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    FAQ/Walkthrough by Strife132

    Version: 1.2 | Updated: 06/28/00 | Printable Version | Search Guide | Bookmark Guide

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                                      THE WORLD OF SACRED DEVICE
    ----------------------------------------------------------------------
    Walkthrough Version 1.2
    Author: Strife132
    Email: goodblaze@home.com
    ----------------------------------------------------------------------
    
    NOTE: The game never tells you what the money is called, so I'll refer
    to it as gold.
    
    WARNING: Don't read ahead if you don't want to find spoilers.
    
    ----------------------------------------------------------------------
    
    CONTENTS
    
     I. Intro/Updates
      a. Introduction
      b. Updates
    
     II. Playing the Game/Etc.
      a. Controls
      b. The Menu
      c. Battle
      d. Elements
      e. Status Changes
      f. Skills/TP
      g. Leveling Up/Experience
      h. The Launcher Family's Debt
      i. Dungeons
      j. Types of Traps
      k. Appraisal Items
      l. Item Shop/Cyframe Upgrading
      m. Characters
      n. Pannam Town Map
      o. Launcher Residence Area Map
    
     III. Walkthrough
      a. Walkthrough
      b. Ruins
      c. Bosses
    
     IV. Lists
      a. Enemy List
      b. Item List
      c. Cyframe Parts List
      d. Skills List
    
     V. Other
      a. Hints and Tips
      b. Legal Information
      c. Links
    
    ----------------------------------------------------------------------
    
    ________________
    I. INTRO/UPDATES
    ----------------
    
    INTRODUCTION
    ------------
    
     You have indeed picked an excellent game in Evolution. The first RPG
    for the Dreamcast, it was certainly worth the wait; packed full of
    exploring and fun. But enough, no need to write a review for it here.
    This is the first full walkthrough I've ever written for an RPG, and I
    have to say, it's a lot of hard work! Well, thanks for using my
    walkthrough, I hope it helps you.
    
    
    UPDATES
    -------
    
    V. 1.2 -- 6/28/00 -- This is the final version. I know it's still not
                         complete, so don't email me complaining! In this
                         version I just updated the copyright date, changed
                         the text in the legal info slightly, and updated
                         my email address (although I may not be able to
                         help people with questions much, since I haven't
                         played the game in awhile.)
    
    V. 1.1 -- 1/13/00 -- Some minor updates on the item list (armor and
                         weapons) and the walkthrough. Also added one skill
                         for Pepper and one enemy I missed in the Blind
                         Ruins. The rest is going to have to be delayed
                         even longer because there was a death in my family
                         and I haven't had the time to work on it.
    
    V. 1.0 -- 1/7/00 -- Created walkthrough. It isn't fully complete yet,
                        but I had to get it up anyway. I apologize for any
                        trouble it may cause, and will get it finished as
                        soon as possible. (In a day or two)
    
    
    _________________________
    II. PLAYING THE GAME/ETC.
    -------------------------
    
    CONTROLS
    --------
    
    The default controls are as follows:
    
     D-Pad/Analog - Move/Switch Between Characters in Menus
     A - Confirm/Enter
     B - Cancel
     X - Menu
     Y - Walk/Arrange Items
     A+B+X+Y+START - Soft Reset
    
    The controls can be changed in the config menu.
    
    
    THE MENU
    --------
    
     The menu can be accessed by hitting the X button (unless you change
    it in the config menu.)
    
    ITEM - Use/Throw away items
    EQUIP - Equip weapons/armor/cyframe parts
    SKILL - Shows skills; you can master them from the menu if you have
    enough TP
    STATUS - Shows statistics of your characters (i.e. HP, FP, Attack) and
    your level/experience information.
    PARTY - Allows you to make changes to your party
     FORMATION - Change where your characters stand in battle
     DISPERSE - Make one member leave to make room for another
    CONFIG - Allows you to change game settings
     SOUND - Stereo/Mono
     SPEED - Changes message display speed
     CONTROLLER - Make changes to the controls
    
     In the Equip, Skill, and Status menus, switch between characters by
    hitting right or left on the d-pad or moving the analog stick right or
    left.
    
    
    BATTLE
    ------
    
     While exploring ruins, you will run into monsters you have to battle.
    If you attack the enemy from behind without them seeing you, you will
    get a surprise attack on the enemy and will be able to get in several
    turns before the enemy. If you meet the enemy head on, you'll have a
    normal battle. If the enemy attacks you from behind, they'll get a
    surprise attack against you and get many turns in before you. The
    icons on the right display the order of turns.
    
    Battle Menu
    -----------
    
    Attack - Attack the enemy with weapon/cyframe
    Special - Use/Master a skill
    Item - Use an item
    Move - Move forward or backward (NOTE: The farther back, yoou are, the
    higher your defense but lower your attack and the closer you are to
    the front, the higher your attack and lower your defense. It's usually
    best to stay in the middle.)
    Defend - Wait in defensive position to reduce damage from enemy
    Flee - Escape from battle (all characters must be in the back row)
    
    
    ELEMENTS
    --------
    
     The elements include fire, ice, and lightning. Attacking an enemy who
    is weak against a certain element with that element will inflict more
    damage than normal. What element an enemy is weak against depends on
    what they're strong against.
    
    Strong vs. | Weak vs.
    ---------------------
    Ice        | Fire
    Fire       | Ice
    Fire & Ice | Lightning
    
    
    STATUS CHANGES
    --------------
    
     Status changes are caused by certain enemy attacks and limit or hurt
    the character they are inflicted on in some way during battle.
    
    Status Change | Effect
    -----------------------------------------
    Berserk       | Character attacks every turn for more damage than
                    normal
    Blind         | Hits and Evasion lowered
    Blocked       | Can't use skills
    Brainwashing  | Controlled by enemy (will recover if attacked)
    Confusion     | Attacks random targets including friends
    Cursed        | Luck and Agility lowered
    Fallen        | Can't do anything in battle (occurs when HP reaches 0)
    Paralysis     | Can't move until recovered
    Poison        | Damages character every turn
    Recovering    | Heals character every turn
    Sleep         | Can't move until woken up (will wake up if attacked)
    
    
    SKILLS/TP
    ---------
    
     Each character has different skills they can learn by earning enough
    TP. Using them costs FP, which can be regained by attacking in battle.
    Cyframe users can learn different abilities for each cyframe part
    (besides stat boosting parts.) You can master a skill from the skills
    menu or in battle. If you master it in battle, you will use the skill
    without using any FP. You gain TP by defeating enemies and winning
    battles.
    
    
    LEVELING UP/EXPERIENCE
    ----------------------
    
     After each battle, you gain a certain amount of experience points
    depending on what monsters you defeated, how many there were, and how
    strong they were. Once you gain enough experience, you go up in level.
    This raises your stats, thus making you stronger. You should fight
    every enemy to be sure you're strong enough to survive.
    
    
    THE LAUNCHER FAMILY'S DEBT
    --------------------------
    
     The Launcher family owes a lot of money to the Society, so Mag has to
    find treasures in the ruins to pay off the debt. Some of the money
    will automatically be used to pay off part of the debt after you
    finish an assignment from the Society. You can use your own money to
    pay toward the debt also, but it's not neccessary except to pay any
    fees for being saved by the Society you might have, so if you don't
    feel like fighting a lot of enemies, don't avoid them, just take a
    break.
    
    
    DUNGEONS
    --------
    
     Throughout the game, you'll visit different ruins where you'll fight
    monsters and seek out treasure. The layout, treasures, and monsters are
    all random. As you walk through the ruins, you'll automatically create
    a map. On the map, white squares represent treasure chests and red
    squares represent monsters. Green squares represent traps, but will
    only appear if you use a trap search item. You'll want to avoid the
    traps on the ground (where part of the floor comes up.) However, even
    if you step on a trap on accident, some of the traps are good and
    restore HP or FP. At the end of each dungeon, you will fight a boss
    who holds a treasure that you can trade in at the Society for money to
    pay off the Launcher family's debt and a portion of it to keep.
     To stay at a high enough level to survive, you should fight every
    monster. If all of your characters' HP reach zero, the Society will
    come and save you, but you'll lose any items you got and they will
    add a small fee to your debt. When you reach the end of a floor
    (usually stairs,) you will be given the option to go to the next floor
    or 'pause' your game. 'Pausing' your game makes a temporary save file
    at that point in the dungeon so that you can stop playing for awhile
    without having to start the dungeon all over again which will be
    deleted once you load it. The amount of floors in the ruins depends on
    how many ruins you have explored.
     In each dungeon there are warps back to the Society scattered about
    that are also marked with white squares. Once you reach the bottom
    floor of a dungeon, the Society can't come and save you, but there is
    always a save point and a warp back to the Society and there are no
    monsters except for the boss.
     Sometimes you'll find yourself in a room with tons of monsters where
    the music changes. As much as you'd like to just avoid them, you
    really should defeat ALL of the monsters!
    
    
    TYPES OF TRAPS
    --------------
    
    - Restores 50% of HP
    - Restores 50% of FP
    - Reduces FP
    - Erases Map
    - Damages All Characters by Fire
    - Confuses Characters
    - Blinds Characters
    - Alarms Enemies
    - Makes Enemy Appear
    - Makes All Enemies on floor Stronger
    - Makes All Enemies on floor Weaker
    - Takes an item out of your inventory and puts it in a chest on that
      floor
    - Warps you somewhere else on that floor
    - Raises one stat by 1
    - Makes all monsters on that floor disappear
    
    APPRAISAL ITEMS
    ---------------
    
     Some of the items you find in treasure chests throughout the ruins
    are items that need to be appraised at the Society by talking to Nop
    (the man at the left counter.) He will pay you for some of the items,
    and for others charge you to make them into items.
    
    
    ITEM SHOP/CYFRAME UPGRADING
    ---------------------------
    
     You can go to the item shop near the Society to buy items and
    equipment to use on your adventures. Every time you explore some
    ruins, more items are added to the item shop, so visit often to be
    well equipped and prepared.
     In the building right next to the item shop is Sam the Upgrader, who
    will upgrade your cyframes. If you have an Upgrade Kit, he can add a
    slot to your cyframe for 1000 gold. He can also level up your cyframe
    parts to make them stronger and slightly reduce the cost of FP for
    each ability of the upgraded part.
    
    
    CHARACTERS
    ----------
    
    MAG LAUNCHER
      Son of the famous adventurer, Asroc Launcher and the main character
      of Evolution. Made a promise to protect his adventuring partner,
      Linear, who mysteriously showed up one day with a letter from Mag's
      father. Mag is always in the party. Uses a hand-type cyframe.
    
    LINEAR CANNON
      A shy, mysterious girl who showed up at the door of the Launcher
      residence with a letter from Asroc Launcher telling Mag to watch
      over her until he returns. Linear is always in the party for most of
      the game.
    
    GRE NADE
      The Launcher family's servant and Mag's guardian while his father is
      away. He makes a good companion as he is powerful and has many
      useful abilities. Gre will join your party if you talk to him at the
      Launcher residence.
    
    CHAIN GUN
      Only child of the Gun family, the Launcher family's rivals. She likes
      Mag and is jealous of Linear. She has a very large variety of
      attacking abilities. She will join you if you talk to her in the
      blue bus outside the area of the Launcher residence. Uses a
      sword-type cyframe.
    
    PEPPER BOX
      A wandering adventurer who shows up after Mag's first successful
      assignment. She has a variety of abilities, including status
      changing attacks. She will join you if you talk to her in the saloon
      after meeting her at the Society. Uses a cannon-type cyframe.
    
    PANNAM TOWN MAP
    ---------------
    
     ____________________________________________
    |            |  |  |  H   | |    SAL     |   |
    |    ____    |TL|  |______| |____________|   |
    |   /   /                                    |
    |  / GB/                             --------|
    | /___/          __________         |        |
    |      S_____   |          |        |        |
    |      |  H  |  |    IS    |        |  SOC   |
    |      |_____|  |__________|        |        |
    |                __________         |        |
    |               |          |        |________|
    |               |    CU    |                 |
    |               |__________|                 |
    |                                            |
    |____________________________________________|
    
      ___________________________
     |KEY                        |
     |---                        |
     |SOC - Society              |
     |IS - Item Shop             |
     |CU - Cyframe Upgrading Shop|
     |SAL - Saloon               |
     |GB - Gun Family Bus        |
     |TL - To Launcher Residence |
     |H - House                  |
     |S - Save Point             |
     |___________________________|
    
    LAUNCHER RESIDENCE AREA MAP
    ---------------------------
    
     _________________________
    |          |              |
    |          |      LR      |
    |          |______________|
    |                | |      |
    |                | |      |
    |--LF-----------/   \     |
    |------------------\ \    |
    |                   \ \   |
    |____________________|T|__|
    
      ________________________
     |KEY                     |
     |---                     |
     |LR - Launcher Residence |
     |LF - To Landing Field   |
     |T - To Pannam Town      |
     |________________________|
    
    ________________
    III. WALKTHROUGH
    ----------------
    
    WALKTHROUGH
    -----------
    
     You start off in a battle against two monsters. You can easily beat
    them by simply attacking. After you win, you will receive a Naolin
    and a Naolin Gold. The game controls itself for awhile after this
    battle. During this time, you'll meet Chain Gun, an adventure of the
    Launcher family's rivals' family, who made it to the treasure before
    Mag.
     Once you have control of your character, leave the Launcher residence
    and make your way back to the Society in town. Talk to Nina (the woman
    at the left counter) and ask for an assignment. Choose whatever ruins
    you want to go to (the Blind Ruins are the easiest to start out with.)
     After you have your assignment, get a third party member (Chain in
    the blue bus right outside the area of the Launcher residence or Gre in
    the Launcher residence.) Then head to the Sea Otter seaplane by taking
    the other path in the area of the Launcher residence and you can fly
    to whatever ruins you chose. (See the Ruins section below for info on
    the ruins.)
     After you beat the first ruins, you will earn 10,000 gold, 8,000
    toward the debt and 2000 for yourself. Appraise any appraisal items
    you found in the ruins by talking Nop at the left counter. Now you can
    take your earnings and buy new equipment/items and upgrade your
    cyframe (if you want to update Chain or Pepper's cyframe, wait until
    before your next assignment.)
     Head back to the Launcher residence and Gre will ask you if you'd
    like to retire for the evening. Answer yes.
     The next morning, Gre will tell Mag that someone from the 8th
    Imperial Army came to see him to ask about the legendary cyframe,
    Evolutia. Gre tells Mag that they are waiting for him at Pannam Port.
    Exit the Launcher residence and you will automatically be taken to the
    port.
     When you arrive at the port, you will see the giant ship of the 8th
    Imperial Army. Walk up and talk to the sailor by the lift and he'll
    let you ride up into the ship.
     Follow the path straight. Don't bother with any of the side doors,
    there aren't any items or anything. Eventually you'll reach a
    staircase where you'll be stopped. Mag tells the man who he is and you
    are shown up the stairs to meet Prince Eugene.
     Eugene will have a little 'misunderstanding' about why there are two
    people, and then you'll have control over Mag again. Go up to Eugene
    and talk to him. Mag and Eugene will have a chat about Evolutia, then
    you will be rudely told to leave. Just go back out the way you came.
     The next morning, Gre and Mag will talk some more, and then it will
    be time to go out for some more adventuring! Go to the Society; when
    you enter, you'll meet Pepper. After she leaves, talk to Nina for a
    new assignment. One area will be blockaded by the 8th Imperial Army,
    so you'll have to pick from the other three.
     After getting an assignment, get a third character (you can have
    Pepper in your party now, she's at the saloon.) Now head the the Sea
    Otter and fly to the ruins you chose. (See Ruins section for more
    info.)
     After the second ruins, you will earn 20,000 gold, 4,000 for
    yourself. Appraise any items you found, buy items/upgrade cyframes in
    town then head back to the Launcher residence and 'call it a day'
    (option 2.)
     Once you have control over Mag again, head back to the Society, get
    another assignment, get a third party member, buy/upgrade whatever you
    want in town then go to the next ruins in the Sea Otter airplane. (See
    'Ruins' section below.)
     Your earnings for this assignment will be 30,000 gold and you'll be
    able to keep 6,000. Appraise whatever items you need to, buy stuff, and
    upgrade your cyframes then head back to the Launcher residence.
     Mag and Gre will talk for awhile again. In the morning, Eugene pays
    Mag a visit and they have a talk for awhile, until Eugene finds out
    that Linear is not in the Launcher family by blood and leaves suddenly
    giving the order to get the girl, Linear. After that's all over, it's
    time for some more ruin exploring. Go to the Society for an assignment,
    get your third character, make any preparations you need, and hop into
    the seaplane to the last remaining unblockaded ruins.
    
    
    RUINS
    -----
    
    Blind Ruins
    -----------
     These are the easiest ruins to start out with. REMEMBER: To be strong
    enough to survive, always fight ALL of the enemies.
    
     Enemies (see enemy list for more info):
      Big Ben
      Hydra
      Paleo Calinoides
      Popo Tribesman
      Spekler
      Teio Roach
      Terapede
      BOSS: Mandasks (See 'Bosses' below for strategy)
    
    Heaven Ruins
    ------------
     These are, in my opinion, the second easiest ruins. Not much to say,
    but remember to fight all of the enemies.
    
     Enemies (see enemy list for more info):
      Big Ben
      Claymore
      Millepede
      Peripatus
      Protocalus
      Spekler
      Teio Roach
      BOSS: Rafflesian
    
    NOTE: Before fighting the boss, put everyone in the back row.
    
    Shades Ruins
    ------------
     Most of the enemies here are weak against fire. Don't forget to
    explore each level completely.
    
     Enemies (see enemy list for more info):
      Archaeopteryx
      Bacterio
      Brummbar
      Crinoid
      Gumbas
      Hyenodon
      Paleo Calinoides
      BOSS: Shadenischus
    
    
    BOSSES
    ------
    
    BLIND RUINS - MANDASKS
     If Mag has Magna Rave have him use it continuously, otherwise use
    Magna Combo. If he runs out of FP, have him use regular attacks. Linear
    should use Protection Spell right away; after that she should heal your
    characters when neccessary, and when they don't need it she should just
    attack. You may also want to use her Strenth Spell. If Gre has
    Energy-Saving, have him use it on Mag. Other than that, just have him
    attack. Pepper and Chain should use regular attacks and/or attacking
    skills. Mandasks will sometimes paralyze you, but it usually heals
    automatically after one or two turns. If your characters desperately
    need to be healed, but Linear's turn isn't soon enough or she is
    paralyzed, have Gre, Pepper, or Chain use healing items.
    
    
    HEAVEN RUINS - RAFFLESIAN
    
      **STRATEGY ONE**
     Put everyone in the back row before starting the battle. Rafflesian
    will suck all of your characters forward one rank periodically
    throughout the battle. DO NOT let any of your characters stay in the
    front row, because Rafflesian will do a VERY powerful attack on one of
    them. Have Mag use Magna Rave if he has it; if not, use Magna Combo.
    If he starts to run low on FP have him attack regularly. Have Linear
    cast spells to raise your party's defense and attack and anything else
    if you like, and also have her heal when neccessary. If she's not doing
    anything else, have her use regular attacks to regain her FP. If Gre
    has Energy-Saving, have him use it on Mag (especially if Mag is using
    Magna Rave.) Other than that, Gre should just attack or use healing
    items if neccessary. If Pepper has Trigger Happy (or Pepper Flash),
    have her use that and after that just have her attack and use healing
    items when needed. If she doesn't have it, have her use a combination
    of regular attacks and attacking skills. Have Chain use a combination
    of regular attacks and attacking skills and also healing items when
    neccessary. Be warned: Rafflesian has a good curing skill so take him
    out as quickly as you can.
    
      **STRATEGY TWO**
     If the first strategy is giving you trouble, just do the same thing
    except allow Rafflesian to suck you in and do his powerful attack.
    After he does the attack again someone, have Linear use a cure spell on
    them or have her or someone else use a curative item on them.
    
    SHADES RUINS - Shadenischus
     Shadenischus uses a strategy similar to Refflesian, except he pushes
    you toward the back and then does a really powerful ice laser against
    everyone in the back row. I suggest you stay AWAY from the back row,
    because unlike Rafflesian's attack, this attack hits the whole rank
    (Mag's Moving Hand Parts may come in handy here.) Use the usual basic
    strategy; if Mag has Magna Rave, he should use it and if not, he should
    use Magna Combo (regular attacks if he runs out of FP.) Linear should
    use Protection Spell and should also heal your characters when
    necessary, with maybe a regular attack here and there to regain her FP.
    If Gre has Energy-Saving, have him use it on Mag and other than that he
    should use regular attacks and curative items when needed. Chain and
    Pepper should go all out with their most powerful skills but also use
    regular attacks once in awhile to restore FP. If Pepper has Trigger
    Happy or Pepper Flash, you may want to have her use that and then just
    use regular attacks. Having to move forward all the time may make this
    battle seem somewhat challenging, but Shadenischus isn't really the
    hardest of the bosses.
    
    
    _________
    IV. LISTS
    ---------
    
    ENEMY LIST
    ----------
    
    Archaeopteryx
     Found in: Shades Ruins
     Weak Against: Ice
    
    Bacterio
     Found in: Shades Ruins
     Weak Against: Fire
    
    Big Ben
     Found in: Blind Ruins, Heaven Ruins
     Weak Against:
    
    Brummbar
     Found in: Shades Ruins
     Weak Against: Lightning
    
    Claymore
     Found in: Heaven Ruins
     Weak Against: Fire
    
    Crinoid
     Found in: Shades Ruins
     Weak Against: Fire
    
    Gumbas
     Found in: Shades Ruins
     Weak Against: Fire
    
    Hydra
     Found in: Blind Ruins
     Weak Against:
    
    Hyenodon
     Found in: Shades Ruins
     Weak Against: Fire
    
    Millepede
     Found in: Heaven Ruins
     Weak Against: Lightning
    
    Paleo Calinoides
     Found in: Blind Ruins, Shades Ruins
     Weak Against:
    
    Peripatus
     Found in: Heaven Ruins
     Weak Against: 
    
    Popo Tribesman
     Found in: Blind Ruins
     Weak Against:
    
    Protocalus
     Found in: Heaven Ruins
     Weak Against: Lightning
    
    Spekler
     Found in: Blind Ruins, Heaven Ruins
     Weak Against:
    
    Teio Roach
     Found in: Blind Ruins, Heaven Ruins
     Weak Against: Lightning
    
    Terapede
    
    
    ITEM LIST
    ---------
    
    Items
    -----
    
    ANCIENT LIGHT
     Use - Removes status/stat changes from all enemies
     Cost - N/A
    
    CHAMELEON COLOR
     Use - Keeps enemy from seeing you on one floor
     Cost - N/A
    
    DOCTOR POTION
     Use - Cures poison or paralysis
     Cost - 20
    
    ELECTRIC BALL
     Use - Causes lightning elemental damage to one rank of enemies in
           battle
     Cost - N/A
    
    EYE POTION
     Use - Cures sleep or blindness
     Cost - 20
    
    FANG POWDER
     Use - Increases attack by 5
     Cost - N/A
    
    FIRE BALL
     Use - Causes fire elemental damage to one rank of enemies in battle
     Cost - N/A
    
    FLAMING WRAP
     Use - Increases fire resistance for all friends in battle
     Cost - N/A
    
    FROZEN SOLID WRAP
     Use - Increases ice resistance for all friends in battle
     Cost - N/A
    
    HERB
     Use - Restores 300 HP to one friend
     Cost - N/A
    
    ICE BALL
     Use - Causes ice elemental damage to one rank of enemies in battle
     Cost - N/A
    
    ITEM SEARCH
     Use - Shows locations of treasure chests on map for one floor
     Cost - N/A
    
    MINI-BH BALL
     Use - Sucks enemy into a black hole and moves them forward
     Cost - N/A
    
    MINNAOLIN
     Use - Restores 100 HP to all friends
     Cost - N/A
    
    MINNAOLIN GOLD
     Use - Restores 500 HP to all friends
     Cost - N/A
    
    MOKANA AMPOULE
     Use - Restores 60 HP and 30 FP to one friend
     Cost - 220
    
    NAOLIN
     Use - Restores 100 HP to one friend
     Cost - 50
    
    NAOLIN GOLD
     Use - Restores 500 HP to one friend
     Cost - 200
    
    NAOLIN ROYAL
     Use - Restores 1000 HP to one friend
     Cost - N/A
    
    NERVE GAS BULLET
     Use - Paralyzes all enemies
     Cost - N/A
    
    PURIFYING POTION
     Use - Cures curse or block
     Cost - 20
    
    PUSH RUBBER
     Use - Moves an enemy backward
     Cost - N/A
    
    RED VIPER
     Use - Revives one fallen friend and restores 25% of their HP
     Cost - 350
    
    ROLLING BOMB
     Use - Poisons all enemies
     Cost - N/A
    
    RUIN SEARCH
     Use - Automatically creates map for one floor
     Cost - N/A
    
    SHEEP BOMB
     Use - Puts all enemies to sleep
     Cost - N/A
    
    SHELL POWDER
     Use - Raises Defense by 5
     Cost - N/A
    
    SOUL POTION
     Use - Cures confusion, berserk, or brainwashing
     Cost - 20
    
    STICKY BALL
     Use - Lowers Evasion of one enemy
     Cost - N/A
    
    THERMO SEARCH
     Use - Shows positions of monsters on map for one floor
     Cost - N/A
    
    TRAP SEARCH
     Use - Shows locations of traps on map for one floor
     Cost - N/A
    
    QUICK GUARDER
     Use - Boosts one friend's defense by 15% in battle
     Cost - N/A
    
    QUICK RACER
     Use - Boosts one friend's evasion by 15% in battle
     Cost - N/A
    
    QUICK SNIPER
     Use - Boosts one friend's hits by 15% in battle
     Cost - N/A
    
    QUICK SPEED
     Use - Boosts one friend's agility by 15% in battle
     Cost - N/A
    
    UPGRADE KIT
     Use - Add slot to cyframe
     Cost - N/A
    
    Appraisal Items
    ---------------
    
    AMBER KERCHIEF
     Appraise - Sell for 1500 gold
    
    BROKEN HELMET
     Appraise - Sell for 1200 gold
    
    GAS TANK
     Appraise - Sell for 800 gold
    
    HYENODON'S TOOTH
     Appraise - Becomes Fang Powder for 1000 gold
    
    ICE FANG CRYSTAL
     Appraise - Sell for 600 gold
    
    MONSTER EGG
     Appraise - Sell for 400 gold
    
    OLD SANDAL
     Appraise - Sell for 400 gold
    
    PALEO CALINOIDES' FEET
     Appraise - Becomes Alarm Clock for 1500 gold
    
    RUSTY GUN
     Appraise - Sell for 400 gold
    
    SMALL METAL ROD
     Appraise - Sell for 1000 gold
    
    
    Weapons
    -------
    
    FIGHT GUN
     Equipped by - Gre
     Cost - N/A
     ATTACK + 105
    
    FRYING PAN
     Equipped by - Linear
     Cost - N/A
     ATTACK + 16
    
    FRYING PAN WITH POT HOLDER
     Equipped by - Linear
     Cost - 180
     ATTACK + 22
     DEF + 5
    
    HUNTING GUN
     Equipped by - Gre
     Cost - 240
     ATTACK + 45
    
    LUCKY FRYING PAN
     Equipped by - Linear
     Cost - N/A
     ATTACK + 66
     HITS - 50
     LUCK + 25
    
    LUMPY FRYING PAN
     Equipped by - Linear
     Cost - 300
     ATTACK + 38
     HITS - 15
    
    NEW STYLE GUN
     Equipped by - Gre
     Cost - N/A
     ATTACK + 75
    
    OLD-STYLE GUN
     Equipped by - Gre
     Cost - N/A
     ATTACK + 30
    
    USED FRYING PAN
     Equipped by - Linear
     Cost - 600
     ATTACK + 85
     HITS + 20
    
    Armor (Head, Body, Foot)
    ------------------------
    
    BANDANA OF THE SUN
     Equipped by - Chain, Gre, Pepper
     Type - Head
     Cost - N/A
     ATTACK + 12
     DEF + 36
     LUCK + 24
    
    BOOTS
     Equipped by - Chain, Mag
     Type - Foot
     Cost - N/A
     DEF + 5
     EVASION + 5
     AGILE + 5
    
    BREAST PROTECTOR
     Equipped by - Mag,
     Type - Body
     Cost - 480
     DEF + 84
    
    CASUAL SANDALS
     Equipped by - Linear, Pepper
     Type - Foot
     Cost - N/A
     DEF + 10
     EVASION + 5
    
    CASUAL SHOES
     Equipped by - Anyone
     Type - Foot
     Cost - 40
     EVASION + 38
    
    CERAMIC BOOTS
     Equipped by - Chain, Mag
     Type - Foot
     Cost - N/A
     DEF + 28
     AGILE + 5
    
    CLOGS
     Equipped by - Gre, Mag,
     Type - Foot
     Cost - N/A
     Attack + 6
     DEF + 40
     AGILE - 6
    
    COAT
     Equipped by - Chain, Linear, Pepper
     Type - Body
     Cost - N/A
     DEF + 10
    
    FANCY SANDALS
     Equipped by - Linear, Pepper
     Type - Foot
     Cost - N/A               
     DEF + 15
    
    FINE GLASS
     Equipped by - Mag, Pepper,
     Type - Head
     Cost - 600
     DEF + 72
     EVASION + 10
    
    FRILLY RIBBON
     Equipped by - Gre, Linear
     Type - Head
     Cost - N/A
     DEF + 5
     EVASION + 4
     AGILE + 6
    
    GAS MASK
     Equipped by - Anyone
     Type - Head
     Cost - N/A
     PREVENTS POISON
     DEF + 60
     AGILE - 5
    
    GIMMICK SHOES
     Equipped by - Linear, Mag, Pepper,
     Type - Foot
     Cost - 480
     DEF + 55
    
    GLITZY GEAR
     Equipped by - Gre, Mag,
     Type - Head
     Cost - N/A
     PREVENTS SLEEP
     DEF + 60
    
    GYM SUIT
     Equipped by - Chain, Linear, Pepper
     Type - Body
     Cost - 145
     DEF + 5
     EVASION + 5
     AGILE + 5
    
    HEAD GEAR
     Equipped by - Gre, Mag
     Type - Head
     Cost - N/A
     DEF + 10
    
    HEAVY COAT
     Equipped by - Chain, Linear, Pepper
     Type - Body
     Cost - 365
     DEF + 66
     EVASION - 5
     AGILE - 5
    
    HEAVY TAIL COAT
     Equipped by - Gre
     Type - Body
     Cost - 330
     DEF + 54
     EVASION - 5
     AGILE - 5
    
    HIGH HEEL SHOES
     Equipped by - Linear, Pepper
     Type - Foot
     Cost - N/A
     DEF + 8
     EVASION - 5
     LUCK + 5
    
    HUNTER JACKET
     Equipped by - Chain, Mag, Pepper
     Type - Body
     Cost - 350
     DEF + 48
     EVASION + 12
    
    IRON CLOGS
     Equipped by - Gre, Mag,
     Type - Foot
     Cost - N/A
     ATTACK + 20
     DEF + 45
     AGILE - 8
    
    LEATHER JACKET
     Equipped by - Chain, Mag, Pepper
     Type - Body
     Cost - 250
     DEF + 60
    
    METAL TAIL COAT
     Equipped by - Gre
     Type - Body
     Cost - 430
     INSERT STATS HERE ****
    
    MINTOUIN GLASS
     Equipped by - Gre, Mag, Pepper
     Type - Head
     Cost - N/A
     PREVENTS SLEEP
     DEF + 10
    
    NOCT GLASS
     Equipped by - Gre, Mag, Pepper
     Type - Head
     Cost - N/A
     PREVENTS BLINDNESS
     DEF + 18
    
    OVERALLS
     Equipped by - Mag
     Type - Body
     Cost - N/A
     DEF + 15
    
    OVERSIZED DRESS
     Equipped by - Linear
     Type - Body
     Cost - N/A
     DEF + 13
    
    PREMIUM SHOES
     Equipped by - Anyone
     Type - Foot
     Cost - 240
     DEF + 24
     EVASION + 10
     AGILE + 4
    
    SHORT JACKET
     Equipped by - Chain, Mag, Pepper
     Type - Body
     Cost - N/A
     DEF + 24
    
    SILK HAT
     Equipped by - Gre
     Type - Head
     Cost - N/A
     DEF + 60
    
    SILVER MASK
     Equipped by - Chain
     Type - Head
     Cost - N/A
     DEF + 15
     AGILE - 2
    
    SNOW BOOTS
     Equipped by - Mag,
     Type - Foot
     Cost - N/A
     INCREASE ICE RESISTANCE
     DEF + 12
    
    SPIRITED BANDANA
     Equipped by - Chain, Gre, Pepper
     Type - Head
     Cost - 360
     ATTACK + 12
     DEF + 36
     LUCK + 5
    
    TAIL COAT
     Equipped by - Gre
     Type - Body
     Cost - N/A
     DEF + 17
    
    TURQUOISE RIBBON
     Equipped by - Gre, Linear
     Type - Head
     Cost - N/A
     DEF + 5
     EVASION + 6
     AGILE + 4
    
    WING KERCHIEF
     Equipped by - Chain, Linear
     Type - Head
     Cost - 300
     DEF + 36
     EVASION + 20
     AGILE + 5
     LUCK + 3
    
    Accessories
    -----------
    
    ALARM CLOCK
     Equipped by - Anyone
     Use - Protects from sleep
     Cost - 1500 (Created from Paleo Calinoides' Feet)
    
    AMULET OF CONFUSION
     Equipped by - Anyone
     Use - Protects from confusion once, then is destroyed
     Cost - 100
    
    AMULET OF PARALYSIS
     Equipped by - Anyone
     Use - Protects from paralysis once, then is destroyed
     Cost - 100
    
    CRYSTAL BANGLE
     Equipped by - Anyone
     Use - HITS + 20, EVASION + 10
     Cost - N/A
    
    FOUR-LEAF CLOVER
     Equipped by - Anyone
     Use - DEF + 3, LUCK + 2
     Cost - N/A
    
    ISIS FIGURE
     Equipped by - Anyone
     Use - Hits enemy with same amount of damage the enemy inflicts on you,
           but has a 30% chance of breaking each time
     Cost - N/A
    
    LUCKY CHARM
     Equipped by - Anyone
     Use - LUCK + 5
     Cost - N/A
    
    POCKET WATCH
     Equipped by - Gre
     Use - HITS + 10, EVASION + 5
     Cost - N/A
    
    ROCKET
     Equipped by - Mag
     Use - DEF + 5, LUCK + 3
     Cost - N/A
    
    STRAW DOLL
     Equipped by - Anyone
     Use - Hits enemy with same amount of damage the enemy inflicts on you,
           but has a 20% chance of breaking each time
     Cost - N/A
    
    WOOL GLOVES
     Equipped by - Anyone
     Use - Increase ice resistance, DEF + 12
     Cost - N/A
    
    
    CYFRAME PARTS LIST
    ------------------
    
    ATTACK BOOSTER +##
     For - All
     Use - Raises attack
    
    BLADE PARTS
     For - Chain/Sword-Type
     Use - Fight with a sword
    
    BULLET PARTS
     For - Pepper/Cannon-Type
     Use - Fight by shooting cannon
    
    FLAME BLADE PARTS
     For - Chain/Sword-Type
     Use - Fight with fire element
    
    FLAME CART PARTS
     For - Pepper/Cannon-Type
     Use - Fight with fire element
    
    HAND PARTS
     For - Mag/Hand-Type
     Use - Fight by punching the enemy
    
    ICE CART PARTS
     For - Pepper/Cannon-Type
     Use - Fight with ice element
    
    JET PARTS
     For - Chain/Sword-Type
     Use - Fight with a body-slam
    
    LIGHTNING BLADE PARTS
     For - Chain/Sword-Type
     Use - Fight with lightning element
    
    LIGHTNING HAND PARTS
     For - Mag/Hand-Type
     Use - Fight with lightning element
    
    MOVING HAND PARTS
     For - Mag/Hand-Type
     Use - Fight by moving characters/enemies
    
    SAUCER PARTS
     For - Chain/Sword-Type
     Use - Fight by firing a discus
    
    SPECIAL BULLET PARTS
     For - Pepper/Cannon-Type
     Use - Fight with abnormal status
    
    
    SKILLS LIST
    ----------- 
    
    Chain
    -----
    
    BLADE PARTS
     Double Blade - Series of slashes against an enemy
                   *Starts With*
     Line Blade - Attack against a rank of enemies
                 *300 TP to master*
     V Blade - Attack twisting enemy line into a V shape
              *800 TP to master*
     X Blade - Attack twisting enemy line into an X shape
              *1600 TP to master*
     Air Raid - Attack against all enemies
               *3000 TP to master*
     Hyper Air Rave - Lift one enemy into the air for a powerful
                      multi-slashing attack
                     *5000 TP to master*
    
    FLAME BLADE PARTS
     Fire Machete - Fire elemental pressure attack
                   *Starts With*
     Fire Shield - Increases fire resistance (self)
                  *100 TP to master*
     Fire Saucer - Fire elemental disc attack; unaffected by distance
                  *400 TP to master*
    
    JET PARTS
     Dash Attack - Body-bashing attack; moves enemy to front rank
                  *Starts With*
     Reverse Attack - Body-bashing attack from behind; moves enemy to
                      front rank
                     *100 TP to master*
     Dash Tackle - Attack against one enemy; moves enemy to back rank;
                   moves Chain to front rank
                  *400 TP to master*
     Reverse Tackle - Attack against one enemy from behind; moves enemy to
                      front rank; moves Chain to back rank
                     *1600 TP to master*
    
    Gre
    ---
    
    STORYTELLING TYPE
     Go to Sleep! - Cause all enemies to fall asleep
                   *Starts With*
     Get it Together! - Slightly restores HP to one friend
                       *100 TP to master*
     Can't Get Away With That! - Rebuke and block enemy
                                *400 TP to master*
     Hey! - Reduces the Attack of all enemies
           *1600 TP to master*
     Buck Up! - Cures sleep/confusion/brainwashing/berserk
               *3200 TP to master*
     Pull Yourself Together! - Restores some HP to one friend
                              *6400 TP to master*
     ????
    
    SPIRIT TYPE
     Spirited Shot - Beating attack
                    *Starts With*
     Spirited Explosion - Beating attack with explosive spirit; increases
                          enemy wait time
                         *200 TP to master*
     Fire Spirit - Fire elemental beating attack
                  *800 TP to master*
     Ice Spirit - Ice elemental beating attack
                 *1200 TP to master*
     Lightning Spirit - Lightning elemental beating attack
                       *2000 TP to master*
     Spirited Peak - Giant spirit beating attack against all enemies;
                     increases enemy wait time
                    *4000 TP to master*
    
    CUSTOM TYPE
     Boost - Temporarily raise cyframe parts by one level
            *Starts With*
     Critical - Make a cyframe user's next attack critical
               *150 TP to master*
     Speed Up - Shortens freeze after using a cyframe skill
               *450 TP to master*
     Energy-Saving - Temporarily reduce FP use for a cyframe user
                    *900 TP to master* 
     Full Power - Temporarily raise cyframe parts to max level
                 *2700 TP to master*
     High Speed - Shortens freeze a lot after using a cyframe skill
                 *5400 TP to master*
    
    COOKING TYPE
     Flaccid Soup - Reduce defense of all enemies
                   *Starts With*
     Ultra-Spice Mabodofu Sauce - Cause confusion in all enemies
                                 *200 TP to master*
     Spaghetti La Mer - Blinds all enemies
                       *600 TP to master*
     Roast Chicken - Reduces agility of all enemies
                    *1800 TP to master*
     Lamb Steak - Increase FP regeneration rate for one friend other than
                  Gre himself
                 *3600 TP to master*
     Eisheaia Lunch Box - Doubles gained TP for one friend other than self
                         *4600 TP to master*
    
    MAG ONLY TYPE
     Encourage - Slightly raises all paramaters
                *Starts With*
     Incite Anger - Causes berserk state
                   *100 TP to master*
     Please Go First - Eliminates Mag's wait time
                      *500 TP to master*
     Rouse - Raises all parameters greatly
            *2500 TP to master*
     Morning Call - Revives Mag and restores all of his HP
                   *7500 TP to master*
    
    Linear
    ------
    
    STRENGTH RECOVERY TYPE
     A Little First Aid - Slightly restores HP to one rank of friends
                         *Starts With*
     First Aid - Restores some HP to one rank of friends
                *125 TP to master*
     Serious First Aid - Restores some HP to all friends
                        *400 TP to master*
     Welcome Home! - Revives fallen character and restores 25% of their HP
                    *1200 TP to master*
     Major First Aid - Completely restores HP to one friend
                      *2400 TP to master*
     Welcome Home, Dear! - Revives fallen character and restores all of
                           their HP
                          *5600 TP to master*
     ????
    
    SPELL TYPE
     Protection Spell - Increases Defense for one rank of friends
                       *Starts With*
     Strength Spell - Increases Attack for one rank of friends
                     *400 TP to master*
     Quickness Spell - Increases Agility for one rank of friends
                      *1200 TP to master*
     Dexterity Spell - Increases effect of attack item (self)
                      *2400 TP to master*
     Cure Spell - Restores status to one rank of friends
                 *3200 TP to master*
     Anger Spell - Causes one rank of friends to become berserk
                  *6400 TP to master*
     ????
     ????
    
    STATUS RECOVERY TYPE
     Wake-up Touch - Cures sleep/blindness
                    *Starts With*
     Poison Release Touch - Cures poison/paralysis
                           *100 TP to master*
     Everyone Refreshed - Cures blindness/poison/paralysis for all friends
                         *400 TP to master*
     Hello Touch - Cures sleep/confusion/brainwashing/berserk 
                  *800 TP to master*
     Block Release Touch - Cures curse/block
                          *1600 TP to master*
     Everyone Wide Awake - Cures
                           confusion/brainwashing/berserk/curse/block for
                           all friends
                          *3200 TP to master*
     Restorative Touch - Cures all status abnormalities for one friend
                        *6400 TP to master*
    
    PRESENT TYPE
     Give Health - Give away half of remaining HP to a friend
                  *Starts With*
     Pain Box - Attack with an exploding box
               *100 TP to master*
     You Go First - Exchange turn with a friend
                   *400 TP to master*
     Give Power - Give away half of remaining FP to a friend
                 *1200 TP to master*
     Exploding Box - Attack one rank of enemies with an exploding box
                    *2400 TP to master*
     Give Me Power - Take half of remaining FP from a friend
                    *4800 TP to master*
     ????
     ????
    
    MUSIC TYPE
     Enticing Tone - Move enemy one step closer
                    *Starts With*
     Blocking Tone - Block enemy's skills
                    *400 TP to master*
     Fearful Tone - Chase enemies from combat
                   *1200 TP to master*
     Phony Tone - Reduce Hits of all enemies
                 *2400 TP to master*
     Flat Tone - Reduces all parameters of all enemies
                *3600 TP to master*
     ????
     ????
    
    Mag
    ---
    
    HAND PARTS
     Magna Punch - Knock down punch/uppercut
                  *Starts With*
     Charge Punch - Lunging punch attack (moves to front rank)
                   *50 TP to master*
     Magna Combo - Triple punch/uppercut; knocks enemy back a rank
                  *200 TP to master*
     Mach Punch - God-swift punch; freezes Mag after attack
                 *600 TP to master*
     Shock Punch - Vibration attack to one rank of enemies by hitting the
                   ground
                  *1500 TP to master*
     Dive Punch - Attack to all enemies by hitting the ground
                 *3000 TP to master*
     Magna Rave - Intense attack against one enemy
                 *4500 TP to master*
     Giant Knuckle - Huge fist attack against all enemies
                    *6000 TP to master*
    
    LIGHTNING HAND PARTS
     Lightning Punch - Punch using lightning elemental
                      *Starts With*
     Zap, Baby, Zap! - Freezes all enemies weak vs. lightning
                      *50 TP to master*
     Thunder Shield - Increases lightning resistance (self)
                     *360 TP to master*
    
    MOVING HAND PARTS
     Members Advance - Move one friend other than self forward
                      *Starts With*
     Members Retreat - Move one friend other than self backward
                      *100 TP to master*
     Enemy Advance - Move one enemy forward
                    *300 TP to master*
     Enemy Retreat - Move one enemy backward
                    *500 TP to master*
     Rank Moves - Move all friends to a line occupied by friends
                 *1250 TP to master*
    
    Pepper
    ------
    
    BULLET PARTS
     Double Shot - Successive shooting; power unaffected by distance
                  *Starts With*
     Line Shot - Attack with lines of fire; power unaffected by distance
                *300 TP to master*
     All-Range Shot - Attack against one line of enemies; power unaffected
                      by distance
                     *1200 TP to master*
     Trigger Happy - Continuous firing using all FP; power unaffected by
                     distance
                    *3600 TP to master*
     Burst Shot - Attack against one enemy; power unaffected by distance;
                  Pepper moves back one rank
                 *8400 TP to master*
     ????
    
    FLAME CART PARTS
     Flame Beam - Fire elemental beam attack
                 *Starts With*
     Fire Shield - Increases fire resistance (self
                  *75 TP to master*
     Burning Typhoon - Fire elemental tornado attack
    
    ICE CART PARTS
     Ice Beam - Ice elemental beam attack
               *Starts With*
     Ice Shield - Increases ice resisitance (self)
                 *75 TP to master*
     Freezing Tempest - Ice elemental tornado attack
                       *500 TP to master*
    
    SPECIAL BULLET PARTS
     Quiet Shot - Attack against all enemies causing sleep
                 *Starts With*
     Clammy Shot - Attack against all enemies causing paralysis
                  *200 TP to master*
     Rolling Shot - Attack against all enemies causing poison
                   *400 TP to master*
     Skull Scattershot - Attack against all enemies causing curse
                        *800 TP to master*
     Strobe Shot - Attack against all enemies causing blindness
                  *1600 TP to master*
     Flat Shot - Attack against one enemy that reduces all parameters
                *3200 TP to master*
    
    
    ________
    V. OTHER
    --------
    
    HINTS AND TIPS
    --------------
    
    - Try to fight all the enemies so you'll be strong enough to survive
    - Search every floor completely! Check all the treasure chests
    - ALWAYS save the game at the end of each dungeon before the boss
    - Don't constantly rely on skills during regular battles; attack
      normally a lot so you won't run low on FP
    - Try to save a few poison preventing accessories 'til the end if you
      can, because it will help a lot in the final battle
    - If you find that you aren't strong enough to beat the boss at the
      end of a dungeon, go back to town then return to the ruins. You'll
      be able to choose which floor to start on; start a few floors below
      the last one so you can build up a bit before fighting the boss.
    - Don't forget to return everyone to their original ranks after
      fighting Rafflesian
    - If you step on a trap that confuses your characters, just hold still
      and after a bit you will be cured automatically
    
    
    LEGAL INFORMATION
    -----------------
    
     This walkthrough is Copyright (c) 2000 Strife132. Feel free to put it
    on your webpage COMPLETELY UNALTERED and with all credit given to me.
    You may NOT use this walkthrough to make money or reproduce it in any
    way besides electronically (besides printing it out for personal use.)
    
    
    LINKS
    -----
    
    http://www.gamefaqs.com/ - GameFAQs *    
    http://strife132.cjb.net/ - My Homepage
    http://www.rpgamer.com/ - RPGamer
    
    * - The latest version of this file can be found here