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    London Driving Instructions by Wolf Feather

    Version: Final | Updated: 12/01/02 | Printable Version | Search This Guide

    METROPOLIS STREET RACER: LONDON DRIVING INSTRUCTIONS GUIDE
    
    by
    
    Wolf Feather/Jamie Stafford
    FEATHER7@IX.NETCOM.COM
    
    
    Initial Version Completed: November 15, 2002
    FINAL VERSION Completed:   December 1, 2002
    
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    CONTENTS
    Spacing and Length
    Permissions
    Introduction
    Racing Tips: Braking
    Racing Tips: Cornering
    Racing Tips: Wet-weather Racing/Driving
    London: St. James' Park: Short: Queen Victoria Memorial
    London: St. James' Park: Short: Buckingham Gate South
    London: St. James' Park: Short: Buckingham Gate North
    London: St. James' Park: Short: Great George Street East II
    London: St. James' Park: Short: King Charles Street West
    London: St. James' Park: Short: House Guards East
    London: St. James' Park: Short: St. James' Park West
    London: St. James' Park: Short: Great George Street East
    London: St. James' Park: Short: St. James' Park Bridge North
    London: St. James' Park: Short: Birdcage Walk West II
    London: St. James' Park: Short: Great George Street West
    London: St. James' Park: Medium: St. James' Park West II
    London: St. James' Park: Medium: House Guards South II
    London: St. James' Park: Medium: St. James' Park North
    London: St. James' Park: Medium: Birdcage Walk East III
    London: St. James' Park: Medium: Birdcage Walk East II
    London: St. James' Park: Medium: Cabinet War Rooms North
    London: St. James' Park: Medium: House Guards North
    London: St. James' Park: Medium: The Cenotaph North
    London: St. James' Park: Medium: St. James Bridge South
    London: St. James' Park: Medium: House Guards South
    London: St. James' Park: Medium: Birdcage Walk West III
    London: St. James' Park: Long: Birdcage Walk West
    London: St. James' Park: Long: The Mall East
    London: St. James' Park: Long: Whitehall South
    London: St. James' Park: Long: St. James Challenge
    London: St. James' Park: Long: The Mall West IV
    London: St. James' Park: Long: Parliament Street South
    London: St. James' Park: Long: The Forthcourt South
    London: St. James' Park: Long: Birdcage Walk East
    London: St. James' Park: Long: Parliament Street South II
    London: St. James' Park: Long: St. James Circular
    London: Trafalgar: Short: Charing Cross Road South
    London: Trafalgar: Short: Lekester Square North
    London: Trafalgar: Short: Nelson's Column South
    London: Trafalgar: Short: Trafalgar South
    London: Trafalgar: Short: Nelson's Column North
    London: Trafalgar: Short: St. Martins North
    London: Trafalgar: Short: Strand North
    London: Trafalgar: Short: Trafalgar East
    London: Trafalgar: Short: Cockspur Street East
    London: Trafalgar: Short: Pall Mall East II
    London: Trafalgar: Medium: The Mall West V
    London: Trafalgar: Medium: Admiralty Arch East
    London: Trafalgar: Medium: Pall Mall West
    London: Trafalgar: Medium: St. Martins North II
    London: Trafalgar: Medium: Pall Mall East
    London: Trafalgar: Medium: Regent Street South
    London: Trafalgar: Medium: Trafalgar Challenge
    London: Trafalgar: Medium: Regent Street South II
    London: Trafalgar: Medium: Charing Cross East
    London: Trafalgar: Medium: Coventry Street West
    London: Trafalgar: Long: Irving Street East
    London: Trafalgar: Long: Regent Street North II
    London: Trafalgar: Long: Regent Street South II
    London: Trafalgar: Long: The Mall West III
    London: Trafalgar: Long: Regent Street North
    London: Trafalgar: Long: Charing Cross Road North
    London: Trafalgar: Long: The Mall East II
    London: Trafalgar: Long: The Mall West II
    London: Trafalgar: Long: Trafalgar Circular
    London: Westminster: Short: Parliament Square Circular
    London: Westminster: Short: Parliament Square West
    London: Westminster: Short: Parliament Square South
    London: Westminster: Short: St. Thomas' North
    London: Westminster: Short: Lambeth Bridge East
    London: Westminster: Short: Houses of Parliament South
    London: Westminster: Short: A23 West
    London: Westminster: Short: Parliament Square West II
    London: Westminster: Medium: Milbank South
    London: Westminster: Medium: Parliament Square East
    London: Westminster: Medium: Westminster Bridge East II
    London: Westminster: Medium: Lambeth Palace Road North
    London: Westminster: Medium: Lambeth Bridge West
    London: Westminster: Medium: Westminster Bridge East
    London: Westminster: Medium: Westminster Challenge
    London: Westminster: Long: Bridge Street West
    London: Westminster: Long: Old Palace Yard North
    London: Westminster: Long: Westminster Bridge East IV
    London: Westminster: Long: Westminster Bridge East III
    London: Westminster: Long: New Palace Yard South
    London: Westminster: Long: Abingdon Street South
    London: Westminster: Long: Westminster Circular
    Diagrams
    Contact
    
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    SPACING AND LENGTH
    For optimum readability, this driving guide should be
    viewed/printed using a monowidth font, such as Courier.
    Check for appropriate font setting by making sure the numbers
    and letters below line up:
    
    1234567890123456789012345678901234567890123456789012
    ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
    
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    PERMISSIONS
    This guide may ONLY be posted on FeatherGuides, GameFAQs.com,
    PSXCodez.com, F1Gamers, Cheatcc.com, Absolute-
    PlayStation.com, InsidePS2Games.com, RedCoupe, gamesover.com,
    CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru,
    GameReactors.com, RobsGaming.com, cheatingplanet.com,
    CheatHeaven, IGN, vgstrategies.com, hellzgate, Games Domain,
    ps2fantasy.com, and neoseeker.com.
    
    Permission is granted to download and print one copy of this
    game guide for personal use.
    
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    INTRODUCTION
    First, Metropolis Street Racer is definitely NOT for the
    casual racing gamer; those who view racing as continually
    standing on the accelerator until the race ends will
    DEFINITELY fail miserably in this game.  While speed is
    needed to clear the many tasks in Metropolis Street Racer,
    the game focuses much more heavily upon racing skill and
    racing style, with Kudos (points) awarded or detracted based
    upon the player's performance.
    
    Even accomplished racing gamers will find Metropolis Street
    Racer quite challenging.  This is especially true for those
    who are not drift specialists, as drifting is essential in
    this game.  Combined with the length of the game, this means
    that players will be returning to this game for a LONG, LONG,
    LONG, LONG, LONG time!!!
    
    This guide is designed to present driving instructions for
    the London circuits in Metropolis Street Racer.  Information
    has also been taken from my General Racing/Driving Guide with
    appropriate modifications.
    
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    RACING TIPS: BRAKING
    The first step in driving fast is knowing when, where, and
    how much to slow down (braking).  The braking zone will
    differ somewhat for each car depending upon its strengths and
    weaknesses.  It certainly helps for the player to try a
    Practice run to truly learn the circuits - including the
    braking zones - before engaging in the actual events.
    
    When looking for braking zones, try to find a particular
    stationary object near the entry of each corner; it helps
    tremendously if this object is far enough away from the
    circuit that it will not be knocked over during a race.  To
    begin, try using the brakes when the front of the car is
    parallel with the chosen stationary object.  If this does not
    slow the car enough before corner entry or if the car slows
    too much before reaching the corner, pick another stationary
    object on the following lap and try again.
    
    Cars with a higher horsepower output will inherently attain
    faster speeds, and will therefore require a longer braking
    zone than cars with a lower horsepower output.
    
    A final note on braking: To the extent possible, ALWAYS brake
    in a straight line.  If braking only occurs when cornering,
    the car will likely be carrying too much speed for the
    corner, resulting in the car sliding and/or spinning (a slide
    or spin can mean the difference between winning and ending up
    in last position at the end of a race.)
    
    If nothing else, players should strive to become one of the
    best 'breakers' they possibly can.  This will essentially
    force a player to become a better racer/driver in general
    once the player has overcome the urge to constantly run at
    top speed at all times with no regard for damages to self or
    others.  Also, slowing the car appropriately will make other
    aspects of racing/driving easier, especially in J-turns,
    hairpin corners, and chicanes.
    
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    RACING TIPS: CORNERING
    Ideally, the best way to approach a corner is from the
    outside of the turn, braking well before entering the corner.
    At the apex (the midpoint of the corner), the car should be
    right up against the edge of the pavement.  On corner exit,
    the car drifts back to the outside of the pavement and speeds
    off down the straightaway.  So, for a right-hand turn of
    about ninety degrees, enter the corner from the left, come to
    the right to hit the apex, and drift back to the left on
    corner exit.  See the Diagrams section at the end of this
    guide for a sample standard corner.
    
    For corners that are less than ninety degrees, it may be
    possible to just barely tap the brakes - if at all - and be
    able to clear such corners successfully.  However, the same
    principles of cornering apply: approach from the outside of
    the turn, hit the apex, and drift back outside on corner
    exit.
    
    For corners more than ninety degrees but well less than 180
    degrees, braking will certainly be required.  However, for
    these 'J-turns,' the apex of the corner is not the midpoint,
    but a point approximately two-thirds of the way around the
    corner.  J-turns require great familiarity to know when to
    begin diving toward the inside of the corner and when to
    power to the outside on corner exit.  See the Diagrams
    section at the end of this guide for a sample J-turn.
    
    Hairpin corners are turns of approximately 180 degrees.
    Braking is certainly required before corner entry, and the
    cornering process is the same as for standard corners:
    Approach from the outside, drift inside to hit the apex
    (located at halfway around the corner, or after turning
    ninety degrees), and drifting back to the outside on corner
    exit.  See the Diagrams section at the end of this guide for
    a sample hairpin corner.
    
    If there are two corners of approximately ninety degrees each
    AND both corners turn in the same direction AND there is only
    a VERY brief straightaway between the two corners, they may
    be able to be treated like an extended hairpin corner.
    Sometimes, however, these 'U-turns' have a straightaway
    between the corners that is long enough to prohibit a
    hairpin-like treatment; in this case, drifting to the outside
    on exiting the first of the two corners will automatically
    set up the approach to the next turn.  See the Diagrams
    section at the end of this guide for a sample U-turn.
    
    FIA (the governing body of F1 racing, World Rally
    Championship, and other forms of international motorsport)
    seems to love chicanes.  One common type of chicane is
    essentially a 'quick-flick,' where the circuit quickly edges
    off in one direction then realigns itself in a path parallel
    to the original stretch of pavement, as in the examples in
    the Diagrams section at the end of this guide.  Here, the
    object is to approach the first corner from the outside, hit
    BOTH apexes, and drift to the outside of the second turn.
    
    FIA also seems to like the 'Bus Stop' chicane, which is
    essentially just a pair of quick-flicks, with the second
    forming the mirror image of the first, as shown in the
    Diagrams section at the end of this guide.  Perhaps the most
    famous Bus Stop chicane is the chicane (which is actually
    called the 'Bus Stop Chicane') at Pit Entry at Spa-
    Francorchamps, the home of the annual Grand Prix of Belgium
    (F1 racing) and the host of The 24 Hours of Spa (for
    endurance racing).
    
    Virtually every other type of corner or corner combination
    encountered in racing (primarily in road racing) combines
    elements of the corners presented above.  These complex
    corners and chicanes can be challenging, such as the Ascari
    chicane at Monza.  See the Diagrams section for an idea of
    the formation of Ascari.
    
    However, in illegal street/highway racing, the positioning of
    traffic can 'create' the various corners and corner
    combinations mentioned here.  For example, weaving in and out
    of traffic creates a virtual bus stop chicane (see the
    Diagrams section at the end of this guide).  Slowing may be
    necessary - it often is - depending on the distance between
    the vehicles.  See the Sample Circuit Using Some of the Above
    Corner Types Combines in the Diagrams section at the end of
    this guide; note that this is a diagram for a very technical
    circuit.
    
    At some race venues, 'artificial chicanes' may be created by
    placing cones and/or (concrete) barriers in the middle of a
    straightaway.  This situation exists at numerous circuits in
    Tokyo.
    
    One thing which can change the approach to cornering is the
    available vision.  Blind and semi-blind corners require
    ABSOLUTE knowledge of such corners.  Here is where gamers
    have an advantage over real-world drivers:  Gamers can
    (usually) change their viewpoint (camera position), which can
    sometimes provide a wider, clearer view of the circuit, which
    can be especially important when approaching semi-blind
    corners; real-world drivers are obviously inhibited by the
    design of their cars and racing helmets.
    
    Also important to cornering - especially with long, extended
    corners - is the corner's radius.  Most corners use an
    identical radius throughout their length.  However, some are
    increasing-radius corners or decreasing-radius corners.
    These corners may require shifting the apex point of a
    corner, and almost always result in a change of speed.
    Decreasing-radius corners are perhaps the trickiest, because
    the angle of the corner becomes sharper, thus generally
    requiring more braking as well as more turning of the
    steering wheel.  Increasing-radius corners are corners for
    which the angle becomes more and more gentle as the corner
    progresses; this means that drivers will generally accelerate
    more, harder, or faster, but such an extra burst of speed can
    backfire and require more braking.  See the Diagrams section
    at the end of this guide for sample images of a decreasing-
    radius corner and an increasing-radius corner.
    
    For traditional road racing circuits, increasing-radius and
    decreasing-radius corners may not be too much of a problem;
    after several laps around one of these circuits, a driver
    will know where the braking and acceleration points are as
    well as the shifted apex point (should a shift be required).
    However, for stage-based rally racing, where the roads are
    virtually unknown and the driver knows what is ahead only
    because of the navigator's instructions (which - based upon
    notes - may or may not be absolutely correct), the unknown
    can cause drivers to brake more often and/or more heavily.
    This need for 'extra' braking is also tempered by the fact
    that in much of rally racing, corners are either blind or
    semi-blind, due to trees, buildings, and other obstacles to
    clear vision all the way around a corner.
    
    One particularly interesting aspect of cornering is one which
    I honestly do not know if it works in reality (I am not a
    real-world racer, although I would certainly LOVE the chance
    to attend a racing school!!!), but which works in numerous
    racing/driving games I have played over the years.  This
    aspect is to use the accelerator to help with quickly and
    safely navigating sharp corners.  This works by first BRAKING
    AS USUAL IN ADVANCE OF THE CORNER, then - once in the corner
    itself - rapidly pumping the brakes for the duration of the
    corner (or at least until well past the apex of the corner).
    The action of rapidly pumping the accelerator appears to
    cause the drive wheels to catch the pavement just enough to
    help stop or slow a sliding car, causing the non-drive wheels
    to continue slipping and the entire car to turn just a little
    faster.  Using this rapid-pumping technique with the
    accelerator does take a little practice initially, and seems
    to work best with FR cars; however, once perfected, this
    technique can pay dividends, especially with REALLY sharp
    hairpin corners, such as several in London.
    
    ====================================
    
    RACING TIPS: WET-WEATHER RACING/DRIVING
    Almost everything written to this point in the guide focuses
    solely upon dry-weather racing/driving conditions.  In fact,
    most racing/driving games deal ONLY with dry-weather
    conditions.
    
    Metropolis Street Racer simply will not allow a player to
    drive a circuit the same way in wet-weather conditions as in
    dry-weather conditions.  The braking zone for all but the
    gentlest of corners will need to be extended, or else the car
    risks to hydroplane itself off the pavement.
    
    Throttle management is also key in wet-conditions racing.
    Due to the water on the circuit, there is inherently less
    tire grip, so strong acceleration is more likely to cause
    undue wheelspin - which could in turn spin the car and create
    a collision.  If a car has gone off the pavement, then the
    sand and/or grass which collect on the tires provide
    absolutely NO traction at all, so just the act of getting
    back to the pavement will likely result in numerous spins.
    
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    LONDON: ST. JAMES' PARK: SHORT: QUEEN VICTORIA MEMORIAL
    This is a purely circular 'circuit' encircling a tall white
    statue.  Those quite familiar with the Circle Track license
    tests in Gran Turismo 2 (on the PlayStation/PSOne) and Gran
    Turismo 3 (on the PlayStation2) will have absolutely no
    trouble with this venue.  The trick here is to get up to a
    fast-yet-comfortable speed as quickly as possible, and then
    maintain a steady turning angle to match the circumference of
    the continual apex around the statue, lightly tapping the
    brakes as necessary.
    
    Should the car start to drift to the outside, apply the
    brakes just slightly longer during the taps; should the car
    come too close to the continual apex, wait just a little bit
    longer between taps.
    
    This is by far the easiest event venue in the game, and it is
    also rather fun :-)
    
    ====================================
    
    LONDON: ST. JAMES' PARK: SHORT: BUCKINGHAM GATE SOUTH
    It may be best to consider this venue as a triangle with
    rounded corners.  The first corner is the sharpest of the
    three turns here, and drifting the rear end of the car will
    definitely be required to maintain a fairly good speed here.
    The second and third corners are thus not quite as sharp, but
    players will definitely benefit from drifting in these
    corners as well.  The raceway in the final corner is narrowed
    by barriers on the left-hand side, so players should be
    prepared to move through here single-file in a race if
    necessary.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: SHORT: BUCKINGHAM GATE NORTH
    This venue effectively merges Queen Victoria Memorial with
    Buckingham Gate South to form one single race venue.  The
    first two corners are from Buckingham Gate South, right-hand
    turns which require drifting.  Next is a semi-gentle left-
    hand corner, but not too much speed can be carried through
    here in order to set up the next section.
    
    Now in the former Queen Victoria Memorial area, the raceway
    is a LONG steady right-hand corner around the tall white
    statue; this corner runs for well more than 270 degrees in
    total curvature.  On exiting here, the course curves gently
    back to the left to the Start/Finish Line.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: SHORT: GREAT GEORGE STREET EAST II
    This venue can be considered as a rectangularized-oval, or as
    a rectangle with rounded corners.  The Start/Finish Line is
    approximately halfway along the 'front straight.'
    
    At the end of the 'front straight' is a statue atop a column
    in the middle of the raceway.  This is immediately followed
    by descending STAIRS (?!?!?!?!?!?!?), then the left-hand
    right-angle corner that is Turn 1.  Shortly thereafter is a
    similar corner for Turn 2.
    
    About 3/5 of the way along the 'back stretch,' the raceway
    narrows by nearly half, with all traffic forced to merge to
    the left side of the raceway.  Almost immediately afterward
    is the third left-hand ninety-degree corner, whose middle and
    exit are further narrowed by more barriers.  The raceway then
    widens for the 'short chute' to Turn 4.
    
    The final corner is the trickiest, as this is where traffic
    jams are most likely to occur at this venue.  This is also a
    left-hand right-angle corner, but the raceway passes through
    a VERY VERY VERY VERY VERY narrow archway through which only
    ONE vehicle can pass at a time, thus forcing cars to pass
    through single-file.  Even in clear daylight conditions, it
    is often difficult to truly spot the archway on approach, so
    FLAWLESS knowledge of this area of the circuit is key to
    winning.  If any one car botches the approach to this
    archway, it is highly likely that the car will block the
    raceway, thus causing a massive pile-up of cars if there are
    competitors trailing closely.
    
    Drafting is not necessary for this venue.  However, the
    deeper a player gets into a lap, the more braking is required
    to safely negotiate each of the four corners.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: SHORT: KING CHARLES STREET WEST
    This venue is largely 'L'-shaped, and uses much of Great
    George Street East II with an additional segment.  The
    Start/Finish Line has also been moved to what would be the
    'back stretch' of the Great George Street East II venue.
    
    Beyond the Start/Finish Line, the raceway narrows nearly in
    half, as at the Great George Street East II venue.  However,
    things differ here in that, almost immediately after the
    narrowing of the raceway, this venue turns to the right
    (ninety degrees) with a little more narrowing.  After a very
    brief straightaway, there are a pair of consecutive left-hand
    right-angle corners through which the raceway widens a little
    each time; these can be taken as a single wide left-hand
    hairpin corner.  This comprises Turns 1-3.
    
    Turn 4 is identical to Turn 4 at Great George Street East II:
    a left-hand right-angle corner through the VERY VERY VERY
    VERY VERY narrow archway, and then onto the 'back stretch' of
    this venue.  The final two corners are identical to Turns 1
    and 2 at Great George Street East II, in that the column with
    the statue must be avoided and stairs descended at the entry
    to this final section.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: SHORT: HOUSE GUARDS EAST
    This venue is more-or-less rectangular... mostly less.  The
    raceway is marked with narrow archways and various obstacles
    which must be circumnavigated at high speeds and which will
    almost certainly cause problems at night and in other low-
    visibility racing conditions.
    
    The approach to the first corner actually contains TWO
    obstacles in the roadway.  The first, a tall column, is easy
    to see.  Almost directly behind it, however, is a tiny fenced
    area in the middle of the roadway directly at the entry of
    Turn 1.  Those who pass these obstacles on the left will have
    a harder time getting through Turn 1, as the fenced-in area
    will block direct access to the corner itself, so it is best
    to pass these obstacles on the right; however, heavy braking
    will be required, and drifting the rear end of the car will
    certainly help.  The exit of Turn 1 passes through a VERY
    narrow archway.
    
    Ahead, another stone column can be seen in the roadway.
    Directly beyond it is a set of descending STAIRS, then the
    raceway takes a J-turn to the right.  Drifting here will help
    to get through the corner faster, but may not be necessary if
    passing the column on the left (which provides the optimum
    racing line here).
    
    The 'back stretch' has a dogleg to the left which can be
    taken at full throttle - but it is so short that it is
    possible to overshoot Turn 3, a right-hand J-turn which is
    extremely wide and will easily allow for four-wide racing
    action... but the next 'short chute' is too narrow for four-
    wide racing.
    
    The 'short chute' passes through another VERY narrow archway
    just before the right-hand right-angle Turn 4.  However, once
    on the 'front stretch,' there is still one more statue in the
    middle of the road way which must be avoided before reaching
    the Start/Finish Line.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: SHORT: ST. JAMES' PARK WEST
    This venue is essentially shaped like a long carrot (Ryo-
    Ohki, where are you!?!?!), so players should expect trouble
    at the 'point' of the circuit.
    
    The 'front stretch' is the only lengthy section which can
    truly be taken at full acceleration.  Except with the fastest
    of cars, the right-hand J-turn at the end of the 'front
    stretch' (the beginning of the 'top' of the carrot) can be
    taken with just a little braking if using a very wide racing
    line which perfectly hits the apex.
    
    Coming across the 'top' of the carrot, the raceway doglegs
    slightly to the right.  At this dogleg, smart players will
    begin braking for Turn 2, which enters the most difficult
    section of the circuit.
    
    Turn 2 transitions from fairly wide roadway to fairly narrow
    park path.  Further, the exit of Turn 2 passes between two
    metal columns or posts, as if a gate previously blocked
    access to the park.  This can be a prime overtaking area by
    outbraking competitors, and it can also be a great place to
    simply ram other cars to take their position(s) just before
    entering the park.  In any case, the columns/posts are so
    close together that only one car may pass at a time.
    
    Once in the park, the path is bounded by fencing and twists
    back and forth, with a MAJOR twist forming a severe dogleg
    beside a building.  Even worse, this building blocks the left
    quarter of the raceway, making it even more difficult to
    carry any significant speed while attempting to clear the
    fence-protected apex of the tight right-hand dogleg.
    
    The 'tip' of the carrot is the most difficult area.  A large
    part of the difficulty here comes from attempting to find the
    proper braking point - which is made even more difficult
    because the path is covered with gravel... whereas the cars
    in Metropolis Street Racer are inherently  equipped with
    tires designed for driving on pavement and cannot be changed
    under any circumstances :-(   If the player can show the car
    enough, drifting through this tight right-hand hairpin can
    help to shed some time on a lap.
    
    From here, it is time to power the accelerator up the 'front
    stretch' to Turn 1!!!
    
    ====================================
    
    LONDON: ST. JAMES' PARK: SHORT: GREAT GEORGE STREET EAST
    This is the reverse/mirror configuration of House Guards
    East.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: SHORT: ST. JAMES' PARK BRIDGE NORTH
    Races here begin by heading along the outer edge of St.
    James' Park toward the tall white statue used at the Queen
    Victoria Memorial venue.  Once at the statue, the raceway
    essentially makes a left-hand right-angle turn, follows
    around the statue for ninety degrees, then makes another
    left-hand right-angle turn; in reality, it is best to treat
    this section as one LONG left-hand right-angle corner with a
    WIDE racing line that brushes up against the fencing
    surrounding the tall white statue.  Shortly after passing out
    of this section, there will be another left-hand corner, this
    time opening onto a slightly-wider raceway with an angle of
    about 135 degrees.
    
    Turn 3 ahead is tricky.  This is a left-hand J-turn onto a
    narrow stone path through the park.  While it is possible to
    run through the park side-by-side, this is not recommended -
    especially when passing over the short bridge (which narrows
    compared to the stone-covered pathways).
    
    Shortly after leaving the bridge, there is a final left-hand
    corner, this time emerging onto pavement.  This is another J-
    turn, but definitely much gentler than Turn 3.  Shortly ahead
    is the Start/Finish Line.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: SHORT: BIRDCAGE WALK WEST II
    This is essentially the reverse/mirror configuration of St.
    James' Park Bridge North.  However, the Start/Finish Line has
    been moved much closer toward the tall white statue.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: SHORT: GREAT GEORGE STREET WEST
    Events here begin on the section of House Guards East with
    the dogleg.  The dogleg to the left can be taken at full
    throttle - but it is so short that it is possible to
    overshoot Turn 1, a right-hand J-turn which is extremely wide
    and will easily allow for four-wide racing action... but the
    next 'short chute' is too narrow for four-wide racing.
    
    The 'short chute' passes through another VERY narrow archway
    just before the right-hand right-angle Turn 2.  However, once
    on the 'back stretch,' there are several statues and fenced-
    in areas in the middle of the raceway which must be avoided.
    
    After passing a small grassy square on the right, a pair of
    consecutive narrowed right-hand right-angle corners brings
    the traffic around to the opposite side of the square.  The
    narrowed Turn 5 then heads to the left, back toward the
    'front stretch,' with Turn 6 leading to the right and onto
    the 'front stretch' itself.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: MEDIUM: ST. JAMES' PARK WEST II
    Events here begin in St. James' Park, with the Start/Finish
    Line positioned directly at the entrance to the narrow
    bridge.  This means that in races, since the player always
    begins in last position, it would be wise to simply stay back
    and wait for the other cars to slot onto the bridge at the
    beginning of a race to avoid incurring Penalties and to
    ensure that the car does not become stuck in a traffic jam.
    
    Shortly after clearing the bridge, the path transitions to
    pavement in Turn 1.  This is a left-hand corner which is
    trickier than it appears on approach (especially at nighttime
    and in other low-visibility conditions) because the barrier
    on the inside of the corner juts outward a bit at the apex,
    meaning that those who are not paying attention will suddenly
    find themselves either at a standstill against this barrier
    or knocked askew in the raceway.  For this reason, the
    traditional racing line through Turn 1 will NOT be
    productive.  Slight braking is necessary to ensure avoiding
    this projection of the inside barrier.
    
    Turn 2 will require moderate braking.  This is a left-hand
    corner which is not particularly difficult, although the
    fencing along the raceway can trick the eyes... and the
    player's confidence.  This opens onto a section which doglegs
    to the right and to the left.
    
    Turn 3 transitions from fairly wide roadway to fairly narrow
    park path.  Further, the exit of Turn 3 passes between two
    metal columns or posts, as if a gate previously blocked
    access to the park.  This can be a prime overtaking area by
    outbraking competitors, and it can also be a great place to
    simply ram other cars to take their position(s) just before
    entering the park.  In any case, the columns/posts are so
    close together that only one car may pass at a time.
    
    Once in the park, the path is bounded by fencing and twists
    back and forth, with a MAJOR twist forming a severe dogleg
    beside a building.  Even worse, this building blocks the left
    quarter of the raceway, making it even more difficult to
    carry any significant speed while attempting to clear the
    fence-protected apex of the tight right-hand dogleg.
    
    Turn 4 is a tight left-hand J-turn to connect with the path
    leading to the bridge and the Start/Finish Line.  Because of
    the narrowness of the paths, this is an extremely difficult
    corner, and drifting will be required in order to carry any
    semi-respectable speed through this corner.  The Start/Finish
    Line is almost adjacent to the exit of Turn 4.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: MEDIUM: HOUSE GUARDS SOUTH II
    Shortly past the Start/Finish Line, the raceway turns to the
    right into St. James' Park, transitioning to the traditional
    stone path.  The 'mouth' of the path is fairly wide here,
    about as wide as the paved raceway, but then narrows down
    twice - first to regular path width, then to the bridge
    width.  Fortunately, this race circuit uses this same path
    all the way to the other side of the park, so there is no
    sharp turn after crossing the bridge.
    
    Turn 2 is a right-hand corner which leads out onto a red
    raceway which is much wider than the path; only minor braking
    should be needed here... if any.  After a fairly lengthy
    straightaway, Turn 3 is a gentle right-hand corner which
    leads onto a long section of flat-out acceleration with
    several slight doglegs several times around the perimeter of
    St. James' Park.
    
    Turn 4 can be tricky due to all the speed gained through the
    dogleg section.  This J-turn requires at least moderate
    braking, and perhaps drifting as well.  Good speed is
    required out of Turn 4 on the final lap, as the Start/Finish
    Line is not very far beyond the exit of this last corner.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: MEDIUM: ST. JAMES' PARK NORTH
    Events at this circuit begin in St. James' Park itself.  This
    initial path twists a bit, with its major left-hand dogleg
    blocked partially on the right by the protrusion of a
    building; therefore, carrying a lot of speed through this
    section is obviously necessary, but carries far more risk
    than usual.  This eventually leads onto red pavement at Turn
    1, a right-hand J-turn which can take players by surprise.
    
    After a straightaway which has several fades, Turn 2 is even
    trickier.  This is a blind left-hand right-angle corner which
    seems fairly straightforward at first, but then the ascending
    STAIRS and the stone column in the middle of the raceway are
    revealed.  A wide racing line is probably best here to gain a
    few more milliseconds to spot the column and plan a driving
    line around it.
    
    Ahead, the raceway narrows and funnels traffic single-file
    through a VERY tiny stone archway, beyond which the raceway
    turns sharply to the right.  Drifting will certainly help
    with Turn 3 here.
    
    After a VERY brief straightaway, the very barrier-narrowed
    Turn 4 heads to the right, where the roadway momentarily
    widens, then narrows, then widens again.  Taking a wide line
    out of Turn 4 will result in cars banging the narrowing
    barrier beyond the corner exit; banging this barrier with
    excessive speed will almost certainly force the car into a
    spin.  Drifting may help with Turn 4, but because the corner
    is so incredibly narrow and tight, players may want to think
    twice before engaging in drifting tactics here.
    
    After a lengthy straightaway with several fades, the raceway
    turns to the right back into St. James' Park, transitioning
    to the traditional stone path.  The 'mouth' of the path is
    fairly wide here, about as wide as the paved raceway, but
    then narrows down twice - first to regular path width, then
    to the bridge width.  Just beyond the exit of the bridge, the
    raceway turns sharply to the right, with the Start/Finish
    Line just beyond the exit of this final corner.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: MEDIUM: BIRDCAGE WALK EAST III
    The first turn is a left-hand right-angle corner leading
    through a VERY narrow archway which can only accommodate one
    car.  Once through here, the raceway widens somewhat.  Ahead,
    the right-hand right-angle Turn 2 is preceded by a stone
    column in the middle of the raceway, itself followed by
    descending STAIRS; plenty of drift can be very beneficial
    here for corner exit.
    
    Almost immediately after the dogleg to the left, the raceway
    itself makes a hard left turn (Turn 3) onto a stone path of
    St. James' Park.  Once in the park, the path is bounded by
    fencing and twists back and forth, with a MAJOR twist forming
    a severe dogleg beside a building.  Even worse, this building
    blocks the left quarter of the raceway, making it even more
    difficult to carry any significant speed while attempting to
    clear the fence-protected apex of the tight right-hand
    dogleg.
    
    Turn 4 is a tight left-hand J-turn to connect with the path
    leading to the now-familiar bridge.  Because of the
    narrowness of the paths, this is an extremely difficult
    corner, and drifting will be required in order to carry any
    semi-respectable speed through this corner.
    
    Shortly after clearing the bridge, the path transitions to
    pavement in Turn 5.  This is a left-hand corner which is
    trickier than it appears on approach (especially at nighttime
    and in other low-visibility conditions) because the barrier
    on the inside of the corner juts outward a bit at the apex,
    meaning that those who are not paying attention will suddenly
    find themselves either at a standstill against this barrier
    or knocked askew in the raceway.  For this reason, the
    traditional racing line through Turn 5 will NOT be
    productive.  Slight braking is necessary to ensure avoiding
    this projection of the inside barrier.  Turn 5 opens onto a
    lengthy straightaway.
    
    After a dogleg to the left, Big Ben is visible ahead between
    the buildings.  Also visible are two sets of arrows: the
    nearest arrows point to the right, while the next set point
    to the left.  It is easy to get confused here and assume that
    the first set of arrows indicate that the raceway is
    narrowing (this is especially true at night), but there
    actually IS a right-hand turn here.  In fact, Turn 6 is
    extremely narrow, so extreme caution must be taken here,
    especially given the speed attained along the straightaway
    following Turn 5.  After a very brief straightaway, there are
    a pair of consecutive left-hand right-angle corners (Turns 7
    and 8) through which the raceway widens a little each time;
    these can be taken as a single wide left-hand hairpin corner.
    The Start/Finish Line is located at the exit of this tricky
    section.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: MEDIUM: BIRDCAGE WALK EAST II
    This is essentially the reverse/mirror of Birdcage Walk East
    III, except that what would be the initial left-right section
    (up the steps and through a tiny archway) has been removed.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: MEDIUM: CABINET WAR ROOMS NORTH
    Starting within St. James' Park, the first turn is indeed the
    trickiest of this circuit.  From the Start/Finish Line,
    arrows can be seen pointing to the right, indicating a major
    corner to the right; however, the raceway really only makes a
    quick JOG to the right before continuing onward along a
    nearly-parallel trajectory.  This is a rather significant
    jog, however, as the barrier blocks a direct path from stone
    path to red pavement.
    
    After a very brief straightaway, the raceway comes to the
    tall white statue from Queen Victoria Memorial.  The raceway
    heads around the statue to the right, ultimately making a
    total turn of roughly 270 degrees before continuing onward.
    This is a great place to pass those cars which carry too much
    speed into the statue area and find themselves sliding to the
    outside of the raceway; passes can then easily be made close
    to the continuous apex.  After an all-too-brief straightaway,
    there is a turn to the left which requires slight braking.
    
    A long straightaway ensues, allowing cars to attain fairly
    high speeds.  This is a problem for the left-hand Turn 4,
    which then requires rather heavy braking due to all the
    speed.  Cars which carry too much speed through Turn 4 will
    almost certainly bounce off the barrier at corner exit and
    spin violently.
    
    After a few doglegs, Turn 5 transitions from fairly wide
    roadway to fairly narrow park path.  Further, the exit of
    Turn 5 passes between two metal columns or posts, as if a
    gate previously blocked access to the park.  This can be a
    prime overtaking area by outbraking competitors, and it can
    also be a great place to simply ram other cars to take their
    position(s) just before entering the park.  In any case, the
    columns/posts are so close together that only one car may
    pass at a time.
    
    Once in the park, the path is bounded by fencing and twists
    back and forth, with a MAJOR twist forming a severe dogleg
    beside a building.  Even worse, this building blocks the left
    quarter of the raceway, making it even more difficult to
    carry any significant speed while attempting to clear the
    fence-protected apex of the tight right-hand dogleg.
    
    The Start/Finish Line is just beyond this protruding
    building.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: MEDIUM: HOUSE GUARDS NORTH
    ***Forthcoming***
    
    ====================================
    
    LONDON: ST. JAMES' PARK: MEDIUM: THE CENOTAPH NORTH
    Almost immediately beyond the Start/Finish Line, Turn 1 is a
    left-hand corner likely requiring just light braking if a
    fairly wide racing line is used.  This opens onto a somewhat-
    lengthy straightaway, at the end of which the raceway turns
    to the left into St. James' Park, transitioning to the
    traditional stone path.  The 'mouth' of the path is fairly
    wide here, about as wide as the paved raceway, but then
    narrows down twice - first to regular path width, then to the
    bridge width.
    
    At the end of the path, the raceway exits St. James' Park and
    turns to the left (Turn 3).  This is a fairly significant
    corner, but the apex cannot be cut due to a slightly-
    protruding barrier.
    
    After a dogleg to the left, Big Ben is visible ahead between
    the buildings.  Also visible are two sets of arrows: the
    nearest arrows point to the right, while the next set point
    to the left.  It is easy to get confused here and assume that
    the first set of arrows indicate that the raceway is
    narrowing (this is especially true at night), but there
    actually IS a right-hand turn here.  In fact, Turn 4 is
    extremely narrow, so extreme caution must be taken here,
    especially given the speed attained along the straightaway
    following Turn 3.  After a very brief straightaway, there are
    a pair of consecutive left-hand right-angle corners (Turns 5
    and 6) through which the raceway widens a little each time;
    these can be taken as a single wide left-hand hairpin corner.
    
    This next straightaway is also fairly lengthy, and contains
    three obstacles in the raceway.  The third obstacle makes
    turning left for Turn 7 very difficult, as it blocks what
    would be the optimal racing line.  Making things more
    difficult is the fact that this blind corner turns and passes
    underneath a tiny archway cut into a building, so only one
    car can pass through at a time; this is a prime place for
    traffic jams.
    
    Shortly past the archway, the raceway again turns to the
    right.  This corner can be taken flat-out.  Ahead, just
    beyond the left-hand dogleg, is the Start/Finish Line.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: MEDIUM: ST. JAMES BRIDGE SOUTH
    This is essentially the same as The Cenotaph North, except
    that the left-right section through the building's archways
    comes one city block sooner (thus avoiding the obstacles in
    the raceway), and the Start/Finish Line is positioned just
    about where Big Ben can first be seen.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: MEDIUM: HOUSE GUARDS SOUTH
    Launching off the Start/Finish Line, there are two obstacles
    in the raceway which must be avoided.  Immediately beyond the
    second of these obstacles, however, the circuit turns sharply
    to the right in an extremely narrow section which is likely
    to cause bottlenecks if any one car makes a mistake here.  On
    corner exit, the raceway widens, then narrows, then widens
    again.
    
    Ahead, the circuit continues to the right on a corner (Turn
    2) which should require light braking.  After two doglegs
    (one to the right and one to the left), the raceway itself
    makes a hard left turn (Turn 3) onto a stone path of St.
    James' Park.  Once in the park, the path is bounded by
    fencing and twists back and forth, with a MAJOR twist forming
    a severe dogleg beside a building.  Even worse, this building
    blocks the left quarter of the raceway, making it even more
    difficult to carry any significant speed while attempting to
    clear the fence-protected apex of the tight right-hand
    dogleg.
    
    Turn 4 is a right-hand tight hairpin turn which WILL require
    drifting in order to carry good speed here and hopefully make
    a few passes on corner exit.  It may be extremely difficult
    to judge the proper braking zone here, especially at night or
    in other low-visibility conditions.
    
    After a lengthy straightaway, the circuit holds a double
    right-hand apex (Turns 5 and 6) followed almost immediately
    by a left-hand J-turn (Turn 7) toward a tiny covered archway
    through a building.  Just beyond the archway, the circuit
    makes a perpendicular turn to the right, where another stone
    column must be avoided before attaining the Start/Finish
    Line.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: MEDIUM: BIRDCAGE WALK WEST III
    This event venue runs around the circumference of St. James'
    Park.  As such, the straightaways are rather lengthy,
    requiring long braking zones before each corner.  Also,
    except for the entry to and the exit from the traffic circle
    around the tall white statue, all corners are right-hand
    corners.  This is a great race venue for those who prefer
    high speeds over technical driving.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: LONG: BIRDCAGE WALK WEST
    The 'front stretch' is an excellent and lengthy high-speed
    area.  However, due to the incredible speeds attained here,
    the braking zone for the right-hand J-turn at Turn 1 will be
    EXTREMELY long.  Once past Turn 1, there is a slight dogleg
    in the circuit.
    
    Almost immediately after the dogleg to the left, the raceway
    itself makes a hard right turn (Turn 2) onto a stone path of
    St. James' Park.  Once in the park, the path is bounded by
    fencing and twists back and forth, with a MAJOR twist forming
    a severe dogleg beside a building.  Even worse, this building
    blocks the left quarter of the raceway, making it even more
    difficult to carry any significant speed while attempting to
    clear the fence-protected apex of the tight right-hand
    dogleg.
    
    Turn 3 is a tight left-hand J-turn to connect with the path
    leading to the now-familiar bridge.  Because of the
    narrowness of the paths, this is an extremely difficult
    corner, and drifting will be required in order to carry any
    semi-respectable speed through this corner.
    
    At the end of the path, Turn 4 is a sharp right-hand J-turn
    transitioning back onto the pavement.  Drifting will be
    required here to maintain some semblance of speed during this
    transition.
    
    After a somewhat-long straightaway, the circuit narrows
    practically in half for the right-hand J-turn at Turn 5.
    This leads to the traffic circle from the Queen Victoria
    Memorial venue; this time, however, the raceway remains to
    the right side of the traffic circle, so it is possible to
    power out of Turn 5 and easily straightline this traffic
    circle through the dogleg at its end to the immense
    straightaway, with the Start/Finish Line appearing shortly
    past the traffic circle.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: LONG: THE MALL EAST
    A large part of this venue runs along the perimeter of St.
    James' Park, where a lot of speed can be attained.  However,
    this is tempered by a technical section with obstacles in the
    raceway.
    
    From the Start/Finish Line, two obstacles (a stone column and
    a fenced-in area) make the right-hand perpendicular Turn 1
    rather difficult.  It is best to clear these obstacles on the
    left, as this provides a better (although certainly not
    optimum) racing line into Turn 1; drifting is also certainly
    a requirement here.  However, the exit of Turn 1 passes
    through a VERY narrow archway through a building, so traffic
    jams can be quite common here.
    
    Once past the archway, a stone column appears in the raceway
    ahead.  The best racing line is to pass this column on the
    right, and descend the STAIRS while turning through this
    left-hand right-angle corner.  Shortly afterward, the circuit
    turns again to the right with a J-turn, bringing the cars now
    to the perimeter of St. James' Park.
    
    After a lengthy straightaway, the next complex of right-hand
    corners can be tricky.  The fencing in this area can play
    tricks on the eyes, causing the player to think the circuit
    is narrower than it actually is here, and that the 'short
    chute' between Turns 4 and 5 is longer than it actually is.
    
    Once clear of Turn 5 (exiting the traffic circle), the
    longest straightaway at this venue awaits, providing an
    excellent opportunity to attain excessive speeds.  It is
    important to carry as much speed as possible through Turn 5,
    or else competitors will be able to easily pass by.  However,
    due to the incredible speeds attained here, the braking zone
    for the right-hand J-turn at Turn 6 will be EXTREMELY long.
    
    Once past Turn 6, there is a slight dogleg in the circuit
    before the wide left-hand Turn 7.  This leads up to a narrow
    archway, with the right-hand right-angle Turn 8 immediately
    following.
    
    On exiting the final corner, it is important to get to the
    left side of the circuit as quickly as possible, both to
    avoid the stone obstacle in the raceway (beyond which is the
    Start/Finish Line) and to set up Turn 1 ahead.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: LONG: WHITEHALL SOUTH
    ***Forthcoming***
    
    ====================================
    
    LONDON: ST. JAMES' PARK: LONG: ST. JAMES CHALLENGE
    ***Forthcoming***
    
    ====================================
    
    LONDON: ST. JAMES' PARK: LONG: THE MALL WEST IV
    This venue is a mixture of high-speed, lengthy straightaways
    and technical cornering.  Much of the raceway runs along the
    perimeter of St. James' Park.
    
    The opening straightaway is rather lengthy and contains a
    dogleg to the right, where the raceway passes between
    buildings.  Just ahead are two sets of arrows to the left;
    the first simply indicates that the circuit is narrowing in
    half, whereas the second indicates Turn 1, a tight left-hand
    right-angle corner which is extremely narrow on exit due to a
    fenced-in area.  Almost immediately upon exiting Turn 1,
    there is a similar turn to the left passing through a VERY
    narrow archway.  Ahead, a tall stone column stands in the
    raceway just before descending STAIRS and the right-angle
    right-hand Turn 3.
    
    The rest of this circuit now runs along the perimeter of St.
    James' Park.  This straightaway contains two doglegs to the
    left, followed closely by an actual left-hand corner which
    will require light or moderate braking.  Strong power is
    needed through and out of Turn 4 to set up passing
    opportunities along this longest of straightaways at this
    venue.
    
    At the end of the immense straightaway, the trickiest section
    of the circuit is at hand, as the raceway goes around the
    traffic circle from the Queen Victoria Memorial venue.  This
    complex involves a 45-degree turn to the right, traveling
    approximately 270 degrees, straightening out, a 'short
    chute,' then a VERY narrow left-hand J-turn onto the
    straightaway containing the Start/Finish Line.  Most likely,
    this tricky complex is where a race will be either won or
    lost.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: LONG: PARLIAMENT STREET SOUTH
    The circuit map for this venue looks incredibly similar the
    circuit map for The Mall West IV, but there are indeed
    differences here.  The main differences are that:
       1.) Parliament Street South actually runs through St.
           James' Park.
       2.) Parliament Street South is run in the reverse
           direction compared to The Mall West IV.
    
    The Start/Finish Line is at the dogleg leaving the area of
    buildings (facing away from Big Ben) and heading alongside
    St. James' Park.  This opening straightaway is rather
    lengthy, which makes the traffic circle complex incredibly...
    complex.
    
    The traffic circle complex involves a NARROW right-hand J-
    turn, a quick turn to the left, approximately 270 degrees to
    the right around the tall statue, and another turn to the
    left to leave the area.  The fencing in this area can play
    tricks on the eyes, causing the player to think the circuit
    is narrower than it actually is here.
    
    The next straightaway appears (on the circuit map) to run all
    the way to the end of St. James' Park along its perimeter but
    that is not the case.  About 1/3 of the way along this
    perimeter, there is a NASTY right-left chicane onto a path
    through St. James' Park; unsuspecting players will be stopped
    in their tiremarks against a barrier while competitors fly
    past onto the path and into the distance.  This is most
    likely where a race will be either won or lost.
    
    Once on the path through St. James' Park, the first part of
    the path is a straightforward sprint.  Then, however, comes
    the nasty dogleg with the protruding building.  Shortly
    beyond this, the path exits onto red pavement and the raceway
    passes through a narrow archway, beyond which is a right-hand
    right-angle corner.  Exiting this turn requires a wide racing
    line to get around a stone column in the raceway.
    
    There are two more obstacles in the raceway.  After passing a
    small grassy square on the right, a pair of consecutive
    narrowed right-hand right-angle corners brings the traffic
    around to the opposite side of the square.  The following
    narrowed corner then heads to the left, back onto the 'front
    stretch.'
    
    ====================================
    
    LONDON: ST. JAMES' PARK: LONG: THE FORTHCOURT SOUTH
    ***Forthcoming***
    
    ====================================
    
    LONDON: ST. JAMES' PARK: LONG: BIRDCAGE WALK EAST
    Shortly beyond the Start/Finish Line are two obstacles in the
    raceway; a third appears later on this straightaway.  It is
    best to pass all three obstacles on the right, to see up the
    best possible racing line for the left-hand Turn 1, which
    passes through a narrow archway.  Shortly afterward, the
    raceway makes a right-hand turn through the widened Turn 2,
    then a dogleg to the left, then an actual slight-braking turn
    through the left-hand Turn 3 and onto the longest
    straightaway of the venue (running along the outer perimeter
    of St. James' Park), which in turns spills into the
    aforementioned tricky traffic circle complex.
    
    Exiting the traffic circle complex, another lengthy
    straightaway ensues.  After a dogleg to the left, Big Ben is
    visible ahead between the buildings.  Also visible are two
    sets of arrows: the nearest arrows point to the right, while
    the next set point to the left.  It is easy to get confused
    here and assume that the first set of arrows indicate that
    the raceway is narrowing (this is especially true at night),
    but there actually IS a right-hand turn here; in fact, the
    corner IS extremely narrow, so extreme caution must be taken
    here, especially given the speed attained along the
    straightaway following the traffic circle complex.  After a
    very brief straightaway, there are a pair of consecutive
    left-hand right-angle corners through which the raceway
    widens a little each time; these can be taken as a single
    wide left-hand hairpin corner.  The Start/Finish Line is
    located at the exit of this tricky section.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: LONG: PARLIAMENT STREET SOUTH II
    After a dogleg to the left following the Start/Finish Line,
    Turn 1 transitions from fairly wide roadway to fairly narrow
    park path.  Further, the exit of Turn 1 passes between two
    metal columns or posts, as if a gate previously blocked
    access to the park.  This can be a prime overtaking area by
    outbraking competitors, and it can also be a great place to
    simply ram other cars to take their position(s) just before
    entering the park.  In any case, the columns/posts are so
    close together that only one car may pass at a time.
    
    Once in the park, the path is bounded by fencing and twists
    back and forth, with a MAJOR twist forming a severe dogleg
    beside a building.  Even worse, this building blocks the left
    quarter of the raceway, making it even more difficult to
    carry any significant speed while attempting to clear the
    fence-protected apex of the tight right-hand dogleg.
    
    Turn 2 is a tight left-hand J-turn to connect with the path
    leading to the now-familiar narrow bridge.  Because of the
    narrowness of the paths, this is an extremely difficult
    corner, and drifting will be required in order to carry any
    semi-respectable speed through this corner.
    
    Ahead, Turn 3 marks a transition from narrow stone path to
    wide pavement.  A nice straightaway follows.
    
    Next is a triple-apex right-hand complex (Turns 4-6) through
    the right side of the traffic circle.  The first corner is a
    right-angle corner, with a 'short chute' up to the traffic
    circle itself.  There are two other right-hand corners here,
    but the fencing can make it appear much trickier than it
    actually is.  This complex empties onto the longest
    straightaway of the venue as it passes along the perimeter of
    St. James' Park.
    
    At the end of the massive straightaway, the right-hand Turn 7
    requires a LONG braking zone.  This empties onto a left-hand
    dogleg, and then onto a widened left-hand Turn 8 to head
    toward a narrow archway.  Just past the archway, the right-
    hand right-angle Turn 9 awaits.
    
    This straightaway contains FOUR obstacles blocking the
    raceway.  It is best to exit Turn 9 rather wide to pass the
    first obstacle on the left, then quickly cut to the right to
    pass the second and third obstacles.  At the fourth obstacle,
    there is NO possibility of passing it on the left, so the
    only option is to keep tight to the right while passing
    through its narrow entry into the right-and right-angle Turn
    10.  Exiting Turn 10, the raceway widens, then narrows, then
    widens again.
    
    Ahead is the final corner, a right-hand perpendicular turn
    which can be carried with great speed and only slight braking
    (if any).  This leads up to the Start/Finish Line.
    
    ====================================
    
    LONDON: ST. JAMES' PARK: LONG: ST. JAMES CIRCULAR
    Available ONLY in Time Attack Mode, this venue allows players
    to roam freely along those routes used in the St. James' Park
    sector of London.
    
    ====================================
    ====================================
    ====================================
    
    LONDON: TRAFALGAR: SHORT: CHARING CROSS ROAD SOUTH
    ***Forthcoming***
    
    ====================================
    
    LONDON: TRAFALGAR: SHORT: LEKESTER SQUARE NORTH
    This oddly-shaped 'circle' venue is not really a circle, nor
    is it a square, nor is it an oval.  However, it must really
    be approached in the same manner as Queen Victoria Memorial.
    There are also several buildings protruding away from the
    barriers.
    
    ====================================
    
    LONDON: TRAFALGAR: SHORT: NELSON'S COLUMN SOUTH
    This is a highly-technical triangular-shaped venue with a
    median in the raceway at the Start/Finish Line.  DRIFTING IS
    AN ABSOLUTE NECESSITY to even be somewhat competitive here.
    
    ====================================
    
    LONDON: TRAFALGAR: SHORT: TRAFALGAR SOUTH
    The circuit map for Trafalgar South shows that this is a
    circular venue.  The reality is that this is really a square-
    shaped venue with well-rounded corners.  Turns 1 and 2 are
    somewhat narrow (not much, but enough to potentially surprise
    players), while Turns 3 and 4 are rather wide.
    
    ====================================
    
    LONDON: TRAFALGAR: SHORT: NELSON'S COLUMN NORTH
    This is essentially an egg-shaped venue encircling Nelson's
    Column, using all right-hand corners.  The outside barriers
    are NOT all flush together, which can create havoc for cars
    which come too close to the outer barriers.  Turn 1 is fairly
    wide, while the other corners are all rather narrow.
    
    ====================================
    
    LONDON: TRAFALGAR: SHORT: ST. MARTINS NORTH
    Like Nelson's Column North, this is essentially an egg-shaped
    venue.  Each of the corners (to the left) are somewhat
    narrowed, with further narrowing of the raceway before the
    entry of Turn 2.  A median appears between Turns 1 and 2.
    Also, Turn 1 is the sharpest of the corners here, and will
    likely require drifting.
    
    ====================================
    
    LONDON: TRAFALGAR: SHORT: STRAND NORTH
    This venue is almost identical to St. Martins North, except
    that it is extended by one city block.  Otherwise, everything
    listed for St. Martins North (above) applies equally to
    Strand North.
    
    ====================================
    
    LONDON: TRAFALGAR: SHORT: TRAFALGAR EAST
    This is almost identical to Strand North, except that the
    westernmost end of the venue comes to a point.  Just before
    the point, the raceway narrows.  The point itself is an
    incredibly-sharp left-hand hairpin corner which will
    DEFINITELY require drifting.
    
    ====================================
    
    LONDON: TRAFALGAR: SHORT: COCKSPUR STREET EAST
    For such a short event venue, this is indeed a tricky
    circuit.  Essentially trapezoidal in nature, this venue uses
    all left-hand corners.
    
    Ahead of the Start/Finish Line, a tall column stands in the
    middle of the raceway, which narrows as it passes the column.
    The column itself stands at the top of several groups of
    STAIRS, then the circuit heads to the left for Turn 1.
    
    Ahead, there are a set of three archways in the raceway.  The
    best racing line is to use the right-most archway, then
    perform Turn 2 by hitting the apex EXACTLY, as Turn 2 narrows
    tremendously.  On exit, it is important to keep to the right,
    as there is a median in the raceway on corner exit.
    
    The raceway narrows again just before Turn 3.  Ahead, Turn 4
    can be seen, but it is easy to overshoot the corner at night
    and in other low-visibility conditions.  It is important to
    keep wide to the right exiting Turn 4 to avoid the obstacle
    in the middle of the raceway immediately before the
    Start/Finish Line.
    
    ====================================
    
    LONDON: TRAFALGAR: SHORT: PALL MALL EAST II
    Pall Mall East II is even trickier than Cockspur Street
    East!!!
    
    Here, the Start/Finish Line is located before the triple-
    archway.  Again, it is best to use the right-most archway,
    then perform Turn 1 by hitting the apex EXACTLY, as Turn 1
    narrows tremendously.  IMMEDIATELY, drivers must get to the
    left for the right-hand Turn 2, which is a tight J-turn.
    
    Turn 3 follows almost immediately.  This left-hand J-turn is
    made even more difficult because of both the narrowness of
    the raceway and the fact that the barrier at the apex
    protrudes into the raceway itself, essentially forcing cars
    to 'turn right' before they can finally turn left here.  This
    corner will DEFINITELY require drifting.
    
    The ensuing straightaway narrows briefly and then widens
    again.  Ahead, the left-hand right-angle Turn 4 can be seen,
    but it is easy to overshoot the corner at night and in other
    low-visibility conditions.  It is important to keep wide to
    the right exiting Turn 4 to avoid the obstacle in the middle
    of the raceway on corner exit.
    
    Turn 5 follows very quickly after Turn 4.  Here, a tall
    column stands in the middle of the raceway, which narrows as
    it passes the column.  The column itself stands at the top of
    several groups of STAIRS, then the circuit heads to the left
    for Turn 1, and on to the Start/Finish Line.
    
    ====================================
    
    LONDON: TRAFALGAR: MEDIUM: THE MALL WEST V
    This is the reverse/mirror of Pall mall East II, with the
    Start/Finish Line moved to before the tight corner with the
    protruding barrier at the apex.
    
    ====================================
    
    LONDON: TRAFALGAR: MEDIUM: ADMIRALTY ARCH EAST
    This is a reverse/mirror version of Cockspur Street East,
    except extended by one city block in its back side to include
    a fairly tight hairpin corner.
    
    ====================================
    
    LONDON: TRAFALGAR: MEDIUM: PALL MALL WEST
    This is Admiralty Arch East with an additional hairpin
    corner, and the Start/Finish Line moved to between the two
    hairpins.
    
    ====================================
    
    LONDON: TRAFALGAR: MEDIUM: ST. MARTINS NORTH II
    Turn 1 is a left-hand perpendicular corner which must be
    taken wide to avoid the column in the raceway on corner exit
    and to properly set up Turn 2.
    
    Ahead, a tall column stands in the middle of the raceway,
    which narrows as it passes the column.  The column itself
    stands at the top of several groups of STAIRS, then the
    circuit heads to the left for Turn 2.
    
    Ahead, there are a set of three archways in the raceway.  The
    best racing line is to use the right-most archway, as the
    circuit narrows and forces traffic to merge to the right upon
    passing through the archways.  Ahead, a gentle double-apex
    left-hand section brings the traffic around Nelsons Column
    onto the 'front stretch,' which contains two brief narrow
    sections before the Start/Finish Line.
    
    ====================================
    
    LONDON: TRAFALGAR: MEDIUM: PALL MALL EAST
    This is identical to St. Martins North II, except that the
    Start/Finish Line has been moved to DIRECTLY before the
    triple-archways, which are followed by a tight nasty left-
    right-left chicane before going around Nelsons Column.
    
    ====================================
    
    LONDON: TRAFALGAR: MEDIUM: REGENT STREET SOUTH
    Regent Street South is fairly different from any of the
    preceding event venues in the Trafalgar sector of London.
    The first complex is a set of three gentle left-hand corners
    which continually narrow the raceway and transition onto red
    brick.  Almost immediately, the raceway transitions to whiter
    blocks and turns to the right rather abruptly, requiring at
    least moderate braking.  Almost immediately after that, the
    circuit cuts back abruptly to the left around a building,
    hiding an obstacle in the roadway, so a wide racing line is
    required around this building; then the exit of the corner
    narrows to force all traffic to merge to the left.  (While
    drifting may indeed be beneficial for much of this initial
    complex, the worst part of the circuit has now been completed
    - whew!!!)
    
    After a short straightaway, the circuit edges to the right
    just before a 135-degree left-hand J-turn (Turn 6).
    Fortunately, the raceway is a bit wider here, but drifting
    will still be quite beneficial through this corner.
    
    Ahead, Turn 7 is a left-hand right-angle corner whose optimum
    racing line is blocked by a statue in the raceway.  By
    entering Turn 7 from the extreme far-right and hitting the
    apex flawlessly, it is possible to squeak by this statue
    without incident.  Ahead, the raceway narrows, merging all
    traffic to the left at the Start/Finish Line.
    
    ====================================
    
    LONDON: TRAFALGAR: MEDIUM: TRAFALGAR CHALLENGE
    ***Forthcoming***
    
    ====================================
    
    LONDON: TRAFALGAR: MEDIUM: REGENT STREET SOUTH II
    This is the same as Regent Street South, except that the
    right-left complex on the white blocks comes earlier.  This
    is good in that it makes it easier to spot and thus get
    around the obstacle in the raceway at the end of this
    section.
    
    ====================================
    
    LONDON: TRAFALGAR: MEDIUM: CHARING CROSS EAST
    This is the reverse/mirror configuration of Regent Street
    South.
    
    ====================================
    
    LONDON: TRAFALGAR: MEDIUM: COVENTRY STREET WEST
    This is Regent Street South II with an additional left-right-
    left around a building.  Plus, the Start/Finish Line has been
    moved to the transition point from red brick to pavement.
    
    ====================================
    
    LONDON: TRAFALGAR: LONG: IRVING STREET EAST
    This is the reverse of Coventry Street West, with the
    Start/Finish Line moved to the area with the white blocks.
    
    ====================================
    
    LONDON: TRAFALGAR: LONG: REGENT STREET NORTH II
    Almost directly beyond the Start/Finish Line is a lamppost in
    the middle of the raceway.  Avoiding this, players should get
    to the far-left side of the raceway to set up the right-hand
    Turn 1, then get back to the right side to set up the left-
    hand Turn 2.
    
    A number of gentle right-hand corners follow, sometimes with
    the raceway narrowing somewhat.  At the median, take the
    right side, to better set up the following left-hand corner
    (Turn 6).
    
    Turn 7 follows almost immediately - and, due to the statue in
    the raceway, there is almost no good way through this corner.
    The best thing to do (which is definitely NOT the optimal
    racing line thanks to the statue) is to approach from the far
    left, then treat Turn 7 as a decreasing-radius corner to
    squeak past both the apex and the statue.
    
    When the Sanyo sign on the side of the building can be seen,
    begin braking for the right-hand J-turn at Turn 8.  Drifting
    will be required to maintain some speed here.  The raceway
    fades slightly to the left on corner exit, and continues on
    to the Start/Finish Line.
    
    ====================================
    
    LONDON: TRAFALGAR: LONG: REGENT STREET SOUTH II
    This is the reverse/mirror of Coventry Street West with the
    Start/Finish Line alongside the added building.
    
    ====================================
    
    LONDON: TRAFALGAR: LONG: THE MALL WEST III
    This relatively high-speed circuit begins just before the
    transition from pavement to red brick entering the section
    with the white blocks.  The first two corners are a right-
    left complex through the white-block area, with the lightpost
    in the middle of the raceway exiting the blind Turn 2.  After
    a straightaway, a quick fade to the right precedes the left-
    hand J-turn at Turn 3, where drifting is probably a good idea
    to maintain speed.
    
    This opens onto a long straightaway where great speeds can be
    attained.  There are two obstacles in the raceway along the
    latter half of this straightaway; it is best to pass these on
    the right-hand side in order to have the best possible racing
    line for Turn 4.  Immediately after the second obstacle (the
    tall stone column), the raceway descends STAIRS, then makes a
    perpendicular turn to the left.
    
    Ahead is the triple-archway.  This time, the middle archway
    is the best one to use, as the raceway narrows here from
    either side, forcing all traffic to merge to the center.
    
    Once past the triple-archway, the circuit makes three gentle
    high-speed turns to the left.  Due to narrowness from the
    left side, it is best to keep to the right until the exit of
    the third turn, where the circuit widens briefly but then
    narrows from the right side at the Start/Finish Line.
    
    ====================================
    
    LONDON: TRAFALGAR: LONG: REGENT STREET NORTH
    This is essentially a reverse/mirror configuration of The
    Mall West III with a shifted Start/Finish Line.
    
    ====================================
    
    LONDON: TRAFALGAR: LONG: CHARING CROSS ROAD NORTH
    This is essentially The Mall West III with a clockwise trip
    around Nelsons Column.
    
    ====================================
    
    LONDON: TRAFALGAR: LONG: THE MALL EAST II
    At first glance at the circuit map, this appears to be just
    like The Mall West III.  However, this is much trickier,
    especially at night or in other low-visibility conditions.
    
    Turn 1 is a right-hand J-turn with a fade to the left on
    corner exit.  Drifting through Turn 1 should help to maintain
    a semblance of speed, which can help in passing slower cars
    on corner exit.
    
    Immediately after the obstacle in the middle of the raceway,
    the circuit makes its right-left bend through the white-block
    area.  It is best to pass the lamppost on the left to provide
    a better racing line for Turn 2.
    
    Now the circuit begins to get rather tricky (and,
    unfortunately, not in an SSX way).  There is a nasty fade to
    the left immediately before Turn 3, which itself is a tight
    and narrow J-turn to the right around a protruding barrier
    (fencing) at the apex.  Drifting is DEFINITELY required here
    to maintain a little more speed than any competitors.  The
    circuit fades again to the right on corner exit.
    
    Now at Nelsons Column, the circuit goes around it
    counterclockwise.  It is best to not gain too much speed here
    for Turns 4 and 5, as Turn 6 is NASTY!!!
    
    Immediately after Turn 5, the circuit heads back to the
    right.  This is another J-turn, which leads to a widened
    raceway and the triple-archway.  It is best to take the left-
    most or center archway, then get to the left side of the
    raceway to set up Turn 7.
    
    This final corner must be taken wide, as it empties onto
    ascending STAIRS with a tall stone column at its center.
    After passing one more obstacle in the middle of the raceway,
    cars pass the Start/Finish Line.
    
    ====================================
    
    LONDON: TRAFALGAR: LONG: THE MALL WEST II
    ***Forthcoming***
    
    ====================================
    
    LONDON: TRAFALGAR: LONG: TRAFALGAR CIRCULAR
    Available ONLY in Time Attack Mode, this venue allows players
    to roam freely along those routes used in the Trafalgar
    sector of London.
    
    ====================================
    ====================================
    ====================================
    
    LONDON: WESTMINSTER: SHORT: PARLIAMENT SQUARE CIRCULAR
    This is a circular venue with all corners to the left.  The
    first turn is greatly narrowed compared to all the others.
    
    ====================================
    
    LONDON: WESTMINSTER: SHORT: PARLIAMENT SQUARE WEST
    ***Forthcoming***
    
    ====================================
    
    LONDON: WESTMINSTER: SHORT: PARLIAMENT SQUARE SOUTH
    This is a rather technical venue for such a short circuit.
    Speed is definitely a detriment here.
    
    The first 'corner' is actually made of multiple right-hand
    corners in a wide sweep around a building.  It is best to
    keep to the left as much as possible here, as apexes tend to
    extend out into the raceway.  This entire 'corner' runs for
    approximately 275 degrees, but it seems to go on for much,
    much, MUCH longer than that!!!!!  After the first 180
    degrees, it is important to begin braking, for as soon as the
    first 'corner' ends, an incredibly tight left-hand hairpin
    challenges event the best technical drivers.
    
    Immediately following the hairpin, the circuit begins an even
    wider right-hand triple-apex 'corner' with narrow turns
    through its long sweeping run.  The end of this 'corner'
    fades to the left to the Start/Finish Line.
    
    ====================================
    
    LONDON: WESTMINSTER: SHORT: ST. THOMAS' NORTH
    This circuit configuration will be repeated in similar
    fashion throughout the Westminster sector (two loops around
    buildings connected by a stretch of flat-out acceleration),
    so players would be smart to come to grips with this
    particular venue as similar tactics will come into use later
    on in the game.
    
    The initial straightaway heads in one direction while across
    the left-side barrier, the circuit heads in the opposite
    direction.  If cars are passing in the opposite direction (on
    the left), it may be difficult to hear if there are any cars
    approaching quickly from behind.
    
    At the end of the short initial straightaway, the circuit
    makes three left-hand right-angle turns.  The raceway is
    rather narrow, both for the straightaway and for these
    corners around a medium-tall building.  After the third left-
    hand turn (275 degrees around the medium-tall building), the
    circuit continues to the right with another perpendicular
    turn, heading back along the initial straightaway but in the
    opposite direction.  Throughout this entire segment, drifting
    can be beneficial in these tight, narrow corners.
    
    After the short straightaway, the circuit widens greatly as
    it loops to the left around a larger building.  This is a
    great place - and really the only viable place - to pass one
    or more cars, especially should they drift toward the outside
    of the loop.  This section around the building can really be
    treated as a circular track similar to the Queen Victoria
    Memorial venue (but in the opposite direction).  After a
    total radius of 360 degrees, there is another right-hand
    right-angle corner which ends with the Start/Finish Line.
    
    ====================================
    
    LONDON: WESTMINSTER: SHORT: LAMBETH BRIDGE EAST
    This uses a similar configuration to St. Thomas' North.
    
    Events here begin on a bridge crossing the Thames River.  At
    each end of the bridge, cars must go clockwise around a small
    traffic circle, then get back onto the bridge and head the
    other way.
    
    This is a rather straightforward venue overall.
    Unfortunately, the only real chances of making any passes are
    at the traffic circles, because the raceway over the bridge
    (in either direction) is really too narrow for successfully
    making passes.
    
    ====================================
    
    LONDON: WESTMINSTER: SHORT: HOUSES OF PARLIAMENT SOUTH
    After a left-hand perpendicular turn, the raceway widens
    briefly, then narrows greatly.  Turns 2 and 3 are right-hand
    corners around a small building; these should probably be
    taken as a wide single hairpin corner.
    
    Immediately following Turn 3 is a right-hand perpendicular
    corner to the left, followed immediately by a right-hand
    right-angle corner.  Once the raceway narrows, another right-
    hand right-angle corner follows.
    
    After a quick fade to the left, the raceway doubles back on
    itself to the right in an incredibly tight hairpin turn.
    There is some good swing-out area for this corner on exit,
    but the raceway narrows again very quickly for the
    Start/Finish Line.
    
    ====================================
    
    LONDON: WESTMINSTER: SHORT: A23 WEST
    The initial straightaway heads in one direction while across
    the left-side barrier, the circuit heads in the opposite
    direction.  If cars are passing in the opposite direction (on
    the left), it may be difficult to hear if there are any cars
    approaching quickly from behind.
    
    At the end of the short initial straightaway, the circuit
    makes three left-hand right-angle turns.  The raceway is
    rather narrow, both for the straightaway and for these
    corners around a medium-tall building.  After the third left-
    hand turn (275 degrees around the medium-tall building), the
    circuit continues to the right with another perpendicular
    turn, heading back along the initial straightaway but in the
    opposite direction.  Throughout this entire segment, drifting
    can be beneficial in these tight, narrow corners.
    
    After the short straightaway, the circuit widens greatly as
    it loops to the left around a larger building.  This is a
    great place - and really the only viable place - to pass one
    or more cars, especially should they drift toward the outside
    of the loop.  This section around the building can really be
    treated as a circular track similar to the Queen Victoria
    Memorial venue (but in the opposite direction).  After a
    total radius of 275 degrees, there is another right-hand
    right-angle corner which leads onto a straightaway where
    speed can be attained... but this is not wise due to the
    nasty left-hand hairpin as the circuit doubles back upon
    itself and returns toward the large building circled
    previously.  Once at the building, the circuit makes a final
    right-hand perpendicular turn to the Start/Finish Line.
    
    ====================================
    
    LONDON: WESTMINSTER: SHORT: PARLIAMENT SQUARE WEST II
    The initial left-hand right-angle corner allows for some
    swing-out room, but then the circuit narrows greatly again
    and leads onto a straightaway where speed can be attained.
    Speed is not a benefit here, however, as the circuit soon
    doubles back upon itself (to the right), allowing some
    generous swing-out room.
    
    Shortly, the circuit turns to the left, then makes two turns
    to the right around a grassy square.  The raceway around the
    square is rather wide, except for the second of these two
    right-hand corners.  On exit, the raceway widens, then
    narrows again.
    
    Speed can once again be attained, but is not suggested due to
    the tight hairpin ahead as the circuit doubles back upon
    itself (again, to the right).  There is NO swing-out room
    here, however, to drifting is DEFINITELY a necessity here.
    The Start/Finish Line awaits upon corner exit.
    
    ====================================
    
    LONDON: WESTMINSTER: MEDIUM: MILBANK SOUTH
    Again, this is a circuit with a configuration similar to St.
    Thomas' North.  The main difference here is that the traffic
    circles are rounded counterclockwise, and the straightaways
    are longer, wider, and contain multiple fades.
    
    ====================================
    
    LONDON: WESTMINSTER: MEDIUM: PARLIAMENT SQUARE EAST
    This is essentially Milbank South with an additional left-
    right chicane at one of the ends of the circuit (the end
    encircling a building and a grassy square).
    
    ====================================
    
    LONDON: WESTMINSTER: MEDIUM: WESTMINSTER BRIDGE EAST II
    This is essentially Milbank South running in clockwise
    fashion around a building and a grassy square.
    
    ====================================
    
    LONDON: WESTMINSTER: MEDIUM: LAMBETH PALACE ROAD NORTH
    This is essentially Milbank with a bus stop chicane around a
    building just following the traffic circle (the other end
    loops clockwise around a wide building).
    
    ====================================
    
    LONDON: WESTMINSTER: MEDIUM: LAMBETH BRIDGE WEST
    This time, the Start/Finish Line is on a bridge over the
    Thames River.  Once on the other side, there is a traffic
    circle, but the raceway turns to the right and onto a long
    straightaway with numerous fades.  At its end, traffic
    circles a grassy square in a counterclockwise direction, then
    heads back along the same straightaway in the opposite
    direction to the traffic circle, which is also taken
    counterclockwise before crossing the river via the same
    bridge.  After encircling the traffic circle on the other
    sound (again, in a counterclockwise direction), the cars get
    back on the bridge to meet the Start/Finish Line.
    
    ====================================
    
    LONDON: WESTMINSTER: MEDIUM: WESTMINSTER BRIDGE EAST
    This is a TRUE circuit - no traffic circles, no doubling
    back, etc.  This venue runs along both sides of the Thames
    River, making use of two bridges.
    
    The initial 'straightaway' is almost constantly in movement.
    It is four lanes wide, so there should be no problems in
    making passes.  However, there are several medians along this
    initial 'straightaway,' and these are incredibly difficult to
    spot at nighttime and in other low-visibility conditions;
    therefore, it may be best to try to keep to either the left
    or the right on this 'straightaway.'
    
    The other straightaways are much more STRAIGHT, especially
    the bridges.  The four left-hand corners, however, can be
    tricky, with some narrowing and others fairly wide.
    
    ====================================
    
    LONDON: WESTMINSTER: MEDIUM: WESTMINSTER CHALLENGE
    ***Forthcoming***
    
    ====================================
    
    LONDON: WESTMINSTER: LONG: BRIDGE STREET WEST
    This odd venue is roughly shaped like a yoke that might be
    put on a beast of burden to help with plowing on a farm.  The
    ends of the 'yoke' can be rather tricky, although high speeds
    can be attained on the bridge over the Thames River.
    
    Quickly after the Start/Finish Line, the circuit doubles back
    upon itself (to the left).  Once alongside Big Ben, it turns
    to the right and heads out across the Thames River.
    
    On the other end of the bridge, the circuit turns to the
    right and narrows.  After a brief straightaway, the raceway
    loops 275 degrees counterclockwise around a medium-tall
    building before turning to the right back upon itself and
    heading for the now-familiar wide building, where the circuit
    loops around counterclockwise for 275 degrees before heading
    to the right again, back across the bridge.
    
    On the other end of the bridge, the circuit makes a 180
    degree loop around the grassy square, then a right-hand
    right-angle turn to the Start/Finish Line.
    
    ====================================
    
    LONDON: WESTMINSTER: LONG: OLD PALACE YARD NORTH
    This is another TRUE circuit.  In fact, this is Westminster
    Bridge East with two main changes:
       1.) The circuit is run in reverse/mirror configuration.
       2.) The traffic circles, building, and grassy square at
           each of the four corners of the circuit are now looped
           in a clockwise direction.
    
    ====================================
    
    LONDON: WESTMINSTER: LONG: WESTMINSTER BRIDGE EAST IV
    This is Westminster Bridge East with several changes:
       1.) The most significant change is that the raceway uses
           only HALF the actual roadway.  The positive aspect of
           this is that there are no medians with which players
           must contend.
       2.) There are several 'switches' between halves of the
           roadway.  This is essentially a precursor to the
           events held in Tokyo.
       3.) Only two buildings and one traffic circle are
           looped (counterclockwise).
    
    ====================================
    
    LONDON: WESTMINSTER: LONG: WESTMINSTER BRIDGE EAST III
    This is Lambeth Bridge West run in reverse configuration
    (taking the traffic circles and buildings in a clockwise
    direction).
    
    ====================================
    
    LONDON: WESTMINSTER: LONG: NEW PALACE YARD SOUTH
    ***Forthcoming***
    
    ====================================
    
    LONDON: WESTMINSTER: LONG: ABINGDON STREET SOUTH
    This odd venue is roughly shaped like a yoke with long
    extensions and a short bar over the shoulders.  This is run
    with the loops taken in a clockwise direction.
    
    ====================================
    
    LONDON: WESTMINSTER: LONG: WESTMINSTER CIRCULAR
    Available ONLY in Time Attack Mode, this venue allows players
    to roam freely along those routes used in the Westminster
    sector of London.
    
    ====================================
    ====================================
    ====================================
    
    DIAGRAMS
    This section contains the diagrams referred to earlier in the
    guide.
    
    Ascari Chicane (at Monza):
       *
        *
         *
          *
           *
            ***
               *
                *****************
    
    Bus Stop Chicane (Variant I - Wide Chicane):
       *******************           *******************
                          *         *
                           *********
    
    Bus Stop Chicane (Variant II - Narrow Chicane):
       *******************           *******************
                          ***********
    
    Decreasing-radius Corner:
       ->*******************
                              *
                                 *
                                   *
                                    *
                                    *
                                   *
       <-*************************
    
    Hairpin Corner:
       ->*****************
                          *
       <-*****************
    
    Increasing-radius Corner:
       ->**********************
                                *
                                 *
                                 *
                                *
                              *
       <-*******************
    
    J-turn
       *******************
                          *
                         *
                        *
                       *
    
    Quick-flicks (Variant I - Wide Chicane):
       *************
                    *
                     *************
    
    Quick-flicks (Variant II - Narrow Chicane):
       *************
                    **************
    
    Sample Circuit Using Some of the Above Corner Types Combined:
        ******|******       *****
       *      |->    *     *     *
        *          **   ***     *
         *        *   **        *
        *         *  *    *     *
       *         *  *    * *     ****
       *          **    *   *        *
       *               *     ********
        *******       *
               *******
    
    Standard Corner:
       *******************
                          *
                          *
                          *
                          *
                          *
                          *
                          *
                          *
    
    U-turn:
       ->*****************
                          *
                          *
                          *
       <-*****************
    
    Virtual Bus Stop Chicane:
       +++++++++++++++++++++++++++++++++++++++++++++++++++++
                         Car #1   ->->->->->->   Car #3
       Player Path: ->->->->->->->   Car #2   ->->->->->->->
       +++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ====================================
    ====================================
    ====================================
    
    CONTACT
    For rants, raves, etc., contact me at FEATHER7@IX.NETCOM.COM;
    also, if you have enjoyed this guide and feel that it has
    been helpful to you, I would certainly appreciate a small
    donation via PayPal (http://www.paypal.com/) using the above
    e-mail address.
    
    To find the latest version of this and all my other
    PSX/PS2/DC/Mac game guides, visit FeatherGuides at
    http://feathersites.angelcities.com/
    
    ====================================
    ====================================
    ====================================