EEEEEEEEEEE NNNNNNNNN EEEEEEEEEE VV VV OOOO LL UU UU TTTTTTT II OOOO NNNNNNNNNN __________ VV VV OO OO LL UU UU ------- -- OO OO NNN NNNN EEEEEEEEEE VV VV OO OO LL UU UU TTT II OO OO NNN NNNN EEEEEEEEEE VVVV OO OO LL UU UU TTT II OO OO NNN NNNN EEEEEE VV OOOO LLLLL UUUU TTTTTTT II OOOO NNN NNNN EEEEEEEEEE NNN NNNN EEEEEEEEEEE -THE WORLD OF SACRED DEVICE- NNN NNN LINNEAR IN-DEPTH FAQ v.1.0 by: Jonothon Ortiz date: 07/06/01 email: firstname.lastname@example.org v.1.2 *************** The purpose of this in-depth FAQ is to discuss Linnear's skills and some tips on attacking with Linnear. I've added the tips because Linnear can be weak defense-wise and attack-wise and is usually placed in the back, making her attacks weaker (even if she has a strong weapon!). *************** Index: 1- Linnear's Skills - Strength Recovery Type - Spell Type - Status Recovery Type - Present Type - Music Type 2- Attacking with Linnear 3- Copyright and Credits *************** INTRODUCTION TO LINNEAR -Linnear is that one character that you will say sucks off the bat. More than likely you'll stick her in the back from the get-go and let her heal and restore FP. However, if played correctly, Linnear is capable of speeding up your battles. Read on! LINNEAR'S SKILLS +NOTE: Actual healing/damage/effect time depend on her level. The higher she goes, the more each spell can do. I've tried to list rough estimates of what I've seen her techniques to from the lowest level to the highest I've gotten her (level 87) =======////////////// Strength Recovery Type A Little First Aid: Restores about 200-300 HP in combat to one line of friends First Aid: Restores about 600-1000 HP in combat to one line of friends Serious First Aid: Restores about 800 - 4000 HP in combat to all friends Welcome Home! : Revives a fallen friend in battle with 25% of their total HP in combat. Major First Aid: Restore 100% HP to one friend in combat Welcome Home Dear!: Revives and restores 100% HP to the fallen friend in combat. Intensive Care: Restores 100% HP to all friends in combat. =======////////////// Spell Type Protection Spell: Increases Defense; can vary from 15% to 50% (or more!) depending on Linnear's level to one line of friends. Strength Spell: Same as above but for Attack strength. Quickness Spell: Same as above but for Agility. Dexterity Spell: Increases the effect of whatever item Linnear uses. Usually will double any item's effect. Linnear Only (duh!) Cure Spell: Restores status to one line of friends. Anger Spell: Sends a friend into beserk mode. Super Spell: HIGHLY increases attack, defense, and agility to one line of friends. Love Spell: Restores status to all friends. =======////////////// Status Recovery Type Wake-up Touch: Cures sleep or blindness for one friend. Poison Release Touch: Cures poison or paralysis. one friend Everyone Refreshed: Cures blindess, poison, or paralysis. all friends. Hello Touch: Cures sleep, confusion, brainwashing, or beserk state to one friend. Block Release Touch: Cures curses or blocking to one friend. Everyone Wide Awake: Cures confusion, brainwashing, berserk, cursed, or blocked to all friends. Restorative Touch: Cures all status abnormalities. one friend. This one is only useful when your friend has about 3 or 4 different status changes that would add up to more FP if you had to use each spell seperately OR if you are extremely needing the person to be at full status. =======////////////// Present Type Give Heath: Gives away half of whatever HP you have left to another character. On the actualy 'usage and helpfulness' meter, I'd give this one a ZERO!!! Linnear's weak in the HP department and is the only one who can heal others for 98% of the game - letting her cut her HP in half is downright DUMB (strategically speaking, of course ;) ) especially during a boss battle. Pain Box: AH! The first one of Linnear's actual attacks! The pain box has some decent animation with it and actually works very nicely against most single enemies (some are a bit strong against it so watch out!) Use this one when the frying pan won't cut it. Give Power: Gives away half of whatever FP you have left to another character. It can actually be useful if you have some method to restore Linnear's FP during a boss fight. It's mostly useless in normal combat unless it's to power Mag's "Give me FP!" technique with the Steal Part (see Mag's in-depth FAQ) Exploding Box: Same as pain box but blows up a rank of enemies - nice animation also =o) Give Me Power: Snags half of some other character's FP. Useful in the right areas and situations, especially if you have a character who's pure muscle and does not need to rely on their specials. Surprise Box: Suprises and enemy and freezes'em in place (paralysis). Another '0' on the usefulness scale. (It's also a 0 on the Shermometer!) Mega Boom Box: Woohooo! a nice, big boom of a box for Linnear to use! Perfect against pesky groups of enemies (it hits'em all) and for helping to knock down a boss. However, the FP it needs to work (80!) will more often drive you to tuck it away in place of her healing techniques. =======////////////// Music Type Enticing Tone: Moves an enemy one line forward. Blocking Tone: Used to block all enemie's skill. Fearful Tone: Makes your enemy run away...but in a game like Evolution, that's NOT what you want! Phony Tone: Reduces enemy hits - all enemies ;) Flat Tone: Reduces all stats (parameter) for all enemies. excellent for those pesky bosses ;) Dull Tone: Increases the enemy's wait time. Perfect for those bosses that just seem to hit you three times before you even get a chance to breathe. Combative Tone: Wait time? What wait time? This little song will move EVERYONE in your party over whatever enemy (or boss!) is in front of them. *************** ATTACKING WITH LINNEAR -Attacking with Linnear takes a LOT of thought. Her attacks are best geared for either dropping an enemy's hit points so a stronger one can kill them or for finishing off what little HP an enemy has. These are great uses but Linnear's best strategy is to use her to whittle down the HP of enemies inbetween her and the friend. For example, let's use this wait time sequence: (X= Enemy, M= Mag, L = Linner, C= Chain) M X X L C X Also, for the purpose of this FAQ to illustrate this, let's assume that one hit from Mag can kill any enemy. Let's have him hit the enemy behind him. Now the wait time looks like this: X L C X M Assuming that the first enemy hits Chain, the line looks like this: L C X M X <---this enemy hit Chain Now, assume that Chain is not strong enough to kill either of the two remaining enemies. So what you CAN do to speed Mag up to kill the last enemy is to have Linnear first hit the first enemy. L C X <---Linnear hits this one M X Your line now looks like this: C X M X L Now chain should be able to kill the creature that's behind her, making the line look like this: M X <---Only enemy that hasn't been attacked L C Mag is now able to kill the enemy behind him without having anyone damaged by it again. In this example sequence, only Chain took a hit. If your characters are fast enough using this type of strategy, you can finish off enemies without taking more than 2 hits! Think about how this strategy works and soon you'll have strategies for a large majority of combinations. Keep at it and you'll be EXTREMELY hard to kill! (I've gone through 36 battles that I took minimal damage without having to heal!) =======////////////// Copyright Information & Credits ---Credits +My Lord and Savior Jesus Christ for saving me from the pit of hell. John 3:16 is more than just a football phrase folks; read more about Jesus and how He can save you and change your live at: http://chick.com +My loving gift from God, my Fiancee Carla for putting up with all the time I gave this game while she was visiting. Thanks Honey! +RoadDoggJJ5585 for playing certain sections ofthe game while I was doing schoolwork and for using the V-Blade and X-Blade effectively - thanks man! +UBI Soft, E.S.P., and Sting for creating such a great game. Keep up the good work and keep steering RPGs from the lameness that is magic! +This information was written by Jonothon Ortiz on Dec. 30, 1999, out of PURE FRUSTRATION AT THE TOTAL LACK OF DECENT FAQs FOR THE US VERSION OF EVOLUTION! ---Copyright Information +This FAQ is copyright 1999 by Jonothon Ortiz. +No reprinting or copying of this FAQ for profit is allowed unless prior contact is made and an agreement is reached. +You MAY freely pass out this FAQ as LONG AS IT IS NOT ALTERED IN ANY WAY SHAPE OR FORM FOR NON-PROFIT USAGE AND I AM AT LEAST EMAILED ABOUT WHERE IT"S GOING TO BE! +You MAY use sections of this FAQ within your FAQ as LONG AS YOU GIVE ME CREDIT FOR WHATEVER AREA THIS FAQ HELPED YOU WITH YOUR FAQ! (also, contact me if you did use it and I will add your name to the bottom of this FAQ as a reference to your FAQ.) + The name "EVOLUTION" and subtitle "THE WORLD OF SACRED DEVICE", all names used for respective game characters, and all other names used are copyrighted by UbiSoft, Sting, and E.S.P.