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Frame Gride - Dreamcast FAQ V0.6 
8/3/1999
by José Raúl González 
jrgonzalez@earthlink.net

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Comments:

     This is a GREAT game (better than Power Stone IMHO).    The graphics are 
beautiful and the gameplay is awesome and very deep.  The more I play it, the 
more cool things I find out.  If you like 3-D fighters at all, you have to try 
it.  If you own a Japanese Dreamcast, go import it NOW.  I recommend The Rage 
(http://www.therage.com/) for all your import needs.  This game should 
definitely be brought over to the States (probably in 2000).  I don't know any 
Japanese, so what I have found out has been through trial and error. Any 
additions/corrections to this fact are welcome.  

	Special thanks go to Jeffrey Lin for his excellent translations of some of 
the Japanese/Chinese characters in the game.  I could not have done it without 
him.   Also thanks to the many people who have expressed their appreciation of 
this FAQ.  Distribute freely as long as you keep it intact.

This FAQ can be found on Gamefaqs and at Dreamcast HQ.

Update:

Thanks again to Jeffrey Lin for more translations regarding squires.

Also...

James Boone has found the elusive yellow diamond! 

"It appeared after I beat Lechliax at the Forsaken Town. I did 
not get it when I beat a squire, it was just given to me after I killed him. 
It is very random though, I have fought him 3 times in a row trying to get 
another one and it hasn't appeared again"

So it's a very random event!

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Campaign Mode Menu:

      Once you start a new game (and have gone through all those screens in 
Japanese - which decides which gride you get) you encounter this menu:

- Go to Map*
- Practice* 
- Select Gride
- Select and Equip Armaments (Weapons/Armor)
- Select Gride Color
- Select Squires (you must have enough LF to use squires)
- Construct Armaments with Gems
- Miscellaneous Options
     - View Records
     - Save Game*
     - Load Game
- Leave Game

*Note: can only be done if your mech is fully equipped and you have enough Life 
Force for all your selected squires. Life Force can be increased by improving 
your armaments (namely your helmet and back module or stone)


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STATS Translation: 
  
Head: 
1. Equipment FP 
2. Damage/Destruction Endurance 
3. Mobility
4. Locking/Aiming Ability
5. Number of LF  

Core: 
1. Equipment FP 
1. Damage/Destruction Endurance 
2. Mobility 
3. Flying Ability 
4. Energy Recovery  

Arms: 
1. Equipment FP 
2. Damage/Destruction Endurance 
3. Mobility 
4. Attack Power (punch?) 
5. Energy Efficiency  

Torso & Legs 
1. Equipment FP 
2. Damage/Destruction Endurance 
3. Mobility 
4. Balance 
5. Acceleration/Running Speed  

Gun: 
1. Attack Power 
2. Range 
3. Projectile Speed 
4. Rapid Fire Ability  
5. Energy Efficiency (higher is better)  

Melee Weapon: 
1. Secondary Attack Power 
2. Secondary Attack Distance 
3. Melee Attack Power 
4. Melee Attack Speed 
5. Energy Efficiency  

Shoulder Weapon 
1. Attack Power 
2. Range 
3. Projectile Speed 
4. Recovery Speed 
5. Energy Efficiency  

Shield 
1. Attack Power 
2. Damage/Destruction Endurance 
3. Mobility 
4. Physical/Contact Protection 
5. Magical Protection 

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Squire STATS:

1. Health Points/Damage Endurance   
2. Structural Points   
3. Attack Power   
4. Speed   
5. Fighting Ability       

Note: The squire will stop operating once its Health reaches zero. However, it 
can still be repaired and reused. But if the Structural points also reach zero, 
then the squire is totally destroyed and cannot be reused.


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Weapon Listing (Incomplete):

The order of the listing is from top to bottom/left to right:
     1.        5.
     2.        6.
     3.        7.
     4.        8.

Rear Mounted Special Weapon:
    1. Circle of Sword Attack (get close to enemy and unleash)
    2. Bazooka Projectile (needs to charge up)
    3. Bolts of Lightning (circle centered around you)
    4. Phoenix (enemy seeking)
    5. Rocket Launcher Array (enemy seeking)
    6. Unknown
    7. Fire Cannon (fire area blast around enemy)
    8. Jet Pack (speed up and ram enemy)


Hand Rifle/Projectile Weapon:
    1. Light Single Shot
    2. Very Powerful Single Shot
    3. Medium Multi Shot
    4. Medium Single Shot
    5. Powerful Single Shot
    6. Powerful Multi Shot
    7. Unknown 
    8. Light Multi Shot

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Stones:
	Stones are those pod-like things on the back of your mech.  There are four 
stone slots in all:

First Stone:
The first stone defines the elemental type of your attacks (four in all).
These affect the Defensive Energy Field, the Combo Punch Attack, the Hand 
Rifle/Projectile Weapon Secondary Mode and the Sword Projectile Weapon.  Each 
Hand Rifle/Projectile Weapon and Sword has a different attack that changes with 
the type of pod selected.  Have fun trying to keep track of them all.

    1. Fire: Increases Attack Power 
    2. Water: Increases FP (protection)
    3. Wind: Increases Flight Time 
    4. Earth: Increases Endurance 

Depending on the element type selected, your attacks are more effective against 
mechs with the opposite element.
 
     Earth beats Fire
     Fire beats Wind
     Wind beats Water
     Water beats Earth

(Thank to Sean Chu for this information)


Second/Third Stone:
1. Increases Attack Power
2. Increases Armor and Shield Endurance
3. Increases FP (Protection)
4. Increases Balance
5. Increases Locking/Aiming Ability
6. Increases "Rirodoguzi" Recovery Speed
7. "Datzyu" Speed Increases
8. Endurance of Skeletal System


Fourth Stone:
1. Increase LF 
2. Squire's Protection Vs. Magic Increases
3. Squire's Attack Power Increases 
4. Squire's Defense Power Increases

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Battle Options:

On Ground at All Distances
     X: Guard
     B: Sword Slash (requires no energy, can be done in air)
     L: Strafe Left (can be done in air)
     R: Strafe Right (can be done in air)
     A: Jump Jet Straight Up
     Forward + A: Jump Jet Forward - Ground Level
     Backward + A: Jump Jet Backwards - Ground Level
     B+Y: Special Weapon Attack (rear mounted on left shoulder)	
     X+A: Summon Squire
     L+R+X: Defensive Energy Field
     L+R+B+Y: Area Energy Attack (can be done in air)

Up Close:
     Y: Punch (requires no energy)
     L+R+YYY: Combo Punch* (Differs depending on elemental stone selected)	
     L+R+BBB: Combo Sword Slash*
	
*Note: If any part of the combo is blocked, your gride is pushed back and the 
combo ends

Far Away:
     Y: Fire Rifle (can be done in air)
     L+R+Y: Fire Hand Rifle/Projectile Weapon Secondary Mode
     L+R+B: Fire Sword Projectile Weapon

Energy Bar Colors:
     The energy bar is normally green.  If you are trying to do an attack that 
requires energy you don't have, the required energy needed for that attack will 
be added in red to the amount you currently have.  Once you have attained that 
energy, your energy bar will turn blue.

Battle Strategy:
     In order to get the harder to find gems, you must kill the opponent's 
squires.  Once the squires have been destroyed, they leave a gem.  A good 
strategy is to get up close and personal to your opponent, hurt him real badly, 
and then let him summon his squires. Kill the squires, get their gems, and then 
finish him off.  I have gotten up to 6 gems in a battle in this manner (and the 
harder to find gems - like the red triangle one and the yellow star).
     If you are defeated in battle, you may lose a piece of armor, so beware.

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Map Info:
     Herein I have described all the different locales and cards in the game:

Locales:
     Forsaken Town (can view and select all your boss cards here)
     Fossil Desert (Mordova)
     Fallen Bridge (Cronher)
     Great Ravine (Otlante)
     Vanity Castle (Modorall)
     Huge Hollow (island off west coast)
     Silent Forest (Lechliax)
     Ruins of Ancient (Baraeck)
     Graceful Column (southwest corner of map)
     Malicious Shrine (north part of desert)
     Forgotten Temple (Gudolpho)
     Grudge Arena (Balentine)   
     Deep Cave (Racine)
     Vain Palace (island off northeast coast)
     The Lost Tower (Zyblanel)

Boss Cards:
     Mordova
     Cronher
     Otlante
     Modorall
     Lechliax
     Baraeck
     Gudolpho
     Balentine
     Racine

Random Cards: (do not appear in Fallen Town)
     The Revenger 
     The Mugger 
     The Gub 
     The High Flown
     The Retired Bees
     
End Boss Card: (does not appear in Fallen Town)
     Zyblanel
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Last Battle Hints:
	Zyblanel is both cheap and tough.  You cannot really damage him with your 
melee weapon.  Your best bet is using the gun with the most powerful single shot 
in the game (looks like a small hand gun - the 2nd from top to bottom/left to 
right). Also, try to get as many squires as you can on the field to distract him 
(I had three).  Always try to stay in front of him. If he raises his body, run 
towards him to avoid his projectiles.  If he snakes in a semi-circular pattern 
in front of you, watch out!  He can bomb you this way.  Keep avoiding his attack 
and firing your gun.  Eventually, you'll beat him and get the sort of lame 
ending.  On the plus side, you can save your game at the end and continue 
racking up gems (there is one type I have yet to find).

Another Method of Beating Zyblanel (from Dreamcast-HQ)
        Use the Bazooka Projectile and load up on squires, then when the 
Zyblanel stops moving, shoot him.  You can finish him in about 6-7 bazooka 
shots.


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Have Fun!