. Kill the
Vine soldiers (don't kill one close to the camera or it looks extremely
phalic). Take the North door. Go North.

    Cut Scene
The ship is sinking.

Go up the ladders. Go to the Navigation Deck. If you check the central
control, there is a nuclear sub nearby. Exit the room and go down the stairs.
Enter room.

    Cut Scene
You meet Captain MacGregor. He's infected and is thinking that the world will
become a paradise. You freak and have to fight him.

Shoot him with the grenade launcher (one hit).

    Cut Scene
You talk to Olympus. You tell them that you're sinking the Heimdal. You tell
them to approach. The communication breaks down.

Get the Level 2 Energy Drink. Exit the room and go back up the stairs and then
down the the lower deck via the ladders. Something is on the deck above you.

    Cut Scene
You talk to Jack. He tells you the the Colonel didn't make it. You blame
yourself. You tell him that you'll escape on the Olympus. (same as the end of
Jack's. Something watches you.

    BOSS - Captain MacGregor
Shoot him with the Grenade launcher and run. Shoot him 4 times.

    Cut Scene - Ending
The sub will come and you'll kick a life boat into the ocean. Jump down.
Olympus picks you up. The man bandages you. You'll provide a detailed report.
In bed you recant what has happened. You begin to talk about ARK as a major
threat to humanity, but you are also complimentary of ARK as a creator. It's a
big equal opportunity argument about nature versus human nature. Let's take a
moment of silence to remember those who lost their lives. More DNA… Credits...

-----------------------------------
Section 11 : Secrets

Unlimited T-7 bombs.
This isn't really a secret, but it's been published on several sites as one. You
can pick up as many T-7 bombs as you can carry, and keep going back for more.
They're great for lumbering muties.

Free Jack
Jack lets himself go when you complete both scenarios. He sports an open shirt
and oh-so-manly chest (haha).

-----------------------------------
Section 12 : Documents

===============================================================================
DETAILS --- Record of Research
Medical Staff
Terry Adams

Captain Macgregor calles a meeting to discuss the parasitic outbreak on the
ship caused by an explosion in the Engine Room. The Development Department has
suggested that the parasite may in fact be the ancient organism ARK. I have
made several attempts to cure the victims of the parasite, but regardless of
what I do, the patients have expired. My efforts have changed from curing the
patients to trying to understand what has happened to them. The results of my
research are as follows.

April 5
Looking first at a subject whose skin had turned green, I discovered a yet
unknown virus. Perhaps this virus is also the cause of the patient's violent
behavior.

April 6
A member of the crew who came to my office became violent and attacked me
without warning. I had to shoot him. After an examination of the body, I
discovered he was also infected. In this case, there were no visible signs of
infection! What am I to do? If I can't tell the difference, I won't be able to
trust anyone.

April 7
I have acquired the new BEM-T3N scope. With it, I can tell the difference
between those who are infected, and those who are not. Next I will have to
capture one and dissect it alive.

===============================================================================
Ship's Log
2023 April

James Macgregor

April 1
The Hurricane Mission was a success. We are now headed back to port. The
NF-UO36's performance was much better than I expected.

April 2
I have received a coded transmission from headquarters. We are requested to
take about an ancient organism, ARK, found on island NC-0023. The reasons for
the request are unknown.

April 3
ARK taken on board at NC-0023. Course plotted for the port town of Newhouse.
Not to endanger the environment, transport of ARK was requested.

April 4
There was an explosion in the Engine Room and sections were damaged. We have
heard from the Information Department that there may be a Southern Cross spy on
board, but we do not know if the spy is responsible for the explosion.
Fortunately, the damage will not affect our progress.

April 5
One of the sailors assigned to the repair of the Engine Room mutated, and
suddenly attacked and killed a fellow crew member. An emergency countermeasure
meeting is schedules for tonight.

April 6
The number of mutations among the crew is growing at a terrifying rate. ZOE is
damaged. We are no longer able to transmit. I fear it will become impossible to
return the ship to its original state.

April 7
We have fought the onslaught of the mutants to no avail. I have no idea what
else we can do here. All I know is that the mutants cannot be allowed to reach
land.

===============================================================================
BINDER --- Hurricane Mission Documents ---
Hurricane Mission Documents
Mission orders
To: James Macgregor
    Commander of the Heimdal
From: John Rollins
    Commander, NTA Central
Begin your attacks on the Southern Cross base using the NF-UO36 unmanned
attack craft on the morning of April 1. In conjunction, send in the Special
Forces 1st Division to a point 3 kilometers west of the Southern Cross Alpha
base to begin their attack at 15:00 hours. The 3rd infantry division will
bring the mission to an end. The Heimdal and the Special Forces 1st Division
are then ordered back to North America.
    Reference: The Southern Cross
---
There are rumors spreading that a country in the South supports the Southern
Cross. With the increase in tension between the North and the South, the
Southern Cross has become one of the largest anti-North terrorist groups.
    Reference: The North-South Problem
---
2008
At a meeting of the leaders of the developed nations, it was decided that
all technical aid and foodstuffs from the North to the South would be
restricted in order to preserve the economic stability of the North.

2010
As a result of the policies of the North, the food shortage and unemployment
problems in the South became more serious. Soon, several anti-North
terrorist organizations began to grow.

2013
The G77, consisting of 77 countries in the Southern hemisphere, criticizes
the UN and the countries of the North on economic and moral grounds.

2014
Several of the independent terrorist organizations in the South merge to
form the Southern Cross.

2017
There is a military conflict between the US and Columbia. The US assumes a
military posture and the North-South problem is redefined as the US-G77
Crisis.

2018
Despite resistance from the G77, the US builds a base in Mozambique with the
support of the UN. In response, the Southern Cross instigates several
terrorist attacks against the US including and attack on the American
Embassy in Mozambique.

===============================================================================
Orders

Deck 1 Emergency Lock Activation

Ship Captain
James Macgregor

In order to isolate crew members that have gone insane due to an unknown
parasite, I have decided to activate the Deck 1 emergency lock.

Deactivation code: 5103

===============================================================================
3rd Flight Team
Team Leader's Diary

Michael Petroski

April 3
When we deliver the container from NC-0023, we will be able to head for
Newhouse. Maybe I will make it in time for Mary's 9th birthday. I would hate to
miss yet another of her birthdays.

April 4
There was an explosion in the Engine Room but it doesn't seem to have affected
our progress.

April 6
At breakfast, one of the guys sitting near me went crazy and attacked another
sailor. We had to shoot him. Maybe he is a member of the Southern Cross.

April 7
I went to Room 301 for a battery for the ship's intercom but, the passageway
was full of mutants and I couldn't get through. What now? Will I ever see Mary
again?

===============================================================================
ARK Isolation Operation
Captain James Macgregor

The results of our research have shown that ARK is an extremely dangerous
organism, and for humanity, must not be allowed to leave the ship. Therefore, I
Captain James Macgregor, adhering to NTA International Charter Article 121,
Paragraph 1, order the abandonment of the Heimdal. All crew members are ordered
to evacuate. The final disposal of the ship will be decided by the NTA Defense
Council.

In order to prevent spreading, locks will be activated throughout the ship.

Notice:
Today at 13:00 hours, the partitions will be closed and the elevators stopped.
All crew members are ordered to evacuate immediately.

===============================================================================
The Excavation of ARK

Development Department
Section 3, Team Leader
Daniel Connelly

April 1
An organism resembling the theorized ARK has been discovered on NC-0023. The
Development Department will analyze the specimen.

April 2, 14:00
A team lead by Major Thomas Ortega has began the analysis. When the organism
was exposed to rediation, germination commenced. A green substance was produced
which entered the mouth of Major Ortega.

April 2, 16:00
On the way to the infirmary, the Major suddenly became violence and attacked
the researchers, killing two of them. He was then shot dead by an MP. All
analysis of the organism was stopped. We have been ordered to immediately
transport it to a special research facility.

April 3
The Defense Council has decided to transport the organism by was of the Heimdal
aircraft carrier to avoid drastic changes in the environment. I will accompany
it.

===============================================================================
Engine Room Incident Report

Engine Room Chief
Bill Monroe

On April 4, there was an explosion in the Engine Room. The results of an
investigation of the area revealed chemicals used to make explosives and
something that looks like a detonator. Therefore, we have come to the
conclusion that the explosion was the result of a planted bomb. It is very
possible that this was a terrorist attack. I would like to have a member of the
Special Forces and a terrorist specialist included in the investigation team.

===============================================================================
Orders

Destruction of the Heimdal

Ship Captain
James Macgregor

I hereby order Unit 1 to place explosive charges on the eight water discharge
units on the port and starboard sides of Deck 5. Unit 2 is then ordered to
destroy ZOE on Deck 6, which will gain clearance to the internal partitions.

===============================================================================
A note left by a sailor

It's all over. I'm out of rounds. I'm bleeding. If there were no flooding,
maybe I could get to the Control Room. I could… the lock deactivation panel...8
...2...

===============================================================================
Development Department Log
(Confidential)

Development Department
Section 3, Section Leader
Daniel Connelly

April 3
As ordered by the Section Chief, we have boarded the Heimdal to begin analysis
of ARK, but it has been placed in quarantine.

April 4
There was an explosion in the Engine Room. Pretending to check on ARK, we were
able to get a sample. The results of our examination show that first we must
force germination. We have begun experimenting in the lab storage locker.

April 5
The seed has germinated at an alarming rate. Remembering what happened to Major
Ortega, we have prepared a hard case for the sample. This must be the real
thing. Meeting scheduled for later this evening.

April 6
At breakfast, there was gunfire among the pilots. It looks like one of the
pilots has gone mad. Maybe the parasite escaped quarantine…

April 7
It's hopeless. The ship is full of mutants and the Captain has ordered the crew
to abandon ship. Someone has dropped a glass container behind me…

===============================================================================
Bob's Letter

To those of you still human…
Robert Ingles

I will try to save those still living. Things are deteriorating rapidly. I'm
trying not to give up hope. I have hidden something in room 312. I pray for
your safety.

===============================================================================
The Memo that Victor had

To my comrade,
   That thing that Southern Cross wanted looks like much more than we bargained
for. It seems to be the cause of the mutants all over the ship. I finally had a
chance to get my hands on it when you blew the Engine Room but I got caught in
the flames and dropped the airtight capsule. It shattered. I'm sorry.
   The spy in the investigation team will come to get the thing, but without
the capsule we won't be able to hand it over. Maybe someone on the
investigation team will have a capsule. But, it doesn't matter. I'm through. If
they don't get what they want, they'll take us out just to keep us quiet. If
you know what's good for you, you'll get out too.

===============================================================================
DISK --- Southern Cross Covert Activity ---
NTA Information Department
Section 1
Mark Stillwell

I, Lieutenant Mark Stillwell along with Lieutenant Sandra Kates, boarded the
Heimdal disguised as engineers from an aircraft manufacturer to investigate
the possible terrorist acts targeted at the Heimdal. Heimdal brought on
board at NC-0023 the ancient organism known as ARK. Headed for Port
Newhouse. We began our investigation of the ship.

April 4
There was an explosion in the engine room. After investigating the scene, it
is clear that it was a terrorist act, but there may be a possibilty that it
was just a decoy for a much larger terrorist campaign. Investigation
continues. The results of our investigation show that the real goal of the
Southern Cross is to sequester ARK. Just when we were going to interrogate
Lieutenant Roscovich, the parasitic creature spread throughout the ship and
mayhem prevails. Amongst the panic, I fear that ARK will find its way into
the wrong hands. We must find the spy. Lieutenant Roscovich has finally
revealed the name of the spy, the anti-terrorist exp…

DISK --- Possible Military Usage of ARK ---
NTA Information Department
Section 1
Sandra Kates

I, Lieutenant Sandra Kates, along with Lieutenant Mark Stillwell, boarded te
Heimdal to stop any and all terrorist activity by Southern Cross. I have also
been asked to investigate the possibility that the Weapons Development
Department is developing biological weapons. Lieutenant Stillwell has been
excluded from any knowledge pertaining to this mission. Captain Connelly and
his team who boarded with ARK, showed no indications that they were analyzing
ARK. During the panic of the Engine Room incident, it seems clear that they
were able to acquire a sample. The ship has become full of mutants. During the
mayhem and chaos, I was able to sneak into the research lab. I was able to
make a copy of the orders from Colonel Brian of the Development Department,
Section 3. According to orders, ARK is much more dangerous than we could have
ever imagined. All of the mutants on board the ship are apparently hosts to
ARK's destiny of destruction. It is no longer possible to remove ARK from the
ship, but if ARK does make it off the ship, I recommend that Colonel Brian be
detained and questioned.

Appendix
A: ARK Research Report
B: ARK Infestation Report

Appendix A
ARK Research Order
(Confidential)
NTA Development Department
Section 3
Department Chief
Greg Brian

Development Team, Section 3
Investigate usage of ARK and provide a detailed report.

Appendix B
ARK Infestation Report
ARK Infestation and Propogation

When ARK germinates, it releases a soft, green tissue. This tissue attaches
itself to a living organism and using the organism as a host, it begins its
propogation, growing into a large plant-like organism.

Effects of Infestation on Subject
The Host to ARK loses all physical and mental control. In addition, the
subject shows incredible strength and rejuvination abilities. The strength and
resistance to gunfire by infested crew on the ship is proof of this.

Use as a Biological Weapon
The parasitic organism shows an incredible ability to adjust to its
environment to protect itself. The resistance to gunfire and ability to attack
is proof of this. The potential for military use is astronomical.