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    San Francisco Driving Instructions by Wolf Feather

    Version: Final | Updated: 12/01/02 | Printable Version | Search Guide | Bookmark Guide

    METROPOLIS STREET RACER: SAN FRANCISCO DRIVING INSTRUCTIONS
    GUIDE
    
    by
    
    Wolf Feather/Jamie Stafford
    FEATHER7@IX.NETCOM.COM
    
    
    Initial Version Completed: November 15, 2002
    FINAL VERSION Completed:   December 1, 2002
    
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    CONTENTS
    Spacing and Length
    Permissions
    Introduction
    Racing Tips: Braking
    Racing Tips: Cornering
    Racing Tips: Wet-weather Racing/Driving
    San Francisco: Fishermans Warf: Short: Jones South
    San Francisco: Fishermans Warf: Short: Columbus North
    San Francisco: Fishermans Warf: Short: Beach East
    San Francisco: Fishermans Warf: Short: Francisco West
    San Francisco: Fishermans Warf: Short: Leavenworth South
    San Francisco: Fishermans Warf: Short: Embarcadero East III
    San Francisco: Fishermans Warf: Short: Jefferson East
    San Francisco: Fishermans Warf: Short: Taylor South II
    San Francisco: Fishermans Warf: Short: Taylor South
    San Francisco: Fishermans Warf: Short: Taylor North II
    San Francisco: Fishermans Warf: Medium: Jefferson West III
    San Francisco: Fishermans Warf: Medium: Embarcadero East II
    San Francisco: Fishermans Warf: Medium: Jefferson East II
    San Francisco: Fishermans Warf: Medium: Francisco East
    San Francisco: Fishermans Warf: Medium: Beach East III
    San Francisco: Fishermans Warf: Medium: Beach East II
    San Francisco: Fishermans Warf: Medium: Embarcadero East
    San Francisco: Fishermans Warf: Medium: Taylor North
    San Francisco: Fishermans Warf: Medium: Leavenworth North
    San Francisco: Fishermans Warf: Medium: Hyde North
    San Francisco: Fishermans Warf: Long: Jefferson West V
    San Francisco: Fishermans Warf: Long: Hyde North III
    San Francisco: Fishermans Warf: Long: Jefferson West
    San Francisco: Fishermans Warf: Long: Fishermans Challenge
    San Francisco: Fishermans Warf: Long: Jefferson West IV
    San Francisco: Fishermans Warf: Long: Fishermans Warf East
    San Francisco: Fishermans Warf: Long: Hyde North II
    San Francisco: Fishermans Warf: Long: Embarcadero West
    San Francisco: Fishermans Warf: Long: Embarcadero West II
    San Francisco: Fishermans Warf: Long: Fishermans Circular
    San Francisco: Financial District: Short: Washington East
    San Francisco: Financial District: Short: Pine East
    San Francisco: Financial District: Short: Washington West III
    San Francisco: Financial District: Short: Davis South
    San Francisco: Financial District: Short: Merchant East II
    San Francisco: Financial District: Short: Merchant East
    San Francisco: Financial District: Short: Pine West
    San Francisco: Financial District: Short: Market South
    San Francisco: Financial District: Short: Davis North
    San Francisco: Financial District: Short: Washington East III
    San Francisco: Financial District: Short: Washington East II
    San Francisco: Financial District: Short: Market South II
    San Francisco: Financial District: Medium: Embarcadero North
       IV
    San Francisco: Financial District: Medium: Embarcadero South
    San Francisco: Financial District: Medium: Pine East
    San Francisco: Financial District: Medium: Davis North II
    San Francisco: Financial District: Medium: Stuart South
    San Francisco: Financial District: Medium: Embarcadero North
       II
    San Francisco: Financial District: Medium: Sansome South II
    San Francisco: Financial District: Medium: Sansome North V
    San Francisco: Financial District: Medium: Sansome South III
    San Francisco: Financial District: Medium: Sansome South
    San Francisco: Financial District: Medium: Market West II
    San Francisco: Financial District: Medium: Embarcadero North
    San Francisco: Financial District: Long: Stuart North
    San Francisco: Financial District: Long: Sansome North IV
    San Francisco: Financial District: Long: Market West
    San Francisco: Financial District: Long: Sansome North
    San Francisco: Financial District: Long: Market East
    San Francisco: Financial District: Long: Financial Challenge
    San Francisco: Financial District: Long: Davis South II
    San Francisco: Financial District: Long: Sansome North II
    San Francisco: Financial District: Long: Sansome North III
    San Francisco: Financial District: Long: Embarcadero North
       III
    San Francisco: Financial District: Long: Financial Circular
    San Francisco: Pacific Heights: Short: Octavia North II
    San Francisco: Pacific Heights: Short: Jackson East
    San Francisco: Pacific Heights: Short: Vallejo East
    San Francisco: Pacific Heights: Short: Pacific East II
    San Francisco: Pacific Heights: Short: Otvaia South II
    San Francisco: Pacific Heights: Short: Buchanan North
    San Francisco: Pacific Heights: Short: Octavia South
    San Francisco: Pacific Heights: Short: Gough South
    San Francisco: Pacific Heights: Medium: Octavia North
    San Francisco: Pacific Heights: Medium: Washington East IV
    San Francisco: Pacific Heights: Medium: Washington West
    San Francisco: Pacific Heights: Medium: Buchanan South
    San Francisco: Pacific Heights: Medium: Jackson East II
    San Francisco: Pacific Heights: Medium: Broadway West
    San Francisco: Pacific Heights: Medium: Buchanan South II
    San Francisco: Pacific Heights: Medium: Pacific Challenge
    San Francisco: Pacific Heights: Long: Pacific East
    San Francisco: Pacific Heights: Long: Gough North II
    San Francisco: Pacific Heights: Long: Washington West II
    San Francisco: Pacific Heights: Long: Jackson West
    San Francisco: Pacific Heights: Long: Gough North II
    San Francisco: Pacific Heights: Long: Gough North III
    San Francisco: Pacific Heights: Long: Webster North
    San Francisco: Pacific Heights: Long: Pacific Circular
    Diagrams
    Contact
    
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    SPACING AND LENGTH
    For optimum readability, this driving guide should be
    viewed/printed using a monowidth font, such as Courier.
    Check for appropriate font setting by making sure the numbers
    and letters below line up:
    
    1234567890123456789012345678901234567890123456789012
    ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
    
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    PERMISSIONS
    This guide may ONLY be posted on FeatherGuides, GameFAQs.com,
    PSXCodez.com, F1Gamers, Cheatcc.com, Absolute-
    PlayStation.com, InsidePS2Games.com, RedCoupe, gamesover.com,
    CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru,
    GameReactors.com, RobsGaming.com, cheatingplanet.com,
    CheatHeaven, IGN, vgstrategies.com, hellzgate, Games Domain,
    ps2fantasy.com, and neoseeker.com.
    
    Permission is granted to download and print one copy of this
    game guide for personal use.
    
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    INTRODUCTION
    First, Metropolis Street Racer is definitely NOT for the
    casual racing gamer; those who view racing as continually
    standing on the accelerator until the race ends will
    DEFINITELY fail miserably in this game.  While speed is
    needed to clear the many tasks in Metropolis Street Racer,
    the game focuses much more heavily upon racing skill and
    racing style, with Kudos (points) awarded or detracted based
    upon the player's performance.
    
    Even accomplished racing gamers will find Metropolis Street
    Racer quite challenging.  This is especially true for those
    who are not drift specialists, as drifting is essential in
    this game.  Combined with the length of the game, this means
    that players will be returning to this game for a LONG, LONG,
    LONG, LONG, LONG time!!!
    
    This guide is designed to present driving instructions for
    the San Francisco circuits in Metropolis Street Racer.
    Information has also been taken from my General
    Racing/Driving Guide with appropriate modifications.
    
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    RACING TIPS: BRAKING
    The first step in driving fast is knowing when, where, and
    how much to slow down (braking).  The braking zone will
    differ somewhat for each car depending upon its strengths and
    weaknesses.  It certainly helps for the player to try a
    Practice run to truly learn the circuits - including the
    braking zones - before engaging in the actual events.
    
    When looking for braking zones, try to find a particular
    stationary object near the entry of each corner; it helps
    tremendously if this object is far enough away from the
    circuit that it will not be knocked over during a race.  To
    begin, try using the brakes when the front of the car is
    parallel with the chosen stationary object.  If this does not
    slow the car enough before corner entry or if the car slows
    too much before reaching the corner, pick another stationary
    object on the following lap and try again.
    
    Cars with a higher horsepower output will inherently attain
    faster speeds, and will therefore require a longer braking
    zone than cars with a lower horsepower output.
    
    A final note on braking: To the extent possible, ALWAYS brake
    in a straight line.  If braking only occurs when cornering,
    the car will likely be carrying too much speed for the
    corner, resulting in the car sliding and/or spinning (a slide
    or spin can mean the difference between winning and ending up
    in last position at the end of a race.)
    
    If nothing else, players should strive to become one of the
    best 'breakers' they possibly can.  This will essentially
    force a player to become a better racer/driver in general
    once the player has overcome the urge to constantly run at
    top speed at all times with no regard for damages to self or
    others.  Also, slowing the car appropriately will make other
    aspects of racing/driving easier, especially in J-turns,
    hairpin corners, and chicanes.
    
    ====================================
    
    RACING TIPS: CORNERING
    Ideally, the best way to approach a corner is from the
    outside of the turn, braking well before entering the corner.
    At the apex (the midpoint of the corner), the car should be
    right up against the edge of the pavement.  On corner exit,
    the car drifts back to the outside of the pavement and speeds
    off down the straightaway.  So, for a right-hand turn of
    about ninety degrees, enter the corner from the left, come to
    the right to hit the apex, and drift back to the left on
    corner exit.  See the Diagrams section at the end of this
    guide for a sample standard corner.
    
    For corners that are less than ninety degrees, it may be
    possible to just barely tap the brakes - if at all - and be
    able to clear such corners successfully.  However, the same
    principles of cornering apply: approach from the outside of
    the turn, hit the apex, and drift back outside on corner
    exit.
    
    For corners more than ninety degrees but well less than 180
    degrees, braking will certainly be required.  However, for
    these 'J-turns,' the apex of the corner is not the midpoint,
    but a point approximately two-thirds of the way around the
    corner.  J-turns require great familiarity to know when to
    begin diving toward the inside of the corner and when to
    power to the outside on corner exit.  See the Diagrams
    section at the end of this guide for a sample J-turn.
    
    Hairpin corners are turns of approximately 180 degrees.
    Braking is certainly required before corner entry, and the
    cornering process is the same as for standard corners:
    Approach from the outside, drift inside to hit the apex
    (located at halfway around the corner, or after turning
    ninety degrees), and drifting back to the outside on corner
    exit.  See the Diagrams section at the end of this guide for
    a sample hairpin corner.
    
    If there are two corners of approximately ninety degrees each
    AND both corners turn in the same direction AND there is only
    a VERY brief straightaway between the two corners, they may
    be able to be treated like an extended hairpin corner.
    Sometimes, however, these 'U-turns' have a straightaway
    between the corners that is long enough to prohibit a
    hairpin-like treatment; in this case, drifting to the outside
    on exiting the first of the two corners will automatically
    set up the approach to the next turn.  See the Diagrams
    section at the end of this guide for a sample U-turn.
    
    FIA (the governing body of F1 racing, World Rally
    Championship, and other forms of international motorsport)
    seems to love chicanes.  One common type of chicane is
    essentially a 'quick-flick,' where the circuit quickly edges
    off in one direction then realigns itself in a path parallel
    to the original stretch of pavement, as in the examples in
    the Diagrams section at the end of this guide.  Here, the
    object is to approach the first corner from the outside, hit
    BOTH apexes, and drift to the outside of the second turn.
    
    FIA also seems to like the 'Bus Stop' chicane, which is
    essentially just a pair of quick-flicks, with the second
    forming the mirror image of the first, as shown in the
    Diagrams section at the end of this guide.  Perhaps the most
    famous Bus Stop chicane is the chicane (which is actually
    called the 'Bus Stop Chicane') at Pit Entry at Spa-
    Francorchamps, the home of the annual Grand Prix of Belgium
    (F1 racing) and the host of The 24 Hours of Spa (for
    endurance racing).
    
    Virtually every other type of corner or corner combination
    encountered in racing (primarily in road racing) combines
    elements of the corners presented above.  These complex
    corners and chicanes can be challenging, such as the Ascari
    chicane at Monza.  See the Diagrams section for an idea of
    the formation of Ascari.
    
    However, in illegal street/highway racing, the positioning of
    traffic can 'create' the various corners and corner
    combinations mentioned here.  For example, weaving in and out
    of traffic creates a virtual bus stop chicane (see the
    Diagrams section at the end of this guide).  Slowing may be
    necessary - it often is - depending on the distance between
    the vehicles.  See the Sample Circuit Using Some of the Above
    Corner Types Combines in the Diagrams section at the end of
    this guide; note that this is a diagram for a very technical
    circuit.
    
    At some race venues, 'artificial chicanes' may be created by
    placing cones and/or (concrete) barriers in the middle of a
    straightaway.  This situation exists at numerous circuits in
    Tokyo.
    
    One thing which can change the approach to cornering is the
    available vision.  Blind and semi-blind corners require
    ABSOLUTE knowledge of such corners.  Here is where gamers
    have an advantage over real-world drivers:  Gamers can
    (usually) change their viewpoint (camera position), which can
    sometimes provide a wider, clearer view of the circuit, which
    can be especially important when approaching semi-blind
    corners; real-world drivers are obviously inhibited by the
    design of their cars and racing helmets.
    
    Also important to cornering - especially with long, extended
    corners - is the corner's radius.  Most corners use an
    identical radius throughout their length.  However, some are
    increasing-radius corners or decreasing-radius corners.
    These corners may require shifting the apex point of a
    corner, and almost always result in a change of speed.
    Decreasing-radius corners are perhaps the trickiest, because
    the angle of the corner becomes sharper, thus generally
    requiring more braking as well as more turning of the
    steering wheel.  Increasing-radius corners are corners for
    which the angle becomes more and more gentle as the corner
    progresses; this means that drivers will generally accelerate
    more, harder, or faster, but such an extra burst of speed can
    backfire and require more braking.  See the Diagrams section
    at the end of this guide for sample images of a decreasing-
    radius corner and an increasing-radius corner.
    
    For traditional road racing circuits, increasing-radius and
    decreasing-radius corners may not be too much of a problem;
    after several laps around one of these circuits, a driver
    will know where the braking and acceleration points are as
    well as the shifted apex point (should a shift be required).
    However, for stage-based rally racing, where the roads are
    virtually unknown and the driver knows what is ahead only
    because of the navigator's instructions (which - based upon
    notes - may or may not be absolutely correct), the unknown
    can cause drivers to brake more often and/or more heavily.
    This need for 'extra' braking is also tempered by the fact
    that in much of rally racing, corners are either blind or
    semi-blind, due to trees, buildings, and other obstacles to
    clear vision all the way around a corner.
    
    One particularly interesting aspect of cornering is one which
    I honestly do not know if it works in reality (I am not a
    real-world racer, although I would certainly LOVE the chance
    to attend a racing school!!!), but which works in numerous
    racing/driving games I have played over the years.  This
    aspect is to use the accelerator to help with quickly and
    safely navigating sharp corners.  This works by first BRAKING
    AS USUAL IN ADVANCE OF THE CORNER, then - once in the corner
    itself - rapidly pumping the brakes for the duration of the
    corner (or at least until well past the apex of the corner).
    The action of rapidly pumping the accelerator appears to
    cause the drive wheels to catch the pavement just enough to
    help stop or slow a sliding car, causing the non-drive wheels
    to continue slipping and the entire car to turn just a little
    faster.  Using this rapid-pumping technique with the
    accelerator does take a little practice initially, and seems
    to work best with FR cars; however, once perfected, this
    technique can pay dividends, especially with REALLY sharp
    hairpin corners, such as several in London.
    
    ====================================
    
    RACING TIPS: WET-WEATHER RACING/DRIVING
    Almost everything written to this point in the guide focuses
    solely upon dry-weather racing/driving conditions.  In fact,
    most racing/driving games deal ONLY with dry-weather
    conditions.
    
    Metropolis Street Racer simply will not allow a player to
    drive a circuit the same way in wet-weather conditions as in
    dry-weather conditions.  The braking zone for all but the
    gentlest of corners will need to be extended, or else the car
    risks to hydroplane itself off the pavement.
    
    Throttle management is also key in wet-conditions racing.
    Due to the water on the circuit, there is inherently less
    tire grip, so strong acceleration is more likely to cause
    undue wheelspin - which could in turn spin the car and create
    a collision.  If a car has gone off the pavement, then the
    sand and/or grass which collect on the tires provide
    absolutely NO traction at all, so just the act of getting
    back to the pavement will likely result in numerous spins.
    
    ====================================
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    SAN FRANCISCO: FISHERMANS WARF: SHORT: JONES SOUTH
    This is a triangular circuit around a triangularly-shaped
    building.  The Start/Finish Line is on a short descent.  The
    'straightaway' between Turns 1 and 2 is flat, while the climb
    up to Turn 3 is a slight incline.
    
    Even though this is a triangular circuit, it is wide enough
    to be treated as a standard circular circuit.  However, use
    of drifting tactics may be beneficial nonetheless.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: SHORT: COLUMBUS NORTH
    ***Forthcoming***
    
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    SAN FRANCISCO: FISHERMANS WARF: SHORT: BEACH EAST
    ***Forthcoming***
    
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    SAN FRANCISCO: FISHERMANS WARF: SHORT: FRANCISCO WEST
    This is a highly technical venue for such a short circuit.
    What makes this circuit so difficult is the constant changing
    of elevation.  Fortunately, all turns are left-hand right-
    angle corners.
    
    The Start/Finish Line is located halfway up a steep ascent,
    making proper accelerating from a standing start crucial.
    Turn 1 itself is flat, but given the steep ascent on corner
    entry and the steep descent on corner exit, this is far more
    challenging than what one might initially expect.
    
    After a short-but-steep descent, Turn 2 is again flat, but
    there is a major trick here.  Immediately upon corner exit,
    the raceway is halved, with the right half (which continues
    to drop in elevation) blocked; traffic is thus forced up the
    LEFT half along a steep ascent.  Because it is the LEFT half
    of the raceway which is used here, a standard racing line is
    virtually useless here.  Treating Turn 2 like a J-turn
    combined with drifting tactics should help.
    
    Turn 3 is a slight plateau on the ascent, but the circuit
    continues to climb slightly.  Then, the raceway has a steep
    descent until Turn 4, which begins another steep ascent to
    the Start/Finish Line.
    
    It is important to master this circuit, as it will come into
    play in various configurations in many of the circuits set in
    the Fishermans Warf sector of San Francisco.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: SHORT: LEAVENWORTH SOUTH
    This is a purely rectangular circuit run in a
    counterclockwise direction with virtually no elevation
    changes.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: SHORT: EMBARCADERO EAST III
    After the briefest of straightaways, the circuit doubles back
    upon itself (to the right).  At the other end of the circuit,
    it ESSENTIALLY doubles back upon itself (again, to the
    right), but this time it is not quite a true hairpin corner,
    coming back at an angle.  After the briefest of
    straightaways, there is a quick right-left chicane around a
    building leading back to the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: SHORT: JEFFERSON EAST
    Turn 1 is a left-hand right-angle corner leading to the edge
    of a single-block 'park' of grass and a few trees.  Turns 2
    and 3 are right-hand J-turns (120 degrees each) around this
    'park,' with Turn 2 marking the crest of a small rise in
    elevation (the rest of the circuit is flat).
    
    Turn 4 is a left-hand right-angle corner.  From here, the
    rest of the circuit is rectangular with turns always to the
    right.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: SHORT: TAYLOR SOUTH II
    This event venue is roughly carrot shaped, although not
    nearly as pointed or 'tricky' as St. James' Park West in
    London's St. James' Park sector.  The 'point' is nearly a
    true hairpin corner where drifting will definitely be of
    benefit, and the other two corners are nearly right-angle
    turns.  All turns here are to the left.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: SHORT: TAYLOR SOUTH
    This is another rectangularly-shaped event venue, with all
    turns to the right.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: SHORT: TAYLOR NORTH II
    This is essentially Jefferson East run in reverse/mirror
    configuration and with the square area of the circuit instead
    elongated into a rectangle.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: MEDIUM: JEFFERSON WEST III
    Almost immediately beyond the Start/Finish Line, the circuit
    makes a right-hand right-angle turn.  One city block later,
    this is repeated.  At the next cross-street, the circuit
    turns to the left, then again to the right along the
    shorefront (which fades in various directions).
    
    At the end of the shorefront, the circuit map indicates a
    right-hand double-apex corner with a total radius of about
    160 degrees.  It is best to treat this section as a single
    wide corner.
    
    Eventually, the circuit will 'chicane' to the left and to the
    right to return to the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: MEDIUM: EMBARCADERO EAST II
    The 'front stretch' is rather lengthy and contains several
    fades.  Some of these fades are severe enough to almost be
    considered a chicane, and can easily catch unsuspecting
    players by surprise, especially in events held here at night
    or in other low-visibility conditions.
    
    At the end of the 'front stretch,' there is a pair of left-
    hand perpendicular turns.
    
    Along the 'back stretch,' well after the fade to the right,
    there IS a true chicane about halfway along its length.  This
    is a quick right-left chicane which is made fairly difficult
    due to the speed picked up since leaving Turn 2.  Just beyond
    that, the circuit practically doubles back upon itself (to
    the left) and returns to the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: MEDIUM: JEFFERSON EAST II
    This is Jefferson West III run in reverse with a shifted
    Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: MEDIUM: FRANCISCO EAST
    This is a fun circuit which is primarily rectangular in shape
    with a 'protrusion' along one side.  Great speeds can be
    attained here, but great skill is also required for the
    'protrusion.'
    
    Turn 1 is a left-hand perpendicular corner two city blocks
    beyond the Start/Finish Line.  From here, the circuit is
    absolutely flat for a long time, then the final city block of
    this straightaway takes an uphill climb.  After the left-hand
    right-angle Turn 2, the circuit makes several steep inclines,
    broken only for the passage of the various cross-streets.
    
    Turn 3 is not particularly flat itself, and opens onto a
    quick incline which then descends a little into Turn 4.
    
    Here is the aforementioned 'protrusion.'  At Turn 4, the
    raceway turns to the right (another perpendicular corner),
    but THE RACEWAY IS NARROWED BY HALF, so cars can
    realistically travel through here ONLY in single-file
    formation.  After a brief-but-steep descent, the circuit
    doubles back upon itself (to the left) with little room for
    error and NO swing-out room, then turns once more to the
    right to continue its slow downhill trajectory.
    
    Finally, Turns 7 and 8 are left-hand right-angle corners
    which lead back onto the 'front stretch.'
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: MEDIUM: BEACH EAST III
    Two city blocks beyond the Start/Finish Line, the circuit
    makes a right-hand right-angle turn and begins a long ascent
    toward a wall with a set of arrows at its top.  At the wall,
    the circuit turns to the left.
    
    Now the tricky part: Turn 3.  This is a right-hand right-
    angle corner which suddenly widens just before the actual
    corner itself.  Turning too soon will result in a collision
    with the barrier while competitors pass by quickly.  A wide
    racing line is best here.
    
    Turn 3 exits onto another straightaway which makes an even
    steeper climb.  At the top of this climb, Turn 4 is both flat
    and blind on approach; the distance to the corner can really
    only be judged by the amount of building that can be seen
    opposite the upcoming corner.
    
    Turn 4 exits onto a steep downhill slope tempered several
    times by mini-plateaux as cross-streets intersect with the
    raceway.  Those who have played either Gran Turismo 2 (on
    PlayStation/PSOne) or Gran Turismo 3 (on PlayStation2) will
    definitely recognize the similarity with the Seattle Circuit
    II race venue in those games.  Just like Seattle Circuit II,
    the very bottom of this steep decline (Turn 5) is a nasty
    right-hand turn leading onto a long straightaway, the end of
    which has the right-angle right-hand Turn 6 leading onto the
    'front stretch' and the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: MEDIUM: BEACH EAST II
    This is Beach East III with the addition of two identical
    triangular left-right-left chicanes - one before the long
    uphill climb, and one after the descending narrow hairpin.
    Each time, the chicane is comprised of a left-hand
    perpendicular corner, a right-hand 135-degree corner, and a
    left-hand 45-degree corner.  Of the two chicanes, the one
    following the descending narrow hairpin is the most difficult
    due to the continual downhill slope.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: MEDIUM: EMBARCADERO EAST
    This is Embarcadero East II run in reverse, with the
    Start/Finish Line following the right-left chicane around a
    building.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: MEDIUM: TAYLOR NORTH
    This venue is essentially Francisco East with a 'chicane'
    (right-left-left-right) around an entire city block.  The
    Start/Finish Line is between the right-left of the 'chicane.'
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: MEDIUM: LEAVENWORTH NORTH
    By now, players should be quite familiar with the steep
    uphill/downhill section of the Fishermans Warf sector of San
    Francisco.  While this is a slightly-new configuration, this
    familiarity means that there should be no surprises for
    players.
    
    Here, the Start/Finish Line comes just after coming UP from
    the narrow hairpin.  This short straightaway begins on a
    semi-steep uphill climb, making a good start at the beginning
    of a race rather important.  This straightaway then descends
    slightly before the right-hand right-angle Turn 1 leads down
    the long multi-tiered mini-mountain to the right-hand
    perpendicular Turn 2.
    
    Here is where the circuit differs a little from previous
    configurations.  After a slight descent, the raceway turns to
    the left, then one city block later turns again to the right
    at Turn 4.  Two city blocks later, the circuit turns to the
    right at Turn 5; after another four city blocks comes the
    right-hand Turn 6, which leads up to the narrow hairpin and
    the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: MEDIUM: HYDE NORTH
    This is similar to Leavenworth North, with the Start/Finish
    Line at the very bottom of the long downhill portion of the
    Leavenworth North circuit.  The circuit is run in a clockwise
    direction, with the initial left-right much further along
    than at Leavenworth North.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: LONG: JEFFERSON WEST V
    Run in a counterclockwise direction, the Jefferson West V
    event venue is a bit challenging, primarily along the 'back
    side' of the circuit.
    
    Shortly after the Start/Finish Line, the circuit edges
    uphill, then makes the now-familiar left-hand perpendicular
    turn to the long multi-tiered uphill run reminiscent of
    Seattle Circuit in Gran Turismo 2 and Gran Turismo 3.  At the
    very top of this hill (the corner with the tall white
    building), the raceway flattens out for Turn 2, whose exit
    begins a long downhill run (which makes Turn 2 particularly
    tricky).
    
    After a quick steep descent, Turn 3 must be taken wide, as
    this comes to the narrow section.  The raceway is halved
    here, with the slightly-descending right half used for the
    Jefferson West V circuit.  After a very brief narrow section,
    Turn 4 widens to the right and continues the downhill
    trajectory of the venue.
    
    Turns 5-7 form a triangular chicane.  Turn 5 is a
    perpendicular left-hand corner, Turn 6 is a right-hand 135-
    degree corner, and Turn 7 is a left-hand 45-degree corner.
    Turn 6 will almost definitely require drifting, but the
    entire chicane is made even more difficult due to both the
    speeds entering the chicane and the fact that it continues
    downhill the entire time.
    
    Almost immediately upon exiting the chicane, the raceway
    makes another left-hand right-angle turn.  In coming onto
    this long straightaway, it is important to keep to the right,
    as the circuit briefly narrows on the left.
    
    Four city blocks after Turn 8, Turn 9 heads to the left, then
    repeats itself one city block beyond.  After another city
    block, Turn 11 heads to the right, emptying onto the 'front
    stretch' and the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: LONG: HYDE NORTH III
    After a city block, the circuit turns to the right; one city
    block later, it turns to the right again; one city block
    beyond that, it turns to the left.  This opening segment is
    indeed quite busty, so clean passes in the corners can
    provide a good lead by the entry to Turn 4.
    
    After an elongated city block, the circuit turns to the right
    again at Turn 4.  Three city blocks beyond, it turns to the
    right once more for Turn 5; it is imperative to keep to the
    left in the final black before Turn 5 to avoid the narrowing
    from the right side of the raceway.
    
    The circuit now slowly climbs uphill toward the tall wall,
    where the raceway heads left and narrows by half for Turn 6.
    The raceway widens and heads right for Turn 7, making a steep
    uphill climb to the crest of this event venue.  Turn 8 (the
    crest) is flat, but the steep ascent on approach and the
    steep descent on exit combine with the blind nature of the
    corner to make this particularly troublesome.
    
    After the long steep multi-tiered descent, the circuit makes
    a right-hand right-angle turn to the right.  It is best to
    keep wide left on exit, however, as the following city block
    sees the venue make a 45-degree turn to the right; this is
    quickly followed by a 135-degree turn to the left (requiring
    drifting tactics) and emptying onto the Start/Finish Line.
    This final 'chicane' also rests at the final corner.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: LONG: JEFFERSON WEST
    Shortly after the Start/Finish Line, the circuit turns to the
    left then heads back to the right one city block later.  This
    empties onto a long straightaway with an easy right-hand
    fade, which should be a prime marker to begin braking for the
    upcoming tight right-left chicane (Turns 3 ad 4) around a
    building.  The chicane may require drifting tactics.
    
    Shortly following the chicane, the circuit makes a hard left-
    hand near-hairpin.  Drifting is DEFINITELY required here.
    
    The 'back stretch' is rather lengthy and contains several
    fades.  Some of these fades are severe enough to almost be
    considered a chicane, and can easily catch unsuspecting
    players by surprise, especially in events held here at night
    or in other low-visibility conditions.
    
    Turn 6 is a left-hand right-angle corner which is actually
    more of a J-turn, and made even more difficult due to the
    speeds sustained along the 'back stretch.'  One city block
    later, the circuit heads back to the right.  After two
    elongated city blocks, the circuit turns to the left, then
    does the same again after one more city block.  This leads
    onto the 'front stretch' and the Start/Finish Line ahead.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: LONG: FISHERMANS CHALLENGE
    ***Forthcoming***
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: LONG: JEFFERSON WEST IV
    This circuit begins on the steep uphill multi-tiered climb.
    This makes a good strong start very important to keep from
    falling behind from the very beginning of a race here.
    
    At the top of this steep ascent is the left-hand Turn 1.
    Again, the very top itself is flat, whereas the exit of Turn
    1 is a steep descent.  This leads down to Turn 2, where the
    raceway narrows by half on exit, so cars must keep wide to
    the right coming out of Turn 2.  After the right-hand Turn 3,
    the raceway will again widen.
    
    Very quickly beyond Turn 3, the course makes a triangular
    chicane (Turns 4-6).  This is a left-hand right-angle corner.
    a nasty right-hand 135-degree J-turn, and a 45-degree left-
    hand corner.  The J-turn WILL require drifting to maintain
    some speed throughout the chicane.  Very quickly after the
    chicane, the circuit turns to the left at Turn 7, where the
    circuit temporarily narrows from the left shortly beyond the
    corner exit.
    
    Four city blocks beyond Turn 7, the circuit makes a right-
    hand right-angle turn at Turn 8.  Ahead, the leftward-
    pointing arrows indicate the near-hairpin as the circuit
    practically doubles back upon itself; drifting WILL be needed
    here.  At the end of the long fading straightaway, a left-
    right complex (Turns 10 and 11) brings the raceway away from
    the seaside itself.
    
    After two elongated city blocks, the circuit turns left, then
    back to the right one city block later.  At the top of the
    small rise, the circuit makes its final turn to the left,
    leading to the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: LONG: FISHERMANS WARF EAST
    From the Start/Finish Line (near the seaside), the circuit
    runs straight for a few city blocks before turning to the
    right and away from the seaside.  Four city blocks later, the
    raceway heads to the right (Turn 2) and up the long incline
    toward the now-familiar wall.
    
    At the wall, the raceway narrows by half as it turns to the
    left (Turn 3).  Then immediately afterward is the right-hand
    hairpin (Turn 4, which WILL require drifting tactics) and the
    steep incline up to the widening left-hand Turn 5 at the top
    of the wall.  After more of a steep incline and a brief
    descent, the raceway turns to the right for Turn 6 and heads
    down the long multi-tiered straightaway.  At its bottom is
    the right-hand Turn 7, which itself can be tricky due to all
    the momentum gained in the long steep downhill run from Turn
    6.
    
    After two city blocks, Turn 8 heads to the left; one city
    block later, the raceway heads back to the right (Turn 9).
    After two elongated city blocks, another left-right complex
    (Turns 10 and 11) brings the raceway back along the seaside.
    
    After a long straightaway with several fades (some which are
    more like rather violent and narrow doglegs), the near-
    hairpin at Turn 12 will require drifting tactics as the
    circuit nearly doubles back upon itself to the right.
    Shortly afterward is the quick right-left chicane around a
    building, immediately after which comes the Start/Finish
    Line.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: LONG: HYDE NORTH II
    After 1-1/2 elongated city blocks, a left-right complex
    (Turns 1 and 1) brings the raceway back along the seaside.
    After a long straightaway with several fades (some which are
    more like rather violent and narrow doglegs), the near-
    hairpin at Turn 3 will require drifting tactics as the
    circuit nearly doubles back upon itself to the right.
    Shortly afterward is the quick right-left chicane (Turns 4
    and 5) around a building.  A few city blocks beyond the
    dogleg, the circuit turns to the left (Turn 6) and away from
    the seaside.
    
    Four city blocks later, the raceway heads to the right (Turn
    7) and up the long incline toward the now-familiar wall.  At
    the wall, the raceway narrows by half as it turns to the left
    (Turn 8).  The raceway widens in Turn 9 as it continues the
    steep incline.  At its top, the circuit turns to the right
    for Turn 10; since the approach is a steep incline, the
    corner itself is flat, and the exit is a steep descent, this
    corner can be VERY tricky, especially at night and in other
    low-visibility conditions.  This leads onto the LONG downhill
    steep multi-tiered descent.  At its bottom is the right-hand
    Turn 11, which itself can be tricky due to all the momentum
    gained in the long steep downhill run from Turn 10.
    
    After two city blocks, Turn 11 heads to the left; one city
    block later, the raceway heads back to the right (Turn 12),
    with the Start/Finish Line just ahead.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: LONG: EMBARCADERO WEST
    This is Hyde North II with a shifted Start/Finish Line and
    the usual two triangular chicanes thrown in.
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: LONG: EMBARCADERO WEST II
    ***Forthcoming***
    
    ====================================
    
    SAN FRANCISCO: FISHERMANS WARF: LONG: FISHERMANS CIRCULAR
    Available ONLY in Time Attack Mode, this venue allows players
    to roam freely along those routes used in the Financial
    District sector of San Francisco.
    
    ====================================
    ====================================
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: WASHINGTON EAST
    This is a rectangular event venue run in a clockwise
    direction around a building.  The 'front stretch' is rather
    narrow compared to the other straightaways, which makes
    drifting a slight need for Turn 4.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: PINE EAST
    This is a slightly-longer, slightly-wider event venue run in
    a counterclockwise direction around an entire city block.
    The straightaways are all four lanes wide, providing plenty
    of room for entering and exiting corners at speed and for
    making passes as well.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: WASHINGTON WEST III
    This is a slightly-longer squared venue run in a
    counterclockwise direction, with each side of the square two
    city blocks in length.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: DAVIS SOUTH
    Getting away from the symmetrical event venues, Davis South
    begins with a pair of right-hand perpendicular corners around
    a building.  After one city block, it then makes a 45-degree
    turn to the right.  The next corner is a sharp J-turn bring
    the traffic back onto the 'Front Stretch.'
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: MERCHANT EAST II
    Turns 1 and 2 are left-hand right-angle corners around a tall
    building.  Turn 3 is another left-hand right-angle corner,
    but is quickly followed by Turn 4, which leads onto a narrow
    alleyway where two-abreast racing is not suggested.  At the
    end of the alleyway, a pair of left-hand perpendicular
    corners bring the cars back onto the 'front stretch.'
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: MERCHANT EAST
    Merchant East is essentially Merchant East II with all the
    instructions reversed (right becomes left; left becomes
    right).
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: PINE WEST
    Turn 1 is a right-angle right-hand corner.  Shortly
    afterward, Turn 2 makes a 45-degree turn to the right, but
    almost immediately afterward comes the right-hand J-turn at
    Turn 3 requiring drifting tactics.  Very quickly afterward,
    the circuit makes a left-hand right-angle turn to the left,
    then this is followed by a pair of right-angle right-hand
    corners leading back toward the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: MARKET SOUTH
    Market South is virtually the same as Pine West with a few
    longer straightaways and a shifted Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: DAVIS NORTH
    Turn 1 is a right-hand J-turn which can benefit from some
    drift; however, keep to the outside on corner exit to ensure
    avoiding the median.
    
    Turn 2 is a right-hand perpendicular corner, followed shortly
    by a left-hand right-angle corner, followed shortly by a
    right-angle perpendicular corner.  All three of these turns
    can benefit from drifting tactics.
    
    These final two corners can essentially be treated as one
    elongated corner.  Turn 5 is a right-hand right-angle corner
    requiring some drift.  This is followed instantly by Turn 6,
    which is a gentle 45-degree corner that can be taken at full
    acceleration as it leads traffic toward the Start/Finish
    Line.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: WASHINGTON EAST III
    Washington East III is the reverse/mirror of Davis South.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: WASHINGTON EAST II
    This is a counterclockwise-run triangular-shaped event venue
    with four corners (go figure!!!).
    
    Turn 1 is a left-hand 45-degree angle corner which can itself
    be taken at top acceleration, but is best with moderate
    braking, as it is followed instantly by the left-hand right-
    angle Turn 2.
    
    Ahead, the raceway jogs slightly to the left and transitions
    for one city block to red brick.  At its end is Turn 3, which
    transitions back to pavement; moderate or heavy braking is
    required for this left-hand right-angle corner due to the
    speeds attained since Turn 2.
    
    Halfway along this next straightaway, the raceway again jogs
    slightly to the left, PLUS a median appears in the middle of
    the raceway.  Taking the right side of the raceway here
    provides a better racing line for the left-hand J-turn at
    Turn 4, although moderate braking and drifting tactics will
    still definitely be required here.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: SHORT: MARKET SOUTH II
    The 'front stretch' here has two medians with a small gap
    between them; the Start/Finish Line is located at this gap.
    On the opening lap, it may be best to cut through the gap to
    the right side of the second median so as to avoid any
    bottlenecks by the other cars and to also hopefully gain one
    or more race positions by the end of Turn 1.  However, on
    subsequent laps, it is important to use the left side of the
    raceway to get by BOTH medians.
    
    Turn 1 is a right-hand right-angle corner requiring moderate
    braking and perhaps some drift as well.  A wide racing line
    is important here, as the next straightaway also has a
    median.
    
    Turn 2 is a sixty-degree corner to the right which can
    generally be taken at full acceleration with the proper
    racing line.  This leads onto a semi-long straightaway with a
    left-hand dogleg at its center.
    
    Turn 3 is a wide right-hand hairpin corner.  There is A LOT
    of room here for the corner itself, but it is best to keep as
    tight to the apex as possible in order to produce the lowest
    possible lap times.  Drifting tactics should be used here.
    
    Turn 4 is a left-hand right-angle corner onto the widest
    straightaway in the Financial District of San Francisco.
    Therefore, VERY light tapping of the brakes MAY be necessary
    here, but this corner can generally be taken at full
    acceleration by using a wide racing line on corner exit.
    
    Turn 5 is a right-hand J-turn requiring moderate braking and
    perhaps some drift as well.  It is important to keep a wide
    racing line exiting Turn 5, as it leads onto the 'front
    stretch' with its two medians.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: EMBARCADERO NORTH
       IV
    This event venue has only two turns to the right, each a
    hairpin corner heading back the other direction along the
    edge of the Financial District.  The long straightaways
    connecting these two hairpin corners contain minor fades to
    the right and left.  Except for the short squarish and
    rectangular event venues, there is no easier circuit to be
    found anywhere in San Francisco!!!
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: EMBARCADERO SOUTH
    Turn 1 is a left-hand 45-degree angle corner which can itself
    be taken at top acceleration, but is best with moderate
    braking, as it is followed instantly by the left-hand right-
    angle Turn 2.
    
    Turns 3-6 are all right-angle corners to the left-right-left-
    right.  Exiting Turn 5, however, drivers must take either a
    wide or a tight racing line to avoid the median in the
    raceway.
    
    Turn 7 is a left-hand hairpin corner with A LOT of recovery
    room.  This leads back toward the Start/Finish Line, which is
    located near the end of the straightaway.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: PINE EAST
    The 'front stretch' is bisected by a single long median.  At
    the beginning of an event here, the cars start from the right
    side of the median; this is the preferred side throughout the
    race, as it sets up a better racing line for Turn 1.
    
    Turn 1 is a right-angle left-hand corner.  Due to the median,
    this needs to be treated nearly like a J-turn.
    
    After a long straightaway, the toughest complex of right-
    angle corners of the Pine East venue appears.  Heavy braking
    is required for Turn 2, a left-hand corner onto a narrower
    street followed IMMEDIATELY by the left-hand Turn 3 as it
    leads onto a small alleyway.  At the end of the alleyway,
    Turns 4 and 5 are right-hand corners around the building;
    Turn 6 ahead leads to the left onto the same street as
    before.
    
    Turns 7 and 8 are both left-hand 45-degree corners which can
    be taken at top acceleration; while these corners are
    separated by the briefest of straightaways, they can
    essentially be approached as if this was a single elongates
    widened sweeping left-hand perpendicular corner.  Due to the
    median along the 'front stretch,' however, it is important to
    keep wide to the right exiting Turn 8 to avoid the median
    bisecting the raceway.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: DAVIS NORTH II
    From the Start/Finish Line, the straightaway has a dogleg to
    the right followed by another to the left; these can both be
    taken at full acceleration.  However, the wide right-hand
    hairpin corner at Turn 1 quickly follows the second of the
    doglegs.
    
    The circuit widens at the exit of Turn 1, and widens again at
    the exit of Turn 2, a left-hand J-turn which can be taken
    wide at (nearly-)full acceleration.
    
    Ahead is Turn 3, a tight right-hand J-turn requiring drifting
    tactics; this corner leads onto a narrower street with a
    median.  It is important to keep as wide as possible on
    corner exit here, as there are three medians (with tiny gaps
    between them) along the ensuing straightaway, but then the
    raceway is narrowed by half to force all cars to what was the
    left side of the medians... so it makes much more sense to
    start on the left side of these medians anyhow.
    
    Turn 4 is a left-hand right-angle corner followed almost
    immediately by a right-hand right-angle corner.  Quickly
    afterward, a right-hand perpendicular corner follows, which
    is itself quickly followed by a right-hand 45-degree corner
    (leading to the Start/Finish Line) which can be taken at full
    throttle; in fact, these final two corners can be handled as
    if they were one long extended sweeping J-turn.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: STUART SOUTH
    At the end of the long 'front stretch,' the circuit doubles
    back to the left upon itself; drifting tactics will be
    required here in order to maintain any semblance of speed.
    
    Ahead is the median-filled area.  Turn 2 is a right-hand J-
    turn requiring both drift AND a wide racing line to keep to
    the left side of the median on corner exit.  Turn 3 is a
    left-hand corner also requiring a wide racing line to get to
    the right side of its medians on corner exit.
    
    Turn 4 is a left-hand J-turn which fortunately leads onto the
    widest street in San Francisco's Financial District.
    However, the fencing along the apex can be difficult to spot
    here, even in clear daylight conditions, so it is best to
    stay a little bit away from the apex so as not to ram it and
    incur a Penalty.
    
    Turn 5 is a right-hand right-angle corner onto a slightly-
    narrower street.  Ahead, Turn 6 is a wide sweeping left-hand
    hairpin leading onto the 'front stretch.'
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: EMBARCADERO NORTH
       II
    The end of the initial straightaway has a tight right-hand
    hairpin as the circuit doubles back upon itself.  Then,
    roughly at the halfway point of the initial straightaway, the
    circuit makes a 100-degree left-hand turn (Turn 2) onto a
    very narrow raceway.
    
    Ahead, there are three consecutive right-angle right-hand
    corners around a building.  This brings the cars back to the
    narrow raceway, but heading back the other direction due to
    the left-hand right-angle Turn 6.
    
    After one city block, the circuit turns back to the left
    again with a J-turn which will almost certainly require
    drifting tactics.  The final corner, Turn 8, is another tight
    right-hand hairpin as the circuit doubles back upon itself.
    This leads back onto the initial straightaway.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: SANSOME SOUTH II
    One city block beyond the Start/Finish Line, Turn 1 is a
    right-hand right-angle corner.  Quickly thereafter, the
    circuit makes a wide left-hand hairpin corner.
    
    At the end of the straightaway, there is a 45-degree left-
    hand corner which can generally be handled at full
    acceleration.  However, this turns onto a straightaway with a
    set of medians; it is best to keep a tight line to stay to
    the left of these medians, as the right side of these medians
    will eventually be forced to merge with the left side anyhow.
    
    At the end of this lengthy straightaway is a left-hand
    perpendicular corner (Turn 4).  Due to the tremendous speeds
    attained since the hairpin (Turn 2), Turn 4 requires a LONG
    braking zone.  After four city blocks, Turn 5 is also a
    right-angle left-hand corner.
    
    After another lengthy straightaway, Turns 6 and 7 form the
    single trickiest chicane in the Financial District.  The
    fencing is difficult to discern here, even in clear daylight
    conditions, but it IS there and it IS blocking any ability to
    straight-line this chicane.  Cars are therefore REQUIRED to
    slow semi-significantly and make a fast right-left to follow
    the path indicated here:
    
                 <-----------
                            /
                            \
                             \
                              \
                               \
    
    This will fortunately lead toward the Start/Finish Line
    several city blocks ahead, but those who lose concentration
    here and ram the fencing at the second apex of the chicane
    will almost certainly lose races here.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: SANSOME NORTH V
    At the end of the initial straightaway are a pair of overhead
    pedestrian bridges; the left-hand right-angle Turn 1
    immediately follows these pedestrian bridges.  Note that
    these pedestrian bridges may be difficult to spot at night or
    in other low-visibility conditions.
    
    After one city block (and another overhead pedestrian
    bridge), the circuit makes two right-hand perpendicular turns
    (Turns 2 and 3) around a building.  After one city block, the
    raceway doubles in width but is divided by a median; getting
    to the left side of this median provides a better racing line
    for Turn 4.
    
    At the end of the third median, the circuit turns to the
    right with a right-angle corner.  This is followed one city
    block later by a left-hand perpendicular corner (Turn 5).
    
    After one city block, the raceway widens as it makes a 45-
    degree turn to the right.  One city block later, it makes a
    right-hand 135-degree J-turn requiring drifting tactics;
    beware the apex here.
    
    The final five corners are all right-angle corners heading
    left-right-left-right-right.  Except the final right-right
    (separated by a single city block), these corners are all
    separated by 2-3 city blocks.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: SANSOME SOUTH III
    Turn 1 is a right-hand right-angle corner, followed quickly
    by the left-hand wide hairpin corner at Turn 2.
    
    After the straightaway, the circuit makes a 45-degree turn to
    the left.  It is important to start wide but make a TIGHT
    racing line to keep to the left of the median on corner exit,
    since the traffic on the right of the median will be forced
    to merge to the left anyhow.
    
    At the end of this lengthy straightaway, there is a right-
    angle left-hand turn onto another long straightaway.  A
    similar turn (Turn 5) follows.  This is quickly followed by a
    right-hand perpendicular corner, then a left-hand J-turn (135
    degrees) onto the wide initial straightaway.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: SANSOME SOUTH
    At the end of the initial straightaway, Turns 1 and 2 form
    the single trickiest chicane in the Financial District.  The
    fencing is difficult to discern here, even in clear daylight
    conditions, but it IS there and it IS blocking any ability to
    straight-line this chicane.  Cars are therefore REQUIRED to
    slow semi-significantly and make a fast right-left to follow
    the path indicated here:
    
                 <-----------
                            /
                            \
                             \
                              \
                               \
    
    Those who lose concentration here and ram the fencing at the
    second apex of the chicane will almost certainly fall VERY
    far behind in races here.
    
    Ahead, Turn 3 is a right-hand right-angle corner.  Quickly
    thereafter, the circuit makes a wide left-hand hairpin corner
    (Turn 4).
    
    At the end of the longest straightaway at this event venue,
    Turn 5 is a left-hand elongated 45-degree turn with a
    protruding apex, so braking will definitely be required here.
    One city block later, Turn 6 is a left-hand right-angle
    corner.
    
    After two city blocks, the circuit makes a right-hand
    perpendicular turn (Turn 7).  Two city blocks later is a
    left-hand perpendicular corner.  One city block beyond is a
    right-hand perpendicular corner (Turn 9), followed one city
    block later by the left-hand perpendicular Turn 10.  Three
    city blocks beyond THAT is the final corner, a right-angle
    left-hand corner leading toward the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: MARKET WEST II
    From the Start/Finish Line, the first complex is one city
    block ahead.  This is a left-right-right complex of
    perpendicular corners around a building.
    
    Just ONE city block beyond the initial complex is essentially
    an elongated Bus Stop chicane, a right-left-left-right around
    a building.
    
    At last, a chance to breathe (somewhat).  The Bus Stop
    chicane leads onto a long straightaway which gains a median;
    it is best to keep to the right side of the median here.  At
    the end of the median, the circuit makes a right-hand 45-
    degree turn (Turn 8); braking will be needed due to the
    narrowness of the raceway (from either side of the median) on
    corner entry, plus the fact that the raceway does not widen
    much on corner exit.
    
    At the end of the ensuing straightaway is a pair of right-
    hand right-angle corners (Turn 9 and 10).  These are so close
    together that they can be considered as a wide sweeping
    hairpin corner.
    
    One city block later. the circuit makes a left-hand right-
    angle turn (Turn 11).  After a medium-length straightaway,
    the circuit makes a right-hand 135-degree J-turn onto a
    narrower street.
    
    Here, the corners are all right-angle corners and all come
    rather quickly.  This section runs left-right-left-right with
    only one city block separating each of these corners.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: MEDIUM: EMBARCADERO NORTH
    This rather technical circuit begins with a right-angle left-
    hand corner onto a narrower road followed IMMEDIATELY by a
    left-hand right-angle corner onto an even narrower alleyway.
    A pair of right-hand perpendicular corners brings the traffic
    around a building, then the left-hand Turn 5 leads onto a
    straightaway.  What a way to begin a lap at Embarcadero
    North!!!!!
    
    The next section requires good rhythm.  This is a left-right-
    left-right complex of perpendicular corners all separated by
    only a single city block each.  This then gives way to a
    left-hand 135-degree J-turn followed almost instantly by a
    left-hand 45-degree corner  (Turn 11).  Again, good rhythm
    through this section is key to success, especially if
    attempting to make passes.
    
    After a short straightaway, the circuit turns to the right
    ninety degrees (Turn 12).  Then comes the trickiest section.
    Turns 13 and 14 form the single trickiest chicane in the
    Financial District.  The fencing is difficult to discern
    here, even in clear daylight conditions, but it IS there and
    it IS blocking any ability to straight-line this chicane.
    Cars are therefore REQUIRED to slow semi-significantly and
    make a fast right-left to follow the path indicated here:
    
                 <-----------
                            /
                            \
                             \
                              \
                               \
    
    Those who lose concentration here and ram the fencing at the
    second apex of the chicane will almost certainly far VERY far
    behind in a race.
    
    After a straightaway, Turn 15 heads to the right (another
    perpendicular corner), This is soon followed by a pair of
    left-hand perpendicular corners which can essentially be
    treated as a single wide sweeping left-hand hairpin corner.
    
    At the end of the final straightaway, the circuit makes a 45-
    degree turn to the left, but the apex protrudes just enough
    to cause A LOT of trouble.  It is best to keep a wide racing
    line to get to the right side of the median on corner exit.
    At the end of the median, traffic on the right side of the
    median is forced to merge to the left.  The Start/Finish Line
    and YET ANOTHER treacherous lap of the Embarcadero North
    event venue await!!!!!
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: LONG: STUART NORTH
    ***Forthcoming***
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: LONG: SANSOME NORTH IV
    The initial straightaway has several medians with tiny gaps
    between them.  At the start of a race, get to the right side
    (through a gap) as quickly as possible to try to avoid the
    other cars.
    
    Turn 1 is a right-hand 45-degree corner which can be taken at
    full acceleration; the racing line from the right side of the
    medians (along the initial straightaway) is slightly more
    difficult due to a slightly-protruding apex, but can still be
    cleared fairly easily at top speed.  Turn 2 ahead is a right-
    hand 135-degree J-turn requiring drift as it leads onto a
    narrower street, so an approach from the far-left on corner
    entry is key.
    
    Next is a section of consecutive right-angle corners all
    separated by a single city block each.  These corners are
    left-right-left-right.  Good rhythm is imperative here.
    
    Several city blocks ahead, the raceway turns to the left
    (Turn 7) with a perpendicular corner.  A pair of right-hand
    right-angle corners (Turns 8 and 9) brings the traffic around
    a tall building and onto a long straightaway.
    
    At the end of this long straightaway are two overhead
    pedestrian bridges.  The left-hand perpendicular Turn 10 is
    just beyond the second pedestrian bridge.  It is important to
    begin braking well before the actual corner due to the speeds
    attained along the straightaway.
    
    The next straightaway also has two pedestrian bridges, about
    one city block apart.  After the first pedestrian bridge, the
    raceway jogs slightly to the left.  After the second
    pedestrian bridge, Turn 11 is a right-hand right-angle
    corner.  Drifting may be desired here.  Almost immediately
    after Turn 11 is the 45-degree right-hand Turn 12, which can
    be taken at full acceleration.
    
    Turn 13 sees the raceway narrow by half.  The circuit turns
    onto a street with a median, but - unlike other circuits in
    the Financial District which also use this street - ALL
    traffic is forced to the left side of the median here;
    therefore, a wide racing line will ensure that drivers do not
    get caught ramming the median or the barrier blocking the
    right side of the median.
    
    After one city block, the circuit turns to the left onto the
    initial straightaway and its medians.  Due to the medians, it
    is best to use a wide racing line here for this right-angle
    corner, as it is a faster racing line and will also avoid the
    median.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: LONG: MARKET WEST
    This technical event venue begins with a left-hand
    perpendicular corner followed one city block later by a
    right-hand perpendicular corner.  Those with excellent
    cornering skills can get a good lead on the rest of the
    competitors by the exit of Turn 2.
    
    After several city blocks, the circuit makes a right-hand
    right-angle turn to the right (Turn 3), then turns to the
    left at the end of the building on the left (Turn 4), then
    almost immediately back to the right with another
    perpendicular corner (Turn 5).
    
    At the end of this straightaway are two overhead pedestrian
    bridges.  The left-hand perpendicular Turn 6 is just beyond
    the second pedestrian bridge.  It is important to begin
    braking well before the actual corner due to the speeds
    attained along the straightaway.
    
    The next straightaway also has two pedestrian bridges, about
    one city block apart.  After the first pedestrian bridge, the
    raceway jogs slightly to the left.  After the second
    pedestrian bridge, Turn 7 is a right-hand right-angle corner.
    Drifting may be desired here.  Almost immediately after Turn
    11 is the 45-degree right-hand Turn 8, which can be taken at
    full acceleration.
    
    Turn 8 leads onto the longest straightaway of the Market West
    event venue.  There is a dogleg to the right followed by a
    dogleg to the left.  Both doglegs can be handled at full
    acceleration with ease.
    
    Turns 9 and 10 are a pair of consecutive right-hand
    perpendicular corners; they are close enough that they can be
    treated as a single right-hand wide sweeping hairpin corner.
    Shortly afterward, the circuit makes a left-hand right-angle
    corner onto the widest street of San Francisco's Financial
    District.
    
    The next section is tricky.  Turns 11-13 form the
    reverse/mirror configuration of the single trickiest chicane
    in the Financial District, with an additional left-hand 135-
    degree J-turn.  The fencing is difficult to discern here,
    even in clear daylight conditions, but it IS there and it IS
    blocking any ability to straight-line this chicane.  Cars are
    therefore REQUIRED to slow semi-significantly and make a fast
    right-left to follow the path indicated here:
    
                ->-----------
                            /
                            \  |
                             \ |
                              \|
    
    Those who lose concentration here and ram the fencing at the
    second apex of the chicane will almost certainly far VERY far
    behind in a race.
    
    One block beyond this complex, Turn 14 is a right-hand 45-
    degree corner which can be taken at full acceleration.
    However, beyond that is the right-hand 135-degree J-turn;
    this final will require drift.
    
    Turn 16 is a left-hand right-angle corner, followed one city
    block later by the right-hand right-angle Turn 17.  This
    leads to the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: LONG: SANSOME NORTH
    Turn 1 is a left-hand right-angle corner.  Since there is not
    much distance between the Start/Finish Line and Turn 1, cars
    will tend to bunch up here at the start of a race.
    
    Turns 2 and 3 are left-hand perpendicular corners around a
    tall building.  This leads onto a long straightaway.  At the
    end of this straightaway are two overhead pedestrian bridges.
    The left-hand perpendicular Turn 4 is just beyond the second
    pedestrian bridge.  It is important to begin braking well
    before the actual corner due to the speeds attained along the
    straightaway.
    
    One city block beyond Turn 4, the circuit makes a pair of
    right-hand perpendicular corners around another building.
    One block later (Turn 7), the circuit turns to the left with
    another right-angle corner; the exit is onto a straightaway
    with a median, so a wide racing line here is both fast and
    required to avoid the median.
    
    The right-hand Turn 8 is a 45-degree corner which can be
    taken at full throttle.  This is an increasing-radius corner,
    so the actual corner itself will seem to go on forever before
    the raceway finally straightens itself out once more.
    Therefore, beware the barrier on the inside of the corner; it
    can be used as a guide, but due to the increasing radius of
    the turn, drivers should not get too close to it.
    
    Turns 9 and 10 are a pair of consecutive right-hand
    perpendicular corners; they are close enough that they can be
    treated as a single right-hand wide sweeping hairpin corner.
    Shortly afterward, the circuit makes a left-hand right-angle
    corner onto the widest street of San Francisco's Financial
    District.
    
    Ahead, Turn 12 is a right-hand 45-degree angle corner.  This
    can be taken at full acceleration, but one city block later
    is a right-hand perpendicular corner, so it is best to begin
    braking before Turn 12 through the apex of Turn 13.
    
    One city block later, the circuit turns to the left (Turn
    14); two city blocks later, it turns again to the right and
    back toward the Start/Finish Line.  Turns 14 and 15 are both
    perpendicular corners.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: LONG: MARKET EAST
    This is Market West in reverse/mirror configuration with the
    Start/Finish Line shifted to the long straightaway along the
    edge of San Francisco's Financial District.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: LONG: FINANCIAL CHALLENGE
    ***Forthcoming***
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: LONG: DAVIS SOUTH II
    The Start/Finish Line is directly at the exit of the final
    corner (Turn 15) of this event venue.  To begin events here,
    the cars actually form up in the corner itself.
    
    One city block beyond the Start/Finish Line (and thus beyond
    the final corner of this event venue), Turn 1 is a left-hand
    right-angle turn.  Two city blocks later, the circuit makes a
    right-hand right-angle turn to the right.  After four city
    blocks, Turn 3 is a right-angle left-hand corner.  About five
    city blocks beyond that, Turn 5 is a left-hand perpendicular
    corner followed shortly by the right-hand perpendicular Turn
    6.
    
    Next comes the tricky sections.  First, the circuit makes a
    135-degree left-hand J-turn (Turn 7).  Immediately afterward,
    Turn 8 is a left-hand 45-degree corner.  After one city
    block, the circuit makes a right-angle turn to the right
    (Turn 9).
    
    Then comes the trickiest section in the Financial District.
    Turns 10 and 11 form the single trickiest chicane in the
    Financial District.  The fencing is difficult to discern
    here, even in clear daylight conditions, but it IS there and
    it IS blocking any ability to straight-line this chicane.
    Cars are therefore REQUIRED to slow semi-significantly and
    make a fast right-left to follow the path indicated here:
    
                 <-----------
                            /
                            \
                             \
                              \
                               \
    
    Those who lose concentration here and ram the fencing at the
    second apex of the chicane will almost certainly far VERY far
    behind in a race.
    
    After a straightaway, Turn 12 heads to the right (another
    perpendicular corner), This is soon followed by a pair of
    left-hand perpendicular corners (Turns 13 and 14) which can
    essentially be treated as a single wide sweeping left-hand
    hairpin corner.
    
    At the end of the long straightaway, the circuit makes a
    left-hand 45-degree turn to the left.  The Start/Finish Line
    is here immediately AT corner exit.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: LONG: SANSOME NORTH II
    ***Forthcoming***
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: LONG: SANSOME NORTH III
    This is a somewhat-technical event venue with a few long
    straightaways to gain speed and momentum.  Those who perform
    well at the Grand Prix of Monaco in F1-based games should
    likely perform well at Sansome North III.
    
    The initial straightaway is really quite long.  This makes
    the braking zone for Turn 1 rather lengthy.  Look for the two
    overhead pedestrian bridges (these may be difficult to spot
    at nighttime or in other low-visibility conditions); one full
    city block beyond the second pedestrian bridge is the left-
    hand right-angle Turn 1.
    
    One city block later, the circuit makes another left-hand
    right-angle turn (Turn 2); one block beyond is Turn 3, a
    right-hand right-angle corner.  Yet another city block beyond
    that is the right-angle right-hand Turn 4.
    
    Turn 5 is rather tricky.  This is a right-hand 45-degree
    corner, but the sidewalk and the fencing at the apex
    protrudes out into the raceway; even worse, the sidewalk and
    fencing are difficult to spot even in clear daylight
    conditions at midday :-(   Therefore, slight braking and a
    wide racing line will help to ensure that this corner is
    cleared safely.
    
    Following Turn 5 is a rather lengthy straightaway along the
    edge of San Francisco's Financial District.  This is a great
    place to pass any slower cars encountered in the first
    section of the circuit.  Due to the length of this
    straightaway, Turn 6 will also have an insanely-long braking
    zone.
    
    Turns 6 and 7 are a pair of right-hand right-angle corners
    which are actually close enough to be considered as a single
    wide right-hand hairpin corner.  Again, due to the length of
    the preceding straightaway, Turn 6 will also have an
    insanely-long braking zone.
    
    After a short straightaway, Turn 8 is a left-hand right-angle
    corner emptying onto the widest street in the Financial
    District.  Therefore, it should be possible to use a wide
    racing line to safely clear this corner without resorting to
    braking.  Employing drifting tactics for this corner will
    result in a good number of Style-based Kudos at the end of
    each event here.
    
    Turn 9 is a right-hand 135-degree J-turn.  Due to the length
    of the preceding straightaway, Turn 9 will also require a
    long braking zone.
    
    Turns 10-13 require a great sense of rhythm and timing, as
    these are all consecutive perpendicular corners separated by
    a single city block.  This is a left-right-left-right section
    of the circuit.
    
    Turns 14-16 form a left-right-right section around a tall,
    wide building.  These are all perpendicular corners.
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: LONG: EMBARCADERO NORTH
       III
    Shortly beyond the Start/Finish line, this final true event
    venue in the Financial District (no events are held at
    Financial Circular) narrows significantly as the circuit
    makes a left-hand right-angle turn.  One city block later,
    Turn 2 widens greatly with a left-hand perpendicular corner,
    but due to the median in the raceway, a wide racing line
    through Turn 2 will permit the maximum amount of speed to be
    carried through the corner and into the ensuing straightaway.
    
    Turn 4 is a right-hand 45-degree corner which can be taken at
    full acceleration.  It is best to edge to the left as much as
    possible before reaching the corner itself, as this is a
    decreasing-radius corner.
    
    Turn 5 is a right-hand 135-degree J-turn.  Mind the braking
    zone for Turn 5.
    
    After two city blocks, Turn 6 is a left-hand right-angle
    corner.  This is followed two city blocks later by the right-
    angle right-hand Turn 7.  Four city blocks later is the
    perpendicular right-hand Turn 8.
    
    Once again, this is the long straightaway with the two
    overhead pedestrian bridges near its end.  Turns 9-13 (a
    left-right-right-left-left section) follow just beyond the
    second pedestrian bridge.  All these corners here are right-
    angle corners.  Note that the raceway between Turns 12 and 13
    is incredibly narrow.
    
    Turn 14 is a right-hand hairpin corner.  Drifting tactics
    will be required here.
    
    The longest straightaway of the Embarcadero North III venue
    ensures.  Just after the quick dogleg to the right is the
    final corner, a right-hand hairpin turn (Turn 15).
    
    ====================================
    
    SAN FRANCISCO: FINANCIAL DISTRICT: LONG: FINANCIAL CIRCULAR
    Available ONLY in Time Attack Mode, this venue allows players
    to roam freely along those routes used in the Financial
    District sector of San Francisco.
    
    ====================================
    ====================================
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: SHORT: OCTAVIA NORTH II
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This circuit is run in a clockwise direction around a single
    city block.  The Start/Finish Line is halfway up the steep
    incline between Turns 4 and 1.  The circuit crests at Turn 2
    and bottoms out at Turn 4, which makes these two turns
    (especially Turn 2) particularly tricky - especially at
    nighttime and in other low-visibility conditions.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: SHORT: JACKSON EAST
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This circuit is run in a counterclockwise direction around a
    single city block.  Turn 3 is the crest of the circuit, but
    there is not much of a change in elevation.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: SHORT: VALLEJO EAST
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This circuit is run in a clockwise direction around a single
    city block.  The straightaway from Turn 1 to Turn 2 has a
    semi-steep descent; the straightaway from Turn 3 to Turn 4
    has a semi-steep ascent.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: SHORT: PACIFIC EAST II
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This circuit is run in a counterclockwise direction around a
    single city block.  The straightaway from Turn 3 to Turn 4 is
    a steep descent; the circuit makes a steady, gradual ascent
    from Turn 4 to Turn 3.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: SHORT: OTVAIA SOUTH II
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This circuit is run in a counterclockwise direction around a
    single city block.  The Start/Finish Line is located on a
    semi-steep descent.  The straightaway from Turn 2 to Turn 3
    has a semi-steep ascent.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: SHORT: BUCHANAN NORTH
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This is a rectangular-shaped circuit run in a
    counterclockwise direction.  The straightaway from Turn 2 to
    Turn 3 is a steep downhill run, whereas the rest of the
    circuit makes a gradual ascent.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: SHORT: OCTAVIA SOUTH
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This is another rectangular-shaped circuit, run in a
    counterclockwise direction.  The Start/Finish Line is shortly
    after Turn 4 and on a straightaway with a semi-steep downhill
    run.  The straightaway from Turn 2 to Turn 3 is a semi-steep
    hill climb.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: SHORT: GOUGH SOUTH
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This is another rectangular-shaped circuit, run in a
    clockwise direction.  The Start/Finish Line is shortly after
    Turn 4 and on a straightaway with a semi-steep hill climb.
    The straightaway from Turn 2 to Turn 3 is a semi-steep
    downhill run.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: MEDIUM: OCTAVIA NORTH
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This is a rectangular-shaped circuit run in a clockwise
    direction.  The Start/Finish Line is located along the short
    straightaway at the 'bottom' of the circuit.  Following Turn
    1 is a steep hill climb three city blocks in length.
    Following Turn 3 is a steep downhill run three city blocks in
    length.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: MEDIUM: WASHINGTON EAST IV
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This is a rectangular-shaped circuit run in a
    counterclockwise direction.  The straightaway (three city
    blocks in length) from Turn 4 to Turn 1 is a steep downhill
    descent; the rest of the circuit makes an uphill climb, with
    the steepest section along the straightaway (three city
    blocks in length) between Turns 2 and 3).
    
    Note that the exit of Turn 4 has three medians.  Therefore,
    either a very wide or a very tight racing line is required
    here.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: MEDIUM: WASHINGTON WEST
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    Immediately following the Start/Finish Line is the left-hand
    Turn 1.  From here, the circuit descends slightly to the
    right-hand Turn 2 one city block away.  After a flat city
    block comes the right-hand Turn 3.  One city block beyond
    that is the left-hand Turn 4, which leads onto a steep
    descent of one city block.
    
    Turn 5 is a right-hand corner leading onto a relatively-flat
    straightaway lasting two city blocks.  Turn 6 is then a left-
    hand corner leading onto a steep uphill climb for three city
    blocks.
    
    The final city block of this straightaway has three medians
    just before the right-hand Turn 7.  Whether passing the
    medians on the left or on the right, a very tight racing line
    will be required for this right-hand corner.
    
    Following Turn 7 is a straightaway lasting for two city
    blocks.  The first city block is a very negligible descent,
    whereas the drop in elevation is much more noticeable in the
    second city block of this straightaway.
    
    Turn 8 is a right-hand corner leading to the Start/Finish
    Line.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: MEDIUM: BUCHANAN SOUTH
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    The initial straightaway of the Buchanan South event venue is
    the longest straightaway of the circuit.  Therefore, the
    braking zone for the right-hand Turn 1 will be rather
    lengthy.  The entire straightaway makes a very gentle descent
    into Turn 1.
    
    Turn 1 marks the beginning of a long, steep, uphill climb.
    Turn 2 (one city block later) is a right-hand corner; one
    city block beyond that is the left-hand Turn 3.
    
    The final city block of this straightaway has three medians
    just before the right-hand Turn 4.  Whether passing the
    medians on the left or on the right, a very tight racing line
    will be required for this right-hand corner.
    
    Following Turn 4 is a straightaway lasting for two city
    blocks.  The first city block is a very negligible descent,
    whereas the drop in elevation is much more noticeable in the
    second city block of this straightaway.
    
    Turn 5 is a right-hand corner beginning a long descent.
    Along the three city blocks of the ensuing straightaway, the
    drop in elevation is more and more pronounced with each
    passing city block.  At the end of this straightaway is the
    right-hand Turn 6, which leads onto the initial straightaway.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: MEDIUM: JACKSON EAST II
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    The Start/Finish Line is located on a steep downhill descent.
    At the very bottom of this initial straightaway is the left-
    hand Turn 1, which marks the lowest elevation of the Jackson
    East II event venue.
    
    After three city blocks, Turn 2 is a left-hand corner.  This
    is repeated one city block later with Turn 3.  After another
    city block is the right-hand Turn 4.
    
    This next straightaway continues the gentle uphill climb
    begun at Turn 1.  This straightaway lasts for two city blocks
    before the left-hand Turn 5, which leads onto a two-block
    straightaway continuing the gentle uphill climb to the left-
    hand Turn 6.
    
    Note that the exit of Turn 6 has three medians.  Therefore,
    either a very wide or a very tight racing line is required
    here.  The Start/Finish Line is at the end of the third
    median.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: MEDIUM: BROADWAY WEST
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    The Start/Finish Line is located along a gentle uphill climb.
    Turn 1 (one city block beyond the Start/Finish Line) is a
    left-hand corner.  One city block beyond is the right-hand
    Turn 2.  One city block beyond that is the left-hand Turn 3,
    which leads onto a much steeper ascent for one city block
    before lessening the grade of the slope for the second city
    block.  Following this is the left-hand Turn 4.
    
    Note that the exit of Turn 4 has three medians.  Therefore,
    either a very wide or a very tight racing line is required
    here.
    
    The run from Turn 4 to Turn 5 is a steep downhill run lasting
    for three city blocks.  At the bottom of this straightaway,
    Turn 5 is a left-hand corner marking the lowest elevation of
    the Broadway West event venue.
    
    Turn 6 is a right-hand corner leading onto the initial
    straightaway.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: MEDIUM: BUCHANAN SOUTH II
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    The Start/Finish Line is located along the steep/semi-steep
    uphill climb leading to Turn 1, which has the three medians
    on corner exit.  As usual, Turn 1 marks the highest elevation
    of the event venue.
    
    After a steep descent for two city blocks, Turn 2 is a right-
    hand corner opening onto a brief straightaway (lasting for
    one city block) with a much gentler downhill slope.  Turn 3
    is a left-hand corner leading onto a steep straightaway (for
    two city blocks) to the lowest elevation of the Buchanan
    South II event venue at the left-hand Turn 4.
    
    One city block beyond Turn 4 is the left-hand Turn 5.  This
    leads onto a steep uphill climb for one city block before the
    right-hand Turn 6.  After a semi-steep ascent for two city
    blocks comes the left-hand Turn 7, which leads onto a steep
    ascent for three city blocks.
    
    Turn 8 is a left-hand corner leading steeply up to the
    Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: MEDIUM: PACIFIC CHALLENGE
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    ***Forthcoming***
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: LONG: PACIFIC EAST
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    The Start/Finish Line is located at the halfway point along
    the initial straightaway, which makes a semi-steep uphill
    climb along its entire length.  This is also the longest
    straightaway of the Pacific East venue, so a long braking
    zone will be required for Turn 1 when on a hotlap.
    
    Turn 1 is a left-hand corner leading onto a steeper ascent.
    After two city blocks, the circuit turns to the left again at
    Turn 2.  After a gentler ascent for one city block, the
    circuit heads to the right at Turn 3.  One city block later
    is the left-hand Turn 4, which continues to uphill climb for
    another two city blocks to Turn 5, the left-hand corner
    marking the highest elevation of the Pacific Heights sector
    of San Francisco.  (Remember that there are the three medians
    on the exit of Turn 5.)
    
    After a steep drop in elevation for two city blocks, the
    circuit heads to the right for Turn 6.  The grade of the
    ascent lessens significantly for one city block to the left-
    hand Turn 7, then the elevation drops quickly again for one
    city block to the left-hand Turn 8 (marking the lowest
    elevation of the Pacific Heights sector).
    
    Turn 8 leads onto the initial straightaway, a long gentle
    uphill climb lasting for four city blocks.  The Start/Finish
    Line is located two city blocks beyond Turn 8.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: LONG: GOUGH NORTH II
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    The initial straightaway is a semi-steep hill climb for two
    city blocks, with the Start/Finish Line located just before
    the halfway point of this straightaway.  At its end is Turn
    1, a left-hand corner leading steeply up to the right-hand
    Turn 2 one city block later.
    
    Turns 3-6 form a left-left-right-left section of continual
    gentle hill climbs.  Each corner is separated by a single
    city block.
    
    Following Turn 6 is the final two city blocks leading up to
    the highest elevation of the Pacific Heights sector at the
    left-hand Turn 7.  Note that there are the three medians
    awaiting at the exit of Turn 7.
    
    Following a steep downhill descent for two city blocks, the
    right-hand Turn 8 leads gently for one city block down to the
    left-hand Turn 9, which leads more steeply for two city
    blocks down to the left-hand Turn 10.
    
    After a gentle ascent for one city block comes the left-hand
    Turn 11.  This leads onto a steep ascent for one city block
    before the right-hand Turn 12, which leads onto the initial
    straightaway and the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: LONG: WASHINGTON WEST II
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    One city block beyond the Start/Finish Line, Turn 1 is a
    left-hand corner continuing the gentle downward slope of the
    Washington West II event venue.  This is followed by a pair
    of right-hand corners, each separated from the previous
    corner by a single city block.
    
    After a gentle descent along a medium-length straightaway
    lasting for three city blocks comes the left-hand Turn 4.
    The descent becomes a bit steeper for one city block to the
    right-hand Turn 5, which makes the final gentle downhill run
    (lasting for two city blocks) to the lowest elevation of this
    event venue at the right-hand Turn 6.
    
    Turn 6 empties onto a steep hill climb for two city blocks
    before the right-hand Turn 7.  After another city block, the
    circuit turns to the left at Turn 8.  The following
    straightaway is the steepest of all, lasting for two city
    blocks and hosting the three medians in the second city block
    of this straightaway.
    
    At the highest elevation of the Pacific Heights sector of San
    Francisco, Turn 9 is a right-hand corner made even tighter
    than usual due to the medians.  After a relatively-gentle
    descent for two city blocks, Turn 10 is a right-hand corner
    leading to the Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: LONG: JACKSON WEST
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This is identical to Washington West II, with a shifted
    Start/Finish Line.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: LONG: GOUGH NORTH II
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    The Start/Finish Line is halfway up a steep incline.  At the
    end of the initial straightaway is the right-hand Turn 1,
    which empties onto a gently-climbing straightaway lasting for
    three city blocks.
    
    Turns 2-7 are all separated by a single city block each and
    all continue to gentle upward trend of the Gough North II
    event venue.  This is a left-right-left-left-right-left
    section.  Strong rhythm and timing are key to success here;
    drifting may also be a good idea through this section of the
    circuit.
    
    The straightaway after Turn 7 continues the upward trend for
    the final two city blocks to the highest elevation of the
    Pacific Heights sector, which turns left at Turn 8.  Remember
    the medians on corner exit.
    
    After a steep descent for two city blocks, the circuit makes
    a right-hand turn at Turn 9.  After a gentle descent for one
    city block, the left-hand Turn 10 leads onto the final steep
    descent (lasting for three city blocks) of a hotlap at this
    venue.
    
    The left-hand Turn 11 marks the lowest elevation of the
    Pacific Heights sector.  After one city block of gentle
    ascent, the circuit makes its final turn at the left-hand
    Turn 12, which leads to the Start/Finish Line on the steeply-
    ascending initial straightaway.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: LONG: GOUGH NORTH III
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    The Start/Finish Line is halfway up a steep incline.  At the
    end of the initial straightaway is the right-hand Turn 1,
    which empties onto a gently-climbing straightaway lasting for
    three city blocks.  Turn 2 then is a left-hand corner,
    leading onto a straightaway continuing the gentle uphill
    climb for another two city blocks.
    
    Turns 3-5 form a left-right-left complex, with each corner
    separated by a single city block.  The Gough North III event
    venue continues its gentle upward slope throughout this
    complex.
    
    The straightaway after Turn 5 continues the upward trend for
    the final two city blocks to the highest elevation of the
    Pacific Heights sector, which turns left at Turn 6.  Remember
    the medians on corner exit.
    
    After a steep descent for two city blocks, the circuit makes
    a right-hand turn at Turn 7.  After a gentle descent for one
    city block, the left-hand Turn 8 leads onto the final steep
    descent (lasting for three city blocks) of a hotlap at this
    venue.
    
    The left-hand Turn 9 marks the lowest elevation of the
    Pacific Heights sector.  After one city block of gentle
    ascent, the circuit makes its final turn at the left-hand
    Turn 10, which leads to the Start/Finish Line on the steeply-
    ascending initial straightaway.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: LONG: WEBSTER NORTH
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    This is the reverse/mirror configuration of the Gough North
    III event venue.
    
    ====================================
    
    SAN FRANCISCO: PACIFIC HEIGHTS: LONG: PACIFIC CIRCULAR
    All corners in San Francisco's Pacific Heights sector are
    right-angle corners.
    
    Available ONLY in Time Attack Mode, this venue allows players
    to roam freely along those routes used in the Pacific Heights
    sector of San Francisco.
    
    ====================================
    ====================================
    ====================================
    
    DIAGRAMS
    This section contains the diagrams referred to earlier in the
    guide.
    
    Ascari Chicane (at Monza):
       *
        *
         *
          *
           *
            ***
               *
                *****************
    
    Bus Stop Chicane (Variant I - Wide Chicane):
       *******************           *******************
                          *         *
                           *********
    
    Bus Stop Chicane (Variant II - Narrow Chicane):
       *******************           *******************
                          ***********
    
    Decreasing-radius Corner:
       ->*******************
                              *
                                 *
                                   *
                                    *
                                    *
                                   *
       <-*************************
    
    Hairpin Corner:
       ->*****************
                          *
       <-*****************
    
    Increasing-radius Corner:
       ->**********************
                                *
                                 *
                                 *
                                *
                              *
       <-*******************
    
    J-turn
       *******************
                          *
                         *
                        *
                       *
    
    Quick-flicks (Variant I - Wide Chicane):
       *************
                    *
                     *************
    
    Quick-flicks (Variant II - Narrow Chicane):
       *************
                    **************
    
    Sample Circuit Using Some of the Above Corner Types Combined:
        ******|******       *****
       *      |->    *     *     *
        *          **   ***     *
         *        *   **        *
        *         *  *    *     *
       *         *  *    * *     ****
       *          **    *   *        *
       *               *     ********
        *******       *
               *******
    
    Standard Corner:
       *******************
                          *
                          *
                          *
                          *
                          *
                          *
                          *
                          *
    
    U-turn:
       ->*****************
                          *
                          *
                          *
       <-*****************
    
    Virtual Bus Stop Chicane:
       +++++++++++++++++++++++++++++++++++++++++++++++++++++
                         Car #1   ->->->->->->   Car #3
       Player Path: ->->->->->->->   Car #2   ->->->->->->->
       +++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ====================================
    ====================================
    ====================================
    
    CONTACT
    For rants, raves, etc., contact me at FEATHER7@IX.NETCOM.COM;
    also, if you have enjoyed this guide and feel that it has
    been helpful to you, I would certainly appreciate a small
    donation via PayPal (http://www.paypal.com/) using the above
    e-mail address.
    
    To find the latest version of this and all my other
    PSX/PS2/DC/Mac game guides, visit FeatherGuides at
    http://feathersites.angelcities.com/
    
    ====================================
    ====================================
    ====================================