This document Copyright © 2000 Nemesis™. All rights reserved.
                                               
                                               
                                               
                                Metropolis Street Racer™ (MSR)
                                      {Demo Version FAQ}
                                     Platform: Dreamcast™
                                         Version 1.00
                                   Brett "Nemesis" Franklin
                                 E-Mail: nemesis@flipmode.com
                             My website: http://faqdomain.cjb.net



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                              T A B L E   O F   C O N T E N T S
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               01. Introduction                   05. Car Information
                                       
               02. Legal Stuff                    06. Track Information
                                       
               03. Updates / Revision History     07. Basic Strategies


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01. Introduction

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This FAQ is for use for the Special Version (Demo) of Metropolis Street Racer™
that is supplied with the Official Dreamcast Magazine™ (Issue 11: February 
2001). This FAQ is NOT based on the UK version of Metropolis Street Racer™,
so please do not e-mail me about the UK full version of the game. Thank you.


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02. Legal Stuff

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   This FAQ can only appear on the following sites (w/out having to ask me):

• GameFAQS <www.gamefaqs.com>
• Cheat Code Central <www.cheatcc.com>
• GameSages <www.gamesages.com>
• Vgstrategies.com <http://vgstrategies.about.com>
• GameShark.com <www.gameshark.com>
• FAQ Domain <http://faqdomain.cjb.net>
• Happy Puppy <http://www.happypuppy.com>


_____________________________NOT WWW.MEGAGAMES.COM_____________________________


If anyone finds it on any other site or MegaGames.com, please inform me ASAP.

E-Mail Address: nemesis@flipmode.com

Copyright:
©  Copyright  2000  Brett  "Nemesis"  Franklin. This FAQ and everything
included  within  this  file  cannot be reproduced in any way, shape or
form  (physical, electronical, or otherwise) aside from being placed on
a freely-accessible, non-commercial web page in it's original, unedited
and  unaltered  format. This FAQ cannot be used for profitable purposes
(even  if  no  money  would  be  made  from  selling it) or promotional
purposes.  It  cannot be used in any sort of commercial transaction. It
cannot be given away as some sort of bonus, gift, etc., with a purchase
as this creates incentive to buy and is therefore prohibited.

  Furthermore,  this  FAQ  cannot  be  used by the publishers, editors,
employees  or  associates,  etc.  of  any  company, group, business, or
association,  etc.,  nor  can it be used by game sites and the like. It
cannot  be  used in magazines, guides, books, etc. or in any other form
of  printed  or  electronic  media  (including mediums not specifically
mentioned)  in ANY way, shape, or form (including reprinting, reference
or  inclusion),  without  the express written permission of the author,
myself.  This  FAQ  was created and is owned by me, Brett Franklin. All
copyrights  and  trademarks are acknowledged and respected that are not
specifically mentioned in this FAQ.

  This  FAQ  was  written for GameFAQs (www.gamefaqs.com) only. I don't
want  it to be put up on any other web site and am not above explaining
this  to  your ad banner guys or whoever else I can get ahold of if you
decide to violate this disclaimer.

  To  continue, this FAQ and everything included herein is protected by
the  Berne  Copyright  Convention of 1976, not to mention International
Copyright  Law. Remember that plagiarism is a crime, and that this is a
copyrighted work--stealing from this guide is putting yourself at risk,
plain  and  simple, because the law is on my side. If you would like to
contribute  to  this  FAQ  (you will be credited,) please e-mail me, as
well as any questions, comments, or corrections, to the address above.



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03. Updates / Revision History

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-------------------------------------------------------------------------------
                            Version 1.00 (12/14/00)
-------------------------------------------------------------------------------

• First released version.
   - 10KB


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04. Car Information

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In the Special Version of Metropolis Street Racer™, there are only two cars
to choose from: The VX220 and the Speedster. Both sportscars have roughly
the same acceleration, speed, and handling, and they both look the same, except
the VX220 is red, and the Speedster is silver.

VX220:              | Stats
----------------------------------
Acceleration (0-60) | 3.55 Seconds
Max Speed           | 126 MPH
Handling            | Very good
Speeds              | 6 Speed


Speedster:          | Stats
----------------------------------
Acceleration (0-60) | 3.20 Seconds
Max Speed           | 128 MPH
Handling            | Excellent
Speeds              | 6 Speed


Car of choice: It really doesn't matter, since both cars are almost identical.
It's a matter of personal preference (red or silver).


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05. Track Information

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In the Demo Version of Metropolis Street Racer™, there is only one selectable
track to choose from, so you'll have to deal with it for now. There are
also three modes of play:


"Race The Clock:   Drive as fast as you can, to get the lowest lap times."
_______________________________________________________________________________
Toyko, Asakusa

                               *****
                              *      *
                             *          *
                            *              * / <------ Checkpoint
                           *                   *
                 ******** *                       *
                *                                    *
Checkpoint ---> -                                      *
              *                                        *
             * _ **********                           *
             *          *                           *
                       *                           *
                      *                           *
   Starting Line --> /                           *
                    *                           *
                   *                  *******  *
                  *                  *       **
                 *                  *
                   *               *
                      * /         *
                       ^  *      *
                       |    ****
                       |
                       |
                  Checkpoint



"Race An Opponent: Compete against a computer driver, in a race to the finish."
_______________________________________________________________________________
London St. James Park


                         *
                      *    *
                    *        *
 Checkpoint ---> \*           *
                *              */  <------ Start/Finish Line
              *                 *
           *                     *
         *                        *
       *                            *
     *                                *
   *                                    */ <------ Checkpoint
   *                                      *
    */                                  *
    ^ *   ******************************
    |   *
    |
    |
 Checkpoint



"Two Player:       Race against another human driver, to find out who's best."
_______________________________________________________________________________
San Francisco. Pacific Heights


                       ***************
                      *               *
  Checkpoint ----->   -               - <------ Checkpoint
                      *               *
                      *               *
                      *              |* <----- Start/Finish Line
                      *               *
                      *               *
                      *               *
                       *******|*******

                              ^
                              |
                              |
                              |
                         Checkpoint


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06. Basic Strategies

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• Power slide as much as you can on most turns in the demo. To power slide,
  slow down a bit before the turn or chicane with the footbrake, then as
  you turn, hit the handbrake to make your car swing around the bend (make
  your car go into the proper direction first), then hit one of your brakes
  (handbrake is easier to use) while you are facing the direction you wish
  to be in (straight), and continue driving as normal.

• You don't have to power slide around each turn. Some turns are too tight
  to try to manuever around, so just brake very hard with the footbrake
  to come to an almost complete stop, then turn your car into the desired
  direction, and hit the gas to get moving again.

• Don't be too hard on the controls, since they are sort of touchy. The
  cars handle arcade-like, so you won't be spinning out after each turn,
  unless you really turn sharply or hit a wall at great speeds.

• Try not to hit the other car in a race, since you will bounce off of
  him/her, and slow yourself down, and possibly spin-out.

• Try to avoid all walls and barriers. Walls and barriers can slow your
  car down drastically, and they can also cause your car to have an un-
  necessary spin-out, which you don't want.

• To recover from a spin-out quickly, simply let off the gas while you are
  spinning or moving, then steer with the spin until you slow down. Once
  you have done this, simply countersteer (steer into the direction you
  are spinning), then you will have regained control of your vehicle.



                This document Copyright © 2000 Nemesis™. All rights reserved.
                                               
                                            -EOF-