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    Reiko by Baraka081

    Version: Final | Updated: 11/07/04 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
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     Mortal Kombat 4
     Character FAQ
     By: Baraka081
     AIM: Baraka081
     Email: Baraka@Iname.com
     Final Version
    -------------------------
    ===============================================================================
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     Table Of Contents 
    -------------------
    I. Revision History
    II. Introduction
    III. Reiko
    IV. Basic Moves
    V. Special Moves
    VI. Combos
    VII. Fatalities
    VIII. Methods
    VIV. FAQ
    X. Public Display
    XI. Conge Notice
    XII. Credits
    ===============================================================================
    ---------------------
     I. Revision History
    ---------------------
    Version 0.5- FAQ Created
    
    Version 0.6- Added the "FAQ" section, edited the "Reiko" section, and credited
    a few more people, added some finishing touches; Note: FAQ will soon be 
    confirmed a final version
    
    Final Version- Added the "Public Display" section, added some final touches, 
    FAQ is confirmed to be a GameFAQs exclusive, one final credit; FAQ Completed, 
    no more updates
    ===============================================================================
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     II. Introduction
    ------------------
    Greetings, everyone. This FAQ is based on the fourth sequal to the Mortal
    Kombat series a.k.a. Mortal Kombat 4. Mortal Kombat 4 is a great game that fits
    well as a good game under the game genres of "Action", "Fighting", and "3D". My 
    FAQ will not cover every concept in Mortal Kombat 4. However, it will cover one 
    character in the game. I will be sure to cover all of his moves, fatalities  
    done at defeat, and great methods to win. I can make one promise through all 
    this. If you use all of this FAQ's concepts well during gameplay, you will have
    mastered the character. To learn more about the character, please read on. I 
    hope my FAQ is informative and helpful to all gamers. Enjoy.
    ===============================================================================
    ------------
     III. Reiko
    ------------
    Reiko is a fictional character in the Mortal Kombat franchise. He debuted in 
    the series when Mortal Kombat 4 released in 1998. He served as the general of  
    an army of a powerful evil ruler named Shinnok.
    
    Race: Demon
    Alignment: Evil; Brothers Of The Shadow
    Origin: Netherrealm 
    
    ~~~~~~~~~~~~~~~~~~ 
     Game Appearances
    ~~~~~~~~~~~~~~~~~~
    Mortal Kombat 4 - Kombatant
    Mortal Kombat Gold - Kombatant
    Mortal Kombat: Deception - Had a mini cameo in the Konquest Mode.
    
    
    ~~~~~ 
     Bio
    ~~~~~
    Once a General in Shinnok's armies, Reiko lead the forces of darkness into the
    battle against the Elder Gods. Once thought killed during that onslaught, he
    resurfaces and joins the battle against Earth's forces.
    
    ~~~~~~~~ 
     Ending
    ~~~~~~~~
    With the battle over and only himself left standing. Reiko returns back to rule
    the realm which he left. Once again as ruler supreme, he can continue the
    attack on Earth as he did when leading the assault in the last Mortal Kombat.
    ===============================================================================
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     IV. Basic Moves
    -----------------
    
    ~~~~~~~~
     Basics
    ~~~~~~~~
    High Punch- High Punch
    Low Punch- Low Punch
    High Kick- High Kick
    Low Kick- Low Kick
    Block- Block
    Run- Run + Foward
    Apprehending Weapons: Run + Down
    Evade- Evade
    
    ~~~~~~~~~~~~~~~~ 
     Punching Moves
    ~~~~~~~~~~~~~~~~
    High Punches:
    Hard Punch- High Punch (Close)
    Uppercut- High Punch + Down
    
    Low Punches:
    Kneeling Punch- Low Punch + Down
    Power Bomb/One-Arm Hiptoss- Low Punch (Close) *Throw*
    
    ~~~~~~~~~~~~~~~ 
     Kicking Moves
    ~~~~~~~~~~~~~~~
    High Kicks:
    Roundhouse- High Kick + Back
    Knee- High Kick (Close)
    Kicking Uppercut- High Kick + Down
    
    Low Kicks:
    Arm Breaker- Low Kick (Close) *Throw*
    Kneeling leg kick- Low Kick + Down
    Sweep- Low Kick + Back
    
    ~~~~~~~~~~~~~~~ 
     Jumping Moves
    ~~~~~~~~~~~~~~~ 
    Weak Air Punch- High Punch + Jump
    Strong Air Punch- Low Punch + Jump
    360 Spin Kick- High Punch/Low Punch + Jump
    Spinning Strong Kick- High Kick (While flipping)
    Spinning Ninja Kick- Low Kick (While flipping)
    ===============================================================================
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     V. Special Moves
    ------------------
    Weapon: Down, Back, High Punch (Reiko equips a spiked club)
    Teleport Slam: Down, Up (Block Close)
    Circular Teleport: Back, Forward, Low Kick
    Flip Kick: Back, Down, Forward, High Kick
    Shurikens: Down, Forward, Low Punch (Projectile)
    ==============================================================================
    ------------
     VI. Combos
    ------------
    
    ~~~~~~~~
     Basics
    ~~~~~~~~
    High Punch, High Punch, High Punch, etc.
    High Punch, High Punch, High Kick, High Kick
    High Punch, High Punch, Roundhouse
    High Punch, High Punch, Knee, Roundhouse
    High Punch, High Punch, Kicking Uppercut
    High Punch, High Punch, Sweep
    Knee, Sweep
    Knee, Roundhouse
    
    ~~~~~~~~~~
     Advanced
    ~~~~~~~~~~
    High Punch, High Punch, High Kick, Kicking Uppercut, Flip Kick
    High Punch, High Punch, 360 Spin Kick, Teleport, High Punch
    High Punch, High Kick, High Kick, Flip Kick
    High Punch, High Punch, 360 Spin Kick, Teleport, Low Kick
    
    *Best*
    High Punch, High Kick, Uppercut, High Punch, Flip Kick, High Punch, High Punch, 
    Shurikens
    
    Flip Kick, Uppercut, Flip Kick, Uppercut, Flip Kick, High Punch, High Punch, 
    Shurikens
    ===============================================================================
    -----------------
     VII. Fatalities
    -----------------
    Fatality #1- Forward, Down, Forward, Low Punch + Block Punch + High Kick + Low
    Kick (Close)
    *Reiko knees the opponent's body hard enough to have the head and arms disjoin.
    The body falls on the ground almost immediately but the impact has the arms and
    head spin in the air for a brief moment. It can be done anywhere.
    
    Fatality #2- Back, Back, Down, Down + High Kick (Far)
    *Reiko sends Shurikens all over the opponents body. At the closing moment, 
    Reiko sends a final Shuriken to the opponent's forehead. It can be done 
    anywhere.
    
    Spike Fatality- Forward, Forward, Down + Low Kick (Close)
    *Reiko uppercuts the opponent to the ceiling which is full of spikes. It can be
    done anywhere.
    
    Fan Fatality- Down, Down, Back + Low Punch (Close)
    *Reiko spins the opponent and finally releases at the point where the opponent 
    is sent to a big fast spinning fan, crushing the opponent's body limb for limb.
    This can only be done at the Prison Fan stage.
    ===============================================================================
    ---------------
     VIII. Methods
    ---------------
    Note: The following methods are for the two bosses only. However, I'm sure you
    can find some means to use them during regular combat.
    
    ~~~~~~~~~~~~~~~~~
     Goro (Sub-Boss)
    ~~~~~~~~~~~~~~~~~
    Do: The main key to beating Goro is to do "cheesy" moves only. What is meant by
    this is that you should do a specific combo over and over. The best key to 
    defeating him is to do the High Punch, High Punch, Knee, Roundhouse combo I
    mentioned earlier in the FAQ. This is the best combo to goro because it is the
    only one that will actually make him stay down. As soon as he gets up, you 
    should run to him and continue with the combo. Keep your distance, and go for 
    it. Of course, my best advice is to try out each combo and see which one works
    best for you.
    
    Dont: Projectiles. Yes, projectiles affect him but only for a little while. 
    If you depend on projectiles for too long, he will eventually come in on you
    and pound the life out of you. Another thing is distance. Never ever get too 
    close to Goro. Because if you do, he will use his most deadliest throws that
    takes away almost half of your health. Don't bother to throw him, because more
    than likely, he will either back-break you or do his pound. Do not treat him 
    like a regular Kombatant. Sweeping, kneeing, jumping kicks, and all regular 
    attacks are bad techniques and Goro will easily defeat you.
    
    ~~~~~~~~~~~~~~~~
     Shinnok (Boss)
    ~~~~~~~~~~~~~~~~
    Do: The good news is that he is easier than Goro. He, unlike Goro, can actually
    be treated like a regular Kombatant. Shinnok has absolutely no moves. He can 
    only do the basic moves but much faster and more skilled than the previous 
    Kombatants, except for Goro. His best moves will be his shape-lifting ability.
    So whoever he shape-lifts into, treat the decoy as if he were the actual 
    Kombatant. Avoid all of his/her special attacks and use the best technique that
    works for you.
    
    
    Dont: Don't be intiminated by Shinnok. He is more of a Kombatant than a boss.
    ===============================================================================
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     VIV. FAQ
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    Q: Your methods are not working for the bosses. What am I supposed to do?
    A: I said many times before that you must use this FAQ and choose the best
    method that works best for you.
    
    Q: How long will it take me to master the combos? 
    A: Yes, all of the combos do have a learning curve. Most of the combos should
    not take you more than half an hour to learn. However, I made a particular 
    section for the best combos. That will take you a long since they are over five
    hit combos. The best and fastest way to learn them is to use Reiko at Practice 
    Mode. 
    
    Q: The fatalities are so hard! What am I supposed to do?
    A: Unfortunately, you can not try out the fatalities in Practice Mode at ease.
    You must win in combat and then try them. Yes, this will indeed take a while 
    to learn each but be sure to be in the correct distance and press the correct
    buttons.
    
    Q: Now to the story part. The most anticipated answer to this following 
    question. IS REIKO SHAO KAHN?
    A: No, it has been confirmed in Mortal Kombat: Deception that he is his own
    warrior.
    
    Q: What the heck would make you want to ask that question?
    A: Because you put two and two together. You look at Reiko's official ending, 
    which is found at the "Reiko" section of this FAQ, and you look at the FMV 
    endings for the PC and Playstation. In the FMV endings, Reiko enter's Shao
    Kahn's chamber and puts on Kahn's mask.
    
    Q: FMV Ending? What was his orginal ending?
    A: His original ending, found most in the home versions of N64, showed Reiko 
    simply walking through a portal. His ending was extended in the FMV ending. It
    was actually considered a joke by an actual interview by Mortal Kombat creator
    John Vogel.
    
    Q: Reiko is considered an unpopular character. Is he likely to return in future
    Mortal Kombat games?
    A: That is just an opinion. To some, Reiko is considered a favorite and to 
    others he may be boring. Yes, the Mortal Kombat: Deception storyline confirms
    that he will have at least some developments in games.
    
    Q: Where is Reiko at now?
    A: He is a forced slave to the Dragon King. I'm not allowed to discuss further.
    
    Q: Why not?
    A: Because I am not going to make this a multi-game guide and violate GameFAQs'
    rules and regulations.
    ===============================================================================
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     X. Public Display
    -------------------
    This FAQ is a GameFAQs exclusive
    This FAQ is allowed
    at the following sites:
    http://www.gamefaqs.com
    ===============================================================================
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     XI. Conge Notice
    ------------------
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other web 
    site or as a part of any public display is strictly prohibited, and a violation 
    of copyright. 
    ===============================================================================
    --------------
     XII. Credits
    --------------
    -Myself. I took the time to play Mortal Kombat 4 and creating this FAQ.
    -All readers. I wrote this FAQ for you. Thank you.
    -CJayC. Congratulations on your excellent website. Thank you for accepting. 
    Keep up the good work.
    -Midway. Thank's for your ingenious idea of Mortal Kombat and many other games.
    -President George W. Bush. Thank you for serving America.
    -Every brave soldier. Thank you for fighting for our country.
    -Dezurt. My brother who bought me the game and plays Mortal Kombat 4 with me.
    -Cobra. Introducing me to Mortal Kombat.
    -Forrest Potter. A.K.A. subzero961. He is the author of the Mortal Kombat 
    history guide FAQ. He pointed out to me that Goro can be affected by
    projectiles. Thanks and keep up the good work on your FAQ.
    -Tabmok99. His site is the Kombat Pavillion. He introduced to me that the Reiko
    and Kahn situation was indeed a big dispute. Keep up the good work on your 
    site.
    -P Jay and vcharon. Konquest Mode FAQ writers for Mortal Kombat: Deception.
    They helped me pass beat Konquest Mode and seek the truth about the Reiko and
    Kahn dispute for myself. Good job on the FAQ and thanks.
    -Dieinstylez, Arkem, and Mav for playing Mortal Kombat with me.
    -Reiko and all other Mortal Kombatants mentioned belong to Midway.
    -Once again, my email is Baraka@Iname.com and my AIM screen name is Baraka081.
    Do not hesitate to contact me. I would love to answer any of your questions.
    ==============================================================================
     Copyright 2004 Baraka081