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    FAQ by S.Lewis

    Version: 0.6 | Updated: 12/16/00 | Printable Version | Search Guide | Bookmark Guide

    Samba De Amigo (North America release)
    Sega Dreamcast
    FAQ/Walkthrough v0.6
    Written by Scott Lewis (slewis@cc.gatech.edu)
    Last update: 11.23.2000
    Table of Contents
    1.  Specifics
    2.  Playing the Game
        2.1 Overview
        2.2 Display
        2.3 Moves
            2.3.1 Shaking
            2.3.2 Posing
        2.4 Scoring
            2.4.1 Score
            2.4.2 Max Amigos
            2.4.3 Rate
            2.4.4 Rating
    3.  Control Options
        3.1 Standard Controller
        3.2 Maracas Controller
            3.2.1 Official Sega Maracas
            3.2.2 Cha Cha Amigo Maracas
            3.2.3 Maracas Troubleshooting Tips
    4.  Game Options
        4.1 Arcade
        4.2 Original
        4.3 Challenge
        4.4 Party
            4.4.1 Battle
            4.4.2 Couples Mode
            4.4.3 Mini-Games
        4.5 Training
        4.6 Internet
        4.7 Options
            4.7.1 Game
            4.7.2 High Score
            4.7.3 Records
            4.7.4 Sound Settings
            4.7.5 Sound Test
            4.7.6 Maracas SE
            4.7.7 Control Settings
            4.7.8 Maracas Settings
            4.7.9 Files
    5.  Song List
    6.  Secrets
        6.1 Unlocking Songs
            6.1.1 Arcade
            6.1.2 Challenge
            6.1.3 Internet Release
            6.1.4 Unofficial internet downloads
        6.2 Unlocking Maracas Sound Effects
        6.3 Other cheats
    7.  Game Tips
    8.  To Do List
    9.  Credits
    10.  Version history
    1.  Specifics
    Title:      Samba De Amigo
    Platform:   Sega Dreamcast
    Developer:  Sonic Team
    Publisher:  Sega of America
    US Release: 10.18.2000
    Rating:     Everyone
    Samba De Amigo supports:
    1-2 players
    Requires VMU 5 blocks to save the game
      - each new song downloaded from the internet requires 2 VMU blocks
    Standard Controller
    Maraca Controller
    VGA Box
    2.  Playing The Game
    2.1 Overview
    Samba De Amigo is a game where you shake maracas (or emulate playing
    maracas through a standard controller) in rhythm with a piece of
    music.  The player is shown a display indicating where the maracas
    shakes should occur, and the player tries to match to location and the
    rhythm of the beats along with imitating crazy poses.  After the round
    ends, either through completing the song or the player dropping
    too low in the rankings, a scoring screen will appear to show
    how the player's performance.
    2.2 Display
    The display for a player is a series of six circles arranged like
    the edges of a hexagon below:
                            __       __
                 Left      /  \     /  \     Right
                 High      \__/     \__/     High
                         __             __
                 Left   /  \           /  \  Right
                 Middle \__/           \__/  Middle
                            __       __
                 Left      /  \     /  \     Right
                 Low       \__/     \__/     Low
    These circles indicate the height and orientation (right or left)
    that the maracas should be shaken.  If you are using the maracas,
    there should be two white circles around the outside of these
    circles indicating where the maracas are being detected.
    Note - Left and right do not indicate which maraca must
           be used, but which side a maraca needs to be used
           on.  There are instances on Normal and Hard difficulty
           settings where the player will have to move both maracas
           on either the left or right side of their body.
    2.3 Moves
    2.3.1 Shaking
    During the game rhythm balls (usually colored blue) will
    appear in the middle of the hexagon and proceed toward one
    of the six circles.  Players respond by shaking the maracas
    (or providing the correct controller input) when the ball
    immediately comes in contact with one of the circles.
    If a player's maracas shake or button input matches the
    rhythm ball's impact, a "yeah!" will appear above the circle
    indicating success.  Otherwise a "boo!" will appear if the
    player missed the beat.  If the player shakes both maracas
    in the same location for a beat a "samba!" will appear 
    above the area.
    A series of red rhythm balls indicates that the player needs
    to shake the maracas rapidly in that location.  A count will
    appear above the location indicating how many shakes have
    occurred.  If the player shakes the maracas quickly enough
    in the correct location, they will recieve a "yeah!"
    2.3.2 Posing
    When a pose icon occurs, the player must strike a pose
    similar to the one described by the icon.  The player
    needs to quickly put his maracas in those locations
    and hold them until the pose is resolved with an
    affirmative circle or an X for a miss.  The pose needs
    to be completed quickly, otherwise it will count as a
    Note - The player does not need to shake the maracas when the
           position is reached.  The player also does not need to
           lift their feet, bend their knees or do anything else
           shown in the image other than correctly positioning
           the maracas.
    Tip  - Use the white outline circles around the hexagon
           circles to help align yourself during poses.
    2.4 Scoring
    2.4.1 Score
    Points can be accumulated.  I'm not sure about the exact scoring
    works currently, but I do know:
    - Achieving a successful move (an amigo) generates points
    - Successful actions at higher grades get higher points
    - There is some point bonus system for making amigo combos
    - Shaking both maracas at a single location (which will display
      "samba" above it) can double your points for that move
    2.4.2 Max Amigos
    An amigo is a successful move in Samba De Amigo, may it be
    shaking the maracas at the right time for a blue rhythm ball,
    shaking your heart out for a red rhythm ball stream, or
    striking the correct pose in time.
    A player can string together a number of amigos in a row.
    If the count increases to 10 or more, the number will appear
    in the middle of the hexagon indicating how many amigos are
    in the current combo.  If the player misses a beat during this
    time, the combo ends and the counter is removed.
    The Max Amigos is the largest amigo combo you accomplished in
    that round.
    2.4.3 Rate
    Rate is the percentage of successful moves performed of all
    the possible moves.  Achieving a rate of 100% will indicate
    a "Perfect" which will also give you a point bonus.
    2.4.4 Rank
    A player's rank is their current overall rating in the game
    and changes according to their performance.  The rating is
    indicated during the game by the gauge on the top left of
    the screen and the letter grade.  When the player performs
    a successful move (an amigo), the gauge increases.  If the
    player misses a beat by not shaking the maracas at the right
    time, or at the wrong height, or just completely missing it
    altogether, the gauge decreases.
    If the player fills up the gauge, their ranking will increase.
    Rankings go from A to E, with A being the best.  Once a rank
    has increased, the player's gauge is dropped back to zero and
    they must increase it again.  If the gauge drops all the way
    to the left by the player missing a beat in the song, the rating
    goes one letter and the gauge refills to capacity.  The rating is set
    to C with the gauge empty at the beginning of the round.
    In Arcade and Original mode, if player's gauge goes to zero at
    an E rating, the game will immediately end and they will not proceed
    through the rest of the song.  Training mode allows the player to
    play through songs regardless of ranking.
    3.  Control Options
    Samba De Amigo was originally an arcade game that featured
    maracas for the interface.  Now that Samba De Amigo has
    been released on Dreamcast, we have two options - standard
    controller, and special maracas peripherals.
    3.1 Standard Controller
    While the standard controller is not the most fun way to
    play Samba De Amigo, it is the most accurate and still
    a very enjoyable way to play the game.  There are two
    controller settings available in Samba De Amigo, Type
    A and B.
    Type A -
    Type A operates with the digital pad operates mimics the
    left maracas while the X, Y, A, and B buttons are used to
    emulate the right maracas.
                        __       __
    Digital up-left    /  \     /  \     Digital up-right
    Y + X buttons      \__/     \__/     Y + B buttons
                     __             __
    Digital left    /  \           /  \  Digital right
    X button        \__/           \__/  B button
                        __       __
    Digital down-left  /  \     /  \     Digital down-right
    X + A buttons      \__/     \__/     A + B buttons
    Strengths  - Clear mental mapping with the buttons
                 for the right maraca and the digital
                 pad for the left maraca.  Complex moves
                 are easy to perform once you become familiar
                 with the controls.
    Weaknesses - Hitting two buttons at once for the diagonals
                 started hurting my thumbs after a while
                 when I played with the standard Dreamcast
    Type B -
    The way that this configuration works is by removing the
    idea of individual maracas and instead focuses the control
    in respect to the circles.
                        __       __
    Digital up         /  \     /  \     Y button
                       \__/     \__/
                     __             __
    Digital left    /  \           /  \  B button
                    \__/           \__/
                        __       __
    Digital down       /  \     /  \     A button
                       \__/     \__/
    Combinations on the same side can be accomplished by pressing
    more than one input.  For example, if two balls were heading
    toward the top and middle left circles at the same time, the
    player can press the digital pad diagonally up-left to shake
    in those positions.  If the side was switched to the left
    side, the player would press the Y and B buttons simultaneously.
    Strengths  - This doesn't mash your fingers and is easier to
                 learn.  Two big pluses!
    Weaknesses - The control scheme doesn't allow all sequences
                 to be performed.  For example, left-top and
                 left-bottom cannot be performed simultaneously
                 because there is no way to press both directions
                 at once with the digital pad.  It is impossible to
                 complete some stages with this control setting.
    3.2 Maracas Controller
    The use of the Maracas should be fairly straightforward.
    Shake the maracas at the appropriate height when the rhythm
    balls come in contact with the circles.
    3.2.1 Sega Official Maracas
    Sega's currently selling the Samba De Amigo maracas at
    most retailers for ~$80.
    These maracas are fairly accurate and are fine for the
    Normal and Easy settings of the game.  At the Hard setting,
    it is often frustrating to get them to recognize when they are
    both placed on the same side when the beats are occuring
    very rapidly.
    The Maracas set comes with base unit, two red maracas
    that plug into the base unit, and a plastic mat with
    footprints that attaches to the bottom of the base unit
    to indicate where the user can stand.
    3.2.2 Cha Cha Amigo Maracas
    These third-party maracas are cheaper than the official
    maracas (~$60 for one pair, ~$110 for two) and claim to
    be more accurate than the official pair due to
    "3D Ultra-Sonic Detection".  They are available to order
    at www.levelsix.com.
    I do not have these maracas, so if someone could send
    me some mail when they arrive and describe what is
    in the package along with how effective they are, that
    would be greatly appreciated.
    3.2.3 Maracas Troubleshooting Tips
    Using maracas peripherals to play Samba De Amigo may be the best way
    to enjoy the game, but the inaccuracy of the controls can lead to a
    lot of frustration.  While nothing you can do can ensure 100% accuracy,
    there are a number of things you can do to improve the control.  Here's
    some tips to help make your maraca experience a more pleasurable and
    accurate one.
    - If you're having to reach too low for the low hits, try choosing
      a greater hight.  They should have phrased the height menu as
      "around" instead of "above".  I'm 6', and I have a hard time reaching
      as low as needed for 5'7", so I play at 6'3" and get weird looks.  :)
    - When your movements aren't registering correctly, make sure that the maraca
      sensors (the black plastic thing under the maracas) have a straight
      line of site to the sensors on each end of the floor bar.  If these
      are blocked, that's your problem.  You either need to move to another
      location, or change how you move and shake the maracas to prevent
      blockage from occuring.
    - If the wires attached to the maracas become tangled, the sensor box
      underneath the maracas may be pulled out of position and read incorrectly.
      Try to keep the wires untangled during gameplay to increase overall accuracy.
    - Wear socks.  If you feet get sweaty, the plastic mat sure feels weird!
    4.  Game Options
    4.1 Arcade
    The arcade mode is a port of the Japanese arcade game.
    The available songs are divided into three sets.
    Choosing the Easy difficulty setting will allow you
    only to play one song from the first set.  Normal
    and Hard allow the player to play through two songs,
    one from the first stage then one from the second stage.
    A third song may be earned if the percentages are high
    enough from the first two songs.
    The player must earn a D or higher on the first song
    on Normal or Hard difficulty to proceed on to the second
    song.  Otherwise, the game will end prematurely.
    The game proceeds with these stages from left to
    First Stage          Second Stage          %Special Stage
    -----------          ------------           -------------
    Cup of Life          El Ritmo Tropical      Love Lease
    Samba De Janiero     Al Comap Del Mambo     Tequila
    Tubthumping          Macarena               Soul Bossa Nova
                        *Livin' La Vita Loca					
                        *Take On Me
                        *La Bamba
    * The stars indicate songs that are unlocked if the song
      from the first stage is completed with an A ranking
      in normal or hard mode
    % The special stage only appears if the player scores 98%
      or above and an A on the first two songs in Normal or
      Hard difficulty
    - This layout mimics the chart found in J.T.Kauffman's
      Japanese Samba De Amigo FAQ.  It's a great layout so
      I thought I'd use it!  :)
    4.2 Original
    This poorly named category allows the player to go through
    any of the unlocked songs at any difficulty setting.
    The songs initially available are:
    Cup of Life
    Samba De Janiero
    El Ritmo Tropical
    Al Comap Del Mambo
    While the player has access to all the currently unlocked songs,
    the Easy difficulty only allows one song per play, while the Normal
    and Hard allow two.  The player can still earn access to the special
    stage in Normal and Hard difficulty if they earn a 98% on the
    first two songs, but no new songs are revealed.
    New songs can be found by finding them in arcade mode, completing the
    beginner, pro, and expert challenges, using cheats, or downloading
    them from the internet.  See section 6 for more information.
    4.3 Challenge
    These challenges test the player's skill at Maraca shaking.
    There are five rankings that can be earned by completing a
    series of challenges:
    Maracas Beginner (3 challenges)
    Challenge 1 - Complete Samba De Jenairo (Normal) with a rank
                  of C or better!
    Challenge 2 - Complete Al Comap Del Mambo (Normal) with a
                  rank of B or better!
    Challenge 3 - Complete Take On Me (Normal) with an A rank!
    Reward      - Unlocks Love Lease, Tequila, and Soul Bossa
                  Nova for Original and Training mode.
    Maracas Pro (4 challenges)
    Challenge 1 - Complete Tubthumping (Normal) with an A rank!
    Challenge 2 - Complete Macarena (Normal) with an A rank!
    Challenge 3 - Complete Mini Game (Total Check Mode) with a
                  Samba Score of 80 or better!
    Challenge 4 - Complete Samba De Janerio with an A rank of 98%
                  or more!
    Reward      - Unlocks Samba De Amigo for Original and Training
    Maracas Expert (5 challenges)
    Challenge 1 - Complete Tubthumping (Hard) with a C rank or
    Challenge 2 - Complete Cup of Life (Normal) with a perfect!
    Challenge 3 - Complete La Bamba (Hard) with a 400,000 points
                  or more!
    Challenge 4 - Complete Al Comap Del Mambo (Normal) with a
    Challenge 5 - Complete Take On Me (Hard) with an A rank!
    Reward      - Unlocks Ali Bombaye for Original and Training mode
    Maracas Master (5 challenges)
    Challenge 1 - Complete Love Lease (Normal) with a perfect!
    Challenge 2 - Complete La Bamba (Hard) with an A rank!
    Challenge 3 - Complete Mini Game (Total Check Mode) with a
                  Samba Score of 90 or better!
    Challenge 4 - Complete Tequila (Hard) with an A rank of
                  98% or more!
    Challenge 5 - Complete Tubthumping (Hard) with a perfect!
    Reward      - Plays the credits
    Maracas King (5 challenges)
    Challenge 1 - Complete Samba De Janeiro (Random) with 430000
                  points or more!
    Challenge 2 - Complete Macarena (Super Hard) with a C rank or
    Challenge 3 - Complete Ali Bombaye (Hard) with a perfect!
    Challenge 4 - Complete Livin' La Vida Loca (Super Hard) with
                  a B rank or better!
    Challenge 5 - Complete Soul Bossa Nova (Super Hard) with an
                  A rank!
    Reward      - Plays the credits
    Tips for completing challenges
    - Each song has a single pattern, practice the pattern in original or
      training mode to improve your skill
    - If you're frustrated with the maracas inaccuracy, try using the
      controller.  It's less fun, but it's easier to get those difficult
      hits and less tiring.
    4.4 Party
    Samba De Amigo is definitely a party game, so the Sonic Team threw
    in some extra party related activities.
    4.4.1 Battle Mode
    Battle Mode is exactly like a normal two player game except that
    you compete to get a big Max Amigo first to throw a bomb at your
    opponent to deplete his life bar.  When a player gets hit with a
    bomb, their current Max Amigo count is reset to zero.  When one
    player's life bar is depleted, the game ends.
    Tip - If you can shake both maracas in the same direction, this
    will increase your bomb faster.
    4.4.2 Couples Mode
    This mode allows two players to test their "love" ability by
    matching maracas beats.  If both players shake their maracas at 
    exactly the same time, they get a love point.  Beyond that, I'm 
    not sure exactly how it works or how the love score is calculated.  
    If someone understands it well, please e-mail me so I can include 
    4.4.3 Mini-Games
    The Sonic Team included a set of 5 mini-games that can be played
    individually (in 1 stage mode) or in a pentatholon of mini-game
    madness (Total Check Mode)
    Completion of the Total Check Mode with high scores unlocks
    Maracas Sound Effects available in the Options menu.
    The minigames are:
    It's whack-a-rat with Maracas.  Moles pop up in the high, medium,
    and low markers and you must shake your maraca there to knock
    them out.  Whack as many moles as you can in the time limit.
    Tip - If you can, shake the maracas the entire time while you're
          playing.  You'll accidentally hit some moles that you haven't
          seen yet.  Near the end of the session, just raise your arms
          up and down rapidly while shaking.  It's cheesy and tiring, but
          very effective.
    Power Rush
    A rock is placed in one of the high, medium, or low locations
    and you must shake your maraca vigorously to break it.  Break
    as many rocks as you can in the time limit.
    Tip - Shake with both maracas at the specified location to
          break the rock faster.
    This game requires you to hit the 1, 2, and Samba markers
    in order.  Placed between them is a bomb marker which will
    destroy your progress and force you to start another 1, 2,
    Samba attempt.  Try to complete as many 1, 2, Sambas as you
    can in the time limit.
    Strike A Pose
    Pose match.  Poses are displayed and you have to complete
    as many as possible before time runs out.
    Monkey See, Monkey Do
    A simple repetition game, where the computer will do a
    pattern including shakes and poses and the player has
    to repeat it.  Do as many correct as possible before
    time runs out.
    4.5 Training
    Training lets you play through any of the songs from the
    first two sets of songs, along with any songs that you've
    unlocked through arcade or challenge mode.  Training
    mode allows you to play through the entire song regardless
    of your rating.
    4.6 Internet
    The internet mode allows you to log onto the Samba De Amigo
    web site and browse around, along with allowing you to unlock
    some of the Sonic Team's songs through downloads to play in the
    Original or Training modes.  Note - you must have access to a
    dial-up connection before this will work.  See your Dreamcast
    manual for details.
    It seems that they have been releasing a new song every two weeks
    or so, but always on a Thursday night.
    Each song requires 2 memory blocks to download.
    Internet released songs:
    10.17.2000 - Afterburner
    11.2.2000  - Burning Hearts
    11.16.2000 - Dreams Dream
    12.2.2000  - Opa! Opa!
    12.2.2000  - Super Sonic Racing
    12.15.2000 - Sonic You Can Do Anything
    Unreleased songs:
    Magical Sound Shower
    Open Your Heart
    Rent A Hero No. 1
    4.7 Options
    Under the options menu, there are a number of sub menus
    that allow you to access a number of different things
    about the game.
    4.7.1 Game
    These are game options that allow you to change how the
    game is played.
    - Game Difficulty
    This allows you to set the difficulty to
    easy, normal, and hard.  (Default is normal.)
    I am unable to tell if this setting has any
    effect.  The patterns do not change - this may
    effect how quickly the maracas must be shaken
    according to the input.
    - Stages
    This allows you to set how many stages are
    available at each difficulty setting, between
    1 and 3.  The defaults are 1 for easy, and
    2 for normal and hard.  This does not count
    the "special stages" that can be earned in
    normal and hard modes.
    - Continues
    This mode allows you to turn continues on or
    off, allowing the player to try again if they
    failed to complete a level.
    4.7.2 High Score
    Choose between easy, normal, and hard to
    display the high scores for these settings.
    Shake the right maraca to toggle between 1-5
    and 6-10 listing.
    4.7.3 Records
    This is a set of stats on your current
    save game of Samba De Amigo.  It lists -
    Total Game Number - How many Original and Arcadge
                        games have been played.
    Average Score     - Average score among all the
                        arcade and original modes
    Average Rate      - Average rate
    Total Shakes      - Your total number of shakes as a
                        maraca player!
    Total Points      - ???  (I assume there is some metric to assigning points.)
    Amigo Rank        - ???  (A grade resulting from your number of points??)
    4.7.4 Sound Settings
    Allows you to choose between Mono and Stereo.
    4.7.5 Sound Test
    Allows you to play the various sound effects,
    background music, and the music in the game.
    4.7.6 Maracas SE
    This lets you turn on sound effects for
    a maraca shake.  Each sound effect scheme
    creates a different sound for the height
    at which you shake the maraca.
    You can test the sound effects in this mode
    by moving the left maraca to identify the
    target, then shaking the right maraca in the
    low, middle, and high positions to test the
    sounds of each.
    You can unlock various maracas sound effects
    by getting high scores in the Mini-Game
    Total Check mode.
    None     - No sound effect
    Maracas  - Shaking maraca sound
    Energy   - Energy sound
    Whistle  - Whistle
    Shout    - Shout
    Sci-Fi   - Sci-Fi sound
    Chu2     - Mouse sounds from Chu Chu Rocket
    Chao     - Chao sounds from Sonic Adventure
    Carnival - 
    Animal   -
    Ice Cream Man - 
    Kung Fu  -
    Soldier  -
    DJ       -
    Weak Guy -
    Girl     -
    Sexy     -
    Love Machine -
    4.7.7 Control Settings
    Change the controller settings between
    Type A and B.  For more info, see section
    3.1: Standard Controller.
    4.7.8 Maracas Settings
    Allows you to adjust the height at
    which the maracas need to be shaken at
    each range.
    4.7.9 Files
    Allows you to look at your VMU.
    5.  Song List
    There are 23 tracks total:
    /Arcade Songs/
    Samba De Janiero
    Cup of Life
    El Ritmo Tropical
    Al Comap Del Mambo
    Livin' La Vita Loca
    La Bamba
    Take On Me
    Love Lease
    Soul Bossa Nova
    /Challenge Songs/
    Samba De Amigo
    Ali Bombaye
    /Internet Songs/            /Game/              /Original Platform/
    After Burner                After Burner        Arcade
    Burning Hearts              Burning Rangers     Saturn
    Dreams Dreams               Nights Into Dreams  Saturn
    Magical Sound Shower        Out Run             Arcade
    Opa! Opa!                   Fantasy Zone        Master System
    Open Your Heart             Sonic Adventure     Dreamcast
    Rent A Hero No. 1           Rent A Hero         Dreamcast
    Sonic You Can Do Anything   Sonic CD            Sega CD
    Super Sonic Racing          Sonic R             Saturn
    Arcade (12 songs)
    These songs are from the Japanese arcade game and can all
    be accessed through playing the arcade mode of the game.
    Challenge (2 songs)
    There are two songs unique to challenge mode that are
    unavailable in the arcade mode.
    Internet (9 songs)
    The Sonic Team included nearly a number of songs from previous Sega
    games that can be unlocked by logging onto the Samba De Amigo
    web page through the internet option in the game.
    6. Secrets
    As with any home version of a arcade game, there are a number
    of things to earn by playing the game.
    6.1 Unlocking Songs
    Hidden Songs		     How To Unlock
    Livin' La Vita Loca          Arcade/All Music Cheat
    La Bamba                     Arcade/All Music Cheat
    Take On Me                   Arcade/All Music Cheat
    Love Lease                   Arcade/Challenge-Beginner/All Music Cheat
    Tequila			     Arcade/Challenge-Beginner/All Music Cheat
    Soul Bossa Nova              Arcade/Challenge-Beginner/All Music Cheat
    Samba De Amigo               Challenge-Pro
    Ali Bombaye                  Challenge-Expert
    After Burner                 Internet-timed release (available 10.17.2000)
    Burning Hearts               Internet-timed release (available 11.2.2000)
    Dreams Dreams                Internet-timed release (available 11.16.2000)
    Magical Sound Shower         Internet-timed release
    Opa! Opa!                    Internet-timed release (available 12.2.2000)
    Open Your Heart              Internet-timed release
    Rent A Hero No. 1            Internet-timed release
    Sonic You Can Do Anything    Internet-timed release (available 12.15.2000)
    Super Sonic Racing           Internet-timed release (available 12.2.2000)
    6.1.1 Arcade
    Originally, only 6 of the arcade songs are available in Original
    mode. There are a few ways to unlock the remaining 6 arcade songs.
    - Earn them in the Arcade mode
    The 6 hidden songs can be found in Arcade mode if you achieve a high
    enough score.  (See the section 4.1 for more info.)    If you reveal
    one of the hidden songs in arcade mode and then play through it,
    you will unlock it in the Original and Training Modes.  In my opinion,
    this is the best way to unlock the songs because you build your
    skills up and have fun while you unlock the songs.
    - Earn the bonus stage songs in challenge mode
    If you beat all the challenges of the Maracas Beginner rank in
    challenge mode, Love Lease, Tequila, and Soul Bossa Nova will
    all be available in Original and Training mode.  A perfectly
    adequate way to unlock the songs, but less fun than using
    arcade mode, IMO.
    - Use the "All Music" arcade cheat
    The absolute worst way to unlock the music is to use the
    full music cheat by shaking the left maracas high 15 times
    very quickly at the height selection screen.  This will
    allow the player to choose any song available in arcade
    mode.  The side effect is that every arcade song will be
    unlocked in Original and Training modes.  This is not
    recommended because it removes a lot of the fun of
    unlocking all the songs from the game.
    6.1.2 Challenge
    Complete the challenge modes to unlock the songs:
    Maracas Beginner - Love Lease
                       Soul Bossa Nova
    Maracas Pro      - Samba De Amigo
    Maracas Expert   - Ali Bombaye
    6.1.3 Internet-Time Release
    The available internet songs can be downloaded through the
    Internet mode, under downloads when you use the Internet
    option in Samba De Amigo.  Sega should be releasing a new
    song every week until all the songs have been released.
    Unlike the other unlocked songs, these require the user to
    download a file 2 blocks big to unlock each individual song.
    If the file is not present, the song cannot be accessed through
    currently known means.
    Currently available songs:
    title                     release date
    Afterburner               10.17.2000
    Burning Hearts            11.2.2000
    Dreams Dreams 	          11.16.2000
    Opa Opa!                  12.2.2000
    Super Sonic Racing        12.2.2000
    Sonic You Can Do Anything 12.15.2000
    6.1.4 Unofficial Internet Downloads
    All of the song files are available for download using the Dreamcast Web
    Browser at "http://morphixs.freeyellow.com/DC/".  It should be a file list 
    of VMS and VMI files to download.  Click on the VMI files and download them 
    to the same VMU that your Samba save game is on to unlock all of the songs.
    Note - The web browser in Samba De Amigo won't work because there is no way to
    specify a URL into that browser.  You must use one that came with the Dreamcast 
    or is included with the Official Dreamcast Magazine demo disk.
    6.2 Unlocking Maracas Sound Effects
    These can be unlocked by completing the Total Check Mode of the Mini-Games 
    (under Party Mode).  They seemed to be unlocked in packages of two or more.
    Earned ??? 
    Unlocked: Energy
    Earned 93% total:
    Unlocked: Carnival
              Ice Cream Man
    Earned 3 100%s and 91% total
    Unlocked: Kung Fu
    Earned 3 100's and 96% total
    Unlocked: Weak Guy
    Earned 3 100's and 97% total
    Unlocked: Girl
              Love Machine
    6.3 Other Cheats
    - Super Hard Mode
    On the difficulty setting screen, shake the left maraca high 6 times
    to unlock "Super Hard" mode.  Good luck!  :)
    - Random Mode
    On the difficulty setting screen, shake the left maraca low 6 times
    to unlock "Random" mode.  In this mode, the beats have been randomized
    and is very tough!
    - All Music Mode (Arcade Mode Only)
    On the height selection screen, shake the left maraca high 15 times
    to allow the player to play all of the music in arcade mode.  A
    side-effect of this code is that it unlocks all previously unavailable
    arcade songs on Original and Training modes.
    7. Game Tips
    - Score more points by shaking both maracas in the same location
      when you can
    - If you're stuck on a challenge mode, try using the controller instead
      of the maracas.  It's often more accurate and far less tiring.  :)
    - Practice, practice, practice!  :)
    8. To Do List
    This is as much your list as mine.  If you find something that
    you think is needed in the faq, mail it to me and I'll add it to the list.
    - Add info on what specific files unlock
    - Add section about other games you can play with the maracas
    - Fill in info on the Cha Cha Maracas
    - Mini-game scores required to unlock Maracas Sound Effects
    - Game character bios and stage information
    - Game credits
    9. Credits & Thank Yous
    First, a big thank you to the Sonic Team for making such a cool
    and fun game!  An even bigger thank you to Sega of America for
    having the guts to release this game AND MARACAS in the US!
    Great extra help thanks to Tony Chin for finding a number of problems
    and filling out the Maracas SE section along with finding a number of 
    mistakes I made throughout!  Thanks dude!!
    Beyond the call of duty thanks to Morphix for hosting all of the Samba 
    De Amigo downloads.  Major props to ya!
    Special thanks to Andreas Danielsson (the Puyo Master and
    Maracas King) for helping me fill out Master and King in
    Challenge mode and telling me what the rewards are.  Thanks dude!
    I would like to credit the currently available Japanese FAQs for
    helping me find the secrets and the song lists.  Great stuff
    from all!
    10. Version History
    12.15.2000 - 0.6  **Much thanks for Tony Chin for helping me out with this update!!**
                      Filled out the Maracas SE section, adding a large number of new 
                        Maracas SEs
                      Updated the internet song release to include "Opa! Opa!",
                        "Super Sonic Racing", and "Sonic You Can Do Anything"
                      Clarified the "Love Mode" scoring somewhat
                      Added the "Amigo" response when shaking two maracas in the same location
                      Consistency fixes
    11.23.2000 - 0.5  Added requirement for accessing Special Stage.  (Requires
                        both 98% and an A ranking on the first two songs)
                      Updated faq to correstpond to the internet release of Dreams Dreams
                      Added new information on where to download all the internet songs
                      Small modifications throughout
    11.4.2000  - 0.42 Spelling, grammar corrections
                      Corrected that obtaining a perfect does not give you a score boost
    11.3.2000  - 0.41 Updated faq to correspond to the internet release of Burning
    10.27.2000 - 0.4  Added all the challenge mode settings (Thanks Andreas!)
    10.24.2000 - 0.3  Added option menu information
                      Fixed numbering issues and controller labels
                      Added info on third party maracas
                      Fixed a number of stupid counting errors!
    10.23.2000 - 0.2  Added controller section
                      Filled out more of the challenge mode
                      Updated secrets section, adding song chart
                      Lots of various fixes and rewordings
    10/21/2000 - 0.1  Created faq