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    Ayame by Razorclaw X

    Version: 1.0 | Updated: 08/20/99 | Search Guide | Bookmark Guide

    Power Stone: Ayame Guide
    8/20/99 Version 1.0 by 
    Razorclaw X (spiceoflife@REMOVETHIShotmail.com)
    Power Stone is another Capcom fighting game-- but a different kind 
    of game. Instead of the usual six-button Street Fighter type 
    layout, you have only three buttons (punch, jump, and kick; but 
    the Dreamcast version utilizes all the buttons available) and 
    have free movement in a 3-D environment. Special attacks are not 
    pulled off with joystick motions, but are granted automatically 
    after collecting three magic stones during battle. You cannot 
    block in this game; rather, you must dodge attacks. 
    Of course, since this IS a fighting game, there are life bars 
    (in the form of five crystals at the top of the screen) and a 
    countdown timer. Whoever has the most life left before time runs 
    out wins. The victor is decided in a best two out of three 
    This guide is for those of you who like (or would like) to use 
    Ayame, the cutesy female character with the throwing darts. 
    All characters play the same way, but each character has a 
    distinct advantage or disadvantage that makes them stand out 
    above the rest. Ayame's key advantage is speed. 
    Version History
    - 1.0 First Release (8/20/99)
    In the 19th Century, a group of people are after an artifact, 
    the Power Stone, which is supposed to make its owners wishes 
    come true. All around the world, fighters appear and battle 
    for this artifact for their own reasons. 
    The Stones
    Sometimes the key to victory lies in three colored stones-- red, 
    blue, and yellow. You start with one stone, while the opponent 
    starts with another (usually red and blue, respectively). The 
    yellow stone appears after a short while. The stones can be 
    knocked off you or your opponent after certain hits, leaving you 
    or the opponent free to collect them. Collect all three stones, 
    and you transform into your 'super mode.' In this 'super mode' you 
    now have access to special attacks, super armor (you won't get 
    knocked down most of the time-- only grabs will stop you), and 
    super attacks-- for a limited time. The super meter decreases 
    slowly itself over time, a fixed amount when you use a special 
    attack, or all of it when you use a super. You can also lose energy 
    whenever you get hit by the opponent. 
    After that time is up, you or the opponent releases two stones 
    from his or her body, leaving you/opponent wide-open to attacks for 
    a short time, and the stones free for the taking. It's your choice 
    whether or not to go after the stones or get your opponent while 
    his guard is down. 
    When a stone has been lying around on the battlefield for a while, 
    it disappears and reappears somewhere else. Check the minimap 
    at the bottom of the screen for locations. 
    * Punch-- punch button
        This is your basic punch. Can be comboed up to four hits, but 
        the damage is recoverable (opponent's energy bar is blue), but 
        removes an entire energy bar (in most cases). The last hit will 
        remove a stone from the opponent's possession. 
    * Kick-- kick button
        This is your basic kick. Can be comboed up to four hits, but 
        the damage is recoverable. The last hit will release a stone 
        from the opponent's possession. 
    * Jump-- jump button
        This is your basic jump. Ayame jumps high and very quickly. 
    * Grab-- punch and kick button together (Dreamcast: grab button)
             when close
        This is your basic grab. Ayame will run between the opponent's 
        legs and kick him from behind. This removes half of a crystal 
        bar and is permanent damage. 
    * Escape-- punch and/or kick plus directional pad when close
        Primarily how you may avoid close-quarter attacks. This also 
        sets you up for your own attack if your opponent isn't expecting 
    * Roll-- directional pad when knocked down
        This allows you to escape attacks that would otherwise hit you 
        while you are standing. 
    * Air Jump-- press jump while in the air
        Ayame is one of the few (perhaps only?) character in the game 
        that can double jump. Particularly useful for avoiding attacks. 
    * Head Stomp-- punch and kick (or grab) button in the air
        Ayame jumps straight down on the opponent, stomping on his head. 
        She will then jump back in the air and perform another stomp. 
        The second stomp will release a stone. Sometimes the second 
        stomp will not hit. 
    * Air Grab-- punch and kick (or grab) button in air when close 
        Ayame grabs the opponent and kicks him a couple times. This 
        releases a stone and removes about half a crystal. 
    * Jump Kick-- kick button while in the air
        A simple attack that will always release a stone. The jump kick 
        travels at a downward angle and is very quick. However, avoid 
        using this near walls, because if your jump kick connects with 
        the wall you will bounce off and leave yourself very open. 
    * Wall Kick-- punch and kick (or grab) button while near the wall
        This attack will seek the opponent. Ayame will kick the opponent, 
        and will release a stone. This is not recommended for when the 
        opponent is at the opposite end of the screen or is extremely 
        close to you. 
    * Post Kick-- punch and kick (or grab) button while near a post
        Ayame will swing around the post a couple of times, then launch 
        a kick in the direction of the opponent. This is not recommended 
        because you are extremely vulnerable during the swinging. 
    * High Post Kick-- punch and kick (or grab) button while near a post 
                       and are in the air
        Same as wall kick. 
    * Ceiling grab-- punch and kick (or grab) button near the ceiling
        This allows you to grab the ceiling, if possible. Use the 
        directional control to move around (if possible). For roofs 
        (such as in Ryoma's stage) moving to the end allows you to 
        jump on the roof. Pushing kick drops you from the ceiling, while 
        punch allows you to perform a drill kick (releases a stone). 
    * Pick up object-- punch and kick (or grab) button while near object
        This varies depending on what object you pick up. Push punch 
        and kick (or grab) button again to drop it. 
        For throwable objects (crates, bombs, etc.) Ayame's throw is 
        extremely slow and unreliable. 
    * Catch object-- punch and kick (or grab) button before object hits 
        A limited ability that allows you to catch objects thrown at 
        you; this will not work if the object is pushed or kicked to 
        you. However, you must time this carefully-- you have to push 
        the buttons just before the object hits you. This is not 
        recommended when fighting against good throwers such as Gunrock, 
        Galuda, Fokker/Falcon, and Valgas. 
    These are the various objects and weapons you may pick up in 
    Power Stone. Weapon items are found in chests; run next to the 
    chest to open it. When any of these hit it will release a stone. 
    * Objects: This includes chairs, crates, boxes, pots, drums, and 
        anything else than can be picked up immediately. All operate 
        the same. You can push or kick an object by standing next to 
        them and pushing the punch or kick button. You can pick them 
        up and throw them as well. As with the throwing, pushing 
        and kicking objects is quite slow when using Ayame, and will 
        not likely generate a desirable result. 
    * Weapons: There are several weapons available in your arsenal. 
        Pick them up by standing next to them and using the grab button 
        (or punch and kick buttons together). Use the punch button to 
          - Sword: One of the best weapons. A time bar appears over 
               your head when you pick it up-- this is how long you 
               have to use the sword. With one slash you can attack 
               in a 45 degree arc in front of you, but the real 
               treat comes from a jump attack-- it is similar to a 
               jump kick but with the sword, and does a lot of 
               damage. I recommend you pick this up whenever you 
               powered up with the stones, as this saves you a lot of 
               energy and you can cause a lot of damage. Sometimes 
               the jump attack releases two stones. 
          - Pipe: This is similar to the sword in almost every way. I 
               haven't found any difference with this and the sword 
               other than cosmetics. 
          - Mallet: This weapon can release TWO stones with a hit. 
               The trick is, however, to HIT with it; there is a 
               large startup time between when you hit the button and 
               when you hit. This only works for targets directly in 
               front of you. 
          - Flamethrower: Upon picking up this weapon a time bar 
               appears over your head-- this is how long you can use 
               it. This sprays fire in front of you (but not upward), 
               but drastically slows your movement to a crawl. 
          - Rocket Launcher: A four-bullet weapon, this fires very 
               slowly and slows Ayame's movement drastically, which 
               may be quite fatal in her case. Even though the shots 
               do a lot of damage, it's not worth risking a miss. 
          - Molotov Cocktail: A thrown weapon that creates a flame 
               patch wherever it lands. The fire disappears after a 
          - Pistol: This weapon contains six bullets, which fly 
               horizontally. This severely reduces Ayame's movement 
               (anyone's, for that matter), and you shouldn't use this 
               unless you're sure you're winning or will hit. 
          - Bomb (small and large): This weapon has a countdown timer. 
               If it is not used before time runs out, it will 
               explode by itself and damage anyone caught in the blast. 
               Blast radius is determined by the size of the bomb. 
    Special Attacks
    Upon collection of all three stones (red, blue, and yellow) Ayame 
    will transform into a pink ninja which looks like a cross between 
    a bunny suit and the pink Power Ranger, with a throwing star on 
    her back. 
    Yes, it looks strange (it's the most radical costume change of all 
    the characters in the game), but what's worse: being the 
    'gay pink ninja,' or being BEATEN by the 'gay pink ninja?' :P
    Replacing the stones in the corner will be an energy bar. This bar 
    decreases slowly, but energy diminishes quicker if you use your 
    special attacks. Super attacks will drain the entire bar. Once 
    the bar is empty, you are vulnerable for a couple of seconds, so 
    make sure when time runs out the opponent is knocked down, or prepare 
    for a thrashing. 
    Also note, while in super mode Ayame can now rip out and swing 
    posts (instead of swinging around on them), and lift heavier 
    objects, such as the large table in Wangtang's stage. 
    * Throwing stars-- punch button
        Ayame throws three throwing stars in the opponent's direction. 
        If it connects, the opponent will be stuck in place for less 
        than a second. If, during that time the opponent is hit by a 
        second throwing star, he will be knocked down. 
        This attack uses up a lot of energy and is very easy to avoid. 
        Don't use this at long distance (or when the opponent is standing 
        UNDER you-- yes, it happens) or you'll waste energy. This is 
        best used in setup for.... 
    * Tornado attack-- kick button
        Ayame spins herself and disappears, damaging the opponent if 
        he is close. This can hit multiple times depending on how close 
        the opponent is. A very high-priority attack. 
        This attack uses up very little energy. Use this while the 
        opponent is getting up for repeated hits. 
    * Throwing stars super-- punch and jump (or left) button
        This uses up the remainder of the energy bar. Ayame spins around 
        for a second, then throws five or six throwing stars that sweep 
        across the battlefield and seek the opponent. The stars sweep 
        for about three times before dissipating. It can be done in the 
        air as well. 
        This super can do a lot of potential damage unless your 
        opponent manages to dodge all the stars (with repeated jumping). 
        You can be hit out of this if your opponent grabs you during 
        the spinning animation. 
    * Rush super-- kick and jump (or right) button
        Ayame flies straight toward the opponent. If she hits, Ayame 
        performs a series of kicks, finishing with a storm of throwing 
        darts. This super can be done in the air, but does nothing 
        if Ayame doesn't hit the opponent (and leaves you even more 
        open than usual). 
        For a super, this attack does lowsy damage (a full crystal bar 
        at best), and is very easy to avoid. Generally, you should only 
        use this when the opponent has only one bar of life left. The 
        best time to use this is while the opponent is completing a 
        jump, but the timing is tricky. 
    VS Computer
    - Fokker/Falcon: He is a fast character and can deal out a decent 
      amount of damage. Since there are a lot of throw-ables in his 
      stage he will try to throw them at you. Bottom line: don't try 
      throwing all that stuff at him, because Fokker throws a lot 
      faster than Ayame does. There is no real way to get around this. 
      Since this stage is very open, the throwing star super is not 
      as effective. As soon as you enter the stage Fokker will run for 
      the bench first; jump kick him. 
      If Fokker has collected all the stones, dodge the homing missiles 
      (easy) and stay a fair distance from him (so he can't use his 
      fire attack against you). If he charges up for a super, be prepared 
      for a volley of homing rockets and be at extreme distance for best 
      chances of avoidance. For the other super, try to stay in the air, 
      and if you get knocked down, roll to avoid the attacks. Fokker's 
      super does FOUR charges (common mistake: most people think it's 
      three), so once the fourth one is done whack him. 
    - Ayame: This may be your toughest fight because Ayame is... well, 
      just as fast as Ayame. Since this IS a computer, it takes 
      complete advantage of Ayame's speed. I have no real recommendations 
      for this fight but try to keep ahead of her. The throwing star 
      super is very effective if the computer is standing under the 
      If CPU Ayame is in super mode, avoid the throwing stars by moving. 
      Just keep clear of her to avoid the tornado attack. When she 
      uses the throwing stars super, try to jump up and down a few 
      times to shake off the throwing stars-- this doesn't always work, 
      but it is possible. Remember, don't think it's over when CPU Ayame 
      releases her stones, because the throwing stars will come back for 
      another pass (common mistake). Her other super you can just avoid 
    - Wangtang: He is almost as fast as Ayame and does more damage. Make 
      use of the low ceiling and use air attacks. Sometimes kicking a 
      chair will do the job. If you knock him over to the upper right 
      wall's pit area, a series of pots will fall from the ceiling for 
      additional damage (be sure you're not there when it happens). 
      This is one of the best stages for Ayame to fight in due to the 
      low ceilings-- the throwing star super is very hard to avoid 
      In his super mode you want to stay as far away as possible. 
      Wangtang throws fireballs in your direction when far, and uses a 
      tornado kick when close. If you see Wangtang gathering his arms 
      up, be prepared for a monster fireball. Just move out of the way 
      to avoid it. The other super is a kick in your general direction, 
      so just move out of the way. 
    - Gunrock: Gunrock has the fastest throw in the game, so don't bother 
      trying to outdo him in this department. Since he is a lot slower 
      than you, well-placed jump kicks will get you 'stoned' in no time. 
      Each of his attacks, however, WILL hurt. His jumping is rather 
      low as well, so you don't have to worry as much about being 
      jump kicked (but in turn he'd rather slam you instead). 
      The central blast furnace, the spinning spikes, and the giant 
      fan all can hurt you (and Gunrock), so be careful. 
      If he manages to get all the stones, pray to any god you believe 
      in. Your best bet is to deny him the stones, otherwise, Gunrock 
      WILL beat you. 
    - Jack: Jack is another fast character, and there are very few 
      throw-ables in his stage (which is good for you). Jump kick 
      him at the start if he's standing next to the crate. Sometimes 
      he will try to break the glass windows; when he does this nail 
      When 'stoned' Jack has a spinning saw and a fast cut; jump to 
      avoid either of these. If Jack twists around for a super, 
      try to get away from him, as he will do a helicoptor attack. 
      Otherwise, he will throw a bunch of swords in the air which rain 
      down on you-- run to avoid these. His third super, a variant 
      of the sword attack-- Jack throws the swords directly at you 
      instead from the air. 
    - Galuda: Like Gunrock, Galuda has very fast throws, and his attacks 
      are very punishing. However, he is also slow (but not THAT slow). 
      Use speed to your advantage and pound him when he tries to grab 
      something. If he's ripping a post out, jump kick or stomp him, 
      because he won't be able to act until after he swings it around. 
      The small upper area in this stage can be useful for 
      setting up head stomp attacks, but don't stay there too long. 
      This is one of the better stages to use Ayame in due to the 
      cramped quarters. 
      If you or Galuda get knocked into the bookcase, move out of the 
      way before it falls on you. Also, the giant barrels at the upper 
      right can fall over as well. 
      His special attacks are a three-shot horizonal arrows (which fly 
      over Ayame's head most of the time) and an anti-air flying hit. 
      Galuda's first super is similar to Jack's swords super, but the 
      second super is a modified air attack. If Galuda catches you in 
      the air with this, say good-bye to that round. 
    - Rouge: The only other female in the game is a pyro maniac. Use 
      the same conventional techniques against her and take advantage 
      of the three posts in the chamber to clobber her (the tree counts 
      as a post). Since this field is very big, the throwing star super 
      is easier to avoid here. Watch out when she gets close to you, 
      as Rouge likes to throw you a lot. 
      Rouge has three attacks: a standing flame thrower, a flying 
      carpet attack, and an air fireball. All but the flame thrower 
      are easy to avoid, because the flame thrower seeks you. And, of 
      course, Rouge also has three supers: a giant fireball, a demon 
      head that spits out fireballs, and a heart dance. When Rouge 
      has her arms in the air, she is summoning the fireball. If she 
      is in the air, she is likely using the demon head-- run to 
      avoid the fireballs. As for the heart dance... just stay away 
      from the hearts. 
    - Ryoma: He can do a lot of damage but isn't particularly fast. 
      There isn't really anything special you can do against him other 
      than the usual tactics. A funny (but risky) tactic is to climb 
      on the roof and use the stomp attack after jumping off. Ryoma 
      likes to use the pole swing attack, so whenever he does this 
      just jump kick him. 
      When powered up Ryoma has three attacks: while in the air he can 
      launch a slow-moving (and thus easily avoidable) lightning ball 
      that follows you for a short time. Second, he has a fast sword 
      sweep that requires you to jump to avoid. Third, he slashes with 
      his sword while calling down lightning-- run to avoid. However, 
      since each of those slashes use up a lot of energy, Ryoma will 
      run out of energy fast. If you see him belt his sword for a super, 
      run, because a series of sparks will fly at you. His other 
      super: Ryoma flies up in the air while spinning. Just don't stay 
      close to him. 
    - Kraken: The cannons can hurt you, and the wheel counts as a wall 
      for this battle. The anchor swinging in the upper right wall can 
      hurt you (and Kraken) as well. Stay ahead of Kraken and don't 
      stay close to him for long-- he likes to air grab (takes off a 
      whole bar). Jump kick or stomp him when you can do it safely. 
      Kraken turns into a ghost pirate when 'stoned' (easily my 
      favorite costume change in the game). Most of the time he will 
      fire bombs at you (easily avoided), and sometimes may throw his 
      claw at you (sometimes after this Kraken may go to where the 
      claw is at instead of retracting it). Because he's so bomb-happy 
      most of the time Kraken won't use his supers on you, but if he does 
      just don't stay close to him. 
    - Valgas: Don't try to attack Valgas when he picks up a throwable, 
      because you will get hit from him first. After he throws, however, 
      run in and jump kick. If he picks up a weapon, jump kick or stomp 
      him (works particularly for the flamethrower and rocket launcher). 
      For this battle, you may have to collect the stones about THREE 
      times before you can finish Valgas (and that's just a single round). 
      If Valgas collects all the stones, be prepared to move-- fast. 
      He has a beam attack which he uses while on the ground, and throws 
      three fireballs while in the air (the fireballs arc downward, then 
      up, so jump over them when they reach their low point). His most 
      common super attack is a super beam, which is easily avoided if 
      you haven't been knocked down (if you have, you're a goner). 
      Attacking Valgas at this point is not recommended; attempting 
      to grab him will end up in you losing. 
    - Final Valgas: As soon as the announcer says something, run either 
      to the left or right, otherwise it's game over. The battlefield 
      is completely open, and the stones are yours to collect, but 
      that will likely get you killed. For best results, stand under 
      his arm, but not too close to his head. When Valgas leans over, 
      he's fired a bunch of seeker missiles into the air; hopefully, 
      most will run into Valgas while you're under his arm. Punch and 
      kick him, and move out of the way for any stray missile shots, 
      minding not to get close to his head. 
      If you DO get all the stones, do not bother using the charging 
      super against him-- I've tried it myself with disastrous 
      results (even though I knew logically this wouldn't work...). 
      You have only one round in order to beat Valgas, so good luck. 
    - Since Ayame's normal attacks do very little damage, you must 
      rely on other means in order to do some real damage. This 
      includes stomp attacks and wall kicks. Weapons help Ayame 
      greatly, particularly the sword, which allows her to maintain 
      her normal speed. Other weapons, like the flamethrower and 
      rocket launcher, strip away your speed advantage, so use them 
    - A good combination is getting super mode Ayame a sword. Not 
      only will you keep your energy longer (and thus keep the stones 
      away from the opponent), you can deal more damage than any 
      of Ayame's special attacks can deliver. Most of the time 
      your opponent will run from you rather than attack you. 
    - If you find your opponent open to an attack, punish him. Even 
      if you did miniscule damage, the damage adds up, and for Ayame, 
      it's a godsend. However, be sure you can do this with little 
      chance of retaliation, because Ayame is too weak to trade hits. 
    - During super mode, when you knock down your opponent run up to 
      him and use the tornado attack. Even when he's rolling. Because, 
      when he gets up, he WILL get hit. You can keep chasing the 
      opponent this way until time runs out. 
    - If possible, before your super energy meter runs out, use a 
      super attack (usually this will be the throwing stars super). 
      If anything, this will keep your opponent away from you while 
      you're releasing the stones, giving you time to recover. 
    - While in super mode, you can use throwing stars to destroy 
      thrown objects in order to avoid getting hit. 
    Miscellaneous Fluff
    - Alternate Colors: Press kick during character selection. This 
      only appears to work in VS mode (the pink ninja becomes 
      orange, btw). 
    - Opening 1: Ayame is holding an umbrella. She says something in 
      Japanese, then throws the umbrella away (and where does it go? 
      The same place Optimus Prime's trailer goes, of course). 
    - Opening 2: Ayame is crouching down, talking to some birds. 
      The birds fly away as the battle starts. 
    - Victory 1: Ayame jumps up in down, then holds up a V-sign. 
    - Victory 2: Ayame turns her side to the screen and pats her 
      posterior a couple times (this is an insult, btw). 
    - Continue: Ayame is standing, hands behind her back, head down, 
      kicking the dirt with her sandals. 
    - You can use the buttons to zoom in and out during the victory 
    - When being challenged by another player, he gets to choose the 
      stage. This may be critical to your success. 
    Ayame gives the Power Stone to the Emperor, saying how he got 
    what he wanted, then walks off with her friends. 
    Bottom Line
    - The fastest character in the game
    - Can double jump 
    - Is short enough to have certain projectiles (Galuda's shots, 
      etc.) fly over her head (but don't count on it too much); only 
      Jack's walking motion is shorter (because he crawls). 
    - Each hit deals out very little damage
    - Super mode attacks and supers aren't that great
    - Her throws are extremely slow
    Reasons why you should use Ayame: 
    - You can run circles around your opponent 
    - She's a Cute Anime Girl (TM) 
    - You like the idea of beating someone with a 'gay pink ninja' 
    - The 'gay pink ninja' is awesome 
    Interesting Facts
    - A Power Stone anime series is being made in Japan 
    - Wangtang fills the stereotypical role of pig-tailed martial artist 
    - Ayame fills the stereotypical role of cutesy anime girl 
    - Kraken is the name of a legendary sea monster (usually a squid) 
    - Galuda is named after the mythological Garuda 
    Power Stone and characters belong to Capcom. This FAQ is copyrighted 
    by the author and may be freely distributed so long as it appears 
    in its complete, unaltered, and unplagarized form. This FAQ may not 
    be sold for monetary gain or be republished/reproduced, in part or 
    in whole, for any reason whatsoever, without the express permission 
    of the author. 
    Copyright 1999 Razorclaw X
    -- Razorclaw X (spiceoflife@REMOVETHIShotmail.com)
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