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    FAQ/Move List by RedDemon

    Version: 1.1 | Updated: 04/20/04 | Printable Version | Search Guide | Bookmark Guide

    
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       |      _______    ______     ____     ___      __________    |
       |     |GGGGGGG\__/GGGGGG|   |GGGG|   /GG/     |GGGGGGGGGG|   |
       |     |GGGG|\GGGGGG|GGGG|   |GGGG|  /GG/      |GGGG|ŻŻŻŻŻ    |
       |     |GGGG| \GGG/ |GGGG|   |GGGG|_/GG/       |GGGG| _____   |
       |     |GGGG|  \G/  |GGGG|   |GGGGGGGG/        |GGGG||GGGGG|  |
       |     |GGGG|       |GGGG|   |GGGG|Ż\GG\       |GGGG||GGGGG|  |
       |     |GGGG|       |GGGG|   |GGGG|  \GG\      |GGGG| Ż|GGG|  |
       |     |GGGG|       |GGGG|   |GGGG|   \GG\     |GGGG|__|GGG|  |
       |     |GGGG|       |GGGG|   |GGGG|    \GG\    |GGGGGGGGGGG|  |
       |      ŻŻŻŻ         ŻŻŻŻ     ŻŻŻŻ      ŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻ   |
       |                                                            |
       |          - M O R T A L  K O M B A T  G O L D -             |
       |                    VERSION: 1.1                            |
       |                    By: ParanoidXE                          |
       |                                                            |
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        "Thousands of years ago, in a battle with the fallen Elder God known as
    Shinnok,I was responsible for the death of an entire civilization. To rid all
    realms of Shinnok's menace, I waged a war that plunged the Earth into centuries
    of darkness and banished Shinnok to a place called the Netherealm. Now, after
    Shao Kahn's defeat at the hands of Earth's Warriors, Shinnok has managed to
    escape his confines in the Neatherrealm. The ware is being fought once again,
    and this time it can be won by mortals...."
                                                -  Rayden
    
    
    Revision History
    ================
    
    Version 1.2: I changed my Personal Information...I have decided not to use my
    name.
    
    Version 1.1: I upgraded a problem that I was experiencing, I had the Margins set
    wrong, so I had to correct the problems in it so it looked proper on the
    website. Although you will note that the file size is smaller that is because I
    ironed out all the flaws, dont worry everything here is the same as it was in
    Version 1.0 only it looks better!
    
    
    Well, here it is my long awaited task of teaching everyone about Mortal Kombat
    Gold. I am doing this on Christmas BTW, and I bet your thinking, what kind of
    loser types an FAQ on Christmas! Well I am that loser, and this is my FAQ!
    Please enjoy!
    
    +Disclaimer+
    
    By reading this document you agree to the following:
    - You will not sell this to make profit
    - This cannot be distrubuted in any other way except electronical, or printed
    for personal use only.
    - You cannot publish this in any way, shape, or form
    - If you want to put it up on a website please email me at:
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Questions? Comments? Email @: paranoidtsi@hotmail.com
    
    -=CREDITS=-
    Prima's Official Strategy Guide: For Combo Information, and some Storylines.
    
    *******************************
    T A B L E  O F  C O N T E N T S
    *******************************
    
    I.   Quick Info About...
    II.  Characters
         a) Tanya
         b) Sub-zero
         c) Sonya Blade
         d) Shinnok
         e) Scorpion
         f) Reptile
         g) Reiko
         h) Rayden
         i) Quan-Chi
         j) Mileena
         k) Liu Kang
         l) Baraka
         m) Cyrax
         n) Fujin
         o) Goro (Secret Character)
         p) Jarek
         q) Johnny Cage
         r) Kai
         s) Kitana
         t) Kung Lao
         u) Sektor
         v) Jax
         w) Noob-Saibot
    III.  Secrets and Codes
         a) Cheat Menu
         b) Kombat Codes
    IV.   Bugs/Glitches/Annoying Stuff in MKG
         a) Version 1.0
         b) Version 2.0
    V.    The Character Endings
    
    
    ******************************************************************************
    ******************************************************************************
    *********************************I. Quick Info *******************************
    ******************************************************************************
    *******************************************************************************
    
    
      BASIC MOVES
    
    Sweep - Back + Low Kick: This move is extremely effective, it quickly knocks an
    opponent to the ground. The only way a sweep can be avoided is by jumping it or
    doing a crouching block.
    
    Roundhouse Kick - Back + High Kick: If you have an opponent that lets say only
    focuses on offensive moves and comes close hit them with the roundhouse to send
    them flying back.
    
    Throw - Low Punch when Face to Face with an opponent: You must be close to
    preform this move, it varies from character to character. This is probably the
    most damaging Basic Move in the entire MKG game.
    
    Block - Press Block or Down + Block: the Down + Block movement will protect you
    against just about anything, except for throws. The Standard Block will protect
    against throws but not against sweeps.
    
    Run - Press Run and a Direction on the Controller: This will allow you to gain
    some offense, usually when you get close to an opponent you will want to follow
    this up with some sort of combination.
    
      SEGA DREAMCAST CONTROLLER
    
    This Legend assumes that you are using the default values.
    
    X = High Punch
    Y = High Kick
    A = Low Punch
    B = Low Kick
    R = Run
    L = Block
    
      DIFFICULTY LEVELS
    
    Novice: You will go up against 7 fighters in this level, they are generally the
    easiest between all of the Destinys.
    
    Beginner: You will go up against 8 fighters in this level, they arent any harder
    than the Novice level, however you still have an extra fighter to face
    
    Warrior:  You will face 9 fighters and this time around the enemies are more
    cheaper than the previous two.
    
    Master: You will face 9 fighters and this is only slightly more difficult than
    Warrior.
    
    Master II: This level of difficulty is tough, not only do you face 9 fighters,
    they are very cheap and this level is very difficult to conquer.
    
    MENUS
    
    Arcade Mode
    1-on-1 Kombat: Its you against the computer. You select one fighter, then go to
    the Destiny Screen to choose the difficulty of your journey. Also, you can take
    on a buddy in a 2-player combat game. Each Player selects one character, then
    goes straight to a Kombat Zone to battle.
    2-on-2 Mode: Select 2 Fighters, then take on 2 characters chosen by the
    computer. You'll then go to the Destiny Screen to select the difficulty of your
    enemies. When you or the computer loses the first match, the second fighter will
    appear to continue the match.
    
    
    Team: You take on the CPU or a friend with a team of MK Gold Characters. When
    you select this game mode, you'll go to the Choose Team Size Screen. Press the
    Directional Pad Up or Down to highlight different options. To select the size of
    a team, press the Directional Pad Left or Right. When your team sizes are set
    the way you want, select Choose Team Members to set up your team.
    
    Endurance: You'll view a sub menu when you select this option, Which include VS
    Endurance/Ultimate Endurance and Tournment. These are explained later. When you
    Select Endurance, you'll select a fighter, then go to the Destiny Screen to
    select a difficulty. You'll fight one round at a time against each character on
    the column you choose on the Destiny Screen. Your Health nenver regenerates in
    any Endurance Mode, and you must win every match to claim victory. Lose one
    match, and you are a goner.
    Vs Endurance: The CPU chooses the characters for you and a friend in a pre-
    determined order. Both players use each standard character in the game to
    continue battling each other. When one player uses all of the game's standard
    characters, the endurance match is over. The player with the most wins, wins the
    Endurance match.
    Ultimate Endurance: You'll fight one round at a time against each character in
    the game. Lose one match, and the game is over. When you're finished, your
    Ultimate Kombat Rating will be displayed with a statisitics and a Kombat Rating
    Level.
    Tournment: the Tournament Mode lets you select a 4 or 8 player torunament. Up to
    3 or 7 of your friends can participate to complete tournment.
    
    Practice: Select this option to practive your MK Fighting Skills. You'll view
    the Practive Mode Screen to set up your practive session the way you want. Press
    the Directional button Up or down to highlight an option, then press Left or
    Right to cycle through the options.
    
    OPTIONS
    
    Difficulty: Sets the game's difficulty to 1 of 6 avaible settings that range
    from Very easy to
    Very Hard.
    Rounds to Win: Select the number of Wins it will take to win a match and defeat
    your enemy. Choose from 2 to 9 wins.
    Continues: Whenever you lose a match, you can press Start to continue your
    current fight. You can set the amount of Continues from 0 to 9. Of course, if
    you select 0, you will not get an opportunity to continue the game.
    VS Screen: You can enable or Disable the VS Screen that appears prior to each
    match. If you disable this option you cannot use Kombat Codes.
    Jump Pack Enabled: Enable or Disable the Jump Pack.
    Blood: Set this option to Enabled to see blood during your match. When you
    disable blood, you wont see blood or fatalities.
    Effects Volume: Highlight this option, then press the Directional Pad Left or
    Right to increase or decrease the volume of the game's Music.
    Memory Card: Mortal Kombat (Version 1.0) Gold does not support the VMU. Even
    though it is listed in the menu, it is not Functional. Do not attempt to enable
    it.
    Kombat Theater: You can view a character's ending movie at any time, after you
    have beaten the game once with a certain character.
    
    DEFINITIONS:
    
    Fatalities  :  The orignal finishing moves for all the MK series. 
                   This is what drew most of the MK fans to the scene. Well 
                   this time around the Fatalities are in full 3D which
                   means they are much better than ever before. Fatalities
                   are a violent execution of a move that ultimately kills 
                   opponent. These can only be preformed when you hear or see
                   Finish Him/Her.
    
    Combos      :  Combos in Mortal Kombat were not introduced until MK3. In
                   MK4/Gold it still remains the same song, except there is a
                   slight modification...which could be bad or good. Bad in a 
                   sense that anyone could start pressing the buttons and 
                   could execute a combo, but they also could not use a long
                   combo that could ulimately kill an opponent fast. The Combos
                   in MK Gold are toned down and it lacks strategy. Combos are 
                   a series of key Combinations that hit opponent with 3 or more
                   hits right in row.
    
    
    
    WHAT IS FEATURED IN MORTAL KOMBAT GOLD
    
    - Perfect translation of MK4 over to the Dreamcast, Arcade perfect graphics.
    - New/Old Characters including: Baraka, Mileena, Kitana, Kung Lao, and Cyrax
    - Secret Characters such as: Noob Saibot, Sektor, and Goro
    - Enhanced Sega Dreamcast exclusive endings! Full Motion Video!
    - Virtually no Loading Times!
    - 3 New Background Stages
    - Sounds are exactly the same as the arcade version of MK4, no flaws.
    
    
    
    
    
    
    
    
    
    
    ******************************************************************************
    ******************************************************************************
    ****************************  II.  CHARACTERS ********************************
    ******************************************************************************
    ******************************************************************************
    
    
    
    
    
    
    
    ------------------------------------------------------------------------------
    
                                   -[T A N Y A]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Yellow Female Ninja, Black Skin Tone
    UNIFORMS: Yellow Suit - Purple Suit - Black Suit with Skirt
    ADVANTAGES: Very quick, the quickest player in the game, Sonya ranks right below
    her.
    DISADVANTAGES: Not many, She lacks some power in the game.
    
    
    STORYLINE
    *********
    
    As the daughter of Edenia's ambassador to the new realms, Tanya invites a group
    of refugees to take asylum in Edenia. But soon after Queen Sindel allows them
    through the portal, Tanya learns that one of the warriors is none other than the
    banished Elder God, Shinnok. The portal leads into the heart of the Netherealm
    itself, and the once-free realm of Edenia is now at the mercy of Shinnok.
    
    
    WEAPON MOVES
    ************
    Weapon Draw - Boomerang: Forward - Forward - High Kick
    Swing: High Punch
    Throw: Low Punch
    Diagonal Throw: Back+ Low Punch
    
    MOVES
    *****
    Air Fireball: Down - Back - Low Punch (While in Air)
    Tanya executes a 45 degree angled fireball at opponent, this is an effective
    counter against an opponent that is trying to attack Tanya.
    
    Spin Kick: Forward - Forward - Low Kick
    Tanya spins directly into an opponents shins and flips them over, giving Tanya
    time to execute a combo or move against that opponent.
    
    Rolling Spin Kick: Back - Down - Forward - Low Kick
    Tanya shows some speed and knocks an opponent off their feet. This move is only
    effective if you are fairly close to an opponent, this move isnt as effective as
    the Spin Kick can be, but can be used for a quick hit.
    
    FATALITIES
    **********
    
    Fatality #1 - Kiss of Death - Down - Down - Up - Down - Block
    Tanya kisses an opponent, they then explode into pieces shooting body parts
    everywhere.
    Distance: Close
    
    Fatality #2 - Neck-Breaker - Down - Forward - Down - Forward - High Kick
    Tanya jumps on opponents shoulders and spins around their head, breaking it
    instantly.
    Distance: Close
    
    Prison Stage Fatality: Back - Forward - Down - High Punch
    
    Goro's Lair Stage Fatality: Forward - Forward - Forward - Low Punch
    
    
    Combos
    ******
    
    #1 - High Punch - High Kick - Low Kick
    #2 - High Punch - High Punch - Straight Fireball
    #3 - High Punch - High Punch - High Kick - High Kick - Drill Kick - Straight
    Fireball
    #4 - Jump in High Kick - Splits Kick - Drill Kick - Throw - Splits Kick
    
    
    
    ------------------------------------------------------------------------------
    
                                   -[S U B - Z E R O]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Blue Suited Ninja
    UNIFORMS: Blue Suit - Blue Suit Unmasked - Blue Suit, Iced Legs
    ADVANTAGES: Good for beginners, the Slide is very effective in avoiding
    projectiles
    DISADVANTAGES: Once a pro at Mortal Kombat Gold or 4, he doesnt suit much
    benefit as opposed to other characters in the game, in other words, he only goes
    so far.
    
    STORYLINE
    *********
    
    After Shao Kahn's defeat at the hands of Earth's fighters, Sub-Zero's warrior
    clan, the Lin Kuei, disbanded. But with the new threat brought on by Quan Chi,
    the Ice Warrior again dons the familiar costume once worn by his brother, the
    original Sub-Zero. He also holds secrets passed to him by his sibling--secrets
    that could hold the key to stopping Shinnok.
    
    WEAPON MOVES
    ************
    Draw Weapon - Ice Staff: Down - Forward - High Kick
    Trip: Low Punch
    Uppercut Swing: Back + High Punch
    Freeze Poke: Back + Low Punch
    
    MOVES
    *****
    
    Ice Blast: Down - Forward - High Punch
    Sub-Zero's classic move, Sub-Zero moves on one knee and thrusts out a Blast of
    Ice to freeze an opponent.
    
    Ice Klone: Down - Back - Low Punch
    Sub-Zero clones himself, if any opponent runs into the clone it will
    automatically freeze them. Allowing Sub-zero a wide opponent shot.
    
    Slide: Back + Low Punch + Block + Low Kick
    Sub-Zero does a slide, very effective against projectiles. This doesnt do much
    damage however.
    
    FATALITIES
    **********
    
    Fatality #1 - Spinal Tap: Forward - Back - Forward - Down - High Punch + Block +
    Run
    Sub-zero puts his hand on opponents head and rips it right out of place, With
    the spine still
    intact.
    Distance: Close
    
    Fatality #2 - Deep Freeze: Back - Back - Down - Back - High Punch
    Sub-zero freezes opponent, then goes in for an uppercut. All the opponents
    inners are scattered about.
    Distance: Sweep or Further
    
    Prison Stage Fatality: Hold Block - Down - Up - Up - Up - High Kick
    
    Goro's Lair: Down - Down - Down - Low Kick
    
    COMBOS
    ******
    
    #1 - High Punch - High Punch (2-hit 9% damage)
    #2 - Crouching High Kick - Ice Blast - Crouching High Punch
    #3 - Jump in High Kick - Ice Blast - High Punch - Down - High Kick - Down + High
    Punch - Ice Clone - High Punch - High Punch - High Kick - Jumping Low Kick -
    Slide
    #4 - High Punch - High Punch - Down + High Kick (3-hit 12% damage)
    #5 - With Weapon enabled - Swinging Uppercut with Weapon - Poking Freeze -
    Standard Uppercut
         (3-hit 20% Damage)
    #6 - With Weapon enabled - Swinging Uppercut with Weapon - Poking Freeze -
    Swinging Uppercut with Weapon - Poking Freeze (Only Pokes Opponent) (4-hit 20%
    damage)
    
    ------------------------------------------------------------------------------
    
                              -[S O N Y A  B L A D E]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: A Skin tight top that is red with skin tight pants
    UNIFORMS: Red Shirt/Pants - Green Shirt/Pants - Green Shirt without Hat
    ADVANTAGES: Speed...When used with all her moves she is extremely fast.
    DISADVANTAGES: Strenght she doesnt have enough power to take any serious damage.
    
    STORYLINE
    *********
    
    After her journey  into the Outworld and Shao Kahn's near-destruction of Earth,
    Sonya becomes a membr of Earth's own Outworld Investigation Agency. Her first
    mission leads her to join Liu Kang on his quest to aid the troubled thunder god,
    Rayden. She must survive long enough to warn her government of the new menace
    present in Quan Chi.
    
    
    WEAPON MOVES
    ************
    
    Weapon Draw - Wind Blade: Forward - Forward - Low Kick
    Uppercut: High Punch
    Overhead Hit: Low Punch
    Spinning Slash: Back + High Punch
    Sliding Blade Thrust: Back + Low Punch
    
    MOVES
    *****
    Air Throw: Press Block in Midair next to opponent
    Pretty useless move in the game, this will throw an opponent straight down to
    the grow, those who are dumb enough to fall for it.
    
    Fireball: Down - Forward - Low Punch
    Useful move throughout the game, the Fireball should be used to keep the
    opponent away from you, and keep you a save distance away.
    
    Cartwheel: Back - Down - Forward - Low Kick
    Sonya does a spinning cartwheel towards an opponent, knocking them flat on their
    butt. This move is particularly effective in combo situations.
    
    Punch Flight: Forward - Back - High Punch
    Sonya teleports in the air with arm out to the otherside of opponent...unless
    the opponent is in the way then they get hit with her punch. Good for escaping
    corners of the screen when you are trapped.
    
    Leg Grab: Down + Low Punch + Block
    Sonya's Most powerful move, she grabs opponent with her legs and drives
    opponent's head into the solid ground.
    
    FATALITIES
    **********
    
    Fatality #1 - Death Kiss: Down - Down - Down - Up - Run
    Sonya kisses opponent as they explode.
    Distance: Sweep
    
    Fatality #2 - Leg Scissor: Hold Block - UP - Down - Down - Up - Rel. Block -
    High Kick
    Sonya does a spinning leg scissor and cuts opponents to pieces.
    Distance: Sweep or Further
    
    Prison Stage Fatality: Down - Back - Back - High Kick
    
    Goro's Lair Stage Fatality: Forward - Down - Forward - High Punch
    
    COMBOS
    ******
    
    #1 - High Punch - High Punch - Back + High Kick (3-hit 17% damage)
    #2 - High Kick - Back + High Kick
    #3 - High Punch - High Punch - High Kick - High Kick - Bike Kick
    #4 - High Punch - High Punch - High Kick - Down + High Punch - Jumping High Kick
    - Air Throw - Leg Grab
    
    ------------------------------------------------------------------------------
    
                                   -[S H I N N O K]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Red Hat, Green Glowing Eyes, Gray Skin Color, Gold/Red Robe
    UNIFORMS: Gold Color - Gold/Red Color
    ADVANTAGES: Without a doubt the most effective character if you know how to
    morph and use him properly.
    DISADVANTAGES: Very Difficult to use for beginners, There is no moves for
    Shinnok himself, he depends on the Morphs.
    
    STORYLINE
    *********
    Shinnok, banished to the Netherealm for crimes against his fellow Elder Gods, is
    freed from imprsonment by Quan Chi. With the aid if a traitor, he overtakes the
    realm of Edenia. From there, he wages a war against the Elder Gods and awaits a
    chance to exact revenge against the god who banished him--Rayden.
    
    WEAPON MOVES
    ************
    Weapon Draw - Battle Staff: Back - Forward - Low Punch
    Uppercut Swing: High Punch
    Overhead Swing: Low Punch
    Sliding Stab: Back + High Punch
    Low Swing: Back + Low Punch
    
    MOVES
    *****
    None
    
    MORPHS
    ******
    
    Fujin: Forward - Forward - Back High Kick
    Rayden: Down - Forward - Forward - High Punch
    Kai: Forward - Forward - Forward - Low Kick
    Cage: Down - Down - High Punch
    Reptile: Back - Back - Forward - Block
    Reiko: Back - Back - Back - Block
    Scorpion: Forward - Back - Low Punch
    Jax: Forward - Down - Forward - High Kick
    Liu Kang: Back - Back - Forward - High Kick
    Sonya: Forward - Down - Forward - High Punch
    Jarek: Back - Back - Back - Low Kick
    Sub-Zero: Down - Back - Low Punch
    Quan Chi: Forward - Back - Forward - Low Kick
    Kung Lao: Down - Forward - Back - High Kick
    Kitana: Forward - Forward - Down - High Punch
    
    FATALITIES
    **********
    
    Fatality #1 - The Grip: Down - Back - Forward - Down + Run
    Shinnok raises his hands, a giant hand comes out and crushes opponent
    Distance: Close
    
    Fatality #2 - Two Hands: Down - Up - Up - Down + Block
    Shinnok morphs into two hands and smashes opponent
    Distance: Close
    
    Prison Stage Fatality: Down - Down - Forward - High Kick
    Goro's Lair Stage Fatality: Down - Forward - Back + High Punch
    
    COMBOS
    ******
    #1 - High Punch - High Punch - Back + High Kick
    
    ------------------------------------------------------------------------------
    
                           -[S C O R P I O N]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Yellow Suited Ninja white pure white eyes
    UNIFORMS: Orange Suit, Yellow Suit, Unmasked Yellow Suit
    ADVANTAGES: All of his moves can hit someone anywhere in the battlefield, he has
    a decent speed and power.
    DISADVANTAGE: Overuse of his Special moves will kill you.
    
    STORYLINE
    *********
    
    In hopes of gaining Scorpion as a new ally in the war with the Elder Gods, Quan
    Chi makes the dead Ninja an offer he cannot refuse- Life, in exchange for his
    services as a warrior against the Elders. Scorpion accepts, but hides ulterior
    motives.
    
    WEAPON MOVES
    ************
    Weapon Draw - Sword: Forward - Forward - High Kick
    Overhead Slash: High Punch
    Uppercut Slash: Low Punch
    Spin Slash Crouching: Hold Low Punch
    Sliding Overhead Slash: Forward + High Punch
    Sliding Uppercut Slash: Forward + Low Punch
    
    MOVES
    *****
    
    Air Throw: Block (In Midair close to opponent)
    Yet another ineffective move overall, this move should only be attempted if you
    are fighting a newbie opponent, because I dont know many people that dont have a
    kick or a punch in their jumps.
    
    Flame Breath: Down - Forward - Low Punch
    This move is very quick and effective, however you must be close for this move
    to mean anything, and if this move is blocked you are left wide open for a wide
    range of attacks, so use it rarely.
    
    Teleport Punch: Down - Back - High Punch
    When an opponent is charging into you, do this move and Scorpion will teleport
    to the otherside of the screen, and if opponent is near will punch them.
    
    Spear: Back - Back - Low Punch
    Perhaps the most overused move with scorpion. Scorpion will throw a spear at an
    opponent and will pull the opponent towards Scorpion. Using this move too much
    means trouble, because the CPU will reconize and be cheap right back at you.
    
    
    FATALITIES
    **********
    Fatality #1 - Toasty Breath: Back - Forward - Forward - Back + Block
    Scorpion removes his mask and fries opponent with fire.
    Distance: Sweep or Further
    
    Fatality #2 - Scorpion Impale: Back - Forward - Down - Up + High Punch
    Scorpion morphs into a scorpion and then uses his tail to impale his opponent.
    Distance: Sweep
    
    Prison Stage Fatality: Forward - Down - Down - Low Kick
    
    Goro's Lair Stage Fatality: Back - Forward - Forward + Low Kick
    
    COMBOS
    ******
    
    #1 - Spear - Uppercut
    #2 - High Punch - High Punch - Back + High Kick
    #3 - High Punch - High Punch - Down + High Kick
    
    
    ------------------------------------------------------------------------------
    
                            -[R E P T I L E]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: A Huge Green Lizard, With a mask over part of his face
    UNIFORMS: Light Purple Pants, Dark Purple Pants, Reptile Suit
    ADVANTAGES: Extremely Quick, and has some nice long distance attacks
    DISADVANTAGES: He isnt very powerful and once an opponent is in close he doesnt
    have much of an arsenal to defend against a close enemy.
    
    STORYLINE
    *********
    A general in Shinnok's army of darkness, Reptile is the last of an ancient
    reptilian species. He was banished to the Netherealm for committing genocide.
    Responsible for the deaths of millions, Reptile is a dangerous ally to the
    forces of evil.
    
    WEAPON MOVES
    ************
    Weapon Draw - Axe: Back - Back - Low Kick
    Uppercut Swing: High Punch
    Overhead Chop: Low Punch
    Spinning Blade: Back + High Punch (Hold High Punch to keep spinning, Press a
    Direction to move)
    Sliding Swipe: Back + Low Punch
    
    MOVES
    *****
    
    Acid Spit: Down - Forward - High Punch
    Reptile shoots acid towards opponent causing them to move backwards. This move
    is good when an opponent is running towards you, this will instantly stop them
    in their tracks.
    
    Dashing Thrust: Back - Forward - Low Punch
    Reptile slowly but surely goes in and hits opponent with a powerful blow to the
    stomach. This move can be blocked and ducked so be warned.
    
    Invisibility: Hold Block + High Kick
    Reptile will not be seen until your opponent hits Reptile, this move is good
    when timed at the correct time. (ie an opponent is on the ground)
    
    Krawl: Back - Forward - Low Kick
    Reptile will do a quick crawl towards opponent knocking them into a flipping
    position. After Reptile Recovers it gives you a chance to do a combo.
    
    FATALITIES
    **********
    
    Fatality #1 - Face Consumer: Hold High Punch + Low Punch + Low Kick + High Kick
    - Tap Up
    Reptile jumps onto opponent and chews on opponent's face.
    Distance: Close
    
    Fatality #2 - Acid Puke: Up - Down - Down - Down - High Punch
    Reptile levitates into the air and then pukes onto opponent with Acid, making
    the opponent mush.
    Distance: Sweep or Further
    
    Prison Stage Fatality: Down - Forward - Forward - Low Punch
    
    Goro's Lair Stage Fatality: Forward - Forward - Down - Low Kick
    
    COMBOS
    ******
    
    #1 - High Punch - Back + High Kick
    #2 - High Punch - High Punch - Back + High Kick
    #3 - High Punch - High Punch - Down + High Kick
    #4 - Jump in High Punch - High Punch - High Punch - Down + High Kick
    #5 - Jump in High Punch - High Punch - High Punch - Back + High Kick
    
    ------------------------------------------------------------------------------
    
                                  -[R E I K O]-
    
    ------------------------------------------------------------------------------
    
    DESCRIPTION: Glowing Eyes, Gray Hair on sides, and black face paint on his eyes.
    UNIFORMS: Violet or Maroon Suit
    ADVANTAGES: He is powerful, fast, and effective.
    DISADVANTAGES: None...that I know of.
    
    STORYLINE
    *********
    Once a general in Shinnok's armies, Reiko lead the forces of darkness into
    battle against the Elder Gods. Believed killed during that onslaught, he's
    resurfaced to join the battle against Earth's forces.
    
    WEAPON MOVES
    ************
    Draw - Scythe: Forward - Down - Back - High Kick
    Swing Up: High Punch
    Swing Down: Low Punch
    Side Swipe: Back + High Punch
    Side Thrust: Back + Low Punch
    
    MOVES
    *****
    
    Flip Kick: Back - Down - Forward - High Kick
    Rieko hits opponent with a powerful Flip Kick, very effective if enemy just
    stands there and blocks.
    
    
    Ninja Blades: Down - Forward - Low Punch
    Rieko's only projectile, this weapon should be used to keep distance, or when an
    opponent is attempting to jump away from you.
    
    
    Teleport Slam: Down - Up + Block
    Rieko Teleports and slams opponent to the ground, you may also get a combo
    starter by using High Punch or Low Punch/ Low Kick or High Kick.
    
    Spin: Back - Forward - Low Kick
    Reiko spins around opponent and appears behind them, giving you a chance to
    escape an attack or to get an attack in yourself.
    
    FATALITIES
    **********
    
    Fatality #1 - Shiruken Toss: Back - Back - Down - Down + High Kick
    Reiko tosses many Shirukens into an opponent killing them in a brutal way.
    Distance: Sweep Distance
    
    Fatality #2 - Torso Kick: Forward - Down - Forward - Low Punch + Block + High
    Kick + Low Kick
    Reiko kicks opponent in the torso area and knocks it right off both feet!
    Distance: Half Screen/Full Screen
    
    Prison Stage Fatality: Down - Down - Back + Low Punch
    Goro's Lair Stage Fataility: Forward - Forward - Down - Low Kick
    
    COMBOS
    ******
    
    #1 - High Punch - High Punch
    #2 - High Punch - High Punch - Back + High Kick
    #3 - High Punch - High Punch - High Kick - High Kick - Flip Kick - Ninja Stars
    #4 - With Weapon Drawn - High Punch - Low Punch
    
    ------------------------------------------------------------------------------
    
                                 -[R A Y D E N]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: God of Thunder, Rayden has Electricity emit from his body, he has a
    black strap around his waist, and his uniform is mostly white.
    UNIFORMS: Blue Strip or Red Strip
    ADVANTAGES: Rayden can be anywhere at anytime, he is also quick when you use him
    properly, he is also very unprodictable.
    DISADVANTAGES: He only has a limited arsenal of weapons and utilities to help
    him throughout the matches.
    
    STORYLINE
    *********
    Rayden, God of Thunder, returns to Earth after the defeat of Shao Kahn. There he
    finds a new threat in Shinnok's forces, led by Quan Chi's attack on the Elder
    Gods. With the heavens is disarray, Rayden exists as one of the last gods of
    Earth. He must come to the aid of his Elders and put an end to his ancient
    enemy's villainous reign.
    
    WEAPON MOVES
    ************
    Draw Weapon - Hammer: Forward - Back - High Punch
    Backhand Swing: High Punch
    Forehand Swing: Low Punch
    Ouverhead Smash: Back + High Punch
    Uppercut Swing: Back + Low Punch
    
    Moves
    *****
    
    Electric Bolt: Down - Back - Low Punch
    Rayden emits a bolt of electricity from his hand
    
    Teleport: Down - Up
    Rayden teleports behind an opponent in an instant, this move can be used
    cheaply..or at least you used to be able to use it cheaply.
    
    Torpedo: Forward - Forward - Low Kick
    Rayden's classic move, the Torpedo is very fast, however if you miss you can be
    very easily countered and attacked.
    
    FATALITIES
    **********
    
    Fatality #1 - Shock Explosion: Hold Block - Forward - Back - Up - Up - High Kick
    Rayden raises opponent high into the the air and then sends a bolt explosion
    which makes the opponent explode.
    Distance: Sweep
    
    Fatality #2 - Staff Shock: Hold Block - down - Up - Up - Up - High Punch
    Rayden raises opponent on staff and shocks them to death.
    Distance: Close
    
    Prison Stage Fatality: Down - Forward - Back - Block
    Goro's Lair Stage Fatality: Forward - Forward - Low Punch
    
    COMBOS
    ******
    
    #1 - Jumping High Kick - Electric Bolt
    #2 - High Punch - High Punch - Down + High Kick
    
    ------------------------------------------------------------------------------
    
                               -[Q U A N - C H I]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: A man with pale whit skin, and spikes coming from his uniform and a
    Ying-Yang in the center of his suit.
    UNIFORMS: Blue Suit and Red Suit
    ADVANTAGES: Quan Chi can take a considerable amount of damage per hit, If
    properly used then he can be the best character in the game. Quan Chi can easily
    trick an opponent with his stomp, which cannot be blocked.
    DISADVANTAGES: He isnt really powerful and he lacks in speed, So do not rely on
    speed when fighting with him.
    
    STORYLINE
    *********
    A free-roaming sorcerer powerful in the black arts, Quan Chi uses his abilities
    to free the now-evil Elder God Shinnok from his confines in the Netherealm. In
    exchange, Shinnok has given Quan Chi the power of arch-sorcerer over his
    expanded Netherealm.
    
    WEAPON MOVES
    ************
    Weapon Draw - Mace: Down - Back - High Kick
    Overhead Slam: High Punch
    Forehand Swing: Low Punch
    Backhand Swing: High Punch
    Uppercut Swing: Back + Low Punch
    
    MOVES
    *****
    
    Dash Kick: Foward - Forward - High Kick
    Quan Chi does a similiar move to Sub-Zero's Slide, only it doesnt go as far, and
    isnt as effective for that matter.
    
    Skull Fireball: Forward - Forward - Low Punch
    Quan Chi's only projectile will serve you well during battles. Use it sparingly
    though, because it is easily avoided by opponent
    
    Stomp: Down - Back - Low Kick
    Quan Chi magically teleports onto opponent and stomps in them, probably the most
    effective move, this move is unblockable!
    
    Weapon Steal: Forward - Back - High Punch
    Quan Chi magically sucks the weapon away from opponent so Quan Chi can use it.
    
    FATALITIES
    **********
    
    Leg Pound: Hold Low Kick - Forward - Down - Forward - Release Low Kick
    Quan Chi will brutally rip off opponents leg and pound opponent with it, while
    blood splaters everywhere!
    Distance: Sweep
    
    Mimic: Hold Block - Up - Up - Down - Up + Low Punch
    Quan Chi mimics his opponent and does one of their own fatalities.
    Distance: Anywhere
    
    Pit Stage Fatality: Forward - Forward - Down - High Punch
    
    Goro's Stage Fatality: Forward - Forward -Back - Low Kick
    
    COMBOS
    ******
    
    #1 - High Punch - High Punch - Down + High Kick
    #2 - High Punch - High Punch - Back + High Kick
    #3 - Jump in High Punch - High Punch - High Punch - Back + High Kick
    #4 - High Punch - High Punch - High Kick - Down + High Punch - Jumping High Kick
    - High Punch - High Punch - High Kick - Back + High Kick
    
    ------------------------------------------------------------------------------
    
                             -[M I L E E N A]-
    
    ------------------------------------------------------------------------------
    STORYLINE
    *********
    When Shinnok's forces invade Edenia, Mileena comes out of hiding. To Gain favor,
    she devotes her skills as a fighter to Shinnok's war against the Elder Gods. Her
    real purpose, however, is to seek vengeance against her estranged twin, the
    Princess Kitana.
    
    DESCRIPTION: Female Ninja in Purple Ninja Suit
    UNIFORMS: Purple Ninja Suit - Light Green Ninja Suit
    ADVANTAGES: Mileena is one of the more weaker characters, however her fast moves
    make her very effective.
    DISADVANTAGES: She Lacks in Power, and she also has a limited amount of moves.
    
    
    WEAPON MOVES
    ************
    Weapon Draw - Long Sword: Forward - Forward - Low Punch
    Quick Slice: High Punch
    Overhead Slice: Low Punch
    Lunging Thrust: Back + High Punch
    Spin Slice: Back + Low Punch
    
    MOVES
    *****
    
    Sia Throw: Hold High Punch for 2 seconds then release
    
    Mileena fires a sia at opponent.
    
    Teleport Kick: Forward - Forward - Low Kick
    Mileena goes through the ground and then does a "Jump Kick" to opponent
    
    Ground Roll: Back - Back - Down - High Kick
    Mileena rolls on the ground and trips opponent, similiar to a sweep.
    
    FATALITIES
    **********
    
    Fatality #1 - Sai Shot: Back - Back - Back - Forward - Low Kick
    Mileena shoots many sais into opponent, leaving opponent with may sais stuck in
    them.
    Distance: Sweep or Further
    
    Fatality #2 - Nail Spit: Forward - Back - Forward - Low Punch
    Mileena takes a can of nails and puts them in her mouth, then fires them at
    opponent.
    Distance: Sweep or Further
    
    Prison Stage Fatality: Forward - Forward - Back - High Punch
    
    Goro's Lair Stage Fatality: Down - Forward - Down - Low Punch
    
    ------------------------------------------------------------------------------
    
                                  -[L I U  K A N G]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Man in a Red Tank Top, Black/Red Shorts, and a Red Headband
    UNIFORMS: Red/Black Uniform or Purple/Black Uniform
    ADVANTAGES: A huge arsenal of Special Moves to suit your need.
    DISADVANTAGES: Once you learn everything about him he just isnt as effective as
    other fighters.
    
    
    STORYLINE
    *********
    Still the immortal champion of Mortal Kombat, Liu Kang ventures into Edenia to
    rescue Princess Kitana from the vile clutches of Quan Chi. Unsuccessful, Liu
    Kang returns to Earth and mounts an effort to bring together Earth's gratest
    warriors. He does it this time not only to free Kitana's home world, but also to
    assist his mentor--and Earth's protector--Rayden.
    
    WEAPON MOVES
    ************
    Weapon Draw - Dragon Sword: Back - Forward - Low Kick
    Quick Slice: High Punch
    Overhead Slice: Low Punch
    Impale: Back + High Punch
    Whirling Slice: Back + Low Punch
    
    MOVES
    *****
    High Fireball: Forward - Forward - High Punch
    Liu Kang shoots a Fireball from his hands, this will hit opponent if they are
    standing or sometimes when they jump.
    
    Low Fireball: Forward - Forward - Low Punch
    Liu Kang Bends to one knee and then fires a fireball at opponent, this will hit
    an opponent if they are crouching.
    
    Flying Kick: Forward - Forward - High Kick
    Liu Kang does a flying kick towards opponent in awesome speed, the problem is
    this leaves Liu Kang wide open for various attacks if blocked.
    
    Bike Kick: Hold Low Kick for 2 Seconds then Release
    Liu Kang sends Opponent flying back with many kicks.
    
    FATALITIES
    **********
    
    Fatality #1 - Dragon Morph: Forward - Forward - Forward - Down + High Kick + Low
    Kick + Block
    Liu Kang morphs into a Dragon, similiar to his Animality in MK3, and takes a
    bite out of opponent, leaving the legs standing.
    Distance: Sweep
    
    Fatality #2 - Throw and Shoot: Forward - Down - Down - Up + High Punch
    Liu Kang spins around opponent then throws them into the air, finishing this
    move with a fireball making their body parts explode everywhere.
    Distance: Close
    
    Prison Stage Fatality: Forward - Forward - Back + Low Punch
    
    Goro's Lair Stage Fatality: Forward - Forward - Back + High Kick
    
    COMBOS
    ******
    
    #1 - High Punch - High Punch - High/Low Fireball
    #2 - High Punch - High Punch - Flying Kick
    #3 - While Charging Low Kick - High Punch - High Punch - Release Low Kick to do
    Bike Kick
    #4 - High Punch - High Punch - Back + High Kick
    
    ------------------------------------------------------------------------------
    
                              -[B A R A K A]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: An ugly beast with huge sharp teeth, with huge metal Staples in the
    stomach area
    UNIFORMS: Maroon Pants - Purple Pants
    ADVANTAGES: He is both fast and powerful
    DISADVANTAGES: Some of his moves the opponent must be darn right stupid to fall
    into, like the Blade Fury.
    
    
    STORYLINE
    *********
    In the final battle against Earth's warriors, Baraka was split in half by Lung
    Lao's razor-edged hat. But when Shinnok rises from the depths of the Netherealm,
    he seeks the former Outworld warrior to assist him in his battle against
    Rayden's forces. With control over Baraka's dead soul, Shinnok grants him life
    once again--this time, to fight at his side.
    
    WEAPON MOVES
    ************
    Weapon Draw - Razor Cane: Back - Back - Low Punch
    Uppercut Swing: High Punch
    Overhead Swing: Low Punch
    Sliding Tooth: Back + Low Punch
    Floor Shot: Back - Low Punch
    
    MOVES
    *****
    
    Blade Fury: Back - Back - Back - High Punch
    Baraka moves his blades up and down rapidly, if an opponent is close or jumps
    into it, it will take some good damage.
    
    Blade Fireball: Down - Back - Low Punch
    Baraka Flicks his blades together and a Fireball will emit from it.
    
    Blade Spin: Forward - Down - Forward - Block
    Baraka Spins wildly with his blades sticking out to hit an opponent.
    
    Blade Swing: Back + High Punch
    Baraka Swings his blade once towards opponent, must be close.
    
    FATALITIES
    **********
    
    Fatality #1 - Decaptitation: Back - Back - Back - High Punch
    Baraka Takes his blade and with one swift blow, cuts off opponents head.
    Distance: Close
    
    Fatality #2 - Stab Lift: Back - Forward - Down - Forward - Low Punch
    Baraka lifts opponent up on his blades as blood comes out of their limb bodies.
    Distance: Close
    
    Prison Stage Fatality: Forward - Forward - Down - High Kick
    
    Goro's Lair Stage Fatality: Down - Back - Back - Low Kick
    
    COMBOS
    ******
    
    #1 - High Punch - High Punch - Down + High Kick
    #2 - High Punch - High Punch - Blade Fireball
    #3 - High Punch - High Punch - High Kick - Down + High Punch - Blade Fireball,
    Jumping High Kick
    
    ------------------------------------------------------------------------------
    
                                       -[C Y R A X]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Yellow Robotic Machine
    UNIFORMS: Yellow Cyber Suit with Mask - Yellow Cyber Suit without Mask
    ADVANTAGES: Quick, easy to control, and powerful
    DISADVANTAGES: He has moves that are hard to aim with.
    
    STORYLINE
    *********
    The Lin Kuei cyber-assassin unit LK-4D4, a.k.a. Cyrax, was lost after Shao
    Kahn's defeat. The deactivated Cyrax unit was found in China's Gobi Desert by
    agents of the Outworld Investigation Agency, led by Major Jackson Briggs. Now,
    reprogrammed by their techicians, it fights on the side of good against the new
    threat of Shinnok.
    
    WEAPON MOVES
    ************
    Weapon Draw - Light Sabre: Back - Forward - High Punch
    Quick Slice: High Punch
    Overhead Slice: Low Punch
    Thrusting Slice: Back + High Punch
    Spinning Slice: Back + Low Punch
    
    MOVES
    *****
    Close Bomb: Back - Back - High Kick
    Cyrax throws a bomb close to him out of his chest, if a opponent manages to hit
    it, then the opponent will explode into the air.
    
    Far Bomb: Forward - Forward - High Kick
    Cyrax throws a bomb far from him out of his cheast, if a opponent manages to hit
    it, then the opponent will explode into the air.
    
    Green Net: Back - Back - Low Kick
    Cyrax shoots a net from his chest and captures his opponent and brings them
    towards Cyrax. Cyrax gets a chance to do a combo.
    
    Telport: Forward - Down - Block
    Cyrax explodes and appears behind an opponent.
    
    FATALITIES
    **********
    
    Fatality #1 - Self-Destruction: Hold Block - Up - Up - Forward - Down - Release
    Block - Block
    Cyrax will set his self destruction sequence and the next thing you will notice
    is your opponent exploding.
    Distance: Anywhere
    
    Fatality #2 - Nuke: Hold Block - Down - Down - Forward - Up - Run
    Cyrax shoots a bunch of bombs out of his chest, and then they go off destroying
    the Netherealm!
    Distance: Anywhere
    
    Prison Stage Fatality: Back - Forward - Forward - High Punch
    
    Goro's Lair Stage Fatality: Down - Back - Back - Low Punch
    
    COMBOS
    ******
    
    #1 - High Punch - Back + High Kick
    #2 - High Punch - High Kick - Down + High Kick
    #3 - Close Bomb - Air Jump + Low Punch to Throw - Wait for Bomb to explode -
    Uppercut - Back + Low Kick
    
    ------------------------------------------------------------------------------
    
                                -[F U J I N]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: White Hair, Black Suspenders, Gray Shoulder Pads, White Eyes
    UNIFORMS: Light Green Pants, Brown Pants
    ADVANTAGES: Quick, Powerful Weapons
    DISADVANTAGES: His best moves require opponent to be close
    
    Storyline
    *********
    Fujin, God of Wind, joins Rayden as one of the last surviving Earth gods. In a
    war of the heavens Shinnok's forces defeated their counterparts, the Elder Gods.
    Now Fujin prepares for the final battle between the forces of light and
    Shinnok's hell-spawned warriors of darkness.
    
    WEAPON MOVES
    ************
    Weapon Draw - Crossbow: Back - Back - Low Punch
    Straight Fire: Low Punch
    Upper Fire: High Punch
    Floor Fire: Back + Low Punch
    
    MOVES
    *****
    Air Dive Jumpkick: Down + Low Kick (in air)
    Fujin will go down at a 45 degree angle and do a jump kick.
    
    Levitation: Back - Down - Back + High Kick
    Fujin makes some wind levitate an opponent, Opponent must be at least Sweep
    Distance, for this to work.
    
    Slam after Levitation: Preform Levitation - Back - Forward - Down - Low Kick
    Fujin slams opponent to the ground towards Fujin.
    
    Knee Dash: Down - Forward - High Kick
    Fujin Dashes towards opponent, hitting them three times.
    
    Whirlwind Spin: Back - Down - Low Punch (Hold Low Punch to maintain)
    Fujin spins, and if any opponent gets near it spits opponent out.
    
    FATALITIES
    **********
    
    Fatality #1 - Raise and Fire: Press Run + Block - Run + Block - Run + Block -
    Run + Block
    Fujin levitates an opponent into the air, draws his weapon and fires.
    Distance: Sweep or Further
    
    Fatality #2 - Wind: Down - Forward - Forward - Up + Block
    Fujin generates a bunch of wind towards opponent, it tears the flesh off of
    opponent.
    Distance: Anywhere
    
    Prison Stage Fatality: Down - Down - Down - High Kick
    
    Goro's Lair Stage Fatality: Back - Forward - Back - High Punch
    
    COMBOS
    ******
    
    #1 - High Punch - High Punch
    #2 - Levitation - Levitation Slam - Uppercut
    #3 - High Kick - High Kick - Back + High Kick
    #4 - High Kick - High Kick - Down + High Kick
    
    ------------------------------------------------------------------------------
    
                                 -[G O R O]-
    
    ------------------------------------------------------------------------------
    
    DISCRIPTION: Orange/Yellow Skin, Four Arms, and Red Glowing Eyes.
    UNIFORMS: Just his Standard
    ADVANTAGES: Power, Speed, Mobility, Endurance...anything else?
    DISADVANTAGES: None
    
    STORYLINE
    *********
    
    Thought to have been killed in Mortal Kombat I, Goro was revived by none other
    than Shinnok. Goro took the Mortal Kombat title from the original Kung Lao, only
    to lose it nine generations later to Lao's ancestor, Liu Kang. Seeking revenge,
    the Shokan prince has returned from the Outworld to crush Liu Kang in Mortal
    Kombat.
    
    MOVES
    *****
    
    Air Stomp: Forward - Forward - Back - High Kick
    Similiar to Quan Chi's Stomp, this is Goro's most powerful move.
    
    Backhand: Forward - Forward - High Punch
    Goro does a backhand making opponent fly.
    
    Fireball: Forward - Back - High Punch
    Goro shoots a fireball out of his mouth towards opponent.
    
    Ground Stomp: Back - Forward - Down - Down + High Kick
    Goro stomps on the ground, sending a shockwave towards opponen.
    
    Lunge Kick: Back - Back + High Kick
    Goro lunges in with a kick to knock opponent a full screen distance away.
    
    Super Uppercut: Down - Down - High Punch
    Goro does and uppercut that takes almost twice the damage as a normal uppercut
    would.
    
    COMBOS
    ******
    #1 - High Punch - High Punch - Down + High Kick
    #2 - High Punch - High Punch - Super Uppercut
    
    ------------------------------------------------------------------------------
    
                                -[J A R E K]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Orange Vest, Green Pants, Short Black Hair, Orange Gauntlet
    UNIFORMS: Light Orange Vest/Green Pants, Dark Orange Vest/Brown Pants
    ADVANTAGES: Probably the best fighter while in close
    DISADVANTAGES: Has very limited moves, not a good distance fighter, moves are
    very noticable
    
    WEAPON MOVES
    ************
    Weapon Draw - Edge Sword: Forward - Forward - High Punch
    Uppercut Swing: High Punch
    Overhead Slice: Low Punch
    Side Swipe: Back + High Punch
    Blade Thrust: Back + Low Punch
    
    MOVES
    *****
    
    Cannonball: Back - Forward - Low Kick
    Jarek does a cannonball (similiar to Kano's Cannonball) and spins right into an
    opponent.
    
    Energy Blade: Down - Back - Low Punch
    Jarek's Projectile, it flies into an opponent that is standing.
    
    Ground Shaker: Back - Down - Back + High Kick
    Jarek pounds the ground with his back and shakes the ground.
    
    Vertical Roll: Forward - Down - Forward - High Punch
    Jarek does a 45 Degree cannonball into the air.
    
    
    FATALITIES
    **********
    
    Fatality #1 - Heart Rip: Forward - Back - Forward - Forward - Low Kick
    Jarek brutally rips opponents heart out.
    Distance: Close
    
    Fatality #2 - Laser Explosion: Hold Block - Up - Up - Forward - Forward -
    Release Block - Block
    Jarek will put a laser on opponent and make them explode!
    Distance: Sweep or Further
    Prison Stage Fatality: Forward - Down - Forward - High Kick
    
    Goro's Lair Stage Fatality: Back - Forward - Forward - Low Punch
    
    COMBOS
    ******
    
    #1 - High Punch - High Punch
    #2 - High Punch - High Punch - Back + High Kick
    #3 - High Punch - High Punch - High Kick - Back + High Kick
    #4 - High Punch - High Punch - High Kick - Cannonball
    
    ------------------------------------------------------------------------------
    
                            -[J O H N N Y  C A G E]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Man with no shirt, Sunglasses, Blue Shin Guard, and Black Long
    Pants.
    UNIFORMS: Blue Shinguards - Red Shinguards
    ADVANTAGES: Quick Movements, Good Long Distance Fighter
    DISADVANTAGES: Isnt much of a close fighter, Distance is his key.
    
    STORYLINE
    *********
    
    Shao Kahn's defeat frees Johnny Cage's soul to ascend to a higher place. From
    the heavens, he observes his friends again engaged in battle. When he learns the
    war Shinnok wages against the Elder Gods, Cage seeks Rayden for help in
    resurrecting his soul, and then joins Liu Kang in his quest. Johnny Cage fights
    alongside Earth's warriors once again.
    
    WEAPON MOVES
    ************
    
    Weapon Draw - Pirate Blade: Down - Forward - Down - Low Kick
    Side Slash: High Punch
    Uppercut Swing: Low Punch
    Two-Handed Uppercut: Back + High Punch
    
    
    MOVES
    *****
    
    Crotch Punch: Block + Low Punch
    Johnny Cage does the splits and hits the opponent in the Crotch. Women feel this
    too.
    
    High Fireball: Down - Forward - High Punch
    Johnny Cage shoots a green fireball into the air.
    
    Low Fireball: Down - Back - Low Punch
    Johnny Cage Shoots a green fireball into opponent.
    
    Shadow Kick: Back - Forward - Low Kick
    Johnny Cage does his Shadow Kick to his opponent.
    
    Shadow Uppercut: Back - Down - Back - High Punch
    Johnny Cage does a 45 degree uppercut.
    
    FATALITIES
    **********
    
    Fatality #1 - Torso Rip: Forward - Back - Down - Down - High Kick
    Johnny Cage twists at opponent's waist, then rips it right off!
    Distance: Close
    
    Fatality #2 - Uppercut Decapitation: Down - Down - Forward - Down - Block
    Johnny Cage pops off opponent's head with a single uppercut.
    Distance: Close
    
    Prison Stage Fatality: Down - Forward - Forward - High Kick
    
    Goro's Lair Stage Fatality: Back - Forward - Forward - Low Kick
    
    
    COMBOS
    ******
    
    #1 - High Kick - High Kick - Back + High Kick
    #2 - High Kick - High Kick - Down + High Kick
    #3 - High Punch - High Punch - Down + High Kick
    #4 - Jump In High Kick - Shadow Kick
    
    ------------------------------------------------------------------------------
    
                                     -[K A I]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Purple Headband, Black Pants, Spiked Sliver Wrist Guards, White
    Stripes on body.
    UNIFORMS: Purple or Green Color
    ADVANTAGES: A Huge variety of Projectiles and moves
    DISADVANTAGES: Only Average speed and power
    
    STORYLINE
    *********
    A former member of the White Lotus Society, Kai learned his skills from the
    great Asian masters. he journeyed to the Far East after meeting his friend and
    ally Liu Kang in America. Now they reunite to assist Rayden in his battle with
    Shinnok.
    
    WEAPON MOVES
    ************
    Weapon Draw - Angled Knife: Down - Back - Low Punch
    Uppercut Swing: High Punch
    Overhead Chop: Low Punch
    Spinning Slice: Back + High Punch
    
    MOVES
    *****
    
    Overhead Fireball: Back - Back - High Punch
    Kai fires a fireball Up and the fireball comes crashing down onto opponent.
    
    Underground Fireball: Forward - Forward - Low Punch
    Kai fires a fireball through the ground and it comes up underneath opponents
    legs.
    
    Handstand: Block + Low Kick
    Kai stands on his hands.
    
    Handstand Moves
    Head Kick: High Kick
    Gut Kick: Low Kick
    Spin Kick: Hold Low Punch
    
    Lunging Roundhouse: Back - Down - Back - Low Kick
    Just as the name implies, Kai lunges to opponent and does an opponent.
    
    Air Flight: Down - Back - High Punch
    Kai flys to the corner of the screen, if opponent is in the way they get hit.
    
    
    FATALITIES
    **********
    
    Fatality #1 - Rip in half: Hold Block - Up - Forward - Up - Back - High Kick
    Kai lifts up the opponent, rips them in half, and hangs both parts in the air.
    Distance: Close
    
    Fatality #2 - Fireball Blast: Hold Block - Up - Up - Up - Down - Release Block
    Kai throws a fireball at opponent making them explode instantly.
    Distance: Sweep
    
    Prison Stage Fatality: Forward - Forward - Down - Block
    
    Goro's Lair Stage Fatality: Back - Forward - Down - High Kick
    
    COMBOS
    ******
    
    #1 - High Punch - High Punch - Low Kick
    #2 - High Kick - High Kick - Lunging Roundhouse
    #3 - High Punch - High Punch - High Kick - High Kick - Handstand - Head Kick
    
    ------------------------------------------------------------------------------
    
                               -[K I T A N A]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Female Ninja in Blue Outfit
    UNIFORMS: Blue Uniform - Red Uniform
    ADVANTAGES: Extremely fast in every move preformed, and she is fast on general
    moves also.
    DISADVANTAGES: Lack of power
    
    WEAPON MOVES
    ************
    Weapon Draw - Flying Blade: Forward - Back - High Kick
    Overhead Swing: High Punch
    Straight Throw: Low Punch
    Lunging Slice: Back + High Punch
    Diagonal Throw: Back + Low Punch
    
    MOVES
    *****
    
    Fan Lift: Back - Back - Back + High Punch
    Kitana releases some sort of power from the fan, which lifts up the opponent,
    giving Kitana the option of attacking.
    
    Fan Throw: Forward - Forward - High Punch + Low Punch
    Kitana throws her fan at opponent, knocking them far away from Kitana.
    
    Fan Swipe: Back + High Punch
    Kitana will slice an opponent with her fan.
    
    Wave Punch: Down - Back + High Punch
    Similiar to Sonya's Square Wave Punch, Kitana flys behind an opponent, if anyone
    is in the way Kitana will hit the opponent.
    
    FATALITIES
    **********
    
    Fatality #1 - Kiss of Death: Back - Down - Forward - Forward - High Kick
    Kitana kisses opponent, the opponent expands and then they explode.
    Distance: Close
    
    Fatality #2 - Decapitation: Forward - Forward - Down - Forward - Low Punch
    Kitana Uses her fan and slices opponent's head off cleanly.
    Distance: Close
    
    Prison Stage Fatality: Forward - Down - Forward - Low Punch
    
    Goro's Lair Stage Fatality: Down - Down - Forward - Low Kick
    
    COMBOS
    ******
    #1 - High Punch - High Punch - Low Kick
    #2 - High Punch - High Punch - High Kick - Back + High Kick
    #3 - High Punch - High Punch - High Kick - Down + High Kick
    
    ------------------------------------------------------------------------------
    
                             -[K U N G  L A O]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: A Black Razor Sharp Hat, Dark Yellow Pants, Black/Red/White
    Suspenders, Black/White Belt.
    UNIFORMS: Yellow Pants Mixed Up Colored Suit - Orange Pants/Black/Gray Suit
    ADVANTAGES: Good Power, Better than average speed.
    DISADVANTAGES: Doesnt have many close combat moves.
    
    WEAPON MOVES
    ************
    Weapon Draw - Battle Axe: Back - Back - High Punch
    Uppercut: High Punch
    Diagonal Chop: Low Punch
    Spinning Swing: Back + High Punch
    Lunging Chop: Back + Low Punch
    
    MOVES
    *****
    
    Diagonal Kick: Down + High Kick in Midair
    Kung Lao does a 45 degree jump kick onto opponent.
    
    Hat Throw: Back - Forward + Low Punch
    Kung Lao throws a hat at opponent, moving opponent far away from Kung Lao.
    
    Teleport: Down - Up
    Kung Lao teleports and shows up behind opponent.
    
    Double Teleport: Down - Down - Up
    Kung Lao teleports twice instead of once.
    
    Whirl Spin: Hold Block - Up - Up - Low Kick
    Kung Lao will spin and does an uppercut on opponent.
    
    FATALITIES
    **********
    
    Fatality #1 - Decapitation: Back - Back - Forward - Low Punch
    Kung Lao throws his hat and decapitates opponent.
    Distance: Anywhere
    
    Fatality #2 - Decapitation 2: Forward - Forward - Back - Down - High Punch
    Similiar to Fatality #1 except it is at another angle.
    Distance: Anywhere
    
    Prison Stage Fatality: Down - Down - Forward - Low Punch
    
    Goro's Lair Stage Fatality: Forward - Down - Forward - Low Kick
    
    COMBOS
    ******
    
    #1 - High Punch - High Punch
    #2 - High Punch - High Punch - High Kick - Back + High Kick
    #3 - High Punch - High Punch - High Kick - Down + High Kick
    
    ------------------------------------------------------------------------------
    
                               -[S E K T O R]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Red Machine
    UNIFORMS: None
    ADVANTAGES: All Moves fit perfectly, easy to start combos with
    DISADVANTAGES: Blocks can leave Sektor Open.
    STORYLINE
    *********
    Recovered by Lin Kuei, Sektor has a new set of instructions, this time around he
    is designed to seek and destroy Cyrax. After Lin Kuei discovered that Cyrax
    Malfunctioned.
    
    WEAPON MOVES
    ************
    Weapon Draw - Laser Gun: Back - Foward - High Kick
    Straight Shot: Low Punch
    
    MOVES
    *****
    
    Straight Missle: Forward - Forward - Low Punch
    Sektor shoots a Missle straight at opponent out of his chest.
    
    Homing Missle: Down - Back - High Punch
    Sektor will lock on enemy and fire a missle at opponent.
    
    Double Straight Missles: Forward - Down - Back - Low Punch
    Sektor will shoot two straight missles at opponent.
    
    Teleport Punch: Forward - Forward - Low Kick
    Sektor will teleport underground and then hit opponent with it's fist, knocking
    them up into the air.
    
    FATALITIES
    **********
    
    Fatality #1 - Compactor: Forward - Forward - Forward - Back - Block
    Sektor will use his compactor on opponent, crushing them instantly.
    Distance: Close
    
    Fatality #2 - Flame Thrower: Still Unknown
    I have seen this move before if you enable one button fatalities...but this move
    is still unknown for some reason...One-Button Fatality Only?
    
    Prison Stage Fatality: Back - Forward - Forward - High Kick
    
    Goro's Lair: Down - Forward - Back - Low Kick
    
    ------------------------------------------------------------------------------
    
                                     -[J A X]-
    
    ------------------------------------------------------------------------------
    DESCRIPTION: Man without a shirt, black skin, Red and Black Pants
    UNIFORMS: Red/Black Pants - Purple/Black Pants
    ADVANTAGES: Strongest Character without a doubt!
    DISADVANTAGES: Slowest Character in the Game.
    
    WEAPONS MOVES
    *************
    Weapon Draw - Spiked Club: Back - Down - Forward - High Punch
    Forehand Swipe: High Punch
    Backhand Swipe: Low Punch
    Overhead Smash: Back + High Punch
    Uppercut Swing: Back + Low Punch
    
    MOVES
    *****
    
    Dash Punch: Down - Back - Low Punch
    Jax does a charge at opponent, and hits them with a punch.
    
    Fireball: Down - Forward - Low Punch
    Jax fires a fireball at opponent.
    
    Ground Pound: Forward - Forward - Down - Low Kick
    Jax does a pound on the ground and sends a shockwave to opponent.
    
    
    FATALITIES
    **********
    
    Fatality #1 - Head Smash: Back - Forward - Forward - Down - Run
    Jax smashes opponents head with both of his machine arms.
    Distance: Sweep
    
    Fatality #2 - Arm Rip: Charge Low Kick for 10 seconds, then press Forward -
    Forward - Down - Forward - Release Low Kick
    Jax will rip opponent's arms right out of their sockets.
    Distance: Sweep
    
    Prison Stage Fatalities: Forward - Forward - Back - Low Kick
    
    Goro's Lair Stage Fatalities: Forward - Forward - Back - High Punch
    
    COMBOS
    ******
    
    #1 - High Punch - High Punch - Back + High Kick
    #2 - High Punch - High Punch - High Kick - High Kick - Dash Punch
    #3 - High Punch - High Punch - High Kick - Down + High Punch - Backbreaker
    
    
    ------------------------------------------------------------------------------
    
                          -[N O O B - S A I B O T]-
    
    ------------------------------------------------------------------------------
    STORYLINE
    *********
    Unknown...
    
    
    DESCRIPTION: Shadow Ninja Figure
    UNIFORMS: None
    ADVANTAGES: Read Reiko's
    DISADVANTAGES: Read Reiko's
    
    WEAPON MOVES
    ************
    Weapon Draw - Sickle: Forward - Forward - High Kick
    Overhead Swing: High Punch
    Uppercut Swing: Low Punch
    Cross Slice: Back + High Punch
    Lunging Poke: Back + Low Punch
    
    FINISHING MOVES
    ***************
    
    Fatality #1 - None
    Fatality #2 - None
    
    Prison Stage Fatality: Down - Back - Back + High Kick
    Goro's Lair Stage Fatality: Forward - Down - Forward + High Kick
    
    
    
    ******************************************************************************
    ******************************************************************************
    **************************** III. Secrets/Codes Section **********************
    ******************************************************************************
    ******************************************************************************
    
    
    
    KOMBAT KODES
    ************
    
    These codes must be entered in during the VS Screen.
    
    Stage: Elder Gods     =   033-033
    Stage: Tomb           =   044-044
    Stage: Wind World     =   055-055
    Stage: Snake Shrine   =   066-066
    Stage: Shaolin Temple =   101-101
    Stage: Living Forest  =   202-202
    Stage: Prison         =   303-303
    Stage: Goro's Lair    =   011-011
    Stage: Well           =   022-022
    Disable Throws        =   100-100
    Danger                =   123-123
    Red Rain              =   020-020
    Explosive Kombat      =   050-050
    Free Weapon           =   111-111
    Random Weapons        =   222-222
    Random Combat         =   333-333
    Armed and Dangerous   =   444-444
    Many Weapons          =   555-555
    Silent Kombat         =   666-666
    
    
    CHEAT MENU CODE
    ***************
    
    During the screen where it says "Mortal Kombat Gold Press Start" Press Up - Up -
    Down - Down - Left - Left - Right - Right, you should then hear outstanding.
    This must be done fast to work. Then press Start and hold both L/R Buttons to
    access the cheat menu
    
    Easy Endings: Gives you the ability to view the endings faster, by only having
    you fight Shinnok.
    Fatal 1: Enables you to easily preform a selected fighter's 1st fatality by
    simply pressing High Punch when it says Finish him/her.
    Fatal 2: Enables you to easily preform a selected fighter's 2nd fatality by
    simply pressing Low Punch when it says Finish Him/Her.
    Danger: During battle this will make both players automatically go down to the
    Danger status and the person with the first hit will win the match.
    Pit Fatal: Enables you to easily preform a selected fighter's Stage Fatality on
    the proper stage by pressing Down + High Punch.
    
    Kombat Kode: You can select a number between 0 and 24...the effects vary.
    0 - Default Kombat
    1 - Big Head Mode
    2 - Disable Throws
    3 - Disable Max. Damage
    4 - Disable Throws and Max. Damage
    5 - Unlimited Run
    6 - Free Weapon
    7 - Random Weapon
    8 - Random Character Switch
    9 - Armed and Dangerous
    10 - Many Weapons
    11 - Silent Combat
    12 - Explosive Kombat
    13 - Danger
    14 - Default Kombat
    15 - Armed and Dangerous
    16 - Default Kombat
    17 - Red Rain
    18 - Goro's Lair
    19 - Well
    20 - Elder Gods
    21 - Tomb
    22 - Wind World
    23 - Snake Shrine
    24 - Shaolin Temple
    
    
    THE SECRET CHARACTERS
    *********************
    
    Sektor - Enable the Cheat Menu. When you get to the Character Select Screen go
    down to "Hidden" And select this by pressing and holding both L and R Buttons,
    Then go and select Cyrax with the A Button.
    
    Noob Saibot - Enable the Cheat Menu. When you get to the Character Select Screen
    go down to "Hidden" and select this by pressing and holding both L and R
    Buttons, Then go and select Reiko with the A Button.
    
    Goro - Enable the Cheat Menu. When you get to the Character Select Screen go
    down to "Hidden" and Select this by pressing and holding both L and R Buttons,
    Then go and select Shinnok with the A Button.
    
    Meat - Play a 2-Player game, and have both players select group mode. One player
    must get 20 wins in a row. After the last character in Group Mode has been
    completed, Meat will take the place of your chosen character. Meat uses the same
    moves as the character you selected previously.
    
    
    ******************************************************************************
    ******************************************************************************
    ************************ IV. Bugs/Glitches Annoying Stuff in MKG *************
    ******************************************************************************
    ******************************************************************************
    
    
    Well..This is one of the most bugged-out games I have ever witnessed, and there
    are some annoying things I would just like to point out to you. There are two
    versions of Mortal Kombat Gold, Version 1.0 has a Gold Tint to the CD, while
    Version 2.0 has a Red Tint to the CD. Version 2.0 also has a "Hot! New!" Sticker
    on it to tell you it is version 2.0
    
    
    BUGS IN VERSION 1.0
    *******************
    
    If you still have Version 1.0, I would recommend talking it to the store from
    which you purchased it from and asking to exchange the CD, because this version
    is just horrible when it comes to crashes.
    
    BUG: The Mixed Up Goro
    TRIGGER: Play Arcade Mode 2-on-2, First Player Johnny Cage, Second as Kai. Go to
    the Master Tower and Rotate it three times by pressing Start three times. In the
    Second Round you will witness the messed up Goro.
    DESCRIPTION: Goro will appear with Johnny Cage's Head, Parts of Sub-zero's
    frozen body, and other player's body parts. "Goro" However Still attacks in the
    sameway he did before.
    
    BUG: Fatality Mix Up
    TRIGGER: Various Times
    DESCRIPTION: When you enable the Cheat Codes and have Single Button Fatalities
    Enabled, sometimes if the keys are pressed too fast then the character may
    preform someone else's fatality and not their own!
    
    BUG: Vertex Problem
    TRIGGER: After playing for awhile or using the same character over and over
    DESCRIPTION: Sometimes the vertexs of the screen will emit a black line in the
    middle of the screen which can be annoying.
    
    BUG: Sub-Zero Spineless/Headless Head Pull
    TRIGGER: When Sub-Zero preforms Spine Rip Fatality
    DESCRIPTION: When you execute Sub-Zero's Spine Rip fatality sometimes the Spine
    is missing, and sometimes the head is missing. Also, you may experience a frozen
    head instead.
    
    BUG: Camera Behind Walls
    TRIGGER: Various Times
    DESCRIPTION: When you play the game sometimes the camera will go behind the wall
    that isnt possible to go behind, thus making it hard to see your characters.
    
    BUG: No Blood Splat on Screen
    TRIGGER: Various Fatalities where Head Bounces on Screen.
    DESCRIPTION: When your opponents head hits the screen the blood seems to appear
    behind the camera instead of on screen, when the camera backs off you can see
    the blood!
    
    BUG: VMU No Save
    TRIGGER: Trying to Save the game from option Menu
    DESCRIPTION: The booklet states that the VMU is not functional in the game and
    will not work. It also tells you not to attempt to use it. It fails to save any
    Kombat Theatre scenes.
    
    BUG: Victory Pose Messed up
    TRIGGER: After winning Tournment
    DESCRIPTION: When you win the Tournment you are supposed to be holding a prize
    and a skull, but in this case there is no one holding them and they are floating
    in mid-air!
    
    BUG: Periodic Resetting
    TRIGGER: Various Times...Fatalities...End Cinemias..ETC.
    DESCRIPTION: When playing Mortal Kombat Gold it will periodically reset with no
    warning. This can happen at anytime during gameplay.
    
    BUG: Freezing Periodically
    TRIGGER: Various Times...Fatalities...End Cinemias..ETC.
    DESCRIPTION: When playing the game it may lock up on you, forcing you to restart
    the Dreamcast System.
    
    BUG: Cyrax Missing Net
    TRIGGER: Sometimes while using Cyrax's Net.
    DESCRIPTION: Sometimes during gameplay the Net will not shoot out of of his
    chest, This can be very annoying.
    
    BUG: Invalid Sub-zero Freeze
    TRIGGER: When you execute a freeze and opponent jumps over Sub-zero, Various
    Times though.
    DESCRIPTION: When you play the game sometimes the player is noticably away from
    Sub-Zero and the freeze, yet it may still freeze them. It happened to me,
    Shinnok was behind me when it froze him!
    
    BUGS IN VERSION 2.0
    *******************
    
    Fixed Bugs:
    
    - VMU now works
    - No more Vertex Glitches
    - Freezing Fixed
    - Sub-Zero's Headless Fatality
    - Tournment Missing Character Problem
    
    Remaining Bugs:
    - Camera Zooming through Walls
    - Blood Splatter on Camera
    - Incorrect Fatality Problem
    - Sub-Zero Freeze Problem
    - Cyrax Net Problem
    
    New Bugs:
    - None Known
    
    ******************************************************************************
    ******************************************************************************
    ***************************V.THE CHARACTER ENDINGS ***************************
    ********************************************************************************
    ****************************************************************************
    
    
    
    Note to Reader: These endings are not in horrific detail, so in order to achieve
    a detailed ending please beat the game. Thank you.
    
    -[Baraka]-
    After Baraka successfully defeats Shinnok, he has a coversation with Quan Chi
    about why he killed everyone, and that there is no world to rule if no one is in
    it. Quan Chi argues back. Baraka then insults Quan Chi and takes a giant leap
    onto Quan Chi and stabs him with the sword. Suddenly, Quan Chi appears behind
    him and the alleged Quan Chi ends up being a Corpse. Baraka then attempts to
    take a leap at Quan Chi, Quan Chi Stops him in mid-air then makes him explode.
    
    -[Cyrax]-
    When Cyrax successfully destroys Shinnok, He is greeted by both Sonya Blade and
    Jax. Cyrax explains to them that he wants to become human. Cyrax is strapped to
    a chair, both Sonya and Jax operate a huge computer, suddenly Cyrax is
    transformed into human form. Cyrax then thanks both Jax and Sonya.
    
    -[Fujin]-
    When Fujin defeats Shinnok, he is greeted by Rayden. Rayden explains that since
    he is becoming another Elder God, that he wants Fujin to replace him as
    protector of Earth. Fujin agrees to this.
    
    -[Goro]-
    No Ending Avaible.
    
    -[Jarek]-
    In the end of Jarek's Journey, it shows Sonya and Jarek argueing back and forth.
    Sonya pushes Jarek off the edge of a cliff...Then calls in Jax. Suddenly, Jarek
    pops up and throws Sonya to her death, and Jarek is seen stomping on the Radio.
    
    -[Jax]-
    Similiar to Jarek's Ending, only They succeed in throwing him off the edge.
    
    -[Sonya]-
    Same as Jarek's Ending, except Sonya successfully throws Jarek off the edge, and
    then contacts Jax to come and get her.
    
    -[Johnny Cage]-
    Johnny Cage is seen at an awards show accepting a trophy. Cage makes a mistake
    and says when is he going to get some real competition, The audience boos him,
    then the audience throws stuff at him. Johnny Cage is shown trying to defend
    himself.
    
    -[Kai]-
    Rayden and Kai are having a conversation, Rayden chooses Kai as the defender of
    Earth, and gives him the Lightning staff. Rayden then leaves as Kai says he will
    not let Rayden down.
    
    -[Kitana]-
    Kitana is seen as the Princess of Edenia, Mileena comes in and argues with
    Kitana. Kitana then tells her that she is a clone that went wrong with Shang
    Tsung. Mileena then goes Beserk and trys to kill Kitana, Kitana then pushes a
    switch, knocking her into a bottomless pit.
    
    -[Kung Lao]-
    The Shaolin Temple is shown and many people are walking around. Suddenly Goro
    comes in and talks to someone about a war. The Shaolin Person agrees about
    peace, then Kung Lao throws a hat at Goro, scrapping him with it. Goro doesnt do
    much. Kung Lao jumps down from a balcony, and then they start to talk and make
    peace with one another. Goro says how great Kung Lao's Ancestor really was, and
    that he was sorry about killing him.
    
    -[Liu Kang]-
    Liu Kang is shown confronting both Shinnok and Quan Chi. Liu Kang Blasts both
    Quan Chi and Shinnok into oblivion.
    
    -[Mileena]-
    Same as Kitana, except Kitana is shown flying out of a window, and Mileena
    successfully becoming the princess of Edenia.
    
    -[Quan Chi]-
    Quan Chi talks to Shinnok about how he wants to be the ruler. Shinnok tells him
    that he is in no position to demand orders! Then he says how he has the amulet
    and that Quan Chi doesnt stand a chance against him. Quan Chi then says that his
    Amulet is fake and that he made one that looked just like it, Quan Chi then
    reveals the Amulet and blasts Shinnok with it killing him.
    
    -[Rayden]-
    After defeating Shinnok the Elder Gods tell him that it is time for Rayden to
    become an Elder God, Rayden then agrees.
    
    -[Reptile]-
    Reptile is seen demanding orders to Quan Chi that he free Reptile's Kind. Quan
    Chi says how dare you demand such a request to Shinnok. Reptile says it is a
    simple request. Quan Chi then tells Reptile, why dont you ask Shinnok. Suddenly
    Shinnok appears and says that he isnt a god of his word and that all deals are
    off. He then makes Reptile's head explode.
    
    -[Shinnok]-
    Shinnok is seen controlling Rayden with some mystical power. Shinnok then makes
    Rayden explodes, Shinnok remains the ruler.
    
    -[Sub-Zero]-
    Sub-Zero talks to Scorpion and says that the war between them is over. Suddenly
    Quan Chi attacks Sub-Zero, and talks about how Scorpion and Sub-Zero saved them
    trouble. Suddenly, from the background Scorpion attacks Shinnok and kills him.
    Scorpion says our battles are over.
    
    -[Reiko]-
    Okay...this is the best Ending ever! You must see it! As you all know in MK4,
    all that is shown is Reiko going through a potal....Well in the Sega Dreamcast
    Mortal Kombat Gold, It shows Reiko going through the portal appearing on the
    otherside. He sits in the thrown...suddenly Shao Kahn's mask decends upon him,
    and his eyes glow.
    
    -[Tanya]-
    Tanya is shown with Liu Kang, guiding Liu Kang out of the Netherealm. Tanya
    tricks Liu Kang into a trap. Both Shinnok and Quan Chi are both there. Liu Kang
    attempts a flying kick, Shinnok hits him before he gets the chance.
    
    -[Sektor]-
    Shows the ending for Cyrax..except they dont succeed, instead Sektor came in and
    blasted missles into the place, killing Sonya, Jax, and Cyrax.