hide results

    Secrets FAQ by ruyeyama

    Version: 1.3 | Updated: 02/28/01 | Printable Version | Search Guide | Bookmark Guide

    SoulCalibur (Namco, 3D Fighting Game, DCast)
    Secrets FAQ (Frequently Asked Questions)
    V1.3  2/28/01
    
    Written by: Richard Uyeyama (ru e ama best com)*
    
    * Instances of the letter "y", the "at" symbol, and all periods have been
      removed (replaced with spaces) from the above e-mail address in order to
      prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes
      from adding to the amount of e-mail I already get...
    
    The latest version of this file can be found at:
      More Heroes in a Warlike Age
      http://www.best.com/~ruyeyama/dcast/mhiawa.html
    
    
    Document formatting, organization, and wording Copyright 1999, 2000, 2001 
    by Richard Uyeyama.
    
    Permission granted by author to duplicate (unaltered) this document in its 
    entirety for NON-PROFIT purposes only.  All other rights reserved.  Author 
    reserves the right to rescind specific or general permission, if he sees a 
    reason (such as loophole abuse) to do so.  Unauthorized duplication of 
    this document is a violation of all applicable national and international 
    laws.
    
    This document is protected by International Copyright Law.  It is a 
    criminal act to use this document (or any derivative work (including 
    translations)) in any way that makes you (and/or your company) money; you 
    MAY NOT sell this document, host this document on a website with an ad 
    banner and/or membership fee, give this document away as a "purchase 
    bonus", and/or use this document in any other manner which profits 
    (financially) you (and/or your company) either directly or indirectly.
    
    If you are unsure as to whether you can use this document, or if you wish 
    to apply for specific rights not granted to you by the above, send a 
    polite, detailed, and clearly phrased inquiry to me at the e-mail address 
    listed above.  Note, however, that due to the amount of e-mail I get, I 
    may not be able to reply to every query or request I receive (also note 
    that the lack of a reply will NEVER constitute legal permission).
    
    GameFAQs (www.gamefaqs.com) has been granted permission to host this 
    document.
    
    The following webpage contains the most recent version of the above 
    copyright notice.  If there is a discrepancy between the above copyright 
    notice and the one located on my current webpage, the information on my 
    webpage will be treated as authentic:
       http://www.best.com/~ruyeyama/faqlegal.html
    
    SoulCalibur is Copyright 1998, 1999 by Namco Ltd.  All rights reserved.
    
    
    
    Table of Contents:
    
    0. Document History
    I. Basic Stuff
       1. What is this document?
       2. What is SoulCalibur?
       3. Notation and stuff
    II. Characters and Stuff
       1. Hidden Characters
          A. Hwang through Cervantes (7 characters)
          B. Edge Master
          C. Inferno
          D. On getting all the characters
       2. Sub-bosses
       3. Outfits and stuff
          A. Outfit selection
          B. 3rd outfits
          C. Sophitia, Mina, and Xianghua, ummm, supplementary color codes
          D. Weapons
          E. Metal Model
       4. Quotes and poses and stuff
          A. Pre-match poses/quotes
          B. Win poses/quotes
    III. Mission Battle Mode Stuff
       1. The Locations
       2. The Missions
          A. Level 1 missions
          B. Level 2 missions
          C. Extra missions
          D. Special (hidden) missions
          E. Quick reference chart
       3. The Art Gallery
          A. Cost and extras list
             i.   New Gallery extras
             ii.  New Mission extras
             iii. NEW STAGE extras
             iv.  NEW FEATURE extras
             v.   EXHIBITION THEATER extras
             vi.  PASSWORD extras
          B. Earning points from other game modes
          C. In-view commands
    IV. Miscellany
       1. The replay camera
       2. Practice Mode replay
       3. The Character Profile view
       4. The title screen(s)
       5. BGM Test
       6. The VMU screen
       7. Auto-save
       8. Soft reset
       9. Attract Mode stuff
      10. Screensaver function
    V. Thanks and Stuff
    
    
    -------------------
    0. Document History
    -------------------
    
    V1.3: 2/28/01
          Edge Master conditions stated more accurately
          Special Kilik-style move added for E.M.
          Special Mina-style move added for E.M.
          In-view commands listed in Art Gallery section
          Title screen conditions stated more accurately
          Detail and clarity editing in a few sections
    V1.2: 8/31/00
          Inferno download unlock resource file info added to Inferno section
          Mini-game Password info added (Art Gallery section, PASSWORD extras)
          Added Cervantes vs. Rock/Voldo/Kilik to Practice Mode "dance" bug
          SCalibur DP2 screensaver info added to Screensaver section
          Minor editing in a couple sections
    V1.1: 2/29/00
          Xianghua2 supplementary colors
          Supplementary color variations
          Gallery points from Survival and Extra Survival
          Practice Mode replay section added to Miscellany
          Attract mode kata stage variation conditions
          Thanks section added
          Detail and clarity editing in a couple sections
    V1.0: 8/31/99
          Launch version
     (8/5/99: DCast SoulCalibur now on sale)
    
    
    --------------
    I. Basic Stuff
    --------------
    
    I.1  What is this document?
    
         This document is an English language informational resource for the 
    Dreamcast version of SoulCalibur, a 3D fighting game by Namco.
         In this document, I'll be covering codes, secrets, details, 
    clarifications, and other such information which may be of interest to 
    SoulCalibur fans.  This is a Secrets FAQ (side note: I'm using "faq" 
    herein with its more colloquial definition of "document of organized 
    information", rather than its more traditional definition, which implies 
    organizational headings in the form of questions...), and not a moves list 
    or strategy guide, btw, so I won't be including a complete moves/combo 
    list, or detailed character strategies, or anything like that in this 
    document...
         This document was written for the J version of SoulCalibur, but it 
    seems likely that at least some of the information contained herein may 
    apply to other versions of the game as well...
         SoulCalibur (DCast, J) basic info:
            1 Disc (T-1401M)
            1-2 Players
            Works with: Arcade stick, VMU (12 blocks), PuruPuru Pack, VGA Box,
                        DCast Modem.
    
    
    I.2  What is SoulCalibur?
    
         SoulCalibur is a weapons-based 3D fighting game by Namco.  It's the 
    sequel to SoulEdge, though a lot about the game system has changed.  The 
    most significant difference (imho) is probably that the Critical Edge 
    technique is gone, as is the weapon damage/disarm system.  Second to that 
    (imho) is probably the introduction of the 8-Way Run system, and arenas of 
    different shapes/sizes.
         Anyway, for more information about the game and the game system, you 
    should probably consult something more along the lines of a moves/strategy 
    FAQ than a Secrets FAQ... =)
    
    
    I.3  Notation and stuff
    
         Unfortunately, it appears that the game manual actually refers to the 
    buttons by their DCast controller designations (which can get quite 
    confusing (and even counterproductive) for anyone with a custom button 
    configuration)!  Just for the record, in this document (and probably 
    outside of it as well), I shall be referring to the buttons by their game 
    designations (G A B K).
         (Side note: The "Command Display" option in the Game Options section 
    of the Options Menu is set to "Dreamcast" as its default (sigh); for the 
    reasons touched upon above (as well as some others that haven't been), 
    I *strongly* recommend that you change this option to "Arcade".  If you 
    haven't done so already, do it now, before you forget.  *Now*!  ;) )
    
         Anyway... in order to stave off any potential confusion, here follow 
    some of the standards of notation I'll be using in this document...
    
           G          Guard
           A          Horizontal attack
           B          Vertical attack
           K          Kick attack
           u/d/l/r    up, down, left, and right (respectively) on the
                        d-pad/stick
           +          at the same time as
           ,          then
           =          a quick "then" that links commands yielding a single
                        action
           /          or
           x(y)       press y while holding x
           dcA/dcB    the A and B (resp.) buttons on the DCast controller
           X/Y        the X and Y (resp.) buttons on the DCast controller
           L/R        the L and R (resp.) triggers on the DCast controller
           C/Z        the C and Z (resp.) buttons on the DCast arcade stick
    
    
    ------------------------
    II. Characters and Stuff
    ------------------------
    
    II.1  Hidden Characters
    
         There are nine hidden characters that can be released as playable.  
    Once you have all nine, your character select screen should be arranged 
    like this:
    
           Top Row:  Hwang, Yoshimitsu, Lizard Man, Siegfried, Rock,
                     Seung Mina, Cervantes, Edge Master, Inferno, (Random).
           Bottom Row:  Voldo, Ivy, Sophitia, Mitsurugi, Kilik, Xianghua,
                        Maxi, Nightmare, Taki, Astaroth.
    
         Here's how to release the hidden characters:
    
    II.1.A  Hwang through Cervantes (7 characters)
    ------
         Each time Arcade Mode (any difficulty or settings; continues don't 
    matter) is completed (i.e. beat Inferno (Stage 8)) with a character who 
    has not previously completed Arcade Mode (you can check completion records 
    in the Records section of Options Mode), either a new character or a new 
    stage will be released.  Seven characters and three stages can be released 
    in this manner, in the following order:
            Hwang (and Random select)
            Yoshimitsu
            Lizard Man
            New Stage (Water Vein (Yoshimitsu stage))
            Siegfried
            New Stage (City of Water (Siegfried stage))
            Rock
            New Stage (The Colosseum (Rock stage))
            Seung Mina
            Cervantes
    
    II.1.B  Edge Master
    ------
         Once the game (Arcade Mode (any difficulty or settings; continues 
    don't matter)) has been completed at least once with seventeen different 
    characters (this can even include Inferno, if you've used the unlock 
    resource download file (see Inferno section for more information) to 
    release Inferno), Edge Master will become available as a playable 
    character.
         Edge Master will *randomly* choose a fighting style at the beginning 
    of each round, with the following exceptions:
    
           playing Edge Master:
              vs. CPU Kilik (Stage 7), Arcade Mode (or Time Attack Mode) game:
                 In 1/1 round matches, player E.M. will always use Hwang's
                 style.  In longer matches, player E.M. will use Hwang's style
                 on the first round of every match after the first (i.e. if
                 you've continued against Kilik (during the game in question)
                 at least once).
              vs. CPU Inferno (Stage 8), Arcade Mode game: On the first round
                 of the first match, player E.M. will use Nightmare's style.
    
           playing Kilik:
              vs. CPU Edge Master (Stage 7), Arcade Mode (or Time Attack Mode)
                 game: In 1/1 round matches, CPU E.M. will always use Kilik's
                 style.  In longer matches, CPU E.M. will use Kilik's style on
                 the first round of every match after the first.
    
           Practice Mode:
              In Practice Mode, Edge Master will always use the same style as
              his opponent.
    
         Edge Master has the same moves as the character whose style he uses, 
    with the following additions:
            Kilik style:
              (8-Way u/d) A,A,A
            Seung Mina style:
              (8-Way u/d) A,A,A
    (note: In the game-internal moves lists, an E.M.-specific move will be 
    listed in yellow (instead of white), marked with a yellow Pac-Man icon 
    immediately preceding the move name, and will be found at the *end* of the 
    list of the appropriate move type)
    
         Some random Edge Master notes:
          - It appears that Edge Master can use the style of any character
            (yes, including Cervantes) in the game except for Inferno.
          - It seems that Edge Master won't say anything to Kilik before their
            sub-boss battle, unless E.M. is using Hwang's style.
          - If player E.M. wins against Kilik (Stage 7), using Xianghua's
            style, he *won't* in fact get the SoulCalibur when Inferno
            appears.
          - If player E.M. wins against Inferno (Stage 8), using Maxi's style,
            he *won't* collapse during his win pose/quote.
    
    II.1.C  Inferno
    ------
         After Edge Master has been released as a playable character (you 
    don't necessarily have to have finished the game with him), finish Arcade 
    Mode (any difficulty or settings; continues don't matter) with Xianghua, 
    using her 3rd costume (metal model, and/or custom weapon select can be 
    used, even... as long as they're being used with her 3rd costume, of 
    course), and Inferno will become available as a playable character.  For 
    details on obtaining Xianghua's 3rd costume, see the Mission Mode section 
    of this document (short form, easiest method: earn 130 points and purchase 
    pictures 002, 006, 015, and 039).
         The playable version of Inferno actually looks different from the 
    Arcade Mode (and Time Attack Mode) CPU Inferno (possibly for hardware 
    reasons; even with a single fiery-Inferno on-screen, it's possible 
    (especially during replay, when you have control over the camera view) to 
    get certain visual aberrations...), in that the playable version will have 
    a solid body (though its weapon(s) will be on fire).  The P1 "outfit" is a 
    reddish color, while the P2 "outfit" is bluish.  Hmmm... P2 Inferno has a 
    neck, but P1 Inferno does not... ^^;
         Inferno will *randomly* choose a fighting style at the beginning of 
    each round, with the following exceptions:
    
           playing Inferno:
              vs. CPU Nightmare (Stage 7), Arcade Mode (or Time Attack Mode)
                 game:  In 1/1 round matches, player Inferno will always use
                 Nightmare's style.  In longer matches, player Inferno will
                 use Nightmare's style on the first round of every match after
                 the first (i.e. if you've continued against Nightmare (during
                 the game in question) at least once).
              vs. CPU Inferno (Stage 8), Arcade Mode game: On the first round
                 of the first match, player Inferno will use Nightmare's
                 style.
    
           playing any character:
              vs. CPU Inferno (Stage 8), Arcade Mode game: CPU Inferno will
                 use Nightmare's style on the first round of every match.
              vs. CPU Inferno (Stage 8), Time Attack Mode game: CPU Inferno
                 will use Nightmare's style on the first round of every match
                 after the first.
    
           Practice Mode:
              In Practice Mode, Inferno will always use the same style as his
              opponent.
    
         Inferno has the same moves as the character whose style he uses, with 
    the following additions:
              B=u
              K=u
              K=u,G
              K=u,B
              K=u,B,G
    (note: In the game-internal moves lists, an Inferno-specific move will be 
    listed in orange (instead of white), marked with an orange Pac-Man Ghost 
    icon immediately preceding the move name, and will be found at the *end* 
    of the list of the appropriate move type)
    
         Some random Inferno notes: 
          - It appears that Inferno can use the style of any character (yes,
            including Cervantes) in the game except for Edge Master.
          - I think the only place "fiery" Inferno is used is as the CPU
            opponent (Stage 8) in Arcade and Time Attack modes.  It looks like
            in all other places, the CPU Inferno will be the solid (playable)
            version.
          - If player Inferno wins against Nightmare (Stage 7), using
            Xianghua's style, he *won't* in fact get the SoulCalibur when CPU
            Inferno appears.
          - If player Inferno wins against CPU Inferno (Stage 8), using Maxi's
            style, he *won't* collapse during his win pose/quote.
    
         An alternate method of releasing Inferno as a playable character is 
    simply to download the Inferno unlock resource file from the Download 
    section of the SoulCalibur Dricas page, located at:
       http://calibur.dricas.ne.jp/calibur/
         (Note: This unlock resource file was designed for the J version of 
    SoulCalibur; I don't know if it will work with any other version of the 
    game.)
         The file will take 2 blocks on your VMU.  However, being that it's an 
    "unlock resource" file, after you've used it to unlock Inferno (just load 
    the game, with both your SoulCalibur save and the resource file on your 
    VMU; if Inferno hasn't already been released, you should get the standard 
    "Inferno is now playable" message right after the game loads), and have 
    saved that unlocked status to your save file (just pass an auto-save 
    point, or manually save your game), you won't need the resource file 
    anymore, and can simply delete it.
         Note that some Japanese VMU file download processes *will* check to 
    see what browser you're running, so if you get a "Forbidden" error on a 
    download or download page, you may have to use the browser from a Japanese 
    game (Dream Passport, DP2, DP3...), or, more specifically, the browser 
    from that specific Japanese game (in this case, the J version of 
    SoulCalibur).
         [side notes: If you need help configuring Dream Passport for your 
    ISP, consult a Dream Passport FAQ.  If you need further assistance, e-mail 
    the author of that FAQ.  Do not e-mail me with any such queries/requests, 
    because in all likelihood, unless you're a close personal friend, I 
    probably won't have the time to even respond to your e-mail, let alone 
    actually help you out.  ^^; ]
    
         The Inferno unlock resource file will unlock *only* Inferno, so if 
    you want to release any of the other characters, you'll have to do that in 
    the standard way.  =)  btw, Inferno seems to choose his style *only* from 
    the currently playable characters, so if you release Inferno (via the 
    unlock resource) before all 17 main characters (i.e. everybody besides 
    Edge Master and Inferno) have been released, Inferno will actually have a 
    smaller repertoire of styles to choose from.  ^^;
    
    II.1.D  On getting all the characters
    ------
         For anybody who wants to release all the characters quickly, here's 
    what's probably the easiest way of releasing all the hidden characters, 
    from initial play:
           1. Complete first mission (12.1) in Mission Mode (60 points).
           2. Finish Arcade Mode with 17 different characters, releasing Edge
              Master; since the first Mission Mode mission has been completed,
              each Arcade Mode completion will earn you 10 points, bringing
              your total up to 230.
           3. In the Art Gallery (Museum or Mission Mode), purchase pictures
              002, 006, 015, and 039.  This will cost you 130 points, and
              will, among other things, release Xianghua's 3rd costume.
           4. Finish Arcade Mode with Xianghua, using her 3rd costume.  This
              will release Inferno.
    
    
    II.2  Sub-bosses
    
         In Arcade Mode (and Time Attack Mode), your Stage 7 opponent is 
    pre-determined, according to your character.  This is your character's 
    "sub-boss".  Before the sub-boss match, instead of the characters' normal 
    pre-match "ready" sequences, there will be a special pre-match sequence 
    with the two characters (some of these are always the same, I think, but 
    some do have variations...).  Note that the sub-boss battles don't always 
    occur on the sub-boss' stage...
         Here follows a list of the characters' sub-bosses (do note that three 
    of them do change, once the new character is playable...), and the stages 
    the sub-boss battles occur on:
    
            Character      Sub-boss        Stage
    
            Voldo          Ivy             City of Water
            Ivy            Taki            Water Vein
                            Cervantes       Odalisque and Adrian
            Sophitia       Nightmare       Ruins of Ostrheinsburg Castle
            Mitsurugi      Taki            The Inundated Castle (WINTER)
            Kilik          Nightmare       Ruins of Ostrheinsburg Castle
                            Edge Master     The Pure Training Spot (EVENING)
            Xianghua       Nightmare       Ruins of Ostrheinsburg Castle
            Maxi           Astaroth        The Edge of Chaos
            Nightmare      Sophitia        Ruins of Ostrheinsburg Castle
            Taki           Nightmare       Ruins of Ostrheinsburg Castle
            Astaroth       Maxi            Indian Port
    
            Hwang          Maxi            Remain in the Desert
                            Seung Mina      The Chinese Temple (AUTUMN)
            Yoshimitsu     Nightmare       Ruins of Ostrheinsburg Castle
            Lizard Man     Astaroth        The Colosseum
            Siegfried      Mitsurugi       The Colosseum
            Rock           Lizard Man      The Edge of Chaos (DARK)
            Seung Mina     Hwang           Turkish Labyrinth
            Cervantes      Taki            Odalisque and Adrian
            Edge Master    Kilik           The Pure Training Spot
            Inferno        Nightmare       Ruins of Ostrheinsburg Castle
    
    
    II.3  Outfits and stuff
    
         Note on using Random Select: Random select is compatible with the 3rd 
    outfit code, weapon select, and metal model, but for some reason, will 
    *not* adjust for the P1/P2 outfit toggle (it's possible to toggle between 
    P1 and P2 outfits while on the Random Select box, but...).  So unless you 
    use the 3rd outfit code (and get a character with a 3rd outfit), a Random 
    character will always use the default outfit for whichever side it's on 
    (P1/P2)...
    
    II.3.A  Outfit selection
    ------
         Every character in the game has at least two outfits:
            P1 outfit: default for P1 side
            P2 outfit: default for P2 side
         (side notes: When choosing your Practice Mode *opponent*, the default 
    outfits will be reversed, in comparison to your Practice Mode character 
    (your opponent is on the other side)...  Also, even on the P2 side, the 
    default character outfit will be the P1 outfit for some of the Museum Mode 
    stuff (Exhibition Theater, Character Profile... and Opening Direction too, 
    I think))
    
         Here's what each button does on the character select screen 
    (functions are assigned to fixed buttons on the DCast controller, btw):
            dcA    Select character
            dcB    Cancel (where applicable)
            X      Select character
            Y      Outfit toggle (between P1 and P2 outfits)
            L/C    Weapon toggle (P1/P2/E.M.)
            R/Z    Metal Model select (hold key down when selecting character)
            START  Options menu (character select screen)
         (Notes: In mirror matches (same character on both sides), both 
    characters cannot use the same outfit.  Weapon Select and Metal Model 
    features have to be earned in Mission Mode (see the Mission Mode section 
    of this document for more details).)
    
    II.3.B  3rd outfits
    ------
         Some characters have a 3rd outfit.  Well... only five characters, 
    actually: Siegfried, Xianghua, Sophitia, Maxi, Voldo.  Siegfried already 
    has his 3rd outfit upon becoming a playable character.  The other four 3rd 
    outfits, however, must be earned in Mission Battle Mode (see the Mission 
    Mode section of this document for more details).
         To select a character's 3rd outfit, use the outfit select key (Y) as 
    a shift key, instead of a toggle (i.e. hold the key down while selecting 
    your character).  So: Y(X) or Y(dcA).
    
    II.3.C  Sophitia, Mina, and Xianghua, ummm, supplementary color codes
    ------
         (note: From what I've been able to gather, the following codes do 
    *not* work in the North American version of this game...)
    
         As it turns out, after choosing Sophitia's or Seung Mina's P1 or P2 
    outfit, or Xianghua's P2 outfit, you may also select the color of the 
    panties she wears with it.  Alas, yet more fan service...  Anyway, here 
    are the codes and colors:
    
       After you've selected your character (Sophie/Mina/Xianghua), press and
       hold one of the following while the next (i.e. first) level is loading:
    
              A   - purplish-pink
              B   - purplish-blue
              K   - black
             A+B  - light blue
             B+K  - light red
             A+K  - light green
            A+B+K - light yellow
           (default = white)
    
         (note: the G button doesn't seem to do anything for any of the codes)
    
         Additionally, if you also hold up on the d-pad (or whatever you're 
    using), you'll get a stronger version of the color; similarly, if you hold 
    down on the d-pad, you'll get a weaker version (exceptions: black and 
    white).  Left and right on the d-pad don't seem to have any effect on any 
    of the above codes.
    
         The above codes work for all modes of the game, with the following 
    exceptions/clarifications:
            Battle Theater - codes will not work
            Opening Direction - codes will not work
            Exhibition Theater - codes will work only on P1 side
            Character Profiles - codes will work only on P1 side
            Team Battle Mode - enter code before *Sophie/Mina/Xianghua's*
                               first battle
            Mission Battle Mode - enter code before each mission battle
         Also note that (as far as I've been able to tell) in Vs. Mode, the 
    above codes will only work the *first* consecutive time you select the 
    Sophie/Mina/Xianghua costume you've chosen.  So if you select one of these 
    characters for the second (or third...) time in a row, the above codes 
    won't work (you're stuck with what you selected the first time)... unless 
    you also change her costume (keeping in mind, of course, that the codes 
    will not work for Sophie3, Xianghua1, and Xianghua3).
    
    II.3.D  Weapons
    ------
         After the Weapon Select feature is made available (see the Mission 
    Mode section of this document), you can select which weapon you want your 
    character to use (note: there's no restriction against both characters in 
    a match (mirror match, or a match involving Edge Master and/or Inferno) 
    using the same weapon):
            Weapon 1P: P1 outfit default weapon
            Weapon 2P: P2 outfit default weapon
            Weapon E.M.: Edge Master (P1 or P2 outfit) default weapon
         (note: the P3 outfits default to the P1 weapon)
         Use the L trigger (or the C button on the DCast arcade stick) to 
    toggle through these three weapon choices.
         The weapon your character uses does not, as far as I know, affect 
    damage (or damage resistance), speed, or range...
    
         The SoulCalibur: In Arcade Mode (and Time Attack Mode), Xianghua 
    obtains the SoulCalibur just previous to her battle with Inferno (don't 
    skip the "Inferno appearance" sequence if you want to see this).  Xianghua 
    will then use the SoulCalibur (instead of whatever weapon she was using 
    previously) in her battle against Inferno.  Using the SoulCalibur does 
    not, as far as I know, affect Xianghua's style, damage (or damage 
    resistance), speed, or range.  The SoulCalibur cannot (as far as I know) 
    be selected or used at any other time.
    
    II.3.E  Metal Model
    ------
         After the Metal Model feature is made available (see the Mission Mode 
    section of this document), you can play a shiny metallic version of 
    whichever character/outfit (this doesn't affect the weapons, though) you 
    choose.  Simply hold the R trigger (or the Z button on the DCast arcade 
    stick) down while selecting your character (i.e. R(X/dcA) or Z(X/dcA)).
         There are two versions of the Metal Model: gold and silver (hmmm...).
    It appears that the P1 side always defaults to silver, and the P2 side 
    always defaults to gold.  I haven't found any way to choose one over the 
    other (besides playing on one side or the other), but if anybody discovers 
    anything, do let me know...
         (Side note for those familiar with the arcade version of SoulCalibur: 
    Predator-invisibility doesn't seem to be available in the DCast version of 
    SoulCalibur (possibly because of hardware-related reasons); I suspect that 
    Metal Model (which was not available in the arcade version of the game) is 
    the replacement feature for the DCast version...)
    
    
    II.4  Quotes and poses and stuff
    
    II.4.A  Pre-match poses/quotes
    ------
         Each character appears to have two pre-match "ready" sequences 
    (pose/quote done before the first round of a match).  However, I haven't 
    found any way to specifically choose one or the other.  Hmmm... =/
         Note that the sub-boss battles get special pre-match sequences, which 
    are usually different from the normal "ready" sequences.
    
    II.4.B  Win poses/quotes
    ------
         It looks like each character in the game has at least 7 win pose/ 
    quotes (exception: Lizard Man), and up to a maximum of 10 (exception: 
    Sophitia).  The 10 commands are: G, A, B, K, G+A or A+B+K, G+A+B, u, d, l, 
    and r.  Hold one of these down before your character's win pose screen, 
    and you'll get the corresponding win pose/quote.
         Note: l and r, for some reason, don't always seem to yield the same 
    win pose/quote.  Each command will yield one of the two win pose/quotes, 
    however.  If anybody figures out a way to consistently get one or the 
    other, do let me know...
         Holding down any of the other button combinations (G+B, G+K, A+B, 
    A+K, B+K, G+A+K, G+B+K, G+A+B+K), or not holding anything down, will 
    result in a win pose/quote randomly chosen from the first five (G, A, B, 
    K, G+A/A+B+K).  (Side note: Holding G+A+B+K down to get a random pose/ 
    quote, btw, is *not* recommended (if you're using the standard four 
    buttons for those four keys), because of the danger of accidentally doing 
    a soft reset... ^^; )
    
         Note on sub-boss and Inferno battles (Stages 7 and 8): There seem to 
    be pre-assigned win pose/quotes for the winning round of sub-boss and 
    Inferno matches.  I have not compiled data for these, but do note that 
    some characters may have more than one possible Inferno win pose/quote, 
    and that at least some of the sub-boss win pose/quotes are affected (i.e. 
    whether they will occur or not) by the match length option (Game Options, 
    Options Menu).  Oh, and if the sub-boss wins, he/she may have a specific 
    pose/quote as well...
    
         Here follow win pose/quote notes for all the characters (besides Edge 
    Master and Inferno).  The quotes are numbered in the order they appear 
    (top to bottom) in the Voice section of the Character Profiles section of 
    Museum Mode...
    
    (Notation notes: For the sake of brevity, I'll be abbreviating "G+A/A+B+K"
     as "GA/ABK", and "G+A+B" as "GAB"...  Also, "var." means the pose is a
     variation of the noted pose; of course, some variations are subtler than
     others...  (m1),(m2),etc. means a quote missing from the Voice collection
     in the Character Profile...  x.1/x.2 means the first or second half of a
     quote, respectively...)
    
       Key
         Command   pose    quote(s)
    
       Voldo
         G        .    .          GAB   (same as GA/ABK)  .
         A        .    .          u     G var.            .
         B        .    .          d     B var.            .
         K        .    .          l/r   A var.            .
         GA/ABK   .    .          r/l   K var.            .
    
       Ivy
         G             5             GAB   K              4
         A             3             u     G              (m2)
         B             4             d     B              2,(m2)
         K             (m1)          l/r   (same as K)
         GA/ABK   K    8             r/l   A              (m3)
    
       Sophitia
         G             3             GAB   G var.      (m2),(m1)
         A             4             u     G var.      2
         B             7             d     B var.      (m3),(m2)
         K             2             l/r   (see below)
         GA/ABK   G    (m1)          r/l   (see below)
    
    Sophie notes: I've actually found 18 (!) different win pose/quotes for 
    Sophie!  Unfortunately, the single command conundrum is thus significantly 
    worse for her.  Even the diagonals on the d-pad seem to have some unique 
    effects...  Anyway, here follows listings of the 10 unstable win pose/ 
    quotes I've found, and the commands I've managed to get each with (Key: 
    pose var., quote #, command(s)):
    
           G var.   3     ul             B var.   6    dl/dr
                    6     ur                      7    dr
           A var.   1     l              K var.   2    r/ur
                    4     l/dl                    3    l/r
                    10    dl/dr                   4    ul/ur/dl
    
    Further Sophie notes: Hmmm... I've actually gotten the GAB, the G'3, and 
    the A'4 pose/quotes from a "manual" random command with Sophie.  I may   
    have to do some further testing with Sophie, at some point...
    
       Mitsurugi
         G                  4            GAB   G var.           10
         A                  2            u     (same as GAB)
         B                  6            d     B var.           6
         K                  3            l/r   (same as A)
         GA/ABK   G var.    8,7          r/l   (same as K)
    
       Kilik
         G                  2             GAB   K var.         (m1)
         A                  (m1)          u     (same as G)
         B                  3             d     B var.         7
         K                  4             l/r   A              5
         GA/ABK   K var.    1             r/l   GA/ABK var.    7.2
    
       Xianghua
         G             2          GAB   A              1
         A             3          u     G              3
         B             5          d     (same as B)
         K             4          l/r   A              5.1
         GA/ABK   A    4          r/l   K              5.1
    
       Maxi
         G             3             GAB   G         1
         A             6             u     G         2
         B             4             d     B var.    (m2)
         K             5             l/r   K var.    (m3)
         GA/ABK   G    (m1)          r/l   A var.    8
    
       Nightmare  (note: Nightmare/Siegfried poses are quite similar...)
         G                  2           GAB   (same as GA/ABK)
         A                  4           u     G var.              2
         B                  10          d     B                   9
         K                  5           l/r   A var.              (m1)
         GA/ABK   K var.    1           r/l   K                   3
    
       Taki
         G             5.1            GAB   G var.    7
         A             4.2            u     GAB       6
         B             8...           d     B var.    9
         K             10             l/r   A var.    6
         GA/ABK   G    (m1)           r/l   K var.    7
    
       Astaroth
         G                  5             GAB   K              7
         A                  9,10          u     GA/ABK var.    6
         B                  4             d     B var.         4
         K                  3             l/r   (same as A)
         GA/ABK   G var.    6             r/l   (same as K)
    
       Hwang
         G             5            GAB   A var.    3,4
         A             2            u     G         1
         B             3            d     B         2
         K             8            l/r   A         3
         GA/ABK   A    1,4          r/l   K         7
    
       Yoshimitsu
         G         2          GAB   GA/ABK var.    1
         A         7          u     G              4
         B         1          d     B var.         3
         K         5          l/r   K var.         5
         GA/ABK    1          r/l   A              3
    
       Lizard Man
         G                             GAB   (same as K)
         A                             u     (same as G)
         B                             d     (same as B)
         K                             l/r   (same as K)
         GA/ABK   (same as K)          r/l   (same as A)
    
       Siegfried  (note: Siegfried/Nightmare poses are quite similar...)
         G                  7              GAB   K var.         1
         A                  3              u     G var.         6
         B                  5,6.2          d     B              9
         K                  2              l/r   A var.         1
         GA/ABK   K var.    4              r/l   (same as K)
    
       Rock
         G                  7...4          GAB   G var.    1.1,4
         A                  2              u     G var.    1
         B                  3              d     B var.    2
         K                  6...8          l/r   K var.    6...8
         GA/ABK   G var.    7,1            r/l   A var.    3
    
       Seung Mina
         G         2             GAB   GA/ABK    2
         A         3             u     G         3
         B         5             d     B         (m1)
         K         4             l/r   K         (m1)
         GA/ABK    (m1)          r/l   A         2
    
       Cervantes
         G         2          GAB   GA/ABK         (silent)
         A         3          u     G              3
         B         4          d     (same as B)
         K         1          l/r   K              2
         GA/ABK    4          r/l   A              2
    
    
    ------------------------------
    III. Mission Battle Mode Stuff
    ------------------------------
    
    III.1  The Locations
    
         In Mission Battle Mode, there are 20 locations total (17 normal, 2 
    special (hidden), and 1 unstable (Chaos)).
         I've numbered the 17 normal locations from left to right (note: since 
    locations 11 and 12 are in very nearly exactly the same vertical line, 
    I've taken the liberty of assigning the lower location to be 11).  Here 
    follow representations of the three map screens (from left to right), with 
    approximate representations of the 17 normal locations, the 2 special 
    (hidden) locations, and the points (those that I've seen) at which Chaos 
    can appear (marked with a period instead of an asterisk, so as to remain 
    fairly unobtrusive in these map representations):
    
              -----------------------------------
             :                                   :
             :       2                       .   :
             :           .        6      S1      :
             :                                   :
             :                   5          .    :
             :    1                  .           :
             :                  4                :
             :                                   :
             :          3                7       :
             :              .                    :
              -----------------------------------
             :                            13     :
             :               .                   :
             :      8                            :
             :           10      .               :
             :                          12       :
             :        9                          :
             :                                   :
             :    .                     11       :
             :                 .                 :
             :                                   :
              -----------------------------------
             :                        .          :
             :   .                               :
             :                                .  :
             :                                   :
             :                                   :
             :                  S2               :
             :                             17    :
             :      14               15 16       :
             :   .              .                :
             :                                   :
              -----------------------------------
    
         (side note on location * (Chaos): Chaos (i.e. Gap of the World), once 
    available, will *always* appear on whichever map section you look at.  It 
    will randomly choose a location (from those marked above) each time you 
    look at a new map section.  Chaos is easy to spot, however, as it shows up 
    as what appears to be a burning hole in the map...)
    
         In case anybody's interested, here's how the 17 normal locations, and 
    the 1 unstable location, correspond to the Stages in the main section of 
    the game:
    
            1   Odalisque and Adrian                Cervantes stage
            2   The Valentine Mansion               Ivy stage
            3   Money Pit                           Voldo stage
            4   The Colosseum                       Rock stage
            5   City of Water                       Siegfried stage
            6   Ruins of Ostrheinsburg Castle       Nightmare stage
            7   Corridor to the Sanctuary           Sophitia stage
    
            8   Turkish Labyrinth                   Seung Mina stage
            9   The Edge of Chaos                   Astaroth stage
           10   The Edge of Chaos (DARK)            Lizard Man stage
           11   Indian Port                         Maxi stage
           12   The Pure Training Spot / EVENING    Kilik stage / E.M. stage
           13   Remain in the Desert                Hwang stage
    
           14   The Chinese Temple                  Xianghua stage
           15   The Inundated Castle                Mitsurugi stage
           16   Hoko-ji Temple                      Taki stage
           17   Water Vein                          Yoshimitsu stage
    
            *   Gap of the World                    Inferno stage
    
    
    III.2  The Missions
    
         In Mission Battle Mode, there are a total of 82 missions, which I've 
    organized according to the following designations:
            23 Level 1 missions (including Chaos1)
            18 Level 2 missions (including Chaos2)
            34 Extra missions
             7 Special (hidden) missions
         For each mission, there is a standard point value you'll get if you 
    complete it on your first try (i.e. 1/1).  In general, for each subsequent 
    time you complete a mission, its point value will decrease a bit (up to a 
    specific minimum value for each mission, I think).  Similarly, it appears 
    that for each time you fail a mission before completing it, its value will 
    actually increase a bit (probably up to a specific maximum).
         (side note on mission failures: Even though the game keeps track of 
    mission failures, I don't think having failed a mission will actually 
    affect anything in the game (at least, I haven't found anything yet).  If 
    you want to be on the safe side (or just want to keep your mission records 
    looking nice), however, you can always reset and reload after any failed 
    mission...)
         (side note on colosseum missions: Simiarly, I'm fairly certain that 
    defeating all opponents on all the colosseum (location 4) missions (which 
    I've actually managed to do with Cervantes) will not actually affect 
    anything in the game.  Well... aside from giving you a pretty hefty sum of 
    points, that is... =) )
    
         Here follow some charts showing the difficulty ratings and standard 
    point values for each mission (grouped according to mission type)...
         (notation note: If a mission value is followed by a "}", that means 
    the subsequent missions (of that class, at that location) will not be 
    available until after that mission has been completed)
         Key: (difficulty rating) mission   standard value
    
    III.2.A  Level 1 missions
    -------
         Level 1 Missions: (23 missions, 2250-2560 pts. total init.)
    
             (3) 1.1   150
             (3) 2.1   170
             (2) 3.1   110
             (3) 4.1   10-320
             (3) 5.1   150
             (2) 6.1   150
             (2) 7.1   90
    
             (2) 8.1   80
             (2) 9.1   90
             (2) 10.1  90
             (2) 11.1  80
             (2) 12.1  60     }    (1) 12.2-12.6  20 ea.
             (2) 13.1  80
    
             (2) 14.1  110
             (3) 15.1  140
             (2) 16.1  140
             (2) 17.1  150
    
             (3) *.1   300
    
         (Level 1 Mission notes: 12.1 is initially playable; 1.1-11.1 and
          13.1-17.1 have to be earned via the Art Gallery; *.1 will appear
          after all other Level 1 missions have been completed)
    
    III.2.B  Level 2 missions
    -------
         Level 2 Missions: (18 missions, 5060-6330 +30/extra pts. total init.)
    
             (3) 1.2   300
             (3) 2.2   320
             (4) 3.2   300
             (4) 4.2   10-1280
             (3) 5.2   300
             (3) 6.2   320
             (4) 7.2   270
    
             (3) 8.2   230
             (3) 9.2   260
             (3) 10.2  200 +30/extra
             (2) 11.2  210
             (4) 12.7  360
             (2) 13.2  210
    
             (3) 14.2  270
             (4) 15.2  300
             (4) 16.2  320
             (4) 17.2  350
    
             (5) *.2   530
    
         (Level 2 Mission notes: 1.2-11.2, 12.7, and 13.2-17.2 have to be
          earned via the Art Gallery; *.2 will appear after all other Level 2
          missions and mission *.1 have been completed; character ending
          (character you finished with) and end credits will be shown each
          time you finish mission *.2)
    
    III.2.C  Extra missions
    -------
         Extra Missions: (34 missions, 24480-29530 +60/extra pts. total init.)
    
             (4) 1.3   720        (5) 1.4   900
             (4) 2.3   750        (5) 2.4   930
             (4) 3.3   690        (5) 3.4   900
             (5) 4.3   40-1280    (5) 4.4   30-3840
             (3) 5.3   690        (5) 5.4   930
             (4) 6.3   750        (5) 6.4   930
             (3) 7.3   630        (4) 7.4   390
    
             (3) 8.3   600        (5) 8.4   810
             (3) 9.3   630        (4) 9.4   810
             (4) 10.3  660        (5) 10.4  770 +60/extra
             (4) 11.3  630        (5) 11.4  810
             (5) 12.8  810        (5) 12.9  990
             (3) 13.3  600        (4) 13.4  780
    
             (4) 14.3  690        (5) 14.4  840
             (4) 15.3  690        (4) 15.4  840
             (3) 16.3  690        (5) 16.4  900
             (4) 17.3  750        (4) 17.4  900
    
         (Extra Mission notes: All Extra missions will appear after *.2 has
          been completed)
    
    III.2.D  Special (hidden) missions
    -------
    Special Missions: (7 missions, 750/1450/2150 pts. total init.)
    
        (4) S1.1  80/180/280   (4) S1.2  120/220/320
        (4) S2.2  80/180/280 } (4) S2.2  90/190/290  } (4) S2.3  110/210/310 }
                               (4) S2.4  120/220/320 } (5) S2.5  150/250/350
    
         (Special Mission notes: The Special Mission locations are not marked
          on the Mission Mode map, but if you pass by one with the pointer,
          the game will give you the chirp that indicates a location; see the
          Mission Mode Locations section of this document for approximate
          locations of the Hidden missions.  The point values of the Special
          Missions actually change!  Basically, all Special mission initial
          point values (i.e. for the first time you complete the mission)
          increase by 100 after mission *.1 becomes playable, and increase by
          another 100 after *.2 becomes playable...)
    
    III.2.E  Quick reference chart
    -------
         And finally, for quick reference purposes, here's a chart that just 
    lists the standard point values for all the missions, all in one chart:
    
    All Missions: (82 missions, 32540-40570 +30/ex1 +60/ex2 pts. total init.)
    
      loc.   m1       m2       m3       m4       m5    m6    m7     m8     m9
    
        1    150      300      720      900
        2    170      320      750      930
        3    110      300      690      900
        4   10-320  10-1280  40-1280  30-3840
        5    150      300      690      930
        6    150      320      750      930
        7    90       270      630      390
    
        8    80       230      600      810
        9    90       260      630      810
       10    90    200+30/ex.  660    770+60/ex.
       11    80       210      630      810
       12    60       20       20       20       20    20    360    810    990
       13    80       210      600      780
    
       14    110      270      690      840
       15    140      300      690      840
       16    140      320      690      900
       17    150      350      750      900
    
        *    300      530
    
       S1     80      120                               (init.)
             180      220                               (after *.1 playable)
             280      320                               (after *.2 playable)
       S2     80       90      110      120      150    (init.)
             180      190      210      220      250    (after *.1 playable)
             280      290      310      320      350    (after *.2 playable)
    
    
    III.3  The Art Gallery
    
         The Art Gallery section (in Mission Mode and Museum Mode) isn't just 
    about earning a bunch of pretty pictures; this is actually where you earn 
    most of the "extras" in the game!
         Certain pictures in the gallery, when purchased, will also release 
    certain extras in the game.  There are six categories of extras you can 
    earn, which I'm designating as follows: (the non-FULL CAPS categories 
    affect only Mission Mode (and the Museum Gallery), btw)
    
            new Gallery
            new Mission
            NEW STAGE
            NEW FEATURE
            EXHIBITION THEATER
            PASSWORD
    
         The pictures which release extras, however, are *not* all assigned to 
    a particular extra on a one-to-one basis (more often than not, they are 
    assigned, rather, to a particular category of extra).  In four of the six 
    categories (new Gallery, NEW STAGE, NEW FEATURE, EXHIBITION THEATER), 
    items are released in a particular order, regardless of the purchase order 
    of the art in that category...
    
    III.3.A  Cost and extras list
    -------
         Here follow charts listing costs and released extras for the art in 
    each Gallery:
    
            Key: Gallery  (total art / total cost) (# extras / extras cost)
                   art number   cost      extra released (if any)
    
            Gallery 1  (12/220) (5/150)
              001   10
              002   30      new Gallery
              003   30      new Mission (13.1)
              004   10
              005   30      new Mission (11.1)
              006   30      new Gallery
              007   10
              008   10
              009   10
              010   30      new Mission (8.1)
              011   10
              012   10
    
            Gallery 2  (20/640) (9/420)
              013   20
              014   50      new Gallery
              015   20      NEW FEATURE
              016   20
              017   20
              018   50      new Gallery
              019   50      new Mission (4.1)
              020   20
              021   50      NEW STAGE
              022   20
              023   20
              024   20
              025   20
              026   50      new Mission (7.1)
              027   50      new Mission (9.1)
              028   20
              029   20
              030   20
              031   50      new Mission (10.1)
              032   50      NEW STAGE
    
            Gallery 3  (18/570) (7/350)
              033   20
              034   50      new Mission (14.1)
              035   20
              036   50      NEW STAGE
              037   50      new Mission (3.1)
              038   20
              039   50      NEW FEATURE
              040   50      new Mission (15.1)
              041   20
              042   20
              043   20
              044   50      PASSWORD (STAGE OF HISTORY)
              045   50      new Gallery
              046   20
              047   20
              048   20
              049   20
              050   20
    
            Gallery 4  (18/540) (7/320)
              051   20
              052   20
              053   20
              054   50      EXHIBITION THEATER
              055   50      new Gallery
              056   50      new Mission (16.1)
              057   20
              058   20      NEW FEATURE
              059   20
              060   50      new Mission (1.1)
              061   20
              062   20
              063   20
              064   20
              065   50      new Mission (5.1)
              066   20
              067   20
              068   50      NEW STAGE
    
            Gallery 5  (22/960) (8/540)
              069   30
              070   30      NEW FEATURE
              071   30      PASSWORD (POWER OF DARKNESS)
              072   30
              073   30
              074   30
              075   30
              076   30
              077   30
              078   30
              079   80      NEW STAGE
              080   30
              081   80      new Mission (6.1)
              082   80      new Mission (2.1)
              083   80      NEW STAGE
              084   80      new Mission (17.1)
              085   30
              086   30
              087   30
              088   30
              089   30
              090   80      new Gallery
    
            Gallery 6  (19/820) (6/430)
              091   30
              092   30
              093   80      new Mission (11.2)
              094   30      NEW FEATURE
              095   30
              096   30
              097   30
              098   30
              099   30
              100   30
              101   80      new Mission (13.2)
              102   30
              103   80      new Gallery
              104   80      NEW STAGE
              105   30
              106   80      new Mission (8.2)
              107   30
              108   30
              109   30
    
            Gallery 7  (17/760) (6/430)
              110   30      PASSWORD (AGE OF APOCALYPSE)
              111   30
              112   30
              113   30
              114   30
              115   30
              116   80      new Mission (7.2)
              117   80      new Mission (9.2)
              118   30
              119   30
              120   30
              121   30
              122   80      new Mission (10.2)
              123   80      NEW STAGE
              124   30
              125   30
              126   80      new Gallery
    
            Gallery 8  (30/2060) (9/1010)
              127   50
              128   50
              129   50
              130   120     NEW STAGE
              131   50
              132   120     new Mission (15.2)
              133   50
              134   120     new Mission (3.2)
              135   50
              136   50
              137   120     EXHIBITION THEATER
              138   50
              139   50
              140   50
              141   50
              142   50
              143   120     new Mission (14.2)
              144   50
              145   50
              146   50
              147   50
              148   120     new Mission (4.2)
              149   120     new Gallery
              150   50
              151   50
              152   50
              153   50
              154   50      PASSWORD (EYE OF EVIL)
              155   120     EXHIBITION THEATER
              156   50
    
            Gallery 9  (29/1870) (9/870)
              157   50
              158   50
              159   120     new Gallery
              160   50
              161   50
              162   50
              163   50
              164   50
              165   50
              166   50
              167   120     NEW FEATURE
              168   50
              169   120     new Mission (16.2)
              170   50
              171   50
              172   50
              173   50
              174   50
              175   50
              176   50
              177   50      EXHIBITION THEATER
              178   120     new Mission (2.2)
              179   50      NEW FEATURE
              180   120     new Mission (1.2)
              181   50
              182   120     new Mission (5.2)
              183   50      EXHIBITION THEATER
              184   50
              185   50
    
            Gallery 10  (30/3000) (8/1240)
              186   80
              187   80
              188   200     new Mission (17.2)
              189   80      EXHIBITION THEATER
              190   80
              191   80
              192   80
              193   80
              194   80
              195   80
              196   80
              197   80
              198   200     EXHIBITION THEATER
              199   200     new Mission (12.7)
              200   80
              201   80
              202   80
              203   200     new Gallery
              204   80
              205   80
              206   80
              207   80      EXHIBITION THEATER
              208   80
              209   80
              210   80
              211   80
              212   80
              213   80
              214   80      PASSWORD (SOUL OF HERO)
              215   200     new Mission (6.2)
    
            Gallery 11  (30/2520) (7/680)
              216   80
              217   200     new Gallery
              218   80
              219   80
              220   80
              221   80
              222   80
              223   80
              224   80      NEW FEATURE
              225   80      EXHIBITION THEATER
              226   80
              227   80
              228   80
              229   80      EXHIBITION THEATER
              230   80      EXHIBITION THEATER
              231   80
              232   80
              233   80      EXHIBITION THEATER
              234   80
              235   80
              236   80
              237   80
              238   80
              239   80      EXHIBITION THEATER
              240   80
              241   80
              242   80
              243   80
              244   80
              245   80
    
            Gallery 12  (20/1720) (5/520)
              246   80
              247   80      PASSWORD (TERROR OF NIGHTMARE)
              248   80
              249   80
              250   80
              251   80      EXHIBITION THEATER
              252   80
              253   80
              254   80
              255   80
              256   80      EXHIBITION THEATER
              257   80
              258   80
              259   80
              260   80
              261   80
              262   80
              263   200     EXHIBITION THEATER
              264   80
              265   80      NEW FEATURE
    
            Gallery 13  (29/0) (0/0)
              266 - 294
    
            Gallery 14  (28/0) (0/0)
              295 - 322
    
            Gallery 15  (16/35400) (0/0)
              323   2000
              324   2000
              325   2000
              326   2000
              327   2000
              328   3000
              329   2500
              330   2500
              331   2000
              332   2500
              333   2500
              334   2200
              335   2200
              336   2000
              337   2000
              338   2000
         (note on Gallery 15: Gallery 15 will appear after 322 pictures (i.e. 
    all pictures in Galleries 1-14) are viewable (i.e. after purchasing 265 
    (Galleries 1-12) pictures).  The Slideshow feature will also appear in the 
    Art Gallery at this point...)
         (note on the Slideshow feature: When you run the Slideshow, it 
    appears to choose a random picture to start, then progresses, in order 
    from there, to loop through all available pictures (even any Gallery 15 
    pictures you have)...)
    
         And if anybody's wondering what the totals come out to:
            All Galleries  (338/51080) (86/6960)
    
         So it looks like if you complete every mission once, and every Extra 
    mission a second time, even if you earn the minimum number of points 
    (32540 + 24480 = 57020), you should have more than enough points to be 
    able to purchase all the pictures...
    
    III.3.A.i  New Gallery extras
    ---------
         New galleries are earned in order (Gallery 2 - 14), regardless of 
    what order the "New Gallery" pictures are purchased in.
            "New Gallery" pictures  (13/1140)
               002   30         055   50         159   120
               006   30         090   80         203   200
               014   50         103   80         217   200
               018   50         126   80
               045   50         149   120
    
    III.3.A.ii  New Mission extras
    ----------
         Each of the Gallery-earned new missions is attached to a specific 
    picture, as follows:
            "New Mission" pictures  (33/2870)
               003   30     13.1         093   80     11.2
               005   30     11.1         101   80     13.2
               010   30      8.1         106   80      8.2
               019   50      4.1         116   80      7.2
               026   50      7.1         117   80      9.2
               027   50      9.1         122   80     10.2
               031   50     10.1         132   120    15.2
               034   50     14.1         134   120     3.2
               037   50      3.1         143   120    14.2
               040   50     15.1         148   120     4.2
               056   50     16.1         169   120    16.2
               060   50      1.1         178   120     2.2
               065   50      5.1         180   120     1.2
               081   80      6.1         182   120     5.2
               082   80      2.1         188   200    17.2
               084   80     17.1         199   200    12.7
                                         215   200     6.2
    
    III.3.A.iii  NEW STAGE extras
    -----------
         New Stages are earned in a specific order, regardless of what order 
    the "NEW STAGE" pictures are purchased in.  Once purchased, these new 
    Stages (or Stage variations) become available for use in other parts of 
    the game (like Versus Mode, for example).  Here is the order in which new 
    Stages are released:
            Remain in the Desert                Hwang stage
            The Inundated Castle (WINTER)       Mitsurugi vs. Taki stage
            Odalisque and Adrian                Cervantes stage
            The Pure Training Spot (EVENING)    Edge Master stage
            Turkish Labyrinth                   Seung Mina stage
            The Chinese Temple (AUTUMN)         Hwang vs. Mina stage
            The Edge of Chaos (DARK)            Lizard Man stage
            Remain in the Desert (NIGHT)        ??? stage
            Gap of the World                    Inferno stage
    
            "NEW STAGE" pictures  (9/640)
               021   50         068   50         104   80
               032   50         079   80         123   80
               036   50         083   80         130   120
    
    III.3.A.iv  NEW FEATURE extras
    ----------
         New Features are earned in a specific order, regardless of what order 
    the "NEW FEATURE" pictures are purchased in.  Here is the order in which 
    new Features are released:
            CHARACTER PROFILES (in Museum Mode)
            3rd costume (Xianghua)
            3rd costume (Sophitia)
            3rd costume (Maxi)
            3rd costume (Voldo)
            EXTRA SURVIVAL mode
            OPENING DIRECTION (in Museum Mode)
            WEAPON SELECT
            METAL MODEL
         (notes: A character's Profile will become available in Character 
    Profiles after you've finished Arcade Mode with that character; select 3rd 
    costumes with Y(X) or Y(dcA); Extra Survival mode is same as Survival 
    except that first damage wins (i.e. 0% health); Opening Direction allows 
    you to program certain character slots in the OP sequence; use L/C (on 
    character select screen) to toggle through three Weapon choices for each 
    character; hold R/Z when selecting your character for the Metal Model 
    version of that character/outfit)
            "NEW FEATURE" pictures  (9/480)
               015   20         070   30         179   50
               039   50         094   30         224   80
               058   20         167   120        265   80
    
    III.3.A.v  EXHIBITION THEATER extras
    ---------
         The Exhibition Theater extras are earned in a specific order, 
    regardless of what order the "EXHIBITION THEATER" pictures are purchased 
    in.  Here is the order in which the Exihibition Theater extras are 
    released:
            EXHIBITION THEATER becomes available in Museum Mode
            Taki kata
            Voldo kata
            Sophitia kata
            Nightmare kata
            Astaroth kata
            Hwang kata
            Yoshimitsu kata
            Lizard Man kata
            Siegfried kata
            Maxi(2) kata
            Rock kata
            Seung Mina kata
            Cervantes kata
            Edge Master kata
         (notes: The Exhibition Theater initially becomes available with the 
    following five kata: Ivy, Mitsurugi, Kilik, Xianghua, Maxi(1).  Note that, 
    while there are 15 Exhibition Theater extras releasable (listed above), 
    there are actually 16 "Exhibition Theater" pictures in the Art Gallery!  
    So if you're just trying to release all the extras, you can actually skip 
    over one of these 16 pictures...)
            "EXHIBITION THEATER" pictures  (16/1510)  [15/1310-1460]
               054   50         198   200        239   80
               137   120        207   80         251   80
               155   120        225   80         256   80
               177   50         229   80         263   200
               183   50         230   80
               189   80         233   80
    
    III.3.A.vi  PASSWORD extras
    ----------
         Each Password is attached to a specific picture, as follows:
            "PASSWORD" pictures  (6/320)
               044   50      STAGE OF HISTORY
               071   30      POWER OF DARKNESS
               110   30      AGE OF APOCALYPSE
               154   50      EYE OF EVIL
               214   80      SOUL OF HERO
               247   80      TERROR OF NIGHTMARE
         Enter these passwords on the Namco webpage (http://www.namco.co.jp/), 
    in the Dreamcast SoulCalibur Password Page:
            http://www.namco.co.jp/home/cs/dc/soulcalibur/password.html
         As of current writing, all passwords are active.  Passwords were 
    supposed to remain active until (or perhaps through) Dec/2000; judging 
    from the fact that the password page and passwords are currently still 
    active, however, things have apparently been extended for at least a 
    little while longer.  =)
    
         Note also that there are two additional PASSWORDS which may be earned 
    via the downloadable VMU mini-games located at:
       http://www.namco.co.jp/home/cs/dc/soulcalibur/minigame/index.html
         There is a Xianghua Text Adventure (mostly text, some pictures, and 
    occasional choice points, where you're generally given 2 or 3 options to 
    choose from) and a Mini-game 3-Pack (a Voldo "trampoline" game, a word 
    (un)scramble game, and a "cannon" game).
         The Xianghua Text Adventure will require 99 blocks, and the Mini-game 
    3-Pack will require 98 blocks on your VMU (of course, I think you can only 
    have one mini-game on your VMU at a time...).  Note that some Japanese VMU 
    file download processes *will* check to see what browser you're running, 
    so if you get a "Forbidden" error on a download or download page, you may 
    have to use the browser from a Japanese game (Dream Passport, DP2, 
    DP3...), or, more specifically, the browser from that specific Japanese 
    game (in this case, the J version of SoulCalibur).
         [side notes: If you need help configuring Dream Passport for your 
    ISP, consult a Dream Passport FAQ.  If you need further assistance, e-mail 
    the author of that FAQ.  Do not e-mail me with any such queries/requests, 
    because in all likelihood, unless you're a close personal friend, I 
    probably won't have the time to even respond to your e-mail, let alone 
    actually help you out.  ^^; ]
         Getting "ENDING 1" in the Xianghua Text Adventure will earn you the 
    password from that mini-game.  And getting above a certain pre-determined 
    level or score in *any* of the three games on the Mini-game 3-Pack (each 
    has a specific condition) will earn you the password from the 3-Pack 
    (there's only one password).  Here are the passwords earned from each:
         Xianghua Text Adventure   KISS OF ANGEL
         Mini-game 3-Pack          GEAR OF MADNESS
    
    III.3.B  Earning points from other game modes
    -------
         You can actually earn points from game modes other than Mission 
    Battle Mode, as follows:
    
         For finishing Arcade Mode or Time Attack Mode:
            10 pts/completion    after mission 12.1 has been completed
            20 pts/completion    after mission *.1 has been completed
            50 pts/completion    after mission *.2 has been completed
    
         For every 10 wins (in a single game) in Survival or Extra Survival:
            10 pts/10 wins       after mission 12.1 has been completed
            20 pts/10 wins       after mission *.1 has been completed
            50 pts/10 wins       after mission *.2 has been completed
    
    III.3.C  In-view commands
    -------
         The following commands are available while viewing a picture in the 
    Art Gallery (functions are assigned to fixed buttons on the DCast 
    controller, btw):
            dcA      Toggle title/caption
            dcB      Exit to picture select
            X        Zoom in
            Y        Zoom out
            L/C      View previous picture in current gallery
            R/Z      View next picture in current gallery
            u/d/l/r  Move picture u/d/l/r.
    
    
    --------------
    IV. Miscellany
    --------------
    
    IV.1  The replay camera
    
         For rounds that your character wins, you will actually have control 
    over the replay camera, as follows (functions are assigned to fixed 
    buttons on the DCast controller, btw):
             up/down      Rotate camera vertically
            left/right    Rotate camera horizontally
                X         Zoom in
                Y         Zoom out
              dcB/Z       Toggle focus from one character to the other
    
    
    IV.2  Practice Mode replay
    
         In the Practice Mode replay (press START during Practice Mode, and 
    select the "Start Replay" option), the camera can be controlled just like 
    during normal replay.  The replay will loop indefinitely (I think), until 
    you exit by hitting the START button (Practice Mode will then reset back 
    to starting conditions).
         You can also speed up or slow down the replay, as follows:
            L    Slow replay
            R    Fast replay
         Either hit or hold a trigger to change the replay speed; speed will 
    reset back to standard when the replay loops back to the beginning.  These 
    codes will not work with the Arcade Stick, since it does not have an R or 
    L trigger.
         Note: You can hold the R trigger down while doing the other replay 
    commands (zoom, rotate, etc.), but holding the L trigger down seems to 
    cause the following difficulties: zoom in, zoom out will not function; 
    camera angle rotation will get stuck on whatever d-pad command was being 
    entered when you started holding L.  The character focus toggle seems to 
    work fine, though, when holding L.
    
         Practice Mode replay bug (non-fatal): Do one of the following throws 
    in Practice Mode, and then Replay it.  Press START (to exit the replay 
    loop) *during* the throw move, and when things reset, the thrown character 
    will start acting, uh, kinda weird (stumbling/dancing around, and stuff; 
    the weirdness will last until the character is hit, or a command is 
    inputted for him)...  These are the cases for which this occurs (I've 
    actually tested every character combination, so the following list should 
    be complete):
            Taki throwing Astaroth    (any Taki throw)
            Voldo throwing Astaroth   (any Voldo throw)
            Astaroth throwing Voldo   (any Astaroth throw)
            Cervantes throwing Voldo  (any Cervantes throw)
            Cervantes throwing Rock   (any Cervantes throw)
            Cervantes throwing Kilik  (any Cervantes throw)
         (note: Cervantes' standard (from front) G+B throw is somewhat 
    temperamental (based upon when you interrupt it), for activating the bug; 
    in general, moments when he's actually damaging his opponent with it seem 
    to work better than moments when he is not...)
    
    
    IV.3  The Character Profile view
    
         In the Character Profiles section of the Museum (see the Mission Mode 
    section of this document for info on how to release the Character Profiles 
    feature), once you've selected a character, you'll actually have some 
    degree of control over the view, as follows (functions are assigned to 
    fixed buttons on the DCast controller, btw):
            left/right    Rotate camera horizontally
                X         Zoom in
                Y         Zoom out
               L/Z        On/off toggle for on-screen text box
    
    
    IV.4  The title screen(s)
    
         There are actually four different title screens in the game.  The 
    following are the conditions required for each:
    
            1) Initial Title Screen
               (no conditions; initially available)
            2) Edge Master and Weapons
               - All (19) characters playable
            3) 16 Characters & the SoulCalibur (b/w)
               - All characters playable
               - Complete Gallery (338 pictures)
               - All Missions playable (including Special Missions)
            4) 16 Characters & the SoulCalibur (color (gold/purple))
               - All characters playable
               - Complete Gallery (338 pictures)
               - All Missions completed (including Special Missions)
    
         (note on title screen 2: This is a b/w version of picture 068 in the 
    Art Gallery...)
         (notes on getting title screen 3: To make all Missions playable, 
    minimally, all you have to have done is: completed missions *.2, S2.1, 
    S2.2, S2.3, and S2.4.  While it's not technically necessary to have done 
    any of the Extra missions, completing most or all of the Extra missions 
    will help greatly towards the Complete Gallery condition...)
    
    
    IV.5  BGM Test
    
         The BGM Test (music player) option (located in the Sound Options 
    section of the Options Menu) has a total of 30 tracks (whose complete 
    runtime is around 43'15").  The music player doesn't start with all 30 
    tracks, however.  These are the tracks it starts with initially: 1-12, 
    21-22.  The rest of the tracks can be released as follows:
             13    release Stage: Remain in the Desert
             14    release Stage: Water Vein
             15    release Stage: City of Water
             16    release Stage: The Colosseum
             17    release Stage: Turkish Labyrinth
             18    release Stage: Odalisque and Adrian
             19    release Stage: Gap of the World
             20    release Slideshow option in Art Gallery
             23    release Opening Direction option in Museum Mode
            24-30  finish Arcade Mode (any character, any settings)
    
    
    IV.6  The VMU screen
    
         There are, as far as I know, only four things the VMU screen is used 
    for in the DCast SoulCalibur:
            SoulCalibur logo        default
            Save icon (Ivy)         while saving
            Load icon (Xianghua)    while loading
            SD character            during battle
    
    
    IV.7  Auto-save
    
         SoulCalibur has an auto-save process.  However, this auto-save 
    feature cannot be turned off (of course, if you want to prevent an 
    auto-save, you can always just pull your VMU out (but don't do this while 
    the VMU is in the process of loading or saving, of course!).  Do note that 
    there is also a manual SAVE process in the Memory Card section of the 
    Options Menu, as well as in the main menu in Mission Battle Mode.  The 
    auto-save points are fairly prevalent within the game (the game usually 
    auto-saves when you exit a game Mode, and after each time you complete a 
    game (like Arcade Mode), for example; keep an eye on the VMU screen (or 
    watch for the in-game "now saving" screen) if you want to spot the 
    auto-save points), but if you want to be sure, you can always just do a 
    manual SAVE...
    
    
    IV.8  Soft reset
    
         The standard DCast five-button reset (A+B+X+Y(START)) will "soft" 
    reset the game back to the title screen, unless done anytime (I think) 
    during Attract Mode, in which case it will exit you entirely out of the 
    game, and back to the main DCast menu.  So be careful not to do a soft 
    reset during Attract Mode!  (unless you actually want to exit the game, 
    that is...)
    
    
    IV.9  Attract Mode stuff
    
         For those of you who are interested, here's the order of events in 
    Attract Mode, if you don't do anything and just let the game cycle 
    through:
    
            OP sequence
            Title screen
            Character battle and profile
            High score screen
            namco screen
            Character exhibition (kata)
            Title screen
            Character battle and profile
            High score screen
    
         After that, attract mode will cycle back to the OP sequence again...
    
         Here are some more detailed notes:
    
            OP sequence - Attract mode will switch between your custom OP
               sequence (as specified in the Opening Direction section of the
               Museum) and a quasi-random (all character slots seem to be
               random, except for the "A girl in the wind" slot, which seems
               to randomly select only from the female characters) OP
               sequence, starting, of course, with the custom OP.
    
            Character battle and profile - The character being profiled will
               always start on the P1 side; the battle opponent appears to be
               chosen randomly.  Attract mode will go through the character
               battle/profiles in the following order: Kilik, Xianghua, Maxi,
               Mitsurugi, Taki, Voldo, Sophitia, Nightmare, Astaroth, Ivy,
               Seung Mina, Hwang, Yoshimitsu, Rock, Lizard Man, Edge Master,
               Siegfried, Inferno, Cervantes.  For each character, all
               available outfits will be cycled through, starting with the P1
               outfit.  So for a character with 2 outfits, it will take two
               battle/profile demos to complete the outfit cycle, while for a
               character with 3 outfits, it will take three.
    
            High score screen - Attract mode will go through the high score
               screens in the following order: Arcade, Time Attack, Survival,
               Extra Survival.
    
            Character exhibition (kata) - Attract mode will go through the
               character kata in the following order: Kilik, Xianghua,
               Maxi(1), Mitsurugi, Taki, Voldo, Sophitia, Nightmare, Astaroth,
               Ivy, Seung Mina, Hwang, Yoshimitsu, Rock, Lizard Man, Edge
               Master, Siegfried, Cervantes, Maxi(2).  The outfit cycle
               process is the same as for the character battle and profile
               demo (see above).
    
         Attract mode character exhibition (kata) stage variations: Under 
    certain conditions, instead of a character's standard stage, the variation 
    of that stage will be used instead, for the attract mode kata.  Here are 
    the characters and conditions (date/time conditions (based on DCast system 
    clock/calendar (as opposed to the VMU), I think)), for each attract kata 
    stage variation:
            Mitsurugi    December-February    The Inundated Castle (WINTER)
            Kilik        September-November   The Pure Training Spot (EVENING)
            Xianghua     September-November   The Chinese Temple (AUTUMN)
            Astaroth     3:00pm-3:15pm        The Edge of Chaos (DARK)
            Hwang        7:00pm-4:59am        Remain in the Desert (NIGHT)
         Note: In attract mode, Edge Master's stage will be the stage for the 
    character whose style he's using.  I haven't checked to see if Edge 
    Master, when using one of the above styles, may also appear on a stage 
    variation, under the above conditions... though I suppose it is possible 
    that he might. (shrug)
    
    
    IV.10  Screensaver function
    
         Yep, there's actually a screensaver function in the game!  Well, 
    okay, all it does is darken the screen a bit.  And it only works in 
    certain sections of the game.  But anyway... here are the areas I've found 
    the screensaver to work in: Mission Mode map screen, and anywhere in the 
    Art Gallery besides the Slideshow.  Activation time is 5 minutes (of idle 
    time).
         (Side notes: The screensaver is probably just the DCast system's 
    default screensaver function, which I think will not activate if the 
    system actively reads from the disc (which SoulCalibur does, in order to 
    play BGM).  And in case anybody's interested, CD spin stop activation time 
    is 1 hour (of idle time).  Like the screensaver, I think this will only 
    work in certain parts of the game (in the Options Menu, for example), 
    though...)
    
         There is also a screensaver in the web browser (Dream Passport 2) 
    included with the game (note: the U/C version of SCalibur does not have an 
    Internet option, so probably has no browser).  The screensaver seems to be 
    based upon the SCalibur character portraits (i.e. the pictures shown 
    during the VS. screens), and will apparently choose one at random, and 
    take it through one of a few simple screensaver effects.
         Once you're running DP2 (you don't necessarily have to be connected 
    to your ISP), screensaver activation time is 5 minutes (of idle time).  
    Approximately every five minutes thereafter, the screensaver will reset, 
    choosing a new character portrait, and possibly a new effect to run...
    
    
    -------------------
    V. Thanks and Stuff
    -------------------
    
    Thanks to:
       The Dreamcast secrets site at
          (http://www.geocities.co.jp/Playtown-Dice/6400/urawaza.html), for
          the supplementary color variation codes, the Practice Mode replay
          speed codes, the Practice Mode throw-replay-reset bug (Taki/Voldo
          vs. Astaroth, Astaroth vs. Voldo), and for pointing me in the right
          direction on the attract mode kata stage variation conditions.
       FamiTsu DC (Japanese magazine)
          (2000.07.28 issue), for mentioning Edge Master's extra Kilik-style
          move.
    
    
    
    -------------------------------------------------
    The latest version of this file can be found at:
      More Heroes in a Warlike Age
      http://www.best.com/~ruyeyama/dcast/mhiawa.html
    -------------------------------------------------