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    FAQ/Move List by SHamilton

    Version: 1.6 | Updated: 03/05/97 | Printable Version | Search Guide | Bookmark Guide

    
    Virtua Fighter 3 FAQ © 1996 by Stephen Hamilton
    First version: July 3, 1996: v .9
    Current version: March 5, 1997: v 1.6
    By: Dodee (Steve Hamilton)
        steveh@ime.net -=or=- dodee@vfhome.com
    
    
    (NOTE: Lots of this information is compiled from postings on the
    rec.games.video.arcade newsgroup, as well as other sources on the Internet.
    Some material is drawn from text, while others are inferred from pictures.)
    
    
    Table of Contents:
    
    INTRODUCTION
    
    I)Basic Gameplay
            a)conventions of this FAQ
            b)control layout
            c)changes from VF2
            d)general moves
    II) Characters
            a)Akira
            b)Pai
            c)Lau
            d)Wolf
            e)Jeffry
            f)Kage
            g)Sarah
            h)Jacky
            i)Shun
            j)Lion
            k)Aoi
            l)Takaarashi
            m)Dural
    III) Stages
    IV) Miscellaneous Stuff
            a)where to get new versions of this FAQ
            b)version history
            c)acknowledgements
            d)legal crap
    
    
    INTRODUCTION
    
            This started out as a compilation of news posted about the game on
    r.g.v.a and has grown. Hopefully it'll live up to the standards set by Chia
    Jin Ngee, author of the VF2 FAQ. Hopefully in the future, each character's 
    section will be written by a master of that character, most likely the author
    of that characters individual FAQ.
    
            The model three boardset is what powers VF3 (see specs below). It
    has the capability to do thousands more polygons per second than the model
    2, and that means better, more realistic looking characters. One major
    example of the power of the Model 3 is its ability to make different types
    of cloth move in different manners. For instance, Aoi's first outfit is made
    of silk. In the game it will move EXACTLY like silk would in the real world.
    And Jacky's leather jacket will move like leather would. One more, less 
    interesting tidbit is that in Aoi's stage it is snowing. These snowflakes are 
    just like real ones, no two are alike. I assume they did this through the use 
    of fractals. Here are the specs:
    
    GRAPHICS
    Geometrizer; 1 million polygons per second. Renderer; 60 million pixels per
    second. 16 million colored textures. Trilinear Interpolation Micro Texture.
    
    SHADING
    High Specular Gouraud shading. Fix Shading. Flat Shading. Texture and edge
    Multi-Layered Anti Aliasing
    
    LIGHTING EFFECTS
    Parallel light. 4 Spot Lights. Pin Spot Light
    
    OTHERS
    Main CPU: Power PC 603e. Resolution 496x384~640x480
    
    SPECIAL EFFECTS
    Zoning-fog. 32 Levels of Translucency
    
    
    
    I)Basic Gameplay
    a)conventions used in this FAQ
            
            G=Gaurd
            P=Punch
            K=Kick
            E=Escape
    
            f, b, u, d=Tap forward, backward, up, down
    
            x/y=tap diagonally, i.e. d/f means tap diagonally between down and
                forward.
    
            F, B, U, D=Hold forward, backward, up, down
    
    b)control layout
            Scince it is finally out, there is no use whining about the less
            than optimal control configuration. Adapt or die I guess...
    
                                   P K E
                                 G
    
    c)changes from VF2
            * Jump motion: In VF2 it was simply (u), now it is (d,u).
            * Throws: all throws vs. standing opponents end in (P+G), and that
              all throws vs. crouching opponents end in (P+K+G). Does this mean 
              that every high throw is escapable? We are yet to see.
            * Pouncing: to big pounce on a downed enemy you now must do (d,U+P).
            * Dashing: dashing can be accomplished by two procedures. The first
              is the same as in VF2, f,F. The new method is F+E. Forward can be 
              exchanged for backward in both examples.
            * New animation: missed throw and missed reversal animation. No 
              more cheesy "auto-select" crap.
    
    
    d)general moves
    
    E or u+E            Dodge into screen
    d+E                 Dodge out of screen
    F or B              Step forward or backward
    D/F or D/B          Crouch Step
    f, f  or f+E        Forward Dash
    b, b  or b+E        Back Dash
    f, F or F+E         Run
    d/b, d/b            Dash from Crouch  (Not crouch dash)
    d, u                Small Jump
    d, U                Big Jump
    u+P                 Small Pounce
    d, U+P              Big Pounce
    
    
    II)Characters
    KEY:
            Outfit 1: Player 1 costume.
            Outfit 2: Player 2 costume.
        Moves: A list of that character's moves, duh. ;) Explination is as follows:
    
            Name
           Control      Damage         Frame Rates [(Exe-Ht-Rec) see below]
                         Level               Reverse Level  Notes
            
    
    Exe-Ht-Rec: the number of frames the move takes to execute (Exe), Hit (Ht),
                and Recover (Rec) to a ready stance. The Exe number is from the
                time you finish the control motion to the time the move begins
                to hit. The Ht number is how long it takes for the moveto hit
                ONCE IT HAS STARTED HITTING. Note that attacks like straight
                punches have a very short Ht rating, while throws have rather
                long ones. The Rec number is how long it takes to get to a ready
                stance after the hit animation is done. For an example look at 
                Akira's Dashing Elbow: 10  2  24. This means that it takes 10 
                frames before it hits, 2 frames to hit, and 24 frames to recover. 
                A total of 3 6 frames. Based on the 60 frames per second frame 
                rate of VF3, this means it t akes slightly over half a second to 
                execute, hit, and recover from.
            
    TA: Turn Away. This move, after completion, leaves your character's back facing
        the opponent.
            
    TT: Turn Towards. This move can only be done if your back is facing the 
    opponent.  After the move is completed, you are now facing the opponent.
           
            b,f,d,u: *tap* back, forward, down or up.
            
            B,F,D,U: *hold* back forward, down or up.
            
            d/f,u/f,d/b,u/b: tap diagonally between down and forward, up and 
            forward, down and back, or up and back.
            
            D/F,U/F,D/B,U/B: hold diagonally between down and forward, up and 
            forward, down and back, or up and back.
            
            +: do the thing before the sign and after it at the same time. Ex: 
            "d+P " means "tap down and hit P at the same time."
            
            ,: indicates individual taps or presses or a combonation thereof. Ex: 
             "f,f+K" means "tap forward, then tap forward and press K at the same
             time."
            
            *: from crouch. If the asterisk is *before* the controller motions it 
               means that you have to be crouching before you can do the move. If 
               it is after the motion, it can be done from either a standing or 
               crouching position.
            
            a>b: roll from position a to position b, downward. Ex: "b>f" means 
                 "roll the joystick from back to down/back to down to 
                  down/forward to forward."
            
            a|b: alternative motion. This means that the motion "a" does the same 
                 thing as motion "b".
            
            ~: ranged damage. This means that the closer you are to someone when 
                you do the move, the more damage it does. Ex: Akira's backcheck.
            
            []: long range version of an attack.
            
            {}: different damage for throws versus takaarashi.
    
               ---
             |L: Low
    Attack   |M: Mmedium
    Levels   |H: High
             |G: Ground
               ---
    
               ---
             |L: Low
    Reversal |M: Medium
             |H: High
             |P: Punch
               |K: Kick
               |C: Crescent (sweep)
               |K-Flip: Kickflip
               |R: to reverse a reversal
               ---
    
               ---
               |T: High throw
               |L: Low throw
               |S: Side throw
               |B: Back throw
    Throws     |W: Wall throw
               |G: Ground throw
               |C: Catch throw
               |TT: Combo throw
               ---
    
               ---
               |Exe-Ht-Rec: the number of frames the move takes to execute (Exe), 
               |            Hit (Ht), and Recover (Rec) to a ready stance. The Exe
               |            number is from the time you finish the control motion 
               |            to the time the move begins to hit. The Ht number is 
               |            how long it takes for the move to hit ONCE IT HAS 
               |            STARTED HITTING. Note that attacks like straight
               |            punches have a very short Ht rating, while throws have
               |            rather long ones. The Rec number is how long it takes 
               |            to get to a ready Frame stance after the hit animation
               |            Rate is done. For example look at Akira's Dashing 
               |            Elbow: 10  2  24. This means that it takes 10 frames 
               |            before it hits, Info 2 frames to hit, and 24 frames to
               |            recover. A total of 36 frames. Based on the 60 frames 
               |            per second frame rate of VF3, this means it takes 
               |            slightly over half a second to execute, hit, and 
               |            recover from.
               ---
             ----
             |/: In recovery time, a slash separates miss and hit recovery times
             |   if they are different
             |(): Parenthesis indicate a different recovery time when an attack is
             |    blocked(stop animation), or when a catch or gro und throw 
             |    whiffs (groping animation)
             |{}: Curly braces indicate different animation frame rates for throws
             |    against Taka.
               ---
    
               ---
             |+nDP: causes Shun to take a drink, giving him "n" druken points.
             |-nDP: causes Shun to lose "n" druken points if he is hit by it.
             |need nDP: Shun must have "n" druken points to perform this move.
             |ground: the attacker end up on the ground after performing this move.
             |crouch: this attack forces the opponent to crouch if it hits.
    Notes    
    
             |G-half: if defender is crouching and guarding, this move only does 
             |        half damage.
             |G-full: if defender is crouching and guarding, it causes no damage 
             |        and follows a different hit stun formula than normal attacks.
             |        G-full at tacks usually have special animation for 
             |        hitting crouching defenders.
             |TA: cause the opponent to turn so that their back or side is facing
             |    the attacker, if it hits.
               ---
    
    a)Akira Yuki
    Outfit 1: Dark Blue Gi, same as VF2
    Outfit 2: Black Gi, Similar to VF1
    Moves:
    
    low punch
         d+P                       11                            16-1-14
         L         Rvs:L-P
    
    low punch
         D+P                       9                             10-1-14
         L         Rvs:L-P
    
    low backfist (LBF)
         df+P+K                    25                            25-2-24
         L         Rvs:L-P
    
    low kick
         d+K                       10                            14-1-22
         L         Rvs:L-K
    
    yoho uppercut
         df,df+P                   35                            17-3-29
         M         Rvs:H-P
    
    double palm (DbPm)
         D,b,f+P                   30~70                         11-5-33
         M         Rvs:--
    
    single palm (SgPm)
         D,f+P                     20~65                         11-2-28(26)
         M         Rvs:H-P
    
    elbow
         f+P                       19                            11-1-28
         M         Rvs:M-P
    
    dashing elbow (DE)
         f,f+P                     20~40                         10-2-24(26)
         M         Rvs:M-P
    
    super dashing elbow (SDE)
         f,f,f+P                   20~40                         10-2-24(35)
         M         Rvs:M-P
    
    dashing shoulder ram
         D,f+P+K                   30                            14-1-31
         M         Rvs:--
    
    double fist strike
         b,f+P+K                   55                            27-2-31
         M         Rvs:--
    
    bodycheck
         b,f,f+P+K                 20~80                         11-1-45
         M         Rvs:--
    
    break stance
         d+P+G                     12                            16-2-17
         M         Rvs:H-P
    
    mountain paste
         b,f+P+K+E                 32                            17-2-37
         M         Rvs:--
    
    stun palm
         P+K+G                     18                            19-2-30
         M         Rvs:H-P
    
    stun palm-reverse bodycheck (half SPoD)
         P+K+Gb,df+P+K             18+26 = 44                    17-1-49
         MT        Rvs:--
    
    stun palm of doom (SPoD)
         P+K+Gb,df+P+Kd,f|b+P      18+26+42 =86                  19-1-34
         MTTCombo  Rvs:--
    
    shin kick
         df+K                      24                            14-2-27
         M         Rvs:M-K
    
    single jump kick (SJK)
         f,f+K                     20[30]                        13-3-32
         M         Rvs:H-K
    
    double jump kick (DJK)
         f,f+KK                    20[30]+40 = 60[70]            11-3-41
         MM        Rvs:H-K
    
    dodging side kick
         df+K+E                    23                            14-1-42
         M         Rvs:M-K
    
    knee
         K+GK                      30                            15-2-30
         M         Rvs:Knee
    
    dragon spear
         df+K+G                    19                            15-2-32
         M         Rvs:M-K
    
    dragon spear-dashing elbow
         df+K+Gf+P                 19+20 =39                     20-1-32
         MM        Rvs:M-P
    
    dragon lance combo (DLC)
         df+K+Gf+Pb,f,f+P+K        19+20+20~80 = 59~119          11-1-45
         MMM       Rvs:--
    
    punch
         P                         12                            9-2-12
         H         Rvs:H-P
    
    punch-kick
         PK                        12+20 = 32                    12-2-25
         HH        Rvs:H-K
    
    punch-body blow
         PP                        12+12 = 24                    10-1-21
         HM        Rvs:H-P
    
    punch
         F+P                       12                            9-2-12
         H         Rvs:H-P
    
    standing palm
         b,f+P                     20~65                         12-1-24
         H         Rvs:H-P      Notes: -2DP
    
    punch
         B+P                       12                            9-2-12
         H         Rvs:H-P
    
    dodging punch
         P+E                       12                            9-2-12
         H         Rvs:H-P
    
    break guard
         f+P+G                     12                            12-1-18
         H         Rvs:H-P
    
    kick
         K                         25                            14-2-23
         H         Rvs:H-K
    
    kick
         F+K                       25                            14-2-25
         H         Rvs:H-K
    
    dodging kick
         K+E                       25                            14-2-23
         H         Rvs:H-K
    
    ground punch
         df+P                      12                            17-2-47
         G         Rvs:--
    
    backwards leaping fist pounce
         u+P                       20                            49-3-24(57)
         G         Rvs:--
    
    forwards leaping fist pounce
         u+P                       20                            42-3-24(57)
         G         Rvs:--
    
    
    
    
    TT low kick
         d+K                       10                            17-2-20
         L         Rvs:L-K
    
    TT sweep
         D+K                       30                            15-3-33
         L         Rvs:L-K
    
    TT overhead hammer
         d+P                       14                            15-4-20
         M         Rvs:H-P
    
    TT punch
         P                         12                            11-1-21
         H         Rvs:H-P
    
    TT punch
         D+P                       12                            15-1-21
         H         Rvs:H-P
    
    TT kick
         K                         25                            14-3-26
         H         Rvs:H-K
    
    
    
    
    kickflip reversal
         ub+P+K                    30                            8-8-36
         R-K-Flip  Rvs:--
    
    kick reversal
         b+P+K                     30                            19-15-27
         R-H       Rvs:--
    
    punch reversal
         b+P+K                     30                            14-16-47
         R-H       Rvs:--
    
    punch reversal
         b+P+K                     30                            11-20-29
         R-H       Rvs:--
    
    elbow reversal
         db+P+K                    30                            12-15-35
         R-M       Rvs:--
    
    knee reversal
         db+P+K                    30                            18-20-58
         R-M       Rvs:--
    
    midkick reversal
         db+P+K                    30                            16-15-28
         R-M       Rvs:--
    
    midkick reversal
         db+P+K                    30                            19-18-26
         R-M       Rvs:--
    
    low kick reversal
         d+P+K                     30                            16-15-31
         R-L       Rvs:--
    
    low punch reversal
         d+P+K                     30                            15-17-35
         R-L       Rvs:--
    
    
    
    
    trip and triple punch
         P+G                       10+20+10 = 40                 20-84-1
         T         Rvs:--
    
    surprise exchange (SE)
         db+P+G                    0                             1-43-1
         T         Rvs:--
    
    grasping mind
         db,f+P+G                  60{65}                        20-89-1
         T         Rvs:--
    
    inverted bodycheck
         df+P+G                    20+30 = 50                    16-64-1
         T         Rvs:--
    
    stumbling trip (ST)
         b,d+P+G                   10                            20-50-1
         T         Rvs:--
    
    reverse bodycheck (RBC)
         b,df+P+G                  40                            20-7-48
         T         Rvs:--
    
    close in ram
         b,f+P+G                   20+15+25 = 60                 20-81-1
         T         Rvs:--
    
    elbow rush
         P+G                       40                            15-51-1
         T-S       Rvs:--
    
    big finish push down
         P+G                       55                            20-85-1(40)
         T-B-C     Rvs:--
    
    wall bodycheck
         df+P+G                    80                            57-63-1
         T-W       Rvs:--
    
    
    
    
    
    b)Pai Chan
    Outfit 1: White sleeveless top (flowers) w/tail and pajama-like pants
    Outfit 2: Single peice pink dress, low cut top, high cut skirt.
    Moves:
    
    low punch
         d+P                       11                            16-1-14
         L         Rvs:L-P
    
    low blue fist (LBF)
         df+P                      12                            19-2-26
         L         Rvs:L-P
    
    low blue fist-punch
         df+PP                     12+8 = 20                     11-2-18
         LH        Rvs:H-P
    
    low blue fist-punch-upper
         df+PPf+P                  12+8+25 = 45                  16-5-24
         LHM       Rvs:H-P
    
    low blue fist-punch-straight kick
         df+PPK                    12+8+30 = 50                  14-2-27
         LHH       Rvs:H-K
    
    low blue fist-punch-punch
         df+PPP                    12+8+12 = 32                  10-2-19
         LHH       Rvs:H-P
    
    low blue fist-punch-punch-kickflip
         df+PPPb+K                 12+8+12+20 = 52               10-3-38
         LHHM      Rvs:K-flip
    
    low blue fist-punch-punch-sweep
         df+PPPd+K                 12+8+12+35 = 67               17-4-38(45)
         LHHL      Rvs:L-C
    
    low blue fist-punch-punch-straight kick
         df+PPPf+K                 12+8+12+30 = 52               16-2-34
         LHHH      Rvs:H-K
    
    low blue fist-punch-punch-crescent
         df+PPPK                   12+8+12+45 = 77               17-5-35(43)
         LHHH      Rvs:H-C
    
    low punch
         D+P                       9                             10-1-14
         L         Rvs:L-P
    
    low kick
         d+K                       10                            12-1-24
         L         Rvs:L-K
    
    low kick-heel kick
         d+KK                      10+19 = 29                    16-2-30
         LH        Rvs:H-K
    
    low kick-sweep
         D+KK                      10+12 = 22                    25-4-32
         LL        Rvs:L-C
    
    sweep
         d+K+G                     20~35                         24-5-32(44)
         L         Rvs:L-C
    
    quick sweep
         db+K+G                    25                            19-5-37(45)
         L         Rvs:L-C
    
    double palm
         D,f+P                     20                            12-2-27
         M         Rvs:--
    
    chop
         f+P                       14                            12-1-21
         M         Rvs:H-P
    
    puncture fist
         f,f+P                     20                            14-3-30
         M         Rvs:--
    
    puncture fist-jump kick
         f,f+PK                    20+20 = 40                    12-2-45
         MH        Rvs:H-K
    
    lunging underhand chop
         b+P                       20                            18-1-26
         M         Rvs:H-P
    
    sidekick
         df+K                      21                            14-2-24
         M         Rvs:M-K
    
    heel kick
         D,K                       40[35]                        14-2-31[33]
         M         Rvs:H-K
    
    backflip kick
         ub+K                      40                            20-2-35
         M         Rvs:K-flip
    
    backflip kick-reverse backflip kick
         ub+Kf+K                   40+30 = 70                    32-4(19)-37(35)
         MM        Rvs:--
    
    single swallow kick
         uf+K                      19                            12-3-22
         M         Rvs:--
    
    double swallow kick
         uf+KK                     19+16 = 45                    4-3-1
         MM        Rvs:--
    
    double swallow kick continuation
         uf+KK                     19+16+10 = 55                 2-2-41
         MMM       Rvs:--
    
    dodging sidekick
         df+K+E                    21                            14-2-25
         M         Rvs:M-K
    
    cartwheel kick
         f+K+G                     15                            20-3-1
         M         Rvs:--
    
    cartwheel kick continuation
         f+K+G                     18                            5-4-19(36)
         MM        Rvs:--
    
    reverse backflip kick
         uf+K+G                    30                            32-4-37
         M         Rvs:--
    
    reverse backflip kick-backflip kick
         uf+K+Gb+K                 30+40 = 70                    20-2-35
         MM        Rvs:--
    
    punch
         P                         10                            8-2-13
         H         Rvs:H-P
    
    punch-heel kick
         PK                        10+29 = 39                    14-2-31
         HH        Rvs:H-K
    
    double punch
         PP                        10+10 = 20                    7-2-14
         HH        Rvs:H-P
    
    double punch-sweep
         PPd+K+G                   10+10+35 = 55                 19-4-24(33)
         HHL       Rvs:L-C
    
    double punch-straight kick
         PPK                       10+10+29 = 49                 14-2-27
         HHH       Rvs:H-K
    
    double punch-crescent
         PPK+G                     10+10+20~40 = 40~60           17-5-25(33)
         HHH       Rvs:H-C
    
    triple punch
         PPP                       10+10+12 = 32                 10-2-19
         HHH       Rvs:H-P
    
    triple punch-kickflip
         PPPb+K                    10+10+12+20 = 52              10-3-38
         HHHM      Rvs:K-flip
    
    triple punch-sweep
         PPPd+K                    10+10+12+35 = 67              17-4-38(45)
         HHHL      Rvs:L-C
    
    triple punch-straight kick
         PPPf+K                    10+10+12+30 = 52              16-2-34
         HHHH      Rvs:H-K
    
    triple punch-crescent
         PPPK                      10+10+12+45 = 77              17-5-35(43)
         HHHH      Rvs:H-C
    
    retreating chop
         db+P                      12                            22-1-26
         H         Rvs:H-P      Notes: -2DP
    
    punch
         F+P                       10                            8-2-13
         H         Rvs:H-P
    
    punch
         B+P                       10                            8-2-13
         H         Rvs:H-P
    
    dodging punch
         P+E                       10                            8-2-13
         H         Rvs:H-P
    
    snap kick
         K                         20                            12-3-28
         H         Rvs:H-K
    
    snap kick-heel drop
         KK                        20+20 = 40                    15-3-28(42)
         HM        Rvs:H-K      Notes:    crouch?
    
    lunging kick
         f,f+K                     30                            16-2-34
         H         Rvs:H-K
    
    dodging snap kick
         K+E                       25                            14-2-23
         H         Rvs:H-K
    
    crescent
         K+G                       25~45                         22-6-25(36)
         H         Rvs:H-C
    
    reverse crescent
         b+K+G                     45                            16-4-31(39)
         H         Rvs:H-C
    
    backwards high jumping knee pounce
         d,U+P                     40                            37-10-32(70)
         G         Rvs:--
    
    forwards high jumping knee pounce
         d,U+P                     40                            33-6-47(70)
         G         Rvs:--
    
    ground punch
         df+P                      10                            18-2-41
         G         Rvs:--
    
    backwards jumping knee pounce
         u+P                       30                            37-10-32(70)
         G         Rvs:--
    
    forwards jumping knee pounce
         u+P                       30                            30-9-40(70)
         G         Rvs:--
    
    
    
    
    TT low punch
         d+P                       12                            20-2-19
         L         Rvs:L-P
    
    TT sweep
         d+K                       22                            16-4-24
         L         Rvs:L-K
    
    reverse backflip kick
         ub+K                      40                            26-5-26
         M         Rvs:--
    
    TT punch
         P                         12                            11-1-21
         H         Rvs:H-P
    
    TT kick
         K                         25                            14-3-26
         H         Rvs:H-K
    
    
    
    
    high reversal
         b+P+K                     25                            1-67-4
         R-H       Rvs:--
    
    high reversal
         b+P+K                     25                            20-45-1
         R-H       Rvs:--
    
    mid reversal
         db+P+K                    25                            12-44-1
         R-M       Rvs:--
    
    mid reversal
         db+P+K                    30                            7-65-1
         R-M       Rvs:--
    
    mid reversal
         db+P+K                    25                            1-54-1
         R-M       Rvs:--
    
    high/mid inashi
         f+P+K                     0                             1-9-3
         R-MH      Rvs:--
    
    high reverse reversal (Pai vs Pai b+P+K)
         P+G                       20                            1-123-1
         R-R       Rvs:--
    
    
    
    
    pull down throw
         P+G                       50                            20-99-1
         T         Rvs:--
    
    cartwheel over stander
         df+P+G                    0                             10-50{59}-1
         T         Rvs:--
    
    flip over throw
         D,f+P+G                   60                            10-64-1
         T         Rvs:--
    
    overhead cannon
         f+P+G                     50                            14-140{147}-1
         T         Rvs:--
    
    DDT
         f,b+P+G                   55                            20-73-1
         T         Rvs:--
    
    reaping throw and punch
         f,f+P+G                   10+40 = 50                    20-97-1
         T         Rvs:--
    
    stumbling trip (ST)
         b,d+P+G                   30                            20-49-1
         T         Rvs:--
    
    roll over throw
         b,f+P+G                   60                            20-99-1
         T         Rvs:--
    
    cartwheel over croucher
         f+P+K+G                   0                             20-22-1
         T-L       Rvs:--
    
    trap and back punch
         P+G                       40                            19-39-1
         T-S       Rvs:--
    
    off the wall overhead cannon
         f+P+G                     60                            14-136{143}-1
         T-W       Rvs:--
    
    
    
    
    reverse stumbling trip
         P+G                       10                            10-93-13
         T-B       Rvs:--
    
    reverse stumbling trip-reverse backflip kick
         P+GK+G                    10+30 = 40                    32-4-25
         T-B-Combo Rvs:--
    
    
    
    
    flying kick
         running+K                 20~70                         33-7-24
         H         Rvs:--
    
    
    
    
    backflip
         d,ub                                                    1-49-1
         Move      Rvs:--
    
    
    c)Lau Chan
    Outfit 1: Red coat with orange tiger stripes, mint green pants. Eww.
    Outfit 2: Green coat, blue pants.
    Moves:
    
    low punch
         d+P                       11                            16-1-14
         L         Rvs:L-P
    
    low punch
         D+P                       9                             10-1-14
         L         Rvs:L-P
    
    low kick
         d+K                       15                            14-1-27
         L         Rvs:L-K
    
    low kick-heel kick
         d+KK                      15+19 = 34                    16-2-30
         LH        Rvs:L-C
    
    double low kick
         D+KK                      15+19 = 34                    19-2-28
         LL        Rvs:L-K
    
    triple low kick
         D+KKd+K                   15+19+10 = 44                 18-3-30
         LLL       Rvs:L-K
    
    triple low kick-sweep
         D+KKD+KK+G                15+19+10+12 = 56              18-5-38(46)
         LLLL      Rvs:L-C
    
    lunging sweep
         f,d+K                     30                            20-2-33
         L         Rvs:L-K
    
    sweep
         d+K+G                     20~35                         24-5-32(45)
         L         Rvs:L-C
    
    auto knife (AutoKn)
         P                         22                            13-2-24
         M         Rvs:H-P
    
    knife hand (DnKn)
         df+P                      15[17]                        17[13]-1-23[22]
         M         Rvs:H-P
    
    knife hand-punch (DnKnP)
         df+PP                     15[17]+10 = 35[37]            9-1-23
         MH        Rvs:H-P
    
    knife hand-punch-straight kick (DnKnPK)
         df+PPK                    15[17]+10+20 = 55[57]         14-2-27
         MHH       Rvs:H-K
    
    knife hand-punch-punch (DnKnPP)
         df+PPP                    15[17]+10+14 = 39[41]         10-2-21
         MHH       Rvs:H-P
    
    knife hand-punch-punch-kickflip
         df+PPPb+K                 15[17]+10+14+26 = 65[67]      10-3-41
         MHHM      Rvs:K-flip
    
    knife hand-punch-punch-sweep (DnKnPPSweep)
         df+PPPd+K                 15[17]+10+14+40 = 79[81]      17-5-35(47)
         MHHL      Rvs:--
    
    knife hand-punch-punch-crescent (DnKnPPK)
         df+PPPK                   15[17]+10+14+50 = 89[91]      17-5-35(43)
         MHHH      Rvs:H-C
    
    lunging knife hand (LgKn)
         df,df+P                   22                            22-2-23
         M         Rvs:H-P
    
    lunging knife hand-punch (LgKnP)
         df,df+PP                  22+16 = 38                    9-1-13
         MH        Rvs:H-P
    
    lunging knife-punch-TA lifting palm (LgKnP-TA UpKn)
         df,df+PPb+P               22+12+24 = 58                 15-3-27
         MHM       Rvs:H-P
    
    lunging knife-punch-TA lifting palm-TT double palm
         df,df+PPb+Pf+P            22+12+24+28 = 86              28-2-33
         MHMM      Rvs:--
    
    lunging knife hand-double punch (LgKnPP)
         df,df+PPP                 22+12+12 = 46                 8-2-16
         MHH       Rvs:H-P
    
    lunging knife hand-double punch-heel kick (LgKnPPK)
         df,df+PPPK                22+12+12+30 = 76              15-3-25
         MHHH      Rvs:H-K
    
    lunging knife hand-triple punch (LgKnPPP)
         df,df+PPPP                22+12+12+14 = 60              10-2-19
         MHHH      Rvs:H-P
    
    lunging knife hand-triple punch-kickflip
         df,df+PPPPb+K             22+12+12+14+26 = 86           10-3-41
         MHHHM     Rvs:K-flip
    
    lunging knife hand-triple punch-sweep (LgKnPPPSweep)
         df,df+PPPPd+K             22+12+12+14+40 = 100          17-5-35(47)
         MHHHL     Rvs:--
    
    lunging knife hand-triple punch-crescent (LgKnPPPK)
         df,df+PPPPK               22+12+12+14+50 = 110          17-5-35(51)
         MHHHH     Rvs:H-C
    
    lifting palm (UpKn)
         DF+P                      20[22]                        13-3-23
         M         Rvs:H-P
    
    lifting palm-punch (UpKnP)
         DF+PP                     20[22]+12 = 32[34]            13-1-14
         MH        Rvs:H-P
    
    lifting palm-punch-TA lifting palm (UpKnP-TA UpKn)
         DF+PPb+P                  20[22]+12+24 = 56[58]         15-3-27
         MHM       Rvs:H-P
    
    lifting palm-punch-TA lifting palm-TT double palm
         DF+PPb+Pf+P               20[22]+12+24+28 = 84[86]      28-2-33
         MHMM      Rvs:--
    
    lifting palm-double punch (UpKnPP)
         DF+PPP                    20[22]+12+12 = 44[46]         8-2-16
         MHH       Rvs:H-P
    
    lifting palm-double punch-heel kick (UpKnPPK)
         DF+PPPK                   20[22]+12+12+30 = 74[76]      15-3-25
         MHHH      Rvs:H-K
    
    lifting palm-triple punch (UpKnPPP)
         DF+PPPP                   20[22]+12+12+14 = 58[60]      10-2-19
         MHHH      Rvs:H-P
    
    lifting palm-triple punch-kickflip
         DF+PPPPb+K                20[22]+12+12+14+26 = 84[86]   10-3-41
         MHHHM     Rvs:K-flip
    
    lifting palm-triple punch-sweep (UpKnPPPSweep)
         DF+PPPPd+K                20[22]+12+12+14+40 = 98[100]  17-5-35(47)
         MHHHL     Rvs:--
    
    lifting palm-triple punch-crescent (UpKnPPPK)
         DF+PPPPK                  20[22]+12+12+14+50 = 108[110] 17-5-35(51)
         MHHHH     Rvs:H-C
    
    elbow
         f+P                       19                            11-2-25
         M         Rvs:M-P
    
    elbow-single palm
         f+Pb,f+P                  19+20 = 39                    21-2-20
         MH        Rvs:H-P      Notes: -1DP
    
    double palm
         b,f,f+P                   35                            15-2-42
         M         Rvs:--
    
    super knife (SpKn)
         df+P+K                    34                            21-4-33
         M         Rvs:H-P
    
    lifting palm-super knife (UpKn-SpKn)
         DF+Pdf+P+K                20[22]+22 = 42[44]            23-4-28
         MM        Rvs:H-P
    
    sidekick
         df+K                      21                            14-2-24
         M         Rvs:M-K
    
    sidekick-punch
         df+Kf+P                   21+16 = 37                    19-2-24
         MH        Rvs:H-P
    
    sidekick-punch-single palm
         df+Kf+Pb,f+P              21+16+15 = 52                 16-2-19
         MHH       Rvs:H-P      Notes: -1DP
    
    heel kick
         D,K                       40                            14[16]-2-29[31]
         M         Rvs:H-K
    
    backflip kick
         ub+K                      40                            20-2-35
         M         Rvs:K-flip
    
    cartwheel kick
         uf+K                      30                            20-4-21
         M         Rvs:--
    
    dodging sidekick
         df+K+E                    23                            14-2-27
         M         Rvs:M-K
    
    hopping sidekick
         uf+K+G                    32                            25-3-26
         M         Rvs:H-K
    
    punch
         P                         12                            9-2-12
         H         Rvs:H-P
    
    punch-TA lifting palm (P-TA UpKn)
         Pb+P                      12+24 = 36                    15-3-27
         HM        Rvs:H-P
    
    punch-TA lifting palm-TT double palm (P-TA UpKn-DbPm)
         Pb+Pf+P                   12+24+28 = 64                 28-2-33
         HMM       Rvs:--
    
    punch-sweep
         PD+K+G                    12+20~35 = 32~47              19-4-24(33)
         HL        Rvs:--
    
    punch-heel kick
         PK                        12+29 = 41                    14-2-27
         HH        Rvs:H-K
    
    punch-crescent
         PK+G                      12+20~40 = 32~52              17-5-25(42)
         HH        Rvs:H-C
    
    double punch
         PP                        12+12 = 24                    8-2-16
         HH        Rvs:H-P
    
    double punch-heel kick
         PPK                       12+12+30 = 54                 15-3-25
         HHH       Rvs:H-K
    
    triple punch
         PPP                       12+12+14 = 38                 10-2-19
         HHH       Rvs:H-P
    
    triple punch-kickflip
         PPPb+K                    12+12+14+26 = 64              10-3-41
         HHHM      Rvs:K-flip
    
    triple punch-sweep
         PPPd+K                    12+12+14+40 = 78              17-5-35(47)
         HHHL      Rvs:--
    
    triple punch-crescent
         PPPK                      12+12+14+50 = 88              17-5-35(51)
         HHHH      Rvs:H-C
    
    punch
         F+P                       12                            9-2-12
         H         Rvs:H-P
    
    punch
         b+P                       12                            9-2-12
         H         Rvs:H-P
    
    double punch
         b+PP                      12+12 = 24                    8-2-16
         HH        Rvs:H-P
    
    single palm (SgPm)
         b,f+P                     24                            12-2-27
         H         Rvs:H-P      Notes: -2DP
    
    punch
         B+P                       12                            9-2-12
         H         Rvs:H-P
    
    dodging punch
         P+E                       12                            9-2-12
         H         Rvs:H-P
    
    kick
         K                         25                            14-2-23
         H         Rvs:H-K
    
    kick-crescent
         KK                        25+30 = 55                    16[22]-4[3]-31(37)
         HH        Rvs:H-C
    
    advancing kick
         f,f+K                     25                            14-2-25
         H         Rvs:H-K
    
    dodging kick
         K+E                       25                            14-2-23
         H         Rvs:H-K
    
    crescent
         K+G                       20~45                         25-3-23(32)
         H         Rvs:H-C
    
    super crescent
         b>f+K+G                   50                            15-5-37(45)
         H         Rvs:H-C
    
    backwards double jumping pounce
         d,U+P                     25+15 = 40                    40-6-30(58)
         G         Rvs:--
    
    forwards double jumping pounce
         d,U+P                     25+15 = 40                    33-6-31
         G         Rvs:--
    
    backwards jumping pounce
         u+P                       30                            40-6-30(60)
         G         Rvs:--
    
    forwards jumping pounce
         u+P                       30                            32-7-24
         G         Rvs:--
    
    twisting ground stomp
         df+K                      13                            19-2-20(60)
         G         Rvs:--
    
    
    
    
    TA lifting palm (TA UpKn)
         b,b+P                     30                            21-5-29
         M         Rvs:H-P
    
    TA lifting palm-TT sweep
         b,b+PD+K                  30+30 = 60                    18-2-31
         ML        Rvs:L-K
    
    TA lifting palm-TT knife hand (TA UpKn-TT DnKn)
         b,b+Pd+P                  30+18 = 48                    27-1-19
         MM        Rvs:H-P
    
    TA lifting palm-TT knife hand-punch
         b,b+Pd+PP                 30+18+10 = 58                 9-1-23
         MMH       Rvs:H-P
    
    TA lifting palm-TT knife hand-punch-straight kick
         b,b+Pd+PPK                30+18+10+20 = 78              14-2-27
         MMHH      Rvs:H-K
    
    TA lifting palm-TT knife hand-punch-punch
         b,b+Pd+PPP                30+18+10+14 = 72              10-2-21
         MMHH      Rvs:H-P
    
    TA lifting palm-TT knife hand-punch-punch-kickflip
         b,b+Pd+PPPb+K             30+18+10+14+26 = 98           10-3-41
         MMHHM     Rvs:K-flip
    
    TA lifting palm-TT knife hand-punch-punch-sweep
         b,b+Pd+PPPd+K             30+18+10+14+40 = 112          17-5-35(47)
         MMHHL     Rvs:--
    
    TA lifting palm-TT knife hand-punch-punch-crescent
         b,b+Pd+PPPK               30+18+10+14+50 = 122          17-5-35(43)
         MMHHH     Rvs:H-C
    
    TA lifting palm-TT crescent
         b,b+PK+G                  30+40 = 70                    33-4-28(33)
         MM        Rvs:H-C
    
    TA crescent
         b,b+K+G                   30                            15-5-21(36)
         H         Rvs:H-K
    
    
    
    
    TT sweep
         d+K                       22                            16-4-24
         L         Rvs:--
    
    TT knife hand (TT DnKn)
         d+P                       20                            14-2-19
         M         Rvs:H-P
    
    TT knife hand-punch (TT DnKnP)
         d+PP                      20+10 = 30                    9-1-23
         MH        Rvs:H-P
    
    TT knife hand-punch-straight kick (TT DnKnPK)
         d+PPK                     20+10+20 = 50                 14-2-27
         MHH       Rvs:H-K
    
    TT knife hand-punch-punch (TT DnKnPP)
         d+PPP                     20+10+14 = 44                 10-2-21
         MHH       Rvs:H-P
    
    TT knife hand-punch-punch-kickflip
         d+PPPb+K                  20+10+14+26 = 70              10-3-41
         MHHM      Rvs:K-flip
    
    TT knife hand-punch-punch-sweep (TT DnKnPPSweep)
         d+PPPd+K                  20+10+14+40 = 84              17-5-35(47)
         MHHL      Rvs:--
    
    TT knife hand-punch-punch-crescent (TT DnKnPPK)
         d+PPPK                    20+10+14+50 = 94              17-5-35(43)
         MHHH      Rvs:H-C
    
    TT reverse kickflip
         ub+K                      40                            26-5-26
         M         Rvs:--
    
    drop kick
         u+K+G                     40                            22-3-26
         M         Rvs:--
    
    TT punch
         P                         12                            11-1-11
         H         Rvs:H-P
    
    TT kick
         K                         36                            10-2-33
         H         Rvs:H-K
    
    
    
    
    water wheel drop
         P+G                       40{50}                        20-90{115}-1
         T         Rvs:--
    
    shoulder whip
         df,df+P+G                 65{75}                        20-110-1
         T         Rvs:--
    
    overhead cannon
         f+P+G                     50                            14-111{147}-1
         T         Rvs:--
    
    back drop
         b+P+G                     50                            20-79{58}-1
         T         Rvs:--       Notes:    ground
    
    stumbling trip (ST)
         b,d+P+G                   10                            20-40-1
         T         Rvs:--
    
    face grab
         b,f+P+G                   60{70}                        20-145{112}-1
         T         Rvs:--
    
    reaping throw
         P+G                       50{60}                        20-80-1
         T-B       Rvs:--
    
    DDT
         P+G                       40                            15-97-1
         T-S       Rvs:--
    
    off the wall overhead cannon
         f+P+G                     60                            78{14}-42{143}-1
         T-W       Rvs:--
    
    back drop wall slam
         b+P+G                     60                            78-92-1
         T-W       Rvs:--
    
    
    
    
    backflip
         d,ub                                                    1-49-1
         Move      Rvs:--
    
    
    
    d)Wolf Hawkfield
    Outfit 1: Orange/red spandex, chains as a belt. No shirt.
    Outfit 2: "New Cowboy Wolf" cowboy hat, leather, streamers, the whole nine
              yards. All he is missing is chaps and a horse...
    Moves:
    
    -- WOLF --
    
    
    
    low punch
         d+P                       11                            16-1-14
         L         Rvs:L-P
    
    low punch
         D+P                       9                             10-1-14
         L         Rvs:L-P
    
    grizzly lariat
         df+P+K                    20                            18-4-33
         L         Rvs:L-P
    
    low kick
         d+K                       17                            16-1-28
         L         Rvs:L-K
    
    low drop kick
         f,d+K                     20                            16-1-49
         L         Rvs:L-K
    
    low kick (built in G-cancel)
         d+K+G                     17                            16-1-28
         L         Rvs:L-K
    
    hook punch
         db+P                      19                            12-1-27
         M         Rvs:M-P
    
    uppercut
         df+P                      24                            14[18]-2-25[29]
         M         Rvs:H-P
    
    two fisted upper
         D>f+P                     30                            14-3-39
         M         Rvs:--
    
    lifting upper
         DF+P                      22                            14-2-23
         M         Rvs:H-P
    
    body blow
         f+P                       14                            15-2-24
         M         Rvs:H-P
    
    body blow-overhead dragon fish blow
         f+PP                      14+20 = 34                    18-2-37
         MH        Rvs:H-P
    
    screw shot
         f>b+P                     20                            12-2-31
         M         Rvs:M-P
    
    screw lariat
         f>b+PP                    20+20 = 40                    23-2-25
         MH        Rvs:--
    
    shoulder ram
         b,f+P                     20~70                         19-5-35
         M         Rvs:--
    
    tomahawk chop
         uf+P                      15                            18-2-17
         M         Rvs:--       Notes: -1DP
    
    tomahawk chop-throw?
         uf+Pf+P+G                 15+60 = 75                    1-0-86
         MT        Rvs:--
    
    arrow knuckle
         d+P+K                     20                            13-2-30
         M         Rvs:H-P      Notes:    crouch
    
    short range shoulder
         b,f+P+K                   30                            17-4-30
         M         Rvs:--
    
    shin kick
         df+K                      28                            16-2-37
         M         Rvs:M-K
    
    knee
         f+K                       30                            15-2-30
         M         Rvs:Knee
    
    drop kick
         uf+K                      40                            23-5-29(76)
         M         Rvs:--       Notes:    ground(miss)
    
    dodging sidekick
         df+K+E                    33                            16-2-37
         M         Rvs:M-K
    
    ballet kick
         f+K+G                     30                            21-2-37
         M         Rvs:H-K
    
    front roll kick
         b,f+K+G                   30                            34-3-28
         M         Rvs:--       Notes:    ground
    
    punch
         P                         14                            12-2-13
         H         Rvs:H-P
    
    punch-kick
         PK                        14+20 = 34                    12-2-25
         HH        Rvs:H-K
    
    double punch
         PP                        14+14 = 28                    9-1-19
         HH        Rvs:H-P
    
    double punch-elbow
         PPf+P                     14+14+16 = 44                 12-2-25
         HHH       Rvs:H-P
    
    double punch-elbow-swat
         PPf+Pb+P                  14+14+16+20 = 64              13-3-31
         HHHH      Rvs:H-P
    
    double punch-upper
         PPP                       14+14+24 = 52                 18-2-29
         HHM       Rvs:H-P
    
    punch
         F+P                       14                            12-2-13
         H         Rvs:H-P
    
    elbow drop
         b+P                       20                            13-3-31
         H         Rvs:H-P
    
    dodging punch
         P+E                       14                            12-2-13
         H         Rvs:H-P
    
    attack lariat
         f+P+E                     40                            24-16-31
         H         Rvs:--
    
    level back chop
         P+K                       24                            21-2-26
         H         Rvs:H-P
    
    tomahawk flash
         f+P+K                     20                            15-3-23
         H         Rvs:H-P      Notes: -2DP
    
    double punch-elbow-double arm suplex throw
         PPf+Pdb+P+K+G             14+14+16+70                   20-163-1
         HHHT-L    Rvs:--
    
    kick
         K                         30                            16-2-23
         H         Rvs:H-K
    
    double kick
         KK                        30+20 = 50                    21-2-34
         HH        Rvs:H-K
    
    kick
         F+K                       30                            16-2-23
         H         Rvs:H-K
    
    dodging kick
         K+E                       30                            16-2-23
         H         Rvs:H-K
    
    falling scissor kick
         K+G                       36                            20-4-37
         H         Rvs:--       Notes:    ground
    
    flying knee kick
         f,f+K+G                   30                            23-6-48
         H         Rvs:--       Notes:    ground
    
    high jumping elbow drop
         d,U+P                     40                            39-3-23(72)
         G         Rvs:--       Notes:    ground(miss)
    
    elbow drop
         df+P                      15                            29-2-50
         G         Rvs:--
    
    jumping elbow drop
         u+P                       30                            39-3-23(72)
         G         Rvs:--       Notes:    ground(miss)
    
    back drop pounce
         u+K                       16                            32-3-76(61)
         G         Rvs:--
    
    front roll kick
         b,f+K+G                   18                            34-3-28
         G         Rvs:--       Notes:    ground
    
    
    
    
    TT low punch?
         d+P                       30                            15-3-23
         L         Rvs:H-P
    
    TT drop kick
         d+K                       36                            16-2-33
         L         Rvs:L-K
    
    TT drop kick
         D+K                       36                            17-1-39
         L         Rvs:L-K
    
    TT punch
         P                         12                            11-1-21
         H         Rvs:H-P
    
    TT punch
         D+P                       12                            14-2-25
         H         Rvs:H-P
    
    TT kick
         K                         36                            14-3-26
         H         Rvs:H-K
    
    
    
    
    high kick reversal
         b+P+K                     40                            20-125-1
         R-H       Rvs:--
    
    mid kick reversal
         db+P+K                    30                            15-85-1
         R-M       Rvs:--
    
    
    
    
    suplex
         P+G                       60{70}                        20-120-1
         T         Rvs:--       Notes:    ground
    
    body slam
         df+P+G                    50{65}                        20-159-1
         T         Rvs:--
    
    steiner screwdriver
         df,df+P+G                 80{95}                        20-194{204}-1
         T         Rvs:--
    
    wrist lock and swing
         f>b+P+G                   80                            145-60-1
         T         Rvs:--
    
    giant swing
         b>f+P+G                   100                           20-220{235}-1
         T         Rvs:--
    
    side suplex
         d+P+K+G                   60                            20-90-1
         T-L       Rvs:--
    
    double arm suplex
         db+P+K+G                  70                            20-163-1
         T-L       Rvs:--
    
    tiger drop
         df+P+K+G                  70                            20-160-1
         T-L       Rvs:--
    
    german suplex
         P+G                       80                            20-157-1
         T-B       Rvs:--
    
    dragon suplex
         b+P+G                     85                            20-150-1
         T-B       Rvs:--
    
    german suplex
         P+K+G                     70                            20-150-1
         T-B-L     Rvs:--
    
    sliding leg takedown
         P+G                       50                            15-119-1
         T-S       Rvs:--
    
    arm extension
         b,f|b,f+P+G               60                            10-81-1
         T-S       Rvs:--
    
    arm lock and break
         P+K+G                     50+20 = 70                    10-156-1
         T-S-L     Rvs:--
    
    arm whip takedown
         f,f+P+G                   60                            1-111-1(63)
         T-C       Rvs:--
    
    frankensteiner
         uf+P+G                    60                            1-98-1(73)
         T-C       Rvs:--
    
    body slam into wall then power slam
         df+P+G                    50+30 = 80                    103-97-1
         T-W       Rvs:--
    
    wrist lock and swing into wall
         f>b+P+G                   80                            145-53-1
         T-W       Rvs:--
    
    over the head pick up ground throw
         d+P+G                     0                             1-120-1(80)
         T-G       Rvs:--
    
    over the legs pick up ground throw
         d+P+G                     0                             1-109-1(80)
         T-G       Rvs:--
    
    
    
    
    catch
         f+P+G                     0                             1-0-55
         T-C       Rvs:--
    
    catch-front suplex
         f+P+Gb+P+G                60                            20-91-1
         T-Combo   Rvs:--       Notes:    ground
    
    catch-push
         f+P+Gdb+P+G               60                            10-1-113
         T-Combo   Rvs:--
    
    catch-front neck chantry
         f+P+Gdf+P+G               0                             10-72-1
         T-Combo   Rvs:--
    
    catch-powerbomb
         f+P+GP+G                  40+20 = 60                    20-220-1
         T-Combo   Rvs:--
    
    catch-change
         f+P+Gf+P+G                0                             1-49-1
         T-Combo   Rvs:--
    
    catch-change-tiger suplex
         f+P+Gf+P+Gb+P+G           70                            1-160-1
         T-Combo   Rvs:--
    
    catch-change-shove and grind
         f+P+Gf+P+Gdf+P+G          70                            1-117-1
         T-Combo   Rvs:--
    
    catch-change-push
         f+P+Gf+P+Gf+P+G           0                             40-1-100
         T-Combo   Rvs:--
    
    catch-change-german suplex
         f+P+Gf+P+GP+G             70                            1-142-1
         T-Combo   Rvs:--
    
    
    
    
    running shoulder ram
         running+P+K               20~35                         20-3-29
         H         Rvs:--
    
    
    
    
    e)Jeffry McWild
    Outfit 1: No shirt, loose fitting pants. (Same as VF2?)
    Outfit 2: Blue sleeveless shirt, fishing pants and fireman boots.
    Moves:
    
    -- JEFF --
    
    
    
    low punch
         d+P                       11                            16-1-14
         L         Rvs:L-P
    
    low punch
         D+P                       9                             10-1-14
         L         Rvs:L-P
    
    low kick
         db+K                      17                            16-2-27
         L         Rvs:L-K
    
    low heel slide
         d+K+G                     21                            16-1-29
         L         Rvs:L-K
    
    ankle kick
         df+K+G                    20                            16-1-29
         L         Rvs:L-K
    
    uppercut
         df+P                      20[19]                        14[18]-2-25[27]
         M         Rvs:H-P
    
    double upper
         df+PP                     20[19]+15 = 35[34]            17-3-31
         MM        Rvs:H-P
    
    triple upper
         df+PPP                    20[19]+15+20 = 55[54]         17-2-36
         MMM       Rvs:H-P
    
    kenka upper
         df,df+P                   32                            17-2-32
         M         Rvs:H-P
    
    lifting upper
         DF+P                      22                            14-2-23
         M         Rvs:H-P
    
    elbow
         f+P                       19                            12-2-26
         M         Rvs:M-P
    
    elbow-hammer
         f+Pb+P                    19+30 = 49                    28-4-29
         MM        Rvs:--
    
    dashing elbow
         f,f+P                     19                            16-2-21
         M         Rvs:M-P
    
    dashing elbow-upper
         f,f+PP                    19+19 = 38                    12-2-27
         MM        Rvs:H-P
    
    drop elbow
         b+P                       20                            15-4-35
         M         Rvs:M-P
    
    two fisted hammer
         b,df+P                    20                            18-3-45
         M         Rvs:--
    
    two fisted hammer-two fisted upper
         b,df+PP                   30                            17-3-33
         M         Rvs:--
    
    hell dunk hammer
         d+P+K                     21                            14-2-23
         M         Rvs:H-P      Notes:    crouch
    
    dodging hell stab
         f+P+K                     35                            21-1-30
         M         Rvs:H-P
    
    stomach crush
         b,df+P+K                  20                            19-2-40
         M         Rvs:--
    
    stomach crush and lift up throw
         b,df+P+Kd+P+G             20+30 = 50                    10-73-1
         MT        Rvs:--
    
    head butt
         b,f+P+K                   35                            27-3-24
         M         Rvs:--
    
    toe kick
         d+K                       24                            18-2-25
         M         Rvs:--
    
    toe kick of doom (TKoD)
         d+Kd>f+P+G                24+100{110} = 124{134}        20-229{252}-1
         MT        Rvs:--
    
    toe kick-hammer
         d+KP                      24+19 = 43                    24-4-33
         MM        Rvs:--
    
    front kick
         df+K                      28                            16-2-37
         M         Rvs:M-K
    
    knee
         f+K                       32                            15-2-30
         M         Rvs:Knee
    
    big boot
         f,f+K                     40                            26-3-26
         M         Rvs:M-K
    
    shot knee
         b+K                       22                            12-1-30
         M         Rvs:Knee
    
    shot knee-hook
         b+KP                      22+15 = 37                    20-2-33
         MH        Rvs:H-P
    
    axe kick
         b,f+K                     36                            21-2-30(44)
         M         Rvs:H-K
    
    dodging side kick
         df+K+E                    33                            16-2-37
         M         Rvs:M-K
    
    punch
         P                         14                            12-2-13
         H         Rvs:H-P
    
    punch-kick
         PK                        14+20 = 34                    12-2-25
         HH        Rvs:H-K
    
    double punch
         PP                        14+14 = 28                    9-1-19
         HH        Rvs:H-P
    
    double punch-hook
         PPb+P                     14+14+35 = 63                 21-3-35
         HHH       Rvs:H-P
    
    double punch-upper
         PPP                       14+14+19 = 47                 18-2-27
         HHM       Rvs:H-P
    
    tornado hammer
         f,b+P                     25                            17-3-37
         H         Rvs:H-P      Notes: -2DP
    
    punch
         F+P                       14                            12-2-13
         H         Rvs:H-P
    
    kenka hook
         b,f+P                     35                            21-3-35
         H         Rvs:H-P      Notes: -2DP
    
    punch
         B+P                       14                            12-2-13
         H         Rvs:H-P
    
    hell stab
         P+E                       20                            14-1-22
         H         Rvs:H-P
    
    double hell stab
         P+EP+E                    20+10 = 30                    8-1-22
         HH        Rvs:H-P
    
    machine gun hell stab
         P+EP+EP+E                 20+10+15 = 45                 24-2-30
         HHH       Rvs:H-P
    
    kick
         K                         30                            16-2-23
         H         Rvs:H-K
    
    kick-toe kick
         KK                        30+15 = 45                    23-1-33
         HM        Rvs:H-K
    
    kick-toe kick-hammer
         KKP                       30+15+20 = 65                 24-4-33
         HMM       Rvs:--
    
    kick
         F+K                       30                            16-2-23
         H         Rvs:H-K
    
    dodging kick
         K+E                       30                            16-2-23
         H         Rvs:H-K
    
    butt bomb pounce
         d,U+P                     40                            31-4-65(76)
         G         Rvs:--       Notes:    ground(miss)
    
    crab pounce
         u+P                       30                            25-6-79(60)
         G         Rvs:--
    
    ground stomp
         df+K                      15                            26-2-42
         G         Rvs:--
    
    
    
    
    TT two fisted hammer
         d+P                       30                            15-5-24
         M         Rvs:--
    
    TT heel slide
         d+K                       30                            18-5-42(53)
         M         Rvs:M-K
    
    TT punch
         P                         12                            11-1-21
         H         Rvs:H-P
    
    TT punch
         D+P                       12                            14-2-25
         H         Rvs:--
    
    TT kick
         K                         36                            14-3-26
         H         Rvs:H-K
    
    
    
    
    fireman's carry
         P+G                       60{70}                        20-157{169}-1
         T         Rvs:--       Notes:    ground
    
    pick up and slam
         d+P+G                     50                            10-120{134}-1
         T         Rvs:--
    
    box throw
         db+P+G                    0                             10-55-1
         T         Rvs:--
    
    machine gun hammer
         db,f+P+G                  20+10+10+20 = 60              10-130-1
         T         Rvs:--
    
    crucifix pile driver (XPD)
         df,df+P+G                 80{90}                        20-229{252}-1
         T         Rvs:--
    
    power slam
         f+P+G                     50                            20-139-1
         T         Rvs:--
    
    military press
         b+P+G                     75                            10{20}-257{247}-1
         T         Rvs:--
    
    tackle and grind
         b,df+P+G                  30+25 = 55                    21-107-1
         T         Rvs:--
    
    front back breaker
         b,f,f+P+G                 70{80}                        20-140{151}-1
         T         Rvs:--
    
    iron claw
         d+P+K+G                   50                            20-179{177}-1
         T-L       Rvs:--
    
    machine gun knee lift
         d,f+P+K+G                 30+20+10+20 = 80              20-111-1
         T-L       Rvs:--
    
    powerbomb
         df+P+K+G                  70                            20-139-1
         T-L       Rvs:--
    
    backbreaker
         P+G                       80{100}                       20-180{195}-1
         T-B       Rvs:--
    
    backbreaker
         P+K+G                     80{100}                       20-180{195}-1
         T-B-L     Rvs:--
    
    cocunut crush
         P+G                       20+30 = 50                    15-116-1
         T-S       Rvs:--
    
    arm extension
         b,f|f,b+P+G               60                            10-144-1
         T-S       Rvs:--
    
    headlock hammer
         P+K+G                     70                            10-105-1
         T-S-L     Rvs:--
    
    fireman's carry into the wall
         P+G                       60                            138-92-1
         T-W       Rvs:--
    
    fireman's carry off the wall
         P+G                       60                            159-41-1
         T-W       Rvs:--
    
    wall grind and knee
         db+P+G                    20+4+4+4+4+4+20 = 60          38-162-1
         T-W       Rvs:--
    
    triple shoulder ram
         b,df+P+G                  20+15+15 = 50                 23-143-1
         T-W       Rvs:--
    
    over the head pick up ground throw
         d+P+G                     0                             1-120-1(80)
         T-G       Rvs:--
    
    over the legs pick up ground throw
         d+P+G                     0                             1-109-1(80)
         T-G       Rvs:--
    
    
    
    
    head butt
         b,f+P+G                   20                            20-7-61
         T         Rvs:--
    
    head butt-knee smash
         b,f+P+Gb+P+G              20+20+20 = 60                 10-91-1
         T-Combo   Rvs:--
    
    double head butt
         b,f+P+Gf+P+G              20+16 = 36                    20-14-65
         T-Combo   Rvs:--
    
    double head butt-knee smash
         b,f+P+Gf+P+Gb+P+G         20+16+20+20 = 76              10-93-1
         T-Combo   Rvs:--
    
    triple head butt
         b,f+P+Gf+P+Gf+P+G         20+16+32 = 68                 20-50-1
         T-Combo   Rvs:--
    
    
    
    
    flying butt attack
         running+K+G               30                            26-7-25
         M         Rvs:--       Notes:    ground
    
    flying superman splash
         running+P+K               20~40                         18-11-80
         H~M       Rvs:--
    
    
    
    
    f)Kage-Maru
    Outfit 1: Exact same outfit from VF2
    Outfit 2: White pants, grey tee shirt, face mask, pony tail
    Moves:
    
    
    
    
    
    low punch
         d+P                       11                            16-1-14
         L         Rvs:L-P
    
    low punch
         D+P                       9                             10-1-14
         L         Rvs:L-P
    
    low heel slide
         d+K                       14                            16-1-24
         L         Rvs:L-K
    
    dodging tackle
         db+K                      19                            19-6-48
         L         Rvs:L-K
    
    back heel sweep
         f,f+K                     20~30                         27-4-36
         L         Rvs:L-C
    
    downward chop
         D,df+P                    20                            14-1-32
         M         Rvs:H-P
    
    elbow
         f+P                       19                            11-2-22
         M         Rvs:M-P
    
    rising dragon punch
         f,d,df+P                  40                            15-5-41
         M         Rvs:H-P
    
    downward side chop
         P+K                       16                            23-3-20
         M         Rvs:H-P      Notes: -1DP
    
    whirling chop
         d+P+K                     20                            16-2-25
         M         Rvs:H-P
    
    spinning chop
         df+P+K                    24                            16-3-30
         M         Rvs:H-P
    
    shuto chop
         f+P+K                     16                            16-3-27
         M         Rvs:H-P      Notes: -2DP
    
    shuto chop combo
         f+P+KP+K                  16+14 = 30                    13-2-25
         MH        Rvs:H-P
    
    sidekick
         df+K                      22                            14-2-25
         M         Rvs:M-K
    
    rising knee
         D,f+K                     38                            14-2-39
         M         Rvs:--
    
    backflip kick
         ub+K                      40                            20-2-35
         M         Rvs:K-flip
    
    dodging sidekick
         df+K+E                    22                            14-2-26
         M         Rvs:M-K
    
    heel kick
         d+K+G                     35                            14-2-31
         M         Rvs:H-K
    
    inverted kickflip
         df+K+G                    40                            23-4-42
         M         Rvs:--
    
    flying corkscrew
         f,f+K+G                   40                            25-8-43
         M         Rvs:--
    
    kickflip
         ub+K+G                    50                            12-4-59
         M         Rvs:K-flip
    
    reverse kickflip
         uf+K+G                    35                            30-4-23(40)
         M         Rvs:H-K
    
    punch
         P                         10                            8-2-12
         H         Rvs:H-P
    
    punch-kick
         PK                        10+20 = 30                    12-2-25
         HH        Rvs:H-K
    
    double punch
         PP                        10+10 = 20                    8-2-17
         HH        Rvs:H-P
    
    double punch-helix
         PPb+P                     10+10+17 = 37                 13-2-21
         HHH       Rvs:H-P
    
    double punch-helix-heel kick
         PPb+PK                    10+10+17+30 = 67              16-2-35
         HHHM      Rvs:M-K
    
    double punch-straight kick
         PPK                       10+10+30 = 50                 14-2-29
         HHH       Rvs:H-K
    
    triple punch
         PPP                       10+10+12 = 32                 9-2-18
         HHH       Rvs:H-P
    
    triple punch-kickflip
         PPPb+K                    10+10+12+20 = 52              10-3-39
         HHHM      Rvs:K-flip
    
    triple punch-heel kick
         PPPK                      10+10+10+30 = 60              16-2-35
         HHHM      Rvs:M-K
    
    swipe punch
         db+P                      14                            12-2-17
         H         Rvs:H-P
    
    swipe punch-kick
         db+PK                     14+20 = 34                    12-2-25
         HH        Rvs:H-K
    
    punch
         F+P                       10                            8-2-12
         H         Rvs:H-P
    
    helix
         b+P                       17                            13-2-21
         H         Rvs:H-P
    
    helix-heel kick
         b+PK                      17+25 = 42                    16-2-27
         HM        Rvs:M-K
    
    punch
         B+P                       10                            8-2-12
         H         Rvs:H-P
    
    swipe punch
         P+E                       14                            12-2-17
         H         Rvs:H-P
    
    flying kick
         f,f+P+K+G                 40                            20-20-77
         H-Force   Rvs:--
    
    kick
         K                         25                            14-2-23
         H         Rvs:H-K
    
    kick
         F+K                       25                            12-2-25
         H         Rvs:H-K
    
    dodging kick
         K+E                       25                            14-2-23
         H         Rvs:H-K
    
    stepping back thrust
         b+K+G                     30                            22-3-22
         H         Rvs:H-C
    
    long leaping knee pounce
         u+P                       30                            48-4-69(73)
         G         Rvs:--
    
    medium leaping foot pounce
         u+P                       40                            49-2-26(80)
         G         Rvs:--
    
    short leaping head pounce
         u+P                       30                            41-9-60(58)
         G         Rvs:--       Notes:    ground(miss)
    
    axe kick stomp
         df+K                      13                            28-2-43
         G         Rvs:--
    
    
    
    
    TA sweep
         b,b+K+G                   12                            21-2-24
         L         Rvs:L-K
    
    TA punch
         b,b+P                     14                            13-2-16
         H         Rvs:H-P
    
    TA kick
         b,b+K                     24                            15-2-24
         H         Rvs:H-K
    
    
    
    
    TT low punch
         d+P                       15                            14-1-24
         L         Rvs:L-P
    
    TT low punch
         D+P                       14                            5-3-18
         L         Rvs:L-P
    
    TT sweep
         D+K                       30                            16-2-37
         L         Rvs:L-K
    
    sky knee
         u+K                       30                            31-5-31(42)
         M         Rvs:--
    
    TT reverse kickflip
         ub+K                      40                            26-5-26
         M         Rvs:--
    
    TT reverse kickflip
         uf+K                      25                            32-4-37(35)
         M         Rvs:--
    
    TT punch
         P                         12                            10-2-19
         H         Rvs:H-P
    
    TT kick
         K                         25                            14-3-26
         H         Rvs:H-K
    
    
    
    
    punch reversal
         b+P+K                     30                            1-75-1
         R-H       Rvs:--
    
    
    
    
    backward roll
         f>b                                                     1-27-22
         Move      Rvs:--
    
    forward roll
         b>f                                                     1-27-19
         Move      Rvs:--
    
    another roll
         roll,f>b+P                0                             1-30-1
         Move      Rvs:--
    
    shinsodan
         roll,b>f+P                15                            1-9-35
         L         Rvs:--
    
    backward roll-sweep
         f>b+K                     20~35                         27-5-31(36)
         L         Rvs:L-C
    
    forward roll-sweep
         b>f+K                     20~35                         25-5-41(36)
         L         Rvs:L-C
    
    rising dragon punch
         roll,f,d,df+P             40                            15-5-41
         M         Rvs:H-P
    
    flying kick
         roll,b>f+P+K+G            40                            20-20-77
         H-Force   Rvs:--
    
    
    
    
    shoulder throw
         P+G                       50{60}                        20-50{70}-10{1}
         T         Rvs:--
    
    turnover throw
         df+P+G                    50{45}                        20-60{75}-1
         T         Rvs:--
    
    over the top
         f+P+G                     0                             20-57[76]-1
         T[-B]     Rvs:--
    
    flipping shoulder throw
         b,d+P+G                   60{65}                        10-114-1
         T         Rvs:--
    
    reaping throw
         b,f+P+G                   50                            20-79-1
         T         Rvs:--
    
    shoulder drop
         P+G                       50{60}                        20-127{125}-1
         T-B       Rvs:--
    
    shoulder drop
         P+K+G                     50                            20-119-1
         T-B-L     Rvs:--
    
    leg hold takedown
         P+G                       40                            15-80-1
         T-S       Rvs:--
    
    flying takedown and triple punch
         uf+P+G                    20{10}+10{20}+10+10 = 50{50}  24-146-1(71)
         T-C       Rvs:--
    
    TT frankensteiner
         u+P+G                     50                            19-91-1(65)
         T-C       Rvs:--
    
    
    
    
    ten foot toss (TFT)
         b+P+G                     40{55}                        20-8-60
         T         Rvs:--
    
    ten foot toss-izuna drop
         b+P+Gu+P+G                60{70}                        107{45}-71{80}-1
         T-Combo   Rvs:--
    
    
    
    
    low sliding attack
         running+K                 30                            18-6-36
         L         Rvs:--
    
    
    
    
    backflip
         d,ub                                                    1-43-1
         Move      Rvs:--
    
    cartwheel
         b+E                                                     1-45-1
         Move      Rvs:--
    
    
    
    
    g)Sarah Bryant
    Outfit 1: Black, low slung tight pants, high heeled boots, shirt with
              many revealing holes. Oh-la-la! ;)
    Outfit 2: Shorts, high black boots, red top, hair is down
    Moves:
    
    low punch
         d+P                       11                            16-1-14
         L         Rvs:L-P
    
    low punch
         D+P                       9                             10-1-14
         L         Rvs:L-P
    
    low kick
         D+K                       15                            14-1-26
         L         Rvs:L-K
    
    double low kick
         D+KK                      15+19 = 34                    19-2-28
         LL        Rvs:L-K
    
    low kick
         d+K+E                     10                            13-1-21
         L         Rvs:L-K
    
    shin slicer
         d+K+G                     25                            18-1-33
         L         Rvs:L-K
    
    lunging sweep
         df+K+G                    20                            24-2-35(40)
         L         Rvs:L-K
    
    elbow
         f+P                       12                            11-1-23
         M         Rvs:M-P
    
    elbow-overhead edge kick
         f+Pb+K                    12+25 = 37                    18-3-34
         MM        Rvs:H-K
    
    elbow-chop
         f+Pdf+P                   12+12 = 24                    15-2-20
         MH        Rvs:H-P      Notes: -1DP
    
    elbow-knee
         f+PK                      12+25 = 37                    14-2-31
         MM        Rvs:Knee
    
    toe kick
         d+P+K                     13                            18-2-27
         M         Rvs:H-K
    
    toe kick-punt kick
         d+P+KK                    13+26 = 39                    17-3-29
         MM        Rvs:H-K
    
    punt kick
         d+K                       24                            13-3-28
         M         Rvs:H-K
    
    punt kick-side kick
         d+KK                      24+23 = 47                    18-2-29
         MM        Rvs:M-K
    
    dragon cannon
         db+K                      35                            15-3-36
         M         Rvs:H-K
    
    sidekick
         df+K                      10                            12-2-30
         M         Rvs:M-K
    
    illusion kick
         df+KK                     10+14 = 24                    9-2-28
         MH        Rvs:H-K
    
    illusion kick-low kick
         df+KKb+K                  10+14+21 = 45                 22-2-30
         MHL       Rvs:L-K
    
    illusion kick-punt kick
         df+KKf+K                  10+14+21 = 45                 28-3-31
         MHM       Rvs:H-K
    
    mirage kick
         df+KKK                    10+14+20 = 44                 17-1-35
         MHH       Rvs:H-K
    
    rising knee
         D,f+K                     35                            14-2-45
         M         Rvs:--
    
    rising knee-knee
         D,f+K,K                   35+22 = 57                    20-2-30
         MM        Rvs:Knee
    
    rising knee-descending knee
         D,f+KK                    35+28 = 63                    8-2-29
         MM        Rvs:--
    
    knee
         f+K                       30                            15-2-30
         M         Rvs:Knee
    
    knee-rising knee
         f+Kdf+K                   30+45 = 75                    49-3-37
         MM        Rvs:--
    
    lunging knee
         f,f+K                     30                            13-2-35
         M         Rvs:Knee
    
    full spin dive
         u+K                       25                            23-2-23(36)
         M         Rvs:--
    
    full spin dive-moonsault
         u+Ku+P                    25                            1-1-54
         M-Move    Rvs:--
    
    kickflip
         ub+K                      50                            12-4-43/67(44)
         M         Rvs:K-flip
    
    dodging sidekick
         df+K+E                    19                            12-2-40
         M         Rvs:M-K
    
    crescent
         K+G                       20~35                         22-2-27(24)
         M         Rvs:H-C
    
    side hook kick
         db+K+G                    22                            17-2-30
         M         Rvs:H-K
    
    forward hopping spin kick
         f+K+G                     25                            28-2-24
         M         Rvs:M-K
    
    overhead edge kick
         b+K+G                     30                            16-5-32
         M         Rvs:H-K
    
    hopping spin kick
         u+K+G                     25                            20-3-20
         M         Rvs:M-K
    
    heel seed
         ub+K+G                    30                            20-3-22(34)
         M         Rvs:H-K
    
    punch
         P                         10                            8-2-12
         H         Rvs:H-P
    
    punch-sidekick
         Pd+K                      10+19 = 29                    12-2-27
         HM        Rvs:M-K
    
    punch-kick
         PK                        10+20 = 30                    12-2-25
         HH        Rvs:H-K
    
    double punch
         PP                        10+10 = 20                    9-1-15
         HH        Rvs:H-P
    
    triple punch
         PPb+P                     10+10+10 = 30                 9-1-18
         HHH       Rvs:H-P
    
    triple punch-kickflip
         PPb+PK                    10+10+10+35 = 65              10-4-46/67(44)
         HHHM      Rvs:K-flip
    
    double punch
         PPK                       10+10+30 = 50                 14-2-29
         HHH       Rvs:H-K
    
    triple punch
         PPP                       10+10+10 = 30                 10-2-18
         HHH       Rvs:H-P
    
    triple punch-kickflip
         PPPb+K                    10+10+10+35 = 65              10-4-46/67(44)
         HHHM      Rvs:K-flip
    
    triple punch-rising knee
         PPPK                      10+10+10+35 = 65              14-2-45
         HHHM      Rvs:--
    
    triple punch-jump kick
         PPPu+K                    10+10+10+30 = 60              15-3-53
         HHHM      Rvs:--
    
    double punch-straight
         PPu+P                     10+10+10 = 30                 8-1-17
         HHH       Rvs:H-P
    
    double punch-straight-jump kick
         PPu+PK                    10+10+10+30 = 60              15-3-53
         HHHM      Rvs:--
    
    chop
         df+P                      12                            12-2-19
         H         Rvs:H-P      Notes: -2DP
    
    punch
         F+P                       10                            8-2-12
         H         Rvs:H-P
    
    punch
         B+P                       10                            8-2-12
         H         Rvs:H-P
    
    dodging punch
         P+E                       14                            21-2-20
         H         Rvs:H-P
    
    kick
         K                         25                            12-2-25
         H         Rvs:H-K
    
    double kick
         KK                        25+10 = 35                    17-3-30
         HH        Rvs:H-K
    
    kick-punch
         KP                        25+8 = 33                     20-3-13
         HH        Rvs:H-P
    
    kick
         F+K                       25                            12-2-25
         H         Rvs:H-K
    
    knee smash kick
         b+K                       10                            13-2-1
         H         Rvs:H-K
    
    knee smash kick continuation
         b+K                       10+20 = 30                    8-2-26
         HH        Rvs:H-K
    
    dodging kick
         K+E                       25                            12-2-25
         H         Rvs:H-K
    
    tornado kick
         uf+K+G                    20~50                         28-4-29(40)
         H         Rvs:H-C
    
    backwards high jumping knee pounce
         d,U+P                     40                            42-7-40(58)
         G         Rvs:--
    
    forwards high jumping knee pounce
         d,U+P                     40                            36-2-45(61)
         G         Rvs:--
    
    backwards jumping knee pounce
         u+P                       30                            42-7-40(58)
         G         Rvs:--
    
    forwards jumping knee pounce
         u+P                       30                            33-5-45(61)
         G         Rvs:--
    
    ground kick
         df+K                      15                            18-3-49
         G         Rvs:--
    
    
    
    
    TA punch
         b,b+P                     14                            10-1-16
         H         Rvs:H-P
    
    TA hop kick
         b,b+K                     25                            19-2-26
         H         Rvs:H-K
    
    TA spin kick
         D,b+K                     20                            12-1-27(29)
         H         Rvs:H-K
    
    TA spin kick-TT spin kick
         D,b+KK                    20+20 = 40                    18-2-21(29)
         HH        Rvs:H-K
    
    
    
    
    TT low punch
         d+P                       14                            13-1-25
         L         Rvs:L-P
    
    TT sweep
         d+K                       20                            17-4-25
         L         Rvs:L-K
    
    TT sweep
         D+K                       36                            17-4-27
         L         Rvs:L-K
    
    TT punch
         P                         10                            10-1-22
         H         Rvs:H-P
    
    TT kick
         K                         36                            10-2-33
         H         Rvs:H-K
    
    TT mule kick
         df+K                      25                            19-2-36
         H         Rvs:H-K
    
    TT hop kick
         f+K                       36                            27-3-34
         H         Rvs:H-K
    
    
    
    
    suplex
         P+G                       50{60}                        20-93{79}-1
         T         Rvs:--       Notes:    ground
    
    clothesline takedown
         f,f+P+G                   40                            20-70-1
         T         Rvs:--       Notes:    ground
    
    triple knee bash
         b+P+G                     8+5+10+20 = 43                16-184-1
         T         Rvs:--
    
    leg hold takedown
         b,f+P+G                   60                            10-98-1
         T         Rvs:--
    
    back drop
         P+G                       70                            20-87-2
         T-B       Rvs:--       Notes:    ground
    
    back drop
         P+K+G                     60                            20-79-0
         T-B-L     Rvs:--       Notes:    ground
    
    over the knee elbow smash
         P+G                       40                            10-102-1
         T-S       Rvs:--
    
    neck breaker
         uf+P+G                    70                            15-105-1(61)
         T-C       Rvs:--
    
    quadruple knee bash
         b+P+G                     10+20+10+10+10 = 60           16-222-1
         T-W       Rvs:--
    
    
    
    
    running knee
         running+K+G               20~70                         19-3-39
         M         Rvs:--
    
    
    
    
    backflip
         d,ub                                                    1-49-1
         Move      Rvs:--
    
    backwards moonsault
         uf+P                                                    10-40-10
         Move      Rvs:--
    
    forwards moonsault
         uf+P                                                    10-44-6
         Move      Rvs:--
    
    
    
    h)Jacky Bryant (Jerky)
    Outfit 1: New red-sleeved leather jacket, jeans.
    Outfit 2: Blue jeans, belt, white and blue jacket
              similar to above.
    Moves:
    
    low punch
         d+P                       11                            16-1-14
         L         Rvs:L-P
    
    low backfist (LBF)
         db+P                      22                            15-2-30
         L         Rvs:L-P
    
    low backfist-sweep
         db+PK                     22+20~35 = 42~57              28-4-37(43)
         LL        Rvs:L-C
    
    low punch
         D+P                       9                             10-1-14
         L         Rvs:L-P
    
    low kick
         db+K                      15                            14-1-26
         L         Rvs:L-K
    
    double low kick
         DB+KK                     15+19 = 34                    19-2-28
         LL        Rvs:L-K
    
    shin slicer
         d+K+G                     25                            18-1-33
         L         Rvs:L-K
    
    elbow
         f+P                       19                            11-2-22
         M         Rvs:M-P
    
    elbow-heel kick
         f+PK                      19+20 = 39                    14-2-31
         MH        Rvs:H-K
    
    elbow-backfist
         f+PP                      19+15 = 34                    14-1-28
         MH        Rvs:H-P
    
    elbow-backfist-low kick
         f+PPd+K                   19+15+14 = 48                 19-2-28
         MHL       Rvs:L-K
    
    elbow-backfist-heel kick
         f+PPK                     19+15+18 = 52                 18-1-42
         MHH       Rvs:H-K
    
    beat knuckle
         P+K                       20                            14-3-34
         M         Rvs:H-P      Notes: -1DP
    
    beat knuckle-heel kick
         P+KK                      20+20 = 40                    16-2-36
         MH        Rvs:H-K
    
    beat knuckle-backfist
         P+KP                      20+12 = 32                    20-1-20
         MH        Rvs:H-P
    
    beat knuckle-backfist-sweep
         P+KPd+K                   20+12+20~35 = 52~67           25-3-37(43)
         MHL       Rvs:L-C
    
    beat knuckle-backfist-crescent
         P+KPK                     20+12+30~50 = 62~82           25-3-33(39)
         MHH       Rvs:H-C
    
    lightning kick
         d+P+K                     8                             9-2-28
         M         Rvs:H-K
    
    lightning kick 2
         d+P+KK                    8+8 = 16                      15-2-24
         MM        Rvs:H-K
    
    lightning kick 3
         d+P+KKK                   8+8+8 = 24                    13-2-24
         MMM       Rvs:H-K
    
    lightning kick 4
         d+P+KKKK                  8+8+8+10 = 34                 17-2-26
         MMMH      Rvs:H-K
    
    lightning kick 5
         d+P+KKKKK                 8+8+8+10+30 = 64              20-2-1/103(31)
         MMMHH     Rvs:H-K
    
    shot knee
         db+P+K                    8                             12-1-18
         M         Rvs:Knee
    
    lightning kick variant 2
         db+P+KK                   8+8 = 16                      6-2-31
         MM        Rvs:H-K
    
    lightning kick variant 3
         db+P+KKK                  8+8+8 = 24                    14-2-24
         MMM       Rvs:H-K
    
    lightning kick variant 4
         db+P+KKKK                 8+8+8+10 = 34                 16-1-42
         MMMH      Rvs:H-K
    
    lightning kick variant 5-low
         db+P+KKKKd+K              8+8+8+10+30 = 64              20-1-1/104(29)
         MMMHL     Rvs:L-K
    
    lightning kick variant 5-high
         db+P+KKKKK                8+8+8+10+30 = 64              20-1-1/104(29)
         MMMHH     Rvs:H-K
    
    toe kick
         d+K                       24                            18-2-25
         M         Rvs:H-K
    
    side kick
         df+K                      25                            14-2-30
         M         Rvs:M-K
    
    side kick-heel kick
         df+KK                     25+25 = 50                    20-2-39
         MM        Rvs:M-K
    
    knee
         f+K                       30                            15-2-30
         M         Rvs:Knee
    
    punt kick
         f,f+K                     30                            13-3-31
         M         Rvs:H-K
    
    side hook kick
         b+K                       20                            17-2-26
         M         Rvs:H-K
    
    kickflip
         ub+K                      50                            12-4-51/92(53)
         M         Rvs:K-flip
    
    dodging side kick
         df+K+E                    25                            14-2-31
         M         Rvs:M-K
    
    heel seed
         b+K+G                     30                            20-3-22(34)
         M         Rvs:H-K
    
    mid spin kick
         b,f+K+G                   36                            17-3-41/125(48)
         M         Rvs:H-C
    
    kickflip (built in G-cancel)
         ub+K+G                    50                            12-4-51/92(53)
         M         Rvs:K-flip
    
    punch
         P                         12                            9-2-12
         H         Rvs:H-P
    
    punch-sweep
         Pd+K                      12+20~35 = 32~47              22-4-35(42)
         HL        Rvs:L-C
    
    punch-crescent
         PK                        12+30 = 42                    18-4-19(33)
         HH        Rvs:H-C
    
    punch-side kick
         PK                        12+19 = 31                    12-2-27
         HM        Rvs:M-K
    
    double punch
         PP                        12+12 = 24                    8-2-19
         HH        Rvs:H-P
    
    double punch-backfist
         PPb+P                     12+12+22 = 46                 15-1-29
         HHH       Rvs:H-P
    
    double punch-backfist-crescent
         PPb+PK                    12+12+22+25~50 = 71~96        25-3-33(39)
         HHHH      Rvs:H-C
    
    double punch-low kick
         PPd+K                     12+12+15 = 39                 14-1-26
         HHL       Rvs:L-K
    
    double punch-knee
         PPf+K                     12+12+30 = 54                 15-2-30
         HHM       Rvs:Knee
    
    double punch-elbow
         PPf+P                     12+12+19 = 43                 15-2-25
         HHM       Rvs:M-P
    
    double punch-elbow-heel kick
         PPf+PK                    12+12+19+20 = 63              14-2-31
         HHMH      Rvs:H-K
    
    double punch-straight kick
         PPK                       12+12+30 = 54                 14-2-29
         HHH       Rvs:H-K
    
    triple punch
         PPP                       12+12+14 = 38                 10-2-20
         HHH       Rvs:H-P
    
    double punch-straight
         PPu+P                     12+12+25 = 49                 15-1-26
         HHH       Rvs:H-P
    
    hook punch
         df+P                      10                            12-2-21
         H         Rvs:H-P      Notes: -1DP
    
    double hook
         df+PP                     10+14 = 24                    14-2-18
         HH        Rvs:H-P      Notes: -1DP
    
    double hook-straight
         df+PPf+P                  10+14+25 = 49                 15-1-26
         HHH       Rvs:H-P
    
    double hook-knuckle
         df+PPP                    10+14+14 = 38                 15-2-25
         HHM       Rvs:H-P      Notes: -1DP
    
    double hook-knuckle-straight
         df+PPPP                   10+14+14+14 = 52              8-1-34
         HHMM      Rvs:H-P      Notes: -1DP
    
    punch
         F+P                       12                            9-2-12
         H         Rvs:H-P
    
    punch-kick
         F+PK                      12+20 = 32                    12-2-25
         HH        Rvs:H-K
    
    double punch
         F+PP                      12+12 = 24                    10-1-16
         HH        Rvs:H-P
    
    double punch-elbow
         F+PPf+P                   12+12+19 = 43                 15-2-25
         HHM       Rvs:M-P
    
    double punch-elbow-backfist
         F+PPf+PP                  12+12+19+15 = 68              14-1-28
         HHMH      Rvs:H-P
    
    double punch-elbow-backfist-low kick
         F+PPf+PPd+K               12+12+19+15+14 = 82           19-2-28
         HHMHL     Rvs:L-K
    
    double punch-elbow-backfist-heel kick
         F+PPf+PPK                 12+12+19+15+18 = 86           18-1-42
         HHMHH     Rvs:H-K
    
    triple punch
         F+PPP                     12+12+14 = 38                 11-2-16
         HHH       Rvs:H-P
    
    backfist
         b+P                       22                            15-1-21
         H         Rvs:H-P
    
    backfist-sweep
         b+Pd+K                    22+20~35 = 42~57              25-3-37(49)
         HL        Rvs:L-C
    
    backfist-low backfist
         b+Pdb+P                   22+15 = 37                    16-1-25
         HL        Rvs:L-P
    
    backfist-crescent
         b+PK                      22+25~50 = 47~77              25-3-33(39)
         HH        Rvs:H-C
    
    double backfist
         b+PP                      22+25 = 47                    15-1-30
         HH        Rvs:H-P
    
    dodging punch
         P+E                       14                            12-2-17
         H         Rvs:H-P
    
    kick
         K                         25                            13-2-32
         H         Rvs:H-K
    
    kick-low kick
         Kd+K                      25+15 = 40                    19-2-26
         HL        Rvs:L-K
    
    kick-heel kick
         KK                        25+20 = 45                    19-2-43
         HM        Rvs:M-K
    
    kick-backfist
         KP                        25+15 = 40                    20-1-26
         HH        Rvs:H-P
    
    kick-backfist-sweep
         KPd+K                     25+15+20~35 = 60~75           25-3-37(49)
         HHL       Rvs:L-C
    
    kick-backfist-crescent
         KPK                       25+15+30~50 = 70~90           25-3-33(39)
         HHH       Rvs:H-C
    
    dodging kick
         K+E                       25                            13-2-32
         H         Rvs:H-K
    
    crescent
         K+G                       30~50                         24-6-25(34)
         H         Rvs:H-C
    
    crescent-sweep
         K+Gd+K+G                  30~50+20~40 = 50~90           19-3-41(48)
         HL        Rvs:L-C
    
    backwards high jumping knee pounce
         d,U+P                     40                            42-7-40(58)
         G         Rvs:--
    
    forwards high jumping knee pounce
         d,U+P                     40                            36-2-45(58)
         G         Rvs:--
    
    backwards jumping knee pounce
         u+P                       30                            42-7-40(61)
         G         Rvs:--
    
    forwards jumping knee pounce
         u+P                       30                            33-5-45(61)
         G         Rvs:--
    
    ground kick
         df+K                      15                            18-3-49
         G         Rvs:--
    
    
    
    
    TA punch
         b,b+P                     14                            12-1-18
         H         Rvs:H-P
    
    TA kick
         b,b+K                     30                            15-2-32
         H         Rvs:H-K
    
    
    
    
    TT low backfist
         d+P                       14                            17-1-24
         L         Rvs:L-P
    
    TT low backfist-sweep
         d+PK                      14+20~35 = 34~49              29-3-37(43)
         LL        Rvs:L-C
    
    TT sweep
         d+K                       36                            17-3-27
         L         Rvs:L-K
    
    TT sweep
         D+K                       36                            17-4-25
         L         Rvs:L-K
    
    TT punch
         P                         20                            9-1-26
         H         Rvs:H-P
    
    TT punch-sweep
         Pd+K                      20+20~35 = 40~55              25-3-37(43)
         HL        Rvs:L-C
    
    TT punch-crescent
         PK                        20+25~50 = 45~70              25-3-33(40)
         HH        Rvs:H-C
    
    TT punch-sidekick
         PK                        20+19 = 39                    12-2-27
         HM        Rvs:M-K
    
    TT kick
         K                         36                            14-3-43/70
         H         Rvs:H-K
    
    
    
    
    brain buster
         P+G                       50                            20-135-1
         T         Rvs:--       Notes:    ground
    
    arm lock and knee
         df,df+P+G                 10+40 = 50                    10-117{122}-1
         T         Rvs:--
    
    trip and hammer
         f,b+P+G                   10+50 = 60                    20-46{45}-1
         T         Rvs:--
    
    clothesline takedown
         f,f+P+G                   40                            20-70-1
         T         Rvs:--       Notes:    ground
    
    bulldog
         P+G                       60                            20-140-1
         T-B       Rvs:--
    
    triple knee bash and axe kick
         P+G                       5{15}+5+15{5}+15 = 40{40}     10-103-1
         T-S       Rvs:--
    
    off the wall bulldog
         f,f+P+G                   40                            55-50-1
         T-W       Rvs:--
    
    
    
    
    switch stance
         d,d                                                     1-9-11
         Move      Rvs:--
    
    backflip
         d,ub                                                    1-49-1
         Move      Rvs:--
    
    
    
    
    
    i)Shun Di
    Outfit 1: Swiss clock maker/yodeler outfit. You must see a pic to believe.
    Outfit 2: Blue outfit, very wierd. Hard to describe.
    Moves:
    
    
    low punch
         d+P                       11                            16-1-14
         L         Rvs:L-P
    
    low punch
         D+P                       8                             10-1-15
         L         Rvs:L-P
    
    low back push
         db+P                      15                            20-2-34
         L         Rvs:L-P
    
    low back push
         DB+P                      16                            17-2-31
         L         Rvs:L-P
    
    low back push-sweep
         DB+PK                     15[16]+15 = 30[31]            28-3-65(67)
         LL        Rvs:L-C
    
    drunken sweep
         d+P+K                     10                            24-2-30(41)
         L         Rvs:--       Notes: need 1DP
    
    double drunken sweep
         D+P+KK                    10+10 = 20                    23-3-28(41)
         LL        Rvs:--       Notes: need 6DP
    
    triple drunken sweep
         D+P+KKK                   10+10+10 = 30                 20-3-31(41)
         LLL       Rvs:L-C      Notes: need 9DP
    
    low kick
         d+K                       10                            14-1-28
         L         Rvs:L-K
    
    spinning low kick
         db+K                      10                            18-2-33
         L         Rvs:L-K
    
    spinning low kick-fall down
         db+KG                     10                            1-1-23
         L         Rvs:--       Notes:    ground
    
    spinning low kick-high kick
         db+KK                     10+20 = 30                    13-2-41
         LH        Rvs:L-K
    
    spinning low kick-high kick-fall down
         db+KKG                    10+20 = 30                    1-1-30
         LH        Rvs:--       Notes:    ground
    
    sweep
         df+K+G                    20~30                         25-4-42(50)
         L         Rvs:L-K
    
    old man knife (OMK)
         d>f+P                     28                            13-3-25
         M         Rvs:H-P
    
    old man knife-backfist
         d>f+Pb+P                  28+18 = 46                    15-2-24
         MH        Rvs:H-P      Notes: need 6DP
    
    uppercut
         df+P                      19                            15-2-28
         M         Rvs:H-P
    
    old man palm (OMP)
         D,f+P                     30                            16-1-34
         M         Rvs:H-P
    
    knuckle
         f+P                       15                            14-1-26
         M         Rvs:H-P      Notes: -1DP
    
    knuckle-hip check
         f+PK                      15+28 = 43                    21-3-32/74
         MM        Rvs:--
    
    double knuckle
         f+PP                      15+13 = 28                    19-2-32
         MM        Rvs:M-P      Notes: -1DP
    
    double knuckle-hip check
         f+PPK                     15+13+28 = 56                 21-3-32/74
         MMM       Rvs:--
    
    double knuckle-backfist
         f+PPP                     15+13+10 = 38                 17-2-29
         MMH       Rvs:H-P      Notes: -1DP
    
    double knuckle-backfist-hip check
         f+PPPK                    15+13+10+28 = 66              21-3-32/74
         MMHM      Rvs:--
    
    lunging upper
         b,df+P                    23                            16-2-33
         M         Rvs:H-P
    
    thrust punch
         P+K                       12                            13-2-32
         M         Rvs:H-P
    
    thrust punch-sacrifice toe kick
         P+KK                      12+23 = 35                    25-2-47
         MM        Rvs:M-K      Notes:    ground
    
    uppercut-thrust punch
         df+PP+K                   19+16 = 45                    16-2-24
         MH        Rvs:H-P      Notes: need 8DP
    
    uppercut-thrust punch-sacrifice toe kick
         df+PP+KK                  19+16+23 = 68                 25-2-47
         MHM       Rvs:M-K      Notes: need 8DP   ground
    
    twisting double fisted strike
         f+P+K                     39                            32-2-34/58
         M         Rvs:--       Notes: +3DP
    
    drunken crash
         f,f+P+K                   16                            19-10-59
         M         Rvs:--       Notes: need 8DP
    
    retreating two fisted sacrifice strike
         ub+P+K                    30                            53-3-22
         M         Rvs:--       Notes:    ground
    
    tornado punch
         uf+P+K                    30                            24-3-38
         M         Rvs:H-P
    
    sidekick
         df+K                      21                            15-1-29
         M         Rvs:M-K
    
    cartwheel kick
         f,f+K                     29                            18-2-37
         M         Rvs:--
    
    falldown kick
         b+K                       24                            17-1-36
         M         Rvs:M-K      Notes:    ground
    
    mule kick
         u+K                       26                            14-4-29
         M         Rvs:--
    
    sacrifice drop kick
         ub+K                      30                            20-4-32(31)
         M         Rvs:--       Notes:    ground
    
    stepping flip over kick
         uf+K                      35                            32-3-45
         M         Rvs:--       Notes:    ground
    
    dodging sidekick
         df+K+E                    21                            14-2-27
         M         Rvs:M-K
    
    dodging cartwheel kick
         f+K+E                     20                            20-4-4
         M         Rvs:--
    
    dodging cartwheel kick continuation
         f+K+E                     20+10 = 30                    3-3-30
         MM        Rvs:--
    
    hopping spin kick
         K+G                       35                            17-3-30
         M         Rvs:--
    
    hopping spin kick-two hand push
         K+GP                      19                            45-2-24
         MH        Rvs:--
    
    scorpion kick
         d+K+G                     25                            22-1-43
         M         Rvs:--
    
    retreating hopping triple kick
         b+K+G                     20                            15-30-34
         M         Rvs:M-K
    
    punch
         P                         10                            9-2-15
         H         Rvs:H-P
    
    punch-heel kick
         PK                        10+20 = 30                    13-1-29
         HH        Rvs:H-K
    
    double punch
         PP                        10+12 = 22                    9-2-18
         HH        Rvs:H-P
    
    double punch-dodge
         PPd+E                     10+12 = 22                    1-19-17
         HH        Rvs:--
    
    double punch-spinning low kick
         PPd+K                     10+12+10 = 32                 18-2-33
         HHL       Rvs:L-K      Notes: need 6DP
    
    double punch-spinning low kick-fall down
         PPd+KG                    10+12+10 = 32                 1-1-30
         HHL       Rvs:--       Notes: need 6DP   ground
    
    double punch-spinning low kick-high kick
         PPd+KK                    10+12+10+20 = 52              13-2-41
         HHLH      Rvs:H-K      Notes: need 6DP
    
    double punch-spinning low kick-high kick-fall down
         PPd+KKG                   10+12+10+20 = 52              1-1-30
         HHLH      Rvs:--       Notes: need 6DP   ground
    
    double punch-dodge
         PPE                       10+12 = 22                    1-19-17
         HH        Rvs:--
    
    double punch-dodge-spinning low kick
         PPEd+K                    10+12+10 = 32                 18-2-33
         HHL       Rvs:L-K      Notes: need 6DP
    
    double punch-dodge-spinning low kick-fall down
         PPEd+KG                   10+12+10 = 32                 1-1-30
         HHL       Rvs:--       Notes: need 6DP   ground
    
    double punch-dodge-spinning low kick-high kick
         PPEd+KK                   10+12+10+20 = 52              13-2-41
         HHLH      Rvs:H-K      Notes: need 6DP
    
    double punch-dodge-spinning low kick-high kick-fall down
         PPEd+KKG                  10+12+10+20 = 52              1-1-30
         HHLH      Rvs:--       Notes: need 6DP   ground
    
    double punch-dodge-upper
         PPEP                      10+12+15 = 37                 18-3-27
         HHM       Rvs:H-P
    
    double punch-upper
         PPP                       10+12+15 = 37                 18-3-27
         HHM       Rvs:H-P
    
    punch
         F+P                       10                            9-2-15
         H         Rvs:H-P
    
    retreating backhand swipe
         b+EP                      15                            10-2-17
         H         Rvs:H-P
    
    backfist
         b+P                       24                            15-3-23
         H         Rvs:H-P
    
    straight punch
         b,f+P                     8                             9-2-22
         H         Rvs:H-P
    
    double straight punch
         b,f+PP                    8+10 = 18                     7-2-24
         HH        Rvs:H-P
    
    triple straight punch rush
         b,f+PPP                   8+10+14 = 32                  13-2-21
         HHH       Rvs:H-P
    
    backward dodge-backhand swipe
         ub+EP                     20                            9-4-18
         H         Rvs:H-P
    
    dodging punch
         P+E                       15                            10-2-17
         H         Rvs:H-P
    
    backward dodge-two fisted strike
         b+P+E                     30                            19-4-28
         H         Rvs:H-P
    
    backward dodge-two fisted strike
         ub+EP+K                   30                            19-4-28
         H         Rvs:--
    
    kick
         K                         25                            14-1-28
         H         Rvs:H-K
    
    double kick
         KK                        25+10 = 35                    13-1-31
         HH        Rvs:H-K
    
    double kick-low backfist
         KKd+P                     25+10+10 = 45                 19-2-26
         HHL       Rvs:L-P
    
    double kick-backfist
         KKP                       25+10+10 = 45                 20-2-23
         HHH       Rvs:H-P
    
    kick
         F+K                       20                            14-1-32
         H         Rvs:H-K
    
    dodging kick
         K+E                       25                            14-1-28
         H         Rvs:H-K
    
    falling double kick
         db+K+G                    20                            15-2-2
         H         Rvs:M-K
    
    falling double kick continuation
         db+K+G                    20+15 = 35                    9-4-14
         HH        Rvs:--       Notes:    ground
    
    backwards roll and elbow drop
         d,U+P                     30                            39-5-79/59
         G         Rvs:--
    
    forwards roll and elbow drop
         d,U+P                     30                            38-4-65/77
         G         Rvs:--
    
    leaping sitting pounce
         d,U,P                     40?
         G         Rvs:--
    
    spinning elbow drop
         df+P                      12                            19-3-49
         G         Rvs:--
    
    backwards heel stomp
         u+P                       30                            38-2-56(66)
         G         Rvs:--
    
    forwards heel stomp
         u+P                       30                            38-5-51(66)
         G         Rvs:--
    
    retreating two fisted sacrifice strike
         UB+P                      20                            55-2-21
         G         Rvs:--       Notes:    ground
    
    advancing two fisted sacrifice strike
         UF+P                      20                            46-4-15
         G         Rvs:--       Notes:    ground
    
    
    
    
    TA punch
         b,b+P                     12                            14-3-20
         H         Rvs:--
    
    TA spin kick
         b,b+K                     30                            20-4-22
         H         Rvs:--
    
    
    
    
    TT sitting low punch
         d+P                       14                            16-2-25
         L         Rvs:L-P
    
    TT sweep
         d+K                       25                            19-2-30
         L         Rvs:L-K
    
    thrust kick
         P+K                       15                            12-3-32
         M         Rvs:M-K
    
    thrust kick-sacrifice head thrust
         P+KK                      15+20 = 35                    26-3-45
         MH        Rvs:--
    
    TT punch
         P                         12                            11-1-21
         H         Rvs:H-P
    
    TT punch
         D+P                       12                            15-1-21
         H         Rvs:H-P
    
    TT kick
         K                         30                            15-3-33/43(49)
         H         Rvs:H-K
    
    
    
    
    sit down
         d,d                                                     1-28-2
         Move      Rvs:--
    
    low kick and stand up
         sitting,d+K               12                            14-3-42
         L         Rvs:--
    
    flip over kick
         sitting,K                 20                            22-3(22)-41/49(18)
         M         Rvs:--
    
    drink and stand up
         sitting,P+K+G             0                             1-120-1
         Move      Rvs:--       Notes: +3DP
    
    lie down from sitting
         sitting,d,d                                             1-19-88
         Move      Rvs:--
    
    
    
    
    lie down
         b>f                                                     1-33-72
         Move      Rvs:--
    
    sweep and stand up
         lying,d+K                 24                            24-6-37(49)
         L         Rvs:L-K
    
    rollover scissor kicks
         lying,F+K                 10                            24-3-3
         L         Rvs:--
    
    rollover scissor kicks continuation
         lying,F+K                 16                            2-4-41
         LL        Rvs:--
    
    thrust kick
         lying,K                   18                            14-2-43
         M         Rvs:M-K
    
    thrust kick-straight punch
         lying,KP                  25+12 = 37                    12-1-32
         MH        Rvs:H-P
    
    thrust kick-straight-spinning low kick
         lying,KPd+K               25+12+10 = 47                 18-2-33(41)
         MHL       Rvs:L-K      Notes: need 10DP
    
    thrust kick-straight-spinning low kick-fall down
         lying,KPd+KG              25+12+10 = 47                 1-1-30
         MHL       Rvs:--       Notes: need 10DP   ground
    
    thrust kick-straight-spinning low kick-high kick
         lying,KPd+KK              25+12+10+20 = 67              13-2-41
         MHLH      Rvs:H-K      Notes: need 10DP
    
    thrust kick-straight-spinning low kick-high kick-fall down
         lying,KPd+KKG             25+12+10+20 = 67              1-1-30
         MHLH      Rvs:--       Notes: need 10DP   ground
    
    thrust kick-straight-sacrifice toe kick
         lying,KPK                 25+12+24 = 61                 17-1-36
         MHM       Rvs:M-K      Notes:    ground
    
    
    
    
    handstand
         f>b                                                     1-42-2
         Move      Rvs:--
    
    backflip to handstand
         u+P+K                                                   1-38-4
         Move      Rvs:--
    
    hop backwards
         handstand,b                                             1-39-5
         Move      Rvs:--
    
    hop forward
         handstand,f                                             1-29-1
         Move      Rvs:--
    
    stand up from handstand
         handstand,u                                             1-29-1
         Move      Rvs:--
    
    rolling elbow smash
         handstand,P+K             24                            34-4-27
         M         Rvs:M-P
    
    handstand kicks
         handstand,K               30                            11-19-26
         M         Rvs:--
    
    flipover mule kick
         handstand,K+G             25                            34-3-20(42)
         M         Rvs:--
    
    drunken frankensteiner
         handstand,P+G             50                            1-98-1(75)
         T-C       Rvs:--
    
    
    
    
    dances with punches
         P+G                       10+10+10+20 = 50              10-169{167}-1
         T         Rvs:--       Notes: +3DP
    
    over the shoulder switch
         df+P+G                    0                             10-49{50}-1
         T         Rvs:--
    
    pull down and elbow smash
         b+P+G                     30+20 = 50                    20-80-1
         T         Rvs:--       Notes:    ground
    
    thru the legs and back kick
         b,df+P+G                  40                            10-72-1
         T         Rvs:--       Notes: need 6DP
    
    tidy bowl throw
         P+G                       9+7+4+2+4+4+4+4+2 = 40        20-306-1
         T-B       Rvs:--       Notes: +3DP
    
    hip check, spin around and backfist
         P+G                       40                            10-107-1
         T-S       Rvs:--
    
    butt push and backfist
         P+G                       20{10}+30+20 = 70{60}         10-80-1
         T-TT      Rvs:--
    
    butt push and backfist  into the wall
         b+P+G                     20+40 = 60                    43-197-1
         T-W       Rvs:--
    
    
    
    
    running cartwheel
         running+K                 29                            18-2-37
         M         Rvs:--
    
    
    
    
    backflip
         d,ub                                                    1-1-45
         Move      Rvs:--
    
    retreating dodge
         b+E                                                     1-12-17
         Move      Rvs:--
    
    backward dodge
         ub+E                                                    1-12-23
         Move      Rvs:--
    
    forward dodge
         uf+E                                                    1-6-16
         Move      Rvs:--
    
    drink
         d+P+K+G                   0                             1-1-49
         Move      Rvs:--       Notes: +1DP
    
    
    
    j)Lion Rafale
    Outfit 1: Black shorts, grey sweatshirt, red vest.
    Outfit 2: White pants, wierd almost floral print shirt. (It's tho thweet!)
    Moves:
    
    low punch
         d+P                       11                            16-1-14
         L         Rvs:L-P
    
    dodging peck
         db+P                      12                            17-2-28
         L         Rvs:L-P
    
    dodging double peck
         db+PP                     12+8 = 20                     6-2-25
         LL        Rvs:H-P
    
    low punch
         D+P                       8                             10-1-15
         L         Rvs:L-P
    
    creeping peck
         DF+P                      7                             13-2-24
         L         Rvs:L-P
    
    creeping double peck
         DF+PP                     7+10 = 17                     13-1-26
         LL        Rvs:L-P
    
    lunging low poke
         b,df+P                    21                            27-2-28
         L         Rvs:L-P
    
    dodging swipe
         d+P+E                     20                            17-3-24
         L         Rvs:L-P
    
    sweeping hand
         d+P+K                     15                            19-2-21
         L         Rvs:L-P
    
    wind up swipe
         df+P+K                    20                            21-2-44
         L         Rvs:L-P
    
    low kick
         d+K                       12                            18-2-27
         L         Rvs:L-K
    
    double low kick
         d+KK                      12+20 = 32                    17-3-33
         LL        Rvs:L-K
    
    low kick-crescent
         d+KK+G                    12+30 = 42                    20-6-27(29)
         LH        Rvs:H-C
    
    handstand kick
         db+K                      24                            16-2-2
         L         Rvs:L-K
    
    handstand kick continuation
         db+K                      24+9 = 33                     2-4-43
         LL        Rvs:L-K
    
    sweep
         d+K+G                     24                            20-4-38(39)
         L         Rvs:L-C
    
    lunging sweep
         df+K+G                    24                            26-5-33(39)
         L         Rvs:L-C
    
    uppercut
         df+P                      10                            12-2-19
         M         Rvs:H-P
    
    uppercut-swipe
         df+PP                     10+20 =30                     13-2-28
         MM        Rvs:H-P
    
    dashing upper
         D,f+P                     24                            13-2-26
         M         Rvs:H-P
    
    elbow
         f+P                       14                            11-2-22
         M         Rvs:M-P
    
    elbow-lunging poke
         f+PP                      14+18 = 32                    27-2-26
         MM        Rvs:H-P
    
    lunging poke
         f,f+P                     35                            27-2-26
         M         Rvs:H-P
    
    helix
         b+P                       19                            16-2-27
         M         Rvs:H-P
    
    helix-reverse helix
         b+PP                      19+19 = 38                    18-2-27
         MM        Rvs:H-P
    
    helix-reverse helix-hopping spin kick
         b+PPK                     19+19+25 = 63                 28-3-29(31)
         MMM       Rvs:M-K
    
    overhead poke
         u+P+K                     20                            12-4-33(34)
         M         Rvs:H-P
    
    sidekick
         df+K                      24                            15-2-28
         M         Rvs:M-K
    
    knee
         f+K                       25                            15-2-29
         M         Rvs:Knee
    
    lunging knee
         f,f+K                     15                            18-3-32
         M         Rvs:H-K
    
    lunging knee-jump kick
         f,f+KK                    15+20 = 35                    11-2-42
         MM        Rvs:H-K
    
    hop kick
         u+K                       25                            18-4-19(29)
         M         Rvs:M-K
    
    hop kick-kick
         u+KK                      25+30 = 55                    23-4-24(41)
         MH        Rvs:--
    
    flop over kick
         uf+K                      20                            30-6-62/49(49)
         M         Rvs:--
    
    dodging sidekick
         df+K+E                    24                            16-2-25
         M         Rvs:M-K
    
    lunging spin kick
         f,f+K+G                   24                            25-4-29(28)
         M         Rvs:H-C
    
    punch
         P                         9[10]                         10-1-13[15]
         H         Rvs:H-P
    
    punch-heel kick
         PK                        9[10]+20 = 29[30]             11-2-35
         HH        Rvs:H-K
    
    double punch
         PP                        9[10]+10 = 19[20]             9-2-18
         HH        Rvs:H-P
    
    double punch-low swipe
         PPd+P                     9[10]+10+20 = 39[40]          21-2-44
         HHL       Rvs:L-P
    
    triple punch
         PPP                       9[10]+10+12 = 31[32]          9-3-39
         HHH       Rvs:H-P
    
    punch
         F+P                       10                            10-1-15
         H         Rvs:H-P
    
    dodging punch
         P+E                       10                            10-1-15
         H         Rvs:H-P
    
    spinning swipe
         f+P+E                     30                            26-7-24
         H         Rvs:H-P
    
    eye poke
         f+P+K                     24                            19-3-21
         H         Rvs:--
    
    dodging double poke
         b+P+K                     30                            24-4-28
         H         Rvs:--       Notes: -2DP
    
    kick
         K                         25                            13-2-27
         H         Rvs:--
    
    double kick
         KK                        25+20 = 45                    16-2-33
         HH        Rvs:--
    
    kick
         F+K                       25                            13-2-26
         H         Rvs:--
    
    dodging kick
         K+E                       25                            13-2-27
         H         Rvs:--
    
    backwards heel slam pounce
         d,U+P                     40                            33-1-47(57)
         G         Rvs:--
    
    forwards heel slam pounce
         d,U+P                     40                            32-3-50(57)
         G         Rvs:--
    
    ground chop
         df+P                      12                            17-2-52
         G         Rvs:--
    
    backwards elbow slam pounce
         u+P                       30                            47-2-47(65)
         G         Rvs:--
    
    forwards elbow slam pounce
         u+P                       30                            27-4-56(65)
         G         Rvs:--
    
    flop over kick
         uf+K                      20                            30-6-62
         G         Rvs:--
    
    
    
    
    TA punch
         b,b+P                     14                            14-2-19
         H         Rvs:H-P
    
    TA kick
         b,b+K                     25                            11-2-28
         H         Rvs:H-K
    
    TA hop kick
         b,b+K+G                   24                            12-2-25(31)
         H         Rvs:H-K
    
    
    
    
    TT double punch
         P                         12                            12-1-1
         H         Rvs:H-P
    
    TT double punch continuation
         P                         12+12 = 24                    11-1-20
         HH        Rvs:H-P
    
    TT low swipe
         d+P                       14                            13-1-29
         L         Rvs:L-P
    
    TT low swipe
         D+P                       12                            11-1-13
         L         Rvs:--
    
    TT sweep
         D+K                       20                            14-2-25(36)
         L         Rvs:L-K
    
    TT advancing poke
         P+K                       14                            15-4-16
         H         Rvs:H-P
    
    TT kick
         K                         36                            10-2-33
         H         Rvs:--
    
    
    
    
    trip throw
         P+G                       40                            10-82-1
         T         Rvs:--
    
    through the legs
         df+P+G                    0                             10-39-1
         T         Rvs:--
    
    kickflip throw
         D,f+P+G                   50                            14-67{80}-1
         T         Rvs:--
    
    alpha counter
         f,f+P+G                   30+20 = 50                    20-61{55}-1
         T         Rvs:--
    
    frontal piggy back
         f>b+P+G                   10+15+15+30 = 70              14-80-1
         T         Rvs:--
    
    reaping throw
         b+P+G                     30+20 = 50                    20-38-1
         T         Rvs:--
    
    sky strike kick
         b,f+P+G                   25+25 = 50                    10-80-1
         T         Rvs:--
    
    falling neck choker
         uf+P+G                    45                            16-124-1
         T         Rvs:--
    
    piggy back
         P+G                       10+15+25 = 50                 14-37-1
         T-B       Rvs:--
    
    piggy back knee strike
         P+G                       10+20+20 = 50                 20-70-1
         T-S       Rvs:--
    
    sky strike kick into the wall
         b,f+P+G                   50                            38-52-1
         T-W       Rvs:--
    
    neck choker into the wall and pull down
         uf+P+G                    25+25 = 50                    21-94-1
         T-W       Rvs:--
    
    
    
    
    cartwheel
         d,ub                                                    1-49-1
         Move      Rvs:--
    
    backward sidestep
         ub+E                                                    1-6-24
         Move      Rvs:--
    
    forward sidestep
         uf+E                                                    1-6-18
         Move      Rvs:--
    
    
    
    k)Aoi Umenokouji
    Outfit 1: two-tone striped blue pants, sleeveless pink top.
    Outfit 2: ?
    Moves:
    
    
    low punch
         d+P                       11                            16-1-14
         L         Rvs:L-P
    
    double stop
         d,d+P                     18                            13-2-22
         L         Rvs:--
    
    low punch
         D+P                       9                             10-1-16
         L         Rvs:L-P
    
    low kick
         d+K                       12                            14-1-28
         L         Rvs:L-K
    
    ankle kick
         db+K                      20                            15-2-29
         L         Rvs:L-K
    
    sweep
         d+K+G                     20                            19-4-30(46)
         L         Rvs:L-C
    
    overhead chop
         df+P                      23                            18-3-25
         M         Rvs:H-P
    
    dashing elbow
         D,df+P                    10~21                         12-2-30
         M         Rvs:M-P
    
    elbow
         f+P                       19                            11-2-24
         M         Rvs:M-P
    
    elbow-spinning strike
         f+PP                      19+14 = 33                    21-1-25
         MM        Rvs:H-P
    
    spinning elbow
         f,f+P                     27                            17-2-32
         M         Rvs:M-P
    
    overhead super chop
         df+P+K                    15                            16-1-24
         M         Rvs:H-P      Notes:    crouch
    
    front kick
         df+K                      21                            14-2-27
         M         Rvs:M-K
    
    knee
         f+K                       20                            18-2-23
         M         Rvs:Knee
    
    knee-jumping kick
         f+KK                      20+20 = 40                    13-2-31
         MH        Rvs:H-K
    
    dodging side kick
         df+K+E                    21                            14-2-25
         M         Rvs:M-K
    
    punch
         P                         10                            9-2-13
         H         Rvs:H-P
    
    punch-heel kick
         PK                        10+29 = 39                    14-2-31
         HH        Rvs:H-K
    
    double punch
         PP                        10+10 = 20                    8-2-15
         HH        Rvs:H-P
    
    double punch-elbow
         PPf+P                     10+10+20 = 40                 19-3-29
         HHM       Rvs:M-P
    
    double punch-elbow-spinning chop
         PPF+PP                    10+10+20+20 = 60              23-1-29
         HHMM      Rvs:M-P
    
    double punch-straight kick
         PPK                       10+10+30 = 50                 14-2-27
         HHH       Rvs:H-K
    
    triple punch
         PPP                       10+10+12 = 32                 12-2-29
         HHH       Rvs:H-P
    
    triple punch-sweep
         PPPd+K                    10+10+12+20 = 52              19-4-32(46)
         HHHL      Rvs:L-C
    
    triple punch-knee
         PPPK                      10+10+12+35 = 67              18-2-31
         HHHM      Rvs:Knee
    
    punch
         B+P                       10                            9-2-13
         H         Rvs:H-P
    
    dodging punch
         P+E                       10                            9-2-13
         H         Rvs:H-P
    
    side chop
         P+K                       8                             12-2-19
         H         Rvs:H-P
    
    double side chop
         P+KP                      8+9 = 17                      11-2-21
         HH        Rvs:H-P      Notes: -1DP
    
    machine gun side chop
         P+KPP                     8+9+9 = 26                    15-2-25
         HHH       Rvs:H-P      Notes: -1DP
    
    spinning strike
         f+P+K                     20                            15-3-25
         H         Rvs:M-P
    
    helix
         f,f+P+K                   20                            14-1-22
         H         Rvs:M-P
    
    spinning strike-elbow
         F+P+KP                    20+20 = 40                    23-1-29
         HH        Rvs:M-P      Notes: -1DP
    
    retreating chop
         b,b+P+K                   14                            17-2-28
         H         Rvs:H-P
    
    snap kick
         K                         20                            12-3-32
         H         Rvs:H-K
    
    snap kick-heel drop
         KK                        20+24 = 44                    19-3-23(42)
         HM        Rvs:H-K      Notes:    crouch
    
    snap kick
         F+K                       20                            12-3-30
         H         Rvs:H-K
    
    dodging snap kick
         K+E                       20                            12-3-32
         H         Rvs:H-K
    
    backwards akuma drop
         d,U+P                     40                            37-5-46(65)
         G         Rvs:--
    
    forwards akuma drop
         d,U+P                     40                            28-5-38(65)
         G         Rvs:--
    
    ground chop
         df+P                      10                            19-1-41
         G         Rvs:--
    
    backwards spiral leaping fist
         u+P                       30                            39-3-36(75)
         G         Rvs:--
    
    forwards spiral leaping fist pounce
         u+P                       30                            30-2-37
         G         Rvs:--
    
    
    
    
    TA chop
         b,b+P                     14                            16-2-16
         H         Rvs:H-P
    
    TA chop-TT double low punch
         b,b+Pd+P                  14+14 = 28                    12-1-1
         HL        Rvs:L-P
    
    TA chop-TT double low punch continuation
         b,b+Pd+P                  14+14+14 = 42                 5-2-16
         HLL       Rvs:--
    
    
    
    
    TT low chop
         d+P                       10                            11-2-28
         L         Rvs:H-P
    
    TT low kick
         d+K                       12                            21-2-25
         L         Rvs:L-K
    
    TT ankle kick
         df+K                      20                            15-2-29
         L         Rvs:L-K
    
    TT low kick
         D+K                       12                            21-2-24
         L         Rvs:L-K
    
    TT punch
         P                         12                            12-1-20
         H         Rvs:H-P
    
    TT chop
         D+P                       12                            15-1-21
         H         Rvs:H-P
    
    TT snap kick
         K                         20                            15-3-27
         H         Rvs:H-K
    
    TT snap kick-heel drop
         KK                        20+20 = 40                    15-3-28
         HM        Rvs:H-K
    
    
    
    
    kickflip reversal
         ub+P+K                    25                            16-152-1
         R-K-Flip  Rvs:--
    
    TT kick reversal
         f+P+K                     30                            1-179-1
         R-H       Rvs:--
    
    TT punch reversal
         f+P+K                     30                            10-133-18
         R-H       Rvs:--
    
    crescent reversal
         b+P+K                     0                             15-51-1
         R-H       Rvs:--
    
    kick reversal
         b+P+K                     20                            1-174-1
         R-H       Rvs:--
    
    kick reversal
         b+P+K                     20                            20-115-1
         R-H       Rvs:--
    
    punch reversal
         b+P+K                     25                            37-44-1
         R-H       Rvs:--
    
    punch reversal
         b+P+K                     25                            4-151-1
         R-H       Rvs:--
    
    knee reversal
         db+P+K                    30                            10-96-1
         R-M       Rvs:--
    
    mid reversal
         db+P+K                    30                            20-49-1
         R-M       Rvs:--
    
    mid reversal
         db+P+K                    30                            20-106-1
         R-M       Rvs:--
    
    mid reversal
         db+P+K                    30                            1-88-1
         R-M       Rvs:--
    
    mid reversal
         db+P+K                    30                            21-64-1
         R-M       Rvs:--
    
    low kick reversal
         d+P+K                     25                            20-69-1
         R-L       Rvs:--
    
    low punch reversal
         d+P+K                     25                            20-131-1
         R-L       Rvs:--
    
    sweep reversal
         d+P+K                     0                             18-41-1
         R-L       Rvs:--
    
    low kick reversal
         D+P+K                     20                            20-50-1
         R-L       Rvs:--
    
    low punch reversal
         D+P+K                     20                            20-100-1
         R-L       Rvs:--
    
    kick inashi
         b+P                       0                             9-49-1
         R-H       Rvs:--       Notes:    TA
    
    punch inashi
         b+P                       0                             10-15-1
         R-H       Rvs:--       Notes:    TA
    
    elbow inashi
         db+P                      0                             12-39-1
         R-M       Rvs:--       Notes:    TA
    
    mid kick inashi
         db+P                      0                             20-24-1
         R-M       Rvs:--       Notes:    TA
    
    
    
    
    irimi nage
         P+G                       40                            13-93-1
         T         Rvs:--
    
    hair grab takedown
         db+P+G                    45                            12-94{91}-1
         T         Rvs:--
    
    second control throw
         df+P+G                    50                            10-135-1
         T         Rvs:--
    
    third control throw
         D,f+P+G                   50                            1-94-1
         T         Rvs:--
    
    sixth kyu obi throw (mini-TFT)
         b+P+G                     50                            20-83-1
         T         Rvs:--
    
    third control takedown
         d+P+K+G                   30+15+15 = 60                 20-165-1
         T-L       Rvs:--
    
    fierce pat down
         P+G                       30+20 = 50                    20-120-1
         T-B       Rvs:--
    
    rotary throw
         P+G                       40                            20-99{97}-1
         T-S       Rvs:--
    
    hair grab takedown into the wall
         db+P+G                    50                            42-58-1
         T-W       Rvs:--
    
    ground throw
         df+P+G                    25                            1-138-1(80)
         T-G       Rvs:--
    
    ground throw
         df+P+G                    25                            1-125-1(80)
         T-G       Rvs:--
    
    ground throw
         df+P+G                    25                            1-90-1(80)
         T-G       Rvs:--
    
    ground throw
         df+P+G                    25+10 = 35                    1-167-1(80)
         T-G       Rvs:--
    
    
    
    
    first dan throw-style I
         f>b+P+G                   30                            10-64-77
         T         Rvs:--
    
    first dan throw-style II
         b>f+P+G                   20                            20-46-70
         T         Rvs:--
    
    second dan throw-style I
         f>b+P+G,f|b,d+P+G         30+20 = 50                    1-45-60
         T-Combo   Rvs:--
    
    second dan throw-style II
         f>b+P+G,f|b,u+P+G         30+35 = 65                    10-90-1
         T-Combo   Rvs:--
    
    second dan throw-style III
         b>f+P+G,f|b,d+P+G         20+20 = 40                    1-45-60
         T-Combo   Rvs:--
    
    second dan throw-style IV
         b>f+P+G,f|b,u+P+G         20+35 = 55                    10-90-1
         T-Combo   Rvs:--
    
    third dan throw-style I
         f>b+P+G,f|b,d+P+G,d,u+P+G 30+20+25 = 75                 1-94-1
         T-Combo   Rvs:--
    
    third dan throw-style II
         f>b+P+G,f|b,d+P+G,u,d+P+G 30+20+26 = 76                 10-137-1
         T-Combo   Rvs:--
    
    third dan throw-style III
         b>f+P+G,f|b,d+P+G,d,u+P+G 20+20+25 = 65                 1-94-1
         T-Combo   Rvs:--
    
    third dan throw-style IV
         b>f+P+G,f|b,d+P+G,u,d+P+G 20+20+26 = 66                 10-137-1
         T-Combo   Rvs:--
    
    
    
    l)Takaarashi (or Taka Arashi, not sure...)
    Outfit 1: Blue sumo diaper-thing
    Outfit 2: Larger blue and white sumo diaper-thing, with a blue sash.
    Moves:
    
    
    low slap
         d+P                       14                            12-1-20
         L         Rvs:L-P
    
    low swipe
         d+P+K                     15                            17-2-30
         L         Rvs:L-P
    
    double low swipe
         D+P+KP+K                  15+10 = 25                    17-2-32
         LL        Rvs:L-P
    
    low kick
         d+K                       25                            15-3-43
         L         Rvs:L-K
    
    uppercut
         df+P                      21                            13-2-24
         M         Rvs:H-P
    
    uppercut-throw?
         df+Pf+P+G                 21+60{50} = 81{71}            10-127{137}-1
         MT        Rvs:--
    
    uppercut-punch
         df+PP                     21+10 = 31                    12-2-17
         MH        Rvs:H-P
    
    rising two handed upper
         df,df+P                   32                            21-3-32
         M         Rvs:H-P
    
    double palm (DbPm)
         D,b,f+P                   20~80                         20-4-42(44)
         M         Rvs:--
    
    slap
         D,f+P                     20~65                         12-1-28(35)
         M         Rvs:H-P
    
    elbow
         f+P                       19                            12-2-26
         M         Rvs:M-P
    
    elbow-toss
         f+Pf,b+P+G                19+60 = 79                    10-101{147}-1
         MT        Rvs:--
    
    elbow-two handed hammer
         f+PP                      19+30 = 49                    28-4-39
         MM        Rvs:--
    
    short sumo thrust
         f,f+P                     20~30                         12-1-34
         M         Rvs:--
    
    short sumo thrust-punch
         f,f+PP                    20~30+14 = 34~44              13-3-25
         MH        Rvs:H-P
    
    short sumo thrust-double punch
         f,f+PPP                   20~30+14+14 = 48~58           8-2-25
         MHH       Rvs:H-P
    
    single palm (SgPm)
         b+P                       28                            18-2-21
         M         Rvs:H-P
    
    two handed sumo thrust
         b,f+P                     20~80                         15-7-37(44)
         M         Rvs:--
    
    beat knuckle
         P+K                       29                            18-2-36
         M         Rvs:H-P      Notes: -1DP
    
    overhead chop
         db+P+K                    21                            16-2-28
         M         Rvs:H-P      Notes:    crouch
    
    super two handed upper
         df+P+K                    38                            22-2-37
         M         Rvs:--
    
    two handed upper
         DF+P+K                    28                            15-4-25
         M         Rvs:--
    
    thrust palm
         f+P+K                     10                            14-1-21
         M         Rvs:H-P
    
    double thrust palm
         f+P+KP                    10+10 = 20                    12-1-18
         MM        Rvs:H-P
    
    triple thrust palm
         f+P+KPP                   10+10+10 = 30                 9-2-18
         MMM       Rvs:H-P
    
    dodging two handed hammer
         b+P+K                     25                            18-4-31
         M         Rvs:--
    
    low cat's trick
         d+P+K+G                   5                             15-1-30
         M         Rvs:--
    
    sidekick
         df+K                      33                            17-4-35
         M         Rvs:M-K
    
    shot knee
         f+K                       26                            14-1-36
         M         Rvs:Knee
    
    heel drop
         b+K                       32                            39-7-40/44(54)
         M         Rvs:H-K
    
    punch
         P                         10                            12-2-17
         H         Rvs:H-P
    
    double punch
         PP                        10+10 = 20                    10-2-17
         HH        Rvs:H-P
    
    double punch-slap
         PPf+P                     10+10+20~65 = 40~85           12-1-28(35)
         HHM       Rvs:H-P
    
    three punch rush
         PPP                       10+10+12 = 32                 8-2-17
         HHH       Rvs:H-P
    
    four punch rush
         PPPP                      10+10+12+12 = 44              8-2-17
         HHHH      Rvs:H-P
    
    five punch rush
         PPPPP                     10+10+12+12+11 = 55           8-2-17
         HHHHH     Rvs:H-P
    
    five punch rush-head thrust
         PPPPPf+P                  10+10+12+12+11+24 = 79        18-3-30
         HHHHHH    Rvs:--
    
    six punch rush
         PPPPPP                    10+10+12+12+11+10 = 65        8-2-19
         HHHHHH    Rvs:H-P
    
    punch
         B+P                       10                            12-2-17
         H         Rvs:H-P
    
    cat's trick
         P+K+G                     5                             15-1-25
         H         Rvs:--
    
    kick
         K                         30                            17-2-26
         H         Rvs:H-K
    
    ground slap
         df+P                      6                             28-2-46
         G         Rvs:--
    
    double ground slap
         df+PP                     10                            21-2-43
         G         Rvs:--
    
    ground stomp
         df+K                      20                            35-1-53
         G         Rvs:--
    
    
    
    
    TT low slap
         d+P                       12                            20-2-29
         L         Rvs:L-P
    
    TT low kick
         d+K                       25                            20-2-44
         L         Rvs:L-K
    
    TT slap
         P                         12                            16-2-20
         H         Rvs:H-P
    
    TT kick
         K                         36                            18-2-38
         H         Rvs:H-K
    
    
    
    
    hip toss
         P+G                       50                            15-105-1
         T         Rvs:--
    
    head grab and trip
         db+P+G                    65                            20-80-15
         T         Rvs:--
    
    face thrust
         df+P+G                    45                            20-42{48}-56{78}
         T         Rvs:--
    
    sumo toss
         D,b+P+G                   70                            10-128{150}-1
         T         Rvs:--
    
    sumo toss (vs. Jeff, Wolf & Dural)
         D,b+P+G                   50                            10-128-1
         T         Rvs:--
    
    bear hug and splash
         f,f+P+G                   55                            30-79{167}-83{1}
         T         Rvs:--
    
    head grab and wiggle
         b>f+P+G                   30{40}+5+10+15+20 = 80{90}    10-197-1
         T         Rvs:--
    
    side suplex
         df+P+K+G                  60                            20-105-1
         T-L       Rvs:--
    
    lift up and slam
         P+G                       65{95}                        10-130-1
         T-B       Rvs:--
    
    hanging drop throw and stumble
         P+K+G                     10+80{70} = 90{80}            20-205-1
         T-B-L     Rvs:--
    
    vicious face thrust
         P+G                       60                            30-57-39
         T-S       Rvs:--
    
    opening catÕs trick
         P+K+G                     1(5)                          1-34-1(47)
         T-C       Rvs:--
    
    opening low cat's trick
         d+P+K+G                   1(5)                          1-34-1(50)
         T-C       Rvs:--
    
    triple wall smash
         f,f+P+G                   20+20+20 = 60                 90-200-1
         T-W       Rvs:--
    
    hip toss into the wall
         b+P+G                     60                            76-84-1
         T-W       Rvs:--
    
    
    
    
    grab
         f+P+G                     0                             20-10-131
         T         Rvs:--
    
    grab-turnover throw
         f+P+Gb+P+G                60{65}                        10-47-64
         T-Combo   Rvs:--
    
    grab-trip
         f+P+Gd+P+G                60                            10-70-21
         T-Combo   Rvs:--
    
    grab-suplex
         f+P+GP+G                  60                            1-85-42
         T-Combo   Rvs:--
    
    
    
    
    catch
         b,f+P+G                   0                             30-1-130(55)
         T-C       Rvs:--
    
    catch-sumo reaping throw
         b,f+P+Gb+P+G              75                            10-71-30
         T-Combo   Rvs:--
    
    catch-side to side push down
         b,f+P+Gd+P+G              75                            10-132-1
         T-Combo   Rvs:--
    
    catch-over the hip throw
         b,f+P+Gdb+P+G             75                            10-125{147}-1
         T-Combo   Rvs:--
    
    catch-turnover throw
         b,f+P+GP+G                65                            10-53-68
         T-Combo   Rvs:--
    
    
    
    
    running thrust
         running+P+K               20~70                         10-7-24(44)
         M         Rvs:--
    
    
    
    m)Dural
    Outfit 1: T1000-ish liquid metal, silver.
    Outfit 2: T1000-ish liquid metal, gold. (BIG FREAKING SUPRISE!)
    Moves: ? (Unknown if she is playable)
    
    
    III) Stages (no particular order)
            * some stages have ring outs, others will not(walls).
            * some stages have uneven ground. This means that there will
    be hills and bumps, which will effect attacks. For instance, if player "A"
    is on a small mound, and player "B" is below him/her A's high attack could
    totally miss B, and B's low attack could hit the ground, and miss A. But
    A's low and mid-level attacks could hit B, and B's mid and high-level
    attacks could hit A. Confused yet? ;)
    
    Skyscraper Stage:
            The main characteristic of this stage is the feeling of great
    height. The glass like floor and the perfectly scaled vanishing points really
    give you that vertigo feeling. Various scaled buildings both near and far
    give the impression of large open empty nothingness. And as one who used to
    work at the top of high buildings I can say that it's incredibly realistic.
    These two features counter the otherwise typically flat, square fighting area.
    Although the fighting area is bounded on 2 sides with side railings the
    other two are unprotected and if a character rings out here the camera pans
    out as far as possible and as fast as possible leaving the remaining
    character much smaller on the screen while the other plummets to his/her
    death. This is furthest pan-out I've seen for VF3 and although the speed is
    lightning fast the buildings' scaling is beautifully smooth. The attention
    to detail for the scenery is incredible. The distant buildings just have
    yellow squares for windows, the slightly closer ones have some sort of shape
    to them but you can't quite make out what it is, however the nearest ones
    are very clear and you can see desk lights, furniture and other office
    equipment inside. It's difficult to tell because of the blur but it
    sometimes looks like people are occasionally moving behind the windows.
    
    South Sea Island Stage:
            This has to be the best stage of all. There are so many things
    moving around you it feels like the whole stage is alive. In general, you're
    on a tiny sand bar just a few meters or so away from a small island or
    peninsular. There are a few clouds in the sky but the sun is shining
    brightly and it's light sparkles on the sea surface with gently undulating
    aves. Because the sand bar is NOT flat but curved in an egg-like
    hemispherical curve s the sea's current washes up/down against the tiny sand
    bar the sea level rises/lowers and the playing area slowly gets
    smaller/larger with the current. The ripple of the water rolling across the
    sand is perfect and as the water subsides it leaves a little ring of lightly
    darker wet sand. But in the hot sun this quickly dries so it gradually fades
    back to a light yellow again until the water comes back. Around the fighting
    area are a number of seagulls, sometimes a few, sometimes a lot. They
    usually swoop and soar in the sky but occasionally dive into the water to
    catch fish. The motion of the birds is very accurate with their wings
    folding back as they dive but with the birds flapping like mad to get
    airborne again. Those lazing around hover in the air, their wings stretched
    ut wide to catch the hot air current. And they're not only in the distance
    they fly towards and away from the camera a little as well. But it's not
    just a pretty picture, your characters can interact with scenery. As you
    walk a little bit of sand is kicked up and falling on the floor send sand
    scattering as well. Also your fighting area is not limited to the dry sand
    rea you can go splashing into the water and if you are knocked over you send
    water flying. If you stand on the edge not moving the sea comes in around
    your feet with a little ripple effect.
    
    Japanese Castle Stage:
            This looks like one of old fortresses that used to be all over Japan
    in the Shogunate Era. Even though it's very old it's still in excellent
    condition. The fighting area is set inside the fortress close to one of the
    main outer walls and the main fortified entrance. The portcullis is down so
    there's no obvious escape. This area has a number of graded areas with the
    height changing depending where you are. There are a number of large steps
    towards the entrance, a long inclined area (but not steep) and a long drop
    to one side where the floor drops to a lower fortress level. The stone walls
    floor slabs all have a weathered appearance with moss growing on the wall
    and weeds growing between the slabs. It's probably Autumn because there are
    plenty of leaves on the floor. There's no wind but these leaves a easily
    disturbed. Merely walking on them causes them to shift position a little. A
    fast kick or turning action lifts them off the floor and they spin around.
    These leaves are 3D. Someone falling sends all the leaves around him flying
    in all directions. Once again the attention to detail is amazing with the
    leaves quickly rising off the ground but slowly floating down with a little
    zig-zag movement. And if there's another strong or fast character movement
    before they land they carry off again from where they are so, two
    continuously fast moving characters are always surrounded in moving leaves.
    
    Great Wall of China:
            This stage has the most impressive scenery of all the stages. The
    magnificent view of the Chinese wall stretching into the distance with
    mountains in the background and the sharp drop of the hillside running
    alongside the wall gives a great impression of grandeur. Every guard post
    fortification on the wall has a giant banner fluttering in the wind. The
    movement is unbelievably accurate with the ripple effect changing slightly
    with the strength of wind occasionally. Each banner going into the distance
    ripples slightly out of phase to the others. In the distance the sun looks
    like it is rising above the land but has a slight blur due to the horizon.
    Between the hills and mountains a mist still lingers. Probably a crisp early
    morning. The wall goes up and down following the curve of the hills. You can
    go up and down the steps on the wall using them for tactical advantage. You
    can also use the small walls at either side of top to trap your opponent.
    Because the fighting area is long and narrow, occasionally the camera angle
    will put the wall in the way so you so can't see your character. However,
    the game realizes this and fades the wall to an opaque see-through wall if
    the viewing distance is far but as the camera eye gets closer and the
    wall begins to fill the screen it fades away leaving a clear screen. Wow!
    
    Chinese Restaurant Roof Stage:
            This is the stage they're using for all the official screen
    pictures. Apparently the fighting area is on top of a slanted wooden board
    roof of a shop. There are a lot of Chinese signs around so it could be a
    shopping area. The curved roof gives a great feeling of depth and as the
    camera angle swings you can see all the other shops and houses and the
    streets below. In the distance are only more houses so you really get the
    impression that you're right in the center of a built-up town area. There's
    a iron bar fence to one side preventing you from falling off there and the
    slope of roof becomes steeper on one side making it look like you couldn't
    get up it if you tried, however, it is possible to fall of other side.
    
    Waterfall Stage:
            Another excellently crafted stage, this time set in a small rock
    gully at the base of two small waterfalls. It's snowing and there's a small
    layer of snow on the floor and the gully walls are frozen with bits of ice
    and snow clinging to the crags. The whole area gives an amazingly chilly
    effect to this stage, in complete contrast to the Caribbean stage. The
    playing area is a little uneven with an irregularly shaped floor caused by
    the weathering of the mountain stream and a slightly sunk pool and a few
    streams of water flowing between the rocks. Once again the rock floor is
    smoothed off and dips into the water with a curved arc as opposed to a sharp
    drop. The snow isn't small white drops falling in front of the screen. It's
    3D! This means that the snow in the distance is smaller than the snow in
    front of the screen and as the camera angle swings so does all the snow. The
    snow will disappear if it goes behind a character and reappear again if the
    character moves or it falls past the body part obscuring it. All the snow
    flakes are different sizes so occasionally you get one of those big ones
    falling. The falling path of the snow is at a slight angle and as the camera
    angle changes the snow fall effect alters accordingly. In addition when the
    camera pans out away from the characters there's a slight misting effect (to
    simulate a lot of snow falling which would naturally obscure one's vision)
    which changes in intensity (strong-weak) depending on the distance. The
    waterfalls have a great downward flowing effect and at the bottom of the
    waterfall where it hits the water there's a realistic splash effect with
    white foam bubbling up and drifting away from the waterfall but slowly
    fading with distance. The ripples on surface of the water for the pool and
    streams flows with the current away from the waterfall. On this level also
    walking, jumping or falling in the water sends water splashing in all
    directions. Similar to other stages if the gully wall gets in the way the
    computer fades it out and then removes it immediate. No ugly polygon
    clipping here.
    
    Cave Stage:
            At first this stage looks a little simplistic and a bit of a let
    down after some of the other stages but in reality it has some of the best
    effects of all. Set inside either the back of a giant cave or in deep
    underground cavern the only light comes from a large log fire in the
    distance. The fire crackles and spits with little cinders occasionally
    flying off. The flames twist and change with that characteristic roaring
    effect of a big fire. As the flames twist and dance the light on the walls
    flickers also. Sometimes bright, sometimes dim the shadows fade or darken
    accordingly. The brightness is good enough to pick up the detail of the rock
    strata and one can see some mold growing and the occasional mark where water
    has run down the wall side. Nothing is flat. The walls curve and bend around
    like a real cavern, there are stalagmites and stalactites in the distance
    and the floor is uneven, rising and falling in places. The fighting area has
    a few rock floor tiers rising on one side with a gentle slope running from
    one side to the other but rising away from the front towards the fire. At
    one-side of the stage there's large hole in the floor running away under
    the wall revealing another dimly-lit cavern filled with stalagmites and
    stalactites. All in all, despite the lack of immediately obvious graphical
    tricks it has a disturbing claustrophobic feel to it which needs to be seen
    to be believed.
    
    Mountain Sumo Ring Stage:
            Set up high on the cliff-side at the top of a mountain with a steep
    drop to one side is a traditional Japanese shrine with the typical red
    wooden entrance arch so typical of Japan. A long narrow stepped path cut
    into the rock leads down from the Shrine underneath the arch and up to the
    fighting area, a huge circular rock Sumo ring. In the distance, on one side,
    one can see a cliff side path bending it's way around the mountainside and
    going over a small red bridge that straddles a tiny waterfall. On the other
    side you are looking away from the mountain and over the surrounding land
    with a beautiful skyline and impressive scenery. Anyone who's climbed
    Mt.Fuji will definitely come away with memories after playing this stage.
    All though high up it can't be too high because there a variety of hardy
    alpine plants growing. Especially that small, strong green bush that looks
    like bracken and hugs the rock face in all the niches. All though the
    fighting area level is basically flat the circular Sumo ring gives an
    unusual visual effect and there's a sharp put not too far drop to a lower
    ledge on the side away from the Shrine. One has to be careful of positioning
    when fighting on this level because the tightness of the Sumo ring is hidden
    by the deceptive wide open scenery. Once again as the fight progresses and
    the camera angle changes you can't fail to notice the eye-catching
    surroundings.
    
    Subway Stage:
            Set in an apparently disused underground subway station (the exits
    all have metal grills blocking them) the two main features of note are the
    passing of a subway train and the steps leading to an exit. The subway train
    is very fast and smooth and appears behind the moving characters with no
    problems whatsoever. No speed loss or poor polygon clipping. There are about
    4 or 5 steps available (the rest are blocked by a metal grill) on one side
    of the station for the character to use for strategic affect. The extra
    height can be used to jump over your opponent or allow for easier head blows
    with a kick attack. On a technical note, I saw Wolf knocked down while he
    was standing on the stairs and his shadow was drawn perfectly on the steps
    below him and it takes an incredibly difficult piece of programming to
    accomplish that! Although the station looks a little plain at the moment
    there are some superbly drawn billboard signs around to brighten the stage
    up. Look out for the car commercial in particular. Whether or not you can
    fall off the platform edge and be hit by a subway train isn't known yet but
    it's certainly possible. What a way to go!
    
    Desert Stage:
            This is another stage that looks deceptively simple but contains
    absolutely stunning visual effects. The entire stage is set in a vast desert
    which stretches as far as the eye can see (which is to the horizon). In the
    distance is a blazing sun beginning to set and it's just started to dip
    below the dunes. The bottom part of it is slightly distorted by the heat
    (haze effect). At the moment it's a still just a background picture but the
    Model 3 board could easily produce that effect in real-time if they wanted
    to program it in. The sand dunes are just out of Arabian Nights with huge
    arcs and curved tips. There's a strong breeze blowing and when it catches
    the edge of a dune it blows up a gust of sand which is blown over the edge
    of the sand dune. The effect is truly amazing. It's not a 2D sprite trick in
    the background but full 3D. The modeling of the air dynamics as the sand
    billows and dissipates into the air is beyond belief. And it's not just in
    the background either; occasionally the sand is blown across the characters'
    fighting area and straight towards the camera. Wow! Another great effect is
    on the surface of the sand. Just like the sand-bar in Jeffry's stage sand is
    kicked up and sent scattering when the players land on the sand or try to
    kick. However, because the sand is slightly darker here you can see all the
    marks in the sand. For example, walking leaves foot steps, dragging your
    feet leaves a line and falling over leaves an appropriately sized mark in
    the sand. Of course the wind is still blowing so if you watch carefully the
    marks gradually begin to fade away until they're all gone. So you have to
    make some more. Incredible and this stage isn't even finished yet! The
    actual stage area is a little difficult to determine and I never saw anyone
    ring out on this stage so whether or not you can be pushed off the edge and
    be sent rolling down the side of a giant sand dune is yet to be known.
    However, they have to put some kind of ring-out in don't they or else you
    could go on fighting for miles in the desert with out food and water and
    die of dehydration or exhaustion.
    
    Library Stage:
            The best part to this stage is at the beginning of a new round when
    the camera zooms across the great hall. It starts high up near the ceiling
    and then swoops down low before then fixing on the characters. Although I
    couldn't see any moving visual effects in the scenery the background is very
    impressive. Huge pillars and marble arches hold up walkways around the side
    of walls. Detailed patterns are found both in the wall design and stone
    flooring. The side walls have giant windows running for most of their length
    and there's a huge glass domed ceiling. The main arena is a raised dias in
    the center of the library. However, you can come of here and fight around
    the immediate area also. The steps are a lush velvet and all the railings
    are a glittering gold color. However, the size of the library is what really
    catches your attention. While the other levels, like the mountain and beach
    areas, are visually bigger in appearance, the fact is that the backgrounds
    are just pictures drawn to give the impression of distance. In the library
    everything is constructed from polygons so the true scale of the model 3
    board's capabilities are clearly shown.
    
    
    IV) Miscellaneous Stuff
    a)where to get new versions of this FAQ
            
    The Home of Virtua Fighter:
    
               http://www.vfhome.com/
    
    there is also a non-frames version of The Home of Virtua Fighter:
    
               http://www.vfhome.com/indexnf.htm
    
    You may be able to get it other places too, depending on if it catches on,
    and it will be posted when there is a new version on the
    rec.games.video.arcade USENET newsgroup.
    
    b)version history
            v .9: the first version. This was posted on r.g.v.a upon the
    request of "Aoki". It was the compilation of all available information at
    the time.
    
            v 1.0: this version added a "retained moves" section for each
    character, in an attempt to allow players to decide if they will stay with
    there old favorite characters from VF2, or seek new ones due to changes.
    Most of the stuff in that section is speculative, taken from postings or
    pictures from the AOU and E3 demos. It also added some new entries where
    question marks were in the "Characters and their Stages" section. This
    version also fixed my mistake about calling Shun's (P+K) move the
    Hopping Spin Kick, when it is really the Two-hand push. This version
    also had another bonus, I spel checked it!
                               /^\
                 HA! GET IT?!---|
    
            v 1.1: added some stuff about differences from VF2 to VF3. I also
              decided to protect it legally. That's it, so deal with it. :)
    
            v 1.2: added lion's stage info, and "shadow" move stuff.
    
            v 1.3: LOTS of new stuff. Move lists, stage info, etc. Became the
                   real FAQ. Retained moves bit the dust...
    
            v 1.4: lots of new character and stage stuff. Hit levels, moves,
                   combo's, etc.
    
            v 1.5: now includes the gamest mook listings for all but Lion and Taka,
                   which includes hit levels, damage ratings, motions, and frame 
                   rates for attacks.
    
            v 1.6: now uses a much nicer, more thorough move list, courtesy of 
                   Firestarter. I also added explinations for the movelists 
                   (also courtesy of Firestarter).
    
    c)acknowledgements
            Sega for having the good sense to allow Yu Suzuki to keep
            making these astounding games.
            
            Firestarter and Yupa for the use of their movelists, and all their hard
            work.
    
            Jirawat Uttayaya, for all his translation work
            
            r.g.v.a for recieving my FAQ, especially the true VF'ers (those who 
            have posted great game info)
            
            Chia Jin Ngee for writing such a great VF2 FAQ
            
            Lars Holst Soerenson for allowing me to take [art in The Home of Virtua
            Fighter.
    
            Everyone that has bothered to come to #vfhome on IRC EFNet servers, 
            such as Akira_S, oneko, mukura, VFeug, ESMaggot, MetroX, Haoh, Larshs,
            JAB, CreeD, Moby, SuprDoug, Aoki and everyone else who 
            got really bored. =)
    
            And finally YOU THE READER! (how cliché...)
    
    d)legal crap
            VF3 FAQ © 1996-1997 by Stephen Hamilton (I apologize for this, but 
    thereare quite a few weenies out there in I'net-land taking liberities with 
    this here FAQ, and I rekon I don't take that much too kindly [in a bad Ozarks
    accent]).
    
            Virtua Fighter is a trademark of Sega Co. I don't take any
    responsibility for anything caused by this FAQ, unless it is something
    good (refer to me for clarification). Model 3 is probably a trademark or
    something of Sega Co. All information contained within this FAQ is subject
    to change without notice, and if anything is wrong such as typos and the
    like, sue me (I'll get over it, really). Blah blah blah, ho-hum,
    yackaddy-shmackady, blah. This FAQ is a free service for the entire VF
    community, I own it (because I wrote it, duh) so if you want to re-print
    it, tough. Unless, of course, you ask nicely, or get written permission
    by me or something. Bah, never mind. Go ahead and re-print it. Free
    advertising, right? BUT, if you do re-print it, do so IN IT'S ENTIRETY
    (that means the whole thing, no snipping out parts OR EDITING). I took my
    time to compile this information, as well as write parts of it, so please
    don't abuse it. Also, if you do re-print it, and receive money for it, gimme
    some, or I'll sue you or something. I am not responsible for slurs or insults
    regarding race, color, creed (pardon the pun, ya know who I'm talking
    about...), religion, sex, hair length, sexual orientation, attitude, etc. In
    other words, if I insult you or others like you, tough, you must've brought
    it about yourself somehow, and you read this voluntarily, so na-na-na-na-na
    (in an annoying, mocking tone :P).