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    VMS FAQ by SFrost

    Version: 1.5 | Updated: 01/01/70 | Search Guide | Bookmark Guide

    =  :::::  Godzilla Atsumete VMS FAQ  :::::::::::::::  Version 1.5  :::::  =
      ____           _     _ _ _        __     ____  __ ____  
     / ___| ___   __| |___(_) | | __ _  \ \   / /  \/  / ___|  Godzilla
    | |  _ / _ \ / _` |_  / | | |/ _` |  \ \ / /| |\/| \___ \  Atsumete
    | |_| | (_) | (_| |/ /| | | | (_| |   \ V / | |  | |___) | VMS
     \____|\___/ \__,_/___|_|_|_|\__,_|    \_/  |_|  |_|____/  FAQ 1.5
    =  :::::  By: Stephen Frost  ::::::::::::::::  s_frost@earthlink.net  :::::  =
    Note: This guide is best viewed in a monospace typeface. The font Courier New
    (size 8 or 9)is highly suggested and will help to keep the layout of the guide
    Version History
    1.0 - General FAQ completed
    1.1 - Ascii logo added
    1.5 - Tips And Tricks section added
    General Introduction:
    The first Dreamcast-compatible product to be released, the Godzilla VMS
    (Visual Memory System) is basically a Tamogotchi-style, Virtual Pet-type game.
    The purpose of the game is to raise monsters (based on the Toho Godzilla
    universe) and fight them against other people's monsters. While the premise
    is simple, it can get confusing quick,especially if you don't know how to
    read Japanese. This FAQ was created to help those of you who just bought the
    Godzilla VMS and are having a hard time figuring out what to do with it. Also,
    we're far from being masters ourselves, so this FAQ is by no means complete.
    We're hoping that the rest of you gamers out there can write in with what
    you've learned, so that we can all better understand how to play.
    As a favor to the authors, please do not reproduce any part of this FAQ
    without their written permission. This is especially directed to any
    videogame magazines out there.
    Table of Contents
    Part 01: General Description
    Part 02: Getting Started
    Part 03: The Menu
    Part 04: General Tips
    Part 05: Monster List
    Part 06: DNA List
    Part 07: Locations List
    Part 08: Godzilla Generations
    Part 09: Misc Stuff
    Part 10: Tips And Tricks
    Part 11: Bugs And Glitches
    Part 12: Conclusion
    Part 13: Credits
    Part 01: General Description
    For those who don't know, A VMS (Visual Memory System) is a memory card for
    Sega's upcoming Dreamcast console system. It works almost exactly like a
    PlayStation Memory Card, except that the VMS is much more powerful and can
    actually run certain programs. It also has a LCD screen, unlike the
    PlayStation Card, which can display graphics and text. Here are the general
    technical specs for the standard VMS:
    CPU: 8-bit
    Memory: 128 KByte
    Display (LCD): 48 by 32 dot Monochromatic Liquid Crystal Display
    Display Size: 1 7/16" by 1"
    Console Dimensions: 1 13/16" (W) X 3 1/8" (H) X 5/8" (D)
    Power Source: 2 Watch Batteries / Has Auto-Off Function
    Sound: PWM Sound Source 1 channel
    Weight: 1.5 oz
    Now, the Godzilla VMS is exactly the same as a standard VMS, with one major
    exception: All you can do, initially, is play the Godzilla game. The other VMS
    options, such as the notebook, are not accessible until you actually plug the
    Godzilla VMS into the Dreamcast console controller and have saved a game on
    Part 02: Getting Started
    When you first get your Godzilla VMS,  you will have to pull out the battery
    guard that is sticking out of the back of the unit. This allows the two
    batteries to touch each other, and will "turn on" the unit. After the initial
    intro screens and sounds, push buttons A and B together. You should then see
    a picture of an egg. Hit the A and B buttons again, and the egg will hatch
    into a baby monster. A few seconds after the hatching, you will be taken to
    the main menu screen. This is where you will have to choose the location to
    raise your monster in.
    Part 03: The Menu
    The menu system is broken up into six different sections:
    * Menu 1: Locations
    * Menu 2: Missile Game
    * Menu 3: DNA
    * Menu 4: List
    * Menu 5: Battle
    * Menu 6: Sound
    Menu 1: Locations
    There are four selectable locations to raise your monster:
    normal (farm)
    kind (rural)
    tough (city)
    dodgy (pyramids)
    There are actually four stages of growth that your monster will go through
    and the locations that you raise your monster in, during these stages, will
    determine what its final, adult form will look like.
    Menu 2: Missile Game
    Basically the only really interactive aspect of the Godzilla VMS, the
    missile game is used to increase the fighting strength of your monster.
    The object of the game is to successfully dodge  missiles launched at your
    monster by the Earth Defense Force. You do this by selecting the area where
    you think the missile will hit: high, medium or low. Using the directionl
    pad on the VMS,move the arrow to the area where you think the missile will
    hit and then hit the A button. You should then see a missile appear on the
    screen and move towards your monster.
    If you successfully selected the right area, your monster will be able to
    block the missile. If you didnąt select the correct area, the missile will
    hit your monster just like in the movies.
    Choose correctly two outof three times and you win the game. Choose
    incorrectly two or more times and you will lose. If you want to build up
    your monster, you should play this game as often as you can. It can make a
    big difference on the outcome of a fight.
    Note: If you lose the first two times, during a game, simply hit B and you
    will be taken to the main menu system. You can then start the game over and
    not waste any time on that third time.
    Menu 3: DNA
    This option is only selectable when your monster is fully grown. It reveals
    the number and name of your monster as well as its attribute points. This
    option is the fatest and easiest way to determine information about your new
    monster should you win a match (See Menu 5: Battle).
    Menu 4: List
    This menu option keeps track of all the different monsters that you have
    raised and fought with since the moment you łturned on" the Godzilla VMS.
    You can find the number, name, picture, attribute points of each monster here.
    There is also an extra screen that you can access here that can not be found
    in the Menu 3: DNA.
    This extra screen indicates three different things:
    Iksei: (This indicates if you have raised this monster)
    Shori: (This indicates the track record of your monster)
    Mita: (This indicates that you have seen this monster)
    Menu 5: Battle
    By far the coolest feature, this option allows you to link two Godzilla VMS's
    together and fight the monsters. To do this, remove the plastic covering on
    the end of your VMS and plug it into the second VMS. You then need to select
    Menu 5: Battle on both VMS's and push the A buttons. Both VMS units should
    then start loading information which is represented by the black box blinking
    in the upper left corner of the screen. After a couple of seconds of this
    loading, the screen will change telling you to pull the VMS units apart. When
    you do this, the battle between the two monsters will begin and each person
    will be able to view the fight on their own VMS. Fights are not limited to a
    certain length of time. Some fights last a few seconds while others can last
    for several minutes. It just depends on how evenly matched the two battling
    monsters are.
    Note: On rare occasions, a monster may pull off a "Critical Hit" that can
    completely destroy the other monster in a single attack. There doesn't seem
    to be any pattern to these hits, as it looks like they occur at random
    If you win the fight, your monster's DNA will combine with the losing
    monster's DNA and create a new monster that is stronger. If you lose, your
    monster will die and you will have to start all over again.
    Note: Regardless of whether you win or lose a battle, your opponent's monster
    will still be added to your VMS's Monster List (See Part 5: Monster List).
    Menu 6: Sound
    This menu option allows you to turn the game sounds on or off. In most cases,
    you will want the sound off because it tends to slow down the game especially
    during battles. However, if you are raising a monster you should keep the
    sound on. This allows you to hear the beeping sound that occurs whenever a
    monster changes to a new form. To get back to the main menu, simply push the
    B button.
    Part 04: General Tips
    Considering that the game is based a lot on randomness, there are only
    a few useful strategies that can be used. As mentioned above, the rocket
    game tends to be very important when you are planning to fight against
    another monster with a similar skill level. Also, you should look at the
    locations table and try to raise the strongest monster you can from the
    beginning. The only other point you should remember is that monsters can
    only live for a certain period of time. If you leave the VMS on for too
    long, your monster will die and a message will appear on the VMS screen
    stating: "You're Dead". That is the last thing you want to see, so be
    sure and shut the VMS off whenever you are not going to use it for an
    extended period of time. To do this, simply hit the SLEEP button. To
    turn the VMS back on, hit the SLEEP button once more. We will be adding
    more tips to this section as we discover them.
    Part 05: Monster List
    Here is a complete listing of all the different monsters that we have
    uncovered in the game. We have also included the stats for each monster,
    but we are unsure of what exact effect they have on the outcome of a
    fight. Just becasue a certain monster has a higher stat rating doesn't
    mean it will always win. As stated before, the Missile Game plays a more
    important part then anything else (See Menu 2: Missile Game). A lower
    rated monster can easily defeat a higher rated one if it has won more
    successful Missile games.
    Number	Monster Name				A:	B:	R:
    01	Minira					**	***	*
    02	Radon (Rodan)				***	*	**
    03	Mosura (Mothra)			*	**	*
    04	Ganime					*	*	**
    05	Angirasu				*	*	*
    06	Maguma					**	*	*
    07	Gorozaurusu				*	*	***
    08	Jettojagaa (Jet Jaguar)		**	**	**
    09	Kingu Gidora (King Gidora)		*	***	***
    10	Gaigan					**	***	**
    11	Supeesu Gojira (Space Godzilla)	***	***	**
    12	Kamakirasu				*	***	**
    13	Gaira					**	*	***
    14	Biorante (Biolante)			***	**	**
    15	Gezora					**	**	*
    16	Gabara					*	***	*
    17	Gojira (Godzilla)			***	**	***
    18	USA Gojira (USA Godzilla)		***	***	***
    19	Batora					***	*	***
    20	Mekagojira (Mecha Godzilla)		**	***	***
    21	Mogera					***	**	*
    22	Ebira					*	**	***
    23	Hedora					**	**	***
    24	Megaro					**	*	**
    25	Baragon					*	**	**
    26	Desutoroia (Destroyer)			***	***	*
    27	Garugaru				***	*	*
    28	Baran (Baron)				***	*	-
    29	Manda					***	-	*
    30	Dogora					*	***	-
    31	Sanda					-	***	*
    32	Kumonga					*	-	***
    33	Kameeba					-	*	***
    34	Desugidora (Death Gidora)		***	**	-
    35	Dagaara					-	**	***
    Part 06: DNA List
    The numbers on this chart represent the 35 possible monsters that can be
    obtained using the Godzilla VMS. To determine what your monster will
    transform into after winning a battle, simply find the number of the two
    fighting monsters (which are the left-most and top-most numbers) and see where
    they intersect on the chart. The number at the intersection is the new monster
    that your monster will transform into. Some of the monsters, namely 28 and
    above, are harder to get because they can not be obtained in a single battle.
    You have to fight certain monsters in a certain order to get them. As soon
    as we finalize that order, we will post them on this chart. 
       01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 
    01 12 13 14 19 02 04 27 22 26 09 20 18 05 23 25 11 15 01 06 16 08 21 03 07 17 10 24 
    02    21 09 03 22 23 25 01 04 06 27 05 08 26 20 07 11 02 14 24 18 12 10 15 16 19 17 
    03       24 20 10 11 01 19 15 17 22 23 26 07 02 08 05 03 16 21 04 06 27 18 13 25 12 
    04          15 23 17 08 26 24 27 05 06 14 16 18 13 12 04 25 02 09 10 11 21 01 07 22 
    05             08 14 15 18 06 19 07 13 21 09 11 24 16 05 03 27 12 01 26 17 20 04 25 
    06                25 21 09 27 07 13 19 03 20 12 02 01 06 15 05 10 26 16 03 18 24 08 
    07                   23 26 13 02 04 24 17 12 26 06 09 07 22 19 16 20 18 14 10 05 03 
    08                      05 14 03 15 21 12 06 07 17 24 08 10 25 13 02 04 16 27 23 20 
    09                         20 11 12 10 19 25 21 01 22 09 07 18 03 23 17 02 08 16 05 
    10                            16 01 26 04 15 22 18 08 10 24 12 23 14 25 05 21 20 13 
    11                               26 16 24 21 23 09 14 11 02 10 17 25 08 06 03 18 19 
    12                                  01 02 03 17 20 25 12 04 11 22 08 14 27 15 09 07 
    13                                     22 10 16 27 20 13 23 07 01 18 09 25 11 06 15 
    14                                        27 13 22 02 14 11 08 19 04 24 01 05 17 18 
    15                                           04 14 06 15 01 03 24 27 05 09 19 08 10 
    16                                              10 03 16 05 26 25 15 21 19 23 12 04 
    Part 07: Locations List
    In order to produce a specific adult monster, you must raise it in varying
    environmental settings. This table shows which locations you should place
    your monster in during its different growth stages. If you follow the chart
    correctly then you will end up with the adult monster that is listed in the
    right column of the chart. However, there are only a few monsters that you
    can ever hope to raise. The others can only be obtained by winning a fight
    against another monster.
    Baby			Little		Junior		Adult
    Farm/City		Farm/House	Farm		Minira
    Farm/City		Farm/House	House		Radon
    Farm/City		Farm/House	City		Mosura
    Farm/City		Farm/House	Pyramids	Edira
    Farm/City		City/Pyramids	Farm		Angirasu
    Farm/City		City/Pyarmids	House		Maguma
    Farm/City		City/Pyramids	City		Gorozaurusu
    Farm/City		City/Pyramids	Pyramids	Jettojyagaa
    House/Pyramids		Farm/Pyramids	Farm		Kingogidora
    House/Pyramids		Farm/Pyramids	House		Gaigin
    House/Pyramids		Farm/Pyramids	City		Supeesu Gojira
    House/Pyramids		Farm/Pyramids	Pyramids	Kamakirasu
    House/Pyramids		City/House	Farm		Gaira
    House/Pyramids		City/House	House		Biorante
    House/Pyramids		City/House	City		Gezora
    House/Pyramids		City/House	Pyramids	Gabora
    Part 08: Godzilla Generations
    The main purpose of the Godzilla VMS is to use it in conjunction with GE's
    (General Entertainment) Godzilla Generations Dreamcast title. There is a mode
    in the game called "VMS Battle" which closely resembles the Pokemon Stadium
    game for the N64. However, the Godzilla game is much less interactive.
    Basically, players choose which monster they want to play as (you can use any
    monster that you have unlocked in the VMS) and then have to go up against four
    other monsters. The only real interaction is that you get to choose which
    of the four monsters you are going to attack. The rest boils down to pure
    chance. And the winner is the last monster left standing.
    Note: If you manage to unlock a majority of the 35 VMS monsters, then it looks
    like all the main Godzilla characters become selectable in the normal Godzilla
    Generations game. Meaning, you can play as U.S. Godzilla, Minira, Classic
    Godzilla, Godzilla and Mecha Godzilla instead of being able to play as only
    Godzilla and Mecha Godzilla. Dr. Serizawa, however, still remains hidden until
    you finsh the game with all the other characters.
    Part 09: Misc Stuff
    This is the section that we devote to rumors and other things that we are
    not quite sure about. This is the section that will probably be added to
    the most.
    The Magic Date
    Hypothesis: One of the more interesting thoughts that we've had about the
    Godzilla VMS is that the date kept by its internal clock may somehow
    influence the game, itself. Some of you may remember an older Sega game
    called Christmas Nights. Depending on the date that the internal clock in
    your Saturn console was set to, the game would change in different ways.
    For example, if you played the game during Christmas time, the trees would
    be covered with ornaments. Play it on other holidays,and other elements
    would change. Anyway, the point is that Sega could have done the very same
    thing with the Godzilla VMS.
    The only date we can think of that is really pertinent to the VMS is the
    Japanese release date of the actual Dreamcast console - November 20, 1998
    (11/20/98). Since there is no real way to reset the date on your VMS,
    aside from popping out the batteries or hitting the reset button, we have
    yet to try out our theory. If anyone out there is willing to test out this
    date, we would be most appreciative. Just remember, if you take the
    battery out, all of your game data may be lost. It would be best to try
    this when you first take it out the packaging, before you start playing.
    Results: After typing in a few different dates, we have discovered that
    none of them (so far) have any effect on the Godzilla game. We will keep
    trying but we now assume that there are no "magic" dates to be found.
    Hidden Codes
    Hypothesis: Considering that game developers just love to include hidden
    modes and other secrets in their games, it seems possible that the Godzilla
    VMS may contain some. Perhaps there might be hidden monsters or mini-games
    that we have yet to find. How to access them is a mystery but perhaps SEGA
    will reveal some more information when the Godzilla Generations game gets
    released in Japan.
    Results: We have yet to discover any codes or hidden secrets of the Godzilla
    VMS but SEGA might still have a couple of tricks up its sleeve. If you
    discover any cool secrets, please email us so that we can include them in
    this FAQ.
    Part 10: Tips And Tricks
    While the overall Godzilla VMS game is pretty simplistic, there are a few
    tips and tricks that can be used to speed up your monster gathering. Here are
    the ones that we have compiled so far.
    Resetting The VMS
    The game "saves" your current stats whenever you go from the "Spade" mode to
    the "Clock" mode and back. These saved stats can be recovered by resetting the
    VMS, but only if you have not started a new egg once your monster died. There
    are a few uses for this trick.
    - If your high-level monster accidentally dies on you because you forgot to
    put the VMS in sleep mode, you can just reset the game with a pin, and the
    game should resume from when you last entered and exited the "Clock" mode.
    - This trick is extremely useful when you have two VMS's and want to get all
    of the 35 monsters on one of them.  Let's say VMS1 is the main VMS and you
    are using VMS2 to help VMS1 get all the special monsters.  After every
    successful battle/mutation for VMS1, enter and exit VMS1's "Clock" mode to
    save your progress. In the case that the VMS2 accidentally beats VMS1,
    simply reset VMS1 to recover the saved data. That way, you won't have to
    start over with a new monster.
    With that in mind, you can save both VMS stats, and reset the battle results
    that you don't like and save the ones that are favorable. Using this method,
    you can get both VMS's to have level 16+ monsters rather quickly. This is
    important because you need to fight two 16+ monsters in order to get a level
    27+ monster.
    Changing The VMS Screen Font
    While in the "Clock" mode, hold the D-pad left and press the 'A' button. A
    Japanese message will say 'tokei saisettei' (reset the time?). On the
    bottom of the screen, 2 choices will also appear.  The left side is 'hai'
    (yes), the right is 'iie' (no). Choose the right side and a row of numbers
    will appear. Pressing up or down on the D-pad will scroll through the 3
    (maybe 4) different fonts available. Press the 'A' button when you find a
    font you like. The Godzilla VMS will return you to the time display at this
    Part 11: Bugs And Glitches
    We have yet to discover any bugs or glitches in the Godzilla VMS but that
    doesn't mean there aren't any. If you discover any, please be sure and email
    us about them.
    Part 12: Conclusion
    Hopefully, after reading this FAQ, you will gain a better understanding of
    the Godzilla VMS. There are still several aspects that we have not addressed,
    so if you would like to add something or have any questions about the FAQ,
    please email the author at s_frost@earthlink.net. We will continue to update
    this FAQ as we find out more information about the Godzilla VMS.
    Part 13: Credits
    This FAQ was written by Stephen Frost with the assistance of Chris Slate.
    Minor contributors include Craig Harris and Jeff Chen. Thanks goes to
    Benjamin Hsu and Gaijin for their help on the Tips And Tricks section. Also,
    we give credit to Fernando Mosquera's Godzilla VMS faq, which provided us
    with the inspiration and general information to create this guide.
    Both the DNA and Locations tables were taken directly from the Japanese
    Godzilla VMS Site (www.ops.dti.ne.jp/~ykashi/game/godzilla/godzilla.html).
    We would like to give full credit to the staff of that website and thank
    them for taking the time to come up with the information that is presented
    in those tables. It is because of their hard work that we are able to present
    this information to you in this guide. 
    If anyone else provides information that is used in this FAQ, they will be
    added to this section.
    As always, the items explained in this FAQ (namely the VMS and Godzilla) are
    copyright by their respected owners SEGA and TOHO. This FAQ was written for
    the pure porpose of helping owners of the Godzilla VMS. It should not be
    altered in any way except by premission of the authors.
    The latest version of this FAQ can always be found at the Godzilla VMS Faq
    Site: http://home.earthlink.net/~s_frost/Dreamcast or at Dreamcast Life:
    Godzilla Atsumete VMS Guide Copyright 1999 Stephen Frost

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