EEEEEEEEEEE                                                        NNNNNNNNN
   EEEEEEEEEE  VV      VV   OOOO   LL   UU   UU  TTTTTTT  II   OOOO   NNNNNNNNNN
   __________   VV    VV   OO  OO  LL   UU   UU  -------  --  OO  OO  NNN    NNNN  
   EEEEEEEEEE    VV  VV   OO    OO LL   UU   UU  TTT      II OO    OO NNN    NNNN
   EEEEEEEEEE     VVVV     OO  OO  LL    UU  UU  TTT      II  OO  OO  NNN    NNNN 
   EEEEEE          VV       OOOO   LLLLL  UUUU    TTTTTTT II   OOOO   NNN    NNNN
   EEEEEEEEEE                                                         NNN    NNNN		
   EEEEEEEEEEE            -THE WORLD OF SACRED DEVICE-                NNN     NNN


LINNEAR IN-DEPTH FAQ v.1.0

by: Jonothon Ortiz
date: 07/06/01
email: sidephase@therealms.net
v.1.2

***************

The purpose of this in-depth FAQ is to discuss Linnear's skills and some
tips on attacking with Linnear. I've added the tips because Linnear
can be weak defense-wise and attack-wise and is usually placed in the back,
making her attacks weaker (even if she has a strong weapon!).

***************

Index:
    
     1- Linnear's Skills
        
          - Strength Recovery Type
          - Spell Type
          - Status Recovery Type
          - Present Type
          - Music Type

     2- Attacking with Linnear
      
     3- Copyright and Credits

***************

INTRODUCTION TO LINNEAR

      -Linnear is that one character that you will say sucks off the bat. More
       than likely you'll stick her in the back from the get-go and let her heal
       and restore FP. However, if played correctly, Linnear is capable of 
       speeding up your battles. Read on!

LINNEAR'S SKILLS

+NOTE: Actual healing/damage/effect time depend on her level. The higher she 
       goes, the more each spell can do. I've tried to list rough estimates
       of what I've seen her techniques to from the lowest level to the
       highest I've gotten her (level 87)

=======////////////// Strength Recovery Type

   A Little
   First Aid:   Restores about 200-300 HP in combat to one line of friends

   First Aid:   Restores about 600-1000 HP in combat to one line of friends

   Serious
   First Aid:   Restores about 800 - 4000 HP in combat to all friends

   Welcome 
   Home! :      Revives a fallen friend in battle with 25% of their total HP
                in combat.

   Major 
   First Aid:   Restore 100% HP to one friend in combat

   Welcome
   Home Dear!:  Revives and restores 100% HP to the fallen friend in combat.

   Intensive
   Care:        Restores 100% HP to all friends in combat.

=======////////////// Spell Type

   Protection
   Spell:       Increases Defense; can vary from 15% to 50% (or more!) depending
                on Linnear's level to one line of friends.

   Strength
   Spell:       Same as above but for Attack strength.

   Quickness
   Spell:       Same as above but for Agility.

   Dexterity
   Spell:       Increases the effect of whatever item Linnear uses. Usually will
                double any item's effect. Linnear Only (duh!)

   Cure Spell:  Restores status to one line of friends.

   Anger Spell: Sends a friend into beserk mode.

   Super Spell: HIGHLY increases attack, defense, and agility to one line of friends.

   Love Spell:  Restores status to all friends.

=======////////////// Status Recovery Type

   Wake-up 
   Touch:       Cures sleep or blindness for one friend.

   Poison
   Release
   Touch:       Cures poison or paralysis. one friend

   Everyone
   Refreshed:   Cures blindess, poison, or paralysis. all friends.

   Hello
   Touch:       Cures sleep, confusion, brainwashing, or beserk state to one friend.

   Block
   Release
   Touch:       Cures curses or blocking to one friend.

   Everyone
   Wide Awake:  Cures confusion, brainwashing, berserk, cursed, or blocked to all
                friends.

   Restorative
   Touch:       Cures all status abnormalities. one friend. This one is only useful
                when your friend has about 3 or 4 different status changes that would
                add up to more FP if you had to use each spell seperately OR if you
                are extremely needing the person to be at full status.

=======////////////// Present Type

   Give Heath:  Gives away half of whatever HP you have left to another character. 
                On the actualy 'usage and helpfulness' meter, I'd give this one a 
                ZERO!!! Linnear's weak in the HP department and is the only one who
                can heal others for 98% of the game - letting her cut her HP in half
                is downright DUMB (strategically speaking, of course ;) ) especially
                during a boss battle.

   Pain Box:    AH! The first one of Linnear's actual attacks! The pain box has some
                decent animation with it and actually works very nicely against 
                most single enemies (some are a bit strong against it so watch out!)
                Use this one when the frying pan won't cut it.

   Give Power:  Gives away half of whatever FP you have left to another character.
                It can actually be useful if you have some method to restore Linnear's
                FP during a boss fight. It's mostly useless in normal combat unless it's
                to power Mag's "Give me FP!" technique with the Steal Part (see Mag's 
                in-depth FAQ)

   Exploding
   Box:         Same as pain box but blows up a rank of enemies - nice animation also =o)

   Give Me
   Power:       Snags half of some other character's FP. Useful in the right areas and
                situations, especially if you have a character who's pure muscle and
                does not need to rely on their specials.

   Surprise
   Box:         Suprises and enemy and freezes'em in place (paralysis). Another '0' on the
                usefulness scale. (It's also a 0 on the Shermometer!)

   Mega Boom
   Box:         Woohooo! a nice, big boom of a box for Linnear to use! Perfect against
                pesky groups of enemies (it hits'em all) and for helping to knock down a
                boss. However, the FP it needs to work (80!) will more often drive you to
                tuck it away in place of her healing techniques.

=======////////////// Music Type

   Enticing 
   Tone:        Moves an enemy one line forward.

   Blocking
   Tone:        Used to block all enemie's skill.

   Fearful
   Tone:        Makes your enemy run away...but in a game like Evolution, that's NOT what
                you want!         

   Phony
   Tone:        Reduces enemy hits - all enemies ;)

   Flat Tone:   Reduces all stats (parameter) for all enemies. excellent for those pesky
                bosses ;)

   Dull Tone:   Increases the enemy's wait time. Perfect for those bosses that just seem
                to hit you three times before you even get a chance to breathe.

   Combative
   Tone:        Wait time? What wait time? This little song will move EVERYONE in your
                party over whatever enemy (or boss!) is in front of them.

***************

ATTACKING WITH LINNEAR
 
      -Attacking with Linnear takes a LOT of thought. Her attacks are best geared
       for either dropping an enemy's hit points so a stronger one can kill them 
       or for finishing off what little HP an enemy has. These are great uses but
       Linnear's best strategy is to use her to whittle down the HP of enemies
       inbetween her and the friend.

       For example, let's use this wait time sequence: 
           (X= Enemy, M= Mag, L = Linner, C= Chain)

            M
            X
            X
            L
            C
            X

        Also, for the purpose of this FAQ to illustrate this, let's assume that one
        hit from Mag can kill any enemy. Let's have him hit the enemy behind him.
        Now the wait time looks like this:

            X
            L
            C
            X
            M

       Assuming that the first enemy hits Chain, the line looks like this:

            L
            C
            X
            M
            X <---this enemy hit Chain

       Now, assume that Chain is not strong enough to kill either of the two
       remaining enemies. So what you CAN do to speed Mag up to kill the last
       enemy is to have Linnear first hit the first enemy.

            L
            C
            X <---Linnear hits this one
            M
            X

       Your line now looks like this:
 
            C
            X
            M
            X
            L

        Now chain should be able to kill the creature that's behind her,
        making the line look like this:

            M
            X <---Only enemy that hasn't been attacked
            L
            C

        Mag is now able to kill the enemy behind him without having anyone
        damaged by it again. In this example sequence, only Chain took a hit.
        If your characters are fast enough using this type of strategy, you can
        finish off enemies without taking more than 2 hits! 

        Think about how this strategy works and soon you'll have strategies
        for a large majority of combinations. Keep at it and you'll be EXTREMELY
        hard to kill! (I've gone through 36 battles that I took minimal damage
        without having to heal!)

=======////////////// Copyright Information & Credits
	
        ---Credits

+My Lord and Savior Jesus Christ for saving me from the pit of hell. John 3:16 is more
than just a football phrase folks; read more about Jesus and how He can save you
and change your live at: 

        http://chick.com

+My loving gift from God, my Fiancee Carla for putting up with all the time I gave
this game while she was visiting. Thanks Honey!

+RoadDoggJJ5585 for playing certain sections ofthe game while I was doing schoolwork
and for using the V-Blade and X-Blade effectively - thanks man!

+UBI Soft, E.S.P., and Sting for creating such a great game. Keep up the good work
and keep steering RPGs from the lameness that is magic!

+This information was written by Jonothon Ortiz on Dec. 30, 1999, out of PURE
FRUSTRATION AT THE TOTAL LACK OF DECENT FAQs FOR THE US VERSION OF EVOLUTION!

        ---Copyright Information

+This FAQ is copyright 1999 by Jonothon Ortiz.

+No reprinting or copying of this FAQ for profit is allowed unless prior contact
is made and an agreement is reached. 

+You MAY freely pass out this FAQ as LONG AS IT IS NOT ALTERED IN ANY WAY SHAPE OR
FORM FOR NON-PROFIT USAGE AND I AM AT LEAST EMAILED ABOUT WHERE IT"S GOING TO BE!

+You MAY use sections of this FAQ within your FAQ as LONG AS YOU GIVE ME CREDIT FOR
WHATEVER AREA THIS FAQ HELPED YOU WITH YOUR FAQ! (also, contact me if you did use it
and I will add your name to the bottom of this FAQ as a reference to your FAQ.)

+ The name "EVOLUTION" and subtitle "THE WORLD OF SACRED DEVICE", all names used for
respective game characters, and all other names used are copyrighted by UbiSoft, Sting,
and E.S.P.