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    Tokyo Driving Instructions by Wolf Feather

    Version: Final | Updated: 12/01/02 | Search Guide | Bookmark Guide

    METROPOLIS STREET RACER: TOKYO DRIVING INSTRUCTIONS GUIDE
    
    
    by
    
    Wolf Feather/Jamie Stafford
    FEATHER7@IX.NETCOM.COM
    
    
    Initial Version Completed: November 15, 2002
    FINAL VERSION Completed:   December 1, 2002
    
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    CONTENTS
    Spacing and Length
    Permissions
    Introduction
    Racing Tips: Braking
    Racing Tips: Cornering
    Racing Tips: Wet-weather Racing/Driving
    Tokyo: Asakusa: Short: Shin-Nakamise Kita
    Tokyo: Asakusa: Short: Eki-Iriguchi Minami
    Tokyo: Asakusa: Short: Chikatetsu-Noriba Minami
    Tokyo: Asakusa: Short: Senso-ji Kita
    Tokyo: Asakusa: Short: Shin-Nakamise Minami
    Tokyo: Asakusa: Short: Asakusa Ni-Chome Kita
    Tokyo: Asakusa: Short: Asakusa-Chuo Minami
    Tokyo: Asakusa: Short: Kanko-Annai Nishi
    Tokyo: Asakusa: Short: Akeido Higashi
    Tokyo: Asakusa: Short: Asakusa Eki Minami
    Tokyo: Asakusa: Medium: Umamichi Minami
    Tokyo: Asakusa: Medium: Nuchi Sumida-Gawa Kita
    Tokyo: Asakusa: Medium: Hato-bus Noriba Kita
    Tokyo: Asakusa: Medium: Nakamise Kita
    Tokyo: Asakusa: Medium: Asakusa Elementary
    Tokyo: Asakusa: Medium: Koen Nishi
    Tokyo: Asakusa: Medium: Senso-ji Iriguchi Kita
    Tokyo: Asakusa: Medium: Beer-Biru Tonneru
    Tokyo: Asakusa: Medium: Koen Kita
    Tokyo: Asakusa: Long: Kenko-Center Higashi
    Tokyo: Asakusa: Long: Nishi Sumida-Gawa
    Tokyo: Asakusa: Long: Beer-Biru Minami
    Tokyo: Asakusa: Long: Asakusa Challenge
    Tokyo: Asakusa: Long: Asakusa Eki-Iriguchi
    Tokyo: Asakusa: Long: Sumida-Gawa North
    Tokyo: Asakusa: Long: Koen Minami
    Tokyo: Asakusa: Long: Asakusa Ni-Chome
    Tokyo: Asakusa: Long: Asakusa Zenki
    Tokyo: Shibuya: Short: Eki-Higashi-Guchi
    Tokyo: Shibuya: Short: Fukushikaikan Higashi
    Tokyo: Shibuya: Short: Plaza-Mae Minami
    Tokyo: Shibuya: Short: Shibuya Ichi-Chome Kita
    Tokyo: Shibuya: Short: Hachiko-Mae Higashi
    Tokyo: Shibuya: Short: Route 246 Nishi
    Tokyo: Shibuya: Short: Shibuya Ichi-Chome Minami
    Tokyo: Shibuya: Short: Youbinkyoko-Mae Higashi
    Tokyo: Shibuya: Short: Eki Kita-Koukashita Nishi
    Tokyo: Shibuya: Medium: Shibuya Hotel-Mae Kita
    Tokyo: Shibuya: Medium: Marui Kousaten Minami
    Tokyo: Shibuya: Medium: Syobo-syo Kita
    Tokyo: Shibuya: Medium: Eki Minami Guchi
    Tokyo: Shibuya: Medium: Miyashita-Koen Nishi
    Tokyo: Shibuya: Medium: Shibuya Kita
    Tokyo: Shibuya: Medium: Seibu-Mae Minami
    Tokyo: Shibuya: Medium: Shibuya Marui Kita
    Tokyo: Shibuya: Medium: SegaWorld Minami
    Tokyo: Shibuya: Long: Koen-Dori Nishi
    Tokyo: Shibuya: Long: Shibuya Marui Minami
    Tokyo: Shibuya: Long: West Bus Depot South
    Tokyo: Shibuya: Long: Shibuya Challenge
    Tokyo: Shibuya: Long: Eki-Minami Koukashita
    Tokyo: Shibuya: Long: Tokyo Denryoku-Mae Kita
    Tokyo: Shibuya: Long: Shibuya Kuyakusho-Mae Minami
    Tokyo: Shibuya: Long: Shibuya Zeniki
    Tokyo: Shinjuku: Short: Business Gai Nishi
    Tokyo: Shinjuku: Short: Eki Bus Noriba Kita
    Tokyo: Shinjuku: Short: Odakyu Nishi-Gawa
    Tokyo: Shinjuku: Short: Ohme Kaido Higashi
    Tokyo: Shinjuku: Short: Odakyu Nishi
    Tokyo: Shinjuku: Short: Bus Noriba Kita
    Tokyo: Shinjuku: Short: Nishi Shinjuku Kita
    Tokyo: Shinjuku: Short: Higashi Dori Minami
    Tokyo: Shinjuku: Short: Chuo-Dori Higashi
    Tokyo: Shinjuku: Short: Business Gai Minami
    Tokyo: Shinjuku: Short: Shinjuku Challenge
    Tokyo: Shinjuku: Short: Shinjuku Gard Minami
    Tokyo: Shinjuku: Medium: Shinjuku Hodokyo Shita
    Tokyo: Shinjuku: Medium: Bus Rotary Kita
    Tokyo: Shinjuku: Medium: Nishi Guchi Bus Noriba
    Tokyo: Shinjuku: Medium: Kosyu Kaido Nishi II
    Tokyo: Shinjuku: Medium: Kita Dori Higashi
    Tokyo: Shinjuku: Medium: Shinjuku Restaurant Higashi
    Tokyo: Shinjuku: Medium: Shinjuku Minami-Guchi
    Tokyo: Shinjuku: Medium: Tocho Dori Minami
    Tokyo: Shinjuku: Medium: Tocho Kita-Dori Higashi
    Tokyo: Shinjuku: Medium: Nishi Shinjuku 2 Chome
    Tokyo: Shinjuku: Medium: Tocho-Dori Higashi
    Tokyo: Shinjuku: Medium: Eki Nishi-Guchi Minami
    Tokyo: Shinjuku: Long: Shinjuku Ni-Chome Nishi
    Tokyo: Shinjuku: Long: Nishi Shinjuku EkiKita
    Tokyo: Shinjuku: Long: Eki Nishi-Guchi Kita
    Tokyo: Shinjuku: Long: Higashi Dori Kita II
    Tokyo: Shinjuku: Long: Ohme Kaido Nishi
    Tokyo: Shinjuku: Long: Shinjuku-Gard Minami
    Tokyo: Shinjuku: Long: Nishi Shinjuku Ni-Chome
    Tokyo: Shinjuku: Long: Kosyu Kaido Nishi
    Tokyo: Shinjuku: Long: Ohme Kaido Nishi II
    Tokyo: Shinjuku: Long: Sumitomo-Biru Higashi
    Tokyo: Shinjuku: Long: Nishi Shinjuku Restaurant
    Tokyo: Shinjuku: Long: Shinjuku Zeniki
    Diagrams
    Contact
    
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    SPACING AND LENGTH
    For optimum readability, this driving guide should be
    viewed/printed using a monowidth font, such as Courier.
    Check for appropriate font setting by making sure the numbers
    and letters below line up:
    
    1234567890123456789012345678901234567890123456789012
    ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
    
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    PERMISSIONS
    This guide may ONLY be posted on FeatherGuides, GameFAQs.com,
    PSXCodez.com, F1Gamers, Cheatcc.com, Absolute-
    PlayStation.com, InsidePS2Games.com, RedCoupe, gamesover.com,
    CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru,
    GameReactors.com, RobsGaming.com, cheatingplanet.com,
    CheatHeaven, IGN, vgstrategies.com, hellzgate, Games Domain,
    ps2fantasy.com, and neoseeker.com.
    
    Permission is granted to download and print one copy of this
    game guide for personal use.
    
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    INTRODUCTION
    First, Metropolis Street Racer is definitely NOT for the
    casual racing gamer; those who view racing as continually
    standing on the accelerator until the race ends will
    DEFINITELY fail miserably in this game.  While speed is
    needed to clear the many tasks in Metropolis Street Racer,
    the game focuses much more heavily upon racing skill and
    racing style, with Kudos (points) awarded or detracted based
    upon the player's performance.
    
    Even accomplished racing gamers will find Metropolis Street
    Racer quite challenging.  This is especially true for those
    who are not drift specialists, as drifting is essential in
    this game.  Combined with the length of the game, this means
    that players will be returning to this game for a LONG, LONG,
    LONG, LONG, LONG time!!!
    
    This guide is designed to present driving instructions for
    the Tokyo circuits in Metropolis Street Racer.  Information
    has also been taken from my General Racing/Driving Guide with
    appropriate modifications.
    
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    RACING TIPS: BRAKING
    The first step in driving fast is knowing when, where, and
    how much to slow down (braking).  The braking zone will
    differ somewhat for each car depending upon its strengths and
    weaknesses.  It certainly helps for the player to try a
    Practice run to truly learn the circuits - including the
    braking zones - before engaging in the actual events.
    
    When looking for braking zones, try to find a particular
    stationary object near the entry of each corner; it helps
    tremendously if this object is far enough away from the
    circuit that it will not be knocked over during a race.  To
    begin, try using the brakes when the front of the car is
    parallel with the chosen stationary object.  If this does not
    slow the car enough before corner entry or if the car slows
    too much before reaching the corner, pick another stationary
    object on the following lap and try again.
    
    Cars with a higher horsepower output will inherently attain
    faster speeds, and will therefore require a longer braking
    zone than cars with a lower horsepower output.
    
    A final note on braking: To the extent possible, ALWAYS brake
    in a straight line.  If braking only occurs when cornering,
    the car will likely be carrying too much speed for the
    corner, resulting in the car sliding and/or spinning (a slide
    or spin can mean the difference between winning and ending up
    in last position at the end of a race.)
    
    If nothing else, players should strive to become one of the
    best 'breakers' they possibly can.  This will essentially
    force a player to become a better racer/driver in general
    once the player has overcome the urge to constantly run at
    top speed at all times with no regard for damages to self or
    others.  Also, slowing the car appropriately will make other
    aspects of racing/driving easier, especially in J-turns,
    hairpin corners, and chicanes.
    
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    RACING TIPS: CORNERING
    Ideally, the best way to approach a corner is from the
    outside of the turn, braking well before entering the corner.
    At the apex (the midpoint of the corner), the car should be
    right up against the edge of the pavement.  On corner exit,
    the car drifts back to the outside of the pavement and speeds
    off down the straightaway.  So, for a right-hand turn of
    about ninety degrees, enter the corner from the left, come to
    the right to hit the apex, and drift back to the left on
    corner exit.  See the Diagrams section at the end of this
    guide for a sample standard corner.
    
    For corners that are less than ninety degrees, it may be
    possible to just barely tap the brakes - if at all - and be
    able to clear such corners successfully.  However, the same
    principles of cornering apply: approach from the outside of
    the turn, hit the apex, and drift back outside on corner
    exit.
    
    For corners more than ninety degrees but well less than 180
    degrees, braking will certainly be required.  However, for
    these 'J-turns,' the apex of the corner is not the midpoint,
    but a point approximately two-thirds of the way around the
    corner.  J-turns require great familiarity to know when to
    begin diving toward the inside of the corner and when to
    power to the outside on corner exit.  See the Diagrams
    section at the end of this guide for a sample J-turn.
    
    Hairpin corners are turns of approximately 180 degrees.
    Braking is certainly required before corner entry, and the
    cornering process is the same as for standard corners:
    Approach from the outside, drift inside to hit the apex
    (located at halfway around the corner, or after turning
    ninety degrees), and drifting back to the outside on corner
    exit.  See the Diagrams section at the end of this guide for
    a sample hairpin corner.
    
    If there are two corners of approximately ninety degrees each
    AND both corners turn in the same direction AND there is only
    a VERY brief straightaway between the two corners, they may
    be able to be treated like an extended hairpin corner.
    Sometimes, however, these 'U-turns' have a straightaway
    between the corners that is long enough to prohibit a
    hairpin-like treatment; in this case, drifting to the outside
    on exiting the first of the two corners will automatically
    set up the approach to the next turn.  See the Diagrams
    section at the end of this guide for a sample U-turn.
    
    FIA (the governing body of F1 racing, World Rally
    Championship, and other forms of international motorsport)
    seems to love chicanes.  One common type of chicane is
    essentially a 'quick-flick,' where the circuit quickly edges
    off in one direction then realigns itself in a path parallel
    to the original stretch of pavement, as in the examples in
    the Diagrams section at the end of this guide.  Here, the
    object is to approach the first corner from the outside, hit
    BOTH apexes, and drift to the outside of the second turn.
    
    FIA also seems to like the 'Bus Stop' chicane, which is
    essentially just a pair of quick-flicks, with the second
    forming the mirror image of the first, as shown in the
    Diagrams section at the end of this guide.  Perhaps the most
    famous Bus Stop chicane is the chicane (which is actually
    called the 'Bus Stop Chicane') at Pit Entry at Spa-
    Francorchamps, the home of the annual Grand Prix of Belgium
    (F1 racing) and the host of The 24 Hours of Spa (for
    endurance racing).
    
    Virtually every other type of corner or corner combination
    encountered in racing (primarily in road racing) combines
    elements of the corners presented above.  These complex
    corners and chicanes can be challenging, such as the Ascari
    chicane at Monza.  See the Diagrams section for an idea of
    the formation of Ascari.
    
    However, in illegal street/highway racing, the positioning of
    traffic can 'create' the various corners and corner
    combinations mentioned here.  For example, weaving in and out
    of traffic creates a virtual bus stop chicane (see the
    Diagrams section at the end of this guide).  Slowing may be
    necessary - it often is - depending on the distance between
    the vehicles.  See the Sample Circuit Using Some of the Above
    Corner Types Combines in the Diagrams section at the end of
    this guide; note that this is a diagram for a very technical
    circuit.
    
    At some race venues, 'artificial chicanes' may be created by
    placing cones and/or (concrete) barriers in the middle of a
    straightaway.  This situation exists at numerous circuits in
    Tokyo.
    
    One thing which can change the approach to cornering is the
    available vision.  Blind and semi-blind corners require
    ABSOLUTE knowledge of such corners.  Here is where gamers
    have an advantage over real-world drivers:  Gamers can
    (usually) change their viewpoint (camera position), which can
    sometimes provide a wider, clearer view of the circuit, which
    can be especially important when approaching semi-blind
    corners; real-world drivers are obviously inhibited by the
    design of their cars and racing helmets.
    
    Also important to cornering - especially with long, extended
    corners - is the corner's radius.  Most corners use an
    identical radius throughout their length.  However, some are
    increasing-radius corners or decreasing-radius corners.
    These corners may require shifting the apex point of a
    corner, and almost always result in a change of speed.
    Decreasing-radius corners are perhaps the trickiest, because
    the angle of the corner becomes sharper, thus generally
    requiring more braking as well as more turning of the
    steering wheel.  Increasing-radius corners are corners for
    which the angle becomes more and more gentle as the corner
    progresses; this means that drivers will generally accelerate
    more, harder, or faster, but such an extra burst of speed can
    backfire and require more braking.  See the Diagrams section
    at the end of this guide for sample images of a decreasing-
    radius corner and an increasing-radius corner.
    
    For traditional road racing circuits, increasing-radius and
    decreasing-radius corners may not be too much of a problem;
    after several laps around one of these circuits, a driver
    will know where the braking and acceleration points are as
    well as the shifted apex point (should a shift be required).
    However, for stage-based rally racing, where the roads are
    virtually unknown and the driver knows what is ahead only
    because of the navigator's instructions (which - based upon
    notes - may or may not be absolutely correct), the unknown
    can cause drivers to brake more often and/or more heavily.
    This need for 'extra' braking is also tempered by the fact
    that in much of rally racing, corners are either blind or
    semi-blind, due to trees, buildings, and other obstacles to
    clear vision all the way around a corner.
    
    One particularly interesting aspect of cornering is one which
    I honestly do not know if it works in reality (I am not a
    real-world racer, although I would certainly LOVE the chance
    to attend a racing school!!!), but which works in numerous
    racing/driving games I have played over the years.  This
    aspect is to use the accelerator to help with quickly and
    safely navigating sharp corners.  This works by first BRAKING
    AS USUAL IN ADVANCE OF THE CORNER, then - once in the corner
    itself - rapidly pumping the brakes for the duration of the
    corner (or at least until well past the apex of the corner).
    The action of rapidly pumping the accelerator appears to
    cause the drive wheels to catch the pavement just enough to
    help stop or slow a sliding car, causing the non-drive wheels
    to continue slipping and the entire car to turn just a little
    faster.  Using this rapid-pumping technique with the
    accelerator does take a little practice initially, and seems
    to work best with FR cars; however, once perfected, this
    technique can pay dividends, especially with REALLY sharp
    hairpin corners, such as several in London.
    
    ====================================
    
    RACING TIPS: WET-WEATHER RACING/DRIVING
    Almost everything written to this point in the guide focuses
    solely upon dry-weather racing/driving conditions.  In fact,
    most racing/driving games deal ONLY with dry-weather
    conditions.
    
    Metropolis Street Racer simply will not allow a player to
    drive a circuit the same way in wet-weather conditions as in
    dry-weather conditions.  The braking zone for all but the
    gentlest of corners will need to be extended, or else the car
    risks to hydroplane itself off the pavement.
    
    Throttle management is also key in wet-conditions racing.
    Due to the water on the circuit, there is inherently less
    tire grip, so strong acceleration is more likely to cause
    undue wheelspin - which could in turn spin the car and create
    a collision.  If a car has gone off the pavement, then the
    sand and/or grass which collect on the tires provide
    absolutely NO traction at all, so just the act of getting
    back to the pavement will likely result in numerous spins.
    
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    TOKYO: ASAKUSA: SHORT: SHIN-NAKAMISE KITA
    This is a triangle-shaped venue run in a clockwise direction.
    Turn 2 is definitely the sharpest of the corners, although
    ALL corners are J-turns.  As such, all three corners will
    require drifting tactics.
    
    The straightaway between Turns 3 and 1 is only two lanes
    wide, whereas the other two straightaways are each four lanes
    wide.
    
    ====================================
    
    TOKYO: ASAKUSA: SHORT: EKI-IRIGUCHI MINAMI
    This is roughly a trapezoidally-shaped venue run in a
    counterclockwise direction.  The initial straightaway is
    definitely the widest part of this event venue.
    
    At the end of the initial straightaway is a bridge for
    (subway?) trains; the left-hand Turn 1 immediately follows.
    Turn 1 is a nasty J-turn of roughly 150 degrees onto a narrow
    alleyway; drifting will almost certainly be required here,
    but even drifting may be too dangerous here due to the
    incredibly-tight proximity of the barriers and the buildings
    heading into the alleyway.
    
    The straightaway between Turns 1 and 2 is nearly non-existent
    before the circuit heads to the left at the 30-degree Turn 2.
    This leads onto another tight, narrow alleyway; however,
    unless encumbered by traffic, it should be fairly easy to
    clear Turn 2 at full acceleration.
    
    Turn 3 is a 45-degree left-hand corner leading out of the
    alleyways and back onto normal, wide city streets.  However,
    the straightaway between Turns 3 and 4 is virtually non-
    existent leading to the 135-degree J-turn at Turn 4.
    
    ====================================
    
    TOKYO: ASAKUSA: SHORT: CHIKATETSU-NORIBA MINAMI
    The Chikatetsu-Noriba Minami event venue is another mixture
    of wide (four lanes) city streets and tight (single-lane)
    alleyways.  Turn 1 is a right-hand corner just a little more
    than ninety degrees in radius; however, the circuit
    transitions from the wide city streets to the tight alleyways
    here, so precision driving is required to avoid incurring any
    Penalties for collisions here.
    
    Almost as soon as drivers have recovered from Turn 1, the
    left-hand Turn 2 is ready to take them by surprise.  Turn 2
    is a left-hand corner leading onto another narrow alleyway.
    The corner itself, however, is twice as wide as the
    alleyways, so the temptation to swing out a bit on cornering
    here will result in colliding with the fencing at the outside
    of the entrance to this second tight alleyway.
    
    Almost as soon as drivers have recovered from Turn 2 comes
    the right-hand 135-degree J-turn at Turn 3.  This transitions
    back onto the wide city streets, allowing for plenty of room
    for drifting tactics exiting the narrow alleyways.
    
    After the longest straightaway of the Chikatetsu-Noriba
    Minami venue is the right-hand J-turn at Turn 4.  This is a
    135-degree corner onto the initial straightaway, which is
    also four lanes wide.
    
    ====================================
    
    TOKYO: ASAKUSA: SHORT: SENSO-JI KITA
    This is a fairly-rectangular event venue, part of which runs
    through a traditional Shinto shrine area.  Players truly need
    to become quite familiar with this traditional Shinto shrine
    area, as it is often used for events held in the Asakusa
    sector of Tokyo.
    
    The initial straightaway is fairly narrow, only two lanes
    wide.  This lessens very briefly to a single lane through a
    small gateway-type structure at the Start/Finish Line.
    Almost immediately afterward is the right-hand Turn 1, which
    opens onto a city street which is four lanes wide.
    
    At the next intersection, the circuit turns to the left onto
    a narrower street which is only two lanes wide.  Ahead, the
    circuit turns to the right and re-enters the traditional
    Shinto shrine area with a straightaway which is even tighter
    but can still accommodate two-abreast racing with small cars.
    
    The very end of this straightaway through the shrine area
    provides two possibilities.
       #1.) The easiest and fastest possibility is to keep going
            ahead toward the temple itself, turning right at Turn
            4 just in front of the temple itself.
       #2.) However, immediately coming out of the covered
            section of the straightaway, drivers may wish to
            make the quick and TIGHT right-left chicane around a
            smaller building.  This will make the final right-
            hand turn to the Start/Finish Line EXTREMELY tight,
            but if there is an accident ahead clogging the main
            raceway just in front of the temple, this is a viable
            alternate route.
    
    ====================================
    
    TOKYO: ASAKUSA: SHORT: SHIN-NAKAMISE MINAMI
    This is a rectangular-shaped venue run in a clockwise
    direction.  Turn 1 leads onto the narrow covered passage
    through the traditional shrine area.  However, Turn 2 comes
    well before reaching the temple itself; those who forget this
    fact will definitely bang the barrier at Turn 2 and lose
    several positions in a race.
    
    ====================================
    
    TOKYO: ASAKUSA: SHORT: ASAKUSA NI-CHOME KITA
    All corners at Asakusa Ni-Chome Kita  are right-hand turns;
    all corners are J-turns except Turn 2.  The straightaway
    between Turns 2 and 3 is only two lanes wide; the same is
    true for the straightaway between Lanes 3 and 4, but the
    lanes themselves are a bit wider here.
    
    ====================================
    
    TOKYO: ASAKUSA: SHORT: ASAKUSA-CHUO MINAMI
    The initial straightaway is two lanes wide.  This can be
    important for Turn 1, a right-hand J-turn opening onto a
    street which is four lanes wide, thus allowing for plenty of
    swing-out room while drifting for this corner.
    
    Turn 2 is a 45-degree right-hand corner immediately before
    the overhead subway bridge; in fact, going underneath the
    bridge instantly results in slamming into a barrier.
    However, Turn 2 leads onto a single-lane alleyway; the
    slightest mistake here will result in a Penalty for colliding
    with the buildings on either side.
    
    After an all-too-short straightaway, Turn 3 is a left-hand
    45-degree corner onto yet another single-lane alleyway.  The
    protrusions of the barriers into the raceway here can cause
    trouble, so it is not really possible to fly through this
    area at top acceleration.
    
    Exiting the alleyway is Turn 4, a right-hand 135-degree J-
    turn leading onto a four-lane city street.  Drifting tactics
    will help to maintain a good amount of speed here, and the
    'extra' three lanes of width will permit good swing-out room.
    
    Turn 5 is a right-hand corner of a little more than ninety
    degrees.  Drifting tactics may be useful here, but this
    corner leads onto the initial two-lane straightaway.
    
    ====================================
    
    TOKYO: ASAKUSA: SHORT: KANKO-ANNAI NISHI
    This is Shin-Nakamise Minami with a shifted Start/Finish
    Line.
    
    ====================================
    
    TOKYO: ASAKUSA: SHORT: AKEIDO HIGASHI
    Immediately past the Start/Finish Line, Turn 1 is a right-
    hand right-angle corner which leads onto the tight, narrow
    covered passageway of the Shinto temple grounds.  At the
    steps of the temple, the circuit makes another right-hand
    right-angle turn for Turn 2, opening onto the longest
    straightaway of the Akeido Higashi event venue; this
    straightaway widens to two full lanes on a city street once
    the circuit has left the temple grounds.
    
    At the end of the long straightaway is the right-hand J-turn
    for Turn 3.  Due to the length of the preceding straightaway,
    Turn 3 will have a rather lengthy braking zone.  Drifting
    tactics will definitely be of use in conquering Turn 3.
    
    From the exit of Turn 3, the subway bridge can be seen ahead.
    The right-hand 45-degree Turn 4 is IMMEDIATELY in front of
    this bridge.  A pristine racing line is needed to avoid the
    protrusion of the apex into the raceway, especially since
    Turn 4 leads back into the section of narrow single-lane
    alleyways.
    
    Ahead, Turn 4 is another right-hand corner.  While less than
    45 degrees in radius, the protrusions of the barriers and the
    fencing can wreak havoc for those who attempt to speed
    through this section at full acceleration.  Turn 4 leads onto
    the initial straightaway, which is not much wider than the
    single-lane alleyway area.
    
    ====================================
    
    TOKYO: ASAKUSA: SHORT: ASAKUSA EKI MINAMI
    This is a triangular event venue run in a counterclockwise
    direction.  All three corners are left-hand J-turns, but Turn
    3 is the sharpest corner of the three turns.  Drifting
    tactics will be useful for Turns 1 and 2, but essential to
    keeping up momentum throughout Turn 3.
    
    ====================================
    
    TOKYO: ASAKUSA: MEDIUM: UMAMICHI MINAMI
    This is a rectangularly-shaped venue run in a clockwise
    direction.  All corners are right-hand right-angle corners;
    while drifting tactics are not essential, they can be helpful
    at Umamichi Minami.
    
    ====================================
    
    TOKYO: ASAKUSA: MEDIUM: NUCHI SUMIDA-GAWA KITA
    JUST BEFORE entering the traditional Shinto shrine area, Turn
    1 is a left-hand right-angle corner shortly beyond the
    Start/Finish Line.  This leads onto a short four-lane
    straightaway.  Turn 2 is a right-hand right-angle corner
    leading onto a two-lane straightaway.  Shortly afterward, the
    right-angle left-hand Turn 3 empties onto the covered narrow
    straightaway leading out of the temple grounds.
    
    Turn 4 is a left-hand right-angle corner onto wider (four-
    lane) city streets.  Shortly afterward is the left-hand
    right-angle Turn 5; with a wide racing line, Turn 5 can be
    safely cleared without any braking or drifting.  Turn 5
    empties onto the longest straightaway of this event venue, so
    the braking zone for the left-hand 135-degree Turn 6 (the
    final corner) will be rather lengthy.
    
    ====================================
    
    TOKYO: ASAKUSA: MEDIUM: HATO-BUS NORIBA KITA
    This is a triangularly-shaped event venue run in a
    counterclockwise direction.  While there appear to be only
    three corners on the circuit map, 'Turn 2' is a double-apex
    corner, with the second apex much longer and much gentler
    than the first.  The first and last corners will certainly
    require drifting tactics.
    
    ====================================
    
    TOKYO: ASAKUSA: MEDIUM: NAKAMISE KITA
    At the end of the short initial two-lane straightaway is the
    left-hand right-angle Turn 1, leading onto a four-lane city
    street.  Turn 2 is a right-hand right-angle corner leading
    onto a two-lane city street (although these lanes themselves
    are fairly wide compared to the lanes throughout the rest of
    the Nakamise Kita event venue).  Turn 3 is a right-hand J-
    turn (of approximately 100 degrees) leading onto a short
    four-lane-wide city street.
    
    Just beyond the subway bridge is the right-hand Turn 4, with
    a radius of approximately sixty degrees.  This empties onto a
    VERY narrow two-lane street, but the apex of Turn 4 protrudes
    somewhat into the raceway, so caution is definitely required
    here.
    
    After an almost non-existent straightaway, Turn 5 is a
    thirty-degree left-hand corner onto a single-lane alleyway.
    The apex protrudes into the raceway here as well, making
    full-speed driving virtually impossible in this section of
    the circuit.
    
    Turn 6 is a gentle left-hand corner back onto the wide four-
    lane city streets of Asakusa.  Once again, beware the
    protrusion of the apex; since Turn 6 opens onto such a wide
    street, a wide racing line is certainly optimal here.
    
    Turn 7 is a right-hand 135-degree J-turn onto another city
    street which is also four lanes wide.  It is important to
    keep a wide racing line through Turn 7 and keep to the left
    side of the ensuing short straightaway to create the optimal
    racing line for the right-hand right-angle Turn 8, which
    leads through the narrow covered passageway of the temple
    grounds.  The right-hand right-angle Turn 9 is immediately at
    the end of the covered passageway, and leads to the
    Start/Finish Line.
    
    ====================================
    
    TOKYO: ASAKUSA: MEDIUM: ASAKUSA ELEMENTARY
    The Start/Finish Line is located within the covered
    passageway through the temple grounds.  At its end, the
    circuit turns to the left (a right-angle corner) onto a four-
    lane city street for Turn 1.  Shortly afterward is Turn 2, a
    left-hand 135-degree J-turn onto another wide city street;
    drifting tactics must almost certainly be employed here.
    This is followed almost immediately by the right-hand 45-
    degree Turn 3, leading into the single-lane narrow alleyway
    section of Asakusa.
    
    At the end of the alleyway is the 45-degree right-hand Turn
    4, leading onto a two-lane street.  Almost immediately
    afterward is the left-hand 45-degree Turn 5, leading back
    onto the four-lane city streets.
    
    Turn 6 is a left-hand J-turn onto a two-lane street; drifting
    tactics will be needed here.  At the end of the straightaway,
    Turn 7 is the left-hand right-angle corner at the steps of
    the temple.
    
    ====================================
    
    TOKYO: ASAKUSA: MEDIUM: KOEN NISHI
    The Start/Finish Line is located within the covered
    passageway through the temple grounds.  At its end, the
    circuit turns to the left (a right-angle corner) onto a four-
    lane city street for Turn 1.  Shortly afterward is Turn 2, a
    left-hand 135-degree J-turn onto another wide city street;
    drifting tactics must almost certainly be employed here.
    
    Turn 3 is a right-hand 45-degree corner onto a narrow two-
    lane street.  Almost immediately afterward is the left-hand
    45-degree Turn 4 with a protruding apex; Turn 4 exits onto a
    single-lane alleyway.
    
    Almost immediately afterward is the left-hand 45-degree Turn
    5, leading back onto the four-lane city streets.
    
    Turn 6 is a left-hand J-turn onto a two-lane street; drifting
    tactics will be needed here.  At the end of the straightaway,
    Turn 7 is the left-hand right-angle corner at the steps of
    the temple.
    
    ====================================
    
    TOKYO: ASAKUSA: MEDIUM: SENSO-JI IRIGUCHI KITA
    Turn 1 is a right-hand J-turn opening onto a four-lane city
    street.  Ahead is an overhead subway bridge; the 45-degree
    right-hand Turn 2 is immediately beyond this subway bridge
    and leads onto a narrow two-lane street.  At the second
    intersection ahead, the circuit makes a left-hand J-turn onto
    a wide four-lane city street, making drifting tactics quite
    useful here.
    
    Ahead is the right-hand J-turn for Turn 4, leading onto
    another four-lane city street; drifting tactics should be
    used for Turn 4.  One city block later is the right-hand
    perpendicular corner leading back onto the covered passageway
    of the temple grounds.  At the steps of the temple itself is
    the right-hand right-angle Turn 6, leading onto the long
    initial straightaway.
    
    ====================================
    
    TOKYO: ASAKUSA: MEDIUM: BEER-BIRU TONNERU
    This is a rectangularly-shaped event venue with a slight
    nose-shaped protrusion along one side.  This is also the
    first event venue in Asakusa to make use of the curving
    tunnel, a section that players will need to know very well.
    Also, from the Start/Finish Line, briefly looking back will
    reveal a large carrot atop a building; this will be a good
    landmark to use when racing counterclockwise on those Asakusa
    circuits making use of the tunnel.
    
    Turn 1 is a right-hand right-angle corner.  This leads onto a
    four-lane city street which is incredibly long.  After a long
    braking zone, Turn 2 is a right-hand right-angle corner
    leading to a four-lane bridge over the river.  On the other
    side of this bridge is the right-hand right-angle Turn 3
    which opens onto a two-lane straightaway almost directly
    underneath an elevated highway.
    
    The road 'underneath' the elevated highway bends to the left
    just before the right-hand right-angle Turn 5, which opens
    onto the two-lane road which will curve around to the left
    through a tunnel (forming Turn 6).  Almost as soon as the
    raceway exits the tunnel is the right-hand right-angle Turn
    7, leading onto the initial straightaway (over a bridge) and
    to the Start/Finish Line.
    
    ====================================
    
    TOKYO: ASAKUSA: MEDIUM: KOEN KITA
    The Start/Finish Line is located near the beginning of a
    four-lane bridge over a river.  On the opposite side is the
    left-hand right-angle Turn 1, which opens onto another four-
    lane city street.  Ahead, Turn 2 is a 45-degree corner to the
    right IMMEDIATELY in front of the overhead subway bridge;
    Turn 2 leads onto a narrow two-lane street.  Almost
    immediately afterward is another right-hand right-angle
    corner, this time onto another two-lane street.
    
    At the end of this section is the left-hand right-angle Turn
    4, leading onto a four-lane city street.  Ahead is the 45-
    degree left-hand Turn 5, which can be taken at full
    acceleration as it leads onto another four-lane city street.
    
    Across the bridge over the river, look on the upper-left side
    for the gigantic carrot atop a building; before the building,
    look for an elevated highway.  IMMEDIATELY on the other side
    of the elevated highway is the left-hand right-angle Turn 6.
    This opens onto a two-lane street which enters a tunnel and
    curves to the right (Turn 7).  Exiting the tunnel, the
    circuit makes a left-hand right-angle turn (Turn 8) onto a
    two-lane street.  Finally, at the end of this lengthy
    straightaway is the left-hand right-angle Turn 9, leading to
    the Start/Finish Line just beyond corner exit.
    
    ====================================
    
    TOKYO: ASAKUSA: LONG: KENKO-CENTER HIGASHI
    The circuit map for Kenko-Center Higashi makes this event
    venue look identical to the medium-length Koen Kita event
    venue, but there are indeed a few differences.  Most notably,
    there are no narrow alleyways to contend with at Kenko-Center
    Higashi.
    
    The initial straightaway is four lanes wide.  Ahead is the
    45-degree left-hand Turn 1, which can be taken at full
    acceleration as it leads onto another four-lane city street.
    
    Across the bridge over the river, look on the upper-left side
    for the gigantic carrot atop a building; before the building,
    look for an elevated highway.  IMMEDIATELY on the other side
    of the elevated highway is the left-hand right-angle Turn 2.
    This opens onto a two-lane street which enters a tunnel and
    curves to the right (Turn 3).  Exiting the tunnel, the
    circuit makes a left-hand right-angle turn (Turn 4) onto a
    two-lane street.  At the end of this lengthy straightaway is
    the left-hand right-angle Turn 5, leading onto a four-lane
    bridge over the river.  On the other side of the bridge is
    the left-hand right-angle Turn 6.
    
    Ahead, the black-and-yellow right turn sign/barrier can be
    seen.  Note that this is WELL before the overhead subway
    bridge.  This corner (Turn 7) is a 105-degree turn onto a
    two-lane street leading back toward the shrine area.
    However, just before entering the temple grounds is the left-
    hand right-angle Turn 8, which leads back toward the
    Start/Finish Line.
    
    ====================================
    
    TOKYO: ASAKUSA: LONG: NISHI SUMIDA-GAWA
    The Start/Finish Line is on a bridge over the river, with the
    cars facing the building with the massive carrot at its top.
    Turn 1 is the left-hand right-angle corner between the
    massive carrot and the overhead highway.  Turn 1 leads onto
    the two-lane street which then enters the tunnel and curves
    to the right (Turn 2); the left-hand right-angle Turn 3 is
    immediately upon exiting the tunnel.
    
    At the end of the long two-lane straightaway is the left-hand
    right-angle Turn 4, which leads onto a wide four-lane bridge.
    At the end of this bridge is another right-angle left-hand
    corner (Turn 5) onto another four-lane road.
    
    Turn 6 is a right-hand 45-degree corner coming WELL before
    the overhead subway bridge; this corner opens onto a two-lane
    street headed back toward the shrine area.  Just before
    entering the temple grounds, however, the raceway makes a
    left-hand right-angle turn onto a four-lane city street to
    form Turn 7.
    
    One city block later is the left-hand right-angle Turn 8,
    going back to a narrow two-lane street; almost immediately
    afterward is the 45-degree left-hand Turn 9, which leads onto
    a single-lane alleyway.  Almost immediately afterward is the
    right-hand 135-degree J-turn for Turn 10, back onto a four-
    lane city street.  At the end of this street is the left-hand
    right-angle Turn 11, leading back to the Start/Finish Line.
    
    ====================================
    
    TOKYO: ASAKUSA: LONG: BEER-BIRU MINAMI
    The Start/Finish Line is at the end of a bridge over the
    river.  Looking back, players can see the gigantic carrot
    behind them.
    
    Immediately after the Start/Finish Line, the circuit fades
    slightly to the left; one city block later, the circuit makes
    a right-hand right-angle turn into the long covered
    passageway at Turn 1.  IMMEDIATELY at the end of this covered
    passageway is the right-hand right-angle Turn 2 onto a two-
    lane street.  One city block later, the circuit makes a left-
    hand right-angle turn onto a four-lane city street.
    
    After two city blocks, the circuit makes a right-hand right-
    angle corner (Turn 4) onto a two-lane city street; the lanes
    here are rather wide, so this is really a 'three-lane' city
    street.  After two city blocks, the raceway makes a left-hand
    right-angle corner at Turn 5 onto yet another four-lane city
    street.  At the next intersection, Turn 6 is a right-hand
    right-angle corner leading onto a four-lane bridge over the
    river.  At the end of the bridge is the right-hand right-
    angle Turn 7, which leads onto the two-lane street almost
    directly underneath the elevated highway.
    
    The road 'underneath' the elevated highway bends to the left
    just before the right-hand right-angle Turn 8, which opens
    onto the two-lane road which will curve around to the left
    through a tunnel (forming Turn 9).  Almost as soon as the
    raceway exits the tunnel is the right-hand right-angle Turn
    10, leading onto the initial straightaway (over a bridge) and
    to the Start/Finish Line.
    
    ====================================
    
    TOKYO: ASAKUSA: LONG: ASAKUSA CHALLENGE
    Forthcoming
    
    ====================================
    
    TOKYO: ASAKUSA: LONG: ASAKUSA EKI-IRIGUCHI
    From the Start/Finish Line on a bridge over the river, look
    on the upper-left side for the gigantic carrot atop a
    building; before the building, look for an elevated highway.
    IMMEDIATELY on the other side of the elevated highway is the
    left-hand right-angle Turn 1.  This opens onto a two-lane
    street which enters a tunnel and curves to the right (Turn
    2).  Exiting the tunnel, the circuit makes a left-hand right-
    angle turn (Turn 3) onto a two-lane street.  Finally, at the
    end of this lengthy straightaway is the left-hand right-angle
    Turn 4, leading across another bridge over the river.
    
    At the end of the bridge is the left-hand right-angle Turn 5.
    A few city blocks later is the left-hand obtuse-angle Turn 6,
    which can be taken at full acceleration with a pristine
    racing line; care must be taken, as Turn 6 leads onto a
    narrow two-lane street leading back to the temple complex.
    
    At the steps of the temple is the left-hand right-angle Turn
    7.  The raceway narrows for the covered passageway area.
    Halfway along the covered passage is the left-hand right-
    angle Turn 8 leading onto a two-lane-lane street.  One city
    block later, the raceway heads back to the right for the
    right-angle Turn 9, then ahead is the left-hand 45-degree
    full-acceleration Turn 10 onto the bridge which contains the
    Start/Finish Line.
    
    ====================================
    
    TOKYO: ASAKUSA: LONG: SUMIDA-GAWA NORTH
    Sumida-Gawa North is a relatively fast event venue, with
    really no tricky sections and plenty of long straightaways.
    It is due to the length of the straightaways that drifting
    tactics can be quite useful here, as that will allow cars to
    carry more speed through the generally-perpendicular corners.
    
    From the Start/Finish Line on a bridge over the river, look
    on the upper-left side for the gigantic carrot atop a
    building; before the building, look for an elevated highway.
    IMMEDIATELY on the other side of the elevated highway is the
    left-hand right-angle Turn 1.  This opens onto a two-lane
    street which enters a tunnel and curves to the right (Turn
    2).  Exiting the tunnel, the circuit makes a left-hand right-
    angle turn (Turn 3) onto a two-lane street.  Finally, at the
    end of this lengthy straightaway is the left-hand right-angle
    Turn 4, leading across another bridge over the river.
    
    At the end of the bridge is the left-hand right-angle Turn 5.
    A few city blocks later is the left-hand obtuse-angle Turn 6,
    which can be taken at full acceleration with a pristine
    racing line; care must be taken, as Turn 6 leads onto a
    narrow two-lane street leading back to the temple complex.
    
    At the steps of the temple is the left-hand right-angle Turn
    7.  The raceway narrows for the covered passageway area.  At
    the end of the covered passageway is the left-hand right-
    angle Turn 8, flowing out onto a four-lane street which will
    lead to the Start/Finish Line.
    
    ====================================
    
    TOKYO: ASAKUSA: LONG: KOEN MINAMI
    Here, the Start/Finish Line is located at the beginning of a
    bridge over the river.  One city block beyond the bridge (and
    the quick fade to the left) is the right-hand Turn 1, a
    right-angle corner onto the temple grounds.
    
    At the steps of the temple is the right-hand right-angle Turn
    2.  Just after leaving the grounds is the right-angle right-
    hand Turn 3, leading onto a four-lane street.  Several city
    blocks later is the left-hand right-angle Turn 4 onto a
    narrow two-lane street.  Almost immediately after Turn 4 is
    the left-hand 45-degree Turn 5 onto a very narrow single-lane
    alleyway; the apex protrudes into the raceway, so a somewhat-
    wide racing line and plenty of cautious braking is needed
    here.  Almost immediately after Turn 5 is the left-hand 45-
    degree Turn 6 back onto a four-lane city street; again, the
    apex protrudes into the raceway, but since Turn 6 empties
    onto such a wide city street, a wide racing line is extremely
    easy to accomplish here.
    
    Several city blocks later is the right-hand Turn 7, a right-
    angle corner leading onto the second bridge over the river.
    On the other side of this bridge is the right-hand right-
    angle Turn 8 which opens onto a two-lane straightaway almost
    directly underneath an elevated highway.
    
    The road 'underneath' the elevated highway bends to the left
    just before the right-hand right-angle Turn 9, which opens
    onto the two-lane road which will curve around to the left
    through a tunnel (forming Turn 10).  Almost as soon as the
    raceway exits the tunnel is the right-hand right-angle Turn
    11, leading onto the initial straightaway (over a bridge) and
    to the Start/Finish Line.
    
    ====================================
    
    TOKYO: ASAKUSA: LONG: ASAKUSA NI-CHOME
    Asakusa Ni-Chome is a relatively fast event venue, with
    virtually no tricky sections and plenty of long
    straightaways.  It is due to the length of the straightaways
    that drifting tactics can be quite useful here, as that will
    allow cars to carry more speed through the generally-
    perpendicular corners.
    
    
    The Start/Finish Line is located at the halfway point of the
    longest straightaway of the Asakusa Ni-Chome event venue.
    This makes the braking zone for the right-hand right-angle
    Turn 1 (leading onto a four-lane bridge over the river)
    rather lengthy on a hotlap.  On the other side of this bridge
    is the right-hand right-angle Turn 2 which opens onto a two-
    lane straightaway almost directly underneath an elevated
    highway.
    
    The road 'underneath' the elevated highway bends to the left
    just before the right-hand right-angle Turn 3, which opens
    onto the two-lane road which will curve around to the left
    through a tunnel (forming Turn 4).  Almost as soon as the
    raceway exits the tunnel is the right-hand right-angle Turn
    5, leading onto another four-lane bridge over the river.
    
    One city block beyond the bridge (and the quick fade to the
    left) is the right-hand Turn 6, a right-angle corner onto the
    temple grounds.  At the steps of the temple is the right-hand
    right-angle Turn 7.  Just after leaving the grounds is the
    right-angle right-hand Turn 8, leading onto a four-lane
    street.
    
    At the end of this long street is the left-hand J-turn Turn
    9, requiring plenty of drifting to maintain speed.  This
    leads onto the four-lane straightaway leading to the
    Start/Finish Line.
    
    ====================================
    
    TOKYO: ASAKUSA: LONG: ASAKUSA ZENKI
    Available ONLY in Time Attack Mode, this venue allows players
    to roam freely along those routes used in the Asakusa sector
    of Tokyo.
    
    ====================================
    ====================================
    ====================================
    
    TOKYO: SHIBUYA: SHORT: EKI-HIGASHI-GUCHI
    Despite the inexplicable protrusion on the circuit map, this
    is a more-or-less oval-shaped event venue run in a
    counterclockwise direction.  As at most event venues in
    Shibuya and Shinjuku, there are plenty of medians to make
    events much more difficult than they really need to be >:-(
    
    The Start/Finish Line is at the entrance of Turn 1, a left-
    hand hairpin corner.  The corner itself is narrower than the
    straightaway leading to Turn 1, and is essentially semi-blind
    due to the barriers forming the apex.
    
    Coming out of Turn 1, the raceway widens to a four-lane city
    street.  However, the third lane almost literally disappears,
    replaced by a bus shelter, while the right-most lane goes to
    the right around this bus shelter.
    
    Immediately afterward is the left-hand Turn 2, another
    narrowed hairpin corner which leads onto the other four-lane
    city street forming this event venue.
    
    ====================================
    
    TOKYO: SHIBUYA: SHORT: FUKUSHIKAIKAN HIGASHI
    Fortunately, medians are lacking at this triangularly-shaped
    event venue run in a clockwise direction.  The Start/Finish
    Line is at the exit of Turn 3, which leads onto a four-lane
    city street.
    
    Ahead, Turn 1 is a right-hand J-turn leading onto an
    ascending two-lane city street.  At its top is the right-hand
    J-turn at Turn 2, which marks the crest of the Fukushikaikan
    Higashi event venue as it turns onto another two-lane city
    street which descends to the right-angle right-hand Turn 3.
    
    ====================================
    
    TOKYO: SHIBUYA: SHORT: PLAZA-MAE MINAMI
    Back at the bus station, the Start/Finish Line is actually at
    the mid-point of a quick left-right chicane!!!
    
    After a quick fade to the right is the left-hand hairpin
    corner for Turn 1.  This leads onto a three-lane city street
    with a fourth lane on the right side of the raceway; this
    fourth lane then goes a little further to the right and
    around a large median.  After the median, the three other
    lanes (forming the main part of the raceway) all slide one
    lane to the right to rejoin the right-most lane.
    
    To the left at the end of this straightaway are two support
    pillars for the overhead covered pedestrian bridge.  After
    the SECOND pillar is the left-hand right-angle Turn 2.  It is
    important to note that the corner is after the SECOND pillar
    because this is not always the case for events held in
    Shibuya.
    
    The narrowed left-hand hairpin corner for Turn 2 is rather
    dark, even in clear conditions in the midday hour, due to the
    lengthy shadows.  It will be difficult to spot darker-colored
    cars here, so it is important to instead look for brake
    lights and/or tire smoke from wheel lock.
    
    Turn 2 leads out onto another three-lane city street.
    Remember that the Start/Finish Line is at the mid-point of
    the chicane.
    
    ====================================
    
    TOKYO: SHIBUYA: SHORT: SHIBUYA ICHI-CHOME KITA
    The Start/Finish Line is located along a 'straightaway' which
    is actually a long extended curve.  It is important to keep
    to the right side of this 'straightaway' to set up the best
    possible racing line for Turn 1.
    
    The left-hand Turn 1 is a right-angle left-hand corner
    leading to a dip underneath a bridge.  At the top of the dip
    is the left-hand right-angle Turn 2, which requires a wide
    racing line to avoid the median bisecting the following four-
    lane city street.
    
    At the end of the median is the left-hand right-angle Turn 3.
    This leads onto the four-lane city street which contains the
    Start/Finish Line.
    
    ====================================
    
    TOKYO: SHIBUYA: SHORT: HACHIKO-MAE HIGASHI
    This is a roughly-rectangular event venue back at the bus
    station area.  Events here are run in a clockwise direction.
    
    The end of the initial three-lane straightaway has a bus
    shelter on the right, with the right-most lane going around
    it.  It is best to keep to the main raceway (the left-most
    lanes), as they provide the best racing line for the right-
    hand right-angle Turn 1.
    
    The 'short chute' between Turns 1 and 2 dips underneath a
    bridge.  Due to the inherent darkness (because of the
    shadows), it will be difficult to spot darker-colored cars
    here, even during clear conditions in the midday hour.
    
    At the top of the dip is the right-hand right-angle Turn 2.
    Note that the initial barrier on the inside gives away BEFORE
    the actual corner, so look instead for the second barrier
    (the white barrier with the red trim) to pick the apex point
    for Turn 2.
    
    The next straightaway is three lanes wide, and continually
    fades from side to side.
    
    Turns 3 and 4 are also right-angle right-hand corners.
    
    ====================================
    
    TOKYO: SHIBUYA: SHORT: ROUTE 246 NISHI
    Forthcoming
    
    ====================================
    
    TOKYO: SHIBUYA: SHORT: SHIBUYA ICHI-CHOME MINAMI
    This is a fairly-straightforward rectangularly-shaped event
    venue run in a clockwise direction.  Most straightaways are
    four lanes wide.  Turn 2 is a J-turn, whereas Turn 3 is about
    65 degrees.  Beware the median in the middle of the raceway
    at the exit of Turn 3.
    
    ====================================
    
    TOKYO: SHIBUYA: SHORT: YOUBINKYOKO-MAE HIGASHI
    This is another fairly-straightforward rectangularly-shaped
    event venue, but this time it is run in a counterclockwise
    direction.  The 'front stretch' and the 'back stretch' are
    both four lanes wide, whereas the two 'short chutes' are two
    lanes wide.  Turn 2 is the highest elevation of the
    Youbinkyoko-Mae Higashi event venue; Turn 4 is the lowest
    elevation of the Youbinkyoko-Mae Higashi event venue.
    
    ====================================
    
    TOKYO: SHIBUYA: SHORT: EKI KITA-KOUKASHITA NISHI
    The Start/Finish Line is on a four-lane city street just
    beyond the exit of the final corner of this event venue.
    ahead, Turn 1 is a left-hand 45-degree corner leading up a
    slightly-ascending two-lane city street.  At the crest of the
    hill is the right-hand J-turn, which empties onto another
    two-lane city street which descends a little more abruptly.
    Turn 1 can be handled at full acceleration, but drifting
    tactics WILL be required to maintain much speed throughout
    Turn 2.
    
    At the base of the hill is the right-hand right-angle Turn 3.
    It is easy to overlook this corner, however, as its outside
    barrier (painted green and white) tends to blend in with the
    other colors in this area of the event venue.  Care musts be
    taken to use a wide racing line for Turn 3, as there is a
    thin median bisecting the four-lane raceway at the exit of
    this corner.
    
    At the end of the median is the right-hand right-angle Turn
    4; this is a somewhat-protracted corner, so a wide racing
    line is best to avoid inadvertently banging the inside
    barrier here.  After the short chute is the right-hand right-
    angle Turn 5; the Start/Finish Line is at the exit of Turn 5.
    
    ====================================
    
    TOKYO: SHIBUYA: MEDIUM: SHIBUYA HOTEL-MAE KITA
    This is a more-or-less triangularly-shaped event venue run in
    a clockwise direction.  The Start/Finish Line is near the top
    of the venue (which is at Turn 3).  The initial straightaway
    is a semi-steep descent all the way from Turn 3 down to Turn
    1.  Turn 2 is a nasty right-hand J-turn which begins the
    long, slow, gentle ascent to Turn 3.  Except the initial
    straightaway, the other 'straightaways' each contain several
    multi-directional fades... some of which are indicated with
    easily-visible arrows.
    
    ====================================
    
    TOKYO: SHIBUYA: MEDIUM: MARUI KOUSATEN MINAMI
    There are two thin consecutive medians bisecting the four-
    lane the initial straightaway; the Start/Finish Line is near
    the beginning of the first median on the right-hand side of
    the raceway.
    
    Turn 1 is a left-hand 135-degree J-turn onto a two-lane city
    street; drifting tactics will definitely be needed here.
    After an almost non-existent straightaway is the left-hand
    45-degree Turn 2 (leading onto another four-lane city
    street), which can be taken at full acceleration.
    
    Turn 3 is a left-hand right-angle corner onto a two-lane city
    street.  After a brief straightaway, Turn 4 is a left-hand
    right-angle corner leading to the Start/Finish Line and the
    initial straightaway; the best racing line here is a wide
    line out of Turn 4 to avoid the medians in the middle of the
    raceway on corner exit.
    
    ====================================
    
    TOKYO: SHIBUYA: MEDIUM: SYOBO-SYO KITA
    The Start/Finish Line is near the bottom of a steep two-lane
    incline.  Turn 1 is a left-hand 105-degree corner at the
    crest of the circuit; drifting tactics may be useful here.
    
    The straightaway coming out of Turn 1 is several lanes wide,
    beginning the long, slow descent of the circuit.  Turn 2 is a
    left-hand 75-degree corner; slight or perhaps moderate
    braking will be needed here to ensure avoiding the barriers.
    
    At the bottom of the circuit is the left-hand right-angle
    Turn 3.  There are a pair of consecutive medians bisecting
    this four-lane raceway, so a wide racing line out of Turn 3
    is best.
    
    At the end of the second median is the left-hand right-angle
    Turn 4, leading to a short chute underneath a subway bridge.
    Unfortunately, even in clear conditions at the midday hour,
    it is EXTREMELY dark underneath this bridge due to the
    shadows, so quickly spotting darker-colored vehicles will be
    virtually impossible; look instead for brake lights and/or
    tire smoke from wheel lock.
    
    The right-hand right-angle Turn 5 is immediately on the other
    side of the bridge (back in the sunlight if competing in
    clear daylight conditions).  After a short straightaway is
    the left-hand right-angle Turn 6, which begins the upward
    trend of the raceway and leads directly to the Start/Finish
    Line.
    
    ====================================
    
    TOKYO: SHIBUYA: MEDIUM: EKI MINAMI GUCHI
    Returning to the bus station area, this is a U-shaped event
    venue.  The Start/Finish is immediately at the exit of Turn
    6, which cars beginning events here lined up IN Turn 6
    itself.
    
    The initial straightaway is three lanes wide.  Turn 1 is a
    right-hand hairpin corner with the raceway doubling back upon
    itself; the hairpin corner itself is only about two lanes
    wide, but it opens up onto a FIVE-LANE city street.
    
    The circuit then makes a semi-wide swing to the right (Turn
    2).  On the other side of the two-lane dip (underneath the
    subway bridge) is the right-hand Turn 3, leading onto a
    three-lane city street.
    
    Like Turn 1, Turn 4 is a right-hand hairpin corner with the
    raceway doubling back upon itself; the hairpin corner itself
    is only about two lanes wide, but it opens up onto a three-
    lane city street.
    
    Halfway along the ensuing straightaway, the raceway has a
    left-right mini-chicane.  Then comes the left-hand right-
    angle Turn 5, leading to another two-lane dip underneath the
    subway bridge.
    
    Finally is the left-hand Turn 6.  This is actually a J-turn
    with an immediate swing back to the right to straighten out
    just as cars pass underneath the Start/Finish Line.
    
    ====================================
    
    TOKYO: SHIBUYA: MEDIUM: MIYASHITA-KOEN NISHI
    At the end of a long four-lane straightaway, the left-hand
    right-angle Turn 1 has two racing lines.  There is a median
    bisecting the four-lane dip, so it is best to use a TIGHT
    racing line for Turn 1 to make the left-hand right-angle Turn
    2 much easier; using a wide racing line at Turn 1 turns Turn
    2 into a VERY nasty J-turn.
    
    After another long straightaway, the left-hand right-angle
    Turn 3 opens onto a four-lane city street bisected by a
    median.  A wide racing line for Turn 3 will avoid the median
    and set up a good racing line for the left-hand right-angle
    Turn 4.
    
    ====================================
    
    TOKYO: SHIBUYA: MEDIUM: SHIBUYA KITA
    Virtually ALL corners at Shibuya Kita are J-turns.  As such,
    drifting tactics will need to be employed for EVERY CORNER.
    
    The Shibuya Kita event venue begins with the Start/Finish
    Line near the beginning of the initial three-lane
    straightaway.  This is a fairly short straightaway up to the
    left-hand J-turn at Turn 1.  This passes underneath a bridge,
    where it is VERY dark even in clear daylight conditions in
    the midday hour.
    
    Immediately on the other side of the bridge is the right-hand
    J-turn for Turn 2.  There is a median in the middle of this
    four-lane raceway, but there really is no 'optimal' racing
    line here.  A tight racing line at Turn 2 will make the
    right-hand J-turn at Turn 3 easier, whereas a wide racing
    line in Turn 2 (the better racing line) will require a MUCH
    sharper cornering angle at Turn 3 because the end of the
    median is so close to the corner itself.
    
    After a quick two-lane straightaway, the circuit heads back
    to the left at Turn 4 with a J-turn.  This leads onto a four-
    lane street, which makes a right-hand J-turn (Turn 5) onto a
    two-lane city street which ascends to the right-hand J-turn
    at Turn 6, the highest elevation of this event venue.
    
    Following Turn 6, the circuit heads steeply back downhill (on
    a two-lane city street) to the right-hand right-angle Turn 7.
    The Start/Finish Line is almost immediately upon corner exit.
    
    ====================================
    
    TOKYO: SHIBUYA: MEDIUM: SEIBU-MAE MINAMI
    This is a rectangularish-shaped event venue run in a
    counterclockwise direction.  The end of the initial four-lane
    straightaway is bisected by a thin median.  The 'short chute'
    between Turns 3 and 4 is a four-lane dip bisected by support
    pillars for the overhead subway bridge.  Also, the 'back
    stretch' has a fast right-left chicane about 2/3 of the way
    along its length.
    
    ====================================
    
    TOKYO: SHIBUYA: MEDIUM: SHIBUYA MARUI KITA
    This is an elongated version (elongated by one city block) of
    Seibu-Mae Minami run in a clockwise direction, and with the
    Start/Finish Line positioned alongside the first median.
    Also, the raceway underneath the subway bridge is reduced to
    two lanes, as ALL traffic is forced into the same two lanes.
    
    ====================================
    
    TOKYO: SHIBUYA: MEDIUM: SEGAWORLD MINAMI
    The 'initial straightaway' actually comprises Turns 1 and 2
    as well.  Turn 1 is a left-hand corner, while Turn 2 is a
    right-hand corner.  Both Turn 1 and Turn 2 are sixty-degree
    corners which can generally be taken at full acceleration...
    but this really does require a PRISTINE racing line and DRY
    racing conditions with CLEAR visibility.  Especially in wet
    conditions (whether during the day or at night), this is a
    particularly difficult section of the circuit due to the high
    speeds which are usually attained along this 'initial
    straightaway.'
    
    Turn 3 is a right-hand J-turn which will definitely require
    drifting tactics.  Following Turn 3, the circuit heads
    steeply back downhill (on a two-lane city street) to the
    right-hand right-angle Turn 4, which leads onto a three-lane
    city street.  After TWO city blocks (the straightaway makes a
    dogleg to the right after the first city block), the circuit
    makes a left-hand J-turn onto a two-lane street underneath a
    pair of subway bridges.
    
    After this brief section, the raceway heads back to the right
    again with another J-turn (Turn 6) onto a four-lane city
    street bisected by a thin median.  Following this are two
    right-hand right-angle corners connected by a four-lane
    'short chute.'  The Start/Finish Line is shortly beyond the
    exit of Turn 8.
    
    ====================================
    
    TOKYO: SHIBUYA: LONG: KOEN-DORI NISHI
    This is a rather odd event venue which will likely prove to
    be difficult to master.
    
    The Start/Finish Line is at the top of a short but steep
    descending two-lane city street into the left-hand Turn 1, a
    J-turn which will require some drifting.  The next section is
    a three-lane city street which curves gently to the right
    (Turn 2), and then suddenly makes a tight right-hand right-
    angle turn (Turn 3) onto a four-lane straightaway initially
    bisected by a thin median; a wide racing line is best for the
    Turns 2-3 complex.
    
    The four-lane straightaway out of Turn 3 is the longest
    straightaway of the Koen-Dori Nishi event venue... and it
    also contains numerous fades in the section near the bus
    station.  VERY good knowledge of this section of the circuit
    will be required in order to speed through this area at full
    acceleration without banging the barriers.
    
    At the end of this long straightaway is the right-hand
    hairpin corner marking Turn 5.  It is best to keep a wide
    racing line here and go to the left side of the bus shelter
    on corner exit; trying to go to the right side of this bus
    shelter would result in a tighter, slower racing line.
    However, along this three-lane straightaway, it is important
    to NOT build up too much speed, as the circuit makes a left-
    hand sixty-degree turn at the first intersection (Turn 6);
    the three-lane city street also makes s slow, steady ascent
    up to the right-hand NASTY J-turn at Turn 7, which opens up
    to the Start/Finish Line.
    
    ====================================
    
    TOKYO: SHIBUYA: LONG: SHIBUYA MARUI MINAMI
    There are two consecutive thin medians bisecting the four-
    lane initial straightaway; the Start/Finish Line is at about
    the midpoint of the first median, with all cars beginning
    events here on the right side of the initial median.
    
    Turn 1 is a left-hand J-turn requiring drifting tactics.  The
    brief ensuing straightaway is VERY dark as the cars pass
    underneath a subway bridge; even in clear daylight conditions
    at midday, it will be VERY difficult to spot darker-colored
    cars underneath this bridge.
    
    IMMEDIATELY after the bridge is the right-hand J-turn marking
    Turn 2, opening onto a short three-lane straightaway.  After
    one city block, the circuit makes a right-angle left-hand
    turn (Turn 3) onto a two-lane straightaway and climbs a steep
    hill up to the highest elevation in the Shibuya sector at the
    left-hand J-turn for Turn 4.
    
    After two city blocks on a two-lane city street comes the
    left-hand J-turn for Turn 5.  TWO city blocks later, the
    raceway makes a right-hand right-angle turn (Turn 6) onto a
    four-lane city street.
    
    After two city blocks, the circuit makes a pair of left-hand
    right-angle corners back onto the initial straightaway.  It
    is important to use a wide racing line exiting Turn 8, as
    that will ensure avoiding the median at corner exit and also
    set up the optimum racing line for Turn 1 if on a hoptlap.
    
    ====================================
    
    TOKYO: SHIBUYA: LONG: WEST BUS DEPOT SOUTH
    This is a VERY tricky event venue.  Those who love technical
    racing circuits will LOVE West Bus Depot South!!!!!
    
    The Start/Finish Line begins in the area with the dip
    underneath a wide subway bridge at one end of the bus station
    area.  The raceway is four lanes wide, bisected by the
    support pillars for the bridge; cars begin events here lined
    up on the right side of the support pillars.
    
    Turn 1 is a NASTY left-hand J-turn with an IMMEDIATE dogleg
    back to the right.  Neither racing line is really optimal
    here, but the racing line from the left side of the support
    pillars (through the dip area) is slightly faster.  On corner
    exit, the two left-most lanes diverge to the left around a
    bus shelter, then all four lanes rejoin on the other side.
    
    The straightaway out of Turn 1 is the longest straightaway of
    the West Bus Depot South event venue.  The straightaway ends
    with two consecutive thin medians... FAR beyond Turn 1;
    therefore, drivers will need to use a LONG braking zone for
    Turn 2.  It is best to stay to the right side of the medians
    for the optimal racing line for Turn 2.
    
    Turn 2 is a right-angle left-hand requiring drifting tactics.
    The brief ensuing straightaway is VERY dark as the cars pass
    underneath a subway bridge; even in clear daylight conditions
    at midday, it will be VERY difficult to spot darker-colored
    cars underneath this bridge.
    
    Immediately after Turn 2, the raceway makes a gentle curve to
    the left for Turn 3.  However, it is important to keep as
    close to the apex as possible here, as the right-hand J-turn
    for Turn 4 quickly wisks cars up a steep two-lane slope.
    
    At the crest of this slope is Turn 5, a left-hand J-turn onto
    a gently-descending three-lane city street.   At its base is
    the right-hand sixty-degree Turn 6, which can be tricky at
    full acceleration (especially in wet conditions).
    
    Once back in the bus station area, there is a nasty and fast
    left-right chicane just before the final corner.  The colors
    of the barriers here blend in VERY well with the surrounding
    area, so it can be VERY tricky to actually spot the raceway
    here.
    
    The left-hand right-angle Turn 7 is the final corner of this
    event venue.
    
    ====================================
    
    TOKYO: SHIBUYA: LONG: SHIBUYA CHALLENGE
    Forthcoming
    
    ====================================
    
    TOKYO: SHIBUYA: LONG: EKI-MINAMI KOUKASHITA
    The Start/Finish Line here is located at the exit of the bus
    station area.  The 'initial straightaway' actually comprises
    Turns 1 and 2 as well.  Turn 1 is a left-hand corner, while
    Turn 2 is a right-hand corner.  Both Turn 1 and Turn 2 are
    sixty-degree corners which can generally be taken at full
    acceleration... but this really does require a PRISTINE
    racing line and DRY racing conditions with CLEAR visibility.
    Especially in wet conditions (whether during the day or at
    night), this is a particularly difficult section of the
    circuit due to the high speeds which are usually attained
    along this 'initial straightaway.'
    
    Turn 3 is a right-hand J-turn which will definitely require
    drifting tactics.  Following Turn 3, the circuit heads
    steeply back downhill (on a two-lane city street) to the
    right-hand right-angle Turn 4, which leads onto a three-lane
    city street.
    
    After one city block is Turn 5, a left-hand J-turn onto the
    VERY dark straightaway underneath a subway bridge.
    Immediately on the other side of this subway bridge is the
    right-hand J-turn for Turn 6; keep wide on this corner to
    avoid the two consecutive thin medians bisecting this four-
    lane street.
    
    As this straightaway enters the bus station area, there is a
    NASTY right-left chicane (Turns 7 and 8).  This chicane is
    rather difficult to spot due to the colors of the barriers
    blending in TOO well with the surrounding area.  Once past
    the chicane, it is important to keep to the left of the bus
    shelter which bisects the raceway.
    
    Turn 9 is a right-hand J-turn leading to the dip.  Using a
    wide racing line here is best, both for Turn 9 AND Turn 10.
    
    On the other side of the dip is the right-hand right-angle
    Turn 10.  This is a somewhat-extended corner, so it is best
    to keep somewhat wide through Turn 10.
    
    As the raceway leaves the bus station area, there is another
    fast right-left chicane (Turns 11 and 12).  The Start/Finish
    Line immediately follows.
    
    ====================================
    
    TOKYO: SHIBUYA: LONG: TOKYO DENRYOKU-MAE KITA
    This is almost exactly the reverse/mirror configuration of
    the Eki-Minami Koukashita event venue, with a shifted
    Start/Finish Line.
    
    ====================================
    
    TOKYO: SHIBUYA: LONG: SHIBUYA KUYAKUSHO-MAE MINAMI
    This is almost identical to Tokyo Denryoku-Mae Kita, with a
    shifted Start/Finish Line.
    
    ====================================
    
    TOKYO: SHIBUYA: LONG: SHIBUYA ZENIKI
    Available ONLY in Time Attack Mode, this venue allows players
    to roam freely along those routes used in the Shibuya sector
    of Tokyo.
    
    ====================================
    ====================================
    ====================================
    
    TOKYO: SHINJUKU: SHORT: BUSINESS GAI NISHI
    This is a tiny rectangularly-shaped event venue run in a
    counterclockwise direction.  All corners are right-angle
    corners.
    
    Turn 1 leads to a straightaway underneath a pedestrian plaza.
    There is a short steep descent, a flat section, then a short
    steep rise back to street level.  This straightaway is only
    two lanes wide.
    
    Following Turn 2 is a four-lane street.  However, the right-
    most lane (the swing-out area for the exit of Turn 2)
    disappears halfway to Turn 3.
    
    At the entry of Turn 4, a thin median (which is VERY
    difficult to spot, even during clear daylight conditions
    during the midday hour) bisects the four-lane raceway.  Turn
    4 exits onto the initial four-lane straightaway.
    
    ====================================
    
    TOKYO: SHINJUKU: SHORT: EKI BUS NORIBA KITA
    This event venue has three lanes all the way around.
    
    Turn 1 is a left-hand hairpin corner.  Drifting tactics can
    be great here for style points and for maintaining a good
    amount of speed.
    
    Turns 2 and 3 for a quick right-left chicane.  However, at
    the transition point for the chicane, the left-most lane
    disappears and a new lane is added to the right side of the
    raceway.  This is not so bad here at the Eki Bus Noriba Kita
    event venue, but when this chicane is used as part of much
    longer circuits, this chicane can be exceedingly brutal at
    high speeds.
    
    Turns 4 and 5 are a pair of left-hand right-angle corners
    connected by a short straightaway.  Turn 5 leads onto the
    initial straightaway and the Start/Finish Line.
    
    ====================================
    
    TOKYO: SHINJUKU: SHORT: ODAKYU NISHI-GAWA
    This is a tricky triangularly-shaped event venue run in a
    counterclockwise direction.  All straightaways are four lanes
    wide, but each is also bisected by one or more WIDE medians.
    Therefore, it is best to maintain either only-wide or only-
    tight racing lines here.
    
    ====================================
    
    TOKYO: SHINJUKU: SHORT: OHME KAIDO HIGASHI
    This is a rectangularly-shaped event venue run in a clockwise
    direction.  All corners are right-hand right-angle corners.
    All straightaways are four lanes wide; however, the exits of
    Turn 1 and Turn 3 have thin, brief medians bisecting the
    raceway.
    
    ====================================
    
    TOKYO: SHINJUKU: SHORT: ODAKYU NISHI
    All straightaways here are four lanes wide, but there are
    plenty of medians to cause potential trouble... especially at
    nighttime and in other low-visibility conditions.
    
    The initial straightaway is bisected by a wide median.  The
    exits of Turn 2, Turn 3, AND Turn 4 all have medians
    bisecting the raceway as well.  Therefore, as at Odakyu
    Nishi-Gawa, it is best to maintain either only-wide or only-
    tight racing lines here.
    
    ====================================
    
    TOKYO: SHINJUKU: SHORT: BUS NORIBA KITA
    This is another somewhat-tricky event venue.
    
    The initial straightaway is a four-lane city street bisected
    by a WIDE median.  Cars will begin events here on the left
    side of the median.
    
    Turn 1 is a right-hand right-angle corner.  Because of the
    WIDE median bisecting the four-lane raceway at corner exit,
    it is best to maintain a wide racing line here.  After one
    city block, the median ends and the raceway narrows to three
    lanes.
    
    Now comes the aforementioned chicane, but approached this
    time from the reverse.  This is a fast right-left chicane
    (Turns 2 and 3) which really requires some braking beforehand
    in order to keep from banging the barriers.  Just beyond this
    chicane is the right-hand hairpin corner (Turn 4) .
    
    Halfway along this straightaway, the raceway doglegs to the
    left AND a thin median appears to bisect the raceway.
    However, due to a bridge over the beginning of the median,
    the dark shadows here make the median very difficult to spot
    even in clear daylight conditions during the midday hour, so
    it is best to keep a TIGHT racing line here for the dogleg.
    
    Turn 5 is a right-hand J-turn leading to the Start/Finish
    Line.  Since the initial straightaway is also bisected by a
    WIDE median, it is best to keep a wide racing line through
    Turn 5.  This is made a little more difficult as the raceway
    narrows by half in Turn 5.
    
    ====================================
    
    TOKYO: SHINJUKU: SHORT: NISHI SHINJUKU KITA
    The initial straightaway is an incredible FIVE lanes wide,
    providing plenty of opportunity to pass multiple cars at once
    without any collisions.  Turn 1 is a right-hand 45-degree
    corner onto a four-lane city street bisected by a thin
    median; shortly thereafter is Turn 2, another right-hand 45-
    degree corner onto a four-lane city street bisected by a wide
    median.  Turn 1 can be handled easily at full acceleration
    (primarily if using a tight racing line), whereas Turn 2 will
    require at least minor braking to avoid banging the barriers
    and/or the median.
    
    After one city block comes the right-hand right-angle Turn 3.
    This turns onto a SIX-lane city street bisected by a wide
    median.  Drifting through this corner using a wide racing
    line is probably best, although the inside racing line is
    also quite serviceable as well.
    
    At the end of this straightaway is the right-hand right-angle
    Turn 4 onto a four-lane city street.  At the next
    intersection is the left-hand right-angle Turn 5 onto another
    four-lane city street.
    
    At the end of the pedestrian plaza (on the right side of the
    raceway), Turn 6 is a right-hand right-angle corner onto a
    short SIX-lane straightaway bisected by a thin median.  The
    barrier really protrudes into the corner itself, so a tight
    racing line is best.  The median only lasts for the first
    half of the straightaway; immediately beyond the barrier, it
    is important to get to the far-left side of the raceway to
    set up the right-hand right-angle Turn 7, which opens onto
    the initial straightaway and the Start/Finish Line.
    
    ====================================
    
    TOKYO: SHINJUKU: SHORT: HIGASHI DORI MINAMI
    The initial straightaway at Higashi Dori Minami is four lanes
    wide; actually, this city street is eight lanes wide, but
    only the four right-most lanes are used for this circuit
    configuration.  This is important information to remember for
    the final corner of this event venue.
    
    Turn 1 is a left-hand right-angle corner onto an EIGHT-lane
    city street bisected by a wide median; a wide racing line is
    best here.
    
    Turns 2 and 3 form a quick left-right chicane onto a three-
    lane street.  Minor braking should be employed here to assure
    keeping the car from ramming the barriers.
    
    Just beyond the chicane is the left-hand right-angle Turn 4,
    opening onto a six-lane city street bisected by a wide
    median.  At the end of this city block is the left-hand
    right-angle Turn 5, leading onto a four-lane city street with
    NO medians :-)
    
    At the end of this long straightaway is the left-hand right-
    angle Turn 6.  This is a tricky corner, because it at first
    appears on approach that cars can go to either side of the
    median at the exit of Turn 6.  However, once actually IN the
    corner itself, it becomes very evident that the street on the
    left side of the median has been blocked off; those who have
    already committed to using this barricaded side of the street
    will incur Penalties for ramming the barrier here.
    Therefore, it is IMPERATIVE to use a wide racing line here at
    Turn 6.
    
    ====================================
    
    TOKYO: SHINJUKU: SHORT: CHUO-DORI HIGASHI
    Almost immediately beyond the Start/Finish Line, the raceway
    makes a slight fade to the left as it passes underneath a
    pedestrian bridge.  This point marks the beginning of two
    consecutive wide medians bisecting the four-lane raceway.
    Using the left side of this city street is probably best.
    
    At the end of the second median is the left-hand right-angle
    Turn 1.  This leads onto an EIGHT-lane city street also
    bisected by a median.  Halfway along this straightaway, the
    circuit fades again a little bit to the left.  If using the
    right side of the raceway here, it is imperative to keep to
    the two left-most lanes, as the two right-most lanes will be
    barricaded beginning just beyond the fade.
    
    Turn 2 is a left-hand 45-degree corner which can generally be
    taken at full acceleration.  The following four-lane city
    street is bisected initially by a thin median.
    
    Turn 3 is a left-hand right-angle corner onto a six-lane city
    street which is also bisected by a median.  After one city
    block, the circuit heads back to the right (Turn 4) with a
    perpendicular corner onto a short three-lane city street.
    
    Turn 5 is the left-hand hairpin corner.  This is followed
    immediately by the quick right-left chicane (Turns 6 and 7),
    which leads to the Start/Finish Line.
    
    ====================================
    
    TOKYO: SHINJUKU: SHORT: BUSINESS GAI MINAMI
    The circuit map for Business Gai Minami looks VERY daunting.
    While this definitely in a rather technical event venue, it
    is really fairly easy (or at least fairly predictable) in the
    overall scheme of things, since by the time players unlock
    this particular event venue, they should already be quite
    familiar with the various sections of this circuit from other
    venues in Shinjuku; it is now simply a matter of putting
    those various sections together into a single circuit.
    
    The initial straightaway is six lanes wide, but is bisected
    by a wide median.  At the end of this straightaway is a
    right-hand right-angle corner onto a three-lane city street
    with NO medians.  Shortly thereafter is the now-familiar
    left-hand hairpin corner (Turn 2), followed by the quick
    right-left chicane (Turns 3 and 4).  At the end of this city
    block, the circuit makes a left-hand right-angle turn to mark
    Turn 5.
    
    One city block later is the right-hand 45-degree Turn 6,
    where the four-lane city street is suddenly bisected by a
    thin median; the beginning of this median is rather difficult
    to see - even in clear daylight conditions during the midday
    hour - due to the shadow cast by the overhead pedestrian
    bridge.  Ahead is the left-hand 45-degree Turn 7; if on the
    right side of the median, the raceway will be quickly reduced
    to one single lane at Turn 7.
    
    Shortly following Turn 7, the circuit makes a left-hand
    right-angle turn at Turn 8.  This will lead traffic
    underneath the pedestrian plaza, with the left-hand right-
    angle Turn 9 on the other side.
    
    One city block later is the right-hand right-angle Turn 10.
    One city block beyond that is the left-hand right-angle Turn
    11, leading onto the initial straightaway and its wide
    median.
    
    ====================================
    
    TOKYO: SHINJUKU: SHORT: SHINJUKU CHALLENGE
    Forthcoming
    
    ====================================
    
    TOKYO: SHINJUKU: SHORT: SHINJUKU GARD MINAMI
    The initial straightaway is three lanes wide and only one
    city block in length, with the Start/Finish Line at the mid-
    point of this initial straightaway.
    
    Turn 1 is a right-hand right-angle corner onto a city street
    which is six lanes wide and bisected by a wide median.  A
    wide racing line is best for Turn 1, as that provides a
    better racing line for the right-hand right-angle Turn 2,
    which opens onto a four-lane city street.
    
    After one city block, the raceway turns to the left with a
    perpendicular Turn 3 onto another four-lane city street.  At
    the end of the pedestrian plaza (on the right side of the
    raceway) is the right-hand right-angle Turn 4; there is a
    thin median bisecting this six-lane straightaway at corner
    exit, and a tight racing line (while employing drifting
    tactics) is best here.  At the end of this single city block,
    the right-hand right-angle Turn 5 brings traffic onto the
    next straightaway, which is four lanes wide.
    
    At the end of the pedestrian plaza (again, on the right side
    of the raceway), the circuit makes a left-hand 45-degree
    corner for Turn 6.  The raceway is instantly reduced to three
    lanes here, so it is best to either keep to the left-most
    lanes approaching Turn 6, or tighten the racing line for Turn
    6.
    
    After a quick fade to the right comes the right-hand right-
    angle Turn 7.  This is a four-lane city street bisected by
    two consecutive wide medians.  At the end of the second
    median is the right-hand right-angle Turn 8 onto a three-lane
    straightaway.  Once city block beyond that is the left-hand
    right-angle Turn 9, leading back onto the initial
    straightaway and its wide median.
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: SHINJUKU HODOKYO SHITA
    The Start/Finish Line is located near the entry to the now-
    familiar chicane in Shinjuku.  Turns 1 and 2 mark the right-
    left chicane, with Turn 3 marking the right-hand hairpin
    corner.  One city block later, the circuit makes a left-hand
    right-angle corner at Turn 4 onto a six-lane city street
    bisected by a wide median.
    
    After one city block comes the right-hand right-angle Turn 5
    onto a four-lane city street.  After another city block comes
    the left-hand right-angle Turn 6 onto yet another four-lane
    city street.
    
    At the end of the pedestrian plaza (on the right side of the
    raceway) is the right-hand right-angle Turn 7; there is a
    thin median bisecting this six-lane straightaway at corner
    exit, and a tight racing line (while employing drifting
    tactics) is best here.  At the end of this single city block,
    the right-hand right-angle Turn 8 brings traffic onto the
    next straightaway, which is four lanes wide.
    
    At the end of the pedestrian plaza, there is a quick fade to
    the right.  There is also a thin median which begins at this
    fade, which is obscured heavily by dark shadows caused by the
    overhead pedestrian bridge; these dark shadows thus make it
    VERY difficult to see the beginning of the thin median and
    WILL cause trouble until this section of the circuit is
    committed VERY well to memory.
    
    One city block beyond the fade, the circuit makes a left-hand
    right-angle turn (Turn 9) onto a three-lane city street.  At
    the end of this single city block is the final corner (Turn
    10), a right-hand right-angle corner back toward the
    Start/Finish Line and the imminent chicane.
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: BUS ROTARY KITA
    The Start/Finish Line is located on the longest straightaway
    of the Bus Rotary Kita event venue, just before the slight
    left-hand fade.  At the end of this VERY long four-lane
    straightaway is the left-hand J-turn marking Turn 1;  due to
    the immense length of this initial straightaway and the
    tremendous speeds which will be achieved here, Turn 1
    requires a VERY long braking zone.
    
    Turn 1 empties onto a short three-lane city street.  At the
    end of the single city block is the left-hand right-angle
    Turn 2, which opens onto a four-lane city street bisected by
    a wide median; a tight racing line is best here due to the
    upcoming chicane.
    
    This chicane is not THE chicane, but rather a left-right
    (Turns 3 and 4) coming into what is THE hairpin at many other
    event venues here in the Shinjuku sector of Tokyo.  Slight or
    moderate braking will need to be employed here in order to
    keep from banging the barriers at this chicane.
    
    Two city blocks later, the circuit makes a left-hand 45-
    degree corner (Turn 5) underneath a pedestrian bridge.  A
    thin median begins underneath this pedestrian bridge, and it
    is very difficult to spot due to the dark shadow cast by the
    bridge itself.
    
    One city block later comes the final and most difficult
    corner of the Bus Rotary Kita event venue.  This is a NASTY
    left-hand J-turn (Turn 6) which will DEFINITELY require
    drifting tactics.  What makes this corner particularly
    difficult is that there is a thin median at both corner entry
    AND corner exit.  Exiting Turn 5, it may be best to use the
    left side of the median; in Turn 6, it will be SLIGHTLY
    easier to then 'slide' to the right side of the next median.
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: NISHI GUCHI BUS NORIBA
    The initial straightaway begins as a five-lane city street,
    with the Start/Finish Line in this five-lane section.
    However, it quickly shrinks to only three lanes in width as
    the two left-most lanes are barricaded.  After a quick fade
    to the right, the raceway opens up once again to five lanes
    in width... but then shrinks down to four lanes in width
    immediately before Turn 1.
    
    Turn 1 is a left-hand right-angle corner onto a six-lane city
    street.  Halfway along this short straightaway, a thin median
    bisects the raceway; going to the left of the raceway
    provides the best possible racing line here.
    
    Turn 2 is then a left-hand right-angle corner onto a four-
    lane city street.  At the end of the pedestrian plaza (on the
    left side of the raceway), Turn 3 is a right-hand right-angle
    corner onto another four-lane city street.  After a single
    city block, the left-hand right-angle Turn 4 empties onto a
    six-lane city street bisected by a wide median.
    
    At the end of this median, the circuit makes a right-hand
    right-angle corner (Turn 5) onto a three-lane city street.
    Next come the left-hand hairpin (Turn 6) and the chicane
    (Turns 7 and 8).
    
    Ahead, at the dark shadow cast by the overhead pedestrian
    bridge, the circuit fades to the left, and the four-lane city
    street is suddenly bisected by a wide median; due to the dark
    shadows here, it is almost impossible to see the median on
    approach, so good knowledge of this area of the circuit is
    key to success.  It is also best to go to the right side of
    this wide median, as this will create a better racing line
    for Turn 9.
    
    After the two consecutive wide medians comes the left-hand
    right-angle Turn 9.  This leads back onto the initial five-
    lane straightaway and the Start/Finish Line.
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: KOSYU KAIDO NISHI II
    The Start/Finish Line is located on a city street which is
    EIGHT lanes wide. However, for a distance of several city
    blocks, there are four lanes running in each direction,
    separated only by a thin white fence.
    
    One city block beyond the Start/Finish Line is the left-hand
    right-angle Turn 1; this leads onto a city street with four
    NARROW lanes - this is about two-thirds of the width of the
    initial straightaway.  At the end of this straightaway is the
    right-hand right-angle Turn 2, leading onto a six-lane city
    street bisected by a wide median; a wide racing line is best
    here.
    
    At the end of the median is the left-hand right-angle Turn 3
    onto a four-lane city street.  after one city block comes a
    pair of right-hand right-angle corners (Turns 4 and 5)
    separated by a three-lane city street.
    
    Next comes the chicane (Turns 6 and 7), opening onto an
    EIGHT-lane city street (just beyond what should be the
    hairpin corner) which is bisected by a wide median.  It is
    best to use the left side of the raceway here, as this
    provides a much better racing line for Turn 8 ahead.
    
    At the end of the median comes the right-hand right-angle
    Turn 9.  It is important to keep a WIDE racing line here, as
    only the left-most four lanes of this eight-lane city street
    are used; this is because the right-most four lanes will soon
    have traffic coming in the opposite direction.
    
    At the end of this longest straightaway of the Kosyu Kaido
    Nishi II event venue comes a SHARP and NASTY right-hand
    hairpin corner (Turn 10) as the circuit doubles back upon
    itself.  One city block later is the Start/Finish Line.
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: KITA DORI HIGASHI
    Forthcoming
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: SHINJUKU RESTAURANT HIGASHI
    The initial straightaway is four lanes wide and is also the
    single longest straightaway of the Shinjuku Restaurant
    Higashi event venue.  Due to the immense length of this
    initial straightaway, Turn 1 will have a LONG braking zone;
    given that the Start/Finish Line is near the end of the
    initial straightaway, it can provide a good marker for the
    braking zone for Turn 1.
    
    Turn 1 is a nasty left-hand J-turn onto a three-lane raceway;
    drifting tactics will DEFINITELY be required here.  After a
    few city blocks, the circuit makes a left-hand right-angle
    corner (Turn 2) onto an EIGHT-lane city street bisected by a
    wide median; it is best to keep to the right side of this
    median, which avoids the need to merge to the right later.
    
    After the median comes the now-familiar right-left chicane
    (Turn 3 and 4).  This is followed one city block later by the
    left-hand right-angle Turn 5.
    
    After another city block, the raceway doglegs to the right at
    Turn 6.  This occurs underneath a dark pedestrian bridge
    which obscures the beginning of the thin median which bisects
    the four-lane street.  It is best to keep to the right side
    of this thin median.
    
    Ahead is the left-hand 45-degree Turn 7.  The right side of
    the raceway (to the right of the thin median) cuts down to a
    single lane briefly at Turn 7, then the median ends to
    provide uninterrupted four-lane racing alongside the
    pedestrian plaza (on the left side of the raceway).
    
    At the end of the pedestrian plaza is the left-hand right-
    angle Turn 8 onto a six-lane city street.  Halfway along this
    brief straightaway, a thin median bisects the raceway; it is
    best to keep to the left-hand side of the median, as this
    makes the left-hand right-angle Turn 9 a bit easier.
    
    At the end of the pedestrian plaza (on the left side of the
    raceway) is the right-hand right-angle Turn 10.  This leads
    onto the four-lane initial straightaway.  At the next
    intersection, this city street fades slightly to the left.
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: SHINJUKU MINAMI-GUCHI
    The Start/Finish Line is at the mid-point of the second-
    longest straightaway at the Shinjuku Minami-Guchi event
    venue.
    
    Turn 1 is a right-hand right-angle corner onto a four-lane
    straightaway bisected by a thin median; it is best to use a
    wide racing line through Turn 1 to get to the left side of
    this median.  One city block later comes the left-hand right-
    angle Turn 2, which also has a thin median at its exit.  This
    median quickly gives away to provide an unfettered four-lane
    city street.  However, the right-hand right-angle Turn 3
    quickly follows.
    
    This is now the single longest straightaway at the Shinjuku
    Minami-Guchi event venue.  Note that this six-lane city
    street is 'bisected' by a thin raised 'platform.'  For most
    circuit configurations making use of this particular
    straightaway, this platform holds thin fencing to form
    numerous consecutive medians with varying-width gaps; other
    barriers then force traffic from one side of this city street
    to the other.  These raised 'platforms' can be crossed now -
    with some difficulty - but players may wish to try slaloming
    through the gaps as a means of 'practicing' for when the
    barriers are in place.
    
    At the end of this lengthy straightaway is the right-hand
    right-angle Turn 4; this opens onto a city street which is
    four lanes wide.  After a few city blocks is the right-hand
    dogleg forming Turn 5, opening onto a four-lane city street
    running alongside the pedestrian plaza (on the left-hand side
    of the raceway).
    
    At the end of the pedestrian plaza is the right-hand right-
    angle Turn 6, leading onto another four-lane city street.
    After a single city block, the raceway makes a left-hand
    right-angle corner onto a six-lane city street bisected by a
    wide median.
    
    At the end of this section is a right-hand right-angle corner
    marking Turn 8.  Next quickly comes a left-right chicane
    (Turns 9 and 10) opening onto an EIGHT-lane city street
    bisected by a wide median; it is important to keep to the
    left side of this median to set up the best possible racing
    line for the final corner.
    
    After the median is the right-hand right-angle Turn 11.  This
    opens onto the initial straightaway.
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: TOCHO DORI MINAMI
    This is the Shinjuku Minami-Guchi event venue run in reverse.
    The only change is that the long straightaway which formerly
    had the raised platforms now has the fencing on them, forcing
    all traffic to the right-most three lanes of the
    straightaway; there is no need to switch from one side of the
    street to the other here.
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: TOCHO KITA-DORI HIGASHI
    The Start/Finish Line is near the beginning of the initial
    straightaway, which is a city street which is four lanes
    wide.  At the end of the pedestrian plaza (on the right-hand
    side of the raceway) is a quick fade to the right.  A thin
    median bisects the raceway beginning at this fade; it is best
    to keep to the right side of this thin median.
    
    At the end of the thin median is the right-hand 45-degree
    Turn 1.  Whereas the previous fade can be easily handled
    safely at full acceleration, Turn 1 requires moderate braking
    to keep from banging the barriers due to all the speed
    carried into this corner.
    
    Ahead is the left-right chicane marking Turns 2 and 3.
    Moderate braking will again be needed.  It is best to swing
    wide to the left exiting Turn 3 to avoid the wide median
    bisecting this six-lane straightaway.
    
    After one city block is the right-hand right-angle Turn 4,
    leading onto a three-lane raceway.  This is the second-
    longest straightaway at this event venue, so Turn 5 will
    require a LONG braking zone.
    
    Turn 5 is a right-hand right-angle corner leading to a brief
    straightaway which is one city block long and four lanes
    wide; this straightaway is bisected by a thin median.  It is
    best to keep to the left of this thin median (thus requiring
    a wide racing line exiting Turn 5).
    
    Then comes the left-hand right-angle Turn 6.   There is also
    a thin median bisecting the raceway at the exit of Turn 6; it
    is best to keep a tight racing line here to stay on the left
    side of this new thin median.  This thin median disappears
    halfway to Turn 7.
    
    Turn 7 is a right-hand right-angle corner which leads onto
    the single-longest straightaway in Shinjuku.  This time, a
    tight racing line is REQUIRED, as the left side of this six-
    lane street is barricaded.  While racing along this lengthy
    straightaway, traffic will twice be forced to switch to the
    opposite side of the street; these switching points can be
    very difficult to spot at nighttime and in other low-
    visibility conditions.
    
    At the end of this lengthy straightaway is the right-hand
    right-angle Turn 8, leading onto a four-lane city street.
    Due to the immense length of the previous straightaway, a
    LONG braking zone is necessary for Turn 8.
    
    After several city blocks, there is a left-hand right-angle
    turn (Turn 9) onto a six-lane city street initially bisected
    by a thin median; a tight racing line is best here.  One city
    block later, the raceway makes its final corner (a right-hand
    right-angle turn) onto the initial straightaway.
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: NISHI SHINJUKU 2 CHOME
    The initial straightaway is four lanes wide, and the
    Start/Finish Line is located near its end.  The initial
    corner is a left-hand 45-degree corner onto a four-lane
    street bisected by a thin median.  This thin median can be
    difficult to spot due to the dark shadow cast by the overhead
    pedestrian bridge; it is best to keep tight to the left here,
    and begin braking immediately out of Turn 1.
    
    After a single city block is the left-hand 135-degree J-turn
    marking Turn 2.  This is another four-lane city street
    bisected by a thin median.  In the corner itself, it is best
    to slide as far to the right side as possible, as this will
    be a better racing line than trying to stay tight to the
    apex.  SEVERE braking and some drifting will be required for
    Turn 2.
    
    After a single city block is the right-hand right-angle Turn
    3.  This leads onto a four-lane city street alongside the
    pedestrian plaza (on the right-hand side of the raceway).  At
    the end of the pedestrian plaza is a 30-degree left-hand
    fade.
    
    At the end of this straightaway is the left-hand right-angle
    Turn 4 onto the longest straightaway in Shinjuku.  This time,
    traffic MUST use a wide racing line, as the three left-most
    lanes are barricaded.  Fortunately, there is NO switching
    between sides of the street for this event venue, so players
    can fly along this straightaway at full acceleration with no
    need to worry about high-speed maneuvers (unless passing
    other cars).
    
    At the end of this immense straightaway is the left-hand
    right-angle Turn 5.  Halfway along the next straightaway
    (which is four lanes wide), a thin median bisects the
    raceway; it is best to keep to the right-hand side of this
    thin median.
    
    Next comes the right-hand right-angle Turn 6, which opens
    onto a brief straightaway with four lanes bisected by another
    thin median; a tight racing line is best here, keeping to the
    right-hand side of this new thin median.  At the end of this
    median is the left-hand right-angle Turn 7 onto the three
    left-most lanes of a six-lane city street.
    
    After two city blocks, traffic is suddenly forced to the
    three right-most lanes of this six-lane city street.
    Fortunately, this switch is very well-marked - unlike the
    switches required in many circuit configurations making use
    of the longest straightaway in Shinjuku.
    
    After two more city blocks comes the left-hand right-angle
    Turn 8.  This opens onto an EIGHT-lane city street bisected
    by a wide median.  A wide racing line is best.
    
    At the end of the median comes a quick left-right chicane
    (Turns 9 and 10).  It is best to brake somewhat before
    entering the chicane to ensure avoiding the barriers, which
    are VERY difficult to miss at high speeds.
    
    This chicane opens onto the initial straightaway; the
    Start/Finish Line is near its end.
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: TOCHO-DORI HIGASHI
    The initial straightaway is three lanes wide and four city
    blocks in length; the Start/Finish Line is at the mid-point
    of this initial straightaway.
    
    Turn 1 is a left-hand right-angle corner onto a city street
    which is EIGHT lanes wide and bisected by a wide median; a
    wide racing line is best here.  At the end of the median is
    THE chicane in Shinjuku (Turns 2 and 3), a fast right-left
    onto a three-lane city street.  At the end of this city block
    is the left-hand right-angle Turn 4 onto another three-lane
    city street.
    
    After a single city block is the right-hand 45-degree Turn 5
    onto a four-lane city street bisected by a thin median.  This
    thin median is difficult to spot due to the shadows from the
    overhead pedestrian bridge.  A tight racing line is best
    here; this corner can be safely cleared at full acceleration,
    but it is probably best to brake at least slightly.
    
    At the end of this single city block, the median disappears
    as the raceway makes a left-hand 45-degree turn (Turn 6).
    This corner can be cleared at full acceleration.  Note that
    those who used the right side of the thin median between
    Turns 5 and 6 will have their raceway reduced to a single
    lane just before entering Turn 6, but this corner can still
    be cleared safely at full acceleration nonetheless.
    
    After a single city block comes the left-hand right-angle
    Turn 7, leading onto a short six-lane straightaway.  At the
    end of this straightaway is a thin median bisecting the
    raceway; keeping to the right side of this thin median
    provides the best possible racing line for the right-hand 45-
    degree Turn 8 onto a five-lane city street.
    
    At the end of this straightaway is the left-hand right-angle
    Turn 9, leading onto the longest straightaway in Shinjuku.  A
    TIGHT racing line is required here, as the right-most three
    lanes of this lengthy city street are initially barricaded.
    There will be two switching points along this straightaway.
    Turn 10 will require a LONG braking zone due to the immense
    length of this straightaway.
    
    Turn 10 is a left-hand right-angle corner onto a four-lane
    city street.  Halfway along this straightaway, a thin median
    bisects the raceway; keep to the right here.
    
    Turn 11 is a right-hand right-angle corner onto a four-lane
    city street bisected by another thin median; keep a tight
    racing line here.
    
    After a single city block, the raceway makes a left-hand
    right-angle corner onto the initial straightaway.
    
    ====================================
    
    TOKYO: SHINJUKU: MEDIUM: EKI NISHI-GUCHI MINAMI
    This final event venue in Shinjuku begins on a six-lane city
    street bisected by a wide median.  Traffic begins on the
    right-most three lanes; after two city blocks, traffic is
    suddenly diverted to the left-most three lanes.  Two city
    blocks later comes the right-hand right-angle Turn 1, leading
    onto a single city block with a four-lane straightaway
    bisected by a thin median; keeping to the left side of the
    thin median is best for Turn 2, a left-hand right-angle
    corner leading onto a four-lane city street initially also
    bisected by a single thin median.
    
    At the end of this straightaway is the right-hand right-angle
    Turn 3, leading onto the single longest straightaway in
    Shinjuku.  Traffic MUST use a wide racing line here, as the
    three right-most lanes are initially barricaded.  ALL THREE
    SWITCHING POINTS ARE USED, so players can expect to be making
    several high-speed maneuvers along this lengthy straightaway.
    
    At the end of this immense straightaway is the right-hand
    right-angle Turn 4 onto a five-lane city street; this corner
    will require a LONG braking zone.  After several city blocks
    is the right-hand 45-degree Turn 5, which can be taken at
    full acceleration as it leads onto a four-lane straightaway
    alongside the pedestrian plaza (on the left-hand side of the
    raceway).
    
    At the end of the pedestrian plaza is the left-hand right-
    angle Turn 6, leading onto a four-lane city street.  After a
    single city block, the raceway makes a right-hand 45-degree
    turn at Turn 7; there is a thin median bisecting the four-
    lane raceway here, and it is best to keep to the right side
    of this thin median.  After a single city block is the left-
    hand 45-degree Turn 8 onto a three-lane city street.
    
    One city block later is the right-hand right-angle Turn 9
    onto a three-lane city street.  Then comes THE chicane (Turns
    10 and 11), a fast right-left chicane.  At the exit of the
    chicane, keep to the left side of the wide median.
    
    After the median comes the right-hand right-angle Turn 12
    onto the initial straightaway.
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: SHINJUKU NI-CHOME NISHI
    The initial straightaway for the first long-length event
    venue in Shinjuku happens to also be the longest straightaway
    in Shinjuku.  All traffic begins on the right-hand side of
    the raceway, and will switch to the opposite side of the
    raceway twice.
    
    At the end of the longest straightaway in Shinjuku, the
    circuit makes a right-hand right-angle turn at Turn 1; this
    leads onto a five-lane city street.  Several city blocks
    later comes the left-hand 45-degree Turn 2 onto a four-lane
    city street initially bisected by a thin median; it is best
    to keep to the left of this thin median while passing through
    this corner at full acceleration.  One city block later comes
    the right-hand right-angle Turn 3, leading onto another four-
    lane city street with the pedestrian plaza just to the right
    of the raceway.
    
    At the end of the pedestrian plaza is the left-hand 45-degree
    Turn 4.  It is best to keep a wide racing line here to avoid
    the wide median bisecting this six-lane city street.  After a
    quick fade to the right is the right-hand right-angle Turn 5;
    a wide racing line is best here to get to the left side of
    the wide median bisecting the four-lane city street at the
    exit of Turn 5.
    
    Turns 6 and 7 are THE right-left chicane; remember to brake
    slightly on approach to help avoid the barriers.  Keeping to
    the left of the next wide median will make the right-hand
    right-angle Turn 8 much easier.
    
    Now on the three right-hand lanes of a six-lane median-
    bisected city street, traffic will be forced to the three
    left-most lanes ahead.  Two city blocks beyond this switching
    point is the right-hand right-angle Turn 9, leading onto a
    four-lane city street bisected by a thin median; keep to the
    left of this median.  Next is the left-hand right-angle Turn
    10, leading onto another four-lane city street initially also
    bisected by a thin median; use a tight racing line here to
    keep to the left side of this thin median.
    
    Turn 11 is the final corner, a right-hand right-angle corner
    leading onto the initial straightaway.  A TIGHT racing line
    is required here, as the three left-most lanes of this
    lengthy straightaway are initially barricaded.
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: NISHI SHINJUKU EKIKITA
    This event venue is essentially the reverse/mirror
    configuration of Shinjuku Ni-Chome Nishi with two exceptions:
       1.) The shifted Start/Finish Line
       2.) Instead of going AROUND the pedestrian plaza, the
           raceway runs UNDERNEATH the pedestrian plaza.
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: EKI NISHI-GUCHI KITA
    This is the Nishi Shinjuku Ekikita configuration with two
    exceptions:
       1.) The shifted Start/Finish Line
       2.) Instead of going UNDERNEATH the pedestrian plaza, the
           raceway runs AROUND the pedestrian plaza.
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: HIGASHI DORI KITA II
    The initial straightaway is six lanes wide and bisected by a
    wide median.  The Start/Finish Line is at the mid-point of
    this initial straightaway.
    
    The first three corners are a left-right-left section each
    separated by a single three-lane city block each; the exit of
    Turn 3 requires a wide racing line to avoid the wide median
    bisecting the four-lane raceway.  Turn 4 is a left-hand
    right-angle corner requiring a wide racing line to also avoid
    the wide median bisecting the ensuing four-lane raceway.
    
    Shortly beyond Turn 4, the raceway narrows to only three
    lanes, then fades to the right onto a four-lane city street
    alongside the pedestrian plaza (on the left-hand side of the
    raceway).  At the end of the pedestrian plaza is the left-
    hand right-angle Turn 5, leading onto a six-lane city street
    bisected at the end by a thin median; it is important to keep
    to the right side of this thin median, as it provides a
    better racing line for the right-hand 45-degree Turn 6 onto a
    five-lane city street.
    
    Several city blocks later is the left-hand right-angle Turn
    7, leading onto the longest straightaway in Shinjuku.  A
    TIGHT racing line is required for Turn 7, as the three right-
    most lanes are initially barricaded.  However, traffic will
    twice be forced to switch to the opposite side of this long
    straightaway.
    
    At the end of the lengthy straightaway is the left-hand
    right-angle Turn 8, leading onto a four-lane city street
    which will eventually become bisected by a thin median; it is
    best to keep to the right side of this median.  At the end of
    the thin median is the right-hand right-angle Turn 9 onto
    another four-lane city street bisected by a thin median;
    again, it is best to keep to the right side of this thin
    median.
    
    Turn 10 is the left-hand right-angle corner one city block
    beyond Turn 9; this opens onto a three-lane raceway.  Two
    city blocks later is the left-hand right-angle Turn 11 onto a
    city street comprised of four NARROW lanes.  At the end of
    this straightaway is the right-hand right-angle Turn 12,
    leading onto the initial four-lane straightaway and its
    bisecting wide median.
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: OHME KAIDO NISHI
    The Start/Finish Line is located near the end of the five-
    lane straightaway from the pedestrian plaza to the longest
    straightaway in Shinjuku.  Turn 1 is thus the left-hand
    right-angle corner leading onto the longest straightaway in
    Shinjuku.  A TIGHT racing line will be required for Turn 1,
    as the three right-most lanes are initially barricaded.  All
    three switching points are used along this lengthy
    straightaway, allowing plenty of opportunity for players to
    hone their high-speed maneuvering skills.
    
    At the end of the lengthy straightaway is the left-hand
    right-angle Turn 2, leading onto a four-lane city street
    which will eventually become bisected by a thin median; it is
    best to keep to the right side of this median.  At the end of
    the thin median is the right-hand right-angle Turn 3 onto
    another four-lane city street bisected by a thin median;
    again, it is best to keep to the right side of this thin
    median.
    
    Turn 4 is the left-hand right-angle corner one city block
    beyond Turn 3; this opens onto a three-lane raceway.  Two
    city blocks later, the raceway switches to the right-hand
    side of the wide median.  Two city blocks beyond the
    switching point is the left-hand right-angle Turn 5; it is
    best to keep to the right side of the wide median here.
    
    Turns 6 and 7 form a fast left-right chicane just beyond the
    wide median.  It is best to use moderate braking here to
    ensure keeping off the barriers.
    
    Ahead is the right-hand right-angle Turn 8, leading onto a
    short three-lane city street.  Next comes the left-hand
    right-angle Turn 9; it is best to keep a wide racing line to
    avoid the wide median here at corner exit.
    
    Turn 9 is a left-hand right-angle corner requiring a wide
    racing line to also avoid the wide median bisecting the
    ensuing four-lane raceway.
    
    Shortly beyond Turn 9, the raceway narrows to only three
    lanes, then fades to the right onto a four-lane city street
    alongside the pedestrian plaza (on the left-hand side of the
    raceway).  At the end of the pedestrian plaza is the left-
    hand right-angle Turn 10, leading onto a six-lane city street
    bisected at the end by a thin median; it is important to keep
    to the right side of this thin median, as it provides a
    better racing line for the right-hand 45-degree Turn 11 onto
    the initial straightaway.
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: SHINJUKU-GARD MINAMI
    One city block beyond the Start/Finish Line is a quick left-
    right chicane (Turns 1 and 2) onto an eight-lane city street;
    keep to the left side of the wide median when exiting the
    chicane.  At the end of this median is the right-hand right-
    angle Turn 3 onto a three-lane straightaway; after two city
    blocks, the traffic is forced to the left side of the wide
    median.
    
    At the end of this section is the right-hand right-angle Turn
    4 onto a four-lane city street bisected by a thin median; it
    is best to keep to the left side of this thin median.  After
    a single city block is the left-hand right-angle Turn 5
    leading onto another four-lane straightaway which is
    initially also bisected by a thin median; it is best to use a
    tight racing line here to keep to the left-hand side of this
    thin median.
    
    At the end of this straightaway is the right-hand right-angle
    Turn 6 onto the longest straightaway in Shinjuku.
    Interestingly, there are no barricades here, only the
    slightly-raised 'platforms' lining the middle of this lengthy
    six-lane straightaway.
    
    At the end of the lengthy straightaway is the right-hand
    right-angle Turn 7 onto a five-lane city street with a slight
    fade to the right about halfway along its length.
    
    At the end of this straightaway is the left-hand right-angle
    Turn 8 onto a four-lane city street which is soon bisected by
    a thin median; it is best to keep to the right side of this
    thin median.  At the end of this thin median is the right-
    hand 45-degree Turn 9 onto a six-lane city street with a WIDE
    median; it is best to keep to the right side of this median
    as well.  Ahead is the right-hand right-angle Turn 10 onto a
    four-lane street with a wide median; in Turn 10, it is best
    to slide to the outside of the corner to get to the left side
    of the median at the exit of Turn 10.
    
    At the end of the second wide median is the right-hand right-
    angle Turn 11.  From the left side of the wide median, this
    will be a somewhat-tight corner, so drifting tactics will
    definitely need to be employed here.
    
    At the end of the three-lane city block is the left-hand
    right-angle corner leading onto the initial straightaway.
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: NISHI SHINJUKU NI-CHOME
    Nishi Shinjuku Ni-Chome is a particularly-technical event
    venue with numerous corners throughout the first half of a
    lap.  Good speeds can be attained in the latter half of a
    lap, however, providing a good opportunity for both speed
    experts and cornering experts to win events at this event
    venue :-)
    
    The circuit begins with THE fast right-left chicane (Turns 1
    and 2).  At the next intersection, the circuit turns to the
    left (Turn 3) onto a three-lane straightaway; at the next
    intersection, the circuit turns to the left again (Turn 4)
    onto another three-lane straightaway.  After a single city
    block, the raceway makes a right-hand right-angle corner
    (Turn 5) onto a four-lane street bisected by a wide median; a
    tight racing line is best here to get on the right side of
    the wide median at the exit of Turn 5.
    
    At the end of the wide median is the right-hand right-angle
    Turn 6, leading onto a four-lane city street.  A single city
    block later is the left-hand right-angle Turn 7 leading onto
    yet another four-lane city street.
    
    Next is the right-hand right-angle Turn 8.  This leads onto
    the straightaway underneath the pedestrian plaza.  On the
    other side of this steep dip is the left-hand right-angle
    Turn 9, leading onto a four-lane city street.  At the end of
    the pedestrian plaza, Turn 10 is a left-hand right-angle
    corner onto a six-lane city street which is eventually
    bisected by a thin median; it is best to keep to the right
    side of this thin median.  At the end of the thin median is
    the right-hand 45-degree Turn 11, leading onto a city street
    which is five lanes wide.
    
    Several city blocks later is the left-hand right-angle Turn
    12.  This leads onto the single longest straightaway in
    Shinjuku, but the barriers in the middle of the street have
    been removed.
    
    At the end of the lengthy straightaway is the left-hand
    right-angle Turn 13, leading onto a four-lane city street
    which will eventually become bisected by a thin median; it is
    best to keep to the right side of this median.  At the end of
    the thin median is the right-hand right-angle Turn 14 onto
    another four-lane city street bisected by a thin median;
    again, it is best to keep to the right side of this thin
    median.
    
    Turn 15 is the left-hand right-angle corner one city block
    beyond Turn 14; this opens onto a three-lane raceway.  Four
    city blocks later is the final corner (Turn 15), a left-hand
    right-angle corner leading onto the initial straightaway; it
    is best to keep to the right side of the wide median on
    corner exit.
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: KOSYU KAIDO NISHI
    Forthcoming
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: OHME KAIDO NISHI II
    This event venue begins on the single longest straightaway in
    Shinjuku.  The barricades are in place here, and all three
    switching points are used, with the Start/Finish Line located
    at the mid-point between the first and second switching
    points.
    
    At the end of the lengthy straightaway is the left-hand
    right-angle Turn 1, leading onto a four-lane city street
    which will eventually become bisected by a thin median; it is
    best to keep to the right side of this median.  At the end of
    the thin median is the right-hand right-angle Turn 2 onto
    another four-lane city street bisected by a thin median;
    again, it is best to keep to the right side of this thin
    median.
    
    Turn 3 is the left-hand right-angle corner one city block
    beyond Turn 2; this opens onto a three-lane raceway.  Two
    city blocks later is the left-hand right-angle Turn 4 onto a
    city street comprised of four NARROW lanes.  At the end of
    this straightaway is the right-hand right-angle Turn 5 onto a
    four-lane city street bisected by a wide median; a wide
    racing line is best here to get to the left side of the wide
    median.  At the end of the wide median is the right-hand
    right-angle Turn 6 onto a three-lane city street.
    
    Turn 7 is then the left-hand hairpin corner, with THE chicane
    following (Turns 8 and 9).  After one city block is the left-
    hand right-angle Turn 10 onto a three-lane city street.  Next
    is the right-hand 45-degree Turn 11 underneath the pedestrian
    bridge; keep hard to the right to avoid the thin median
    bisecting the four-lane raceway here.  Next comes the left-
    hand 135-degree J-turn marking Turn 12; it is best to keep a
    wide racing line here while using plenty of drift to avoid
    the thin median at the exit of Turn 12.  Turn 13 is a right-
    hand right-angle corner leading onto a four-lane city street
    alongside the pedestrian plaza.
    
    Next is the right-hand right-angle Turn 14.  This leads onto
    the straightaway underneath the pedestrian plaza.  On the
    other side of this steep dip is the left-hand right-angle
    Turn 15, leading onto a four-lane city street.  At the end of
    the pedestrian plaza, Turn 16 is a left-hand right-angle
    corner onto a six-lane city street which is eventually
    bisected by a thin median; it is best to keep to the right
    side of this thin median.  At the end of the thin median is
    the right-hand 45-degree Turn 17, leading onto a city street
    which is five lanes wide.
    
    Several city blocks later is the left-hand right-angle Turn
    18, which requires a wide racing line since the left-most
    three lanes have been barricaded.  This leads onto the single
    longest straightaway in Shinjuku, which for this event venue
    also happens to be the initial straightaway.  The
    Start/Finish Line is located at the mid-point between the
    first and second switching areas.
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: SUMITOMO-BIRU HIGASHI
    Events here begin on a four-lane city street.  Just beyond
    the Start/Finish Line is Turn 1, a left-hand 45-degree corner
    underneath an overhead pedestrian bridge where a thin median
    forms to bisect the four-lane city street.  Keep to the left
    of this thin difficult-to-see median.
    
    After one city block is the right-hand right-angle Turn 2,
    which opens onto a wider city street with a wide median.  It
    is best to keep wide to the left here to avoid the wide
    median.  Between Turns 2 and 3, the raceway fades to the
    right.
    
    Turn 3 is a right-hand right-angle corner leading onto a
    four-lane city street bisected by two consecutive wide
    medians.  Again, keep a wide racing line here to avoid the
    wide medians.  The ensuing straightaway makes a quick fade to
    the right at the end of the second wide median.
    
    Next is Turns 4 and 5, forming THE fast right-left chicane in
    Shinjuku.  It is best to use moderate braking before the
    chicane to ensure keeping off the barriers.  On exiting the
    chicane, it is best to keep to the left-hand side of the next
    wide median.
    
    Turn 6 is the right-hand right-angle corner at the end of the
    wide median.  This leads onto a three-lane city street which
    lasts for four city blocks.
    
    Turn 7 is a right-hand right-angle corner leading onto a
    four-lane city street bisected by a thin median; it is best
    to keep a wide racing line in Turn 7 to stay to the left-hand
    side of this thin median.  Turn 8 is the left-hand right-
    angel corner one city block later onto yet another four-lane
    city street also initially bisected by a thin median; it is
    best to use a tight racing line here to stay on the left side
    of this new thin median.
    
    Turn 9 is the right-hand right-angle corner leading onto the
    single longest straightaway in Shinjuku.  There are no
    barricades here, so drivers will have unfettered access to
    the entire six-lane width of this immense straightaway.
    
    At the end of the immense straightaway is the right-hand
    right-angle Turn 10, leading onto a five-lane city street.
    Ahead is the right-hand 45-degree Turn 11 onto a four-lane
    city street.  Turn 12 is a right-hand right-angle corner onto
    another four-lane city street.
    
    One single city block later is the left-hand right-angle Turn
    13 leading onto a four-lane city street bisected by a wide
    median; it is best to use a wide racing line to stay on the
    right-hand side of this wide median.  At the next
    intersection is Turn 14, a right-angle left-hand corner
    leading onto the initial straightaway.
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: NISHI SHINJUKU RESTAURANT
    This is essentially the reverse/mirror configuration of the
    Sumitomo-Biru Higashi event venue, except that:
       1.) the Start/Finish Line has been shifted
       2.) the raceway goes around and then UNDER the pedestrian
           plaza
    
    ====================================
    
    TOKYO: SHINJUKU: LONG: SHINJUKU ZENIKI
    Available ONLY in Time Attack Mode, this venue allows players
    to roam freely along those routes used in the Shinjuku sector
    of Tokyo.
    
    ====================================
    ====================================
    ====================================
    
    DIAGRAMS
    This section contains the diagrams referred to earlier in the
    guide.
    
    Ascari Chicane (at Monza):
       *
        *
         *
          *
           *
            ***
               *
                *****************
    
    Bus Stop Chicane (Variant I - Wide Chicane):
       *******************           *******************
                          *         *
                           *********
    
    Bus Stop Chicane (Variant II - Narrow Chicane):
       *******************           *******************
                          ***********
    
    Decreasing-radius Corner:
       ->*******************
                              *
                                 *
                                   *
                                    *
                                    *
                                   *
       <-*************************
    
    Hairpin Corner:
       ->*****************
                          *
       <-*****************
    
    Increasing-radius Corner:
       ->**********************
                                *
                                 *
                                 *
                                *
                              *
       <-*******************
    
    J-turn
       *******************
                          *
                         *
                        *
                       *
    
    Quick-flicks (Variant I - Wide Chicane):
       *************
                    *
                     *************
    
    Quick-flicks (Variant II - Narrow Chicane):
       *************
                    **************
    
    Sample Circuit Using Some of the Above Corner Types Combined:
        ******|******       *****
       *      |->    *     *     *
        *          **   ***     *
         *        *   **        *
        *         *  *    *     *
       *         *  *    * *     ****
       *          **    *   *        *
       *               *     ********
        *******       *
               *******
    
    Standard Corner:
       *******************
                          *
                          *
                          *
                          *
                          *
                          *
                          *
                          *
    
    U-turn:
       ->*****************
                          *
                          *
                          *
       <-*****************
    
    Virtual Bus Stop Chicane:
       +++++++++++++++++++++++++++++++++++++++++++++++++++++
                         Car #1   ->->->->->->   Car #3
       Player Path: ->->->->->->->   Car #2   ->->->->->->->
       +++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ====================================
    ====================================
    ====================================
    
    CONTACT
    For rants, raves, etc., contact me at FEATHER7@IX.NETCOM.COM;
    also, if you have enjoyed this guide and feel that it has
    been helpful to you, I would certainly appreciate a small
    donation via PayPal (http://www.paypal.com/) using the above
    e-mail address.
    
    To find the latest version of this and all my other
    PSX/PS2/DC/Mac game guides, visit FeatherGuides at
    http://feathersites.angelcities.com/
    
    ====================================
    ====================================
    ====================================
    

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