ICEOUT GAME PAGES
DEAD OR ALIVE 2 (U.S. Dreamcast) COMBO FAQ
Version 1.92 - 12/07/2001
By Charles Grey (iceout0002@aol.com)
............................................
: 01) Update History : 02) Legend          :
: 03) Combo System   : 04) Kasumi          :
: 05) Zack           : 06) Leon            :
: 07) Gen-Fu         : 08) Helena          :
: 09) Bass           : 10) Tina            :
: 11) Ayane          : 12) Ein             :
: 13) Jann-Lee       : 14) Lei-Fang        :
: 15) Hayabusa       : 16) Tag Team Combos :
: 17) Credits        :''''''''''''''''''''''
''''''''''''''''''''''
......................
: 01) UPDATE HISTORY :
''''''''''''''''''''''
1.92 (12/07/2001) Cut out 'filler'. Nothing really new.
1.90 (09/11/2001) New Jann-Lee/Kasumi combos from johnerak@optushome.com.au
1.82 (05/29/2001) Fixed some typos, added Ein/Hayabusa tag combos from
                  scorpion-01
1.80 (04/09/2000) Combos from Alvin Lee, and a Gen-Fu throw combo.
1.75 (03/30/2000) New tag combos from Arcviper.
                  3 more big Zack combos and new tag combos.
1.70 (03/27/2000) Jann-Lee / Ein combos from EnTrance74. 2 more Zack combos.
                  8 new Ein/Kasumi tag combos from Nikojoke.
1.65 (03/26/2000) 3 new Bass combos from Pchef. 1 new Jann-Lee combo from me.
1.60 (03/25/2000) New Bass and 120+ damage HI COUNTER combos, and some more
                  Ein and Lei-Fang combos from Jim Irwin.
1.50 (03/24/2000) Added more combos from Jim Irwin, a new Lei-Fang combo from
                  Joseph Jennings, and 2 more Zack combos.
1.35 (03/23/2000) A bunch of new combos for Kasumi, Helena, Jann-Lee, Lei-Fang,
                  Hayabusa, Tina, and Ayane from Jim Irwin. Also a new Helena/
                  Kasumi tag combo from Arcviper. These new combos are very
                  advanced. Just keep practicing.
1.25 (03/22/2000) New Tina and Jann-Lee juggle combos from Howard Chen
                  New Leon throw and juggle combos from t-bogard@linkline.com
                  Added damage totals to all combos. Fixed/improved some combos.
1.02 (03/22/2000) First version of the DOA2 COMBO FAQ.
..............
: 02) LEGEND :
''''''''''''''  Tag   (Free+P+K)
UB U UF  Punch  Kick
B  * F   Free   Throw (Free+P)
DB D DF

"-" : These dashes separate command sequences. If it only says P or P,P
      don't hit it any extra times or you'll get the wrong result.
For example :  P,P - P,P,P,K
Do two punches, pause for about a 1/2 second, then do the P,P,P,K.

">" : Quickly two-in-one (used for some Leon combos)
QCB : D,DB,B  HCB : F,DF,D,DB,B
QCF : D,DF,F  HCF : B,DB,D,DF,F
WS  : While leaving crouch or D,* (used for Ein)
The number of damage points is listed to the right of the combo.
....................
: 03) COMBO SYSTEM :
''''''''''''''''''''
* Most combos start with a move that stuns, like everyones jump, P or
  a standing move like Zack's U+K.
* When a certain damage level is reached, your opponent falls down and
  only juggle moves will continue the combo.
  The damage level for normal combos is 40, or 60 for a HI COUNTER.
* Most launch moves, like Kasumi's U+K, only launch a stunned opponent
  or on a counter hit.
* Some will launch outside of a combo or counter, but will knock your
  opponent too far away if used in a combo, like Bass' U+K.
* A regular COUNTER will end a long combo earlier, while a HI COUNTER
  (anti-throw/air) will allow extra hits in combos and more damage.
..............
: 04) KASUMI :
''''''''''''''
(5)  MID KICK REVERSAL - U+K - P,P,P,P  80
(6)  (P,P),P,P - F,F+P - DF,DF+K - F,F+P - UB+K  90
(7)  DF+P,P - F,F+P - DF+P - DF,DF+K - F,F+P - UB+K  104
(9)  COUNTER DF+P,P - P - DF,DF+K - dash - P,P,F+P,K,D+K  113
(10) COUNTER D+K - DF+P - P+K - P - DF,DF+K - dash - P,P,F+P,K,D+K  113
(10) U+K - P,P - P - DF,DF+P - P,P,F+P,K,D+K  100
(10) Jump, P - P,P,P,P - U+K - P,P,P,P  73
(10) U+K - P,P - P - DF,DF+K - dash - P,P,F+P,K,D+K  102
(10) DF+K+Free - P,P,P - DF,DF+K - dash - P,P,F+P,K,D+K  102
(10) HI COUNTER F,F+P - P,P - F,F+P - P - U+K - P,P,F+P,F+K  129
(10) DF+P,P - F,F+P - DF+P - DF,DF+K - dash - P,P,F+P,K,D+K  122
(12) (corner) last 2 hits of P,P,P,P - P,P,P,P - D+P - U+K - P,P,P,P  87
............
: 05) ZACK :
''''''''''''
(6)  U+K - DF,DF+K - P,P,P,K  80
(7)  (corner) U+K - P,P,K,K,K,K  77
(8)  Jump, P - P,P,P - DF,DF+K - P,P,P,K  89
(8)  U+K - P,P - DF,DF+K - P,P,P,K  90
(8)  (corner) HI COUNTER DF,DF+K - DF,DF+K - P,P,hold D+K,K,K,K  110
(9)  COUNTER DF+P - P,P - P - F,F+K - P,P,P,K  101
(10) Jump, P - P,P - P,P - DF,DF+K - P,P,P,K  85
(11) HI COUNTER Jump, P - P,P - Jump, P - P,P - DF,DF+K - P,P,P,K  125
(13) Jump P - P,P - P,P - dash - P - DF,DF+K - P,P,hold D+K,K,K,K  86
(17) (corner) HI COUNTER D+P - P,P - P,P - D+P - P,P - P,P - DF,DF+K
     - P,P,hold D,K,K,K,K  121
............
: 06) LEON :
''''''''''''
(TH) U+P - DB+Free+P > D+Free+P  93
(TH) U+P - D+Free+P > D+Free+P > D,D+Free+P  102
(4)  F,F+P - U+P - P - F+P+K  72
(6)  F,F+P - U+P - P - P,P,K / F+P,P,P  79/80
(6)  F+K - DF+P - DF+P - P,P,K  74
(6)  B+P - F+K - DF+P - P,P,K  75
(7)  F,F+P - DF+P - QCB+P - DF+P - P,P,K  95
(7)  QCB+P - P - QCB+P - DF+P - P,P,K  93
(7)  F+K - P,P - QCB+P - DF+K - P,P,K  92
(10) Jump, P - P - Jump, P - P,P>QCB+P - DF+P - P,P,K  95
(11) HI COUNTER Jump, P - P,P - Jump, P - P,P>QCB+P - DF+P - P,P,K  137
..............
: 07) GEN-FU :
''''''''''''''
(TH) QCF+Free+P - dash - D+P+K - D+K  62
(6)  COUNTER B+P+K - dash - D+P+K - F+P,P,P+K  106
(7)  Jump, P - P,P - Jump, P - P,P,P  56
(7)  B+P+K - DF+P - D+P+K - F+P,P,P+K  100
(7)  K+Free - P+K - D+P+K - F+P,P,P+K  100
(7)  COUNTER P+K - F+P - dash - D+P+K - F+P,P,P+K  109
(7)  COUNTER Hold F,K - F+P - dash - D+P+K - F+P,P,P+K  109
(8)  Jump, P - P - Jump, P - P - Jump, P - DF+P - P,P,P  72
(8)  F+K - P - DF,DF+P - D+P+K - F+P,P,P+K  100
(8)  Hold F,K - P - DF+P - D+P+K - F+P,P,P+K  100
(8)  COUNTER DF+P - P - DF+P - D+P+K - F+P,P,P+K  109
(8)  COUNTER DB+P - DF+P - dash - P - D+P+K - F+P,P,P+K  109
(9)  U+P - DF+K,P - dash - P - D+P+K - F+P,P,P+K  100
(9)  Hold DF,P - P,P - dash - P - D+P+K - F+P,P,P+K  100
(9)  COUNTER D+K - DF+P - P - DF+P - D+P+K - F+P,P,P+K  109
..............
: 08) HELENA :
''''''''''''''
(4)  (Low Stance) - P+K - P,P,P  60
(7)  F+K,P - F+K,P - P,P,K  90
(7)  Jump, P - P,P - U+K - P,P,P  58
(8)  COUNTER UF+P,Free* - P - dash - UF+P,Free* - F+K,P - P,P,K  100
(8)  U+P - UF+P,Free* - dash - P - F+K,P - P,P,K  92
(8)  COUNTER B+P,P,Free* - UF+P,Free* - F+K,P - P,P,K  100
(9)  UF+P,Free* - P - dash - UF+P,Free* - P - F+K,P - P,P,K  92
(9)  COUNTER DF+P - P - UF+P,Free* - dash - P - F+K,P - P,P,K  100
(9)  Jump, P - P - Jump, P - P - Jump - P - U+K - P,P,P  70
(9)  COUNTER DB+P,P,P,P - UB+K - P,P,B+P,P  86
(12) HCF+P - F+P,P - HCF+P - P+K - P,P,P  115
(12) COUNTER QCF+P - F+P,P,P - DF+P - F+K,P - P,P,K  127
* move cancel
............
: 09) BASS :
''''''''''''
(3)  U+K - DF+P+K - P  63
(4)  U+K - P,P,P  62
(5)  Jump, P - P,P - P,P,P  55
(6)  Counter DB+K - DF+K - DF,DF+P - P,P,K  86
(6)  P+K - DF+P - DF,DF+P - B+P,P,P+K  91
(6)  DF+P+K - DB+K - DF,DF+P - B+P,P,P+K  90
(9)  Jump, P - P,P - P,P - DF,DF+P - P,P,K  84
(10) HI COUNTER Jump, P - P,P - P,P - DB+K - DF,DF+K - P,P,K  123
............
: 10) TINA :
''''''''''''
(6)  UF+P - DB+P - F+K - F+P,P,P  80
(6)  DF,DF+K - P - Free+K - F+P,P,K  83
(7)  Jump, P - P,P,P - P,P,K  60
(7)  UF+K - P - DB+P - F+K - F+P,P,K  89
(7+) B+K - P,Free - F+P - F+K - F+P,P,K - D+P  86+12
(7+) COUNTER DF+P - P - DF+P - Free+K - F+P,P,K - D+P  97+12
(8)  Jump, P - P,P,P - UF+K - P,P,K  75
(8)  Jump, P - P,P,P,K - P,P,K  75
(9)  HI COUNTER DF+P - P,P - P,P - Free+K - F+P,P,K  125
.............
: 11) AYANE :
'''''''''''''
(5)  DB+Free+K - P,P,P - P,P,P  65
(7)  F,F+K - P,P,P - P,P,P  71
(7)  Jump, P - P,P - P,P,K,K  61
(7)  MID KICK REVERSAL - U+P - P,P,F+P - P,P,F+P - Free+K  109
(9)  D+Free+K / back tunred D+P - P,P,F+P,P - dash - P,P,F+P,P  95/98
(9)  U+K / D+K+Free - DF+P - D+K - F+P,P - dash - P,P,F+P,P  100
(10) COUNTER D+K - F+K - P,P - D+K - F+P,P - dash - P,P,F+P,P  107
(12) (corner) HI COUNTER Jump, P - P,P - P,P - P,P - U+K - P,P,F+P,P  124
...........
: 12) EIN :
'''''''''''
(5)  F+P - UF+K - P,P,P  57
(6)  COUNTER F+P - DF+K - DF,DF+K - F+K,K,F+K  101
(7)  F+P - DB+K - DF+P - DF,DF+K - F+K,K,F+K  92
(7)  UF+K - P - F+P - DF, DF+K - F+K,K,F+K  92
(7)  COUNTER (U+P or DF+P) - P - DF+K - DF,DF+K - F+K,K,F+K  101
(7)  COUNTER DF+K - dash - P - DF+K - DF,DF+K - F+K,K,F+K  101
(8)  COUNTER F,F+P - P,P - DF+K - DF,DF+K - F+K,K,F+K  101
(8)  COUNTER DB+K - DF+K - dash - P - DF+K - DF,DF+K - F+K,K,F+K  101
(8)  COUNTER F+P - DF+P - WS+K - DF+P - P,P,F+P,K  106
(9)  Jump, P - P,P - P,P - B+K - P,P,P  75
(9)  Jump, P - P - Jump, P - P - Jump, P - DF+P - P,P,P  71
(9)  COUNTER (U+P or DF+P) - P - DF+P - WS+K - DF+P - P,P,F+P,K  106
(9)  COUNTER DF+K - dash - P - DF+P - WS+K - DF+P - P,P,F+P,K  106
(9)  F+P - DB+K - DF+P - WS+K - DF+P - P,P,F+P,K  97
(9)  UF+K - P - F+P - WS+K - DF+P - P,P,F+P,K  97
(9)  UF+K - P,P - P , UB+K - P,P,D+K,K  83
(10) COUNTER DB+K - DF+P - dash - P - DF+P - WS+K - DF+P - P,P,F+P,K  106
(10) COUNTER F,F+P - P,P - DF+P - WS+K - DF+P - P,P,F+P,K  106
(11) HI COUNTER Jump, P - P,P - DF+P - P,P - DF,DF+K - DF+P - P,P,P  123
(11) HI COUNTER DF+P - P,P - DF+P - P - WS+K - DF+P - P,P,F+P,K  141
................
: 13) JANN-LEE :
''''''''''''''''
(6)  UF+K - P,D+P,P - UF+K,K  70
(6)  UF+K - P,P,P - UF+K - P+K  66/86
(7)  UF+K - B+K - UB+K - P,P,P,F+P  84
(7)  B+P - UF+K - P,P,F+P - UF+K,K  76
(7)  COUNTER B+P - UF+P - dash - UB+K - P,P,P,F+P  98
(7)  COUNTER DF+P - P - DF+P - UB+K - P,P,P,F+P 98
(8)  MID PUNCH REVERSAL - B+P - F+P - dash - P - UB+K - P,P,P,F+P  109
(8)  B+P - F+P - dash - P - UB+K - P,P,P,F+P  89
(9)  UF+K - P,P,P - UF+K - P,P,P,F+P  86/106
(10) COUNTER D+K - P,P,P - DF+P - UB+K - P,P,P,F+P  98
(10) MID PUNCH REVERSAL - P,F+P - P,P - B+K - UB+K - P,P,P,F+P  119
(10) P,F+P - P,P - B+K - UB+K - P,P,P,F+P  99
(10) Jump, P - P,P,P - P,P - DF+P - P,P,P  65
(10) HI COUNTER DF+P - P,P - DF+P - P - UF+K - P,P,P,F+P  127
(11) P,F+P - P,P - P,P,F+P - P,P,P,F+P  91
(11) Jump, P - P,P,P - P,P,F+P - P,P,P,F+P  83
(11) P,F+P - P,P,P - P - UF+K - P,P,P,D+K  86
(13) HI COUNTER D+K - P,P,P - P,P,P - P - UF+K - P,P,P,F+P  127
................
: 14) LEI-FANG :
''''''''''''''''
(6)  F+K - P,P - P,P,P  62
(7)  F+K - DF+K - F,F+K - DF+P,K,K,D+K  94
(7)  D,D+K - U+P - F,F+K - DF+P,K,K,D+K  98
(7)  QCF+P - F+P - F+P,K - P,DF+P,P+K  102
(8)  D,D+K - U+P - dash - P - F+P,K - P,DF+P,P+K  101
(8)  COUNTER U+P - F+P - DF+P - F+P,K - P,DF+P,P+K  109
(8)  COUNTER DB+P,Free - F+P - DF+P - F+P,K - P,DF+P,P+K  109
(8)  QCF+P - F+P - F,F+K - DF+P,K,K,D+K  98
(8)  D,D+K - U+P - dash - P - F,F+K - DF+P,K,K,D+K  97
(8)  COUNTER U+P - F+P - DF+P - F,F+K - DF+P,K,K,D+K  107
(8)  COUNTER DB+P,Free - F+P - DF+P - F,F+K - DF+P,K,K,D+K  107
(9)  F+K - P,P - dash - P - F+P,K - P,DF+P,P+K  102
(9)  F+K - P,P - dash - P - F,F+K - DF+P,K,K,D+K  98
(10) Jump, P - P,P - P,P - DF+P+K - P,P,K,K  92
(11) Jump, P - P - U+P - P,P - F+P,K - P,K,D+K  102
................
: 15) HAYABUSA :
''''''''''''''''
(7)  COUNTER UB+P - DF+P - QCF+K - P,P,B+P,K  102
(8)  Jump, P - P,P - P,P,K,K,K  60
(8)  COUNTER DF+P - P - DF+P - QCF+K - P,P,B+P,K  102
(9)  U+P - P,P,P - QCF+K - P,P,B+P,K  94
(9)  COUNTER D+K - DF+P - UB+P - P - QCF+K - P,P,B+P,K  101
(10) Jump, P - P,P,P - U+K - P,P,K,K,K  85
(10) HI COUNTER DF+P - P,P - DF+P - P - QCF+K - P,P,B+P,K  134
.......................
: 16) TAG TEAM COMBOS :
'''''''''''''''''''''''
To do "tag combos", stun or launch your opponent and then IMMEDIATELY
tag in your partner. These are the hardest combos in the game to do,
and with good reason.

LEON / ZACK
(11) HI COUNTER Jump, P - P,P - Jump P - P,P>QCB+P - Zack - P,P,P,K
(14) (Zack) Jump P - P,P - P,P - dash - P - DF,DF+K - P,P,F+P,P - Leon - P,P,K
HELENA / KASUMI*
(18)  HCF+P - F+P,P - HCF+P - D+P+K - B+K,K - Kasumi* - P,P,UB+K - Helena -
      D+P+K - P,P,K
* Sub Jann-Lee and P,P,F+P, or for 19 hits Zack's P,P,F+P,P.

JANN-LEE / ZACK
(17) HI COUNTER D+K - P,P,P - P,P,P - P - UF+K - Zack - P,P,F+P,P - Jann
     - P,P,P,F+P
ZACK / KASUMI
(20) HI COUNTER Jump, P - P,P - P,P - dash - P,P - DF,DF+K - Kasumi - P,P,UB+K
     - Zack - P,P,F+P,P - Kasumi - P,P,F+P,K,D+K
KASUMI / HAYABUSA
(9)  U+K - Hayabusa - P,P - Kasumi - P - Hayabusa - HCF+K - Kasumi - DF,DF+P
     - D+P - (Hayabusa) - D,B+K - P+K
EIN / KASUMI
(8)  UB+K - Kasumi - P,P,UB+K - Ein - P,P,F+P,D+K
(13) DB+K,P - P,P - DB+K,P - Kasumi - P,P,UB+K - Ein P,P,F+P,D+K
(13) Jump, P - P,P - Jump, P - P - UB+K - Kasumi - P,P,UB+K - Ein - P,P,F+P,D+K
(13) Jump, P - P - Jump, P - P - Jump, P - UB+K - Kasumi - P,P,UB+K - Ein
     - P,P,F+P,D+K
KASUMI / EIN
(9)  U+K - P,P - P - DF,DF+P - Ein - P,P,F+P,D+K
(12) U+K - P,P - P - DF,DF+P - P,P,UB+K - Ein - P,P,F+P,D+K
(12) Jump, P - P - Jump, P - P - Jump, P - Ein - P,P,F+P,K/D+K
(13) Jump, P - P,P,P,P - DF,DF+P - P,P,UB+K - Ein - P,P,F+P,D+K
HAYABUSA / JANN-LEE
(20) U+P - Jann - P,P - Hayabusa - P,P - Jann - UF+K - Hayabusa - P,P,B+P -
     Jann - P,P,F+P - Hayabusa - FC,B+K - Jann - P,P,F+P - Hayabusa - FC,B+K -
     Jann - P,P,F+P - Hayabusa - UB+K
HAYABUSA / EIN
(Hayabusa) U+P - Ein - P,P - Hayabusa -  P,P - Ein - UB+K - Hayabusa then...
(12) ...P,P,B+P - Ein - P,P,P  89/106
(10) ...P,P,B+P,K  93/113
(13) ...P,P,B+P - Ein - P,P,F+P,D+K  93
(13) ...P,P,B+P - Ein - P,P,F+P,K  94/111
...............
: 17) CREDITS :
'''''''''''''''
(Mike) johnerak@optushome.com.au
scorpion-01@get2net.dk(Rune Jørgensen)
Alvin Lee(acel_alphonse@hotmail.com)
Andreas Purzer (100.315739@germanynet.de)
EnTrance74
Nikojoke (nikojoke@hotmail.com)
Pchef (pchef@mac.com)
Jim Irwin (irwin51@postbox.acs.ohio-state.edu)
Joseph Jennings (mister_han@hotmail.com)
Arcviper@webtv.net
t-bogard@linkline.com
Howard Chen (bitmaps@hotmail.com)
DEAD OR ALIVE 2 (c) 1996-2000 TECMO
DREAMCAST (c) SEGA