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    Free Battle Guide by LGrynn

    Version: 2.0 | Updated: 11/15/00 | Printable Version | Search This Guide

    
    
    
                                  Shen Mue Free Battle guide
                               By Walid Jallad known as Lord Grynn
                                     grynn@hotmail.com
    
    
    
    
    
    Legal Stuff:
    
    This document Copyright Walid Jallad.
    This FAQ can only be distributed freely in its complete form.
    It cannot be used for commercial purposes.
    If you want to put it on your website or just display part of it,
    please e-mail me (grynn@hotmail.com) and give me full credit.
    Note: when you e-mail me about the game, please put Shen Mue on
    the subject or I might accidentally delete your message before reading it
    (I get a lot of stupid ads that I never read)
    
    
    
    
    Contents:
               - INTRO
               - VERSION HISTORY
               - CONTROLS
               - MOVE LIST
               - STRINGS
               - THE Y BUTTON
               - THE R BUTTON
               - BOSS STRATEGY
               - FUN THING TO TRY
               - CONCLUSION
    
    
    
    INTRO:
    
    Shen mue is a great game so go get it ^_^
    It's probably the best Dreamcast game until now, well OK,
    best FREE game out there :)
    I actually finished the game quite some time now, but found it really
    fun to beat the 70 man battle sequence from time to time...
    Especially when you want to vent your anger on something :)
    I actually discovered all the interesting stuff about the fighting
    system during the 70 man battle mode.
    Please note that the english names aren't the translations of the
    Japanese ones, I just tried to pick names that described the moves.
    This is my first guide so I hope you'll find it useful!
    
    
    
    
    VERSION HISTORY: - VER 1.0 (25/06/00): I just finished typing the Move list.
                       I have to play through the game a second time to find
                       my two missing moves. I also have to complete
                       my boss strategy section.
    
                     - VER 2.0 (15/11/00): Sorry for updating so late...
                       But I have been quite busy these last months (moving out
                       of my apartment, university studies, etc...).
                       The changes made were ready several months ago...
                       I added knew sections: THE R BUTTON, FUN THING TO TRY and
                       completed the BOSS STRATEGY section.
                       I also corrected some typing mistakes, text alignment
                       and the R button use.
                       I found the KASANEATE and the YOROI D‘SHI moves.
                       Getting the KASANEATE changes the animation in a QTE 
    battle.
                       These two moves are very nice!
                       I also got a better time in defeating the
                       70 man battle mode...  Sorry, I had to say it... ^_^
    
    
    
    
    CONTROLS:
    
    In the free battle mode you can use all six buttons of the pad:
    
    - X : Punch
    - Y : Dodge/Parry
    - A : Kick
    - B : Throw
    - L : Run
    - R : this button will execute the move you selected in the moves list
    
    Fwd : Tap Forward
    Bck : Tap Back
    
    
    
    
    MOVE LIST:
    
    The Japanese names are the Katakana's displayed in the move list
    in the game. If you find mistake, please e-mail about it and
    I'll correct it.After all I'm still a beginner in Japanese... ^_^
    The moves described here are the ones I had by the end of the game where
    all my moves were over the middle skill.
    Some of these moves have different animations before you reach this level.
    I might add the beginning animations later...
    Notes: - VF3 stands for Virtua Fighter 3 ( it's also a great game ^_^ )
           - The moves listed under the "NEW MOVES" sections are moves that
             you discover during the course of the game and they replace
             the old moves with the same command.
           - To do the throw follow-ups, you have to do them very quickly
             after the first one, don't wait for the beginning animation.
    
    
    X button attacks (Punches):
    
    X                     :     TORABISHI      -     High Punch
    
    Fwd X                 :     KOGUROMAUCHI   -     High Elbow
    
    Bck X                 :     NEJIRIBISHI    -     Hook Punch
    
    Fwd-Fwd X             :     RIMONCH‘CHŘ    -     VF3 Akira's Elbow Attack
    
    Bck-Bck X             :     NOBORIBISHI    -     Uppercut
    
    Bck-Fwd X             :     SODEZUKI       -     Forward Punch
    
    Fwd-Bck X             :     MURASAMEZUKI   -     Middle Punch
    
    Bck-Fwd-Fwd X         :     S‘JIN          -     Horizontal Hand Chop
                                                     followed by
                                                     Vertical Hand Chop
    
    Fwd-Bck-Bck X         :     RETSUK‘SEN     -     Power Uppercut
    
    
    New X button Attack:
    
    Fwd X                 :     SUIGETSUZUKI    -     Twin Straight Punchs
    Follow-up: Tap X      :     Continues with an Elbow Attack
    
    
    
    A Button Attacks (Kicks) :
    
    A                     :     MIKAGETSUGERI  -     High Kick
    
    Fwd A                 :     FUMIGERI       -     Front Kick
    
    Bck A                 :     HARAINAGI      -     Low Kick
    
    Fwd-Fwd A             :     TAKINOBORI     -     Jumping Knee
    
    Bck-Bck A             :     KESAGIRI       -     Spinning Axe Kick
    
    Bck-Fwd A             :     DEASHITOME     -     Middle Side Kick
    
    Fwd-Bck A             :     IKAZUCHIGERI   -     Middle Kick then Axe Kick
    
    Bck-Fwd-Fwd A         :     TSUCHIGUMO     -     Rising Handstand Kick
    
    Fwd-Bck-Bck A         :     TSUMUJIKAZE    -     Sweeping Kick
    
    
    New A button Attacks:
    
    
    Bck A                 :     ENSENK‘KYAKU   -     Advancing Axe Kick
    
    Fwd-Fwd A             :     TORNADO KICK*  -     Jumping Spinning Kick
    Follow-up: Tap A      :     Continues with a Reverse Spinning Kick
    
    * It's the real name of this move and it's written in Katakana!
    It makes sense since Tom is the one who teaches you this move!
    
    
    
    B Button Attacks (Throws):
    
    B                     :     SEOINAGE       -     Two Hands Throw
    
    Fwd B                 :     HARAIGOSHI     -     (sorry, I don't know how
                                                     to name it in English)
    
    Bck B                 :     TOMOENAGE      -     VF3 Kage's Bck P+G Throw
    Follow-up: Fwd-Bck A  :     URATOMOE       -     (sorry, I don't know how
                                                     to name it in English)
    
    Fwd-Fwd B             :     KASUMIGARI     -     VF3 Kage's Bck-Fwd P+G
                                                     Throw
    
    Bck-Bck B             :     USETSUOTOSHI   -     (sorry, I don't know how
                                                     to name it in English)
    
    Bck-Fwd B             :     TENGUSH‘       -     (sorry, I don't know how
                                                      to name it in English)
    
    Fwd-Bck B             :     MAKIGATAME     -     (sorry, I don't know how
                                                     to name it in English)
    
    Bck-Fwd-Fwd B, B      :     TORAMIKUZUSHI  -     VF3 Akira's Bck-Fwd P+G
                                                     Throw
    
    Fwd-Bck-Bck B         :     OBOROMUS‘      -     An elbow to the ribs
    Follow-up: X then X+A :     Arm Lock then Shoulder lock
    
    Fwd Y+B               :     KAGEMI         -     Dodge move that puts you
                                                     at your opponents back
    
    Follow-up: X          :     KAGEGATANA     -     Followed by an Elbow
                                                     to the neck
    
    Fwd-Fwd Y+B           :     ZANGETSU       -     Dodge then shoulder charge
                                                     to the side
    
    
    SPECIAL THROW:
    
    If you try to throw your opponent from a certain distance, Ryo will grab him
    by the collar and you have several possible follow-ups:
    
              - X    : a punch to the stomach, you can hit your
                       opponent after this attack with a quick move
    
              - X, X : Two punches to the stomach but you cannot
                       hit your opponent after this attack
    
              - X, A : a punch to the stomach followed by a dodge
                       to your opponent's back and a side kick
    
              - A    : a knee
    
              - B    : Ryo throws his opponent to the back
    
    
    
    
    X+A button attacks:
    
    
    X+A                   :     ‘GURUMA        -     VF3's Jacky's P+K attack
    
    Fwd X+A               :     MOROTENAMI     -     Forward attack with
                                                     two hands
    
    Bck X+A               :     URAYANAGI      -     Reverse Spinning Punch
    
    Fwd-Fwd X+A           :     H‘ZANS‘        -     Forward Elbow Attack
    
    Bck-Bck X+A           :     TACHIGASUMI    -     Hand Chop
    
    Bck-Fwd X+A           :     SHINGETSU      -     Falling Axe Kick
    
    Fwd-Bck X+A           :     KORAN          -     Reverse Spinning Kick
    
    Bck-Fwd-Fwd X+A       :     HIENRENGE      -     Jumping Forward Kick
                                                     followed by
                                                     Jumping Axe Kick
    
    Fwd-Bck-Bck X+A       :     YOROI D‘SHI    -     Forward Palm Attack
    
    
    New X+A button attacks:
    
    
    Fwd X+A               :     KASANEATE      -     Upward Palm Attack followed
                                                     by Two palms attack
    
    
    
    Running Attacks:
    
    These moves are done while running.
    
    X                     :     NAGIKAZE       -     Running Elbow Attack
    
    A                     :     HAYATE         -     Spinning Jumping Kick
    
    X+A                   :     FŘSHA          -     Spinning Jumping Axe Kick
    
    Y+A                   :     KAGEGARI       -     Ryo jumps in the air but
                                                     finishes with
                                                     a sliding sweep
    
    
    
    
    
    Counter Attacks:
    
    This is the move taught by Chin near the end of the game.
    It only works on punches.
    
    Bck X                 :     ENSENHAIRYU    -     Ryo grabs the attacker's
                                                     hand and pushes him away
    Follow-up: A          :     Ryo then trips him...
    Follow-up: X          :     ... and finishes him with a punch
    
    
    There is another counter attack for punches,
    you have to press B when the opponent punches you.
    Ryo will then grab his opponent in an arm lock,
    and you have several possibilities:
    
             - X                   : an elbow to the opponent's neck
    
             - A                   : a knee to the opponent's knee
    
             - Just wait           : Ryo will break his opponent's arm
    
             - push a direction +A : Ryo will kick to the side for another
                                     opponent,very effective against
                                     multiple opponents
    
    
    
    
    STRINGS:
    
    Ryo has several strings he can use.
    They are not combo moves but they can be useful:
    
    - X, X, X, X, X, X, X, X      : a series of hand attacks that
                                    ends with the RIMONCH‘CHŘ
    
    - X, X, Fwd X, X              : 2 punches, forward elbow, hand chop
    
    - X, X, Fwd X, A              : 2 punches, forward elbow, knee
    
    - X, X, X, A                  : 3 punches, jumping spinning kick
    
    - X, X, A                     : 2 punches, side kick
    
    - X, X, Bck A, A, A           : 2 punches, low kick,
                                    2 reverse spinning kicks
    
    - X, A, A, A                  : punch, high kick, 2 reverse spinning kicks
    
    - A, A, A                     : high kick, 2 reverse spinning kick
    
    - A, X, X, X, X, X, X         : high kick, series of hand attacks
                                    that ends with the RIMONCH‘CHŘ
    
    - A, X, A                     : high kick, spinning punch,
                                    jumping spinning kick
    
    
    
    
    THE Y BUTTON:
    
    This button is both a dodge button and a parry button.
    If you use it at any time, Ryo will just duck
    or move to the side depending on the direction you're holding.
    But if you press this button at the beginning frames of an enemy attack,
    then Ryo will push away the attack or duck under it.
    
    You have several possibilities from the ducking position (happens when
    the enemy performs a high attack):
    
    - X   : rising uppercut, good power, low range
    
    - A   : sweep, high range
    
    - X+A : Ryo rolls with his legs forward
    
    - B   : there are several possibilities:
    
                - from far: rising uppercut, good power, low range
    
                - if Ryo ducked under high a punch: punch counter
                  tap B directly to throw him after the punch,
                  you can use a quick move instead since your opponent
                  takes some time to fall
    
                - if Ryo ducked under high a kick: kick counter
    
    
    If Ryo ducks under an attack from his back:
    
    - X   : rear hand attack
    - A   : sweep, high range
    - X+A : Ryo rolls with his legs forward
    - B   : Ryo snatches his opponent with his legs and makes him fall
    
    
    
    The R button:
    
    While looking at the moves list, select a move with A and you'll see it
    highlighted.  Then during free battle, you'll execute this move by
    simply pressing this move.
    Knowing this your goal should be to select the most difficult move.
    But let's think...
    You can execute 2 difficult motions instead of one... How?
    You want to always perform the OBOROMUS‘ throw (Fwd-Bck-Bck B),
    Then just select the USETSUOTOSHI throw (Bck-Bck B) for the R button:
    - If you press B, you get the USETSUOTOSHI throw.
    - If you press Fwd B you get the OBOROMUS‘ throw
    There  are several combinations that you can do this way.
    You must also keep in mind that the follow-ups are not
    automatically done, you have to input the command manually.
    
    
    
    Boss strategy:
    
    
    - Beating Chai the first time: yes, Chai is beatable at the game center.
      First of all, avoid using punches, he has a nasty counter against them
      that takes a full point of health. Don't use throws he almost always
      escape them, I only managed to throw once in a hundred times.
      You can use punches but only from time to time. Chai doesn't like
      middle kicks. Use the high kick when you see him jumping, as it will
      stop most of his jumping attacks.   When you see him approaching
      the Fwd Kick is a good choice, if he's very close, use the low kick.
      If you're looking for a very easy way to beat him, just select the
      Fwd A for the R button. You the press R as soon as Chai is in range.
      Bear in mind though, that if you press the button too early
      you're open for an attack.
    
    - Beating Chai the second time: he's easier to beat the second time,
      you can throw him and punch him more often (he uses the punch counter
      less often). The pattern to beat him the first time still works here.
    
    - Beating the guy with the stick: an easy way to beat him is to simply
      do the X,X,X,A repetitively. He'll end up dying. You can also fight
      him normally which is more fun.
    
    - Beating the huge guy of the 70 man battle mode: if you're taking
      your time, you have to play defensively.
      Wait for him to attack and press the Y button:
    
       - If it was a head charge, you can throw him after you push him away
       - If it was a punch, you can continue with the punch counter from the
         ducking position or use the uppercut
       - If it was a drop kick, use the sweep from the ducking position.
       - If it was an axe kick, use the kick counter.
    
    If he closes in with you, just press the B Button, you'll escape
    his throw and then, counter with a quick move.
    
    
    
    FUN THING TO TRY:
    
    In the 70 man battle mode, try to keep all the bosses for the end.
    Kill the henchmen first then the boss. I managed once to get
    the man with stick and the final boss together!
    There was huge slowdown!
    But the fun thing is that while the man with the stick
    is following you he'll hit his allies trying to get you!
    His hits instantly knock out the henchmen.
    
    
    
    
    CONCLUSION:
    
    I hope you found this FAQ useful.
    I might add strategy on how to finish the 70 man battle mode.
    My best time is 5mn05s.
    I am going to play the American version as soon as I get the
    time and will change the FAQ if it is useful.
    If you require a new section or some advice, e-mail me.