Vigilante 8: 2nd Offense Faq Version- 1.0 Written By- cookinwiththerock E-Mail- email@example.com AOL SN- Cwtrock ICQ- 41909042 Last Updated- Monday, January 5th, 1999 ******************* *Table O' Contents* ******************* 1. Introduction 2. Updates 3. How To Play 4. Modes 5. Vehicles 6. Weapons 7. Tips 8. Quest Mode Walkthrough 9. Secrets 10. Credits ***************** *1. Introduction* ***************** Welcome to my faq on the sequel to Vigilante 8, Vigilante 8:2nd Offense! I hope this faq will help you playing the game. Right now this is one of the better Dreamcast games out. This game allows you to choose from 19 different vehicles. ************ *2. Updates* ************ Version 1.0(01.05.99)- Everything is new. **************** *3. How To Play* **************** Controls A- Gas B- Toggle Weapons X- Brake Y- Select Target L Trigger- Fire Selected Weapon R Trigger- Fire Machine Gun Analog Stick- Move Vehicle D-Pad- Move Vehicle How To Play Your job is to destroy all enemy vehicles by any means possible. The rules can differentiate between modes so check the #4. Modes section to learn about those. ********** *4. Modes* ********** One Player -Quest Mode This mode is different for each of the 18 characters. You go through 8 matches. To win the match you must complete the mission objectives and destroy all the enemy vehicles. To complete the stage you must complete the first two objectives before destroying all the enemy vehicles. Completing Quest mode will unlock hidden arenas or secret characters. -Arcade Mode This mode is where you select all the enemy vehicles, your vehicle, and the arena. You can select from 1 enemy vehicle to up to 12. -Survival Mode Like Arcade mode but you face an unlimited amount of enemies. You only will face up to 4 enemies at a time. You lose when you die trying to last the longest. Two Player -Versus Mode This is a one-on-one battle against Player 1 and Player 2 with no enemy vehicles. -Cooperative The 2 human players team up against a group of enemies. The game ends when one of the human player dies or all enemies are destroyed. -Quest Mode This mode allows two players to play quest mode. One player is the primary character while the other becomes the "buddy". Both players must survive to advance. Multiplayer -Brawl(3-4 Players) In this you each player will select a vehicle and they last player remaining is the winner. There are no enemy vehicles in this mode. -Team(3-4 Players) Player 1 and Player 2 team up to battle Player 3 and Player 4. You must destroy both of the opposing teams vehicles. No enemy vehicles are in this mode. -Smear(3-4 Players) It is Player 2 against the other 3 players. The first team or player destroyed loses. ************* *5. Vehicles* ************* (Note Acceleration, Speed, Armor, and Target Avoidance are out of 400 points.) Vigilantes Name: John Torque Vehicle: Thunderbolt Special Weapon: Wheel O' Fortune Acceleration: 400 Speed: 344 Armor: 182 Target Avoidance: 104 Bio: Having acquired Sid Burn's payoff money, Torque bought himself a new set of tires and some new clothes, then gambled the rest of it away in less than a year. Good thing Sid wasn't coming back for the cash- Torque made sure of it, though he would never admit to anything. When the money ran out, J.T. needed a new gig. Unfortunately, the Coyotes were no more and his pal Convoy became domesticated, which certainly wasn't Torque's idea of fun. So, he got himself a bounty hunter's license and set his sights on a bad girl named Nina Loco, a notorious weapon smuggler he was well familiar with from the old days. Now, Uncle Sam had put a serious reward on Nina's head, which may have had something to do with Nina acquiring most of the classified government weaponry originally stolen from Site-4. While on Nina's trail, Torque decided to pay his former mentor a visit. He was horrified to find Convoy and Houston's place plundered and the two lovebirds missing. Without delay, J.T. unearthed a couple of old Mosquitoes from Convoy's backyard and set out on a search for his friends… Name: Sheila Vehicle: Wonderwagon Special Weapon: Tantrum Gun Acceleration: 348 Speed: 176 Armor: 86 Target Avoidance: 310 Bio: Despite her defiant nature, orphan Sheila always looked up to her righteous uncle Convoy, who had been having a difficult time adopting her. To prove her worth, Sheila joined her uncle in battle, infuriating him even more. Only when the Coyote Wars ended did Convoy finally come around. Not only did he marry Houston, his former adversary, but he also embraced Sheila as his own daughter. Sheila hit it off with Houston immediately. Convoy, however, ruled the household with an iron fist and soon Sheila felt one person too many. Neither did she enjoy working the pumps at her uncle's new service station. So, when she turned 18, Convoy packed her bags and put her on a bus to California to pursue higher education. Sheila felt right at home at UC Berkeley. She quickly shed her leather garb for tank-top fashion and became heavily involved in multiple pacifist and environmental causes. However, her academic bliss came to a screeching halt when a few months later, she received an alarming call from John Torque-apparently, the Coyotes have resurfaced, led by a mysterious new leader, and both his uncle and Houston were missing! Without hesitation, Sheila filled up the tank of her new Baja and headed for New Mexico… Name: All Star Trio Vehicle: Dakota Stunt Cycle Special Weapon: Soaring Glory Acceleration: 336 Speed: 204 Armor: 50 Target Avoidance: 346 Bio: : In 1973, when Tomey, Romey and Leilah were only 11 years old, their older sister Tanyah disappeared from a Houston gym without a trace. Tanyah was a promising athlete and the family was devastated. Suspecting foul play, the parents decided to send the younger triplets to live with their grandfather in Jersey. Grandpa Joe was a big motorcycle fan and owned an old racing ring just south of Trenton. The kids soon showed a keen aptitude for his hobby and "Team F.A.S.T" was born, With grandpa as their manager. They began touring at the age of 14 and their incredible stunt shows soon captivated audiences nationwide. One early morning in September of 1977, during a breakfast at Donny's, Tomey picked up grandpa's newspaper. The headline read "Famous Vigilante To Wed Former Foe" and the article talked of a girl named Houston, who claimed to have been kidnapped and then forced to work for the Coyote terrorist group. Apparently, the girl suffered from amnesia and was unable to recall any details of the kidnapping or her past. After one quick glance at the photograph, Tomey went pale-Houston was their missing sister Tanyah! The trio immediately put their tour on hold, kissed grandpa goodbye, and headed for New Mexico. They had no idea that the reunion would be a long way coming... *HIDDEN* Name: Convoy Vehicle: Livingston Truck Special Weapon: Tow Hook Acceleration: ? Speed: ? Armor: ? Target Avoidance: ? Bio: After nearly two years of vigilantism, Convoy was ready to call it quits. With Sid Burn and Beezwax out of the picture, Boogie and Molo locked up, and Loki institutionalized, Convoy saw no reason not to. The true incentive, though, was his blooming romance with Houston. With his support, Houston turned herself in to the authorities, only to be released due to her involuntary and unknowing participation in the events. They settled in New Mexico and bought a small trucking operation on Route 285, just outside of Roswell. Soon thereafter they married. The press ate it up and the news of the famous vigilante marrying his former archenemy quickly made headlines countrywide. Convoy was aware of Houston's nightmares and her desire to remember who she truly was; He did his best to help. Houston liked to travel, as new environments occasionally evoked fragments of her missing memories, so Convoy took her along on his hauls whenever possible. Little did he know that one of their trips would change their destiny forever… On the evening of September 3, 1977, the two were returning from Santa Fe. Houston was sound asleep most of the way, but not far from home she began talking in her sleep. As Convoy tried to shake her from her nightmare, she woke up screaming, then froze-with her eyes wide open, she was staring far into the distance. Convoy followed her gaze-ahead, three unusual vehicles, appearing to float above the road, were approaching from the opposite direction. Convoy had never seen anything like it, but he knew immediately that these 'travelers' were up to no good. Before he could react, however, the vehicles opened fire… Name: Houston Vehicle: Samson Tow Truck Special Weapon: Tow Hook Acceleration: ? Speed: ? Armor: ? Target Avoidance: ? Bio: After freeing herself of OMAR's mind-control device, which ruled her life for over two years, Houston slowly began to find herself. Meeting Convoy marked a new beginning, yet her dark past continued to haunt her-she experienced frequent nightmares and strange visions and her inability to remember anything of her past often spoiled her mood. Yet, despite her dark moments, Houston was happy. Convoy proved to be a wonderful husband and their business was growing. She often accompanied him on his trucking trips. It was during one such trip, on September 3, 1977, while asleep in the cab of the moving truck, that she experienced her most disturbing nightmare yet: Her whole body appeared to be made of metal, feeling ice cold, rigid... She was standing on a massive platform high above a city, in the company of two people, both of them eerily familiar. One of the two, a frightening old man, inserted something into her arm, sending her brain into overdrive. She knew this feeling-bombarded by impulses, forced to follow orders, helpless... She got into a strange car. The others boarded their own vehicles. All three cars lifted off the platform, accelerating, flying into the clouds, into a light… When the clouds cleared, way below she saw a desert highway… a lone truck… Convoy's truck. Her brain, as if locked in a loop, was screaming… "DESTROY!" Houston screamed and opened her eyes. She was inside the truck, with Convoy right next to her… Name: Dave's Cultmen Vehicle: XANADU RV Special Weapon: Super Saucer Invasion Acceleration: ? Speed: ? Armor: ? Target Avoidance: ? Bio: At the end of the Coyote Wars, legends of Dave's extraterrestrial travels spread quickly among UFO aficionados, alternative religion advocates and other believers. Ham-radio enthusiasts across the nation tuned in every night, scanning the airwaves for transmissions from the mythical Dave. Soon, a small industry sprang up to satisfy the craving for Dave memorabilia-"Daveness" T-shirts, Dave-brand telescopes, toys and books. "Davemania" was destined to become one of the key cultural phenomena of the era, often credited as one of the key factors in lifting America's economy out of the recession. Thus, it should come as no surprise that there were many who took the movement a little too seriously. Take a group of hippies from Santa Cruz, Dave's hometown. Tired of their unfocused existence, they became easily enraptured with Dave's heroics and decided to seek his guidance. The group's resident wise guy, Dorkiel, spent countless nights at his ham-radio, awaiting a message from The Man. Finally, Dorkiel emerged from his RV enlightened; He proclaimed that in order to find their true calling, the group must retrace Dave's footsteps. And so, in the summer of 1977, the hippies boarded Dorkiel's RV and embarked on a spiritual journey across the southwest. They decided to begin by paying respects to Convoy-the man who guided Dave during the Coyote Wars… Coyotes Name: Dallas 13 Vehicle: Palomino XIII Special Weapon: Mega Collider Acceleration: 362 Speed: 316 Armor: 232 Target Avoidance: 72 Bio: In 2017 Dallas 13 was the latest and most advanced "BioBot" in OMAR's long line of cybernetic henchmen. The corporation had been working on the "BioBot" program since the early '70s, hoping to invent the perfect company servant-strong, intelligent, unconditionally loyal and emotionless. These programmed soldiers were commonly used by OMAR as sentries, bodyguards, bill collectors, but also, as secret operatives and assassins. Since sophisticated Artificial Intelligence was a long way off, OMAR resorted to utilizing a living human body as the basis for each biobot. In the early days, the subjects were simply equipped with mind-control electronics, but later the scientists began replacing key body organs with artificial enhancements. OMAR's track record in mastering the human mind was spotty at best. The first two biobots went haywire and needed to be terminated. The next attempt, Houston 3-based on the first 'imported' subject and field-tested during the infamous U.S. operation in 1974-performed to specifications for nearly two years before going off-line. Much progress had been made since then, but OMAR has yet to produce the perfect model. Enter Dallas 13, created specifically for Lord Clyde's new project-"Mission: Second Offense". His entire body was constructed from space-age alloys and the latest in nano-technology, fitted with a brain from a classified subject of superior IQ, and two next-generation processors to keep it in check. The biobot's program consisted of the following primary directives: >Terminate Convoy and other remaining Vigilantes… >Destroy key U.S. industrial installations… >Follow Lord Clyde's orders… Name: Nina Loco Vehicle: El Guerrero Special Weapon: Lemming Missile Acceleration: 336 Speed: 260 Armor: 206 Target Avoidance: 136 Bio: Even as a child, Nina could always hold her own among the boys-no one messed with the "Loco" girl. As a teenager, she became the best border guide in the south-she could smuggle one or thirty people across the line, either way, every time, as long as she got paid. Often, however, she would just take poor country folk to the Promised Land for free. Nina hated herself for doing that, so she switched to moving guns-it was easier, more profitable and less personal. The oil crisis proved to be a boon for her-the American boys wanted to play gang wars and were willing to buy plenty of Mosquitoes at a nice markup. Things began to look even better when Sid Burn, leader of the Coyote gang, offered Nina an exclusive deal. Too bad the other guys finished him off before she got paid, and the whole war was over. No matter, she simply confiscated Sid's stockpile of high-tech weaponry stolen from some Nevada lab; She knew the booty was worth a fortune. Sure enough, a few months later, a stranger named Clyde approached her with an interesting deal-Clyde would buy the loot for one million "dollares" if Nina agreed to work for him for one year. It appeared that Clyde wanted to revive the Coyotes and needed someone who could supply his new army with firepower and other services right up Nina's alley. Nina never worked for anyone, lest a Lord claiming to have arrived from the future, but the money-it could be enough to pack up and move down to the Gulf, like she always dreamed. Nina accepted... Name: Molo Vehicle: Blue Burro Bus Special Weapon: Smog Check Acceleration: 128 Speed: 92 Armor: 352 Target Avoidance: 112 Bio: After Sid Burn disappeared, Molo was lost-he could not believe that the mighty Sid would simply leave. He crisscrossed the deserts in search of the man, to no avail. When he finally came upon Sid's abandoned car in Nevada, he knew Sid was gone for good. Disillusioned and just plain bored, Molo began burglarizing gas stations and small trailer parks, so it was only a matter of time before the cops picked him up. He was served a severe sentence for his involvement with the Coyotes, but due to his age, he was placed in a juvenile detention camp in Colorado. Within a year, Molo became the undisputed top dog among the delinquents. The place was a heaven for someone of his persuasion, but the good times were coming to an end-he was scheduled to transfer to San Quentin Penitentiary on his upcoming 18th birthday; He became restless. One day before Molo's transfer, an old man arrived at the camp in a white limousine and requested a visit with the kid. Molo knew his salvation had come when the stranger offered to get him out in return for his loyalty-he agreed immediately. Afterwards, the man simply walked into the superintendent's office and within minutes Molo was leaving the compound in his savior's limousine… *HIDDEN* Name: Lord Clyde Vehicle: Excelsior Stretch Limo Special Weapon: Chain Lightning Acceleration: ? Speed: ? Armor: ? Target Avoidance: ? Bio: In 2017, Lord Clyde of OMAR, also known as Slick, was the most powerful man of the century. He was not only the CEO of the largest global corporation controlling all of oil production outside the United States, but also, covertly, the leader of the Coyote Cartel-an expansive underworld organization. Of course, Clyde wouldn't be in that position if he were a man of principles or integrity. On the contrary, he was the most calculating and ruthless person the world had ever seen. While Clyde was never a saint, he wasn't always such a monster. His cruelty and blind devotion to OMAR were first triggered by an electronic adornment he had found in an Arizona roadside restroom in 1975. It was Houston's forlorn armband, one of the first mind-control devices designed by OMAR. Though not entirely functional, it changed Clyde forever. Now, the path of his lifelong quest for supremacy was littered with countless broken lives, bankrupt companies and ruined economies. The United States, however, managed to withstand OMAR's repeated attempts to monopolize its oil trade, thanks to its early adoption of nuclear power and other alternative sources. By the early 21st century America was stronger than ever, and was quickly becoming a major threat to OMAR's dominance. By 2016, Clyde's health was deteriorating and it appeared that the world would soon be rid of the tyrant. Clyde, however, was not intent on leaving until his dream was fulfilled. In his most desperate move yet, he acquired a time-travel device to send himself back to the days when OMAR still had a chance of putting America out of business-the '70s. But first, he would have to eliminate Convoy-the legendary Vigilante leader who spoiled OMAR's plans once before… Name: Obake Vehicle: Tsunami Special Weapon: Rift Blade Acceleration: ? Speed: ? Armor: ? Target Avoidance: ? Bio: Keiko underwent a rigorous education as a disciple of the Katana School-run by her father's Uzumi Manufacturing Company. She excelled in all subjects, only to be occasionally outdone by a classmate named Darius; Keiko and Darius were the best of friends. Keiko especially loved martial arts and Darius nicknamed her "Obake" (Ghost), for she could move without a sound or trace. Obake and Darius were first placed into Clyde's service when only eight years old. Supposedly, Uzumi gave the children to OMAR as a token of gratitude. A short letter from her father confirmed it-he asked her to respect and obey Lord Clyde as if he were her own father. Soon afterwards, OMAR acquired her father's company, and Obake never heard of her family again. Though Obake always felt out of place in OMAR's world, she followed her father's wishes and soon became Clyde's favorite pupil. She and Darius continued training, though the focus of their studies changed to offensive combat, surveillance, interrogation, with a heavy dose of nonstop OMAR propaganda. By the time they reached adulthood, Obake and Darius were seasoned operatives, having never failed a mission. This was to change in 2017, when the two were sent to America to steal time propulsion capsules from Stanford University. While they managed to fulfill the objective, the mission went awry due to Darius' error. As a result, the CIA were on OMAR's tail, and Clyde was outraged. Soon, Darius disappeared. In the meantime, Clyde was preparing for an important sabotage mission and requested Obake's assistance. While her head was still reeling from the events, Obake accompanied her master without questioning… Name: Boogie Vehicle: Marathon Special Weapon: Disco Inferno Acceleration: ? Speed: ? Armor: ? Target Avoidance: ? Bio: Disco aficionado and the late Sid Burn's prime henchman, Boogie had been sentenced to serve 10 years at San Quentin Penitentiary for burglary, assault with a deadly weapon, and DUI. Despite agent Blue's testimony, the court did not find sufficient evidence of Boogie's involvement with the Coyotes. After one year in the can, Boogie had had enough-not only didn't the prison meet his sanitary standards, the ambient elevator music piped constantly through the speakers was truly unbearable. Thank God for a visit from Nina Loco, Sid's former flame, arms supplier and an all-around bad Mama. Boogie knew Nina was always charmed by his genteel ways, so it wasn't surprising that she volunteered to help. Orchestrating Boogie's jailbreak was second nature for Nina, especially after befriending the prison's warden at a local saloon. Adding insult to injury, Boogie stole the warden's Marathon on his way out. En route to New Mexico, Nina told Boogie of old Clyde's paranormal arrival from the future and his efforts to revive the Coyotes. At first, Boogie was miffed at Nina when he learned that Clyde paid her to get him out. Nevertheless, he was thrilled to be free and was anxious to show off for the new Boss… Drifters Name: Agent R. Chase Vehicle: Chrono Stinger Special Weapon: Hard Time Acceleration: 374 Speed: 330 Armor: 98 Target Avoidance: 224 Bio: In 2017, Agent Chase-one of CIA's best detectives-had been following OMAR and its enigmatic leader, Lord Clyde, for years. He was intent on proving that Clyde doubled as the leader of the Coyote Cartel-the only remaining underworld organization, linked to dozens of terrorist attacks and other criminal activities-and that Clyde was using the mob to enforce OMAR's interests around the world. Chase had just managed to collect enough evidence to incriminate Clyde when he was approached by CIA's ChronoPol division, requesting assistance in an investigation of missing time propulsion capsules from Stanford University. The ChronoPol was established in response to the first successful time travel experiment conducted in 2016, and had been monitoring illegal time-space intrusions since. The agency suspected OMAR's involvement in the robbery. Two days later, on September 3, ChronoPol's intelligence detected a temporal time disruption originating at OMAR's headquarters. Further research determined that three OMAR vehicles, led by Clyde himself, reversed through time-space by an estimated 40 years. Their arrival coordinates were placed near Roswell, New Mexico, USA. Agent Chase immediately volunteered to travel to the '70s, to apprehend Clyde and bring him back. Subconsciously, he was also hopeful to look up Chassey Blue-the favorite actress of his teenage years.) Given Chase's thorough knowledge of the case, the agency approved his mission without delay… Name: Astronaut Bob O. Vehicle: Moon Trekker Special Weapon: Collector Acceleration: 322 Speed: 64 Armor: 134 Target Avoidance: 308 Bio: This strange loner had been seen roaming the countryside, anywhere from Florida to New Mexico. Some said that the first sightings of the lunar rover coincided with the mysterious destruction of NASA's Space Defense Labs at Cape Canaveral in the fall of 1977. While no one ever heard the astronaut speak or saw his face, always hidden behind a helmet, he was known as Bob O., as embroidered on his spacesuit nametag. Bob appeared to favor remote farmer's markets and gas station marts, and had an obvious weakness for oatmeal and fruit. Always eager to assault the curious onlooker, he quickly became infamous for his anti-social behavior. When new auto skirmishes first began in the fall of 1977, Bob's rover was often reported seen amidst the action. The extent of his involvement, however, was unknown… Name: Garbage Man Vehicle: Grubb Dual Loader Special Weapon: Compactor Acceleration: 180 Speed: 50 Armor: 376 Target Avoidance: 78 Bio: After the Coyote Wars, many strangers began appearing in the Southwest. Some were simply curious outsiders drawn by media hype, others however, were characters of truly dubious origins. Among these drifters was a grungy garbage man, driving a battered Grubb collection truck. The garbage man was first spotted in 1976, near Indian Springs, Nevada, rummaging through a landfill. Since then, he was seen as far as Florida and Oregon. While he didn't appear to be associated with any official trash company, he often made regular rounds at various locations, though no one knew what he did with the stolen refuse… *HIDDEN* Name: Chassey Blue Vehicle: Vertigo Special Weapon: Star Power Acceleration: ? Speed: ? Armor: ? Target Avoidance: ? Bio: After quitting the FBI, Chassey turned actress and took Hollywood by storm. She debuted in the spring of 1976 in the true-to-life action romp "Agent Blue: Auto Vigilante", starring as herself-an undercover FBI agent cleaning up the southwest of motorized gangsters. The film was an instant hit, making her a major movie star literally overnight. Chassey went on to make five films in one year, all of them blockbusters. At the end of 1977, however, she became the central figure in a major controversy. When the tabloids printed fake photos of Chassey with the President, the studios shut their doors to her just as fast as they opened them, and her Hollywood career was over. Chassey was devastated. Luckily the doldrums didn't last. She was soon contacted by her old boss at the FBI, who not only wanted her back, but also offered her a promotion to Secret Agent. While Chassey was surprised at the sudden interest, she was sick of Hollywood and took the job without hesitation. If only she knew that it was the bureau who blackballed her career in Tinseltown just to get her back on the force-her previous experience and unique qualifications made her the perfect, and only, candidate for the agency's latest mission. Suspecting something major at play, the FBI wanted Chassey in New Mexico to investigate reports of renewed Coyote activity, and its possible connection to local time disparities and abnormal weather patterns. Sporting a serious makeover and a brand new concept car, Chassey was ready for action… Name: Padre Destino Vehicle: Goliath Halftrack Special Weapon: Hades Gate Acceleration: ? Speed: ? Armor: ? Target Avoidance: ? Bio: Constantly on the move, this traveling preacher was busy spreading the word. He was not singing gospel however; he was promoting the idea of an impending Armageddon. His prophecy called for an "Event of Annihilation", which would destroy all life in a single moment and mark the arrival of a "New Beginning" for the chosen few who followed him. The preacher's origins were unclear, though he was believed to be an erstwhile military man. The Southerners called him Padre Destino. During his sermons, he often referred to his "Tome of Scriptures"-a large red book he never parted with, believed by some to be the source of his madness. No person would ever buy into Destino's ramblings and so he wasn't very successful in his recruitment efforts. This was partly due to his lack of credibility-he simply kept on changing the date of the "Event" each time his prophecy failed to come true. The other reason was that after each sermon, the Padre liked to celebrate the upcoming miracle with a good dose of destruction. Destino was growing increasingly frustrated with his results, but when he noticed the violence around him intensifying, he knew that the end was coming. With all his energy and enthusiasm, he threw himself into the midst of the turmoil… Name: Dusty 'Earth' Vehicle: Wapiti 4WD Special Weapon: Tribal Magic Acceleration: ? Speed: ? Armor: ? Target Avoidance: ? Bio: Dusty, chief of the Zuni tribe, had seen better days. It was 1975, gas was expensive and vandals were plundering the countryside. He had heard of the oil crisis, but hoped that it would have little bearing on his tribe; He was wrong. After the gangsters destroyed a nearby ghost town, Dusty tried calling the police in Gallup. He knew there was trouble when he learned that the sheriff and his deputy were recalled to Albuquerque to help control rioters there. Dusty watched helplessly as the perpetrators burned down the trading post, but when they desecrated the Zuni burial grounds, he just couldn't stand by any longer. Dusty never had much appreciation for guns, so he decided to call upon the ancestral spirits for help. After three nights of 'kachina' trances in his pueblo, a spirit Falcon appeared to him in a vision. The Falcon told him to rest and prepare, as these scuffles were nothing compared to what's to come-it warned him of an evil Coyote Demon who was soon to descend upon the land and ravage all that lay in its path. To battle the demon, the Falcon said, Dusty must leave the pueblo and go to the mountains to learn the shaman ways of his great ancestors… When Dusty woke up the next morning, his soul was filled with sadness, but suddenly he noticed a falcon sitting on the roof of his car-there and then Dusty knew that when the demon arrives, he would be ready to take him on… ************************** *6. Weapons and Power-Ups* ************************** Power-Ups Hoverpods- A really cool addition to the game. Pressing up or down will make your vehicle adjust it's height off the ground. You will lose traction. Hydrofloaters- This power-up allows you to travel around on water. The front tires become floatation devices and the rear wheels become propellers. Skis and Treads- This power-up helps on levels with snow because they add traction. The front wheels become skis and the rear wheels become treaded tires. (Note: To get rid of hoverpods, htdrofloaters, or skis and treads hit A+Y at the same time.) Shield(Green)- Protects your vehicle from damage for a short time. Radar Jammer(Yellow)- Keeps enemies from see you on radar or locking their target on to you. Weapon Upgrade(Blue)- Doubles the amount of damage a weapon puts out. Repair Wrench- Partial damage repair. Weapons (Note: you can only carry 3 weapons at a time, besides your machine gun, so if you pick up another one you current weapon will be discarded.) Mosquito Machine Gun- This weapon is standard equipment on all vehicles. It contains unlimited ammo. Interceptor Missiles- When fired these missiles go straight after your current target. Combos Up, Up, Down + Machine Gun- Cost:2 Up, Up, Up + Machine Gun- Cost:2 Up, Up, Right + Machine Gun- Cost:2 Bull's Eye Rocket- When fired they go straight. The do not track your target. Combos Up, Down, Down + Machine Gun- Cost:2 Up, Down, Up + Machine Gun- Cost: 2-5 Up, Down, Right + Machine Gun- Cost: 3 Sky Hammer Mortar- A rocket type weapon where it's fired in the air and goes after your current target. Combos Down, Down, Down + Machine Gun- Cost: 2 Down, Down, Up + Machine Gun- Cost: 2-5 Down, Down, Right + Machine Gun- Cost: 2 Bruiser Cannon- A cannon that fires from the top of your vehicle and goes after your current target. Combos Down, Up, Down + Machine Gun- Cost: 2 Down, Up ,Up + Machine Gun- Cost: 2-6 Down, Up, Right + Machine Gun- Cost: 2 Roadkill Mines- You drop this weapons on to the ground and when someone drives on them they explode. Remember when you left them cause they can hurt you to. Combos Left, Right, Down + Machine Gun- Cost: 2 Left, Right, Up + Machine Gun- Cost: 2-6 Left, Right, Right + Machine Gun- Cost: 2 Brimstone Burner- A flame-thrower-type weapon. Get in close to your opponent to scorch them. Combos Right, Left, Up + Machine Gun- Cost: 10 Right, Left, Down + Machine Gun- Cost: 2-6 Right, Left, Right + Machine Gun- Cost: 5 ********* *7. Tips* ********* If you have any tips please e-mail them to me. *************************** *8. Quest Mode Walkthrough* *************************** If you can help with any part of the walkthroughs please e-mail me. *John Torque* COMING SOON *Sheila* COMING SOON *All-Star Trio* COMING SOON *Convoy* COMING SOON *Houston* COMING SOON *Dave's Cultmen* COMING SOON *Dallas 13* Arizona Objective 1- Collect Three Bombs Bomb Locations 1. Behind the Donut Shop at ground level. 2. At the stone building by the movie theater. 3. Same as #2. Objective 2- Destroy Gas Stations Gas Station Locations 1. By movie theater. 2. On tall cliff. Objective 3- Destroy All Enemies Utah Objective 1- Collect 4 Briefcases Briefcase Locations 1. Down the Big Ski Ramp 2. In The Ski Lodge there is a transport go through it to pick up a briefcase 3. Same as #2 4. Behind The Ski Lodge Objective 2- Destroy Lodge Objective 3- Destroy All Enemies *Nina Loco* COMING SOON *Molo* COMING SOON *Lord Clyde* COMING SOON *Obake* COMING SOON *Boogie* COMING SOON *Agent R. Chase* COMING SOON *Astronaut Bob O.* COMING SOON *Garbage Man* COMING SOON *Chassey Blue* COMING SOON *Padre Destino* COMING SOON *Dusty 'Earth'* COMING SOON ************ *9. Secrets* ************ Password screen Enter the options screen, select "Game Status", highlight one of the characters, then press L + R. -From: firstname.lastname@example.org Rapid fire Enter "RAPID_FIRE" as a password to remove the delay when shooting weapons. -From: PinheadGun@aol.com Super missiles Enter "BLAST_FIRE" as a password to increase the damage from missiles. - From: PinheadGun@aol.com Faster cars Enter "MORE_SPEED" as a password. -From: PinheadGun@aol.com Heavier cars Enter "GO_RAMMING" as a password to increase your car's weight and ramming ability. -From: PinheadGun@aol.com Fast action Enter "QUICK_PLAY" as a password to enable a random fast action arcade feature. -From: PinheadGun@aol.com Attract enemies Enter "UNDER_FIRE" as a password to have three enemies attack simultaneously. -From: PinheadGun@aol.com Slow-motion mode Enter "GO_SLOW_MO" as a password. -From: PinheadGun@aol.com No enemies in arcade mode Enter "HOME_ALONE" as a password. -From: PinheadGun@aol.com No gravity Enter "NO_GRAVITY" as a password to reduce gravity to the point that your car will almost float when a bump is hit. -From: PinheadGun@aol.com High suspensions Enter "JACK_IT_UP" as a password. -From: PinheadGun@aol.com Big wheels Enter "GO_MONSTER" as a password. -From: PinheadGun@aol.com No wheel attachment icons Enter "DRIVE_ONLY" as a password to disable wheel attachment icons from spawning. -From: PinheadGun@aol.com View all ending sequences Enter "LONG_MOVIE" as a password to view all endings in one continuous sequence. -From: PinheadGun@aol.com Same cars in multi-player Enter "MIXED_CARS" as a password to allow more than one person to select the same car in multi-player mode. -From: PinheadGun@aol.com Bonus characters Complete the following tasks to unlock each character in the game: Coyotes Lord Clyde: Complete all objectives in quest mode with Nina Loco, Molo, and Dallas 13. Obake: Complete all objectives in quest mode with Lord Clyde. Boogie: Complete all objectives in quest mode with Obake. Note: You cannot play Quest Mode with Boogie. Vigilantes Houston: Complete all objectives in quest mode with Sheila, John Torque, and The Flying All-Star Trio. Convoy: Complete all objectives in quest mode with Houston. Dave's Cultsmen: Complete all objectives in quest mode with Convoy. Note: You cannot play Quest Mode with Dave's Cultsmen. Drifters Chassey Blue: Complete all objectives in quest mode with Astronaunt Bob O, Garbage Man, and Agent R. Chase. Padre Destino: Complete all objectives in quest mode with Chassey Blue. Dusty Earth: Complete all objectives in quest mode with Padre Destino. Note: You cannot play Quest Mode with Dusty Earth. ************* *10. Credits* ************* Activision- For Story for each character and making this game. Luxoflux- For Making this game. CheatCC.com- For the codes.
FAQ Display Options: Printable Version