SONIC ADVENTURE
COMPLETE EMBLEM WALKTHROUGH

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VERSION 1.8
COPYRIGHT 2000 BY D. LLOYD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TABLE OF CONTENTS

1.	Update Info and Setup
1.1  Versions of this FAQ
1.2	Spoiler Info
1.3	Pre-Game Preparation
2.	Emblem Chart
2.1 	Emblem Chart
3. Emblem Collection Process
3.1	Tips
3.2	What do you get?
3.3	Complete walkthrough
4. Items to Pick up
4.1	Sonic
4.2	Tails
4.3	Knuckles
4.4	Amy
4.5	Big
4.6	E-102 (Gamma)
5. Other Info
5.1	Copyright Statement 
5.2	Credits


------------------------------------------------------------
1.1	VERSIONS
------------------------------------------------------------

Version 1.00: Set up basic structure for FAQ
Version 1.01: Eliminated all ASCII art
		    Added Section (1.2) Spoiler Info
		    Corrected Emblem #015
Version 1.02: Added Section (1.3) Pre-Game Preparation
		    Added Section (2.1) Emblem Chart
Version 1.10: Completed Sonic Section
Version 1.16: Completed Tails Section
Version 1.19: Completed Knuckles Section
Version 1.24: Completed Amy Section 
Version 1.33: Completed Big the Cat Section
Version 1.40: Completed (after 11 days) Section 3.3
Version 1.8 : FAQ Finally complete

------------------------------------------------------------
1.2	SPOILER INFO
------------------------------------------------------------
This FAQ is going to tell you everything about how to get 
the emblems. It will explain how to get the Action 
Stage/Mini Game/Chao Race emblems, and it will explain the 
location of the hidden Adventure Field emblems. If you do 
not wish to know this information, then stop reading now.

------------------------------------------------------------
1.3	PRE GAME PREPARATION
------------------------------------------------------------
If you have never played before just skip this section, but 
if you have a file started, just erase it. This FAQ will get 
you everything back and then some. Plus, it makes keeping 
track easier too.

------------------------------------------------------------
2.1	- EMBLEM CHART
------------------------------------------------------------
Instructions: After successfully getting an emblem, look up 
its number and check off the box underneath it so you know 
what emblems you've already gotten. (I find it easier to go 
in order in most scenarios)
---------------------------------------------------------
|001|002|003|004|005|006|007|008|009|010|011|012|013|014|   
---------------------------------------------------------
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |
---------------------------------------------------------
|015|016|017|018|019|020|021|022|023|024|025|026|027|028|
---------------------------------------------------------
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |
---------------------------------------------------------
|029|030|031|032|033|034|035|036|037|038|039|040|041|042|
---------------------------------------------------------
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |
---------------------------------------------------------
|043|044|045|046|047|048|049|050|051|052|053|054|055|056|
---------------------------------------------------------
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |
---------------------------------------------------------
|057|058|059|060|061|062|063|064|065|066|067|068|069|070|
---------------------------------------------------------
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |
---------------------------------------------------------
|071|072|073|074|075|076|077|078|079|080|081|082|083|084|
---------------------------------------------------------
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |
---------------------------------------------------------
|085|086|087|088|089|090|091|092|093|094|095|096|097|098|
---------------------------------------------------------
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |
---------------------------------------------------------
|099|100|101|102|103|104|105|106|107|108|109|110|111|112|
---------------------------------------------------------
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |
---------------------------------------------------------
|113|114|115|116|117|118|119|120|121|122|123|124|125|126|
---------------------------------------------------------
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |
---------------------------------------------------------
|127|128|129|130|
-----------------
|   |   |   |   |
-----------------

------------------------------------------------------------
3.1 - TIPS
------------------------------------------------------------

	The most basic tip to collecting all of the emblems in 
Sonic Adventure is to not give up on what you try. I know 
that the A emblems for Sonic's Lost World and Final Egg and 
Big's Twinkle Park are difficult, but never quit. If you 
stick to it, you just might get it.

	Also, never try anything that you aren't sure about 
unless you have at least one more life left. I've done this 
many times and have completely blown it.

------------------------------------------------------------
3.2 - WHAT DO YOU GET?
------------------------------------------------------------

	To the best of my knowledge, after collecting all 130 
emblems you get absolutely nothing, (although after I got 
127, I had 99 lives with each character, but that may have 
been a glitch.) Watch Sega's news for updates.

------------------------------------------------------------
3.3	- COMPLETE WALKTHROUGH
------------------------------------------------------------

	Yes, here it is. My successful trip all laid out for 
you. This section will give you a list of all 130 emblems 
and the easiest way to get them. Note that this will not 
walk you through the game, this is just the way I got my 
emblems. (Total time it took me to do this, 36 hours and 17 
minutes.)




*** 001 ***

Character: SONIC
Level: Emerald Coast
Emblem Type: C

	This level is the very first you encounter and it is 
seemingly self-explanatory, Go slow and explore the scenery, 
as you are not timed but watch out for the many enemies 
scattered about this tropical paradise. 

*** 002 ***

Character: SONIC
Level: Emerald Coast
Emblem Type: B

	The fifty rings you have to carry with you are not hard 
to find (as a matter of fact there are nearly 700 rings in 
the entire level) Big item boxes are scattered through out 
as you may have seen earlier. This level should pose no 
problems to you.

*** 003 ***

Character: SONIC
Level: Emerald Coast
Emblem Type: A
Time Limit: 2:00

	A difficult level for the novice player, you may have 
trouble with the 2 minute limit. Continuously hit X as you 
run to pick up speed but DO NOT do that as the whale chases 
you. After crossing the broken bridge and falling down into 
the hole beyond the lighthouse, you should run into a 
checkpoint. Now, run along the wall to your left near the 
top, and you should go straight through a hole in the wall. 
After going around the loop and being shot across the water, 
hit the dash panels to run up the steep slope. Stop at the 
top of the bridge. Rotate the camera to your right. You 
should see the bottom of the slide beyond a great deal of 
water. Jump off the bridge with a homing attack and you 
should land right near the slide. Instead of running up the 
slide, go around it and hit the spring. Then hit the other 
springs and run your way to the end.

*** 004 ***

Character: SONIC
Location: Station Square Train Station 

	An easy adventure field emblem. Run up the train 
station's stairs. But stop near the top. A brown board juts 
out of the wall, jump on that board and carefully run around 
it until you are above the train station's door. Just pick 
up the emblem.

*** 005 ***

Character: SONIC
Level: Windy Valley
Emblem Type: C
	
	The invisible paths intimidate many players who decide 
to find another way. Sorry, but there is no other way. Just 
push up on the analog stick until you have reached the end 
of the path. The tornado is pretty easy and so is the 
walkway in the sky.

*** 006 ***

Character: SONIC
Level: Windy Valley
Emblem Type: B
	
	Having less than 50 rings near the end is really just a 
matter of luck. The random rings box located right next to 
the end can be generous or unforgiving. Unless you are posed 
with this predicament, this level is a breeze. (No pun 
intended)

*** 007 ***

Character: SONIC
Level: Windy Valley
Emblem Type: A
Time Limit: 3:00

	To me this level is the easiest of Sonic's A emblems. 
This level should be no problem for any Sonic player. Your 
only hold-up may be if you have difficulty in the tornado. 
If you do, a little bit of practice will help.

*** 008 ***

Character: SONIC
Location: Station Square Burger Shop

	Before dropping into the sewer like the Hintorb tells 
you to, run into the Burger shop and grab that emblem.

NOTE: Now would be a good time to get the Light Speed shoes. 
See section (4.1) for details.

NOTE: Now would be a good time to get the Crystal Ring. See 
section (4.1) for details.


*** 009 ***


Character: SONIC
Level: Casinopolis
Emblem Type: C

	While playing pinball, score less than 100 rings to 
fall into the sewer. This sewer has lots of rings. Deposit 
400 rings into the vault to be able to climb up and then 
grab the Emerald.

*** 010 ***

Character: SONIC
Level: Casinopolis
Emblem Type: B

	Duh. Can I make this any simpler. OK. Get the 400 rings 
and then play pinball again. This time get MORE than 100 
rings. When you lose you'll end up right in front of the 
vault. Don't deposit these rings though. Just destroy the 
capsule.

*** 011 ***

Character: SONIC
Level: Casinopolis
Emblem Type: A
Time Limit: 5:00

	This is one of those levels where everybody has there 
own strategy, here's mine. I get into a pinball game and 
lose quickly. Then I run through the sewer as quick as I 
can, but I pick up as many rings as I can along the way. 
Then I repeat. Follow this time chart.

End first pinball game by: 00:45.00
Get out of sewer by: 02:00.00
Deposit rings by: 02:15.00
Start second pinball game by: 02:30.00
End second pinball game by: 03:15.00
Get out of sewer by: 04:30.00
Deposit rings by: 04:50.00
Destroy capsule by: 05:00.00

(If you get 400 rings in your first run down the sewer, skip 
the second pinball game. DUH!)

*** 012 ***

Character: SONIC
Level: IceCap
Emblem Type: C

	This level is just like any of the others and because 
it is for the C emblem, just explore. It's pretty difficult 
to get lost in the Icecap level, as if you fall you land 
near the beginning. The snowboarding is fun. (You can also 
change the color of the snowboard by pressing B or X before 
the avalanche cut-scene starts) The emerald is located at 
the bottom of the snowboarding hill.

*** 013 ***

Character: SONIC
Level: IceCap
Emblem Type: B

	You could pick up all 50 rings in the snowboarding 
section of the level, but it is difficult for me to do that. 
Memorize where the rings are on the hill as best you can and 
you should have no problems with the 50 rings.

*** 014 ***

Character: SONIC
Level: IceCap
Emblem Type: A
Time Limit: 4:00

	Icecap is another one of those simple levels when it 
comes to getting the A emblem. Follow this next simple chart 
to help you.

Hit 1st Checkpoint before: 00:30.00
Hit 2nd Checkpoint before: 02:00.00
Begin snowboard scene by:	 02:25.00
End level before:		 04:00.00

	And unless you are a very fast person, you should have 
approximately 30 seconds left before the clock would expire.

*** 015 ***


Character: SONIC
Level: Sky Chase Act 1

	Completing this level should be no problem even for the 
novice Sonic player. All you have to do is make a run 
through the level. Your only enemies are bomber planes and 
spike bombs (very painful).

NOTE: THERE ARE 2 EMBLEMS FOR COMPLETING SKY CHASE ACT 1, 
THE OTHER EMBLEM IS LISTED AS #122


*** 016 ***

Character: SONIC
Level: Twinkle Park
Emblem Type: C

	This is my favorite level (except when it comes to that 
dang A emblem). It is beautifully drawn and it is very fast-
paced. Go slow and enjoy it. (Is there a trend here with me 
continuously saying that...) This is one level that will be 
played over and over again just for enjoyment.

*** 017 ***

Character: SONIC
Level: Twinkle Park
Emblem Type: B

	Over 300 rings stand in this level, although they are 
very widely spread over the vast field. As long as you do 
fine on the opening racecourse and beware of the enemies 
(mainly Kiki and Buyoon), you should have to deal with any 
serious consequences (ie. Going through that torture of a 
level...again!)



*** 018 ***

Character: SONIC
Level: Twinkle Park
Emblem Type: A
Time Limit: 3:00

	No doubt a mad dash at that, this level is the 4th 
hardest to get of Sonic's A emblems. The biggest shortcuts 
are (1) right after the roller coaster ride pulls into the 
station, push right on the analog stick to avoid the hole, 
then walk back along the track until you fall down onto a 
platform. Make a long jump and continue to the triple spring 
next to the Kiki (across the pool). The other shortcut (2) 
is after hitting the spring running on the roof past the 
monkeys and explosive barrels, you land in a shallow wading 
pool. From here you can (a) Drop down and run or (b) stay 
airborne. Both ways take you to the same place, but I feel 
that option B is the better of the two choices. Keep your 
eye on the time and on where you are going and with some 
practice, you should just squeeze your time in there.

*** 019 ***

Character: SONIC
Level: Twinkle Circuit

	After being shuffled out of Twinkle Park, re-enter, and 
go into the door on the left labeled Twinkle Circuit. This 
is a racetrack course in which you must successfully make 
three laps around a track, all the while trying to beat your 
best time. The automatic starting time to beat is 10:00.00. 
Beating that successfully gives you your emblem.

*** 020 ***

Character: SONIC
Level: Twinkle Circuit
	
	Try Twinkle Circuit again to beat the time you just 
did. If you do that, you will get another emblem.

NOTE: ONLY 2 EMBLEMS ARE POSSIBLE WITH THIS AND ALL OTHER 
MINI-GAMES.

*** 021 ***

Character: SONIC
Level: Speed Highway
Emblem Type: C

	This level is a blast to race through and would make a 
great track for a racecourse. Blast through it as quickly as 
you can, look for shortcuts to use later on when you try for 
your A emblem. Most of them are small, but there is one 
giant one that is so obvious if you pay attention. When you 
go into the city, just look for the fountain, jump inside 
and land in the belfry to destroy the capsule.

*** 022 ***

Character: SONIC
Level: Speed Highway
Emblem Type: B

	Another no-brainer. Although I'll say there aren't many 
rings in the end if you are hit by an enemy, all you have to 
do is run to find them. It may throw off your time, but we 
aren't playing for time...now are we!

*** 023 ***

Character: SONIC
Level: Speed Highway
Emblem Type: A
Time Limit: 2:30

	The 2nd hardest of Sonic's A emblems, you can cut 
seconds off your time if you find the giant shortcut. HINT: 
There's a place after the first checkpoint marker where you 
can run on the side of a wall, look around on that wall, 
high and low. Finding that shortcut greatly improves your 
Speed Highway time. There are also ways to cut corners that 
you should pay attention to.

NOTE: After taking the train to the Ruins, and travelling 
near the entrance to RED MOUNTAIN, now would be a good time 
to get the Ancient Lights. See section (4.l) for details.

*** 024 ***

Character: SONIC
Level: Red Mountain
Emblem Type: C

	This is another one of those levels where you'll just 
say wow at the amazing detail. The cut-scenes of you on the 
zip lines are cool and also necessary. After dropping into 
the mountain watch out for the rising lava tide. The final 
hallway can really be a killer.

*** 025 ***


Character: SONIC
Level: Red Mountain
Emblem Type: B

	As I mentioned above, the final hallway can really be a 
killer if you are trying for this emblem. The fifty rings 
are a much simpler task in this level then in some, but it 
is managing those rings once you have them that matters. 
Especially be careful when using enemies as stepping stones.

*** 026 ***


Character: SONIC
Level: Red Mountain
Emblem Type: A
Time Limit : 3:00

	Since I really can't describe it in words, I'll give 
you another table to follow to help best judge your way 
through Red Mountain. (P.S. If you are over FIVE seconds on 
any of the checkpoint, restart the level. My top four best 
times are 2:56.14, 2:56.77, 2:58.72, and 2:59.46, I've tried 
going on but I was always over the limit.)

1st Checkpoint hit by: 0:10.00
Cross monkey bars by: 0:55.00
Drop into volcano by: 1:35.00
Pass jail cells by  : 2:20.00
Last checkpoint by  : 2:42.00 (I know...weird time)

	You should nail that level with about 5 or 6 seconds 
left.

*** 027 ***

Character: SONIC
Level: Sky Chase Act 2

	This level is very similar to Act 1 except for 2 
things. (1) It takes place at night and (2) You have to blow 
up the laser in front of the Egg Carrier. 

NOTE: THERE ARE 2 EMBLEMS FOR COMPLETING SKY CHASE ACT 2, 
THE OTHER ONE IS LISTED AS #123

*** 028 ***

Character: SONIC
Location: Egg Carrier Cannon Platform

	Before entering the Sky Deck area, turn around and hit 
the spring, you should land on a green platform. Now, jump 
in all of the cannons. After jumping into a special one, you 
will land on something and reveal an emblem.

*** 029 ***

Character: SONIC
Level: Sky Deck
Emblem: C

	If you are one of those people who couldn't control an 
airborne character if your life depended on it (ie. Me) then 
Sky Deck is not your level. Nearly half of the level is mid-
air trajectories and the other half is jumping into the air. 
I wouldn't expect a beginning player to nail all the parts 
of Sky Deck without dying at least once, but then 
again...not many can. This is your best chance to practice 
for the B emblem.

*** 030 ***

Character: SONIC
Level: Sky Deck
Emblem: B

	I repeat: 	If you are one of those people who couldn't 
control an airborne character if your life depended on it, 
then Sky Deck is not your level. 50 rings aren't that hard 
to find aboard the Sky Deck, but holding onto them is. I'll 
admit, took me about 3 tries before finally nailing this 
level.

*** 031 ***

Character: SONIC
Level: Sky Deck
Emblem: A
Time Limit: 5:00

	One of the easier A emblems, Sky Deck's can pose 
threats. Having to time your trajectories is a pain anyway, 
let alone on a time limit. The biggest time saver is when 
the ship tilts (ladder area) jump out as far as you can and 
you should reach a platform with a sideways point marker on 
it. Hit the diagonal platforms with 04:30.00 left or you're 
pretty much a goner.

*** 032 ***

Character: SONIC
Level: Lost World
Emblem: C

	By hitting the Lost World, you have reached the most 
creative, puzzling, and beautiful levels in the entire game. 
However, beauty pays it's price. The level is in ruins and 
most areas are dangerous (ie. Winding path on outside/mirror 
room/water puzzle). You better practice, the A emblem WILL 
NOT be this easy!

*** 033 ***

Character: SONIC
Level: Lost World
Emblem: B

	There are over 400 rings located in this level alone, 
and all of them are pretty easy to find. Steal 50, and then 
run (or water slide, or walk, or bounce...) your way to the 
finish, which now is a capsule.

*** 034 ***

Character: SONIC
Level: Lost World
Emblem: A
Time Limit: 4:30

	Congrats to you...you have reached the #1 most 
difficult A emblem in the game. This time chart may assist 
you in some way, but this level really depends on your sharp 
eyes and finger dexterity.

Hit 1st checkpoint by 00:33.00
Complete Water Room by 02:10.00
Hit 2nd Checkpoint by 02:18.00
Complete Mirror Room by 02:55.00
Begin water slide by 03:00.00
End the rock chase by 03:27.00
Hit final checkpoint (near Gora) by 04:00.00
Hit ring trail switch by 04:20.00
End by 04:30.00

	You should start the winding paths by 00:05.00. 
Continue to hit X while running in most places but the 
places in which you hit them on the rock slide count most. 
Hit it about halfway until the dropoff, and then all the way 
down the 2nd section. The puzzle room is no room for 
mistakes. Near the end of the large puzzle, there is a place 
where you can drop down into the room with the ring trail 
switch to save about 5 seconds. Get out of there as quick as 
you can now.

*** 035 ***

Character: SONIC
Level: Final Egg
Emblem: C

	Well, here it is. This level is difficult for the 
beginning player, but you should later have no problems. You 
won't find many shortcuts here, and really going quickly 
through everything is what you must do, so practice here for 
your B emblem, go slow, because after the 2nd Beat room, 
your path might split.

*** 036 ***

Character: SONIC
Level: Final Egg
Emblem: B

	There are approximately 20 rings in the final dash, 
have about 35 rings near the end, and you should still have 
a shot. Check everything out here too, this next emblem 
shouldn't be a piece of cake like this one is.

*** 037 ***

Character: SONIC
Level: Final Egg
Emblem: A
Time Limit: 4:30

	The 3rd hardest of Sonic's A emblems. Final Egg is the 
10th and final action stage you will need to play as Sonic. 
This level is all about showing your mastery of the 
controls. The ladder in the middle of the first Beat room 
should be climbed with 2:35.00 or less on the clock. The 
final checkpoint (near Sonic, Tails, and Knuckles dolls 
should be hit with 4:05.00 or less on the clock. Bust the 
two two-part machines or your light-speed dash may be 
ruined. Quickly charge your light speed dash and cross there 
and break the capsule.

*** 038 ***

Character: SONIC
Reason: Game Complete

	After you beat the Egg Viper, you should get your 
emblem for beating the game as Sonic. Good job. Next we 
tackle Tails.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*** 039 ***

Character: TAILS
Location: Behind Tails Workshop on Cliff

	After beating the Egg Hornet go up to Tails' workshop, 
on a cliff behind it, there is an emblem.

*** 040 ***

Character: TAILS
Level: Windy Valley
Emblem: C

	Tails' objective is the same, but it is reached 
differently. You must race him against Sonic to the end. 
Dash rings help you speed ahead but don't dawdle. Time is 
easily wasted trying to show off.

*** 041 ***

Character: TAILS
Level: Windy Valley
Emblem: B

	As you would probably guess, Tails B emblems are no 
different than Sonic's. Collecting 50 rings should be a 
hassle to you. Getting a magnet shield however will allow 
you to go quickly and without stopping pick up rings as you 
go. No problems here, either.

*** 042 ***


Character: TAILS
Level: Windy Valley
Emblem: A

	Tails' A emblems are a little bit different. You must 
only beat a now faster Sonic. The dash rings become a bit 
more important here, but you should still have no problems. 
This A emblem is the easiest to get, but they seem to get 
more difficult as you go on.

NOTE: Now would be a good time to get the Jet Anklet. See 
section (4.2) for details

*** 043 ***


Character: TAILS
Location: Casinopolis Alley

	Before heading into Casinopolis, go to the alley where 
the Ice Stone fell for Sonic. Fly straight up, and there 
will be an emblem there.

*** 044 ***


Character: TAILS
Level: Casinopolis
Emblem Type: C

	This level is really fun, because it takes place in the 
Casinopolis dump. If you lost in pinball with Sonic, you 
should know your way around here by now. Successfully beat 
this easy course for your C emblem.


*** 045 ***


Character: TAILS
Level: Casinopolis
Emblem: B
	
	Knowing your way down here, rings are easy to come by. 
Collect them, but watch out for the spike balls at the end 
of all of the hallways. Fly high all the way to the capsule 
to avoid enemies down below.

*** 046 ***


Character: TAILS
Level: Casinopolis
Emblem: A

	Sonic is no problem here either. He doesn't stop and 
wait for you and you must use your tail to your advantage. 
Good luck, you just might need it.

*** 047 ***


Character: TAILS
Level: IceCap
Emblem: C

	This whole level is the 3rd part of the Sonic IceCap. 
It is a snowboard party. You can't fly in this level, and 
there are no dash rings. Use your speed and knowledge of the 
course to your advantage. 

*** 048 ***


Character: TAILS
Level: IceCap
Emblem: B

	You really have to keep control in this one to get the 
fifty rings, Sonic shouldn't swipe too many of them and that 
makes it easy for you to take them all for yourself. Watch 
out for the bomber planes near the entrance to the second 
cave though, if you hit one of the bombs, you will probably 
lose your rings.

*** 049 ***


Character: TAILS
Level: IceCap
Emblem: A

	Again, use your skill and knowledge to mess up Sonic. 
The biggest shortcut comes after the second cave, you have 
to hit the ramp, cross the bridge, and then make an attempt 
to hit the dash panels. Missing the dash panels shouldn't 
actually be that big of a deal. Missing the entire shortcut 
may be.

NOTE: You will now fight Knuckles, Chaos 4, and then play 
Sky Chase Act 1 again. If you beat 8000 points (or the best 
score) you will get another emblem. If this happens, check 
off #122 on the checklist.

*** 050 ***

Character: TAILS
Level: Sand Hill

	This level is sand-boarding. Get to the end of the 
course to get the emblem. Your only enemy is time. You have 
3 seconds to hit a gate after passing through one. Your 
score accumulates with each gate you hit. Try not to get a 
super-high score, as you will have to beat it again later.

NOTE: THERE ARE 2 EMBLEMS FOR COMPLETING SAND HILL, THE 
OTHER ONE IS LISTED AS #124

NOTE: Now would be a good time to get the Rhythm Badge. See 
section (4.2) for details.

NOTE: You will now play Sky Chase Act 2 again. If you beat 
20000 points (or the best score) you will get another 
emblem. If this happens, check off #123 on the checklist.

*** 051 ***

Character: TAILS
Level: Sky Deck
Emblem: C

	This rendition of Sky Deck ends at the 4 corner towers 
area. Remember, dash rings are your friends. They also lead 
to rings for your B emblem. The capsule is located right 
after the 4th corner tower.

*** 052 ***

Character: TAILS
Level: Sky Deck 
Emblem: B

	You know the drill by now, 50 rings are a breeze in 
this level. If you're low near the end hit the dash rings on 
all 3 floors of bridges in the 4 towers. Those dash rings 
should supply you with enough to successfully complete the 
level with a B emblem.

*** 053 ***

Character: TAILS
Level: Sky Deck
Emblem: A

	Sky Deck's A is so easy. Use dash rings and rockets 
that are located in places that Sonic usually can't reach. 
You'll do fine here as long as you don't screw it up near 
the end. Remember, don't try anything you're not sure of 
unless you have at least one life left.

*** 054 ***

Character: TAILS
Level: Speed Highway
Emblem: C

	After watching the video scene with you rescuing Amy 
and landing in Station Square and seeing Robotnik detonate 
the missile. Learning it was a dud, he goes to detonate it. 
You must race Robotnik to the missile and get there before 
he does. Many air-borne shortcut are here, find them and 
this level is easy.

*** 055 ***

Character: TAILS
Level: Speed Highway
Emblem: B

	You have to go a little bit slower in this level than 
usual because going too fast might cause you to miss a lot 
of the rings that are located on the ground. Play it safe by 
staying ahead and then picking up the rings, then zoom ahead 
if you feel he is getting closer, you may have to restart 
the level.

*** 056 ***

Character: TAILS
Level: Speed Highway
Emblem: A

	The #2 most difficult of Tails' A emblems, if you have 
a Jet Anklet, you will easily zoom ahead of Robotnik. 
Finding the mid-air dash rings will help you and if you can 
hit the first checkpoint before 00:30.00, the level is 
probably yours. Don't die though, Robotnik will restart in 
the same place you did if you do.

*** 057 ***

Character: TAILS
Reason: Game Complete

	After you defeat the Egg Walker, you will get an emblem 
for beating Tails' section of Sonic Adventure. Knuckles is 
the next character we will focus on.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*** 058 ***

Character: KNUCKLES
Level: Speed Highway
Emblem: C

	Knuckles' objective is to find the three emerald 
shards. They are always located in various places, so I 
can't exactly tell you where they are. Use your radar. This 
code will tell you how close you are:

BLUE: Distant : This will be the first thing you see 
(usually) on your radar.

GREEN: Near   : This is the most common reading on the 
radar.

YELLOW: Close : This is the most uncommon, it usually 
changes back to green or to pink.

PINK: Very Close: This means you are close. Not close enough 
to get the shard, but close.

RED: Shard Zone: The emerald is within your reach now.

*** 059 ***

Character: KNUCKLES
Level: Speed Highway
Emblem: B

	The object here is not to collect 50 rings, but to not 
use any hintorbs. (You can use hintorbs, but you must 
restart right after). The objective here is the same as with 
any B emblem.

*** 060 ***


Character: KNUCKLES
Level: Speed Highway
Emblem: A
Time Limit: 1:00

	There is a trick to getting the emeralds in under one 
minute, and it goes like this...

	<<Locate an emerald shard, but DON'T touch it. Now 
restart the level. Run to that emerald shard as quickly as 
you can and grab it. Repeat the process until you have all 
of the emerald shards. >>

*** 061 ***

Character: KNUCKLES
Level: Casinopolis
Emblem: C

	At least one of the emerald shards is located on the 
second floor, which is only accessible via a spring. Usually 
one of the shards would also be located in the center of the 
casino as part of a Knuckles statue. Punch the statue in the 
red section of its foot to shatter it. Emerald shards are 
also usually found in the fountain on the first floor or the 
vault.

*** 062 ***

Character: KNUCKLES
Level: Casinopolis
Emblem: B

	The same rule applies here as it did earlier. Don't use 
hintorbs unless you restart right after you see where they 
go. You shouldn't have trouble here either, just remember 
the main locations of the emerald shards.

*** 063 ***

Character: KNUCKLES
Level: Casinopolis
Emblem: A
Time Limit: 1:00

	Just remember the find-restart-grab rule and you should 
have no problem here. Take about 20 seconds to grab each 
one.

NOTE: Now would be a good time to grab the Shovel Claw. See 
section (4.3) for details.

*** 064 ***

Character: KNUCKLES
Location: Near Master Emerald Altar

	After you arrive at Red Mountain, don't enter. Instead, 
walk along the bridge leading to the Master Emerald about 
halfway. Now jump off to the left. You should see an emblem 
in mid-air. Grab it. Then go to Red Mountain.

*** 065 ***

Character: KNUCKLES
Level: Red Mountain
Emblem: C

	Red Mountain's emerald shards are difficult to locate 
as the area in which to find them is such a large area. Fly 
around and watch your radar as you comb the area. Remember 
to use your shovel claw [(A+X) or (A+B)] to dig for the 
shards.

*** 066 ***

Character: KNUCKLES
Level: Red Mountain
Emblem: B

	Using a hintorb is almost necessary in this section, so 
use them. (Remember to RESTART) Once you learn the main 
locations of the shards, the A emblem should be a breeze.

*** 067 ***

Character: KNUCKLES
Level: Red Mountain
Emblem: A
Time Limit: 1:00

	Not exactly a simple A emblem, this should be the most 
difficult for you. You'll probably blow a few lives on this 
level, so make sure you have about 10 handy. Remember the 
trick, and go 20 seconds each.

NOTE: Now would be a good time to get the Fighting Gloves. 
See section (4.3) for details.

*** 068 ***

Character: KNUCKLES
Level: Lost World
Emblem: C

	Geez. Trying to figure out how to get into Lost World 
should get you an emblem anyway. Most of the shards are 
located in the puzzle room, but some of them are outside. 
Check out the areas first.

*** 069 ***

Character: KNUCKLES
Level: Lost World
Emblem: B

	Hintorbs really aren't necessary in this level anyway, 
because it is such a small area. You'll do fine without 
them.

*** 070 ***

Character: KNUCKLES
Level: Lost World
Emblem: A
Time Limit: 1:00

	One minute may almost be too much for this level 
(seeing as how I beat it in 24 seconds). I mean it appears 
that in this level only the shards are almost never located 
in the same place. Watch out for some new locations in this 
level, and also some strange ones.

*** 071 ***

Character: KNUCKLES
Location: Egg Carrier Pool

	Climb up the wall to the diving boards. On one of the 
diving boards is the emblem.

*** 072 ***


Character: KNUCKLES
Level: Sky Deck
Emblem: C

	This level is a little bit more complex. You have to 
tilt the ship certain ways to reveal certain emerald shards. 
Although it may seem that you will have trouble here, you'll 
get the hang of the opposite directions and strange 
maneuvers.

*** 073 ***


Character: KNUCKLES
Level: Sky Deck
Emblem: B

	There's only 2 hintorbs in the whole level, but be 
careful not to hit the one in front of you once you start. 
You probably won't need the hintorbs anyway.

*** 074 ***


Character: KNUCKLES
Level: Sky Deck
Emblem: A
Time Limit: 2:00

	This is the only level with a 2-minute limit. The 
reason for the extra minute is the continuous motion of 
having to change the tilt of the ship. Take about 40 seconds 
per shard.

*** 075 ***

Character: KNUCKLES
Reason: Game Complete

	For beating all 5 levels, you earn an emblem. 
Congratulations on beating Knuckles' adventure.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*** 076 ***

Character: AMY
Level: Twinkle Park
Emblem: C

	You should have a lot of fun playing as Amy. Avoid the 
indestructible robot Zero by running away from him and 
bopping him with your hammer. Be careful in the mirror room. 
The reflections show you what will happen.

*** 077 ***


Character: AMY
Level: Twinkle Park
Emblem: B

	The 50 rings may pose a problem if you don't have many 
rings as you near the end of the level. The rings there are 
sparse, and you are lucky if the random ring box works on 
your side (which it usually doesn't). Pick them up early to 
avoid problems later.

*** 078 ***

Character: AMY
Level: Twinkle Park
Emblem: A
Time Limit: 2:00

	You should probably be in the pleasure castle with the 
timer around 00:35.00. Be outside at 1:35.00 and run up the 
incline to get to the top. Don't bother with any of the 
robots, just get up there as quickly as you can, this is the 
2nd hardest of Amy's A emblems.

*** 079 ***


Character: AMY
Level: Hedgehog Hammer

	After E-102 sets you free, you must beat Hedgehog 
Hammer to escape from the second room. First you must beat a 
score of 2000 points. The scoring goes like this.

SONIC THE HEDGEHOG DOLL = +200 points
SUPER SONIC DOLL        = +500 points
DR. EGGMAN DOLL         = -200 points

	By the way, it is impossible to go negative.

NOTE: YOU NOW GET THE WARRIOR FEATHER. SEE SECTION (4.4) FOR 
DETAILS.
*** 080 ***

Character: AMY
Level: Hedgehog Hammer

	Play Hedgehog Hammer again and beat the score you just 
got to get another emblem.

NOTE: YOU NOW GET THE LONG HAMMER. SEE SECTION (4.4) FOR 
DETAILS.

*** 081 ***


Character: AMY
Level: Hot Shelter
Emblem: C

	This level has the best music in the game, and it also 
gives you the greatest challenge. This level is one of the 
longest, most annoying levels, but you'll get the hang of 
it. The A emblem isn't that hard for this level, but still, 
you should look for shortcuts as you go for your C emblem.

*** 082 ***


Character: AMY
Level: Hot Shelter
Emblem: B

	About 150 rings are accessible in this level, so 50 
rings should not be a challenge. Just follow your way 
through again, and this one's a piece of cake.

*** 083 ***


Character: AMY
Level: Hot Shelter
Emblem: A
Time Limit: 6:30

	This level is a big laugh. Come on 6 and a half 
minutes. Actually, it takes me about 6 to get through it so 
don't get too cocky. It is the easiest of her A emblems, so 
you can go a little slower. Hit the checkpoints though. If 
Amy is hit at the wrong time, it could really mess you up.

*** 084 ***


Character: AMY
Level: Final Egg
Emblem: C

	A fun level at that, Final Egg is different than what 
Sonic is used to. This level is a quick, run-
through/elevator/guessing-game level and it is important 
that you make all of the right decisions off the top of your 
head. Good luck on this one. You might need it.

*** 085 ***


Character: AMY
Level: Final Egg
Emblem: B

	50 rings aren't actually that easy to grab in this one. 
There really isn't that many unless you want to waste your 
time picking them up with Zero right up your butt! No, 
actually this is an easy one, I bet any kid over the age of 
3 could figure this out.

*** 086 ***


Character: AMY
Level: Final Egg
Emblem: A
Time Limit: 2:30

	This can sometimes be Amy's #1 most difficult emblem, 
if you really blow it at the doors. Just follow through and 
you'll probably be able to figure it out. (I don't know if 
the right door has something to do with the number of lights 
above the door, but if you know something, e-mail me...e-
mail address at end of document.

*** 087 ***


Character: AMY
Reason: Game Complete

	After beating Zero in the electric area, you will gain 
an emblem for beating the game as Amy Rose.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NOTE: Now would be a good time to pick up Big's Lure Power-
up #1. See section (4.5) for details.

*** 088 ***

Character: BIG
Level: Twinkle Park
Emblem: C
Rule: Catch Froggy

	If you don't know how to fish with Big, now would be a 
good time. Refer to your mini-Sonic Adventure booklet 
(inside your jewel case) for advice on how to fish.

*** 089 ***


Character: BIG
Level: Twinkle Park
Emblem: B
Rule: Catch Froggy and a 1000+ gram fish

	Again, if you don't know how to fish learn how. You 
must catch the fish, before you catch the frog.

*** 090 ***


Character: BIG
Level: Twinkle Park
Emblem: A
Rule: Catch Froggy and a 2000+ gram fish

NOTE: This level is impossible unless you have all 4 lure 
power up-s and the power rod.

	Only robot fish are over 2000 grams. Fish for them, and 
hook 'em. It might take a few tries before you get it.

NOTE: Now would be a good time to get the Power Rod. See 
section (4.5) for details.

NOTE: Now would be a good time to get Lure Power-up #2. See 
section (4.5) for details.

NOTE: Now would be a good time to get the Life Belt. See 
section (4.5) for details.

*** 091 ***


Character: BIG
Level: IceCap
Emblem: C
Rule: Catch Froggy

	Froggy is located in the first place where you break 
the ice with a boulder.

NOTE: In the middle of IceCap is another lure power-up. Now 
would be a good time to get Lure Power-up #3. See section 
(4.5) for details.

*** 092 ***


Character: BIG
Level: IceCap
Emblem: B
Rule: Catch Froggy and a 1000+ gram fish

	Same as above, remember that you must catch the fish 
first.

*** 093 ***


Character: BIG
Level: IceCap
Emblem: A
Rule: Catch Froggy and a 2000+ gram fish

	Usually the 2000-gram fish are sharks that are the size 
of your stomach. Focus on those.

*** 094 ***


Character: BIG
Level: Emerald Coast
Emblem: C
Rule: Catch Froggy

	Froggy is located on the right side of a narrow path 
that ends in a hintorb.

*** 095 ***


Character: BIG
Level: Emerald Coast
Emblem: B
Rule: Catch Froggy and a 1000+ gram fish

	Most 1000-gram fish are eels but some small robot fish 
may also cut it.

*** 096 ***


Character: BIG
Level: Emerald Coast
Emblem: A
Rule: Catch Froggy and a 2000+ gram fish

	The 2000-gram fish are usually located in the hidden 
area, but some large robotic fish might do the job.

NOTE: Now would be a good time to get Lure Power-up #4. See 
section (4.5) for details.

*** 097 ***


Character: BIG
Level: Hot Shelter
Emblem: C
Rule: Catch Froggy

	Froggy is constantly swimming around your circular 
platform. Having the life belt would greatly improve your 
ability to catch the frog.

*** 098 ***


Character: BIG
Level: Hot Shelter
Emblem: B
Rule: Catch Froggy and a 1000+ gram fish

	Most fish in the level are over 1000 grams, but try the 
secret area.

*** 099 ***


Character: BIG
Level: Hot Shelter
Emblem: A
Rule: Catch Froggy and a 2000+ gram fish

	Usually, long eels or large purple or green fish will 
make the cut for 2000 grams.

*** 100 ***


Character: BIG
Reason: Game Complete

	If you fish Froggy out of Chaos 6's mouth. You will get 
an emblem for you efforts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*** 101 ***

Character: E102 Gamma
Level: Final Egg
Emblem: C
Rule: Destroy Sonic Doll

	Knuckles and Tails dolls taunt you the whole way. Get 
to the end and then shoot the Sonic Doll 3 times to gain an 
emblem.

*** 102 ***


Character: E102 Gamma
Level: Final Egg
Emblem: B
Rule: Destroy Sonic Doll with at least 50 rings

	To get the 50 rings you must hit the spring then lock 
and load to pick up about 70 rings.

*** 103 ***


Character: E102 Gamma
Level: Final Egg
Emblem: A
Rule: Destroy Sonic Doll with more than 2:30.00 on the clock

	Remember, the more enemies you hit at a time, the 
greater your time bonus. Plus, sometimes you get a bonus 3 
seconds at the end of each level.

*** 104 ***


Character: E102 Gamma
Level: Emerald Coast
Emblem: C
Rule: Capture Froggy

	Just run along the level, blowing up enemies as you 
must. At the end, Froggy is trapped inside a bubble, you 
just have to run into it.

*** 105 ***

Character: E102 Gamma
Level: Emerald Coast
Emblem: B
Rule: Capture Froggy with at least 50 rings

	50 rings are easy to find in this level. Just run 
around, you should certainly find the rings you need.

*** 106 ***

Character: E102 Gamma
Level: Emerald Coast
Emblem: A
Rule: Capture Froggy with at least 3:00.00 left on the clock

	You need to blow up large chains of enemies with this 
one. Have 2:57.00 or better on the clock at the end. You 
should get a 3-second time bonus.

NOTE: Now would be a good time to get the Jet Booster. See 
section (4.6) for details.

*** 107 ***

Character: E102 Gamma
Level: Windy Valley
Emblem: C
Rule: Destroy E103 Delta

	Delta is an easy boss, and Windy Valley is an easy 
level. Navigating your way around should be simple. No 
problems for any player should arise here.

*** 108 ***

Character: E102 Gamma
Level: Windy Valley
Emblem: B
Rule: Destroy E103 Delta with at least 50 rings

	The fifty rings are easily gotten and E103 is easily 
destroyed. Try not to let anything get in your way.

*** 109 ***

Character: E102 Gamma
Level: Windy Valley
Emblem: A
Rule: Destroy E103 Delta with at least 3:00.00 on the clock

	Use your laser to target all of the sections of the 
caterpillars. If you do that, you will get 40 seconds of 
bonus time to your benefit.

*** 110 ***

Character: E102 Gamma
Level: Red Mountain
Emblem: C
Rule: Destroy E104 Epsilon

	You know how to get through Red Mountain, the paths you 
take are slightly different, however. Watch the enemies on 
both sides.

*** 111 ***

Character: E102 Gamma
Level: Red Mountain
Emblem: B
Rule: Destroy E104 Epsilon with at least 50 rings

	The rings aren't as easy as the other ones are to get. 
They are scattered about. There are at least 8 in the area 
in which you fight Epsilon.

*** 112 ***

Character: E102 Gamma
Level: Red Mountain
Emblem: A
Rule: Destroy E104 Epsilon with at least 3:00 on the clock

	No way, uh uh, not and I repeat NOT an easy level. 
Blowing up enemies in large groups helps, but there aren't 
many until the final straight aways. Hold out the best you 
can until the end.

*** 113 ***

Character: E102 Gamma
Level: Hot Shelter
Emblem: C
Rule: Destroy E105 Zeta

	The Hot Shelter is the same as Amy's until you hit the 
turning platform. When you hit the fast-transport dock, 
stand underneath the hooks and shoot the switch to turn it 
on. E105 is stationary, targeting his five legs severs his 
connection on the power core.

*** 114 ***

Character: E102 Gamma
Level: Red Mountain
Emblem: B
Rule: Destroy E105 Zeta with at least 50 rings

	50 rings are no big deal here. When fighting Zeta 
beware. He will constantly target you with missiles to blow 
your rings away.

*** 115 ***

Character: E102 Gamma
Level: Red Mountain
Emblem: A
Rule: Destroy E105 Zeta with at least 2:00.00 on the clock.

	Although it has the lowest time, this level is the 
HARDEST time trial level in the game (besides Sonic's 
L.World). Cut corners and don't use you Jet Booster often. 
You'll need practice indefinitely, but everything takes 
practice.

*** 116 ***

Character: E102 Gamma
Reason: GAME COMPLETE

	After defeating E101 mkII, you will get your final 
action stage emblem, (or so you think). Continue to the next 
section.

----------------
FOLLOW UP EMBLEMS
----------------

	Now you may be asking yourself. Hey, how come I have 
116. That's a weird number, is that how many they put in the 
game. NO. There are 130, and after you beat the game, you 
can go to trial mode and adventure mode to get more emblems. 
Lets get the last 14, shall we.

*** 117 ***

DIRECTIONS:

Select Adventure mode
Select Tails

	Go to the town hall in Station Square. Inside the brick 
area surrounding it, hold X and move around, cutting up all 
of the weeds, inside one is an emblem.

*** 118 ***

DIRECTIONS:

Select Adventure mode
Select Knuckles

	Fly around until you find a large hollow tree, climb to 
the top and drop inside for an emblem.

*** 119 ***

DIRECTIONS: 

Stay as Knuckles
Stay in the woods

	Now DROP out of the tree, DON'T fly. Walk around the 
treehouse until you see a bridge. Walk down the bridge and 
take the path on the left. There should be an emblem near a 
fallen tree, if this is incorrect, try another path leading 
from the treehouse. If you get to a stream, stop and turn 
around and try again.

*** 120 ***

DIRECTIONS:

Go to adventure mode
Select Tails

	Go to the Egg Carrier and transform it. Climb to the 
top of the building where the pool is inside and then fly to 
the high rotation disk. There should be an emblem in the 
middle of the disk.

*** 121 ***

DIRECTIONS:

Stay as Tails
Stay on the Egg Carrier

	Go back to where you transformed the ship and go right 
out the door (don't hit the switch.) Look below you and 
there should be a small ledge you can jump onto and go into 
another room. Inside that room is a switch to let the bed 
down. On the bed is an emblem.

*** 122 ***

DIRECTIONS:

Select Trial Mode
Select Mini Game
Select Sonic or Tails
Select Sky Chase Act 1

	Beat a score of 8000 points (or your best score) to get 
the second emblem for this level.

*** 123 ***

DIRECTIONS:

Select Trial Mode
Select Mini Game
Select Sonic or Tails
Select Sky Chase Act 2

Beat a score of 20000 points (or your best score) to 
get the second emblem for this level.

*** 124 ***

DIRECTIONS:

Select Trial Mode
Select Mini Game
Select Sonic or Tails
Select Sand Hill

	Beat a score of 10000 points (or your best score) 
to get the second emblem for this level.

	
-------------
CHAO EMBLEMS
-------------

For these five emblems you must raise a Chao in the VMU 
until all of its stats are at least 300 then race it in 
Station Square's Chao Garden.

*** 125 ***

	Race your Chao in the Pearl course (1st place) and win 
an emblem.

*** 126 ***

	Race your Chao in the Amethyst course (1st place) and 
win an emblem.

*** 127 ***

	Race your Chao in the Sapphire course (1st place) and 
win an emblem.

*** 128 ***

	Race your Chao in the Ruby course (1st place) and win 
an emblem.

*** 129 ***

	After you win the first 4 courses, a fifth course. The 
Emerald Course opens. Race your Chao in the Emerald course 
(1st place) and win an emblem.

------------------------------------------------------------

*** 130 ***

Character: Super Sonic
Level: Perfect Chaos + Game Complete

	If you complete the first six characters adventures, 
you gain Super Sonic, the hidden seventh character. The 
video scene and hintorbs will explain everything you need to 
know.

------------------------------------------------------------
4.1 - SONIC ITEMS
------------------------------------------------------------

Upgrade Item: Light Speed Shoes

	YOU WILL FIND THESE IN THE SEWER NEAR TOWN HALL.

Upgrade Item: Crystal Ring

	YOU WILL FIND THIS ON THE SECOND FLOOR OF THE HOTEL, 
USING THE BUTTONS, YOU CAN ZOOM ACROSS TO GRAB IT.

Upgrade Item: Ancient Light

	FIND THIS IN FRONT OF THE RED MOUNTAIN ENTRANCE.

------------------------------------------------------------
4.2 - TAILS ITEMS
------------------------------------------------------------

Upgrade Item: Jet Anklet

	FIND THIS IN THE SEWER BEHIND TWINKLE PARK.

Upgrade Item: Rhythm Badge

	FIND THIS IN THE ANCIENT PAST WITH TIKAL.

------------------------------------------------------------
4.3 - KNUCKLES ITEMS
------------------------------------------------------------

Upgrade Item: Shovel Claws

	FIND THIS IN A CAVE NEAR TAILS' WORKSHOP.

Upgrade Item: Punching Gloves

	FIND THESE ON A LEDGE NEAR THE RUINS.

------------------------------------------------------------
4.4 - AMY ITEMS
------------------------------------------------------------

Upgrade Item: Warrior Feather

	GET THIS BY BEATING ROBOTNIK'S SCORE ON HEDGEHOG HAMMER

Upgrade Item: Long Hammer

	GET THIS BY BEATING YOUR SCORE ON HEDGEHOG HAMMER

------------------------------------------------------------
4.5 - BIG THE CAT ITEMS
------------------------------------------------------------

Upgrade Item: Life Belt

	FIND THIS AT THE ENTRANCE TO ICECAP.

Upgrade Item: Power Rod

	FIND THIS UNDER BIG'S BED NEAR THE RUINS.

Upgrade Item: Lure Power-up 1

	FIND THIS IN THE SEWER BEHIND TWINKLE PARK.

Upgrade Item: Lure Power-up 2

	FIND THIS IN THE ICECAP LEVEL NEAR THE DINOSAUR HEAD.

Upgrade Item: Lure Power-up 3

	FIND THIS IN THE THIRD CAVE NEAR BIG'S HOUSE.

(NOTE: DIRECTIONS TO THIRD CAVE HAVE BEEN PROVIDED BY Chris 
Kohler (ckohler@evansville.net) THANX TO HIM.

	This taken from Section 9.5 of his FAQ: Chris writes...

<<One of Big's fishing lure power-ups that allow him to 
catch bigger fish in order to get his emblems is located in 
the third cave in the MR rain forest. I've had many people 
write me wanting to know where this cave was. Here is the 
best way to find the third cave quickly. Playing Big, goto 
his treehouse and stand inside. Then walk down the small 
wooden bridge and you will be faceing two paths. Take the 
path on the right. You'll know if you chose the right path 
because there will be two trees that almost cross like an 
"X" a few feet inside. Follow this path until you get to a 
stream. Stop here and look across the stream and you should 
see a green, rectangular marker on the path marking the 
entrance to the cave. Just jump across the stream and look 
for the opening to the cave next to this marker. The lure is 
inside.>>

	THANX AGAIN CHRIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Upgrade Item: Lure Power-up 4

	FIND THIS IN THE JAIL CELLS OF THE EGG CARRIER


------------------------------------------------------------
4.6	E-102 GAMMA ITEMS
------------------------------------------------------------

Upgrade Item: Jet Booster

	FIND THIS IN A ROOM ON THE TOP FLOOR OF THE EGG CARRIER 
BRIDGE.

Upgrade Item: Machine Gun

	FIND THIS IN THE ROOM OPPOSITE THE ONE YOU GOT THE 
BOOSTER IN.

------------------------------------------------------------
5.1 - COPYRIGHT STATEMENT
------------------------------------------------------------

	Sonic, Dr. Robotnik, Tails and all of the other Sonic 
Adventure characters are 1998-99 SEGA corporation. All 
other trademarks related to Sonic Adventure are also the 
property of Sega. Using these trademarks illegally are wrong 
and may be punished by law. This FAQ is copyright DJ Lloyd 
and can only be updated by him. Reproducing this in any way 
in part or full is punishable by law. However, printing any 
part of this FAQ does not require permission. If you wish to 
e-mail me with any questions, the address is 
penguin1010321@aol.com THANK U!

------------------------------------------------------------
5.2-	CREDITS
------------------------------------------------------------
	This entire FAQ (with the exception of part of Section 
4.5) is copyright 2000 DJ Lloyd (penguin1010321@aol.com)

	Part of section 4.5 is copyright Chris Kohler 
(ckohler@evansville.net) 

END DOCUMENT