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    FAQ/Walkthrough by ChadB

    Updated: 04/05/00 | Search Guide | Bookmark Guide

    V       V  III    GGG  III  L          A      N   N  TTTTT  EEEEE     888
     V     V    I    G      I   L         A A     NN  N    T    E        8   8 *
      V   V     I   G  GG   I   L        A   A    N N N    T    EEE       888
       V V      I    G  G   I   L       AAAAAAA   N  NN    T    E        8   8 *
        V      III    GGG  III  LLLLL  A       A  N   N    T    EEEEE     888
    
        22   N   N  DDD         OO    FFFFF  FFFFF  EEEEE  N   N   SSS   EEEEE
       2  2  NN  N  D  D       O  O   F      F      E      NN  N  S      E
         2   N N N  D   D     O    O  FFF    FFF    EEE    N N N   SSS   EEE
        2    N  NN  D  D       O  O   F      F      E      N  NN      S  E
       2222  N   N  DDD         OO    F      F      EEEEE  N   N   SSS   EEEEE
                               Vigilante 8: 2nd Offense
              For SEGA (R) Dreamcast, Nintedno 64 (R), and Sony (R) Playstation
                        Walkthrough by Chad B. a.k.a. Hawk of War
               Interactive version at http://www.geocities.com/HawkofWar4Life
    
    --------
    Contents
    --------
    1.)  Random Information
    2.)  Updates
    3.)  Basic Controls
    4.)  Weapons
    5.)  Team/Character Descriptions
    6.)  Walkthroughs
    7.)  Character Stories/Enemies
    8.)  Level Tricks/Descriptions
    9.)  Codes/General Tricks
    10.) Known Glitches
    11.) Version Advantages/Disadvantages
    12.) Luxoflux Messages
    13.) Fun Time Passers
    14.) Cool Names
    15.) Coming Soon List
    16.) Thank You's
    
    ----------------------
    1.) Random Information
    ----------------------
    
    	To start off, thank you for viewing my V8:2 walkthrough. If you want to
    help make this walkthrough better please use one of the contacts below.
    
    	Also I would love for you to post my walkthrough on your gaming site. But
    please, contact me first.
    
    NOTE: PLEASE! No more emails titled "question."
    
    Contacts:
    Email: hawk_of_war@hotmail.com             ICQ: 12862620
    AIM: HawkOfWar4Life                        Yahoo! Messager: hawkofwar4life
    or on the www.gamefaqs.com Dreamcast V8:2 message board
    
    -----------
    2.) Updates
    -----------
    
    **Wednesday, April 05, 2000
    	-6:29:17 PM Central Time-
    	Ok I got tired of all the messages saying "What happened to this?" or "Why
    don't you have that?" so I re-added the Luxoflux Messages section and added 2 other
    sections. Also if you think I should have something in here, tell me. There, You all
    happy yet?
    
    **Monday, April 03, 2000
    	-5:35:31 PM Central Time-
    	It's been a long time sense I updated last, almost a month. I had spring break
    and then came down with a bad case of numonia. I got an acount at driveway.com so I
    don't have to keep loosing my disks. Not much of a change this time. Expect a big
    update for lost time soon.
    
    **Tuesday, March 07, 2000
    	- 5:59:31 PM Central Time -
    	Another day, another code, another character story, another migrane...
    That code is for those wimpy hardcore cheaters who still can't beat the computer at
    it's easiest. You have to look at it to see it, not here.
    
    **Saturday, March 04, 2000
    	- 4:18:00 PM Central Time -
    	It's been a while sence I updated. My coputer's A-drive becamse jammed so I 
    couldn't use it.
    	- 7:56:39 PM Central Time -
    	2 new codes have come out, too late for many of us. Although they'd do nice
    if you have to delete your game. Check the codes section.
    
    **Saturday, February 26, 2000
    	-4:52:15 PM Central Time-
    	Managed to get all the way through one of Brandon B.'s emails. 1 down ### to
    go. Today is my birthday so it is possible of another update later.
    
    **Thursday, February 24, 2000
    	- 7:53:27 PM Central Time -
    	I had my mail flooded by one man who is helping me. I only got through one 
    mail out of ten till I had to get off.
    
    **Monday, February 21, 2000
    	- 12:56:38 PM Central Time -
    	I added another contact and a few Nintendo 64 glitches. PLEASE! No more emails
    titled "question." I logged into my email to be flooded with "question"'s this 
    morning
    
    **Saturday, February 19, 2000
    	- 2:01:06 PM Central Time -
    	This might not look like a big update but it was. I shortened the line length
    which took me all morning and added a Version Advantages/Disadvantages section.
    	- 4:50:49 PM -
    	I worked on the character descriptions some and worked a little more on the 
    line length. You should be able to view this page with ICQ on, attached to the right
    side of your screen with it as small as possible.
    	- 7:39:23 PM -
    	This real shouldn't be considered an update but messed with the Thank You's 
    section.
    
    
    **Friday, February 18, 2000
    	- 8:55:47 PM Central Time -
    	I went code hunting today for all systems and only found new codes for PSX
    and N64. I also came across a fake DC code that is a real code for PSX and N64.
    The NO_CODE does not work on Dreamcast. I don't know who this Law character is
    or whoever else is posting it. This code absolutely does not work for DC, I
    know, I tested it.
    	
    **Thursday, February 17, 2000
    	- 8:49:25 PM Central Time -
    	I added the last character description and started 2 new things for the
    character descriptions: Basic Stats and Hawk's Scorecard. I also fixed a few
    problems for Playstation gamers. No response from any N64 players yet. Also my
    FAQ hasn't been added to the N64 and PSX FAQ lists at Game FAQs as of now. I've
    mailed him twice and haven't gotten a response.
    	- 9:23:39 PM -
    	Just added the N64 basic controls only because I got a little pissed and
    started to ask around. Still haven't received one for PSX yet.
    
    **Wednesday, February 16, 2000
    	- 6:13:03 PM Central Time -
    	It's funny how a sinus infection, computer illiterates using your
    computer, and a couple of personal problems can get you behind. I added quite a
    few more glitches and have gone universal. I know that some of the information
    is wrong sense I only own the Dreamcast version. Please tell me A.S.A.P. of
    errors you find.
    
    **Wednesday, February 09, 2000
    	- 4:47:15 PM Central Time -
    	Added another glitch. You'd wonder how I actually manage to get any work
    done on this with all the fun I've had with the new(and freeware)Winamp program.
    I have been on 10 hours downloading skins and awesome programs. Definitely the
    best sound program out there.
    	- 6:39:58 PM -
    	Was working on my page and found some problems. Fixed 'em.
    
    **Tuesday, February 08, 2000
    	- 8:45:54 PM Central Time -
    	I finally finished the most boring part of a walkthrough, THE WALKTHROUGH
    ITSELF! I'm glad to get that out of the way. Now I left with a few changes and
    whatever else I want. Oh joy! I added a couple more glitches.
    
    **Saturday, February 05, 2000
    	- 3:05:28 PM Central Time -
    	Made some of the codes easier to understand and added a new code.
    	- 9:45:20 PM -
    	Added the glitches section and took out the Luxoflux messages. Also added
    a trick. I had made a reference to but just noticed I did have on here.
    
    **Friday, February 04, 2000
    	- 5:03:06 PM Central Time -
    	Finished all the level descriptions and added a couple levels to the
    Drifter's walkthrough.
    
    **Tuesday, February 01, 2000
    	- 6:46:36 PM Central Time -
    	Got a couple more levels in. The Gamemaster/Opimorph ordeal is over but
    someone has asked me to help with what will be a major site. Updates might
    become even more small.
    
    **Monday, January 31, 2000
    	- 5:30:37 PM Central Time -
    	This was a small update. I ran spell check again and added another level
    description. Don't expect any real update again until the whole
    GameMaster/Opimorph thing blows over because I'm becoming rather distraught over it.
    	- 9:42:53 PM -
    	Added a couple more level descriptions. The Gamemaster/Opimorph ordeal
    seems to be letting up a bit. Gamemaster has admitted his fault in it.
    
    **Friday, January 28, 2000
    	- 11:57:00 AM Central Time -
    	Just ran spell check. How could anyone read that???
    	- 8:27:36 PM -
    	Finished all the new level descriptions/tricks. Probably won't update
    again until Monday.
    
    **Thursday, January 27, 2000
    	- 5:44:14 PM Central Time -
    	Ok so maybe I didn't get such a big update in. My mom got on the computer
    as soon as I got up so I couldn't do anything. I did manage another level
    description.
    
    **Wednesday, January 26, 2000
    	- 8:44:16 PM Central Time -
    	I started the Drifters quest. I also added a couple new level descriptions
    and listed all the levels. Where did I come up with those trick names?!?!?!
    Maybe I'm sick. Oh well, Oklahoma has a snow day tomorrow so expect a big
    update. YEAH! NO SCHOOL!!!
    
    **Tuesday, January 25, 2000
    	- 6:09:16 PM Central Time -
    	Drifters' descriptions and level tricks started. Drifters finished soon.
    
    **Monday, January 24, 2000
    	- 4:46:51 PM Central Time-
    	Oh this is just dandy. Don't you love it when you have been using one
    program all the time that has been screwing you and you make a total fool of
    yourself complaining about it? By the way, sense when has Notepad taken up more
    ram than WordPad? WordPad is a much more complex program. Finished out the
    Coyote quest guide.
    	- 5:47:41 PM - 
    	BIRD'S EYE VIEW FOUND! Special Thanks to DragonMaster Shinji. Check
    Codes/Game Tricks section.
    	- 9:57:04 PM - 
    	REMOVING CODES FOUND! Thanks to my searching and GameWinners.
    
    **Sunday, January 23, 2000
    	- 1:28 PM Central Time -
    	I found an error that was just taking up space so I fixed that. It still
    doesn't give me much room to work though. Thanks to Demonic Corn Chip for the
    Boogie Bio. Had to try every trick to get it in there. Some things might be hard
    to read now.
    
    
    **Saturday, January 22, 2000
    	- 2:00 PM -
    	I was able to start the Coyotes quest till I started getting that warning
    again.
    
    
    **Friday, January 21, 2000
    	- 5:03 PM Central Time -
    	Ok now I'm confused. Somehow I managed to complete all the rest of the
    Coyotes. Maybe it's not an error with my ram. Well anyway I'm trying to put
    together a bio for Boogie. If you manage to make one before me and think I might
    like it, go ahead and give it to me.
    	- 6:56 PM -
    	Interactive walkthrough opens. It's extremely cheap right now and many pages
    aren't up. They should be soon.
    
    **Thursday, January 20, 2000
    	- 9:40 AM Central Time -
    	Ok some more done and changed to the correct format. My mistake. Changed a
    couple combo moves descriptions and errors. Vigilantes' quest started.
    	- 10:47 AM - 
    	Vigilantes' quest completed.
    	- 1:41 PM -
    	More errors found. Added cheat warnings. Character descriptions started
    now that I found my instruction manual.
    	- 5:14 PM -
    	Had to add a couple things to Houston's special that I just found. Check to
    see. Added 2 new sections "How you ever..." and Luxoflux Messages. I need to quit
    trying to update so much.
    	- 9:58 PM -
    	Added "For SEGA (R) Dreamcast" and some more Character descriptions. Am I ever
    going to stop tonight? Ran out of RAM on this cheap computer so I had to stop. Also
    fixed a couple of errors and tried things to save space.
    
    **Wednesday, January 19, 2000
    	- 5:59:42 PM Central Time -
    	Everything restarted after a little accident froze my computer. I hope I
    can get everything the same.
    	- 8:34:30 PM -
    	Weapons and codes list completed.
    
    ------------------
    3.) Basic Controls
    ------------------
    If your looking here then you need to read the instruction manual bubba.
    
                  *Dreamcast*
    Analog Stick/D-pad = Steer, Up = Gas, Down = Break/Reverse
    A = Gas
    B = Select Weapon
    X = Brake
    Y = Select Target
    Left Trigger = Fire Selected Weapon
    Right Trigger = Fire Machine Gun
    Start = Pause
    A + Y = Eject Propulsion Mechanism
    B + Y = Toggle View
    A + B + X + Y + Start = Software restart
    
                  *Nintendo 64*
    Analog Stick/D-pad = Steer, Up = Gas, Down = Break/Reverse
    A = Gas
    B = Brake
    Up-C = Rear View
    Down-C = Select Target
    Left-C = Switch Weapon
    Right-C = Switch Weapon
    Right Trigger = Fire Selected Weapon
    Left Trigger = Switch View
    Z Trigger = Fire Machine Gun
    Start = Pause
    Down on D-pad/stick + B = Reverse 
    Left-C + Right-C = Eject Propulsion Mechanism
    
                  *Playstation*
    Analog Stick/D-pad = Steer, Up = Gas, Down = Break/Reverse
    X = Gas
    Square = Hand Break/Tight Turn
    O = Select Target
    Triangle = Rear View
    Right Trigger 1 = Switch Weapon
    Right Trigger 2 = Fire Machine Gun
    Left Trigger 1 = Switch Weapon
    Left Trigger 2 = Fire Selected Weapon
    Select = Change View
    Start = Pause
    
    -----------
    4.) Weapons
    -----------
    	In this section the name of the weapon is shown in *'s followed by a short
    description. Then comes the combo moves of each weapon followed by a description
    of them. Some of the combo names are ones I made up because of none shown.
    
    NOTE: The instruction manual has some typos. I just found that out. Some info
    	Might seem wrong but it is not.
    	
    NOTE 2: Low-Average and Low/Average aren't the same thing. Low-Average means Low
    	to Average. Low/Average on the other hands means halfway between Low and
    	Average.
    
    Guide:
    ^ = Up
    \/ = Down
    > = Right
    < = Left
    FMG = Fire Machine Gun
    
    **Mosquito Machine Gun**
    DAMAGE: Very Low
    As the gun temperature rises the fire rate decreases. Unlimited ammo. This
    weapon doesn't have to be highlighted to be fired, just hit the right trigger
    button, Z trigger, or <Playstation command>
    	CALIBER: 5.56mm	FIRE RATE: 720 rounds/min at low temperature
    
    
    **Interceptor Missiles**
    
    DAMAGE: Low
    	Highly accurate, but, as with all weapons, depends on the enemies
    avoidance level.
     	SPEED: 100 mph max	RANGE: 1200 ft
    	
    	Combos:
    Halo Decoy
    ^ + ^ + \/ + FMG     Cost: 2 missiles
    DAMAGE: None
    	Fires a double missile flaming flare that acts as a false target. Enemies
    lock onto it instead of your vehicle. Enemies can still hit you with straight
    fire weapons. The decoy is destroyed when it runs out of juice (about 10seconds)
    or hits something(weapon, wall, car, etc.).
    
    Afterburner
    ^ + ^ + ^ + FMG     Cost: 2 missiles
    DAMAGE: None
    	Activates 2 missiles without detaching them from your vehicle giving a
    Momentary boost of speed. Great for more power over jumps or for getaways.
    
    Multi Missile
    ^ + ^ + > + FMG     Cost: 2-4 missiles
    DAMAGE: Low-Average
    	Fires 2 to 4 missiles quickly in a row. Great for a multi angled attack.
    
    
    **Bull's Eye Rockets**
    DAMAGE: Average
    	Straight fire weapon that has no tracking ability.
    	SPEED: 120 mph	RANGE: 650 ft
    
    	Combos:
    Road Runner
    ^ + \/ + \/ + FMG     Cost: 2 rockets
    DAMAGE: None
    	Fires a non-explosive rocket that, if it hits an enemy, attaches to a
    vehicle and spins the vehicle out of control. This doesn't serve a very good
    purpose because it causes no damage unless it just happens push the enemy into
    something. It does cause them to loose a good firing angle though.
    
    Stampede
    ^ + \/ + ^ + FMG     Cost: 2-5 rockets
    DAMAGE: Average-High
    	Fires 2 to 5 rockets in just under a second. Extremely fun move and a good
    way to total a vehicle.
    
    
    Bastion Rockets
    ^ + \/ + > + FMG     Cost: 2 rockets
    DAMAGE: Low
    	This fires 3 rockets, one red, one white, and one blue, that chase down enemy
    shots based onto you. This can cause damage to enemies if it hits one.
    
    
    **Sky Hammer Mortar**
    DAMAGE: Average
    	Inaccurate and slow, has limited tracking ability.
    	RANGE: 1000ft
    
    	Combos:
    Turtle Turnover
    \/ + \/ + \/ + FMG     Cost: 2 shells
    DAMAGE: Low
    	A shell is fired that has so much force with it coming down with it that
    it forces the enemy to flip over. Great for use against someone who really
    doesn't understand the trick of righting one's self back onto their tires.
    
    Crater Maker
    \/ + \/ + ^ + FMG     Cost: 2-5 shells
    DAMAGE: Average-Very High
    	A gargantuan shell is fired to about half the normal height of the mortar(be
    careful with that). Becomes about twice as accurate because of the size increase.
    Causes so much damage that it actually leaves a crater in the ground(sorry it
    disappears after a while). Damage and crater size depend on the amount of shells
    used. A threat to some specials.
    
    Flat Maker
    \/ + \/ + > + FMG     Cost: 2 shells
    DAMAGE: Currently Unknown
    	This fires a shell that , when it lands, causes anyone with-in a certain
    area to have flat tires(I think).
    
    
    **Bruiser Cannon**
    DAMAGE: Average
    	 A lagged cannon that can rotate 360 degrees. Turret speed is a little on
    the slow side making it hard to target smaller vehicles. Has a longer rage than
    posted but is so inaccurate at that point there's no use.
    	CALIBER: 60mm	RANGE: 850 ft
    
    	Combos:
    Cow Puncher
    \/ + ^ + \/ + FMG     Cost: 2 shells
    DAMAGE: Very Low
    	Fires a shell with extremely high force behind it. It can easily launch an
    enemy halfway across any level. Fun to use just to annoy another human player or
    for a laugh to see this tiny dot that was a enemy.
    
    Buckshot
    \/ + ^ + ^ + FMG     Cost: 2-6 shells
    DAMAGE: Average-Very High
    	For those of you who know what a shotgun fires, this is the Vigilante 8
    equivalent. This fires from 2 to 6 shells all at the same time in slightly
    different directions giving wide spread damage.
    
    Bounceshot
    \/ + ^ + > + FMG     Cost: 2 shells
    DAMAGE: Low/Average per bounce
    	I'm not sure this is the real name of this move but it's not far off. This
    fires a big blue shell that hits an enemy and then follows the ground in the
    opposite direction (usually right back at you) until it hits another car, an
    object of some sort, or a steep incline on the ground where it bounces off in
    another direction. It bounces for about 10 times at most.
    
    
    **Roadkill Mines**
    DAMAGE: Average/High
    	A mine is a mine what can I say. It can be dropped at any speed on just
    about anything, even water! It packs quite a punch too.
    
    	Combos:
    Bear Hug
    < + > + \/ + FMG     Cost: 2 mines
    DAMAGE: None
    	A very unique move indeed. This places a mine that sits and waits for
    anything to come along. When the unaware vehicle wanders into it's range it
    activates an artificial gravity that drags the vehicle towards the center of
    the mine. By itself, it doesn't cause any damage, but if you use it smartly you
    can place it in a danger zone where to enemies will be attacked by something.
    This also is great to make sure your enemy stands still for a while so you can
    totally open up on them with everything in your arsenal.
    
    Cactus Patch
    < + > + ^ + FMG     Cost: 2-6 mines
    DAMAGE: Average-Very High
    	This move is very unique too. This places a big mine on the ground. When
    any vehicle gets close to it, it splits into however many mines you put into it.
    Each separate mine then has the power of a normal mine but in such a small area
    that multiple ones go off at the same time causing massive damage. WARNING: You
    can only have so many of these. After you place one or two they start to destroy
    previous place ones.
    
    Floating Mine
    < + > + > + FMG     Cost: 2 mines
    DAMAGE: Average/High
    	 This launches a mine that floats at just the right height to attack those
    vehicles that are using the hover propulsion mechanism. This actually follows
    the closest vehicle. This can attack grounded cars and is the only mine that can
    attack floating cars.
    
    
    **Brimstone Burner**
    DAMAGE: Low/Average
    	Yeah! They added a flame-thrower. This is the new weapon for V8:2. Catches
    the enemy on fire to continue the damage afterwards.
    	FIRE RATE: Continuous
    
    Hot Foot
    > + < + ^ + FMG     Cost: 10 gallons(I guess it would be gallons)
    DAMAGE: Low-High
    	This launches a big ball of fire that skips across the ground twice
    sending flame to the sides on each bounce. Can only catch an enemy on fire if
    the come in contact with the flaming ball.
    
    Firewall
    > + < + \/ + FMG     Cost: 2-16 gallons
    DAMAGE: Average
    	This launches columns of fire from the front of the vehicle. There can be
    up to 8 columns and stretch a good distance. They don't last very long but if
    something comes in contact with one it will catch on fire.
    
    Oil Slick
    > + < + > + FMG     Cost: 5 gallons
    DAMAGE: None
    	 This launches a puddle of non-burning oil from the front of the vehicle.
    If anyone hits it they will loose control of their vehicle.
    
    -------------------------------
    5.) Team/Character Descriptions
    -------------------------------
    	Basic descriptions of each team and character in the game.
    
    NOTE: Low-Average and Low/Average aren't the same thing. Low-Average means Low
    	to Average.
    	Low/Average on the other hands means halfway between Low and Average.
    
    PERSONAL NOTE: Those Hawk's Scorecards are based on what I think compared to the
    	other stats of the car, not on the ### values. I prefer faster cars so
    	the rates of the biger cars might be off.
    
    **Vigilantes**
    	The good guys, that basically sums that up. Was in the original. Lead by
    Convoy in both new and old.
    
    *Sheila* (returning with same special)
    Car: Wonderwagon
    	- 1st chassis = dune buggy
    	- 2nd chassis = dune buggy that would fit in a Tomb Raider game
    Special: Tantum gun
    	- A rapid fire weapon that can knock weapons of enemy vehicles. 
    	DAMAGE: Low
    
    Bio: Convoy's niece put her academic studies on hold when she received and
    	alarming call from John Torque. Apparently, the Coyotes had resurfaced,
    	led by a mysterious new leader, and both her uncle and Houston were
    	missing!
    
    Basic Stats:
    	Acc.: 348   Top Spd.: 176
    	Armor: 86   Avoid: 310
    
    Hawk's Scorecard:
    	Steering: A-  Special: C+
    	Acc.: A+      Top Spd.: B-
    	Armor: C-     Avoid: A
    	Fun: A
               Average: B+
    
    Hawk's Notes: Sheila Makes for a good choice. My avergage just proves it 
    	in my eyes. I like the weapon but it just doesn't pack a good punch.
    
    
    *John Torque* (returning)
    Car: Thunderbolt
    	- 1st chassis = sleek sports car
    	- 2nd chassis = an even sleeker sports car the a weird intake
    Special: Wheel O' Fortune
    	- A semi-auto weapon that fires shells that burst in a flash
    	of white light. Every now and then it fires a stronger shot that
    	is twice powerful, it even knocks Torque backwards.
    	DAMAGE: High-Very High
    
    Bio: Horrified when he found his friends Convoy and Houston missing, J.T.
    	unearthed a couple old Mosquitoes from Convoy's backyard and set
    	out on a search for his friends...
    
    Basic Stats:
    	Acc.: 400    Top Spd.: 344	
    	Armor: 182   Avoid: 310
    
    Hawk's Scorecard:
    	Steering: A  Special: A+
    	Acc.: B+     Top Spd.: A-
    	Armor: B+    Avoid: A+
    	Fun: A+
              Average: A-
    
    Hawk's Notes: A very good choice acording to the score I gave J.T. The reason
    	i gave him an A- in Top Speed is because sometimes he is TOO fast.
    
    
    *All-Star Trio* (new)
    Car: Dakota Stunt Cycle
    	- 1st chassis = off-road bike with a passenger seat attached
    	- 2nd chassis = Bike gang type motorcycle with passenger seat
    Special: Soaring Glory
    - Patriotic(red, white, blue) fireworks are launched high into the air.
    	From there they head towards your target and come crashing down
    	on it. Has extremely limited range. Also has the ability to
    	knock off shields.
    	DAMAGE: Very High
    
    Bio: Tomey, Romey, and Leilah began touring at the age of 14 and their
    	incredible stunt shows soon captivated audiences nationwide. In
    	1977, they set out for the southwest in search of their missing
    	sister.
    
    Basic Stats:
    	Acc.: 336   Top Spd.: 204
    	Armor: 50   Avoid:348
    
    Hawk's Scorecard:
    	Steering: D-  Special: A+
    	Acc.: A-      Top Spd.: A
    	Armor: F      Avoid: A+
    	Fun: D-
              Average: C+
    
    Hawk's Notes: As you can see, I don't like these 3 much. They tend to drift to
    	the left and back.
    
    
    *Houston* -Locked- (returning with a new team and special)
    Car: Samson Tow Truck
    	- 1st chassis = beat up old truck with a flat bed
          - 2nd chassis = sleeker truck with pick-up tuck bed
    Special: Tow Hook
    - This shoots a rope with a hook attached. If it comes in contact with an
    	enemy it catches. It only deals damage if stress is put on the tow
    	cable. It can deal damage even through a shield and automatically removes
    	any propulsion mechanismon contact. Can cause an instant death to low
    	armored cars on high damage setting.
    	DAMAGE: None-Instant Death
    
    Bio: After freeing herself of OMAR's mind-control device, Houston slowly
    	recovered. She married ex-Vigilante Convoy. However, her dark past
    	continued to haunt her - she still suffers from amnesia and nightmares.
    	She knew OMAR would be back.
    
    Basic Stats:
    	Acc.: 310   Top Spd.: 204
    	Armor: 256  Avoid: 110
    
    Hawk's Scorecard:
    	Steering: A   Special: A+
    	Acc.: B       Top Spd.: B
    	Armor: A-     Avoid: B-
    	Fun: A+
              Average: A-
    
    Hawk's Notes: I like Houston. You just can't beat that special.
    
    
    *Convoy* -Locked- (returning with a new special)
    Car: Livingston Truck
    	- 1st chassis = Your normal everyday truck with trailer(with the exception
    	of weapons)
    	- 2nd chassis = Cad with bed compartment tractor with tanker trailer
    Special: Rolling Thunder
    	- Have you ever wanted to use a trucks horn? Here's your chance. You enemies
    	will loose there hearing when hit by these sound waves, not to mention
    	find them selves flying.
    	DAMAGE: Average
    
    Bio: Convoy, the newly married Vigilante trucker, and his wife, Houston, were on
    	the road when they spotted three unusual vehicles approaching from the
    	opposite direction. Before Convoy could react, the vehicles opened fire...
    
    Basic Stats:
    	Acc.: 50    Top Spd.: 148
    	Armor: 400  Avoid: 62
    
    Hawk's Scorecard:
    	Steering: F/B   Special: D+
    	Acc.: F       Top Spd.: D-
    	Armor: A      Avoid: F
    	Fun: D-
              Average: D/D+
    
    Hawk's Notes: The reason for 2 scores is because of the trailor. The first score
    	is with it and the second without.
    
    
    *Dave's Cultsmen* -Locked, No quest- (new people, old special)
    Car: Xanadu RV
    	- 1st chassis = Rickety old RV with hippie stickers and a I Love NY bumper
    	sticker
    	- 2nd chassis = Brand new high tech RV
    Special: Super Invasion
    	- Super? It has half the power of the original. Three saucers still come
    	down and bounce off the enemy. It can miss all together on an enemy that
    	is really moving.
    	DAMAGE: None-Low
    
    Bio: <Made by Hawk of War> After the disappearance of Dave, UFO fanatics
    	everywhere began top scan the skies for even the slightest peep of
    	his voice. This caused the creation of Dave toys and other merchandise.
    	Out of all the Davemania arose 3 UFO freaks that claimed Dave told them
    	to follow his ways in the upcoming Coyote War.
    
    Basic Stats:
    	Acc.: 114   Top Spd.: 176
    	Armor: 304  Avoid: 142
    
    Hawk's Scorecard:
    	Steering: C-   Special: F
    	Acc.: D       Top Spd.: D 
    	Armor: B      Avoid: D
    	Fun: F 
              Average: D
    
    Hawk's Notes: It's an RV. It handles like an RV. Get my scores now?
    
    
    
    **Coyotes**
    	These guys are just plain bad. This is a badly organized group of badies
    making a return from the original game. This time they are led by the ex-Vigilante,
    Slick Clyde.
    
    *Dallas 13* (new)
    Car: Palomino XIII
    	- 1st chassis = High tech sports car, lights for wheels
    	- 2nd chassis = Old Fashioned muscle car with new age paint job, still lights
    	for wheels
    Special: Mega Collider
    	- A beam streams from the front of 13's vehicle that pushes and causes damage
    	to anything caught in it. Locks Dallas in place and fully protects from frontal
    	attack. Leaves the rest of him open.
    	DAMAGE: Average-High
    
    Bio: 2017: Dallas 13 was the latest and most advanced "biobot" in OMAR's long
    	line of cybernetic henchmen. Dallas was created specifically for Lord
    	Clyde's mission '70's.
    
    Basic Stats:
    	Acc.: 362   Top Spd.: 316
    	Armor: 232  Avoid: 72
    
    Hawk's Scorecard:
    	Steering: A   Special: B-
    	Acc.: A+       Top Spd.: A+
    	Armor: B+      Avoid: C
    	Fun: A+ 
              Average: A-
    
    Hawk's Notes: I rated Dallas 13 pretty high. The special has quite a different
    	score when you use it and miss. Kinda strange how such a small car can have
    	such a low avoidance level.
    
    
    *Nina Loco* (new)
    Car: El Guerrero
    	- 1st chassis = Old pick-up
    	- 2nd chassis = Adventure style pick-up
    Special: Lemming Missile
    	- This missile attracts the lock-on of every person on the level, friend or
    	foe. This causes everyone to momentarily lock on your target. Nullifies radar
    	jamming icon pick ups.
    	DAMAGE: Low
    
    Bio: A master smuggler and deal maker, Nina managed to stockpile most of the
    	classified weaponry that was originally stolen from the military by the
    	Coyotes. Wanted by the FBI and Mexican mob, she gladly signed up with Clyde.
    
    Basic Stats:
    	Acc.: 336   Top Spd.:260
    	Armor: 206  Avoid: 136
    
    Hawk's Scorecard:
    	Steering: B-   Special: D-
    	Acc.: A        Top Spd.: B
    	Armor: B+      Avoid: B
    	Fun: D 
              Average: B-
    
    Hawk's Notes: Truthfully only Loco's Acceleration saved her from a bad score.
    	I just can't stand her special.
    
    
    
    *Molo* (returning)
    Car: Blue Burro Bus
    	- 1st chassis = Exactly like his school bus only blue and says prison stuff
    	- 2nd chassis = Can you say "Max Security?" Looks more like a train engine
    Special: Smog Check
    	- Same ol' smog check, clouds of smoke with a farting voice-over in the
    	background. Can stall another car.
    	DAMAGE: High
    
    Bio: Disillusioned after the Coyotes' defeat, Molo began burglarizing gas
    	stations and trailer parks. He was eventually caught and sent to "Juvie"
    	hall. He rejoined the Coyotes after Clyde busted him out during a prison
    	transport.
    
    Basic Stats:
    	Acc.: 128   Top Spd.: 92
    	Armor: 352  Avoid: 112
    
    Hawk's Scorecard:
    	Steering: C+   Special: A+
    	Acc.: B        Top Spd.: D-
    	Armor: A+      Avoid: D-
    	Fun: B+
              Average: B-
    
    Hawk's Notes: Out of all the heavy weights I like Molo the best. That special
    	voice-over gets really annoying though. His avoid level doesn't help
    	with is size.
    
    
    
    *Lord Clyde* -Locked- (returning with a new team and special)
    Car: Excelsior Stretch Limo
    	- 1st chassis = Normal limo with black cloth roof
    	- 2nd chassis = Same but more streamlined and a solid metal roof
    Special: Chain Lightning
    	- This gets it's name from it's affect. It forms a chain of near friend or
    	foe vehicles that are located around Clyde. Each person increases the
    	effective range of this move.
    	DAMAGE: Average to all attacked cars
    
    Bio: 2017: Ex-Vigilante Slick Clyde turned OMAR leader. In his most desperate
    	move yet, he acquired a time-travel device to send himself back to the days
    	when OMAR still had a chance of putting America out of business - the '70's.
    
    Basic Stats:
    	Acc.: 270   Top Spd.: 260
    	Armor: 280  Avoid: 74
    
    Hawk's Scorecard:
    	Steering:   Special:
    	Acc.:       Top Spd.:
    	Armor:      Avoid:
    	Fun: 
              Average:
    
    Hawk's Notes:
    
    
    *Obake* -Locked- (new)
    Car: Tsunami
    	- 1st chassis = Small and very low space, all view window, custom propulsion
    	mechanisms
    	- 2nd chassis = Still small, covered view window, bad look with propulsion 
    	mechanisms
    Special: Rift Blade 
    	- This is a small blade attachment on the front of your car that, when
    	activated, accelerates you to top speed in a beam of white light.
    	DAMAGE: Very High
    
    Bio: Lord Clyde's favorite pupil, Obake, was adopted by OMAR as a small child
    	and trained as a special operative for the company. She was requested to
    	accompany Clyde on his latest mission to the past.
    
    Basic Stats:
    	Acc.: 400   Top Spd.: 400
    	Armor: 62   Avoid: 228
    
    Hawk's Scorecard:
    	Steering:   Special:
    	Acc.:       Top Spd.:
    	Armor:      Avoid:
    	Fun: 
              Average:
    
    Hawk's Notes:
    
    
    *Boogie* -Locked, No quest- (returning)
    Car: Marathon
    	- 1st chassis = Extremely compact car
    	- 2nd chassis = Compact pick-up truck
    Special: Disco Inferno
    	- Like Super Invasion, it's the same weapon only less powerful. The
    	deference isn't as noticeable with the Disco Inferno than the other. Floating
    	inflatable disco ball that throws multi-colored flares towards your target.
    	DAMAGE: Low/Average
    
    Bio: <Made by Demonic Corn Chip> The slammer wasn't exactly the perfect place
    	for Disco to pull a dance move. When Clyde broke him out, he stole the
    	sheriff's Marathon. The party has started up again!
    
    Basic Stats:
    	Acc.: 218   Top Spd.: 120
    	Armor: 74   Avoid: 400
    
    Hawk's Scorecard:
    	Steering:   Special:
    	Acc.:       Top Spd.:
    	Armor:      Avoid:
    	Fun: 
              Average:
    
    Hawk's Notes:
    
    
    
    ***Drifters***
    	Drifters should tell you the basics about everyone on this team. They are
    all out for themselves. This is the only team that you will face enemies from all 3
    teams at the same time while playing quest mode.
    
    *Astronaut Bob O.* (new)
    Car: Moon Trekker
    	- 1st chassis = Bubble wind shielded vehicle with large wheels set well
    	below the car
    	- 2nd chassis = More industrial looking with metal cockpit and large round
    	solar panel
    Special: Collector
    	- This is a pair of sample collectors that causes the enemy to hover just
    	in front of your car while hitting it repeatedly with the arms. This can knock
    	off weapons. 
    	DAMAGE: Average/High
    
    Bio: No one ever heard the astronaut speak, or saw his face, which was always
    	hidden behind a helmet. He was simply known as Bob O. When new auto skirmishes
    	began in the fall of 1977, Bob's rover was often reported seen admist the
    	action.
    
    Basic Stats:
    	Acc.: 322   Top Spd.: 64
    	Armor: 134  Avoid: 308
    
    Hawk's Scorecard:
    	Steering:   Special:
    	Acc.:       Top Spd.:
    	Armor:      Avoid:
    	Fun: 
              Average:
    
    Hawk's Notes:
    
    
    
    *Garbage Man* (new)
    Car: Grubb Dual Loader
    	- 1st chassis = Everyone knows what a dump truck looks like right?
    	- 2nd chassis = Huge cockroach, streamlined with pointed ends and new special
    Special: Compactor
    	- The basics of this move remain the same. It's the object that does the first
    	part that changes. For the first chassis, it is a double pronged dumpster lift.
    	In the second chassis it's a pair of mandibles. Basically activate the special
    	to move it to it's ready position then run into an enemy. If it's a small
    	enemy then it will be lifted and dropped into the compactor of the truck. If
    	the enemy is large then it will be banged on the ground a couple of times till
    	it is tossed forward.
    	DAMAGE: High
    
    Bio: He was first spotted in 1976 near Nevada, rummaging through a landfill.
    	He's been seen as far as Florida and Oregon but didn't appear associated with
    	any trash company. No one knew what he did with the stolen refuse...
    
    Basic Stats:
    	Acc.: 180   Top Spd.: 50
    	Armor: 376  Avoid: 78
    
    Hawk's Scorecard:
    	Steering:   Special:
    	Acc.:       Top Spd.:
    	Armor:      Avoid:
    	Fun: 
              Average:
    
    Hawk's Notes:
    
    
    
    *Agent R. Chase* (new)
    Car: Chrono Stinger
    	- 1st chassis = An almost exact copy of the Dodge Prowler, only roofed
    	- 2nd chassis = One heck of a dragster
    Special: Hard Time
    	- This freezes time in an area for a while. The closer to an enemy it
    	activates, the longer the affect lasts. This freezes everything from enemies,
    	friends, level objects, and even the spinning of weapons and power ups.
    	DAMAGE: None
    
    Bio: 2017: Agent Chase-one of the CIA's best detectives-had been following OMAR
    	and its enigmatic leader, Lord Clyde, for years. Following the discovery of
    	Clyde's time warp, Agent Chase volunteered to travel to the '70s, to apprehend
    	Clyde and bring him back.
    
    Basic Stats:
    	Acc.: 374   Top Spd.: 330
    	Armor: 98   Avoid: 224
    
    Hawk's Scorecard:
    	Steering:   Special:
    	Acc.:       Top Spd.:
    	Armor:      Avoid:
    	Fun: 
              Average:
    
    Hawk's Notes:
    
    
    
    *Chassey Blue* - Locked - (returning with new special)
    Car: Vertigo
    	- 1st chassis = Small sports car
    	- 2nd chassis = A rocket/car mix
    Special: Star Power
    	- Sends a small satellite which tracks your target. When it gets close(or runs
    	to its limit) it opens up with a continuous beam of energy. Has short range.
    	DAMAGE: Average/High
    
    Bio: After joining the FBI, the agency wanted Chassey to investigate reports of
    	renewed Coyote activity in Arizona, and its possible connection to local time
    	disparities and abnormal weather patterns.
    
    Basic Stats:
    	Acc.: 338   Top Spd.: 372
    	Armor: 110  Avoid: 186
    
    Hawk's Scorecard:
    	Steering:   Special:
    	Acc.:       Top Spd.:
    	Armor:      Avoid:
    	Fun: 
              Average:
    
    Hawk's Notes:
    
    
    
    *Padre Destino* - Locked -  (new)
    Car: Goliath Half-track
    	- 1st chassis = Standard army half-track open troop transport
    	- 2nd chassis = Same thing only smaller, covered, and darker colored
    Special: Hades Gate
    	- Creates circling rings of fire while the vehicle goes onto its nose. The
    	vehicle then disappears into the ground and explode into the sky from under
    	the enemy. It you score a direct hit you set the enemy on fire. A non-direct
    	hit just sends them into the air. It has to have a direct hit to cause damage.
    	DAMAGE: Very High
    
    Bio: This traveling preacher was busy spreading the word, however, not by
    	singing gospel. Instead, he was promoting the idea of impending Armageddon.
    	To this effect, he liked to follow each of his sermons with a good dose
    	of destruction...
    
    Basic Stats:
    	Acc.: 322   Top Spd.: 120
    	Armor: 328  Avoid: 50
    
    Hawk's Scorecard:
    	Steering:   Special:
    	Acc.:       Top Spd.:
    	Armor:      Avoid:
    	Fun: 
              Average:
    
    Hawk's Notes:
    
    
    
    *Dusty "Earth"* - Locked, No Quest-  (new)
    Car: Wapiti 4WD
    	- 1st chassis = Looks like an old model of a Suburban Outback
    	- 2nd chassis = There's a difference between them?!?! I can't tell.
    Special: Tribal Magic
    	- This send out the falcon circling above your car towards your target. If the
    	enemy is close enough then it will swoop down and create a tornado around him.
    	This catches any car close to it, even you if you are that close. It will
    	total any car caught if they are that low, even you yourself. This is the
    	only special I've seen you can total yourself with.
    	DAMAGE: Average to all cars
    
    Bio: <Created by Hawk of War>Dusty heard of the oil problems throughout the
    	world. He hoped it wouldn't affect his tribe, but don't trust hope. Dusty
    	had to stand by through the destruction of many things. He consulted tribal
    	ancestors many times and was told to get ready. When he saw the falcon on his
    	car, he knew it was time...
    
    Basic Stats:
    	Acc.: 374   Top Spd.: 232
    	Armor: 158  Avoid: 190
    
    Hawk's Scorecard:
    	Steering:   Special:
    	Acc.:       Top Spd.:
    	Armor:      Avoid:
    	Fun: 
              Average:
    
    Hawk's Notes:
    
    
    ----------------------
    6.) Quest Walkthroughs
    ----------------------
    
    	In this section, there is only 3 walkthroughs, one for each team each person
    of each team follows that walkthrough. Therefore Dallas 13 and Molo have the same
    quest as Clyde.
    
    	In this section I will give the first 2 requirements followed by the location
    of the major points for each objective. Notice that objective C will always be
    destroy all enemies, therefore there's no reason to list it. Also notice that an
    enemy can always carry a required object no matter if I have put so down or not. If
    you don't find what your looking for in these locations, start killing. Also note
    that there won't always be an item in the location I displayed.
    
    CAUTION: Even though I might say items might be located there doesn't mean that I'm
    	right. There won't always be items located in every spot but that doesn't mean
    	that I'm wrong. Please make sure that you check to see if an item never
    	appears there before reporting a bad spot first.
    
    NOTE: If you see something that says "look at...", "See...", or "Use the... trick."
    	Then most likely I'm saying use the trick displayed under that level in the
    	Level Tricks/Descriptions section.
    
    ****VIGILANTES****
    
    (1)Arizona, Meteor Crater     Enemy count: 1 normal
       A.) Locate enemy documents
    	- collect 2 Briefcases
       B.) Protect Meteor Observatory
    
    	- The Observatory is the big building with the tower on it.
    
     POSSIBLE LOCATIONS:
    	- Area behind observatory(see Secret Area trick)
    	- Under observatory overhang
    	- Between drive-in movie screen and ticket booth
    	- behind donut shop on cliff
    
    
    (2)Louisiana, Ghastly Bayou     Enemy count: 1 normal
       A.) Retrieve Coyote stash from Tombs
    	- collect 2 Briefcases
       B.) Protect Tombs
    
    	- The Tombs are the rectangle and small house looking things surrounding
    	the big building that you can warp through.
    
     POSSIBLE LOCATIONS:
    	- This is kind of tough if you haven't done it before. You have to hit random
    	tombs until a briefcase pops out. The only problem is not every tomb houses
    	a briefcase. Don't sit there all day destroying tombs because briefcases
    	don't pop out. After a short time quit otherwise you'll destroy the tomb
    	and fail.
    
    
    (3)Florida, Launch Site     Enemy count: 2 normal
       A.) Disarm NASA building and Comm Tower
    	- collect 3 bombs
       B.) Protect and launch Apollo Rocket
    
    	-See "Rocket Launching."
    
     POSSIBLE LOCATIONS:
    	- In NASA launch control room(the one used above)
    	- On small island reached by shallow water or by hydrofloaters
    
    
    (4)Pennsylvania, Steel Mill     Enemy count: 1 normal + 1 maxed
       A.) Locate Spare Parts
    	- collect 3 supply boxes
       B.) Protect money train
    	
    	- The money train is the object on the track that looks like a train of
    	today(duh!) that is moving, not stationary meaning that the unhitched cars
    	are ok to destroy. The train can become stationary if the engine is destroy
    	but still don't destroy it.
    
     POSSIBLE LOCATIONS:
    	- In money train, use the same technique used on the tombs on all cars of
    	the train.
    	- On the opposite of the train tracks side and to the right from the
    	starting point.
    	- Directly behind the starting point.
    
    
    (5)Minnesota, Power Plant     Enemy count: 3 normal
       A.) Disarm Plant booby traps
    	- collect 3 bombs
       B.) Protect Nuclear Reactors.
    
    	- The reactors are actually out of the way and are almost impossible to
    	destroy on accident. They are in the big towers near the start.
    
     POSSIBLE LOACTIONS: (all in building)
    	- Between Turbines(big orange red things)
    	- Under pipes from the wall
    	- In control room, up the ramp
    
    
    (6)Utah, Winter Games     Enemy count: 3 normal
       A.) Bring stolen prize money to Lodge
    	- collect and deliver 3 Briefcases
       B.) Protect Lodge
    
    	- The Lodge is the big building at the bottom.
    
     POSSIBLE LOACTIONS:
    	- IN ENEMIES!!! This is one heck of a hard level. There is one briefcase in
    	each enemy. Take this one at a time otherwise you will be running around and
    	run out of time before you can deliver all the items. Destroy one enemy and
    	take his briefcase to the lodge and repeat till your done. Make sure you are
    	near the lodge when you kill the last enemy.
    
    
    (7)California, Pacific Harbor     Enemy count: 3 normal + 1 maxed
       A.) Locate shipments of contraband fuses
    	- collect 4 supply boxes
       B.) Protect Barge
    
    	- If you don't know what a barge is your either a little kid or don't get
    	out enough.	It's a ship, and since there's only one ship in this level it
    	shouldn't be too hard.
    
     POSSIBLE LOCATIONS:
    	- Opposite side of the bridge to the right, near containers
    	- In the big group of containers towards the back of the level
    	- In the steal buildings at the back of the level
    	- In the dock house(building with open 4 doors, 3 with ramps, sticking out
    	to water)
    	- In water just next to dock house
    
    
    (8)Alaska, Alaskan Pipeline     Enemy count: 3 normal + 1 boss
       A.) Dispose booby trap bombs into ocean
    	- collect and deliver 5 bombs
       B.) Protect Oil Silos
    
    	- The oil silos are the round structures scattered throughout the level.
    	- The ocean is the black water(oil?) at the end of the stage.
    
     POSSIBLE LOCATIONS:
    	- Under/over walkways linking oil silos
    	- Under machinery archway just right of the level start
    	- Under pipeline supports
    
    ****COYOTES****
    
    (1)Arizona, Meteor Crater     Enemy count: 1 normal
       A.) Locate extra explosives
    	- collect 3 bombs 
       B.) Destroy Gas Stations
    
    	- If you don't know what a gas station is, you are in trouble. There's one
    	behind the starting point and another on the cliff. You only have to destroy
    	1.
    
     POSSIBLE LOCATIONS:
    	- Under observatory overhang
    	- Behind mesa(flat mountain) behind the drive in movie
    	- Behind donut shop near the start
    	- In hidden area behind observatory(see Secret Area)
    
    
    (2)Utah, Winter Games     Enemy count: 1 normal
       A.)Lift prize money
    	- collect 4 briefcases
       B.) Destroy Lodge
    
    	- As said before, the lodge is the big building at the bottom of the level.
    
     POSSIBLE LOCATIONS:
    	- At the end of the ski jump
    	- Hovering off the 1st place stand(use as a ramp)
    	- On platform below scoreboard
    	- On ledge of lodge, break open door and enter
    	- In corner of the back of the lodge
    
    
    (3)California, Pacific Harbor     Enemy count: 2 normal
       A.) Steal warehouse shipments
    	- collect 4 supply boxes
       B.) Destroy container crates
    
    	- The container crates are the orange-red objects through out the level.
    
     POSSIBLE LOCATIONS:
    	- Hovering outside the windows of the many doored warehouse. Try all doors.
    	- Steel buildings at the back of the level.
    	- Dock house(4 open doored building on water)
    
    
    (4)Alaska, Alaskan Pipeline     Enemy count: 1 normal + 1 maxed
       A.) Spill gasoline around refinery
    	- collect and deliver 4 fuel cans
       B.) Destroy refinery
    
    	- The refinery is the group of machinery that you start in NOT including
    	the oil silo located there also.
    
     POSSIBLE LOCATIONS:
    	- Straight from start near spherical oil container
    	- Three tri-barrel groups behind start
    	- Hovering off docks, use docks as ramp
    	- Above oil silo walkways
    	- On cliff near water line 
    
    
    (5)Minnesota, Nuclear Plant     Enemy count: 3 normal
       A.) Gather bombs and booby trap main plant
    	- collect and deliver 5 bombs
       B.) Destroy nuclear reactors
    
    	- The main plant is just the big building with the turbines and control room.
    	- See "Troublesome Reactors"
    
     POSSIBLE LOCATIONS:
    	- Platform from the first right from start, corners and one side
    	- Extreme side of level behind start
    	- Extreme corner of level near the transformers
    
    
    (6)Louisiana, Ghastly Bayou     Enemy count: 2 normal + 1 maxed
       A.) Move dirty money to large crypt
    	- collect and deliver 5 briefcases
       B.) Destroy sugar mills
    
    	- The large crypt is just the big building near all the crypts in the Veegee's
    	Quest
    	- The sugar mills are the round structures near the sugar cane(tall grass
    	stuff)
    
     POSSIBLE LOCATIONS:
    	- On docks with small buildings, destroy buildings to get them
    	- Floating above the lake. See Gator's Revenge or  the
    	"Noah's Flood" level trick.
    
    
    (7)Florida, Launch Site     Enemy count: 3 normal + 1 maxed
       A.) Scavenge for Nitrous Oxide
    	- collect 6 fuels cans
       B.) Destroy rocket transport
    
    	- The rocket transport is the big the you start next to. Don't launch the
    	rocket before destroying the transport.
    
     POSSIBLE LOCATIONS:
    	- Back/front of shuttle
    	- In exhaust tunnel
    	- Small fenced-in island
    	- Corners of level on water
    	- On edge of cliff near launch tower
    
    
    (8)Pennsylvania, Steel Mill     Enemy count: 3 enemies + 1 boss
       A.) Rob train and hide cash near long bridge
    	- collect and deliver 4 briefcases
       B.) Destroy mill buildings
    
    	- The mill buildings are the 2 big buildings on the level(duh!). The only
    	problem is that it takes a while to destroy. Luckily you only have to destroy
    	one.
    	- Don't even THINK that I'm going to tell you what the long bridge is.
    
     POSSIBLE LOCATIONS:
    	- All briefcases are in the train. Either riddle each car or destroy them all.
    	If the engine is destroy not by your hand then you might as well start over.
    	There's no way to get the 4th briefcase if it runs off a bridge or into 
    	one of the detached cars.
    
    
    
    ***DRIFTERS***
    
    (1)Arizona, Meteor Crater     Enemy count: 1 normal
       A.) Obtain extra fuel
    	- collect 2 fuel cans
       B.) Evade Police
    
    	- Evading the police shouldn't be hard if you go slow around them or go as
    	fast as possible if they start after you.
    
    POSSIBLE LOCATIONS:
    	- Between gas stations and pumps
    	- Behind donut shop on cliff
    	- Between movie screen and ticket office
    	- In secret area behind observatory(see Secret Area)
    
    
    (2)California, Pacific Harbor     Enemy count: 1 normal
       A.) Locate enemy weaponry
    	- collect 3 supply boxes
       B.) Create road block
    	- force cargo truck to stop on bridge
    
    	- Creating a road block can be tricky if you don't managed it on the trucks
    	first pass. Run out onto the long bridge and get yourself centered on the
    	bridge and hit the breaks. Keep the break down on the floor even when the
    	truck runs into you. If you are centered then the truck should bounce you
    	straight back a couple of times until it stops
    
     POSSIBLE LOCATIONS:
    	- In dockhouse
    	- In the group of container crates near dockhouse
    	- Across the bridge from the start and to the right
    
    
    (3)Alaska, Alaskan Pipeline     Enemy count: 2 normal
       A.) Transport excess oil to large silos
    	- collect and deliver 3 fuel cans
       B.) Break up amassing icebergs
    
    	- The icebergs are the big white things on the water, 'nuff said.
    
     POSSIBLE LOCATIONS:
    	- Straight forward from start near spherical container
    	- On the small ledge to the left of the start
    	- Next to the triple barrel groups behind the start
    	- On the big ledge near the water
    
    
    (4)Minnesota, Nuclear Plant     Enemy count: 1 normal + 1 maxed
       A.) Stash plant plans into nuclear waste casks
    	- collect and deliver 4 briefcases
       B.) Avoid radioactive contamination
    
    	- The casks are the upright circular containers to the right of the start.
    	- Avoiding radiation shouldn't be too hard as long as you stay away from
    	the reactors and forklift. Also don't shoot a casks when delivering the
    	briefcases.
    
     POSSIBLE LOCATIONS:
    	- Under pipes in main complex
    	- In control room
    
    
    (5)Utah, Winter Games   Enemy count: 3 normal
       A.) Distribute parts to gondola stations
    	- collect and deliver 4 supply boxes
       B.) Beat record of each winter sport
    
    	- The gondola stations are the buildings at the top and bottom of the mountain
    	- Refer to all the SPORT's on this level for description of each.
    
     POSSIBLE LOCATIONS:
    	- On the speed run
    	- In the corner in the back of the lodge
    	- On the ledge of the lodge
    	- Near where the gondola drops you off going up
    	- Behind the condos
    
    
    (6)Louisiana, Ghastly Bayou     Enemy count: 3 normal
       A.) Locate hidden explosives
    	- collect 6 bombs
       B.) Trap the alligator
    
    	- Refer to Gator Huntin' to trap the alligator.
    
     POSSIBLE LOCATIONS:
    	- Floating above the water(Refer to Gator's Revenge and Noah's Flood)
    	- In sugar cane(tall grass)
    	- Under the bridges over water
    	- On the docks with small buildings
    	- Along the back of the level.
    
    
    (7)Pennsylvania, Steel Mill     Enemy count: 3 normal + 1 maxed
       A.) Provide fuel for outside furnaces
    	- collect and deliver 5 fuel cans
       B.) Stop train at service dock
    
    	- The outside furnace is the steel and red painted object near the steel
    	building
    	- Stopping the train can be tricky. Refer to Train Controls. This should be
    	done before Objective A.
    
     POSSIBLE LOCATIONS:
    	- On/near coal mounds
    	- Near small bridge
    	- On second level of one of the steel buildings
    	- On the opposite side of the tracks from the start
    	- In the middle of the tracks at the service dock
    	- On the shoreline near the long bridge
    	- In the maxed out car
    
    
    (8)Florida, Launch Site     Enemy count: 3 normal + 1 boss
       A.) Bring debris from orbit to NASA building
    	- collect and deliver 5 supply boxes
       B.) Force enemies into wind tunnels
    
    	- The NASA building is the big blue building near the start.
    	- The wind tunnels are the long buildings that push you around the level.
    	Blow open the side or back and enter and wait for an enemy to come along. You
    	only have to get one enemy in a windtunnel. Therefore you need 2 enemies into
    	different tunnels.
    
     POSSIBLE LOACTIONS:
    	- Refer to Makeshift Rocket.
    
    
    -----------------------------
    7.) Character Stories/Enemies
    -----------------------------
    
    ***Vigilantes***
    
    **Sheila**
    Level 1-Arizona
       Story-UC Berkeley was a hip place to study and play, or more like... play, then
    study.  OK, forget study altogether.  For better or worse, Sheila had clearly
    undergone a transformation at the university.  Now, summoned by her old buddy
    Torque, she's heading back to Arizona. Something's up with Houston and uncle
    Convoy...
    Enemies-Moon Trekker
    
    Level 2-Louisiana
       Story-Sheila never arrived at Convoy's service station-she was attacked by some
    lunatic near the meteor crater! After the battle, Torque met Sheila near Flagstaff,
    Sheila can't believe the news-her uncle is dead?  She's devistated.  Torque thinks
    Houston may have survived the attack-Sheila must fine her...
    Enemies-El Guerrero
    
    Level 3-Florida
       Story-Houston is alive-what a relief!  It gets better when Houston tells Sheila
    of her master plan to bring Convoy back. Coolness, sister!  Slick Clyde gone bad? 
    Not a surprise really, she never liked the dweeb anyway.  Now, Sheila is ready to
    kick some butt...
    Enemies-Goliath Halftrack, Moon Trekker
    
    Level 4-Pennsylvania
       Story-Wow, who is the fireball of a girl in the silver car?  Could it be... FBI
    agent Chassey Blue?!  Sheila is impressed-looks like she isn't the only one to
    undergo a major makeover. Chassey has definitely taken a turn for the better-the
    clothes, the hair, the car!  She didn't even bust Sheila for vigilantism-how cool is
    that?!
    Enemies-Excelsior Stretch Limo, Palomino XIII
    
    Level 5-Minnesota
       Story-It looks like several well-known Coyotes are on the loose, including Molo.
    To top it off, Sid Burn's ex-flame Nina is now supplying arms to Clyde.  The police
    remain concentrated in larger cities, so the outback is a free-for-all.  Sounds just
    like the old days... no biggie!
    Enemies-Blue Burro Bus, El Guerrero, Grubb Dual Loader
    
    Level 6-Utah
       Story-According to Chassey, Clyde sent his crew to rob the Olympus resort so that
    he can continue funding his terrorist operations.  Since Chassey was ordered to stay
    close to Clyde, she suggested that Sheila take a trip to Utah and protect the
    resort.  No problemo! Unfortunately, she arrives too late...
    Enemies-Tsunami, Palomino XIII, Marathon
    
    Level 7-California
       Story-Helping Chassey actually feels like being an agent!  Sheila is totally into
    it-she's even referring to herself as "Convoy's Angel", in memory of her great
    uncle.  Torque thinks she's gone cuckoo, but Houston likes the moniker.  Supposedly,
    there is some contraband coming into the harbor... Angel is on the case!
    Enemies-Grubb Dual Loader, Moon Trekker, El Guerrero, Excelsior Stretch Limo
    
    Level 8-Alaska(FINAL LEVEL)
       Story-Chassey can see the crazy kid has potential. She promises to arrange for a
    scholarship for Sheila in the fabled FBI Academy, provided Sheila can prove she's
    serious about it.  What a better opportunity to show initiative than to bust the
    notorious conman Boogie booby-trapping a major U.S. refinery?
    Enemies-Tsunami, Palomino XIII, Blue Burro Bus
    Boss-Marathon
    
    
    **John Torque**
    Level 1-Arizona
       Story-Does anyone have a problem with John Torque's latest gig?  J.T. has had it
    with the jokes!  Shoot, a bounty hunter is as honest of a job as any, right?
    Besides, there is some decent bread to be made in capturing wanted crooks, and it's
    fun too!  Especially when the felon is the foxy Nina Loco...
    Enemies-Marathon
    
    Level 2-Louisiana
       Story-What's going on here?!  While tracking Nina in Arizona, Torque gets
    ambushed by...  Boogie?!  Looks like Nina busted the dance-freak outta jail!  On top
    of that, Torque finds Convoy's place ablaze and abandoned.  He immediately phones
    Sheila in California, then sets out after the perpetrators...
    Enemies-Blue Burro Bus
    
    Level 3-Florida
       Story-First Boogie and now... Molo?!  Is it Torque's worst freaking nightmare, or
    what?!  He sure hopes the Coyotes haven't caused Convoy or Houston any hurt-he's got
    to find his friends fast!  Following reports of attacks on civilians by strange
    flying cars, J.T. continues on to Florida...
    Enemies-Palomino XIII, Tsunami
    
    Level 4-Pennsylcania
       Story-Finally, Torque runs into Houston.  She is alive and well, but she tells
    him that Convoy is... dead?!  J.T. can't believe his mentor is gone. He also has a
    difficult time grasping Houston's stories of Slick Clyde traveling through time and
    all.  Good thing the girl has a plan of attack...
    Enemies-Marathon, Excelsior Stretch Limo
    
    Level 5-Minnesota
       Story-Houston asks Torque to follow some suspects to Minnesota.  It is unclear
    whether these crazies are associated with the Coyotes, but it's obvious that they're
    up to no good.  When Torque catches up with the gangsters at Pander Island, he finds
    the place booby-trapped with explosives!
    Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack
    
    Level 6-Utah
       Story-The efforts of the Vigilantes are paying off. Now, Houston is determined to
    get her hands on one of Clyde's time-travel gadgets; who knows why?  Torque is off
    to Utah.  Supposedly, Nina and gang hit a ski resort and took off with lotsa cash.
    J.T. would be darned if he didn't look into it...
    Enemies-Tsunami, Palomino XIII, Blue Burro Bus
    
    Level 7-California
       Story-Whoa!!  Having obtained the time-travel device, Houston rewound time by a
    few weeks and now it's back to square one.  Only this time, her hubby Convoy is
    alive!  Cool, brother!  Now the Coyotes are toast. It's about time J.T. captured
    Nina.  Not so fast-Torque falls right into Nina's trap at the harbor...
    Enemies-Grubb Dual Loader, Goliath Halftrack, Marathon, Excelsior
    
    Level 8-Alaska(FINAL LEVEL)
       Story-This Nina girl is a cunning creature-it is the second time she has evaded
    Torque.  Is Nina truly bad, or is she simply trying to survive in this world gone
    mad?  It sure looks like she's up to her neck in trouble, yet she continues to weave
    her webs of deception.  Is three times a charm?
    Enemies-Tsunami, Palomino XIII, Blue Burro Bus
    Boss-El Guerrero
    
    
    **All-Star Trio**
    Level 1-Arizona
       Story-As siblings go, Tomey, Romey, and Leilah do not always agree, but there are
    two things all of them love unanimously-their missing older sister Tanyah and their
    stunt cycles.  So, when Tomey spotted a picture of Tanyah in a paper one fateful
    morning, the trio hit the road right there and then, without any arguing.
    Enemies-Moon Trekker
    
    Level 2-Louisiana
       Story-The local folk sure recognize Tanyah's picture, though down here she seems
    to be known as "Houston".  In the past two days, the siblings got more leads than
    they did during the entire year of their milk carton campaign!  Ok, let's follow
    this Boogie dude-looks like he's one of the gangstas!
    Enemies-Marathon
    
    Level 3-Florida
       Story-Finally, a break!  The team runs into a secret agent wannabe named Sheila,
    who claims to know Houston personally. Sounds like the gangstas killed Houston's old
    man, but their sister may be alive!  As a matter of fact, Sheila suspects Houston is
    after the Coyotes for revenge.  Ok, team-time to join the Vigilantes!
    Enemies-Palomino XIII, Goliath Halftrack
    
    Level 4-Pennsylvania
       Story-A black T,bolt joins the battle and helps out the team.  It's Vigilante
    brother Torque, who is also searching for Houston.  Torque is leery of the kids and
    their missing sister stories-are these brats simply looking to pull a publicity
    stunt? Nevertheless, he agrees to spread the word.  They part ways and the team
    heads east...
    Enemies-Excelsior Stretch Limo, Marathon
    
    Level 5-Minnesota
       Story-Team FAST continues their search for Houston. Following a lead from a
    juvenile prison bus driver, they arrive in eastern Minnesota Bingo!  Among the
    remnants of battle, the siblings find orange towing gear, matching the make Houston
    is reportedly driving. Suddenly, drifters spring a surprise attack!
    Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack
    
    Level 6-Utah
       Story-The tip was a trap!  Fortunately, those lunatics were no match for the
    trio.  The fatso in the bus will get it, in his own good time. Right now, the FAST
    kids are on the trail of the Coyote gangsta leader. Looks like they're headed into
    Utah's snowy highlands. Hey team-gottaput some chains on them tires!
    Enemies-Tsunami, Palomino XIII, Excelsior Stretch Limo
    
    Level 7-California
       Story-What a chill!  The stunt kids froze their butts off, but they showed the
    geezer how it's done in America.  They've never seen anyone limp so fast-the creep
    escaped!  No matter, the other Veegees will get him.  Sheila wants the meet at the
    coast.  When the team arrives at the harbor, they find a lone FBI car overwhelmed by
    Coyotes...
          C-Destroy all enemies
    Enemies-Grubb Dual Loader, Goliath Halftrack, Marathon, El Guerrero
    
    Level 8-Alaska(FINAL LEVEL)
       Story-The kids are stunned to discover the identity of the FBI car driver-it's
    Sheila!  Looks like she's got a new job and some exciting news-with the help of the
    agency, Sheila managed to track down Houston! The "reunion" is scheduled at the FBI
    campus in one week.  Sounds like enough time to settle some scores...
    Enemies-Tsunami, Palomino XIII, Excelsior Stretch Limo
    Boss-Blue Burro Bus
    
    
    ***Coyotes***
    
    
    ***Drifters***
    
    **Astronaut Bob O.**
    Level 1-Arizona
       Story-Since Bob's rampage had first begun, he was labeled an animal, freak,
    lunatic, vandel, and everything else in-between.  He clearly has developed the
    reputation of someone with less than desirable qualities. Well sure, but as Bob O.
    would readily admit, there is a good reason for that...
    Enemies-Wonderwagon
    
    Level 2-California
       Story-So, why is Bob O. in such a terrible state of mind?  How about a life's
    dream shattered?  Well, there!  To the weak, this would be reason enough to end
    their life; to the strong, a reason to start over; but Bob O. is a different kind of
    animal-he just went berserk!
    Enemies-Palomino XIII
    
    Level 3-Alaska
       Story-Bob O. had been training for a space mission for years.  He had undergone
    countless tests and some very, very unpleasant experiments.  They were long,
    grueling years, but the NASA guys always knew how to keep the aspiring space
    traveler motivated.  And motivated he was...
    Enemies-Vertigo, Chrono Stinger
    
    Level 4-Minnesota
       Story-Then, only days before the launch, some motorized gangsters raided the Cape
    and destroyed most of the NASA compound, including the Prometheus-Bob's ticket to
    orbit.  No rocket, no launch, no dream. Poof, gone!  Fine, but there is no way in
    heck Bob O. will return to training labs and his sadist instructors!
    Enemies-Samson Tow Truck, Xanadu RV
    
    Level 5-Utah
       Story-Distressed over the events, Bob O. went ape-he bit the ear off one of the
    instructors and ran for it.  On his way out, he stole an experimental Moon Trekker
    from one of the hangars and has been wanted since.  While Bob O. is clearly a felon,
    his actions can be quite puzzling at times...
    Enemies-Marathon, Blue Burro Bus, El Guerrero
    
    Level 6-Louisiana
       Story-In Louisiana, Bob O. runs into an overzealous garbage man, intent of
    stripping the solar panels from his rover. The garbage man even tries to distract
    Bob with a fresh, juicy bunch of bananas-what a devil!  Bob isn't buying it.  When
    the garbage man doesn't let up, the astronaut gives him a beating...
    Enemies-Palomino XIII, Tsunami, Excelsior Stretch Limo
    
    Level 7-Pennsylvania
       Story-The trash man got it good, but continues to follow Bob O.  The astronaut
    doesn't mind, truth be told the garbage man intrigues him-there's something
    otherworldly about the hobo.  Bob has got a nose for things like that.  He decides
    to look further into it...
    Enemies-Wonderwagon, Xanadu RV, Livingston Truck, Thunderbolt
    
    Level 8-Florida(FINAL LEVEL)
       Story-Bob O. has the garbage man figured out-he is convinced that the hobo is an
    alien in disguise!  And...  Bob O. would bet a banana that he has a space craft
    stashed somewhere too!  Who cares about NASA and its new Apollo-forget the orbit!
    If Bob can hook up with the alien, he will conquer galaxies!
       
    Enemies-Wapiti 4WD, Chrono Stinger, Vertigo
    Boss-Duel Grubb Loader
    
    
    **Garbage Man**
    Level 1-Arizona
       Story-The Garbage Man isn't used to the ways of the locals-all this hostility and
    violence have gradually turned him into a savage. Originally he had traveled here in
    search of a lost friend, but due to an unforeseen problem, he was forced to stay and
    blend in.  Hopefully not for long...
    Enemies-Chrono Stinger
    
    Level 2-California
       Story-The Garbage Man has been around awhile, but people still puzzle him. 
    Sometimes he tries to help them, but often they turn on him, as if he was some
    mutant!  Granted, the G'Man doesn't really fit in-he is different, but so what?
    Enemies-Xanadu RV
    
    Level 3-Alaska
       Story-A lady named Houston offers the Garbage Man several totaled cars in
    exchange for a little assistance-what a sweet human!  Sure, the Garbage Man will
    gladly escort her up north-the girl looks truly distressed.  Suddenly, an unexpected
    attack!
    Enemies-Palomino XIII, Tsunami
    
    Level 4-Minnesota
       Story-The refinery was a treasure trove-all these quality resouces! The Garbage
    Man regrets not traveling to Alaska sooner, but it just never occured to him to
    venture this far north.  Hey, who are those hooligans vearing down on the G'Man?
    Enemies-Wapiti 4WD, Xanadu RV
    
    Level 5-Utah
       Story-There is some ruckus going on in Utah.  The Garbage Man has learned to seek
    out such disturbances as they often bear bountiful amounts of useful salvage.  The
    mechanic at the Olympus Resort offers the Garbage Man a few old battery banks, if
    the G'Man can help him keep the lifts operational.  What a precious find!
    Enemies-Thunderbolt, Marathon, Livingston Truck
    
    Level 6-Louisiana
       Story-Who is this space fanatic following the Garbage Man?  Hey look, his rover
    carries high-absorption solar panels, the G'Man has been looking for those
    everywhere!  Since he's had quite a bit of luck bartering with the natives lately,
    the G'Man attempts to negociate a trade with the astronaut.  Bad idea!
    Enemies-Blue Burro Bus, Tsunami, Excelsior Stretch Limo
    
    Level 7-Pennyslvania
       Story-Whoa, the spaceman turned out to be another vicious freak!  Is there
    anything the Garbage Man can offer Bob for these fine panels, or will he have to
    muscle them out of him?  A forceful approach would be easy enough, but for some
    strange reason, the G'Man seems to like the weirdo...
    Enemies-Stunt Cycle, Samson Tow Truck, Xanadu RV, Livingston Truck
    
    Level 8-Florida(FINAL LEVEL)
       Story-To get the solar panels, the G'Man decides to draw Bob into a trap.  He
    loads up on bananas and makes his way back to the NASA compound; now heavily guarded
    by goverment agents. The astronaut knows he's wanted there, yet he can't resist the
    trashman's lure.  The G'Man hopes the agents will jump Bob...he hopes wrong...
    Enemies-Wapiti 4WD, Chrono Stinger, Vertigo
    Boss-Moon Trekker
    
    
    -----------------------------
    8.) Level Tricks/Descriptions
    -----------------------------
    
    	This section tells you the basics of each level, tricks and dangers placed in
    them. It is divided into 2 sections, New and Old.
    
    Trick = Something that either deals damage to computer players alone, gives you
    	items, or doesn't cause damage/disadvantage to just a few vehicles at a time.
    
    Danger = Causes damage to human players or causes disadvantages to only a few
    	vehicles.
    
    ***NEW***
    
    *Meteor Crater*
    State: Arizona
    Overview: Big meteor crater in the a canyon type area. Has an observatory and
    	drive in movie. Has many mesas and cliffs.
    
    Tricks:
    1.) Donuts of Doom:
    	- Destroy the 2 donut shops without destroying the "super donuts" on top
    	to send those donuts rolling around the level destroying things.
    2.) Secret Area:
    	- Sometimes when you enter the side door of the observatory you will enter
    	an area behind the observatory housing 2 specials and 2 repairs.
    3.) Pit stop and Gas:
    	- Drive in between a gas station and it's pumps to get free armor repairs.
    	Also there is a repair icon hidden in the garage door. Just blow it open.
    
    Dangers:
    1.) Falling Meteors:
    	- Every now and then a meteor will hit randomly around the level.
    2.) Attack of the Space Ant!:
    	-Destroy the observatory. Wait for the big boom. Then go to the crater and
    	destroy the meteor there. The ant can be destroyed and another meteor will
    	land. When the ant is released it will attack ANYTHING! It even attacks you
    	when you release it(that's hospitality for you). It likes to stomp and laser
    	people who near the crater.
    
    
    *Winter Games*
    State: Utah
    Description: Much like the original's Ski Resort. This level includes a gondola
    	and T-bar lift. Even has a placement podium for 1st place!
    
    Tricks:
    1.) Ride the gondola:
    	- Blow up the door on one of the gondola stations and wait for a gondola to
    	arrive at that station. Then enter the station. You should be in the gondola
    	going up or down the mountain grabbing objects and getting a nice ride. A hit
    	to the gondola will blow it up and send you to the ground.
    2.) Ride the T-bar:
    	- Either sit in the bottom station(4-legged platform)or on the up side of the
    	lift and wait for a bar to come along. It should attach to your car and give
    	you a pull up the mountain.
    3.) SPORT-Speed Course:
    	- The speed course is the winter sport farest to the right(from mountain top
    	looking down). Enter the start gate and go with the flow downhill. Steering
    	is limited during this event but still possible. Usually has many object along
    	the course.
    4.) SPORT-Super Ski Jump:
    	- The ski jump is the middle event. From the top of the mountain, blow up the
    	door on the big tower and enter. Then proceed downhill.
    5.) SPORT-Slalom Skiing:
    	- The slalom course is the far left winter event. Enter the start gate and
    	weave in and then out of either the red or blue, not both. Start by going on
    	the inside.
    6.) Lodge Bonus:
    	- On the front of the lodge there should be a door with a deck above it. Shoot
    	out the door and enter. You should be shot out of the top door on that ledge.
    
    Dangers:
    	NONE
    
    
    *Ghastly Bayou*
    State: Louisiana
    Description: Night time level filled with warps and a big lake. Has a big mass of
    	crypts.
    
    Tricks:
    1.) Noah's Flood: 
    	-Hit the cranks near the "bridges"(actually flood gates). Once you raise both
    	to the top you should hear beeping. Quickly grab hydrofloaters. Great for
    	gathering enemies into one area or grabbing objects high above the water.
    2.) Gator Huntin':
    	- Stay near the swirling mass in the water. The alligator should start to
    	try to bite you. Eventually if you are close enough the alligator will get
    	trapped. You'll get 2 specials and a repair icon. Caution: You and enemies
    	can also get trapped.
    3.) Warp-O'-Mania
    	- Whenever a swirling mass appears in the large crypt or the farm house,
    	enter to warp to the other location.
    
    Dangers:
    1.) Gator's Revenge:
    	- Whenever you or an enemy is invading the water the alligator will chase
    	and bite that car causing damage to it and tossing it into the air. The
    	gator can only chase one car at a time.
    2.) Vengeful Spirits:
    	- If you happen to destroy a crypt then the ghost of the person in there
    	will attack you.
    
    
    *Launch Site*
    State: Florida
    Description: This level is based on NASA if it was on an island(which it isn't).
    
    Tricks:
    1.) Rocket Launching:
    	- You launch the rocket by blasting open the door on the NASA building and
    	then enter. If you enter again before you start hearing "Go for Throttle up"
    	then it will stop. If you enter again after you start hearing that then you
    	will launch the rocket.
    2.) Makeshift Rocket:
    	- Go to the back of the launch tower to the warp tunnel. When the lights are
    	green, enter to find yourself strapped to the front of a rocket engine ready
    	for launch. You should be shot high into the air. Let yourself fall straight
    	down or try to move and grab weapons, power-ups, or even required items on
    	your way down. Can't be done if the launch tower is destroyed or if the Apollo
    	rocket is in the launch position.
    
    Dangers:
    1.) Sentry Turrets:
    	- Where ever you see a tower with a start painted on the side is a sentry
    	turret. These only fire machine guns but can still cause damage.
    2.) Rocket Exhaust:
    	- When ever you have the rocket ready for launch and you hear "Go for Throttle
    	up" flame will come out of the tunnel underneath the rocket. This blocks
    	access and cause damage to who falls into the water during it.
    3.) Wind tunnel Fun:
    	- These are the long structures near the middle of the level. They suck
    	anything into them when there are blue marks flying towards them. You can set
    	a trap by blowing up the side or back of a tunnel and then entering and
    	waiting. Don't touch the blue swirling object while inside or it will throw
    	you.
    
    
    *Steel Mill*
    State: Pennsylvania
    Description: A green level(as in plants) that is crowed by objects.
    
    Tricks:
    1.) Prize Crane:
    	- Go into the steel mill building to the right of the start and go straight
    	up the ramp	and the edge of the building. The magnetic crane should lift you
    	and carry you across the beam and drop you on the other side.
    2.) Train Controls:
    	- The train is controlled by the switches with the circles on them. The way
    	the switch	is positioned is the way the train will go. If you want to bring
    	the train to the docking station make sure to destroy the extra cars first.
    
    Dangers:
    1.) Liquid Metal Crane:
    	- This is located in the steel building to the right of the start. This
    	attempts to pour liquid steel on any car. If it misses then it leaves a puddle
    	that follows the nearest car.
    2.) Fire Spouts:
    	- These are also located in the building to the right. They spout fire
    	but I'm not sure how they work or why they work.
    3.) Fire Conveyor:
    	- This is located on the ramp in the building to the left. This spits 
    	out blocks of heated steel that goes down the small building outside. These
    	blocks can be shot to where they form the homing puddles.
    	
    
    *Nuclear Plant*
    State: Minnesota
    Description: A Nuclear power plant. Kind of dull and boring.
    
    Tricks:
    1.) Puddles of High Fliers:
    	- Drown you car in one of the fenced puddles to be shot out of the other one
    	high into the air grabbing what is floating there.
    2.) Turbines of Joy:
    	- Go into the control room of the main building(up the ramp) and go to the
    	columns in the middle. Touch one with a green light above. Go between the
    	turbines in that building (the orange-red things) and wait to get a repair.
    
    Dangers:
    1.) Troublesome Reactors:
    	- The reactors are the orange pulsating object in the round buildings near
    	start. Destroy these with caution. Try to use long range weapons(Example:
    	Bull's Eye Rockets) just with-in an accurate shooting distance, otherwise
    	prepare for damage and radioactive burning. There is no way to avoid the
    	engine stall. After all, Nothing stops an EMP burst.
    2.) Turbines of Pain:
    	- Go into the control room of the main building and hit a column with a
    	red light. When something enters the space between the turbines they will
    	get a shock of electricity flowing from one turbine to the other.
    3.) Shocking Transformers:
    	- Whenever a transformer along the back of the stage  has electricty flowing
    	between the posts, AVOID IT! If you get too close, it will attract your car
    	and you will get shocked.
    
    
    *Alaskan Pipeline*
    State: Alaska (duh!)
    Description: A level that is wide open and extremely dull that is in our far north
    	state.
    
    Tricks: 
    1.) Pipeline Ride:
    	- Enter the pipe anyway possible to take a ride to another spot.
    
    Dangers:
    1.) Killer Whale to Starboard Cap'n!:
    	- This is just an orca swimming in the water. It's actually hard to get
    	hit by.
    
    
    *Pacific Harbor*
    State: California
    Description: A rather complex level with bridges and cranes and trucks and etc.
    	and .....
    
    Tricks:
    1.) Halt The Truck:
    	- To stop the truck go onto the long bridge and try to center yourself up
    	as much as possible. The hit the brakes and wait for a cargo truck to come
    	along. Continue to hold down the brakes and let the truck hit you a few times.
    	It should stop after a few hits.
    2.) Warehouse Launches:
    	- There is a big warehouse with many doors and a couple of windows. All can be
    	entered and all lead to a different door/window. Try them all to figure it
    	out.
    3.) Lighthouse for Hover:
    	- At the end of the service road(what you start on), there is a big
    	lighthouse. Blow open the door and enter to be shot out of the top with the
    	hoverpods.
    4.) Fake Weight Station:
    	- This is a small hump with a flimsy arch above it. Whenever the lights are
    	green, park on the hump for some extra health.
    
    Dangers:
    	NONE
    
    
    
    ***OLD***   !!PLAYTSTATION AND DREAMCAST ONLY!!
    
    *Secret Base*
    State: Nevada
    Description: Airforce base with a more civilian type control center.
    
    Tricks:
    1.) The Secret Arsenal:
    	- Go under the red lights next to one of the whole in the ground(actually
    	missile silos). Then blow open the glass on the side of the command center
    	and enter and go out the other side and pass under the object near that silo
    	(which should now have one red light and the other green) to launch a missile.
    
    Dangers:
    1.) Sentry Turrets:
    	- These turrets set on the ridge splitting the level in half. These fire
    	laser beams that are rather powerful.
    
    
    *Sand Factory*
    State: Utah
    Description: A level made out of dirt and metal.
    
    Tricks:
    1.) Ramp from Nowhere:
    	- The little mound of dirt that you start near slowly over times builds
    	into a ramp. This was added on in this game and does not happen in the
    	original.
    2.) Car Chute:
    	- At the top of this level there is a rather large building. Blow open the
    	door in the front and enter. Then you will be shot out of the chute on the
    	side of the building.
    
    Dangers:
    	NONE
    
    *Oil Fields*
    State: New Mexico
    Description: This is a stage filled with metal.
    
    Tricks:
    	NONE
    
    Dangers:
    1.) Pump Spouts:
    	- If you happen to blow up an oil pump then occasionally a flame will shoot
    	out of where that pump used to be.
    2.) Gas Burners:
    	- These are basically Brimstone Burners placed as part of a level. The ends
    	of the pipes they are on can be destroyed to cause the fire only to show every
    	few seconds. If you manage to pass these than you have access to a ramp filled
    	with goodies.
    
    
    *Aircraft Graveyard*
    State: Arizona
    Description: A level of twisted aircraft parts and junky bombers.
    
    Tricks:
    1.) "Tower to Bomber Alpha, Your clear for Bombing Run.":
    	- Go near one of the boxes with the red light on a tower when the radar is
    	spinning. This puts one of the bombers on a below mentioned bombing run on
    	your target.
    2.) Hidden Treasures:
    	- There are 2 areas, one hidden behind a US Airforce sign and the other by
    	an out of the way road, in this stage.
    
    Dangers:
    1.) Bombing Run:
    	- This happens because of the above and regularly to human players. A bomber
    	flies overhead dropping a stream of bombs to the ground.
    2.) Taxiing Bombers:
    	- These are the bombers on the runway either landing, moving to another strip,
    	or taking off. Damage has greatly increased from the last game to where 2 hits
    	kill.
    3.) Crane Guards:
    	- 2 cranes fitted with wedges are placed on this level. One guards a random
    	weapon box and the others guards a lot of goodies. The cranes can be
    	destroyed.
    
    
    *Ghost Town*
    State: New Mexico
    Description: An abandoned town near a canyon and an Indian village.
    
    Tricks:
    1.) The Midnight Train:
    	- If you shoot the end car on the train you can knock off the specials on it.
    
    Dangers:
    1.) Dirt Devil:
    	- There is a mini twister that roams the canyon. It doesn't cause any damage
    	but it lifts you into the air. Unlike the original it doesn't spin you
    	anymore.
    2.) Camp Flame:
    	- The Indian village has a fire in the middle of it. What do you think it
    	does?
    
    
    *Hoover Dam*
    States: Arizona and Nevada
    Description: A level with a lot of water, rock, and metal. No hydrofloater power
    	ups though...
    
    Tricks:
    1.) Warp Confusion:
    	- Fall into the water or enter one of the tubes to randomly be shot out of
    	tubes to collect objects floating above the level. There is no way to know
    	which tube you exit.
    
    Dangers:
    1.) Electric Wave:
    	- If you cross the small bridge just in front of the plant then you will send
    	a wave of water filled with electricity down the small canal.
    2.) Positive Attracts Negative:
    	- The transformers give off a charge between the last transformer on each row
    	and the supporting posts. The charge moves up and down.
    
    *Valley Farms*
    State: California
    Description: Farmland filled with barns and farm equipment.
    
    Tricks:
    1.) Flying Blades:
    	- If you destroy a windmill then the blade will attack your target.
    2.) Farmer's Ramp:
    - If you destroy the red wagons near the barns then it turns into a nifty ramp.
    
    Dangers:
    1.) Irrigation Wave:
    	- If you destroy one of the water spout type objects along the ditch than a
    	wave of water will surge down the ditch. It stalls vehicles but causes no
    	damage.
    2.) Flying Blades:
    	- If you are playing Vs. or team modes with no computer players then the above
    	becomes a danger.
    
    
    *Casino City*
    State: Nevada
    Description: Asphalt and lights, too many lights.
    
    Tricks:
    1.) Lift from the Blimp:
    	- Whenever you see the blimp on the ground with it's door open, you can
    	enter and control the blimp(using left and right). Drop by hitting the gas.
    
    
    *Canyonlands*
    State: Utah
    Description: Dusty looking level with a small town and a lot of ruins.
    
    Tricks:
    1.) Tribal Warp:
    	- Whenever there are floating lights in the circular ruins, enter the area the
    	lights are in to be lifted into the air and into a warp. This will place you
    	at random spots around the level.
    
    Dangers:
    1.) Rockslide Area:
    - This entire area is prone to rockslides. Any missed shots will most likely cause
    	a rockslide somewhere in the level. 
    
    
    *Ski Resort*
    State: Colorado
    Description: Much like the Winter Games level only smaller and more items.
    
    Tricks:
    1.) Gondola Ride:
    	- Just like in the Winter Games level, blow open the door and enter when
    	there's a gondola at that station.
    2.) Jump For Prizes:
    	- If you ever see an item floating in mid-air, look for something you could
    	use as a ramp. The only items you can't get this way are placed on the gondola
    	route.
    
    Dangers:
    1.) Avalanche Mayhem:
    	- If you happen to destroy one of the bigger trees on the level you will
    	send an avalanche down that side of the level. This is very nice for taking
    	out multiple enemies. Just be careful not to get yourself.
    
    ------------------------
    9.) Codes/General Tricks
    ------------------------
    
    I can Fly!:   System: Dreamcast/Playstation
    
    	Whenever you grab a hoverpod propulsion mechanism, (Dreamcast)hold up on
    the D-pad and then rapidly tap the A button, or (Playstation)hold up on the D-pad
    and rapidly tad the X button. This should lift you high off the ground and give
    you access to hard to reach places or otherwise impossible to reach places.
    
    Removing passwords saved on VMUs:   System: Dreamcast
         
    	Load your saved game into the controller two and begin a two player game.
    The passwords will be disabled. Save the current game onto the previously saved game
    using controller two. 
    
    Removing passwords saved on Cards:   System: Playstation
    
    	Do the above code.
    
    Old Levels:   System: Playstation
    
    	While playing a level, remove the V8:2 CD and insert the original Vigilante 8
    game CD. After the system reads the disk it should display "V8 Levels Enabled". If
    you don't have the original game use the code listed below.
    
    Custom Music:   System: Playstation
    
    	At any time during a level, pop open the cover and insert any music CD you
    own.
    
    ---
    CODE SCREEN ACCESS:
    	DREAMCAST: In the options menu under the game status, press both the left and
    right triggers at the same time.
    	PLAYSTATION: Highlight "Game Status" under the options menu. Press X twice
    followed by both L1 and R1.
    	NINTENDO 64: As with the last 2, enter the game status screen and hit the
    left and right triggers.
    
    Get attacked by three enemies simultaneously
    System: All
    UNDER_FIRE
    
    Big wheels
    System: All
    GO_MONSTER
    
    Automatically chooses enemies and level in arcade mode
    System: All
    QUICK_PLAY
    
    Maximum speed for all cars
    *400+ but doesn't show
    System: All
    MORE_SPEED
    
    Weigh down the cars for massive ramming damage
    System: All
    GO_RAMMING
    
    Floats the cars off of wheels but not propulsion mechanisms
    System: All
    JACK_IT_UP
    
    Ability to chose the x0 option in arcade for all enemies
    System: All
    HOME_ALONE
    
    Low gravity
    System: All
    NO_GRAVITY
    
    No weapons delay
    *causes problems with some characters, Dreamcast
    System: All
    RAPID_FIRE
    
    No propulsion mechanism icons
    System: All
    DRIVE_ONLY
    
    Ability to choose same cars in multi-player and arcade mode
    System: All
    MIXED_CARS
    
    Slow motion
    System: All
    GO_SLOW_MO
    
    Increased damage and force from missile
    *causes problems with some characters, Dreamcast
    System: All
    BLAST_FIRE
    
    View all ending sequences, click on a person for long movies
    System: All
    LONG_MOVIE
    
    Open all original Vigilante 8 levels
    System: Dreamcast
    OLD_LEVELS
    
    Float higher with the hoverpods<Submited by Reed>
    System: All
    HI_CEILING
    
    Disable Codes
    *This has been posted as working on DC and Playstation but doesn't.
    System: Nintendo 64
    NO_CODE
    
    Ultra Rez Option
    *requires a 4 MB RAM expansion pack
    System: Nintendo 64
    GO_MAX_REZ
    
    Open All Characters
    System: All
    LLA_KCOLNU      (Unlock all backwards ;])
    
    Max Out All Characters
    System: All
    LLA_DORTOH      (Hotrod all backwards, hehe)
    
    Invinciblity
    System: All
    ELBICNIVNI   (Anyone getting tired of the bakcwards typing?)
    
    -------------------
    10.) Known Glitches
    -------------------
    
    	Here's a list of those annoying but sometimes helpful game errors.
    
    1.) Freeze Central:   System: Dreamcast/Playstation
    	Classification: Bad
    	- Yes, unfortunately, just like in the original, this game is prone to
    	freezing. Any vehicle can freeze at any time but the codes BLAST_FIRE and
    	RAPID_FIRE cause a substantial increase in the chance of a freeze. It almost
    	always freezes Convoy and Garbage Man on the Dreamcast.
    
    2.) Fake Walls:   System: Dreamcast
    	Classification: Depends
    	- There are many walls in this game that can be penetrated. Agent Chase is
    	the one who can go through them all.
    
    3.) Flying Dead:   System: Dreamcast
    	Classification: Funny
    	- On the Launch Site level, if you have the MORE_SPEED code on and you kill
    	someone and their burning vehicle gets pushed to the edge of the level, then
    	they will be sent flying back on shore and then right back out to where they
    	where and just continue back and forth till it explodes.
    
    4.) Suicidal Boogie?:   System: Dreamcast
    	Classification: Good
    	- Whenever you are playing against Boogie, sometimes he just blows up when you
    	aren't around and for no apparent reason with full health. I don't know why
    	but I haven't seen it happen on the new levels, only old ones.
    
    5.) Sight Problem?:   System: Dreamcast
    	Classification: Bad
    	- If you are on the Launch Site level with Convoy and use the Makeshift Rocket
    	level trick with your trailer still on, when you land the view will be the
    	one when the trailer isn't attached but it still is. Therefore the trailer
    	blocks the entire screen.
    
    6.) No Damage Meteor:   System: Dreamcast <Submit by GameMaStar>
    	Classification: Funny
    	- Go to the Meteor Crater level with 2 people and destroy that blasted
    	Observatory. Have the other person sit in the middle of the huge crater. When
    	the fatty meteor comes crashing down it'll, hit you on the head and send you
    	flying up in the air for a rough ride through it. It doesn't hurt u either.
    
    7.) Super Speed:   System: Dreamcast, Playstation <Submit by GameMaStar>
                                                      <Edit by Brandon B.> 
    	Classification: Depends, Mostly Funny
    	- In almost in any event that you hit the "wall" that is outside the scenarios,
    	if u hit them with enough force you will be sent flying all over the map and
    	into the polygons. This is a disturbing glitch because your car will look
    	severely mutated and the wheels will actually fall off the car. Temporarily of
    	course, they will reattach themselves.
    
    8.) Ghost Wheels:   System: All <Submit by GameMaStar>
    	Classification: Funny
    	- When you are in the car selection screen, highlight Tsunami in her 1st
    	chassis or the Marathon. When the car hits the ground the wheels will jut
    	through the car for a second.
    
    9.) Floating Missile Rack:   System: All <Submit by GameMaStar>
    	Classification: Funny
    	- If you look closely at the wonderwagon then you will notice that the
    	missiles don't quit touch the car.
    
    10.) The Big Red and White Car Umbrella:   System: All <Submit by GameMaStar>
    	Classification: Funny and Bad
    	- Launch yourself in the Launch Site level with hoverpods. When you are about
    	to land try to keep yourself as high as possible. If done correctly the
    	parachute won't disappear. You can drive around with it till it freezes your
    	game.
    
    11.) Smashed Rocket Transport:   System: Dreamcast
    	Classification: Funny, maybe Bad
    	- After you launch the rocket on the Launch Site level, Destroy the transport
    	before it manages to get back to where it started. It should sink into the
    	ground and continue on till it reaches it's stopping point. When it gets there
    	it just sits there and blocks you from the item that appears there. It has
    	been reported that this has frozen a game, but currently isn't known for sure.
    
    12.) Cammera Mayhem v.1:   System: Nintendo 64 <Submit by Anggiarto>
    	Classification: Bad
     	- In the Launch Site level, before we perform the launching the rocket, hold
    	the REAR VIEW button and enter the tunnel when the light is green. In orbit,
    	your camera will mess up.
    
    13.) Cammera Mayhem v.2:   System: Nintendo 64 <Submit by Aggiarto>
    	Classification: Bad
    	- In the Meteor Crater, destroy the observatory to summon the giant meteor.
    	Before it lands, stop in the middle of the crater and the vehicle will be
    	sent very high into the air. Then, destroy the meteor and the mutant ant
    	inside. Repeat the process and the camera should have been changed.
    
    14.) Incomplete Destruction:   System: Nintendo 64 <Submit by Aggiarto>
    	Classification: Funny
    	- Play as Garbage Man in the Launch Site and set the damage setting to high.
    	Select a heavy-armored vehicles such as Livingston, Burro Bus, etc, etc....
    	Destroy the vehicles with two hit of the special BUT before you unleash the
    	the second special lure one of them to the sea and unleash it while you drag
    	them to the sea and fall. When you appear at the tunnel you'll see the vehicle
    	following you from the back. The vehicle hasn't turn into the scrap metal but
    	it's dead. It doesn't work all the time though and it's very difficult to do.
    
    15.) Padre's Serect Getaway:   System: All <Submit by Brandon B.>
    	- In the Alaska area if you have the Goliath Halftrack and you knock off your
    	opponent over the boundary, and you do your special as soon as he flies over
    	the boundary and if you do it right then you will end up in a secret area.
    	There is nothing here but just barren land.  In order to get out you must do
    	your special.  If you do not have any specials then just right next to the
    	cliff until you hit water.
    
    
    
    
    ------------------------------------
    11.)Version Advantages/Disadvantages
    ------------------------------------
    
    **General**
    Advantages:
    	- New car system
    	- Large variety of cars and weapons
    	- Much better graphics than the Twisted Metal Series
    	- Much better gamplay than the Twisted Metal Series
    Disadvantages:
    	- heck of a lot of glitches
    
    **Dreamcast** 
    *IGN Rating: 8.6
    Advantages:
    	- Suppior Graphics
    	- Software Restart
    	- 1-4 player
    	- Only 5 slots per save
    Disadvantages:
    	- No remove codes code
    	- No reverse view
    	- Not enough buttons for the commands
    
    **Nintendo 64**
    *IGN Rating:8.0
    Adavantages:
    	- Better graphics than PSX(with 4MB VideoRAM/Expansion pack)
    	- 1-4 player
    Disadvantages:
    	- No ending videos
    	- Old levels not present
    
    **Playstation**
    *IGN Rating: 8.2
    Advantages:
    	- Can play custom music
    Disadvantages:
    	- Horible graphics
    	- Only 1-2 player
    	- Choppy 2 player gameplay
    
    
    Version Review: The N64 and DC are realy putting the hurt on the PSX. The only
    	reason the N64 version was ranked so low is because the outbreak of wonderful
    	N64 games. The DC version does still the show though. Just can't ignore all
    	that the DC holds compared to the N64. Also the N64 does have its own problems
    	because of it being a CD based game dragged through a carterage.
    
    
    ----------------------
    12.) Luxoflux Messages
    ----------------------
    
    	This is just here so you can see ALL the messages that are displayed under the
    Luxoflux logo in the openning.
    
    *Currently Making the List*
    
    ---------------------
    13.) Fun Time Passers
    ---------------------
    
    	These are a couple of the things people do for fun in this game.
    
    1.) Turn on the MORE_SPEED code and act like the level is a skate boarding park for
    	cars.
    
    2.) Going through all the levels and all the cars. 18 levels(not for N64) and 18
    	cars, each person gets their own level.
    
    ---------------
    14.) Cool Names
    ---------------
    
    	This is a list of file save names that people have come up with.
    ********************************
    *NAME(Meaning, If any)	CREATOR*
    *SPECIAL REQUIRMENTS(if any)   *
    ********************************
    
    1.) UR_BASIC (Your Basic)   Hawk of War
    	No cars updates or second chassis
    
    2.) DRAGON_Z        Hawk of War
    	Dragonball Z fan
    
    3.) CHEATERZ        Hawk of War
    	Lots of cheats loaded onto your game
    
    
    
    ---------------------
    15.) Coming Soon List
    ---------------------
    
    character descriptions
    	- basic speed, armor, etc. settings
    	- Hawk's Scorecards
    interactive walkthrough updates
    Glitches
    	- N64 Glitches
    	- PSX Glitches
    
    
    ----------------
    16.) Thank You's
    ----------------
    
    Producers:
    Luxoflux (R) (www.luxoflux.com)
    Activision (R) (www.activision.com)
    SEGA (R) (www.sega.com)
    Sony (R) (www.sony.com or www.playstation.com)
    Nintendo (R) (www.nintendo.com)
    
    Teams:
    Vigilante 8 Team
    Vigilante 8: 2nd Offense Team
    
    Information Supplying Sites:
    IGN (www.ign.com)
    
    Posted Sites:
    N64 Code Center (www.n64cc.com)
    GameAdvise (www.gameadvise.com)
    GameWinners (www.gamewinners.com)
    GameFAQs (www.gamefaqs.com)
    
    Major Helps:
    Brandon B.
    	Mail: rock928@yahoo.com
    	Webpage: http://www.geocities.com/rock928
    His Input: PSX controls, Code corrections, Character stories/enemies
    
    Extras:
    GameMaStar: some DC/All System Glitches
    Demonic Corn Chip: Boogie Bio
    and everyone on the GameFAQs V8:2 message boards
    

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