==========[FAQ INFO]========== =Title: Dead or Alive 2 - Tina throw list =Console: Dreamcast =Author: j.esplago (firstname.lastname@example.org) =Version: 1.5 =Updated: 10/22/02 ============================= This document Copyright 2000, 2001, 2002, 2003 by J. Esplago = [The Legal Deal] = If you want to use this FAQ for personal use, go ahead, if you are going to publish it on public forum like the net or some magazine, go ahead, if you are going to edit it or incorporate it into another FAQ, go ahead, but email me first. Trust me, my email account is active and I will respond if you email. After seeing the total lack of faq's for Tina's throws, i decided to create this little baby. It only took me about 30 minutes to find these throws so it shouldn't be too hard for anyone to execute them. If anyone knows of any throws that are not in this faq, please email me. This FAQ only contains Tina's throws. If you would like to become a well rounded Tina player, don't forget to look at the other FAQ's at gamefaqs.com. = [Updated Stuffs] = Ahh, man. I would like to thank all the people for their move suggestions and praise but Why hasn't anyone emailed me about how crappy this FAQ is? It has been two friggin' years and I _just_ noticed all it's many discrepencies. How could anyone understand the throw situations? Man, I had a hard time and I wrote it! Anyways, the moves are catagorized by situations (the way they should be) and many of the names are more accurate. Also, I've included a 'counter-move' section, too. Have fun! == [Legend] == U = Up F = forward, toward opponent B = back, away from opponent D = down/duck DB = down away DF = down towards UB = up away hcf = half circle forward hcb = half circle back qcf = quarter circle forward qcb = quarter circle back (Th) = throw button (default B button). This is the only button you will need for this FAQ == [The Good Stuff] == FRONT STANDING (your opponent is standing and in front of you, duhh) (Th) = Oklahoma Slam F, (Th) = body slam + D, (Th) = hopping piledriver F,F, (Th) = 'go away' (opponent will have its back to you) + (Th) = double underhook backdrop - the timing is very tricky, you have to wait until your opponent has passed you and their back is to you. F,B, (Th) = hopping piledriver + D,D, (Th) = rainbow backdrop + D,U, (Th) = Star-spangled Pin - this is a great combo, my personal favorite B, (Th) = Hurricanrana B,F (Th) = take down/spear + hcf, (Th) = Giant Swing qcb, (Th) = snap mare (toss over the shoulder) + F,B, (Th) = stiff boot to the neck + D,U, (Th) = double underhook backdrop BACK STANDING (your opponent is standing and has it's back to you) * it is best to do a 'go away' to them into this situation (Th) = German Suplex + D,D, (Th) = roll into another German Suplex F, (Th) = release German Suplex F,B, (Th) = full nelson neck breaker - perform right after neck snap + F,B, (Th) = full nelson back drop B,F (Th) = take down + hcf, (Th) = Giant Swing FRONT CROUCHING (your opponent is crouching in front of you) D, (Th) = sitting powerbomb + D,D, (Th) = inverted figure-four leg-lock DB, (Th) = knee, double underhook release - as knee strikes + D, (Th) = double underhook head-drop DF,DF, (Th) = Armstrong Bomb - very cool move, hard to describe BACK CROUCH (your opponent is crouching with it's back to you) D or DB, (Th) = knee, spinning hangman == [Counter Attacks] == By default, counter attacks are performed by pressing the (A) button. Your character's hands will move into a guard position when done properly. Generally, you are given one 'free' counter attack at the beginning of the match or whenever you have been knocked down. This means, you only have to press (A) to perform a counter. Otherwise, if you already used your free counter, you will have to use a 'command' counter. Free counters and command counters are the same except for an extra button press. Either way, the results are the same. Confused? Don't worry, you'll understand. HIGH PUNCH COUNTER FREE UB, (A) COMMAND F,UB (A) = arm-lock to double-leg takedown MIDDLE PUNCH COUNTER FREE B, (A) COMMAND F,B (A) = arm drag LOW PUNCH COUNTER FREE DB, (A) COMMAND F,DB (A) = rolling arm-lock HIGH KICK COUNTER FREE UB, (A) COMMAND F,UB (A) = leg sweep, ankle-lock MIDDLE KICK COUNTER FREE B, (A) COMMAND F,B (A) = leg take-down + D,D, (A) = figure-four leg-lock LOW KICK COUNTER FREE DB, (A) COMMAND F,DB (A) = front flip foot-lock ========== [credits] ========== * email@example.com thanks for emailing me about the 'go away' combo and mid-kick counter-combo * Pookila@math.com thanks for emailing me about the mid-kick counter-combo, too * firstname.lastname@example.org I was inspired to create this FAQ after seeing this guy's FAQ.
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