hide results

    Shenmue Passport Move Scroll Text by Triple Lei

    Version: 1.00 | Updated: 05/19/02 | Printable Version | Search This Guide

    ==============================================================================
                      SHENMUE: Shenmue Passport Move Scroll Text
    ==============================================================================
    
                                v. 1.00  |  19 March 2002
                       by Triple Lei <kuno14 -- at -- hotmail.com>  
                                 format(s): Dreamcast
    
    
    This document / FAQ _may_ be reproduced electronically, as long as it
    remains in its unaltered form. You may also print it, but, of course, 
    you _may not_ make money off of this - even if you _do_ give credit! 
    That doesn't make it any more moral (or legal), folks!
    
    I want to take this time to humiliate EGM and Game Cave once more:
    "This means you!"
    
    This document Copyright 2002 Justin Sison. This is dedicated to Kao
    Megura, who, after 5 Megs or so of FAQs, has retired from FAQ writing.
    I can't blame him, though... certain magazines and mail order stores 
    are making blood money off his fine work, and he always gets the short
    end of the stick. Check out his homepage for more on that...
    
    
    
    =================
    TABLE OF CONTENTS
    =================
    
     1.  INTRODUCTION
     2.  MOVES
          - 2.1    Tiger Knuckle
          - 2.2a   Elbow Slam
          - 2.2b   Pit Blow
          - 2.3    Twist Knuckle
          - 2.4    Elbow Assault
          - 2.5    Upper Knuckle
          - 2.6    Sleeve Strike
          - 2.7    Rain Thrust
          - 2.8    Big Wheel
          - 2.9a   TwinHandWaves
          - 2.9b   Double Blow    
          - 2.10   Backfist Willow
          - 2.11   AvalancheLance
          - 2.12   KatanaMistSlash
          - 2.13   Mistral Flash
          - 2.14   Twin Blades
          - 2.15   Rising Flash
          - 2.16   Stab Armor
          - 2.17   Crescent Kick
          - 2.18   Trample Kick
          - 2.19a  SideReaperKick
          - 2.19b  Swallow Dive
          - 2.20a  AgainstCascade
          - 2.20b  Tornado Kick
          - 2.21   Surplice Slash
          - 2.22   Thunder Kick
          - 2.23   HoldAgainstLeg
          - 2.24   Brutal Tiger
          - 2.25   Dark Moon
          - 2.26   Cyclone Kick
          - 2.27   Windmill
          - 2.28   Shadow Reaper
          - 2.29   Mud Spider
          - 2.30   Crawl Cyclone
          - 2.31   TwinSwallowLeap
          - 2.32   Overthrow
          - 2.33   Sweep Throw
          - 2.34   Vortex Throw
          - 2.35   Mist Reaper
          - 2.36   Demon Drop
          - 2.37   Shoulder Buster
          - 2.38   Tengu Drop
          - 2.39   DarksideHazuki
          - 2.40   BackTwistDrop
          - 2.41   Tiger Storm
          - 2.42   Arm Break Fire
          - 2.43   Shadow Step
          - 2.44   Shadow Blade
          - 2.45   Cross Charge
          - 2.46   Swallow Flip   
     3.  MISCELLANEOUS
          - 3.1  Things to do
          - 3.2  Rantings
     4.  LINKS
     5.  THANKS
     6.  REVISION HISTORY
    
    
    
    
    
    ==============================================================================
     1.  I N T R O D U C T I O N
    ==============================================================================
    
    Ever since it was announced by Hibiki on the GameFAQs Shenmue message board
    that the Shenmue Passport would be shutting down, all sorts of people had
    volunteered to archive as much information as possible.  I had volunteered to
    take screen caps and grab the texts from the online All Moves Scroll.  
    
    And Shenmue isn't even my favorite game, even though I have all the soundtracks
    and have beaten the game three times... huh.
    
    
    
    ==============================================================================
     2.  M O V E S
    ==============================================================================
    
    ----------------------------------------------------------------------------
    :: 2.1  Tiger Knuckle ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: X
    
    The Tiger Knuckle is a punch aimed at the jinchu, a pressure point located
    between the nose and the mouth.
    
    The Hazuki Style is a martial art style that dates back to the time of the
    Warring States Era which focused its moves for hand-to-hand combat against
    warriors that wore body armor.  Because of the movement restrictions arising
    from wearing armor, Warring States Era hand-to-hand combat moves appear very
    different from those of contemporary martial arts such as Kendo or Judo.
    
    Because warriors who engaged in Kendo (the art of Japanese swordsmanship)
    wore helmets, these ancient moves did not focus on a general area, but
    instead, focused on parts of the body unprotected by armor.  The jinchu is
    one of these unprotected areas, and originally, a fatal twisting blow was
    delivered using a Caltrop Fist, formed by extending the index finger at the
    second joint.
    
    However, as is the case with ancient martial arts in general, the Hazuki
    Style evolved, changing from its historial background as a martial art
    for fighting in body armor against those who wore body armor to one that was
    practiced in everyday clothes, a so-called "naked martial art."  Through the
    inventive ideas of the practitioners who handed down the moves from 
    generation to generation, moves from other martial arts were incorporated and
    the Hazuki Style was transformed from the lethal martial art practiced during
    the Warring States Era to one with strong characteristics of self-defense.
    
    Currently it is the self-defensive moves that are known to the public, but
    through traditional style oral instruction, these moves can easily be turned
    to their lethal counterpart martial arts of old.
    
    
    ----------------------------------------------------------------------------
    :: 2.2a  Elbow Slam ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f+X
    
    This move delivers a downward rotating blow from the forearms, aimed at the
    opponent's collarbone.  Because breathing becomes labored and combat becomes
    impossible when the collarbone is broken, it is also a target for chops in
    Karate.  In the Hazuki Style, the initial strike is made with the upper
    forearms, with the arms drawn across the target in a slashing blow to inflict
    damage in a greater area on the body.  The move is called the Elbow Slam
    because the blow involves a downward elbow strike, but with proper training
    through oral teachings, this move can be transformed into the more powerful
    Big Wheel Strike.
    
    
    ----------------------------------------------------------------------------
    :: 2.2b  Pit Blow ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f+X (teach Fuku-san)
    
    This double punch begins with practitioner lowering his waist and throwing a
    mid-level punch with the fist timed to coincide with the step forward, and 
    then a second punch to the same location of the first fist.  It takes its name
    because the consecutive blows are delivered to the pit of the stomach, the
    vital point located in the center of the torso.  In Chinese, the move
    represents and signifies water and moon.  As the most basic, but important
    move of the Hazuki Style, it is a move which expresses the essence of the
    style's "martial principle."  In actual combat, once a fighting stance is
    taken, the opponent can surmise the intent to attack so the so-called
    "stanceless" approach is favored.  When mastery is attained, the Pit Blow
    allows the practitioner to rapidly approach the enemy and initiate the attack
    as though he was simply walking forward.  The enemy has no time to prepare for
    combat and is knocked senseless.  In ancient times, it was said, "It takes
    three years of practice for this Hazuki Style move to take root" and new
    disciples practiced this move day and night for three years.  Although this
    trend has weakened over the generations, strict practitioners of the Hazuki
    Style continue to preserve the old teaching methods and this accounts in part
    for the small number of disciples in the Hazuki Dojo today.  Incidentally,
    masters of this move can add a decisive elbow strike afterward.
    
    
    ----------------------------------------------------------------------------
    :: 2.3  Twist Knuckle ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b+X
    
    This move received its name because of the thrust made using a Caltrop Fist
    formed by extending the index and middle fingers and supporting them with the
    thumb.  Unlike the Elbow Slam, this blow is thrown horizontally in a sweeping
    hook.
    
    Also, unlike a hook in boxing, if the punch misses in the Hazuki Style, it is
    immediately converted into an elbow strike.  If the elbow strike misses, the
    rotating motion is used to strike a blow with the back of the fist or to
    deliver a full body thrust.
    
    The power of the Hazuki Style elbow thrusts is renowned because of an episode
    when Sadamitsu Hazuki, the ninth head of the Hazuki Style, was summoned by a
    feudal lord to visit his castle to participate in a combat match in full
    armor.  At that time, Sadamitsu declined to participate in the match and
    instead struck a suit of armor suspended from a pillar.  It is said that when
    the feudal lord inspected the suit of armor, he saw that the power of
    Sadamitsu's elbow thrust had made a deep indentation on the inside of the
    armor.  From that time on, the power of the Hazuki Style elbow thrusts became
    renowned among practitioners of the martial arts, though few have ever seen
    such a strike.
    
    
    ----------------------------------------------------------------------------
    :: 2.4  Elbow Assault ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,f+X
    
    The Elbow Assault targets the center of the opponent's body with a full-body
    rush.  This area is targeted because this inner area contains many pressure
    points.  The central cord, which runs straight through the center of the body,
    is especially vulnerable, containing numerous pressure points that are
    vulnerable to fatal blows.  However, because this move involves breaking
    through an opponent's stance and getting inside of his defense, compared to
    moves used to attack an opponent from the outside, it involves extra risk to
    the practitioner in that it creates an opening for the opponent to attack.  To
    avoid this risk, the Elbow Assault is executed by raising the hand of the
    attacking opponent, aiming at the exposed torso and delivering a sharp elbow
    thrust while stepping inside the opponent's defense.  At that time, although
    the practitioner's body is turned sideways, he must turn his face in the
    direction of the opponent and observe him carefully.
    
    Also, the Elbow Assault is different from the typical elbow thrusts in that it
    is executed with the practitioner using his full force, which is significant
    because it is not possible if the axis of the practitioner's own body is
    twisted.  A straight spine and lowered waist are required.  Compared to other
    Hazuki Style attacks, the Elbow Assault is a move conspicuous because it
    involves extensive body manipulation.
    
    It seems that Ryo's father Iwao adopted this move from another martial art,
    but the details of this are unclear.
    
    
    ----------------------------------------------------------------------------
    :: 2.5  Upper Knuckle ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,b+X
    
    A move where the practitioner momentarily lowers then raises his body and
    swings to strike the opponent on the jaw.  At first glance, it appears similar
    to an uppercut in boxing, but the difference is that with the Upper Knuckle,
    the practitioner rotates as he strikes the opponent on the jaw.  While a
    variety of rotating movements is one of the characteristics of the Hazuki
    punching style, unlike moves such as the Elbow Slam which are readily
    identifiable as moves involving rotary motion, the Upper Knuckle does not
    appear at first glance to involve this motion.  The reason for this is because
    the original movements of the Upper Knuckle were based on the reverse diagonal
    cut of Kendo; that is, the move mirros a down to upward diagonal sword cut.
    It is not certain when the Upper Knuckle was incorporated into the Hazuki
    Style.  However, because the move is aimed at the jaw, a pressure point, and
    because of its effectiveness is multiplied by the weight of the helmet when
    used against an opponent who is wearing armor, it may have been adopted during 
    the Warring States Era.
    
    
    ----------------------------------------------------------------------------
    :: 2.6  Sleeve Strike ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,b+X
    
    This move involves taking one step forward with the rear leg and punching at a
    mid-level target with the fist.  The name was derived because in earlier times
    rather than a mid-level punch, the practitioner grasped the sleeve of his
    opponent, twisted him upward, and then pulled him down.
    
    It is likely that when the warriors stopped wearing armor, the Sleeve Strike
    was converted into the current form that exists now because the form itself is
    suited to landing a punch in the exact area of the liver or kidneys.
    Currently, people's hands and forearms move in opposite directions when they
    walk, but this is because western troop drills were adopted in Japan after
    the Meiji Restoration.  Prior to that, the Nanba style of walking, where both
    the arm and leg of the same side of the body moved forward at the same time,
    was the rule.  This was particularly prevalent among the samurai of the
    warrior class who were required to carry swords.  This is best illustrated if
    you try walking with a sword inserted in your belt; the sword interferes when
    you walk in the western style, so you would want to walk in the Nanba style.
    
    Like other moves, the Sleeve Strike makes use of the customs of ancient times
    and is characterized by stepping forward and punching using the same side of
    the body.  The distance between the practitioner and the enemy is quickly
    closed and the punch is delivered naturally as though the practitioner is
    simply walking forward.
    
    
    ----------------------------------------------------------------------------
    :: 2.7  Rain Thrust ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,f+X
    
    The Rain Thrust is a straight punch aimed at the pressure point on the right
    side of the human neck, known as the Passing Shower.  (Incidentally, the
    pressure point on the left side of the neck is called the Wind in the Pines.)
    The move itself involves throwing a straight punch with the hand held to the
    rear when the practitioner is in his fighting stance.  The punch is thrown at
    the same time a kick is launched using the rear leg in the stance, and the
    practitioner quickly resumes a sideways stance.  The move has its name because
    the fist naturally reaches the Passing Shower pressure point, and one can
    think of the punch as thrusting through the rain to get to this target.
    Because the practitioner exposes his own pressure points at the time the punch
    is thrown, it is advisable to resume a sideways stance as soon as possible
    after the punch.  However, if the practitioner concerns himself only with
    returning to a sideways stance, the all-important punch is delivered
    indecisively, so good balance between offense and defense is required.
    Although this is a basic move, in the Hazuki Style where repeated practice is
    necessary to master moves, one thousand repetitions of this punch is called
    "one round," and disciples cultivate their skills through frequent practice
    with one another.
    
    
    ----------------------------------------------------------------------------
    :: 2.8  Big Wheel ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: X+A
    
    In general, in the ancient martial arts, step by step teaching methods are
    employed and the master moves his pupils from one stage to the next after
    carefully observing their character and ability.  There are many stages such
    as Front, Rear, Paper Cutting, and Complete Mastery, with the number of stages
    and their names varying according to the style taught.  Even though styles may
    be quite similar, instruction in the oral tradition can result in one learning
    the more powerful and dangerous aspects or secrets of a move.  In the Hazuki
    Style, these are called the Innermost Secrets and are not usually imparted to
    young people such as Ryo, but because Ryo was to be the next generation master
    of th estyle, his father Iwao made an exception and taught a few to Ryo.
    
    The Big Wheel is a powerful variation of the Elbow Slam.  Whereas the Elbow
    Slam is executed from close quarters, the Big Wheel is aimed at the opponent's
    collarbone, with a diagonal blow struck after the practitioner closes in.  The
    move does not involve a simple swinging of the arms, but is executed with a
    headlong dash as though the entire body were rotating forward, which gives
    devastating results.  Because the move looks like one is wielding a hatchet,
    members of other styles who don't know the correct name call it the Wielding
    the Great Hatchet of the Hazuki Style, and it is a much-feared move.
    
    Once mastered, the Big Wheel, as an evolution of the Elbow Slam, becomes a
    more powerful move.
    
    
    ----------------------------------------------------------------------------
    :: 2.9a  TwinHandWaves :::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f+X+A
    
    This move involves advancing a step forward and striking the opponent's chest
    and jaw with the palm and entire forearm while deflecting the opponent's
    attack downward with the other hand.  This doesn't merely involve hurling the 
    opponent's body backward as with a sumo arm thrust.  The impact creates a 
    shockwave that affects the opponent's internal organs.  
    
    Originally, it was a move devised in the Warring States Era to strike down 
    samurai wearing armor.  Not only was it ineffective to strike the hard torso of 
    an opponent's armor with the hardened edge of the fist or elbow, it also 
    injured the practitioner.  For that reason, the softer, fleshier palm of the 
    hand and the entire forearm was used to attack.  The move took its name because 
    it is executed from the posture which resembles a surging tsunami.
    
    
    ----------------------------------------------------------------------------
    :: 2.9b  Double Blow :::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f+X+A (learned from Yamagishi)
    
    
    The practitioner firmly places his forward palm on the enemy's body, plants 
    himself, and slams the palm of his free hand into the back of his other hand 
    in a devastating blow.  At first glance, the movement seems strange, and the 
    point is probably difficult to understand by those uninitiated in the art. 
    One technique used in billiards when two balls are in contact is to strike 
    one ball sharply with the cue ball to launch the other ball without moving 
    the ball directly struck, and the Double Blow is a move, which utilizes the 
    same principle.  This move also exists in the Chinese martial arts and is 
    called a Power Strike.  In the Warring States Era, this move was feared 
    because those skilled in it could stop the heart of an enemy with a blow 
    struck through his armor.  However, the target area is not limited to the 
    heart.  The impact is felt deep inside the opponent's body and this is truly 
    a move that can kill with a single blow.  Once mastery is attained, experts 
    can increase the blow's power by stepping in deeper.
    
    
    ----------------------------------------------------------------------------
    :: 2.10  Backfist Willow :::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b+X+A
    
    This is a surprise attack where the practitioner suddenly spins around and
    strikes with the back of the fist.  Because the practitioner momentarily turns
    his back to the opponent, this move is risky, but because of the added power
    of the spin, it is highly effective.  Whereas backhand elbows in kickboxing
    are pinpoint blows delivered only with the front of the fist, the Hazuki
    Style's Backfist Willow is delivered using the entire outside of the forearm
    in an easy, whip-like motion.  The imagery of a willow tree trunk bending
    accounts for the name of this move.  The primary target area is the soft base
    of the neck.
    
    
    ----------------------------------------------------------------------------
    :: 2.11  AvalancheLance ::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,f+X+A
    
    A move by which the practitioner strikes the pit of the opponent's stomach
    with an elbow bent at an acute angle.  It takes its name because the sight of
    driving the opponent's stomach upward with the elbow is similar to the motion
    of thrusting diagonally upward with a lance.  The hand on the side of the
    body opposite to the elbow used in the attack is held open with the palm
    placed against the back of the other fist as support.  The key feature of this
    move is that the practitioner can confidently step forward and close in even
    if the opponenthas a sword and attempts a downward stroke.  There is a song
    with lyrics that describe the essence of Avalanche Lance:
    
    There is no hell such as that found under crossed swords, with heaven hanging
    in the balance.
    
    Once mastery is attained, the elbow thrust is delivered by spinnign around
    while simultaneously lowering the body to evade attacks.
    
    
    ----------------------------------------------------------------------------
    :: 2.12  KatanaMistSlash :::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,b+X+A
    
    A move by which, like a sickle mowing grass, the practitioner advances one 
    step with the forward keg and delivers a slashing blow to the opponent's side
    with the palm of the hand.  The movement and stance, indeed the name itself,
    suggest that this move evolved from a sword drawing move to one used in
    barehanded combat.  In swordsmanship, horizontal cuts were ineffective
    because they were blunted by body armor, so it is likely this move was
    developed relatively recently by the Hazuki Style.  If an opponent is focused,
    he can withstand a blow delivered to the front of the body, but the body is
    surprisingly vulnerable to glancing blows.  In the Chinese martial arts, blows
    delivered with the palm, called Cutting Palm Strikes, were one type of the
    so-called Ultimate Power blows, and many examples exist in the oral tradition.
    Delving deeply into the mysteries of the ancient martial arts reveals the
    existence of moves involving the use of secret weapons called the Dark Weapon
    and the Unrevealed Weapon.  Originally, the KatanaMistSlash was likely on of
    these moves involving a secret weapon to enhance its effectiveness.
    
    
    ----------------------------------------------------------------------------
    :: 2.13  Mistral Flash :::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: L+X
    
    Running attacks do not exist in regular Jujitsu, but the Hazuki Style 
    anticipates all types of fighting situations and techniques in order to
    maximize one's ability to protect oneself, even when surrounded by numerous
    opponents.  The Mistral Flash utilizes the running speed of the practitioner 
    to deliver a diagonal cutting blow to the area between the shoulder and the
    nape of the neck.  It is said that in the past when breaking through the ranks
    of the enemy, the practitioner tackled his opponent with this move while
    delivering elbow thrusts.  A running attack can be considered a type of 
    surprise attack, but in order to surprise an opponent, blinding speed is
    required.
    
    
    ----------------------------------------------------------------------------
    :: 2.14  Twin Blades :::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,f,f+X (learn from scroll in Hazuki residence)
    
    The practitioner throws a chop to the opponent's neck using the sides of his
    open hands. This move is often known as the knife hand move.  The target is
    the opponent's carotid artery, and the secret is that rather than landing the
    chops squarely, the practitioner draws them across the base of an opponent's
    neck in a forceful strike.  Because the skin of the human neck is thinner than
    commonly believed, even a light attack can do extensive damage, even causing
    internal bleeding.  Originally, the Twin Blades move was a battle tactic
    involving powerful chops to cut off the supply of oxygen to the brain and make
    it difficult to breathe by contracting the carotid artery and respiratory
    tract.
    
    Over time, the move has evolved so that those who have mastered the technique
    can quickly repeat the attack after the intial strike, increasing its 
    effectiveness.  The name Twin Blades was given to this move after it evolved.
    
    
    ----------------------------------------------------------------------------
    :: 2.15  Rising Flash ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,b,b+X (learn from scroll in antique shop)
    
    A move where the practitioner lowers his body momentarily and then springs
    upward to deliver a blow to the opponent's chin.  At first glance, it appears
    similar to the Hazuki Style's Upper Knuckle, but the difference is that whereas
    the Upper Knuckle makes use of rotating motion, with the Rising Flash, the
    practitioner leaps upward and delivers the blow after lowering his torso to
    take advantage of the knee spring.  Once skilled at this move, the practitioner
    can deliver a blow from a very low position, taking the opponent by surprise
    because the body movement, though extensive, is difficult to follow.  This move
    is highly effective because the power derived from bending then straightening
    the knee is imparted to the blow.  On the other hand, because the fist is
    lowered prior to attack, the practitioner's face is left unguarded and the
    enemy may land a blow, making this a so-called doubled-edged move.
    
    
    ----------------------------------------------------------------------------
    :: 2.16  Stab Armor ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,b,b+X+A (learn from Gui Zhang)
    
    Iwao Hazuki learned this move in China, and the method of delivery is
    different from that in the Japanese martial arts.  At first glance, it appears
    to be a simple blow with the lower palm, but what is truly fearsome is the
    penetration power of this blow.  The practitioner strikes a blow with the
    palm, using power from a twist of the back.  Because those who have mastered
    this move can deal a fatal blow to the opponent even through body armor, it
    carries the name Stab Armor.  Because the body movement required to transfer
    the power generated by the leg rotation is complicated, this move is difficult
    to master, but once mastered, it can be devastating.  Masters of this move can
    make the blow even more powerful by stepping in deeper.
    
    
    ----------------------------------------------------------------------------
    :: 2.17  Crescent Kick :::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: A
    
    In regular old-style Jujitsu, high kick moves were rarely used.  In particular,
    kicking moves that  come under the classification of roundhouse kicks were
    never used.  This is because it is easy to lose one's balance when executing
    high kicks while dressed in a Japanese kimono.  In that case, why was the
    Hazuki Style the only exception in posessing high kicking moves and an unusual
    kicking system?  It is said that the origin of the Hazuki Style kick goes back
    to the time when Souemon Hazuki, the second master of the Hazuki Style, went to
    battle.  The army in which Souemon served was losing the battle and as one of
    the leaders, Souemon was responsible for covering their retreat (the role of
    warding off enemy persuers while being the last to retreat).  Souemon bravely
    carried on the fight alone, but was overcome, his powerful arms were injured,
    and he became unable to fight.  Souemon was in despair, but his will to live
    and protect his overlord caused him to turn to his still uninjured legs as
    weapons.  Unused to kicking moves, the enemy fell one after another.  Based on
    that experience, Souemon became aware of the value of kicking moves as a secret
    weapon and developed a system of kiking moves called the Hazuki Style Grand
    Arsenal of Sickle Leg Attacks.  Interestingly enough, the movement involved
    many of the kicking moves of the Hazuki Style follow the same orbit as a
    swinging sword, and because these moves are rarely seen and seldom used, they
    catch many opponents unaware.  The characteristic feature of the Crescent Kick
    is that it is unleashed like an upward sword-stroke aimed at the opponent's
    head.  Although this move wasn't used extensively because it was originally a
    move of last resort, Ryo favors it because of its effectiveness in street
    fights.
    
    
    ----------------------------------------------------------------------------
    :: 2.18  Trample Kick ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f+A
    
    A so-called front kick, this move doesn't appear to be significantly different
    from the kicks used in Karate.  The kick is delivered with the same strength
    and follows the same arc as a mid-level punch with a closed fist.  The point
    of difference from a Karate front kick is that whereas Karate kicks are
    delivered using the soles of the feet with the toes bent backward, the Trample
    Kick of the Hazuki Style is delivered using the entire underside of the foot.
    Rather than kicking out, a stamping action is employed.  The targets of this
    move are the Water and Moon (pit of the stomach) and the Morning Star (navel)
    pressure points directly in the front of the body.  The human body, especially
    the torso, has great flexibility; to prevent losing stability in reaction to 
    the kick, it is important for the practitioner to keep the spine straight and
    the pivot leg firmly in contact with the ground.
    
    
    ----------------------------------------------------------------------------
    :: 2.19a  SideReaperKick :::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b+A
    
    This is a low kick aimed at the outside of an opponent's knee and delivered
    decisively.  Because the practitioner kicks whiles lightly [sic] bending the
    upper body to the rear, this kick is devised to be effective with very little
    motion.  Because of the distinctive kicking motion, this move is also called
    the Pendulum Kick.  The area targeted by the kick is not directly vulnerable
    to a fatal blow, but when one of a person's legs can no longer be used,
    continued combat becomes effectively impossible. 
    
    In the Edo Period of Japanese history, there was a style of Kendo called the
    Ryugo Style, which was criticized as dishonorable by other styles because it
    specialized in crippling strokes to the legs.  However, during the period of
    upheaval at the end of the last shogunate, this style proved itself highly
    effective in battle.  The Hazuki Style is a style that adapts by absorbing
    the superior skills of other style and it is possible that it developed this
    move by absorbing the leg cutting moves of the Ryugo Style of swordsmanship.
    
    
    ----------------------------------------------------------------------------
    :: 2.19b  Swallow Dive :::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b+A (learned from Gui Zhang)
    
    A kicking move handed down in the Diving Hawk Style, this move is similar to 
    a Tae Kwan Do heel.  With the Diving Hawk Style, movements are always agile, 
    movement frequently shifts up and down, and there are a great variety of 
    kicks.  The initial kick with the SwallowDive is a feint, and after the 
    opponent is lured in by the momentary back turn of the practitioner, the 
    practitioner intercepts him with the heel drop.  For that reason, it is 
    necessary to execute the heel drop as quickly as possible.  When mastery is 
    attained, a twist is included to increase effectiveness, and the leg is 
    brought down in a cutting, diagonal motion.
    
    
    ----------------------------------------------------------------------------
    :: 2.20a  AgainstCascade :::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,f+A
    
    With this flying knee kick move, the practitioner momentarily lowers his body
    then leaps upward to kick while restraining the opponent with both hands.
    Because of the power generated when the practitioner pulls down his opponent
    while simultaneously leaping upward is combined, this is a powerful attack
    when it connects.  On the other hand, just as the opponent's jaw, the primary
    target of AgainstCascade, is a key target, so too are the practitioner's knees.
    When this move misses, the practitioner's balance is destroyed, so this is a
    so-called double-edged move.  For this reason, it is often used as a move for
    finishing off an opponent who has already sustained damage.  When mastery is
    attained, the practitioner increases the destructive power of this move.
    
    
    ----------------------------------------------------------------------------
    :: 2.20b  Tornado Kick :::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,f+A,A (learn from Tom)
    
    A daring move, which uses the spinning momentum from the first spin kick to 
    spin again and deliver a powerful second kick.  Until the practitioner 
    becomes accustomed to this move, it is easy to become dizzy and lose sight 
    of the target.  This move requires an exceptional sense of balance to master. 
    In return, the double spin move is dynamic and the effectiveness arising from 
    the resulting spinning force is astonishing.  When the move is mastered, it 
    becomes possible to defeat a whole gang of enemies at once. 
    
    This is a move learned from Ryo's friend Tom, but it is unclear from whom 
    Tom learned it.  It is rumored that he learned it from a capoeira practitioner 
    he met when he was traveling through South America, but no one knows for 
    certain.
    
    
    ----------------------------------------------------------------------------
    :: 2.21  Surplice Slash ::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,b+A
    
    This back roundhouse kick strikes in a diagonally downward motion across the
    opponent's body.  The path of the kick resembles the surplice worn by Buddhist
    monks.  Because rotary power is added, this move is powerful, but because the
    unprotected back is exposed to the opponent for an instant, it is a move that
    must be used in specific situations.  When the spin and the opponent's 
    movement coincide, it is easy to lose sight of the opponent during combat, so
    the secret is for the practitioner to lock his eyes on the opponent a brief
    moment before kicking.  This is called the Eye of the Hawk Method in the
    Hazuki Style.  The target area extends from the base of the neck to the
    shoulders, and because the kick is launched from far away, it is very 
    powerful.
    
    
    ----------------------------------------------------------------------------
    :: 2.22  Thunder Kick ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,b+A
    
    This kick begins as a high outside spin kick, but ends as a heel drop.  For
    an outside spin kick, the path of the kick is compact, and rather than
    obtaining power from the spin kick itself, the importance of this move lies
    in sweeping away the opponent's guard against the main attack from the heel.
    The name Thunder Kick is said to come from the High Thunder Sword stance of
    the Yagyu Shinkage Style of Kendo Swordsmanship.  It is known from written 
    records passed through time that at the end of the Warring States Era, the
    Hazuki Style and the Yagyu Shinkage Style enjoyed close relations.  The Yagyu 
    Hyogonosuke of the Yagyu Shinkage Style is known for devising the High Thunder
    Sword (also called Upright Body), which involves raising the sword high above
    the head and maintaining a straight posture, impossible when wearing armor.
    It was developed from the so-called Kaija Art of Swordsmanship whose 
    practitioners wore the armor of the Warring States Era and maintained a low
    waist position.  As a result of the change, the length of the stroke and its
    power increased dramatically.  It is probably a fact that, despite the
    differences between a sword stroke and a kick, because the concepts were
    similar, the Hazuki Style devised the Thunder Kick by making reference to
    the High Thunder Sword of the Yagyu Style.  When mastery is attained, it is
    possible to follow other kicking moves with the Thunder Kick.
    
    
    ----------------------------------------------------------------------------
    :: 2.23  HoldAgainstLeg ::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,f+A
    
    This move involves using the power of the forward leg to deliver a low to 
    mid-level kick to the opponent by stepping ahead and advancing forward from
    a launching rear leg kick.  The targets of the kick are primarily the shin or
    the knee, and even when a mid-level kick is attempted, the target is rarely
    above the stomach.  Also, because the kick is delivered with the forward leg,
    there is little motion, so although execution is very fast, the kick isn't
    very powerful.  Rather than inflicting damage, this move is primarily used to
    unbalance an opponent attempting to advance forward.  As with other kicking
    moves, because stability of the pivot leg is an important factor, in the 
    Hazuki Style, practice is done by standing in front of a tree and kicking
    with the sides of the feet.
    
    
    ----------------------------------------------------------------------------
    :: 2.24  Brutal Tiger ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,b+X+A
    
    This is a high-speed back roundhouse kick.  Those who have not yet mastered
    the move usually find themselves off balance when they miss, but experts can
    recover with ease.  However, it is the nature of roundhouse kicks that, if
    even for a moment, the practitioner exposes his back to the opponent, he
    creates an opening.  Therefore this move is not entirely reliable.  Although
    it has been retained in the Hazuki Style repertoire, surely very few
    practitioners have excelled at it in the history of the style.
    
    
    ----------------------------------------------------------------------------
    :: 2.25  Dark Moon :::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,f+X+A
    
    This is a so-called bombardment kick move, with the kick delivered while
    flipping forward in mid-air.  This is one of the more unusual moves in the
    Hazuki Style, considered heretical in ancient Jujitsu.  The reason this type
    of move was developed is found in the training system of the Hazuki Style.
    The Hazuki Style system involves first gaining a thorough understanding of
    the various moves in the style called Individual Practice, then advances to
    pair training in the Sparring style.  Having mastered the paired training
    style, the disciple moves on to the system for learning the appropriate
    distances and tactics required for actual combat.  Among the throwing moves
    to be mentioned later is one called the DarksideHazuki which involves
    spinning the opponent 180 degrees and dropping him head first.  Needless to
    say, for a disciple to be dropped headfirst in practice is to put his life
    on the line, so the person on whom the move is being practice adopts a
    defense of spinning in mid-air before landing.  That move, with a kick added,
    is the Dark Moon, a move naturally developed by the ancient practitioners
    during training.  Because the practitioner himself falls after executing the
    move it is easy to leave an opening for the opponent, but those who have
    mastered the move can quickly mount a defense to solve this problem.
    
    
    ----------------------------------------------------------------------------
    :: 2.26  Cyclone Kick ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: L+A
    
    This jumping roundhouse kick from the rear is a surprise attack.  By
    momentarily exposing his back, the practitioner catches the enemy unawares
    and when he has dropped his guard, the practitioner launches a kick to the
    torso.  Because the power of the rotation and jump are added, this move is
    powerful, but is very easy to dodge.  Also, because of the extensive
    movement, timing is important.  Originally, a version of this move was used
    on the battlefield to instantaneously distinguish between friend and foe in
    all directions and in the Hazuki Style, it was called the Watchtower
    Maneuver.  However, because the practitioner spins 180 degrees while running,
    a sense of balance is necessary, and this move has only been mastered by a
    few that practice the Hazuki Style.  When mastery is attained, the pivot leg
    can be raised high for the kick.
    
    
    ----------------------------------------------------------------------------
    :: 2.27  Windmill ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: L+X+A
    
    A flying back kick, this powerful move aims a diagonally slicing kick at the
    base of the opponent's neck.  It is said that in one episode in its long
    history, the Hazuki Style studied the moves of the ninja system of combat
    during the Warring States Era, and judging from its unique characteristics,
    it is likely that the Windmill was developed during that time.  Executing a
    full body turn means exposing the unprotected back to the enemy, if only
    momentarily, so this has been handed down as a Hazuki Style secret move.
    Compared to the nearly horizontal direction of the kick of Mistral Flash,
    the level of difficulty of this move is high, and it cannot be executed by
    just anyone.
    
    The reason this type of difficult-to-execut move remains in use is probably
    due to its effectiveness when several opponents surround the practitioner.
    
    
    ----------------------------------------------------------------------------
    :: 2.28  Shadow Reaper :::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: L+Y+A (learn from scroll in Hazuki Residence)
    
    While running, the practitioner suddenly slides along the ground to sweep the
    feet out from under the opponent.  At the same time, the free hand strengthens
    the practitioner's defense by guarding the face.  Because the body of the
    running practitioner momentarily drops out of the opponent's field of vision,
    it is difficult for the opponent to react, and as a result, the practitioner's
    feet are unprotected.  This move is rare in the ancient martial arts and has
    probably been handed down through the generations as a secret weapon.  The 
    origin of this move goes back to the Warring States Era, but because it was
    impossible to slide across the ground in heavy armor, it is conjectured that
    during ancient times, its value probably lay in use against unprotected
    common foot soldiers or as a ninja move.  Those who have mastered this move
    can execute a running leap and slide into the opponent's feet while twisting
    the body.  Although this is harder to execute, the posture achieved when the
    practitioner hits the ground and the centrifugal force generated by the
    twisting of the body dramatically increase the effectiveness of this move.
    
    
    ----------------------------------------------------------------------------
    :: 2.29  Mud Spider ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,f,f+A (learn from scroll in antique shop)
    
    With this move, the practitioner momentarily assumes a posture as though
    lying on the ground then pushes upward with the hand and kicks upward with
    the leg, aiming for the abdomen.  Because this is an unexpected attack from
    directly below, it is difficult for the opponent to respond, and it is
    conjectured that this was used as a surprise attack.  A similar move is the
    Tang Lang Style Senkyutai, but the difference is that with the Mud Spider,
    the practitioner faces the opponent and slides forward before kicking.  It is
    difficult to imagine that this type of move, with its tricky movements, could
    have originated from a traditional style of ancient martial arts, and because
    its place of origin is in Iga, in the Mie Prefecture, it is thought to have
    been a ninja attack.  When mastery is attained, the target area is not limited
    to the stomach; a master of move can aim for the jaw.
    
    
    ----------------------------------------------------------------------------
    :: 2.30  Crawl Cyclone :::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,b,b+A (learn from scroll in antique shop)
    
    With this move, the practitioner lowers his body, spins around rapidly on the
    pivot leg, and using his other leg, sweeps out the legs from under his
    opponent.  Many similar moves can be found in Chinese martial arts and the
    move appears to have come from Kung fu.  Most types of leg sweeps found in
    Jujitsu and Judo are launched from a standing position, and this can easily
    be understood when you consider the type of clothes worn in ancient Japan.
    In other words, stooping and spinning around while wearing a traditional
    hakama is extremely difficult, and at the same time, there is no defense
    against an attack when one was in a squatting position.  The secret of the
    Crawl Cyclone is expressed in the words "Spin.  Spin like a top.  The body,
    not leaning.  Movement, simple movement.  Extend the leg.  Now!"  In other
    words, when spinning, it is important to spin fast like a top with no
    hesitation.  When this move has been mastered, the practitioner can sweep
    the legs out from under nearby enemies all at once, so it is very effective
    when surrounded by several opponents.
    
    
    ----------------------------------------------------------------------------
    :: 2.31  TwinSwallowLeap :::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,f,f+X+A (learn from scroll in antique shop)
    
    A simple flying kick but in the hands of an expert, a heel drop can be added
    after landing from the first kick.  Tae Kwan Do is a martial art rich in high
    kicks, and there can be no doubt that this move borrows from that style.  In
    fact, because mastering the TwinSwallowLeap requires the ability to leap high
    to take advantage of the leg spring and the speed to deliver consecutive
    kicks, a certain amount of natural ability is required to acquire it.  On the
    other hand, because kicking moves necessarily involve large movements and are
    easily read by the enemy, they are commonly used as surprise moves in actual
    combat.
    
    
    ----------------------------------------------------------------------------
    :: 2.32  Overthrow :::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: B
    
    With this move, the practitioner takes the opponent's arm and lowers his own
    body while pulling and choking at the base of the opponent's neck, lifting
    him onto his back and throwing him.  Similar moves can be observed in other
    styles in Judo, but what distinguishes it in the Hazuki Style is that the
    opponent is not released during the throw.  Because the opponent's neck is
    grasped with both hands and the throw is executed while choking, the opponent
    cannot assume a defensive posture and is flipped completely upside down when
    falling.  In order to develop the muscles needed for the required grip, Ryo
    practiced by filling an earthen pot sand and lifting it with only the tips of
    his fingers.  Effectiveness is increased when the practitioner strikes a
    pressure point in the enemy's lower abdomen with his behind when lifting the
    enemy on his back.  In the Hazuki Style, this type of decisive blow involving
    a special hidden aspect is called a Shadow Blow.
    
    
    ----------------------------------------------------------------------------
    :: 2.33  Sweep Throw :::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f+B
    
    This throwing move involves quickly turning and pulling the opponent's neck,
    then using the leg to sweep up the opponent's inner thigh and throw him.  In
    Judo, this move is called the Inner Thigh or the Sweep Throw depending on the
    area of the opponent's body that is targeted, but in the Hazuki Style, the
    move carries the single name, the Sweep Throw.  It can be said that of all
    the throwing moves of the Hazuki Style, which has carefully preserved the
    nature of the fighting moves of the Warring States Era, that the primary aim
    is to flip over and drop the enemy rather than throw him a great distance.
    This is certainly true of the Sweep Throw.  It is said that the Hazuki Style
    Sweep Throw should be called the "Jumping Shrimp," as the secret to the move
    lies in fully driving the hips upward and throwing the opponent so he looks
    like a shrimp wriggling around after being caught and lifted out of the water.
    The effectiveness of Jujitsu throws is best demonstrated when the opponent is
    thrown onto hard ground or a floor rather than on straw mats, at which time,
    more damage can be imparted to the opponent's entire body than with a simple
    thrust or kick. 
    
    
    ----------------------------------------------------------------------------
    :: 2.34  Vortex Throw ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b+B
    
    In this so-called sacrifice throw, similar to the Judo technique, the
    practitioner falls backward to throw the opponent far to the rear.  In the
    Hazuki Style, even throwing moves are, as a rule, executed after delivering
    a blow to a pressure point or during such a blow.  The Vortex Throw also
    follows this rule, as it is accompanied by a powerful kick to a pressure
    point such as the pit ofthe stomach or the groin.  Also, although other
    Vortex Throws are typically executed by grabbing the enemy's lapels, the
    Hazuki Style Vortex Throw is executed by executing a hold on the inner joints
    of both the enemy's arms and pinning them under the practitioner's arms.  
    Thus it is impossible for the enemy to assume a defensive position to lessen
    the shock caused by the throw.  Depending on the reflexes of the practitioner,
    it is also possible to deliver a decisive blow after executing the throw.
    The more aggressive the enemy's attack, the more effective the throw.
    
    A traditional song of the Hazuki Style contains lyrics that describe the
    secret of this move:
    
    Seize like a river seizes driftwood.  
    Trust in the power of both wind and wave.
    
    
    ----------------------------------------------------------------------------
    :: 2.35  Mist Reaper :::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,f+B
    
    With this move, the practitioner grabs the opponent's neck and reaps the leg,
    applying power in the opposite directions to the upper and lower body.  When
    the practitioner grabs his neck, the arms are not merely wrapped around the 
    neck; blows are struck to inflict damage.  However, the true value of this
    move is in driving the rear of the enemy's head into the ground by carefully
    synchronizing the movement to cut his legs out from under him and seizing him
    by the neck.  This move can be called a striking move because it drives the
    opponent into the ground as well.  Similar moves called the Earth Elbow Drop
    and the Besshi exist in the Chinese martial arts, and like the Elbow Assault,
    it seems that Iwao Hazuki mastered this move while studying the Chinese
    martial arts.
    
    
    ----------------------------------------------------------------------------
    :: 2.36  Demon Drop ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,b+B
    
    This move is similar to the One-arm Overthrow by which the practitioner
    feints at one of the opponent's arms, grasps the other arm and dives
    downward to hoist the opponent on his shoulders and throw him.  However, in
    this case, the practitioner spins forward in mid-air during the throw, and
    lands on top of the opponent to drive him into the ground.
    
    Because the opponent is subject to the full force of both the rotary power
    of the throw and the weight of the practitioner, he incurs tremendous damage.
    Moreover, this is an efficient move because the opponent's body becomes a
    cushion, which prevents injury to the practitioner.  As mentioned previously,
    in the Hazuki Style, individuals practice in pairs, called Sparring.  Because
    the Demon Drop is extremely dangerous, this is the only move excluded in
    Sparring.  A method of training using a weighted-down dummy has been handed
    down over the years for this move.
    
    
    ----------------------------------------------------------------------------
    :: 2.37  Shoulder Buster :::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,b+B
    
    This move involves grasping the arm of the opponent as he attempts a strike,
    executing a reverse joint hold and pinning him down.  Although this is a 
    common move in ancient styles of Jujitsu, each style has devised variations 
    over time. 
    
    In a violent maneuver characteristic of the intensity of the Hazuki Style,
    rather than pinning down the opponent to suppress his movements, the 
    practitioner lowers his body while executing the maneuver to damage the 
    joints in the opponent's shoulder.  Needless to say, once the arm is pinned, 
    it is possible for the practitioner to break it or to easily capture the 
    enemy since the practitioner attains overwhelming superiority.
    
    However, because the practitioner himself is unable to move while he has the
    opponent's arm pinned, caution is required in using this move when confronting
    multiple opponents.
    
    
    ----------------------------------------------------------------------------
    :: 2.38  Tengu Drop ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,f+B
    
    This dynamic move involves lowering the body to grasp the opponent's leg,
    lifting the opponent onto the shoulders, and dropping the opponent headfirst
    by toppling over sideways.  It has its origin in ancient Jujitsu, but its 
    place of origin is unknown.  According to legend, the person who devised this
    move learned it from a tengu (goblin) while hiding from enemies in the 
    mountains. 
    
    But the truth is probably that the name is an allegory for the light-footed 
    yet powerful movements of the legendary tengu that served as symbols of
    mystery and the martial arts.  Observation of the move shows that the Tengu
    Drop requires extraordinary arm and hip strength and that it must be executed
    instantaneously.
    
    There is a tendency for some contemporary martial arts to completely reject
    strength training, but some practitioners of ancient Jujitsu maintain that it
    is impossible to throw an opponent at will unless the practitioner can lift a
    sack of rice with one arm.  Most people believe that while physical strength 
    is not everything, it is required to a certain extent.
    
    
    ----------------------------------------------------------------------------
    :: 2.39  DarksideHazuki ::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: on side, B
    
    This move involves closing in on the opponent's side and throwing him down
    while turning him 180 degrees.  This is a throw move, which typifies the
    Hazuki Style and was invented during the early days of the style.  This was
    a very dangerous move because armed warriors of the Warring States Era wore
    helmets.  A great deal of weight was carried on the head and when a warrior 
    was flipped over and fell on his neck, the weight of the helmet could cause 
    the neck to break.  
    
    There were many derivative moves in the ancient styles of martial arts and
    their use varied according to the physique and temperament of the 
    practitioner.  Ryo, who tends to favor striking moves, uses DarksideHazuki
    as a move to drop the opponent's torso on his knee and deliver a descending
    blow with his elbow.
    
    
    ----------------------------------------------------------------------------
    :: 2.40  BackTwistDrop :::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: on back, B
    
    Although this move is similar to the backdrop of pro wrestling, it has been
    devised to make it more difficult to defend against, and the throw is
    executed by including a twist toward the rear.  While both spinal and arm
    strength are of course required, timing is more important with the
    BackTwistDrop.  Just as an opponent turns his back while trying to deliver
    a blow, he is jerked upward like a fish on a line.  The Hazuki Style teaches
    that the image to be maintained at the time of the throw is the feeling of
    uprooting a large tree.  Also, in the traditional Hazuki Style, a hand is
    placed on the opponent's throat and the throw is executed while grasping
    the Adam's Apple because it becomes even more difficult for an opponent to
    assume a defensive posture.  Because the nature of the move calls for
    dropping the opponent from a considerable height, it is extremely effective.
    
    
    ----------------------------------------------------------------------------
    :: 2.41  Tiger Storm :::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: b,f,f+B,B (learn from scroll in antique shop)
    
    While running at full speed, the practitioner momentarily lowers his body and
    gathers his strength to aggressively lunge into the opponent.  This move gets
    its name due to the power and aggression of the move, where the practitioner
    lowers his body and strikes his opponent, which is reminiscent of a powerful
    blow coming from a tiger's pounce.  The most important point about the Tiger
    Storm is that the practitioner must completely focus his Ki (life force) in
    the navel to stabilize his center of gravity before delivering the blow.  One
    must be cautions not to be too aware of hurling the body into the opponent,
    otherwise this results in concentrating too much power in the shoulders, and
    the practitioner's center of gravity is shaken and the effect of the blow is
    drastically reduced.  Once mastery is attained, after executing a Tiger Storm,
    the practitioner slips under the off-balance opponent and drives him backward
    with tremendous force.
    
    
    ----------------------------------------------------------------------------
    :: 2.42  Arm Break Fire ::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,b,b+B,X,X+A (learn from scroll in antique shop)
    
    A complex move that damages the opponent's arms in multiple areas
    simultaneously.  While grasping the opponent's arm, the practitioner moves
    laterally and after delivering a sharp elbow thrust, he quickly takes a
    reverse joint hold on the shoulder to sprain the opponent's arm, then leaps
    onto the opponent to finish in a position nearly identical to a reverse
    cross defense.  This fearsome move results in simultaneous damage to several
    areas of the arm joint.  This is an extremely complicated composite move, and
    because the transition from one step to the next must be smooth, it is
    extremely difficult.  When executed by a master of this technique, the
    opponent is left wondering what happened to them.  The extent of destructive
    power when the move is successfully executed is impressive.  Although the
    reverse cross defense is maintained in Judo and pro wrestling after execution,
    when involved in a melee, the practitioner releases the opponent from the Arm
    Break Fire, stands up and confronts the next opponent.
    
    
    ----------------------------------------------------------------------------
    :: 2.43  Shadow Step :::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f+Y+B (learn from Mizuki)
    
    A move involving the evasion of an opponent's attack and moving behind him to
    arrive at his blind spot.  Learned from the homeless Mizuki, this appears to
    be a move handed down from the ancient martial arts, but the name of the
    originating style is unknown.  With no effectiveness as an attack on its own,
    the Shadow Step is a so-called "evasion move" which is considerably useful.
    It is particularly handy for accurately avoiding attacks and always maintaining
    a favorable position when confronting multiple opponents, a situation in which
    avoiding being surrounded at all costs is vital to survive.  Having been
    derived from warfare, the ancient martial arts place importance on body
    movements and footwork for use in battle against bands of enemies.  The ancient
    saying "Striking is simple, movement is difficult" explains the importance of
    mastering body movement and footwork.
    
    
    ----------------------------------------------------------------------------
    :: 2.44  Shadow Blade ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f+Y+B,X (learn from Mizuki)
    
    A move involving the deflection of an opponent's attack and moving behind him
    to arrive at his blind spot, this move evolved from the Shadow Step.  After
    moving behind the opponent the practitioner defeats him by delivering a blow
    with the edge of the hand to his defenseless neck.  When the opponent is an
    amateur, the blow to the neck is sufficient to secure victory, but many skilled
    martial arts practitioners trained their neck muscles.  Against such an 
    opponent, it is effective to strike the weak spot of the neck with the tips of
    the fingers.  However, this is not only dangerous, but requires considerable
    skill and is one of the many Inner Secrets of the ancient martial arts.  The 
    old homeless Mizuki, who taught Ryo this move, appears to have mastered many
    Inner Secrets and is a figure shrouded in mystery.
    
    
    ----------------------------------------------------------------------------
    :: 2.45  Cross Charge ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: f,f+Y+B (learn from Mizuki)
    
    This is a combined defensive and offensive move where the practitioner evades
    an opponent's attack diagonally, then moves in for an elbow strike.  This move
    can be devastating.  Because evasion and attack are conducted almost 
    simultaneously, a minimum of movement is required, and it is difficult for the
    opponent to react and defend against the strike.  Defeating the enemy with a
    minimum of effort is effective and efficient in combat against groups of 
    opponents.  Needless to say, sustaining injury is one hazard during combat
    against multiple opponents, but so too, is becoming fatigued.  As a move, 
    which minimizes the risk of fatigue, the Cross Charge is an ideal method of
    attack.
    
    
    ----------------------------------------------------------------------------
    :: 2.46  Swallow Flip ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    Command: as opponent punches, b+X,A,X
    
    
    This advanced move from the Diving Hawk style involves deflecting the 
    opponent's attack and mounting a counterattack.  This move is very difficult 
    because success depends on three factors: keeping an eye on the opening 
    execution of an opponent's attack, the movement used to deflect the attack, 
    and the timing required to kick and drop the opponent. Even in the Diving 
    Hawk Style, this is a secret move that cannot be easily taught.  The move 
    looks deceptively "soft" and the appearance of the relaxed practitioner 
    hides the essence of the attack being to defeat the opponent with his own 
    strength.  This shows that the concept of using softness to control power 
    exists in the Chinese arts as well as the Japanese martial arts.
    
    
    
    ==============================================================================
     3.  M I S C E L L A N E O U S
    ==============================================================================
    
    ----------------------------------------------------------------------------
    :: 3.1  Things to do :::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    - Actually play Shenmue sometime ._.
    - Get an Xbox when it's dirt cheap to play Shenmue 2 and Virtua Fighter 4
    
    
    ----------------------------------------------------------------------------
    :: 3.2  Rantings :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    ----------------------------------------------------------------------------
    
    - Argh, why couldn't Shenmue 2 have been released dirt cheap?  What the heck
      am I supposed to do with that Leaf!?
    
    
    
    ==============================================================================
     4.  L I N K S
    ==============================================================================
    
    http://www.shenmue.com
    
      Official Shenmue site.  Too bad the Japanese site is updated much, much more
      frequently.  Actually, the same can be said of the official Phantasy Star
      Online page.  Hrm...
    
    
    http://cgi.gamefaqs.com/boards/gentopic.asp?board=24517
    
      The GameFAQs Shenmue message board.  Lots of helpful here, but if I see one
      more "I've been working forever" thread... ugh.  Just go the other way - the
      one with the white van!  It's shorter, too.
    
    
    http://home.dal.net/bbruce/yc.html
    
      Hibiki's super in-depth site, Yokosuka City!!  Well actually, it's just the
      template so far, but watch out.  It has the best Shenmue site design I've
      ever seen anyway, so that's gotta count for something, right?
    
    
    
    ==============================================================================
     5.  T H A N K S
    ==============================================================================
    
    - Hibiki
    
      He announced that the Shenmue Passport was shutting down in the first place,
      and has consistenly worked hard on archiving the area and people info texts.  
      He's also getting the VMU animations.  I'll see to it that many statues are 
      erected in his name!
    
      He also helped me get the texts for the Double Blow, Swallow Dive, Tornado 
      Kick, Shadow Step, Shadow Blade, and Swallow Flip.
    
    
    - Jayhovah
    
      The other guy who worked hard archiving area and people info texts.  He also
      worked on VMU animations.
    
    
    
    ==============================================================================
     6.  R E V I S I O N  H I S T O R Y
    ==============================================================================
    
    v. 1.00 - 19 March 2002
      Thanks to Hibiki, all the moves
    
    v. 0.99 - 8 March 2002
      Finalized, almost.
    
    
    [eof]