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    FAQ/Walkthrough by Ed Osciak III

    Version: Final | Updated: 10/05/03 | Printable Version | Search Guide | Bookmark Guide

    FIGHTING FORCE 2
    Version:  Final - October 5, 2003
    Creator:  Ed Osciak III
    Alias:  Psycho0022
    Platform:  Dreamcast
    Email:  Psycho0022@hotmail.com
    
    
    Copyright 2003, Ed Osciak III
    This walkthrough may not be changed, reproduced, or printed in any form
    without the author's expressed permission.  This FAQ is owned and made
    by me.  Feel free to print out and distribute this FAQ as long as
    nothing is changed.
    
    
         /=====\
    =====       =====
    TABLE OF CONTENTS
    =====       =====
         \=====/
    
    Section 1:  The Storyline
    Section 2:  Character Profile
    Section 3:  Martial Arts Move List
         Basic Controls
         Miscellaneous Actions
         Evasive Actions
         Offensive Attacks
         Rage Meter Attacks
         Power Attacks
         Throwing Actions
    Section 4:  Arsenal of Weapons
         Sidearm and Standard Issue Weapons
         Heavy Artillery Weapons
         Special Class Weapons
    Section 5:  Items and Keys
    Section 6:  General Tips
    Section 7:  The Walkthrough
      Mission 1 Profile
         Steel Mill 1.1
         Steel Mill 1.4
         Steel Mill 1.2
         Steel Mill 1.3
         Steel Mill 1.9
      Mission 2 Profile
         Bio Lab 2.1
         Bio Lab 2.2
         Bio Lab 2.3
         Bio Lab 2.9
      Mission 3 Profile
         Tank Factory 3.1
         Tank Factory 3.2
         Tank Factory 3.3
         Tank Factory 3.4
         Tank Factory 3.9
      Mission 4 Profile
         Polar Base 4.1
         Polar Base 4.2
         Polar Base 4.9
      Mission 5 Profile
         Jungle Base 5.1
         Jungle Base 5.9
         Jungle Base 5.3
         Jungle Base 5.2
      Mission 6 Profile
         Chemical Plant 6.1
         Chemical Plant 6.2
         Chemical Plant 6.9
         Chemical Plant 6.3
      Mission 7 Profile
         Prison 7.1
         Prison 7.2
         Prison 7.3
         Prison 7.4
         Prison 7.5
      Mission 8 Profile
         Salvage Rig 8.1
         Salvage Rig 8.2
         Salvage Rig 8.3
         Salvage Rig 8.9
      Mission 9 Profile
         Skyscraper 9.1
         Skyscraper 9.2
         Skyscraper 9.9
         Skyscraper 9.3
         Skyscraper 9.4
    Section 8:  Acknowledgements
    
    
         /=============\
    =====               =====
    SECTION 1:  THE STORYLINE
    =====               =====
         \=============/
    
         NARRATED BY HAWK MANSON:  "It's the future and the world is
    controlled by the trans-global corporations of the late 20th century.
    These days, it seems everything has its price...even the law.  This is
    the world of the Si-Cops covert operation teams that operate outside of
    the system...against the system, because sometimes, actions speak louder
    than words.  Si-Cops has targeted the Knackmiche Corporation.  These
    boys just over the line.  Their crime, illegal bio-weapon programming,
    genetic weaponry based on human DNA.  We've got enough on Knackmiche to
    justify a raid.  That's were I come in, Si-Cops Agent Manson, Hawk
    Manson.  Like other agents, I'm packing the usual body enhancements,
    and enough firepower to take out a city, anything to give me an edge.
    It's an invisible war we are fighting and if you get caught, no one
    will ever know.  But I aint got no problem with that.  The Si-Cops
    directive is my kind of ride."
    
    
         /=================\
    =====                   =====
    SECTION 2:  CHARACTER PROFILE
    =====                   =====
         \=================/
    
    HAWK MANSON:
    
    AGE   :  31
    HEIGHT:  6'2
    WEIGHT:  196lbs
    HAIR  :  Blonde
    EYES  :  Blue
    BICEPS:  36"
    CHEST :  48"
    NECK  :  20"
    IQ    :  187
    
         Hawk Manson is highly trained and experienced in projectile
    weapons and motor vehicles.  Also, he is able to hack into any computer
    system.
    
    
         /======================\
    =====                        =====
    SECTION 3:  MARTIAL ARTS MOVE LIST
    =====                        =====
         \======================/
    
    **************
    BASIC CONTROLS
    **************
    
    Use the Analog Thumb Pad to move Hawk around the game environments.
    
    Y BUTTON                          - Select Weapon
    X BUTTON                          - Jump
    B BUTTON                          - Kick
    A BUTTON                          - Punch
    DIRECTIONAL PAD                   - 180 Degree Turn
    LEFT TRIGGER                      - Strafe
    RIGHT TRIGGER                     - Rage Meter Attack Modifier
    LEFT TRIGER + RIGHT TRIGGER       - Look Around and Aim
    
    *********************
    MISCELLANEOUS ACTIONS
    *********************
    
    X BUTTON                          - Jump Up
    Y BUTTON                          - Get Weapon Out
    Y & KEEP PRESSED DOWN             - This brings up your inventory
    
    ***************
    EVASIVE ACTIONS
    ***************
    
         Use these combinations to evade the enemy offensive.
    
    LEFT & A BUTTON                   - Roll Left
    RIGHT & B BUTTON                  - Roll Right
    DOWN & X BUTTON                   - Back Flip
    UP & X BUTTON                     - Jump Forward
    ANY DIRECTION ON DIRECTION PAD    - 180 Degree Turn
    
    *****************
    OFFENSIVE ATTACKS
    *****************
    
         Use these offensive strikes and combos to subdue your oncoming
    enemies.
    
    A BUTTON                          - Punch
    A BUTTON, A BUTTON                - Punch, Punch
    A BUTTON, A BUTTON, A BUTTON      - Overhand Punch
    A BUTTON, A BUTTON, X BUTTON      - Punch, Punch, Uppercut
    A BUTTON, A BUTTON, B BUTTON      - Punch, Punch, Roundhouse Kick
    
    B BUTTON                          - Kick
    B BUTTON, B BUTTON                - Kick, Kick
    B BUTTON, B BUTTON, B BUTTON      - Kick, Kick, Spinning Heel Kick
    B BUTTON, B BUTTON, X BUTTON      - Kick, Kick, Jump Kick
    B BUTTON, B BUTTON, A BUTTON      - Kick, Kick, Side Kick
    
    ******************
    RAGE METER ATTACKS
    ******************
    
         Use these attacks are used with the RIGHT TRIGGER held down and
    the RAGE METER full.
    
    A BUTTON, A BUTTON                - Overhead Downward Punch
    B BUTTON, B BUTTON                - Horizontal Spin Kick
    B BUTTON, A BUTTON                - Vertical Spin Kick
    B BUTTON, Y BUTTON                - Jump Thrust Kick
    A BUTTON, Y BUTTON                - Shoulder Charge
    
    *******************
    POWER GLOVE ATTACKS
    *******************
    
         Use these combinations with the Power Glove equipped.
    
    A BUTTON, A BUTTON, X BUTTON      - Punch, Punch, Power Fist Slam
    A BUTTON, A BUTTON, B BUTTON      - Punch, Punch, Power Kick
    A BUTTON, A BUTTON                - Jumping Power Slash (Use w/melee
                                        weapon)
    
    ****************
    THROWING ACTIONS
    ****************
    
         Use these combinations when you have a grenade or throw-able
    object.
    
    LEFT & RIGHT TRIGGER, DOWN &      - Throw object up
         A BUTTON (simultaneously)
    LEFT & RIGHT TRIGGERS UP &        - Roll object along the floor
         A BUTTON (simultaneously)
    
    
         /==================\
    =====                    =====
    SECTION 4:  ARSENAL OF WEAPONS
    =====                    =====
         \==================/
    
         There are three categories of weapons that can be used when they
    are made available to you in this game.  The first sets of weapons are
    classified as sidearm and standard issue weapons.  The second sets of
    weapons are classified as heavy artillery and melee weapons.  Finally,
    the last sets of weapons are classified as special class weapons.
    
    
    **********************************
    SIDEARM AND STANDARD ISSUE WEAPONS
    **********************************
    
    KNIFE:  The most basic of close combat melee weapons. The modern tip
    design is among the strongest available and the blade's false edge
    effectively lightens the blade without cutting away optimum strength.
    This blade is more powerful than using Hawk's fists in a close combat
    situation.  The weapon fits comfortably and is drawn from Hawk's
    waistband.
    
    GRENADE:  These explosives are great for all ranges and the accuracy of
    where they land depends on you.  The grenade is the optimal choice for
    blowing up oil drums, equipment, as well as hidden enemies.  The
    grenades are held and drawn from Hawk's utility belt and a maximum of 9
    can be carried at any one time.
    
    COLT PISTOL:  This firearm is the most powerful and accurate of the two
    sidearm weapons that you will find in the game. The Colt pistol is the
    best choice for use in personal defense situations.  The weapon is
    contained and drawn from Hawk's sidearm holster.
    
    UZI:  This firearm dispatches the fastest rate of fire of the two
    sidearm weapons that you will find in the game.  The Uzi sub machine
    gun is the best choice for tackling multiple enemies at once.  However,
    the gun is only a fourth as powerful as the Colt Pistol.  The weapon is
    contained and drawn from Hawk's sidearm holster.
    
    ***********************
    HEAVY ARTILLERY WEAPONS
    ***********************
    
    AK-47 ASSAULT RIFLE:  This firearm is standard military issue.  This
    weapon should be utilized when there are multiple enemies in the
    vicinity.  Just as powerful as its Colt cousin, it is capable of firing
    at a faster rate of fire.  This weapon is sheathed and unsheathed from
    Hawk's back compartment.
    
    12 GAUGE SHOTGUN:  This pump action firearm carries 12 gauge shotgun
    shells and packs a wallop at close range.  Most enemies will be
    defeated with one blast at close range.  This weapon is contained and
    is unsheathed and sheathed from Hawk's back compartment.
    
    GRENADE LAUNCHER:  This weapon is capable of launching a grenade at a
    30 degree angle at medium to long range.  Uses for this weapon include
    taking out enemies that are hidden behind barricades, or for being a
    catalyst for detonating oil drums.  This weapon is contained on Hawk's
    back compartment and should not be used at close range.
    
    SNIPER RIFLE:  This firearm is capable of projecting a kevlar piercing
    bullet into any target at any distance.  The Sniper Rifle is equipped
    with an auto tracking/lock on device that when used, will enable you to
    take out a target with one shot.  Only drawback to this weapon, does
    not contain much ammo and will only take down a target with one shot if
    properly locked on.  This weapon is stored and can be withdrawn from
    Hawk's back compartment.
    
    CROSSBOW:  This weapon is not commonly found in the game.  Like the
    Sniper Rifle, it is equipped with an auto tracking/ lock on device that
    when used, will enable you to take out a target with one shot.  It also
    suffers the same drawback as well.  It is mostly a novelty weapon.
    This weapon is stored and can be withdrawn from Hawk's back compartment
    as well.
    
    ROCKET LAUNCHER:  This firearm is capable of launching surface to air
    missiles at any unsuspecting target.  This weapon is also equipped with
    an auto tracking/lock on device and is recommended for targets at long
    range.  Caution is advised for use of this weapon for fear of blowing
    one's self up.  This weapon is contained on the back compartment of
    Hawk and should be used in open areas if possible.
    
    LEAD PIPE:  The close range melee weapon is cylinder in shape and is
    good for bashing in the skulls in close combat and does light to
    moderate damage in a pinch.  This weapon is stored and can be drawn
    from Hawk's back compartment.
    
    BATON:  The baton is standard police issue and is considered a close
    combat melee weapon.  They offer significant advantages over other
    intermediate weapons and are easily carried.  The weapon can be stored
    and is drawn from Hawk's back compartment.
    
    FIRE AXE:  Used by fire fighters around the world for bashing down
    doors to get into burning buildings, this weapon is used in the same
    manner on oncoming enemies.  This weapon is usually found in emergency
    boxes.  Damage with this weapon is minimal but just as good as using a
    knife.  This weapon is contained on the back compartment of Hawk and
    can be donned from there as well.
    
    SLEDGE HAMMER:  Used for pounding slabs of concrete into the ground and
    doubles for smacking enemies around as well.  This close to medium
    range combat tool is slower to swing but generates moderate to heavy
    damage to any unfortunate enemy that is in the way.  This weapon is
    stored and equipped on Hawk's back compartment and is mainly a melee
    weapon.
    
    KATANA SWORD:  Crafted and perfected in feudal Japan, this sword is the
    strongest melee weapon in Hawk's arsenal.  This weapon is capable of
    slicing and dispatching an enemy with one clean slice at close range.
    This sword is sheathed on the back compartment of Hawk and can be drawn
    to attack in the same manner.
    
    *********************
    SPECIAL CLASS WEAPONS
    *********************
    
    FLAMETHROWER:  This special class weapon can only be carried because of
    its size.  It has a fuel compartment for ammo storage and with the
    click of the trigger liquid fuel is spewed out and ignited in a stream
    of flame.  This weapon is capable of frying any enemy who decides to
    get in its path.  It is a devastating weapon indeed, while the fuel in
    the tank lasts.
    
    MINI CHAIN GUN:  This special class weapon can only be carried because
    of its size.  It is capable of firing 30mm bullets and is the most
    powerful ballistic weapon and has the fastest rate of fire in the game.
    Here is the catch.  To get the motor up and running takes about 2
    seconds before a barrage of bullets start flying from the chamber.
    Also, movement is sluggish when carrying this weapon.  Other than that,
    the mini chain gun is capable of clearing a room of enemies...quickly.
    
    
         /============\
    =====               =====
    SECTION 5: ITEMS AND KEYS
    =====               =====
         \============/
    
    KEYS:  There are three types of keys that you will find in the game
    which will help you to open various types of doors.  Blue Keys are the
    most commonly found in the game and open many of the common doors for
    you to advance through.  Red Keys usually open doors that signal the
    end of a level.  Finally, gold keys are few and far between but usually
    open or reopen locked doors from choosing a different path.
    
    HEALTH ICONS:  These icons will come in handy when you have taken
    damage in battle.  Some icons will give you a small health boost, while
    other might regain full health for Hawk.  Some will be hidden in the
    most unlikely of places while others will drop an enemy has been
    defeated.  You just have to keep your eyes open.
    
    
         /===========\
    =====             =====
    SECTION 6: GENERAL TIPS
    =====             =====
         \===========/
    
        Here a couple of tips that I have learned while rummaging through
    the game.  Some of these tips may save your life in a dire situation so
    pay attention.
    
    1.  While you will find many guns and ammunition in the game, make sure
    that you try to conserve as much as possible because you never know
    when you might find more.  Simple rule:  Kill enemies that use guns.
    Pummel enemies that use melee and fisticuffs.
    
    2.  When using your guns, make sure that you use first person mode
    while the gun is equipped.  Scan the enemy by using the red crosshair
    and try to target the head.  When the crosshair turns yellow, fire your
    weapon to perform a one hit kill.  Usually the head is the sweet spot.
    
    3.  Sometimes it is better to jump through (while the door is opening)
    a door in order to get blasted back through it.  This way is you get
    hit you won't be blown back through the door because of recoil.  Other
    times, it is good to just open the door and not follow through until
    you've scoped out the room in first person room.
    
    4.  Weapons and health icons might be stored in unlikely places like
    oil drums.  Blow up oil drums using anything but your fists and feet
    unless you desperately have to.  Example, low on health.
    
    5.  Finally, destroy everything that you can destroy.  The more damage
    you cause, the more money you make, equals the more continues you will
    receive.  The money total will flash when you have obtained a certain
    dollar amount.
    
    
         /==============\
    =====                =====
    SECTION 7: THE WALKTHROUGH
    =====                =====
         \==============/
    
    
    =================
    MISSION 1 PROFILE
    =================
    
    LOCATION: Bearing Steel. Philadelphia, USA
    
    TARGET: Tungsten CX, Prototype Metal Sample
    
    MISSION DETAIL:  Surveillance has pin pointed the office where the
    metal sample is being stored.  Locate the security safe and remove the
    Tungsten CX sample.  This must be destroyed.  The only way to destroy
    Tungsten CX is at 1000 degrees F in the main blast furnace.  Eliminate
    all resistance.  Si-Cops will update you with further information on a
    need to know basis.
    
    
    ++++++++++++++
    STEEL MILL 1.1
    ++++++++++++++
    
         When you appear at the steel mill via the train, equip your knife
    and then take out the guard who is waiting for your arrival.  He will
    drop a Blue Key card.  Look and go to the left in the room and equip a
    grenade.  Throw it at the oil drums to ignite them to blow up the
    crates and pick up the Grenades and the Knife that remain.  Then, go to
    the right and destroy the lockers and the crate to reveal an Uzi, a
    Lead Pipe, and a Health Icon.  Next, head through the door by using the
    Blue Key card.  When you head into this room, a blue guard will emerge.
    Dispatch him with your kicks and then pick up the Blue Key Card that he
    leaves behind.  Then, climb up on the ledges in the left off the room
    so that you can kick open the crate.  Here, you will find a Baton.
    Your next move will be to head through the door to the right.  When you
    open the door, you will have to defeat a red guard.  After you have
    floored him, hoist yourself up and kick open the crate to reveal a
    Health Icon.  Then, run to the back right corner and kick open the
    crate to reveal a Colt.  Equip the Colt and adjacent to the crate there
    will be a ladder.  Climb up the ladder and walk around the beam to the
    middle and jump up to the ladder in the middle and climb across to the
    crate sitting in the nook.  Here you will find a Colt with 6 shots of
    ammo.  Make your way back across, down the ladder, and back out the
    door you just came from.  Equip your Colt and go through the door to
    the right with the Do Not Enter Sign and the Blue Key will open it for
    you.
    
         When the door opens you will see a grenade tossing guard on top of
    a stack of boxes and a red guard patrolling the area to the right and a
    blue guard patrolling from the left.  Aim at the grenade tossing guard
    and squeeze the trigger.  Next, kick the snot out of the two remaining
    guards until they have been defeated.  The crate on top to the left
    contains Colt ammo.  Then, jump down and bust open the crate on the
    ground to reveal a Health Icon.  Next, climb the stack where the
    grenade guard was standing and pick up the Blue Key and the Knife.
    Finally make your way through the door to the right, using the Blue Key
    card.  This room looks abandoned at first.  Hoist yourself up and kick
    open the crate to the left to reveal a Knife.  Next, beat down the blue
    guard who approaches from the left.  Watch out for the two guards that
    run out from the door straight ahead of you.  Beat them down and take
    the Blue Key card that the red guard drops.  Then, head through the
    door on the left and use the Blue Card key.  In this small room, blow
    up the oil drums with one blast from your colt and collect the Health
    Icon that appears by the dumpster.  Then, blow up the oil drums on the
    right to reveal a Lead Pipe and kick out the other locker to reveal
    another Health Icon.  Finally, proceed through the door that is
    straight ahead.
    
         When you enter this next room, you will see a big man who is not
    happy to see you.  Let him charge at you and then kick the hell out of
    him until he advances no more.  He will drop a Blue Key.  Make your way
    up the steps that are straight ahead and blow up the oil drums to the
    left to reveal a Fire-Axe and a Baton.  Fire-Axes are usually kept in
    those emergency red boxes.  Finally, make your way, using the Blue Key
    card on the door to the right.  When you enter this room, you will have
    to take down a blue guard to the left.  Two more guards will advance
    from the door to the right.  Kick them to death and then pick up the
    Blue Key card that drops when you drop the blue guard.  Bust the crate
    in the nook to snag yourself some more Grenades.  Then make your way to
    the left side of the corridor and bust the crate to gain some Colt
    ammo.  Turn around a break down the air duct fan to reveal another Lead
    Pipe.  Finally, head through the door on the right by using the Blue
    Key.  When entering this office room, crack open the crate to the left
    to gain a Health Icon.  Kick the chair to gain some Uzi ammo.  Then,
    destroy the computer to the right to score some more Uzi ammo.
    Finally, head through the door to the right.
    
         Here you will enter another small room with stuff for you to
    break.  First, destroy the copier and the crates to the left to reveal
    some more Uzi ammo.  Then, crack the safe to the right to steal a Blue
    and a Red Key.  Finally make your way through the door that is straight
    ahead.  When you enter, you will have to deal out some punishment to
    another red guard.  KO him and take his Blue Key.  Next, break the
    second computer to the left to dispense a Health Icon.  Kicking out the
    computer and the chair on the right hand side of the office to dispense
    two Health Icons.  Finally, make your way through the door that is
    straight ahead, using the Blue Key.  As you enter this room, a blue
    guard as well as a red guard will approach from the right.  Disband
    them and then kick out the soda machine to dispense a Health Icon.
    Destroying the crate next to the printer will uncover a Knife for you.
    Make you way around the room to the right and kick out the crate in
    front of the file cabinet to gain a Colt with 6 slugs.  Finally, make
    your way through the door to the left by going through it.
    
         As you enter this room, you will see a large guard with a scythe
    patrolling the computer with oil drums next to it to the left. Equip
    your Colt and shoot one of the oil drums taking out as well.  Then,
    enter the door that is quickly to the right and beat down the blue
    guard patrolling the area.  The bug guard with the scythe will also
    join the battle.  Do the same to him.  Busting open the red emergency
    box will reveal another Fire-Axe.  Heading down the steps and kicking
    out the locker and the crate next to it will reveal a Lead Pipe and
    Colt ammo.  Backtrack through the door and jump over the railing to the
    right.  Make sure you don't get stamped by the Crusher as you run
    across the conveyor belt.  Hop off to the left and plug the red guard
    patrolling the area above you to the left.  Then, shoot the oil drums
    in the nook to uncover the Blue Key Card and some more Colt ammo.
    Climb up the ladder and kick out the red emergency box to reveal
    another Fire-Axe.  Finally, pass through the door straight ahead by
    spending a Blue Card Key.  Waiting in this room are two big guards with
    scythes.  Smack the snot out of them and the once you drop the one by
    the computer, he will give up a Health Icon.  Then, run down the
    corridor to the right and crack open the crates to the left to reveal a
    Knife and some Uzi ammo.  Make you way through the next room with the
    door that is marked with a do not enter symbol.  Go to the computer on
    the right and hack the computer by walking up to it and by pressing A
    to unlock the door.  Accessing Steel Mill 1.4...
                           	
    
    ++++++++++++++
    STEEL MILL 1.4
    ++++++++++++++
    
         Do a 180 degree turn and run through the door straight ahead that
    is now open to you.  Two guards, one big guard with a scythe and a blue
    guard will come to be...I mean greet you.  Defeat both guards by
    pummeling them and pick up the Blue Key that the big guard drops.  Blow
    up the oil drums to the left and the locker will spit out a Fire-Axe
    for you.  Take out the oil drums by the incline ramp on the left and
    the crates will reveal more Uzi ammo and another Knife for your
    collection.  Destroying the lockers on the right of the incline will
    reveal another Lead Pipe for you.  Otherwise, make your way up the
    incline ramp and open the door with the Blue Key.  When you enter this
    room, one big guard with a scythe and two guards from the right will
    appear.  Mix it up with them and take them down.  Afterwards, look to
    the right where two more guards, one blue and one red will appear.
    Kick them around and attack the other blue guard who appears.  When you
    drop him, he drop the Blue Key for you.  Kicking out the two crates in
    front of you reveals six grenades and some more Colt ammo.  Finally,
    make your way through the door to the left by using the Blue Key.  When
    you enter this room, you will have to mix it up with another big guard.
    Just keep kicking.  When he is defeated, he will drop a Blue Key for
    you and a Health Icon.  Destroying the emergency red box on the other
    side of the room reveals a Fire-Axe.  But look to the left and shoot
    out the oil drums to knock over the gate to the secret entrance.
    Follow the corridor as it bends to the right and kick down the next
    gate.  Shooting out the group of oil drums, in this tiny room, explodes
    the crate to uncover some more Uzi ammo.  Finally, backtrack and head
    up the incline ramp to access the door with the Blue Key.
    
         Instead of going up the ramp, look to the left and kick open the
    crates to reveal some more Colt ammo and a Health Icon.  Kicking open
    the second locker to the right reveals a Lead Pipe.  Now head up the
    ramp in the middle and go right by following the path.  Make you way to
    the ladder and target the blue guard who is waiting patiently for you.
    Tag him with a shot.  Before climbing up the ladder, kick open the
    crate if you want another Knife.  Next, climb up the ladder.  Then,
    climb up the next ladder that you see straight ahead.  When you get to
    the top of this ladder to the right and blast the big guard patrolling
    the area.  Bust open the crate to snag yourself some more Uzi ammo.
    Finally, make your way along the ledge to the next door which is to the
    left.    Do not rush into this room.  Kick the hell out of the big
    guard that approaches when you first enter.  Then, gun down the oil
    drums to the left to ignite them, which will take out the red guard.
    He will drop the Blue Key for you.  Blowing up the computers with a
    grenade to the right will dispense for you a Health Icon.  Kicking out
    the locker will net you a Lead Pipe.  Finally, use the Blue Key and
    enter into the next room.
    
         When you enter this room you will see a big guard.  Take him down
    with some kicks.  Kicking open the crate to the left snags you 6
    grenades.  Next, climb down the ladder straight ahead.  When you reach
    the bottom, smack around the big guard and kick out the red emergency
    box to snag another Fire-Axe.  Kicking out the locker to the left,
    grants you a Lead Pipe.  Then, climb down the ladder to the left.  You
    will have to kill a blue guard when you reach the bottom.  A door will
    open the left where you will get to square off against three more big
    guards.  After defeating the third guard, he will drop the Blue Key.
    Kick open the crate in the nook to uncover a Knife and then head
    through the door to the right using the Blue Key.  When you enter this
    small corridor like room, shoot out both the red guard and the big
    guard by igniting the oil drums to the left.  The red guard will drop
    the Blue Key.  The crate to the right has more grenades in it.  Kicking
    out the second locker to the right has a Health Icon in it for you.
    Finally, make your way through the door straight ahead by using the
    Blue Key.
    
         I have my Uzi equipped when walking into this room.  Enter and you
    will have to duke it out with two big guards and one blue guard.  Kick
    them until they drop or shoot them for fun.  The big guard drops the
    Blue Key when you finally bring him down.  Kicking out the crate to the
    left of the computers grabs you some more Uzi ammo.  Kicking out the
    crate to the right nets you a Sledgehammer.  Blowing up the lockers to
    the right will net you a Lead Pipe.  Use the Blue Key and head through
    the door to the right.  One big guard is patrolling this small corridor
    room.  Knock him out and kick open the crate to the left to gain a
    Fire-Axe.  Then head through the door that is straight ahead.  Defeat
    the two big guards that are in this tiny red room.  Crack open the
    crate to the right to gain for yourself a Health Icon.  The other crate
    contains a Sledgehammer.  Go back through the door and hop up to the
    passageway to the left.
    
         As you make your way through the corridor, blow up the oil drum to
    the right to knock out the fence gate.  Go through the gate and defeat
    the advancing big guard to the right.  Three kicks to the head will do
    it.  Move towards the ladder to the right and toss a grenade down to
    explode the red guard at the bottom of the ladder.  Climb down the
    ladder after you hear him groan.  A Fire-Axe is there if you want it
    but now head to the right and time it right to pass through the
    electricity circle in the middle.  Kick open the gate that lies
    straight ahead.  Shoot the barrel to the right to ignite it and the
    gate will be blown out.  Continue down the corridor to the right.  Kick
    open the crate to the left to gain some more Colt ammo.  Then answer
    your communicator.
    
    MISSION PROFILE - URGENT UPDATE:
    
         Analysis of Bearing Steel Complex shows that the blast furnace is
    not operating at the required temperature to destroy the Tungsten CX
    metal.  WARNING - Mission Profile has changed:  Primary target has
    become the generator regulating the power to blast furnace.  Locate the
    control room and set controls to overload.  Eliminate all resistance.
    
         Kick down the next fence gate and blow up the oil drums at the end
    of the room.  This will break the fan that was spinning to the left and
    the emergency red box will explode to reveal a Sledgehammer.  Jump
    through the fan opening to the left and then run down the corridor to
    the right.  Run through the door and run all the way down the ramp.
    Make your way to the computer and hack into it by pressing the A Button
    to Unlock the door.  Accessing Steel Mill 1.2...
    
    
    ++++++++++++++
    STEEL MILL 1.2
    ++++++++++++++
    
         The door will open to the left.  Run through the corridor and beat
    up the blue guard, that approaches straight ahead and take his Blue
    Key.  Igniting the oil drums to the left uncovers Uzi ammo and a Health
    Icon.  Use the Blue Key on the door straight ahead and get ready to
    knock around a blue guard and shoot a red guard toting a stun baton.
    But not so fast, a door will open up to the left and you will have to
    deal out some punishment to a set of blue and red guards.  The last
    blue guard will drop a Blue Key after you have defeated him.  Blow up
    the barrels to the left and the crate in the nook will reveal a Knife.
    The emergency red box contains a, say it with me, a Fire-Axe.  Use the
    Blue Key on the door straight ahead and walk through it.  In this small
    room, take out the two big guards that try to bring you down.  The big
    guard that was by the computer will drop a Blue Key for you.  Kicking
    open the crate to the left uncovers a Lead Pipe.  Open the doors to the
    right and equip your Uzi.  Shoot the blue guard with the stun gun and
    kick the crap out of the big guard.  Aim up at the red guard and kill
    him before he has a chance to throw a grenade down at you.  Then, two
    more guards will emerge from the door straight ahead.  Defeating these
    two goons will yet you the Red Key.  Destroy the oil drums to the right
    and hoist yourself up to grab some Uzi ammo.  The crate in the nook
    nets you more Uzi ammo.  The crates that are destroyed to the left will
    grant you a Lead Pipe and some grenades.  Backtrack through the doors
    and head through the next door marked with the Do Not Enter sign by
    using the Red Key.
    
         When you enter this room, you will be on a ramp incline.  A blue
    guard will approach with a stun gun.  Plug him twice in the body with
    the Colt to knock him out.  Then, attack the big guard with your feet.
    After the big guard is dropped, he will drop the Blue Key.  Kicking out
    the first locker will grant you a Lead Pipe.  Kick open the crate to
    the left before going through the door to discover a Fire-Axe.
    Finally, walk through the door straight ahead by using the Blue Key.
    Take the propane tank top the left out with two shots from your Colt To
    knock out the two approaching bug guards toting the scythes.  Two more
    guards, one red, one blue will approach from the left.  Defeating them
    will net you a Blue Key.  Kick the crate to snag some Uzi ammo and kick
    the red box on the right to gain a Sledgehammer.  Finally, make your
    way through the door straight ahead.  This is a small room.  Kicking
    out the lockers to the left snags you a Health Icon and a Lead Pipe.
    Kicking out the crate to the right of this small room grants you some
    Colt ammo.  Finally, run through the door straight ahead by spending a
    Blue Key.
    
         In this room, two big guards will want to rumble with you first.
    Kick the snot out of them.  After you are done playing with them, be
    sure to shoot the red guard before he stuns you with his stun gun.
    Blow up the computers to the left with a grenade and the crate that is
    to the left will give you a Health Icon.  Proceed through the door
    straight ahead by using the Blue Key.  When you enter this room, you
    will see a big guard patrolling the area.  Defeat him and than beat up
    the crates to the left to reveal a Baton.  Then, go the left and run up
    the ramp.  Defeat the big guard that resides up here with a couple of
    kicks.  The door will open to the right with a couple of red and blue
    guards for you to play with.  After killing the red guard, he will drop
    the Blue Key.  Smash the crate in the nook to reveal some Uzi ammo.
    The crate to the right of the computers is storing a Knife.  Make your
    way back down the ramp and open the door with the Blue Key.  Shoot the
    oil drum that is next to the emergency red box and blow all the drums
    up.  Here you will find a new toy, the Shotgun!  Also pick up the
    health icon and walk through the door to the left.
    
         Right when you enter this room, shoot out the oil drums to the
    right with your Colt and it will blow up the blue guard with the stun
    gun.  Then deal with the red guard who approaches from the right via
    the ramp.  He will drop a Health Icon.  The two crates to the right
    have grenades in them.  Defeat the guards that emerge from the door to
    the left, four in all in waves of two.  When you drop the last red
    guard, he will kindly drop a Blue Key for you.  Make your way up the
    ramp to the right and abuse the two lockers at the top to gain a Lead
    Pipe.  Then use the Blue Key top open the door to the left.  Tread
    carefully in this room and target the big guard with your Colt.  Peg
    him and shoot the other big guard that approaches from the right.
    Don't fall into the green electrical goop.  Jump up on the ladder and
    climb across.  Look up and shoot the blue guard patrolling the top.
    Then walk towards the ladder and kick out the crate to gain some more
    Uzi ammo.  Climb up the ladder in the nook and shoot out the oil drums
    to break open the crate.  Walk along the ledge to the right, straight
    ahead, and then to the left, carefully.  Then walk on through the door
    straight ahead.
    
         Walk along the ledge and target the oil drums that are below you
    and to the left.  This will take out the big guard waiting for you to
    descend.  Run to the ladder straight ahead and climb across using the
    ladder by jumping up.  Kick out the crate to gain some more Uzi ammo to
    the right and then, head through the small door to the right.  As you
    enter this room a red guard will approach you with a stun gun.  Take
    him out with your Colt.  Then, look down and to the right to gun down
    the blue guard with the stun gun patrolling back and forth.  When you
    do him in he will leave a Blue Key for you.  Shoot out the oil drums to
    reveal some more Uzi ammo.  The crates contain some grenades for you.
    Make your way to the ladder on the left hand side of the room and climb
    down it.  As you hit the bottom, jump on the ladder to the right and
    climb across the vat of electric goo.  The crate to the right reveals a
    Fire-Axe.  Walk through the door and defeat the big guard wielding the
    scythe.  Blow up the oil drums to reveal a Blue Key.  Then shoot out
    the drums in the corner to discover another Health Icon.  Finally,
    backtrack through the door and pick up the Blue Key and walk through
    the door to the right.
    
         You will enter a tiny room with one big guard to mix it up with.
    After you take him down, a door will open to the right and a red and a
    blue guard will pour out.  Knock them around and another red guard will
    appear.  Kick the snot out of him and smash the crate in the nook to
    reveal another Health Icon.  Finally, head through the next door will
    you will have to defeat another big guard.  Pick up the Blue Key that
    he drops and shoot out the big guard that is patrolling below you to
    the right.  Then, you will have to answer your communicator.
    
    MISSION PROFILE - UPDATE
    
         Continue with main mission objective, blast furnace is reaching
    critical state.
    
         Make your way through the door in front of you and hop on down the
    ramp to the left.  It is time to hack into the computer that lies
    straight ahead.  Press the A Button to Unlock the next door.  Accessing
    Steel Mill 1.3...
    
    
    ++++++++++++++
    STEEL MILL 1.3
    ++++++++++++++
    
         From here, hop on the conveyor belt to the right and jump on the
    ledge to the left to avoid getting crushed at the end of it.  Shoot out
    the big guard with your Uzi and then start kick the hell out of the
    blue guard to the right.  A door will then open up with an assortment
    of guards for you to play with.  After defeating the five guards, the
    last one will drop the Blue Key.  Smashing the crate in the nook will
    reveal some Uzi ammo.  The crate and the red box to the left reveal
    some grenades and a Fire-Axe.  Use your Blue Key on the door to the
    right and head on through it.  Destroying all the crates in this small
    room will reveal a Sledgehammer, Uzi ammo, and Colt ammo.  Proceed to
    the door with a fire pit with caution.  Walk to the left of the fire
    pit and walk through the door.  Immediately as you enter, tag the guard
    with the flamethrower until he is dead.  Then, bust open the emergency
    red box to gain some Shotgun shells.  The rest of the crates in this
    room contain a Knife, a Baton, and Uzi ammo.  Hop on the ledge to the
    right and walk around the machine to advance through the next door.
    
         Immediately, go into first person mode and blow the crap out of
    the guard with the flamethrower.  They are very dangerous.  Then, kick
    the bug guard in the head a couple of times until he goes down.
    Afterwards, smash the crate to the left to gain some more grenades for
    your stash.  Smash the next crate to gain the Health Icon en route to
    the door via the ledge to the left.  Walk through this room and smash
    the crate behind the ramp in order to net yourself some more Colt ammo.
    Then target the guard that is tossing grenades down on you by looking
    up to the left and letting him have it.  Afterwards, hoist yourself up
    and kick open the crate to reveal some Uzi ammo.  Then hop back down
    and make your way through the door straight ahead.  As you enter the
    room, shoot the big guard that is standing idle by the computer.
    Another one will approach from the distance to the right.  After
    plugging these two, turn to the right and tag the two big guards that
    approach.  You will have to gun down two more with stun guns
    afterwards.  When the last red guard is defeated, he will leave a Blue
    Key.  Smash open the emergency red box and it will spit out a
    Sledgehammer.  Kick open the crate in the nook and you will discover a
    Health Icon.  Then, run towards the next door but instead of going
    through it, kick open the crates to the right to uncover some grenades.
    Finally insert the Blue Key and head on through the next door.
    
         In this room, target the blue guard holding the stun gun to the
    left and the flamethrower guard that is straight ahead, and one big
    guard standing idle.  Kill them fast or suffer third degree burns.
    After you take out these three guards, a door will open to the left
    with more guards for you to deal with.  Take them all out with some
    kicks.  After you have defeated all four guards, the red guard will
    drop the Blue Key.  Pick it up and search the crate in the nook to
    score some Colt ammo.  Then, destroy the oil drum to the right of the
    computer to gain some more Colt ammo.  Use the Blue Key and head
    through the next door.  Immediately shoot to kill the flamethrower
    guards that treads to the right.  Then deal out some punishment to the
    two big guards that try to surround you.  Then shoot with the Colt at
    the parade of guards that approach from the right with stun guns.  Look
    to the left, and blow up the oil drums to reveal a Health Icon.  The
    barrels to the left of the computer also contain a Health Icon.
    Finally, destroying the lockers and the crate to the right reveals for
    use a Sledgehammer and a Lead Pipe.  Continue your mission through the
    door to the right where the parade of guards came from.
    
         The door will open and when it does, open fire on the flamethrower
    guard until he drops the Blue Key for you.  Kicking open the crates to
    the left will snag you a Lead Pipe and some Uzi ammo.  The locker will
    grant you a Lead Pipe as well.  Now backtrack through the door and go
    left and then run to the door straight ahead and insert your Blue Key
    to gain access.  You will enter a short room with nothing in it.  Make
    your way through the next door where the heat is turned up.  Target the
    big guard by the computer on the left with your Colt and drill him.
    Then jump up on the ladder and climb across to the center.  Then jump
    on the ladder and climb across to the right.  Then kick open the crate
    to the left and pick up the Blue Key.  Then, climb back across to the
    center platform.  Jump up and climb across the ladder and use the Blue
    Key on the door.  Shoot the hell out of the flamethrower guard to the
    left and then blow the oil drums in the back of the room to take out
    the big guard to the right.  He will then drop the Red Key for you.
    Smash the crate to the left to gain another new toy, the Power Glove.
    Then exit through the door from which you just came through.  Jump up
    to grab the ladder, climb across to the center platform.  Look to the
    right, jump and grab the ladder and climb across to the next door.
    
         Enter the room and take down the blue guard with some well place
    kicks.  Pick up the Blue Key that he drops and shoot out the oil drums
    to the right to reveal some Colt ammo.  Then, head through the door
    straight ahead and smack around the big guard by the computer.  Next,
    target the red guard across the way with your Uzi and let him have it
    before he tosses a grenade at you.  Then, leap across the gap and kick
    out the emergency red box that is to the right to gain a Fire-Axe.
    Then, climb down the ladder.  Kick open the crate when you reach the
    bottom to pick up some more Colt ammo.  Then look down and to your
    right and target the guard and shoot to kill.  Then, jump over the gap
    and go through the door that is straight ahead.  Take out the
    flamethrower guards first with your Colt and then the big guard to
    reveal a Blue Key.  Then, descend down the ramp and use your Blue Key
    to walk through the door at the bottom.  Finally, enter the room and
    follow the path to the left and get on the computer to hack another
    door by pressing the A Button to unlock the door ahead of you.
    Accessing Steel Mill 1.9...
    
    
    ++++++++++++++
    STEEL MILL 1.9
    ++++++++++++++
    
         Now head on through the door that is straight ahead of you with
    your Uzi equipped.  Once you enter the door you will be introduced, via
    a cut-scene to a big hulking man pounding a sledgehammer.  His name is
    Hallowman and you have just ticked him off for interrupting his piece
    and quiet.  This boss can be easily defeated and here is how.  Remember
    all those bullets you have been conserving.  Now is the time to use
    them.  Point your Uzi at Hallowman and unload about 50 rounds on him
    and he will fall into the blast furnace.  He will leave a Blue Key
    behind for you.  Pick it up and head through the door on the left using
    the Blue Key.  Shoot the oil drums to the left and discover another
    Blue Key.  Insert the Blue Key into the next door and head up the ramp
    on either side.  When you get to the top walk up to the blast furnace
    core and a cut-scene will ensue.  Hawk will toss a grenade into the
    core.  Afterwards, run through the door behind the core, hop in the
    elevator, and take the elevator up.  This marks the end of mission one,
    enjoy the cut-scene and do not forget to save your progress on your
    VMU.
    
    
    =================
    MISSION 2 PROFILE
    =================
    
    LOCATION: Biocom Industries. California, USA
    
    TARGET: Clone Generation Facility - MAMA 3000 Super Main Frame System
    
    MISSION DETAIL:  Bio-research plant is a cover operation for the
    Knackmiche Corporation.  Illegal research into clone generation is
    taking place at this site using super computer technology.  Locate the
    MAMA 3000 Main Frame system and destroy all records and experiments
    relating to clone research.  Eliminate all resistance.  Si-Cops will
    update you with further information on a need to know basis.
    
    
    +++++++++++
    BIO LAB 2.1
    +++++++++++
    
         This mission starts off on the roof top of the Biocom Building and
    all that you have is a knife and a couple of grenades to start off
    with.  Look to the left and destroy the three crates. You will find
    another Knife.  Turn towards the other crates and smash them to net for
    yourself a Colt pistol with 8 slugs and two grenades.  Next, hop on the
    elevator and take it down a flight.  When you reach the bottom floor,
    equip your Colt and target the guard with the big guard with the
    assault rifle.  Plug him and look up the ramp to the right.  You will
    have to kill a green guard toting a machine gun, and then rumble with
    two big guards.  After taking them out, watch your back and kill the
    two guards that come out from the door on the left from where you just
    got off the elevator.  They are armed so shoot to kill.  Afterward, the
    big green guard will drop the Blue Key.  The crate in the corner
    contains a Knife.  Blow up the six crates in the other corner with a
    grenade to reveal an Uzi and some grenades.  Next, jump up towards the
    railing and hoist yourself up, straight ahead where it says Restricted
    Access.  One of the crates gives you more Colt ammo.  Jump back over
    the railing and run to the left and go into the room to the right to
    crack open some crates.  Here you will net some more Uzi ammo.  Exit
    the room and head up the ramp and look to the left.  Blow up the oil
    drums with a shot from your Colt.  This will reveal a ladder.  Climb up
    the ladder and smash the two crates.  The brown crate contains a Health
    Icon, while the gray crate contains more Uzi ammo.  Backtrack to the
    door to the left and use the Blue Key to open it.
    
         When the door opens, open fire with your Uzi and plug the two big
    guards who try to return fire.  The second guard will fall and the Blue
    Key will be yours to take.  Head on through the next door by spending
    the Blue Key and kick the big guard that moves to the left.  Another
    big green guard will join the melee from the right.  After taking them
    down quickly, tag the rifle toting guard with a blast of your own.
    Then quickly shoot the white grenade tossing guard before he can toss
    the explosive at you.  Next, stand b y the door with your Colt equipped
    and fire at the two big guards who come at you with assault rifles.
    After these two goons go down hard, one will drop the Blue Key.  The
    cave from which they came from houses a crate.  Crack it open to gain
    some more Uzi ammo.  From here, cut between the test tubes diagonally
    to the left until you come to two doors.  Go through the straight
    ahead, using the Blue Key, and take out the white guard first with your
    Uzi.  Then, kick the crap out of the guard with the crowbar.  Next,
    look to the left and gun down the two big assault rifle toting guards.
    Kick open the crate to the right to snag some more grenades and then
    gun down the remaining rifle toting guard diagonally to the left.  When
    he croaks, he coughs up the Red Key.  The crate by the door entrance
    contains Uzi ammo.  Busting open the crate in the cave rewards you with
    a Health Icon.
    
         Exit this room through the way that you came in and proceed to
    enter through the door to the left.  Then walk through the very small
    room and open the door to the next room.  Immediately shoot the rifle
    toting guard that approaches from the left.  And shoot and kick the
    crap out of the two grenade tossing white guards that try to ambush you
    from the left.  He will drop a Blue Key for you.  Kicking out the
    second blue locker on the left rewards you with a Health Icon.  Proceed
    to the next locker in the left hand corner of the room and it will spit
    out a Lead Pipe for you.  Turn to the right and kick out the two blue
    lockers on the left.  The latter of the two will grant you another
    Health Icon.  Finally, use the Blue Key and head through the door
    straight ahead.  When you open the door, blast the white guard right
    away before he get to throw a grenade.  Then, shoot the white guard to
    the left and collect his Blue Key when he is killed.  Then, kicking out
    the two lockers on the left will snag you two Lead Pipes.  On the other
    side, the four lockers contain two Lead Pipes and two Health Icons as
    well.  Afterwards, make your way towards the door marked Restricted
    Access and answer your communicator.
    
    MISSION PROFILE - UPDATE
    
         We are losing your signal.  Body tracker can not locate you.  We
    will stay online - but your location will not be shown to us.  Stay
    alert.
    
         Head on through the door and drill the green machine gun toting
    guard with fire.  Then, run down and kick around the other guard with
    the crowbar.  Kill the two big gun bearing guards that approach from
    the door on the left quickly and then smack around the green guard that
    approaches from the right.  A door will open from the right and two
    more bi guards with guns will approach.  Let them come to you and then
    kick the snot out of them.  Kick open the crate to the left to reveal a
    Health Icon.  The box in the nook to the right contains some Colt ammo.
    The crate in the right corner contains some Uzi ammo.  And finally, the
    box in the nook on the left hand side contains some grenades.  After
    collecting all of the goodies, hop on the elevator and take it down.
    Fade to black, loading Bio Lab 2.2...
    
    
    +++++++++++
    BIO LAB 2.2
    +++++++++++
    
         When the elevator finally stops, equip your Uzi and target the
    white grenade guard at the bottom of the stairs.  Upon killing him,
    kick the box that is to the right and grab the Fire-Axe if you want it.
    Follow the corridor as it bends to the left.  Kicking out the second
    locker to the left rewards you a Lead Pipe.  Destroying the next two
    crates gives you a Health Icon and some Colt ammo.  Continue down the
    corridor and smash the crate for some more Grenades.  As the corridor
    winds to the left, target the oil drums and explode them to take out
    the green guard with the machine gun.  Look down the next corridor as
    it bends back to the right and head shot the white grenade guard.
    Then, pick up the Health Icon from the oil drums and kick out the
    middle locker to unveil another Lead Pipe.  Go down the corridor and
    enter the room to the left.
    
         When the door opens, target the white grenade guard and do him in.
    Wait for the mutant clone to bust out and then continue to use your
    kick, kick, kick combo on him until he dies.  Another one will bust out
    from the center so do the same thing to defeat the mutant clone.  Then
    enter the room and you will have to face off against one more.  Repeat
    the same process as the first two.  He will drop the Blue Key when you
    drop him.  The two lockers in the southeast corner contain a Lead Pipe.
    The lockers in the southwest corner of the room contain a Lead Pipe as
    well as some Grenades.  After trashing the room exit and proceed to the
    left and use the Blue Key on the door.
    
         Proceed cautiously in this room and plug the machine gun guard
    with one shot.  Next drill the green machine gun guard that approaches
    from the right.  Afterwards, grab the Health Icon and the Uzi ammo by
    smashing the two crates in front of you and then head to the right.
    Then, smash open the gate with a well placed grenade that is on the
    floor.  Then hop down to the next platform and then to the next.  Find
    the latter and climb down it.  Next, shoot out the proximity mines by
    targeting them and then turned around and kick the snot out of the
    mutant clone.  Now continue along the green tunnel and jump up to grab
    the ladder and climb across.  When you get to the other side, smack
    around the other mutant clone and then climb up the ladder.  Shoot out
    the barrel to bring the gate down.  Then, crack open the crate to grab
    some Grenades.  Then turn around and shoot the crate and it will grant
    you some Uzi ammo on the ledge.
    
         Then, climb out of the hole and shoot the two green machine gun
    guards who are conversing in the corridor.  There is a Katana Sword
    when you emerge if you want it.  Smashing the big box to the left
    contains a Sledgehammer.  Continue on down the corridor and go through
    the door on the left.  Open the door and head on through.  The two
    crates on the far left contain a Knife and a Health Icon.  The crate to
    the right of the locket contains some Uzi ammo.  After trashing this
    room, exit the room and head through the other door.  The crates on the
    right when you first walk into the room contain a Knife.  Smash the
    gray crate on the far left and Bingo!  You get to play with a new toy,
    the Rocket Launcher.  Put it away for now.  The crate on the right
    contains a Lead Pipe.  When you are done trashing the room, exit by
    using the door and head to the left.  Backtrack down the ladder where
    the hole was at through the tunnel and back up on the other side.  Go
    up the ladder and run down the corridor and go past the lockers on the
    left and open up the door on the left.
    
         Go through the door and shoot the white grenade guard that comes
    walking out.  Wait for the mutant clone to bust out and then continue
    to use your kick, kick, kick combo on him until he dies.  Another one
    will bust out from the center so do the same thing to defeat the mutant
    clone.  Then pick up the Blue Key that the mutant clone drops and
    search the room.  The computer monitor in the back center of the room
    to the right contains a Health Icon.  Finally, exit through the door
    and go through the door on your left, using the Blue Key and hack the
    computer.  Press A to unlock the door.  Accessing Bio Lab 2.3...
    
    
    +++++++++++
    BIO LAB 2.3
    +++++++++++
    
         Equip your Uzi and go through the door straight ahead which is now
    unlocked.  Immediately shoot the machine gun guard that appears to the
    left and then shoot the other guard behind him.  Get close to the door
    to the left and when it opens, kick the hell out of the machine gun
    toting guards.  Smash the crates to the left and you will find some Uzi
    ammo, a Health Icon, and a Katana Blade.  Kicking out the lockers
    reveals a Lead Pipe for you as well.  Continue along the corridor and
    kick out the two sets of lockers on the left for another Knife and a
    Lead Pipe.  Then destroy the crates at the end of the corridor to find
    another Knife and Lead Pipe.
    
         Open the door to the right and target the guard at the bottom of
    the hallway.  After tagging him, blow up the oil drums on the right and
    also take out the proximity mines before proceeding down the corridor.
    Finally, head on through the next door straight ahead.  When you enter
    through the next door, be sure to take out the machine gun guard first.
    Then two cloned mutants will try to attack you.  But before you attack
    them, also take out the machine gun guard to the right in this room.
    Then, finish off the mutant clones with some swift kicking.  The large
    box to the left is concealing some Grenades for you.  Next, target the
    proximity mine to the left with your Uzi and shoot it to knock down the
    gate.  Then, make your way through the corridor and it will bend to the
    left.  Race down the yellow corridor and destroy the proximity mine at
    the end of it to knock down the gate.  The corridor will then bend to
    the right.  Destroy the proximity mine at the end of the corridor and
    knock down this gate as well.
    
         In this room you will find a lot of boxes.  Let's tell Hawk what
    he's won!  The gray boxes on the far right contain a Health Icon.  All
    of the boxes on the left contain.....nothing! Stupid! You are so stupid!
    Sorry couldn't resist the UHF skit.  However, the box on the right
    contains a Power Glove.  Finally, kicking the lockers on the right will
    net you a Lead Pipe.  Then, make your way through the door straight
    ahead.  When you open the door, jump through an open fire on the two
    machine gun guards.  Then, head through the door that is straight
    ahead.  Kicking out the lockers on the right spits out a Lead Pipe for
    you.  Smashing the boxes to the right reveals some Colt ammo.  Smashing
    the boxes to the far left uncovers some Uzi ammo.  Exit through the
    door from which you have just come through and make your way down the
    corridor to the right.
    
         As you run down the corridor, the crate to the left contains a
    Fire-Axe but the gray crate to the right contains some Rocket Launcher
    missile.  Equip this and try it out on the machine gun guard straight
    ahead.  May sure you lock on to him and the three others that pop out.
    You have to have a little fun with it.  Destroying the crate at the end
    of the corridor reveals a Health Icon.  The corridor bends to the left,
    so follow it and blow up the oil drums with a short burst from your
    Uzi.  Then, head through the door on the right.  Ignite the oil drums
    with a grenade on the left and from the fire will appear a
    Sledgehammer.  As you walk forward, kick the green machine guard in the
    behind for good measure.  Kicking out the lockers will only net you a
    Knife and a Lead Pipe.  Follow the corridor as it breaks to the left
    and shoot the green machine gun guard as you advance.  Then two more
    will try to flank you from behind.  Continue pelting them with bullets
    and take out the next to from the door to the right.  Pick up the Blue
    Key that the fourth guard drops and move on.  Kick out the first crate
    on the left and then take out the proximity mine.  There is a Knife in
    the lockers to the left.  Swipe your Blue Key and go through the door.
    
         This room is filled with boxes galore, kinda like a treasure room.
    Target the guard that walks from left to right.  Shoot him and then
    take out the barrel to the left.  This will alert the dumb as dirt
    guards.  When the white grenade guard and the machine gun guard appear
    from the left, mow them down with short bursts from your Uzi.  Then
    pick up the Blue Card Key and destroy all of the crates in this room.
    Here is what you will find:  4 Health Icons, Grenades, Colt ammo, 2
    Knifes, Fire-Axe, 2 Uzi ammo piles, and 2 Rocket Launcher missile
    piles.  Afterward, head on through the next door to the right but
    destroy the four lockers to find two Lead Pipes.
    
         When you open the door, look to the left and toss a grenade to
    blow up the grate.  Then look before you hop down and kick open the
    crate for more Grenades.  Next, shoot out the crate that is on the
    ledge and collect the Uzi ammo.  Then, toss a grenade down the ladder
    to take out the proximity mines.  Then, jump down into the tunnel.
    Shoot out the proximity mines along the way as you are walking along.
    The first one is to the left and the second one is to the right.  Then
    jump up on the ladder and climb across to the other side.  Gun down the
    mutant clone and climb back up the ladder.  Kick out the crate to the
    left to gain some more Grenades and then target the oil drums to knock
    out the crate. Then backtrack back out of the hole from where you
    tossed the grenade.
    
         From here, go through the door on the left and run down the long
    corridor until you see another door.  Open the door and run through it
    until you get to another door.  This room should look familiar to you.
    See that door straight ahead, run up to it and insert your Blue Key and
    the door will open.  Pass on through and run down another long yellow
    and orange corridor.  But do not forget to take out the proximity mines
    halfway along the way.  Finally, when you pass the middle of the
    corridor, the screen fades to black.  Loading Bio Lab 2.9...
    
    
    +++++++++++
    BIO LAB 2.9
    +++++++++++
    
         Nothing to do now but to head up through the corridor and to walk
    on through the door that is now straight ahead.  Run through the room
    and turn left and smash the two crates at the bottom of the ramp.  They
    contain a couple of Health Icons, a couple of Grenades, a Shotgun and a
    Fire-Axe.  Pick what you want and head on through the door with your
    Rocket Launcher equipped.  You will now have to face three mutant
    clones that are super powered.  Just watch out for their acid blasts
    from their hands if they get to close.  Target the one in the middle
    and blast a missile at it.  Three to four shots to each will do them
    in.  If they get too close, kick the snot out of them and when you
    knock them down, fire off a rocket from the Rocket Launcher.  Or if you
    want, you can dispose of them by blasting the hell out of them with the
    Uzi which will take them down after forty rounds a piece.  Than, pick
    up the Blue Key up from the mutant scum and head on through the door
    that lies ahead.  Then run through the corridor as it bends to the left
    and then to the right and then make your way through the next door that
    lies dead ahead.  Jump on the elevator and take it out of this building
    to the rooftop.  This marks the end of Mission 2.  Enjoy the cut-scene
    and do not forget to save your progress on your VMU.
    
    
    =================
    MISSION 3 PROFILE
    =================
    
    LOCATION: Armatrans. Osaka, Japan
    
    TARGET: Cybernetic Weapon Prototype
    
    MISSION DETAIL:  The factory complex is heavily guarded.  You will
    enter the facility by the ventilation shaft system.  Locate the design
    office and erase plans and technical personnel.  Si-Cops will update
    you with further information on a need to know basis.
    
    
    ++++++++++++++++
    TANK FACTORY 3.1
    ++++++++++++++++
    
         This mission starts off, by dropping you off on top of the tank
    factory, via a helicopter.  As usual, your weapons will only consist of
    a knife and two grenades.  Search the rooftop by turning to the left,
    and bash open the cabinets to reveal a Sniper Rifle.  Next equip your
    sniper rifle, turn to the left, and look over the railing through the
    sniper lens.  Target the guard pacing back and forth below and pull the
    trigger when the crosshairs turn yellow.  Then turn left and climb down
    the ladder.  Then, walk along the corridor to the left and punch the
    control panel to slow the fan down.  This will stop the fan from
    turning briefly, and you will be able to pass through it quickly.
    Proceed straight ahead, and you will have to punch another control
    panel to the left. Once the fan slows down, pass through it and climb
    down the ladder that is straight ahead.
    
          When you reach the bottom of the ladder you will have to contend
    with two baton wielding guards and a heavy orange guard.  Punch and
    kick the hell out of them until all three have dropped and you will
    have to fend off another heavy blue guard that approaches from the
    right.  Two sets of three kicks will do the trick. Busting open the
    crates will net you nothing.  Proceed to the right and crack open the
    fire emergency box, here you will find a Fire Axe then bust open the
    two brown crates in the corner to gain an Uzi.  Next, turn to the left
    and walk into the red room.  Enter the small nook to the left and kick
    open the crate to reveal a Health Icon.  Then turn around, and look
    through the fan vent.  Equip your Uzi, and shoot out the two mines that
    are behind the fan. Now that the path is cleared, push the control
    panel and slow down the fan so that you can proceed.  Once through look
    through the next fan vent and repeat the process.  After the land mines
    are cleared, punch the panel the left and when the fan slows walk
    through it.  Finally, head up the ramp, take out a grenade and toss it
    into the fan that is blocking your progress.  End of problem, proceed
    through the opening, take the lead pipe if you wish, and jump on
    through the hole.
    
         Right along the catwalk and go left where you'll see a crate and a
    ladder.  Equip your Uzi look down to the left and tag the guard before
    descending the ladder.  When you reach the bottom of the ladder, kick
    open the crate that's on the filing cabinet and you will find thirty
    rounds for your Uzi.  Kicking open the crate in the corner, will net
    you another grenade.  Busting open the chair and computers will reveal
    another Knife and eight rounds for your Colt Pistol.  Walk around to
    the left side of the room and kick open the filing cabinet to the left
    to reveal a Blue Key Card.  Finally busting open the crate that sits on
    top of the cabinets on the right side of the room will net you six more
    Colt rounds.  Finally, use the blue key card at the door, walk through
    and knock out the guard that is in the next small room with kicks.
    Pick up the Blue Key Card that the baton guard drops, smash open the
    crates to the right and you will find Twelve Gauge Shotgun ammo and a
    Health Icon.  Make your way through the door that is straight ahead by
    using the blue key card.  When you enter the next room, will you have
    to defeat a yellow baton guard.  After he has been dropped, kick away
    at the next approaching baton guard.  After that guard has been
    dropped, pick up another Blue Key Card.  Destroying everything in this
    room will uncover another Fire Axe and ten more rounds for your Uzi.
    Finally from where you entered the room, use the blue key card to gain
    access to the door to the left.
    
         Upon entering this room, kick the snot out of the yellow baton
    guard to the left and steal his Blue Key Card.  Kick the copier and the
    crate to the left to snag another Knife and proceed through the door
    straight ahead by using the Blue Key Card.  When you enter this room,
    you will have to defeat yet another yellow baton guard.  After smacking
    him around, pick up another Blue Key Card.  Then, throttle the soda
    machine until it dispenses a Health Icon.  By destroying everything in
    this room you will gain ten more rounds for your Colt Pistol.  Then
    enter through the door to the right via use of the Blue Key Card.
    Next, clobber the yellow baton guard to the left and take his Blue Key
    Card.  Busting open the filing cabinets to the right will produce a
    Lead Pipe.  Finally continue through the door straight ahead by use of
    the Blue Key Card.
    
         Before entering the room, equip your Colt Pistol then run and jump
    through the door and unload on yellow guard holding an Uzi.  Then, kick
    the hell out of the guard wielding the baton.  This guard will drop a
    Katana Sword and a valuable Red Key Card.  Destroying the computers in
    the center will reveal two Health Icons.  Annihilating everything else
    in the room will reveal a Fire Axe, and two Grenades.  Next, in the
    right back corner of the room, jump on top of the desk and toss a
    Grenade down the cabinet sized opening.  Doing so will defuse a land
    mine.  Jump down the hole and kick open the fence straight ahead.  Then
    crack open the three crates to snag for yourself a Health Icon, a Power
    Glove, and twenty rounds for your Uzi.  Make your way out by climbing
    back up the hole and walk through the door that is now straight ahead.
    Now back track through the next three doors and when you pass through
    to the third door, make a left.  Walk straight ahead and head through
    the next door that is now straight ahead.
    
         When you enter this small room you will have to deal with two
    yellow baton guards.  Kick and punch them into submission.  After they
    have been put away, a storage door will open to the left and you will
    have to fend off two more baton wielding guards.  After kicking them
    into submission you will have to deal with four more guards that
    approach from behind you.  After you have survived the battle royal,
    kick open the crate that was in the storage space to snag for yourself
    the coveted Assault Rifle!  Finally, do not forget to pick up the Blue
    Key Card that is dropped by the final assailant in the battle royal.
    Destroy everything in this room to reveal some Colt Pistol ammo, a
    Health Icon, and in the storage space to the left more Colt ammo.   Now
    back track and go through the door that is now on your right.
    
         After gaining access to the door on the right by using the Blue
    Key Card, run down the corridor and bust open through the door to the
    left and kick the crap out of "Tiny".  Smash open the crate in this
    small room, to reveal more Grenades.  Ignore the door to the right,
    there's nothing within.  Exit this room and go through the door
    straight ahead.  Take out your aggressions on everything in this room
    to find a Health Icon and another Power Glove.  Before going through
    the door to the right equip your Colt Pistol, then proceed through the
    door.
    
         Upon entering through the door, shoot the hell out of the three
    guards that are wielding pistols of their own.  After kill all three
    guards, proceed down the corridor as it bends to the right.  Crack open
    the three crates to reveal more Cult Pistol ammo.  Then open the doors
    to reveal an elevator shaft, proceed down the elevator shaft and shoot
    out the TV in the upper left hand corner of the shaft to reveal eight
    rounds of Cult ammo.  Then, head on through the door that's straight
    ahead and make your way towards the left.  Run down the corridor and it
    will break to the right, when it does break open the crate to uncover a
    Blue Key Card, and then proceed down the corridor to the left thereby
    going through another door which utilizes your newly found Blue Key
    Card.  Equip your Cult Pistol and take out the guard patrolling behind
    the desk. Afterwards, put away your pistol and kick the snot out of the
    two baton wielding guards that approach.  They will drop a Lead Pipe if
    you're interested.  Then go behind the desk and pick up some Assault
    Rifle ammo, which the guard you capped behind the desk dropped.
    Kicking open the emergency box will reveal another Fire Axe.  Finally,
    run and jump through the door to the left and take out the gun wielding
    guard with your pistol and then kick the crap out of the guard wielding
    the baton to the right just for interfering.  Busting open all the
    crates in this room will net you some Uzi ammo, and a Health Icon.
    
         Your next move will be to run through the opening to the right and
    to open the door which will reveal a set of stairs leading up.  Jump up
    and grab the ledges to hoist yourself up and proceed through the door.
    When you enter this room you will have to defeat another two baton
    wielding guards.  After the two have been pummeled into submission, you
    will have to defeat yet another guard.  Next, head through the door to
    the right, walk across the catwalk and pick up the Gold Key Card.  This
    card is useless because it simply opens the door that is straight
    ahead.  Turn around and go through the door from where you came and you
    will be greeted by another guard who you will have to beat into
    submission.  Kicking open the cabinets will reveal another lead pipe,
    continue your progress to the left and you get to beat up yet another
    guard.  Afterwards you will get a message from your communicator.
    
    MISSION PROFILE - UPDATE:
    
         Analysis of site plans have shown that the weapons research block
    is linked to the main tank production line.  Access this area by any
    means necessary.  Si-Cops will update you with further information on a
    need to know basis.
    
         Kick open the crate to the right in the nook to reveal a Health
    Icon, and then kick open the fence that is located behind the computers
    to the left to reveal some crates for you to bash.  Gather up the Cult
    and Uzi ammo and proceed through the door to the left.  Before going
    through the door bust open the cabinet to the left to gain the Blue Key
    Card.  Use the Blue Key Card on the door to the left and then approach
    the control console to the left.  Press A to unlock door to access Tank
    Factor 3.2...
    
    
    ++++++++++++++++
    TANK FACTORY 3.2
    ++++++++++++++++
    
         Head through the door to the right and pummel the baton wielding
    guard that comes down the ramp to the right.  Bust open the cabinet on
    the right and kick the crap out of another guard and "Tiny".  The
    cabinet reveals a Lead Pipe.  Then turn to the left, towards the green
    lights, and knock out another guard that approaches.  Back track and go
    up the ramp that was to the right, destroy the crate to uncover Uzi
    ammo.  Next take out the guard that is firing upon you from two flights
    up.  Then head down the lower ramp and go through the door at the
    bottom.  Destroying the barrels and crate in this small room will net
    you a Sniper Rifle and more Cult ammo.  Back track and go up the ramp
    that was to your right when you first walked into the room, and take
    out the barrels to ignite the computers.  Then crack open the crates to
    reveal some Grenades, also the barrels will reveal a Health Icon.  Last
    but not least, go through the door that is now on your left.
    
         Proceed through the door and kick the hell out of Tiny for turning
    his back on you, in return he will drop a Blue Key Card for you.
    Ransacking the room will gain you nothing, so exit through the door and
    make your way towards where you first saw the green lights.  Use the
    Blue Key Card on the storage door and make your way down the ramp to
    the right that is in this storage area.  Go through the door and follow
    the corridor as it bends to the left and shoot out the barrels and
    crates that are in this room to gain a Health Icon.  Head back through
    the corridor and up the ramp.  Kick out the three brown crates to your
    right, revealing a Health Icon and some Cult ammo.  Destroying
    everything else in this room will give you another Lead Pipe and a Fire
    Axe.  Next, proceed through the large storage door that's to you right.
    
         In this room you will have to deal with Tiny, kick and punch him
    'till he's dead and then kick out the crates to the left of the room to
    reveal a Knife and a Lead Pipe.  As it veers to the left you will have
    to deal with another baton wielding guard.  Afterwards, equip your Cult
    Pistol and back track to where you first entered the room, gun down the
    guard with the pistol and kick the cybernetic guards that approach from
    the left and right.  The gun toting guard will drop a Blue Key Guard.
    Jump onto the ledge to the left and a destroy the crates to reveal a
    Health Icon then search out the room that is adjacent to it (Red),
    destroy the crate to discover some Assault Rifle ammo.  Destroy the
    cabinet in the middle and a secret passageway will reveal itself.  Head
    through the corridor and is it bends to the right, kick open the fence,
    bust open the crate to reveal some Cult ammo.  Turn around and head to
    the right, kick open the crate to reveal another Health Icon.  Finally
    turn around and go to the right, kick down the fence, bust open the
    crate to reveal some assault rifle ammo.  Then, back track through the
    corridor towards the big room and go down the ramp that is to the
    right.  Walk through the corridor and destroy the barrels at the end by
    shooting them from a safe distance to reveal some Uzi ammo.  Make your
    way back up the ramp and continue on to the right and follow it as it
    bends to the left and destroy everything that you see to reveal some
    Grenades and a slew of melee weapons.  Go through the next storage door
    to the left thereby exhausting your Blue Key Card, Yay!
    
         When you enter through this door, Tiny will come running at you
    just kick him in the head and tell him to shut up.  Do not get too
    close to the electrical conductor that is spinning ahead of you, it
    will shock you.  Shoot all the crates from a distance to reveal a Lead
    Pipe, a Health Icon, and some Uzi Ammo.  Next, head up towards the
    Ladder to the right and climb.  When you get to the top, you will have
    to dispose of Tiny and another baton wielding guard.  When you have
    disposed of these two, turn to the right and blast the gun wielding
    guard that is standing across above you to the left.  Destroy
    everything you see up here to uncover a Health Icon, Assault Rifle
    ammo, Uzi ammo and a Lead Pipe.  Afterwards, head back down the ladder
    and beat the snot out of the cybernetic guard when you reach the
    bottom.  Then two more guards will approach from across the way, deal
    with them and run through the rotating generator to destroy it.  Don't
    worry, it's an optical illusion walking into it will overload it.
    Finally, jump up the steps and head through the vent that you just
    created.  This marks the end of Tank Factory 3.2...
    
    
    ++++++++++++++++
    TANK FACTORY 3.3
    ++++++++++++++++
    
         After the screen is done loading, walk forward through the
    corridor and open the door, you will see two "Tiny" guards walking
    around, shoot both of them from a distance and kick around the other
    two that appear from a door straight ahead.  Next walk down the ramp to
    the left and pummel another Tiny that appears, when he has been knocked
    out, he will drop for you a nice Blue Key Card.  Busting up the cabinet
    and crate to the left will reveal a Lead Pipe and some Uzi ammo.
    Busting open the crate in the nook will reveal some Colt ammo,
    destroying everything else in this storage area will net you a new toy,
    the Rocket Launcher (three rounds).  Drop your assault rifle and test
    it out on the tank to the left.  It will auto target.  Fire away and
    destroy it.  When you are done playing around, head through the big
    storage door, which exhausts yet another Blue Key Card.  Then for fun,
    take out the pistol wielding guards out with the Rocket Launcher.  Next
    after blowing these guards to smithereens, kick and punch out the two
    guards that wield batons.  They will appear from the left.  Then kick
    out the cybernetic guard that approaches from the right.  When he keels
    over, he will leave you with a Blue Key Card.  Kick out the containers
    to the right to pick up some Colt ammo.  Finally, walk towards the door
    with the "Do Not Enter" symbol on it and kick open the crate to the
    left.  Pick up the Health Icon and then use your Blue Key Card to gain
    access to the next room.
    
         When you enter this room have your assault rifle equipped.  Next,
    be prepared to kick down another Tiny that approaches from the right,
    then blow up the barrel that lies straight ahead to reveal another
    Health Icon.  Next, two Tiny guards draw your attention to the left,
    after you're done beating the hell out of them, then one that you drop
    last will drop a Blue Key Card.  Kick out the crate to the left to
    uncover some more Assault Rifle ammo.  Then open the door that is
    adjacent to where the Tiny guards came out and bust open a crate to
    reveal (Paul Hogan voice) a Knife.  Then, kick down the fence and raid
    the small room that lies ahead, which consists of some Grenades.  Next,
    hop up the down ledges, and when you get up to the top shoot the
    barrels from a safe distance.  Then blow up the land mines to the left
    inside the corridor to the right and make you way through the vent into
    a Blue room with a bunch of computers.  Smashing everything in this
    room will reveal some Colt ammo, two Health Icons, and some Assault
    Rifle ammo.  Then back track by hoping up into the vent, as it bends to
    the left and back through into the main room.  Here, turn to the right
    and climb the ladder, when you get to the top you will have to silence
    a gun toting guard.  He will then drop a knife when he croaks and
    breaking the cabinets will reveal a Sledge Hammer and another Lead
    Pipe.  Finally, use the Blue Key card to gain access through the door
    that is in front of the ladder.
    
         Enter the room and dispose of Tiny who is standing by the computer
    twiddling this thumbs.  Destroying the cabinets on the right side of
    the room will snag you some Rocket Launcher ammo and a Lead Pipe.  Then
    proceed on through the next door which is on the right hand corner.  As
    the door opens, proceed through and look through the railing.  Equip
    your Assault Rifle, and fell the Tiny guard and the cybernetic guard.
    After taking out the two guards, destroying all the equipment will gain
    you a Lead Pipe, a Fire Axe and some Grenades.  Head down the ladder
    and take out the various crates and boxes to reveal more Grenades and
    another Fire Axe.  After a brief moment a door will open and you will
    have to defeat a Tiny guard.  Afterwards kick open the crate that was
    in the nook to reveal a Health Icon.  Now, turn around and kick the
    snot out of two baton wielding guards that approach from another door
    on the other side of this room.  After these two guards have been
    defeated, one more will appear from the same door way, for your ass
    kicking pleasure, for your effort you will receive a Blue Key Card.
    Finally, use the door that corresponds with the Blue Key Card (By the
    way...it's to your left.)
    
         As the storage door opens, you will get to play around with a trio
    of assorted guards, just line them up and kick the crap out of them
    until they are no more.  After you have disposed of them, two more
    guards wielding batons will appear from the right, redundancy strikes
    again, punch them around until they are defeated.  Then do the same to
    one more that appears and he will reward you with another Blue Key
    Card.  Smashing everything in this room will net you two Lead Pipes,
    some Colt Pistol ammo.  Finally, use the key card on the storage door
    to the left.  When you enter this room, you will have to take on a trio
    of cybernetic guards (scumbags come in threes.)  After they have been
    defeated, continue to pound on anything in the room that can be
    destroyed and you will receive some Cult ammo along with a Lead Pipe.
    You will have to defeat another five guards before attaining another
    Blue Card Key.  Claim the key and head on through the door that is in
    front of the tank, thereby using the key.
    
         In this room you will find a Tiny guard and a cybernetic guard
    standing to the right, do the world a favor and make quick work of
    these two guards.  Upon murdering the cybernetic guard you will get
    another Blue Key Card (big surprise there...)  Next, jump up the steps to
    the right and kick down the fence that lies straight ahead, ignite the
    barrels in the small room with shots from the Assault Rifle to obtain
    some more Assault Rifle ammo.  Exit the room by using the stairs and
    chuck a grenade down to the lower floor.  This will blow up a guard
    waiting below.  Your next move will be to climb down the ladder and
    kick open the fence that lies straight ahead, run down the corridor
    while kicking down fences in between and at the end smash open the
    crate to reveal a Power Glove.  Now climb up the ladder and look to the
    right, jump up and kick open the fence that lies straight ahead, walk
    into the small nook and you will net yourself some Grenades.  Finally,
    use the Blue Key Card on the door that will be on your left.  As you
    enter this rather large room, you will be greeted by two more guards
    that wish to do you in.  Simply gun them down and walk about two steps
    forward.  Here you will get an incoming message on your communicator.
    
    MISSION PROFILE - UPDATE
    
         Analysis of site plans have shown that the weapons research block
    is linked to the main tank production line. Access this area by any
    means necessary.  Si-Cops will update you with further information on a
    need to know basis.
    
         Afterwards, you will have to deal with two more baton wielding
    guards which grace your presence from the left.  After disposing of
    these two, another two guards will replace them, terminate them and
    another guard will appear from behind you.  Then look to your right and
    you will have to kill another guard.  Killing him will net you another
    Blue Key Card.  Destroying everything in this room will provide you
    with some Grenades.  Afterwards head down the ramp that is located in
    one of the corners of the room, follow the corridor as it bends to the
    right and blow up the barrels at the end.  Snag the Assault Rifle ammo,
    then make your way through the corridor and back up the ramp.  Thus,
    use the key card on the door that was behind the tank.  When you enter
    through this door, don't go through the next door that is right in
    front of you.  Instead, go through the small corridor to the right and
    walk up the stairs.  When you get to the top, you will see a control
    console that you will be able to access.  Hack into the computer and
    press A to unlock the door.  This will allow you to gain access to Tank
    Factory 3.4...
    
    
    ++++++++++++++++
    TANK FACTORY 3.4
    ++++++++++++++++
    
         After accessing the door, turn around, head down the corridor to
    the right, continue along as it bends to the left and open the door to
    the right.  When you enter this room shoot out the barrels to the right
    to take out the Tiny guard, turn to the left and shoot out the barrels
    to total the cybernetic guard.  Walk shortly and turn to the left,
    dispatch the two gun toting guards that appear from the left.  Next,
    turn your attention to the right and terminate two more gun toting
    guards that approach from the right.  Smashing open everything in this
    room will net you two Lead Pipes, some Cult ammo and a Blue Key Card
    that is found by smashing a crate, in a nook, to the right.  Finally,
    use the Blue Key Card on the door that is in front of the tank.  Right
    when you enter this room, shoot at the barrels to the right to dispose
    of the two baton toting guards, one will drop a Blue Key Card, which
    can be used on the door directly ahead of you.
    
         As you open the door, open fire on the gun toting guard that's on
    the other side before you get pegged.  After terminating this pesky
    guard, look over the railing to the left and shoot out the barrels,
    which will take out two Tiny guards.  Look over the railing on the
    right side and repeat the process, thereby eliminating another Tiny
    guard.  Next, descend the ladder and retrieve the Blue Key Card that
    was left behind. By  smashing all the objects on the ground floor, you
    will receive a Health Icon, a Fire Axe, a Lead Pipe and three Grenades.
    Head through the secret corridor that is in this room and follow it as
    it bends to the right, kick down the fence and follow the corridor to
    the left.  Kick down the fence, smash the crate and pick up the Power
    Glove.  Now, back track to the ladder, ascend it, and use the Blue Key
    Card on that door to your right.
    
         As the door opens, you will get to pummel another Tiny guard.  In
    the middle of this room is a guided laser turret that tracks your
    movements (but not very well.)  Run down the pathway to the left and a
    door will open revealing a Tiny guard to kick around.  Defeat the guard
    and open the crate to reveal some more Rocket Launcher ammo.  Next,
    equip the Rocket Launcher, auto target the turret in the center and
    show it the meaning of firepower.  After dismantling it, take out the
    two guards which appear from the right.  Once these two guards have
    been defeated, kick open the emergency box to reveal another Health
    Icon.  You will have to defeat one more guard before entering the
    elevator in the middle of the room.  Step onto the elevator platform
    and push down and the right trigger to make the elevator descend.
    
         When you reach the bottom floor, you will have to shoot out a gun
    toting guard and a Tiny guard which are patrolling to the right.  After
    defeating these two, two more guards will approach from the door to the
    right.  Kick the crap out of them and break open the crate to reveal
    another Health Icon.  Afterwards, you will have to kick through two
    more guards which will net you another Blue Key Card.  The guards drop
    two batons if you're interested, but as you exit the small nook you
    will have to defeat another cybernetic guard.  Shooting at the barrels
    and crates in this room will net you a Katana Sword and some Uzi ammo.
    Afterwards, use the Blue Key Card on the big gray door straight ahead.
    As you enter this next room, you will have to mix it up with a Tiny
    guard and a cybernetic guard, also watch out for another one of those
    damned turrets.  Simply take out your Rocket Launcher, auto target,
    fire and forget it.  Afterwards, two more guards will approach from the
    right, simply knock them out with a series of kicks or punches.  The
    fallen guard will drop a Blue Key Card.  If you destroy everything in
    this room, you will find a Lead Pipe and a Baton.
    
         Enter through to the next room via use of the Blue Key Card and
    kick around Tiny who is patrolling the area.  After defeating him you
    will have to take on another baton wielding guard and take out another
    turret with the Rocket Launcher.  Breaking open the crate to the right
    will snag you some more Rocket Launcher ammo.  Your next move will be
    to head down the ladder and when you've reached the bottom kick the
    hell out of the cybernetic guard because he will drop a Blue Card Key.
    Destroying everything in this small space will net you Grenades, a Lead
    Pipe, a Health Icon and a Secret Passageway to the left (trivial).
    Head back up the ladder and make your way through the door that is to
    the left.  When you enter this room, have your Assault Rifle ready, gun
    down the trio of assorted guards that are in this room and they will
    produce another Blue Key Card.  Smashing everything in this room will
    net you a Lead Pipe, a Health Icon, and some Assault Rifle ammo.  Head
    though the door ahead of you which utilizes your Blue Key Card.
    
         As you enter this room, you will have to destroy another laser
    turret in the center of the room as well as defeat two tiny guards.
    After defeating the two Tiny guards, two baton wielding guards will
    emerge from a doorway to the right.  Dispose of them quickly.  Two more
    guards will replace the fallen.  Dispose of these and the Blue Key Card
    is yours, use it on the door to the left.  Before using the door to the
    left, kick open the crates to snag some Grenades and Uzi ammo.  Head
    through the door and a trio of cybernetic guards will await you at the
    end of the room.  Kick your way through them and the last one you fell
    will drop the almighty Blue Key Card.  Destroying everything in this
    room will get you two Lead Pipes and some Colt ammo.  The secret behind
    the cabinet to the left is trivial unless you need Uzi and Colt ammo,
    otherwise pay it no mind and keep moving through the door straight
    ahead.
    
         As you enter this room, whip out the Rocket Launcher and destroy
    the laser turret to the right.  Then strap on your ass kicking shoes
    and kick the crap out of the two Tiny guards and the baton wielding
    guard in this room.  After all three have been dropped, you will
    retrieve the Blue Key Card.  Destroying the cabinets and crates in this
    room will net you a shiny new boomstick (twelve gauge shotgun), Uzi
    ammo and a Knife.  Head through the door to the left using the Blue Key
    Card and shoot the guards in here because they were asking for it.
    Afterwards, turn the two baton wielding guards to the left into your
    personal punching bags, destroy the crate to get some Colt ammo and
    pick up the Blue Key Card (it NEVER ENDS...) Next, head through the door
    to the left.
    
         When you enter this room, there'll be another laser waiting for
    you on the right (terrorists have big defense budgets...) and three
    assorted guards.  Dispose of them in any fashion and just when you
    thought you were done, two more guards will approach from a door that
    is straight ahead, be careful, they shoot back.  So, gun them down,
    only meet another guard who has a Red Key Card for you (about damned
    time.)  Lay waste to the room and be rewarded with Colt ammo, a Lead
    Pipe, and Uzi ammo.  Back track through from where you just came in and
    in the center of the corridor, there's a door to the left, go through
    it.  A Tiny will be waiting at the end of this room.  Equip your Uzi
    and kill him promptly.  Then turn your attention to the right and take
    out four guards that appear from a doorway to the left.  After all the
    guards have been dropped, pick up the Blue Key Card, smash everything
    in the room to reveal a Grenade Launcher, and Uzi Ammo.  Be careful,
    around the right corner is a laser turret, destroy it with the Grenade
    Launcher and proceed to the bottom of the ramp.
    
         Go through the door that is straight ahead and gun down the guard
    at the end of the hallway with your assault rifle.  Look over the
    railing of the catwalk to the left and destroy the Tiny guards on each
    side with the Grenade Launcher.  Then descend the ladder to the left,
    retrieve the Blue Key Card, destroy the equipment in this room to gain
    Shotgun and Colt ammo and make your way through the door to the left
    which utilizes your Blue Key Card.  Hack into the computer to the left
    and press A to unlock.  This will allow you to gain access to Tank
    Factory 3.9...
    
    
    ++++++++++++++++
    TANK FACTORY 3.9
    ++++++++++++++++
    
         Now, you've gained access to the door to the left, go through it.
    Remember all that ammo you've been storing up?  Now is the time to
    utilize it, this boss is one wicked looking cyborg that has six
    different arms attached to him.  Heh, heh, heh, too bad he won't be
    able to get within ten feet of you (if you do this right.)  He will
    talk some trash and take a spider like stance, beginning his assault
    which is doomed to fail.  After he is done running this mouth take your
    assault rifle and unload like a bat out of hell.  After firing a good
    twenty five rounds into this creature he will keel over like a dead
    spider and simply dissipate, leaving his cybernetic attachments behind.
    Pick up the Red Key Card and proceed up the stairs and through the
    door.  Answer your communicator.
    
    MISSION PROFILE - UPDATE:
    
         Captures data shows that the Adadmax prototype is in an advanced
    state of development.  Erase all date and technical personnel. Seek and
    Destroy the Adadmax weapon.
    
         We are losing your signal. Body tracker can not locate you.
    Switching to Geo-Sat network.
    
         Run down the corridor and continue to the right.  The screen will
    fade to black and a cut scene will ensue, this marks the end of Mission
    3.  Be sure to save your progress on your VMU.
    
    =================
    MISSION 4 PROFILE
    =================
    
    LOCATION: South Pole, Carsons Bay.
    
    TARGET: No Data Available.
    
    MISSION DETAIL: Records show that the installation at Carsons Bay was a
    U.S. weather outpost, decommissioned 1964.  Current lease shows Arktec
    Mining are operating from the base, but Knackmiche Corporation are
    funding the operation.  Infiltrate the base and await further
    instructions.
    
    
    ++++++++++++++
    POLAR BASE 4.1
    ++++++++++++++
    
         When you start of this mission as Hawk, you will be surrounded by
    snow and there will be a mechanic guard, holding a wrench straight in
    front of you.  Also, you start the level off with just a lousy knife
    and 2 grenades once again.  Start this mission off by turning to the
    left and jump kicking the guard who is toting a machine gun.  When he
    tries to get up, dispose of him by continually kicking him.  After his
    groans his final one, take his Assault Rifle with 40 rounds and turn
    around and dispose of the mechanic guard in the same manor.  After you
    have dropped this hefty guard, he will leave behind a Blue Key Card for
    you to retrieve.  Next, climb up the ladder in the far right corner and
    bust open the two crates at the top.  You will snag for yourself, a
    Colt Pistol with 8 rounds.  Foreshadowing dictates that ammo will be
    scarce on this level.  After you are done blowing up everything that
    you can smash, head through the door with the yellow arrow markings on
    it.
    
         When the door open, jump through and look to the right, because a
    mechanic guard toting an assault rifle will want to feed you with lead.
    Immediately, kick the hell out of him until he perishes.  Then, equip
    your Assault Rifle and shoot a couple rounds into the motion sensor gun
    that is above the door you have just entered.  Afterwards, look to the
    right and shoot out the barrels when the mechanic guard is closest to
    them.  The gat that has just dropped is where you are going to be
    moving to next.  Run through the opening of where the gate was and
    defeat the mechanic guard that is patrolling the area.  After this
    guard has been knocked out, you will retrieve another Blue Key Card.
    Destroying everything in this area will just get you dollar point.  Use
    the Blue Key Card and always keep your Colt Pistol equipped just in
    case you have to use it.  When you enter this next room, target the
    guard that comes into view from the right.  Shoot him once to knock him
    down.  Then run up to him and kick him to death before he can get a
    shot off from his Assault Rifle.  Next, defeat the mechanic guard that
    was to the left with some well placed kicks.  Next, head up the ramp to
    the right of the room and do the same to this mechanic guard.  He will
    release a Blue Key Card for you.  Destroying everything in this room
    will net you nothing but dollar points.  Finally, head down the ramp
    and use the Blue Key Card on the door that is now to the right.
    
         When you walk through the door, wait for the two guards to
    approach you from the right.  Crack them with a couple of shot from
    your pistol before they can get a shot off from their Assault Rifles.
    After you take out one, run up and kick the snot out of the other guard
    to conserve ammunition.  Then, mix it up with the mechanic guards that
    are wielding wrenches.  After the second of the two guards has been
    defeated, pick up his Blue Key Guard and head through the door to the
    left.  When the door opens, rush the mechanic guard straight ahead and
    knock his teeth out.  Afterwards destroy the crates and the ceiling fan
    in this room (with a grenade) to reveal a coveted Red Key Card and some
    Colt Pistol ammo.  Next, exit the room, equip your Assault Rifle, run
    straight ahead, and jump through the door to the left, because you will
    get tagged when you show your face.  Look immediately to the left and
    blast the two guard toting Assault Rifles.  The barrels should be taken
    out as well.  After they have been killed, run in and grab some Colt
    Pistol Ammo.  Then, deal with the mechanic guard with some martial arts
    melee combat.  Smashing everything in this room will reveal nothing
    else that is useful but dollar points.  Finally, exit this room, make a
    left, and run down the ramp and run the door at the bottom.  Take at
    the motion tracker gun in the center of the room with three shots from
    your Assault Rifle and then answer your communicator.
    
    MISSION PROFILE - UPDATE
    
         Locate and destroy the installation mainframe.  The CPU is
    believed to be protected by a sophisticated shielding system.  The
    processor is also believed to be very volatile and needs to maintain a
    constant temperature at all times.  We believe the two circuits are
    located in the same area.  Once the CPU is damaged it should cause a
    chain reaction so get the hell out of there.  Eliminate all resistance.
    
         Now, look to the left and bust open the crates to pick up two
    grenades and a Health Icon.  Next, run through the big door that is
    straight ahead and kick away at the mechanic guard that lurks inside.
    Destroying everything in this room will net you an Uzi with 30 rounds
    and another Health Icon.  Afterwards, exit the room and make your way
    to the center of this room where the remains of the motion tracker gun
    was.  It is an elevator.  Press the Right Trigger and down to make the
    elevator descend.  When it reaches the bottom, jump through the door
    that is straight ahead and gun down the guard that is shooting at you
    to the right.  After you have knocked his behind down, kick him until
    he drops.  Bust open the crates to the left to reveal a grenade and
    some Colt Pistol ammo.  Next, enter first person mode and target the
    turret gun that is swiveling in the distance.  Two shots from the Colt
    Pistol will suffice.  If you think you are a good enough shot, target
    the guards that are along a way straight ahead.  Six direct hits will
    drop both of them.  Equip your Uzi and take out the barrels as well.
    Then walk over to the ladder.  Shoot the guard that is patrolling below
    and then climb down the ladder.  Take out the barrels to clear a path
    with a grenade and run straight ahead.  The crates at the end contain
    nothing so climb up the ladder.  When you reach the top, bust open all
    of the equipment to obtain a Shotgun (with only 2 rounds), Assault
    Rifle ammo, and Colt Pistol ammo.  Finally, backtrack trough the room
    and hop on the elevator.  Push the Right Trigger and down to make the
    elevator descend to the next level.
    
         When it stops, get off and head through the door that is now
    straight ahead.  When it opens, rush in and defeat the guard to the
    left who is trying to blow himself up with grenades.  After he has been
    kicked to his demise, turn around and do the same for the other
    mechanic guard.  Crack open the crates to the right to net for yourself
    a Health Icon and some Colt Pistol ammo.  Then, defeat the last
    mechanic guard that is patrolling the area.  Next, if you need too,
    climb up the ladder that is on the left side of this room.  When you
    get to the top, pull out your Uzi and detonate the barrels that are
    straight ahead.  The explosions will also take out the motion tracker
    turret gun.  Walk straight ahead to uncover another knife, Shotgun
    ammo, and some Uzi ammo.  Finally, backtrack through the room and once
    again hop on the elevator.  Press the Right Trigger and down and the
    elevator will descend and take you to Polar Base 4.2...
    
    
    ++++++++++++++
    POLAR BASE 4.2
    ++++++++++++++
    
         When the elevator finishes its descent, equip your pistol and head
    through the doors that stands before you.  Gun down the two guards (a
    mechanic and an Assault Rifle toting guard.  After they have been
    successfully dwelt with, jump kick the gun wielding guard to the right
    and pound him into oblivion with a series of kicks.  After he has been
    defeated, retrieve his Blue Key Card.  Demolishing everything in the
    room will net you some Assault Rifle ammo.  Next, turn to the left
    where the next door awaits you.  Jump through this door and peg the
    approaching guard from the right with a shot, then kick him into
    submission before he can get a shot off.  Next, turn around and mix it
    up with the mechanic guard wielding a wrench.  After he has been
    successfully defeated, pick up the Assault Rifle ammo and the Blue Key
    Cards that have been dropped by the two fallen guards.  Destroying
    everything in this room will just net you dollar points so head through
    the door that is to the left of the computers, thereby exhausting your
    Blue Key Card.
    
         As you enter this room, make your way up the ramp and blow up the
    barrels that are to the left.  You will then uncover a way through the
    ventilation shaft, Colt Pistol ammo, and a Health Icon.  Climb up
    through the ventilation shaft if you are in need of a Health Icon.  It
    will bend to the right but don't forget to shoot out the well placed
    landmine that sits here.  Going to the right is more trouble than it is
    worth.  If you decide to go here, you will have to defeat a guard at
    the top and a grenade throwing guard at the bottom.  Hardly worth is
    for five rounds of Shotgun ammo and a lousy knife.  Instead crawl out
    of the ventilation shaft and continue your progress to the left with
    your Colt equipped.  Open the door and kick away at the mechanic guard
    that approaches.  Next, lean and look to the left and shoot out the
    approaching guard toting Assault Rifles.  You will automatically switch
    to your Assault Rifle when the Colt ammo has been spent.  After the two
    have been cleared from this nook, pick up the Assault Rifle ammo and
    kick the crap out of the other two guards as they appear from nowhere.
    Next, pick up the Blue Key Card and follow the ramp to the left as it
    slopes uphill, the left, and another uphill ramp to the left.  When you
    reach the top, demolish everything in this room, including the air
    conditioners to reveal a Health Icon and a Sniper Rifle.  Finally,
    leave the useless Rifle they and head through the door that now lies
    straight ahead thereby exhausting the Blue Key Card.
    
         Time to go back outside.  Wait and ready your Assault Rifle.  When
    the machine gun toting guard walks right to left, peg him with a couple
    of rounds.  Do the same to the grenade throwing guard.  Then, destroy
    the crates to the left to get a small stash of Assault Rifle ammo.
    Next, blowing everything else up will reveal some much need Uzi ammo.
    Retrieve the Blue Key Card and make your way through the door that
    leads back inside.  Too cold out here.  With your Assault Rifle
    equipped, tag the mechanic guards that rushes you from the right.
    Then, run to the left and squeeze off two rounds to knock the
    oppressing guards down.  From there, kick the snot out of them until
    they do not exist.  Two more guard will appear and replace them.
    Continue to kick away until they have been defeated.  Then pick up the
    Assault Rifle ammo and destroy everything that is on the top floor to
    uncover a secret passage.  Only explore this path if you are desperate
    for a Health Icon.  Your next move will be to climb down the ladder and
    to defeat the mechanic guard that is holding a wrench.  After he has
    been kicked to death, smash open the crates to reveal a Rocket Launcher
    for your pleasure, a Shotgun (useless), and some Uzi ammo.  Continue to
    the right and head through the door.  DO NOT KICK THE MISSILES ON THE
    RIGHT HAND SIDE!  Unless you are psychotic.  BTW, it spells instant
    death if you are curious.
    
         This is where things get tight and very interesting.  Watch the
    use of gunfire here because if anything explodes, you will die
    instantly.  Can you say nuclear winter?  Okay, run to the left corner
    in the distance and shoot off a round at a time from your assault rifle
    at the guards to knock them down.  Then, kick away till they have been
    defeated.  Don't worry if you get hit by the wrench from the mechanic
    guard.  It won't hurt as much as a bullet.  Then, kick away at the two
    guards when they replace their fallen comrades.  After these two
    machine gun wielding guards have met their maker, you will have to
    defeat one more that appears.  After this guard has been disposed of,
    pick up the Blue Key Card that he leaves behind.  Exit, the nook and
    open up the door to the left.  Run through this door, burning your Blue
    Key Card and avoid the grenade that was just tossed in your direction.
    Then blast the guard until he has been defeated.  Kick open the crates
    located here to reveal a much needed Health Icon.  Then, run up to the
    mechanic guard, via the ramp to the left and begin pummeling him into
    submission.  After he has been disposed of, walk through the door that
    now lies straight ahead and equip that Rocket Launcher of yours.
    
         Target and fire upon the two guards that are straight ahead in the
    distance and inch your way out and look up and to the left.  Target the
    motion tracker turret gun and eliminate it as the guards previous to
    it.  Afterwards, run down to where the guards once stood and retrieve
    the Blue Key Card to open the door that now lies straight ahead.  Stand
    to the left when you open the door and you should be able to see the
    arm of an assault rifle toting guard who will fire into the wall.  Take
    him down with three shots from your Assault Rifle and then enter the
    room and look to the left and immediately open fire on the assault
    rifle guard and the grenade tossing guard.  Six rounds should do the
    trick.  Afterwards, blow up the barrels to reveal 20 rounds of Assault
    Rifle ammo and pick up the Blue Key Card that the fallen grenade
    tossing guard has left behind for you.  Finally, turn around and use
    that key on the door that was adjacent to you when you first walked
    into this room.
    
         Keep your guard up when you enter this room.  Make your way about
    halfway up the ramp and target the door that is straight ahead and a
    little bit to the left.  Just sit there and pick them off like ducks on
    a pond.  Twenty one rounds of Assault Rifle ammo and seven guards
    later, run up the ramp and pick up the Blue Key Card.  Then, demolish
    all the equipment in this room to discover Colt Pistol ammo,  a Baton,
    and a Health Icon.  Your next move will be to use your Blue Key Card on
    the door to the left.  Here, jump through the door and gun down the
    assault rifle toting guard that is hiding to the left.  Be quick and
    avoid the grenade tossing guard that is to the right.  After these two
    jokers have been delicately dwelt with, destroy the computers to gain a
    Health Icon for yourself.  After that, use brute force on the gate to
    kick it down and make your way into the room.  Shoot out the barrels to
    the right to gain another Health Icon.  Then, head up the ramp that is
    straight ahead and make your way through this door.
    
         As you enter, you will encounter a green electric shield and guard
    in front of it.  Shoot out the mechanic guard that is straight ahead
    and do the same for the machine gun guard that approaches from right to
    left.  After these two have been dwelt with, climb down the ladder that
    is to the right and beat the hell out of the mechanic guard that is
    lurking below.  Toss a couple of grenades to destroy all of the
    computer equipment regulating the shielding temperature and climb back
    up the ladder.  Now you have done it, you have deactivated the shields
    and it is now time to get the hell out of there!  Run through the door
    that is now straight ahead.  Don't stop and keep running.  Go to the
    left and through the door.  Run down the corridor that is straight
    ahead and peg the two guards that are waiting for you in the corridor.
    Run like hell as it bends to the left.  Do not stop for anything!  Run
    and jump over the crates and by the two guards and dive down the slide
    before the explosion incinerates you!  This slide leads down to Polar
    Base 4.9...
    
    
    ++++++++++++++
    POLAR BASE 4.9
    ++++++++++++++
    
        When you reach the bottom, you will see this mechanical beast that
    is humongous.  It has two mechanical cyborg arms that could crush or
    cut through any enemy.  Too bad this boss is also not intelligent.
    There are two ways to beat this monstrosity.  One involves gunning,
    while the other, my way is a glitch.  Either way first, kick both posts
    that are green and turn them red.  This will drop food down for the
    beast and he will not pay any attention to you.  When his head drops
    down, shoot him directly at the skull and he will shake.  Usually you
    will get a little shocked.  You can do this until the sucker is dead or
    do what I did.  When his head drops to get the meat, Yummy!, run by his
    left arm, even if you get hit and keep jumping through the fence until
    it lets you pass!  The door behind the beast will open and all that you
    have to do is run right through it!  Much simpler then trying to waste
    it with the little ammo that you had left.  A cut-scene will begin to
    play and you will finally be extracted.  This marks the end of Mission
    4.  Be sure to save your progress on your VMU.
    
    
    =================
    MISSION 5 PROFILE
    =================
    
    LOCATION: Indian Ocean, Ohai Atoll
    
    TARGET: Skythunder Satellite Weapon.
    
    MISSION DETAIL: Kanckamiche are launching the Skythunder satellite in
    two hours from their remote island base.  This looks like an attempt to
    control international space trade and the satellite must not be allowed
    to launch.  Locate the launch center control room and destroy the
    guidance systems.  Erase key personnel.
    
    
    +++++++++++++++
    JUNGLE BASE 5.1
    +++++++++++++++
    
         You will start this stage right outside what looks like an Aztec
    temple and immediately, you will have to fend of two guards with some
    melee combat.  Equip your knife, and go to town on the two guards
    standing here.  After you have dropped the second guard, he will drop a
    Blue Key Card for you.  Pick it up and kick open the crates in this
    small area to reveal a Shotgun with 8 rounds and a Colt Pistol with 8
    rounds.  Equip your Colt Pistol and gain entrance to the temple err
    base by using the Blue Key Card.  As you enter the base, you will see
    two guards rushing up on you to the left.  Shoot the guard toting the
    machine gun twice to eliminate any chance of getting shot.  Then run to
    the right, ignoring the rushing guard on the left and kick the crap out
    of the other machine gun guard lurking in the corner.  Watch out for
    falling rocks.  Next, knockout the guard that is still remaining with
    some well placed kicks.  After he has been disposed of, he will
    dispense a Blue Key Card.  Pick it up and head through the door to that
    is straight ahead via the Blue Key Card.  The objects in this room
    contain nothing but money points, so don't waste your time.
    
         When the door opens, you will see two henchmen standing guard
    above you.  One will notice you and start coming down the stairs to the
    left towards you.  Careful, he is armed with grenades.  Run towards him
    and peg him in the head with a shot from the Colt Pistol.  Then, when
    he is down, kick him until he perishes.  The other guard will take
    notice and try to mix it up with you.  Simply, kick his sorrowful self
    until he drops the blue Key Card.  Your next move will be to pick up
    the Blue Key Card and then head up the stairs to the right.  Shooting
    the barrels will net you nothing but points but smashing the crate will
    guarantee you a Health Icon.  Make you way up the steps and smash the
    light post at the top to reveal another Health Icon.  Finally, make
    your way through the door that is to the right and at the top of the
    steps.  When you open this door, you will see a very steep ramp that is
    straight ahead of you.  Look up and to the right to see a guard near
    barrels.  Take out your shotgun and shoot two rounds into the barrel to
    take both of them out.  Run up the steps to the left and be prepared to
    take on three guards at once.  Don't hesitate because the guard closest
    to you is toting grenades.  Take him out first with a one shotgun
    blast.  Then take out the other two guards in the same fashion.  Run
    over to the barrels to pick up the Uzi with 50 rounds and immediately
    look behind you.  Two guards will approach from a wall door and will be
    wielding machine guns.  Use your last two shells from your shotgun on
    them to clear the way.
    
         Your next move will be to head on through the wall door which
    reveals a secret entrance.  Run through the tunnel as it bends to the
    left.  Kick down the fence and continue up the steps that are now to
    the left.  Jump up the steps and it will bend one more time to the
    left.  When you reach the top, you will see a couple of crates in the
    right hand corner.  Bust them open to reveal 2 more grenades and a
    Health Icon.  Backtrack back down the stairs from which you just came
    and through the tunnel.  When you leave the tunnel, walk to the center
    of the room until you see that this is an elevator!  Press the Right
    Trigger and down to make the elevator descend to the next level.  When
    the elevator reaches the bottom, you will have to run through a small,
    shall we say, obstacle course.  You will see three pillars in front of
    you on chains that will rise and fall trying to stomp you!  As the
    first one hits the ground, and starts to rise, run like hell and don't
    stop.  Run through the door unscathed and you see a guard patrolling in
    the distance.  Run up to him, since he is unarmed, and proceed to
    pummel the stuffing out of him until he drops.  Immediately turn around
    and pepper the barrels to the left with gunfire from the Uzi to ignite
    the barrels, which will kill all three guards in the explosion!  Run up
    to the barrels and look to the left where there is an opening.  Gun
    down the machine gun toting guard and finish him off with some kicks.
    He will drop a Blue Key Card.  Next, kick down the fence and shoot out
    the landmine with one blast from the Uzi.  Kick down the next fence and
    the corridor will bend to the right to a secret room.
    
         What you want to do here is run along the catwalk to the right and
    continue progress along it when it breaks to the left.  Run past the
    darts when you see it bounce of the wall to avoid damage.  When you get
    to the crates, crack them open to uncover 40 rounds of Uzi ammo and
    another Knife.  Kicking open the final crate in the other corner will
    net you a Health Icon.  Now backtrack via the catwalk and through the
    tunnel.  When you come to the room where you destroyed the three guards
    with the exploding barrels, run and jump up the steps that are now
    straight ahead.  When you reach the top, use the Blue Key Card on the
    door that is to the left.  As the door opens, take notice to the turret
    gun that is swiveling in the middle.  Take it out, but peppering it
    with shots from your Uzi.  Then, you will have to fend off two amazon
    woman guards as well as a normal guard.  Continue to take turns kicking
    them until all three have been defeated.  Be careful, the amazon guards
    are good fighters.  If you want, you can even pick up stones that have
    dropped from the ceiling and throw them at them!  Another amazon will
    approach from the right.  Dismantle her as well and she will drop the
    Blue Key Card that you need.  Do not run in the middle of the room
    because the ground will fall out from under you and you will be
    impaled.  Destroying everything in this room will net you nothing but
    points, so make your way through the door straight ahead by using the
    Blue Key Card.
    
         As you open the door, wait until the amazon guards come to you.
    When they do, have fun kicking and punching the snot out of them.
    After you have disposed of both of them, they will leave behind a Blue
    Key Card and a Health Icon for you.  Next, run up the steps to the left
    and avoid getting hit with the darts.  Remember, move forward after the
    dart bounces of the wall.  When you reach the top, all that you have to
    do now is head through the door by exhausting your Blue Key Card.  As
    the door opens, you will see a small pyramid in front of you and the
    screen will fade to black.  This is the closing scene of Jungle Base
    5.1...
    
    
    +++++++++++++++
    JUNGLE BASE 5.9
    +++++++++++++++
    
         The pyramid will start spinning and a voice will boom out, "A
    curse is passed on those who trespass here!  You are without hope!"
    The pyramid will finally stop spinning and a figure will appear.  Run
    around the room when the figure starts spinning because he will unleash
    a powerful blast from his staff.  After he misses with his blast, he
    will thrust his staff down and lightning will shoot from the heavens
    and three dead minions will rise.  Do not waste any ammo on this mid
    boss.  Instead, kick the hell out of the three skeletons until they
    fall and disappear.  After the third one drops, circle around the mid
    boss and he will try to hit you with another blast from his staff.
    Again, he will run around and make three more the dead rise.  See the
    pattern yet?  Good.  After kicking and punching the crap out of twelve
    skeletons and dodging four blasts from the staff, the figure will try
    to draw power from the gods for a finally time and will end up
    overloading himself.  The only thing left of the figure will be a Blue
    Key Card and Red Key Card to pick up.  Go get it and when they have
    been retrieved, the screen will fade to black.  This signals the end of
    Jungle Base 5.9...
    
    
    +++++++++++++++
    JUNGLE BASE 5.3
    +++++++++++++++
    
         Instead of heading through the door that is straight ahead, with
    the green light, turn around and go through the door that is in the
    orange light.  (This is the door where you first entered when fighting
    the boss.)  We are going on a gun and ammo run.  Run down the steps
    that are two the left and watch out for the dart gun trap.  When you
    reach the bottom, go through the door that is straight ahead.  Run
    straight ahead through this blue room and open the door that lies
    straight ahead.  As the door opens, run down the ramp which is now to
    the right and when you reach the bottom, turn left and go through the
    door which is now accessible to the right.  Equip your Uzi and ignite
    the barrels that are to the right in this blue tinted room.  It will
    also take out the crates which will reveal a Baton and some Colt Pistol
    ammo.  Be careful entering the next room because you will have to shoot
    out a swiveling turret gun to the left.  Afterwards, smash open the
    crates to the right and you shall find two grenades, 20 rounds of Uzi
    ammo, and a Health Icon.  Make your way by turning to the left and run
    down towards the other end of this room.  Shoot out the barrels to the
    left so that the landmines are taken out.  Now that you have a clear
    path, Crack open the crates to uncover a Health Icon and an Assault
    Rifle.  I stuck with the Shotgun (don't know why) but the Assault Rifle
    is your if you want it.  Take out the swiveling turret gun if you wish
    and then backtrack back to the boss room.  Once here, head on through
    the green lit door that is now straight ahead.
    
         Once through, target the machine gun guard patrolling the area at
    the bottom of the stairs.  Once your target is yellow in first person
    mode, fire and dismantle him in one shot.  If you miss, be prepared to
    fire until he drops.  Head down the stairs and mix it up with the guard
    that approaches from the right.  Stay in the right corner and watch out
    for falling rocks!  After the guard has been killed, he will drop a
    Blue Key Card.  Destroying the computers will leave you a Baton.  Run
    through the plank in the middle and try not to get hit by darts.  After
    you use the Blue Key Card on the door, immediately run in and kick the
    machine gun  toting guard in the back so he cannot get a shot off.
    After you have knocked out the guard,  continue down the steps and make
    sure that you do not get hit by those damn darts that keep firing out
    of the wall.  When you reach the bottom unscathed, use the Blue Key
    Card on the door.
    
         When the door opens, two regular guards will start to pursue you.
    Stand in place and do not move.  Kick for all you are worth until both
    guards have been defeated.  Then, equip your Shotgun.  Look to your
    left and nail the guard who is ready to chuck a grenade at you.  If he
    got the grenade off, you had better dive out of the way.  Pick up the
    Blue Key that he leaves behind and head on through the door that the
    grenade guard was blocking thereby exhausting the Blue Key Card.  Jump
    through the door and tag the grenade throwing guard that is sitting to
    the right with a blast between his eyes.  Next, shoot out the barrels
    to the left which will bring some rocks crashing to the ground.  If you
    are lucky, you will take out the amazon patrolling the area as well!
    After defeating the amazon, pick up the Blue Key Card and bust open the
    crate that is in the corner.  This will net you some Colt Pistol ammo.
    Then, look towards the door and toss a grenade to clear out the
    landmine.  Now that the path is clear, head through the door by using
    the Blue Key Card.
    
         When the door opens, you will have to run through what I have
    dubbed the Slashing Gauntlet.  You will see that you will have to
    safely cross a path of three swinging blades.  To make matters worse,
    you will have to jump across gaps safely in order to avoid a fiery
    death.  This will not be easy.  Run up to the first blade.  Time it so
    that when the swinging blade passes directly in front of you, this is
    your cue to run and jump the gap to the next ledge.  Repeat the process
    three times in order to safely pass.  When you finally reach the other
    side, head through the door.  Creep a step or two and turn to the left
    (There is a guard on both sides).  Shoot the guard dead with three
    shots from the Colt Pistol.  Immediately, turn around and shoot the
    crap out of the other guard until he perishes.  Each guard will drop an
    Assault Rifle with 10 rounds.  Pick them up and continue running
    through the room where the crates are in the center.  One of the crates
    houses a Health Icon for you.  Finally, walking onto the center of big
    gray square, which is an elevator.  Press the Right Trigger and Down to
    make the elevator descend.
    
         When the elevator comes to a stop, open the door and aim with your
    Assault Rifle at the swiveling turret gun that above you and to the
    right.  After firing two shots and turning the turret gun into scrap
    metal, inch your way out and turn to the left.  Blast the machine gun
    toting guard and then finish him off with a series of kicks.  Then,
    look up and destroy the swiveling turret gun in the distance with two
    blasts from your rifle.  Destroying everything in this room will
    uncover a Shotgun, a Sledgehammer, and an Uzi.  Finally, head on
    through the door that was straight ahead when you first entered the
    room.  (It is a brown door.)  When you enter this room you will see a
    guard that rushes you and a door on both the left and right sides in
    the center.  Defeat the rushing guard with some martial arts and then
    head on through the door that is to the right. You will see two guards
    in this room.  Run up behind the guard walking down the ramp and let
    the grenade tossing guard chuck a grenade at his own man!  Then, kick
    the crap out of the grenade guard.  Destroy everything in this room to
    gain some money points and then exit this room through the door from
    which you just came.  Finally, make your way to the right and by
    destroying the computer terminal, you will gain another Health Icon.
    Then, head through the door and hack into the computer to the left.
    Press A to unlock and you will then gain access to Jungle Base 5.2...
    
    
    +++++++++++++++
    JUNGLE BASE 5.2
    +++++++++++++++
    
         This is the final leg of this level so let's get rolling.  Head on
    through the door which now lies straight ahead.  Open the door and run
    to the left where you will proceed to beat the hell out of the guard
    patrolling here.  Then, kick open the fence to the left and run down
    the corridor by hugging the left side to avoid the landmines on the
    right.  When you reach the end, turn to the right and kick over another
    fence.  Then continue down the corridor as it breaks to the left.  Run
    down the stairs and stay on the left side to avoid another landmine.
    Run across the catwalk and into the room.  Busting open the crates will
    reveal a Katana Sword, a Knife, and 8 rounds of Colt ammo.  Backtrack
    and enter the big room to where you first began this level.  Shoot out
    the machine gun toting guard and the turret gun to the left.  Then,
    bash apart the crates to reveal a Health Icon and a Power Glove.
    Finally, run through the door which is straight ahead now that the room
    has been cleared.  When the door opens, walk through and answer an
    incoming message from your communicator.
    
    MISSION PROFILE - UPDATE
    
         Thermal Imaging GE has detected multiple rocket motor ignitions.
    Locate the launch pad and destroy the rocket before it launches.
    
         Wait for the guard on the left to approach the barrels and when he
    is right in front of them, blast the barrels with a round from your
    Colt.  This will take both the barrels and the guard out!  Next, make
    your way around the walkway to the ladder and climb up it.  When you
    get to the top, defeat the knife wielding guard with your fists and
    your feet.  Next, kick open the crate to snag a Grenade Launcher with
    eight grenades.  Now the tricky part.  Smash all three control panels,
    don't climb down the ladder but jump down the ledge and run like hell
    through the door.  Jump over the steel girdles as they fall and do not
    look back.  Jump through the next door and tag the guard while running
    through.  This might take half of your health away because you just
    blew the core up.  Next, defeat the guard in this room with swipes from
    your Katana Blade.  He will drop to his knees and the Blue Key Card
    will be available to you.  Have a little fun with the Grenade Launcher
    and blow up everything in the room.  You will find a Lead Pipe, Colt
    Ammo, and a Knife.  Finally, head through the door by using the Blue
    Key Card.
    
         Be careful, as you head through this door, look up.  There is a
    swiveling turret gun that you must take out with two shots from your
    Colt Pistol.  After turning it into a scrap heap, pick up the much
    needed Health Icon that it drops.  Then look into the distance to the
    left.  Target the guard and shoot him with a one hit kill.  After he is
    dropped, inch your way straight ahead and pay attention to your left.
    When in range, take out the turret gun to the left that has not spotted
    you yet.  After the coast is clear, head towards the ladder that is to
    the right and climb down it.  Turn towards your right when you reach
    the bottom and shoot out the fence.  Jump into the nook and walk along
    the corridor.  Kick out the fence and enter the room.  Destroy
    everything in this room to uncover...nothing but points?!?  Climb up the
    next ladder that is straight ahead.  Ah, bulls eye!  Destroying
    everything in this room will get you a Katana Sword, a Shotgun, an Uzi,
    and a Health Icon.  Now all that there is to do is backtrack back
    through the two fences.  Then, climb up the ladder to the right and
    follow the corridor as it leads to the left and then right to the door.
    
         Next, head through the door and perform a one hit kill on the
    grenade guard that stands there to the left.  Then, bum rush the other
    guards that stands there guarding the ladder to the right.  After
    defeating the guard, climb up the ladder and when you reach the top,
    destroy all the crates in this small room.  You will find a Health
    Icon, a new toy (Flamethrower), a Lead Pipe, and another Health Icon.
    After choosing which weapons you want to carry, climb back down the
    ladder and continue moving by going to the right.  Jump through the
    door and pepper the awaiting machine gun toting guard with some
    firepower of your own.  After, he has been defeated head up the ramp to
    the left and gun down the guard that is guarding the gate.  Afterwards,
    knock the gate down, and head on through the storage door that now lies
    straight ahead.
    
         It looks like nobody is home but the Rocket Ship in the middle.
    Destroying the crates in this room will reveal an Assault Rifle, more
    Grenade Launcher ammo, a Health Icon, and a Rocket Launcher.  Move on
    through the large corridor and head on through the door at the end of
    this.  After opening the door, you will be presented with a choice of
    two pathways.  This is where the story splits.  If you choose the left
    path, the game is easier, and you have a better time blasting zombies
    in the Chemical Plant.  If you choose the right path, the game is
    harder, and you get to fight your way through a barrage of inmates in
    The Prison.  The choice is yours.  Either way, both ways are covered in
    this guide.  This marks the end of Mission 5.  Be sure to save your
    progress on your VMU.
    
    SKIP DOWN TO PRISON IF YOU CHOOSE THE RIGHT PATH TO CONTINUE WITH MAIN
    GAME PROGRESS.  OTHERWISE READ ON.
    
    
    =================
    MISSION 6 PROFILE
    =================
    
    LOCATION: Chemcorp U.S. Texas, U.S.A.
    
    TARGET: No Data Available
    
    MISSION DETAIL: Chemcorp U.S. has been developing chemicals for the
    Knackamiche Cyborg Project.  An accident at the plant is releasing a
    toxic gas into the air and the town of Kleinville has been exposed.
    Enter the factory and locate the research laboratory.  Destroy the
    computers and erase all research data.  Si-Cops will update you with
    further information on a need to know basis.
    
    
    ++++++++++++++++++
    CHEMICAL PLANT 6.1
    ++++++++++++++++++
    
         This level starts off outside a gas station in Texas.  As usual,
    you start off this level with a Knife and two Grenades.  Turn your
    attention to the left and proceed to kick the crap out of the zombie
    that lurches towards you.  After he has been dismantled, turn to the
    right and repeat the process on another zombie.  After he goes down for
    the final time, retrieve the Blue Key Card that he drops.  Destroying
    everything in this large area will uncover a Twelve Gauge Shotgun, a
    Health Icon, five Grenades, a Lead Pipe, and a Colt Pistol w/ sixteen
    rounds.  Afterwards, walk through the doors that are located beneath
    "North Oil" sign.  After you have entered the garage there will be two
    more zombies to kick around.  They 'sploosh' when you kick 'em.
    Smashing everything in this room will net you another Lead Pipe, a Fire
    Axe and a Health Icon.  Your next move will be to make the SUV in the
    center rise to reveal a secret entranceway, kick the control panel that
    is to the right of the emergency box.  Finally, jump into the pit and
    you will pick up an Uzi.  Once in the pit, ignite the barrel to knock
    down the fence that is straight ahead.  Then, climb down the ladder
    that is now in front of you, when you reach the bottom floor
    immediately turn to the right and shoot out the barrel to knock over
    the three zombies that are patrolling here.  Continue to beat the hell
    out of them, until they stop coming at you.  Finally, destroy
    everything in the room to reveal a Knife, an Assault Rifle w/ nine
    rounds, a Rocket Launcher, a Katana Blade, and some more Uzi ammo.
    
         After deciding which weapons you will carry with you, climb back
    up the ladder and then climb back out of the pit.  Exit the garage
    through the big doors and continue walking to the left.  Use the Blue
    Key Card on the doors to the left and enter into the corridor.  Equip
    your Assault Rifle and ignite the barrels in front of you to take out
    the zombie cop, when he has been dispatched, he will drop a Blue Key
    Card.  After retrieving it, look to the right and dispose of the three
    zombies that are lurking about in any fashion.  After all three zombies
    have been defeated, use the Blue Key Card on the door straight ahead
    and another zombie will try to eat you.  Be sure to take him out fast,
    because a cop zombie to the left is firing his weapon at the propane
    tank to the left of you.  After his attempt has failed, shoot him with
    a couple rounds from your Assault Rifle.  After he has been killed,
    retrieve the Blue Key Card that he leaves behind.  If you need health,
    bust the cabinets to the right to obtain a Health Icon, otherwise use
    the Blue Key Card on the door to the left, NOT the one that is straight
    ahead.
    
         As you enter another small corridor, four more zombies will try to
    stop your progress.  Proceed to use any means necessary to stop them.
    After all four zombies have been disposed of, destroy everything in
    this corridor to uncover a Fire Axe, a Health Icon, and a Mini Chain
    Gun.  To pick up the Mini Chain Gun, toss your shotgun out of your
    inventory.  Your next move will be to enter through the garage door
    that is on your left, when you enter this room go into First Person
    Mode and open fire on the two zombies that are patrolling down below.
    After both zombies have been defeated, smash open the crates to reveal
    a Sledgehammer, some Colt Pistol ammo, and a Knife.  On your way out,
    smash the crate on the catwalk above you to gain six Grenades.
    Afterwards, climb out of the pit by using the ladder and exit through
    the garage door.  Use the Blue Key Card on the door to the left and
    take out the barrels which will in turn take out the zombie straight
    ahead.  Next, turn to the left and eliminate both zombie cops with
    extreme prejudice.  Then, turn to your right and mow down the two
    zombies that are limping towards you.  After these two zombies have
    been eliminated, retrieve the Red Key Card that they drop.  A thorough
    search of this area will reveal a Health Icon and a Lead Pipe.
    
         Backtrack to the door where you just used the Blue Key Card and go
    through it.  Run down the corridor, and continue your progress as it
    breaks to the left.  Run through the door that is straight ahead and
    open the door that will be coming up on your left.  When you enter this
    area, gun down the zombie and two zombie cops in any fashion you
    choose.  After these three zombies have been made dead again, destroy
    everything in this area to uncover some Colt Ammo and a Lead Pipe.
    Your next course of action will be to run down the corridor to the
    right, where the propane tanks are sitting.  In front of the propane
    tanks there is a garage door to the right, enter through it and
    annihilate the two zombie cops that are patrolling the area.  After
    both of them have been defeated, smash open the crates to gain a Health
    Icon and some Assault Rifle ammo.  Exit this room and run across to the
    door that WAS on your left by the propane tanks.
    
         Use your Blue Key Card here and enter the room, defeat the zombie
    that is waiting for you here and then destroy the other zombie that
    occupies this room.  Destroying everything in this room will reveal
    another Health Icon as well as another Fire Axe.  After the room is
    clear, use the doorway that is to your right.  When you enter this
    corridor, turn to the left and kill the two zombies are patrolling the
    area.  After these two goons have been defeated, gain entrance to the
    doorway to the right and open fire on the two zombies that are
    rummaging about in the small room.  After the two zombies have been
    read their last rights, pick up the Blue Key Card and Health Icon.
    Exit through the garage door and run down the corridor to the garage
    door that is now straight ahead of you and open it with your Blue Key
    Card.
    
         See that ladder in front of you?  Descend it, and when you reach
    the bottom you will get to play with another zombie.  After you've
    taught him to play dead, run down the corridor to the right and go
    through the door.  Follow the corridor when it forks and defeat the
    zombie by any means necessary.  Busting open the crate that was behind
    him will reveal some Twelve Gauge Shotgun ammo.  Turn around and meet
    Mr. Grumpy, after you've met this acquaintance, beat the hell out of
    him and continue down the corridor.  Here you will meet his pissed off
    friends, two more zombies.  Show them that the feelings are mutual and
    gun them down with your Mini Chain Gun.  Afterwards, smash open the
    crate to reveal a Flamethrower.  (I'll just stick with my Mini Chain
    Gun - Psycho)  Afterwards turn around and make a right at the corridor,
    then another right down the next corridor, and finally through the door
    that is straight ahead.  Turn to the left, and run down the corridor,
    as it breaks to the left you'll have to deal with another zombie.
    After he has been defeated, smash open the crates, and pick up four
    Grenades.  Finally turn around and run down the corridor as it breaks
    to the right, then a left and to the right again, to the ladder.  When
    you reach the ladder, defeat the zombie that was left behind and then
    climb up the ladder.
    
         When you reach the top, there will be a fence on your left hand
    side (smashy - smashy).  After the fence has been knocked over, open
    fire on the zombie cop and guard that are patrolling near the propane
    tanks.  After the zombie cop is made dead, pick up the Uzi ammo that he
    leaves behind.  The other zombie, of course, will leave you a Blue Key
    Card.  If you need health and a Grenade Launcher, then blow up the
    barrels that are in the right hand corner of the room, otherwise, use
    the Blue Key Card on the garage door to the right.  When you enter this
    large area, shoot out the propane tanks and barrels on the far side of
    the room to kill off the zombies.  Destroying the barrels will uncover
    another Health Icon and a Fire Axe, while the last zombie you killed
    will leave behind a Blue Key Card.  Use the Blue Key Card on the garage
    door to the right and enter through it.  Thus, hack into the computer
    that is on the right side of the room and press A to unlock.  This will
    gain you access to Chemical Plant 6.2...
    
    
    ++++++++++++++++++
    CHEMICAL PLANT 6.2
    ++++++++++++++++++
    
         Now that you've gained access to the door go through to the left,
    defeat the three zombies that occupy this room.  After all three
    zombies have been wiped from the face of the earth, destroy everything
    in the room to reveal a Lead Pipe, a Boom stick, and some more Grenades
    for your stash.  After you're down redecorating the room, use the Blue
    Key Card on the door to the left.  Two zombies occupy this room
    (Minions R' Us had a sale on the undead), after you've sent these
    zombies to the clearance rank, take the Blue Key Card that they leave
    behind and smash open the create for a Health Icon.  Next, enter
    through the door that is straight ahead by using your Blue Key Card.
    When you enter this room, you will have to mow through three zombies,
    who aren't too happy to see you.  Afterwards, retrieve the Blue Key
    Card from their dead carcasses and smash everything in the room.  Here
    you will find some Assault Rifle ammo, a Lead Pipe, more shotgun ammo
    and two Health Icons.  Use the Blue Key Card on the door that is now
    straight ahead.
    
         Ah, the stench never ends, for you will have to mow down three
    more zombies that occupy this area.  After all three abominations have
    been destroyed, smash everything in the room to gain another Lead Pipe
    and then head through the small door, the door is located on the left.
    Smashing open the crate as you enter this room will reveal a Power that
    you will be able to equip.  Continue walking along the room and destroy
    the objects in this room to reveal a Fire-axe and a another Lead Pipe.
    Follow this corridor as it breaks to the right and continue as it
    breaks right again.  This will lead you to a smashable crate which
    contains Uzi ammo.  Turn around and follow the corridor and it break to
    the left and enter through the door to the right.  Don't bother
    smashing the water pipes on the right or the equipment on the left.
    Instead, continue going straight through the door that lies straight
    ahead.
    
         When the door opens, there will be a door to the left but instead
    look to the right and run  down the corridor that is darkened.  When
    you're at the forked corridor head to the right.  Smash everything in
    this room just to gain some dollar points.  Exit this room and run down
    the corridor and kick open the emergency box to reveal another Fire
    Axe.  Afterwards look to the right and enter through the door where
    there'll be a zombie embedded right in the middle of it.  Equip your
    Shotgun and blow up the barrels to the left, and the zombie with them.
    After the smoke has cleared there will be a Flamethrower available to
    you if you choose to pick it up.  Otherwise exit through the door, run
    down the corridor to the left, make a right and run down the corridor,
    head through the door to the right, here you will see a ladder on a
    catwalk.  Ignore it for now, and head through the door that is straight
    ahead.  As you look to the right, there will be a zombie for you to
    blast through.  After knocking his ass to the ground, head through the
    door on the left where you will get to mix it up with another zombie.
    After knocking him out, destroy everything in the room to reveal two
    Lead Pipes and Shotgun ammo.  Finally, exit this room through the door
    and turn to the right.
    
         Continue walking and head through the door to the left and descend
    the ladder you'd passed earlier.  When you reach the bottom of the
    ladder, there will be two crates to destroy.  One crate leaves you with
    a Rocket Launcher, the other crate reveals a much sought after Blue Key
    Card.  After you've retrieved the Blue Key Card, climb up the ladder,
    look to the right and walk through the door.  When you exit this room,
    head through the door that is straight ahead of you and run straight
    through another door until you enter a small room with one zombie
    occupying it.  Dispose of the zombie and smash the crate to reveal some
    Grenades and then exit the room.  From here run to the left, as it
    breaks left continue onward until you reach the door, walk through and
    use the Blue Key Card on the door that is now to your right.  When the
    door opens, you will have to clear another zombie infested room.  After
    the three zombies have been shot to hell, destroy everything in the
    room and you will find some Uzi ammo.  Thus, head through the door on
    the right by exhausting your Blue Key Card.
    
         As you open this door, there will be two more deadite wannabes to
    trash.  After they've been properly disposed of, they will drop the
    Blue Key Card which opens the door straight ahead of you.  Upon
    entering this next room, you will see a zombie that is just begging to
    die...again.  Blow him away and divert your attention to the zombie cop
    and the zombie that are watching you on your left.  Introduce them to
    your Shotgun and steal the Blue Key Card from the dead zombie.  Blowing
    up everything in this room will reveal some Colt ammo and two Fire
    Axes.  Since you got the Blue Key Card, run through the door that is
    now straight ahead.  When you enter this room, shoot out the barrel to
    the right to kill off the one zombie.  Then shoot the cop zombie in the
    back of the head for a one shot kill.  After he's been disposed of,
    look to the left and ignite the other barrel to knock off the other
    zombie occupying this room.  This barrel will contain a Health Icon and
    the zombie will drop a Blue Key Card for your convenience.
    
         Enter through the next door by using the Blue Key Card and open up
    a can of whoop ass by using your Shotgun on the three zombies in the
    room.  Smash open the crate in the left corner of the room to gain some
    Shotgun ammo and then kick open the fence on the right side to find the
    secret entrance.  Next, follow the red corridor as he breaks to the
    left and jump up onto the ramp shaped blocks to make your way to the
    upper floor.  Explore all three secret passageways by kicking down the
    fences and busting open crates.  In all the crates you find Colt ammo,
    a six pack of Grenades, Assault Rifle ammo a Rocket Launcher, and the
    coveted Mini Chain Gun.  After you're done exploring this back alleyway
    of secret red rooms, head back to where you first started and head up
    the ramp to where you will gain access to the door by use of the Blue
    Key Card.  Incase you're lost, the ramp is in between two propane
    tanks.
    
         When you enter this room you will surrounded by three more zombies
    that you of course must shoot to pieces.  After you've brutally
    assaulted all three zombies, they will drop a Blue Key Card for your
    use.  Destroy everything in this room to find for yourself the coveted
    Chain Gun.  86 your Shotgun and pick up the Mini Chain Gun, but it will
    only have thirty rounds, also a Flamethrower is available if that is
    your choice of weapon, otherwise, head through the door that is to your
    left.  When you enter this small corridor there will be three zombies
    waiting for you and also there will be three barrels.  Remember that
    Chain Gun you picked up, unload on the barrels and zombies until
    everything has been other killed or destroyed.  Now that you've cleared
    the air, pick up the only thing that is left standing which is a Blue
    Key Card.  Use this card on the next door and blow away everything that
    exists in this room, which includes two zombies and a bunch of
    equipment.  Once everything has been cleared in this room, you'll find
    for yourself a Fire Axe, Colt ammo, Uzi ammo and a Blue Key Card.  Use
    that card on the door straight ahead and whack all three zombies that
    are roaming the snack food area.  Be careful, some will shoot back.
    After all three zombies have been mummified, bust open all you can and
    you'll be rewarded with Grenades, and a Health Icon.  Finally, enter
    the kitchen through the door on the right.
    
         When you enter this room, kick the snot out of the zombie chef and
    afterwards, pick up the Knife while smashing the crate on the left.
    Next, enter the small door in the back of this room and enter the door
    that is located on your left.  Once in the meat locker punch around the
    meat like Rocky Balboa.  Then, take out the zombie by sparring with
    him, afterwards bust open everything in this room to reveal some
    Grenades, Shotgun ammo, a Health Icon and a Fire Axe.  Continue to
    explore the freezer and you will find two more zombies that need to be
    dealt with, by busting open the crates in these two small rooms, you'll
    find a Flamethrower, a Lead Pipe and more Colt ammo.  Afterwards, head
    through the back door and run straight ahead to the next door, upon
    opening this door, there'll be two doors to choose from.  Enter first
    through the small door straight ahead of you to enter an office area.
    Destroying the crate in this small room will leave you with some Uzi
    ammo.  Exit the office, bust open the crates and copier to reveal Colt
    ammo and a Katana Blade.  Next, enter through the door that is now on
    your right, here you will find another zombie to dispatch and a cop
    zombie to your left to shoot out.  After he's been gunned down look to
    the right and dispatch the zombie that resides in this small office
    space.
    
         From the office space exit the door and pick up the Blue Key Card
    that the zombie cop left behind, knock over the soda machine to grab a
    refreshing Health Icon and walk through the door that is now straight
    ahead.  This will be another small office with another zombie cop.
    After you've thoroughly thrashed him, kick open the crate to the left
    to attain the sought after Red Key Card.  Now, run all the way back to
    the meat locker and then take the door to the left.  This is where you
    first entered the refreshments rooms, continue your progress through
    the door to the left, walk straight ahead through two doors, and
    finally use the Red Key Card to the door that is to your right.  In
    this room hack into the computer that is to your right and press A to
    unlock.  This action will gain you access to Chemical Plant 6.9...
    
    
    ++++++++++++++++++
    CHEMICAL PLANT 6.9
    ++++++++++++++++++
    
         Run through the door to the left and answer your communicator for
    a mission profile update.
    
    MISSION PROFILE - UPDATE
    
         This is a national emergency situation.  Toxic gas cloud is now
    traveling at speed towards the west coast.  Locate the control room
    controlling the production of the chemical.  Destroy the computers and
    shut down the chemical leak.
    
         Now that you've got your order, kick open the crate to the left to
    gather up some Shotgun ammo, fifteen rounds to be exact and jump across
    the toxic gas that's straight ahead.  Jump across the platform, through
    the next door that's straight ahead, if you like, kick open the crate
    to the right to find a Grenade Launcher (Not really necessary).  Next,
    make your way through the next door that's straight ahead and open the
    crates to find a Flamethrower, Uzi ammo, a Assault Rifle ammo.
    Finally, make your way into the room by accessing the door to the left,
    time to meet the bad guy.
    
          You will hear a 'thudding' noise, the ceiling will shake and a
    "work of art" will burst through the door.  This boss has two heads and
    is twice the size of Hawk, if you will notice, there are four service
    elevators in this room.  Two are on the left and two are on the right.
    Above each elevator is a signal light, pay close attention to these
    lights.  When one is flashing green that means that a barrel of
    explosive goodness is being brought up.  When you see one of the
    elevator lights has turned green, run over to it as fast as you can and
    pick up the barrel.  This means you must put all your weapons away so
    that you can use your bare hands.  After picking up a barrel, make your
    way to the beast and throw the barrel at the beasts head when you see
    the red flashing arrow.  If you miss, the beast will unleash one of two
    attacks on you.  Most attacks are avoidable by running around the room
    and dodging fire.  The first attack, the beast will shot a laser from
    its head that will cut anything in its path.  You can avoid taking
    damage by jumping over it.  The second of the two attacks will entail
    the beat nodding its head up and down and shooting a laser beam
    straight down, thereby exploding anything below its head.
    
         Now, when the barrel finally connects, and by this I mean the
    beast catches it with it's mouth, it will start crunching on it like a
    chew toy.  The surprise for the beast is that when he chomps through
    it, it'll take damage from the explosion.  Successfully throw a barrel
    into it's mouth three times to bring down this monstrous work of art.
    After the beast crumbles to the floor for the last time, the only thing
    left of it will be a Red Key Card, head through the small door and
    enter the computer room.  Hack into the computer in this room, press A
    to unlock and access Chemical Plant 6.3...
    
    ++++++++++++++++++
    CHEMICAL PLANT 6.3
    ++++++++++++++++++
    
         You are almost home free now.  Head through the door that's to the
    right and equip your Shotgun.  In this room destroy all the barrels to
    uncover another Flamethrower for your barbequing needs.  Your next move
    will be to make your way through the door that is on your left.  When
    the door rises, there'll be some barrels in front of you.  Take them
    out and continue down the corridor.  When it breaks to the left, you
    will be able to dismember three zombies that are blocking your path,
    also there will be a Health Icon located to your left.  Next, jump down
    the pit that is straight ahead and destroy the barrels located here for
    the sheer fun of it.  Doing this will net you a Health Icon.  Pull
    yourself back up, bust open the crate that is in this narrow hallway,
    it will reveal to you some Uzi ammo, finally head through the door that
    is located to your left.
    
         When you enter this room you'll notice a couple of platforms in
    this room as well as chemicals below it, unless you want to turn into
    what you've been fighting, stay out of the pool.  Jump across the
    platform that is straight ahead and then jump to the right platform
    where the door is located.  When you enter this room, make sure to look
    up, because there's a grenade toting zombie that wants nothing more
    than you in little fun sized pieces.  Next, shoot out the two zombie
    cops on your right, after disposing of the two, make sure to smash the
    barrels for more Uzi ammo.  Your next move will be to jump up to the
    stairs that are to the right and finish off the zombie guard located at
    the top.  After he's been defeated, cut across the catwalk to your left
    and bust open the crate at the end of it.  This will reward you with a
    Health Icon.  Make your way to the next room, via the door and kick at
    the zombie guard until it's dead.  Pick up the Blue Key Card that it
    drops and kick out the crate to the left to reward yourself with Uzi
    ammo.  Finally, backtrack back down the stairs, when you reach the
    bottom, turn right and enter through the door using the Blue Key Card.
    
         In this small archway, crack open the crate to the left to grab a
    six pack of grenades and open the door that's straight ahead of you.
    IN this room, you're given the chance to gun down two more zombies with
    your new Uzi.  After both zombies have been dealt with, you will be
    rewarded with another Blue Key Card.  Go through the door that is
    located to the left by using the Blue Key Card.  In this storage area,
    you'll be able to take your frustrations out on three zombie guards.
    After this room has been cleansed, pick up the Blue Key Card that has
    been left behind.  Destroying the crates in this room reveals Grenades,
    Assault Rifle ammo, Katana Sword, and a Flamethrower.  After you've
    nitpicked at your weapons, exit this room, continue your progress to
    the left, here you'll be able to use your Blue Key Card to gain
    entrance to a small door.  In this small area, corner the zombie and
    kick around the zombie, next, look up and take out the guard above you
    by either your Assault Rifle or exploding the barrels behind him.
    Next, jump across the moving conveyor belt and go a couple of rounds
    with the zombie.  After he has been knocked down, he will drop a Blue
    Key Card.  Use that Blue Key Card on the door that's to the left of
    you.
    
         And as you enter this room, there are more zombies that you'll
    have to deal with, three to be precise.  Kick them, punch them, and
    shoot them, whatever floats your boat.  After you've disposed of all
    three zombies, hop up onto the ladder and climb across the chemical
    vat.  Once you reach the other side, get onto the elevator, press the R
    trigger and press UP to make the elevator rise.  When you reach the
    top, destroy all the equipment and anything that moves.  Whatever
    weapons you have left, now is the time to use them because this is the
    end of the level.  After you've caused some serious property damage and
    you've racked up a ton of money points, blow out the barrels that form
    a line along the fence.  Thus, this will cut a path to you need to be,
    which is on that helicopter that is straight ahead of you.  Finally,
    run up to the helicopter and a cut scene will ensue.  This marks the
    end of Mission 6, be sure to save your progress on your VMU.
    
    SKIP DOWN TO SALVAGE RIG TO CONTINUE WITH MAIN GAME PROGRESS.
    
    
    =================
    MISSION 7 PROFILE
    =================
    
    LOCATION: Alcatraz 2 Prison Island.  San Francisco Bay, U.S.A.
    
    TARGET: Dr. Tiberius Lue
    
    MISSION DETAIL: Knackamiche Corporation are hiding the rogue French
    Scientist Dr. Tiberius Lue in Alcatraz 2, the world's most secured
    prison.  Plans show the target to be held in Block D, Level 1.  Access
    the area by any means necessary and locate the cell where Dr. Tiberius
    Lue is being held.  Erase Dr. Tiberius Lue.
    
    
    ++++++++++
    PRISON 7.1
    ++++++++++
    
         "They gonna build another prison for you and me...oh Baby you and
    me!" -System of the Down.  You start this level off by hitching a ride
    through the bay by submarine and by climbing up to the rooftop of
    Alcatraz 2.  When you finally have control of Hawk, immediately equip
    your Knife and start slashing away at the baton wielding guard.  After
    he has been defeated, turn around and do the same to another prison
    guard.  After he has been disposed of, bust open the crates and barrels
    to uncover a 12 Gauge Shotgun with 8 shells, a Baton, a Rocket Launcher
    with 5 missiles, and a Colt Pistol.  Next, head up the steps to your
    right and enter first person mode with the Shotgun to take out any
    landmines that are hidden.  Destroying the crate on the right will
    reveal a Fire-axe, while busting the crate on the left will reveal 4
    Grenades.  Pick off the grenade tossing guard above you on the right
    with a one hit kill.  Then, raid the crates to snag, a Knife?  That's
    it?   Then, move to the left side of the roof and take out the guard on
    top of the tower in the same fashion.  Smashing the boxes below him
    reveal a Flame Thrower, Colt Pistol ammo, an Uzi, and the coveted Blue
    Key card (from the ignited oil drums).  Afterwards, use the Blue Key
    Card to open the door that is on the roof.
    
         When this door opens, you will be presented with two guards that
    are wielding batons.  They will begin to rush you on sight.  Simply
    kick the crap out of them until they have been defeated.  After they
    have been defeated, pick up the Blue Key Card and the Baton that they
    drop.  Equip your Uzi and use the Blue Key Card on the door that is
    straight ahead.  Hop on the elevator and push the Right Trigger and
    Down to make the elevator descend.  You're in!  When the elevator makes
    its first stop, get off and march through the yellow door.  Don't worry
    about destroying the barrels, there is nothing but dollar points in
    that venture.  Open up the next door that lies straight ahead and be
    prepared to take on a guard and an inmate.  After both guards have been
    defeated, they will leave a Baton behind.  Head up the ramp to the left
    where the fence is and kick it down to find a secret corridor.  Break
    open the crates in here to reveal Shotgun Ammo.  Also, make sure that
    you disarm the mines by shooting them.  Next, kick down the next fence
    and start walking along the corridor.  Keep your eyes open for two
    landmines before kicking down the next fence.  After this fence, target
    the landmine and destroy it.  To the left of it are some crates to
    smash.  There is nothing but a Health Icon here.  Head through the
    final fence to the left and cap the guard in the head to the left with
    your Colt Pistol, as you enter the room.
    
         Smashing the two crates will net you a Baton and some Grenades.
    Next, head down the steps and open the big doors to the right.  You
    will have to contend with another guard and inmate.  After both of the
    them have been defeated, they will leave a Baton behind for you.  Exit
    this room the same way you came in and head through the next set of big
    doors which are now straight ahead.  Again, more of the same.  Kill
    both the guard and the inmate that are patrolling in here and pick up
    the Blue Key Card that the inmate drops.  Then, use the Blue Key Card
    on the door that is straight ahead of you   What do you know, more of
    the same.  In this room, pummel both the guard and the inmate (sounds
    like a bad joke) into submission.  After the two of them have been
    knocked out, kick open the crate on the left to reveal an Assault Rifle
    with 90 rounds.  Equip the Assault Rifle and head through the next door
    cautiously.  Shoot out the landmine in first person mode and the
    explosion will clear all the barrels in this room.  Simply head through
    the next door and hop onto the elevator.  Press the Right Trigger and
    Up to make the elevator rise.  The screen will fade to black and the
    elevator will take you to Prison 7.2...
    
    
    ++++++++++
    PRISON 7.2
    ++++++++++
    
         Wait for the elevator to come to a complete stop.  When it does,
    open the door and aim at the landmines that are blocking your progress.
    Shoot them to clear them with a blast from your Assault Rifle before
    running into the room.  When you enter this room, be sure to read the
    sign, "No Weapons Beyond This Point."  Yeah right!  Run through the
    security sensors and keep jumping forward to continue your progress.  A
    green shield around you will try to slow your progress and you will be
    fired upon by the two turret guns above you.  By the way they cannot be
    destroyed so keep moving!  After you make it to the door and take just
    a little bit of damage, walk through by opening the door.  Run through
    this small room and just open the door into the next room.
    
         Enter first person mode and dismantle the two swiveling turret
    guns that are above you with two rounds a piece from your Assault
    Rifle.  After they have been scraped, mix it up with the two baton
    wielding guards that have turned their attention towards you.  After
    these two guards have been dropped for a final time, two more guards
    will approach from a door that rises straight ahead.  After these two
    guards have keeled over, two more guards will replace the fallen
    comrades.  Afterwards, look to the left and head through the door that
    is straight ahead.  When you enter this room, be sure to enter first
    person mode again and dismantle the two swiveling turret gun that are
    above you with your Assault Rifle.  Then, rush in and beat up on the
    lone baton wielding guard that is patrolling the area.  There will be
    two doors in the middle, one on the right and one on the left.  They
    are holding inmates.  Check the computer to see who is in there.
    First, check the door on the right.  Enter the room and dish out some
    police brutality to Parker.  Afterwards, he will drop a Baton.  Next,
    check the door on the left and enter to mix it up with Tonge.  He will
    come at you with a knife.  After he has been defeated, take his Health
    Icon and exit the room.  Then turn to the left and continue marching
    until you reach the next door.
    
        Open this door and be sure to enter first person mode again and
    dismantle the two swiveling turret gun that are above you with your
    Assault Rifle.  Then, rush in and beat up on the lone baton wielding
    guard that is patrolling the area.  He will drop a Mini Chain Gun
    containing 25 rounds.  There will be two doors in the middle, one on
    the right and one on the left.  Check the computer to see who is in
    there.  First, check the door on the right.  Enter the room and dish
    out some pain to a Baton wielding guard in the alert room..
    Afterwards, he will drop a some Colt Pistol ammo.  Next, check the door
    on the left and enter to mix it up with Smith.  He will come at you
    with a knife.  After he has been defeated, he will drop nothing so exit
    the room.  Then turn to the left and continue marching until you reach
    the next door.  Open the door and take out the two turret guns that are
    straight ahead with four rounds from the Assault Rifle.  This looks
    like a corner.  Take out the lone guard that sits on the right side of
    the corridor.  Then turn around and defeat the guard that comes running
    out of the door.  After he has been defeated, kick the crate to pick up
    four grenades and then immediately open the door and fire up the turret
    that is behind the secret door.  Afterwards, kick the snot out of the
    three guards that pursue you afterwards.  The crate below the
    dismantled turret gun contains Assault Rifle ammo.  Exit this room and
    run straight ahead towards the next big door.  Also, pick up the Health
    Icon along the way on the right by busting open the Green Medic Box.
    Afterwards open up the door that is straight ahead.
    
         When the door opens you will have to defeat a baton wielding
    guards that rushes at you.  Pummel him to death and then re-enter the
    room.  Enter first person mode and dismantle the two swiveling turret
    guns that are above you in the distance with two rounds a piece from
    your Assault Rifle.  After they have been scraped, run straight ahead
    and when you reach the end of the corridor, look to the left and grab a
    hold of the ledge that is in the red colored nook.  Hoist yourself up
    and crash open the two crate to reveal a Health Icon and some Colt
    Pistol ammo.  Next, jump back down and open the door in front of you.
    When you enter this part of the corridor, be cautious.  Enter first
    person mode and take out the two swiveling gun turrets that are
    strategically placed in this area.  Then, kick the crap out of the
    baton wielding guard that is patrolling the area.  The destruction will
    leave a Mini Chain gun with 25 rounds and a Baton in the middle for you
    to pick up if you wish to.  Check out the inmates that are in the doors
    to the left and right of you.  The door on the left contains Snakey.
    Enter his cell and pound the stuffing out of his knife wielding behind.
    After he has been defeated, enter the cell across from him and take out
    some aggression on Ivesson.  After this knife toting inmate has been
    killed, exit the room, and continue running to the door on the right.
    
         Second verse, same as the first.  Enter this area and take out the
    two swiveling turret guns that try to impede your progress with blast
    from the Assault Rifle.  Then smack around the baton wielding guard
    that rushes in.  After he has been defeated, he will drop a Baton for
    you.  Check the door in the center of the room to the left, and beat on
    Avory who attacks you with his bare hands.  Then, exit the cell and
    check the door that was on the right.  Enter the cell and pummel
    Lockley into submission.  After the inmate has been defeated, exit the
    cell and run towards the door on the right.  Punish the baton wielding
    guard that rushes in on you (this is getting old) and take out the two
    turret guns that are above you with gunfire from your Assault Rifle.
    He will drop a Baton when he croaks and there is a Min Chain Gun with
    25 rounds, sitting in the middle.  Enter the cell in the middle to the
    right and kill the inmate that is named "the Matrix".  Then pick up the
    Health Icon that the inmate drops, exit the cell, and run across to the
    cell that is on the other side.  You will need a Red Key Card to enter
    this cell.  This might be the one that the target is being held in.
    Instead, head through the door that is to the right.
    
         Again, take out the two turret guns and the baton wielding guard
    that rushes in and enter the cell to the right that contains the inmate
    Pullen.  After making quick work of this punk, take the Lead Pipe that
    he drops if you wish and exit the cell.  Run across to the cell that
    was on the left and enter the cell to kick the hell out of Scott.
    After this knife wielding assailant has been defeated, exit the cell
    and continue your progression through this boring level to the left
    where the door is located.  Head through the door and take out the lone
    turret gun and guard that are guarding the area.  Then check the
    computer on the right cell to find out that Tiberius Lue is supposed to
    be in this cell.  But alas, as you try to enter this cell, you will
    find out that you need a gold key!?!  Insert (expletive) here!  Check
    the cell on the left and you will have to contend with inmate Davis.
    After taking your frustrations out on him, he will leave in his wake, a
    Baton.  Exit his cell and run to the door on the left.
    
         Now we have reached another corner of this godforsaken prison.
    Take out the two turret guns and the gun turrets patrolling the area.
    Then, take on the two baton wielding guards that come out from the door
    that opens to the left.  After these guards have been taken out, two
    more guards swinging batons will replace them.  Also, somewhere in the
    fray, you will also have to beat up two inmates that want you dead.
    After they have all been dropped, kick open the crate in the nook to
    uncover some Uzi ammo.  Then from there run straight ahead to the next
    door.  Along the way, there is a Health Icon in the Green Medic Kit on
    the right wall.  Also, check out the showers to the left and grab one
    if you need one.
    
         When you reach the door, it will be more of the same.  Take out
    the turret guns and the guard.  Afterwards, there is another Medic Kit
    on the wall to the right and a nook where you need to hoist yourself up
    to on the left.  When you reach the top, break open the crates to
    uncover some Grenades, a Health Icon, and some more Assault Rifle ammo.
    After collecting all of these goodies, jump down and run through the
    door that is straight ahead.  Clear this room like you have done to the
    others and pick up the Blue Key Card that the baton wielding guard
    drops.  Beat up the guard in the small control room to the right and
    you will gain the almighty Gold Key Card!!!!!  Exit the room and beat
    the snot out of this inmate.  Afterwards, rejoice with glee, exit the
    cell, and travel through the door to the left.
    
         In this room, kill the baton wielding guard, trash the turret guns
    that hover above you, and enter the cell to the right which contains
    Oldrieve.  Beat him up, take his Knife, exit the room, and check out
    the other cell.  Enter this cell, smash the Smasher, grab the Health
    Icon that he drops, exit the room, and continue running to the door to
    the left.  As you enter this room, you will finally come full circle
    which means you are back to where you first started this level!  Enter
    through the pitch black opening to the right and blow up the mine to
    knock over the fence.  Run forward and kick down another fence and
    following the small passage way as it breaks to the right.  Pull out
    your weapons of choice and take out the turret gun and landmines that
    are waiting for you down in the distance.  Breaking the crates reveals
    a Sledgehammer, some Assault Rifle ammo, some Grenades.  Also, take out
    those landmines that litter the corridor.  When you see the ramp rise,
    you will hear gunfire.  Take out the gun turret at the end of the
    corridor before proceeding.  Keep running along this corridor as it
    dips down and up again.  When you finally reach the end, where the air
    conditioner is at, take aim at the prisoner, Tiberius Lue, and put a
    bullet right between his eyes.  Guess what, he drops the Red Key Card
    for you when he keels over!   Only problem is, do you remember that
    Gold Key Card you found, you will have to backtrack all the way around
    the prison corridors and open his cell to retrieve it.  The good news
    is that you have killed everyone and everything along the way.
    Backtrack back to his cell with no resistance!
    
         After grabbing the Red Card Key in his cell, exit the cell and run
    to the left through the big door.  Keep running straight ahead and open
    the yellow door that is on the right side of this room.  (A Sigh of
    Relief is Heard.)  Enter this room and hack the computer that is
    sitting on the left side of the room.  Press A to Unlock and you will
    then gain access to Prison 7.3...
    
    
    ++++++++++      .
    PRISON 7.3
    ++++++++++
    
          After you are done accessing the computer head through the large
    door that is now straight ahead and get ready to smash some heads in.
    Three rather large inmates will be coming in to smash your skull in.
    Turn the table on them and defeat them with some kicks and punches.  If
    you get overwhelmed, shoot them.  Pick up the Blue Key Card that their
    dead carcasses leave behind and smash all the objects in the room.  The
    busted crates are housing a Knife and a Lead Pipe.  Afterwards, run
    through the door that is straight ahead by using the Blue Key Card.
    Make your way through the small lead way and also run through the next
    door.  When you bust into this area, you will see a door to your left
    and two baton swinging guards.  Dispose of the guards by kicking them
    from the doorway.  Don't walk out top far or you will get whack by the
    turret gun which senses movement.  After these guards have been killed,
    they leave a Baton.  However, there will be two more guards to mix it
    up with.  They come from the door to the left.  Deal with them and
    pound them without mercy.  After they have been killed, two more will
    come to their aid.  After you have brought the death toll to six, pick
    up the Blue Key Card that is left in the wake, and lean out and look to
    the right.  Peg the turret gun with two shot from your Assault Rifle to
    junk it.  Then, kick open the crate in the nook to the left to grab
    some Grenades.  Finally, turn around and head through the door which is
    past the turret gun.  This will exhaust your Blue Key Card.
    
         When you enter this room, you expect something to happen....then
    nothing.  There are two ways to go in this maze of a prison, straight
    ahead, and to the right.  Run through the door that is straight ahead.
    When the door opens, look up and tag the turret gun with two rounds
    from the Assault Rifle.  Then, kick around the baton wielding guard
    that rushes in.  The guard leaves behind a Blue Key Card and a Baton.
    Take the Blue Key Card and use it on the door that is straight ahead.
    Run through the door and look up as you do it.  Shoot out the turret
    gun that is above you and then pummel the Baton guard that is charging
    towards you.  After the guard has been disposed of, take the Blue Key
    Card that he leaves behind and use it by walking through the door that
    lies ahead.
    
         Tread cautiously as you enter this next room.  Look up and to the
    right and tag the turret gun with some firepower of your own.  Then,
    immediately look to the left in the distance and target the other
    turret gun in this room.  After the turret gun has been dismantled, the
    only thing left to deal with are two baton wielding guards that are
    trying to make a name for themselves.  After they have been kicked to
    the curb, pick up the Blue Key Card that is left behind.  Then destroy
    everything that can be destroyed in this room to gather a Health Icon
    and a bushel of money points.  There are three ways to go in this room.
    They are left, right, and straight.  With Blue Key Card in hand, walk
    through the door that is to the left.  Then run through the small lead
    way and jump through the next door.  Immediately take out the turret
    gun that is blindly firing at you from above.  After it has been
    disassembled, mix it up with two baton wielding guards.  After the two
    guards have been banished, two more guards will arrive from a door that
    open down the hall.  Immediately take them out with some Assault Rifle
    rounds, or else possibly suffer the consequences from some shrapnel
    from the grenades they toss.  After these two guards are sent to the
    reaper, two more baton wielding guards will take their place.  As
    always, let your feet do the butt kicking.  When they have been
    defeated, retrieve the Blue Key Card that they drop and destroy the
    crates in the nook to collect some more Grenades.  Afterwards, use the
    Blue Key Card on the door to the right.
    
         This will start to get predictable.  Enter this room and aim up to
    take out the turret gun with some Assault Rifle rounds.  Then, kick and
    mame the guards into submission.  After these two have been dwelt with,
    two more will run in from the right to take their place.  Continue the
    beatings until they have been crushed.  After the last on has been
    dropped, he will leave a Blue Key Card for you.  What is there, a Blue
    Key Shortage?!?  Anyway, smash everything in this room to snag for
    yourself a Shotgun.  Then, open the door to the right and let the
    inmate out.  He will thank you by trying to kill you.  Dispose of him
    and pick up the Knife that he drops.  Then, run through the door that
    now lies straight ahead.  As you enter this room, dejavu.  Take out the
    turret gun, which is the second object on the ceiling, not the motion
    sensor, with two rounds from the Assault Rifle.  Then, bully the guards
    around and show them that their batons mean nothing.  After they have
    both have been knocked out, destroy everything in this room to uncover
    some Colt Pistol ammo, and the inmate in the left room (Health Icon).
    Do not forget to pick up the Blue Key.  After you have collected your
    bounty, use the Blue Key Card on the door that now is straight ahead.
    
         Surprise, Surprise.  Once again, a good example of repetition.
    Take out the turret gun, which is the second object on the ceiling, not
    the motion sensor, with two rounds from the Assault Rifle.  Then, bully
    the guards around and show them that their batons mean nothing.  After
    they have both have been knocked out, pick up the Blue Key Card that
    the fallen guard leaves behind and head through the door on the left.
    Give the inmate some Tae Bo exercise by kicking and punching him.  He
    leaves behind a Baton.  Exit the inmate cell and get ready for a twist.
    Keep your target on the top of the door that is across the way and when
    the door opens, squeeze off two rounds to destroy the gun turret.
    Sneaky.  Then, spar a couple of rounds with the two Baton guards that
    leap out to greet you.  After their spirits have been crushed, two more
    guards will follow suite.  Take them out with some martial arts moves
    of your own.  After the guards are defeated, they will drop a Blue Key
    Card for you.  Smash the crates in the nook where the turret gun was to
    discover Assault Rifle ammo and some Rocket Launcher Ammo.  Then, exit
    the nook and bust open the Green Medic Kit to the right to gain a
    Health Icon.
    
         Now, we backtrack because this is a dead-end.  Exit this room
    through the door.  Then run straight ahead through the next door.  Then
    run straight ahead through the next door.  Before going to through the
    door to the left, run straight ahead and jump up to hoist yourself up
    onto a small secret are.  Bust open the two crates to uncover a Knife
    and 50 rounds of Assault Ammo.  From here, jump down and head through
    the door that is now to the right.  Then run through the small lead way
    and run through the door.  This room looks familiar.  Time to head
    through the door that is straight ahead.  You will have to walk around
    the pillar to get to the door that is straight ahead.  When you walk
    through the door, you will enable access by using your Blue Key Card.
    
         Run through the small lead way and rush through the door that is
    straight ahead.  Enter this room and take out the turret gun with two
    rounds for your Assault Rifle.  Then clear the room of Baton wielding
    guards that are here for your amusement.  After they have both been
    disposed of, wait a second for the door to open straight ahead.  Two
    more guards will appear from Guards R Us.  Take them down with some
    kicks and they will leave behind a Baton for you.  (Useless Weapon)
    After you are done finishing off they two guards, two more will replace
    them.  Defeat the two guards in any manner, and when they keel over,
    politely take the Blue Key Card that is left behind.  Then head through
    the small nook to the right in this room and hoist yourself up.  Smash
    open the crates to reveal a Health Icon and some Uzi ammo.  Finally,
    hop back down and head through the door that now lies ahead by using
    your Blue Key Card.
    
         As the doors fly open, take aim at the turret gun that is hovering
    above you with shot from your Assault Rifle.  Then, match up with the
    two baton wielding guards who want nothing more than to hurt you.
    After you are finishing dishing out pain to them, pick up the Blue Key
    Card that they leave behind.  Kick open the box on the wall to the left
    to gain some more Uzi ammo.  Then, enter the door to the cell on the
    right and pay Ricard a visit.  After you are done knocking the snot out
    of him exit the cell and continue to the right through the door.  Use
    the Blue Key Card and jump through the door.  Make sure to take out the
    turret gun above you by blasting it.  Then beat up the two baton
    wielding guards that rush you.  After they stop moving, pay attention
    to the door on the left.  The guards will emerge in waves of two.
    After four guards have been sent their walking papers, pick up the Blue
    Key and smash the crate in the nook to uncover some Colt Pistol Ammo.
    Then, kick the box on the left wall to gain some Shotgun Shells.  Enter
    the cell to the right and pummel the inmate that resides inside.  After
    he has been defeated, he will drop a Health Icon for you.  Finally exit
    his cell and run through the door that is to the right.
    
         As you enter this area, take out the turret gun in the distance
    with your Assault Rifle.  Then, tackle the two guards that approach
    straight ahead of you.  After the two guards have been successfully
    dwelt with they will leave a useless Baton.  Enter the cell door to the
    right and pay Lewis a conjugal visit.  After he has been beat up
    enough, he will leave behind a very useful Red Key!  Pick up the Red
    Key and exit the cell, carefully.  As the door opens across the hall,
    you will have to defeat two more Baton wielding guards.  After they
    have been dropped, run into the nook and a door will open.  Surprise!
    Blast the turret gun as quickly and efficiently as possible.  Then kick
    the crap out of the two remaining guards until they drop the Blue Key.
    Then, crack open the crates to net yourself some Uzi ammo, some Rocket
    Launcher ammo, and 50 rounds of Assault Rifle ammo.  Exit the nook and
    walk to the left.  Smash open the Green Medic Kit Box to discover a
    Health Icon.
    
         Once again, it is time to backtrack.  Turn around and run through
    the door that is straight ahead.  Continue running through this room
    straight ahead and go through the door.  Continue running straight
    ahead and run through the door that lies ahead.  Make a right as you
    head through the door and run straight ahead through the next two
    doors.  As you make your way into the main branch off area, head
    through the door that is to the right.  This is the only door you
    haven't gone through yet.  Go through the next door via the small
    silver lead way.  As you enter, wait for the two baton guards to try to
    attack you.  When they are close enough, pummel the hell out of them.
    After the second guard has been nicked, pick up they Blue Key Card that
    he leaves behind.  Destroying all the computer equipment in this large
    room will net you nothing but a lot of dollar points.  Head through the
    secret passage way that is to the right and toss a grenade to take out
    the landmines.  Open the door and jump out to where you will kick out
    the fence.  Walk around the corner to the left and smash the crate to
    gain some more Assault Rifle ammo.  Kick open the fence to the right
    and toss a grenade to clear the landmines and the barrels.  Continue
    walking as it breaks to the left and you shall find a fence that leads
    to a door that opens up to the right!  You also hear a horrible sound.
    Backtrack to where you just destroyed all the computer equipment
    because you have already defeated everything in these corridors
    already.
    
        When you leave the nook, continue your progress to the right and
    use the Blue Key Card on it to gain access.  Head through another
    silver lead way and walk through the door that is straight ahead.  Be
    ready to fire your Assault Rifle.  There will be two turret guns side
    by side on the other side of this door.  You know what to do by now.
    After reducing both turret guns to scrap metal, defeat the guard by
    kicking the snot out of him.  After, he has been kicked around,
    retrieve the Blue Key Card that he drops and some more Colt Pistol
    ammo.  Then, use the Blue Key Card on the door that now lies straight
    ahead.  When you enter the next room, answer your communicator.
    
    MISSION PROFILE - UPDATE
    
         Chemical Stockpile must be destroyed.  Eliminate all resistance.
    
         Simple enough.  Continue to be alert and open the door that lies
    straight ahead.  Defeat the one turret gun on the left with firepower
    from your Assault Rifle, for it will be side by side in the center of
    this room.  Run underneath the turret gun and lean around the corner to
    the left.  Take aim at the turret gun on the left side of the corridor
    and nail it with two rounds from your assault rifle.  After it has been
    dismantled, follow the corridor as it breaks to the right.  Run down
    the ramp and keep your eyes peeled to the right.  When you reach the
    green portion of the corridor, dismantle the turret gun on the right
    before it does you in.  Afterwards, smash open the crate to the right
    to gain a Health Icon.  The only thing left to do is run through the
    door that is straight ahead.  Follow along the catwalk to the left and
    smash the crate along the way to snag a Lead Pipe.  Also smash the
    crate by the door to gain a Sledgehammer.  Next, walk through the door.
    And hop onto the elevator.  Take the elevator down, by pressing Right
    Trigger and down, and see how far down the rabbit hole goes.  Fading to
    black will mark the end of Prison 7.3...
    
    
    ++++++++++
    PRISON 7.4
    ++++++++++
    
         By now, you are probably wondering why you choose this way.  Don't
    worry it will soon go away, but for now....going insane!  When the
    elevator comes to a complete stop, get off and head through the arch,
    which leads into the corridor.  Here you will get to mix it up with
    three inmates who are just walking around.  Kick them all until they
    have been defeated.  Afterwards, retrieve the Blue Key Card.
    Destroying everything in this area will net you a Shotgun and some Uzi
    ammo.  Run down the long corridor, which resembles something out of
    aliens and use the Blue Key Card on the door straight ahead.  When the
    door opens you will have to fend off two hideous abominations.  After
    you have plugged the two abominations with two rounds a piece, pick up
    the Blue Key Card and run down another long corridor.  When you reach
    the door, open the door and switch to your Rocket Launcher.  Target the
    two abominations in the distance and fire away.  With any luck, this
    will take them both out.  Run down another long corridor and pick up
    the Blue Key Card that they have left behind.  Then, use the Blue Key
    Card on the door that is straight ahead.
    
         In this room, straight ahead are steps.  Run up the steps and mix
    it up with the four baton wielding guards that are patrolling the area.
    After all four have goon done for the final count, destroy the crates
    on the left to net some Uzi ammo, and a Power Glove.  Destroy the
    barrel next to the crates on the right to discover a Health Icon and a
    Knife.  Jump up and enter the nook up the crates and destroy the crates
    to uncover a Katana Blade.  To the right, hop up and kick down the
    fence.  Run to the end of the ventilation shaft and crack open the
    crates to reveal another Knife.  Now backtrack through the shaft and
    jump out of the nook.
    
         Run up the steps that are straight ahead and run up the steps to
    the right.  Continue running up the steps as they break to the left.
    When you reach the top, turn right and cap the abomination.  After you
    kill it, continue running up the steps and they will bend to the right.
    When you reach the top, look to the right and whack the abomination
    sitting at the top of the stairs by taking out the landmine that is to
    the right of it.  Continue running up the steps and it will break
    right.  Keep going to avoid a grenade thrown from a guard.  As it the
    stairs bend right, kick the crap out of the guard for trying to kill
    you.  Watch out for the landmine on the left.  Continue up the steps
    and shoot the landmine with your Colt Pistol.  Look up to the right and
    one hit kill the abomination above you and to the right.  After he is
    kill, stealthy climb up the stairs and pay attention to the opening to
    the left.  Equip your Grenades and toss one in there to tackle out the
    two guards that are camping.  Throw another one in to kill the guards
    that replace their fallen comrades.  After they have been defeated,
    they leave a Shotgun behind.  Finally, run up the steps straight ahead
    via exiting the nook.  Take out one final landmine along the way.
    
         When you finally reach the top, continue your progress through the
    opening to the left.  As you enter this area, you will have to contend
    with four baton wielding guards that attack in waves of two that come
    from the left.  After defeating the fourth guard, he will drop a Blue
    Key Card for you to pick up.  Destroying everything in this area will
    net you some Rocket Launcher ammo and a Fire-axe.  Head through the
    door that is to the left by use of the Blue Key Card.  When the door
    opens, there will be another door in a small walk way straight ahead.
    Walk through the door by opening it.  When you open the door, you will
    have to fend off an abomination that attacks from the right.  Kill it
    and shoot a Rocket at the abomination that is charging at you straight
    ahead.  Destroying everything in this room will give you a
    Sledgehammer, and a Knife.  There are two doors in the center, one on
    the left, and one on the right.  Equip your Colt Pistol and open the
    door to the right.  Drop the abomination with two slugs from the Colt
    and exit the cell.  Now go through the door on the left and dot the
    same to the abomination that is residing here.  This is optional.
    Thus, head through the door that is straight ahead in the distance.
    
         As you enter this next room, you will have to fend off two more
    abominations that decide to charge you.  Shoot the hell out of them to
    drop them and then bash everything in the room to retrieve a Katana
    Blade, some Uzi Ammo, a Flame Thrower, and a grenade Launcher.  There
    are two doors on the left and the right.  First, go through the door on
    the right and pop a couple of slugs into the abomination.  Afterwards,
    exit the cell and enter the room or cell on the left.  Kill the
    abomination and exit the cell.  Killing the abominations in the cells
    once again are optional.  Choose your weapons wisely and head through
    the door that is now straight ahead.  I choose to keep the Colt Pistol,
    the Grenade Launcher, and the Rocket Launcher.
    
         After opening the door, you will see two abominations that have to
    be dwelt with.  One that jumps out from the right and one in the
    distance.  Pop them both with your Colt Pistol, five rounds should do
    the trick, and destroy the crates in this room.  You will uncover a
    much needed Health Icon, some Rocket Launcher Ammo, and an Assault
    Rifle with 50 rounds.  Pick this up later.  Check out the cell door on
    the right and equip your Grenade Launcher.  Lob one in and explode the
    abomination.  Exit this cell and check out the cell that is on the
    left.  Launch a grenade when the door is fully open and set the
    abomination on fire.  This is optional of course but don't let that
    Grenade Launcher ammo go to waste.  Now, break for the door and get rid
    of the Grenade Launcher and pick up the Assault Rifle.  Walk through
    the door which now lies straight ahead.  Finally, run through the room
    and go right.  Hack into the computer and Press A to Unlock.  This is
    the end of Prison 7.4 and will gain you access to the final leg of the
    Prison Tour...
    
    
    ++++++++++
    PRISON 7.5
    ++++++++++
    
         Once the computer is done loading, the door will open in front of
    you to show you the way.  Enter the room and take out the two Baton
    guards that occupy the area.  After these two guards have been slain,
    look to the door on the left and shoot a Rocket from your Rocket
    Launcher to snuff both of them out.  Two more guards will approach from
    behind you.  Kick the crap out of them for trying to ambush you.  After
    all three guards have been given a thrashing,  explore the large room
    and break all the objects in here to find the Blue Key Card and some
    Batons from the fallen guards, a Fire-Axe, a Knife, some Grenades, and
    Colt Pistol ammo.  Your next move is to head through the door that is
    to the right.
    
        When you enter, you will see a long corridor.  Pull out your Rocket
    Launcher and fire it at the abomination that is lurking in the
    distance.  Kick open the crates to reveal another Knife.  In the center
    of the room there are two doors.  The one on the right contains
    nothing.  The door on the left contains an abomination and a secret
    entrance to the left with a  fence in front of it.  Kick over the fence
    and run through the narrow passageway.  Toss a grenade by the ladder to
    clear the landmine.  Now, climb up the ladder.  When you reach the top,
    kick over the fence and exit through the door on the right.  Kill the
    abominations as you open the door with some blasts from your Assault
    Rifle.  After the room is clear, bust open the crates to the right to
    gain some Colt Pistol ammo and some Shotgun ammo.  Check the cell that
    now lies straight ahead from the door through which you just came.
    Open it and kill the abomination.  There is a fence to the right of it.
    Kick it over and run through it.  This will ignite the landmine.
    
         Head back out of the cell and go through the door that is located
    on the right.  Pull out your Rocket Launcher and launch two missiles to
    turn the three abominations into mush.  Head back into the cell you
    were just in and toss a grenade in the secret passageway to take out
    the mine.  Run through the corridor and shoot the landmine out to the
    left to knock over the fence.  Kick out the abomination in this cell
    and exit through the door to the right.  When you open the door, take
    out the two abominations that lurk here by any means necessary.
    Afterwards, destroy everything here to net for yourself, some Shotgun
    Ammo and some Grenades.  Next, head through the door that was straight
    ahead and kill the guard inside.  He will drop the coveted Red Key
    Card.  Exit this small room and head through the door that is now to
    the right.
    
         As you enter this room, you will need to take out two more
    abominations staking out the room. After defeating them with blasts
    from the Shotgun, destroying the objects in this room to uncover some
    Colt Pistol ammo and a Fire-Axe.  Check out the doors on the left and
    the right in the center of the room to take on an abomination in the
    left.  There is nothing in the cell on the right.  Only if you wish to.
    Otherwise, run through the door that lies straight ahead.  Stand in the
    doorway as you open the door and kick away at the abominations that try
    to charge you.  After they have been killed and fade away, walk into
    the room and cause some damage to the objects located here.  You will
    find a Health Icon in the cell to the left by igniting the landmine on
    the bed and some Colt Pistol ammo that is in the crate by the door.
    Next, run through the door that now is straight ahead of you.
    
         In this corridor, bust a couple of caps in the asses of the two
    abominations that are rummaging about here.  Make a left and run down
    the long corridor.  Shoot the barrel when the second abomination comes
    charging at you.  This will ignite the barrels and leave the
    abomination unidentifiable.  Run down the long corridor and at the end,
    you will find an elevator one floor below you.  Jump down to the
    elevator (you will take a sliver of damage) and head through the door
    to the left.  Open the door and wait by the door for the abominations
    to come to you.  Shoot out the two abominations that charge you.  After
    they have been dismantled, kick out the crates in the middle which hold
    some Colt Pistol ammo and a Health Icon.  Then, ignore the cells on the
    left and the right and head through the door which now lies straight
    ahead.
    
         As you open this door, two more abominations (again) jump out and
    try to take you out.  Simply feed them with some lead from your Colt
    Pistol and make your way to the center of the room.  After they have
    been made dead, cracking open the crates will net you a Katana Blade.
    Explore the cell to the right and shoot out the landmine on the bed by
    the crate to retrieve a trio of Grenades.  The cell on the left
    contains another abomination so ignore it and head through the door
    which now lies straight ahead.  Run straight ahead through this
    corridor and go through the cell door on the right and climb up the
    ladder that is located in the nook.  When you reach the top, exit
    through the cell door on the right and continue running by taking the
    door that is located on your left.
    
         As you enter this room, there will be a cell door on the left and
    the right of you and barrels and crates to smash in the middle.  The
    crates contain a Katana Blade and a Fire-axe.  The cell door on the
    right contain a Health Icon.  Shoot out the barrels to ignite the
    crate.  Exit this cell and continue your progress by taking the door
    that is on your right.  Equip your Rocket Launcher and take aim at the
    charging abominations.  After turning both of these creatures into
    mush, ignore the cell doors on both sides and head through the door
    that now lies straight ahead.  Smash the crate along the way to gain
    some more Colt Pistol ammo.  Jump down into the elevator shaft and run
    through the only way that you can go.  Run straight ahead through the
    large ahead and open and pass through the door that lies straight
    ahead.  Then run straight until you reach the next door and pass
    through it.  Finally run through another door and make a right through
    the door to the right.  Bingo!
    
         Use whatever ammo you have left in any of your guns top defeat the
    two abominations that are lurking here.  The crates to the right
    contain a baton and a Health Icon.  Finally, run through the door
    straight ahead and disregard the baton wielding guard that is just
    standing there to the right.  Just run straight ahead and hop into the
    hovercraft to trigger the cut-scene.  This will take you to the
    submarine!  Thankfully, this moment marks the end of the Mission 7.
    Hope you enjoyed the tour.  Be sure to save your progress on your VMU.
    
    
    =================
    MISSION 8 PROFILE
    =================
    
    LOCATION: South China Sea
    
    TARGET: Manta Ray Salvage Rig
    
    MISSION DETAIL: Knackamiche Corporation are searching for the wreckage
    of the Darkwing, Dr Zengs's personal jetliner.  Thought to be onboard
    are DNA codes needed to complete the Cyborg Project.  The rig must be
    sunk and the codes destroyed.
    
    
    +++++++++++++++
    SALVAGE RIG 8.1
    +++++++++++++++
    
         When you make you way into the salvage rig, you will be in the
    middle of a pool, treading water and you will have your trusty Knife
    and 2 Grenades to start with in this level.  Also you will notice that
    there is a big cyborg guard in front of you.  Equip your Knife and
    slice and dice the cyborg until he drops.  Then, immediately turn
    around and slice away at the blue pistol toting guard that tries to hit
    you in the back.  After he has been disposed of, pick up the Blue Key
    Card that he releases.  Then, destroy all the crates and barrels in the
    room to find a Lead Pipe, 2 Grenades, an Uzi with 20 rounds, and a
    Power Glove.  After you have stocked up with this decent equipment, use
    the Blue Key Card on the big door that is straight ahead and also equip
    the Uzi.  Right as the door open, look up and take aim at the turret
    gun above you.  Bombard it with Uzi fire (10 rounds) to fully dismantle
    it.  It will drop a Health Icon for you.  Pick up the Health Icon and
    follow along the bridge to meet two guards that want to do you harm.
    The green guard should be your main concern because he is carrying a
    firearm.  After you have defeated the guards, smash open the crate on
    the right to obtain 25 rounds of Uzi ammo.  Blow up the barrels with a
    grenade to discover another He3alth Icon.  You will come to a split
    where you can go left or right.  You will need to go right because the
    door on the left need a Blue Key Card.
    
         After running through the door on the right, you will have to
    defeat a blue guard that carries a wrench.  He will also open the door
    behind him to bring some of his pals out.  Defeat the guard in the nook
    first because he is toting a pistol.  Then, take out the guard with the
    wrench.  After these two have been defeated, one more guard with a gun
    will appear in the nook.  Take him out by getting close and pummeling
    him with kicks.  Then, break open the crates that are to the right of
    the ladder.  Their contents are a Shotgun with four rounds and a
    Crossbow with 4 rounds.  Equip the crossbow and stand back as far away
    from the ladder as possible.  Wait for the guard above you to get in
    your sights and kill him instantly when the target is locked on.  After
    you take him out with a single shot, climb up the ladder.  When you
    reach the top, defeat the guard carrying the wrench by performing a
    couple of kicks to the head.  After he has been knocked out, retrieve
    the Blue Key Card that he drops and destroy the crate in the room.  You
    will gain some Uzi ammo.  Afterwards, climb back down the ladder and
    run through the door on the right.  Next, go right and use the Blue Key
    Card on the door to the right, down the hall.
    
         Right as you enter this room, shoot out the barrels to the right
    with the Uzi to defeat the charging wrench guard.  Next, take out the
    turret gun that is swiveling in the distance.  After reducing it to
    scarp metal, pick up the Colt Pistol gun with 10 rounds and bum rush
    the guard after doing so.  After he has been kicked to death, smash
    open the crate in the right corner to gain a Health Icon.  Now, that
    you got the proper equipment, head back into the other room and climb
    up the ladder once again.  When you reach the top, look to the left and
    kick over the fence.  Walk through the small walkway and take out the
    landmine along the way.  When you get to the ladder at the end, toss a
    grenade down before climb down the ladder.  At the bottom of the ladder
    you will find another Health Icon and an Assault Rifle with 30 rounds
    of ammo.  Climb back up the ladder and go back through the small
    walkway.  Equip you Assault Rifle and run straight ahead, then make a
    left and hop onto the elevator.  When you hop on, hit the Right Trigger
    and Up to make the elevator rise.
    
         When it reaches the top, you will have to deal with two cyborg
    guards and a human guard.  Tackle the cyborg guard closest to you with
    a levy of kicks to the head.  Then, do the same to the other two.
    After all three guards have been taken care of, they will leave you
    with two Health Icons and a Blue Key Card.  Pick all of these items up
    and head through the door which now lies straight ahead.  As you head
    through these doors, two armed guards will approach from the right and
    run near the barrels take at the barrels and jump kick into the guards
    if you miss.  After you are done sparring with them, pick up the Health
    Icon an immediately take aim at the turret gun in the distance.  Two
    shots from the Assault Rifle will destroy it.  Finally, jump and kick
    away at the two guards that approach from the door on the left.  One is
    armed and one is not.  After they have been properly disposed of, kick
    the crate in to gain a Health Icon and pick up the Colt ammo that the
    guards have also been nice enough to drop for you.  Next, exit the nook
    and stand under the destroyed turret gun.  Toss a grenade down at the
    guard that is just standing there doing jack.  He will leave you the
    Blue Key Card.  The crate contains some Shotgun Shells so smash it
    open.  Finally, hack into the computer to the right and press A to
    unlock the door.  Accessing Salvage Rig 8.2...
    
    
    +++++++++++++++
    SALVAGE RIG 8.2
    +++++++++++++++
    
         Make sure that Uzi of yours is equipped because when you open that
    door to the left, be prepared to take on the mini boss of this level.
    Take a deep breath and walk on through the door.  When you enter, you
    will see a metal sub robot in the middle that will laugh at you.  It
    also has a crane arm attached to it.  First, run around the pool and
    smash all of the crates to the left to gain a Health Icon for later.
    Then continue running to the right and then right again to dodge the
    grenades that it tries to toss at you.  This way, they bounce off the
    wall and hit the robot itself.  Looks like this robot isn't too bright.
    Smash the other crate in the room to net some Uzi ammo and another
    Health Icon.  By the way, the robot is called Nemo.  When you get a
    chance, concentrate your fire on the red button below the arm of the
    robot.  Be careful, it will try to grab you a drill into your body like
    a screwdriver.  So try to keep running around in a circle at all times.
    Also, if you still have the Colt Pistol, make those shots count as
    well.  Seven to eight direct shots to the red sensors will finally
    dismantle this mini boss robot.  Enjoy the fireworks.  The screen will
    fade to black and will begin accessing Salvage Rig 8.3...
    
    
    +++++++++++++++
    SALVAGE RIG 8.3
    +++++++++++++++
    
         When you re-appear, run through the door that is now open to the
    right.  Equip your Colt Pistol and shoot out the barrel by the crates
    to discover a Health Icon, and some more Colt Pistol Ammo.  Next, climb
    up the ladder to the left and when you reach the top, urgently turn to
    the right and shoot the gun bearing guard to knock him over.  Then, run
    up and kick him to death.  Afterwards, continue to beat up the other
    guard to retrieve his Blue Key Card.  Destroy the crate to replenish
    your grenade stockpile and use the Blue Key Card on the door that is
    now straight ahead.  Equip a grenade and let it fly when you enter this
    room.  There will be three guards that will rush in from the right and
    will stand at the top.  If your grenade doesn't kill them, let your
    shotgun do the talking!  After the three guards have be killed in
    combat, wait for another gun bearing guard to approach from the door on
    the right.  Show him what your boom-stick can do and after killing him
    exit the room and aim at the rafters above you.  Do you see the two
    patrolling guards?  Good.  Snipe them in first person mode and perform
    a one hit kill on them.  Afterwards, head back through the room where
    you took on the three to four guards and slowly draw the fire of the
    turret gun in the nook on the right.  When the firing stops, Strafe in
    and squeeze off two shots to destroy it.  Bash the crate behind it to
    uncover a Sniper Rifle and a Blue Key Card.  Exit the nook and jump
    kick the fence three times to knock it down, thus ignoring the door on
    the right for now.
    
         After the fence has been kicked over, jump up and hoist yourself
    up.  Run through the ventilation shaft and kick open the crate that is
    straight ahead to reveal a Power Glove.  Next, kick down the fence to
    the left and shoot out the landmines before moving forward.  Now that
    the coast is clear, run forward and run through the door that needs to
    be opened to the left.  If you didn't take the guard out, jump through
    the door and peg the guard in the head with a blast from your Colt
    Pistol.  After the guard has died and untimely death, pull out a
    grenade and ignite the barrels and the crates.  Here you will find a
    Health Icon, a Shotgun with 2 rounds, and an Assault Rifle with 40
    rounds!  Backtrack through the ventilation shaft and use the Blue Key
    Card on the door that is now to your left.
    
         As the door open, look up and shoot one round from your Assault
    Rifle into the cyborg that is above you.  Then, shoot another round
    into the one that lurks on the same ground as you.  When you knock it
    over, run up and make Bruce Lee proud with some well place kick to the
    cyborg.  After these two have been wiped from virtual existence, climb
    up the first ladder you see.  When you reach the top, enter first
    person mode and snipe the patrolling guard with your Assault Rifle.
    When the crosshair turns yellow, fire, end of guard.  Next, climb back
    down the ladder and when you reach the ground, run over to the other
    ladder and climb up it.  When you reach the top, break the chairs by
    kicking them to gain a Health Icon.  Then, run through the door on the
    right.  When the door opens, jump through and let off a barrage of
    bullets flow from your Assault Rifle.  There are three gun bearing
    guards here, so don't miss!  After you have narrowly missed getting
    your head blown off, pick up the Blue Key Card that one of the guards
    drops.  Afterwards, run up the steps and use the Blue Key Card on the
    door that is straight ahead.
    
        As you enter this long corridor, enter first person mode and target
    the grenade tossing guard down in the distance.  One shot kill him and
    then break open the crate to the right to net yourself some grenades.
    The platform you are standing on happens to be an elevator.  Do not go
    down it yet.  Instead, run down along the corridor, bust the computer
    on the wall to the right to earn a Health Icon,  and open the door that
    lies straight ahead.  Shoot the barrels to the left to blow up the
    guard that approaches from the right.  Breaking the crates reveals 20
    rounds of Assault Rifle ammo but don't snag it yet unless you want to
    get blown up.  Kick out the next guard in the doorway until he has
    fallen.  Then turn to the right and try to one hit the grenade tossing
    guard in the right hand corner.  If he get a grenade off before you can
    target him to get the crosshair yellow, simply perform a back flip
    backwards through the door, and re-enter to try it again.  After you
    finally tag him, (patience is a virtue) pick up the Assault Rifle ammo.
    Then, turn to the right and aim at the turret gun.  Two shots from the
    Assault Rifle will do the trick.
    
         In this room, run and jump onto the ladder to climb across to the
    crate.  The rig will start fallen apart just a little bit here.  Shoot
    the crate and the landmine to gain a Health Icon.  Next, look down to
    the right and shoot the barrel out below you which will also trip and
    detonate the landmines.  Next, make your way across the ladder and
    climb across.  This was originally on your left.  When you make it
    across, kick open the crate under the destroyed turret gun to obtain
    some more Shotgun Shells.  You cannot go through the door yet because
    you will need the Red Key Card.  Climb back across the two ladders.
    Next, climb down the ladder that is to your right.  When you reach the
    bottom, turn around and take the Uzi ammo with you if you need it.
    Then head through the door that is straight ahead.  Open the door and
    blast the guard that tries to take a run at you.  When you have
    disposed of him, take the Blue Key that he drops and use it on the door
    that lies straight ahead.
    
         When you open the door to this room, you will see a cyborg and a
    guard on you left and a cyborg that walk into view from the right.  Aim
    at the guard that is standing on the left and one hit kill him.  The
    cyborg that walked into view from the right will be alerted.  It will
    probably get a shot off.  Run up to it and begin kicking the hell out
    of it.  After it has been disassembled, shoot out the last cyborg guard
    on the left.  After you have trashed it, retrieve the Blue Key Card
    that it drops.  Before leaving this room, trash the computers on the
    left to gain some Colt Pistol ammo.  Also, demolish the crate in the
    back to discover a much needed Health Icon.  Finally, exit the room and
    head straight through the two doors that are in front of you.  As you
    re-enter this room, climb back up the ladder.  When you reach the top,
    climb across the two ladders until you reach the previously
    inaccessible door.  Finally, head through the door by using the Red Key
    Card.
    
         Upon opening this door, you will be met with two shipmates who
    want to pick a fight with you.  Blast them with your Assault Rifle or
    defeat them with kicks quickly to clear the way.  But don't relax yet
    because their will be a gun bearing guard that runs down the ramp ahead
    from left to right.  Immediately blast him to knock him over and then
    run up to him to beat him senseless with your boots.  After you have
    disposed of the guard, kick open the crates to uncover a Grenade and
    some Colt Pistol ammo.  Then, slowly turn to the left and target the
    turret gun at the top of the ramp.  Tag it two times to render it
    useless and run up the ramp.  Claim your Health Icon that the gun
    kindly dropped and then toss a grenade at the crates to explode them.
    There is a landmine sitting under them.  There is a doorway to the left
    but let's see what is in the ventilation shaft straight ahead first.
    
         Jump up and walk carefully through the ventilation shaft.  Take
    out any landmines along the way before proceeding.  Also, look up as
    you are walking and remember to take out the turret gun that is
    slightly above you.  When you reach the opening at the end of the
    ventilation shaft look down to find a ton of barrels and landmines.
    There are enough explosives here to launch fireworks at the Fourth of
    July parade!  Toss a grenade down and watch everything explode!  Now it
    is safe for you to jump down to the brown catwalk in the middle.  Then,
    safely hop down to the ground floor.  Jackpot!  Here you will find an
    Assault Rifle with 10 rounds, a Grenade Launcher with two rounds, and
    Shotgun Shells.  After you decide what to take, (I took the Shotgun and
    the Assault Rifle) jump and climb out and backtrack through the
    ventilation shaft.  Head through the archway that is now on your right.
    When you reach the ramp, take out the grenade tossing guard with a
    shotgun blast.  After making it up the ramp, pick up the Colt Pistol
    ammo and open the door that is on your left.
    
         After opening the door, watch the guard that runs to the lever and
    enter first person mode to shoot him in the head with a one shot kill.
    After he is dead, climb on either one of the ladders to the left.  When
    you reach the top immediately jump towards the barrels.  You'll
    probably take a hit from the grenade tossing guard but ignite the
    barrels with shot from your Shotgun.  Then quickly take out the cyborg
    guard and gun bearing guard, both to your right.  Usually the cyborg
    will drop and you will get an opening to kill the gun guard when he
    goes to reload his weapon.  Afterwards, pick up the Blue Key Card that
    the gun bearing guards drops, and jump diagonally to the right.  Don't
    fall in the pit!  After successfully landing, trash the computers to
    score a Health Icon.  Then, head through the door that lies straight
    ahead behind the small yellow ramp.
    
         As the door opens into this room, shoot out the three guards that
    gather here while continually moving towards them with blasts from the
    Assault Rifle.  If you run out ammo, get in close and kick for all you
    are worth.  After they go done for the finally count you will receive a
    Health Icon, Assault Rifle ammo.  Then, run back down the steps and
    hide underneath.  The final two guards will try to hit you with a shot
    from his pistol.  Simply jump up and fire a round until they are
    killed.  The crate to the left of you is holding 10 round of Assault
    Rifle ammo.  Use it wisely.  Run back up the steps to the left now that
    the room is cleared of guards and pick up the Blue Key Card that the
    guard relinquishes upon dying.  To the left is a red corridor.  Break
    open the crate to uncover a Grenade Launcher.  The crate in the nook at
    the end of the red corridor is hiding some Grenades for you.  Now
    backtrack through the corridor and use the Blue Key Card on the door
    that is to the left.  As you walk through the door you will get a
    message from your communicator.  Answer it.
    
    MISSION PROFILE - UPDATE
    
         Seismic sensors show seabed is becoming unstable.  Time is running
    out.  (Like we didn't know that!)
    
         Explore this large room and destroy all the equipment in it to
    reveal a Blue Key Card, a Health Icon, and 35 rounds of Assault Rifle
    ammo from the two television monitors hanging in the left hand corner!
    Afterwards, walk through the door that is straight ahead by spending
    the Blue Key Card.  When you enter this long hallway, enter first
    person mode an aim at the guard who is way down the hall.  You know the
    drill by now.  After dropping him with one bullet, walk down the hall a
    couple of paces and run through the door to the left.  One hit kill the
    guard that is standing inside and crack open the crates in this room to
    gain a Health Icon and some Uzi ammo.  Exit the room and continue
    walking down the hallway to the left.  Destroying the barrels net you a
    Grenade Launcher with one grenade.  Hardly worth it, keep moving.  When
    you reach the end of the hallway, open the door to the left.
    
         Immediately shoot out the gun bearing guard on the left so jump
    through this door and do so.  Afterwards, kick the snot out of the
    green guard who tries to mix it up with you.  Then, breaking the two
    crates on the left will net you 40 round of Assault Rifle ammo.  The
    crate at the end of the hallway will afford you with one Grenade
    Launcher round.  Pick it up an equip it.  You get go through the door
    on the left yet because you need a Blue Key.  Look to the right and see
    why.  After the guards finally cut through the steel to get to you,
    blow them to hell with the Grenade Launcher!  Then clean up whoever
    else comes out with blast from the Assault Rifle.  After you mow down
    four guards in all, the Blue Key will appear and it will be yours to
    take.  Take it and head through the door that is on the left.
    
         Upon opening this door, shoot out the barrels on the left for the
    hell of it.  Next, strafe out and look to the right.  Whack the
    patrolling guard with a one hit kill from your Assault Rifle.  After
    you off the guard, it's Christmas time!  Unwrap all of the crates to
    get a Grenade Launcher, a Lead Pipe and a Health Icon.  In the middle
    of the room, look up and one hit kill the guard that is standing in the
    rafters.  Do it so it doesn't rain grenades on you.  After he dies,
    finish opening the crate to reveal another Health Icon and the coveted
    Blue Key Card.  Head through the door that is straight ahead and whack
    the guard that tries to rush you.  He will drop a Gold Key Card!?!
    Exhaust the Blue Key Card by heading through the door that is to the
    left.  As you go through the room, you will notice a ramp that goes up
    and then right around a corner.  Around that corner are landmines to be
    taken out first.  Then, two turret guns will need to be taken out as
    well.  Peek around the corner and take the turret gun out with two
    blasts a piece from the Assault Rifle.  This will be just a tad tricky.
    After they have been demolished, also kill the guard that waits for you
    at the top of the ramp.  The other way is to jump up the ramp and keep
    jumping until you bypass the guns (Less aggravating!)  Either way, kill
    the guard at the top and use the Gold Key on the door at the top to
    pass through.  Finally, hack into the computer that is on the right
    side of this room.  Press A to Unlock and it will begin accessing
    Salvage Rig 8.9...
    
    
    +++++++++++++++
    SALVAGE RIG 8.9
    +++++++++++++++
    
         When the level finally loads, you will only be able to go through
    the door that is straight ahead.  Head through the door and prepare to
    take on the pirate boss of this level.  He will power up by drawing
    green energy from a box that is located behind him.  This is the key to
    his power and just so happens to be the important key to defeat him.
    Don't bother unloading clips of ammo into him.  That would just be a
    waste of perfectly good Assault Rifle ammo.  Instead, run to two
    switches on the left and right sides of the door.  Don't worry if the
    pirate hits you.  He won't do much damage at all and it will just delay
    the inevitable.  Hit the two switches and so that they are both red.
    When this happens the pirate will be held in place by a green
    electricity field.  This is your chance to unload your Assault Rifle
    round into the box.  If you are out of ammo, punch and kick the snot
    out of the box. Do it quickly!  For it only lasts for a couple of
    seconds.  The pirate will laugh and start coming after you again so you
    will have to hit the switches again to restrain him.  Then go after the
    box.  After doing this process two or three times, the box will finally
    swing open and create a vacuum that will suck the pirate back into the
    box, forever.  Time to get the hell out of here.  Run out the door from
    which you first entered and run through the door to the right.  The
    screen fades to black so enjoy the cut-scene.  This marks the end of
    Mission 8.  Be sure to save your progress on your VMU.
    
    
    =================
    MISSION 9 PROFILE
    =================
    
    LOCATION: Knackamiche Corporate Head Quarters. Tokyo, Japan.
    
    TARGET: Cyborg Life Form.
    
    MISSION DETAIL: We have you on the scope.  Access the main laboratory
    levels.  Erase all data and key technical personnel.  Seek and destroy
    the Cyborg Life Form.  Eliminate all resistance.
    
    
    ++++++++++++++
    SKYSCRAPER 9.1
    ++++++++++++++
    
         "Uh-Oh, end of the line."  --Hawk.  This is the final mission of
    the game.  You will get dropped off on the roof of Knackamiche Head
    Quarters building.  You start of with just a Knife and 2 Grenades.
    Equip that Knife, run to the left and get ready to mix it up with four
    guards in a melee brawl.  The two black guards are unarmed by armored,
    but the two black guards are packing.  Immediately target these guys
    first and don't worry if the blue guards hit you.  After you have
    dropped the two black guards that are packing, kick the crap out of the
    unarmed black armored guards to seal the deal.  After all four have
    been defeated, pick up the two Colt Pistols that are dropped as well as
    the Uzi and the Blue Key Card.  Also before making your way towards the
    Blue Doors, explore the roof and crack open the crates.  You will find
    a much needed Health Icon to replenish the health lost during the
    beating you just took.  Also, you will find an Assault Rifle with 20
    rounds and Uzi ammo as well.  Now, head towards the door and smash open
    the computer on the wall, to the left of the door, to pick up the
    Health Icon.  Then, smash open the crates and the fuse box to the right
    of the door to gain more Grenades, a Shotgun, and a Health Icon.
    Finally, walk through the Blue Door by using the Blue Key Card.
    
         Now that you are fully prepared and fully healed, the door opens
    and you should have your Assault Rifle equipped.  Get into first person
    mode and take out the guard with a one hit kill who is standing guard
    in front of the door straight ahead.  He will drop some Colt Pistol
    ammo when he is terminated.  An elevator door will open to the right.
    Open fire on the two suits (one male, one female) who are packing
    assault rifles as well.  After you knocked them down, run in and pound
    the hell out of them until they are eliminated.  After they perish,
    pick up the Blue Key Card and the Assault Rifle ammo that they leave
    behind.  Kick out the fuse boxes and the televisions above you to find
    a Health Icons.  Finally, use the Blue Key Card on the door to advance.
    Jump through this door and open fire on the suit to the right.  Make
    quick work of him.  Shoot the other suit to the left and ignore the
    female assassin for now.  Stand over him after you knock him down and
    kick him to death.  They aren't playing around.  Take out the female
    assassin with kicks.  After you make them all dead, pick up the Blue
    Key Card that they leave behind as well as some Uzi ammo.  Destroying
    everything in the room will net you a Health Icon, a Katana Blade, and
    a Rocket Launcher with three missiles.  Use the Blue Key Card on the
    Blue Door.
    
         Equip the Rocket Launcher and open the door by don't run through
    it.  When the black guard approaches from left to right into your view,
    auto track him and fire away.  Two more will approach after you kill
    the initial guard.  Do the same to these two unrelenting punks.  After
    you kill all three guards, the only thing that will remain of the three
    is a Blue Key Card and some Uzi ammo.  Get rid of the Rocket Launcher
    and pick up the Shotgun.  Finally run through the door and pick up the
    Blue Key Card.  Run up the steps and when you reach the top, have your
    Assault Rifle equipped, because there is a turret gun that needs to be
    take out around the corner to the left.  Jump out and fire two rounds
    in the gun to destroy it.  After it is turned into scrap metal, shoot
    the air conditioners above you, in this room to grab a Health Icon and
    a Grenade Launcher.  Finally, turn away and run through the door that
    is underneath the remains of the turret gun.
    
         In this small lead way, destroy all of the equipment in this area
    to receive a Rocket Launcher, and two more Health Icons.  Afterwards,
    walk through the door that is straight ahead.  Equip the Rocket
    Launcher and the fire the only missile at the guard in the distance.
    After he has been killed, discard the Launcher and get the Shotgun in
    the lead way.  Then, re-enter and immediately kick the snot out of the
    two guards that emerge from the door the open to the left.  Also, take
    out the turret gun in the middle of the room with two rounds from the
    Assault Rifle.  Afterwards, use the Blue Key on the blue door to the
    left.  When you enter this orange tinted office, shoot the suit that
    approaches from right to left and tag him when he reaches the stair
    with a blast or two from the Assault Rifle.  Make sure you kill him
    quick because he is armed with a machine gun.  After he bites it, pick
    up the Colt Ammo he leaves behind.  Then, take out the gun bearing
    guard on the lower level.  Upon killing him, he will grant you with a
    Red Card Key.  Explore and destroy everything in the lower level of the
    office to uncover Uzi ammo.  Destroying everything in the top will
    waste ammo and only get you dollar points.  Exit the office.
    
         Pick up the Rocket Launcher on the right with two rockets, equip
    it, and run up the steps.  Open the door and auto target the guard on
    the left.  When locked, fire away.  Then, auto target the guard on the
    right and do him in as well.  After the guard on the right crumbles, he
    will leave you with a Blue Key Card and some Uzi ammo.  Then, open the
    door on the left first but don't walk in.  Target the black suit guard,
    in first person mode, right in front of you and peg him with three
    shots from the Colt Pistol.  Then, target the female assassin as she
    walks back and forth in the background.  Kill her with a one hit kill.
    Then, target the suit on the left and also perform a one hit kill.  Now
    you can move in.  First, pick up 5 rounds of Colt Pistol ammo straight
    ahead.  Then retrieve 5 more rounds of Colt Pistol ammo and the Gold
    Key Card from the slain suit on the left.  The female assassin that you
    killed left you a Katana Sword.  Smashing everything in the room will
    just net you dollar points so exit the room and head through the Blue
    Door on the left. By using the Red Key Card.
    
         Just stand in the doorway and enter first person mode with your
    Colt Pistol equipped.  Target the first guard that is by the desk at
    the bottom of the stairs.  After whacking him with one bullet, watch as
    the turret gun comes out of the ceiling to the left.  Shoot out twice
    with the Colt Pistol to junk it.  Finally, target the suit that is
    pacing back and forth below you to the left.  After you put a cap in
    his ass, run down and pick up the spoils of war which are a Blue Key
    Card, a Health Icon from the computer screen to the left, Uzi ammo, and
    another Health Icon by kicking the fuse box around the corner to the
    left.  Time to check out the next orange tinted office, by using the
    Blue Key Card on the Brown Door that is adjacent to the bottom of the
    steps.
    
         Stay in the doorway and target the suit that is going to try to
    run down the stairs on the right.  Peg him with three rounds from the
    colt to terminate him.  Then, focus your aim on the security guard in
    the middle, below you.  Inch just enough to get a bead on him.  Shoot
    him with one bullet as he paces back and forth.  When that crosshair
    turns yellow, fire.  This will take him out with one shot!  If you
    miss, he won't hesitate to chuck a grenade at you.  Afterwards, head up
    the stairs to the left to pick up some Colt Pistol ammo.  Nothing but
    dollar points will be gained by destroying everything on the top floor.
    So check the bottom floor instead.  The guard left behind a Red Key and
    10 rounds of Colt Pistol ammo.  After picking this up, exit this
    office.
    
         Then, run to the right and open the door by walking through it.
    Destroying the fuse boxes with kicks will net you a Rocket Launcher and
    a Health Icon.  You will not need a Blue Key Card to head through this
    door (because it doesn't exist) so it is time to backtrack.  Turn
    around and exit through the door from where you just came in.  Then,
    run back up the step to the right and go through the blue door at the
    top of the stairs.  Then, run through this room and head through the
    gray door on the left.  This will be another orange tinted office that
    we haven't conquered yet.  Open the door and target the suit as he
    paces in the upper right hand corner.  After you get him in the
    crosshairs, shoot him with one bullet from the Colt Pistol.  Then
    perform the one hit kill method on the suit pacing in the lower level
    as well.  Room is cleared and it is time to search the office.  Destroy
    the crates in the lower level to gain Uzi ammo dropped by the suit,
    Shotgun ammo, and more Uzi ammo.  Search the upper level of the office
    to find Colt Pistol ammo from the fallen suit.  After doing so, hop on
    the elevator in the lower level of this office which is right next to
    the crates and push the Right Trigger and down to make the elevator
    descend to Sky Scraper 9.2...
    
    
    +++++++++++++++
    SKY SCRAPER 9.2
    +++++++++++++++
    
         When the screen fades back into view, you will find that you are
    in a small corridor.  Kick open the crate, beside you to give you some
    more Colt Ammo.  Then, jump through the gray door that is straight
    ahead and focus to the left.  Whack the black guard with some shots
    from the Uzi and get in close to finish him off with kicks.  Then focus
    on the orange suits who are trying to knock you around.  After this
    room has been cleared of bad guys, search the room and destroy
    everything you see.  You will find a Health Icon and a Grenade Launcher
    in this room.  Afterwards, jump through the door on the left or else be
    knocked back out of it from gunfire from the guard waiting for you
    inside.  Once inside, jump kick him behind the desk, and then stand
    over him and kick the crap out of him when he tries to get up.  Then,
    pick up the Uzi ammo that he leaves behind and turn around and defeat
    the other guard that is in this room that was to the right.  If he hits
    you with his firepower, he won't do much damage.  After you are done
    sparring with him, pick up the Blue Key Card that he drops as well as
    the Uzi ammo.  Kicking out the fuse box on the left of this room will
    net you a Rocket Launcher and taking out the computer monitors and the
    red box in this room will grant you a Health Icons.  Finally, exit the
    room.
    
         Run across the room and make your way through the door straight
    ahead by using the Blue Key Card.  Creep over to the railing with your
    Colt Pistol equipped and watch the patterns of the two guards below,
    while they pace back and forth.  When you get a read on both of them,
    execute them both with one-hit kills.  After they have both been
    killed, kick out the fuse box to the left to obtain a Health Icon.
    Then, climb down the ladder located on the left.  When you reach the
    bottom, they will be one more gun bearing guard to take out.  Jump kick
    into him to knock him over.  When he is knocked over, continue to kick
    him back down.  After he has been disposed of, pick up the Blue Key
    that he leaves behind.  Next, blow up the barrels in this room to
    uncover an Assault Rifle with 20 rounds.  Destroying everything else in
    the room will net just a Baton.  Use the Blue Key on the door that is
    straight ahead on this level.
    
        As you enter this small room, you will see an orange suit and an
    unseen gun bearing guard on the left.  Wait a second and don't move
    until the turret gun drops down from the ceiling.  Destroy this first
    with two rounds from the Assault Rifle ammo.  Then, jump diagonally to
    the left and proceed to kick the snot out of him until he doesn't get
    back up.  Next, dispose of the orange suit in the same fashion.  He
    will drop the Blue Key Card so pick it up when he does.  Afterwards,
    shoot the computers in the middle and the fuse boxes in the middle of
    the room to obtain Health Icons.  Finally, make you way through the
    door that is across from where you came into the room.  Tread carefully
    and stop in the doorway.  Enter first person mode and aim your Assault
    Rifle at the two guards who are guarding the next doorway in the
    corridor.  Pick them both of with one bullet a piece.  After both of
    them have been dropped walk slowly towards the Blue Key and the Uzi
    ammo that they dropped and keep looking up as you do.  Do this because
    a turret gun will drop from the ceiling half way into the corridor.
    Junk it by tagging it with two shots from the Assault Rifle and then
    destroy the televisions that are up in the rafters to get a Health Icon
    and more Colt Pistol ammo.  Pick up the goodies that the guards left
    for you and use the Blue Key card on the door that lies straight ahead.
    
         Jump through this door and run down the ramp on the right.  Ignore
    the two guards who are unarmed and take down the Uzi toting guard who
    is trying to shoot you.  After you have defeated him, mix it up with
    the two unarmed guards who should be no match for you.  After you have
    disposed of all three guards, retrieve the Blue Key Card and the Uzi
    ammo that they leave behind.  Then, destroy the fuse box and the air
    conditioner in the middle to obtain another Health Icon.  Finally, run
    through the door that is to the right by exhausting your Blue Key Card.
    Open the door and enter into first person mode to aim once again.
    Stand in the doorway and terminate each of the two orange suit guards
    that just stand there looking at you.  Also, a turret gun will drop
    down so be sure to take care of the first.  I guess that is why the two
    guards were standing there.  They figured the turret gun would take you
    out.  After disposing of the two orange suits guards, demolish
    everything in this room to find a Baton, two Health Icons, Shotgun
    Shells, and more Shotgun Shells.  Thus, head through the door that is
    to the right.
    
         Jump through this door and take out the first of three guards to
    the left.  Take him down first because he is armed and won't hesitate
    to shoot.  After defeating him with some gunfire from your Uzi, take
    out the other Uzi toting guard in the middle by jumping him and
    pummeling the snot out of him with kicks.  Afterwards, pick on the
    orange suit guard who won't fight back more some reason.  After you
    have cleared the room of guards, retrieve the Gold Key from one of the
    fallen guards.  Then, destroy everything in this room to gain Assault
    Rifle ammo and a trio of Health Icons.  After you are down trashing the
    room, exit this room and run to the door on the left.  Then run down
    the hallway and use the Gold Key Card on the door that is now straight
    ahead.
    
         When you open the door to this room, get ready for a good ole
    fashioned street fight.  Your opponents are the three suit guards that
    occupy this small room.  Kick, punch, it's all in the mind!  After you
    are done sparring with a three suits guards, pick up the Blue Key Card
    as a reward for winning the fight and smash the two crates in this room
    to snag some Grenades and 20 rounds of Assault Rifle ammo, and a Health
    Icon from the fuse boxes.  Next, open up the door to the left and jump
    kick through to take out the gun bearing guard occupying this tiny
    room.  After you have eliminated him, kick open the fuse boxes to
    obtain some more Colt Pistol ammo and some Uzi ammo.  Exit this tiny
    room and run straight ahead through that door and use the Blue Key Card
    to access it.  Jump through the door and either jump kick or shoot the
    gun wielding guard on the right.  Ignore the guard and suit that are
    unarmed for now.  After you take out the shooter, take his Uzi ammo and
    finish off the orange suit that tries to attack you with punches.
    Also, defeat the unarmed guard, who tries to do the same.  Afterwards,
    pick up the Blue Key Card that is dropped and destroy the crate in the
    room to reveal a Grenade Launcher.  Finally, run through the door to
    the right by using the Blue Key Card.
    
         When the door opens, stand at the top of the ramp and pick off the
    machine gun wielding guards that approach from the door and the bottom.
    Shoot them out and continue moving forward.  A guard will also join in
    from the left.  After these three guards have been terminated, pick up
    the Red Key Card and the Health Icon.  There are still two more guards
    to be dwelt with here so pick them off when they emerge from the nook.
    After they have been made dead, head back up the ramp and through the
    door from which you just came.  Destroying anything in the lower level
    would just get you dollar points, anyway.  It is time to backtrack.
    After walking through the door, run through the door that is on the
    left.  Then as you enter through this room, run through the door that
    is on the left.  When you enter this room, run up the ramp and head
    through the dark gray door on the right.  Run through this long
    corridor and run through the door that lies straight ahead.  Finally,
    open the door not to the right but the one that lies directly ahead and
    get ready for some gunplay.
    
         When you enter the corridor you will notice three guards in the
    middle of the hallway.  Two of them, the guards in black are packing.
    The guard in the orange is unarmed.  Use your Colt Pistol to take out
    the two armed guards first.  After they have been eliminated, run up to
    the orange suit and unleashed a fury of kicks to defeat him.  After all
    three guards have been defeated, pick up the Blue Key Card that is
    dropped and run through the door at the other side of the corridor.
    This part of the game is unique and fun.  Get ready to enter a virtual
    reality type game.  The only problem is that the bullets are real so
    you can die here!
    
         Get ready to play by entering the blue grid room.  The first game
    you will play is virtual human battle tank.  You will have unlimited
    ammo so blast away at the first two set of orange tanks. Aim in first
    person mode and destroy the two tanks on the left.  Then, do the same
    to the two tanks on the right.  When moving around try not to run into
    the energy pulses that are running about along the ground.  You will
    have to take out six more tanks to complete the first part of this
    room.  The grid will change from blue to green.  Here is the second
    part of the room.  You will get to play a game of human virtual
    asteroids.  You are the ship and the asteroids are coming to get you.
    Shoot out about twelve asteroids that will break apart into smaller
    ones and watch where you step because there are also pulses of
    electricity running along the grids on the floor.  After you have
    finally completed destroying all the asteroids and saving the day, the
    virtual grid will flash and finally change back into reality.  In my
    opinion, this room was the coolest and most fun parts of the game.
    They should have made it an un-lockable mini game.  Anyway, the screen
    fades to black and Sky Scraper 9.9 will begin loading...
    
    
    ++++++++++++++
    SKYSCRAPER 9.9
    ++++++++++++++
    
         When the game is finally done loading, equip your Uzi and head
    through the door to exit the virtual arena.  As you run through the
    corridor, you will see a scientist in white and a cut-scene will ensue.
    The full automatic cyborg life form will break away from it shackles
    and will kill the scientist by choking by snapping his neck.  Guess
    what, he isn't done yet.  He is coming for you next!  Shooting it would
    do you no good.  Instead, run around him and go through the door on the
    left. In here, destroy all of the colored crates to obtain a Health
    Icon, a Mini Chain Gun with 50 rounds, and some Colt Pistol ammo.  Then
    head through the door that is straight ahead because you are being
    stalked by the terminator.  When you enter this room, bust open the
    crates to find a Grenade Launcher, Assault Rifle ammo, a Rocket
    Launcher, Shotgun ammo, Uzi ammo, and another Health Icon.  Keep moving
    and head through the door that is straight ahead.  Run along the
    corridor as it bends to the right and run through the door that is
    straight ahead.  Finally, run past the two green energy fields on
    either side of you and wait for the cyborg life form to pass through
    them.  When he finally passes through them, he will suck the energy out
    of them and morph into a super mutated cyborg life form.  Get the hell
    out of there and run through the door behind you!
    
         Even in this form, it cannot be damage by the ordinary weapons
    that you carry.  Run down the ramp and open and run through the door at
    the bottom of it.  Run over to the control panel on the left side of
    the room and you will notice a pink bar in the upper left corner of the
    screen.  Push A to get into the computer and the red target receptacle
    will appear.  Place it in front of the door to the ride and when it
    opens, push the trigger and a ball of energy will circle around and
    rain down a massive energy blast.  The pink energy bar is the amount of
    energy that the energy weapon has!  It takes three seconds to charge
    the shot, then the concentrated energy rains down.  After you hit it
    once, run out of the control panel and run around to the left hand
    corner of the room in the distance.  Don't worry, the energy weapons
    recharges itself.  Lead the mutated cyborg to you and then run along to
    the other corner to the right and then bolt for the energy weapon
    control panel.  Grab the controls and place the target receptacle three
    steps in front of the mutated cyborg and fire.  When it hits this
    monster, the screen will flash and blue fire will shoot out of the
    monster.  Repeat the process described above.  You will have to hit the
    mutated cyborg six times to ensure victory.  Make sure you are patient
    and you will knock out the min boss of this left.  But it isn't over
    yet, so don't celebrate.  Make you way through the door on the left.
    Finally, run through the corridor as it break to the left and hop on
    the elevator that is at the end of it.  Press the Right Trigger and up
    to take the elevator up to Skyscraper 9.3...
    
    
    ++++++++++++++
    SKYSCRAPER 9.3
    ++++++++++++++
    
         It doesn't get any easier from here.  This part of the game will
    frustrate a lot of people but keep going.  You're almost there!  When
    the elevator finally reaches the top, take out your Colt Pistol and
    shoot out the two turret guns that are up here.  After reducing them to
    scrap metal, run down the corridor to the left and jump over the laser
    beam.  Jump over the second laser beam and run under the turret before
    it can get a shot of.  Bust open the fuse box to the left to obtain a
    Health Icon and then shoot out the turret gun from underneath.  Go to
    the right and two purple laser bars will block you from going back.
    Here, you will have to smash the control panel with kick and punches or
    any ammo from any gun that you have left.  Watch out for the pink
    energy pocket that is circling around in the fusion chamber.  When it
    is directly in front of you it will emit a pink lit electricity field
    at you.  Simply time it right and jump over it.  Keep pounding away at
    the control panel and jump over the pink electrical charge that it
    emits and then watch it finally explode!  The screen will flash in an
    orange like glow.  Turn around and run through the now unlocked door.
    
         Hop on the elevator and push the Right Trigger and Up to make the
    elevator rise to the next level.  When it reaches the top, forget
    destroying the fuse box, and run to the right, underneath the turret
    gun and run through the laser beams and the grenades.  Trust me, you
    will take only a little bit of damage and the turret gun at the end
    will be destroyed in the explosion!  When it the corridor breaks left
    go left and the purple energy bars will come up yet again that will
    block you from going back.  Here, you will have to smash the control
    panel with kick and punches or any ammo from any gun that you have
    left.  Watch out for the pink energy pocket that is circling around in
    the fusion chamber.  It spins around a lot faster this time! When it is
    directly in front of you it will emit a pink lit electricity field at
    you.  Simply time it right and jump over it.  Keep pounding away at the
    control panel and jump over the pink electrical charge that it emits
    and then watch it finally explode!  The screen will flash in a green
    like glow.  Turn around and run through the now unlocked door.
    
         Hop on the elevator and push the Right Trigger and Up to make the
    elevator rise to the next level.  Destroy the fuse boxes at the top and
    pick up the 50 rounds of Uzi ammo.  Equip this because you are probably
    out of everything by now.  Run to the right and run and continually
    jump forward through the energy beams.  This might hurt a bit but
    believe me this is the best way to make it through without taking too
    much damage.  When it the corridor breaks left go left and the purple
    energy bars will come up yet again that will block you from going back.
    Here, you will have to smash the control panel with kick and punches or
    any ammo from any gun that you have left.  Watch out for the pink
    energy pocket that is circling around in the fusion chamber.  It spins
    around faster than the other two this time! When it is directly in
    front of you it will emit a pink lit electricity field at you.  Simply
    time it right and jump over it.  Keep shooting away at the control
    panel with a steady stream of bullets emitted from the Uzi and jump
    over the pink electrical charge that it emits and then watch it finally
    explode!  The screen will flash in a blue like glow.  Turn around and
    run through the now unlocked door.  Hop onto the elevator and take it
    up to the final part of this level, Skyscraper 9.4...
    
    
    ++++++++++++++
    SKYSCRAPER 9.4
    ++++++++++++++
    
         This is the final chapter of the game!  When the elevator finally
    reaches the top floor after a long ride up, kick open the fuse boxes to
    the left to gain an Uzi that contains 100 rounds and equip it.  It
    isn't much but you will need it.  Exit through the door that is now
    straight ahead and run behind the computer desk to trigger the turret
    gun to drop from the ceiling.  When it rears it ugly head, fire 8
    blasts from the Uzi into it to render it useless.  Do not worry about
    destroying anything in this room because you will get nothing but
    dollar points.  Instead, run up the ramp, that is in front of the
    computer desk and run through the door.  Run along the long blue
    corridor and enter through the door at the end of it.
    
         It is now the time to destroy the big super computer.  Run up to
    it and position yourself in front of it and to the left.  Empty all of
    your Uzi ammo into it.  The computer will keep speaking over and over
    again,  "Intruder!, Intruder!"  A laser will emit from the red eye in
    the center but since you are buried in the left hand corner, they won't
    even touch you.  Keep pounding away at the super computer with a series
    of combo kicks.  The computer will take damage and will keep saying,
    "In-tru-der!, In-tru-der!"  This means that you are wearing it down.
    After you have finally trashed it, the computer will explode and the
    alarm sirens will sound.  It is time to get the hell out of there.
    Exit this room and run like the wind back down the long blue corridor.
    This place is gonna blow!  Exit through the door and run through the
    door to the right.  Don't stop and don't look back.  Continue running
    down the orange corridor and it will break to the right.  Run through
    the door at the end of it and it will trigger the final cut-scene.
    Congratulations!  You have finally taken down the Knackamiche
    Corporation!  Sit back and enjoy the ending sequence and the credits!
    Do not forget to save your progress on your VMU.
    
        After the credits roll, you'll notice that now the start game
    screen has fireworks that are exploding around the building.  Also, you
    will also notice that you have now unlocked Expert Mode.  If you are
    brave enough check it out.  Like going through the game the first time
    wasn't hard enough!
    
    
         /===============\
    =====                 =====
    SECTION 8: ACKNOWLEDGEMENTS
    =====                 =====
         \===============/
    
        This guide was originally started in April of 2003.  I was
    originally going to scrap it.  Instead, it got shelved for five months.
    So I recently picked it back up and decided to finish it.  My hope is
    that it will help somebody out who may have gotten stuck in this game
    at one time or another.  Special thanks go out to the people who have
    given me the motivation to dust this guide off and complete it.  As
    always, I would like to thank Gamefaqs.com for continuing to provide a
    platform to write and post strategy guides.  The only left to say is,
    "See you next guide..."