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    Cervantes by cojam12

    Version: 0.5 | Updated: 09/22/99 | Printable Version | Search This Guide

    Cervantes Soul Calibur FAQ                                Sept. 22 1999
    The_Bubbelfest v0.5                                     cojam12@aol.com 
    
    V 0.5
    First version
    Lots more to come
    
    This FAQ is copyright me 1999. Give it to whomever you want, but don't remove 
    this line or charge money for it.  
    
    Cervantes-good things- he is faster than most characters
     he has some powerful moves
                           he has some good ranged moves
                           he has 2 swords
                           he has some good juggles
                           the teleport moves are the best!
    
    Cervantes-bad things-  he can be outdone by some speedy characters
                           he can be outdone by big characters who hit you
                              down and don't let you get up
                           his power moves are really slow
                           his speedy moves are usually weak
                           medium range, he will get beat some, but not all 
                              the time
    
    Move list legend
    
    f-tap forward 
    b-tap back
    u-tap up
    d-tap down
    n-neutral
    
    fd-tap forward-down...you get it
    
    X-(A)-vertical cut
    Y-(B)horizontal cut
    B-(K)kick
    A-(G)block
    _Y_ -hold Y
    xY-slide from X to Y
    xX-X, then X very very Quickly after
    
    (SC)-soul charge (ABK)
    (SPC)-spirit charge (ABK,G)
    (WC)-while crouching
    (R)-while rising
    (back)-back to opponent
    (landing)-coming down from the air
    (air)-in air
    (opp.wc)-while opponent is crouching
    (opp.air)-opponent in the air
    (opp.grnd)-opponent is on the ground
    (f)-in front of opponent-very close
    (l)-close on opp. Left
    (r)-close on opp. Right
    (b)-close while behind opponent
    X+Y-X and Y at the same time
    X,f-X then forward immediately after
    X Y- X then Y very shortly, but not necessarily immediately after
    X/Y-either X or Y
    
    Hits
    
    H-high
    M-middle
    L-low
    (gi)-guard impact
    T-throw
    !/ub-unblockable
    
    To escape a throw- if it is A+G, push A. B+G, push B
    Sidestepping- up is sidestep back, down is sidestep toward
    Guard Impact, push G and toward the attack. For a low hit, push down and 
    toward the attack as well as G. Timed right, you both will stagger back, but 
    you should be the one to recover first. 
    Parries- exactly the same, except push back and G, or down back and G
    8-way run- Push up,up to get into this mode where you can run freely around 
    and do different moves.
    *-moves that I have had success with
    
    Move List 
    
    A(X) moves
    
    Button        Name                Attack Area        Damage
    
    X             Soul Wipe           H                  14
    XX            Soul Swing          HH                 28
    X,f           Crush Keel          H                  18
    X,b           Merciless Wave      H                  58
    X,b Y         Merciless Stab      M                  10
    X,b YY        Merciless Needle    MM                 40
    f+x           Gentile Wave        MM                 15
    f,f+X         Lagging Wave        H                  45
    df+X          Scissor Wave        MM                 20
    d+X           Laser Wave          L                  15
    db+X          Dread Wave          L                  40
    _db_+X        Dread Wave Hold     L                  64
    db+X Y        Dread Lifter        M                  35
    db+_X_ Y      Dread Lifter Hold   M                  40
    b+X           Bridgette Wave      M                  14
    b+xX          Bridgette Slice     MH                 42* 
    b,b+X         Tornado Slice       HM                 41
    (r)X          Full Sail Hoist     M                  24
    (r)X Y        Full Sail Anchoring MM                 45
    (r)X_Y_       Full Sail High Tide MM                 54
    xY            Pirate Cross        HM                 37
    df+xY         Scissor Lifter      H                  22
    db+xY         Dread Pressure      M                  35
    db+x_Y_       Kraken Pressure     !/UB               50
    X+Y           Galleon Eraser      MM                 50*
    X+Y X         Eraser Wave         MML                90*
    X+Y Y         Armada Eraser       MMMM               95*
    f+X+Y         Wind Slash          M                  20
    f+X+X Y       Gale Slash          MM                 35
    df+X+Y        Slant Cross         M                  20
    d+X+Y         Killer X            M                  40
    db+X+Y        Eternal Curse       !/UB               80*
    ^A            Cancel              SP                 --
    b+X+Y         Bloody Hoist        M                  22
    b,b+X+Y       Cross Bone Divider  M                  60
    b,b+_X_+_Y_   Cross Bone Splitter !/UB               85
    ub/u+X+Y      Ice Berg Circular   M                  50
    uf+X+Y        Killer X Crawler    M                  45
    (wc)X+Y       Flying Dutchman     MMMMMMM            60*
    (back)X+Y     Dead Pressure Aft   M                  30
    X+B           Pirates Scheme      GI                 --
    db+X+B/       Anchor Whirlpool    L                  30
    (wc)X+B       Anchor Whirlpool    L                  30
    
    B(Y) Moves 
    
    Y             Blade Storm         M                  21
    YY            Hail Storm          MM                 40
    YYY           Wild Storm          MMM                70*
    YY d+X        Bloody Storm        MML                70
    YY b+Y        Storm Flare         MMM                100*
    Y d           Storm Generate      M                  30
    f+Y           Sail Stab           M                  20
    f+_Y_         Sail Stab Hold      M                  20
    f+YY          Sail Nautilus       MM                 30*
    f_Y_Y         Sail Nautilus Hold  M                  30
    ff+Y          Blie Lunges         M                  46
    df+Y          Cannonball Lifter   M                  15
    df+YY         Cannon Flare        MM                 35
    d+Y           Spike Anchor        M                  30
    db+Y          Slay Storm          M                  18
    b+Y           Bloody Hilt         M                  15
    bb+Y          Bow Breaker         M                  35
    (r)Y          Devastator          M                  20
    yX            Surprise Wave       H                  35
    yaY           Quick Hailstorm     M                  19
    yaY d+X       Quick Bloody Storm  MM                 49
    yaY Y         Quick Wild Storm    ML                 20
    yaY b+Y       Quick Storm Flare   MM                 79
    Y+B           Pirate's Tactics    GI                 --
    f+Y+B         Fang Cross          MM                 35
    d+Y+B         Grand Anchoring     M                  40
    d+_Y_+_B_     High Tide Anchoring M                  60
    db+Y+B        Night Raid          M                  26
    db+_Y_+_B_    Merciless Raid      M                  55
    b+Y+B         Shadow Flare        M                  60*
    ^A            Shadow Flare Cancel SP                 --
    
    K(B) Moves
    
    B             Anchor Kick         H                  15
    B f           Anchor Gusty Kick   H                  15
    f+B           Anchor Knee Kick    M                  20
    ff+B          Head Scratch Kick   M                  25
    df+B          Anchor Middle Kick  M                  18
    d+B           Anchor Bow Kick     L                  16
    db+B          Ancr. Mroond. Kick  L                  19
    b+BB          Anchor Spin Kick    H                  21
    bb+B          Galleon Sinker      M                  32
    b+BB          Anchor Steep Kick   HM                 40
    (r)B          Anchor Revive Kick  M                  23
    bY            Head Snap Kick      H                  50
    d+bY          Anchor Bow Heel     M                  35
    
    
    General strategies
    
    My favorite thing to do with Cervantes is do one of his teleport moves, or 
    his spin move to get close, then maybe even juggle, or use an X+Y combination 
    move. If you do it fast enough, you can get to them, beat them around, or if 
    the ring is small, juggle them out. The computer on ultra hard can't stop 
    this often, and my friends cant stand up to it at all. All you have to do is 
    get the timing right, and if you teleport enough, then they will probably 
    loose you, and not step away, or block right. Then, they are wide open, 
    unless they fall, in which case, you should get farther back, and wait for 
    them to get up. You should stay out of all character's ranges most of the 
    time, until you are ready to go in and beat on them. Once you teleport in, 
    there's one hit, and if they don't fall down, you can juggle, or do a combo. 
    If you get lucky and the teleport juggles them, then keep hitting them, and 
    you might knock them over, or kill them. Another move for up close is the one 
    where he jumps over them and slashes. If he goes all the way over, do a X+Y 
    move, and do the dual stab to the back. 
    
    Specific character strategies
    
    Vs. Mitserugi
    Weapon-Katana
    Range-med-far
    He has good speed, and power, a well rounded character. One of the tougher 
    characters to face, because his range can fool you, sometimes, into thinking 
    you are safe, and then the hit comes.
    
    Vs. Ivy
    Weapon-Whip/short sword thingy
    Range-very far
    She has one of the longest ranges in the game when she uses some of her whip 
    moves. These are the ones to watch out for, if she starts one, sidestep and 
    run in to hit her is one of the better strategies.
    
    Vs. Maxi
    Weapon-Nanchucks
    Range-very short
    His range is not good at all. When he hits you with almost any move, it will 
    continue for a long while. Be very careful of his juggles. 
    He is also very speedy, and stole Hworang's left stance/right stance idea.
    
    Vs. Voldo-
    Weapon-2x Katar
    Range-short
    Ummmm. He has a lot of weird and tricky moves. Begin to beat him down early, 
    and hope he doesn't get up long enough to trick you and kill you. Against a 
    good human opponent, he can be one of the toughest characters to beat, 
    because of his seeming random nature. 
    
    Vs.Sophitia
    Weapon-Short sword, shield
    Range-short
    She blocks a lot, and who wouldn't with a shield. Her only real weakness is 
    her speed, or lack thereof. Use this to your advantage any way you can.
    
    Vs. Taki
    Weapon-daggers
    Range-very short
    VERY VERY fast! Try to stay away, and take her out from afar. Juggles work 
    quite well. 
    
    Vs. Astaroth
    Weapon-huge Axe
    Range-Far-very far
    He is so slow, you should have no problem getting to him and hitting him. 
    Watch out for his moves, though. If they connect, you will likely hit the 
    floor and notice half of your life bar gone.
    
    Vs. Nightmare
    Weapon-Soul Edge
    Range-far-very far
    He is slow, but not as slow as Astaroth. His moves are a little less 
    punishing. Stay out of his range as much as possible. He is one of the 
    cheapest characters, so if you get hit to the floor, don't expect to get up 
    against a skilled opponent.
    
    Vs. Xianghua
    Weapon-Chinese sword
    Range-medium
    She is really fast, so be careful. Again, hit her from afar, and move back, 
    or juggle
    
    Vs. Hwang
    Weapon- Broad sword
    Range-medium
    Like Xianghua, but a tiny bit slower, and with more powerful moves. One of 
    the best all around characters in the game. One of my favorites, along with 
    Nightmare and Cervantes.
    
    Vs. Yoshimitsu
    Weapon-Katana
    Range-medium
    Forget Yoshi form Tekken. He is nowhere as cheap or powerful. He is, however, 
    somewhat fase, but his b=moves are lacking in power. Not hard to beat, as 
    long as he doesn't get you pinned down. 
    
    Vs. Lizardman
    Weapon-Short sword and shield
    Range-short
    A lot like Sophitia, except he is slower, and, thus, not as good. He is, 
    however, more powerful.
    
    Vs. Siegfried
    Weapon-HUGE sword
    Range-far
    Remember Siegfried form Soul Blade/Edge? You know, the really cheap one? 
    Well, here he is, in all his cheapness. Stay away. Stay very far away, and 
    rush in/spiral in only. Don't go slow. His only weakness is slow speed.
    
    Vs. Rock
    Weapon-Axe
    Range-far
    He is almost exactly like Asatroth in all ways. Exactly.
    
    Vs. Kilik
    Weapon-staff
    Range-far
    He is quick, and punishing. Stay on your feet at all times. He is one of he 
    harder ones to beat. He also likes to block.
    
    Vs. Seung-Mina
    Weapon-Bladed Staff
    Range-far
    She is faster than Kilik, and is somewhat haredr. Use the same basic 
    strategies. 
    
    Vs. Edge Master/Inferno
    Use the correct strategy depending on what weapon they are using.
    
    Vs. Cervantes
    Weapon-Long sword, shorter sword/Soul edge
    Range-medium
    Use these strategies against him. He can be very hard, as your own strategy 
    is one of the hardest to defend against.
    
    
    Credits
    Namco- cool game and built in move list, without which I would have no clue 
    about the moves for Cervantes
    Sega- I love my DC