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    FAQ/Walkthrough by Sasoriza

    Version: Final | Updated: 01/10/02 | Search Guide | Bookmark Guide

    Deus Ex Machina
    FAQ/Walkthrough (Final Version)
    v0.1 (8-14-01): Yes, it's finally up.  Along with complete 
    gameplay mechanics, complete stages, and one storyline 
    walkthrough up, I have a few more sections to go and *that's 
    it*.... that, and the number of typos I have to go find and 
    v0.2 (8-18-01):  I have all of the characters up for 
    display, and some of the enemies done.  On the next update, 
    all of the enemies will be listed along with some game 
    v0.3 (8-23-01):  All of the enemies are completed, and I 
    have 3 new storyline walkthroughs up.  Oh yeah, I've changed 
    my e-mail, so contact me by using the e-mail address above 
    from now on. 
    v0.4  (8-27-01):  I've added the last 3 storyline 
    walkthroughs, so that pretty much concludes everything this 
    game has to offer.  That, and I've added the Miscellaneous 
    Stuff and Credits and Acknowledgements sections.  The next 
    update will be the last one, since I have to take care of 
    typos and stuff like that.
    Final  (8-31-01):  This is the last update, and hopefully, 
    I've killed that typo demon in the process...
    Final 2 (1-10-02): ...Okay, okay.  THIS is the last update. 
    I received numerous tips (namely from Dark Kyosuke) and a 
    few e-mails from people correcting me on some stuff, and 
    there's more to this game than what meets the eye.  
    So, yeah.  This will be the last update.  I promise. 
    I) Introduction and Prologue
    II) Gameplay Mechanics
      1) Basic Actions
          a. Attacking
          b. Movement/Other
      2)  Lock-On Mode
      3)  Brainjacking and PSI Points
          a.  What are Brainjacks?
          b.  PSI Points and Brainjack Rank
      4)  Items
    III) Characters
      1)  Introduction to the Character Section
          a.  Humans/Neutrals
            i. Kei Sagami
           ii. Gou Inaba
          iii. Samuel Smith
           iv. Bianca
            v. Kou Yamashiro
           vi. 'Awakened' Kei Sagami
          b.  Blademasters
           i. Blademaster Fei Shan Lee
          ii. Blademaster Devon
         iii. Blademaster Alys
          iv. Blademaster Tyrus
           v. Blademaster Kitty
          c.  Hakke
           i. Hakke Andrey
          ii. Hakke Shaja
         iii. Hakke Margaret
          iv. Hakke Dal
           v. Hakke Don Regalia
          vi. Hakke Ray
         vii. Hakke Yusuf
        viii. Hakke Brown
          d.  Non Playable Characters
            i. Chief Hiro Sagami
           ii. Fei Chao Lee
          iii. Anne Miller
           iv. Peter Jones
            v. Dr. David Guinness
           vi. Sectory-General Leung
          vii. Geist
          e.  Common Enemies
            i. Sangokai Swordsman
           ii. Sangokai Cannon
          iii. Sangokai Blader
           iv. Sangokai Staff
            v. Sangokai Dragon
           vi. Sangokai Titan
          vii. Dancing Lizard
         viii. Panzer Soldier
           ix. Panzer Valkyrie
            x. Barghest
           xi. Henchman
          xii. Blasphemer
         xiii. Plagued Butcher
          xiv. Plagued Maiden  
           xv. Mutant Rat
          xvi. Salamander
         xvii. Masked Cloaker
        xviii. Iron Giant
          xix. Blademaster Soldiers
           xx. Prisoner
          xxi. Statue
         xxii. Kamikaze 
    IV)  Stage Walkthrough
      1)  Introduction to the Stage Walkthrough
           a.  Kanazawa, Japan
           b.  The Seaplane Rhinocdon
           c.  Hong Kong, China
           d.  Shaja's Palace, India
           e.  Moscow, Russia
           f.  London, Great Britain
           g.  Amsterdam, Netherlands
           h.  Vienna, Austria
           i.  Lyon, France
           j.  Sicily, Italy
           k.  Jeanne D'Arc Palace, Rome
           l.  Istanbul, Turkey
           m.  Athens, Greece
           n.  Transylvania, Romania
           o.  Lisbon, Portugal
           p.  Amazon, Brazil
           q.  Arabian Maze, Oil Palace
           r.  Washington D.C., U.S.A.
           s.  Forbidden City, China
           t.  Kunlun, China
    V)   Story Walkthrough
     1)  Introduction to the Story Walkthrough Section
         a.  Path of Law
         b.  Sacrifice
         c.  Path of Chaos
         d.  Neutrality
         e.  The Fate of Kei 
         f.  A Questionable Future
     2)  Character Availability Lists
         a.  Path of Law
         b.  Sacrifice
         c.  Path of Chaos
         d.  Neutrality
         e.  The Fate of Kei
         f.  A Questionable Future  
    VI)  Miscellaneous Stuff
      1)  The Maken X/Megami Tensei formula
      2)  Other Stuff/Stupid Crap
    VII)  Credits and Acknowledgements
    VIII) Copyright Info
    (This is take straight from the instruction booklet, BTW. 
    Heh... I'd just thought I'd throw it in.)
    A mirror image of yourself... In a proven spiritual world...
    Five minutes into the future...
    The limit of foreseeing the future, the destruction of the 
    real world...
    An artificial God sweeps down upon this land.
    This is a machine with the power to create a supreme ruler.
    He carves out his own destiny.
    The guardian of spirit, the last hope, a sword of 
    He will bring order to the world.
    He will destroy all evil.
    He will protect the one whom he loves.
    He will found an eternal Utopia.
    But there is only one future.
    Should he sacrifice everything to save a single girl?
    Or should he abandon her for the sake of righteousness?
    Should he defeat the people's enemy in order to save the 
    Or, as a ruler, should he reign over it...
    Through all the struggles, he will find the true nature of 
    Creation and destruction, life and death, joy and sorrow...
    What is it all for?  Who is it for?
    The answer lies in his future...
    MAKEN ~Deus Ex Machina~
    The world was tumbling into chaos.
    Five minutes into the future, China and the USA had reached 
    a standoff in their battle for supremacy.
    The curtain will fall on a round of confidential Sino-
    American talks in only five minutes.  Their discord is 
    The European is about to be engulfed by the shadow of 
    misfortune, and is losing its strength like a dying old man.
    People will be embraced by a sense of uneasiness that they 
    have never felt before.
    At the Kanazawa Research Institute funded by an overseas 
    Chinese merchant, epoch-making research was being carried 
    out on a treatment for mental illness that involved PSI 
    The existence of the human spirit which has been 
    scientifically proven...
    The first medical instrument in the world that can extract 
    PSI and modify it.  The development of artificial life is 
    based on Plan X.
    Maken is about to awaken.
    What kind of PSI will it have?
    Analog Thumbpad- This is used to move around the chosen 
    character/cursor.  When in battle, press down and hold 
    during battle to block attacks.
    D-Pad- Just moves a cursor.
    A Button- Jump, Confirm selection.
    B Button- Cancel selection.
    X Button- Attack.
    Y Button- Activate Lock-On mode.
    L-Trigger- Hold down whilst moving the Analog Thumbpad to 
    look around your surroundings.
    R-Trigger- Hold down while moving the Analog Thumbpad to 
    strafe left or right.
    Note: The Lock-On mode button can be triggered with the R 
    button at the Options mode.  With this change, you can 
    toggle the Lock-On mode just by holding down the R-Trigger, 
    and you will simply get out of the Lock-On mode by releasing 
    the R-Trigger; whereas the Y-Button will stay on Lock-On 
    mode until you decide to turn it off by pressing the Y-
    Button again.
    Also, should you ever decide to go back to the Title Screen 
    during gameplay, just simultaneously press and hold the A, 
    B, X, Y and Start buttons.
    ((((Basic Actions))))
    Attack- Press the X-Button to perform a stationary attack.
    Auto-Combo Attack- Press up then X-Button repeatedly to make 
    an attack combo.  May vary with some characters.
    EX Special Attack- Press and hold down the X-Button until 
    the EX Gauge (The meter right under your life bar) is full 
    and flashing, then release to perform a special attack.  
    This, of course, varies with some characters.
    Deflect- By pressing the X-Button at the right time, you can 
    deflect projectiles thrown at you by enemies, therefore 
    sending the enemy's thrown projectile back at him/her/it.  
    Of course, some projectiles cannot be deflected, and you'd 
    have to have DAMNED good timing to deflect some boss 
    projectiles.  You'd be better off dodging boss 
    Jump- Press the A-Button to jump.  Of course, you can move 
    the Analog Thumbpad to jump in the direction you'd like to 
    jump in.
    Backstepping- Press and hold the Analog Thumbpad down then 
    press the A-Button to perform a back step.  Quite useful in 
    all cases, you'll need it.
    Guard- Press and hold the Analog Thumbpad down when your 
    opponent is attacking you to guard.  Also note that some 
    attacks cannot be guarded against. (EX: Projectiles.  This 
    is where deflecting comes in...)  You can also counter 
    strike against attacks by pressing up on the Analog Thumbpad 
    and hitting the X-Button... as soon as your enemy is done 
    attacking you, of course.
    Switches/Panels- Simply walk up to the switch/panel and hit 
    the X-Button to activate it.
    ((((Lock-On mode))))
    This, is simply, the save-your-ass grace of the game.  If 
    you don't use this feature frequently enough, you will find 
    the later levels in the game damned near IMPOSSIBLE.  This 
    section will tell you how to use it with precision.
    First, the Lock-On system allows you to focus on 1 opponent.  
    While you think this is out of place, just try to hit 1 
    opponent when there's about 3 enemies ganging up on you... 
    the Lock-On system allows you to focus on 1 enemy, and while 
    you're at it, Lock-On to other enemies as well.  The Lock-On 
    cursor will be displayed when an enemy approaches you.  When 
    you see the cursor, press the Y-Button, (or the R-Trigger, 
    depending on how you changed it at the Options screen)  and 
    a visual indicator will appear on your enemy.  If you ever 
    want to disengage from a Lock-On, just press the Y-Button 
    again.  (You'll need to do this in some fights, in order to 
    dodge certain attacks.)  There is also a red gauge in the 
    center of the indicator, as this represents the enemy's 
    life.  Yet another helpful addition to why you should Lock-
    On MOST of the time.
    Also, you can rotate around your Locked-On enemy by simply 
    pressing the Analog Thumbpad left or right while facing 
    And, finally the number 1 reason to why you should lock on 
    is called LEAPING ATTACKS.  This ever-so valuable technique 
    allows you to jump over your enemy and land, facing 
    his/her/it's back.  While you're facing the back side of the 
    enemy, get a couple of CRITICAL strikes in (attacks that do 
    more damage than the usual attack)  This, of course, will do 
    the enemy in quickly. (Sans a couple of bosses, who seem to 
    be somewhat too fast for leaping attacks... like Margaret.)  
    Anyway, to do this, simply press and hold up on the Analog 
    Thumbpad and press the jump button, and be sure to attack 
    quickly!  If your opponent is big enough, (and considering 
    if you're good enough) you can probably get a shot while 
    you're in the air.
    ((((BrainJacking and PSI Points))))
    [--What are BrainJacks?--]
    Maken can acquire a new body by brainjacking certain 
    characters.  Brainjack someone, and not only will you find 
    out that you have new attacks, weapons, and stats, you will 
    find out that Brainjacking certain characters will be vital 
    to the story.  In order to BrainJack, you will have a 
    BrainJack rank equivalent to the person you'd like to 
    BrainJack.  (EX: If you want to BrainJack Gou Inaba, a 
    character in the game, you'd need a BrainJack rank of 1.  
    Simple enough?)
    To BrainJack someone, Lock-On to a BrainJack potential 
    character to display the option "BrainJack this character?", 
    then select "Yes" to BrainJack the character or "No" if you 
    don't want to. 
    [PSI Points and BrainJack Rank]
    In order to increase your BrainJack rank, you must collect 
    PSI Points, which can be acquired by defeating enemies and 
    collecting PSI Orbs (A item that has Yin-Yang type of design 
    in the orb.  Increase your BrainJack Rank more than a PSI 
    point would, of course.  These can be found laying around in 
    levels, not by defeating enemies.)  Your BrainJack Rank will 
    increase when the BrainJack bar is full (in the upper right 
    hand corner), in which you will move on the next level. (EX: 
    BrainJack Rank 1 to BrainJack Rank 2.) 
    Life Capsule (Small)- Recovers a small amount of life.  
    Looks like a small orange bubble with gray tips on each end, 
    with a cross in the middle.
    Life Capsule (Large)- Recovers a large amount of life.  
    Looks like a medium-sized green bubble with gray tips on 
    each end, and also has a cross in the middle.
    LIfe Capsule (Total)- Recovers the maximum amount of life, 
    regardless of character.  Looks like a large, long 
    clear/rainbow bubble, with gray tips on each end, with a 
    cross in the middle.  
    (Important Note: If the character you're using has a large 
    amount of Life-Stat, the Small and Large Life Capsules 
    probably won't do TOO much, especially the small.  On the 
    other hand, if the character has a small amount of Life-
    Stat, they will recover the life bar quite nicely.   Varies 
    for each character, of course.  On another note, it's not 
    too different from the HP System found in RPG's.)
    Power Up- Increased attack power for a certain amount of 
    time.  It looks like a orange, large 'X' with rings floating 
    around it. I'll refer to them as "=X='s" in the stage 
    PSI (Small)- Increases PSI points by a little.  Can be 
    obtained by defeating enemies, and looks like a small 
    pinkish-bluish orb with a small ring floating around it.
    PSI (Large)- Increase PSI points by a nice meter.  Can be 
    obtained by searching through levels, lying around.  They 
    look like pinkish-bluish orbs also, except that they're 
    noticeably larger and they have a Yin-Yang type of symbol in 
    the middle.
    (Important Note:  Depending on the enemies, (as well as your 
    BrainJack Rank) the way the BrainJack Meter will increase 
    will depend on: Which enemy you defeat, and: how many levels 
    your BrainJack Rank is.  For example, let's say that you're 
    a level 2 and you defeat a enemy in... let's say, oh, 
    Amsterdam.  When you defeat the enemy, the PSI you collect 
    from it will increase your BrainJack Meter in a HUGE way.  
    Actually, it's not too similar from the Experience System in 
    RPG's.  If you know that, then you know what I'm saying...)
    ((((Introduction to the Characters Section))))
    The section that focuses on all of your favorite characters.  
    Anyway, each character will be divided among their alignment 
    (Humans/Neutrals, Hakkes, and Blademasters.  Hell, I'll even 
    do the NPC's.) and Brainjack rank. (From the least to the 
    highest, of course.)  Along with that will be their fighting 
    stats, a little background info, along with strategies on 
    fighting AND using them.   Let's start.
    |[KEI SAGAMI]|
    Brainjack Rank- 1
    EX Special:  Machina Quark-  Creates a shockwave from quake 
    vibrations to attack enemies.
    Life- (1)
    Power- (1)
    Speed- (4)
    When using- Don't over abuse her Machina Quark, as since she 
    ends up taking more damage from enemies than dealing it, and 
    you can't afford that.  Concentrate on using counterattacks, 
    one-hit counterattacks, and leaping attacks, and you'll do 
    When fighting against: N/A
    Info/Comments-  The girl with bluish/black hair, red 
    uniform, and upbeat attitude, who just so happens to be 
    Chief Sagami's daughter as well as a student of Jyusei High 
    School.  Being the only child of a couple whose mother died 
    when she was young, she gets involved in the drama 
    concerning Maken and the rest of the world.  She's next up 
    in line to use Maken after Fei Chao Lee gets slain by Hakke 
    Andrey in the intro cinema.  She'll accompany you all the 
    way to the end, and provided you treat her with respect, you 
    and her can become good friends.  Wields Maken in a broad-
    sword type of style.
    |[GOU INABA]|
    Brainjack Rank- 1
    EX Special: N/A
    Life- (3)
    Power- (1)
    Speed (2)
    Jump- Low
    When using- Take advantage of his stationary attack.  He 
    thrusts at the enemy with the electric rod, stunning them 
    for a short period of time.  If your timing is right, you 
    can keep doing that until the enemy croaks.  You'll 
    constantly be on the defensive with this character, since he 
    really isn't strong, and you'll most likely have a very 
    difficult time when standing off against multiple enemies.  
    When fighting- N/A
    Info/Comments- The pilot of the Rhinocdon who gets held 
    captive when the Sangokai take over the plane.  When you 
    Brainjack him, he takes you to Hong Kong.  Wears a 'taxi' 
    color schemed pilot uniform. (yellow, black, white)    Uses 
    an electric rod as a weapon.
    Brainjack Rank- 1
    EX Special: N/A
    Life- (1)
    Power- (7)
    Speed- (1)
    Jump- Low
    When using- It would be best to stay away from this guy.  
    Sure, he has exceptional power, but his Life and Speed just 
    don't cut it, making him an obvious target.  On top of that, 
    when you DO get him, making it out of the level he's in 
    would make for an arduous task.  If you do want to use him 
    though, stay defensive and counterattack.  That's all I can 
    pretty much say for this guy.
    When fighting against- N/A
    Info/Comments- Was once Hakke Don Regalia's right hand man, 
    until his wife betrayed him and was confined to the Tower of 
    Despair in London, Great Britain.  (I wonder for what, 
    though?  Stealing from Don Regalia?)  A fat guy with a 
    mohawk, in tattered clothes, with gold rings and a gold 
    necklace.  Uses a spiked ball and chain as a weapon.
    Brainjack Rank- 1
    EX Special:  N/A
    Life- (6)
    Power- (4)
    Speed- (4)
    Jump- Low
    When using- She has pretty good stats.  Her only problem is 
    that she lacks an auto-combo, but the powerful dagger thrust 
    she delivers instead is alright, and the recovery time isn't 
    great, but acceptable.  BTW, like her father Hakke Dal, SHE
    not a bad choice after all.  She's also a good choice in 
    taking out Hakke Dal...
    When fighting against- N/A
    Info/Comments-  Hakke Dal's daughter, who ended up in the 
    Psychiatric Hospital in Istanbul, Turkey for some reason.  
    When you Brainjack her, she gives you the location to Hakke 
    Dal's hideout.  (Is this the reason why she's holed up in 
    there?)  Wears a green dress with matching head cloth, whose 
    skin has been affected by the Urad Virus.  Uses a dagger as 
    a weapon.
    |[KOU YAMASHIRO]|   
    Brainjack Rank- 1
    EX Special:  N/A
    Life- (8)
    Power- (7)
    Speed- (7)
    Jump- Low
    When using- This guy has damned good stats, as you can see.  
    His auto-combo is kind of slow but powerful, and his 
    stationary attack does o.k. damage.  You can go pretty 
    offensive with this guy, but be careful not to overdo it, 
    though.  He's only useable on the "SACRIFICE" part of the 
    story, at the VERY last part.
    When fighting against-  Basically, he sucks as a boss 
    character.  He'll MISS you most of the time, and his attacks 
    are so predictable it's not even funny.  Oh yeah, did I 
    mention that his stats are entirely different when you're 
    fighting him as a boss character?  Let me tell you now that 
    they're low.  Waaaay low.  Most likely the easiest boss in 
    the game.  Just counterattack all of his attacks, then let 
    loose on him.
    Info/Comments- Kei's best friend and love interest, who 
    comes from a wealthy family. He was raised by his 
    grandfather, which is probably where he learned his katana 
    wielding skills. As the game progresses, you can see that 
    he's a rash, inexperienced kid who has a tendency to jump 
    into things without realizing the situation, but that's all 
    because he cares for Kei and is willing to help her out.  
    One of the best fighters in the game, after getting his 
    armor and new weapon from Dr. Guinness.  He wields a katana-
    type of weapon with Maken inside of it, who lies in a 
    'reversed-program' state. (Meaning that Kou can't get 
    Brainjacked by Maken.)  That is, until he reaches...
    Brainjack Rank- N/A
    EX Special:  Machina Quark- It's the same Machina Quark as 
    mentioned above.
    Life- (10)
    Power- (10)
    Speed- (10)
    When using- She's obviously the best character in the game.  
    Just look at her stats... anyway, she can only be used in 
    the last battle with Geist, in that case you should check 
    out the section below concerning the last battle with Geist.
    When fighting against- N/A
    Info/Comments- It's the same Kei Sagami we all know and 
    love, but she's awakened from her vegetable-like state, 
    thanks to the Reverse Brainjack that Dr. Guinness helped 
    figure out and that Kou executed.  She's a LOT more powerful 
    now, as you can see. 
    The Blademasters are an organization of people who sacrifice 
    their personal lives to maintain world order.  They have a 
    special gene called the D Gene, and were chosen to work in 
    secrecy throughout history to keep the human race from 
    destroying itself.
    Brainjack Rank- 2
    EX Special: Dancing Fan-  Uses fan slashes to blast wind at 
    Life- (3)
    Power- (3)
    Speed- (5)
    Jump- Low
    When using-  Her Dancing Fan EX Special is a little hard to 
    use, since goes in a zig-zag motion.  But that aside, she's 
    great as a beginner character.  Use her auto-combo often, 
    and move around a lot to confuse the enemy.
    When fighting against-  Actually, she's the only Blademaster 
    that you don't fight against.
    Info/Comments-  Fei Chao's sister, who *probably* just 
    turned into a Blademaster.  She's in Hong Kong awaiting the 
    arrival of Maken, as well as keeping Hakke Shaja in check.  
    Brash and conceited, she has a looong way to go as a 
    Blademaster.  Uses a fan as a weapon.
    Brainjack Rank- 4
    EX Special:  Ice Blade-  Creates columns of ice to freeze an 
    enemy.  Frozen enemies can be defeated with a single hit.
    Life- (4)
    Power- (5)
    Speed- (6)
    Jump- Low
    When using- Even though his speed is pretty exceptional, he 
    can still get killed easy if you want to be reckless.  His 6 
    hit auto-combo is useful.  Use hit-and-run tactics and use 
    his Ice Blade EX Special often to quickly dispatch of 
    enemies, which would be one of the best EX Specials in the 
    game if it didn't last for 3 seconds...
    When fighting against-  When the fight starts, he'll come 
    rushing at you.  When he does his Ice Blade EX Special, 
    he'll rush at you again right after the Ice Blade EX 
    Special.  Sidestep his Ice Blade EX Special, then him.  You 
    should end up on the side or behind him, then slash away.  
    The key here is to keep moving.
    Info/Comments-  A Blademaster stationed in Amsterdam, who 
    keeps Hakke Margaret in check.  The surprising thing is that 
    he and Hakke Margaret were at one time lovers, so it's 
    possible that he was once a part of her plans.  I'm not sure 
    how they were separated, but it appears that he became 
    bitter over that, and now he hates the entire world.  Uses a 
    katana and the element of ice as his weapons.  And like
    the other Blademasters, he appears to have an injury...
    a spinal one.
    Brainjack Rank- 4
    EX Special:  Chaos Tornado- Focuses energy into a tornado.
    Life-  (5)
    Power- (5)
    Speed- (4)
    Jump- High
    When using-  Alys is not only the only projectile fighter in 
    the game, but the only Blademaster (On the majority of 
    routes in the game.  Kitty is the other.) that has a high 
    jump rating, too.  Her projectile is okay in certain 
    situations to keep dangerous enemies at bay, but if she 
    misses there will be a slight lag time for her projectile 
    weapon to return, and she may be attacked.  Her Chaos 
    Tornado takes little time to charge up, and it covers a 
    large area, and it's very useful in narrow hallways.  Her 
    only problem though is that she's very AVERAGE in terms of 
    stats.  She's not great, but she ain't bad either.  Keep 
    good aim so you won't miss any enemies often, and know when 
    to switch between offense and defense.
    When fighting against-  Don't get too close to her, 
    especially when she's summoning her Chaos Tornado.  She's a 
    little unpredictable, as she'll dance around, then do a 
    triple slash, or a Chaos Tornado.  Anyway, keep moving, and 
    when she decides to charge at you, sidestep and let her have 
    Info/Comments-  She's stationed in Athens to keep Hakke Dal 
    in check.  Apparently, she's a mother of a couple of 
    children (I don't know if she's referring to the human race, 
    or children if her own) and in order to protect them, she 
    went off the fight the Hakke.  The only downside is that 
    she's never going to see them again... in any case, if you 
    look at one of her hands you can see that there's a 
    mechanical hand there, with a long, thin, spiked blade 
    situated right in the middle, and the hand can even leave 
    her body and attack enemies from afar.  Uses a mechanical 
    hand and the element of wind as her weapons.
    Brainjack Rank- 5
    EX Special:  Thunder Quake-  Uses lightning strike to stun 
    Life:  (6)
    Power: (6)
    Speed:  (4)
    Jump- Low
    When using-  If you ask me, Blademaster Tyrus is *the* man 
    of Maken X.  If you get him early on in the game, you'll 
    probably be using him to finish up the remaining levels of 
    Europe, and most likely some levels after that stage in the 
    game.  His Thunder Quake can hit ANYBODY that's in his view 
    from any terrain level, and if doesn't kill them they're in 
    for a world of hurt.  Although he lacks an auto-combo, he 
    delivers a powerful thrust that does mucho damage.  His only 
    drawback is that his attacks and his speed are slow, so 
    practice one-hit/counterattacks.
    When fighting against-  If you decide to rush in, be 
    prepared for a world of hurt.  Be patient and wait for an 
    opening in his attacks.  The best way to defeat him is wait 
    until he's done with his kicking sequence, jump over him, 
    then strike him in the back.  Do it QUICK though, because 
    he'll either do a spear thrust with no recovery time, or 
    he'll jump back and do his Thunder Quake EX Special, and he 
    will NOT cease on that attack until you even get near him.  
    On top of that, the lightning in the EX Special is difficult 
    to dodge, so try to stay close to him and don't let him get 
    any space between you 2.  One of the most difficult battles 
    in the game, IMO.
    Info/Comments-  Tyrus is stationed in Lyon to keep Hakke Don 
    Regalia in check.  He's using his life as a writer as a 
    facade to hide his true identity, and also has the ability 
    to break through electronic locks.  If you look closely at 
    one of his feet, you can see that he doesn't have a left 
    foot, so he's just as messed up as the other Blademasters.
    {shrugs}  His spear-type weapon also looks like a 
    walking crutch, too.  Uses a spear and the element of 
    lighting as his weapons.  
    Brainjack Rank- 6
    EX Special:  Fire Swirl-  Launches flaming, spinning tops to 
    track enemies.
    Life- (7)
    Power- (6)
    Speed- (7)
    Jump- High
    When using- The best Blademaster in the game.  Her 6 hit 
    auto combo works wonders, and you can maneuver and attack at 
    the same time with it.  Her Fire Swirl EX Special homes in 
    on enemies, and it doesn't take long to charge up.  You can 
    use her very offensively, and she can pretty much wipe out 
    legions of enemies late in the game, especially in Kunlun.  
    What else can I say?  She owns us all.
    When fighting against-  When you fight her in Lisbon, get to 
    the ledge she's on and dodge the Fire Swirls she throws at 
    you.  Stay defensive and block all of the hits she tries to 
    toss at you, then strike back.  She'll roll around and do 
    cartwheels and such nonsense, but don't let that intimidate 
    you.  Catch up to her and stay defensive whilst attacking.  
    She's actually pretty easy... namely with Tyrus.  She does 
    the same thing in Brazil, too.
    Info/Comments-  Her background info is pretty much unknown, 
    so I can't really say anything about this.  With that aside, 
    think of her as a mission briefer.  When you see her for the 
    first time, she tells you about the entire situation, and 
    what you must do to alleviate it.  You meet up with her in 
    various places, and she's usually commanding (Or should I 
    say, using?  She has a tendency to do this to other people.  
    You'll see what I mean later in the game.) you and telling 
    you to go places.  She's most likely the commander of the 
    Blademasters... probably.  Anyway, she uses a whip-blade and 
    the element of fire as her weapons.  BTW, notice how she
    always has her eyes covered...
    Hakke is the general name for the leaders of the Sangokai.  
    Hakke have deformed PSI, which has also had a physical 
    influence on their appearance.
    Brainjack Rank- 1
    EX Special:  Flying Blades-  Shoots spinning blades from a 
    deformed tounge.
    Life- (2)
    Power- (2)
    Speed- (7)
    Jump- High
    When using-  Surprisingly, Hakke Andrey has one of the 
    highest speed ratings in the game for such a low rank... 
    anyway, keep using hit-and-run tactics, then try to circle 
    around the enemy to confuse it to get some more hits in.  
    All thanks to his speed.  Just try to stay defensive, since 
    he can't take many hits.
    When fighting against-  When he taunts you, smack him.  This 
    is his biggest weakness.  He'll jump around a lot, and when 
    he stops, he'll probably use his Flying Blades EX Special at 
    you.  Dodge those, then wait until he taunts at you again, 
    then smack him... again.  Don't stay to close to him for 
    long, because he might do a spinning attack, or jump back 
    with a Flying Blade headed in your direction.  He's not too 
    hard, overall.
    Info/Comments-  Nothing is known about this guy, except that 
    he invades the Kanazawa Research Institute with some 
    Sangokai members and kills Fei Chao Lee, starting the story.  
    A minor Hakke.  That, and his EX Special owns.  Shooting 
    blades out of a tounge?  Heh.  Uses a huge scalpel as a 
    |[HAKKE SHAJA]| 
    Brainjack Rank- 3
    EX Special:  Ring Storm- Forms Chakra Rings and attacks a 
    wide area.
    Life- (3)
    Power- (4)
    Speed- (1)
    Jump- Low
    When using- Keep in mind that Hakke Shaja has the speed of a 
    brick.  This means that you really can't go all out, and 
    you'll have to play the defensive game.  With that aside, he 
    has one of the best auto-combos in the game (It sort of 
    creates a 'shield' around him.) and a decent EX Special that 
    spreads over a wide area.  He's good up until you get 
    Blademaster Devon.
    When fighting against-  Don't bother trying to walk up to 
    him and just slash him, since he'll either use his EX 
    Special on you or perform a spinning attack.  The key here 
    is to wait for him to attack... occasionally, he'll charge 
    at you once he throws a certain amount of rings at you.  Try 
    to make sure that you're behind a pillar, and once he's 
    charges at you, sidestep out of the way and he'll run into 
    the pillar, stunned.  This is where you get as many hits in 
    as you can before he recovers and moves back into the center 
    of the ring.  Repeat the process until he's dead.
    Info/Comments-  Shaja is a famous T.V. star in India who 
    uses brainwaves to steal peoples souls.  He even has a huge 
    temple dedicated to his name... where his deceased wife 
    currently rests.  He had a son, but it's unclear to if he 
    passed away, or just went somewhere and never came back.  
    {shrugs}  I'm not sure what his weapons are called.  Anyone 
    willing to give me a hand here?
    Brainjack Rank- 5
    EX Special:  Energy Ball Fire-  Fires energy balls from an 
    arm mounted cannon.  As the energy balls bounce, their 
    destructive power increases.
    Life-  (5)
    Power- (4)
    Speed- (10)
    Jump- Low
    When using- ...whoo.  She's a pretty versatile character, 
    and she's also the only character who has three 3 different 
    weapons to her name. On top of that, she's one of the few 
    characters who has a speed rating of 10 throughout the game.  
    With that aside though, her auto-combo comes out kind of 
    slow and have somewhat of a lag to it.  And her stationary 2 
    part kick attack, as well.  But don't let that get you down, 
    though.  You can play pretty offensive with this character, 
    and you can quickly confuse the enemies.
    When fighting against-  Well, her first 'form' takes place 
    with her getting inside of a huge, mechanical Black Horse.  
    When the fight starts, sidestep either left or right to 
    avoid the huge beam that's headed right towards you.  Now, 
    the main idea is to get behind the horse and attack it.  
    This is pretty easy, since the horse isn't all that mobile, 
    and you can easily out-maneuver the horse by taking 
    advantage of the terrain.  After you hit it, it WILL turn 
    around, so escape and get behind a structure to avoid 
    getting hit.  Repeat the process until you fight Marge 
    When the fight with Marge starts, she'll most likely start 
    shooting at you with her EX Special.  Dodge her attacks, get 
    close to her, then use Devon's 6-hit auto-combo to do some 
    damage to her, then jump back/retreat IMMEDIATELY.  Because 
    after you hit her, she'll go into a kicking sequence then 
    use her EX Special while retreating (ouch) so do that.  
    After that, she'll run off, so catch up to her and repeat 
    the process.  
    Info/Comments-  Hakke Margaret is the head of the European 
    Union, as well as Blademaster Devon's ex-girlfriend.  She 
    believes that all of the 'inferior' races and peoples should 
    be wiped out, and that the European Union should reign on 
    the Earth.  Umm... yeah.  On another note, while Devon is 
    depressed as hell, it appears as if Marge could care less.  
    Hmm.  She controls most of northern Europe.  Uses a energy 
    blade, an arm-mounted cannon, and her feet as weapons.
    |[HAKKE DAL]|
    Brainjack Rank- 5
    EX Special:  Urad Virus-  Sprays stone death virus to turn 
    targets into stone.
    Life- (7)
    Power- (5)
    Speed- (4)
    Jump- Low
    When using-  Alright.  So I was wrong about his EX Special.
    It's not just a huge green gas that floats towards the 
    enemy, it's a green gas that turns the enemy into stone and
    you can get as many critical hits as you like.  Sweet.
    It just has a little start-up lag to it, but that's nothing.
    Not only that, his auto-combo is fast too, and HE'S
    When fighting against- Basically, he cloaks to his heart's 
    content.  But so what?  Destroy all 4 of the clocks in his
    room (the ones located on that huge block of stone in the
    middle of the stage) and he'll be visible for the rest of 
    the stage.  Then you can go offensive as all hell on this 
    guy.  Just dodge that Urad Virus attack, though.  And 
    deflect his attacks.  
    Info/Comments- The creator of the Urad Virus that's 
    conquering Europe.  He had a daughter, Bianca, but for 
    unknown reasons he threw her in the Psychiatric Hospital in 
    Istanbul...  anyway, he controls most of eastern Europe.  
    Uses a huge needle and the Urad Virus as weapons.  
    Brainjack Rank- 6
    EX Special:  Sable Puppet-  Throws explosive filled puppets.
    Life- (6)
    Power- (7)
    Speed- (1)
    Jump- Low
    When using- His life is decent.  Okay.  His power is very 
    nice.  Okay.  His speed... is horrible.  Not so good.  
    Because of his speed, this makes him one of the worst 
    characters in the game, because you're going to have to go -
    super- defensive, and it's going to be hard to get a hit in 
    because many of the game's later enemies are too mobile.
    On top of that, his Sable Puppet EX Special is nothing like 
    the version while you're fighting him.  AND his auto-combos 
    and stationary attacks come out slow.  AND he's big, making 
    him an obvious target... {sigh}  At least his suit kicks 
    When fighting against-  Why couldn't his 'useable' version 
    be more like this?  Anyway, the key here is to get close to 
    him, and keep moving around him to avoid getting hit.  When 
    he does his spinning attack, guard.  Stay defensive.  When 
    he charges, sidestep IMMEDIATELY.  It's predictable though, 
    because he'll take a couple of steps before doing so.  If 
    you get knocked out of the ring, concentrate on the Sable 
    Puppets he throws down to your level, then wait until the 
    level lowers to get back inside the ring again.
    Info/Comments-  Hakke Don Regalia is the one behind all of 
    the famine, pestilence and drug trafficking that's currently 
    going on throughout Europe.  He owns a huge wine cellar that 
    serves as his secret hideout in Sicily, and he even has ties 
    to Hakke Ray.  Apparently he knew Samuel Smith at one point 
    in time, as well.  Controls most of southern Europe. Uses an 
    axe, his fist, and his Sable Puppets as his weapons.
    |[HAKKE RAY]|
    Brainjack Rank- 7
    EX Special:  Jeanne Garde-  Uses wings to defend against 
    enemy attacks.
    Life- (5)
    Power- (6)
    Speed- (4)
    Jump- High
    When using- His Jeanne Garde EX Special is one of the best 
    in the game, and you can continue to use it to quickly 
    breeze past difficult levels, like the Amazon... but that's 
    it.  That's his only saving grace.  He's a little slow, and 
    his auto-combos and stationary attacks come out kind of 
    slow.  Overall, he's basically average, and you'll have to 
    play him defensively.
    When fighting against-  Since you're using Hakke Don Regalia 
    in this battle, it's automatically going to be a pain in the 
    ass.  After you destroy the 2 Blasphemers in the area, 
    you'll fight Ray himself.  Keep up with him, block his 
    scythe slashes, and attack during intervals.  Keep 
    sidestepping to avoid his flying scythe rush.  After a while 
    he'll go back up to a ledge and summon 2 more Blasphemers, 
    and the Statues up above will shoot fireballs at you.  Kill 
    those 2, then Hakke Ray will fly back down to attack you.  
    Repeat the process until he croaks.
    Info/Comments-  Hakke Ray is the one who perverses religion 
    in Europe, leading people to an unpredictable doom, all 
    while putting faith in him.  He looks up to the historical 
    figure Jeanne 'D Arc, (Joan of Arc) and resides in a palace 
    in her name.  He uses a scythe as his weapon.
    |[HAKKE YUSUF]|    
    Brainjack Rank- 7
    EX Special:  Saraph Bomber-  Launches flame from stomach 
    Life- (8)
    Power- (8)
    Speed- (2)
    Jump- Low
    When using- This guy is another one of those 'huge, strong 
    guy' types, but he has the Life and Power to back it up.  
    His auto-combo has decent speed, and his Saraph Bomber does 
    pretty good damage.  Play him a little offensively.
    When fighting against- Use Hakke Dal to fight this guy, 
    because he's protected against his Saraph Bomber attacks!  
    While he's literally firing at you with the Saraph Bomber, 
    you can just walk up to him and smack him.  That aside, keep 
    up with him, block his scythe slashes and retaliate 
    accordingly, since his attacks have some recovery time to 
    them.  When he goes in the center and unleashes his stomach 
    parasites, don't try to run away from them, time it right 
    and JUMP OVER THEM to avoid damage.  When you notice that 
    the parasites begin to slow down, they'll be going in the 
    opposite direction, so turn around and jump that way too.  
    As the fight progresses and as he loses more life, the 
    stomach parasites will go faster and faster, so basically 
    you'll be playing a game of jump rope... when he's finished 
    with his little parasite attack, he'll go back to hitting 
    you with his scythe and firing those useless Saraph Bombers 
    at you.  This will be the time to knock him out.
    Info/Comments-  Hakke Yusuf is the one in control of the 
    worlds oil stock, and noticeably there's been a huge 
    shortage in the world.  He owns a large oil palace in the 
    Arabian Desert.  Most likely, he works right under Geist... 
    what I'd like to know, though, is how in the hell did he get 
    those stomach parasites...? Anyway, he uses a short scythe 
    and his stomach parasites as weapons.
    |[HAKKE BROWN]|      
    Brainjack Rank- 8
    EX Special:  Billy Impact- Punches target with spinning 
    drill blades.
    Life- (9)
    Power- (8)
    Speed- (10)
    Jump- High
    When using- Obviously, not only is Brown the best Hakke, but 
    the best playable character in the game on most routes. His 
    attacks literally have no recovery time, and his Billy 
    Impact does mucho damage.  Hakke Brown is a close range 
    fighter, so you can definitely afford to go offensive with 
    When fighting against- Well, his first form is nothing more 
    than the 'enhanced' version of the Iron Giant enemies that 
    populate the Washington D.C.  On second thought, ignore that 
    enhanced part.  He plays exactly like them.  After you 
    dispatch him, you'll see his next form...
    For his second form, don't bother trying to get close to 
    him, because you won't hit him.  Instead, stand next to the 
    electrical wires that entrap you in the ring.  When he 
    charges at you, sidestep and he'll run into them.  This 
    won't damage him, but it's your time to get as many hits in 
    as possible.  Repeat the process until he's dead.
    Info/Comments-  Hakke Brown somehow 'became' the new 
    president of the U.S., because he's a fake.  I'm not sure if 
    he's the real president who went mad and got a makeover, or 
    if the real president got kidnapped and was replaced with a 
    clone.  Anyway, the 'new' president seems to be a lot more 
    like a cyborg, with the ability to replace body parts with 
    another.   Anyway, he's secretly working with Geist 
    (Who's using the body of 
    Sectory-General Leung, who happens to have a big role in 
    China's politics and government.) to pretend that they're 
    acting in such negative attitudes and to generate friction 
    between the 2 countries, but the goal is to start a war 
    between the U.S. and China in order to bring down the 
    world's population, which is in the plan of starting a new 
    utopia for the world.  Hakke Brown uses his fists as his 
    (For some of these, I'm taking the descriptions straight 
    from the instruction booklet.  If there's anything I have to 
    add, it'll be in parentheses.  Although I'll have to make 
    some info/comments for some characters in my own words, 
    Kay's father and the chief scientist at the Kanazawa 
    Research Institute.  He is a world authority on PSI 
    |[FEI CHAO LEE]|  
    An exchange student from Hong Kong and Kay's tutor.  In 
    fact, he is also a blademaster who is entrusted to awaken 
    Maken.  (He ends up being killed by Hakke Andrey in the 
    intro scene, though.)
    A researcher at the Kanazawa Research Institute, responsible 
    for Plan X PSI genetic algorithms.  She's just like a big 
    sister to Kay.
    A researcher at the Kanazawa Research Institute, responsible 
    for Plan X artificial brain total system control.  A rude 
    and self-centered man.  He and Anne go back a long way.
    A man who worked with Chief Hiro Sagami on Plan X, and was 
    against it the entire time.  I'm guessing that he eventually 
    he got disgusted with their plans, and left the project 
    altogether and went to live in Brazil as a hermit.
    |[FU SHOU LEE]|
    When fighting against- ....Whoo.  This guy makes Geist look 
    like a choir boy.  Anyway, he likes to teleport all over the 
    place and be a hard target to hit.  Keep up with him, and 
    one thing you'll have to rely on are the enemy indicators 
    that appear on the sides of the screen.  He likes to 
    teleport behind you and beat the living hell out of you, so 
    again, rely on the enemy indicator.  On top of that, you can 
    barely put a dent in this guy, so it's going to be one long 
    drawn out fight...
    He has about 4 attacks.  One attack is when he delivers a 
    powerful chop to you, but it's blockable.  After you block 
    it, put in as many hits as you can, because it has little 
    recovery time.  
    Another attack is 2 quick palm strikes, again with little 
    recovery time, but they're blockable.  Again, once he 
    strikes twice, get in as many hits as you can.  
    Another attack is when he stands in one of the corners of 
    the arena, and shoots a couple of very quick fireballs at 
    you, then teleport away somewhere.
    Finally, his last attack is when he punches the ground 
    twice, delivering 2 giant shockwaves across the ground.  
    Time it right so that jump them without getting hurt, of 
    After one type of attack, he'll usually teleport somewhere 
    and do another.  Again, keep up with him.  If you can beat 
    this guy without losing too much life, then you've truly 
    owned every enemy in this game. 
    Info/Comments-  The leader of a Chinese merchant group.  He 
    is also the head of the Blademasters, a secret organization 
    that is seeking to maintain world order.  He is the founder 
    of the Kanazawa Research Institute.  He is also the man who 
    requested Hiro Sagami, the world authority on PSI 
    engineering, to develop Maken. (Uses his fists as his 
    When fighting against-  This guy looks intimidating... but 
    that's it.  He's really a pushover.
    He has about a couple of attacks.
    One attack involves him growing Geist into a huge sword, 
    then bringing it down on you.  Not only is this blockable, 
    but very predictable and can easily be sidestepped.  Not 
    only that, it has huge recovery time and you can inflict a 
    nice amount of damage.
    Another attack is when he thrusts Geist into the ground, and 
    tons of spikes in a wave formation rush up from the ground, 
    homing towards you.  It'll stop if you get hit, but when you 
    do, Sectory-General Leung will still have his sword in the 
    ground, and you can still get a couple of hits in.  You can 
    even out-run all of the spikes with some of the faster 
    characters like Awakened Kei and Hakke Brown.  After out-run 
    all of them, he'll stop and continue to fight.
    Finally, the last attack is when he slams Geist into the 
    ground and sends about 3 shockwaves across the ground.  
    These can easily be jumped over with correct timing.
    Basically, he can be defeated with patience and memorization 
    of his attacks.
    Info/Comments- Not a lot is known about him, actually.  He 
    played role in China's politics, and somehow got Brainjacked 
    by Geist.  From then on, he's been Geist's host.  That's 
    just about all I know on this guy.  Uses Geist as his 
    When fighting against- Don't let him intimidate you, first 
    of all.  He can be defeated in a matter of minutes.
    When the fight starts, you'll see a couple of green orbs in 
    the sky.  When they start to fire at you, reflect the 
    fireballs back at them and you'll knock them out the sky.  
    After that, Geist himself will come down and attack you.  
    Now, he has about 2 attacks.
    One attack is when he rolls up into a ball and rushes 
    towards you.  If you're locked on to him, just take the 
    lock-on off and run around.  Easy to avoid.
    Another attack is when he sends about 7-8 fireballs at you.  
    You can easily avoid this by sidestepping or maneuvering 
    between fireballs.
    After any one of those attacks, he'll raise his head up and 
    reveal his weak spot, which is a huge flashing orb that 
    generates electricity, and it's so big that you can't miss 
    it.  Attack it quickly, because after a while he'll deliver 
    a powerful slash that takes off a nice piece of your life.  
    Basically, just repeat the process and that's it.  He's 
    Info/Comments-  The head of the Hakke, who goes around 
    calling shots and what not.  He used to be the head of the 
    Blademasters, up until his beliefs began to differ from the 
    Blademasters, and eventually separated from then and formed 
    the Sangokai organization.  Wants to get rid of this old 
    world and start anew, and uses Sectory-General Leung as his 
    host.  That's basically Geist summed up in a nutshell. 
    [---VERSUS LIST---]
    Basically, this list is to help determine who would be the 
    best person to pick when going up against a particular 
    Blademaster/Hakke.  Anyway, here's the list:
    *=Required Fight:  A fight that requires you to progress 
    through the story with a particular person.
    +=Predetermined Fight:  A fight that can't escape, and is 
    required to go through the story.
    (+) Kei vs. Hakke Andrey
        Fei Shan Lee vs. Hakke Shaja
        Fei Shan Lee vs. Blademaster Devon
    (*) Blademaster Devon vs. Hakke Margaret
        Blademaster Devon vs. Blademaster Tyrus
    (*) Blademaster Tyrus vs. Hakke Don Regalia
        Blademaster Tyrus vs. Blademaster Alys
        Blademaster Tyrus vs. Hakke Dal
        Blademaster Tyrus vs. Blademaster Kitty
        Blademaster Kitty vs. Fu Shou Lee 
        Hakke Dal vs. Hake Yusuf
        Hakke Yusuf vs. Hakke Brown
        Hakke Brown vs. Geist
        Awakened Kei vs. Geist
    Well, I hope that helps.
    A Hong Kong based crime syndicate.  Originally, these people 
    were Blademasters, but these members felt their purpose was 
    useless, and form a new faction.  After the restoration of 
    Hong Kong to China, they increased in power until they had a 
    worldwide network.  It has been suggested that they are 
    behind the disasters that are occurring throughout the 
    When fighting against- You'll be seeing these guys a lot, 
    since they're the common enemies of the game.  These guys 
    are easily defeatable, since you can pull a one-hit 
    counterattack after they try to slash at you.  Sometimes, 
    they like to pull a roundhouse kick that leaves you open, 
    then slash at you.  Besides that, though, they're not too 
    Kanazawa Research Institute, Japan
    The Seaplane Rhinocdon
    Hong Kong, China
    Moscow, Russia
    Shaja's Palace, India
    Lyon, France
    When fighting against-  Another common enemy.  Basically 
    they're guys who have cannons, and they shoot at you.  
    (Wow.)  When you get close to them, they swing at you with 
    them.  This attack is entirely predictable, and you can get 
    hits in while they're doing this.  You can just jump over 
    them and off them, though.  BTW, their fireballs are 
    Kanazawa Research Institute, Japan
    The Seaplane Rhinocdon
    Hong Kong, China
    When fighting against- If you chase them they'll keep 
    running away from you, so the key is to stand still and wait 
    for them to attack you, then sidestep and attack them.  
    Repeat process until dead.
    Kanazawa Research Institute, Japan
    Hong Kong, China
    When fighting against-  These are the female members of the 
    Sangokai organization.  Also, they seem pretty rare, since 
    you only fight them in 2 levels.  They're quick, and they 
    like to constantly hit and run, but their staff thrusts can 
    be blocked.  You can pull one-hit counterattacks as well.  
    Also, they like to swing around on their staff while kicking 
    you, but that's blockable too.  They're only threatening in 
    groups, like in Lisbon.
    The Seaplane Rhinocdon
    Lisbon, Spain
    When fighting against-  The most lethal of the Sangokai 
    Warriors.  But that's overestimating them, I guess.  They 
    have an attack where they roll up into a huge wheel and rush 
    right towards you, but that's easily avoidable.  When you 
    sidestep, you can hit them from behind, gaining a nice 
    amount of criticals.  They shoot some pretty fast fireballs 
    (But they are deflectable, though.) and they have an attack 
    where if you get too close they perform a 5 part slash 
    attack. Just wait for them to do that wheel attack, then 
    Moscow, Russia
    Lisbon, Spain
    The Forbidden City, China
    When fighting against-  The huge, strong type of enemy 
    hailing from the Sangokai organization.  Needless to say, 
    these guys are annoying as hell, ESPECIALLY when they're 
    paired up with any other enemies.  Usually, they throw bombs 
    when they're far away, and those have a wide range, so try 
    to dodge those if you're fighting enemies at the same time.  
    At close range, they're just as deadly.  They usually swipe 
    their shields at you, but they have an UNBLOCKABLE attack 
    where they clench their fists and punch you, sending you 
    back a little.  Their biggest weakness, however, is that all 
    of their attacks are predictable and their speed is SLOW, 
    making them an obvious target.  Use that to your advantage 
    to defeat them. (EX:  Jumping over them constantly while 
    getting critical hits.)
    Moscow, Russia
    Lyon, France
    Lisbon, Spain
    Amazon, Brazil
    The Forbidden City, China
    When fighting against-  These enemies are very tricky, since 
    they like to jump all over the place and that  they're a 
    little unpredictable, but dodging them isn't too hard.  For 
    example, when they rush towards you, block their head butt 
    attack then jump back immediately, because it'll attack with 
    an unblockable tail lash.  And another attack is when they 
    stand on their hind legs and use their claws on you, but 
    that's blockable.  Again, the key here is to figure out what 
    attack their going to use on you, then react accordingly.  
    They're a little threatening alone, but dangerous when 
    paired with almost anyone.
    The Forbidden City, China
    ((((Northern Europe/Hakke Margaret's scenario))))
    When fighting against-  These guys are waaaay too offensive.  
    You'll have to find an opening in their attacks.  Usually, 
    they like to jump around while swinging their blades at you, 
    but they attack in intervals though.  After they pause for a 
    little while, strike them.  After you do though, they 
    usually do it again, and again... so repeat the process 
    until dead.  Another attack is when they spin at you like a 
    top, but this is the attack that leaves them wide open after 
    you block it, because you can get a lot of hits in 
    afterwards.  Finally, they shoot their chainguns at you, but 
    that can be dodged, and is useless against people like Hakke 
    Dal.  They only populate northern Europe.
    London, Great Britain
    Amsterdam, Netherlands
    When fighting against-  They have long reach, so don't 
    underestimate them.  But their attacks have long recovery 
    time though, so you can easily get some strikes in before 
    they recover.  Just use the block-strike technique.
    Amsterdam, Netherlands
    Vienna, Austria
    When fighting against-  They're basically huge red dogs with 
    bombs strapped to them.  The problem though is that they can 
    create a problem for slower characters who don't have auto-
    combos, and they can easily bring down a characters life if 
    they're in packs.  The good news, though, is that you can 
    kill them in one hit.
    London, Great Britain
    Amsterdam, Netherlands
    When fighting against- Mafia-esque gangsters in pinstripe 
    suits, along with moth wings and tommy guns.  Hmm.  Anyway, 
    they're one of the more harder to hit enemies in the game 
    since they keep flying around, but they can be taken down by 
    bodies that have long weapons. (Like Tyrus or Alys.)  They 
    have an 2 unblockable attacks where one is that they throw 
    pollen from their wings, (But it has start up lag to it.) 
    and the other is when they shoot their tommy guns at you.  
    One thing they like to do though is throw pollen at you, fly 
    up to you, kick you, then fly away.  Very annoying, 
    especially in groups.  The best thing to do is to dodge 
    their pollen, wait for it to fly up to you, block it's kick, 
    then strike back at it.  Just simple counter attack stuff.
    Lyon, France
    Sicily, Italy
    When fighting against-  Human bodies on wooden puppets, with 
    huge scythes.  Not only that, but their bodies can spin like 
    helicopters.  Anyway, their not too much of a threat when 
    they're walking around (Just use the block/attack strategy.)  
    but when they start to fly in the air helicopter-style, they 
    have enormous reach and they can basically hit you anywhere, 
    so stay on the defensive when they do that.  Fighting more 
    than one is a pain, especially with Don Regalia, so stay 
    defensive when fighting these things, and don't let your 
    back be turned to them.
    Jeanne D' Arc Palace, Rome
    When fighting against- Huge masked giants with gigantic 
    butcher knives, included with a small man on their back with 
    a blow gun, and they're both affected by the Gray Plague.  
    Wow.  In any case, don't let them intimidate you.  They're 
    not even threatening up-close, just block their hits and 
    retaliate.  (There's one attack they have that's a little 
    tricky, though.  When they do a horizontal slash, and if 
    their back is turned to you, they're preparing to do another 
    horizontal slash so stay on the defense until that little 
    attack is over.)  The only time they're remotely threatening 
    is when you're meeting them far away, since the blowgun can 
    shoot some pretty fast darts.  Either that, or if they're 
    teamed up with Plagued Maidens...
    Istanbul, Turkey
    Athens, Greece
    Transylvania, Romania
    When fighting against-  When you approach them, they look 
    like a statue with a woman's face, in leather clothing.  
    Turn your back to them, however, and they'll open the 
    'statue' which is in actuality a coffin with their bandaged 
    body in there with spikes protruding outward, and they're 
    running right towards you.  The frustrating thing is that 
    they sometimes occupy very narrow hallways, making it a 
    little difficult to sidestep.  But anyway, that's the key 
    word here.  Sidestep.  These demons aren't too intelligent 
    as they'll run right towards you, but when you sidestep and 
    turn to them they'll still be running in the same direction, 
    allowing you to attack them from behind.  They're not a real 
    threat, unless they're teamed up with Plagued Butchers... in 
    that case they'll stir up a little trouble.
    Istanbul, Turkey
    Athens, Greece
    Transylvania, Romania
    |[MUTANT RAT]|
    When fighting against-  Small rodents who like to walk up to 
    you then protrude small blades from their bodies.  The 
    frustrating thing is that they usually travel in packs, and 
    you have to lock on to them to even hit them.  Even worser, 
    though, is that they don't even give up any PSI.. bah.  
    Luckily, they don't do too much damage.
    London, Great Britain
    Istanbul, Turkey
    Athens, Greece
    When fighting against-  Most likely one of the most 
    difficult enemies to deal with in the game.  The fire 
    breathing attack that they have has little start up lag time 
    to it, AND it has a long reach.  Not to mention that they'll 
    do it over and over again, so by the time you actually get 
    into hitting range you've probably lost half of your life 
    already.  The key here is to wait until their back is turned 
    to you while they're patrolling (Or if you got caught, get 
    in front asap.) then hit them, then don't let up until their 
    Oil Palace, Arabian Desert
    When fighting against-  The last thing you'd want to do is 
    try to go super offensive on them, since they have a lot of 
    tricks up their sleeve.  Of course, they like to cloak and 
    hit you from out of nowhere, making things pretty difficult.  
    Another attack they have is when you approach them they'll 
    jump right over your head while hitting you from above, 
    which WILL catch you off guard.  And last but not least, a 
    long range attack that's predictable thanks to the start-up 
    animation.  The key here is to wait until they appear (You 
    can see their outline.) then attack them.  Don't let up, 
    Amazon, Brazil
    |[IRON GIANT]|
    When fighting against-  Well, the only time they're 
    vulnerable is when they reveal the missile launcher that's 
    behind their mid-section, so attack that.  Speaking of 
    missile launchers, when they start theirs, just get out of 
    the way and wait until their done shooting them all off, 
    because you're not going to dodge it and you'll take too 
    much damage.  That aside though, their punching attacks 
    might get you by surprise, especially if you approach them 
    from behind.  
    Washington D.C., U.S.A.
    When fighting against-  Well, obviously, these are the 
    toughest enemies in the game, hands down.  Hell, they're 
    tougher than some of the bosses... their attacks have NO lag 
    time to them, they're fast AND powerful, and fighting them 
    in packs will be a pain in the ass.  If you're fighting more 
    than one, there's a good chance you'll be killed if you 
    don't kill at least one of them in time.  Anyway, the best 
    thing I can say is to stay super offensive and block the 
    obvious attacks, because you have got to kill one of them 
    quickly to deal with the ones that are approaching your 
    direction.  Basically... good luck.
    Kunlun, China
    When fighting against-  Spider-like machines with humans 
    gagged and bound on top of them.  ...yeah.  Anyway, you'll 
    fight these guys in the Trialrooms, and like the Blademaster 
    Soldiers these guys also have no lag time to their attacks.  
    (Although there's one obvious attack where they jump up in 
    the air and shoot at you like an arrow, and it's blockable.)  
    The time to hit them is when their moving around for a short 
    period of time, or after they're done with their drilling 
    attack.  Also, these guys always travel in packs, so you're 
    more than likely to get confused while fighting them.
    Kunlun, China
    When fighting against- Well, you can't kill them or reflect 
    their fireballs, so just dodge the shots they spit at you.
    Jeanne D' Arc Palace, Rome
    Athens, Greece
    When fighting against- Annoying little bastards that'll come 
    up in the places where you least suspect them, and crash 
    right into you, doing a nice amount of damage.  You can 
    knock 'em out of the air, but it takes some good timing to 
    do so.  Just dodge them if you can...
    Moscow, Russia
    Lisbon, Spain
    ((((Introduction the Stage Section))))
    Heh, you're probably all saying this right now:  "Why in the 
    hell did he create a stage section?  The stages_aren't_that 
    hard to get out of!"  
    Well, mainly because I thought that if I were to create a 
    full fledged FAQ/Walkthrough through this game, I might as 
    well cover_every_section that this game has to offer.  
    Keep in mind, though, I'm not going to list out 
    every_single_detail.  Just enough information to get you 
    through them.  
    And one last thing.  Although it's recommended that you play 
    through the stages in order that I commence them to be, you 
    don't HAVE to do so... although you will be missing out on a 
    lot of stuff, like Hakke Ray.  Besides, depending on the 
    choices you make through the game, the stage order will be 
    different anyway.  Go check out the Story Walkthrough 
    section for more info on that.
    Anyway, that's enough.  On to the stages!
    [--Stage 1: Kanazawa Research Institute, Japan.--]
    Comments- The first level in the game.  The length of the 
    level is about a good intermediate stretch...  anyway, 
    you'll be using Kei Sagami for this level.  Of course, it's 
    the easiest level.
    You'll go down a hallway with doors closing everywhere 
    around you.  At the end, on your left, there will be a door 
    open.  Enter it.
    -> Go up the stairs, then enter the door.  Go through the 
    hall, then enter the door there.
    |[PSI TANK]| 
    You'll come across your first enemy, a Sangokai Swordsman.  
    Kill him, then proceed down the hall, then kill another 
    Sangokai Swordsman.
    ->  At the end of the hall, there's a Life Capsule (Small).  
    Go to the hall next to it, and proceed to kill the 2 
    Sangokai Swordsmen.
    ->  Enter door at the end of the hall, then go up the 
    ->  Follow the path, and prepare to fight a Sangokai Cannon.  
    You can trigger the elevator from the bottom, so don't 
    bother.  Prepare to fight another Sangokai Cannon on the 
    stairs, and there's a Life Capsule (Small) at the end of the 
    path if you need it.
    ->  Kill the Sangokai Cannon, then hit the switch on the top 
    floor to bring up the elevator.
    ->  Follow the path, jump some ledges, and theres a Life 
    Capsule (Medium) if you need it at the end of the hall.
    ->  Enter the big door on the right of the Life Capsule 
    (Medium), then follow the path.
    ->  As soon as you enter, you'll fight 2 Sangokai Swordsmen 
    and one Sangokai Cannon.  There's 2 Life Capsule (Small) in 
    the room, too.  After that, exit out the only door that's 
    ->  Follow path, and prepare to fight a Sangokai Swordsman.
    ->  Take any one of the stairs up, and get ready to fight 3 
    Sangokai Cannons.  (Take the left flight of stairs, it makes 
    it easier...)  There's a =X= off the left ledge.  Jump down 
    and take it if you want it.
    ->  Follow the path, and fight another Sangokai Swordsman.
    ->  There's a big PSI at the end of the hall.  Follow the 
    path, enter the elevator room, fight 2 Sangokai Bladers, 
    then enter the center elevator.  As you exit the elevator, 
    there's a Health Capsule (Total) and one Sangokai Swordsman.
    ->  Follow the path, and prepare to fight 5 Sangokai 
    ->  You'll fight Hakke Andrey here.  After you defeat him, 
    the level will end.
    [--Stage 2: The Seaplane Rhinocdon.--]  *Gou Inaba*
    Comments-  Not to difficult, in fact, it's pretty short.  
    Anyway, you'll be using Hakke Andrey for this level.      
    -> You'll fight a Sangokai Swordsman and a Sangokai Cannon.  
    Look for an X in the room with the Sangokai Cannon you 
    fought.  After that, you fight another Sangokai Swordsman.  
    Follow the path.
    -> Fight 2 Sangokai Cannons & a  Sangokai Swordsman.
    -> Follow the path, fight another Sangokai Swordsman.
    -> Follow the path again, and fight 2 Sangokai Swordsmen.
    -From room entrance, go to the right side of the room to 
    continue through the stage.
    -Fight a Sangokai Cannon, then go to the elevator.
    -After the elevator, look for the Health Capsule (Total) on 
    the immediate right after exiting the elevator.  Follow the 
    |[CARGO ROOM]|
    -Fight 2 Sangokai Swordsmen and a Sangokai Cannon.  Follow 
    the path, then turn on the cargo switch to make the large 
    cargo boxes move.  Jump on the first box that comes towards 
    you, then prepare to fight another Sangokai Swordsman.  Jump 
    on the second one, also.  Be sure to get the Large PSI and a 
    Health Capsule (Total) before passing through the big red 
    door saying 'Exit'.
    -Follow the path, then prepare to fight a Sangokai Staff and 
    Sangokai Swordsmen.  Take note of the 2 Health Capsules (1 
    Small, 1 Large) littering the stage.  
    -After that, you have a choice to either BrainJack Gou 
    Inaba, or just keep Hakke Andrey and exit the stage.    
    :::*NOTE*::: If you had Brainjacked Gou Inaba, you'll go to 
    Hong Kong.  If you kept Hakke Andrey though, you'll end up 
    in India. 
    [--Stage 3-Hong Kong, China.--] *Blademaster Fei Shan Lee*
    Comments-  You know, depending on what you did back in the 
    Rhinocdon, you'll either be using Gou Inaba or Hakke Andrey 
    for this level.  Anyway, make a switch with Fei Shan Lee 
    once you find her, then use her to finish the level.  It's 
    pretty long, BTW.
    -> As soon as the stage starts, you'll have to fight a 
    Sangokai Blader.  Kill him, then jump on the crates near the 
    fence to get to the other side of the street.
    |[MAIN STREET]| 
    -> After you've jumped the fence, you'll have to fight 2 
    Sangokai Bladers.  Kill them, then go inside an alleyway 
    located between 2 large buildings.
    ->  After you enter the alleyway, you can either jump on the 
    crates and onto each tin roof to enter the next section, or 
    you can go left, kill the Sangokai Cannon, and take the 
    Health Capsule (Large) that he was guarding to the right of 
    him.  Either way, you still have to jump on the crates and 
    onto the tin roofs to continue through the level, so just do 
    -> After that little ordeal, you'll come across a platform 
    with a stone door.  Enter it, follow the hallway path, and 
    prepare to fight 3 Sangokai Swordsmen and a Sangokai Cannon.  
    Enter the door the Sangokai Cannon was guarding, then turn 
    on the switch inside the room, then fight 1 more Sangokai 
    ->  Enter the door that was on the right of the switch.  
    You'll see 2 Sangokai Swordsmen come out of a red elevator.  
    Kill them, then go inside the elevator.  THere's a Health 
    Capsule (Large) in this room too, above some benches.
    ->  After you exit the elevator, you'll have to fight a 
    Sangokai Cannon.  Kill him, then turn on the switch on the 
    pillar he was guarding.  There's a large PSI in this rom, 
    too.  When you're ready to leave, exit out of the room by 
    entering the stone door.
    ->  As soon as you enter the door, you'll have to kill a 
    Sangokai Swordsman.  Follow the path up the stairs, then 
    you'll notice an explosion on the right side of the wall.  
    Enter the hole that the explosion cause, then prepare to 
    fight 2 Sangokai Swordsmen and a Sangokai Cannon.  Turn on 
    the switch that the Sangokai Cannon was guarding, then enter 
    the stone door to the left of the switch.
    ->  As soon as you enter the door, you'll notice a Sangokai 
    Swordsman to the left of you.  Kill him, then collect the 
    Health Capsule (Total) if you need it.  Once you do that, go 
    to the other end of the hall and down the stairs.
    ->  After the stairs, you'll enter a large courtyard/market 
    type of area.  In here, you'll have to kill 4 Sangokai 
    Swordsmen and 2 Sangokai Cannons in pitch black darkness.  
    Don't worry though, they lights on their helmets and the 
    bullets that the Sangokai Cannons shoot at you are 
    completely visible.  (There's also a Large PSI behind the 
    first Sangokai Cannon you come across, so take it if you 
    want.)  After you kill everyone, turn on the switch located 
    at the northern section of the room, and once you do that 
    you can either go tot the hallway on the right side of the 
    room, go up the stairs and talk to Blademaster Fei Shan Lee.  
    Or, you can either jump the crates located on the right side 
    of the room, and enter the hallway above.  
    (:::*NOTE::: If you had visited Fei Shan Lee's room, you'll 
    have to fight 2 more Sangokai Swordsmen in the courtyard 
    before continuing.)
    Anyway, jump the crates and enter the hallway.
    ->  Follow the path and jump out of the window.  Before you 
    do jump out, though, there's a Health Capsule (Large).  Take 
    it if you need it, THEN jump out of the window.
    -> When you land on the highway, you'll have to fight 3 
    Sangokai Swordsmen.  There's 2 Health Capsules (Small) 
    behind you, so collect them, if you need it.  Once you kill 
    the 3 Sangokai Swordsmen, you'll have to kill 3 Sangokai 
    Cannons, and after them, 3 Sangokai Bladers.  After they're 
    all taken out, exit the level through the passage that the 3 
    Sangokai Cannons were guarding.
    [--Stage 3: Shaja's Palace, India.--] *Hakke Shaja*  
    Comments- Again, depending on what you did back in the 
    Rhinocdon, you'll either have Hakke Andrey here, or you'll 
    have Fei Shan Lee.  This is the first stage with puzzles, I 
    think.  Anyway, the level isn't too long, especially if you 
    don't have Fei Shan Lee here.
    ->  When the stage starts, you'll see a Armored Crab fall 
    onto the pressure plate.  2 Sangokai Swordsmen will them 
    come out of the door.  Kill them, then enter it.
    ->  Follow the path until you reach a area with  2 Armored 
    Crabs and 2 pressure plates.  Don't jump down just yet 
    however, there's a Large PSI to the left of you.  After 
    that, THEN jump down and lead the 2 Armored Crabs onto the 2 
    pressure plates.  After that, fight the 2 Sangokai Swordsmen 
    that came out of the locked door, then enter it.  Follow the 
    path, and fight another Sangokai Swordsman.
    ->  You'll come to a area with 3 pressure plates with 6 
    holes in the ceiling.  (There's a Large PSI in one of them, 
    it's clearly visible.)  3 Armored Crabs will fall from the 
    ceiling, and you'll notice that there's some stairs.  Lead 
    the Armored Crabs up the stairs, and into the hole where 
    there's a pressure plate.  (You can check by looking down 
    into one of the holes.)  After you get all 3 to fall, enter 
    the previously locked door and you'll come across 2 Sangokai 
    Swordsmen.  Once you kill them, you'll notice 2 passageways.
    ->  Going right takes you to a Hakke Panel, which leads to 
    Hakke Shaja's domain.  Going left takes you to the exit that 
    leaves the level.  In order to go to the Pool of Reflection 
    to fight Shaja, you'll need Blademaster Fei Shan Lee to 
    access the Hakke Panel and open up the locked door.
    ->  Now, assuming that you have Fei Shan Lee, enter the 
    previously locked door and go up the stairs.  Take the 
    Health Capsule (Large) there, and go into the large stone 
    door to fight Shaja.
    ->  Fight Shaja with Fei Shan Lee, then BrainJack him.
    ->  Go to the exit described earlier, then leave.   
    [--Stage 4:  Moscow, Russia.--] 
    Comment- This is the last time I'll be saying this:  
    Depending on what you did back at the Seaplane, you'll 
    either have Fei Shan Lee or Hakke Andrey here.  When you 
    meet up with Kitty, her reaction towards you may be 
    different, depending on what body you're currently using.... 
    anyway, the level is somewhat long, and will probably be 
    your first difficult level.
    ->  When the stage starts, there will be a sequence of a 
    pickup truck that go through some gates then stop.  This is 
    where the stage starts for you.
    ->  In total, 8 Sangokai Swordsmen will jump out of the 
    stationary truck.  After disposing of them, jump onto the 
    truck and onto the platform where the Sangokai Dragon is 
    standing.  As soon as you reach the platform and try to 
    attack the Sangokai Dragon (There's a Health Capsule (Small) 
    here, BTW) he'll escape from you.  Go on the platform that 
    he's currently on, then kill him.
    ->  From the platform you killed the Sangokai Dragon on, 
    you'll notice that there's a path along the fence.  When you 
    see a pillar and a opening next to it, stop.  Because 4 
    Kamikazes will fly on that path.  Once all 4 have crashed, 
    continue through the path.
    ->  You'll come across a area with multiple blocks.  You'll 
    also see a Sangokai Dragon land on top of one.  To your 
    immediate right (from the starting area in this area) you'll 
    come across a Health Capsule (Large) behind a block.  Take 
    it if you need it.  If you do, go back and fight the 
    Sangokai Dragon, but you'll have to fight 2 Sangokai 
    Swordsmen.  Once you're done, jump on the blocks and try to 
    reach him.  He'll escape to the ground.  Do the same and 
    kill him.  (If you try to get that Health Capsule (Large) 
    described earlier, there will be some Kamikazes who'll try 
    to attack you once you do!)
    ->  Once you kill that Sangokai Dragon, jump back on the 
    blocks and go northeast.  You should come across a area with 
    a Large PSI right below you.  The platform you're standing 
    on is a cage with a =X= and a Health Capsule (Large).  Take 
    the Health Capsule (Large) if you want, but don't take that 
    =X= just yet.  Anyway, fall down to that area with the Large 
    PSI, but prepare to fight 2 Kamikazes.  Try to leave the 
    area quick enough to avoid anymore encounters with them...
    ->  Once you're out, prepare to fight 3 Sangokai Swordsmen.  
    There's 2 Health Capsules (Small) on a small diesel truck, 
    so take them if you need it.  Next to the small truck is a 
    diesel.  On the right side of that diesel is a switch.  Turn 
    it on.
    ->  After turning it on, you'll fight a Sangokai Swordsman 
    and a Sangokai Dragon.  After you kill them, go to the left 
    side of the diesel and fight another Sangokai Dragon.
    -> Remember that =X= I told you about earlier?  Get it, 
    because now would be a good time.  Once you do, go into the 
    diesel and follow the path.
    ->  Here, you'll fight a Sangokai Titan.  Get some hits in 
    on him while the =X= is still in effect.  After he's dead, 
    prepare to fight 2 Sangokai Swordsmen.
    ->  That's it.  Just exit the stage.
    [--Stage 5:  London, Great Britain.--]  *Samuel Smith*
    Current Body- At this time, you'll probably be using Hakke 
    Shaja, since he'll make it a lot easier for you.  You'll 
    need to get Blademaster Tyrus to get through certain parts 
    of this level later on.  It's a little tedious, as well.
    ->  Go straight.  Prepare to fight 3 Barghests.  Now keep 
    going straight until you reach a wall.  To your left is the 
    Misty Garden.  To your right is the Underground Waterway.  
    Go to the Misty Garden first.
    ->  Once in the Misty Garden, you'll see a destroyed 
    stairway right in front of you.  Go right (You'll eventually 
    encounter a Barghest, kill it.) to a stepping stone.  (Next 
    to that stepping stone is a iron-bar door, but don't worry 
    about that right now...)  Get on the stepping stone by 
    turning right at the corner.  Jump up, then jump on the next 
    stepping stone.  (You'll fight 2 Barghests here, kill them.)  
    You'll see the switch, activate it.  Collect the Health 
    Capsule (Total) and the Large PSI on the left and right of 
    the descending slopes of the switch.  (You'll have to fight 
    Barghests on both sides though, after getting the item...)
    ->  Backtrack to the door leading to the Underground 
    Waterway.  There's a Health Capsule (Large) to your 
    immediate right once you enter the door.  Now, go down 
    stairs and kill the Panzer Soldier.  Enter the door he came 
    out of, and prepare to fight 2 Barghests.  If you go to the 
    end of the hall and turn left, there's a Health Capsule 
    (Total).  Now enter the door next to it (The door the 
    Barghests came out of.)  Enter the hall, and fight another 
    Barghest.  Now, there's 2 doors:  The stone door the 
    Barghest was guarding, and the entrance to your right.  If 
    you don't have Blademaster Tyrus, forget about going through 
    that door for now.  In the meantime, go to the open door 
    entrance to your right.
    ->  Follow the path and prepare to fight a Barghest.  Enter 
    the small passageway, and follow the path.  Prepare to fight 
    another Barghest with a Health Capsule (Small) next to his 
    cage.  Continue through the path, and there'll be a cage 
    like the first one, but with 2 Barghests coming out from 
    both sides.  
    ->  Kill them, continue through the path, and go down to the 
    end of the hall, and you'll have fight a Panzer Soldier and 
    2 Barghest.  After killing them go through the path and 
    you'll see the exit.
        ::::::::THE STONE DOOR & BLADEMASTER TYRUS:::::::
    ->  After you enter the stone door, you'll see Mutant Rats 
    on platforms that you have to jump on.  Get past them, enter 
    the stone door at the end of the hall and go up the stairs.
    |[MISTY GARDEN-Pt. 2]|                
    ->  You'll see that you're in the room that had a iron bar 
    door in front of it mentioned earlier.  Anyway, enter the 
    narrow hall, and go to the stairs on the immediate left 
    after exiting the hall.  There's a =X= at the top, take it 
    if you want.  Stay on the top level, and make your way to a 
    descending flight of stairs.  You'll see a Panzer Soldier 
    come out of a stone door. Kill him and enter it.
    ->  Go up the stairs, open up the electronic lock and 
    Brainjack Samuel Smith to get the info leading to Hakke Don 
    Regalia.  Once you're done, backtrack and exit the level as 
    shown above.
    [--Stage 6:  Amsterdam, Netherlands.--]  *Bladmaster Devon*
    Current Body- Use Hakke Shaja.  Once you reach Blademaster 
    Devon, get him, and have him finish the level.  This is most 
    likely the level that'll get you killed if you're not 
    careful.  A very long level, IMO.  
    ->  When the stage starts, you'll have to fight a Barghest, 
    and escape a Panzer Soldier trying to gun you down from 
    above.  After killing the Barghest, go into the abandoned 
    house on your right.  Go up the stairs and turn on the 
    switch.  When you go back downstairs, you'll have to fight a 
    Panzer Soldier.  When you kill him and attempt to go back 
    outside, you'll have to fight 2 more Panzer Soldiers.  Once 
    you're done killing them, go right.  (BTW, it'll be easier 
    to trying to lure them into the abandoned house one-by-one.  
    It'll be a lot easier, especially for someone like Shaja.)
    ->  Keep going right until you reach an iron bar gate with a 
    Large PSI behind it, and there'll be an abandoned apartment 
    with a hole next to the entrance.  (Barghests occasionally 
    come out of this hole, BTW.)  Go up the apartment, and 
    prepare to fight a Panzer Valkyrie and 2 Barghests.  Once 
    done with them, jump out the window at the other end of the 
    apartment, and get the =X= to the immediate left of you.  Go 
    to your right and up the stairs to fight a Panzer Soldier, 
    then go down the stairs and jump on the platforms on the 
    other side.  On the last platform you'll see a big grayish-
    blue building.  Jump on the platform leading to that, and 
    enter the window.
    ->  Once inside, you'll see a Health Capsule (Large) and a 
    switch.  Get the Health Capsule (Large), turn on the switch, 
    and enter the door next to it.
    ->  Go down the alley and make a right turn.  Prepare to 
    fight 2 Panzer Soldiers.  After killing them, go to the area 
    they were in and you'll see a huge hole in the ground with a 
    Large PSI next to it.  Take the Large PSI, and go 
    ->  Follow the path and prepare to fight 2 Barghests.  
    Continue through the path, where you'll eventually fight 2 
    Barghests and a Panzer Valkyrie.  You'll be trapped until 
    you defeat them, and you'll see a Health Capsule (Total) 
    too, so take it if you need it.  (Most likely, you will be 
    needing it...)  After killing them, follow the path to the 
    ->  As soon as you enter them, you'll see a switch.  Turn it 
    on, and then turn it on again.  The sewer on the right 
    should look the same as when you came in.  Now, enter the 
    set of doors in front of you.
    ->  You'll see that the sewers is empty here.  Go down to 
    them and fight the 2 dogs down there.  There's a Health 
    Capsule (Total) behind the flight of stairs on the other 
    end, so take it if you need it.  Go up the stairs, and into 
    the set of doors.
    ->  You'll see a Large PSI, and a Panzer Soldier come out of 
    a passage at the other end.  Take the Large PSI, kill the 
    soldier, and enter the hall that's next to him.  Go left, 
    enter the door, go to your immediate right after exiting and 
    kill the Panzer Soldier.  Follow the path, until you see a 
    Health Capsule (Total) to the right of you on a left turn, 
    then you'll see a blue light in the hallway.  That's the 
    passageway to Club Aeolus,  Enter the door, then talk to 
    ->  Here, you'll either fight or recruit Devon.  Say NO then 
    YES to fight him, and say yes once to recruit him.  When 
    you're done either way, BrainJack him.
    ->  Once you're done with that little scenario, exit Club 
    Aeolus and go left.  Follow the path, go through a set of 
    door, then go up the stairs to your right.  You'll see a 
    Panzer Soldier once at the top.  Go outside, kill the Panzer 
    Soldier, then go right to the exit.  It's guarded by a 
    Panzer Valkyrie, though. 
    ->  Just kill it and leave....
    [--Stage 7:  Vienna, Austria.--]  *Hakke Margaret*
    Comments- You're going to need Blademaster Devon to even get 
    to the second part of the level here.  Besides, this level 
    is pretty short.
    ->  You start off at Main Street.  This'll serve as both 
    your start AND exit, so if you enter the stage with anyone 
    else besides Blademaster Devon, this is the purpose it 
    serves.  Anyway, just go up the stairs in front of you until 
    you reach 3 Panzer Valkyries.
    ->  After you dispose of them, you should see a huge 
    building in front of you.  From the area you're currently 
    at, take the stairs up to that building and enter a door to 
    the right of you once you go up the stairs and you'll see a 
    Hakke Panel.
    -> For starters, you're going to need Blademaster Devon for 
    this.  If you don't have him, exit the level and go get him.  
    Activate the Hakke Panel, and go into the door that opens.  
    Follow the path that's presented to you, and eventually 
    you'll reach a Theater-like area.
    ->  Once in the entrance-way to the Theater, go up the 
    stairs to the first door you see.  Before you go into it 
    however, there's a Health Capsule (Total) and a Large PSI to 
    the right and left of you.  Collect these items if you need 
    to, then go through the door.  Go through one more door, 
    then you've officially entered the Theater, where you fight 
    Hakke Margaret.
    ->  Defeat Hakke Margaret with Blademaster Devon.  Once you 
    kill her, Brain Jack her and exit the level with the 
    passageway provided in the Theater.
    [--Stage 7:  Lyon, France.--]  *Blademaster Tyrus*
    Current Body- It'd be a good idea to use Hakke Margaret for 
    this level until you reach Tyrus.  Then let him finish the 
    ->  You'll start the stage on top of a descending flight of 
    stairs.  Go down, watch the sequence, and kill the 4 Winged 
    Henchmen that attack you.
    ->  After that, go down the railroad tracks, and go left to 
    a small door that leads down to a warehouse, where 
    Blademaster Tyrus resides.
    ->  Here, you'll either fight or recruit Blademaster Tyrus, 
    depending on how you answer him.  Say YES once to recruit 
    him, or NO then YES to fight against him.  When you're done 
    either way, BrainJack him and backtrack to the railroad 
    ->Then once you're there, go to into a small opening in the 
    wall that leads to the cavern, which is on the other end of 
    the railroad tracks to your left also.
    ->  After following the path for awhile,  you'll see that 
    the path goes left, but there's a Health Capsule (Large) to 
    your right.  Take it, then continue to follow the path.  
    ->  Eventually you'll end up on a mine cart, with 3 Large 
    PSI's above you.  Right before you pass under the second 
    one, a Sangokai Swordsman will attack you.  Kill it, try to 
    collect all of the Large PSI's, then wait for the ride to 
    end.  When the cart stops, a Winged Henchman will approach 
    you.  Kill it, then enter the passageway to the right of the 
    now-stationary cart.
    ->  Follow the path until you reach another cart.  This 
    time, there will be a Sangokai Titan throwing grenades from 
    behind, and a Sangokai Swordsman will jump on your cart and 
    attack you shortly after.  Kill it, and until the cart 
    stops, try to dodge the Sangokai Titan's grenades...
    ->   When the cart stops, get off and kill the Sangokai 
    Titan and the Winged Henchman that's just arrived.  Once 
    that's done, go into a door on the highest platform.  Make 
    your way there...
    ->  As soon as you enter a Winged Henchman will attack you.  
    Kill it, go into a passageway to your left (Where the Winged 
    Henchman flew from.) to get a Health Capsule (Total), then 
    continue to follow the path.
    ->  Eventually, you'll end up in a large room where you'll 
    see 2 Sangokai Swordsmen come down an elevator, and a 
    Sangokai Titan will appear from behind you shortly after.  
    Kill them all, then go into the elevator the Sangokai 
    Swordsmen came out of.
    ->  Once the elevator stops, follow the path until you reach 
    a room where 4 mine carts and 2 Winged Henchman will appear 
    out of the tunnels below in the area below you.  Get the =X= 
    on the strip you're currently on, then wait for the 2 Winged 
    Henchman to come to you, then kill them.  After that, jump 
    from mine cart to mine cart to get to the other side of the 
    room (There's a Health Capsule (Large) here, too.)  and 
    activate the switch there, where the door next to it will 
    open and reveal a Sangokai Titan.  Kill it, then go inside.
    ->  Follow the path, and eventually you'll reach a room 
    where you're trapped with 2 Winged Henchmen.  After killing 
    them, a elevator will drop down, along with a Sangokai 
    Titan.  Kill it, then enter the elevator.
    ->  After the elevator stops, follow the path until you 
    reach a mining area with a switch and a cart next to it.  
    There's a Winged Henchman here too, kill it.  After that, 
    turn on the switch to make the cart move, then get on the 
    bridge in front of you.  Once the cart passes through, jump 
    on it and get to the area where the Sangokai Titan is.  Kill 
    it, then go into the passageway it was guarding.
    ->  Follow the path until you reach the area you saw in the 
    sequence at the beginning of the level.  Go up the stairs, 
    and you'll see 3 Sangokai Swordsmen behind a Iron Bar Gate 
    and a switch next to it.  Turn on the switch, kill the 3 
    Sangokai Swordsmen, then go up the ascending stairs next to 
    the flight you just came from.
    ->  And that's it.  Exit the level.
    [--Stage 8:  Sicily, Italy.--]  *Hakke Don Regalia*
    Comments- You'd better use Blademaster Tyrus to get through 
    the stage.  He's a great contender for this level.
    ->  As soon as you start, you'll come across a Hakke Panel.  
    ->  Use Blademaster Tyrus to open it, then enter the door.  
    You'll meet up with Hakke Don Regalia for the first time, 
    and you'll share some dialogue.  After you talk to him, 
    he'll toss 3 Super Puppets at you.  After you kill them, 
    take the elevator up, and prepare to fight a Winged Henchman 
    once you follow the path.
    ->  At the end of the path, you'll come across a door which 
    leads to the wine cellar.
    |[WINE CELLAR]| 
    ->  As soon as you enter, you'll fight a Winged Henchman.  
    Kill him, then go to the barrel at the end of the hall, then 
    go through it.
    ->  You'll see some crates on the other end once you go 
    through the barrel.  Before you do, you'll see a Winged 
    Henchman.  Kill him, jump on the crates, on top of the 
    barrels and across the plank leading to the other set of 
    barrels.  Then you'll see 2 Winged Henchmen come out of the 
    door above you.  Kill them, then go up a ledge that you're 
    currently on leads to.
    ->  Once on the ledge, follow the path of the door the 2 
    Winged Henchmen came out of earlier.  Go through the door.  
    Once through, follow the path to fight Regalia in the 
    ->  Defeat Hakke Don Regalia with Blademaster Tyrus.  Once 
    he's disposed of, BrainJack him and go to the exit that's 
    presented to you.
    [--Stage 9:  Jeanne D'Arc Palace, Rome--]  *Hakke Ray*
    Comments- You'll need Hakke Don Regalia to even get to the 
    second part of the level.  But you don't need him to fight
    Hakke Ray.  Look down for more info.
    ->  As soon as you start the level, there's an =X= to the 
    immediate right of you.  Collect it, and enter the door in 
    front of you down the hallway.
    ->  Enter the door, and enter the hall.
    ->  In here, you'll fight 3 Blasphemers.  Kill them, and 
    you'll see 2 doors in the hall open.  One of them has a 
    Large PSI in a hall which leads to a Hakke Panel, and the 
    other is obviously an exit.  So, it means this:  If you 
    don't have Hakke Don Regalia, you might as well just leave.
    Now for those of you who DO have him, go to the Hakke Panel.
    ->  Use Don Regalia to open up the door locked by the panel.  
    The door leads to a secret room.
    ->  There's a Health Capsule (Total) here.  Take it if you 
    need it, and go through the door in front of you.
    -> This is the place where you'll fight 2 Blasphemers.  Now 
    once you're done with them, you'll finally talk to Hakke 
    NOTE:  I received word from Dark Kyosuke that you DON'T
    HAVE TO fight Ray with Hakke Don Regalia!  This makes
    it easier, since Don Regalia sucks rocks.  
    "Do note that you DO NOT have to fight Rei with Regalia!
    Unlock the Hakke panel, and exit the stage another way.
    This works in almost every stage, and gets you a 
    different speech from the boss."
    Thanks to Dark Kyosuke for pointing this out!
    [--Stage 10:  Istanbul, Turkey.--]
    Comments:  Use Blademaster Tyrus for this one.  He'll 
    dispatch the enemies here a lot quicker.
    ->  As soon as you start you'll find yourself in a hallway.  
    Exit out a prepare to fight 3 Mutant Rats.  You're currently 
    in the Lobby, BTW.
    ->  After killing them, you'll notice a room on your left.  
    On your way there, you'll fight 2 more Mutant Rats.  Once 
    inside the room, turn on the switch and fight 4 more Mutant 
    ->  Once done with that, go into the door across the room 
    that was activated with the switch.  On your way there, 
    you'll fight 2 more Mutant Rats.  Now , enter that door.
    ->  Once inside, you'll enter a hall, with a path that goes 
    straight, and stairs that go down.   After walking a few 
    steps, a Plagued Butcher will bust out of the right side of 
    the wall.  Kill it, then go downstairs to your left.
    |[INCINERATOR-Pt. 1]|
    ->  You'll enter the incinerator.  Follow the path while 
    avoiding the Mutant Rats, and enter the door on the other 
    side of the room.
    ->  Once you enter the door on the other side, follow the 
    path and you'll be in a blue hall with 2 Plagued Butchers.  
    Kill them and enter the door they came out of.
    ->  Once that's done, you'll come across an elevator.  Turn 
    it on and be prepared to fight a Plagued Butcher that'll 
    bust out of a wall in the hall you're currently in.  There's 
    a Health Capsule (Large) in the wall hole, too.
    ->  Re-enter the blue hall, and fight another Plagued 
    Butcher.  Backtrack to where you met the first Plagued 
    Butcher, (straight hallway.) then take that path.  On that 
    path, you'll fight another Plagued Butcher.  Enter the door 
    at the end of the path.
    |[INCINERATOR-Pt. 2]|
    ->  Another incinerator.  Enter the door on the right side 
    of the room.  Follow the path until you enter a purple 
    hallway.  Fight 2 Plagued Maidens, and enter the door that 
    the first Plagued Maiden that was staring you in the face 
    ->  You'll see the elevator shaft you saw earlier, and 
    there's 2 Plagued Maidens to your left along with a Large 
    PSI.  Kill the 2 Plagued Maidens, then take the elevator by 
    jumping on top of it.
    ->  Get off of the elevator, enter the door.
    ->  Follow the path until you see a crossroad.  There's a 
    Plagued Maiden to your left, and one to your right 
    accompanied with a =X=.  Kill both, take the =X=, and go up 
    the stairs where the left Plagued Maiden was.
    ->  Follow path until you see a Plagued Butcher.  Kill it, 
    then go down the hall he was guarding.  Enter the door at 
    the end of the hall.
    ->  There's a Plagued Maiden to your right after entering 
    the door, and a Plagued Butcher in the hall behind you. (The 
    one you just came out of.)  If you want to kill both for 
    PSI, feel free to, but once that's done head back to the 
    area where the Plagued Maiden was, then go left to the 
    ->  Kill the 2 Plagued Butchers there, and then enter the 
    door on the other side of the area.  There's a Health 
    Capsule (Large) on the highest platform where the second 
    Plagued Butcher is.  
    ->  After entering the door, follow the path and you'll come 
    across doors on your left, and an elevator to your right.  
    ->  On the blue door to the left at the very end of the hall 
    is Bianca.  You'll need to talk to Blademaster Alys first in 
    order to have that door open, and you need Bianca to get to 
    Transylvania, but don't worry about it right now.  
    But if you HAVE TALKED TO BLADEMASTER ALYS and you're 
    currently at this part in the stage, BrainJack Bianca and go 
    to Transylvania. 
    ->  Once done with that, go to the elevator on the other 
    side of the hall.  Exit the elevator, follow the path.
    ->  Just exit the level.  That's it.
    [--Stage 11:  Athens, Greece.--]  *Blademaster Alys*
    Comments:  This is a tricky level, and you could get lost 
    easily if you don't have a keen eye for things.  Anyway, use 
    Blademaster Tyrus to get to Blademaster Alys, then continue 
    to use Blademaster Tyrus to finish up the stage.
    ->  When the level starts, enter the door in front t of you 
    and follow the path down the stairs until you come to a 
    large elevator.  Jump down to it.
    ->  On the way down, you'll fight 6 Mutant Rats.  Once the 
    elevator stops, exit out of the door there.
    ->  Follow the path downstairs until you see 2 Mutant Rats 
    come out of huge vases to your left.  Once that's done, 
    continue through the level.
    ->  Once you reach some ascending stairs, go up then go to 
    the passage on the right.  Avoid the Security Statue's 
    ->  Follow the path until you see a ledge below you.  Jump 
    down to it.  There's a Health Capsule (Large) on the floor 
    below the second ledge.  
    (If you took the Health Capsule (Large), follow the path up 
    until you reach a Plagued Maiden and a Plagued Butcher, and 
    another Plagued Maiden.  On another note, if you didn't take 
    the Health Capsule route and went on the ledge, you'll fight 
    the same quantity of enemies, but you'll end up on a 
    different track.  But if you try to go to the opposite 
    track, you'll fight 3 Plagued Maidens instead of 2.  Anyway, 
    they both lead to the same area, so just continue.  And this 
    was most likely pointless...)
    ->  You'll see some ascending stairs.  Take them, and on the 
    way up you'll fight 2 Mutant Rats.
    ->  Once at the top ledge, you'll see a Security Statue 
    below you.  Fall down, and go down to the level where the 
    Security Statue is, then prepare to fight a Plagued Butcher.
    ->  After that, you'll end up back on the ledge you were on 
    earlier, but turn around and you'll see a ledge above you, 
    right behind you.  Jump on that ledge.
    ->  Follow the path, go up some stairs, and you'll see a 
    Security Statue and another Plagued Butcher.  Kill it, then 
    go to the passage on your right.
    ->  Go up the stairs, then you'll see a area with a Plagued 
    Maiden, and a Plagued Butcher approaching you, with a 
    Security Statue right behind the Plagued Butcher shooting at 
    you at the end of the hall, littered with Health Capsules 
    (Small) between the pillars in this area.  Kill the Plagued 
    Butcher and Maiden, then once that's done, head to the 
    stairs that's to the right of the Security Statue.
    ->  Follow the path, you'll see another Security Statue  
    after going up the stairs.  Go to the passage to the left of 
    the head, fight another Plagued Butcher.  Dodge the Security 
    Statue's bullets on that side, then go to the passage on the 
    left side of the Security Statue.
    ->  Follow the path, fight 2 Mutant Rats, jump to the ledge 
    on the other side, then go up some more stairs, then fall 
    down to the ledge below you, with some green pillars.
    ->  Follow the path, then enter the door at the end of this 
    path.  You'll see Blademaster Alys.  Here, you're either 
    going to fight or recruit her.  As with all Blademaster 
    meetings, say Yes once for recruitment, or No then yes to 
    fight against her...
    ->  Once that's done, exit the room, follow the path until 
    you see a Health Capsule (Total) and a Large PSI, then fall 
    down the ledge.  Go to some ascending stairs, then jump to 
    the other side of the ledge where you'll meet a Plagued 
    Maiden.  Kill it, follow the path, then you'll fall to a 
    ledge below you with a bridge.  As soon as you fall, you'll 
    see a Plagued Butcher behind you.  Kill it, cross the 
    bridge, then follow the path.
    ->  That's it...
    [--Stage 12:  Transylvania, Romania.--]  *Hakke Dal*
    Comments:  This is where you'll meet Dal, the creator of the 
    Grey Plague that's currently screwing up most of Europe.  
    It's a pretty straight-froward level.  Use Blademaster Tyrus 
    to fight Hakke Dal.
    ->  When you enter the large stone door there, you'll come 
    across 2 Plagued Maidens.  Kill them, then go up the stairs 
    behind them.
    ->  Once you go up the stairs, you'll come across another 
    Plagued Maiden.  Kill her, then kill the one at the other 
    end.  You'll notice planks on the left side of the 2nd 
    Plagued Maiden, and from there you can either jump to the 
    platform on the other side, or jump on the chandelier to 
    continue through the stage.
    ->  Should you jump to the platform on the other side, 
    you'll come across a Large PSI and a Plagued Maiden in a 
    room.  Once you're through with that, go back to the planks 
    and jump on the chandelier.
    ->  Once you do that, the picture with a castle on it will 
    rise to reveal 2 Plagued Butchers.  Kill them, follow the 
    path they were guarding, then enter the huge stone door to 
    enter the clock tower.
    ->  It's pretty straight-froward, as I mentioned earlier.  
    Go up some stairs, then you'll see a door and a Health 
    Capsule (Large) on the top floor.  Grab the Health Capsule 
    (Large), then enter Dal's Study.
    |[DAL'S STUDY]|
    ->  You'll fight Hakke Dal here.  Once you defeat him, 
    BrainJack him then go to the exit presented to you.
    [--Stage 14:  Lisbon, Portugal.--]  *Blademaster Kitty and 
    Kou Yamashiro*
    Comments:  This is the climax of the game.  This level is 
    kind of difficult with the high number of Kamikazes 
    littering the level and various other traps, so keep some 
    keen reflexes handy.  Getting lazy will get you killed...  
    Use Blademaster Tyrus to get through here.
    ->  As soon as you start, you'll see 2 Kamikazes head toward 
    you.  Dodge them so they hit the stairs  After those 2, you 
    can clearly see Kamikazes hitting the buildings, 3 at a time 
    in intervals.  When all 3 of them hit, make your way to the 
    ->  Once you get to the bridge, fall down to the area below 
    to get to the next sequence.  There's a Health Capsule 
    (Total) on the left side an a =X= on the other.  Take either 
    one and fall.
    ->  Once you're down there, prepare to fight 3 sets of  
    Sangokai Staffs.  On the first set you fight 1 at a time.  
    On the second set you fight all 3 simultaneously.  On the 
    third set, you'll fight 2 Sangokai Staffs plus a Sangokai 
    Titan simultaneously.  Once that's done, go into the small 
    gate that's just opened.
    ->  Follow the path until you see a tunnel with a number of 
    Large PSI's in it, with Kamikazes flying down there.  Go to 
    the end of the tunnel while collecting the Large PSI's.  
    After that, follow the path until you see a left and right 
    crossroad.  Just go left, the right one is a dead end.  Keep 
    going until you reach a Sangokai Titan whilst dodging some 
    Kamikazes.  After killing the Sangokai Titan, enter the door 
    he was guarding.
    ->  In this area, you'll see 2 Sangokai Dragon's trying to 
    gun you down.  However, they can't.  Mainly because huge 
    pieces of frozen meat block the bullets, and you'll have to 
    go between 2 huge metal blocks in order to proceed.  Wait 
    until they revolve to where you stand, and go through them.  
    Kill the Sangokai Dragon, and enter the door on the other 
    side of the room.  (If you have Blademaster Tyrus, you can 
    just use Thunder Quake to dispatch them as soon as you 
    enter.  :-))
    ->  In this area, you'll see conveyor belts with crates.  
    There's 3 Sangokai Dragons on the other side of the room, 
    and that's where you have to go.  Navigate between crates 
    and conveyor belts to do so.  You have to go on the right 
    one first.  Go to the section with the Health Capsule 
    (Small), and stay there until you can get ahead of the crate 
    that was in front of you.  Once you do that, go to a space 
    on your left.  The Conveyor Belt on your left should go 
    back.  Get between the crates.  Once it goes froward, go the 
    space with a Health Capsule (Small) on your left.  Once it 
    goes back get ahead of the crates, and you'll be in the area 
    with the 3 Sangokai Dragons.  Kill them all, then go to the 
    door next to the left most Sangokai Dragon.  Follow the path 
    and exit the level.
    ->  You'll have a sequence with Blademaster Kitty and Kou 
    here.  Depending on what choices you've made so far, their 
    reaction toward you may be different.  Go to the Story 
    Walkthrough to see what I mean.
    [--Stage 15:  Amazon, Brazil.--]  *Dr. Guinness*
    Comments-  This is probably the most difficult level in the 
    game, enemy wise.  The Cloakers combined with the brute 
    force of the Sangokai Titans, along with their advantage in 
    the terrain will probably have you trying this level more 
    than once.  To make things even worse, the Monitors in the 
    cave section of this level will probably have you throwing 
    your controller against the wall in frustration.  I'd 
    recommend Hakke Ray for this level, thanks to his EX 
    ->  When you start, follow the path and you'll see a Masked 
    Cloaker fall from a ledge above you.  Kill it, follow the 
    path, and you'll fight 2 more Masked Cloakers.  You'll see a 
    Sangokai Titan on a platform above.  Jump from platform to 
    platform and get to the ledge he's standing on.  Kill him.  
    There's also a Health Capsule (Large)  and a Large PSI 
    across from the platform the Sangokai Titan was on.  Take 
    them.  After that, fall down to the cave the Sangokai Titan 
    was guarding.
    ->  Once inside, you'll fight 2 Masked Cloakers.  Kill them 
    both, and follow the path.
    ->  You'll be in a lake-type of area with a Masked Cloaker 
    in the center.  Kill it, and beware of the Sangokai Titans 
    throwing grenades from the terrain above.  Look out for 
    another Masked Cloaker in the pond, too.  Get to the ledge 
    where the first Sangokai Titan was.  Follow the path by 
    going up the ledge, and you'll come across a platform with a 
    =X= and a Large PSI.  Take it, follow the path, and be 
    prepared to fight another Sangokai Titan.  Follow the path 
    until you reach a wooden bridge.  After a couple of steps on 
    the bridge, parts of it will collapse, and you'll have to 
    jump between intervals.  Make it to the end where the 
    Sangokai Titan is and enter the cave that he was guarding.  
    (At the start of the bridge, if you go right to the ledge 
    below you, you'll see a Health Capsule (Large).  Fall down, 
    and you'll get 2.  IF you do that, just navigate back to the 
    cave and enter it.)
    ->  When you enter the cave, you'll eventually see a 
    Monitor.  The main idea is to get past them without being 
    seen, or you'll get scorched... badly.  (This is why I 
    recommend Hakke Ray for this level.)  Anyway, go straight, 
    and try to dodge the next one by navigating through the gaps 
    littered in this section.  All I can pretty much say about 
    this one is that follow the path while dodging Monitors by 
    watching their patterns an going into the gaps inside the 
    ->  If you survive, (You should, you're using Hakke Ray.) 
    you'll end up in a area with large stones, where there's 2 
    Large PSI's in the area.  Collect them, and go into the 
    house that's in front of you.
    ->  This is the exit of the level.  Enter the house, and 
    you're finally done with this level from hell.
    [--Stage 16:  Arabian Maze, Oil Palace.--]  *Hakke Yusuf*
    Comments-  This is, without a doubt, the most confusing 
    level in the game.  If you don't follow directions properly 
    and keep an eye out for the obscure spots, you'll either 
    give up in frustration or you'll end up getting killed by 
    the Salamanders here, since they are no easy task to deal 
    with either.  Use Hakke Dal here.  Why?  Because he's 
    invincible against Yusuf's Saraph Bomber, and his weapon has 
    quite a long reach... 
    ->  As soon as you start, follow the path until you meet 
    your first Salamander.  Kill it, then you'll eventually come 
    to a path where you can either go to the door on the right, 
    or you can go left downstairs.  Take the stairs.
    ->  As soon as you go down the stairs, there will be a door 
    to your right.  Prepare to meet a Salamander.  Kill it, then 
    you'll come to a hallway with red carpet.
    ->  If you go right, you'll go up some stairs where there's 
    a Salamander and a Large PSI.  If you go left, you'll 
    continue through the level where you'll be greeted by 2 
    Salamanders patrolling the area.  Kill them both, then go up 
    the stairs.
    ->  You'll come to another path where you can either go left 
    or right.  When you look right, you can plainly see flame 
    being thrown from a opening in the area,  (There's 2 
    Salamanders in that opening, BTW.)  along with a Health 
    Capsule (Total) and a Large PSI.  To your left, you'll see 2 
    different Salamanders going into 3 different doors:  Up, 
    right, and left.  Take the left door.
    ->  Go up the stairs where you'll be greeted with another 
    Salamander.  Follow the path, then you'll eventually see 2 
    Salamanders come from the ceiling and throw out fire one at 
    a time.  Make it past this trap, and follow the path.
    ->  Once you go down a small flight of stairs and eventually 
    follow the path, you'll see another Salamander.  Kill it, 
    then you'll come to another area where you'll see ascending 
    stairs to your left, and descending stairs to your right.  
    Go left, into the door.  There's a Health Capsule (Large) 
    here.  Go up some more stairs, where you'll meet Hakke 
    |[OIL PALACE]|
    ->  Depending on the choices you've made throughout the 
    game, you'll either end up negotiating with or fighting 
    against Hakke Yusuf.  Anyway, once you're through with him, 
    exit the level.
    [--Stage 16:  Washington D.C., U.S.A.--]  *Hakke Brown*
    Comments- Actually, I'd say that this is a pretty short 
    level... it's the Iron Egg-Shaped Robots here (Err... I'll 
    just call them Iron Giants.) that make things just a 
    *little* difficult, and dispatching them isn't that hard, 
    really.  Use Hakke Yusuf for this level.  Besides, it 
    could've been pretty cool if you could actually *navigate* 
    inside the White House... {shrugs}
    ->  When the stage starts, go to the door in front of you 
    and follow the path, until you reach a oval shaped-area with 
    2 Iron Giants patrolling the area.  Go around until you 
    reach a door that leads to another oval-shaped area with 2 
    robots.  In this area, you'll want to find 2 iron bar doors 
    that have switch monitors in them.  Locate and turn on both 
    of them, and enter the big door shown in the sequence.  
    Follow the path.
    ->  You'll see a hallway with 2 doors on the side, and 2 
    robots at the end guarding the entry way.  In the first door 
    you come across, there's a =X=.  In the second, a Large PSI.  
    In the third, a Health Capsule (Total).  Go into all of them 
    to avoid fire by those Iron Giants, and once you reach the 
    last door, make your way around them, then follow the path.
    ->  When you arrive, you'll have to fight 4 Iron Giants 
    who'll bring the elevator down *very slowly* if you don't 
    kill them fast enough.  The elevator will escalate upward, 
    and stop at floor 3.  Once it stops, enter the door there.  
    Collect the Health Capsule (Total), then enter the Special 
    ->  Basically, it's a huge boxing ring where you'll meet 
    Hakke Brown.  You'll fight 2 forms of him here.  When you 
    defeat him, exit the level.
    [--Final Stage (A):  Forbidden City, China.--]  *Geist*
    Comments- Ah, yes.  Depending on the choices you've made 
    throughout the game so far, this will be your last level, 
    and Geist will approach you differently.  Gameplay-wise, 
    this level is a kind of long, and the Dancing Serpents here 
    are no pushover, either.  Use Hakke Brown to get through the 
    level.  (On another note, you may be using Kou Yamashiro to 
    get through the level.  Again, it depends on what choices 
    you made throughout the game...)
    If you haven't noticed yet, the locations are scrambled out 
    on the overview screen.
    ->  When you start the stage, you'll enter a courtyard where 
    you'll fight a Dancing Serpent, and a Sangokai Dragon.  Once 
    you kill them all, go up the stairs and into the next 
    ->  In this second courtyard, you'll fight a Sangokai Dragon 
    and a Dancing Lizard simultaneously.  After killing them, 
    another Sangokai Dragon will drop down, so kill him too.  
    There's a Health Capsule (Large) and a =X= in this area 
    also, so take them if you want.  After killing all enemies, 
    go up to the next courtyard.
    ->  Here, you'll fight 3  Dancing Lizards one at a time.  
    After killing all 3, go inside the building.  There's a 
    Health Capsule (Total) in this courtyard, too.
    ->  As soon as you enter the building, you'll be greeted by 
    2 Sangokai Titans.  There's a Health Capsule (Large) here, 
    too.  After killing them, continue through the level.
    :::NOTE:::- This is where you'll be starting the stage as 
    Kou Yamashiro.
    ->  You'll go down some stairs.  After going down, there'll 
    be a second flight, along with a Sangokai Dragon at the 
    bottom.  Kill it.  There will be 3 sections like this.  
    After the last part, prepare to enter the Forbidden City... 
    I think.
    ->  When you enter, there will be a Health Capsule (Total) 
    on the left of you and 2 Sangokai Titans in front of you.  
    Kill them, and follow the path.
    ->  You'll fight 1 Sangokai Dragon and 1 Sangokai Titan 
    here.  After killing them, wait for the next floating arena 
    to come down, then enter that one.
    ->  You'll come across a Sangokai Titan and one Dancing 
    Lizard.  Kill them, and the next arena will eventually float 
    down.  Enter that one.
    ->  You'll fight a Sangokai Dragon and a Dancing Lizard in 
    this one.  Wait for the next arena to float down after 
    dispatching them.
    ->  You'll come to a door with 2 Health Capsules (Large) on 
    the side.  Take them and enter it.
    ->  You'll come across another arena where it's glowing 
    blue.  This one has 2 Dancing Lizards in it.  After you kill 
    them, follow the path.
    ->  You'll come across another door with a Health Capsule 
    (Large) on the right of it.  Take it, and enter the door.
    ->  You'll come across a twisting bridge that leads to a 
    temple.  Inside of it is Geist.
    Depending on the choices you've made so far, his reaction 
    towards you will be different as stated earlier.  Anyway, 
    enjoy the ending once you're done dealing with him...  
    [--Final Stage (B):  Kunlun, China.--]  *Fu Shou Lee*
    Comments-  This stage is short---but extremely difficult, 
    especially if you're not using Blademaster Kitty.  The 
    enemies here will give you hell more so than the ones in the 
    Forbidden City, but that's a given.  I hope you have good 
    reflexes, as dodging and blocking the enemy's attacks will 
    be a life saver.  
    ->  As soon as the stage starts, a Blademaster Novice will 
    be charging right at you.  Kill him, then follow the path.
    ->  2 more Blademaster Novices will start charging at you.  
    One will rush you, while the other will stay back and shoot 
    arrows.  Once you approach them, kill them.  When you kill 
    the one that was rushing at you, and when you attempt to get 
    to the one that was shooting at you the whole time, another 
    will come down, and you'll eventually fight 3 of them since 
    one will run up from behind you.  Kill them all, then follow 
    the path.
    ->  A Blademaster Novice will rush out of the entrance.  
    Kill him, enter the cave (There's a Health Capsule (Total) 
    waiting for you here, BTW.)  then prepare yourself for the 
    ->  You'll fight 2 Prisoners here.  Once you kill them, go 
    into the next cave.  There'll be a Health Capsule (Total) 
    waiting for you here, too.
    ->  In this cave, you'll fight 3 Prisoners.  Kill them all, 
    then go to the Sacred Soil.
    ->  Here, you'll fight 4 Blademaster Novices trying their 
    hardest to keep you from moving, and it looks like they're 
    doing a pretty good job so far.  Luckily, there's a Health 
    Capsule (Total) in the area.  Kill them all, then follow the 
    path.  Prepare to meet up with...
    ->  This is the arena where you'll fight Fu Shou Lee 
    himself.  He's no pushover, either.  Once you defeat him, 
    enjoy the ending.
    ((((Introduction to the Story Section))))
    Well, I've tried to come up with a decent way to navigate 
    you through the various paths layed out in this game, so I 
    decided the best way to do it would be through laying it out 
    in one straight line, instead of giving you the multitude of 
    options you get when you come across a choice.  
    There's 7 story paths in all.  
    Anyway, on to the story sections...
    [---THE PATH OF LAW---]
    A)  Fu Shou Lee:  "So, are you willing to help to pursue 
    them in order to stop this mad conspiracy?"  
    Whether you say YES or NO doesn't affect the story, I 
    You'll end up in the Rhinocdon.  At the end, you have a 
    choice to Brainjack either Gou Inaba, a Pilot, who'll take 
    you straight to Hong Kong, or you can keep Hakke Andrey, 
    who'll take you to India.
    B)  Fei Shan Lee:  "So how about it?  Are you going to help 
    use defeat Hakke Shaja or not?" -YES
    (NOTE:  She says this if you go to India first, then go back 
    to Hong Kong after leaving Moscow.)
    So what do you say, Maken?  Are you willing to go to India 
    for us, or not?  -YES
    (NOTE:  She says this when you go straight to Hong Kong from 
    the Rhinocdon.  Even though the wording is different, the 
    point is still the same.)
    A few stages later, you'll end up in Amsterdam.  Here, 
    you'll meet Blademaster Devon, who'll ask you some 
    questions.  After some speech, he'll get to the point:
    C)  Blademaster Devon:  You must defeat Geist's people so we 
    can go on protecting this worthless world.  -YES
    After the Amsterdam stage, Kei Sagami will ask you a 
    question in the World of PSI.
    D)  Do you fight with Geist because you believe it's your 
    duty?  -NO
    After you deal with Hakke Margaret by using Blademaster 
    Devon, Kei will ask you another question.
    E)  Would this world be a better place if only 'superior' 
    people lived in it?  -NO
    Now, go to Lyon, France, where you will meet up with 
    Blademaster Tyrus.  After his little speech, he'll finally 
    ask you his question:
    F)  Blademaster Tyrus:  Will you devote yourself to save the 
    human race?  -YES
    After the Lyon, France stage, Kei will ask you another 
    G)  Do you think personal happiness is the most important 
    thing?  -NO
    Now, go to London and Brainjack Samuel Smith to get the 
    information that leads to Hakke Don Regalia's hideout.  Now, 
    go there with Tyrus.
    Once you defeat Hakke Don Regalia with Blademaster Tyrus, 
    Kei will ask you yet another question, after some speech:
    H) Kei:  You don't think I'm wrong for wanting this, do you?  
    Use Hakke Don Regalia's body to get into the Jeanne D'Arc 
    Palace, and defeat Hakke Ray with him.  After that battle, 
    Kei will ask you a question.
    I)  Kei:  Do you have any regrets regarding the battles 
    you've had so far?  -NO  
    Now, go to Athens, Greece, through Istanbul, Turkey.  When 
    you talk to Blademaster Alys in Athens, she'll go through 
    the usual Blademaster routine and ask you a question:
    J)  Blademaster Alys:  Are you willing to lend us your power 
    to defeat Geist's people?  -YES
    After the Athens stage, Kei will ask you another question.
    K)  Kei:  What do you think?  Did my mother sacrifice her 
    life, just like Alys did?  -YES
    Go back to Istanbul and Brainjack Hakke Dal's daughter, 
    Bianca, in order to get the information to his whereabouts.  
    When you get to Transylvania, defeat Dal with Tyrus.  After 
    that battle and the stage, Kei will ask you another 
    L)  Kei:  I want to help you all I can.  Is that okay with 
    you?  -YES
    Now, go to Lisbon to meet Kou Yamashiro and Blademaster 
    Kitty.  Once you get there, they'll ask you a couple of 
    questions after a small conversation.
    M)  Kou:  Forget Geist.  Let's go see Dr. Guinness right 
    now!  -YES
    N)  Blademaster Kitty:  I hate doing this, but I have a 
    favor to ask of you.  Defeat Geist.  -YES
    Now, you'll end up in Arabia.  Defeat Hakke Yusuf.
    Once that's done, you'll be in the Amazon in Brazil to talk 
    to Dr. David Guinness.  There won't be any choices to make 
    here, since you're on the Path of Law.
    After that, you'll be in Washington D.C. to defeat Hakke 
    Brown.  Do that.
    Finally, you'll be in the Forbidden City in China to defeat 
    Geist, who's Brainjacked the body of Sectory-General Leung.  
    Defeat him, and enjoy the best ending in the game.
    (BTW, Dark Kyosuke pointed out this little piece of info
    about the good ending):
    "-In Path of Law, there's a secret section to the ending
    (that's the ending where Maken is sealed away, correct?)
    If you answer all of Kei's questions correctly, you see
    the scene after the credits.  The right answers make her
    happy, the wrong ones make her sad.  If you did it right,
    after beating the last Hakke in Europe, Kei says that she
    wants to journey the world with you, and do all the good 
    she can.  Then, if you pursue the ending to where you 
    fight Geist and DO NOT die in the effort, you see a 
    special scene.  Thanks to whoever pointed this out, 
    because it was not me."
    So, thank the person who told Dark Kyosuke about this...
    whoever you may be.
    If you are on the Path of Law, this ending is available.  
    Once you get to Lisbon, answer the questions differently and 
    you'll go on a different path.
    Now, go to Lisbon to meet Kou Yamashiro and Blademaster 
    Kitty.  Once you get there, they'll ask you a couple of 
    questions after a small conversation.
    A) Kou:  Forget Geist.  Let's go see Dr. Guinness right now! 
    B) Blademaster Kitty:  I hate doing this, but I have a favor 
    to ask of you.  Defeat Geist.  -NO
    After that, you'll head straight to Brazil to meet Dr.  
    Guinness.  After some dialogue, he'll ask you a question 
    that'll determine the fate of Maken.
    C)  Dr. Guinness:  Maken, will you choose death in order to 
    save Kei?  -YES
    Now you'll head to The Forbidden City with Kou in his new  
    body armor to defeat Geist.  When you reach Geist, defeat 
    him in order to see this ending.  As the story path name 
    implies... well, you'll see it for yourself.
    [---THE PATH OF CHAOS---]
    A)  Fu Shou Lee:  So are you willing to destroy them in 
    order to stop this mad conspiracy?  -NO
    During the Rhinocdon incident, Brainjack Gou Inaba and go to 
    Hong Kong.  When you meet Blademaster Fei Shan Lee, talk to 
    B)  Blademaster Fei Shan Lee:  So what do you say, Maken?  
    Are you willing to go to India for us, or not?  -NO
    Then kill her with Gou Inaba.
    Now, a few stages later, you'll meet Blademaster Devon.  
    When you see him, he'll ask you a couple of questions.
    C) Blademaster Devon:  You must defeat Geist's people so we 
    can go on protecting this worthless world.  -NO
    After that, he'll talk a little more, then ask you his final 
    D) Blademaster Devon:  Hearing this, do you still refuse to 
    defeat the Hakke in Europe?  -YES
    Now, you'll fight him. 
    After you defeat Blademaster Devon, head to Lyon, France to 
    talk to Blademaster Tyrus.  When you meet him, you'll notice 
    that his attitude towards you has changed, and he'll ask you 
    his question:
    E)  Blademaster Tyrus:  Will you devote yourself to save the 
    human race?  -NO
    After that, he'll talk a little more, and then he'll ask you 
    his final question.
    F)  Blademaster Tyrus:  So tell me Maken, do you want to be 
    an enemy of the human race?  -YES
    Then, you'll fight him.  Defeat him.
    After that, head to Athens, Greece to talk to Blademaster 
    Alys.  Then after some conversing, you'll see that her 
    attitude towards you has changed as well.  Then, you'll 
    answer her question.  
    G)  Blademaster Alys:  Are you willing to lend us your power 
    to defeat Geist's people?  -NO
    After some more talking, she'll ask you her final question:
    H)  Blademaster Alys:  So, what do you say Maken?  Do you 
    still refuse to help us?
    Then defeat her.
    Afterwards, you'll end up in Lisbon, Spain to talk to 
    Blademaster Kitty and Kou Yamashiro.  They'll ask you their 
    questions as well:
    I)  Blademaster Kitty:  Are you going to side with Geist or 
    us?  Make up your mind.  -NO
    After a little talking, Kou will ask you his request to see 
    Dr. Guinness:
    J)  Kou:  So...   go see him right away.  -NO
    Then you'll fight both Blademaster Kitty and Kou.  
    Now you'll travel to the Oil Palace in Arabia to talk to 
    Hakke Yusuf.  After some talking, he'll ask you his 
    K)  Hakke Yusuf:  Maken, why don't you join forces with us, 
    and we will build a utopia.  -YES
    You will head to Kunlun, which will be your last stage in 
    this path.  Enjoy the ending once you defeat The Last 
    If you are on the Path of Chaos, this ending is available.  
    Once you get to Hakke Yusuf, answer the questions 
    differently and you'll go on a different path.
    Hakke Yusuf:  Why don't you join forces with us, and we will 
    build a utopia.  -NO
    Hakke Yusuf will question your actions, and then you'll have 
    to fight him.
    Afterwards, you'll go to Washington D.C., and then straight 
    to the Forbidden City from there to defeat Geist.  Enjoy the 
    [---THE FATE OF KEI---]
    If you are on the Path of Law, this ending is available.  
    Once you get to Dr. Guinness in Brazil, answer the question 
    differently and you'll go to another path.
    A)  Dr. Guinness:  Maken, will you choose death in order to 
    save Kei?  -NO
    After this, you'll head to Washington D.C.
    After defeating Hakke Brown, you'll head to the Forbidden 
    City in China to defeat Geist.  However... Geist has 
    something different in mind when you meet him.  After some 
    dialogue, he'll get to his point.
    B)  Geist:  Why don't we call a truce?  Will you accept my 
    offer, or not?  -YES
    If you say yes, the ending will have Kei saved, but with a 
    slight twist to it.  But...
    C)  Geist:  Why don't we call a truce?  Will you accept my 
    offer, or not?  -NO
    You'll fight Geist.  In the ending, Chief Hiro Sagami will 
    be alive, but... well, just check out the ending.  You 
    probably know what I'm going to say.  
    The interesting thing about this route is that 2 endings 
    stem from one question alone.  Hmm...
    If you are on the Path of Law, this ending is available.  
    Once you get to Lisbon, Spain, answer the questions 
    differently and you'll go on a different path.
    A)  Kou:  Forget Geist.  Let's go see Dr. Guinness right 
    now!  -NO
    B)  Kou:  Don't you want to help Kei?  -NO
    After this, you'll head to Arabia to defeat Hakke Yusuf.
    After the battle with Hakke Yusuf, you'll head to Washington 
    D.C., then after that you'll head to the Forbidden City in 
    China.  However, once you get midway-through the stage, 
    there will be a certain person waiting for you there.  After 
    that, head to Geist, defeat him, and enjoy the ending.
    That's it!  All 7 endings...  next, there's a section 
    that'll list out all of the available characters on each 
    ((((Character Availability Lists))))
    Basically, this is just a section showing the availability 
    of characters throughout the story routes.  Pretty simple to 
    understand, I hope...
    Kei Sagami
    Hakke Andrey
    Gou Inaba
    Blademaster Fei Shan Lee
    Hakke Shaja
    Blademaster Devon
    Hakke Margaret
    Blademaster Tyrus
    Samuel Smith
    Hakke Don Regalia
    Hakke Ray
    Blademaster Alys
    Hakke Dal
    Hakke Yusuf
    Hakke Brown
    Kei Sagami
    Hakke Andrey 
    Gou Inaba
    Blademaster Fei Shan Lee
    Hakke Shaja
    Blademaster Devon
    Hakke Margaret
    Blademaster Tyrus
    Samuel Smith
    Hakke Don Regalia
    Hakke Ray
    Blademaster Alys
    Hakke Dal
    Kou Yamashiro
    Awakened Kei
    Kei Sagami 
    Hakke Andrey
    Gou Inaba
    Blademaster Fei Shan Lee
    Blademaster Devon
    Blademaster Tyrus
    Blademaster Alys
    Blademaster Kitty
    Kei Sagami
    Hakke Andrey
    Gou Inaba
    Blademaster Fei Shan Lee
    Blademaster Devon
    Blademaster Tyrus
    Blademaster Alys
    Blademaster Kitty
    Hakke Yusuf
    Hakke Brown
    Kei Sagami
    Hakke Andrey
    Gou Inaba
    Blademaster Fei Shan Lee
    Hakke Shaja
    Blademaster Devon
    Hakke Margaret
    Blademaster Tyrus
    Samuel Smith
    Hakke Don Regalia
    Hakke Ray
    Blademaster Alys
    Hakke Dal
    Hakke Brown
    Kei Sagami
    Hakke Andrey
    Gou Inaba
    Blademaster Fei Shan Lee
    Hakke Shaja
    Blademaster Devon
    Hakke Margaret
    Blademaster Tyrus
    Samuel Smith
    Hakke Don Regalia
    Hakke Ray
    Blademaster Alys
    Hakke Dal
    Hakke Yusuf
    Hakke Brown
    ((((The Maken X/Megami Tensei formula))))
    Alright, I'm sure some of you know the Megami Tensei series 
    and the creators of the games, Cozy Okada and Atlus R & D 1.  
    One of the things that this section will deal with is how 
    Maken X uses the tried and true lessons that're passed on 
    throughout most of the MegaTen games.  (Don't worry, this 
    section will be short.)
    In the majority of MegaTen games, they tell us that there 
    really is no 'good' or 'bad' side, but instead it's 
    indifferent.  Why?  It's all in the eye of the beholder... 
    and if you've been observing closely, you can see that this 
    is very true in Maken X.
    The Blademasters believe in preserving the world 'for the 
    good of humanity', but they want to kill off everyone who 
    stands in the way of doing so.
    The Hakke want to get rid of this old world and start anew 
    'for the good of humanity', but they want to enslave humans 
    so they can't become radicals like they once were. 
    If you're Maken and decide to side with neither, you kill 
    members from the Blademaster and Hakke societies.
    All of these show that each side has no 'good' traits.  It's 
    up to you to think what's right and to take action... and 
    this has been shown in many MegaTen games before.
    Also, if I really wanted to make some sort of analogy, I'd 
    take some examples from Shin Megami Tensei, but that's 
    something entirely different in terms of atmosphere, but 
    very similar in formula.  
    So... yeah.  Same 'ol stuff, brought to you by Cozy and 
    Atlus R & D 1.  There's lessons to be learned here... 
    ((((Other Stuff/Stupid Crap))))
    ->  The Sangokai Cannons sound like they're saying 'Toy 
    Story' when they shoot at you.  *(But actually, they're 
    saying Byakorri, which is actually somewhere along the
    lines of BOOOOOM!  You people need to give an applause
    to Dark Kyosuke, because I had no idea about stuff like
    ->  The American seiyuu for Hakke Ray sounds like Bullwinkle 
    the moose.
    ->  Ever notice how the Blademasters have elements that 
    correspond to the 4 magic elements and effects in most of 
    the MegaTen games?
    Blademaster Devon- Bufu
    Blademaster Tyrus- Jio/Zio
    Blademaster Alys- Zan
    Blademaster Kitty- Agi
    I'm not entirely sure about Blademaster Fei Shan Lee, 
    though.  Keep in mind that she's still a newbie to the 
    Blademasters, which is why she doesn't have an 'official' 
    ->  A lot of people already know this, but the 'Panzer 
    Soldier' and 'Panzer Valkyrie' were wearing Nazi insignias 
    on their uniforms.
    ->  Was Blademaster Devon an ex-Nazi?  On another note, I'd 
    say that he definitely has potential to become a Hakke...
    ->  It's amazing how Blademaster Tyrus can fight with one 
    foot... and that he sounds 'mechanical' when he gets hit.
    ->  Why is the Lyon in France?  
    ->  Why is it that whenever there's a Blademaster there's 
    Sangokai members or common enemies to be found, even when 
    you start the stage?  Don't they know the enemy is on the 
    ->  Dr.  David Guinness bears an unholy resemblance to 
    George Clinton from the funk band Parliament... sans multi-
    colored braids.
     I guess that concludes the Other Stuff/Stupid Crap 
    ->  Cozy Okada, Atlus R & D 1, and Kazuma Kaneko for 
    creating another kick ass game in the steps of MegaTen.
    ->  Dark Kyosuke for giving me tips on how to get the 
    endings.  Without him, this FAQ/Walkthrough probably 
    wouldn't be here.  Also gave me a lot of the 
    characte info, too.
    -> Ben Huff for pointing out some of the facts about
    Hakke Dal and his stage.
    ->  Everyone on the GameFAQs Maken X boards.
    ->  Everyone on Summoner's Net!  Can't forget about them...
    ->  CJayC for hosting this FAQ.
    ->  Finally, anyone and everyone who's read and benefited 
    from this FAQ/Walkthrough.
    Maken X: Deus Ex Machina is property of Atlus, 1999-2000.
    (c) 2001, by Sasoriza.  All rights reserved.  All versions 
    of this FAQ will be given to the sites that I say can use 
    them.  Don't sell this FAQ, as it is free to the public.  If 
    I do give you permission to have this FAQ on your site, 
    don't edit this FAQ in any way.
    "The balance between good and evil is nothing but fragile.  
    One sides calls the other evil, and repeats the history of 
    war.  That's because... basically the human mind is warped."
    -Hakke Yusuf

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