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                        -=Dead or ALive 2 : Hayabusa Combo Faq : Ver. 1.2=-
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            :::                           Nikojokes                          :::
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            :::                     C O M B O -- F A Q                       :::
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               :::::::::::::::...:::::Nikojoke@hotmail.com::::::::::::::::::: 
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=============================================N-E-W-S=============================================
= 02.4.2000: First work on this FAQ just a few combos (but good working ;) )
= 11.4.2000: Add the Hayabusa strategy section 6.1 and 6.2
=                       
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 ----------
-=Contents=-
 ----------
1.Hayabusa
2.Conventions
3.Damage
4.Combostarters
5.Combos
6.Hayabusa Strategie (Coming soon)
  1.Against Computer
  2.Against Human Player
  3.Tag Team
  4.Survival

--1--

Ein=-
.----------------------------------.
:Name          : Hayabusa          :
:Fighting Style: Hayabusa Ninjitsu :
:Age           : 23                :
:Height        : 5`10"             :
:Weight        : 154 lbs.          :
:Nationality   : Japanese          :
:----------------------------------:

He is modern Super Ninja and the best frtiend of Kasumi´s brother.
Being a Super Ninja has the responsibility to confront  "Bankotsubo"
the Evil Tengu, who came from the dark world into human existence.
To face the Evil Tengu would be siucidal act for any human being
but Hayabusa owes it to himself and to mankind to confront his fate.

--2--

N=Normaly Damage
W=Damage against a Wall

..................................................................
: u=up    uf=up-front   : p=punch   : +=must be pushed at the    :
: b=back  ub=ub-back    : k=kick    :   same time                :
: f=front fd=front-down : f=free    : >=good timing into the next:
: d=down  bd=back-down  : ws=get up :   move                     :
:................................................................:      
****************************************************************
*1= p,p,k,k,k can be done instead the last part of the combo if* 
*   oponent is at the wall.                                    *
*--------------------------------------------------------------*
*2= Works only against a wall.                                 *
*--------------------------------------------------------------*
*3= Can only be done if oponnents turned back                  *
*--------------------------------------------------------------*
*4= Can only be done after a punch counter when oponnent is in *
*   air                                                        *
****************************************************************  

--3--

Damage in % for all types of hits

            ..........................................
            : First Hit : Stagger Hits : Juggle Hits :
............:...........:..............:.............:
:Normal     :    100%   :      50%     :     50%     :
:-----------:-----------:--------------:-------------:
:Counter    :    125%   :      50%     :     62%     :
:-----------:-----------:--------------:-------------:
:Hi-Counter :    150%   :      60%     :     75%     :
:...........:...........:..............:.............:


--4--

With this Combostarters you can start most of the Combos and 
continue them like you want. 


:---------------:
: Combostarters :__________
:--------:-------:----------:
: u,p    :  f+k  : d,df,f+p : 
: uf,p   :  ws+k : d,df,f+k :
:--------:-------:----------:
 ---------------------------

--5--
 ______________________________________________________________________
:________________________________________________.______.__N______W__:_:
:Combo                                           : Hits :   Damage   :!:
:------------------------------------------------:------:------------:-:
:uf,p > p,p > p,p,k,k,k                          :  08  :  60  :  80 : :
:------------------------------------------------:------:------:-----:-:
:u+p > p,p,p > d,df,f+k > p,p,b+p,f+p            :  09  :  90  : 110 :1:
:------------------------------------------------:------:------:-----:-:
:uf,p > p,p,p > u+k > p,p,b+p,f+p                :  09  :  83  : 103 :1:
:------------------------------------------------:------:------:-----:-:
:uf,p > p,p > df+p > p > f+p,k > p,p,b+p,f+p     :  11  :  94  : 114 :1:
:------------------------------------------------:------:------:-----:-:
:uf,p > p > uf,p > p > uf,p > f+p,k > p,p,b+p,f+p:  11  :  93  : 113 :1:
:------------------------------------------------:------:------:-----:-:
:uf,p > p,p > p > f+p,k > p,p,b+p,f+p            :  10  :  84  : 104 :1:
:------------------------------------------------:------:------:-----:-:
:d,df,f+k > u+p > p,p,b+p,f+p                    :  06  :  84  : 104 :3:
:------------------------------------------------:------:------:-----:-:
:d,df,f+p > p,p,b+p,f+p                          :  05  :  61  :  81 :3:
:------------------------------------------------:------:------:-----:-:
:ws,k > u+p > p,p,b+p,f+p                        :  06  :  78  :  98 :3:
:------------------------------------------------:------:------:-----:-:
:uf,p > p,p > p,p > p > d,df,f+k > p,p,b+p,f+p   :  11  :  90  : 110 :1:
:------------------------------------------------:------:------:-----:-:
:uf,p > p,p > p,p > p > f+p,k > p,p,b+p,f+p      :  12  :   -  : 114 :2:
:------------------------------------------------:------:------:-----:-:
:s+k,k,k                                         :  03  :  62  :  82 :4:
:------------------------------------------------:------:------:-----:-:
:p,p,b+p,f+p                                     :  04  :  70  :  90 :4:
:------------------------------------------------:------:------:-----:-:
:u+p > p,p,b+p,f+p                               :  05  :  79  :  99 :4:
:------------------------------------------------:------:------:-----:-:
 ----------------------------------------------------------------------

Hayabusa Strategy
---------------

6.1 Against Computer

Ok,ok the only thing you have to know to win with Hayabusa is... the 
Combo throw if you counter a punch, make the combo throw if you in front 
of your oponnent grab him and make the combothrow again. Ok another important
thing is that you have to use the d,df,f+p and d,df,f+k moves everytime you can
to start a good combo. Or try one of my big combos against the comp is working 
on ever level. And the third thing is thet you have to use his throw, the throw
which you can go behind your oponnent and then you´re able to make a very big 
combo with the u+p and to continue then with the other combos. Ok thets all
.. ok not all one thing more use his s+k,k,k kick it´s very usefull..
I know what I say ;)

6.2 Against Human Players

Hayabusa against human players is very cool if you can do the combo throw 
perfect at every situation. Think of it most of the oponnents start with a 
punch combo so counter his punch and do the combo throw. And most of the 
players just try to counter if you near them so grab him and do the throw again 
or grab him and go behind him and do a combo. Try to use the s+k,k,k kick 
and try to walk to the wall with him and then you can hit him everytime he gets 
up against the wall but that´s boring. Go often behind him give him combos
use every strategy you have so you´re oponnent won´t know what you´ll do next.


This document is copyrighted (c) 2000
Niko Komninos, all rights reserved.
---------------------------------------------
All aspects of Dead or Alive 2 used 
in this document are Copyright (c) 1999, 2000 
Tecmo Inc.  All rights reserved.

_________________________________
Niko Komninos (Nikojoke)
nikojoke@hotmail.com Icq:61923723

Never do a loose, all I do is win
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