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    Sophitia by DChan

    Updated: 11/24/98 | Printable Version | Search This Guide

    * Sunmahen, Eigo nomi. (Sorry, English only.)
    
         SOUL CALIBUR (TM)
    
         SOPHITIA Command List + FAQ (SC_SOPHI.TXT)
    
         By Don "Gamera" CHAN (crs1219@usa.net)
    
         Current Update: Thursday, 26 November 1998
         Previous Update: Tuesday, 24 November 1998
         Created: Sunday, 26 July 1998
    
         0.0  Wanted                        [Updated]
         1.0  Introduction                  [Updated]
         2.0  Command list                  [Updated]
         3.0  Tactics                       [Updated]
         4.0  Miscellaneous                 [Updated]
         5.0  References                    [Updated]
         6.0  Acknowledgement (Thanks)      [Updated]
    --
         0.0  Wanted
    
         Some of the stuph I need to improve this humble FAQ:
    
         - Any Soul Calibur bug, code, password, trick, undocumented
           feature, weirdness, &c.
         - Any Lizardman-specific info. Complete command list, with
           hit levels, damage, and frame rates; poses; tactics (for
           Lizardman and against Lizardman); &c.
         - Any Soul Calibur Sophitia-specific info. Complete
           command list, with hit levels, damage, and frame
           rates; poses; quotes; tactics (for Sophitia and against
           Sophitia); &c.
         - URLs of Soul Calibur fan and official homepages,
           preferably in Chinese, English, or Japanese.
    
         1.0  Introduction
    
         Abbreviations
    
         f/b       Tap stick forwards or back.
         u/d       Tap stick up or down.
         uf/df     Tap stick up-forwards or down-forwards.
         ub/db     Tap stick up-back or down-back.
         n         Neutral stick.
         G         Guard button. Not to be confused with an attack
                   that hits ground.
         A         A button. Horizontal attack (left or right).
         B         B button. Vertical attack (upward or downward)
                   or thrust attack.
         K         K button. Kick attack.
         [X]       Hold X (button or stick). Example: [K] means
                   "hold K button", not "tap K button".
         X,Y       Tap X (button or stick), then tap Y (button or
                   stick).
         X+Y       Simultaneously tap X and Y.
         X~Y       "Slide input." Tap X, then immediately tap Y.
         (TA)      Turned Away. Sophitia's enemy is facing her back
                   or side.
         (WC)      While Crouching. Hold stick down.
         (WL)      While Landing.
         (WS)      While Standing. Hold stick down, then neutral
                   stick.
         8WR       8 Way-Run. Tap stick in one direction, then
                   hold stick in that direction.
         Jump      Hold G button, then tap stick up.
         H         Attack hits high.
         M         Attack hits middle.
         SM        Attack hits special middle.
         L         Attack hits low.
         G         Attack hits ground and a knocked down enemy. Not
                   to be confused with the Guard button.
         T         Throw attack.
         X         Unblockable attack.
    
         2.0  Command list
    
         2.1  Movement
    
         8 Way-Run (8WR):
         Tap stick in one direction, then hold stick in that
         direction.
    
         Jump:
         Hold G, then tap stick up.
    
         After Sophitia is knocked down:
         f         Roll forwards.
         b         Roll backwards.
         u         Roll into background.
         d         Roll into foreground.
         G         Rise without rolling.
         [G]       Rise and guard high/middle.
         [d]+[G]   Rise and guard low.
         A         Rising attack, horizontal.
         B         Rising attack, vertical.
         K         Rising attack, kick.
    
         d,df,f
         Angel Step (Angel Step) [Crouch-dash.]
         d,df,f,u,n
         Angel Step Cancel (Angel Step Cancel) [Crouch-dash to
         side-step cancel.]
         d,df,f,d,n
         Angel Step Cancel (Angel Step Cancel) [Crouch-dash to
         side-step cancel.]
         d,df,f,d,[df]
         Double Angel Step (Twin Angel Step Alpha) [Double
         crouch-dash. Ends crouching.]
         d,df,f,d,df,f
         Double Angel Step [Double crouch-dash. Ends standing.]
         d,df,f,d,df,f,u,n
         Double Step Cancel [Double crouch-dash to side-step
         cancel.]
         d,df,f,d,df,f,d,n
         Double Step Cancel [Double crouch-dash to side-step
         cancel.]
         [G]+[f]
         Hide and Step
    
         2.2  Attacks
    
         Normal Attacks
    
         A                                  H         12
         Slide Blade
         A,A                                H,H       12,15
         Slide Flow (Second Strike)
         A,K                                H,L       12,18
         Slide Tornado (Slide Tornado)
         u+A                                H         24
         Jumping Slide Spin (Air Side Spin)
         uf+A                               H         24
         Jumping Slide Spin (Air Side Spin)
         f+A                                H         10
         Shield Tap
         f+A,B                              H,M       10,31
         Tap Hilt (Slide Flow)
         f,[f]+A                            M         34
         Angel Force (Silent Cross) [Staggers when blocked.]
         df+A                               M         26
         Angel Punisher (Angel Punisher) [Staggers when
         blocked.]
         d+A                                SM        12
         Under Slide Blade (Under Side Blade) [Recovers
         crouching.]
         [d]+A                              SM        12
         Under Slide Blade (Under Side Blade) [Recovers
         crouching.]
         db+A                               L         23
         Under Stream
         db+A,A                             L,M       23,36
         Angel Satellite (Iron Butterfly)
         b+A                                H         23
         Angel Catharsis
         b+[A]                              H         45
         Angel Catharsis [First strike delays, damage increases, and
         staggers when blocked.]
         b+A,A                              H,L       23,21
         Catharsis Stream
         b+[A],A                            H,L       45,21
         Catharsis Stream [First strike delays, damage increases,
         and staggers when blocked.]
         b+A,A,A                            H,L,M     23,21,36
         Catharsis Satellite (Cutlass Europa)
         b+[A],A,A                          H,L,M     45,21,36
         Catharsis Satellite (Cutlass Europa) [First strike delays,
         damage increases, and staggers when blocked.]
         b+A,B                              H,M       23,42
         Catharsis Shower (Cutlass Titan) [Second strike can hit a
         knocked-down enemy.]
         b+[A],B                            H,M       45,42
         Catharsis Shower (Cutlass Titan) [First strike delays,
         damage increases, and staggers when blocked. Second strike
         can hit a knocked-down enemy.]
         b,[b]+A                            M,M       28,43
         Reverse Mirage (Reverse Mirage) [If first strike hits
         as counter, second strike executes.]
         ub+A                               H         24
         Jumping Slide Spin (Air Side Spin)
         d,df,f+A                           M         35
         Lustre Satellite (Angel Satellite)
         d,df,f+A,A                         M,L       35,37
         Luminous Satellite (Angel Satellite) [Second strike may hit
         a knocked-down enemy.]
         d,df,f,n,u+A                       M         35
         Lustre Satellite (Angel Satellite Beta)
         d,df,f,n,u+A,A                     M,L       35,37
         Luminous Satellite (Angel Satellite Beta)
         d,df,f,n,d+A                       M         35
         Lustre Satellite (Angel Satellite Beta)
         d,df,f,n,d+A,A                     M,L       35,37
         Luminous Satellite (Angel Satellite Beta)
         d,df,f,d,df,f+A                    M         35
         Lustre Satellite (Angel Satellite)
         d,df,f,d,df,f+A,A                  M,L       35,37
         Luminous Satellite (Angel Satellite) [Second strike may hit
         a knocked-down enemy.]
         d,df,f,d,df,f,n,u+A                M         35
         Lustre Satellite (Angel Satellite Beta)
         d,df,f,d,df,f,n,u+A,A              M,L       35,37
         Luminous Satellite (Angel Satellite Beta)
         d,df,f,d,df,f,n,d+A                M         35
         Lustre Satellite (Angel Satellite Beta)
         d,df,f,d,df,f,n,d+A,A              M,L       35,37
         Luminous Satellite (Angel Satellite Beta)
    
         B                                  M         15
         Sword Splash [Good against CPU Inferno and Nightmare?]
         B~A                                L         14
         Nasty Impale (Nasty Impale) [Hits a knocked down enemy.]
         B~A,B                              L,L       14,6
         Nasty Impale (Nasty Impale) [Hits a knocked down enemy.]
         B~A,B,B                            L,L,L     14,6,6
         Nasty Impale (Nasty Impale) [Hits a knocked down enemy.]
         B~A,B,B,B                          L,L,L,L   14,6,6,6
         Nasty Impale (Nasty Impale) [Hits a knocked down enemy.]
         B,B                                M,M       15,20
         Ascend Splash (Twin Flow) [Good against CPU Inferno
         and Nightmare?]
         B,K                                M,H       15,15
         Splash Round Kick (Angel's Flow) [Second hit staggers
         when blocked.]
         u+B                                M         38
         Diving Under Splash (Diving Splash)
         uf+B                               M         38
         Diving Under Splash (Diving Splash)
         f+B                                M         29
         Quick Strike (Quick Strike) [Staggers when blocked.]
         f,[f]+B                            M         34
         Angel Purify (Olympus Cannon) [Staggers when
         blocked.]
         df+B                               M         24
         Grace Heaven (Grace Heaven) [Floats.]
         d+B                                SM        20
         Under Shield Smash
         [d]+B                              M         17
         Under Splash
         d+B,B                              SM,M      20,41 (20,33)
         Guardian Strike (Guardian Strike) [Second hit of Guardian
         Strike as B~A to shift to first hit of Heaven's Judgement.]
         d+B,B~A                            SM,M      20,28
         Guardian Bringer
         d+B,B~A,A                          SM,M,M    20,28,15
         Guardian Slasher
         d+B,B~A,A,K                        SM,M,M,M  20,28,15,47
         Guardian Judgement
         db+B                               M         17
         Under Splash (Under Splash) [Recovers crouching.]
         b+B                                M         35
         Sword Shower (Sword Shower) [Staggers when blocked.]
         b,[b]+B                            M         24
         Sword Cataract (Guardian Upper)
         ub+B                               M         38
         Diving Under Splash (Diving Splash)
         d,df,f+B                           M         43 (33)
         Angel Strike (Angel's Strike) [d,df,f+B,b to shift to
         throw.]
         d,df,f+B,b                         M,T       20,43
         Painful Feint [After the d,df,f+B hits, input the b within 5
         frames (1/12 second). The hit must be deep and clean to
         shift to throw.]
         d,df,f+B~A                         M         28
         Light Bringer
         d,df,f+B~A,A                       M,M       28,15
         Light Slasher
         d,df,f+B~A,A,K                     M,M,M     28,15,47
         Heaven's Judgement (Heaven's Judgement)
         d,df,f,n,u+B                       M         21
         Reprisal  Charge (Jet Stream Rush) [Staggers when blocked.]
         d,df,f,n,u+B,A                     M,H       21,17
         Reprisal Trial (Jet Stream Rush) [First hit staggers when
         blocked. Second hit can be delayed.]
         d,df,f,n,u+B,A,B                   M,H,M     21,17,26
         Reprisal Angel (Jet Stream Rush) [First hit staggers when
         blocked. Second and third hits can be delayed.]
         d,df,f,n,d+B                       M         21
         Reprisal  Charge (Jet Stream Rush) [Staggers when blocked.]
         d,df,f,n,d+B,A                     M,H       21,17
         Reprisal Trial (Jet Stream Rush) [First hit staggers when
         blocked. Second hit can be delayed.]
         d,df,f,n,d+B,A,B                   M,H,M     21,17,26
         Reprisal Angel (Jet Stream Rush) [First hit staggers when
         blocked. Second and third hits can be delayed.]
         d,df,f,d,df,f+B                    M         52 (33)
         Angel Strike (Angel's Strike) [Staggers when blocked.]
         d,df,f,d,df,f+B,b                  M,T       20,52
         Painful Feint
         d,df,f,d,df,f+B~A                  M         36
         Light Bringer
         d,df,f,d,df,f+B~A,A                M,M       36,15
         Light Slasher
         d,df,f,d,df,f+B~A,A,K              M,M,M     36,15,47
         Heaven's Judgement (Heaven's Judgement) [Staggers when
         blocked.]
         d,df,f,d,df,f,n,u+B                M         21
         Reprisal Charge (Jet Stream Rush) [Staggers when blocked.]
         d,df,f,d,df,f,n,u+B,A              M,H       21,17
         Reprisal Trial (Jet Stream Rush) [First hit staggers when
         blocked. Second hit can be delayed.]
         d,df,f,d,df,f,n,u+B,A,B            M,H,M     21,17,26
         Reprisal Angel (Jet Stream Rush) [First hit staggers when
         blocked. Second and third hits can be delayed.]
         d,df,f,d,df,f,n,d+B                M         21
         Reprisal Charge (Jet Stream Rush) [Staggers when blocked.]
         d,df,f,d,df,f,n,d+B,A              M,H       21,17
         Reprisal Trial (Jet Stream Rush) [First hit staggers when
         blocked. Second hit can be delayed.]
         d,df,f,d,df,f,n,d+B,A,B            M,H,M     21,17,26
         Reprisal Angel (Jet Stream Rush) [First hit staggers when
         blocked. Second and third hits can be delayed.]
    
         K                                  H         15
         Holy High Kick
         K~B                                M         33
         Somersault Kick
         K,K                                H,M       15,20
         Kick Duo
         u+K                                M,M       16,23
         Angel Kick  ["Somer" = Somersault] (Angel's Sault) [Hits a
         knocked down enemy.]
         u+K,A                              M,M,L     16,23,19
         Angel Spiral
         u+K,A,B                            M,M,M,L   16,23,19,36
         Angel Stroke (Angel's Spiral Alpha) [Third hit staggers
         when blocked.]
         u+K,B                              M,M,M     16,23,42
         Angel Fall
         u+K,K                              M,M,M     16,23,30
         Angel Somer ["Somer" = Somersault] (Angel's Sault)
         uf+K                               M,M       16,23
         Angel Kick  ["Somer" = Somersault] (Angel's Sault) [Hits a
         knocked down enemy.]
         uf+K,A                             M,M,L     16,23,19
         Angel Spiral
         uf+K,A,B                           M,M,L,M   16,23,19,36
         Angel Stroke (Angel's Spiral Alpha) [Third hit staggers
         when blocked.]
         uf+K,B                             M,M       16,23,42
         Angel Fall (Angel Fall)
         uf+K,K                             M,M,M     16,23,30
         Angel Somer ["Somer" = Somersault] (Angel's Sault)
         f,[f]+K                            M         21
         Holy Lift Kick (Plasma Blade)
         df+K                               M         20
         Holy Middle Kick (Angel Side Kick)
         d+K                                L         11
         Spring Under Kick (Spring Under Kick) [Recovers
         crouching.]
         [d]+K                              L         11
         Holy Low Kick
         db+K                               L         27
         Tornado Low Kick (Tornado Low Kick) [Knocks down enemy
         when hits as counter.]
         b,[b]+K                            M         25
         Holy Toe Kick (Gaea Kick)
         ub+K                               M,M       16,23
         Angel Kick  ["Somer" = Somersault] (Angel's Sault) [Hits a
         knocked down enemy.]
         ub+K,A                             M,M,L     16,23,19
         Angel Spiral
         ub+K,A,B                           M,M,L,M   16,23,19,36
         Angel Stroke (Angel's Spiral Alpha) [Third hit staggers
         when blocked.]
         ub+K,B                             M,M       16,23,42
         Angel Fall (Angel Fall)
         ub+K,K                             M,M,M     16,23,30
         Angel Somer ["Somer" = Somersault] (Angel's Sault)
         d,df,f+K                           M,M       15,15
         Angel Spring (Angel's Spring)
         d,df,f,n,u+K                       M         28
         Holy Crescent Kick (Holy Crest Kick)
         d,df,f,n,d+K                       M         28
         Holy Crescent Kick (Holy Crest Kick)
         d,df,f,d,df,f+K                    M,M       15,15
         Angel Spring (Angel's Spring)
         d,df,f,d,df,f,n,u+K                M         28
         Holy Crescent Kick (Holy Crest Kick)
         d,df,f,d,df,f,n,d+K                M         28
         Holy Crescent Kick (Holy Crest Kick)
    
         A+K                                H         36
         Tornado High Kick (Tornado High Kick) [Staggers when
         blocked.]
         A+K,K                              M         34
         Tornado Middle Kick (Tornado Feint)
         B+K                                M         36
         Temperance Smash
         B+K,B                              SM,M      36,41
         Temperance Strike (Temperance Strike) [Second hit of
         Temperance Strike as B~A to shift to first hit of Heaven's
         Judgement.]
         B+K,B~A                            SM,M      36,28
         Temperance Bringer
         B+K,B~A,A                          SM,M,M    36,28,15
         Temperance Slasher
         B+K,B~A,A,K                        SM,M,M,M  36,28,15,47
         Temperance Judgement
         u+A+B                              M         20 (25)
         Gaea Shake (Gaea Quake)
         f,[f]+B+K                          M         21
         Reprisal Charge [Staggers when blocked.]
         f,[f]+B+K,A                        M,H       21,17
         Reprisal Trial [First hit staggers when blocked.
         Second hit can be delayed.]
         f,[f]+B+K,A,B                      M,H,M     21,17,26
         Reprisal Angel (Jet Stream Rush) [First hit staggers
         when blocked. Second and third hits can be delayed.]
         df+A+B                             M,M       14,39
         Twin Step Grace (Angel's Spiral) [Second hit staggers
         when blocked.]
         b,[b]+B+K                          M         54
         Sword Flood (Olympus Shower) [Staggers when blocked.]
    
         (WC) df+B                          SM        17
         Under Shield Smash
         (WC) df+B,B                        SM,M      17,41 (20,33)
         Guardian Strike (Guardian Strike) [Second hit of Guardian
         Strike as B~A to shift to first hit of Heaven's Judgement.]
         (WC) df+B,B~A                      SM,M      17,28
         Guardian Bringer
         (WC) df+B,B~A,A                    SM,M,M    17,28,15
         Guardian Slasher
         (WC) df+B,B~A,A,K                  SM,M,M,M  17,28,15,47
         Guardian Judgement
    
         (WS) A                             M         24
         Flow Slide Blade (Goddess Salute)
         (WS) B                             M         17
         Full Turn Blare Heaven (Exile)
         (WS) K                             M,M       15,15
         Angel Spring (Angel's Spring)
         (WS) A+B                           M         30
         Mirage Satellite (Mirage Satellite)
         (WS) B+K                           M         24
         Blare Heaven (Tower Upper)
    
         (TA) A                             H         15
         Slide Blade Flip
         (TA) [d]+A                         L         11
         Under Stream Flip
         (TA) B                             M         28
         Sword Splash Flip
         (TA) [d]+B                         M         21
         Under Splash Flip
         (TA) K                             H         17
         Holy High Kick Flip
         (TA) [d]+K                         L         17
         Holy Low Kick Flip
    
         [G]+u+A                            H         24
         Jumping Slide Spin
         [G]+uf+A                           H         24
         Jumping Slide Spin
         [G]+ub+A                           H         21
         Jumping Slide Spin
         [G]+u,(WL) A                       L         23
         Submerge Under Stream (Under Stream)
         [G]+uf,(WL) A                      L         23
         Submerge Under Stream (Under Stream)
         [G]+ub,(WL) A                      L         20
         Submerge Under Stream (Under Stream)
         [G]+u+B                            M         38
         Diving Under Splash
         [G]+uf+B                           M         38
         Diving Under Splash
         [G]+ub+B                           M         28
         Diving Under Splash
         [G]+u,(WL) B                       M         31
         Submerge Full Turn Blare (Flare Upper)
         [G]+uf,(WL) B                      M         31
         Submerge Full Turn Blare (Flare Upper)
         [G]+ub,(WL) B                      M         28
         Submerge Full Turn Blare (Flare Upper)
         [G]+u+K                            M         28
         Holy Crescent Kick (Holy Crest Kick)
         [G]+uf+K                           M         33
         Holy Crescent Kick (Holy Crest Kick)
         [G]+ub+K                           M         18
         Holy Crescent Kick (Holy Crest Kick)
         [G]+u,(WL) K                       M         22
         Submerge Spin Kick (Moon Mirage Kick)
         [G]+uf,(WL) K                      M         22
         Submerge Spin Kick (Moon Mirage Kick)
         [G]+ub,(WL) K                      M         22
         Submerge Spin Kick (Moon Mirage Kick)
    
         (while 8WR) u+A                    H         20
         Inverse Shield Slap (Shield Rush) [Staggers when
         blocked.]
         (while 8WR) u+B                    M         38
         Elk Strike (Shield Smash) [Staggers when blocked.]
         (while 8WR) u+K                    M         20
         Holy Middle Kick (Angel Side Kick)
         (while 8WR) u+K~B                  M         33
         Somersault Kick
         (while 8WR) u+A+B                  M,M       14,39
         Twin Step Grace (Spiral Upper) [Staggers when
         blocked.]
         (while 8WR) u+A+K                  H         36
         Tornado High Kick (Tornado High Kick) [Staggers when
         blocked.]
         (while 8WR) u+A+K,K                M         34        
         Tornado Middle Kick (Tornado Feint) [Staggers when 
         blocked.]
         (while 8WR) u+B+K                  M         54
         Sword Flood (Olympus Shower) [Staggers when blocked.]
         (while 8WR) uf+A                   M         34
         Angel Force (Silent Cross) [Staggers when blocked.]
         (while 8WR) uf+B                   M         37
         Ascension Shoot (Ascension) [Floats. Staggers when
         blocked.]
         (while 8WR) uf+K                   M         21
         Holy Lift Kick (Plasma Blade)
         (while 8WR) uf+K~B                 M         33
         Somersault Kick
         (while 8WR) uf+A+B                 M,M       14,39
         Twin Step Grace (Spiral Upper) [Staggers when
         blocked.]
         (while 8WR) uf+A+K                 H         36
         Tornado High Kick (Tornado High Kick) [Staggers when
         blocked.]
         (while 8WR) uf+A+K,K               M         34        
         Tornado Middle Kick (Tornado Feint) [Staggers when 
         blocked.]
         (while 8WR) uf+B+K                 M         54
         Sword Flood (Olympus Shower) [Staggers when blocked.]
         (while 8WR) f+A                    M         34
         Angel Force (Silent Cross) [Staggers when blocked.]
         (while 8WR) f+B                    M         34
         Angel Purify (Olympus Cannon) [Staggers when blocked.]
         (while 8WR) f+K                    L         26
         Floor Sweeper (Sliding)
         (while 8WR) f+A+B                  M,M       14,39
         Twin Step Grace (Spiral Upper) [Staggers when
         blocked.]
         (while 8WR) f+A+K                  H         36
         Tornado High Kick (Tornado High Kick) [Staggers when
         blocked.]
         (while 8WR) f+A+K,K                M         34        
         Tornado Middle Kick (Tornado Feint) [Staggers when 
         blocked.]
         (while 8WR) f+B+K                  M         21
         Reprisal Charge [Staggers when blocked.]
         (while 8WR) f+B+K,A                M,H       21,17
         Reprisal Trial (Jet Stream Rush) [First hit staggers
         when blocked.
         (while 8WR) f+B+K,A,B              M,H,M     21,17,26
         Reprisal Angel (Jet Stream Rush) [First hit staggers
         when blocked.
         (while 8WR) df+A                   M         34
         Angel Force (Silent Cross) [Staggers when blocked.]
         (while 8WR) df+B                   M         37
         Ascension Shoot (Ascension) [Floats. Staggers when
         blocked.]
         (while 8WR) df+K                   M         21
         Holy Lift Kick (Plasma Blade)
         (while 8WR) df+K~B                 M         33
         Somersault Kick
         (while 8WR) df+A+B                 M,M       14,39
         Twin Step Grace (Spiral Upper) [Staggers when
         blocked.]
         (while 8WR) df+A+K                 H         36
         Tornado High Kick (Tornado High Kick) [Staggers when
         blocked.]
         (while 8WR) df+A+K,K               M         34        
         Tornado Middle Kick (Tornado Feint) [Staggers when 
         blocked.]
         (while 8WR) df+B+K                 M         54
         Sword Flood (Olympus Shower) [Staggers when blocked.]
         (while 8WR) d+A                    H         29
         Shield Slap (Shield Rush) [Staggers when blocked.]
         (while 8WR) d+B                    M         38
         Elk Strike (Shield Smash) [Staggers when blocked.]
         (while 8WR) d+K                    M         20
         Holy Middle Kick (Angel Side Kick)
         (while 8WR) d+K~B                  M         33
         Somersault Kick
         (while 8WR) d+A+B                  M,M       14,39
         Twin Step Grace (Spiral Upper) [Staggers when
         blocked.]
         (while 8WR) d+A+K                  H         36
         Tornado High Kick (Tornado High Kick) [Staggers when
         blocked.]
         (while 8WR) d+A+K,K                M         34        
         Tornado Middle Kick (Tornado Feint) [Staggers when 
         blocked.]
         (while 8WR) d+B+K                  M         54
         Sword Flood (Olympus Shower) [Staggers when blocked.]
         (while 8WR) db+A                   L         23
         Inverse Under Stream
         (while 8WR) db+A,A                 L,M       23,42
         Light Stream (Silent Stream) [If not maximum delay,
         second hit staggers when blocked.]
         (while 8WR) db+A,[A]               L,XM      23,61
         Silent Stream (Silent Stream)
         (while 8WR) db+B                   M         24
         Sword Cataract (Tower Upper) [Staggers when blocked.]
         (while 8WR) db+K                   H         36
         Tornado High Kick (Tornado High Kick) [Staggers when
         blocked.]
         (while 8WR) db+K,K                 M         34
         Tornado Middle Kick (Tornado Feint) [Staggers when 
         blocked.]
         (while 8WR) db+A+B                 M,M       14,39
         Twin Step Grace (Spiral Upper) [Staggers when
         blocked.]
         (while 8WR) db+A+K                 H         36
         Tornado High Kick (Tornado High Kick) [Staggers when
         blocked.]
         (while 8WR) db+A+K,K               M         34        
         Tornado Middle Kick (Tornado Feint) [Staggers when 
         blocked.]
         (while 8WR) db+B+K                 M         54
         Sword Flood (Olympus Shower) [Staggers when blocked.]
         (while 8WR) b+A                    M,M       28,43
         Reverse Mirage (Reverse Mirage) [If first strike hits
         as counter, second strike executes.]
         (while 8WR) b+B                    M         24
         Sword Cataract (Tower Upper) [Staggers when blocked.]
         (while 8WR) b+K                    M         25
         Holy Toe Kick (Gaea Kick) [Staggers when blocked.]
         (while 8WR) b+A+B                  M,M       14,39
         Twin Step Grace (Spiral Upper) [Staggers when
         blocked.]
         (while 8WR) b+A+K                  H         36
         Tornado High Kick (Tornado High Kick) [Staggers when
         blocked.]
         (while 8WR) b+A+K,K                M         34        
         Tornado Middle Kick (Tornado Feint) [Staggers when 
         blocked.]
         (while 8WR) b+B+K                  M         54
         Sword Flood (Olympus Shower) [Staggers when blocked.]
         (while 8WR) ub+A                   L         23
         Inverse Under Stream
         (while 8WR) ub+A,A                 L,M       23,42
         Light Stream (Silent Stream) [If not maximum delay,
         second hit staggers when blocked.]
         (while 8WR) ub+A,[A]               L,XM      23,61
         Silent Stream (Silent Stream)
         (while 8WR) ub+B                   M         24
         Sword Cataract (Tower Upper) [Staggers when blocked.]
         (while 8WR) ub+K                   H         36
         Tornado High Kick (Tornado High Kick) [Staggers when
         blocked.]
         (while 8WR) ub+K,K                 M         34
         Tornado Middle Kick (Tornado Feint) [Staggers when 
         blocked.]
         (while 8WR) ub+A+B                 M,M       14,39
         Twin Step Grace (Spiral Upper) [Staggers when
         blocked.]
         (while 8WR) ub+A+K                 H         36
         Tornado High Kick (Tornado High Kick) [Staggers when
         blocked.]
         (while 8WR) ub+A+K,K               M         34        
         Tornado Middle Kick (Tornado Feint) [Staggers when 
         blocked.]
         (while 8WR) ub+B+K                 M         54
         Sword Flood (Olympus Shower) [Staggers when blocked.]
    
         Normal Throws
    
         G+A                                     T         48
         Sleeping Kick (Widow Maker) [Tap A to escape. Groin kick.]
         f,[f]+G+A                               T         55
         Heaven's Arch Riding (Heaven's Writing) [Tap A to escape.
         Fan service.]
         G+B                                     T         40
         Holy Cracker [Tap B to escape. Fan service.]
         G+B,d+A                                 T         40,20
         Holy Driver (Heaven to Hell) [Tap A to escape. Fan service.
         Aka "Sophitia Frankensteiner".]
         G+B,d+B                                 T         40,20
         Holy Driver (Heaven to Hell) [Tap B to escape. Fan service.
         Aka "Sophitia Frankensteiner."]
         (from enemy's left) G+A or G+B          T         40
         Round Knocker (Round Knocker) [Tap A or B to escape.]
         (from enemy's right) G+A or G+B         T         75
         "Karaakonferii" (Broken Promise) [Tap A or B to escape.]
         (from enemy's back) G+A or G+B          T         40
         Bottoms Up (Bottoms Up) [Tap A or B to escape. Can RO.]
    
         Guard Impacts
    
         f+G                                H+M
         (Upper Guard Repel) [Against H and M attacks and throws.
         Sophitia has 21 frames of advantage.]
         df+G                               M+L
         (Lower Guard Repel) [Against M and L attacks. Sophitia has
         21 frames of advantage.]
         b+G                                H+M
         (Upper Guard Parry) [Against H and M attacks and throws.
         Sophitia has 25 frames of advantage.]
         db+G                               M+L
         (Lower Guard Parry) [Against M and L attacks. Sophitia has
         25 frames of advantage.]
    
         Special attacks
    
         A+B+K
         Soul Charge
         A+B+K,G
         Soul Charge Cancel [See below.]
         b,[b]+B~A                          XM        56
         Heaven's Gate (Heaven's Gate) [G-cancellable.]
         u+[A]+[B]                          XM        52
         Ultimate Gaea Tremour (Gaea Quake)
    
         Soul Charge Cancel
    
         According to Gamest No.238 (15 November 1998) after an
    A+B+K Soul Charge and the character's flashing green, her next
    attack will hit as a counter hit. OTOH, after an A+B+K,G Soul
    Charge Cancel and the character's flashing yellow, her next
    attack, if it's one of a list of attacks (see below) specified
    by the game designers, will become Unblockable. During such a
    Soul-Charge-Cancel Unblockable, her weapon probably has a flame
    effect. Guard Impacts can't affect a normal Unblockable, but can
    affect a Soul-Charge-Cancel Unblockable, when the attack levels
    (high/middle or middle/low) of the Guard Impact and the
    Soul-Charge-Cancel Unblockable match.
         (Note: Both = All four Guard Impacts, possibly because the
    attack hits M. H+M = Only the two Guard Impacts that hit High
    and Middle. M+L = Only the two Guard Impacts that hit Middle and
    Low. "?" = Unlisted in this issue of Gamest, but may or may not
    be Unblockable after Soul Charge Cancel.)
         [981104]
    
    Character/Attack    Guard Impact
    
    Sophitia
    
    d+B,B               Both
    d,df,f+B            Both
    d,df,f,d,df,f+B     Both (?)
    uf+K,B              Both
    B+K,B               Both
    f,[f]+B+K,A,B       Both
    b,[b]+B+K           Both
    (WS) B+K            Both (?)
    (while 8WR) df+B    Both
    
    Lizardman
    
    uf+K,B              Both
    f,[f]+B+K,A,B       Both
    b,[b]+B+K           Both
    (while 8WR) df+B    Both
    
         3.0  Tactics
    
         3.1  Sophitia
    
         (Note: The following section is written by Dentari.)
    
         Sophitia is great for custom strings. She has a good mix
    of medium/far to close range attacks. The important thing is to
    know the range of each attack. Sophitia is very much an in-close
    pressure fighter, so you need to know the moves that will keep
    you on top of them. Many of Sophitia's attacks are very linear,
    and people will try to side-step her, so you want to mix up your
    attacks, and stay unpredictable. One of the main reasons that
    Sophitia is such an excellent pressure fighter is the fact that
    many of her quick attacks will stagger blocking opponents.
         Here is a list of suggested moves to use at various ranges:
    
         LONG RANGE
    
         uf+K                M,M       16,23
         A good advancing move that often baits your opponent into
    attacking, making them vulnerable to a follow up K (back flip).
    
         QCF
         Sophitia's bread and butter, this move is great for
    advancing. Most of Sophitia's flexibility comes from her QCF
    moves. QCF+B is fast, and great for interrupting attacks.
    QCF+B~A,A,K looks impressive, but if you miss the initial hit,
    you are wide open in the air. The extra attacks can keep you too
    high in the air to be hit initially though.
         At far distance, the double crouch dash motion is
    excellent. It moves you quite far, and during the second part
    of her double dash, she crouches very low, which I suspect will
    avoid many middle attacks.
         The crouch dash can also be executed from a crouch or while
    Guard-buffered, allowing for great flexibility.
    
         MEDIUM/LONG RANGE
    
         QCF,n,B             M         34
         Good range and juggles, but beware of lag time after this
    move, as well as a very interruptible execution time.
    
         f,[f]+B+K,A,B       M,H,M     21,17,26
         This move should not be used at closer than medium range.
    There is too much time in which Sophitia spins around to deliver
    the first shield hit, allowing it to be interrupted pretty
    easily. It does have pretty good range however. This move is
    also more useful from the 8WR. 
    
         QCF,[f]
         Holding the joystick forward after a crouch dash seems to
    put Sophitia into the 8WR. Tacking on a kick after the run
    starts is a nice way to sneak in a sliding attack.
    
         MEDIUM RANGE
    
         f,[f]+A             M         34
         A good advancing attack that staggers when blocked, and has
    a chance of catching side-steppers as well.
    
         db+A,A              L,M       23,36
         A nice move that hits quite often, but people quickly learn
    to expect this move. Do not overuse.
    
         b+A,A,A             H,L,M     23,21,36
         This combo is great at slightly closer than medium range.
    Most people have trouble defending against the low attack. Mix
    up with b+A,B to keep them guessing.
    
         b+A,B               H,M       23,42
         A good combo, with the second hit staggering if blocked,
    and a fairly fast recovery time. It can also be used to set
    people up for the b+A,A,A Cutlass Europa combo.
    
         f,[f]+B             M         34
         A standard juggle starter with good range, it is very easy
    to interrupt, so do not overuse. There is also a significant
    recovery time.
    
         b+B                 M         35
         One of her best medium range attacks. Good range, quick
    execution, advances you toward them, and staggers when blocked.
    This move is very linear, and can be side-stepped if they know
    it is coming, so mix this move up with other medium range
    attacks.
    
         b,[b]+B             M         24
         A good move to mix in with b+B. It has a faster initial hit
    time, but does not advance you towards your opponent as much.
    Use at medium range, or when you expect your opponent to charge
    you.
    
         QCF+B               M         43,33
         This attack is so flexible it can work at almost any range.
    
         uf+K,A,B            M,M,L,M   16,23,19,36
         A good combo to use at medium range. Useful as a finisher
    after a series that pushes you back to medium range. Good to mix
    up with QCF+B to keep them guessing.
    
         A+K,K               M         34
         This move works well as a keep-away attack. It has a fairly
    long wind-up, but can hit high or middle, depending on if you
    use the follow-up K or not. It also kicks in a circular motion,
    so it stops most side-steppers. Use at medium to medium-close
    range.
    
         B+K                 M         36
         This is a nice move to use at slightly greater than medium
    range. It causes Sophitia to leap toward the opponent, which
    should avoid low attacks. It also performs a slight axis shift
    that will avoid straight thrusting attacks. The follow-up B
    thrust is very fast as well. If you are going for style,
    change-up into the B+K,B~A,A,K Temperance Judgement.
    
         b,[b]+B+K           M         54
         This move has good range and excellent damage, staggers
    when blocked, but has a significant recovery time. If Soul
    Charged, it is Unblockable, and the move is quite useful from
    the 8WR.
    
         (WS) B+K            M         24
         This move has a bit more range than the (WS) K, and is
    pretty useful when mixed in with (WS) K. Execution time is a bit
    longer.
         Also, after Sophitia blocks a low attack, or crouches under
    an high attack or throw.
    
         MEDIUM-CLOSE/CLOSE RANGE
    
         A,K                 H,L       12,18
         A good move to use against people who do not like to block
    low. Mix up with B,K to keep them guessing. It should leave you
    at about medium range after the execution.
    
         d+A                 SM        12
         Great for dropping into a crouch. The attack is fast, and
    recovers very quickly. It hits SM, so it should be used as an
    interrupting attack, or as part of a pressure series.
    
         QCF+A,A             M,L       35,37
         After Sophitia blocks an high or middle attack.
    
         B,K                 M,H       15,15
         A good mix-up move with A,K. The kick hits high, but
    staggers.
    
         u+B                 M         38
         Use to jump over low attacks, and advance a bit (uf+B).
    
         f+B                 M         29
         This is an excellent quick little stab. It has the
    advantage of staggering, and has very little recovery time.
    
         d+B,B               SM,M      20,41 (20,33)
         This seems to catch a lot of people. If you are already in
    a crouch, df+B,B. Can also switch into the d+B,B~A,A,K Guardian
    Judgement. d+B alone will leave you in a crouch.
    
         db+B                M         17
         This move comes out quick, but unlike the similar looking
    b+B, it recovers in a crouch. It also does not advance you, and
    has a significant recovery time.
    
         QCF+B               M         43 (33)
         When the QCF is Guard-buffered, the Angel Strike is nearly
    instant. It makes a good return strike when blocking an
    attacker's combo.
    
         K~B                 M         33
         Another great keep away/buy distance/time move. Sophitia
    does a back flip and kicks oncoming opponents. Good against the
    quicker in-close fighters. Use to discourage rushers as well.
    You should be left at about medium range after this move.
    
         d+K                 L         11
         Also good for dropping into a crouch. It hits low, so
    better allows for follow-up middle attacks. It has a bit less
    range than d+A, and recovers a slight bit slower.
    
         df+A+B              M,M       14,39
         This is a very useful move. It has a fast execution time,
    and decent reach. It is a good keep-away move, and the second
    hit will stagger blocking opponents. It also makes an excellent
    juggle follow-up, since you can usually get both hits in.
    
         (WS) K              M,M       15,15
         Great for attacking and staying on top of your opponent.
    The second hit staggers, and the attack advances you, keeping
    you in their face.
    
         (Note: The following section is co-written by Darkman
         and Gamera.)
    
         "Ground Attacks"
    
         Many upwards vertical attacks that normally don't hit low
    can hit a knocked-down enemy. Example: Sophie's df+B Grace Heaven
    (M 24). However, most of these attacks do 16-24 points damage.
    Sophie's attacks that probably hit a knocked-down enemy and do
    more than 30 points damage include:
    
         d,df,f+A,A          M,L       35,37
         d,df,f,d,df,f+A,A   M,L       35,37
         df+A+B              M,M       14,39
         u+[A]+[B]           XM        52
         b,[b]+B+K           M         54
    
         "The d,df,f motion"
    
         Disclaimer: This may depend on the looseness of the
         stick.
    
         The player may replace the d,df,f motion by the d,f or
    [d],f motion. For example, to execute her d,df,f+B Angel Strike
    crouch-dash and thrust, instead of d,df,f+B, input d,f+B or
    [d],f+B. Sometimes her d,df,f+B comes out; sometimes her f+B
    comes out.
         The success rate of this trick is higher with a stiff stick
    than with a loose stick. Also, the d,n,f and [d],n,f motions
    (reportedly) can't replace the d,df,f motion. That is, don't
    neutral or release the stick between d and f.
         The player may (reportedly) replace the d,db,b motion by
    the d,b or [d],b motion, but I didn't verify it.
         This trick (reportedly) worked in Tekken 3.
    
         "The Unblockable"
    
         Disclaimer: This may depend on the looseness of the
         stick.
    
         To execute her b,[b]+B~A Heaven's Gate (no relation to the
    suicidal cult) Unblockable, the player may input
         (while b,b) B~A
         Sometimes her Unblockable comes out; sometimes her B~A
    Nasty Impale comes out. Fortunately, B~A executes only one Nasty
    Impale. Her full Nasty Impale is B~A,B,B,B.
    
         3.2  Lizardman
    
         (Note: The following section is written by Gamera.)
    
         CLOSE RANGE
    
         d,df,f+A,A
         After Lizardman blocks an high or middle attack.
    
         d+B,B
         Good knock-back. Can Ring Out enemy.
    
         d,df,f+B
         Good knock-back. Can Ring Out enemy.
    
         db+K
         Fast low attack. Faster than db+A. Can evade enemy's high
    and middle attacks. Can follow-up with f+A,B, or B+K, or
    f,[f]+B+K.
    
         B+K,B
         Good knock-back. Can Ring Out enemy.
    
         (WS) K,K,K
         Good damage when hits as counter hit.
    
         (WS) B+K
         After Lizardman blocks a low attack, or crouches under an
    high attack or throw.
    
         G+A
         Exchanges positions with enemy. Can Ring Out enemy.
    
         d,db,b+B+K
         Good damage.
    
         4.0  Miscellaneous
    
         As veteran Netters in rec.games.video.arcade know, Sophitia
    (aka "The Fabulous Baker Girl") was my primary character
    throughout Soul Edge Ver.I, Ver.II, and PlayStation. Other Soul
    Edge characters I used or learnt are, in order of preference:
    Taki, Hwang, Voldo, and Li Long. I hated Cervantes, Mitsurugi,
    Rock, and Siegfried.
    
         4.1  Sophitia
    
         Nutrition Information (Profile)
    
         Name: Sophitia Alexandra
         Nicknames: Sophie, Sophitia "The Body" Alexandra (apologies
    to Governor Jesse Ventura)
         Weapon: Short sword (Omega Sword) and small shield (Elk
    Shield)
         Style: Saint Athena Style
         Age: 21
         Birthday: 12 March 15XX
         Family: Father (Achelous), mother (Nike), younger sister
    (Cassandra), younger brother (Lucius)
         (OK, so Sophitia also has a fiance, Rothion (idiot).)
         Birthplace: Athens (38'00" N, 23'44" E, GMT +2), Greece,
    Ottoman Empire
         Height: 168 cm
         Weight: Unknown (NOT 400 lb!)
         Three Size: Unknown (T_T)
         Blood Type: B
         Handedness: Right
         Stage: Corridor to the Sanctuary
         BGM: Wing of Faith
         Mid-Boss: Nightmare
    
    During Character Select:
    
    G    No effect
    A    1P costume (My favourite. Good but not bouncy.)
    B    2P costume (Not as good but bouncy, IMO.)
    K    3P costume (Not good and not bouncy, IMO.)
    
    Pantsu Code:
    
    (Disclaimer: Reported in the domestic (Japanese) version that
    has Mitsurugi and Xianghua as beginning characters.)
    
    During the VS screen before a match...
    
    Button    Colour
    
    None      White (Default)
    G         White
    G+A       Light pink
    G+A+B     Light green
    G+A+B+K   Yellow
    G+A+K     Deep green
    G+B       Blue
    G+B+K     Deep pink
    G+K       Black
    A         Pink
    A+B       White (Blue?)
    A+B+K     Yellow
    A+K       Deep green
    B         Blue (Purple?)
    B+K       Deep pink (Red?)
    K         Black
    
    (Note: While Sophitia's 1P and 2P costumes only. Also
    (reportedly) works on Seung Mina. In the international version,
    on 1P and 2P Sophitia, the default colour is blue in some
    machines, and (reportedly) white in other machines.)
    
    Condition      Pose/Quote
    
    ?              "Yaa!"
    
    During the VS screen before a match...
    
    Button    Pose
    
    G or A    Taps each foot with her sword, then flicks her hair
              with her shield hand.
    B or K    Stretches her back.
    
    During combat:
    
    G+A                 "Gomen nasai ne."
    
    During Soul Charge:
    
    ?
    
    KO pose 1:     She lies face-up on the ground, with her legs
                   together and bent at her knees. (No Panchira.)
                   She keeps holding her sword and shield.
    KO pose 2:     As above, but face-down.
    
    (Seems when Sophie's knocked down, she lands with her legs
    apart. But when she stays on the ground for more than a second,
    her legs automatically close, whether she's motionless or
    rolling. This is noticeable during the Replay when CPU Sophie
    lands after an attack that KO and floats her. Though 3P Sophie
    wears pants, she also closes her legs.)
    
    TO pose 1:     She kneels, sits on the ground, with her legs
                   together and bent at her knees, and looks up. (No
                   Panchira.) She keeps holding her sword.
    TO pose 2:     ?
    
    During replay:      During victory pose:
    
    Hold G              Hops back, swings her sword vertically
                        upwards, then holds up her sword.
                        "Kibou ha, sute'nai."
    Hold A              Spins on one foot, stands still, and holds her
                        shield before her chest. (May cause dizziness
                        to viewers.)
                        "Watasi, katta no'ne."
    Hold B              Does a somersault. (My favourite.)
                        "Yaa! Makerare'nai noyoo."
    Hold K              Swings her sword horizontally twice, then holds
                        up her sword.
                        "Mada taoreru wake niha ika'nai."
    Hold G+A            Hops back, swings her sword vertically
                        upwards, then holds up her sword.
                        "Kibou ha, sute'nai."
    Hold stick          Her weapon flashes/glows at the end of her
                        victory pose. Can be combined with the above
                        buttons.
    
    Before Round 1 in Stage 7:
    
    Narrator       "Now two souls are fiercely entangled."
    Sophitia       "Anata wo sukuitai."
    Nightmare      "Mou, hikikaese'nain dayo..."
    
         4.2  Lizardman
    
    During the VS screen before a match...
    
    Button    Pose
    
    G or A    He licks the blade of his sword.
    B or K    He leans forwards, looks/sniffs left and right a few
              times, and leans back/stands up.
    
    During replay:      During victory pose:
    
    ?                   He crouches, looks up, and roars.
    ?                   He holds his sword in both hands, hops once,
                        and turns around.
    ?                   He swings his sword arm in a circle
    (vertical)
                        a few times.
    ?                   He walks around and looks left and right.
    
    KO pose:       He lies face-up on the ground, and keeps holding his
                   sword and shield.
    TO pose 1:     He crouches, looks down, and keeps holding his sword
                   and shield.
    TO pose 2:     ?
    
         4.3  Just Rambling
    
    During Replay:
    
    Stick     Change camera angle
    A         Zoom in
    B         Zoom out
    K         Pan from one character to the other
    A+B       Fast zoom in (?)
    Start     Skip replay
    
    In a Replay where the winner will RO the loser, and the player
    taps K to shift the camera to the loser, the camera angle will
    stay above ground level. It doesn't follow the loser into the
    water.
    
    If the winner pounces after the loser, the winner maintains her
    attack pose when she's sinking underwater. The winner only
    fumbles if she lands on the edge of the ring after her pounce,
    and she falls off the ring. Anyhow, during the winner's victory
    animation, both the winner and the loser re-appear in the ring.
    
         In the opening demo, the Narrator says:
         "Transcending history and the world, a tale of souls and
    swords, eternally retold."
         When the player wins a round, the Narrator says:
         "This victory strengthens the soul of (Sophitia)."
         When the player loses a round, the Narrator says:
         "(Sophitia) is seriously wounded, but her soul still
    burns."
         In Stage 7, before Round 1, the Narrator says:
         "Now two souls are fiercely entangled."
         My comment:
         m(_ _)m Zzzzz...
    
         Namco Japan and Namco USA official homepages passwords (up
    to eight sets):
         1. Edge of Soul
         (Defeat Inferno.)
         2. Hero of History
         (Consecutively defeat three enemies.)
         3. Blade of Blaze
         (Defeat Inferno with no Continue.)
         4. Sword of Water
         (After 3P Maxi is playable?)
         5. Wings of Faith
         (After Rock or 3P Voldo is playable? And a five-game win
    streak against human players?)
         6. Star of Destiny
         (After Seung Mina is playable?)
         7. Master of Weapon
         (After Edge Master is playable?)
         8. ? of ?
    
    Character                Seiyuu (Voice Actor)
    
    Ivy (Isabella Valentine) Touma Yumi
    Seung Mina               Kuwasima Houko
    Sophitia Alexandra       Neya Mitiko
    Taki                     Takimoto Huziko
    Xianghua                 Hisakawa Aya
    Arthur                   Morikawa Tosiyuki
    Astaroth                 Ginga Banzyou
    Edge Master              None (?)
    Hwang Sung Kyung         Takagi Wataru
    Inferno                  None
    Kilik                    Hosi Souitirou
    Lizardman                None
    Maxi                     Hayasi Nobutosi
    Mitsurugi Heishirou      Morikawa Tosiyuki
    Narration                Jeffry Maning (?)
    Nightmare                Hiyama Nobuyuki
    Rock Adams               Nagasako Takasi
    Siegfried Schtauffen     Hiyama Nobuyuki
    Voldo                    None
    Yoshimitsu               Hiyama Nobuyuki
    
    (Note: The seiyuu's names are in Kunrei-siki to assure accurate
    transliteration.)
    
    For comparison, the following is the seiyuu list of Soul Edge.
    
    Character                Seiyuu
    
    Seung Mina               Miyamura Yuuko (PlayStation)
                             Siina Hekiru (Arcade)
    Sophitia Alexandra       Neya Mitiko
    Taki                     Takimoto Huziko
    Cervantes de Leon        Nagasako Takasi
    Hwang Sung Kyung         Morikawa Tosiyuki (Arcade)
                             Takagi Wataru (PlayStation)
    Li Long                  Yamanoi Zin
    Mitsurugi Heishirou      Morikawa Tosiyuki (Arcade)
                             Takagi Wataru (PlayStation)
    Narrator                 Barry Jgerde
    Rock Adams               Nagasako Takasi
    Siegfried Schtauffen     Hiyama Nobuyuki
    
         Time Release Characters I:
         1. Hwang
         2. Yoshimitsu
         3. Xianghua, 3P costume
         4. Lizardman (The Tower of Druaga?)
         5. Sophitia, 3P costume (Jeanne d'Arc?)
         6. Siegfried
         7. Maxi, 3P costume (Kenshirou?)
         8. Rock
         9. Voldo, 3P costume
         10. Seung Mina
         11. Edge Master
         12. Weapon Select (See below.)
         13. Unknown Soul costume (See below.)
         (Disclaimer: Reported in the domestic (Japanese) version
    that has Mitsurugi and Xianghua as beginning characters.)
    
         Weapon Select: In Character Select screen, move cursor to
    a character, then tap G to cycle through and select the
    character's 1P, 2P, and EM (Edge Master) weapons, then tap A,
    B, or K to select the character's 1P, 2P, or 3P costume.
         (IDK if Xianghua can select the Soul Calibur?)
    
         Unknown Soul costume: In Character Select screen, move
    cursor to a character. While holding Start, tap A, B, or K to
    begin combat. 1P player holds the 1P Start, and 2P player holds
    the 2P Start. Works for non-Time Release characters.
    
         Time Release Characters II:
         1. Xianghua
         2. Yoshimitsu
         3. Xianghua, 3P costume
         4. Lizardman
         5. Sophitia, 3P costume
         6. Siegfried
         7. Maxi, 3P costume
         8. Rock
         9. Voldo, 3P costume
         10. Seung Mina
         11. Edge Master
         12. Weapon Select
         13. Unknown Soul costume
         (Disclaimer: Reported in the international (foreign)
    version that has Arthur (Mitsurugi with make-up) and Hwang as
    beginning characters.)
    
         Known differences between Sophitia and Lizardman:
         Chara design, profile, story, and voice.
         Some attacks.
         [Koujichuu/Under Construction]
    
         Known differences between the Japanese and international
    versions:
         Initial characters in Character Select screen (qv).
         Ivy's 1P costume (SM Queen/Dominatrix).
         First Time Release chara (qv).
         In foreign version, lack of Japanese quotes before, during,
    or after a stage or round.
         [Koujichuu/Under Construction]
    
         4.3  Comments
    
         Disclaimer: The following is witnessed in the international
         version. The Japanese version may vary.
    
         After Sophie's G+A, a female enemy still falls backwards
    and a male enemy falls forwards. The metallic sound effect is
    also present.
         (In SE, the last boss Soul Edge was male. In SC, don't know
    about Edge Master and Inferno. One of my favourite SE Sophie
    combos was G+A, df+B,B,B,B, then uf+B.)
         [981112]
    
         In SE and SC, after the winner KO the loser, the winner can
    humiliate the loser by attacking him while he's falling.
         (I usually throw the falling loser to appreciate Sophitia's
    throws.)
         In SE and SC, after the winner RO the loser, the winner can
    pounce after the loser and RO herself. In SC, the loser's body
    disappears outside the ring, but re-appears in the ring during
    the winner's victory pose. In SE, the loser's body landed on the
    bottom of the stage, even in Soul Edge's seemingly bottomless
    stage. But in Li Long's stage, the loser's shadow (not body)
    moved very quickly to the edge of the stage.
         (BTW, also in SE, my friends and I tested where a chara's
    weapons would land after that chara was disarmed.)
         In SE and SC, the characters have TO (Time Over) poses when
    the timer reaches 00. In SC, seems the winner can humiliate the
    loser by attacking the loser during the loser's TO pose. In SE,
    the winner's victory animation might cause the winner's weapon
    to hit the loser, but it had no effect on the loser.
         (Ach. I haven't seen Sophitia's TO pose. BTW, in SE, when
    unarmed, all characters had the same TO pose. When armed, all
    characters have different TO poses.)
         In SC, during the replay, holding the stick in any
    direction causes the winner to glow (flash) at the end of her
    victory pose. The player can combine this with holding the
    buttons to choose the winner's victory pose.
         Lastly, the Pantsu Code does NOT work. (T_T)
         [981030]
    
         Abbreviations II
    
         (Japanese jargon)
    
         3rd = 3P costume.
         Anego = Ivy.
         Aniki = Maxi.
         Asutarou [kanji] = Astaroth.
         Bitto nage = "Bit nage." Ivy's 90-point Might Atlas throw.
    Derived from the Bits in Kidou Senshi Gundam (Mobile Suit
    Gundam).
         Ejima [kanji] = Edge Master.
         Jiigu = "Sieg." Siegfried.
         Jo'ousama = Ivy.
         Konpachi = "Compati". Derived from "compatible". Example:
    Lizardman is Sophitia's Konpachi.
         kougaku meisai [kanji] = Unknown Soul. Derived from the
    optical camouflage in Koukaku Kidoutai -Ghost in the Shell-.
         Mea = "Mare." Nightmare.
         Mesuto = "Mest." Gamest magazine.
         Naitou [kanji] = Nightmare.
         Panchira = To reveal underwear.
         Predator = Unknown Soul. Derived from the Predator movies.
         shiawase nage = A "happy throw" that may cause the reaction
    "Itai! Demo, kimochi ii..." ("That hurts! But, it feels
    good...") to viewers.
         Sophia = Sophitia. Not to be confused with Sofia of the
    Tohshinden fighting games.
         Sophitia Frankensteiner = Sophitia's G+B,d+A or G+B,d+B
    Holy Driver throw.
         Tokage = Lizardman.
    
         (English jargon)
    
         B.A.K. = Arthur and Mitsurugi's Big Ass Kick.
         Bondage Boy = Voldo. Not to be confused with Robin of the
    Batman movies.
         Mitsu = Mitsurugi.
         R.O. = Ring Out.
         Sophie = Sophitia.
         T.O. = Time Over.
         T.R. = Time Release.
         Yoshi = Yoshimitsu.
         Ziggy = Siegfried.
    
         5.0  References
    
         The following link list excludes Soul Edge sites that have
    no practical Soul Calibur info. Unless specified otherwise, the
    sites are written in English. These Soul Calibur sites are
    collected from scratch, not based on the link list in my Soul
    Edge Sophitia FAQ.
    
         - http://192.41.49.155/index.html
           (http://www.soulcalibur.com)
         *OSUSUME/RECOMMENDED* The Soul Calibur official homepage
    in the Namco USA official homepage (http://www.namco.com). (I
    collective bargain in its message board.)
         - http://home.att.ne.jp/gold/nose
         Soul Calibur fan homepage. Mainly Ivy. Written in JIS.
         - http://home.att.ne.jp/red/BEVEL/calibur/cali_top.html
           http://home.att.ne.jp/red/BEVEL/
         Soul Calibur fan homepage, Bevel by Hishiya T and Usui M.
    Has a message board. Written in JIS.
         - http://home.interlink.or.jp/~libra/
         Soul Edge and Soul Calibur fan homepage, by LIBRA. Mainly
    Sophitia. (^o^) Written in JIS. (I lurk in its message board.)
         - http://home2.highway.or.jp/verdura/se.htm
         Soul Edge and Soul Calibur fan homepage, by Nakamoto
    "Verdura" Kiyoshi. Written in JIS.
         - http://home7.highway.ne.jp/masato_h/top.htm
         Soul Calibur fan homepage, Plaza de Estrella by Masato. As
    of 16 November 1998, mainly Kilik. Written in JIS.
         - http://hp.vector.co.jp/authors/VA007552/
         Soul Calibur fan homepage, by Oikawa Ryou. As of 10
    September 1998, mainly Sophitia. Written in JIS.
         - http://hyper2.amuser-net.ne.jp/~auto/b19/usr/kubo/brd1/bbs.cgi
         Soul Calibur fan message board. Written in JIS.
         - http://marlo.room.ne.jp/
           (http://www.angel.ne.jp/~marlo/)
         Soul Calibur fan homepage, Anego World by Anego. Mainly
    Ivy. Written in JIS.
         - http://mason.gmu.edu/~msandova/Weapons.html
           http://mason.gmu.edu/~msandova/
         Soul Calibur fan homepage, by Mike Sandoval.
         - http://mecha.net/soulcalibur/index.htm
         Soul Calibur fan homepage, by Doctor Zero.
         - http://member.nifty.ne.jp/GOHELL/index.html
         Soul Calibur fan homepage, D-ZONE by Hell's Gate. Has info
    about passwords. Written in JIS.
         - http://member.nifty.ne.jp/yassu/
         Soul Calibur fan homepage, by YASSU. Mainly Maxi. Written
    in JIS.
         - http://members.aol.com/ajyuhiziri/index.html
         Soul Calibur fan homepage, Ajyu's Page/GOMENNASAINE by
    Hiziri Ajyu. Mainly illusts of Ivy, Sophitia (^o^), Taki, and
    Xianghua. Written in JIS.
         - http://members.xoom.com/Okuyan/calimain.htm
         Soul Calibur fan homepage, by Okuyan. Written in JIS.
         - http://pages.prodigy.com/command
         The Soul Calibur Domain homepage by Levi D. Smith (aka
    Command.Com).
         - http://plaza10.mbn.or.jp/~arms/game/soul/shinobi.html
           http://plaza10.mbn.or.jp/~arms/
         Soul Calibur fan homepage, by ARMS. Mainly Taki and Hwang.
    Written in JIS.
         - http://plaza16.mbn.or.jp/~tad/
         Soul Calibur fan homepage, TAD'S reggae CLUB by TAD. Mainly
    Lizardman. Written in JIS.
         - http://super.win.or.jp/~morbid/see-no/
         Soul Calibur fan homepage, Cathedral of Doom (Morbid
    Empire) by Shiino Kanae. Written in JIS.
         - http://village.infoweb.ne.jp/~fwjf1100/omote.html
         Soul Calibur fan homepage, Kujira no Yuu'utsu by Haru
    Kujira. Has a message board. Written in JIS.
         - http://w1.910.telia.com/~u91005817/sb/sb.htm
           http://w1.910.telia.com/~u91005817/articles/seiyuu.htm
         Soul Edge and Soul Calibur fan homepage, by Mikael
    "Siegfried" Sundberg.
         - http://w3mb.kcom.ne.jp/~jerrid/
         Soul Calibur fan homepage, Jerrid's Homepage by Jerrid
    Messa. As of 14 October 1998, mainly Taki, Astaroth, and
    Mitsurugi. Written in JIS.
         - http://www.angelfire.com/ny/soulwarriors/index.html
         Soul Edge and Soul Calibur fan homepage, The Legends of
    Soul Edge by Aerin, Cammy, and Na K. Has short stories.
         - http://www.aoni.co.jp/
         Aoni Production HOME PAGE. This is NOT a Soul Calibur
    homepage. (^_^;) It is the official homepage of Aoni Pro, the
    voice actor company to which many popular voice actors (such as
    Hisakawa Aya, Kouda Mariko, Touma Yumi, and Tsuru Hiromi)
    belong.
         - http://www.asahi-net.or.jp/~fy4s-ariz/index.html
           (http://www.comlink.or.jp/~s-ari/)
         Soul Calibur fan homepage, BLADE by Ariizumi Shigehito. Has
    a message board. Written in JIS.
         - http://www.bekkoame.ne.jp/i/gd5867/
         Soul Calibur fan homepage, Amusement Graffiti Cyayamachi.
    Written in JIS.
         - http://www.ceres.dti.ne.jp/~kawahira/mare/index01.html
         Soul Calibur fan homepage, Nagel des Alptraum (Kid's
    Skatchbooks) by Kid. Mainly Nightmare. Written in JIS.
         - http://www.ceres.dti.ne.jp/~kim-y/kim/top.html
         Soul Calibur fan homepage, by Kimukimu (aka Guramu). Mainly
    Nightmare. Written in JIS.
         - http://www.cnet-na.ne.jp/f/freedom/default.html
         Soul Calibur fan homepage, FREE-LAND by freedom. Written
    in JIS.
         - http://www.coms.ne.jp/~aushacho/gbox/calibur/calibur.htm
         Soul Calibur fan homepage, AT-FIELD (AuSystem Tokimeki
    FIELD) by Itou Hiroaki (aka Au Shachou). Mainly Taki and
    Mitsurugi. Has a message board. Written in JIS.
         - http://www.comtec.co.jp/~kobayashi/soul/
         Soul Calibur fan homepage. Mainly Xianghua. Written in JIS.
         - http://www.cv.cs.ritsumei.ac.jp/tomo/calibur/calibur.htm
           http://www.cv.cs.ritsumei.ac.jp/tomo/
         Soul Calibur fan homepage, by Fujii Tomokazu. Mainly Hwang.
    Written in JIS.
         - http://www.cyberoz.net/city/nonoi/rev_cali.htm
         Soul Calibur fan homepage, by Saitou Raku. Mainly Taki,
    Maxi, and Nightmare. Written in JIS.
         - http://www.daiei.tokuma.com/html/gamera3.htm
         *OSUSUME/RECOMMENDED* This is NOT a Soul Calibur homepage.
    (^_^;) It is the official homepage of the movie Gamera 3 being
    produced by Daiei. The Gamera 3 actresses will include: Fujitani
    Ayako (Steven Segal's daughter who incidentally knows Aikidou),
    Maeda Ai (not the SG Girl), and Nakayama Shinobu (Nakayama
    Miho's sister). Written in JIS.
         - http://www.dcgaming.simplenet.com/html/1024.html
         Soul Calibur fan homepage, DeathCom Gaming by DeathCom.
         - http://www.din.or.jp/~nabe-116/calibur.htm
           http://www.din.or.jp/~nabe-116/index.html
         Soul Calibur fan homepage, Club Reiji by Himuro Reiji.
    Written in JIS.
         - http://www.din.or.jp/~tmo/main.html
         Soul Calibur fan homepage, Sapporo Amusement by Honron (aka
    TMO). Mainly Kilik. Written in JIS.
         - http://www.ec.hokudai.ac.jp/~a962213/
         Soul Calibur fan homepage. Mainly Kilik. Written in JIS.
         - http://www.fighters.net/cgi-bin/index.pl?sc/contsub.htm
         The Fighters Net homepage by Mark "Mr MG" Griffin.
         - http://www.flirble.org/waidat/
         Soul Calibur fan homepage. As of 4 September 1998, mainly
    Xianghua.
         - http://www.gamefaqs.com/
         *OSUSUME/RECOMMENDED* The GameFAQs Homepage.
         - http://www.geocities.co.jp/cgi-bin/topframe?Playtown-Denei+4668
         Soul Calibur fan homepage. Mainly Ivy and Xianghua. Written
    in JIS.
         - http://www.geocities.co.jp/Playtown-Denei/2326/SOUL.HTM
         Soul Calibur fan homepage, Namco Onsen. Has a message board
    and passwords. Written in JIS.
         - http://www.geocities.co.jp/Playtown-Denei/5836/calibur.htm
           http://www.geocities.co.jp/Playtown-Denei/5836/
         Soul Calibur fan homepage, Soulful Phoenix by Sumeragi
    Haruka. Mainly Kilik. Written in JIS.
         - http://www.geocities.co.jp/Playtown-Denei/6832/
         Soul Calibur fan homepage, Calibur World by Nomuyan and
    SAT. Mainly Taki, Kilik, Mitsurugi, and Voldo. Has a message
    board. Written in JIS.
         - http://www.geocities.co.jp/Playtown-Spade/2774/index.html
         Soul Calibur fan homepage, by Ashika. Mainly Maxi. Written
    in JIS.
         - http://www.geocities.co.jp/Playtown-Spade/4599/
         Soul Calibur fan homepage, Mimuka no Dame Dame-chan Oukoku
    (MIMUKA's DAME DAME Kingdom) by Mimuka. Has info about
    passwords, Time Release characters, &c. Written in JIS.
         - http://www.geocities.co.jp/Playtown-Spade/5076/
         Soul Calibur fan homepage, by Youichi. As of 23 November
    1998, mainly Yoshimitsu. Has a message board. Written in JIS.
         - http://www.geocities.co.jp/Technopolis/6111/
         Soul Calibur fan homepage, by Youichi. As of 22 October
    1998, mainly Ivy, Sophitia, Taki, Xianghua, Kilik, and
    Nightmare. Written in JIS.
         - http://www.geocities.com/Athens/Parthenon/4749/Sophita.htm
         Soul Calibur fan homepage. As of 9 September 1998, has a
    Sophitia short story.
         - http://www.geocities.com/Wellesley/6466/index.html
         Fighting games fan homepage. Mainly fan art and screen
    shots of groin-kicking female characters, including Sophitia and
    Taki. (X_X)
         - http://www.imasy.or.jp/~km/mono/mono.htm
         Soul Calibur fan homepage, by K.M. Mainly Ivy. Written in
    JIS.
         - http://www.interq.or.jp/sun/gkx/
         Soul Edge and Soul Calibur fan homepage, GK-X by SENDAI.
    Has a message board. Written in JIS.
         - http://www.jks.is.tsukuba.ac.jp/~i981312/souls.html
         Soul Calibur fan homepage, by Pyuseru. As of 10 August
    1998, mainly Sophitia. Written in JIS.
         - http://www.kcn.or.jp/~app/
         Soul Calibur fan homepage, Apple Tea Studio by APP. Mainly
    Ivy, Seung Mina, Sophitia, Taki, and Xianghua. Has a message
    board. Written in JIS.
         - http://www.kcn.ne.jp/~fujita-/
         Soul Calibur fan homepage, GAME TIME! by no23. Has a
    message board. Written in JIS.
         - http://www.kh.rim.or.jp/~ishizue/
         Soul Calibur fan homepage, Studio Ishizue by Yokoyama
    Kaoru. Has a message board. Written in JIS.
         - http://www.lake.its.hiroshima-cu.ac.jp/~pip/hobby/soul.html
         Soul Calibur fan homepage, PIP's Home Page by Nemoto Yoji
    (aka PIP). Mainly Ivy. Has a message board. Written in JIS.
         - http://www.luminpro.com/soulcalibur
         *OSUSUME/RECOMMENDED* The Soul Calibur Network homepage by
    Justin "Wind-X" Pierce. (I collective bargain in its message
    board.)
         - http://www.magnet.okayama-u.ac.jp/~dohi/volwaza.html
         Soul Calibur fan homepage. Mainly Voldo. Written in JIS.
         - http://www.namco.co.jp/main/aa/vg/soulcalibur/index.html
         *OSUSUME/RECOMMENDED* The Soul Calibur official homepage
    in the Namco Japan official homepage. Written in JIS.
         - http://www.netlaputa.ne.jp/~rabeam/rabeamside/index.htm
         Soul Calibur fan homepage, MDSK/Rabeam by Suzuki Sahoro.
    Mainly Maxi. Written in JIS.
         - http://www.pluto.dti.ne.jp/~tramp
         Soul Calibur fan homepage, by Tsukikage. Mainly Xianghua.
    Written in JIS.
         - http://www.spolan.com/ssl-3/
         The Shinjuku Sportsland (game centre) official homepage.
    Has info about a Soul Calibur contest on 20 September 1998.
         - http://www.teleway.ne.jp/~peco/soulcalibur.htm
         Soul Calibur fan homepage. Mainly Nightmare and Xianghua.
    Written in JIS.
         - http://www.twin.ne.jp/~t_kondo
         Soul Calibur fan homepage, DAA's Arcade Game Page by Kondou
    Takeshi. Mainly Ivy, Mitsurugi, and Nightmare. Written in JIS.
         - http://www.verasnaship.net/text/index.html
         Soul Calibur fan homepage, by Mark "Vestiroth" Kim. Mainly
    Nightmare.
         - http://www.vibe.mcmail.com/soulcalibur/
         The Critical Calibur homepage by Mark "Mr MG" Griffin.
         - http://www.win.or.jp/~nana/index.shtml
         Soul Calibur fan homepage, by Himori Miki (aka Nana).
    Written in JIS. (I lurk in its message board.)
         - http://www.xevious.net/~4ca/
         Soul Calibur fan homepage, Wondara Eggs by Yoshie "Hidero"
    Hiderou. Mainly illusts of Ivy, Sophitia (^o^), Taki, and
    Xianghua. Written in JIS.
         - http://www1.u-page.so-net.or.jp/ka2/reiko_n/col/sc_taki.html
           http://www1.u-page.so-net.or.jp/ka2/reiko_n/index.html
         Soul Calibur fan homepage, Love Games (Nyuu's Page) by
    Nagakura Nyuu. Mainly Taki. Has a message board. Written in JIS.
         - http://www2.comco.ne.jp/~jin2rh/
         Soul Calibur fan homepage, Cherry Princess. Mainly Ivy.
    Written in JIS.
         - http://www2.gol.com/users/touhou/soul.html
         Soul Calibur fan homepage. Mainly Mitsurugi. Written in
    JIS.
         - http://www2.odn.ne.jp/iw-yuki/soulcalibur/index.htm
           http://www2.odn.ne.jp/iw-yuki/index.htm
         Soul Calibur fan homepage, Exact Yellow by exac. As of 18
    November 1998, mainly Seung Mina, Hwang, Kilik, and Yoshimitsu.
    Has a message board. Written in JIS.
         - http://www2.snowman.ne.jp/~youyou/GAME.html
           http://www2.snowman.ne.jp/~youyou
         Soul Calibur fan homepage, by YOU. Mainly Xianghua. Written
    in JIS.
         - http://www2.tky.3web.ne.jp/~raveman/
         Soul Calibur fan homepage, Mint Chocolate by Raveman.
    Written in JIS.
         - http://www2.wbs.ne.jp/~tsuru/index.htm
           http://pocky.com/bbs/bbs3.cgi?num=435
         *CLOSED* Crane by Nagai Kiyoe. This was NOT a Soul Calibur
    homepage. (^_^;) It was the homepage of the voice actress Tsuru
    Hiromi's fan club. I include it as a fan service, and as my duty
    as Tsuru-san's fan. Written in JIS.
         Unhappily, on 20 July 1998, Nagai-san closed the fan club
    and the homepage. (;_;) However, the message board (BBS) of the
    homepage survives. (In Tekken 3, I played only Julia, just
    because Julia's voice actress is Tsuru-san. I am also a Touma
    Yumi fan, but I did not play Nina or Xiaoyu.)
         - http://www2b.biglobe.ne.jp/~slime/se2/minibbs.cgi
         Arcade video games fan homepage. Has message boards.
    Written in JIS.
         - http://www2s.biglobe.ne.jp/~fu-chan/index.htm
         Falcon Dream by Takimoto Fujiko. This is NOT a Soul Calibur
    homepage. (^_^;) It is the official homepage of Taki's voice
    actress, Takimoto Fujiko. Written in JIS.
         - http://www2s.biglobe.ne.jp/~genome/reverse.html
         Soul Calibur fan homepage, GDS-REVERSE by POG. Mainly
    Xianghua. Written in JIS.
         - http://www2u.biglobe.ne.jp/~hion/
         Soul Calibur fan homepage, ALKAHEST by few. Mainly
    Sophitia, Xianghua, and Mitsurugi. Has a message board and info
    about passwords. Written in JIS.
         - http://www3.tky.3web.ne.jp/~makilon/
         Soul Calibur fan homepage, Black Museum (Kuroi Bijutsukan)
    by Kanda Miyuu (aka Myuu). Has a message board. Written in JIS.
         - http://www3.osk.3web.ne.jp/~y1975727/index.html
         Soul Calibur fan homepage, Spirits of Soldiers by Yamaguchi
    Yoshirou (aka Soldier Paul). Mainly Maxi. Written in JIS.
         - http://www3.tky.3web.ne.jp/~kamiru/
         Soul Calibur fan homepage, D's Dominion by D-Boy/Kamiru.
    Mainly Kilik. Written in JIS.
         - http://www4.big.or.jp/~siro/game.htm
         Soul Calibur fan homepage. Mainly Maxi. Written in JIS.
         - http://www4.justnet.ne.jp/~muroi/WELCOME.htm
           http://www1.plala.or.jp/luciferz/index.html
         Soul Calibur fan homepage, N'z M@RK by Lucifer. Written in
    JIS.
         - http://www5.big.or.jp/~nagare/oboro/soul/
         Soul Calibur fan homepage, Oboroduki by Fuyume Nagare. As
    of 19 November 1998, mainly Kilik. Has a message board. Written
    in JIS.
         - http://www02.so-net.ne.jp/~m85/
         Soul Calibur fan homepage, by Michitsugu. Mainly Ivy.
    Written in JIS.
         - http://www02.u-page.so-net.ne.jp/wb3/ma-ya49/
         Soul Calibur fan homepage. Written in JIS.
    
         - Gamest, No.237, 30 October 1998. Tokyo, Japan: Shinseisha
    Inc, 1998. ISBN T1122445100547. 540 Yen, tax included.
         - Gamest, No.238, 15 November 1998. Tokyo, Japan:
    Shinseisha Inc, 1998. ISBN T1122443110517. 510 Yen, tax
    included.
         - rec.games.video.arcade
         This is NOT a World Wide Web homepage. It is an Usenet
    newsgroup.
         - Soul Calibur: Skill Up Manual. Gamest Mook Vol.146.
    Tokyo, Japan: Shinseisha Inc, 1998. ISBN 4-88199-538-3 C9476.
    1,100 Yen, plus tax.
         Has command lists for Ivy, Sophitia, Taki, Xianghua,
    Astaroth, Hwang, Kilik, Maxi, Mitsurugi, Nightmare, Yoshimitsu,
    and Voldo. NO fan art and, unlike the Soul Edge Gamest Mook, NO
    fan-service screen shots! (-_-#)
    
         6.0  Acknowledgement (Thanks)
    
         Jolly good fellows who directly or indirectly contributed
    material to this FAQ. Ookini arigatou gozaimasu. m(_ _)m
    
         Alan "Kamen Rider Vx" Liu
         Don "Go Toronto Maple Leafs Go!" CHAN (ICQ 3522863)
         Hiziri Ajyu
         Justin "Wind-X" Pierce
         Kevin "Dentari" Asgari
         LIBRA
         Marcus "Argentum" Cheng
         Mike "Darkman" Tsui
         Nana
         Rarara 211
         Tsuyuzaki "Mokona" Hideaki
         Zokuchou-kun of Miyagi Prefecture, Japan
         Acel, Capt. Faust, DeathCom, dfdp5, Lau, Lexis, Password
    Giver, Titanic, Tyrant, and other Soul Calibur fans in the
    message board (Soul Calibur Network Forum) at Justin "Wind-X"
    Pierce's homepage
         Doctor Zero, Kilik, KJS, Mark "Mr MG" Griffin, Mark
    "Vestiroth" Kim, Mikael "Siegfried" Sundberg, Rosencrantz,
    F.O.N. (Force Of Nature), Tenku, Wai Yan, Waidat, and other Soul
    Calibur fans in the message board (Soul Calibur Forum) at the
    Namco USA official homepage
         Jason "WCMaxi" Arney, Kaipo, madmardy, and other Soul
    Calibur staff at Namco Japan and Namco USA
         Chakkii, GUY, Hamaa, KAL, Momoyan, SHO, VMT-RED, Wilder
    KEI, and other Gamest writers
         MAKIshi'nedan Danchou, Moni Moni, Puyokichi, Pyuseru,
    Su'naneko, Yuu'noji, and other Soul Calibur fans in the message
    board at LIBRA's homepage
         Soul Calibur fans in the message board at Nana's homepage
    __
    
    +---------------------------------------------------------------+
    |    I don't know if the days of year and a half are too        |
    |    long or too short to admire a person.                      |
    |    But I composed this melody with all my love for him.       |
    |    When I completed this melody, I made up my mind.           |
    |    I must confess to him my love.                             |
    |                                                               |
    |    Me, a Warrior of Leda?                                     |
    |    I flew over the land of Ashanty, to reach to my stolen     |
    |    melody.                                                    |
    |    Let me return to my own world.                             |
    |    Ringhum, Yoni, please help me!                             |
    |    I shall never let it take the Heart of Leda!               |
    |                                                               |
    |    - Asagiri Yohko                                            |
    |      Genmu Senki Leda (Leda: Fantastic Adventure of Yohko)    |
    |      1 March 1985                                             |
    +---------------------------------------------------------------+
    
    PS   What! This file is only 33 pages long? I can write longer
         than that.
    
    
    
    ____________________________________________________________________
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