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    FAQ by Nemesis

    Version: 1.00 | Updated: 12/14/00 | Printable Version | Search Guide | Bookmark Guide

                    This document Copyright © 2000 Nemesis™. All rights reserved.
                                                   
                                                   
                                                   
                                    Metropolis Street Racer™ (MSR)
                                          {Demo Version FAQ}
                                         Platform: Dreamcast™
                                             Version 1.00
                                       Brett "Nemesis" Franklin
                                     E-Mail: nemesis@flipmode.com
                                 My website: http://faqdomain.cjb.net
    
    
    
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                                  T A B L E   O F   C O N T E N T S
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                   01. Introduction                   05. Car Information
                                           
                   02. Legal Stuff                    06. Track Information
                                           
                   03. Updates / Revision History     07. Basic Strategies
    
    
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    01. Introduction
    
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    This FAQ is for use for the Special Version (Demo) of Metropolis Street Racer™
    that is supplied with the Official Dreamcast Magazine™ (Issue 11: February 
    2001). This FAQ is NOT based on the UK version of Metropolis Street Racer™,
    so please do not e-mail me about the UK full version of the game. Thank you.
    
    
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    02. Legal Stuff
    
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       This FAQ can only appear on the following sites (w/out having to ask me):
    
    • GameFAQS <www.gamefaqs.com>
    • Cheat Code Central <www.cheatcc.com>
    • GameSages <www.gamesages.com>
    • Vgstrategies.com <http://vgstrategies.about.com>
    • GameShark.com <www.gameshark.com>
    • FAQ Domain <http://faqdomain.cjb.net>
    • Happy Puppy <http://www.happypuppy.com>
    
    
    _____________________________NOT WWW.MEGAGAMES.COM_____________________________
    
    
    If anyone finds it on any other site or MegaGames.com, please inform me ASAP.
    
    E-Mail Address: nemesis@flipmode.com
    
    Copyright:
    ©  Copyright  2000  Brett  "Nemesis"  Franklin. This FAQ and everything
    included  within  this  file  cannot be reproduced in any way, shape or
    form  (physical, electronical, or otherwise) aside from being placed on
    a freely-accessible, non-commercial web page in it's original, unedited
    and  unaltered  format. This FAQ cannot be used for profitable purposes
    (even  if  no  money  would  be  made  from  selling it) or promotional
    purposes.  It  cannot be used in any sort of commercial transaction. It
    cannot be given away as some sort of bonus, gift, etc., with a purchase
    as this creates incentive to buy and is therefore prohibited.
    
      Furthermore,  this  FAQ  cannot  be  used by the publishers, editors,
    employees  or  associates,  etc.  of  any  company, group, business, or
    association,  etc.,  nor  can it be used by game sites and the like. It
    cannot  be  used in magazines, guides, books, etc. or in any other form
    of  printed  or  electronic  media  (including mediums not specifically
    mentioned)  in ANY way, shape, or form (including reprinting, reference
    or  inclusion),  without  the express written permission of the author,
    myself.  This  FAQ  was created and is owned by me, Brett Franklin. All
    copyrights  and  trademarks are acknowledged and respected that are not
    specifically mentioned in this FAQ.
    
      This  FAQ  was  written for GameFAQs (www.gamefaqs.com) only. I don't
    want  it to be put up on any other web site and am not above explaining
    this  to  your ad banner guys or whoever else I can get ahold of if you
    decide to violate this disclaimer.
    
      To  continue, this FAQ and everything included herein is protected by
    the  Berne  Copyright  Convention of 1976, not to mention International
    Copyright  Law. Remember that plagiarism is a crime, and that this is a
    copyrighted work--stealing from this guide is putting yourself at risk,
    plain  and  simple, because the law is on my side. If you would like to
    contribute  to  this  FAQ  (you will be credited,) please e-mail me, as
    well as any questions, comments, or corrections, to the address above.
    
    
    
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    03. Updates / Revision History
    
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    -------------------------------------------------------------------------------
                                Version 1.00 (12/14/00)
    -------------------------------------------------------------------------------
    
    • First released version.
       - 10KB
    
    
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    04. Car Information
    
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    In the Special Version of Metropolis Street Racer™, there are only two cars
    to choose from: The VX220 and the Speedster. Both sportscars have roughly
    the same acceleration, speed, and handling, and they both look the same, except
    the VX220 is red, and the Speedster is silver.
    
    VX220:              | Stats
    ----------------------------------
    Acceleration (0-60) | 3.55 Seconds
    Max Speed           | 126 MPH
    Handling            | Very good
    Speeds              | 6 Speed
    
    
    Speedster:          | Stats
    ----------------------------------
    Acceleration (0-60) | 3.20 Seconds
    Max Speed           | 128 MPH
    Handling            | Excellent
    Speeds              | 6 Speed
    
    
    Car of choice: It really doesn't matter, since both cars are almost identical.
    It's a matter of personal preference (red or silver).
    
    
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    05. Track Information
    
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    In the Demo Version of Metropolis Street Racer™, there is only one selectable
    track to choose from, so you'll have to deal with it for now. There are
    also three modes of play:
    
    
    "Race The Clock:   Drive as fast as you can, to get the lowest lap times."
    _______________________________________________________________________________
    Toyko, Asakusa
    
                                   *****
                                  *      *
                                 *          *
                                *              * / <------ Checkpoint
                               *                   *
                     ******** *                       *
                    *                                    *
    Checkpoint ---> -                                      *
                  *                                        *
                 * _ **********                           *
                 *          *                           *
                           *                           *
                          *                           *
       Starting Line --> /                           *
                        *                           *
                       *                  *******  *
                      *                  *       **
                     *                  *
                       *               *
                          * /         *
                           ^  *      *
                           |    ****
                           |
                           |
                      Checkpoint
    
    
    
    "Race An Opponent: Compete against a computer driver, in a race to the finish."
    _______________________________________________________________________________
    London St. James Park
    
    
                             *
                          *    *
                        *        *
     Checkpoint ---> \*           *
                    *              */  <------ Start/Finish Line
                  *                 *
               *                     *
             *                        *
           *                            *
         *                                *
       *                                    */ <------ Checkpoint
       *                                      *
        */                                  *
        ^ *   ******************************
        |   *
        |
        |
     Checkpoint
    
    
    
    "Two Player:       Race against another human driver, to find out who's best."
    _______________________________________________________________________________
    San Francisco. Pacific Heights
    
    
                           ***************
                          *               *
      Checkpoint ----->   -               - <------ Checkpoint
                          *               *
                          *               *
                          *              |* <----- Start/Finish Line
                          *               *
                          *               *
                          *               *
                           *******|*******
    
                                  ^
                                  |
                                  |
                                  |
                             Checkpoint
    
    
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    06. Basic Strategies
    
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    • Power slide as much as you can on most turns in the demo. To power slide,
      slow down a bit before the turn or chicane with the footbrake, then as
      you turn, hit the handbrake to make your car swing around the bend (make
      your car go into the proper direction first), then hit one of your brakes
      (handbrake is easier to use) while you are facing the direction you wish
      to be in (straight), and continue driving as normal.
    
    • You don't have to power slide around each turn. Some turns are too tight
      to try to manuever around, so just brake very hard with the footbrake
      to come to an almost complete stop, then turn your car into the desired
      direction, and hit the gas to get moving again.
    
    • Don't be too hard on the controls, since they are sort of touchy. The
      cars handle arcade-like, so you won't be spinning out after each turn,
      unless you really turn sharply or hit a wall at great speeds.
    
    • Try not to hit the other car in a race, since you will bounce off of
      him/her, and slow yourself down, and possibly spin-out.
    
    • Try to avoid all walls and barriers. Walls and barriers can slow your
      car down drastically, and they can also cause your car to have an un-
      necessary spin-out, which you don't want.
    
    • To recover from a spin-out quickly, simply let off the gas while you are
      spinning or moving, then steer with the spin until you slow down. Once
      you have done this, simply countersteer (steer into the direction you
      are spinning), then you will have regained control of your vehicle.
    
    
    
                    This document Copyright © 2000 Nemesis™. All rights reserved.
                                                   
                                                -EOF-