Maken X Ending Information Guide By J Remi/Yugix Created in 2004? Ending FAQ to a pretty underrated game. ================= First version (Sometime in 2004?) ----- Second version (Dec 2005) (Typo fix V1) ----- Made a lot of corrections. (Sometime in Dec 08) ----- Made more corrections again. Hopefully got all errors. (1-21-09) ----- Last Revival. Don't worry, its better this time. (1-17-11) Changed FAQ name to Guide since it didn't sound right after all these years and some very last fixes. (5-24-11) Added additional information about how to find missable to Find Hakke like Dal, Margaret, Ray and one Blademaster along with Don Regalia along with other details. (1-26-12) Changed some details, improved grammar, fix lots of spelling errors. Very cringing to look at now, but I fixed it. What happened the whole time was me not using spellcheck all these years, oops! Blame me for using Notepad instead of Open Office or something else similar, but blame how primitive the upload system is for me not to be allowed to upload docs instead of txt files! (12/23/15) One more note I forgot to add: Some of the things I add to the Guide about the script of the game comes from the debug voice test, so you might not hear some of the things I had put in the Guide through a ending run, but I realize that the dialog you get from anyone in this game is related to how many Hakke/Blademasters you had defeated among bodies you use to fight other Hakke in this game. Example being if you use Bianca against Dal, the opening dialog will be different than if you used someone like Alys. You can do this with other Hakke by opening the electronic lock to their lair, then leave the stage, and you can switch characters instead of the one required to get slightly different dialog. Please be warned that THIS GUIDE IS NOT SPOILER FREE. Its for those that want to know how to find all endings or just want to know them all without playing through it. If that where so, then it would not be much of an Guide to begin with. O and you can apply this guide to Maken Shao (remake) as well. =============== Introduction Maken (Deus EX) Ending 1: Order. (Blademaster Path) Ending 2: The world comes first. Ending 3: The Sacrifice. Ending 4: You Choose to Save Sagami. Ending 5: You Choose to Save Kei. Ending 6: Utopia Through Chaos (Hakke Path) Ending 7: Neutrality (Maken's Way) Finding Missable Hakke. (Because you can't get Ending 1 without defeating them) Blademasters (Fukenshi) The Hakke (Geist's Main Servants) ==================== Introduction This is my first FAQ. May not be the best thing you ever read, but over the last few years as I got older, my grammar and writing skills had improved, so sorry about the terrible state of this FAQ over the last few years. It was cringing for me to look back at myself. ======================= Maken (Deus EX) Maken is an artificial god like entity thought everyone though it was a tool used to cure mental disorders. This sword once in the hands of the user will take over the persons body. This self-aware entity, can control and take over anybody it chooses! It seems to gain power from absorbing the psi of those it defeats in battle. It was created to replace Geist (another god-like entity) since he used to work with the Blademasters, but rebeled against them. ======================= Ending 1: Order (Blademaster Path) Information on this ending. This is the only true good ending in the game. This the basic path but actually tricky to get due to easily missing areas where a Blademaster and some Hakkes are hiding. Maken in this path, chooses to do what the Blademasters tell it, and follows their ideas. Not only that, Maken, ends up saving Kei and Sagami. J.J. Jones will ask Sagami why does he have to seal Maken since it saved the world and deserves the chance to live a normal life because of it's deeds. Sagami answers back and tells him that it will be an bad idea because Maken could become another Geist, mainly now since it now has control of the whole world of Psi. How to get it. Defeat all the Hakke in Europe Including Hakke Ray, Hakke Margaret, and Hakke Dal. These hakke can easily be missed. Then in Lisbon, Blademaster Kitty, will want you to go to Arabia to talk to Hakke Yusuf the oil man, but Kou wants you to go see Dr. Gennuiss. Say yes to see him, but Kitty will offer you one more time to go to Arabia. Say yes to that. After that, you'll end up going there, and then see the doctor. After that, go to the U.S., then china, fight Geist, and you'll see the ending. Or you can say no to Kou to about seeing Dr. Gennuiss and say yes to him when he ask do you want to save Kei. I had not really seen what happens but he does say come to the lab when you done in Arabia. I might be wrong about this one though. A secret FMV If you agree with Kei on everything she asks you. She'll mention that she wants to travel the world with Maken. After the Ending 1 credits, she will unseal Maken to live up to her promise. This a bit harder to do this in the PS2 version thanks to the mostly literal translation which makes it difficult at times to understand Kei's questions along with her literally translated answers. ======== Ending 2: The world comes first. Information on this ending. This is almost the same as path 1, but Maken refuses to see Dr. Gennuiss since Maken only cares about it's No.1 priority, and that is to defeat Geist. This will end up having Kei's psi absorbed into Maken. In Geist's hideout, Kou confronts Maken in anger for not saving Kei, and makes a poor attempt at trying to fight Maken. In the end it seems the U.S. and China puts a halt to the coming war with themselves. In the Whitehouse, some people question if they can trust China with this cease fire. But the President says that the devil (Geist) in control of China is now gone. He then request to be left alone. Then you can see a transparent sword appearing in his hand symbolizing that, Maken, has took control of the President. How to get this ending. You don't have to defeat all hakke in Europe, but in Lisbon, say yes to Kitty to go to Arabia. Say no to Kou's request to save Kei. That is what you have to do. Everything is straightforward from there or you can do the same thing in ending 1 but go straight to the U.S. after going to Arabia. I think that will work, but I had not tried it. ============== Ending 3: The Sacrifice. Information on this ending. This path is rather interesting because of the idea of an artificial entity with god like powers that is self-aware caring so much about an idealistic teenage girl enough to even die for her. Anyway, Maken, refuses to go to Arabia when Kou ask that it needs to see the doctor. Later on, Dr. Gennuiss, can do a reverse brainjack on Maken to save Kei, but the problem is that Maken will die after doing this. Maken Chooses to take the sacrifice. Later on, they needed to get Kei's body to the lab, but the people flying the plane that took the body was Geist's henchmen in disguise! At the lab, Kou, answers a call on a communications monitor, and on the screen appears to be the leader of China. The leader of China, who is currently possessed by Geist, tells them to come to Shikin Castle if they want to save Kei. Kou with new body armor, goes to Geist's hideout, and when he makes it to the domain where Geist is, he sees Kei trapped in a crystal, then suddenly he gets stabbed by a crystal object. After some words from Geist once he reveals himself, Kou, who is now wounded, manages with his might to throw Maken (in it's sword form) at the crystal to activate the reverse brainjack. After this, Kei is fully back in her own body and gives thanks. With the power of Maken within her, she ends up defeating Geist herself. After the battle ends, Maken (sword) starts to break into pieces. Kei wonders why this is happening. Kou tells her that it sacrifice itself for her. Kei crying, mention that she'll never forget what Maken had done for her. How to get it. Say yes when Kou wants you to go to the lab. Say no when Kitty wants you to defeat Geist. Sometimes Kitty in anger will fight you because you refuse to go to Arabia at the lab. I'm sure this happens when you don't want to sacrifice yourself or if you take yourself off the path of the Hakke, and do this. =================== Ending 4: You choose to save Sagami. Information on this ending. This is if you choose not to sacrifice yourself. 1 of 2 things will happen. One, Geist's men, will break into the lab, and kill Dr. Gennuiss (that is if you fight Kitty outside the lab) or you just go off to the U.S. as if nothing happened (to what I remember). When you get to Geist, he will offer you a truce. Say no to this truce, and Geist will say you're foolish for not thinking about Kei, and some other stuff. After the fight, Kei's Psi will be adsorbed. Later Sagami's Psi will find its way back to it's body, and Maken will wake up inside Kei's body. Then a few seconds later, he realizes that he is not looking at his daughter anymore, but Maken. How to get it. Do everything in ending 3, but say no when your ask to go along the reverse brainjack. From there go to Geist, and say no when he wants you to call a truce. Fight him, and you'll get the ending. ======== Ending 5: You choose to save Kei. Information Like on Ending 4, Geist, wants to make revisions to his plans since he realizes the path Maken took was to save humanity, and Geist feels that his goals are the same. He feels that he has a lot in common with Maken. He then wants to come to a cease fire. Like in path 3, Geist, will offer a truce. Say yes, and he will give you Sagami's information on how to save Kei. You'll end up going back to the research place in the end, sealed. Anne and Jones with the information they got from Maken will put the lost psi back into Kei's body saving her, but Kei is upset that Maken didn't save her father due to letting Geist stay alive. How to get this ending Do everything in ending 3 or 4 up until Geist offers you a truce. Say yes and there is the ending. ================== Ending 6: Utopia Through Chaos (Hakke path) Information on this ending. The one of the things I like about this game. There is there is no generic good or evil side. With the Hakke, they fit into the "Well-Intentioned Extremist" trope in this game. Maken Refuses to take the Blademasters orders, and ends up wiping most/all of them out. Later on, Maken, defeats Kou then Blademaster Kitty who seems to be the 2nd-in-command of the Blademasters. Once you enter the oil palace throne room, Hakke Yusuf will be happy to see you. He then give you a message from Geist about the nature of humans. Anyway, Yusuf explains more on their plans about what they're doing. He even mentions that Blademaster Kitty allowed Sagami to die when he got kidnapped just so they can have an excuse to fuel Maken more into killing Geist (Alternative Dialogue). Yusuf after this, asks you to join the Hakke. Maken takes the offer, and Yusuf orders, Maken, defeat the leader of the Blademasters, Fu Shou Lee, who is standing in the way of Geist's final plans. Later, Maken, goes to the Blademaster's Headquarters, and confronts Fu Shou Lee. Lee criticizes, Maken, for the path he took, then you fight him. In the end, the war with the U.S and China started. Anne and Jones talk about the war, then suddenly they both drops dead, (there psi been taken by Geist?). Then in the shadows, Geist talks about creating a utopia by controlling human thoughts, and having a limited amount of people living on the earth, after that it then shows a scene of Kei absorbed into Maken wanting to get out. How to get the ending. Do not fight any Hakke past the opening stage. Fight any Blademaster in your way. When you get to Lisbon, Kitty questions what you are doing. Say yes when she asks you if you are taking their side. Say no when Kou wants you to see Dr. Gennuiss since Kei is in danger of having her PSI absorbed into Maken. Then Kitty convinces Kou that if he defeats Maken, he could free her psi. Then you fight both of them, but one at a time. Later you go to Arabia. There when Yusuf offers you to join the Hakke, say yes. Then you'll fight Fu Shou Lee in the Kunlun Mountain base. ================== Ending 7: Neutrality. (Maken's Way) This ending path is almost the same as Ending 6. This time Maken refuses to join the Hakke. Yusuf wonders why it refuses to work with either either the Blademasters or the Hakke. He wonder if it wants to become the King of Chaos. Then you fight him. Later when you get to the U.S. Hakke Brown questions Maken as well. He makes a very good guess on what Maken wants to do. He sums it up by saying that it want to defeat Geist, then take over the world. You fight Brown then you get to Geist. Geist comments about what Maken wants to do, then you fight him. In the ending Fu Shou lee mentions that you did your job in defeating Geist, but the problem is that Kei was a vital part to restoring the world. Since Maken didn't put in any time to save Kei along with defeating all/most Blademasters, Lee, tells Maken that it has to rebuild the world on it's own now since it now has the power of chaos and order, and is the only one capable of doing so. How to get this ending Take path 6 and refuse to join the Hakke. Its straightforward from there. ============= Finding Missable Hakke, because if you go to Lisbon before defeating them, this could effect have an effect on the endings that will be available to you, but I can be wrong. Margaret To find Devon, just before you leave the swears back to the open door outside where the stage exit is located, there is a lit room on the right if my memory servers correctly. When you reach close to the end of the sewers just before the staircase leading back outside to the beginning of the level, look to your right, you'll find a door that leads to a empty club where Blademaster Devon is hiding. You'll unlock Vienna, Austria if you agree to go there. Dal When you meet Alys, she will tell you to go (back) to Istanbul to find his daughter who knows where he is hiding. At the end of the stage in Istanbul, on your left, there is a blue ward door that can be missed, and if you come here a second time, it will open. You'll find Bianca, and you will have to Brainjack her to extract information about Dal's hideout. Transylvania, Romania will be unlocked, and I find it messed up that you have to do this to an innocent girl who already had gone through enough instead of just talking to her since brainjacking involves absorbing one's soul, you can argue that you are putting her of her misery, but stil... Don Regalia and Ray The two Hakkes both seem to directly work together so I merged the two. Anyway Blademaster Tyrus tells you to go to England where you'll find Samuel Smith, who knows where Regalia is hiding. This can be missable, but your chances of missing this is much lower since its a straight path to the outside area were the tower is. Find the tower, and again, instead of just asking where he is, brainjack the poor guy, and Sicily, Italy will be unlocked. At Jeanne D'Arc Palace, use Don Regalia to open the panel to find Ray's hidden room, the confessional. Quick tip: If you don't want to use Regalia's to fight Ray since he moves slow, then exit the stage, and the panel will still be open once you come back with another body. I recommend Tyrus for this fight since he's much faster and more versatile. ============= The Blademasters (Fukenshi) This is not really apart of the FAQ but this is just to give a better understanding on what side you're choosing to get these endings. The Blademasters are a secret society that for centuries had maintained world order. They had been trying to preserve the current state of humanity while avoiding chaotic solutions such as what Geist planned. They do it with the aide of an Deus EX, that helps them in keeping most of the worlds problems toned down. Geist, the first Deus EX, then started to have it's own ideas on how should world order work. At the same time, they try there best to stop most of the problems, while preserving humanity's free will. Each member (except trainees like Fei Shan Lee) had sacrificed a body part of theirs as well, but its suppose to be apart of their training according to what I read from the Fukenshi (Blademaster) bio in Maken Shao. The Hakke (Geist's Main Servants) The Hakke are a small group of influential humans that had had there psi altered to think like Geist, and in turn, some of their bodies became deformed as a result. Their goal is to completely control the world of psi so they can make humans think like Geist and at the same time, enslave there minds so they don't rebel against his ideas on utopia. They kidnapped Sagami to steal his information on the world of psi to do this. They cause a lot of the worlds problems to get worse before starting the war with the U.S and China which is the final stage of their plans, but that is because its apart of their population reduction part of the plan though. ====== Debug info Gameshark/Codebreaker Code E9071AB600000001 To find most of the script in this game if you are interested in the various forms of dialog from either the Hakke or the Blademasters, and various other characters from the game You may run into Japanese dialog as well. Well that is the end of the FAQ.
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