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    FAQ/Walkthrough by MetroidMoo

    Version: 1.01 | Updated: 09/26/04 | Printable Version | Search Guide | Bookmark Guide

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     =-                            Grandia II (DC)                            -=
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                        Written By: Ryan "MetroidMoo" Ammerman
    
                 GUIDE TYPE ......................... FAQ/Walkthrough
                 FILE SIZE ................................... 280 KB
                 FIRST RELEASED ......................... May 2, 2004
                 LAST UPDATED .................... September 26, 2004
                 LATEST VERSION ................................ 1.01
    
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    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-                          table of contents                             ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    
     1) Version History
     2) Introduction
     3) Story
     4) Controls
     5) Game Overview
           [5.1] Battle System
           [5.2] Character Growth
     6) Characters
     7) Walkthrough
           [7.1] Prologue [Witt Forest]
           [7.2] Ryudo's Escort Service [Carbo Village/Black Forest/Garmia Tower]
           [7.3] To the Pope! [Inor Mountains]
           [7.4] Boy, Interrupted [Agear Town/Durham Cave]
           [7.5] On The Road Again [Baked Plains/Liligue City/Liligue Cave]
           [7.6] Fire in the Sky! [Lumir Forest/Lumir Cavern]
           [7.7] Sleepless in Silesia [Mirumu Village/Mysterious Fissure/
                                       Aira's Space]
           [7.8] To the Pope...Again! [St. Heim Mountains/St. Heim Papal State]
           [7.9] Pilgrimage to Cyrum [St. Heim Pilgrim Road/Raul Hills]
           [7.10] Enter the Machine [Cyrum Kingdom/Cyrum Castle/Underground Plant]
           [7.11] Seaside Voyage [Ceceile Reef]
           [7.12] Ryudo's Past [Garlan Village/Grail Mountain Road]
           [7.13] Search for the Granasaber [Ghoss Forest/Nanan Village/
                                             The Great Rift/Demon's Law/
                                             Valmar's Body]
           [7.14] The Day of Darkness [St. Heim Papal State/Valmar's Moon]
           [7.15] The Rebirth of Valmar [Cyrum Kingdom/Raul Hills Special Stage/
                                         Birthplace of the Gods/Ryudo's Soul/
                                         New Valmar]
     8) Items
           [8.1] Recovery
           [8.2] Attack
           [8.3] Valuables
           [8.4] Weapons
           [8.5] Armor
           [8.6] Accessories
     9) Shops
    10) Mana Eggs
    11) Skill Books
    12) Bestiary
    13) Credits
    14) Contact/Legal Information
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    
    
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     =-   1)   VERSION HISTORY                                                -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    VERSION 1.01 - SEPTEMBER 26, 2004
      Updated e-mail address.
    
    VERSION 1.0 - MAY 2, 2004
      First (and complete!) version of the guide.
    
    
    
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     =-   2)   INTRODUCTION                                                   -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Despite its rather unfortunate demise, Sega's 128-bit Dreamcast showcased
    some of the greatest games around, including Game Arts' Grandia II.  This RPG,
    featuring a fun and unique battle system along with a cast of hilarious char-
    acters, is a blast to play, although it does *feel* kinda short (~30 hours).
    No Dreamcast owner has an excuse for not picking up this excellent game!
    
      This walkthrough WILL contain plot spoilers!  Don't yell at me for ruining
    the story for you, all right? ^_^
    
    
    
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     =-   3)   STORY                                                          -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Grandia II's storyline, from the instruction manual...
    
    THE LEGEND OF THE "BATTLE OF GOOD AND EVIL"
    
      When the world was still young and yawned at every dawn's waking, Granas,
    the God of Light, came.  All was bathed in the holy light of Heaven.  Thus,
    those were the days of marvels.
    
      Yet, there were those who sought the power to resist Granas, they found
    power in Valmar, the God of Darkness.  Power to release the energy bound up in
    life.  Power to unmake the world.
    
      Thus, in those days, they made war.
    
      The fighting continued endlessly, until the Sword of Granas pierced the
    infinite darkness of Valmar.  The mighty blow from Granas not only smashed
    Valmar to pieces, but also carved several ugly scars in the very surface of
    the planet.
    
      These are the Granacliffs that survive even to the present; scars in the
    land.
    
      The reason why we call this earth the "Cursed Land."
    
      Ryudo is a young Geohound, working odd jobs with his companion Skye.  Known
    for his ability to do just about ANY task, he quickly built a reputation as an
    efficient workhorse.  Willing to do what no one else wished to.
    
      Bouncing from job to job in order to keep the gold flowing in, Ryudo
    accepts, albeit grudgingly, a job involving the Church of Granas, in the
    village of Carbo.
    
      Once in Carbo, a beautiful voice carries on the wind, singing hymns to
    Granas.  Intrigued, Ryudo enters the nearby church and finds a Songstress,
    Elena, practicing hard for an upcoming ceremony.
    
      It is from here that Ryudo accepts his role, bodyguard to the Songstress
    Elena.
    
      And so two strangers head out on what seems to be a simple assignment...
    
    
    
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     =-   4)   CONTROLS                                                       -=
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    This section describes the basic controls.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   field screen controls                                                ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Analog Stick  ->  Move character (Run)
    
    D-Pad         ->  Move character (Walk)
    
    A             ->  Examine, talk, confirm
    
    B             ->  (Hold + D-Pad) Run
    
    Y             ->  Change compass destination
    
    L & R         ->  Rotate camera
    
    Start         ->  Open menu screen
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   menu / combat screen controls                                        ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Analog Stick  ->  Select commands, etc.
    
    D-Pad         ->  Select commands, etc.
    
    A             ->  Confirm selection
    
    B             ->  Cancel selection
    
    Y             ->  Turn on/off party AI
    
    L & R         ->  Switch between item, magic, etc. menus
    
    
    
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     =-   5)   GAME OVERVIEW                                                  -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section covers the basics of Grandia II.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [5.1]   battle system                                                ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    --------
    Overview
    --------
      Grandia II throws a rather interesting battle system into the RPG genre with
    its Initiative Point (IP) Gauge.  While in battle, a blue gauge appears in the
    lower part of the screen containing two bars and the letters "COM" and "ACT."
    The top bar places a marker for each enemy monster, whereas the bottom one
    sets a marker for your party characters, and this gauge indicates when every
    participant in the fight has his turn.  These markers, as the battle con-
    tinues, gradually travel to the right; upon reaching COM, you are able to
    input a command for one of your characters (or, the enemy selects a command).
    Whatever action is chosen will not be executed until that character's marker
    lands on the gauge's far right end. Different commands may require more time
    than others, so fight with care!
    
    ----------------------
    Encountering The Enemy
    ----------------------
      The way that you encounter the enemy party (or they bump into you) on the
    field screen makes a HUGE difference of who has the upperhand at the battle's
    outset.  There are three methods to meet with foes:
    
    Head On: Both parties clash face-to-face.  No one has an advantage in this
             case, and everyone essentially begins on even ground.
    
    Sneak Attack: Ryudo's crew encounters the monsters from their rear.  Here,
                  your party surrounds the enemy and can execute actions before
                  the opponent can.
    
    Ambushed: The enemy force ambushes your group from your behind, surrounds
              them, and attacks before you have the chance.
    
    ---------------
    Combat Commands
    ---------------
      All right, so you're standing toe-to-toe with some badass demons, now what?
    A character can select a command when his marker reaches COM on the IP Gauge,
    so let's have a look at what he can do...
    
    Combo: Performs a two-hit combo with currently equipped weapon.  Rare access-
           ories can be equipped to add extra combo attacks (very useful!).
    
    Critical: Attacks with a piercing blow that knocks back an enemy's marker to
              the left.  Although you can probably get away without ever using
              this command, it definitely makes life easier, as you can delay a
              monster from performing an incredibly powerful attack.  Perhaps if
              you plan it right, you can slay the enemy party without ever being
              damaged!
    
    Moves/Magic: Uses a character's move or magic spell.  Self-explanatory.
    
    Items: Uses one item from the party's stash.
    
    Defend: Protects a character by reducing inflicted damage.
    
    Escape: Run away!  Run away!
    
    ----------------
    Status Disorders
    ----------------
      Sometimes an enemy is able to inflict a status effect to one or more of your
    party members, so here's a list of what they are!
    
    Poison: Gradually drains HP.  Continues after the end of battle.
    
    Sleep: Halts a character's ability to act.
    
    Plague: Random affects a character with other disorders.  Continues after
            battle.
    
    Confusion: Character randomly attacks anyone, friend or foe.
    
    Paralysis: Halts a character's ability to act.
    
    Magic Block: Disables the use of magic spells.
    
    Move Block: Disables the use of moves.
    
    Fallen: Character is out of commission (HP reaches 0) until revived.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [5.2]   character growth                                             ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    --------
    Overview
    --------
      In the world of Grandia II, characters acquire power and abilities through
    four different areas: levels, moves, skill books, and Mana Eggs.  The usual
    experience points enable your party to level-up, but the other areas require
    either Special Coins (SC) or Magic Coins (MC), which are then spent like money
    to gain these new skills.  To maintain a well-balanced band of warriors, it is
    recommended that you work on gradually building all four areas.
    
      Deciding on how to distribute your hard-earned coins is a challenge;
    however, there is one thing you should keep in mind.  Spend coins on abilities
    you WILL actually use and find helpful!  Many a time I kicked myself for
    wasting my coins on some worthless skill I knew I wouldn't ever make use of...
    
    --------------------
    Character Parameters
    --------------------
      Sure, you might already know what a character's stats mean, but here are
    descriptions just so you know!
    
    STR (Strength): Character's attack strength.
    VIT (Vitality): Character's defensive strength.
    AGI (Agility): How quickly a character's IP Gauge progresses.
    SPD (Speed): How quickly and how far a character can move in battle.
    MAG (Magic): Character's magic attack strength.
    MEN (Mentality): Character's magic defense strength.
    
    ATK (Attack Value): Determines amount of physical damage inflicted on enemies.
                        Based on STR, equipped items, and skills.
    DEF (Defense Value): Determines amount of physical damage absorbed.  Based on
                         VIT, equipped items, and skills.
    ACT (Action Value): Determines how fast IP Gauge advances. Based on AGI,
                        equipped items, and skills.
    MOV (Movement Value): Determines movement speed and distance in combat.  Based
                          on SPD, equipped items, and skills.
    
    ------
    Levels
    ------
      If you have played other RPGs, the leveling system is no foreign concept to
    you.  Winning battles allows your characters to walk away with experience
    points, among other goodies.  When a party member acquires a certain amount of
    these points, he levels up and becomes a little bit stronger than before.
    
    -----
    Moves
    -----
      Each of Grandia II's characters comes with a set of unique abilities, simply
    called moves.  Moves are an invaluable weapon in battle, as they can heal,
    decimate enemy fighters, or boost the party's power.  However, unlike magic
    spells, these skills deplete SP, and as SP gradually regenerates, you fre-
    quently have the opportunity to use moves in battle.  Use them often, but use
    them well!
    
      As mentioned earlier, increasing a move's level requires Special Coins that
    can be collected after battle like experience points.  A move has a total of
    five levels, as indicated by the number of stars beside it, and each level
    means the ability can be executed more quickly and with more power.
    
    -----------
    Skill Books
    -----------
      Finding skill books is a rarity in Grandia II, but their benefits are
    incredible!  Every book contains six skills, such as increasing maximum HP or
    empowering fire spells, which can be leveled up in the same way as you would
    with a character's moves.  A party member can equip only a few skills, so
    choose wisely!  Should you cover up a character's weaknesses, or should you
    further boost an already powerful strength?
    
    ---------
    Mana Eggs
    ---------
      Similarly to skill books, Mana Eggs are only found once in a blue moon.
    These magical items enable a character to equip spells and cast them in a
    fight (at the cost of some MP, of course!), and like everything else, spells
    can be leveled up with coins. A higher level means the spell is casted faster.
    Needless to say, that is VERY crucial against powerful foes!
    
    
    
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     =-   6)   CHARACTERS                                                     -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section describes the main characters and their special moves.
    
    NOTE: Some special moves do not become available until after certain events.
    
          The abbreviations under the Target column represent the following:
    
                         OA - One Ally      OF - One Foe
                         SA - Some Allies   SF - Some Foes
                         AA - All Allies    AF - All Foes
                                            EL - Enemy Line
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   ryudo                                                                ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Age: 17
    Weapon: Sword
    
      Ryudo makes his living as a Geohound, bouncing from job to job, completing
    them regardless of moral judgement.  Ever since he was a child, he has taken
    his training seriously and now even his colleagues recognize his superior
    skills with the sword.  Characterized as being cynical and pessimistic, Ryudo
    pushes forward, intent on getting the job at hand done.  Ryudo loves to pick
    on his traveling companion Skye. Although they sound harsh to one another at
    times, Skye is perhaps the only one who truly understands Ryudo.
    
    +----------------------------------------------------------------------------+
    | Special Move      Lv1   Lv2   Lv3   Lv4   Lv5   SP  Target  Effect         |
    +----------------------------------------------------------------------------+
      Tenseiken Slash   None  250   500   1000  2000  24  OF      Damage    
      
      Flying Tenseiken  800   400   800   1600  3200  40  OF      Damage
    
      Purple Lightning  700   350   700   1400  2800  32  OF      Lightning damage
    
      Sky Dragon Slash  1500  750   1500  3000  6000  99  AF      Damage
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   elena                                                                ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Age: 17
    Weapon: Staff
    
      Elena is a "Granas Songstress."  Although the name Songstress may sound high
    and noble, she is really just an acolyte in the Sisters of Granas--who happens
    to be a talented vocalist.  Her caring disposition spills into the party,
    often inconveniencing and irritating Ryudo.  A lover of song since she was a
    child, Elena hopes to banish Darkness from the hearts of everyone, so that she
    may restore the light.
    
    +----------------------------------------------------------------------------+
    | Special Move      Lv1   Lv2   Lv3   Lv4   Lv5   SP  Target  Effect         |
    +----------------------------------------------------------------------------+
      Impact Bomb       None  250   500   1000  2000  25  OF      Damage, cancel
                                                                  effect
      Nightmare Ball    600   300   600   1200  2400  18  SF      Causes sleep
    
      Droplets of Life  1400  700   1400  2800  5600  90  AA      Restores HP
    
      White Apocalypse  1200  600   1200  2400  2800  80  AF      Damage
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   millenia                                                             ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Age: Unknown
    Weapon: Bow
    
      Millenia is somewhat of a mystery.  Capricious and impatient, Millenia
    cannot stand indecisiveness and is quick to pout when things do not go her
    way, and oftentimes, goes wild without a whit of concern for the lives of
    others.  However, beneath the uninhibited exterior lies a sensitive girl.
    
    +----------------------------------------------------------------------------+
    | Special Move      Lv1   Lv2   Lv3   Lv4   Lv5   SP  Target  Effect         |
    +----------------------------------------------------------------------------+
      Arrow Shot        None  250   500   1000  2000  25  OF      Damage, cancel
                                                                  effect
    
      Heel Crush        500   250   500   1000  2000  20  OF      Damage
    
      Fallen Wings      None  400   800   1600  3200  75  AF      Damage
    
      Starving Tongue   600   300   600   1200  2400  55  AF      Damage, steal HP
    
      Spellbinding Eye  1000  500   1000  2000  4000  60  OF      Stop enemy's
                                                                  actions
    
      Grudging Claws    700   350   700   1400  2800  42  OF      Damage
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   roan                                                                 ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Age: 13
    Weapon: Knife
    
      Roan is a boy, traveling from home in his quest for a lost family treasure.
    His silky blonde hair and oddly adult language endears him to many travelers
    and passers-by.  Seemingly well-bred, with perfect table manners, Roan is
    clearly the bright optimism to Ryudo's festering cynicism.
    
    +----------------------------------------------------------------------------+
    | Special Move      Lv1   Lv2   Lv3   Lv4   Lv5   SP  Target  Effect         |
    +----------------------------------------------------------------------------+
      Golden Hammer     None  250   500   1000  2000  22  OF      Damage, cancel 
                                                                  effect
    
      Dragon Rise       800   400   800   1600  3200  38  OF      Damage
    
      True Dragon Rise  800   400   800   1600  3200  42  OF      Damage
    
      Snowball Fight!   700   350   700   1400  2800  40  SF      Blizzard damage
    
      Ice Prison        700   350   700   1400  2800  30  OF      Blizzard damage
    
      Vitality March    400   200   400   800   1600  20  AA      Cures all status
                                                                  effects
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   mareg                                                                ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Age: Late 30's
    Weapon: Axe
    
      A giant beast-man, Mareg is on a personal quest to rid the world of Melfice,
    Demon-man of Ruination, after Melfice attacked and destroyed Mareg's home
    village.  He is a hunter, at home in nature, who walks across fields and
    mountains, silently, ever intent on his prey.  He bases his actions not on
    theory or logic, but on the natural flow of life.  While physically intim-
    idating, Mareg is actually quite kind-hearted and gentle.
    
    +----------------------------------------------------------------------------+
    | Special Move      Lv1   Lv2   Lv3   Lv4   Lv5   SP  Target  Effect         |
    +----------------------------------------------------------------------------+
      Beast-Fang Cut    None  250   500   1000  2000  26  OF      Damage, cancel
                                                                  effect
    
      Beast-King Smash  800   400   800   1600  3200  44  OF      Damage
    
      Beast-King Blast  1000  500   1000  2000  4000  52  Spec    Fire damage
    
      Lion's Roar       600   300   600   1200  2400  18  AA      +1 ATK
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   tio                                                                  ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Age: Unknown
    Weapon: Ring
    
      An automaton produced during the Battle of Good and Evil, Tio looks human,
    but does not possess emotion or feelings--and can do nothing but carry out the
    orders she has been given.  When treated as a human, Tio often becomes
    confused and seeks direction from others.
    
    +----------------------------------------------------------------------------+
    | Special Move      Lv1   Lv2   Lv3   Lv4   Lv5   SP  Target  Effect         |
    +----------------------------------------------------------------------------+
      Lotus Flower      500   250   500   1000  2000  28  EL      Damage, cancel
                                                                  effect
    
      Fast Dance-Whirl  800   400   800   1600  3200  38  OF      Damage
    
      Tornado           1000  500   1000  2000  4000  48  AF      Damage
    
      Whisper to Stars  600   300   600   1200  2400  36  AA      +1 ATK, +1 DEF
                                                                  +1 MOV, +1 ACT
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   7)   WALKTHROUGH                                                    -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section guides you through Grandia II.
    
    NOTE: When referring to cardinal directions, remember that the bold red line
          on the compass is NORTH!
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.1]   prologue                                   [ witt forest ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Mottled Spider                                                  Blizzard Charm
                                                                      Hand Grenade
                                                                       Wound Salve
                                                                     Yomi's Elixir
    
    
      Upon selecting "New Game" from the title screen, you are treated with an
    animated opening movie displaying a quick overview of the conflict between
    Lord Granas and Valmar.  Don't worry, you will learn much more about it later!
    
      Ryudo, along with his feathered friend Skye, rob a group of monsters for
    treasure, and our spiky-haired hero is promptly dropped down into the forest
    to receive the reward for his efforts.  This is Ryudo's life.  Hopping from
    job to job in hopes of getting by.
    
      Noticing another job offer, Ryudo decides to take up the request made by the
    Church of Granas.  And this is where you finally gain control!  Follow the
    arrow on the compass to a save point positioned next to a nearby ladder.
    Save, if you so desire, and press A to clamber up.
    
      Dash south to spot a chest containing a Blizzard Charm accessory.  Descend
    the next ladder, continue along the forest path, and engage the Mottled Spider
    walking around.  Slay it to discover another chest; this holds a Wound Salve,
    Hand Grenade, and Yomi's Elixir!  But, watch out, as a second spider jumps
    out!  Proceed to Carbo Village.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   ryudo's escort service                   [ carbo village ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Soon after entering the town, Ryudo learns that Elena and the other women
    are heading off to a tower to do some exorcism. Spooky!  You can explore the
    village a bit now if you want (the general store offers combat tips); when you
    are ready walk south to the church.
    
      The defensive Elena doesn't take too kindly to Ryudo's interruption, and
    Carius tells the Geohound to meet him at the inn for further details.  While
    there, the priest explains the situation to Ryudo.  A ceremony is to be held
    at the Garmia Tower, and Elena needs to be escorted and protected throughout
    this whole ordeal, as she has a very important "role."  Return to the church's
    entrance to pick up her highness.  Exit the village, and enter The Black
    Forest on the world map.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   ryudo's escort service              [ the black forest i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Dodo                                                            Medicinal Herb
    
    
      Or, as Steve Rhyner would say, the dark, black forest.
    
      Remember, even though Elena is with Ryudo, she does not participate in any
    battles!  Follow the compass north to a dead end holding a Medicinal Herb.
    Proceed on through the forest; Ryudo and Elena engage in a short conversation
    which results in a battle with two Dodos.  Easy battle.  Slightly further
    ahead lies the next section of the area...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   ryudo's escort service             [ the black forest ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Dodo                                                                       50G
                                                                  Myriad Power Nut
    
    
      Two more Dodos await Ryudo and Elena in the open area near the start!  If
    you take notice, there are separate paths you can choose after the fight: the
    left has a bag of 50G, while the other holds a Myriad Power Nut.  Either way,
    you reach the exit to the world map. Now, onto Garmia Tower!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   ryudo's escort service                    [ garmia tower ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Ooh, look! Generic spooky music that foreshadows important events!
    
      Approach the group of women so Elena can begin this oh-so-crucial ceremony
    inside the tower, and sometime after Ryudo builds a campfire, screams and
    flashes of light emit from the building (it's like a rave, man!).  Barge
    through the doors!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   ryudo's escort service        [ garmia tower first floor ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Mottled Spider                                                    Hand Grenade
                                                                        Wind Charm
                                                                       Wound Salve
    
    
      This is your first true taste of Grandia II's Diablo-esque dungeons!  A save
    point lies near the entrance, so record your progress for now.  Keep in mind
    you can use it to fully recover your health (kinda cheap, don't ya think?).
    
      Pass under the arch by the save point, and head east, eliminating any
    spiders you may encounter.  A Wound Salve can be found in an open area near
    some broken stone pillars, and you can grab a Wind Charm by continuing on and
    opening a treasure chest stashed in a small library. Backtrack to the tower's
    entrance.
    
      Now, this time, travel west after you walk under that arch to discover a
    Hand Grenade (simiarly to where you acquired the Wound Salve).  The staircase
    leading to the second floor is guarded by a Mottled Spider (it's waiting on
    a table, so watch out!).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   ryudo's escort service       [ garmia tower second floor ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    None                                                                       50G
    
    
      Walk along the bridge, grab the 50G, and continue on up...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   ryudo's escort service        [ garmia tower third floor ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Gargoyle                                                                  150G
    Mottled Spider                                                     Wound Salve
    
    
      After finishing the last "challenging" floor, walk through the western door
    and into a massive room containing assorted damaged statues and a Gargoyle.
    Proceed past the southeastern arch.  If you decide to follow this "ring," it
    takes you to the next set of stairs and another save point; however, explore
    a little more to grab the items listed above.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   ryudo's escort service          [ garmia tower top floor ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Gargoyle                                                                  None
    
    
      Ambush!  Two Gargoyles take Ryudo by surprise, and thus, puts you into a
    semi-difficult battle.  Take advantage of his Tenseiken Slash technique to
    quickly put an end to the stone monsters.
    
      Crippled on the floor, Tessa informs Ryudo that the ceremony has failed and
    Elena must be saved.  Attempt to open the locked golden doors, and then Skye
    points out a convienently placed stained glass window you can shatter and
    jump through.  Elena is possessed by some demonic force (as indicated by those
    nasty-looking wings), and while stunned, Ryudo manages to escape with the
    girl.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   ryudo's escort service                   [ carbo village ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Outside of Carbo Village, our two heroes discuss the problem at hand in a
    cut scene, so pay a visit to the priest once they are done rambling.  Father
    Carius, being annoyingly ambiguous, explains to Ryudo the "Day of Darkness,"
    when the devil Valmar is to be reborn, is steadily approaching, and Elena has
    become infected with Valmar's Wings.  But, before their talk reaches an end,
    a noise is heard from outside...
    
      The flirtatious vixen Millenia makes her first appearance by creating havoc
    around Carbo Village, including striking the church tower with lightning.
    Although she challenges Ryudo to battle, there is no way to win.  Just give
    up!  The fight is over once Millenia stuns Ryudo with her magic.
    
      Elena joins Ryudo on her quest to visit the Pope at his cathedral.  Now you
    can actually fight with Elena!  Purchase any supplies you might need (sell
    your Golden Statue!), exit the town, and enter the Inor Mountains on the world
    map.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.3]   to the pope!                          [ inor mountains i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Crag Snake                                                           150G (x2)
    Dodo                                                           Poison Antidote
    Mottled Spider
    
    
      Woah, giant mushrooms! Where's Mario when you need him?
    
      Throughout this area, items (or sometimes even enemies!) may be hidden
    inside a mushroom, so destroy as many as you can!  Take out the two 'shrooms
    near the entrance, and follow the dirt path until you come across a save
    point.  Now, at this point in time, you can progress further into the moun-
    tains by traveling the dirt path a little more, or you can explore the
    forested surroundings for extra items and experience...
    
      Crazy Dodos divebomb at Ryudo and Elena in the rocky sector, so watch out!
    This is the only way to engage them in battle, unfortunately.  Proceed up the
    mountain to Inor Mountains II.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.3]   to the pope!                         [ inor mountains ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Crag Snake                                                            50G (x2)
    Dodo                                                                      150G
    Mottled Spider                                                    Climbing Hat
                                                                    Crystal Brooch
                                                                   Poison Antidote
                                                                     Yomi's Elixir
    
    
      Shortly after entering this area, Ryudo decides it's time for them to set up
    camp and rest for the night (seeing as how they must have traveled for fifty
    miles, right?).  Ryudo, coaxing Elena to reveal more about this so-called
    ceremony," fails miserably, and Elena refuses to sleep inside the same tent
    as Ryudo after considering possible scenarios such as, "Don't touch me there,
    Ryudo!"  Anyhow, moving right along...
    
      Head east into the lower trail for a bag of 50G.  Once you are done there,
    take the high road, and witness an exciting scene showcasing a bunch of
    boulders falling down!  Ascend the rope ladder, proceed on the mountain path,
    and stop when you spot two wooden see-saws, each holding a rock.  Releasing
    one boulder causes it to plow through the stones surrounding a treasure chest,
    and the other enables Ryudo and Elena to reach a Climbing Hat.
    
      Defeat the nearby Mottled Spiders, and descend the rope ladder.  As you are
    walking down this mountain path, flip open the dark treasure chest for a
    Crystal Brooch, Poison Antidote, and Yomi's Elixir.  The rest of Inor Moun-
    tains is straightforward; follow the trail down using your compass.
    
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.4]   boy, interrupted                            [ agear town ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Man, what a desolate "town," eh?
    
      Chat with the armored guard outside the wooden barricades to learn that a
    group of monsters from a nearby cave attacked the town, and as if you couldn't
    already guess, it's your job to set things right!  Visit Vyx at the inn, and
    select the option to greet him.  After Ryudo and Vyx catch up, an argument
    erupts between a blonde boy named Roan and a motley crew of mercenaries over a
    valuable medal.  Elena suggests they help the boy find his jewelry, but, as
    always, Ryudo adamantly refuses to do so.
    
      Interrupting a seemingly peaceful scene, Millenia pops out of the blue and
    takes Ryudo by surprise (and stuns him in the process!).  Head back into the
    main inn room after gaining control.  Millenia and Ryudo decide to help out
    Roan from becoming a meal for the monsters, so exit the inn, continue past the
    guard you met earlier, and search the rock wall for the cave entrance.
    
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.4]   boy, interrupted                         [ durham cave i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Crag Snake                                                                100G
    Frost Frog                                                            Firebomb
                                                               Medicinal Herb (x2)
                                                                          Poff Nut
                                                                       Sleep Charm
                                                                     Yomi's Elixir
    
    
      Proceed on the rocky path, and Ryudo gazes around the dead sexy cave for a
    better look.  Now, of course, a cluster of stalactites plummet to the ground
    and conveniently place a staircase before your feet!  Recover and save at the
    cone, if necessary.  Pass under the arch...
    
      Ryudo and Millenia spot a Carro emerging from several wooden crates.  Ain't
    he a cute lil' fella?  Collect the nearby Firebomb, dash by the two torches,
    and then jump off the low ledge.  If common sense doesn't tell you anything,
    have Ryudo push the mammoth boulders to pulverize the cavern wall, sending two
    Crag Snakes your way!  Eradicate the buggers, enter the next room, and acti-
    vate the switch in the very center (there is a Medicinal Herb nearby!).  This
    directs the water, changing which of the two bridges you can access.  For the
    moment, cross the platform that you just raised.  Collect another herb if you
    so desire, walk underneath the rock archway, grab Yomi's Elixir (it's hidden
    by the storage crates), and shove that flat stone over the edge.  Remember the
    switch?  Backtrack, and hit it again!
    
      This time, however, proceed into the room near the wooden bridge.  Trapping
    the dynamic duo, you are forced to deal with FOUR Crag Snakes!  Blech!
    Millenia's Fallen Wings ability should be enough to kill them all at once.
    Keep pressing forth until you are ensared in another trap; however, you gotta
    battle Frost Frogs this time around!  Once they are gone, leave through the
    southern exit to discover a Sleep Charm and Poff Nut.  You can give the nut to
    the Carro you spotted earlier, although it seems the only result is Ryudo
    making a comment on how happy the rodent looks.  Anyhow, follow the compass to
    reach the second sector of Durham Cave!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.4]   boy, interrupted                        [ durham cave ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Frost Frogs                                                               100G
    Troglodyte                                                                300G
                                                                      Calming Harp
                                                                    Medicinal Herb
                                                                          Mist Egg
                                                                          Poff Nut
                                                                        Stone Head
                                                                  Torte's Reedpipe
    
    
      Ruh-roh!  Roan is about to be torn to teeny, tiny pieces!  The party engages
    the three Troglodytes in battle.  As with the Frost Frogs, use Millenia's
    Fallen Wings to help soften the walking fishies.  You receive the Mist Egg as
    part of your victory spoils.
    
      Millenia decides to take Roan along (after having your face shoved into her
    chest, wouldn't YOU want to go?), though Ryudo believes otherwise.  Stroll
    past the underground lake and into yet another ambush!  The sparkly chest
    contains a Calming Harp for the taking.  Outside this room lies a group of
    Frost Frogs guarding a Medicinal Herb.  Close by is a metal crate and two
    switches.  Step on the switch (that is NOT in the path of the box!) to lift
    the nearby gate, and go inside to nab 300G.  Ram the crate over the other
    switch, enabling Ryudo and crew access to an alcove with a lever that part-
    ially drains the lake.  The adjacent room holds a Stone Head helmet (go get
    it!).
    
      Before crossing the newly formed land bridge, pick up the pouch with 100G.
    A second Poff Nut resides on the other side, and s'more Troglodytes await the
    party after hopping off the ledge.  Swing the lever to bring the wooden bridge
    up to the top, and be sure to push the boulder and record your progress at
    this time!  Have Roan equipped with the Mist Egg before moving on.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.4]   boy, interrupted                    [ durham cave depths ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Troglodyte                                                      Adventure Book
    Durham Minotaur                                                   Roan's Medal
    
    
      See that innocuous minotaur?  Good!  Now, go poke it with a stick!
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Durham Minotaur, Troglodyte (x2)                          HP: 4200, 980
    
      HULK SMASH!!
    
      The twin Troglodytes should be your first priority, so Millenia's Fallen
    Wings ought to shake things up!  If they happen to survive, use Ryudo and
    Roan's normal Combo attacks to finish them off.  Because they never regen-
    erate, slaying them definitely helps make the fight easier on you!
    
      The muscle-bound bull's Tornado Horn proves to be a pain, as it has a chance
    to confuse a character, and it's doubtful you have any move, spell, or item
    that can cure confusion at this point in the game.  Execute Critical attacks
    to delay the Durham Minotaur from unleashing his horn ability.
    
      For this fight, Ryudo should stick to using normal attacks and any of his
    Tenseieken abilities (when he can use them), and Millenia's offensive spells,
    especially Zap!, prove useful to inflicting massive pain.  Roan is best suited
    to healing and casting support spells (Diggin', etc.).
    
    EXP: 258       SC: 800       MC: 20       G: 320        ITEMS: Adventure Book
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Hooray! Your very first skill book!
    
      Showing off her expertise, Millenia barbecues the minotaur (and why didn't
    she just do that to begin with?), and Roans robs the corpse of his precious
    medal.  With all of that jazz done, head back to Agear Town (yes, you MUST go
    back through the entire cave again!).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.4]   boy, interrupted                            [ agear town ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Caution!  Millenia transforms into...ELENA!  Meaning, Elena possesses the
    Wings of Valmar in her body, and that's not good!  Roan suggests going across
    the Baked Plains, so exit Agear Town through the south...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   on the road again                       [ baked plains i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Dodo                                                                 200G (x2)
    Giant Mantis                                                         600G (x2)
                                                                        Dash Shoes
                                                                    Seed of Psyche
                                                                   Seed of Running
    
    
      Have Ryudo do some chop-chop action on the rock pillars to access the 
    psychedelic save cone.  As you proceed north, analyze the wall for a tiny
    green light.  Steam flows out of that crevice, damaging any character in the
    party that happens to run into it!  Obviously, retreat and recover to the cone
    if you absolutely need to.
    
      After defeating the Giant Mantis party, examine the bush to acquire a Seed
    of Running, and then continue up the plateau to fight a few more foes.  Feel
    free to explore this area (watch out for enemies!), as you can pick up gold
    a pair of Dash Shoes, and a Seed of Psyche.  When you be ready, go after the
    compass's direction.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   on the road again                      [ baked plains ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Dodo                                                                      200G
    Sandman                                                                   600G
                                                                      Healing Herb
                                                                   North Wind Cape
                                                                          Poff Nut
                                                                      Poison Charm
                                                                   Seed of Defense
                                                                     Seed of Magic
                                                                     Seed of Power
    
    
      Holy mole people, Batman!  A mess of burrowing animals, called Sandmen, are
    scattered throughout this sector of Baked Plains; however, attacking with a
    multi-target spell such as Zap! definitely speeds up the battle.  Not only
    does it damage them, but there is also a chance of inflicting paralysis!
    
      Near the entrance resides a petite lake holding up a special chest.  Simply
    slice 'n dice the rock barrier, and open the box to grab a Healing Herb, North
    Wind Cape, and Poison Charm.  Keep an eye out for those steam vents as you
    stroll around the neighborhood!
    
      There is really not much else to say here.  Collect anything you stumble
    upon, and follow where the compass points when you think you are ready.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   on the road again                     [ baked plains iii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Dodo                                                               Shell Armor
    Giant Mantis                                                     Swiftness Nut
    Beast-Man
    
    
      Further ahead of the save point, Roan makes an announcement of the pos-
    itively stunning Granacliffs!  "And on your righthand side, you will see a
    steep drop..."
    
      The characters decide to sit down to a comfy, blazing fire in which you can
    select one of the three and listen to him/her ramble.  Elena explains an
    excerpt from the Battle of Good and Evil and how the Granacliffs came to be.
    Cycle through everyone until Ryudo has a sleep icon bouncing above his head.
    
      Interrupting the serene camping trip, MR. I-SPEAK-IN-ALL-CAPS challenges the
    crew to a fight...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Beast-Man (4800 HP)
    
      Considering this wild beast lobs off about 150 HP per hit, this fight will
    not be particularly easy!  Beast-Man sticks to attacking with either Combo
    techniques or Beast-Fang Cut, a powerful physical attack.  If you couldn't
    guess from his earlier remarks, he focuses much of his assaults upon Ryudo.
    
      Cast Diggin' on your party at least twice to boost their defensive power.
    Elena should utilize offensive spells, and Ryudo with special moves.  Keep
    Ryudo in tip-top shape with Heal and items!
    
    EXP: 150           SC: 100           MC: 0           G: 0         ITEMS: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      After nearly trying to kill Ryudo, the barbarian known as Mareg informs
    Ryudo that a man named Melfice destroyed his home village, and he plans to
    do anything to locate him.  As it turns out, Melfice is Ryudo's brother!
    
      The rest of Baked Plains is pretty straightforward, seeing as how you have
    a dirt path leading you directly to the exit.  However, before progressing to
    Liligue City, it wouldn't be a bad idea to go through the Baked Plains a few
    times to gain experience points and coins!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   on the road again                         [ liligue city ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Ryudo and co. encounter a woman and man "discussing" how the city is plagued
    with Darkness, and the trio discovers that the Skyway is shut down until the
    next day. Ah, convenience!
    
      Purchase new weapons and threads down at the general store, and then tell
    the overly excited innkeeper to spend the night.  After tasting the "del-
    icacy," Ryudo suggests visiting Gadan in the morning.
    
      On this fine, sunny day, continue south of the inn to stir up a dialogue
    with a starving young boy, which leads the party inside the engineer's house.
    Elena, being the inquisitive person that she is, learns from this family that
    all of Liligue City's inhabitants have suddenly lost their ability to taste
    food!  What's next?  A paper shortage?
    
      You can locate Gadan's house by proceeding south of where you just left.
    The insanely obese man demands 10,000G in order to ride the Skyway, so need-
    less to say, we will need to find some alternate solution!  Take Gadan's
    suggestion, and shove off to the city's church high on top of the hill (switch
    your compass's destination to Church if you can't find it).
    
      Father recommends Elena and her companions to walk up stairs to discover the
    "truth," which is Liligue City was built upon the ruins of a derelict Granas
    temple.  Ryudo's intuition tells him perhaps another random appenade of Valmar
    is cooped up somewhere amongst the ruins underground...
    
      However, before team can head into the abyss, Mareg is waiting outside,
    attempting to find the source of the evil scent.  Naturally, he joins the
    party!  You can enter the ruins, once you ARE ready, by opening the steel
    doors positioned by Gadan's house (on the ground).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   on the road again                       [ liligue cave i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Crag Snake                                                                400G
    Frost Frog                                                               1200G
    Giant Mantis                                                      Healing Herb
                                                                        Mogay Bomb
                                                                    Purifying Herb
    
    
      If you just so happen to be afraid of the dark, examining the torches
    attached on the wall causes them to light up.  Taking the side path near the
    entrance sends you to a 400G pouch.  The dirt tunnel splits a second time by
    Crag Snake/Giant Mantis party; follow the route the compass points to (north)
    to land a Healing Herb!  Unfortunately, the gaping hole in the ground prevents
    you from progressing here, so return to the fork and go the other way.
    
      Woohoo! Another fork!  Head southeast to pick up a Mogay Bomb, but select
    the northeastern passage to delve further into the cave.  And, like the other
    splits, this next one has one route that leads to an item (dash northeast for
    a Purifying Herb), while the other is one you want to travel...
    
      Now, at the NEXT fork, choose the north trail (the other's a deadend).  The
    following junction, which is the last one, directs Ryudo and crew to a 1200G
    chest (northwest) and the exit to Liligue Cave II (southwest).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   on the road again                      [ liligue cave ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Gargoyle                                                                 1200G
    Giant Mantis
    
    
      Watch out!  There is an enemy party sitting near where you pop out! Take 'em
    out, and rob the chest of its 1200G.  Enter the hole the compass points to...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   on the road again                       [ liligue cave i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Frost Frog                                                          Mogay Bomb
    Giant Mantis                                                   Reflection Ring
    
    
      Beyond the wooden archway are a couple Frost Frogs out on patrol.  Examine
    the damaged wall to pick up a lovely Reflection Ring (now who would leave a
    piece of jewelry down here?), and take the trail leading north to collect a
    second Mogay Bomb at the deadend.  Pursue the compass to set foot into Liligue
    Cave II once again!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   on the road again                      [ liligue cave ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Gargoyle                                                                  400G
    Ghoul                                                           Bonds of Trust
    Giant Mantis                                                   Confusion Charm
                                                                      Fire Pendant
                                                                         Flamberge
                                                                  Holy Wound Salve
                                                                          Poff Nut
    
    
      Once again, an enemy party is there to greet you at the entrance!  Run in a
    northeastern direction, snatch the gold bag from the dirt trench, and continue
    along the stone walkway until Ryudo and the gang stumble upon an outlandish
    monument.  Step down on the switch, and read over the stone column.  It tells
    you to light the appropriately colored candlesticks, so that's what we gotta
    do!  If you backtrack slightly, you discover that two passages have opened up
    on each side of the wall.  First, proceed into the archway on the north wall!
    
      This room is ridiculously simple.  Trash the enemies, steal the Bonds of
    Trust and Confusion Charm from the chests, and raise the green orb.  Easy, no?
    Instead of leaving the way you came in, select the other path off to the side,
    leading you to a previously unopened sector.
    
      Cross the tiny chasm, and flip open the dark chest for a Fire Pendant, Flam-
    berge, and a Holy Wound Salve.  Woohoo!  The upcoming room contains a puzzle!
    Did I scare you?  Don't worry, it's easy to solve!  Shove that mahogany box on
    the eastern side to position it back into place.  Climb the nearby staircase
    (a Ghoul is hiding within the crate at the top!), and activate the magic red
    ball to raise a second pedestal.  Now, you probably noticed an item stashed in
    between the boxes and wall...if you REALLY want a Poff Nut, exit the room, and
    ram that box from the northern side.  Anyway, once you are ready, backtrack to
    the chamber with the monument, and embark into that other gap in the wall
    mentioned earlier.
    
      The final objective, the blue light, resides here.  Scale the stairs, engage
    the Giant Mantis group in battle, and take a closer look at the azure orb.
    Retreat to the Happy Fun Magic Ball Pillars.  Touching the yellow ball causes
    the wall to shift, creating an entryway to the area's third sector.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   on the road again                     [ liligue cave iii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Remember, don't look down! ^_^
    
      Not much to do here.  Recover and record at the save cone, and then skip
    into the cave again.
    
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   on the road again                      [ liligue caverns ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Unfortunately, the Seal of Lord Granas is already broken, meaning one of
    Valmar's many bodily organs is lurking about! Elena discovers the monster, is
    promptly devoured, and then spewed back out as Millenia.  Chase after
    Godzilla!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   on the road again                 [ liligue temple ruins ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      And the beat goes on...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Valmar's Tongue (8000 HP), Head (5000 HP), Left Hand (4000 HP),
          Right Hand (4000 HP)
    
      Yikes!  You have FOUR targets to deal with here!  Although you very well
    could concentrate on dismantling the head and hands, your time would be better
    spent on pummeling Valmar's Tongue.  It does have the most HP, but the battle
    ends as soon as its health is depleted!
    
      Start off the fight by casting support spells a few times (particularly
    Diggin') to give Ryudo and company a slight edge.  Much of this boss's attacks
    are fire-based, including Flamethrower, Burn!, and Burnflame, and they WILL
    put a dent in your characters' HP if you do not pay attention!  Diggin' should
    give some assistance in reducing the damage.
    
      Fire everything you got at Valmar's Tongue!  Equip Millenia with a Mana Egg
    (pick the Item command), and have her cast any offensive spells.  Burnstrike
    proves to be very effective!  Ryudo, Roan, and Mareg should rely on moves
    until their SP supplies run out.
    
    EXP: 500       SC: 1200      MC: 800      G: 800       ITEMS: Ancient Cuirass,
                                                                  Revival Gem,
                                                                  Book of Wizards
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      After making a couple bad puns, Millenia absorbs power from the beast and
    reveals a pudgy Gadan lying on the floor.  Elena, now back at Gadan's house,
    explains Valmar can advantage of a person's weaknesses and devour their soul,
    and, trust me, you will be seeking a lot of devoured souls later!
    
      Adjust your compass to the Skyway Station, and hitch a ride!  And, as if
    you didn't see this one comin', darkness enshrouds the scene, sending the
    airbone vehicle straight into the ground...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.6]   fire in the sky!              [ lumir forest, crash site ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    None                                                                      400G
                                                                      Lumir Flower
    
    
      Ryudo, Roan, and Mareg rise up from the wreck (without a scratch, I might
    add!) and take notice that Elena seems to missing from their party.  While
    they are out and about, Elena and Millenia have their first encounter.
    
      Head southwest once the group has been reunited.  See that squishy snow
    pile?  Your movement speed slows down as you walk through it, making the party
    very vulnerable to being thrown into battle!  To gain a Lumir Flower, trudge
    the thin pile inbetween the trees, and continue following the path until you
    come across the chest.  While it may not be much, that is the only item so far
    that can restore MP!  You can collect 400G by nabbing the purse situated near
    the exit to Lumir Forest.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.6]   fire in the sky!                          [ lumir forest ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Big Foot                                                                 1200G
                                                                  Insecticide Bomb
    
    
      A save cone can be found near the entrance; just watch out for the mammoth
    blob of snow that falls down!  Navigating through this mess can become a tad
    tricky, considering all of these pine trees hinder your view.  Shortly after
    the save cone is a Big Foot on patrol.  Much of the enemies in this area are
    vulnerable to fire-based attacks, so use that to your advantage!  Once the
    party is defeated, search the nearby firs for a side path leading to a 1200G
    chest.
    
      Another chest, this one holding an Insecticide Bomb, is stashed further
    ahead of the previous one (another Big Foot walks around here).  Follow the
    compass to uncover a cave entrance.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.6]   fire in the sky!                [ lumir forest, cavern i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Giant Crab                                                           400G (x2)
                                                                             1200G
                                                                      Lumir Flower
    
    
      Roots!  Everywhere!  Order Ryudo to slice 'n dice the bundle of roots in
    your path.  You will find a lot more of these! At the split, walk the north-
    eastern route to find, yet again, a 1200G chest.  Chase after the compass's
    direction until Ryudo and co. come across an open room.
    
      Two Giant Crab parties protect a purse of 400G in the middle.  Now, at this
    point in time, there is a sidepath you may take.  Remember where you first
    entered this room?  Do a U-turn, and chop the roots in the way.  Hug the wall
    to discover another Lumir Flower.  In a chamber not far from here, more crabs
    guard another gold pouch (400G).  Follow the compass to exit the cave.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.6]   fire in the sky!                          [ lumir forest ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Big Foot                                                                  400G
                                                                             1200G
    
    
      Thar be more Yeti in these here parts!  Examine the forest wall to locate
    yet another 400G bag (how many of these are there?).  Walk a little farther,
    and you can spot an enormous tree leading to the second cave area.  However,
    before entering the abyss, a 1200G chest resides in a sidepath.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.6]   fire in the sky!               [ lumir forest, cavern ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Huge Caterpillar                                                          400G
                                                                             1200G
                                                                  Insecticide Bomb
    
    
      See all of those bizarre roots absorbing water?  Chop 'em all up!  Hacking
    each piece opens up another passage.  Walk through the northern opening to
    acquire the Oracle's Staff for Elena.  The western passage only has a Huge
    Caterpillar for the party to battle and has no items, unfortunately.  Head
    into the southern path to delve deeper into the cavern.
    
      At the fork, dash west for your 500th bag of 400G.  Go to where the compass
    points to find a more open arena with more bugs.  Collect the Insecticide Bomb
    when the caterpillars are out of commission, and then follow your trusty
    compass.  Ignore the roots at the split; they just lead to a deadend.  Shortly
    after that, examine the wall to locate a patch of roots that stand out from
    the rest of the tree wall.  Hack them to pieces, and rob the chest inside of
    its 1200G. Proceed to enter the forest once more!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.6]   fire in the sky!                          [ lumir forest ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Big Foot                                                                  400G
                                                                       Arctic Cape
                                                                         Blueberry
                                                                          Ice Pick
                                                                     Icefang Stone
    
    
      Ambush the Big Foot gang, pick up the Blueberry placed in the center of
    the triangular trees, and finally nab a 400G bag in another sidepath.  Behind
    the colossal blueish boulder is a chest holding an Arctic Cape, Ice Pick, and
    Icefang Stone (just keep an eye out for the Big Foot paratrooper!).  Your
    field of vision slowly becomes obstructed as progress into the Garden of
    Dreams...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.6]   fire in the sky!                      [ garden of dreams ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Anyone else having a Phantasy Star Online moment here?
    
      A spritely young girl greets the party as they enter her garden.  After
    telling Elena to not "eat" her, she magically vanishes, leaving the crew very
    confused.  Exit the area the way you entered.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.6]   fire in the sky!                          [ lumir forest ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Everyone remarks how the garden seems to have suddenly disappeared from the
    forest.  Odd, wouldn't you say?  Press on to reach Mirumu Village.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.7]   sleepless in silesia                    [ mirumu village ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Once again, Elena makes a comment on the village's sad appearance, meaning
    you will be forced to go on another journey to save twenty people from
    becoming clinically depressed for the rest of their lives...  The villagers
    seem to believe Elena has arrived to help the town, as they expected to see
    someone from the Church.
    
      The village chief explains the outlandish situation to the party.  People
    have been falling asleep and having frightening dreams of an evil presence
    within the town.  Spooky.
    
      Barge into the inn, and Irina mentions her son is not waking up.  After
    everyone files into his room, the woman tells the crew the Garden of Dreams is
    a mere fairy tale and nothing more.  Irina believes the girl Ryudo encountered
    in the garden is the source of this curse, despite the fact she really has no
    proof of it.
    
      Cross the spike-covered bridge southeast of the inn, and the party discovers
    the little girl from the Garden of Dreams.  Sandra, Aira's mother, orders the
    group to come inside for further discussion.  Once the short talk is over,
    Aira takes notice of some people outside...
    
      The Cathedral Knights, lead by High Priestess Selene, are stationed near the
    town entrance and plan to "purify" Mirumu of Darkness.  And by "purify," I
    mean "kill or burn anything that appears remotely suspicious." Needless to
    say, no one is going anywhere...  With that in mind, spend the night at the
    inn.
    
      Ryudo, during his stay, falls into a truly bizarre dream sequence that
    revives memories of his past.  Look out the window, and a flying eyeball takes
    the Geohound by surprise!  The party believes the nightmares plaguing Mirumu
    are coming from that creature, so check on Irina in the manager's room.  She
    has already fallen to the curse, but Skye attempts to follow the eye.  Exit
    the inn.  The remaining critters fly off to the cave near Sandra's house.
    And, naturally, that is your next destination!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.7]   sleepless in silesia        [ myst. fissure, underground ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Giant Crab                                                                500G
    Hammerhead                                                               1500G
    Twin Ogre                                                            Bone Harp
                                                                    Purifying Herb
                                                                          Raincoat
                                                                        Wing Boots
    
    
      At your first fork, walk in a westerly direction.  This takes you a side
    area containing three enemy parties guarding 500G and a Raincoat.  Return to
    the split, and follow the compass into an incredibly large chamber.  Besides
    being cluttered with enemies, there are also several items to be found
    including a Purifying Herb, 1500G, Bone Harp, and Wing Boots.  Chase after the
    compass again once you have finished ransacking the room.
    
      The following room holds a funky spiral hill for you to climb.  South of
    this mound resides a save cone right before the next area...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.7]   sleepless in silesia             [ myst. fissure, depths ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Once more, the party uncovers a broken Seal of Granas; however, Eyeball Bats
    are here to greet you this time around!
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Eyeball Bat (x4) (3000 HP)
    
      Overall, these guys do not pose much of a threat, but because each one comes
    equipped with 3,000 HP, it may take some time to eliminate the entire crew.
    The bats' normal attacks deal around 100 HP damage, whereas their Delta Burst
    technique inflicts 300-400 HP on one character.  Ouch! Employ Critical attacks
    to slow down the execution time (or stop it from ever being used). 
    
    EXP: 200       SC: 900      MC: 900      G: 585       ITEMS: Book of Warriors
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.7]   sleepless in silesia                    [ mirumu village ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      As Ryudo suggests, these giant eyes aren't the "real" enemy, just a mere
    distraction to delay them.  A villager, barging into the scene, orders the
    group to enter the town hall so Selene can conduct an investigation.  She
    informs you she will search and locate the evil one behind this whole problem,
    but Ryudo believes in returning to the fissure to find the culprit.
    
      But, before you can revisit the fissure, Aira approaches the party and then
    promptly runs into the shed behind her house.  Drop down the hole in the shed,
    returning you exactly where you left off earlier.  Aira drags everyone into
    the garden a second time, revealing her "evil" eye that has been causing this
    curse.  Backtrack to the village through Lumir Forest.
    
      As if you couldn't possibly guess, Selene grills Sandra regarding her
    dealings with Valmar and discovers the darkness within Aira's eye.  However,
    before she can do anything, Aira mysteriously vanishes after being held by
    Elena...
    
      Go to the garden via Lumir Forest, and allow Millenia to create a portal
    leading to the fissure.  Inside, pass through the dark purplish opening to
    enter Aira's...SOUL!!  Like the Valmar vixen says, once you go through, you
    can't leave until this scenario is complete!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.7]   sleepless in silesia                    [ aira's space i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Hammerhead                                                           500G (x2)
    Star Mirage                                                              1500G
    Twin Ogre                                                            Red Shoes
                                                                    Silver Feather
                                                                     Yomi's Elixir
    
      Apparently Aira's soul must smoke quite a bit...  Near the drop zone, there
    is a Silver Feather lying on the ground.  You can also find a Star Mirage
    further ahead.  Remember, although you cannot leave this area, you can always
    return to the save cone to recover any damage!  Continue ahead around the
    bend, and collect the 500G bag and Yomi's Elixir.  Soon after this, the party
    comes across a stone bridge that splits, so take the path leading south to
    collect a pair of Red Shoes.  Then travel the other route.  Here, nab the 500G
    pouch stashes behind a group of pillars, and proceed south to uncover a
    mysterious bell.  Ring it to summon a whale.
    
      Quite a contrast in environment, eh?  Engage the Twin Ogre/Hammerhead gangs,
    and rob the chest of its 1500G.  Hop into the bubble contraption to enter the
    second zone...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.7]   sleepless in silesia                   [ aira's space ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Hellhound                                                                 500G
    Huge Caterpillar                                                         1500G
                                                                   Battle Manicure
                                                                    Bonds of Trust
                                                                  Illusion Clothes
                                                                    Mirage Earring
                                                                      Moebius Ring
    
    
      Needless to say, this area is very "unique."  Fight the Hellhounds and Huge
    Caterpillars if you so desire, and cross the flesh bridge next.  The black box
    situated near the dead trees contains Bonds of Trust, Illusion Clothes, and a
    Mirage Earring.  Walk northwest of the chest, activate the bridge, and grab
    the Battle Manicure on the other side.  Continue waltzing along the boundary
    to discover yet another eyeball-infested overpass.
    
      Take out the Hellhound parties, and go over the stone crossing into the
    next awkwardly slanted section.  Pick up the Moebius Ring beside the fence.
    Once you have taken the money from the treasure chest, head on over the make-
    shift tree bridge, and ascend the ladder (why does it take so long for every-
    one to climb?!).  Collect the funds from the fence, and enter the enclosed
    space.  AMBUSH!  As pillars rise from the ground, Hellhounds drop from the
    sky!  Recover, and record at the cone before approaching the eye. Your party
    should be around Lv25 at this point.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.7]   sleepless in silesia    [ aira's space, room of solitude ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Aira seems slightly pissed off, so she summons a pineapple and eyeballs...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Valmar's Eye (12000 HP), Left/Right Tendril (6000 HP),
          Eyeball Bat (x4) (3000 HP)
    
      As always, casting support spells is a helpful tactic in prepping the group
    for a tough fight!  You have already tackled Eyeball Bats before, and you
    ought to know by now their Delta Burst technique isn't exactly weak.  It would
    be a good strategy to eliminate them first and get them out of the way.
    Attacking with multi-target spells/moves makes it easier and faster to remove
    them from the battlefield.
    
      As for the eye and its tendrils, they tend to focus on using attacks that
    can inflict status effects, including poison, confusion, and sleep.  Roan's
    Vitality March move is absolutely awesome here, as it removes all negative
    status disorders from everyone in the party!  If you previously used attacks
    such as Fallen Wings or Zap All, you might as well finish off the tendrils in
    addition to the eye.  Just use Alhealer and Vitality March to keep the party's
    health in check.
    
    EXP: 800       SC: 1800      MC: 1800      G: 1200        ITEMS: Demon's Tear
                                                                     Gravity Egg
                                                                     Warp Knife
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      That's right!  Another Mana Egg!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.7]   sleepless in silesia                    [ mirumu village ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      After Aira and her mother have a touching moment, Millenia devours the
    child's soul, effectively destroying the Garden of Dreams and curing the curse
    of this land.  Unlike Gadan, there appears to be hope to save Aira's heart.
    
      Approach the direction of the inn to stir up a dialogue with Her Highness
    Selene.  Fortunately for the townspeople, she decides to avoid purifying the
    town and leaves without putting up much of a fight.  Evac the village, and
    travel to the St. Heim Mountains.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.8]   to the pope...again!               [ st. heim mts., base ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    None                                                                      500G
                                                                    Guard Mushroom
    
    
      Walk slightly beyond the starting save cone to collect a Guard Mushroom near
    the river bed.  Snatch the 500G bag as you travel up the mountain side and
    into another dark cavern.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.8]   to the pope...again!            [ st. heim mts., caverns ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Big Foot                                                                  500G
    Chameleon                                                     Scattering Stone
    Hammerhead                                                        Seed of Life
    
    
      Instead of going after the compass, hug the wall while dashing west (pick up
    the 500G pouch) to exit the mountain, and then acquire the Seed of Life being
    guarded by a Big Foot party.  Return to the inside.
    
      Pursue the compass for a while, and eliminate the two enemy gangs patrolling
    by the giant rocks (one protects a Scattering Stone).  Continue forward to
    leave the cave once more...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.8]   to the pope...again!               [ st. heim mts., base ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Scale the mountain; however, revisit the cavern by passing through the
    opening underneath the waterfall.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.8]   to the pope...again!            [ st. heim mts., caverns ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Chameleon                                                                 500G
    Hammerhead                                                               1500G
    Giant Crab                                                     Battle Manicure
                                                                     Godspeed Ring
                                                                   Lion Field Garb
                                                                  Scroll of Alheal
                                                                    Silver Feather
    
    
      Inside the open arena you can nab a 500G bag and a Scroll of Alheal after
    defeating the Chameleon/Hammerhead crew.  Escape through the gap towards the
    east (rather than you where came in), and there you shall uncover a giant
    treasure chest holding a Lion Field Garb.  Backtrack to the waterfall, and
    proceed up to the next cave area.
    
      Ryudo suggests camping once you reach the flat area, so that means more
    stumbling through dialogue.  A save cone is installed upon awakening.  How
    convenient!  Trek BLANK of the cone to enter the waterfall containing a black
    chest with a Battle Manicure, Godspeed Ring, and Silver Feather.  Return to
    the previous, and follow your magical yellow arrow.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.8]   to the pope...again!               [ st. heim mts., base ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Big Foot                                                                 1500G
    Twin Ogre
    
    
      Near the start, empty the 1500G chest surrounded a crew of Big Foot and Twin
    Ogres, and then carefully jump across the rocks bobbing over the waterfall.
    Oh, look!  Back into the cave we go!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.8]   to the pope...again!            [ st. heim mts., caverns ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Chameleon                                                                 500G
    Giant Crab                                                          Mach Boots
    Hammerhead                                                       Yomi's Elixir
    
    
      Snag the Yomi's Elixir, and push the massive boulder onto the lower floor.
    This enables you to head down and collect a pair of Mach Boots!  Simply follow
    the compass the rest of the way (there's a 500G purse on the path).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.8]   to the pope...again!         [ st. heim mts., halfway up ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Big Foot                                                             500G (x2)
    Chameleon                                                                1500G
    Twin Ogre                                                     Dragonslayer Axe
                                                                  Holy Wound Salve
                                                                    Seed of Spells
    
    
      Out of sheer boredom, Ryudo determines the party should camp AGAIN.  (Yep,
    a second overblown dialogue sequence!)  Continue scaling the mountain, unless
    Ryudo thinks the party needs to rest...  Above the tiny waterfall, shove the
    boulder into the hole, preventing water from plummeting into the pond.  Now
    you can pick up the Dragonslayer Axe!
    
      Continue truckin' up St. Heim into the waterfall, and then pop back out onto
    the mountainside.  Here, more stashes of gold and a Seed of Spells are thrown
    about the area, along with several enemies.  While there is a seemingly out-
    of-place white door, ignore it for now, and continue on to the Cathedral!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.8]   to the pope...again!              [ st. heim papal state ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      And thus, you are finally here!  After meeting with the gate guard, Elena
    determines it would be better to wait until tomorrow before meeting Zera, so
    here's your chance to explore the wonders of Lords Granas.  Crash at St.
    Heim's store, and equip the team with better goods since you probably have
    quite a bit of money by now.
    
      Tell the inn keeper you want to the spend the night to start up another
    rousing dialogue among the party members.  Interrupting the discussion, a
    priest orders Elena to visit the Cathedral at once...
    
      Sporting an flashy outfit reminiscent of Earth, Wind & Fire, the Pope sug-
    gests that Valmar is trying to revive himself, and it is hope to Elena to stop
    it.  However, the Granasaber must be found, first.
    
      And, barging in once more, the priest wants the remaining members to talk to
    the Pope, so exit the inn, and travel up to the Granas Cathedral.  Ain't it a
    purdy lil' building?  Upon talking to the gate guard, have Ryudo enter the
    Audience Chamber while Mareg and Roan dive into some books in the library.
    
      Listen!  For the Pope speaks!  Zera attempts to deal with his restless foll-
    owers with inspirational words and then commands them to continue about their
    business.  Follow Zera to his room.  The Pope desires Ryudo to search for the
    Divine Sword/Granasaber/Big Pointy Stick in order to prevent the Day of Dark-
    ness, Valmar's revival, from ever happening.  Naturally, Zera has absolutely
    no clue where the hell the sword is, leaving Ryudo confused.
    
      With that conversation out of the way, head up to the library and chat with
    Mareg and Roan.  If you are really bored, take a look at the books, but you
    should rest at the guestroom when you be done.
    
      The game then cuts to a scene involving Cardinal Oro being ambushed by the
    Wings of Valmar, Millenia.  A guard, rather calmly I might add, informs Ryudo
    and company that Valmar is in the building!  Run to the balcony at this point.
    After Miss Millenia makes her speech, backtrack to the Audience Chamber, so
    Ryudo can accept searching for the Granasaber.  And as a nice bonus, Zera
    gives the party the Book of Priests!
    
      Although Ryduo is clueless as to where to begin, Roan believes traveling to
    his homeland, the Kingdom of Cyrum, would be their best lead.  Head off to the
    world map, and select Pilgrim Road!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.9]   pilgrimage to cyrum        [ st. heim mts., pilgrim road ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Big Foot                                                             500G (x2)
    Chameleon                                                                1500G
    Twin Ogre                                                      Bravery Bandana
                                                                  Holy Wound Salve
                                                                    Magic Blessing
                                                                          Poff Nut
                                                                    Poisoned Knife
                                                                     Seed of Moves
    
    
      As the people standing along the road tell Ryudo, monsters are roaming near
    this road.  If you truly do not feel like fighting, simply follow the compass
    to the world map, but of course you don't *really* want to do that, do you?
    Clamber down the ladder, engage the enemies, and do some treasure hunting!
    Here's what ya can collect...
    
    Western Half: 500G (x2), 1500G, Holy Wound Salve, Seed of Moves
    
    Eastern Half: Bravery Bandana, Magic Blessing, Poff Nut, Poisoned Knife
    
      When you are finished, continue to Raul Hills.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.9]   pilgrimage to cyrum                       [ raul hills i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Chameleon                                                            500G (x2)
    Dragonoid                                                           1500G (x2)
    Land Cougar                                                   BlackQuartz Helm
    Twin Ogre                                                         Buster Flail
                                                                  Earthern Cuirass
                                                                      Thunder Ring
    
    
      Shortly along the dirt footpath resides a rainbow save cone.  Dash slightly
    east of this position to uncover a treasure chest, containing a Thunder Ring,
    beside a wooden fence, and then proceed southeast.  Here you can find a Buster
    Flail stashed underneath a tree. While there is a stone bridge leading you
    into the next part of Raul Hills I, pass it, hug the river, and rob the chest
    of its 1500G.
    
      Across the bridge lies a stone maze filled with Dragonoids!  Woohoo!  Seeing
    as how you have a partial bird's eye view, navigating the labrinyth is not
    really that difficult.  Inside, you can collect 500G, 1500G, BlackQuartz Helm,
    and Earthern Cuirass.  Once out of the maze, pick up the 500G by the riverbed,
    and shove off to Raul Hills II.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.9]   pilgrimage to cyrum                      [ raul hills ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Chameleon                                                          Quake Stone
    Dragonoid                                                            Rage Ring
    Land Cougar                                                   Scroll of Alheal
    Twin Ogre
    
    
      The first thing you will probably notice here are the bizarre plants that
    inflate as you approach them, and similarly to the mushrooms from earlier in
    the game, they can be destroyed, sometimes leaving an item (or enemy) behind.
    Follow the compass until you come across an area with a beach and save cone.
    South of here is a dark chest perched on top of a rock formation.  Chop the
    tops off the stones, and open the box for a Quake Stone, Scroll of Alheal, and
    Rage Ring.
    
      Save and recover at the cone, pass over the bridge, and hitch a ride in the
    wooden boat guarded by a party of Dragonoids.  The destination drops the party
    off near the exit to the world map.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.10]   enter the machine                       [ cyrum kingdom ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      You are finally here, although Roan puts a bit of a dark cloud over the
    entire situation.  As usual, crash at the general store to acquire better
    equipment for the team, and then spend a night at the city's inn.  The Inn
    Master suggests the crew talk with people in town if they are searching for a
    certain something, and he mentions a man named Hemble.
    
      During the following morning, Mareg decides to leave the pseudo-couple alone
    while they visit Hemble at the docks.  Exit the inn, set the compass desti-
    nation to Informant Tent, and speak with the sailor outside.  Hemble suggests
    Ryudo and himself arm wrestly before he decides to tell anything about the
    Divine Sword, and the game goes into an explanation of how this works.
    However, it does not really matter; for if you fail, Elena distracts Hemble,
    allowing Ryudo to finish the game off.  Naturally, Hemble knows absolutely
    nothing about a Divine Sword...
    
      After the couple sits down on a bench, have Ryudo approach the juicebar
    and choose the "hidden" option.  Millenia makes an appearance when our spiky-
    haired hero returns, and she's ready for some action!  Shortly after the
    vixen takes pleasure in the dance and music, Mareg and Roan approach the new
    couple and alert them of trouble erupting inside the castle.  Take a short
    ride inside the boat Roan points to.
    
      Outside the castle, talk with the guards.  They reveal that Roan is, in
    fact, the prince of Cyrum and also open up the passage into the building.
    Climb on down!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.10]   enter the machine        [ cyrum castle, secret passage ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Chameleon                                                                 700G
    Dragonoid                                                                2100G
    Skull Snail                                                     Electrum Stone
                                                                   Lightning Tiara
                                                                     Magical Brace
                                                                     Move Blessing
                                                                    Silver Feather
    
    
      Travel west of the starting room to find another Carro, who has somehow made
    its way into the remnants of the castle basement.  Anyway, continue on.  Pick
    up the Move Blessing from the ground, save, and then shove one of the wooden
    crates out of your path.  Proceeding south of this position leads to a Light-
    ning Tiara, while the eastern route leads to a room patrolled by a couple
    enemy parties.  Once they are disposed of, rob the chest of its 2100G, push
    two more crates, and collect the Electrum Stone.
    
      Descend the ladder up ahead, and activate the Big Pink Lever to roll out a
    bridge.  Cross it onto the other side.  The eastern path leads to a Silver
    Feather, while trekking west takes the party to a 700G pouch and another lever
    that grants access to a bridge.  That iron gate can't be opened with Ryudo's
    bare hands, so you must find a way to break through!
    
      Climb the rope ladder after moving over the new bridge.  Continuing north
    sends you to the room with the save cone you were in earlier (be sure to take
    up the Magical Brace nearby!).  Backtrack, and head down the corridor you just
    passed a moment ago.  Activate the lever found here.
    
      Remember the gate?  Head back to it, and advance through the few remaining
    rooms.  Give one of the stone walls a gentle push to uncover a secret way
    into the castle.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.10]   enter the machine                        [ cyrum castle ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Skip through the hallway into the Room of Demon-Sealing.  This "Gate of
    Darkness" is barricading something incredibly powerful, which may bring about
    disaster or war if it is opened.  As it turns out, Roan's medal also functions
    as a key to this gate (hence why he freaked out about it earlier in the game).
    The Blonde Prince suggests discussing the Gate with his father, so scurry into
    his office via the Audience Chamber.
    
      The King has already decided to open the Gate, even without Roan's medal.
    At this point, Roan gives a short review of the so-called "People of Dark-
    ness," but a forceful tremor ripples through the castle, alerting the party
    to return downstairs.
    
      With the Gate of Darkness completely in shambles, Mareg detects the smell
    of Melfice inside!  Go on in!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.10]   enter the machine                 [ underground plant i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Dragonoid                                                            700G (x2)
    Skull Snail                                                              2100G
    Warp Warrior                                                     Icefang Stone
                                                                         Mana Harp
                                                                     Move Blessing
                                                                   Paralysis Salve
                                                                        Soul Eater
    
    
      Who the hell thought of the color scheme for this place?
    
      Recover/save at the cone, and proceed south.  Near the panel of green pipes,
    there is a bag containing an Icefang Stone nearby (watch for the Skull Snail),
    and a 700G pouch resides directly north of that.  Eliminate the Warp Warriors
    around the corner, and then carefully maneuver around the steam machine to
    acquire a Soul Eater knife.
    
      A Paralysis Salve is stashed beside the Dragonoid/Skull Snail party.  Nab
    the second 700G pouch, dash down the stairs, and activate the blazing red
    lever to open up another route.  Just be sure to collect the 2100G out of the
    treasure chest before you backtrack!
    
      In this newly revealed area, collect the Mana Harp and Move Blessing after
    defeating a Warp Warrior party, and travel down the staircase.  The entrance
    to Underground Plant II is up ahead.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.10]   enter the machine                [ underground plant ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Skull Snail                                                          700G (x3)
    Vein Brain                                                          2100G (x2)
    Warp Warrior                                                          Dynamite
                                                                   Fine Broadsword
                                                                       Flame Stone
                                                                  Forbear Necklace
                                                                    Miracle Elixir
                                                                   Paralysis Salve
                                                                       Revival Gem
    
    
      Despite its maze-like appearance, this area is fairly linear, requiring you
    to trek from pipe to pipe until you reach central area.  From the entrance,
    start across the pipe leading east to gain a Dynamite.  Then continue amongst
    the other pipelines until you encounter a chest containing a Revival Gem;
    here, go east for 2100G before advancing.
    
      The next point of interest is a 700G purse guarded by a party of Skull
    Snails and Vein Brains, and the following platform holds a lovely save cone!
    Once you are down the ramp, go after the conduit leading to the south to
    uncover more Warp Warriors and chest with a Forbear Necklace.  Backtrack,
    and continue forward.
    
      At the four-way junction, take the 700G bag, and then hit the switch to move
    the gates.  Next, pick up the Paralysis Salve, and travel west (keep an eye
    out for the Vein Brains floating about!).  Thar be another 2100G here!  The
    next four-way requires Ryudo to flip another lever to shift the pipes around
    (and there's a third 700G sack on the next platform).
    
      Engage the Skull Snail/Warp Warrior gang, and cross the one pipeline to
    discover a Fine Broadsword (great name, eh?).  Obviously, the other pipe is
    where you should head to next.
    
      Snatch the Flame Stone near the ensuing ramp, and the lower level holds a
    Miracle Elixir around the corner.  Next, hitch a ride inside the strange
    metal platform...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.10]   enter the machine               [ underground plant iii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Skull Snail                                                               700G
    Vein Brain                                                               2100G
    Warp Warrior                                                        Warp Shoes
    
    
      Blech, more green...  Fortunately, this part is rather short...
    
      Anyhow, yet another 700G can be found near the very first enemy party.
    Eliminate the foes surrounding the red column, and collect your 2100G from the
    treasure chest placed in the corner.  Snatch the Warp Shoes off the ground,
    recover and save at the rainbow cone, and enter the gate to the control room.
    The party should be somewhere around Lv33 by now.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.10]   enter the machine     [ underground plant, control room ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Upon approaching the Automata factory, the Claws of Valmar decide to destroy
    the intruders...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Valmar's Claw (14000 HP), Left Arm (9000 HP), Right Arm (8000 HP)
    
      You know the drill by now, so cast support spells to bring up the party's
    offensive and defensive prowess!  While most of this battle's attacks do not
    inflict much damage, they often cancel and hinder your characters' actions
    (usually to multiple party members).
    
      What truly makes this fight against Valmar easy is using Millenia's special
    move, Spellbinding Eye, which completely halts an enemy's actions and slowly
    damages it.  Hit Valmar's Claw with it, and take this opporunity to chop off
    both of his arms.  Doing so prevents it from ever healing!
    
      Once you do that, you shouldn't have an ounce of trouble winning.
    
    EXP: 1000      SC: 2400      MC: 1200      G: 2100        ITEMS: Book of Gales
                                                                     Mana Insignia
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Roan becomes slightly disgruntled at the fact the incredible "horror" his
    people have been protecting is simply a war production facility and begins
    to randomly punch things, setting off a flurry of electrical shorts.  Kids,
    this is why violence never solves anything!  Showing some compassion, Mareg
    decides to take the robot along with him before the factory explodes.
    
      After Tio recovers, record your progress at the save cone.  Return to the
    King's Office to discover the freak of nature known as Melfice...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Melfice (???? HP), Regenerator (???? HP), Sword (???? HP)
    
      Unfortunately, there is no way to defeat Melfice with your current power
    (similarly to the fight with Millenia from waaay back in the game).  The best
    you can do is hold out for as long as you possibly can.
    
      That being said, simply heal the party until Melfice executes the Wailing
    Soul Slash upon Ryudo, ending the battle...
    
    EXP: None      SC: None      MC: None      G: None                ITEMS: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Tio stops Melfice from finishing off his younger sibling, and Ryudo is still
    stunned at the vicious monster his brother has become.  Standing up against
    his kingdom's traditions, Roan decides to remain in Cyrum and mold it into a
    better country no longer tied to Valmar's grasp.  Enter and then exit the
    castle through the main gate.
    
      After the entire party makes its final farewells, pick up Tio inside the
    kingdom, since she does not seem to know what to do after being freed.  Travel
    to the Port, and chat with Captain Bakala of the ship 50/50.  He can transport
    the crew over to the island; however, once you go, you cannot return to this
    continent!  When you feel you are ready, tell the captain.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.11]   seaside voyage                    [ ceceile reef, point ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Crimson Claw                                                              None
    
    
      Because Elena seems to be new to cruising on ships, Bakala's 50/50 makes a
    pitstop at Ceceile Reef until she recovers.  Walk away from the starting point
    to uncover huge pearl-like stones buried in the ground, but the team believes
    they should ignore them for now, so continue on.  Ryudo pitches a tent for the
    night in an open area slightly ahead (MORE DIALOGUE!).
    
      [ insert romantic cutscene with Ryudo and Elena here ]
    
      In the morning, a clamor of several Crimson Claws rudely awakens the party
    and immediately throws them into combat.  Defeat the crabs, and shove off to
    Ceceile Reef I.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.11]   seaside voyage                         [ ceceile reef i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Crimson Claw                                                        1000G (x2)
    Flame Toad                                                    Dragonfly Slayer
                                                                        Gale Stone
                                                                     Healing Fruit
    
    
      As usual, you conveniently have a save cone placed by the entrance.  Most of
    this oceanic area is straightforward, just proceed along the path and engage
    any enemy parties in your journey.  Be sure to collect Mareg's Dragonfly
    Slayer stashed on top of the stone arch!
    
      When you head down a ramp, you can pick up a Gale Stone hidden off to the
    side, and there also are two 1000G pouches ahead of that.  In the area with
    the Crimson Claw colonies, enemies may ambush you by popping out of the holes,
    so watch out!  A Healing Fruit can be acquired here, too.  Proceed to the
    second part of Ceceile Reef.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.11]   seaside voyage                        [ ceceile reef ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Crimson Claw                                                             1000G
    Flame Toad                                                               3000G
    Scaly Warrior                                                   Coral Necklace
                                                                     Lullaby Staff
                                                                      Mermaid Harp
    
    
      Again, near the beginning, a Crimson Claw attempts to sneak-attack the crew.
    Jump across the stones onto a more open field with Flame Toads, and then nab
    the 1000G bag before hopping over.  Besides encountering a Scaly Warrior for
    the first time, another chest of gold can be opened for you here.
    
      While walking among the partially submerged rocks, take the time to pick up
    the Coral Necklace and Lullaby Staff from the spiffy-looking treasure boxes,
    then travel across the western path onto a small island with a Mermaid Harp
    protected by two enemy groups.
    
      Proceed to where the compass directs you, collect the Electrum Stone, and
    rest and record at the save cone, for ahead lies a couple Super Sized-crabs!
    Ruh-roh, Raggy!
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Crimson Tail (9800 HP) (x2)
    
      Next time on FOX...when Giant Crabs Attack!!
    
      Have your characters cast Diggin', WOW!, etc. once or twice to support the
    party.  Diggin' is an important spell here due to the fact the Crimson Tail's
    Phantom Echo lowers characters' defense power by one while inflicting harm.
    It would be better to keep your defense at zero than let it crumble into the
    negative range!
    
      The Crimson Tails' main offensive tech is the Scissors Storm, which causes
    ~700 HP damage to one character and may possibly cause paralysis.  Conserve
    you MP/SP, and toss Paralysis Salves to cure the disorder when necessary.
    Resort to the Alhealer spell when it comes to healing.
    
      Attacking the duo is nothing special.  Simply hit them with your toughest
    assaults, including Hellburner, Crackling, and Beast-King Smash.
    
    EXP: 500      SC: 2400      MC: 600      G: 1000              ITEMS: Soul Egg
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Continue forward to the 50/50, and talk with Capt. Bakala to leave the isle.
    Riding with the wind, the captain explains the mechanics of how the 50/50
    travels over the Granacliffs, and the crew heads for cover as the ship finally
    takes flight.  Next stop, Garlan Island!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.12]   ryudo's past                           [ garlan village ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Although the village appears serene and peaceful, its inhabitants do not
    seem to be too thrilled as Ryudo abruptly strolls into town...  Pay up at the
    general store to build your supplies and weaponry, and proceed up the ramp by
    the inn to encounter an angry mob ready to throw Ryudo out of Garlan (kinda
    like Jazz from Fresh Prince).  The spiky-haired Geohound suggests searching
    his old house for clues, so dash over there!  After Ryudo and Gatta do a bit
    of dueling, spend the night at the inn.
    
      Desiring to learn about Ryudo's mysterious past, Elena is visited by Skye,
    who explains the entire story in detail (and why does she not realize who the
    speaker actually is...?).  In short, Melfice was an expert swordsman possessed
    by the powers of Valmar and then murdered his bride-to-be, Reena.  Melfice
    vanished and was never seen again.  Due to his brother's actions, Ryudo was
    labeled as an outcast, exiled from Garlan, and became a Geohound to survive.
    
      In a sudden flash, Ryudo believes Melfice is at Grail Mountain.  Exit the
    village to the north, and choose the destination on the world map.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.12]   ryudo's past                    [ grail mountain road i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Clay Bird                                                           1000G (x2)
    Crimson Claw                                                             3000G
    Flame Toad                                                         Double Moon
    Man-Eating Tree                                                     Face Paint
                                                                       Grail Fruit
                                                                         Makibishi
                                                                     Mars Talisman
                                                                   Potion of Azure
    
      Pretty sight, eh?
    
      Gatta arrives at the scene and hands Ryudo a note from Melfice telling him
    to meet up at the "Plateau of Memories."  How convenient!
    
      Following the standard Grandia II formula, a save cone is stationed slightly
    north of the starting point.  Bypass the cone, continue up, and then walk west
    to gain 1000G.  Now enter the path southeast of that save cone, collect the
    Makibishi and 3000G on the ground, and turn north.  There are a couple steam
    vents here again, so pay attention to your footsteps!  After nabbing Tio's
    Double Moon among the trees, shove the sword statue to plug up the river,
    enabling access across.
    
      On the other side of the river lives the dreaded Man-Eating Tree!  No joke!
    Defeat it, and pass through the tight pathway into an open field.  You can
    uncover a Face Paint near the broken hill ramp.  If you want a Mars Talisman,
    trek east of the previous item, and walk over the river once more, and when
    you are finally ready, travel up the log ramp in the north.
    
      A Potion of Azure is placed in the west beyond the ugly puddle of muck;
    continue north to spot a second statue, which serves the same purpose as the
    first one did.  Dash over the collapsed bridge, acquire the Grail Fruit, and
    then get the Healing Fruit stashed in the enemy-infested field.  Another bag
    of 1000G can be picked up right before the entrance to Mountain Road II.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.12]   ryudo's past                   [ grail mountain road ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Clay Bird                                                                1000G
    Flame Toad                                                               3000G
    Man-Eating Tree                                                 Bonds of Trust
    Pit Viper                                                           Dark Armor
                                                                          Dynamite
                                                                       Earthen Axe
                                                                       Grail Fruit
                                                                     Move Blessing
    
    
      From the beginning, proceed west to encounter a new enemy, Pit Viper, and
    then walk in a northernly direction (ignoring the broken ramp) into a more
    open field occupied by Man-Eating Trees.  Rob 3000G from the chest in the
    northwestern corner, and grab the Dark Armor stashed near the mammoth-sized
    boulder.  There is a Grail Fruit located at the uppermost tip of this field
    (by a steam vent).  Go through the narrow passageway up ahead.
    
      After the Flame Toads are eliminated, you can cross the canyon via the
    muck-covered ropeways.  Do just that to reach a treasure box containing a Move
    Blessing, Bonds of Trust, and Earthen Axe.  Remember to get the 1000G pouch!
    
      Dash as far south as possible beyond the ropeway bit to discover a Dynamite,
    and then simply follow the compass's direction.  This takes the party to a
    save cone, meaning there is an important event right around the corner...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.12]   ryudo's past                    [ grail mountain shrine ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Travel amongst the debris and rubble to the mountain shrine.  Ryudo shows
    his companions the Seal of Granas his brother Melfice dealt with many years
    ago when he acquired the power of Valmar.  Exit the building, and the blue-
    haired villain makes a quick appearance before vanishing to Grail Mountain
    Road III.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.12]   ryudo's past                  [ grail mountain road iii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Clay Bird                                                                1000G
    Man-Eating Tree                                                   Gold Feather
    Pit Viper                                                          Grail Fruit
                                                                      Fairy Ribbon
    
    
      Descend the rocky staircase, and trudge the puddle of purple goop to uncover
    another Grail Fruit and a container with a Fairy Ribbon.  Backtrack a little,
    advance west, and take the fork's path leading south.  Besides the Man-Eating
    Tree and Clay Bird, you can find 1000G and a Gold Feather placed near a cliff.
    Up ahead lies a save cone and the Plateau of Memories!  (By now, the party
    should be around Lv36.)
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.12]   ryudo's past      [ grail mountain, plateau of memories ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      After the characters make some meaningful remarks, it's time to fight!
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Melfice (19000 HP), Sword (11000 HP), Regenerator (13000 HP)
    
      Yowza, 19000 HP!  This definitely will not be an easy task!
    
      Immediately boost your party's defense because, just like the last time,
    Melfice can initiate a spell lowering your characters' abilities to defend.
    Do not bother wasting your time with stat-hindering spells, such as Stram and
    Cold, for this boss can counterspell your attempts with Speedy, etc.  Your MP
    can be better spent elsewhere!
    
      Melfice relies on two dangerous techniques, Wailing Soul Slash and Demon
    Horde Slash.  Wailing Soul deals at least 1000 HP damage to one character,
    while Demon Horde concentrates on the entire party, inflicting about 700 HP
    damage.  Alhealer is key to keeping everyone in tip-top condition!
    
      Focus your assaults upons Melfice; the other two parts will not end the
    battle if they are destroyed, so why bother?  There isn't too much to say here
    other than utilize your best spells and special moves.  Have one character,
    preferably Tio, stick to restoring HP and using items to support the group.
    
      When Melfice is nearing death, he begins to use his Evil Horn Attack,
    damaging and canceling any party members near him.
    
    EXP: 1500     SC: 3600      MC: 1800      G: 0          ITEMS: Maken Valborg
                                                                   Book of Swords
                                                                   Soul of Asura
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Upon his deathbed, Melfice begins to reveal his previous (and true) person-
    ality to everyone, and Ryudo turns psychotic and nearly slices off Elena's
    head.  Quite a dilemma, eh?
    
      As it turns out, Ryudo has been infected with the Horns of Valmar, which
    previously destroyed his brother's body.  Millenia attempts to remove the
    Horns from Ryudo, but she suddenly stops (no surprise there!) and orders Elena
    to help her save the man's soul.  Ryudo is saved, of course; however, the
    Horns can still control him if he lets his guard down.
    
      While at the cemetery, Gatta hands Ryudo a Friends Necklace to him as a
    keepsake.  Talk with Captain Bakala at the docks to continue the journey.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber        [ ghoss forest, west i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Flame Toad                                                               3000G
    Scaly Warrior                                                    Aromatic Root
                                                                   Healing Incense
                                                                      Slyph's Robe
    
    
      Landing on a beach, the party finds themselves in Mareg's place of origin,
    and naturally, he suggests conversing with his village's elder for help in
    locating the Granasaber.
    
      Record and recover at the save cone, and cross the river via the oversized
    plant creature.  Around the bend, push the branch aside to access a 3000G box.
    Aww, isn't that cute?  The flowers are playing a game of catch!  Anyhow, take
    notice of the vapor-spewing plant ahead, for its fumes poison the entire crew!
    You can collect an Aromatic Root for Elena in the northwest corner of this
    section, and then cross the river to the east.
    
      Now you must scramble over several tree roots.  Collect the Healing Incense
    at the start, and continue to discover a group of Scaly Warriors "hiding"
    behind a giant branch.  Fight them, if you wish.  When you travel onto the
    second Texas-sized root, take the southern fork, and open up the treasure
    chest for a Sylph's Robe.  Backtrack to the main path.  Bypass the poison
    plant, and enter the next area.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber       [ ghoss forest, west ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Giga Mantis                                                              1000G
    Pit Viper                                                         Baobab Fruit
                                                                       Quake Stone
                                                                  Super Mogay Bomb
    
    
      Shortly ahead of the entrance, examine the strange red plant to open it up,
    enabling access to the upper roots (and 1000G).  Near the following plant,
    grab from the Divine Talisman off the ground, and head on up.  Crossing on the
    flower's petals is not necessary here, but you can do that to avoid the Giga
    Mantis party.  Examine the roots up ahead to build a "bridge."
    
      At the three-way split, collect the Quake Stone from behind the curtain
    before walking onto the southern root.  Take the Baobab Fruit from that red
    flower, and advance northeast to uncover land affected by Melfice's vile grip.
    After Elena becomes completely dumbfounded by Mareg's beliefs (Oh, no!  He has
    faith different from mine!), acquire the Super Mogay Bomb from the west, and
    then simply follow the compass to Nanan Village.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber               [ nanan village ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      After receiving the friendly welcoming, trek up to the Elder's House, and
    speak with the cane-wielding man outside.  The Elder initiates a Freudian dis-
    cussion among the party members, orders a great feast, and then informs Ryudo
    and Elena to enter the village's Forbidden Room.  Don't trust the villagers'
    warnings, for this trial is hardly dangerous!  Open the doors to the hut, and
    plummet into the darkness below...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber               [ hut of trials ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Anyone got a candle here?  Follow the compass into a room containing writing
    on a stone tablet, which mentions collecting the Walnuts of Lights to pass the
    trial.  Next, the Carro draws the curtains, so command Ryudo to go through.
    
      And the highlight of the entire game is...COLLECTING NUTS!!  Playing this
    bizarre mini-game is very straightforward.  Direct Ryudo to one of the three
    nut-carrying pedestals, and press A to grab the nut.  The catch is the nuts
    must be fairly level with Ryudo, so he can actually reach them.  Collect as
    many as you can within thirty seconds!  When the game is over, advance into
    the room by the Carro, take the Walnut of Light, and spring out into the town.
    
      Stunned by the couple's wonderful performance, the villagers award Ryudo and
    Elena with a special item.  Each time you do the trial, the amount of nuts
    required to pass increases, and the prize also changes.  Here are the rewards:
    
    +---------+------+------------------+
    | Attempt | Nuts |      Prize       |
    +---------+------+------------------+
    |   1st   |  1   | Ring of Guarding |
    |   2nd   |  4   | Bloody Saucer    |
    |   3rd   |  8   | Miracle Scales   |
    |   4th   |  12  | Platinum Feather |
    |   5th   |  16  | Book of War      |
    +---------+------+------------------+
    
      Anyhow, it is time for the festive ceremony!  Elena decides to show her
    talent in singing, following the Elder's request, and Mareg continues to coax
    Tio into accepting feelings and becoming more human.  Proceed to the spring
    once you gain control of the party.
    
      Naturally, this scene focuses on the conflict between Elena and Millenia for
    Ryudo, and it appears as though Millenia wants to get in on the action. Not
    surprisingly, Ryudo somehow manages to get screwed over on both counts...
    
      Exit Nanan Village, and proceed to Ghoss Forest East.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber        [ ghoss forest, east i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Fenny Bird                                                               1000G
    Giga Mantis                                                              3000G
    Man-Eating Tree                                                    Revival Gem
    Pit Viper                                                           Wolf Boots
                                                                     Yomi's Elixir
    
    
      Again, another save cone is stationed by the entrance.  If you are really
    bored, touch the peppermint flowers to send them spinning, but when you are
    ready, proceed into the open field littered with Fenny Birds and Pit Vipers.
    Because the cone is so closeby, it wouldn't hurt to defeat all of the enemies
    for extra EXP and coins.  Open the treasure box in the middle for a Revival
    Gem accessory.  Continue south, and tread through the sludge.
    
      You can collect 1000G amongst the flowers and a pair of Wolf Boots northeast
    of the previous item.  Follow the compass to uncover a Giga Mantis party, and
    then head across the root of a mammoth tree.  Take the southeastern root if
    you wish to put an extra 3000G in your pockets; just advance north to move on
    (note one path in that fork leads to a dead end!).  Be sure to take the Yomi's
    Elixir right before entering the second eastern section.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber       [ ghoss forest, east ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Giga Mantis                                                         1000G (x2)
    Man-Eating Tree                                                     3000G (x2)
    Pit Viper                                                           Black Belt
                                                                     Dragon Scales
                                                                           Vaccine
    
    
      Hey, folks, more mushrooms!  Do the Mario!
    
      Slice the two barricading 'shrooms, and travel through several "rooms" that
    contain a number of mushrooms.  If you happen to chop up certain ones, the
    nearby trees morph in Man-Eating Trees, so watch out!  At one point, you come
    across a room off to the side that holds a chest, and as you might suspect,
    approaching the box arouses the wrath of more Man-Eating Trees.  Quickly
    steal the Dragon Scales, and leave before the party is ambushed in battle.
    
      In the next room, engage the Giga Mantis/Pit Viper mob, and ignore both the
    root and the row of mushrooms, for they offer no rewards and are simply dead
    ends.  Continue forward by passing underneath the root archway to the east.
    
      Here, one of the seemingly innocent trees transforms just by getting near
    it!  Travel around the western edge of the mound for a Vaccine; then follow
    the other way around and pass the arch.  Near the large boulder, you can find
    a root taking the party to a 3000G chest, while the other leads to a platform
    with two mushrooms.  Trek up north.
    
      Once more, be wary of these trees!  One turns into a Man-Eating Tree!  Grab
    the 1000G pouch stashed in the northwestern corner of this area.  Clamber up
    the gigantic tree root, and choose the path leading down to collect 3000G and
    a Black Belt accessory.  Backtrack to the other route, which empties the party
    out by the forest's exit (and another 1000G).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber            [ the great rift i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Fenny Bird                                                               3600G
    Giga Mantis                                                      Healing Fruit
                                                                    Magic Blessing
                                                                    Man's Headband
                                                                  Man's Iron Clogs
                                                                     Seed of Moves
                                                                           Vaccine
    
    
      According to Elena's quotation, the Granasaber lies somewhere within that
    fiery whirlwind in the distance...  Record your progress at the cone by the
    cliff's edge, and proceed east to head down the mountain.
    
      Rather than descending the ladder, hop over the tiny gap, and hug the wall
    as you walk to the Healing Fruit.  If you fail to do so, part of the rockway
    will collapse, sending the party face-first into the ground.  Not good!  Near
    the next ladder is another unstable rock section, so stick close to the wall!
    
      Advance east by climbing the giant stone ladder.  Battle the Giga Mantis
    party, if you wish to.  Jump the gap, and enter the cave to reach a dark chest
    containing a Seed of Moves, Man's Iron Clogs, and Man's Headband.  After
    backtracking, leap off the corner of the walkway into a Fenny Bird nest.  Jump
    from where you land, and then make yet ANOTHER leap onto a lower floor.
    
      Here, you can collect 3600G by walking east.  Head past the Giga Mantis
    crew, ascend the giant ladder, hug the wall to avoid falling down, and the
    chest is all yours!  With that out of the way, keep on going west where you
    went east earlier.  However, before you can advance on through this nest here,
    you must go up the ladder and give the boulder a gentle push, enabling the
    party to cross a hole (couldn't they just jump it?).  The next party is a very
    straightforward winding path with a dive-bombing Fenny Bird.
    
      After clambering down the big ol' ladder, take the eastern route until you
    come across another boulder.  Shove this one to fill up one of two gaps down
    below.  Backtrack, and proceed west once more.  Climb up the first ladder you
    encounter, jump off the ledge, and stay close to the wall to collect a Magic
    Blessing.  Now, proceed down the mountain.
    
      Remember that boulder you pushed a short while ago?  Fill up the other pit
    by ascending the ladder and shoving this rock.  As you continue forward,
    go west at the fork for a Vaccine, and then backtrack to the other path.
    Down here, engage with the two Giga Mantis parties before entering the second
    part of the Great Rift.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber           [ the great rift ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Fenny Bird                                                               1200G
    Giga Mantis                                                    Blessing Scroll
                                                                            Discus
                                                                     Healing Fruit
                                                                   Healing Incense
                                                                     Seed of Swift
    
    
      Nice change of scenery, huh?  When the path splits towards the beginning,
    go east to uncover a Healing Incense stashed on a small hill, and then advance
    south to spot some of your Giga Mantis buddies.  Head around the mammoth-sized
    boulder, and keep going south for a Seed of Swift.  Your next destination is
    through that pile of rocks you just dashed by.  So, go there, and continue to
    frolic in more open fields of grass.
    
      After you walk past the second giant boulder, keep an eye out for the Fenny
    Bird to avoid being ambushed!  Now you enter into a field with three new paths
    to take, two of which hold items (1200G and Healing Fruit).  The one you
    should take empties the party into a rocky canyon environment, complete with
    several Fenny Birds on patrol!  From the starting point here, travel in a
    southeastern direction to locate the Discus weapon for Tio, and head further
    east for a Blessing Scroll.  Finally, follow the compass to a save cone and
    the entrance to the Great Rift III.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber          [ the great rift iii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Desert Diver                                                        1200G (x2)
                                                                       Energy Ring
                                                                        Serpentine
    
    
      Okay, now we're in a desert...  After the first turn, you can collect a bag
    of 1200G.  Press forward to find that whirlwind Elena mentioned before, and
    take notice of Ryudo's failed attempt to break through it.  Tio's discovery
    of the derelict robots enables her to point out the "Demon's Law" structure
    nearby, where she can disable the wind.  However, before entering the ruins,
    search the surrounding environment for 1200G, an Energy Ring, and a Serpen-
    tine.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber                 [ demon's law ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Leck Guarder                                                             1200G
    Naga Queen                                                               3600G
    Snow Leopard                                                      Exorcism Bow
                                                                        Halo Armor
                                                                     Hero's Elixir
                                                                     Mystic Potion
                                                                           Panacea
                                                                       Phoenix Hat
                                                                    Red Bird Stone
    
    
      At the fork, choose the southwestern path for a 3600G chest, and keep going
    east in the hallway (past the sand pile) to find a special box containing a
    Red Bird Stone, Panacea, and Phoenix Hat.  Enter the hallway you just bypassed
    to uncover a wide open room.
    
      After going down the stairs, avoid the horned monster in the center of the
    room, head to the back, and go up the stairs there to find a Hero's Elixir
    stashed on a walkway.  Of course, you DO have to fight that minotaur...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Leck Guarder (16000 HP), Snow Leopard (x2) (4600 HP)
    
      Fortunately, this big bull isn't much of a fighter.
    
      Start this battle off with a few hit-all spells/moves, such as Hellburner,
    to remove the two Snow Leopards from the field.  Then just simply pummel the
    Leck Guarder with heavy-duty attacks until he falls over.  None of these
    enemies pose much of a threat, so don't be too concerned.
    
    EXP: 700     SC: 1600      MC: 320      G: 150        ITEMS: Pretty Necklace
                                                                 Inferno Battleax
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      After that oh-so-challenging fight, recover and record at the save cone.
    Activate the red pillar in the next room to turn on the door's yellow light,
    and as if you couldn't from its design, all three lights must be on to open
    the door.  Touching this pillar causes the robot sentry to begin patrolling.
    Don't touch it, for it will damage your entire party!
    
      Dash through the southwest hallway, grab the 1200G pouch, and then hit the
    pillar in the nearby room.  Backtrack to the other hallway, and repeat the
    same process (be sure to collect the Exorcism Bow hidden off to the side!).
    Now, with all three lights turned on, pass through the main gate to enter
    right into a trap...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Naga Queen (x2) (12500 HP)
    
      And as we all know, snake queens have rather large "attributes," right?
    
      Similarly to the previous fight, these two Naga Queens are a pushover.
    Refrain from using ice-based attacks due to their elemental nature.  Instead,
    stick to Hellburner and powerful Special Moves, such as Sky Dragon Slash.
    
    EXP: 750       SC: 0       MC: 1280      G: 800               ITEMS: Star Egg
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Congrats!  Now you have yet another Mana Egg!  Before doing anything else,
    I would recommend returning to the save cone for a quick healing.  The two
    hallways in front of the control room lead to two items, Mystic Potion and
    Halo Armor, so you should take the time to pick those up.  Just remember to
    wait for the lasers to disappear before running in.  Don't fry your party!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber   [ demon's law, control room ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      The Automata guarding the core orders Tio to eliminate Ryudo and company,
    but that effort ends in failure.  However, those who do not follow orders must
    be punished...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Tio Clone (30000 HP)
    
      Unlike the last two fights, this one will take longer than 5 minutes!
    
      Naturally, the Tio Clone possesses the same Special Moves as the real Tio
    and throws in a couple spells, such as Gale and Silence, into the mix.  Cast
    Cold on the enemy until her Act becomes -5, which helps to prevent the clone
    from attacking every five seconds.  Offensive- and defensive-lowering spells
    are also helpful.
    
      Unfortunately, using Combo attacks is very risky here, due to the fact the
    Tio Clone can dodge effectively AND counterattack your party!  This only
    leaves your moves and spells to use for assaulting, and obviously, you should
    employ the party's best abilities when doing so.  Remember to keep your char-
    acters free of the Silence effect, as that will definitely foul things up for
    you if you let it go.
    
    EXP: 900       SC: 4000       MC: 4000      G: 0                 ITEMS: Balor
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      As always, Tio sheds a tear over her fallen comrade, but then orders Ryudo
    to destroy the machine, which he can do in one slash.  After you return out-
    side, the party stares in awe at the surprisingly gigantic Granasaber.  Ryudo
    may have a tough time wielding that thing, eh?  Follow the compass to the
    fourth part of the Great Rift.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber           [ the great rift iv ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Proclaiming her "aid" to the crew, Selene slices herself with a knife and
    sacrifices one of her Holy Knights, who falls off the cliff in a humorous
    style.  This stunt revives the Body of Valmar, a gigantic monstrosity that
    collapses onto the ground.  Elena awakens Millenia, and then the entire party
    is flown inside the body...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.13]   search for the granasaber               [ valmar's body ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Brain Bat                                                           1500G (x2)
    Dino Freezer                                                             4500G
    Immune Cell                                                    Adamantine Helm
    Tarantula                                                       Bonds of Trust
    Venomous Larva                                                      Fire Charm
                                                                      Gold Feather
                                                                     Golden Potion
                                                                  Magical Medicine
                                                                     Ninja Clothes
                                                                           Panacea
                                                                   Potion of Azure
                                                              Pretty Bracelet (x4)
                                                                   Pretty Necklace
                                                                  Rainbow Hi-Heels
                                                                      Resist Dress
                                                                       Revival Gem
                                                                        Thor Stone
    
    
      Once inside, stroll down the spiral hill, and save your progress at the save
    cone (be sure to give Millenia new equipment and skills!).  Enter the opening.
    
      Engage the Venomous Larvae at the first platform, and proceed to discover a
    dark treasure chest with a Golden Potion, Potion of Azure, and Resist Dress.
    Continue to follow the hexagonal path until you come across an eye statue.
    Advance north if you want 1500G, but activate that pillar to raise the next
    pathway you should visit.
    
      Order Ryudo to shove the transparent blue block out of the way.  Grab the
    Thor Stone by traveling north, and then push the next box to the south.
    4500G is located on the western path here.  Again, shove the ice cube you
    encounter.  Follow the compass at this point (collect the Panacea stashed off
    to the side), and leap off the ledge to find the entrance to another sector
    of Valmar's Body.
    
      Upon entering this house of mirrors, follow the southwestern path for a
    Pretty Bracelet hidden in a chest.  Backtrack to the other route you just ran
    by a few moments ago.  Eventually, the party finds a crystal ball in the
    center of a room, but don't touch it yet!  Proceed along the path nearby for
    a Revival Gem.  Now hit the switch, which reverses the gates in the doorways.
    Continue through the halls, and immediately activate the next crystal ball.
    Touch the switch following the last one, enter the newly opened path, and
    raid the chest of its Sage's Hat.  Activate the switch once again.
    
      At the fork, continue southwest for yet another Pretty Bracelet.  Hit the
    crystal ball you find next, and head through the now opened passage for Ninja
    Clothes.  Follow the compass into the Spherical Room after you hit the switch
    a second time.  Upon poking the bright yellow ball in this place, everything
    in the previous area is flipped upside down!  So, backtrack.
    
      Start off northeast from the save cone, and choose northeast again at the
    split for a third Pretty Bracelet (Valmar must be eating too much jewelry...).
    Head through that other path you just bypassed.  At the crystal ball switch,
    travel northeast to uncover a box holding an Adamantine Helm and another box
    in the connected room for a Pretty Necklace.  Walk back to that switch, and
    touch it.  Like before, you should go through the open hallway before you
    decide to activate the ball in the following room.  Doing so nets you...
    A PRETTY BRACELET!!  What a surprise!
    
      When you spot another switch, ignore it, and pass through the open hall.
    Touch the ball that's in front of the Tentacle Passage entrance so you can
    acquire a Fire Charm.  Enter the passage when you are ready.
    
      Things start off straightforward here...  Push down the eye staff when
    you find it, and then head down the lowered walkway.  Shoving the first ice
    block here enables Ryudo reach 1500G and Magical Medicine stashed off on the
    nearby platforms.  Continue pushing the next block to reach a chest holding
    a Gold Feather, Bonds of Trust, and Rainbow Hi-Heels.  After shoving the
    following cube, proceed along the path, and jump from ledge to ledge until
    you encounter a save cone.  Assuming your party is around Lv43, proceed into
    the Core...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Valmar's Body (28000 HP), Left Tentacle (14000 HP),
          Right Tentacle (14000 HP)
    
      Millenia's Spellbinding Eye is, as always, an incredibly helpful technique
    to use against Valmar's Body.  The Body tends to use Suck In, which drags the
    entire party in together, and obviously, that sets up a trap for you when the
    enemy attacks.  Valmar's Body casts Zap! when this situation comes up.
    
      As mentioned, command Millenia to paralyze Valmar's Body with her special
    move, and then focus on utilizing target-all spells and moves.  Doing so
    damages and eventually destroys the pathetic tentacles, leaving only the body
    left to defeat.  You can probably manage to use to Critical attacks to slow
    the foe down while your hard-hitting characters unleash their power.
    
    EXP: 1600       SC: 6000      MC: 6000      G: 4000       ITEMS: Angel Circle
                                                                     Relief Tag
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.14]   the day of darkness             [ st. heim papal state ]    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Tio once again demonstrates her all-knowing character as she transports the
    party inside the gigantic Granasaber's control room.  As it turns out, this
    overgrown sword is actually a spaceship!  However, before the team can cele-
    brate their accomplishment, the so-called "Day of Darkness" arrives on the
    scene, creating chaos throughout the St. Heim Papal State.  The villagers
    reveal that the Holy Knights are killing the people, so Ryudo better do some-
    thing fast!
    
     Return to the inn, and save your game.  Before you can get close to the
    Cathedral, the party is forced to do battle with four Granas Knights.  They
    are very weak fighters, so you should be able to take them out in a few turns.
    After discovering your enemy is actually inhuman, continue to the cathedral
    to meet up with Selene, who falls off a pedestal and somehow transforms into
    Valmar's Heart...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Valmar's Heart (20000 HP), Left Eye (13000 HP), Right Eye (13000 HP)
    
      For being a part of Valmar, this monster is rather weak.  The Heart mainly
    uses Black Fog Spew, which only inflicts about 500 HP damage to anyone who
    happens to be nearby, and it sometimes casts stat-lowering spells such as
    Stram.  What you must watch out for is its Avici Slash, an attack that summons
    an incredible barrage of swords.  It causes over 1000 HP damage to EACH party
    member!  Keep Alhealer handy!
    
      As always, attack with Sky Dragon Slash and other heavy-duty abilities that
    can hit all foes.  You may want to switch to single-target attacks once the
    eyes have been removed to conserve SP and MP.  This battle does not take very
    to win...
    
    EXP: 1800      SC: 8000     MC: 8000     G: 4500      ITEMS: Goddess Hi-Heels
                                                                 Holy Clothes
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      With another chunk of Valmar in hand, Elena reveals the Pope's true mission.
    Elena is to absorb the Valmar's parts, and then she will be destroyed with the
    Granasaber (doesn't that seem kinda like overkill there?).  Follow the girl
    into the cathedral's audience chamber to discover Oro on his deathbed.  The
    "Holy Door" which Oro speaks of is behind the stairs in front of you.  Go in!
    
      After hitching a ride on the glowing elevator, Pope Zera explains the truth
    behind the Battle of Good and Evil, and naturally, Elena is shocked to learn
    that Lord Granas actually died in the fight against Valmar.  The Pope goes
    insane and takes Elena to the Moon in hopes of reviving the God of Darkness.
    Backtrack to the Granasaber, and the party flies off to the Moon!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.14]   the day of darkness                  [ valmar's moon, 1 ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Evil Maneuver                                                            2000G
    Nyarmot                                                                  6000G
    Salamadile                                                    Leo Rex Battleax
                                                                        Lion Boots
                                                                         Lion Harp
                                                                   Potion of Azure
                                                                    Silver Feather
                                                                        Thor Stone
    
    
      From the landing site, follow the path amongst the craters, and drop down
    the gaping hole.  Save your game at the rainbow cone before moving on.
    
      Make a turn when you encounter a path leading south, and slice up the rubber
    band blocking the way.  Head east the fork to uncover a dark box with a Lion
    Harp, Lion Boots, and Leo Rex Battleax.  Enter the route you skipped to return
    to the main hallway, and walk into the very first opening you encounter to
    discover a pouch of 2000G.  Then go into the second passageway.
    
      Collect a Potion of Azure by going north at the split before you advance.
    As you travel through the central corridor, watch out for an enemy party that
    will try to ambush you from the side!  Take another look in the first passage
    you see for 6000G, and then go into the other hall.  Here, walk east at the
    first split.  At the second, you can gain a Thor Stone by heading south.
    More Salamadiles are awaiting Ryudo and company at the exit, so be careful!
    
      In order to progress any further, you must construct a bridge to cross the
    gap.  This can be done by entering both corridors and activating the bubble
    machine at the end of each one.  Grab the Silver Feather on the other side
    of the bridge, and proceed into the second area.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.14]   the day of darkness                  [ valmar's moon, 2 ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Evil Maneuver                                                            2000G
    Nyarmot                                                              Demon Ash
    Salamadile                                                       Indigo Potion
                                                                    Miracle Elixir
                                                                       Mystic Veil
                                                                           Panacea
                                                                    Silver Feather
    
    
      Hit the rubber band to open up the gate.  At this intersection, you can nab
    a Demon Ash by dashing north, and a bag of 2000G is stashed behind a gate
    here.  When you are ready, go south and into a sidepath.  Take the western
    route at the fork for a Silver Feather, Miracle Elixir, and Mystic Veil, and
    then the party empties back into the main hall.  Once again, enter the next
    sidepath.
    
      If you want an Indigo Potion, take the eastern route at the fork, but choose
    west to move on.  Proceed north, and the party eventually encounters a rubber
    band after a very long corridor.  Slash it (and get the Panacea).  Backtrack
    to the gate you just opened, and head forward to find a save cone and the
    entrance to Valmar's Moon 3.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.14]   the day of darkness                  [ valmar's moon, 3 ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Dragon Knight                                                       2000G (x2)
    Evil Maneuver                                                            6000G
    Nyarmot                                                          Golden Potion
    Salamadile                                                       Meteor Scroll
                                                                   Moonlight Tiara
                                                                   Moonstone Armor
                                                                      Reflect Helm
                                                               Scarlet Potion (x2)
                                                                  Scattering Stone
    
    
      Around this area, you can find several pink tiles that can be pressed down
    by stepping on them.  Search for a pillar holding the Moonstone Armor, and hit
    the nearby switch to bring it down.  Near the lava flow, press another tile
    so you can cross the gap.
    
      Here, like a few moments ago, you can nab the Reflect Helm on the pedestal
    by depressing a nearby tile, and shortly after that, there is a Golden Potion
    stashed on top of yet another column.  Take the Scarlet Potion, and continue
    following the compass.  A party of Dragon Knights will then ambush Ryudo!
    Pick up the 2000G bag, and proceed up the hill.  Cross the next bridge.
    
      A chest filled with 6000G lies around the corner, though you should not hit
    the switch here unless you want to fight more enemies.  Send a boulder rolling
    into the lava by hitting another switch, and be sure to collect the Scarlet
    Potion and 2000G on both sides of the river.  Open the dark chest up ahead for
    a Scattering Stone, Meteor Scroll, and Moonlight Tiara.  Eventually, you reach
    a tile that raises a staircase leading to a save cone and Valmar's Womb.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.14]   the day of darkness                     [ valmar's womb ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      The party discovers Pope Zera and Elena having a conversation down below.
    The Pope convinces Elena no longer has any purpose in living and will remove
    the Wings of Valmar from within her.  And on our next stop...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Egg Guardian (28000 HP), Bit (x4) (4800 HP)
    
      First and foremost, ignore the Bits, as they can constantly be regenerated.
    This means your attacks should be focused on the Egg Guardian itself.  If you
    use hit-all spells, chances are you will remove the Bits from the battlefield
    anyway.
    
      A very effective strategy here is to boost Ryudo's offensive power, and then
    order him to use Sky Dragon Slash.  Doing so can result in destroying all four
    Bits and inflicting about 5000 HP damage to the Egg Guardian!  Keep fueling
    Ryudo with SP-restoring items until the enemy falters.
    
    EXP: 2000      SC: 10000     MC: 10000     G: 3600        ITEMS: Angel's Robe
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Despite the party's efforts, Pope Zera begins the ceremony and brings out
    Millenia, who doesn't seem very happy to see either Ryudo or Zera.  Demons and
    monsters begin to escape from within the Moon while the real event begins.
    Naturally, Millenia doesn't go down without fighting, as she releases Elena
    from the grasp of Valmar and teleports the crew to safety.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.14]   the day of darkness                     [ valmar's moon ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Unfortunately, reaching the Granasaber is not an easy task...  Valmar's
    minions are out for blood, so Ryudo and his friends must fight their way back
    to the sword.  Remember to revive Elena before going into battle, even though
    she was just standing up a few moments ago.
    
      Making his final stand, Mareg valiantly defends the others from the demons,
    giving them enough time to board the Granasaber.  Unfortunatley, Maregs sends
    himself on a suicide mission, as hundreds of monsters swarm him and take him
    down.  When the Granasaber returns to the ground, it completely shatters.
    Collect the Missanga from the ruins, and continue forward to discover that
    Valmar's cronies are creating havoc around Cyrum Kingdom.  Shove off!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar                   [ cyrum kingdom ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Quickly head into the inn, and record your progress.  Since it is the end of
    the world, after all, now would be a good time to visit the store for last-
    minute equipment and supplies.  When you are ready, travel in the direction of
    Cyrum Castle to spot Roan being confronted by two of Valmar's cronies, and
    join the young king in a battle.
    
      At the castle, proceed into the King's Office once Elena and Ryudo finish
    their conversation, and Roan reveals that they must run away from Valmar for
    the moment, though Ryudo has difficulty in doing something so foolish.  Exit
    the castle, and head through the kingdom.
    
      The pain in Ryudo's arm leads to a cutscene showing that the Moon is in the
    process of reviving a hideous Valmar, but before anything else happens, more
    monsters teleport into town, so take them out!  Exit the city, and trek to
    Raul Hills for a second time.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar        [ raul hills special stage ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Chameleon
    Devil                                                           Astral Miracle
    Dragon Knight                                                   Demon Necklace
    Nyarmot                                                           Energy Charm
                                                                         Fairy Egg
                                                                     Lore of Magic
                                                                  Platinum Feather
                                                                        Sonic Belt
                                                                    Soul of a Hero
    
    
      The terrain hasn't changed much since your last visit, so navigating this
    area should not be a concern.  Cross the river using the boat, and enter Raul
    Hills I.
    
      Here, you encounter a new enemy known as a Devil.  While they only offer 20
    EXP per kill, they do have a lot of MC and SC, so now would be a great time to
    gain coins for abilities and spells!  If you are careful about your movements,
    you can sneak past the Devils within the stone maze; just remember to collect
    the items lying around here.  You can nab a Lore of Magic, Platinum Feather,
    Energy Charm, Sonic Belt, Demon Necklace, Astral Miracle, Fairy Egg, and Soul
    of a Hero.  DEFINITELY grab Astral Miracle and Soul of a Hero, as they double
    the amount of SC and EXP earned (respectively)!  When you are finished, return
    to the world map, and select the southern area of Cyrum Kingdom.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar            [ cyrum kingdom, south ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      As soon as the party enters, the Granas Cathedral becomes possessed by the
    power of Valmar and Zera and takes off into the sky.  Roan suggests visiting
    the Royal Family's mausoleum for possible help, so follow his orders!  Once
    inside, Tio inserts Roan's Medal into the wall, opening up the entrance to the
    Birthplace of the Gods outside.  Exit the building, and head through the door.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar        [ birthplace of the gods i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Death Doberman                                                           2500G
    Emerald Bird                                                             7500G
    Yeti                                                               Flame Stone
                                                                    Hero's Cuirass
    
    
      At this point in the game, the entire party should be around Lv50.  If not,
    then head back to Raul Hills, and fight to build up your characters' powers.
    The Devils in the rock maze provide plenty of MC and SC to max out all of your
    special moves and spells.
    
      Rest at the save cone.  The stone tablet up ahead contains a cryptic message
    detailing your objective here.  You must light up the three colored orbs to
    open the door to advance.  Head through the western corridor, battle the enemy
    found there, and the party ends up in a wide open room.  The next hall you
    should enter is to the west.  Cross over the tiny bridge, and rob the chest
    of its 7500G to the south.  Proceed into the next corridor, which takes the
    party onto a sexy green/purple floor.
    
      The door leading to the second area is here, but you cannot open it yet, of
    course.  Advance south.  Push the button to light up the purdy blue orb.
    Doing so closes two doors but opens two new ones.  One takes you back to the
    starting point, while the other can net you a Hero's Cuirass.  Go east, and
    activate the blue gun to fire off an energy round.  Bouncing off the mirror,
    the ball hits the orb and lowers the pedestal.  Backtrack to the entrance.
    
      Enter into the eastern corridor, grab the 2500G, and pass through the
    previously closed door.  Take the sidepath off to the east for a Flame Stone.
    Walk over the bridge, and continue forward to the gold door.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar       [ birthplace of the gods ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Ancient Warrior                                                 Scarlet Potion
    Emerald Bird
    Death Doberman
    Yeti
    
    
      Head south, and then make a turn into the opened doorway.  After defeating
    the Ancient Warriors, you can collect a Scarlet Potion in the sideroom up
    north.  Advance into the eastern hall until you come across a save cone.
    Go down the stairs into...
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar      [ birthplace of the gods iii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Ancient Warrior                                                          2500G
    Death Doberman                                                    Angel's Ring
    Yeti                                                                Gale Stone
                                                                     Indigo Potion
                                                                           Panacea
                                                                    Valkyrie Dress
    
    
      Take out the enemy party near the entrance, and choose east at the fork,
    taking you to a room with...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Dual Fist (x2) (19000 HP)
    
      By now, you have probably discovered Tio's Whisper to Stars technique, so
    now would be a great time to give it a test run!  Using this move a few times
    at the start of battle is the best way to boost the party's power.
    
      That said, pound the twin scorpions with your best attacks.  They do not
    pose much of a challenge; just watch out for Freeze Down, which inflicts over
    1000 HP damage to an ally and can also put him to sleep.
    
    EXP: 900        SC: 3200       MC: 0       G: 1200    ITEMS: Elf King's Boots
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Walk over the bridge, and then activate the yellow orb.  Go through the
    blue door for 2500G, and choose the yellow one for a Panacea.  Enter another
    yellow doorway on the other side of the bridge.  Push the mirror found there
    before you attempt to fire the gun.  After the door moves off to the side,
    proceed to discover several treasure chests, which contain a Gale Stone,
    Valkyrie Dress, Angel's Ring, and an Indigo Potion.  Return to the second
    area.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar       [ birthplace of the gods ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Ancient Warrior                                                   Gold Feather
    Emerald Bird                                                        Holy Crown
    Death Doberman                                                Hyper Mogay Bomb
    Yeti                                                             Mystic Potion
                                                                          Sun Robe
    
    
      Advance through the newly opened yellow door, and the party finds yet
    another boss battle...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Guardian (x2) (16000 HP)
    
      Once again, you are forced to battle a couple of well-endowed snake queens.
    Stick to the same basic strategy mentioned for the Dual Fists.  Although the
    Guardians can cast Snooze, Roan's Vitality March should keep them in good
    shape.  These snakes may also use Gravity, which sets the party up for their
    Spark Slice attack.  This attack affects the area immediately surrounding the
    enemy and causes a little under 1000 HP damage.
    
    EXP: 1000        SC: 0       MC: 2000       G: 1600       ITEMS: Phoenix Ring
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Finally, you can now light up the last orb!  Continue west to uncover the
    red ray gun, so fire it to slide the red door nearby.  In this treasure trove,
    you can walk away with a Gold Feather, Holy Crown, Sun Robe, and a Mystic
    Potion.  You can also collect a Hyper Mogay Bomb from the sidepath near the
    gun.  Return to the first area.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar        [ birthplace of the gods i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Death Doberman                                                   Book of Sages
    Emerald Bird                                                        Dragon Egg
    Yeti                                                          Ethereal Miracle
    
    
      Locate the room with the blue orb, and turn it off.  The western door takes
    you to an area with the blue ray gun.  To make the shot hit the orb, push the
    mirror in the center of the room towards the middle, and then shove the other
    mirror that's against a wall.  This chest holds the Dragon Egg, Book of Sages,
    and the Ethereal Miracle.  Not bad, eh?  Head to the third area once more.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar      [ birthplace of the gods iii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Ancient Warrior                                               Hyper Mogay Bomb
    Death Doberman                                                     Kojin Charm
    Yeti                                                          Super Mogay Bomb
    
    
      Take the western hall this time to find a chest containing a Hyper Mogay
    Bomb, Super Mogay Bomb, and a Kojin Charm.  Deactivate the yellow orb to tilt
    the triangle.  Return to the second floor, and enter the elevator.
    
      The lift drops the party off on the low area of the third floor.  Rest and
    record at the save cone, and proceed into the control room.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar         [ birthplace control room ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      After taking noticing the interesting crest on the floor, Tio receives a
    message from Elmo, the operator of this "facility."  You can find her around
    the curve.  She explains the real purpose of those seals and how Valmar was
    never actually sealed away, despite everyone's previous thoughts.  You are
    also shown a scene displaying the buildup leading to the great battle between
    Valmar and Granas.
    
      Ryudo decides to try to release the Horns of Valmar by entering his own
    soul.  Naturally, everybody goes all mushy and emotional over the whole sit-
    uation, especially Elena.  Step into the circle's center.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar                    [ ryudo's soul ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      After meeting with Skye in his extremely long freefall, Ryudo wakes up in
    what appears to be a cave.  Follow the rocky path until you come across a cup
    filled with a green fire.  Have Ryudo tell the voice he does not desire to
    become a god.  For the next few questions, select the second option.
    
      Touch the sunlight on the final platform, and Ryudo is electrocuted by the
    power of Valmar.  Believing he has failed, Ryudo is emersed in a pool of lava,
    leading you to assume the Geohound is out of the picture for good...
    
      Meanwhile, Tio and Elena help Roan evacuate the people, as the forces of
    evil are all but knocking on their door.  Ryudo refuses to accept his demonic
    form and breaks free from Valmar.  Elena and the townspeople begin singing to
    restore faith to all, and at that moment, Ryudo is brought back from the sky,
    equipped with a brand spankin' new sword of mass destruction.  Light envelopes
    the land, and all is good in the world.  Well, almost.
    
      Near Gonzola and the armed soldier is a traveling merchant.  Speak with him
    to stock up on last-minute supplies and other assorted goodies.  When you
    think you are prepared, step onto the crest.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar                    [ new valmar i ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Dragon Knight                                                            3000G
    Evil Maneuver                                                  All-Around Seed
    Killer Tree                                                       Gold Feather
                                                                     Loving Ribbon
                                                                    Scarlet Potion
    
    
      At the beginning fork, travel west, and hitch a short ride on the lift.
    Take the 3000G bag off the ground, and party finds yet another elevator.  Head
    north.  After riding the next lift, return to the wide open room to do battle
    with some familiar faces.  Pass through the tunnel on the room's other side,
    ride the elevator there, and advance east.
    
      At this three-way split, take the far eastern path for a Scarlet Potion,
    Gold Feather, and Loving Ribbon.  Grab the All-Around Seed from the western
    walkway, and then finally enter the middle route.  The eyes in this room open
    and shut every few seconds.  When you press an eye, the wall panel immediately
    in front of it disappears, revealing whatever may be behind it.  Collect the
    Dirk from the northernmost switch, and then hit the northwestern eye to head
    forward...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Valmar Magna (20000 HP), Valmar Moth (x2) (3200 HP)
    
      Assuming you DID build your characters up, you can beat these enemies in
    your sleep.  One solid hit-all attack removes the two moths, and then stick to
    True Dragon Rise and the like until the beast is eliminated.
    
    EXP: 20000          SC: 100         MC: 600         G: 0          ITEMS: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Proceed to New Valmar II.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar                   [ new valmar ii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Evil Maneuver                                                            9000G
    Killer Tree                                                    God of War Helm
    Valmar Moth                                                   Holy Ghost Staff
                                                                     Indigo Potion
                                                                Yomi's Elixir (x2)
    
    
      Walk a short distance north to uncover a huge room with a save cone.  Grab
    the Yomi's Elixir near the corridor leading to the northeast, and enter that
    hall next.  More eyes!  Go north for an Indigo Potion, northeast for a God of
    War Helm, and then southeast for 9000G.  Continue south to find a room filled
    with Valmar Moth eggs.  Unforunately, you must wade through the mess to reach
    the other exit, so be careful when approaching the glowing red eggs.  Take
    the Yomi's Elixir while on the walkway, and hit the eye switch at the end of
    the hall.  Doing so switches the platforms.  Activate the other switch in the
    room's center.  Before trekking down the stairs, you should obtain the Holy
    Ghost Staff in the northwestern passageway.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar                  [ new valmar iii ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Enemies                                                                  Items
    -------                                                                  -----
    Killer Trees                                                   Battle Manicure
    Mind Eater                                                          Face Paint
    Valmar Moth                                                      Golden Potion
                                                                     Meteor Scroll
                                                                Mystic Potion (x2)
                                                                        Ogre Shoes
                                                                   Omnipotent Seed
                                                                   Priestess' Robe
    
    
      Have Ryudo cut the blobs with his sword.  Around the bend, watch out for the
    falling pickles, as they damage anyone who is hit by them.  The next sector is
    a series of strange tubes.  Pay attention to the moving lights.  Touching it
    deploys an enemy that you will probably fight with.  Head west, defeat the two
    Killer Tree parties, and raid the chest of its Meteor Scroll, Face Paint, and
    Priestess' Robe.  Backtrack to the light, go north, and then east into a new
    room littered with enemies.
    
      After going into the purple tube, continue south to find more yummy pickles.
    Dodge them, and grab the Omnipotent Seed.  Follow the purple tube west (take
    the Mystic Potion along the way).  Obtain the Golden Potion in the next room,
    and head through the red tube.  Choose the southern path at the fork to reach
    a dark box holding a Mystic Potion, Battle Manicure, and Ogre Shoes.  Return
    to the other route.  Inside that room, you can find a save cone and a tube
    leading to two more Valmar Magnas, which you already fought not too long ago.
    
      Defeat the two monsters, and proceed into the core.  If your party is weak,
    recover at the save cone before moving on.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar                 [ new valmar core ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      After confronting Zera, the party is thrown in battle...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Valmar's Core (48000 HP), Left Face (34000 HP), Center Face (41950 HP),
          Right Face (28000 HP)
    
      Unlike the few previous encounters, this fight is not so easy.  Immediately
    have Tio use Whisper to Stars to boost everyone's parameters as much as you
    can (up to five times).  You will need every advantage you can get!
    
      The faces cast a variety of spells, including Burnflame, Crackle, and
    Alhealer.  As if that wasn't bad enough, the Core's attacks can easily cripple
    your characters, removing any stat bonuses and lots of HP.  Hammer Claw often
    hits multiple party members and damages their IP, and Destruction Light fires
    a laser beam that inflicts over 1000 HP damage to anyone in its path. 
    However, its worst attack is Judgment Day.  This blast chops off a couple
    thousand HP per character!  Use two Alhealer spells or any recovery items to
    couneract this.
    
      Assaulting with all of your best abilites is a strategy that's easier said
    than done.  Try to pull off as many as possible before Valmar has a chance to
    do anything, as this boss can execute multiple attacks in a row, and if you
    are not prepared, you will not have much of a party remaining.  This fight
    becomes much more manageable as you remove the faces using Sky Dragon Slash
    and White Apocalypse.
    
    EXP: 0            SC: 0           MC: 0           G: 0            ITEMS: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      And "Millenia" makes a surprise visit for Ryudo...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Millenia (23000 HP)
    
      After that last skirmish, Millenia is pathetic.  She possesses the same set
    of skills the real vixen has, so you know what you are dealing with.  Utilize
    lower-end attacks such as Tenseiken Slash until she falls over.
    
    EXP: 0        SC: 6000        MC: 0        G: 0        ITEMS: Black Angel Bow
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Elena brings out the true Millenia from within her, and she makes a quick
    greeting to the crew.  Through his crazy logic, Zera believes he should just
    destroy the world and everyone on it and then separates Roan and Tio from the
    others.  Step onto the crest, and activate it.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.15]   the rebirth of valmar        [ new valmar room of chaos ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Bring Millenia up to speed by equipping with new gear and leveling up her
    special moves.  Recover at the save cone, and enter the first bubble for your
    first battle.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Valmar's Tongue (27000 HP), Head (9000 HP), Left Hand (18000 HP),
          Right Hand (18000 HP)
    
      Look familiar?  Naturally, the parts are stronger this time around, but the
    three-character party shouldn't have any trouble.  You can readily access the
    save cone after the fight, so you have no excuse for not throwing everything
    under the sun at this boss.  You can easily win this battle and have Valmar
    attack only once or twice.
    
    EXP: 6000       SC: 8000       MC: 2000       G: 0     ITEMS: Golden Potion
                                                                  Indigo Potion
                                                                  Potion of Azure
                                                                  Starlight Tiara
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Visit the save cone before moving on to...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Valmar's Eye (20000 HP), Left Tentacle (20000 HP),
          Right Tentacle (20000 HP), Eyeball Bat (x4) (20000 HP)
    
      Once more, send everyone six feet under with your best attacks.  Have
    Millenia paralyze Valmar's Eye with Spellbinding Eye to eliminate one threat
    for a short while.  Five minutes, and it's over.
    
    EXP: 6000     SC: 8000     MC: 2000     G: 0      ITEMS: Indigo Potion
                                                             Potion of Azure (x4)
                                                             Queen Heels
                                                             Scarlet Potion
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      And, on our next stop...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Valmar's Heart (25000 HP), Left Eye (16000 HP), Right Eye (16000 HP)
    
      Sky Dragon Slash.  White Apocalypse.  Fallen Wings.  Game over, man!
    
    EXP: 6000     SC: 8000     MC: 2000     G: 0           ITEMS: Potion of Azure
                                                                  Mystic Potion
                                                                  Tenma's Dress
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      Of course, the very last battle is against our buddy Pope Zera...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BOSS: Zera Valmar (36000 HP)
    
      So, Zera plans to rule the world as a mutant fish/butterfly?  Who knew!
    
      Because you are only fighting one enemy in this battle, you can execute
    Millenia's Spellbinding Eye to take a quick break.  Take advantage of that
    time to do any healing or powering up.  Attack with the usual techniques.
    
      Zera mostly resorts to GadZap and BA-BOOM! for inflicting pain on the party.
    This damage is around 1000-1500 HP.  Whenever he uses Breath of God, all of
    his stats are given a +1 boost, but he is easy enough you can ignore this.
    For a final boss, you would certainly expect a lot more than this...
    
    EXP: 0            SC: 0            MC: 0           G: 0           ITEMS: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      With Zera vanquished at last, you can enjoy Grandia II's super-happy ending!
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   8)   ITEMS                                                          -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section lists the items, their functions, and stats (if applicable).
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   recovery                                                             ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +----------------------------------------------------------------------------+
    | Name                  Description                                          |
    +----------------------------------------------------------------------------+
      Golden Statue         Restores 5 HP.  Statue of Granas.  One ally.
    
      Golden Nut            Restores 72 HP.  One ally.
    
      Medicinal Herb        Restores 200 HP.  One ally.
    
      Toad Oil              Restores 300 HP.  +3 DEF.  One ally.
    
      Wound Salve           Restores 400 HP.  One ally.
    
      Fresh Sandwich        Restores 600 HP.  Cures paralysis and poison.
                            One ally.
    
      Holy Wound Salve      Restores 800 HP.  One ally.
    
      Healing Fruit         Restores 1200 HP.  One ally.
    
      Scarlet Potion        Restores 1600 HP.  One ally.
    
      Mystic Potion         Restores all HP.  One ally.
    
      Calming Harp          Restores 200 HP.  May break.  Some allies.
    
      Caterpillar Soup      Restores 1000 HP.  Cures plague.  Some allies.
    
      Healing Herb          Restores 250 HP.  All allies.
    
      Scroll of Alheal      Restores 500 HP.  All allies.
    
      Healing Incense       Restores 1000 HP.  All allies.
    
      Potion of Azure       Restores 1500 HP.  All allies.
    
      Lumir Flower          Restores 25 MP.  One ally.
    
      Mana Harp             Restores 25 MP.  May break.  One ally.
    
      Grail Fruit           Restores 50 MP.  One ally.
    
      Magical Medicine      Restores 100 MP.  One ally.
    
      Indigo Potion         Restores all MP.  One ally.
    
      Blueberry             Restores 25 SP.  One ally.
    
      Lion Harp             Restores 25 SP.  May break.  One ally.
    
      Butter Roll           Restores 50 SP.  One ally.
    
      Baobab Fruit          Restores 100 SP.  One ally.
    
      Golden Potion         Restores all SP.  One ally.
    
      Nut of Light          Restores all SP.  All allies.
    
      Yomi's Elixir         Revives character.  One ally.
    
      Miracle Elixir        Revives character to COM.  One ally.
    
      Hero's Elixir         Revives character.  +5 all levels.  One ally.
    
      Poison Antidote       Cures poison.  One ally.
    
      Paralysis Salve       Cures paralysis.  One ally.
    
      Purifying Herb        Cures poison and paralysis.  One ally.
    
      Eye Drops             Cures sleep.  One ally.
    
      Torte's Reedpipe      Cures sleep.  Some allies.
    
      Smelling Salts        Cures confusion.  One ally.
    
      Vaccine               Cures plague.  One ally.
    
      Panacea               Cures all status disorders.  One ally.
    
      Move Blessing         Removes move block.  One ally.
    
      Magic Blessing        Removes magic block.  One ally.
    
      Blessing Scroll       Removes move and magic blocks.  One ally.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   attack                                                               ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +----------------------------------------------------------------------------+
    | Name                  Description                                          |
    +----------------------------------------------------------------------------+
      Goblin Toadstool      Power: 250.  Poison effect bomb.
    
      Mushroom Cloud        Power: 400.  Fire-based.  One foe.
    
      Sandman Whiskers      Power: 500.  -1 DEF.  One foe.
    
      Inseciticide Bomb     Power: 650.  Fire-based.  Good vs. bugs.  One foe.
    
      Red Goblin Toad       Power: 900.  Poison effect.  One foe.
    
      Icefang Stone         Power: 1200.  Blizzard-based.  One foe.
    
      Red Bird Stone        Power: 1200.  Fire-based.  One foe.
    
      Fireball Scroll       Power: 400.  Fire-based attack.
    
      Meteor Scroll         Power: 2500.  Like Meteor Strike.  One foe.
    
      Whirlwind Scroll      Power: 300.  Wind-based attack.
    
      Hand Grenade          Power: 300.  Some foes.
    
      Firebomb              Power: 300.  Fire-based.  Some foes.
    
      Mogay Bomb            Power: 500.  IP damage.  Some foes.
    
      Makibishi             Power: 600.  -1 MOV.  Some foes.
    
      Flame Stone           Power: 650.  Fire-based.  Some foes.
    
      Quake Stone           Power: 650.  Earth-based.  Some foes.
    
      Holy Ashes            Power: 700.  Good vs. undead.  Some foes.
    
      Electrum Stone        Power: 750.  Lightning-based.  Paralysis.  Some foes.
    
      Dynamite              Power: 1000.  Some foes.
    
      Super Mogay Bomb      Power: 1000.  Powerful IP damage.  Some foes.
    
      Spiderweb             Power: 1200.  -1 MOV.  Some foes.
    
      Gale Stone            Power: 700.  Wind-based.  Enemy line.
    
      Serpentine            Power: 1500.  All foes.
    
      Thor Stone            Power: 1500.  Lightning-based.  All foes.
    
      Hyper Mogay Bomb      Power: 2000.  Cancel effect.  All foes.
    
      Scattering Stone      Scatters bunched-up friends.  Special.
    
      Silver Feather        Greatly increases IP.  One ally.
    
      Gold Feather          Greatly increases IP.  Some allies.
    
      Platinum Feather      Greatly increases IP.  All allies.
    
      Battle Manicure       +5 ATK.  One ally.
    
      Face Paint            +5 ACT.  One ally.
    
      Myriad Power Nut      +1 ATK.  Some allies.
    
      Muscle Mushroom       +2 ATK.  Some allies.
    
      Patience Nut          +1 DEF.  Some allies.
    
      Guard Mushroom        +2 DEF.  Some allies.
    
      Swiftness Nut         +1 MOV.  Some allies.
    
      Runner Mushroom       +2 MOV.  Some allies.
    
      Sympathy Nut          +1 ACT.  Some allies.
    
      Speed Mushroom        +2 ACT.  Some allies.
    
      Demon Ash             -1 all levels.  One foe.
    
      Powerless Nut         -1 ATK.  Some foes.
    
      Weakness Nut          -1 DEF.  Some foes.
    
      Bone Harp             -2 DEF.  May break.  Some foes.
    
      Slowpoke Nut          -1 MOV.  Some foes.
    
      Exhaustion Nut        -1 ACT.  Some foes.
    
      Kuko Berry            Confusion effect.  Causes intoxication.  One foe.
    
      Sleeping Harp         Sleep effect.  May break.  Some foes.
    
      Silence Lute          Magic block effect.  May break.  Some foes.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   valuables                                                            ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +----------------------------------------------------------------------------+
    | Name                  Description                                          |
    +----------------------------------------------------------------------------+
      Adventure Book        Lets you learn combat skills.
    
      All-Around Seed       +10 maximum HP.  +10 maximum MP.  +10 maximum SP.
                            One ally.
    
      Astral Miracle        Carrying it doubles SC earned.
    
      Book of Gales         Lets you learn wind-control skills.
    
      Book of Priests       Lets you learn priestly skills.
    
      Book of Sages         Lets you learn magical skills.
    
      Book of Swords        Lets you learn swordsmanship skills.
    
      Book of Wizards       Lets you learn wizardry skills.
    
      Book of War           Lets you learn martial art skills.
    
      Book of Warriors      Lets you learn warrior skills.
    
      Ethereal Miracle      Carrying it doubles MC earned.
    
      Lore of Magic         +1000 Magic Coins.
    
      Lore of Moves         +1000 Special Coins.
    
      Miracle Scales        Carrying it doubles gold earned.
    
      Missanga              Returns SC used on Mareg's moves.
    
      Omnipotent Seed       +3 STR.  +3 VIT.  +3 AGI.  +3 SPD.  +3 MAG.  +3 MEN.
                            One ally.
    
      Poff Nut              A fuzzy nut.  Not edible.
    
      Roan's Medal          A memento of Roan's mother.
    
      Seed of Defense       +3 VIT.  One ally.
    
      Seed of Life          +10 maximum HP.  One ally.
    
      Seed of Magic         +3 MAG.  One ally.
    
      Seed of Moves         +10 maximum SP.  One ally.
    
      Seed of Power         +3 STR.  One ally.
    
      Seed of Psyche        +3 MEN.  One ally.
    
      Seed of Running       +3 SPD.  One ally.
    
      Seed of Spells        +10 maximum MP.  One ally.
    
      Seed of Swift         +3 AGI.  One ally.
    
      Soul of a Hero        Carrying it doubles EXP earned.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   weapons                                                              ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +----------------------------------------------------------------------------+
    | Sword (Ryudo)         Description                                          |
    +----------------------------------------------------------------------------+
      Zero Broadsword       +0 ATK.  Powerless curved sword.
    
      Geoblade              +18 ATK.  A common Geohound's sword.
    
      Falx                  +22 ATK.  A scythe-shaped curved sword.
    
      Shamshir              +26 ATK.  Lion's tail-shaped curved sword.
    
      Army Saber            +32 ATK.  Sword used in the army.
    
      Samurai Blade         +38 ATK.  Samurai sword.
    
      Shadowblade           +44 ATK.  -4 MOV.  Sudden death power.
    
      Flamberge             +44 ATK.  Fire-based sword.  [Burn!]
    
      Swordfish Sword       +52 ATK.  Made from a swordfish.
    
      Ogre Slayer           +55 ATK.  Effective on humanoids.
    
      Claymore              +60 ATK.  Huge two-handed sword.
    
      Fine Broadsword       +70 ATK.  Forged by a craftsman.
    
      Sword of Mikage       +77 ATK.  Prized first class katana.
    
      Silence Sword         +85 ATK.  Magic block ability.
    
      Maken Valborg         +100 ATK.  Drains HP as 10% of damage.
    
      Blazing Sword         +120 ATK.  Fire-based.
    
      Icefang Sword         +122 ATK.  Blizzard-based.
    
      Thor Sword            +125 ATK.  Lightning-based.
    
      Granasaber            +150 ATK.  Cuts SP consumption by 15%.
    
    
    +----------------------------------------------------------------------------+
    | Staff (Elena)         Description                                          |
    +----------------------------------------------------------------------------+
      Useless Staff         +0 ATK.  Useless.
    
      Prayer Staff          +22 ATK.  An acolyte's staff.
    
      Iron Rod              +30 ATK.  A heavy iron rod.
    
      Flame Staff           +40 ATK.  Fire-based.  [Burn!]
    
      Battle Rod            +45 ATK.  A light nimble combat staff.
    
      Oracle's Staff        +50 ATK.  Cures confusion.
    
      Sister's Staff        +55 ATK.  [Cure]
    
      Blazing Staff         +60 ATK.  Fire-based.  [Burnflame]
    
      Whirlwind Staff       +60 ATK.  Wind-based.  [Howlslash]
    
      Quarry Staff          +60 ATK.  Earth-based.  [Tremor]
    
      Lullaby Staff         +65 ATK.  Sleep effect.
    
      Buster Flail          +70 ATK.  -5 MOV.  Very destructive.
    
      Aromatic Root         +75 ATK.  Aromatic tree root.  [Refresh]
    
      Silver Flail          +82 ATK.  -5 MOV.
    
      Golden Flail          +92 ATK.  -5 MOV.  Way too heavy.
    
      Decalogue Staff       +108 ATK.  Magic/move block effect.
    
      Guardian Staff        +118 ATK.  Earth-based.  [Diggin']
    
      Huge Flail            +128 ATK.  -5 MOV.  An enormous flail.
    
      Holy Ghost Staff      +138 ATK.  Cuts MP consumption by 10%.
    
    
    +----------------------------------------------------------------------------+
    | Bow (Millenia)        Description                                          |
    +----------------------------------------------------------------------------+
      Crossbow              +35 ATK.  A powerful missile weapon.
    
      Burning Bow           +45 ATK.  Fire-based.
    
      Flying Fish Bow       +55 ATK.  Good on birds.
    
      Arbalest              +70 ATK.  A huge crossbow.
    
      Dread Bow             +85 ATK.
    
      Exorcism Bow          +105 ATK.  Effective vs. undead.
    
      Black Angel Bow       +135 ATK.  Drains MP as 10% of damage.
    
    
    +----------------------------------------------------------------------------+
    | Knife (Roan)          Description                                          |
    +----------------------------------------------------------------------------+
      Dull Knife            +0 ATK.  Knife that cannot cut.
    
      Multiple Knife        +28 ATK.  A multi-function knife.
    
      Hunter's Knife        +36 ATK.  Effective against animals.
    
      Ice Pick              +44 ATK.  Blizzard effect.
    
      Flint Knife           +48 ATK.  Knife made of obsidian.
    
      Poisoned Knife        +50 ATK.  Poison effect.
    
      Warp Knife            +55 ATK.  Warps during combat.
    
      Main Gauche           +62 ATK.  +10 DEF.
    
      Soul Eater            +75 ATK.  Drains HP as 10% of damage.
    
      Sword Breaker         +110 ATK.  Attack drops enemy ATK level.
    
      Gladius               +125 ATK.  A royal treasure.
    
      Dirk                  +140 ATK.  A large dagger.  [WOW!]
    
      Brave Dirk            +145 ATK.  +5 SP recovery in battle.
    
    
    +----------------------------------------------------------------------------+
    | Axe (Mareg)           Description                                          |
    +----------------------------------------------------------------------------+
      Battleax              +42 ATK.  A broadax used in combat.
    
      Hammer Axe            +52 ATK.  Huge axe used by strongmen.
    
      Dragonslayer Axe      +58 ATK.  Effective on reptiles.
    
      Dragonfly Slayer      +60 ATK.  Effective on bugs and crustaceans.
    
      Halberd               +68 ATK.  Large long-shafted axe.
    
      Earthen Axe           +78 ATK.  +10 DEF.  Earth-based.
    
      Bardiche              +86 ATK.  Battleax with a long blade.
    
      Inferno Battleax      +98 ATK.  Fire-based.  [Burnstrike]
    
      Tundra Battleax       +101 ATK.  Blizzard-based.  [Crackle]
    
      Leo Rex Battleax      +120 ATK.  +3 SP recovery during combat.
    
    
    +----------------------------------------------------------------------------+
    | Ring (Tio)            Description                                          |
    +----------------------------------------------------------------------------+
      Rusty Hoop            +0 ATK.  Rusty iron hoop.  A child's toy.
    
      Moon Claw             +68 ATK.  Crescent-shaped blade weapon.
    
      Double Moon           +77 ATK.  Weapon with two bladed discs.
    
      Discus                +86 ATK.  Effective vs. bugs/crustaceans.
    
      Bloody Saucer         +90 ATK.  Drains HP as 10% of damage.
    
      Balor                 +108 ATK.  -5% SP consumption.
    
      Angel Circle          +116 ATK.  Effective vs. undead.
    
      Wind Cutter           +122 ATK.  Wind-based.
    
      Demon Shuriken        +128 ATK.  +5 ACT.
    
      Phoenix Ring          +142 ATK.  +1 SP recovery.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   armor                                                                ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +----------------------------------------------------------------------------+
    | Name                  Description                                          |
    +----------------------------------------------------------------------------+
      Tight Dress           +0 DEF.  Nulls magic of friends and foes.
    
      Cuir Bouilli          +12 DEF.  Boiled leather armor.
    
      Leather Jacket        +14 DEF.  A cowhide jacket.
    
      Adventure Suit        +16 DEF.  A heavy suit for adventuring.
    
      Leather Armor         +17 DEF.  Tanned leather armor.
    
      Quilted Silk          +18 DEF.  A magical suit made of silk.
    
      Chain Mail            +20 DEF.
    
      Crimson Bolero        +22 DEF.  Passionate red jacket.
    
      Guardian Robe         +22 DEF.  Poison resistance.
    
      Shoulder Guards       +23 DEF.  Huge shoulder pads.
    
      Plate Mail            +25 DEF.  Full-body steel armor.
    
      Shell Armor           +26 DEF.
    
      Pixie's Robe          +26 DEF.  Sleep and confusion resistance.
    
      Swordfish Armor       +30 DEF.  Swordfish scale mail.
    
      Flare Dress           +30 DEF.  Level 2 fire resistance.
    
      Illusion Clothes      +32 DEF.  Ups evasion by 5%.
    
      Ancient Cuirass       +32 DEF.  Reduces IP slowing.
    
      Sister's Robe         +35 DEF.  Poison resistance.
    
      Purple Robe           +35 DEF.  Paralysis resistance.
    
      Lion Field Garb       +35 DEF.  +5 ATK.
    
      BlackQuartz Mail      +38 DEF.  Black magical armor.
    
      Mithril Dress         +40 DEF.
    
      Ancient Suit          +40 DEF.  Worn by Automata.
    
      Earthern Cuirass      +42 DEF.  Level 2 earth resistance.
    
      Warrior Mail          +45 DEF.
    
      Red Fur Coat          +46 DEF.  Level 2 blizzard resistance.
    
      Dragon Vest           +48 DEF.  +5 MOV.
    
      Sylph's Robe          +48 DEF.  Level 2 wind resistance.
    
      Dragonscale Mail      +50 DEF.  Made of dragon scale.
    
      Dark Armor            +52 DEF.  +1 SP recovery when damaged.
    
      Ninja Clothes         +54 DEF.  Ups evasion by 10%.
    
      Halo Armor            +55 DEF.  Level 2 lightning resistance.
    
      Resist Dress          +56 DEF.  Level 1 all attack resistance.
    
      Holy Clothes          +58 DEF.  Plague resistance.
    
      Imperial Garb         +60 DEF.  Cyrum royal family toga.
    
      Paladin Armor         +60 DEF.  Poison, paralysis, and plague resistance.
    
      Angel's Robe          +62 DEF.  Restores some HP in combat.
    
      Aura Armor            +64 DEF.  Ups power of moves.
    
      Moonstone Armor       +65 DEF.  Magic block resistance.
    
      Priestess' Robe       +68 DEF.  All status disorder resistance.
    
      Sun Robe              +70 DEF.  Reduces IP slowing.
    
      Hero's Cuirass        +72 DEF.  Restores HP in battle.
    
      Tenma's Dress         +72 DEF.  Level 2 all attack resistance.
    
      Valkyrie Dress        +74 DEF.  +5 ACT.  Pure white dress.
    
      Holy Sword Armor      +75 DEF.  Raises power of moves.
    
    
    +----------------------------------------------------------------------------+
    | Name                  Description                                          |
    +----------------------------------------------------------------------------+
      Red Hair Ribbon       +0 DEF.  Restores HP in battle.
    
      Hair Band             +2 DEF.  A band for tying hair back.
    
      Silk Hair Band        +2 DEF.  Elena's favorite hair band.
    
      Climbing Hat          +4 DEF.  A hat for mountain climbing.
    
      Bandana               +5 DEF.  Helps you concentrate.
    
      Ruby Barrette         +8 DEF.  Level 1 fire resistance.
    
      Guardian Hat          +10 DEF.  Gives sleep resistance.
    
      Stone Head            +11 DEF.  Knock-back.
    
      Iron Bandana          +12 DEF.  Has iron plates on forehead.
    
      Hide Turban           +14 DEF.  Made of demon-beast hide.
    
      Iron Helm             +15 DEF.  Helmet made of iron plate.
    
      Magnolia Bandana      +16 DEF.  Level 1 earth resistance.
    
      Feathered Hat         +18 DEF.  With waterfowl feather.
    
      Swordfish Helmet      +20 DEF.  Swordfish scale helmet.
    
      Sister's Hat          +20 DEF.  Paralysis resistance.
    
      Black Band            +22 DEF.  Sleep resistance.
    
      Wizard's Hat          +22 DEF.  Magic block resistance.
    
      Bravery Bandana       +22 DEF.  +5 ACT.  Banishes fear.
    
      Ogre Helm             +25 DEF.  -5 MOV.  A helm with huge horns.
    
      BlackQuartz Helm      +25 DEF.  Black magical helmet.
    
      Lightning Tiara       +26 DEF.  Level 1 lightning resistance.
    
      Mercury Bandana       +26 DEF.  +10 MOV.  Makes you run faster.
    
      Battle Helm           +30 DEF.  A combat helm.
    
      Azure Barrette        +30 DEF.  Lapis lazuli hair ornament.
    
      Fairy Ribbon          +32 DEF.  Confusion resistance.
    
      Phoenix Hat           +34 DEF.  Reduces IP slowing.
    
      Dragon Bone Helm      +36 DEF.  Helm carved of dragon backbone.
    
      Man's Headband        +36 DEF.  +10 ATK.  Suppresses IP slowing.
    
      Charisma Helm         +38 DEF.  +5 ACT.  Cyrum's finest.
    
      Sage's Hat            +38 DEF.  Cuts MP consumption by 5%.
    
      Adamantine Helm       +42 DEF.  Reduces IP slowing.
    
      Moonlight Tiara       +42 DEF.  Confusion and level 1 blizzard resistance.
    
      Paladin Helmet        +44 DEF.  Magic block resistance.
    
      Reflect Helm          +45 DEF.  Sometimes reflects damage.
    
      Starlight Tiara       +45 DEF.  Cuts MP consumption by 15%.
    
      Loving Ribbon         +46 DEF.  Restores some HP in combat.
    
      Holy Crown            +48 DEF.  Suppresses IP slowing.
    
      God of War Helm       +50 DEF.  Reduces IP slowing.
    
    
    +----------------------------------------------------------------------------+
    | Name                  Description                                          |
    +----------------------------------------------------------------------------+
      Man's Iron Clogs      -5 MOV.  +10 ATK.  Negates knock-back.
    
      Leather Leggings      +0 MOV.  +4 DEF.  Light leather.
    
      Warp Shoes            +0 MOV.  +10 DEF.  Warp movement.
    
      Hi-Heels              +2 MOV.
    
      Pumps                 +4 MOV.
    
      Crampons              +4 MOV.  Level 2 blizzard resistance.
    
      Giant's Shoes         +5 MOV.  +5 DEF.  Huge shoes.
    
      Goddess Hi-Heels      +5 MOV.  +10 DEF.  Level 1 attack resistance.
    
      Elf King's Boots      +5 MOV.  +20 DEF.  Level 2 attack resistance.
    
      Climbing Boots        +6 MOV.  +2 DEF.  Sturdy shoes.
    
      Children's Shoes      +8 MOV.  Comfy sneakers.
    
      Hunter's Boots        +8 MOV.  +4 DEF.  Lace-up boots.
    
      Dash Shoes            +10 MOV.  +4 DEF.  Give dash power.
    
      Heavy Boots           +10 MOV.  +6 DEF.  Negates knock-back.
    
      Warrior Leggings      +10 MOV.  +10 DEF.
    
      Red Shoes             +10 MOV.  +5 ACT.  Bright red shoes.
    
      Queen Heels           +10 MOV.  +10 ACT.  Reduces IP slowing.
    
      Magic Hi-Heels        +12 MOV.  +8 DEF.  Magical shoes.
    
      Battle Boots          +12 MOV.  +12 DEF.  Warrior's boots.
    
      Rainbow Hi-Heels      +14 MOV.  +14 DEF.  Warp evasion.
    
      Wing Boots            +15 MOV.  +5 DEF.  Level 2 earth resistance.
    
      Shadow Shoes          +15 MOV.  +10 DEF.  Ups evasion by 10%.
    
      Wolf Boots            +15 MOV.  +15 DEF.  Ups evasion by 5%.
    
      Royal Boots           +18 MOV.  +18 DEF.
    
      Mach Boots            +20 MOV.  +6 DEF.  Supersonic speed.
    
      Lion Boots            +20 MOV.  +20 DEF.  Has a lion insignia.
    
      Ogre Shoes            +50 MOV.  +10 DEF.  Move like an ogre.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   accessories                                                          ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +----------------------------------------------------------------------------+
    | Name                  Description                                          |
    +----------------------------------------------------------------------------+
      Angel's Ring          +5 DEF.  Restores some HP in combat.
    
      Anklet                +40 MOV.
    
      Arctic Cape           +10 DEF.  Level 3 blizzard resistance.
    
      Black Belt            +15 ATK.  Ups power of moves.
    
      Blizzard Charm        Level 5 blizzard resistance.
    
      Bonds of Trust        +5 ACT.  Raises IP.
    
      Confusion Charm       Confusion resistance.
    
      Coral Necklace        +10 DEF.  Poison, sleep, and confusion resistance.
    
      Crescent Jade         +15 DEF.  Sleep and confusion resistance.
    
      Crystal Brooch        +10 DEF.  Level 3 earth resistance.
    
      Dark Ring             Negates damage under 100.
    
      Demon Necklace        Cuts MP consumption by 25%.
    
      Demon's Tears         +1 Combo attacks.
    
      Divine Talisman       Cuts SP consumption by 15%.
    
      Dragon Scales         Negates damage under 200.
    
      Earth Charm           Level 5 earth resistance.
    
      Energy Charm          Cuts SP consumption by 25%.
    
      Energy Ring           +15 DEF.  Damage ups SP recovery by 5.
    
      Fire Charm            Level 5 fire resistance.
    
      Fire Pendant          +10 DEF.  Level 3 fire resistance.
    
      Forbear Necklace      +10 ACT.  Suppresses IP slowing.
    
      Friends Necklace      +25 DEF.  Symbol of earnest friendship.
    
      Gauntlet              +15 DEF.
    
      Godspeed Ring         +15 ACT.
    
      Heal Ring             +5 DEF.  [Heal]
    
      Heavy Stone           +5 DEF.  -5 MOV.  Nulls knock-back.
    
      Heracles' Belt        +40 ATK.
    
      Hercules' Brace       +5 ATK.
    
      Jade Charm            +2 ATK.  +2 DEF.
    
      King's Pride          +25 ATK.  Ups power of moves.
    
      Kojin Charm           Level 3 all attack resistance.
    
      Leather Brace         +4 DEF.
    
      Lightning Charm       Level 5 lightning resistance.
    
      Magical Brace         +20 DEF.
    
      Magic Block Charm     Magic block resistance.
    
      Mana Insignia         Cuts MP consumption by 15%.
    
      Mars Talisman         Move and magic block resistance.  [Refresh]
    
      Meteor Earring        +20 MOV.  Ups evasion by 25%.
    
      Mirage Earring        +10 MOV.  Ups evasion by 15%.
    
      Moebius Ring          +2 ATK.  +2 DEF.  +2 ACT.  +2 MOV.
    
      Move Block Charm      Move block resistance.
    
      Mystic Veil           All status disorder resistance.
    
      North Wind Cape       +10 MOV.  Level 3 wind resistance.
    
      Paralysis Charm       Paralysis resistance.
    
      Plague Charm          Plague resistance.
    
      Poison Charm          Poison resistance.
    
      Pretty Bracelet       Very valuable bracelet.
    
      Pretty Necklace       Very valuable necklace.
    
      Pretty Ring           Very valuable ring.
    
      Rage Ring             +10 ATK.  Damage ups SP recovery by 3.
    
      Raincoat              +10 DEF.  Sleep resistance.
    
      Reflection Ring       +10 DEF.  Sometimes reflects damage.
    
      Relief Tag            Restores HP in combat.
    
      Revival Gem           +5 DEF.  Revives character once.
    
      Ring of Guarding      +5 DEF.  Poison, sleep, paralysis, confusion, and
                            plague resistance.
    
      Rune Necklace         +5 ACT.  Suppresses IP slowing.
    
      Salamander Tail       +20 ATK.  Level 10 fire resistance.
    
      Shogun's Brace        +40 DEF.
    
      Silver Bracelet       +8 DEF.
    
      Sleep Charm           Sleep resistance.
    
      Snake Earrings        +10 DEF.  Poison resistance.
    
      Sonic Belt            +40 ACT.
    
      Soul of Asura         +2 Combo attacks.
    
      Talisman              +15 ATK.  Poison and paralysis resistance.
    
      Thunder Ring          +10 DEF.  Level 3 lightning and paralysis resistance.
    
      Titan's Ring          +20 ATK.
    
      Wind Charm            Level 5 wind resistance.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   9)   SHOPS                                                          -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section lists the shops and what they sell.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   carbo general store                                                  ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +--------------------------------+
    | Name                      Cost |
    +--------------------------------+
      Falx......................500G
      Shamshir..................620G
    
      Cuir Bouilli..............500G
      Leather Armor.............750G
      Climbing Boots............200G
    
      Heavy Stone...............120G
    
      Medicinal Herb.............10G
      Wound Salve................24G
      Poison Antidote............14G
      Paralysis Salve............14G
      Eye Drops..................14G
    
      Mushroom Cloud.............20G
      Goblin Toadstool...........30G
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   liligue general store                                                ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +--------------------------------+
    | Name                      Cost |
    +--------------------------------+
      Army Saber................750G
      Samurai Blade.............900G
      Iron Rod..................720G
      Flame Staff..............1250G
      Battle Rod................960G
      Multiple Knife............650G
      Hunter's Knife............880G
    
      Quilted Silk..............800G
      Guardian Robe............1200G
      Chain Mail................950G
      Plate Mail...............1400G
      Guardian Hat..............450G
      Iron Bandana..............480G
      Iron Helm.................600G
      Hunter's Boots............400G
    
      Gauntlet..................800G
      Fire Charm................400G
      Wind Charm................400G
      Earth Charm...............400G
      Lightning Charm...........400G
      Blizzard Charm............400G
    
      Medicinal Herb.............10G
      Wound Salve................24G
      Healing Herb...............50G
      Poison Antidote............14G
      Paralysis Salve............14G
      Eye Drops..................14G
      Smelling Salts.............20G
      Yomi's Elixir.............500G
    
      Hand Grenade...............60G
      Insecticide Bomb...........60G
      Fireball Scroll............50G
      Whirlwind Scroll...........60G
      Patience Nut...............20G
      Swiftness Nut..............20G
      Kuko Berry.................10G
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   mirumu general store                                                 ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +--------------------------------+
    | Name                      Cost |
    +--------------------------------+
      Swordfish Sword..........2200G
      Oracle's Staff...........1800G
      Flying Fish Bow..........2400G
      Flint Knife..............2000G
      Hammer Axe...............2200G
    
      Pixie's Robe.............2600G
      Swordfish Armor..........2800G
      Feathered Hat............1120G
      Magnolia Bandana.........1080G
      Swordfish Helmet.........1250G
      Crampons..................420G
    
      Arctic Cape...............800G
      Earth Charm...............400G
      Poison Charm..............250G
      Paralysis Charm...........250G
    
      Medicinal Herb.............10G
      Wound Salve................24G
      Healing Herb...............50G
      Poison Antidote............14G
      Paralysis Salve............14G
      Purifying Herb.............40G
      Torte's Reedpipe...........30G
      Smelling Salts.............20G
    
      Lumir Flower...............40G
      Blueberry..................40G
      Mogay Bomb................250G
      Insecticide Bomb...........60G
      Sleeping Harp.............250G
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   st. heim general store                                               ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +--------------------------------+
    | Name                      Cost |
    +--------------------------------+
      Claymore.................3600G
      Sister's Staff...........3500G
      Halberd..................4400G
    
      Sister's Robe............4500G
      Sister's Hat.............1750G
      Heavy Boots...............800G
    
      Healing Ring..............500G
      Poison Charm..............250G
      Sleep Charm...............250G
      Confusion Charm...........250G
      Paralysis Charm...........250G
      Move Block Charm..........400G
      Magic Block Charm.........400G
    
      Wound Salve................24G
      Holy Wound Salve...........60G
      Healing Herb...............50G
      Scroll of Alheal..........120G
      Poison Antidote............14G
      Paralysis Salve............14G
      Purifying Herb.............40G
      Torte's Reedpipe...........30G
      Smelling Salts.............20G
      Move Blessing..............50G
      Magic Blessing.............50G
      Yomi's Elixir.............500G
    
      Butter Roll...............120G
      Fresh Sandwich............100G
      Mogay Bomb................250G
      Holy Ashes................200G
      Myriad Power Nut...........20G
      Patience Nut...............20G
      Sympathy Nut...............20G
      Swiftness Nut..............20G
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   cyrum kingdom general store (first visit)                            ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +--------------------------------+
    | Name                      Cost |
    +--------------------------------+
      Shadowblade..............4000G
      Blazing Staff............4200G
      Whirlwind Staff..........4200G
      Quarry Staff.............4200G
      Arbalest.................4500G
      Main Gauche..............4600G
      Halberd..................4400G
    
      Purple Robe..............4500G
      BlackQuartz Mail.........5500G
      Wizard's Hat.............2000G
      BlackQuartz Helm.........2200G
      Magic Hi-Heels...........1100G
    
      Magical Brace............1500G
      Anklet...................1000G
      Fire Charm................400G
      Wind Charm................400G
      Earth Charm...............400G
      Lightning Charm...........400G
      Blizzard Charm............400G
    
      Wound Salve................24G
      Holy Wound Salve...........60G
      Healing Herb...............50G
      Scroll of Alheal..........120G
      Poison Antidote............14G
      Paralysis Salve............14G
      Purifying Herb.............40G
      Torte's Reedpipe...........30G
      Smelling Salts.............20G
      Move Blessing..............50G
      Magic Blessing.............50G
      Yomi's Elixir.............500G
    
      Flame Stone...............200G
      Gale Stone................200G
      Quake Stone...............200G
      Electrum Stone............250G
      Icefang Stone.............150G
      Powerless Nut..............50G
      Weakness Nut...............50G
      Exhaustion Nut.............50G
      Slowpoke Nut...............50G
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   garlan general store                                                 ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +--------------------------------+
    | Name                      Cost |
    +--------------------------------+
      Fine Broadsword..........4500G
      Sword of Mikage..........6900G
      Silver Flail.............6800G
      Dread Bow................7400G
    
      Mithril Dress............8000G
      Warrior Mail.............8500G
      Mercury Bandana..........3200G
      Battle Helm..............3400G
      Warrior Leggings.........1400G
    
      Talisman.................1500G
      Crescent Jade............1500G
    
      Holy Wound Salve...........60G
      Healing Fruit.............100G
      Scroll of Alheal..........120G
      Healing Incense...........400G
      Poison Antidote............14G
      Paralysis Salve............14G
      Purfiying Herb.............40G
      Torte's Reedpipe...........30G
      Smelling Salts.............20G
      Move Blessing..............50G
      Magic Blessing.............50G
      Yomi's Elixir.............500G
    
      Grail Fruit...............120G
      Makibishi.................150G
      Dynamite..................240G
      Silence Lute..............250G
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   nanan general store                                                 ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +--------------------------------+
    | Name                      Cost |
    +--------------------------------+
      Silence Sword............8500G
      Golden Flail.............8200G
      Bardiche.................8000G
    
      Dragon Vest..............9500G
      Red Fur Coat.............9200G
      Dragonscale Mail.........9800G
      Azure Barrette...........3400G
      Dragon Bone Helm.........4000G
      Battle Boots.............1800G
    
      Plague Charm..............600G
      Titan's Ring.............1800G
    
      Holy Wound Salve...........60G
      Healing Fruit.............100G
      Scroll of Alheal..........120G
      Healing Incense...........400G
      Poison Antidote............14G
      Paralysis Salve............14G
      Purfiying Herb.............40G
      Torte's Reedpipe...........30G
      Smelling Salts.............20G
      Blessing Scroll...........150G
      Vaccine...................100G
      Yomi's Elixir.............500G
    
      Baobab Fruit..............360G
      Dynamite..................240G
      Red Goblin Toad...........120G
      Muscle Mushroom............50G
      Guard Mushroom.............50G
      Speed Mushroom.............50G
      Runner Mushroom............50G
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   cyrum kingdom general store (second visit)                           ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +--------------------------------+
    | Name                      Cost |
    +--------------------------------+
      Blazing Sword...........17000G
      Icefang Sword...........18000G
      Thor Sword..............19000G
      Decalogue Staff.........11800G
      Guardian Staff..........15500G
      Huge Flail..............17000G
      Sword Breaker...........14500G
      Wind Cutter.............18000G
      Demon Shuriken..........19800G
    
      Aura Armor..............19800G
      Charisma Helm............8000G
      Magic Hi-Heels...........1100G
      Battle Boots.............1800G
    
      Heracles' Belt...........6200G
      Shogun's Brace...........5000G
      Godspeed Ring............2500G
      Anklet...................1000G
      Fire Charm................400G
      Wind Charm................400G
      Earth Charm...............400G
      Lightning Charm...........400G
      Blizzard Charm............400G
    
      Holy Wound Salve...........60G
      Healing Fruit.............100G
      Scarlet Potion............250G
      Healing Incense...........400G
      Potion of Azure...........750G
      Purifying Herb.............40G
      Torte's Reedpipe...........30G
      Smelling Salts.............20G
      Blessing Scroll...........150G
      Vaccine...................100G
      Panacea...................500G
      Yomi's Elixir.............500G
    
      Baobab Fruit..............360G
      Magical Medicine..........360G
      Silver Feather............500G
      Super Mogay Bomb.........1000G
      Flame Stone...............200G
      Gale Stone................200G
      Quake Stone...............200G
      Electrum Stone............250G
      Icefang Stone.............150G
      Thor Stone................750G
      Red Bird Stone............250G
      Serpentine................500G
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   cyrum kingdom south general store (traveling merchant)               ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +--------------------------------+
    | Name                      Cost |
    +--------------------------------+
      Blazing Sword...........17000G
      Icefang Sword...........18000G
      Thor Sword..............19000G
      Decalogue Staff.........11800G
      Guardian Staff..........15500G
      Huge Flail..............17000G
      Sword Breaker...........14500G
      Wind Cutter.............18000G
      Demon Shuriken..........19800G
    
      Aura Armor..............19800G
      Charisma Helm............8000G
      Magic Hi-Heels...........1100G
      Battle Boots.............1800G
    
      Divine Talisman..........6000G
      Black Belt...............2200G
      Rune Necklace.............750G
      Revival Gem..............5000G
      Heracles' Belt...........6200G
      Shogun's Brace...........5000G
      Godspeed Ring............2500G
      Anklet...................1000G
    
      Holy Wound Salve...........60G
      Healing Fruit.............100G
      Scarlet Potion............250G
      Healing Incense...........400G
      Potion of Azure...........750G
      Purifying Herb.............40G
      Torte's Reedpipe...........30G
      Smelling Salts.............20G
      Blessing Scroll...........150G
      Vaccine...................100G
      Panacea...................500G
      Yomi's Elixir.............500G
    
      Silver Feather............500G
      Seed of Life............10000G
      Seed of Spells..........10000G
      Seed of Moves...........10000G
      Seed of Power...........10000G
      Seed of Defense.........10000G
      Seed of Swift...........10000G
      Seed of Running.........10000G
      Seed of Magic...........10000G
      Seed of Psyche..........10000G
      Lore of Moves...........10000G
      Lore of Magic...........10000G
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   10)   MANA EGGS                                                     -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section covers the locations and spells of the mana eggs.
    
    NOTE: The abbreviations under the Target column represent the following:
    
                         OA - One Ally      OF - One Foe
                         SA - Some Allies   SF - Some Foes
                         AA - All Allies    AF - All Foes
                                            EL - Enemy Line
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   holy egg                                     [ priestly mana egg ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +----------------------------------------------------------------------------+
    | Name        Lv1  Lv2  Lv3  Lv4  Lv5  MP  Target  Element  Effect           |
    +----------------------------------------------------------------------------+
      Heal        120  60   90   150  240  6   OA      Water    Restores HP
    
      Healer      160  80   120  200  320  12  OA      Water    Restores more HP
    
      Healer+     240  120  180  300  480  24  OA      Water    Restores even
                                                                more HP
    
      Alhealer    200  100  150  250  400  15  AA      Water    Restores HP
    
      Tremor      160  80   120  200  320  15  SF      Earth    Earth damage
    
      Quake       320  160  240  400  640  40  AF      Earth    Earth damage
    
      Crackle     240  120  180  300  480  16  OF      Blizz    Blizzard damage
    
      Crackling   400  200  300  500  800  52  AF      Blizz    Blizzard damage
    
      Snooze      60   30   45   75   120  5   AF      Water    Causes sleep
    
      Shhh!       60   30   45   75   120  10  SF      Wind     Causes magic block
    
      Fiora       80   40   60   100  160  12  SF      Blizz    Causes move block
    
      Gravity     80   40   60   100  160  8   SF      Earth    Gathers enemies
    
      Cure        60   30   45   75   120  4   OA      Forest   Cures poison and
                                                                paralysis
    
      Refresh     80   40   60   100  160  12  OA      Forest   Removes magic and
                                                                move blocks
    
      WOW!        80   40   60   100  160  5   OA      Explode  Increases ATK
    
      Diggin'     60   30   45   75   120  4   AA      Earth    Increases DEF
    
      Speedy      80   40   60   100  160  7   OA      Forest   Increases ACT
    
      Runner      60   30   45   75   120  3   AA      Wind     Increases MOV
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   chaos egg                                     [ demonic mana egg ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    +----------------------------------------------------------------------------+
    | Name        Lv1  Lv2  Lv3  Lv4  Lv5  MP  Target  Element  Effect           |
    +----------------------------------------------------------------------------+
      Heal        120  60   90   150  240  6   OA      Water    Restores HP
    
      Healer      160  80   120  200  320  12  OA      Water    Restores more HP
    
      Burn!       120  60   90   150  240  6   OF      Fire     Fire damage
    
      Burnflame   160  80   120  200  320  16  SF      Fire     Fire damage
    
      Burnstrike  240  120  180  300  480  20  OF      Fire     Fire damage
    
      Hellburner  320  160  240  400  640  42  AF      Fire     Fire damage
    
      Howl        120  60   90   150  240  9   SF      Wind     Wind damage
    
      Howlslash   160  80   120  200  320  14  EL      Wind     Wind damage
    
      Howlnado    320  160  240  400  640  45  AF      Wind     Wind damage
    
      Zap!        240  120  180  300  480  24  SF      Lightn   Lightning damage
    
      Zap All     320  160  240  400  640  36  AF      Lightn   Lightning damage
    
      DragonZap   400  200  300  500  800  58  EL      Lightn   Lightning damage
    
      Snooze      60   30   45   75   120  5   AF      Water    Causes sleep
    
      Fiora       80   40   60   100  160  12  SF      Blizz    Causes move block
    
      Runner      60   30   45   75   120  3   AA      Wind     Increases MOV
    
      Stram       80   40   60   100  160  6   OF      Lightn   Decreases DEF
    
      Cold        80   40   60   100  160  7   OF      Blizz    Decreases ACT
    
      Freeze!     60   30   45   75   120  5   AF      Blizz    Decreases MOV
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   mist egg                                         [ airy mana egg ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Defeat Troglodytes in Durham Cave II
    
    +----------------------------------------------------------------------------+
    | Name        Lv1  Lv2  Lv3  Lv4  Lv5  MP  Target  Element  Effect           |
    +----------------------------------------------------------------------------+
      Heal        120  60   90   150  240  6   OA      Water    Restores HP
    
      Healer      160  80   120  200  320  12  OA      Water    Restores more HP
    
      Healer+     240  120  180  300  480  24  OA      Water    Restores even
                                                                more HP
    
      Howl        120  60   90   150  240  9   SF      Wind     Wind damage
    
      Howlslash   160  80   120  200  320  14  EL      Wind     Wind damage
    
      Howlnado    320  160  240  400  640  45  AF      Wind     Wind damage
    
      Crackle     240  120  180  300  480  16  OF      Blizz    Blizzard damage
    
      Crackling   400  200  300  500  800  52  AF      Blizz    Blizzard damage
    
      Poizn       160  80   120  200  320  15  SF      Forest   Causes poison
    
      Shhh!       60   30   45   75   120  10  SF      Wind     Causes magic block
    
      Gravity     80   40   60   100  160  8   SF      Earth    Gathers enemies
    
      Cure        60   30   45   75   120  4   OA      Forest   Cures poison and
                                                                paralysis
    
      Refresh     80   40   60   100  160  12  OA      Forest   Removes magic and
                                                                move blocks
    
      Resurrect   240  120  180  300  480  40  OA      Water    Revives ally
    
      Diggin'     60   30   45   75   120  4   AA      Earth    Increases DEF
    
      Speedy      80   40   60   100  160  7   OA      Forest   Increases ACT
    
      Runner      60   30   45   75   120  3   AA      Wind     Increases MOV
    
      Def-Loss    60   30   45   75   120  5   AF      Earth    Decreases DEF
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   gravity egg                                    [ earthy mana egg ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Defeat Valmar's Eye in Aira's Space, Room of Solitude
    
    +----------------------------------------------------------------------------+
    | Name        Lv1  Lv2  Lv3  Lv4  Lv5  MP  Target  Element  Effect           |
    +----------------------------------------------------------------------------+
      Heal        120  60   90   150  240  6   OA      Water    Restores HP
    
      Alhealer    200  100  150  250  400  15  AA      Water    Restores HP
    
      Burn!       120  60   90   150  240  6   OF      Fire     Fire damage
    
      Burnflame   160  80   120  200  320  16  SF      Fire     Fire damage
    
      Hellburner  320  160  240  400  640  42  AF      Fire     Fire damage
    
      Tremor      160  80   120  200  320  15  SF      Earth    Earth damage
    
      Quake       320  160  240  400  640  40  AF      Earth    Earth damage
    
      BOOM!       240  120  180  300  480  22  SF      Explode  Explosion damage
    
      BA-BOOM!    400  200  300  500  800  75  AF      Explode  Explosion damage
    
      Snooze      60   30   45   75   120  5   AF      Water    Causes sleep
    
      Poizn       160  80   120  200  320  15  SF      Forest   Causes poison
    
      Craze       60   30   45   75   120  10  SF      Forest   Causes confusion
    
      Fiora       80   40   60   100  160  12  SF      Blizz    Causes move block
    
      Halvah      200  100  150  250  400  24  OA      Forest   Cures all status
                                                                effects
    
      WOW!        80   40   60   100  160  5   OA      Explode  Increases ATK
    
      Def-Loss    60   30   45   75   120  5   AF      Earth    Decreases DEF
    
      Runner      60   30   45   75   120  3   AA      Wind     Increases MOV
    
      Cold        80   40   60   100  160  7   OF      Blizz    Decreases ACT
    
      Freeze!     60   30   45   75   120  5   AF      Blizz    Decreases MOV
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   soul egg                                    [ sagacious mana egg ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Defeat the Crimson Tails at Ceceile Reef II
    
    +----------------------------------------------------------------------------+
    | Name        Lv1  Lv2  Lv3  Lv4  Lv5  MP  Target  Element  Effect           |
    +----------------------------------------------------------------------------+
      Heal        120  60   90   150  240  6   OA      Water    Restores HP
    
      Healer      160  80   120  200  320  12  OA      Water    Restores more HP
    
      Alhealer    200  100  150  250  400  15  AA      Water    Restores HP
    
      Howl        120  60   90   150  240  9   SF      Wind     Wind damage
    
      Howlslash   160  80   120  200  320  14  EL      Wind     Wind damage
    
      Howlnado    320  160  240  400  640  45  AF      Wind     Wind damage
    
      Zap!        240  120  180  300  480  24  SF      Lightn   Lightning damage
    
      Zap All     320  160  240  400  640  36  AF      Lightn   Lightning damage
    
      GadZap      400  200  300  500  800  55  OF      Lightn   Lightning damage
    
      Poizn       160  80   120  200  320  15  SF      Forest   Causes poison
    
      Craze       60   30   45   75   120  10  SF      Forest   Causes confusion
    
      Shhh!       60   30   45   75   120  10  SF      Wind     Causes magic block
    
      Halvah      200  100  150  250  400  24  OA      Forest   Cures all status
                                                                effects
    
      Resurrect   240  120  180  300  480  40  OA      Water    Revives ally
    
      Stram       80   40   60   100  160  6   OF      Lightn   Decreases DEF
    
      Def-Loss    60   30   45   75   120  5   AF      Earth    Decreases DEF
    
      Cold        80   40   60   100  160  7   OF      Blizz    Decreases ACT
    
      Freeze!     60   30   45   75   120  5   AF      Blizz    Decreases MOV
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   star egg                                     [ ultimate mana egg ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Defeat the Naga Queens at Demon's Law
    
    +----------------------------------------------------------------------------+
    | Name        Lv1  Lv2  Lv3  Lv4  Lv5  MP  Target  Element  Effect           |
    +----------------------------------------------------------------------------+
      Burn!       120  60   90   150  240  6   OF      Fire     Fire damage
    
      Burnflame   160  80   120  200  320  16  SF      Fire     Fire damage
    
      Burnstrike  240  120  180  300  480  20  OF      Fire     Fire damage
    
      Hellburner  320  160  240  400  640  42  AF      Fire     Fire damage
    
      Tremor      160  80   120  200  320  15  SF      Earth    Earth damage
    
      Quake       320  160  240  400  640  40  AF      Earth    Earth damage
    
      BOOM!       240  120  180  300  480  22  SF      Explode  Explosion damage
    
      MeteorStrk  400  200  300  500  800  50  OF      Explode  Explosion damage
    
      Zap!        240  120  180  300  480  24  SF      Lightn   Lightning damage
    
      Zap All     320  160  240  400  640  36  AF      Lightn   Lightning damage
    
      Snooze      60   30   45   75   120  5   AF      Water    Causes sleep
    
      Craze       60   30   45   75   120  10  SF      Forest   Causes confusion
    
      Cure        60   30   45   75   120  4   OA      Forest   Cures poison and
                                                                paralysis
    
      Resurrect   240  120  180  300  480  40  OA      Water    Revives ally
    
      WOW!        80   40   60   100  160  5   OA      Explode  Increases ATK
    
      Diggin'     60   30   45   75   120  4   AA      Earth    Increases DEF
    
      Speedy      80   40   60   100  160  7   OA      Forest   Increases ACT
    
      Stram       80   40   60   100  160  6   OF      Lightn   Decreases DEF
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   fairy egg                                   [ defensive mana egg ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Raul Hills Special Stage
    
    +----------------------------------------------------------------------------+
    | Name        Lv1  Lv2  Lv3  Lv4  Lv5  MP  Target  Element  Effect           |
    +----------------------------------------------------------------------------+
      Heal        120  60   90   150  240  6   OA      Water    Restores HP
    
      Healer      160  80   120  200  320  12  OA      Water    Restores more HP
    
      Healer+     240  120  180  300  480  24  OA      Water    Restores even
                                                                more HP
    
      Alhealer    200  100  150  250  400  15  AA      Water    Restores HP
    
      Craze       60   30   45   75   120  10  SF      Forest   Causes confusion
    
      Gravity     80   40   60   100  160  8   SF      Earth    Gathers enemies
    
      Cure        60   30   45   75   120  4   OA      Forest   Cures poison and
                                                                paralysis
    
      Refresh     80   40   60   100  160  12  OA      Forest   Removes magic and
                                                                move blocks
    
      Halvah      200  100  150  250  400  24  OA      Forest   Cures all status
                                                                effects
    
      Resurrect   240  120  180  300  480  40  OA      Water    Revives ally
    
      WOW!        80   40   60   100  160  5   OA      Explode  Increases ATK
    
      Diggin'     60   30   45   75   120  4   AA      Earth    Increases DEF
    
      Speedy      80   40   60   100  160  7   OA      Forest   Increases ACT
    
      Runner      60   30   45   75   120  3   AA      Wind     Increases MOV
    
      Stram       80   40   60   100  160  6   OF      Lightn   Decreases DEF
    
      Def-Loss    60   30   45   75   120  5   AF      Earth    Decreases DEF
    
      Cold        80   40   60   100  160  7   OF      Blizz    Decreases ACT
    
      Freeze!     60   30   45   75   120  5   AF      Blizz    Decreases MOV
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   dragon egg                                  [ offensive mana egg ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Birthplace of the Gods I
    
    +----------------------------------------------------------------------------+
    | Name        Lv1  Lv2  Lv3  Lv4  Lv5  MP  Target  Element  Effect           |
    +----------------------------------------------------------------------------+
      Burn!       120  60   90   150  240  6   OF      Fire     Fire damage
    
      Burnflame   160  80   120  200  320  16  SF      Fire     Fire damage
    
      Burnstrike  240  120  180  300  480  20  OF      Fire     Fire damage
    
      Hellburner  320  160  240  400  640  42  AF      Fire     Fire damage
    
      Tremor      160  80   120  200  320  15  SF      Earth    Earth damage
    
      Quake       320  160  240  400  640  40  AF      Earth    Earth damage
    
      Howl        120  60   90   150  240  9   SF      Wind     Wind damage
    
      Howlslash   160  80   120  200  320  14  EL      Wind     Wind damage
    
      Howlnado    320  160  240  400  640  45  AF      Wind     Wind damage
    
      BOOM!       240  120  180  300  480  22  SF      Explode  Explosion damage
    
      BA-BOOM!    400  200  300  500  800  75  AF      Explode  Explosion damage
    
      MeteorStrk  400  200  300  500  800  50  OF      Explode  Explosion damage
    
      Zap!        240  120  180  300  480  24  SF      Lightn   Lightning damage
    
      Zap All     320  160  240  400  640  36  AF      Lightn   Lightning damage
    
      GadZap      400  200  300  500  800  55  OF      Lightn   Lightning damage
    
      DragonZap   400  200  300  500  800  58  EL      Lightn   Lightning damage
    
      Crackle     240  120  180  300  480  16  OF      Blizz    Blizzard damage
    
      Crackling   400  200  300  500  800  52  AF      Blizz    Blizzard damage
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   11)   SKILL BOOKS                                                   -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section covers the locations and skills of the skill books.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   adventure book                                   [ combat skills ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Defeat Durham Minotaur in Durham Cave Depths
    
    +----------------------------------------------------------------------------+
    | Name              Lv1  Lv2  Lv3  Lv4  Lv5  Effect                          |
    +----------------------------------------------------------------------------+
      Life Up           240  120  180  300  480  +50 to +800 maximum HP
    
      Strength          160  80   120  200  320  +10 to +50 STR
    
      Toughness         160  80   120  200  320  +10 to +50 VIT
    
      Dash              80   40   60   100  160  +10 to +50 SPD
    
      Skilled Item Use  80   40   60   100  160  Cuts execution times for items
    
      Pirate's Ring     320  160  240  400  640  Increases chances to get items
                                                 after battles
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   book of wizards                                [ wizardry skills ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Defeat Valmar's Tongue in Liligue Temple Ruins
    
    +----------------------------------------------------------------------------+
    | Name              Lv1  Lv2  Lv3  Lv4  Lv5  Effect                          |
    +----------------------------------------------------------------------------+
      Magic Power       240  120  180  300  480  +10 to +50 maximum MP
    
      Intelligence      160  80   120  200  320  +10 to +50 MAG
    
      Zapfire Chant     400  200  300  500  800  +10 to +50% fire and lightning
                                                 spell power
    
      Boomflame Chant   400  200  300  500  800  +10 to +50% fire and explosion
                                                 spell power
    
      Quakeblast Chant  400  200  300  500  800  +10 to +50% earth and explosion
                                                 spell power
    
      Magic Recover     600  300  450  750  1200 Cut time after magic use
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   book of warriors                                [ warrior skills ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Defeat Eyeball Bats in Mysterious Fissure Depths
    
    +----------------------------------------------------------------------------+
    | Name              Lv1  Lv2  Lv3  Lv4  Lv5  Effect                          |
    +----------------------------------------------------------------------------+
      Life Up           240  120  180  300  480  +50 to +800 maximum HP
    
      Toughness         160   80  120  200  320  +10 to +50 VIT
    
      Speed             320  160  240  400  640  +10 to +50 AGI
    
      Abandonment       80   40   60   100  160  Increases evasion percent
    
      Defensive         120  60   90   150  240  Slows IP reduction
    
      Item Recover      600  300  450  750  1200 Cut recovery time after item use
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   book of priests                                [ priestly skills ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Visit Zera at the Granas Cathedral
    
    +----------------------------------------------------------------------------+
    | Name              Lv1  Lv2  Lv3  Lv4  Lv5  Effect                          |
    +----------------------------------------------------------------------------+
      Life Up           240  120  180  300  480  +50 to +800 maximum HP
    
      Mentality         160  80   120  200  320  +10 to +50 MEN
    
      Leafwater Chant   400  200  300  500  800  +10 to +50% water and forest
                                                 spell power
    
      Glacier Chant     400  200  300  500  800  +10 to +50% water and blizzard
                                                 spell power
    
      Woodland Chant    400  200  300  500  800  +10 to +50% earth and forest
                                                 spell power
    
      Absorb Magic      1000 500  750  1250 2000 Magic damage restores MP
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   book of gales                              [ wind-control skills ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Defeat Valmar's Claw in Underground Plant
    
    +----------------------------------------------------------------------------+
    | Name              Lv1  Lv2  Lv3  Lv4  Lv5  Effect                          |
    +----------------------------------------------------------------------------+
      Dash              80   40   60   100  160  +10 to +50 SPD
    
      Stormcloud Chant  400  200  300  500  800  +10 to +50% wind and lightning
                                                 spell power
    
      Northwind Chant   400  200  300  500  800  +10 to +50% wind and blizzard
                                                 spell power
    
      Aim for Counter   400  200  300  500  800  Increases chances of attacking
                                                 after evasion
    
      Skilled Item Use  80   40   60   100  160  Cuts execution times for items
    
      Decoy             320  160  240  400  640  Increases chances of attracting
                                                 enemy attacks
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   book of swords                            [ swordsmanship skills ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Defeat Melfice at the Plateau of Memories
    
    +----------------------------------------------------------------------------+
    | Name              Lv1  Lv2  Lv3  Lv4  Lv5  Effect                          |
    +----------------------------------------------------------------------------+
      Special Power     240  120  180  300  480  +10 to +50 maximum SP
    
      Strength          160  80   120  200  320  +10 to +50 STR
    
      Speed             320  160  240  400  640  +10 to +50 AGI
    
      Defensive         120  60   90   150  240  Slows IP reduction
    
      Fighting Spirit   120  60   90   150  240  Increases SP recovery from damage
    
      Move Recover      600  300  450  750  1200 Cut recovery time after move use
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   book of war                                 [ martial art skills ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Collect 16+ nuts (5th attempt) at the Hut of Trials in Nanan Village
    
    +----------------------------------------------------------------------------+
    | Name              Lv1  Lv2  Lv3  Lv4  Lv5  Effect                          |
    +----------------------------------------------------------------------------+
      Life Up           240  120  180  300  480  +50 to +800 maximum HP
    
      Special Power     240  120  180  300  480  +10 to +50 maximum SP
    
      Abandonment       80   40   60   100  160  Increases evasion percent
    
      Aim for Counter   400  200  300  500  800  Increases chances of attacking
                                                 after evasion
    
      Fighting Spirit   120  60   90   150  240  Increases SP recovery from damage
    
      Full-Body Blow    600  300  450  750  1200 Ups IP damage from critical
                                                 attack
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   book of sages                                   [ magical skills ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Birthplace of the Gods I
    
    +----------------------------------------------------------------------------+
    | Name              Lv1  Lv2  Lv3  Lv4  Lv5  Effect                          |
    +----------------------------------------------------------------------------+
      Magic Power       240  120  180  300  480  +10 to +50 maximum MP
    
      Intelligence      160  80   120  200  320  +10 to +50 MAG
    
      Mentality         160  80   120  200  320  +10 to +50 MEN
    
      Wizardry Chant    800  400  600  1000 1600 Ups fire, wind, lightning, and
                                                 explosion spell power
    
      Mystic Chant      800  400  600  1000 1600 Ups water, earth, forest, and
                                                 blizzard spell power
    
      Magica Esoterica  1000 500  750  1250 2000 Adds cancel effect to some attack
                                                 spells
    
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   12)   BESTIARY                                                      -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section covers general information on Grandia II's enemies.
    
    NOTE: This listing only covers the common enemies encountered in the game.
          Special enemies (bosses, etc.) can be found within the walkthrough.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   a                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ---------------
    Ancient Warrior
    ---------------
    Location(s): Birthplace of the Gods II-III
    
      Decayed skeleton soldier armed with a scimitar.
    
    Hit Points....2040       Experience Points...194       Gold................196
                             Special Coins.......172       Items.....Golden Potion
                             Magic Coins..........14
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   b                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    --------
    Big Foot
    --------
    Location(s): Lumir Forest, St. Heim Mountain Base, St. Heim Pilgrim Road
    
      Giant monkey covered in snowy fur.
    
    Hit Points.....750       Experience Points....29       Gold.................46
                             Special Coins........47       Items......Lumir Flower
                             Magic Coins..........35
    
    ---------
    Brain Bat
    ---------
    Location(s): Valmar's Body
    
      A brain with wings.
    
    Hit Points....1480       Experience Points....60       Gold................103
                             Special Coins........32       Items..............None
                             Magic Coins.........135
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   c                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ---------
    Chameleon
    ---------
    Location(s): St. Heim Mountain Cavern, St. Heim Pilgrim Road, Raul Hills I,
                 Cyrum Castle Secret Passage, Raul Hills Special Stage
    
      Huge, scaly lizard.
    
    Hit Points.....780       Experience Points....14       Gold.................50
                             Special Coins........27       Items....Mirage Earring
                             Magic Coins..........13            ....Purifying Herb
    
    ---------
    Clay Bird
    ---------
    Location(s): Grail Mountain Road I
    
      Eagle made of clay.
    
    Hit Points....1800       Experience Points....72       Gold................119
                             Special Coins........89       Items....Silver Feather
                             Magic Coins.........127            ..Scattering Stone
    
    
    ----------
    Crag Snake
    ----------
    Location(s): Inor Mountains I-II, Durham Cave I, Liligue Cave I
    
      Black and purple snake.
    
    Hit Points.....280       Experience Points....12       Gold.................27
                             Special Coins........24       Items...Poison Antidote
                             Magic Coins..........20            ....Snake Earrings
    
    ------------
    Crimson Claw
    ------------
    Location(s): Ceceile Reef I-II, Grail Mountain Road I
    
      Pink crab-like creature.
    
    Hit Points....1230       Experience Points....31       Gold.................65
                             Special Coins........41       Items......Patience Nut
                             Magic Coins..........28            ...Blessing Scroll
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   d                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ------------
    Desert Diver
    ------------
    Location(s): Great Rift III
    
      Brownish mole.
    
    Hit Points....1300       Experience Points....56       Gold................126
                             Special Coins........58       Items.......Revival Gem
                             Magic Coins..........44            ...........Vaccine
    
    --------------
    Death Doberman
    --------------
    Location(s): Birthplace of the Gods I-III
    
      Blue dog-like creature with large eyes on the sides.
    
    Hit Points....1790       Experience Points...166       Gold................106
                             Special Coins........26       Items..............None
                             Magic Coins.........115
    
    -----
    Devil
    -----
    Location(s): Raul Hills Special Stage
    
      Flying demon with horns.
    
    Hit Points....5800       Experience Points....20       Gold................240
                             Special Coins.......270       Items..............None
                             Magic Coins.........320
    
    ------------
    Dino Freezer
    ------------
    Location(s): Valmar's Body
    
      Ice blue dinosaur.
    
    Hit Points....1830       Experience Points....78       Gold................134
                             Special Coins.......122       Items..............None
                             Magic Coins..........48
    
    ----
    Dodo
    ----
    Location(s): Black Forest I-II, Inor Mountains I-II, Baked Plains I-III
    
      Large, purplish blue bird.
    
    Hit Points.....230       Experience Points.....6       Gold..................7
                             Special Coins........10       Items....Medicinal Herb
                             Magic Coins...........8             .....Healing Herb
    
    -------------
    Dragon Knight
    -------------
    Location(s): Valmar's Moon 3, Raul Hills Special Stage, New Valmar I
    
      Teal reptile armed with a club.
    
    Hit Points....2130       Experience Points....92       Gold................171
                             Special Coins........98       Items....Scarlet Potion
                             Magic Coins..........73
    
    ---------
    Dragonoid
    ---------
    Location(s): Raul Hills I-II, Cyrum Castle Secret Passage, Underground Plant I
    
      Humanoid reptile armed with a club.
    
    Hit Points.....960       Experience Points....32       Gold.................63
                             Special Coins........31       Items.......Flame Stone
                             Magic Coins..........42            .....Seed of Power
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   e                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ------------
    Emerald Bird
    ------------
    Location(s): Birthplace of the Gods I-II
    
      Greenish blue bird.
    
    Hit Points....1860       Experience Points...216       Gold................271
                             Special Coins.......192       Items..............None
                             Magic Coins.........156
    
    -------------
    Evil Maneuver
    -------------
    Location(s): Valmar's Moon 1-3, New Valmar I-II
    
      Slithering skeleton with a blue-green color.
    
    Hit Points....1950       Experience Points...105       Gold.................32
                             Special Coins.......114       Items....Seed of Psyche
                             Magic Coins..........59            ........Thor Stone
    
    ------------
    Eyeball Bats
    ------------
    Location(s): Mysterious Fissure Depths
    
      Flying eyeball.
    
    Hit Points....3000       Experience Points....50       Gold................195
                             Special Coins.......225       Items..Book of Warriors
                             Magic Coins.........225
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   f                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ----------
    Fenny Bird
    ----------
    Location(s): Ghoss Forest East I, Great Rift I-II
    
      Beautiful bird with a rainbow of colors.
    
    Hit Points....1570       Experience Points....49       Gold.................26
                             Special Coins........14       Items..............None
                             Magic Coins..........76
    
    ----------
    Flame Toad
    ----------
    Location(s): Ceceile Reef I-II, Grail Mountain Road I-II, Ghoss Forest West I
    
      Reddish toad.
    
    Hit Points.....940       Experience Points....35       Gold.................18
                             Special Coins........20       Items...Pretty Bracelet
                             Magic Coins..........32            ..........Dynamite
    
    ----------
    Frost Frog
    ----------
    Location(s): Durham Cave I, Durham Cave II, Liligue Cave I
    
      Ordinary, green frog.
    
    Hit Points.....400       Experience Points....11       Gold.................37
                             Special Coins........26       Items.........Eye Drops
                             Magic Coins..........17            ..........Toad Oil
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   g                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    --------
    Gargoyle
    --------
    Location(s): Garmia Tower 3rd Floor, Garmia Tower Top Floor, Liligue Cave II
    
      Flying stone demon.
    
    Hit Points.....380       Experience Points....18       Gold.................12
                             Special Coins........54       Items..........Holy Ash
                             Magic Coins..........21
    
    ----------
    Giant Crab
    ----------
    Location(s): Lumir Cavern I, Mysterious Fissure Underground,
                 St. Heim Mountain Cavern
    
      Overgrown crab with a purplish hue.
    
    Hit Points.....560       Experience Points....36       Gold.................12
                             Special Coins........37       Items......Healing Herb
                             Magic Coins..........37            .......Quake Stone
    
    ------------
    Giant Mantis
    ------------
    Location(s): Baked Plains I, Baked Plains III, Liligue Cave I-II
    
      Insect creature with a black and gold color scheme.
    
    Hit Points.....420       Experience Points.....5       Gold.................23
                             Special Coins........11       Items...Seed of Defense
                             Magic Coins..........18            .......Wound Salve
    
    -----------
    Giga Mantis
    -----------
    Location(s): Ghoss Forest West II, Ghoss Forest East I-II, Great Rift I-II
    
      Large purple and green mantis.
    
    Hit Points....1460       Experience Points....42       Gold.................52
                             Special Coins........49       Items.....Healing Fruit
                             Magic Coins..........16
    
    -----
    Ghoul
    -----
    Location(s): Liligue Cave II
    
      Floating undead monster with a decayed lower body.
    
    Hit Points.....670       Experience Points....15       Gold.................34
                             Special Coins........19       Items........Holy Ashes
                             Magic Coins..........30            .....Yomi's Elixir
    
    -------------
    Granas Knight
    -------------
    Location(s): St. Heim Papal Estate
    
      Paladin armed with a rather large sword.
    
    Hit Points....2430       Experience Points....90       Gold................200
                             Special Coins.......150       Items.....Paladin Armor
                             Magic Coins...........0
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   h                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ----------
    Hammerhead
    ----------
    Location(s): Mysterious Fissure Underground, Aira's Space I,
                 St. Heim Mountain Cavern
    
      Agile dinosaur-esque creature.
    
    Hit Points.....830       Experience Points....33       Gold.................48
                             Special Coins........48       Items...Paralysis Salve
                             Magic Coins..........38            ......Seed of Life
    
    ---------
    Hellhound
    ---------
    Location(s): Aira's Space II
    
      Armored dog.
    
    Hit Points.....580       Experience Points....19       Gold.................54
                             Special Coins........22       Items..........Firebomb
                             Magic Coins..........52            .......Ogre Slayer
    
    ----------------
    Huge Caterpillar
    ----------------
    Location(s): Lumir Cavern II, Aira's Space II
    
      It's a caterpillar. And it's huge.
    
    Hit Points.....630       Experience Points....21       Gold..................5
                             Special Coins........33       Items...Poison Antidote
                             Magic Coins..........36
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   i                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    -----------
    Immune Cell
    -----------
    Location(s): Valmar's Body
    
      Flying star creature.
    
    Hit Points....1540       Experience Points....64       Gold.................64
                             Special Coins........84       Items......Sympathy Nut
                             Magic Coins..........41
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   k                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    -----------
    Killer Tree
    -----------
    Location(s): New Valmar I-III
    
      Green and purple tree possessed by Valmar.
    
    Hit Points....2310       Experience Points...234       Gold................186
                             Special Coins........68       Items..............None
                             Magic Coins..........12
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   l                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    -----------
    Land Cougar
    -----------
    Location(s): Raul Hills I-II
    
      A cougar protected by shiny armor.
    
    Hit Points....1000       Experience Points....25       Gold.................22
                             Special Coins........17       Items..Scroll of Alheal
                             Magic Coins..........49            ........Gale Stone
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   m                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ---------------
    Man-Eating Tree
    ---------------
    Location(s): Grail Mountain Road I-II, Ghoss Forest East I-II
    
      Demonic tree with mobile limbs and roots.
    
    Hit Points....1340       Experience Points....54       Gold.................70
                             Special Coins........63       Items...Healing Incense
                             Magic Coins..........51
    
    ----------
    Mind Eater
    ----------
    Location(s): New Valmr III
    
      Decayed teal and purple skeleton.
    
    Hit Points....2200       Experience Points...361       Gold................142
                             Special Coins.......138       Items..............None
                             Magic Coins.........113
    
    --------------
    Mottled Spider
    --------------
    Location(s): Witt Forest, Garmia Tower 1st Floor, Garmia Tower 3rd Floor,
                 Inor Mountains I-II
    
      Large spider with a brown and orange color scheme.
    
    Hit Points.....250       Experience Points.....8       Gold..................2
                             Special Coins........15       Items......Slowpoke Nut
                             Magic Coins...........5            ....Medicinal Herb
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   n                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    -------
    Nyarmot
    -------
    Location(s): Valmar's Moon 1-3, Raul Hills Special Stage
    
      Dark-skinned troll.
    
    Hit Points....1670       Experience Points....81       Gold.................97
                             Special Coins........67       Items...........Panacea
                             Magic Coins..........39            .......Tight Dress
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   p                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ---------
    Pit Viper
    ---------
    Location(s): Grail Mountain Road II, Ghoss Forest West II,
                 Ghoss Forest East I-II
    
      Green and red snake.
    
    Hit Points....1080       Experience Points....52       Gold.................47
                             Special Coins........45       Items...Red Goblin Toad
                             Magic Coins..........47            ....Purifying Herb
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   s                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ----------
    Salamadile
    ----------
    Location(s): Valmar's Moon 1-3
    
      Purple and teal lizard.
    
    Hit Points....1500       Experience Points....70       Gold.................34
                             Special Coins........30       Items....Red Bird Stone
                             Magic Coins..........84            ...Salamander Tail
    
    -------
    Sandman
    -------
    Location(s): Baked Plains II
    
      Tan, mole-like animal.
    
    Hit Points.....340       Experience Points....13       Gold.................25
                             Special Coins........16       Items......Hand Grenade
                             Magic Coins..........15            ..Sandman Whiskers
    
    -------------
    Scaly Warrior
    -------------
    Location(s): Ceceile Reef II, Ghoss Forest West I
    
      Humanoid fish soldier.
    
    Hit Points....1160       Experience Points....45       Gold.................93
                             Special Coins........51       Items..............None
                             Magic Coins..........33
    
    -----------
    Skull Snail
    -----------
    Location(s): Cyrum Castle Secret Passage, Underground Plant I-III
    
      Skeletal creature with movement like a snail.
    
    Hit Points.....920       Experience Points....30       Gold.................15
                             Special Coins........25       Items.........Bone Harp
                             Magic Coins..........46            .....Icefang Stone
    
    ------------
    Snow Leopard
    ------------
    Location(s): Raul Hills Special Stage
    
      Leopard with a teal and purple fur coat.
    
    Hit Points....4600       Experience Points...150       Gold................150
                             Special Coins.......175       Items.....Icefang Stone
                             Magic Coins.........160
    
    -----------
    Star Mirage
    -----------
    Location(s): Aira's Space I
    
      Floating starfish equipped with limbs.
    
    Hit Points.....720       Experience Points....16       Gold.................73
                             Special Coins........39       Items.........Eye Drops
                             Magic Coins..........19            ...Seed of Running
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   t                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ---------
    Tarantula
    ---------
    Location(s): Valmar's Body
    
      Giant spider decorated with a colorful body.
    
    Hit Points....1270       Experience Points....53       Gold.................45
                             Special Coins........94       Items.........Spiderweb
                             Magic Coins..........42
    
    ----------
    Troglodyte
    ----------
    Location(s): Durham Cave II, Durham Cave Depths
    
      Hulking, humanoid fish.
    
    Hit Points.....980       Experience Points....24       Gold................160
                             Special Coins........40       Items..............None
                             Magic Coins..........10
    
    ---------
    Twin Ogre
    ---------
    Location(s): Mysterious Fissure Underground, Aira's Space I,
                 St. Heim Mountain Base, St. Heim Pilgrim Road, Raul Hills I-II
    
      Red-skinned demon with twin horns.
    
    Hit Points.....680       Experience Points....27       Gold.................38
                             Special Coins........52       Items......Hand Grenade
                             Magic Coins..........29            .........Ogre Helm
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   v                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    -----------
    Valmar Moth
    -----------
    Location(s): New Valmar II-III
    
      Gold demonic moth.
    
    Hit Points....3600       Experience Points....75       Gold................125
                             Special Coins.......350       Items.....Yomi's Elixir
                             Magic Coins...........0
    
    ----------
    Vein Brain
    ----------
    Location(s): Underground Plant II-III
    
      Brain equipped with two wings.
    
    Hit Points.....800       Experience Points....17       Gold.................72
                             Special Coins.........8       Items.....Seed of Magic
                             Magic Coins..........65            ....Electrum Stone
    
    --------------
    Venomous Larva
    --------------
    Location(s): Valmar's Body
    
      Brown-colored caterpillar.
    
    Hit Points....1620       Experience Points....57       Gold.................56
                             Special Coins........72       Items..Caterpillar Soup
                             Magic Coins..........52            ...Healing Incense
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   w                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ------------
    Warp Warrior
    ------------
    Location(s): Underground Plant I-III
    
      Skeleton soldier armed with a scimitar.
    
    Hit Points.....850       Experience Points....28       Gold.................41
                             Special Coins........59       Items.........Dark Ring
                             Magic Coins...........3            .....Move Blessing
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   y                                                                    ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    ----
    Yeti
    ----
    Location(s): Birthplace of the Gods I-III
    
      Gigantic brown monkey.
    
    Hit Points....2130       Experience Points...148       Gold................117
                             Special Coins........18       Items........Serpentine
                             Magic Coins...........4
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   13)   CREDITS                                                       -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section is here to recognize those who have contributed to this FAQ.
    
    Ben Judd & J.T.Kauffman - For the enemy data relating to EXP, SC, MC, and G.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   14)   CONTACT / LEGAL INFORMATION                                   -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ---------------------
    Copyright Information
    ---------------------
    (c) Copyright 2004 Ryan "MetroidMoo" Ammerman
    
      This FAQ cannot be distributed in books, magazines, etc. or in any other
    form of printed or electronic media (CDs, etc.) in any way.  It may not be
    given away as some sort of prize or bonus with a purchase, and it may not be
    used for promotional or profitable purposes.
    
      Any characters, names, or other objects are copyright their respective
    companies.  This document and its author are in no way affiliated with any
    company involved with this game.
    
    ------------------
    E-mail Information
    ------------------
    E-mail Address: ryanammerman[at]gmail[dot]com
    
      Before you e-mail me a question, make sure you've looked through the FAQ to
    see if your question is answered.  If you send me a question that is answered
    in the FAQ, it WILL be ignored.
    
    --------------
    Posting Notice
    --------------
      If you wish to use this guide on your site, you may post it without my
    permission as long as this document is **NOT** changed in any way, shape, or
    form.  The latest version of this guide can always be found at GameFAQs
    (http://www.gamefaqs.com).
    
    
                                                             --End of Transmission