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    Combo FAQ by CGrey

    Version: 1.92 | Updated: 12/07/01 | Printable Version | Search This Guide

    ICEOUT GAME PAGES
    DEAD OR ALIVE 2 (U.S. Dreamcast) COMBO FAQ
    Version 1.92 - 12/07/2001
    By Charles Grey (iceout0002@aol.com)
    ............................................
    : 01) Update History : 02) Legend          :
    : 03) Combo System   : 04) Kasumi          :
    : 05) Zack           : 06) Leon            :
    : 07) Gen-Fu         : 08) Helena          :
    : 09) Bass           : 10) Tina            :
    : 11) Ayane          : 12) Ein             :
    : 13) Jann-Lee       : 14) Lei-Fang        :
    : 15) Hayabusa       : 16) Tag Team Combos :
    : 17) Credits        :''''''''''''''''''''''
    ''''''''''''''''''''''
    ......................
    : 01) UPDATE HISTORY :
    ''''''''''''''''''''''
    1.92 (12/07/2001) Cut out 'filler'. Nothing really new.
    1.90 (09/11/2001) New Jann-Lee/Kasumi combos from johnerak@optushome.com.au
    1.82 (05/29/2001) Fixed some typos, added Ein/Hayabusa tag combos from
                      scorpion-01
    1.80 (04/09/2000) Combos from Alvin Lee, and a Gen-Fu throw combo.
    1.75 (03/30/2000) New tag combos from Arcviper.
                      3 more big Zack combos and new tag combos.
    1.70 (03/27/2000) Jann-Lee / Ein combos from EnTrance74. 2 more Zack combos.
                      8 new Ein/Kasumi tag combos from Nikojoke.
    1.65 (03/26/2000) 3 new Bass combos from Pchef. 1 new Jann-Lee combo from me.
    1.60 (03/25/2000) New Bass and 120+ damage HI COUNTER combos, and some more
                      Ein and Lei-Fang combos from Jim Irwin.
    1.50 (03/24/2000) Added more combos from Jim Irwin, a new Lei-Fang combo from
                      Joseph Jennings, and 2 more Zack combos.
    1.35 (03/23/2000) A bunch of new combos for Kasumi, Helena, Jann-Lee, Lei-Fang,
                      Hayabusa, Tina, and Ayane from Jim Irwin. Also a new Helena/
                      Kasumi tag combo from Arcviper. These new combos are very
                      advanced. Just keep practicing.
    1.25 (03/22/2000) New Tina and Jann-Lee juggle combos from Howard Chen
                      New Leon throw and juggle combos from t-bogard@linkline.com
                      Added damage totals to all combos. Fixed/improved some combos.
    1.02 (03/22/2000) First version of the DOA2 COMBO FAQ.
    ..............
    : 02) LEGEND :
    ''''''''''''''  Tag   (Free+P+K)
    UB U UF  Punch  Kick
    B  * F   Free   Throw (Free+P)
    DB D DF
    
    "-" : These dashes separate command sequences. If it only says P or P,P
          don't hit it any extra times or you'll get the wrong result.
    For example :  P,P - P,P,P,K
    Do two punches, pause for about a 1/2 second, then do the P,P,P,K.
    
    ">" : Quickly two-in-one (used for some Leon combos)
    QCB : D,DB,B  HCB : F,DF,D,DB,B
    QCF : D,DF,F  HCF : B,DB,D,DF,F
    WS  : While leaving crouch or D,* (used for Ein)
    The number of damage points is listed to the right of the combo.
    ....................
    : 03) COMBO SYSTEM :
    ''''''''''''''''''''
    * Most combos start with a move that stuns, like everyones jump, P or
      a standing move like Zack's U+K.
    * When a certain damage level is reached, your opponent falls down and
      only juggle moves will continue the combo.
      The damage level for normal combos is 40, or 60 for a HI COUNTER.
    * Most launch moves, like Kasumi's U+K, only launch a stunned opponent
      or on a counter hit.
    * Some will launch outside of a combo or counter, but will knock your
      opponent too far away if used in a combo, like Bass' U+K.
    * A regular COUNTER will end a long combo earlier, while a HI COUNTER
      (anti-throw/air) will allow extra hits in combos and more damage.
    ..............
    : 04) KASUMI :
    ''''''''''''''
    (5)  MID KICK REVERSAL - U+K - P,P,P,P  80
    (6)  (P,P),P,P - F,F+P - DF,DF+K - F,F+P - UB+K  90
    (7)  DF+P,P - F,F+P - DF+P - DF,DF+K - F,F+P - UB+K  104
    (9)  COUNTER DF+P,P - P - DF,DF+K - dash - P,P,F+P,K,D+K  113
    (10) COUNTER D+K - DF+P - P+K - P - DF,DF+K - dash - P,P,F+P,K,D+K  113
    (10) U+K - P,P - P - DF,DF+P - P,P,F+P,K,D+K  100
    (10) Jump, P - P,P,P,P - U+K - P,P,P,P  73
    (10) U+K - P,P - P - DF,DF+K - dash - P,P,F+P,K,D+K  102
    (10) DF+K+Free - P,P,P - DF,DF+K - dash - P,P,F+P,K,D+K  102
    (10) HI COUNTER F,F+P - P,P - F,F+P - P - U+K - P,P,F+P,F+K  129
    (10) DF+P,P - F,F+P - DF+P - DF,DF+K - dash - P,P,F+P,K,D+K  122
    (12) (corner) last 2 hits of P,P,P,P - P,P,P,P - D+P - U+K - P,P,P,P  87
    ............
    : 05) ZACK :
    ''''''''''''
    (6)  U+K - DF,DF+K - P,P,P,K  80
    (7)  (corner) U+K - P,P,K,K,K,K  77
    (8)  Jump, P - P,P,P - DF,DF+K - P,P,P,K  89
    (8)  U+K - P,P - DF,DF+K - P,P,P,K  90
    (8)  (corner) HI COUNTER DF,DF+K - DF,DF+K - P,P,hold D+K,K,K,K  110
    (9)  COUNTER DF+P - P,P - P - F,F+K - P,P,P,K  101
    (10) Jump, P - P,P - P,P - DF,DF+K - P,P,P,K  85
    (11) HI COUNTER Jump, P - P,P - Jump, P - P,P - DF,DF+K - P,P,P,K  125
    (13) Jump P - P,P - P,P - dash - P - DF,DF+K - P,P,hold D+K,K,K,K  86
    (17) (corner) HI COUNTER D+P - P,P - P,P - D+P - P,P - P,P - DF,DF+K
         - P,P,hold D,K,K,K,K  121
    ............
    : 06) LEON :
    ''''''''''''
    (TH) U+P - DB+Free+P > D+Free+P  93
    (TH) U+P - D+Free+P > D+Free+P > D,D+Free+P  102
    (4)  F,F+P - U+P - P - F+P+K  72
    (6)  F,F+P - U+P - P - P,P,K / F+P,P,P  79/80
    (6)  F+K - DF+P - DF+P - P,P,K  74
    (6)  B+P - F+K - DF+P - P,P,K  75
    (7)  F,F+P - DF+P - QCB+P - DF+P - P,P,K  95
    (7)  QCB+P - P - QCB+P - DF+P - P,P,K  93
    (7)  F+K - P,P - QCB+P - DF+K - P,P,K  92
    (10) Jump, P - P - Jump, P - P,P>QCB+P - DF+P - P,P,K  95
    (11) HI COUNTER Jump, P - P,P - Jump, P - P,P>QCB+P - DF+P - P,P,K  137
    ..............
    : 07) GEN-FU :
    ''''''''''''''
    (TH) QCF+Free+P - dash - D+P+K - D+K  62
    (6)  COUNTER B+P+K - dash - D+P+K - F+P,P,P+K  106
    (7)  Jump, P - P,P - Jump, P - P,P,P  56
    (7)  B+P+K - DF+P - D+P+K - F+P,P,P+K  100
    (7)  K+Free - P+K - D+P+K - F+P,P,P+K  100
    (7)  COUNTER P+K - F+P - dash - D+P+K - F+P,P,P+K  109
    (7)  COUNTER Hold F,K - F+P - dash - D+P+K - F+P,P,P+K  109
    (8)  Jump, P - P - Jump, P - P - Jump, P - DF+P - P,P,P  72
    (8)  F+K - P - DF,DF+P - D+P+K - F+P,P,P+K  100
    (8)  Hold F,K - P - DF+P - D+P+K - F+P,P,P+K  100
    (8)  COUNTER DF+P - P - DF+P - D+P+K - F+P,P,P+K  109
    (8)  COUNTER DB+P - DF+P - dash - P - D+P+K - F+P,P,P+K  109
    (9)  U+P - DF+K,P - dash - P - D+P+K - F+P,P,P+K  100
    (9)  Hold DF,P - P,P - dash - P - D+P+K - F+P,P,P+K  100
    (9)  COUNTER D+K - DF+P - P - DF+P - D+P+K - F+P,P,P+K  109
    ..............
    : 08) HELENA :
    ''''''''''''''
    (4)  (Low Stance) - P+K - P,P,P  60
    (7)  F+K,P - F+K,P - P,P,K  90
    (7)  Jump, P - P,P - U+K - P,P,P  58
    (8)  COUNTER UF+P,Free* - P - dash - UF+P,Free* - F+K,P - P,P,K  100
    (8)  U+P - UF+P,Free* - dash - P - F+K,P - P,P,K  92
    (8)  COUNTER B+P,P,Free* - UF+P,Free* - F+K,P - P,P,K  100
    (9)  UF+P,Free* - P - dash - UF+P,Free* - P - F+K,P - P,P,K  92
    (9)  COUNTER DF+P - P - UF+P,Free* - dash - P - F+K,P - P,P,K  100
    (9)  Jump, P - P - Jump, P - P - Jump - P - U+K - P,P,P  70
    (9)  COUNTER DB+P,P,P,P - UB+K - P,P,B+P,P  86
    (12) HCF+P - F+P,P - HCF+P - P+K - P,P,P  115
    (12) COUNTER QCF+P - F+P,P,P - DF+P - F+K,P - P,P,K  127
    * move cancel
    ............
    : 09) BASS :
    ''''''''''''
    (3)  U+K - DF+P+K - P  63
    (4)  U+K - P,P,P  62
    (5)  Jump, P - P,P - P,P,P  55
    (6)  Counter DB+K - DF+K - DF,DF+P - P,P,K  86
    (6)  P+K - DF+P - DF,DF+P - B+P,P,P+K  91
    (6)  DF+P+K - DB+K - DF,DF+P - B+P,P,P+K  90
    (9)  Jump, P - P,P - P,P - DF,DF+P - P,P,K  84
    (10) HI COUNTER Jump, P - P,P - P,P - DB+K - DF,DF+K - P,P,K  123
    ............
    : 10) TINA :
    ''''''''''''
    (6)  UF+P - DB+P - F+K - F+P,P,P  80
    (6)  DF,DF+K - P - Free+K - F+P,P,K  83
    (7)  Jump, P - P,P,P - P,P,K  60
    (7)  UF+K - P - DB+P - F+K - F+P,P,K  89
    (7+) B+K - P,Free - F+P - F+K - F+P,P,K - D+P  86+12
    (7+) COUNTER DF+P - P - DF+P - Free+K - F+P,P,K - D+P  97+12
    (8)  Jump, P - P,P,P - UF+K - P,P,K  75
    (8)  Jump, P - P,P,P,K - P,P,K  75
    (9)  HI COUNTER DF+P - P,P - P,P - Free+K - F+P,P,K  125
    .............
    : 11) AYANE :
    '''''''''''''
    (5)  DB+Free+K - P,P,P - P,P,P  65
    (7)  F,F+K - P,P,P - P,P,P  71
    (7)  Jump, P - P,P - P,P,K,K  61
    (7)  MID KICK REVERSAL - U+P - P,P,F+P - P,P,F+P - Free+K  109
    (9)  D+Free+K / back tunred D+P - P,P,F+P,P - dash - P,P,F+P,P  95/98
    (9)  U+K / D+K+Free - DF+P - D+K - F+P,P - dash - P,P,F+P,P  100
    (10) COUNTER D+K - F+K - P,P - D+K - F+P,P - dash - P,P,F+P,P  107
    (12) (corner) HI COUNTER Jump, P - P,P - P,P - P,P - U+K - P,P,F+P,P  124
    ...........
    : 12) EIN :
    '''''''''''
    (5)  F+P - UF+K - P,P,P  57
    (6)  COUNTER F+P - DF+K - DF,DF+K - F+K,K,F+K  101
    (7)  F+P - DB+K - DF+P - DF,DF+K - F+K,K,F+K  92
    (7)  UF+K - P - F+P - DF, DF+K - F+K,K,F+K  92
    (7)  COUNTER (U+P or DF+P) - P - DF+K - DF,DF+K - F+K,K,F+K  101
    (7)  COUNTER DF+K - dash - P - DF+K - DF,DF+K - F+K,K,F+K  101
    (8)  COUNTER F,F+P - P,P - DF+K - DF,DF+K - F+K,K,F+K  101
    (8)  COUNTER DB+K - DF+K - dash - P - DF+K - DF,DF+K - F+K,K,F+K  101
    (8)  COUNTER F+P - DF+P - WS+K - DF+P - P,P,F+P,K  106
    (9)  Jump, P - P,P - P,P - B+K - P,P,P  75
    (9)  Jump, P - P - Jump, P - P - Jump, P - DF+P - P,P,P  71
    (9)  COUNTER (U+P or DF+P) - P - DF+P - WS+K - DF+P - P,P,F+P,K  106
    (9)  COUNTER DF+K - dash - P - DF+P - WS+K - DF+P - P,P,F+P,K  106
    (9)  F+P - DB+K - DF+P - WS+K - DF+P - P,P,F+P,K  97
    (9)  UF+K - P - F+P - WS+K - DF+P - P,P,F+P,K  97
    (9)  UF+K - P,P - P , UB+K - P,P,D+K,K  83
    (10) COUNTER DB+K - DF+P - dash - P - DF+P - WS+K - DF+P - P,P,F+P,K  106
    (10) COUNTER F,F+P - P,P - DF+P - WS+K - DF+P - P,P,F+P,K  106
    (11) HI COUNTER Jump, P - P,P - DF+P - P,P - DF,DF+K - DF+P - P,P,P  123
    (11) HI COUNTER DF+P - P,P - DF+P - P - WS+K - DF+P - P,P,F+P,K  141
    ................
    : 13) JANN-LEE :
    ''''''''''''''''
    (6)  UF+K - P,D+P,P - UF+K,K  70
    (6)  UF+K - P,P,P - UF+K - P+K  66/86
    (7)  UF+K - B+K - UB+K - P,P,P,F+P  84
    (7)  B+P - UF+K - P,P,F+P - UF+K,K  76
    (7)  COUNTER B+P - UF+P - dash - UB+K - P,P,P,F+P  98
    (7)  COUNTER DF+P - P - DF+P - UB+K - P,P,P,F+P 98
    (8)  MID PUNCH REVERSAL - B+P - F+P - dash - P - UB+K - P,P,P,F+P  109
    (8)  B+P - F+P - dash - P - UB+K - P,P,P,F+P  89
    (9)  UF+K - P,P,P - UF+K - P,P,P,F+P  86/106
    (10) COUNTER D+K - P,P,P - DF+P - UB+K - P,P,P,F+P  98
    (10) MID PUNCH REVERSAL - P,F+P - P,P - B+K - UB+K - P,P,P,F+P  119
    (10) P,F+P - P,P - B+K - UB+K - P,P,P,F+P  99
    (10) Jump, P - P,P,P - P,P - DF+P - P,P,P  65
    (10) HI COUNTER DF+P - P,P - DF+P - P - UF+K - P,P,P,F+P  127
    (11) P,F+P - P,P - P,P,F+P - P,P,P,F+P  91
    (11) Jump, P - P,P,P - P,P,F+P - P,P,P,F+P  83
    (11) P,F+P - P,P,P - P - UF+K - P,P,P,D+K  86
    (13) HI COUNTER D+K - P,P,P - P,P,P - P - UF+K - P,P,P,F+P  127
    ................
    : 14) LEI-FANG :
    ''''''''''''''''
    (6)  F+K - P,P - P,P,P  62
    (7)  F+K - DF+K - F,F+K - DF+P,K,K,D+K  94
    (7)  D,D+K - U+P - F,F+K - DF+P,K,K,D+K  98
    (7)  QCF+P - F+P - F+P,K - P,DF+P,P+K  102
    (8)  D,D+K - U+P - dash - P - F+P,K - P,DF+P,P+K  101
    (8)  COUNTER U+P - F+P - DF+P - F+P,K - P,DF+P,P+K  109
    (8)  COUNTER DB+P,Free - F+P - DF+P - F+P,K - P,DF+P,P+K  109
    (8)  QCF+P - F+P - F,F+K - DF+P,K,K,D+K  98
    (8)  D,D+K - U+P - dash - P - F,F+K - DF+P,K,K,D+K  97
    (8)  COUNTER U+P - F+P - DF+P - F,F+K - DF+P,K,K,D+K  107
    (8)  COUNTER DB+P,Free - F+P - DF+P - F,F+K - DF+P,K,K,D+K  107
    (9)  F+K - P,P - dash - P - F+P,K - P,DF+P,P+K  102
    (9)  F+K - P,P - dash - P - F,F+K - DF+P,K,K,D+K  98
    (10) Jump, P - P,P - P,P - DF+P+K - P,P,K,K  92
    (11) Jump, P - P - U+P - P,P - F+P,K - P,K,D+K  102
    ................
    : 15) HAYABUSA :
    ''''''''''''''''
    (7)  COUNTER UB+P - DF+P - QCF+K - P,P,B+P,K  102
    (8)  Jump, P - P,P - P,P,K,K,K  60
    (8)  COUNTER DF+P - P - DF+P - QCF+K - P,P,B+P,K  102
    (9)  U+P - P,P,P - QCF+K - P,P,B+P,K  94
    (9)  COUNTER D+K - DF+P - UB+P - P - QCF+K - P,P,B+P,K  101
    (10) Jump, P - P,P,P - U+K - P,P,K,K,K  85
    (10) HI COUNTER DF+P - P,P - DF+P - P - QCF+K - P,P,B+P,K  134
    .......................
    : 16) TAG TEAM COMBOS :
    '''''''''''''''''''''''
    To do "tag combos", stun or launch your opponent and then IMMEDIATELY
    tag in your partner. These are the hardest combos in the game to do,
    and with good reason.
    
    LEON / ZACK
    (11) HI COUNTER Jump, P - P,P - Jump P - P,P>QCB+P - Zack - P,P,P,K
    (14) (Zack) Jump P - P,P - P,P - dash - P - DF,DF+K - P,P,F+P,P - Leon - P,P,K
    HELENA / KASUMI*
    (18)  HCF+P - F+P,P - HCF+P - D+P+K - B+K,K - Kasumi* - P,P,UB+K - Helena -
          D+P+K - P,P,K
    * Sub Jann-Lee and P,P,F+P, or for 19 hits Zack's P,P,F+P,P.
    
    JANN-LEE / ZACK
    (17) HI COUNTER D+K - P,P,P - P,P,P - P - UF+K - Zack - P,P,F+P,P - Jann
         - P,P,P,F+P
    ZACK / KASUMI
    (20) HI COUNTER Jump, P - P,P - P,P - dash - P,P - DF,DF+K - Kasumi - P,P,UB+K
         - Zack - P,P,F+P,P - Kasumi - P,P,F+P,K,D+K
    KASUMI / HAYABUSA
    (9)  U+K - Hayabusa - P,P - Kasumi - P - Hayabusa - HCF+K - Kasumi - DF,DF+P
         - D+P - (Hayabusa) - D,B+K - P+K
    EIN / KASUMI
    (8)  UB+K - Kasumi - P,P,UB+K - Ein - P,P,F+P,D+K
    (13) DB+K,P - P,P - DB+K,P - Kasumi - P,P,UB+K - Ein P,P,F+P,D+K
    (13) Jump, P - P,P - Jump, P - P - UB+K - Kasumi - P,P,UB+K - Ein - P,P,F+P,D+K
    (13) Jump, P - P - Jump, P - P - Jump, P - UB+K - Kasumi - P,P,UB+K - Ein
         - P,P,F+P,D+K
    KASUMI / EIN
    (9)  U+K - P,P - P - DF,DF+P - Ein - P,P,F+P,D+K
    (12) U+K - P,P - P - DF,DF+P - P,P,UB+K - Ein - P,P,F+P,D+K
    (12) Jump, P - P - Jump, P - P - Jump, P - Ein - P,P,F+P,K/D+K
    (13) Jump, P - P,P,P,P - DF,DF+P - P,P,UB+K - Ein - P,P,F+P,D+K
    HAYABUSA / JANN-LEE
    (20) U+P - Jann - P,P - Hayabusa - P,P - Jann - UF+K - Hayabusa - P,P,B+P -
         Jann - P,P,F+P - Hayabusa - FC,B+K - Jann - P,P,F+P - Hayabusa - FC,B+K -
         Jann - P,P,F+P - Hayabusa - UB+K
    HAYABUSA / EIN
    (Hayabusa) U+P - Ein - P,P - Hayabusa -  P,P - Ein - UB+K - Hayabusa then...
    (12) ...P,P,B+P - Ein - P,P,P  89/106
    (10) ...P,P,B+P,K  93/113
    (13) ...P,P,B+P - Ein - P,P,F+P,D+K  93
    (13) ...P,P,B+P - Ein - P,P,F+P,K  94/111
    ...............
    : 17) CREDITS :
    '''''''''''''''
    (Mike) johnerak@optushome.com.au
    scorpion-01@get2net.dk(Rune Jørgensen)
    Alvin Lee(acel_alphonse@hotmail.com)
    Andreas Purzer (100.315739@germanynet.de)
    EnTrance74
    Nikojoke (nikojoke@hotmail.com)
    Pchef (pchef@mac.com)
    Jim Irwin (irwin51@postbox.acs.ohio-state.edu)
    Joseph Jennings (mister_han@hotmail.com)
    Arcviper@webtv.net
    t-bogard@linkline.com
    Howard Chen (bitmaps@hotmail.com)
    DEAD OR ALIVE 2 (c) 1996-2000 TECMO
    DREAMCAST (c) SEGA