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    FAQ by Phantom Recon

    Updated: 03/09/03 | Search Guide | Bookmark Guide

    FUR FIGHTERS
    DREAMCAST
    Full Faq!
    
    By, PHANTOM RECON
    
    
    Update History
    
    March 9, 2003
    Updates: Token List Added (Courtesy GLu)
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    Table Of Contents
    
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    (1)- Game Info
    (2)- Character Bios
    (3)- Stage/Map Info
    (4)- Weapon/Attack Guide
    (5)- Item Guide
    (6)- Mini-Games Info
    (7)- Unlockables & Gameshark Codes
    (8)- Token List
    (9)- Legal Stuff
    
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    (1) Game Info
    
    Pretty straight and forward.
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                                     Game Play
                                         
    The Fur Fighters are an elite fighting force of stuffed animals on a mission to rescue 
    their families from the evil General Viggo. The Fur Fighters must battle their way through 
    Viggo's legions of Stupid Bears and solve diabolical puzzles to save their babies, rescue 
    their mutated kin in six outrageous boss levels and snatch the planet from Viggo's clutches.
                                        
                                     Info
    
    Platform: Dreamcast
    Players: 1-4
    N.A. Release Date: 7/14/2000
    Genre: Action/First-Person-Shooter
    Developer: Bizarre Creations 
    
                                     Features
    
    -A new genre of gameplay, cute action platformer with serious weapons. No Butt-Stomp attack 
    here, real bullets make the fluff fly! 
    
    -Use all six of the Fur Fighters independently to defeat Viggo and his evil forces. 
    
    -Over 40 levels from New Quack City to Space Station Meer. 
    
    -Four player Fluffmatch delivers intense head-to-head action. 
    
    -Liberal use of cinematic cut scenes tell an epic tale in a humorous manner. 
    
    -Over 20 weapons at the disposal of our fluffy heroes. 
    
    
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    (2) CHARACTER BIOS
    
    The Fur Fighters are each very unique. What makes them different is their special abilities. 
    Each Fur Fighter can use his/her ability during the game to gain an advantage over their 
    opponent. It adds a really neat and fun twist to the game. 
    ---------------------------------------------------------------------------------------------
    
    Name: Ruffus
    
    Species: Dog 
    Age: 12 Years 
    Height: 5'6" (1.7 Metres) 
    Blood Group: 'A' 
    Special Skill: Burrowing (through soft ground) 
    
    Info:
    The oldest of the Furballs, this tough hound has dependability stamped all over him. 
    Raised in the brutal inner city kennels of Glasgow, he joined the army to escape the slums 
    as much as fight. He was a natural soldier, and has won many medals, but shunned all 
    offers of promotion. He leads the Furballs as the most experienced fighter, steeling 
    himself for one last battle to help save his family.
    
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    Name: Tweak
    
    Species: Dragon 
    Age: 0.002 years 
    Height: 7'2" (2.2 Metres) 
    Blood Group: 'A' 
    Special Skill: Gliding (Long distances) 
     
    Info:
    Tweak is less than a day old. The last of his mother's eggs to hatch, 
    he only spent a few precious minutes with her and his siblings before General Viggo 
    stole them away. Although he is the largest and slowest of his brothers and sisters, 
    he knows he must fight to get them back. Clumsy and nervous, he finds his new world 
    scary and fascinating, but is helped by his instinctive knowledge of firearms, 
    and the other Furballs looking out for him.
    
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    Name: Juliette
    
    Species: Cat 
    Age: 5 Years 
    Height: 5'2" (1.6 Metres) 
    Blood Group: 'AB' 
    Special Skill: Climbing 
     
    Info:
    Beautiful and athletic, Juliette is also a supreme warrior. She can be temperamental 
    stubborn and selfish, with an annoying tendency not to listen to others. 
    When she becomes frustrated, she is often tempted to go it alone, but with persuasion, 
    she decided to stick with the team. 
    
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    Name: Rico
    
    Species: Rockhopper Penguin 
    Age: 5 Years 
    Height: 5'9" (1.8 Metres) 
    Blood Group: 'O' 
    Special Skill: Swimming 
    
    Info:
    Raised among the huge penguin communities of southern Argentina, this idealistic bird 
    always craved more than his mundane life of fishing and dodging orcas. He set forth in 
    search of his dream, and stumbled upon the Furballs, who have helped him to hone his 
    talents. Rico is somewhat overconfident, and prone to daydreaming. He isn't quite the 
    hero he thinks he is, but is quick to show that in the water, therešs no-one more skilled. 
    
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    Name: Chang
    
    Species: Firefox (Red panda) 
    Age: 7 Years 
    Height: 4'3" (1.3 Metres) 
    Blood Group: 'B' 
    Special Skill: Contortionist (squeezes through holes) 
    
    Info:
    Chang was born into a rich family in rural China, and raised in the bright lights 
    of the countries' southern boom cities. When the wars started, he horrified his kin 
    by choosing to become a common foot soldier. His encyclopaedic knowledge of science 
    and strategy, combined with his natural agility and cunning, make him one of the Fur 
    Fighters' best warriors. 
    
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    Name: Bungalow
    
    Species: Kangaroo 
    Age: 7 Years 
    Height: 6'6" (2.0 Metres) 
    Blood Group: 'A' 
    Special Skill: Long jump 
    
    Info:
    Bungalow is a fully-grown male Kangaroo, who is best friend Roofus the hound. 
    This massive antipodean, although well-endowed with strength, does not match this in 
    the brains department. He is happiest when taking orders from others - usually Roofus 
    or his domineering wife! 
    
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    (3) STAGE/MAP INFO
    
    Here's a little background info on some of the levels you'll encounter in both Single and 
    Multi player.
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    Name: New Quack City
    
    Info:
    A sprawling metropolis where General Viggo is organizing the theft of the Roquefort Diamonds, 
    the largest pair of diamond earrings on the planet. With these he can ensure that Viggo 
    Industries have enough money to complete his plan for world domination. The Fur Fighters 
    must stop him, and rescue all the babies hidden within such locals as the World Quack Center, 
    the world's tallest twin tower blocks, Lower East Quack, a downtown area, and finally in the 
    Quackenheim Museum, home of the Roquefort diamonds. 
    
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    Name: Beaver Power
    
    Info:
    Viggo Industries needs an obscene amount of power to run, so the General decides to 
    purchase the local Dam from the beavers. The Fur Fighter babies are put to work around 
    the site, and it's up to the Fur Fighters to rescue them from Viggo's grasp. Your quest 
    takes you through Compound Factions, a storage area, through God Machine Valley, where huge 
    machines are at work, and to the Beaver Dam itself. 
    
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    Name: Space
    
    Info:
    General Viggo, distraught after another defeat from the Fur Fighters has a cunning plan 
    to defeat Roofus once and for all: He will purchase the space program from Cape Canardo, 
    go into space, and drop an anvil on Roofus' head. As usual, the plan fails as the anvil 
    misses, but a trail of babies are left behind that need rescuing from the clutches of 
    Viggo's troops. However, some babies were left on the Russian Space Station Meer, 
    so your mission involves assembling a shuttle, making your way to the launch site, 
    and then rescuing all from the space station, before returning to the planet with a bang. 
    
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    Name: Dinos
    
    Info:
    A lost world of Dinosaurs is discovered, and they have evolved into a technologically 
    advanced species. The General must learn more about this new technology so he can incorporate 
    it into his evil plan for world domination. A new world awaits the Fur Fighters, where the 
    scale of things is so large, that all three areas are set in one house, upstairs, downstairs 
    and the basement. 
    
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    Name: Angkhor
    
    Info:
    General Viggo is desperate, his army is virtually depleted, so yet another cunning plan 
    is devised. He will use the impending eclipse to open a portal to where the bad bears go, 
    and summon an army of the undead. To do this he must sacrifice a young pup, therefore the 
    Fur Fighters must go after it. This theme takes you through the Jungle of Despair, 
    the Temple of Gloom and finally to the bad place itself where each character must face 
    their own personal hell.
    
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    Name: Viggo A Go Go
    
    Info:
    The Fur Fighter Families have been rescued, but Viggo is not finished yet and launches 
    one final assault. The Fur Fighters must battle against Viggo's Navy and Air Force before 
    the final confrontation on Viggo's secret island base. Here Viggo's finest henchmen will 
    attempt to stop you reaching the General before the final showdown. 
    
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    (4) WEAPON/ATTACK GUIDE
    
    Some pretty neat toys are found in this game. Some with the brutality of Unreal Tournament 
    games, others more realistic. For some reason, the weapons remind me of those found in the 
    Southpark FPS on the N64. Each Fur Fighter also has a melee attack (ala Halo), which does 
    not use ammo up. It is only used in close range.
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    Melee Attack Guide
    
    
    Character/Melee Attack
    
    Roofus: Headbutt
    Juliette: Scratch
    Bungalow: Punch
    Rico: Peck
    Chang: Tail Attack
    Tweek: Breathes Fire
    
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    Weapon Info
    
    The Pistol
    
    The Pistol is your starting weapon. It's pretty weak, manages to take out weaker enemies, 
    but don't try to do too much with it. It also has a low rate of fire.
    
    The Sub Machine Gun
    
    Being a machine gun, it's rapid fire! More powerful than the pistol, a skilled player 
    can hold their ground with it. Leaves more to be desired...
    
    The Heavy Machine Gun
    
    HERE WE GO! This baby is a monster! It packs a higher rate of fire than the 
    Sub Machine Gun, and it's a powerful gun too. You'll have no problem fluffing your enemies
    with this baby. But it does have a downside. Because it shoots so fast, 
    you often waste a lot of ammo. Having a clip size of only 300 doesn't help either.
    
    Shotgun
    
    Yup, there's a shotgun too. It's great for up close combat, packs a whallop. 
    Don't try using it as a sniper rifle though, this baby can't do much from a distance.
    
    Auto-Shotgun
    
    Basically a better shotgun. Hold more shells (100), and has a higher rate of fire.
    
    Bomb Launcher
    
    Fancy wording for a grenade launcher. Shoots at an ark. Great for taking out clusters of
    enemies. Lots of splash damage though. You better watch yourself when firing.
    
    Cluster Bomb Launcher
    
    Shoots 3 bombs at once. Improvement over the bomb launcher, more splash damage though.
    Holds up to 50 bombs.
    
    Rocket Launcher
    
    Shoots an explosive rocket. Takes out foes with no trouble at all. Very powerful.
    
    Homing Launcher
    
    Makes the rocket launcher useless. It locks onto enemies and blows em' up. Great weapon,
    my personal favourite. Holds 20 rockets.
    
    Plasma Gun
    
    Basically a machine gun, with plasma balls instead of bullets. Very effective.
    
    Plasma Beam
    
    This baby locks onto a target, and shoots a plasma beam right at them! Very strong, but
    runs out of juice quickly.
    
    Neutron Gun
    
    Holy cow! This is a colossal gun. Massive explosions, instant killing! High splash damage,
    but only 5 shots. Good weapon.
    
    Ice Ray
    
    You guessed it. This thing freezes your opponents. Pretty neat. Once they're frozen, you 
    can melee or shoot them and they will die. Good combo weapon.
    
    Flame Gun
    
    Great weapon. It shoots balls of fire, that on contact fry your opponent. I like watching
    animals turn into ashes. ^_^ Hold 50 flame balls.
    
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    (5) ITEM GUIDE
    
    A few neat items to aid you on your quest.
    ---------------------------------------------------------------------------------------------
    
    Bug Shield
    
    3 little bugs fly around you, and absorb all damage until they each die. This item can
    get annoying, as it makes your enemy quite hard to kill.
    
    Meercat Aid
    
    Neat! 4 Meercats, armed with machine guns, fire at whatever you are firing at. This 
    makes killing a breeze! Has a time limit.
    
    Bear Mask
    
    Hm...this put's a bear mask on your character. You can now sneak through bear infested 
    areas unnoticed. Has a time limit to it though, and don't shoot a bear while wearing it.
    
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    (6) MINI-GAMES GUIDE 
    
    Whenever you beat a boss, you unlock a mini-game. Here's a guide, courtesy GAMEWINNERS.
    The second part is what you get for beating each mini-game.
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    Boss                 Mini-Game 
               
    Claude               Balloon Lift 
    Esmerelda            Bear Attack 
    Gwynth               Block Puzzle 
    Juanita              Snake Classic 
    Viggo                Bomber Bear 
    Winnie and Mai       Super Snake  
    
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    Mini-Game             Goal                      Bonus 
    
    Balloon Lift         10,000 points              Small character 
    Bear Attack          10,000 points              Alternate voices 
    Block Puzzle         Less than 60 seconds       Rotational camera
    Bomber Bear          30,000 points              Big head mode 
    Snake Classic        5,000 points               Rocket camera 
    Super Snake          10,000 points              Fish-eye lens 
    
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    (7) UNLOCKABLES & GAMESHARK CODES
    
    Courtesy, GAMEWINNERS & GAMEFAQS & INTERAC.
    ---------------------------------------------------------------------------------------------
    
    Thin mode:
    Complete the Maze in Temple of Gloom to get very thin characters.
    
    High scores:
    Collect all 100 tokens in any level. Re-enter the level and collect the large stopwatch, 
    then race to the finish. If you are quick enough, you will be allowed to make an entry on 
    the high score screen.
    
    Fight as Walter:
    Successfully complete the Bear Attack mini-game to unlock Walter.
    
    Hidden artwork:
    Place the game disc in a PC compatible CD-ROM drive to find graphics of the game's 
    stages and characters in the "omake" directory that can be used as desktop wallpaper. 
    
    Ammo Boost 
    To get an Ammo Boost (New weapons you get will be fully stocked with Ammo), 
    Revisit the boss, Claude. 
    
    Auto Aim 
    To Unlock Auto-Aim, re-visit the boss, Gwyneth. 
    
    Dead and Alive 
    On the subway to New Quack City touch the end of the open 
    door it will close and it will say ''You Fluffed It.'' Don't touch anything. 
    You will then arrive in New Quack City with 
    0 health and you can't change characters.
    
    Health to 100% 
    To get health to 100%, revisit the boss, Juanita. 
    
    Invincibility 
    To get invincibility, revisit the boss, Viggo.  
    
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    Gameshark Codes
    
    One Cheat Unlocks All  D3D843E40001FFFF
     
    Inf. Rocket Ammo - Dino Upstairs  8E1BA7050000270F
     
    Inf. Freeze Ammo - Dino Upstairs  A5037B940000270F
     
    Inf. Plasma Ammo - Dino Upstairs  DB10A9DA0000270F
     
    Inf. Neutron Ammo - Dino Upstairs  DB28A9DA0000270F
     
    Inf. Pistol Ammo - Rumpus Room  D698B6440000270F
     
    Inf. Shotgun Ammo - Rumpus Room  1E5C230A0000270F
     
    Inf. Bomb Ammo - Rumpus Room  1E64230A0000270F
     
    Inf. Rocket Ammo - Rumpus Room  46A22A520000270F
     
    Inf. Freeze Ammo - Rumpus Room  6A8B5EDA0000270F
     
    Inf. Plasma Ammo - Rumpus Room  96B03F6C0000270F
     
    Inf. Neutron Ammo - Rumpus Room  7085E6990000270F
     
    Inf. Pistol Ammo - Dinotoplis  411A3DB00000270F
     
    Inf. Shotgun Ammo - Dinotoplis  76DDF17B0000270F
     
    Inf. Bomb Ammo - Dinotoplis  76E5F17B0000270F
     
    Inf. Rocket Ammo - Dinotoplis  AF3B73E80000270F
     
    Inf. Freeze Ammo - Dinotoplis  CE8BC5810000270F
     
    Inf. Plasma Ammo - Dinotoplis  FFF1B4FF0000270F
     
    Inf. Neutron Ammo - Dinotoplis  FF09B4FF0000270F
     
    Inf. Pistol Ammo - Dino Downstairs  61AB5CAB0000270F
     
    Inf. Shotgun Ammo - Dino Downstairs  9D903D1D0000270F
     
    Inf. Bomb Ammo - Dino Downstairs  9DA83D1D0000270F
     
    Inf. Rocket Ammo - Dino Downstairs  C213D0120000270F
     
    Inf. Freeze Ammo - Dino Downstairs  E3972F7E0000270F
     
    Inf. Plasma Ammo - Dino Downstairs  233F54AF0000270F
     
    Inf. Neutron Ammo - Dino Downstairs  1684217B0000270F
     
    Inf. Pistol Ammo - Dino Upstairs  13B43C940000270F
     
    Inf. Shotgun Ammo - Dino Upstairs  4B7235CC0000270F
     
    Inf. Bomb Ammo - Dino Upstairs  53C75D520000270F
     
    Inf. Pistol Ammo - SS Meer  D938B17F0000270F
     
    Inf. Shotgun Ammo - SS Meer  11FC24310000270F
     
    Inf. Bomb Ammo - SS Meer  110424310000270F
     
    Inf. Rocket Ammo - SS Meer  49C22D690000270F
     
    Inf. Freeze Ammo - SS Meer  65EB59E10000270F
     
    Inf. Plasma Ammo - SS Meer  99D038570000270F
     
    Inf. Neutron Ammo - SS Meer  99E838570000270F
     
    Inf. Pistol Ammo - Saving Claude  90582CE80000270F
     
    Inf. Shotgun Ammo - Saving Claude  CFE3C1E70000270F
     
    Inf. Bomb Ammo - Saving Claude  CFDBC1E70000270F
     
    Inf. Rocket Ammo - Saving Claude  FEA1B0990000270F
     
    Inf. Freeze Ammo - Saving Claude  2EF7455A0000270F
     
    Inf. Plasma Ammo - Saving Claude  58BF51480000270F
     
    Inf. Neutron Ammo - Saving Claude  6C3B4D5E0000270F
     
    Inf. Freeze Ammo - VAB Building  37E11AF00000270F
     
    Inf. Plasma Ammo - VAB Building  6AC355F60000270F
     
    Inf. Neutron Ammo - VAB Building  7145EDB50000270F
     
    Inf. Pistol Ammo - VLF Facility  A9036F970000270F
     
    Inf. Shotgun Ammo - VLF Facility  D710BDD90000270F
     
    Inf. Bomb Ammo - VLF Facility  D728BDD90000270F
     
    Inf. Rocket Ammo - VAB Building  1E2C28260000270F
     
    Inf. Rocket Ammo - VLF Facility  1FEC28970000270F
     
    Inf. Freeze Ammo - VLF Facility  36211A410000270F
     
    Inf. Plasma Ammo - VLF Facility  6B0355470000270F
     
    Inf. Neutron Ammo - VLF Facility  6BFB55470000270F
     
    Inf. Pistol Ammo - Saving Juanita  DC18A49E0000270F
     
    Inf. Shotgun Ammo - Saving Juanita  14DC31D00000270F
     
    Inf. Bomb Ammo - Saving Juanita  14E431D00000270F
     
    Inf. Rocket Ammo - Saving Juanita  4C2238880000270F
     
    Inf. Freeze Ammo - Saving Juanita  600B4C000000270F
     
    Inf. Plasma Ammo - Saving Juanita  9C302DB60000270F
     
    Inf. Neutron Ammo - Saving Juanita  9CC82DB60000270F
     
    Inf. Pistol Ammo - Cape Canardo  C96BC7000000270F
     
    Inf. Shotgun Ammo - Cape Canardo  F811B67E0000270F
     
    Inf. Bomb Ammo - Cape Canardo  F829B67E0000270F
     
    Inf. Rocket Ammo - Cape Canardo  37F904BF0000270F
     
    Inf. Freeze Ammo - Cape Canardo  5E3757AF0000270F
     
    Inf. Plasma Ammo - Cape Canardo  83EBADF80000270F
     
    Inf. Neutron Ammo - Cape Canardo  96882A0F0000270F
     
    Inf. Pistol Ammo - VAB Building  A8C36F260000270F
     
    Inf. Shotgun Ammo - VAB Building  D6D0BD680000270F
     
    Inf. Bomb Ammo - VAB Building  D6E8BD680000270F
     
    Inf. Pistol Ammo - Beaver Dam  4F3A351E0000270F
     
    Inf. Shotgun Ammo - Beaver Dam  78FDF9D50000270F
     
    Inf. Bomb Ammo - Beaver Dam  7805F9D50000270F
     
    Inf. Rocket Ammo - Beaver Dam  A1DB7B460000270F
     
    Inf. Freeze Ammo - Beaver Dam  C06BCD2F0000270F
     
    Inf. Plasma Ammo - Beaver Dam  F111BC510000270F
     
    Inf. Neutron Ammo - Beaver Dam  F129BC510000270F
     
    Inf. Neutron Ammo - Beaver Power  E5073C510000270F
     
    Inf. Pistol Ammo - Compound Factions  D4D8A9980000270F
     
    Inf. Shotgun Ammo - Compound Factions  1C1C3CD60000270F
     
    Inf. Bomb Ammo - Compound Factions  1C243CD60000270F
     
    Inf. Rocket Ammo - Compound Factions  44E2358E0000270F
     
    Inf. Freeze Ammo - Compound Factions  68CB41060000270F
     
    Inf. Plasma Ammo - Compound Factions  94F020B00000270F
     
    Inf. Neutron Ammo - Compound Factions  AA937BD60000270F
     
    Inf. Pistol Ammo - God Machine Valley  7035E4FC0000270F
     
    Inf. Shotgun Ammo - God Machine Valley  A9EB666F0000270F
     
    Inf. Plasma Ammo - Beaver Power  E53F3C510000270F
     
    Inf. Bomb Ammo - God Machine Valley  B9060D730000270F
     
    Inf. Rocket Ammo - God Machine Valley  E9AF2F6A0000270F
     
    Inf. Freeze Ammo - God Machine Valley  1F54216F0000270F
     
    Inf. Plasma Ammo - God Machine Valley  479228370000270F
     
    Inf. Neutron Ammo - God Machine Valley  47AA28370000270F
     
    Inf. Pistol Ammo - Saving Gwynth  9CF825670000270F
     
    Inf. Shotgun Ammo - Saving Gwynth  C343C8680000270F
     
    Inf. Bomb Ammo - Saving Gwynth  DC88AC4F0000270F
     
    Inf. Rocket Ammo - Saving Gwynth  144C39010000270F
     
    Inf. Freeze Ammo - Saving Gwynth  3D810BD70000270F
     
    Inf. Plasma Ammo - Saving Gwynth  60A344D10000270F
     
    Inf. Neutron Ammo - Saving Gwynth  609B44D10000270F
     
    Inf. Pistol Ammo - Beaver Power  25F747800000270F
     
    Inf. Shotgun Ammo - Beaver Power  53BF53920000270F
     
    Inf. Bomb Ammo - Beaver Power  673B4F840000270F
     
    Inf. Rocket Ammo - Beaver Power  9B002E320000270F
     
    Inf. Freeze Ammo - Beaver Power  B5961E480000270F
     
    Infinite Shotgun Ammo - Quackenheim Museum  39C90C250000270F
     
    Infinite Bomb Ammo - Quackenheim Museum  39F10C250000270F
     
    Infinite Rocket Ammo - Quackenheim Museum  64D343230000270F
     
    Infinite Freeze Ammo - Quackenheim Museum  8DE3A5620000270F
     
    Infinite Plasma Ammo - Quackenheim Museum  B67E12EF0000270F
     
    Infinite Neutron Ammo - Quackenheim Museum  C73BCF9A0000270F
     
    Infinite Pistol Ammo - Quackenheim Museum  F619BEE40000270F
     
    Infinite Neutron Ammo - New Quack City  B4A61A6A0000270F
     
    Infinite Pistol Ammo - World Quack Center  DC58A9EF0000270F
     
    Infinite Shotgun Ammo - World Quack Center  149C3CA10000270F
     
    Infinite Bomb Ammo - World Quack Center  14A43CA10000270F
     
    Infinite Rocket Ammo - World Quack Center  4C6235F90000270F
     
    Infinite Freeze Ammo - World Quack Center  604B41710000270F
     
    Infinite Plasma Ammo - World Quack Center  9C7020C70000270F
     
    Infinite Neutron Ammo - World Quack Center  A2137BA10000270F
     
    Infinite Pistol Ammo - Lower East Quack  2BD749B80000270F
     
    Infinite Shotgun Ammo - Lower East Quack  5D9F5DAA0000270F
     
    Infinite Plasma Ammo - New Quack City  B49E1A6A0000270F
     
    Inf. Bomb Ammo - Lower East Quack  5DA75DAA0000270F
     
    Infinite Rocket Ammo - Lower East Quack  807BA7FD0000270F
     
    Infinite Freeze Ammo - Lower East Quack  AB637B6C0000270F
     
    Infinite Plasma Ammo - Lower East Quack  D570A9220000270F
     
    Infinite Neutron Ammo - Lower East Quack  EB2732690000270F
     
    Infinite Pistol Ammo - Village  F4F9B82E0000270F
     
    Infinite Shotgun Ammo - Village  3B290AEF0000270F
     
    Infinite Bomb Ammo - Village  3BD10AEF0000270F
     
    Infinite Rocket Ammo - Village  66F345E90000270F
     
    Infinite Freeze Ammo - Village  8FC3A3A80000270F
     
    Infinite Plasma Ammo - Village   B45E14250000270F
     
    Infinite Neutron Ammo - Village  B46614250000270F
     
    Infinite Pistol Ammo - New Quack City  E45738730000270F
     
    Infinite Shotgun Ammo - New Quack City  24FF43A20000270F
     
    Infinite Bomb Ammo - New Quack City  3B1104A00000270F
     
    Infinite Rocket Ammo - New Quack City  66334BA60000270F
     
    Infinite Freeze Ammo - New Quack City  8F03ADE70000270F
     
    ---------------------------------------------------------------------------------------------
    
    
    (8) TOKEN LIST
    
    Just a simple breakdown of how many tokens can be found in each area. (Courtesy GLu)
    Check out GLu's FAQ on tokens at www.gamefaqs.com!
    ---------------------------------------------------------------------------------------------
    
      Location               Listed / Possible
      ----------------------------------------
      Fur Fighter Village        50 /  50
      Undermill                 100 / 100
      New Quack City Hub         10 /  10
      New Quack City Levels     300 / 300
      Beaver Power Hub           10 /  10
      Beaver Power Levels       300 / 300
      Cape Canardo Hub           10 /  10
      Cape Canardo Levels       300 / 300
      Dinotopolis Hub            10 /  10
      Dinotopolis Levels        300 / 300
      City of Fear Hub           10 /  10
      City of Fear Levels       300 / 300
      Viggo A Gogo Hub           10 /  10
      Viggo A Gogo Levels       300 / 300
    
      Total                    2010 / 2010
    
    ---------------------------------------------------------------------------------------------
    
    
    (9) LEGAL STUFF
    
    
    ---------------------------------------------------------------------------------------------
    
    Well thanks for reading my FULL FAQ on Fur Fighter for the Dreamcast. Feel free to use my FAQ
    in your site, but please don't edit it, and give credit to me for making it.
    
    Thanks to INTERAC for the GS codes. GameWinners for the hints. 
    And to GAMEFAQS! w00t! For (hopefully) having my FAQ online. Hopefully this is enough for the
    bounty. I worked all night on this lol.
    
    Peace Out!
    
    March
    2003
    
    By, PHANTOM RECON
    
    Contact: afedurko4@hotmail.com

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