THE CAR CRUSHER'S GUIDE FOR GRAND THEFT AUTO 2
By Dan Hartley

Version 1.0
16/09/02

Version 1.1
04/11/02

Version 1.2
Didn't put a date, and now I've forgotten. D'oh!

Version 1.3
26/07/03

Version 1.31

13/03/04

Found out what the thing in the Special Agent Cars does, and
corrected a couple of other errors (spelling ones mostly).

Version 1.2

Gryffin DarkBreed pointed out that there are B-Types in the Industrial Area, 
which give you invisibility.  Thanks Gryffin!

Version 1.3

Yuval Madar found an A-Type in the first area and told me about it.  Thanks 
Yuval!

Version 1.31

Pete Zsolnay found a Get Outta Jail Free card on the second the level, 
contrary what I'd said about no such thing existing.  Thanks Pete!

LEGAL

This FAQ (c) Dan Hartley 2002

CONTACT ME

If you have any comments or questions about this FAQ, or have noticed
something I missed (we're none of us infallible), feel free to
contact me at

hartley_daniel@hotmail.com

And be nice.

WELCOME TO THE GTA2 CAR CRUSHER'S GUIDE

This is an in-depth FAQ for GTA2.  There are no mission walkthroughs,
tips on strategy or vehicle and weapon guides.  Instead, I will tell
you about the really useful car crushers on each level of the game,
and the benefits of using them.

WHAT DO THE CAR CRUSHERS DO?

Put simply, if you take a vehicle to one of the car crushers, you
will receive a bonus.  Some of these are incredibly useful, such as
cop bribes or weaponry, while others are more unconventional, such as
invisibility or the electrofingers.

HOW DO THE CRUSHERS WORK?

Simply steal a car and drive it under the crane next to the crusher.
Then, collect your prize from the nearby conveyer belt.  Simple, no?

LET'S GET CRUSHIN'

What follows is a level-by-level guide to car crushing.  It gives the
location of all useable cranes and where their collection point can
be found.  It also tells you what bonus comes from each car.  Note
that although some of the cars that are found on every level have the
same bonus all the time, there are others that don't.  So while a
Squad Car always gives you a Cop Bribe no matter where you are, a
Shark gives you Molotovs in the commercial area but gives you rocket
launcher rounds in the industrial area.

SOME VEHICLES CANNOT BE CRUSHED

If a vehicle is too heavy for the crane, or too long to fit in the
crusher, it cannot be destroyed, and has no bonus.  The vehicles that
cannot be crushed are:

Army APC (you can't even get in them)
Box Truck
Fire Truck
G4 Bank Van
Hot Dog Van
Ice Cream Van
Krishna Bus
Medicar
Stretch Limo
SWAT Van
Tank
Truck Cab
T.V Van
Van

LEVEL ONE- DOWNTOWN AREA

The Cranes

South East Flotsam - The south docks.  Collection point is to the
south.
Central Zarelli.  Zaibatsu controlled territory.  Collection point is
to the east.

THE CARS                          BONUS

A-Type                            Fast Reload

Aniston BD4                       Get Outta Jail Free Card

B-Type                            Invulnerability

Beamer                            60 Flamethrower rounds

Big Bug                           30 S-UZI rounds

Bug                               30 S-UZI rounds

Loony Dementia                    Invisibility

Mitchelli Roadster                30 S-UZI rounds

Schmidt                           Health

Shark                             15 Molotovs

Squad Car                         Cop Bribe

Taxi                              Double Damage

U-Jerk Truck                      30 S-UZI rounds

Yakuza Miara                      15 Rocket Launcher rounds

Zaibatsu Z-Type                   30 Silenced S-UZI rounds


LEVEL TWO - RESIDENTIAL AREA

THE CRANES

South East Morton.  Just south of the save point.  Requires two jumps
to reach the conveyer belt.

The other four cranes in this area are for gang use only.

THE CARS                          BONUS

Army Land Roamer                  30 S-UZI rounds (see note below)

B-Type                            Invisibility

Benson                            ElectroFingers

Big Bug                           Armor

Bug                               30 S-UZI rounds

Eddy                              30 S-UZI rounds

Furore GT                         Fast Reload

Hachura                           15 Rocket Launcher rounds

Maurice                           30 S-UZI rounds

Panto                             15 Grenades

Redneck Pick-up                   Health

Schmidt                           30 S-UZI rounds

Scientist Meteor                  Invulnerability

Special Agent Car                 Gang Respect

Squad Car                         Cop Bribe

T-Rex                             60 Electrogun rounds

Taxi                              Double Damage

Trance AM                         60 Flamethrower rounds

Zaibatsu Z-Type                   30 Silenced S-UZI rounds

The Army Land Roamer can only be stolen during the Redneck mission
"Second Hand Tank".  There are a number of them located in the Army
Base, and I have been unable to steal one when my wanted level has
been at six.  The driver stays in the vehicle and prevents you from
stealing it.

LEVEL THREE - INDUSTRIAL SECTOR

THE CRANES

Central Gonad.  Just to the east of the large hospital.  The conveyer
belt is to the east, and requires a jump to reach it.

The other two cranes in this area are for gang use only.

THE CARS                          BONUS

B-Type                            Invisibility

Eddy                              30 S-UZI rounds

Jagular XK                        60 Electrogun rounds

Jefferson                         Get Outta Jail Free Card

Maurice                           Health

Rumbler                           Fast Reload

Russian Bulwark                   30 Shotgun rounds

Shark                             15 Rocket Launcher Rounds

Special Agent Car                 Gang Respect

Squad Car                         Cop Bribe

Stinger                           ElectroFingers

Taxi                              Double Damage

U-Jerk Truck                      Armor

Zaibatsu Z-Type                   30 Silenced S-UZI rounds




BONUSES: WHAT DO THEY DO?

Each reward you claim for crushing cars is graded on two factors,
with a range from 1 to 5, Usefulness and Difficulty.  A high
Usefulness rating indicates that it is invaluable, while a low one
means it is pointless.  A high Difficulty rating may mean that the
car you need is rare, a gang car or a law enforcement vehicle.
Sometimes, a bonus may be harder to find on one level than on
another, so three ratings will be given.


WEAPONS

Usefulness: 4                     Difficulty: 2

Weapons will come in three batches of 5, 10 or 20, depending on what
it is.  S-UZI rounds are by far the easiest to find, with Electroguns
being the hardest, though you shouldn't have too many problems.

ARMOR

Usefulness: 3                     Difficulty: 3

Quite rare, and is easier to get hold of near gang phones.  Pretty
pointless.

COP BRIDE

Usefulness: 5                     Difficulty: 4

Found only in Squad Cars, so kind of hard to get.  However, as it
instantly reduces your wanted level to 0, it can be invaluable, and
cheaper than a re-spray.

DOUBLE DAMAGE

Usefulness: 2                     Difficulty: 3

Does what you'd expect, but lasts about 30 seconds, so is of little
use in missions.  Can be fun if used to demolish cars.

ELECTROFINGERS

Usefulness: 2                     Difficulty: 3

Anyone near you gets electrocuted.  Lasts about 30 seconds.

FAST RELOAD

Usefulness: 2                     Difficulty: 4/4/3

Increases your rate of fire quite substantially.  Great in theory but
is very temporary.


GET OUTTA JAIL FREE CARD

Usefulness: 5                     Difficulty: 4/1/3

If you are arrested with one of these on you, you are released
without losing money or score multiplier.  You should always try and
have one on you.  There is one freely available on level 2, near the 
Rednecks yellow phones.  Just go past the phones to where the platform meets 
the roof (thanks to Pete Zsolnay for this info).

HEALTH

Usefulness: 3                     Difficulty: 2

Returns your health to full.  There are easier ways to get this, but
this way can still be useful.


INVISIBILITY

Usefulness: 1                     Difficulty: 2

Makes you invisible for a very short period of time.  Rarely seems to
work unfortunately.


INVULNERABILITY

Usefulness: 2                     Difficulty: 3/2/-

Nothing can kill you for 30 seconds, which is nowhere near long
enough.


Gang Respect

Usefulness: 4                     Difficulty: 5

Pick up one of these when if you get arrested or killed on a job and
restores your gang respect.  This is very difficult to get.  (Thanks
to Yoshi021919 for telling me this).

That's it.  Thanks for reading and enjoy your car crushin'.

(c) Dan Hartley 2002

hartley_daniel@hotmail.com