Virtua Fighter 3 FAQ © 1996 by Stephen Hamilton
First version: July 3, 1996: v .9
Current version: March 5, 1997: v 1.6
By: Dodee (Steve Hamilton)
    steveh@ime.net -=or=- dodee@vfhome.com


(NOTE: Lots of this information is compiled from postings on the
rec.games.video.arcade newsgroup, as well as other sources on the Internet.
Some material is drawn from text, while others are inferred from pictures.)


Table of Contents:

INTRODUCTION

I)Basic Gameplay
        a)conventions of this FAQ
        b)control layout
        c)changes from VF2
        d)general moves
II) Characters
        a)Akira
        b)Pai
        c)Lau
        d)Wolf
        e)Jeffry
        f)Kage
        g)Sarah
        h)Jacky
        i)Shun
        j)Lion
        k)Aoi
        l)Takaarashi
        m)Dural
III) Stages
IV) Miscellaneous Stuff
        a)where to get new versions of this FAQ
        b)version history
        c)acknowledgements
        d)legal crap


INTRODUCTION

        This started out as a compilation of news posted about the game on
r.g.v.a and has grown. Hopefully it'll live up to the standards set by Chia
Jin Ngee, author of the VF2 FAQ. Hopefully in the future, each character's 
section will be written by a master of that character, most likely the author
of that characters individual FAQ.

        The model three boardset is what powers VF3 (see specs below). It
has the capability to do thousands more polygons per second than the model
2, and that means better, more realistic looking characters. One major
example of the power of the Model 3 is its ability to make different types
of cloth move in different manners. For instance, Aoi's first outfit is made
of silk. In the game it will move EXACTLY like silk would in the real world.
And Jacky's leather jacket will move like leather would. One more, less 
interesting tidbit is that in Aoi's stage it is snowing. These snowflakes are 
just like real ones, no two are alike. I assume they did this through the use 
of fractals. Here are the specs:

GRAPHICS
Geometrizer; 1 million polygons per second. Renderer; 60 million pixels per
second. 16 million colored textures. Trilinear Interpolation Micro Texture.

SHADING
High Specular Gouraud shading. Fix Shading. Flat Shading. Texture and edge
Multi-Layered Anti Aliasing

LIGHTING EFFECTS
Parallel light. 4 Spot Lights. Pin Spot Light

OTHERS
Main CPU: Power PC 603e. Resolution 496x384~640x480

SPECIAL EFFECTS
Zoning-fog. 32 Levels of Translucency



I)Basic Gameplay
a)conventions used in this FAQ
        
        G=Gaurd
        P=Punch
        K=Kick
        E=Escape

        f, b, u, d=Tap forward, backward, up, down

        x/y=tap diagonally, i.e. d/f means tap diagonally between down and
            forward.

        F, B, U, D=Hold forward, backward, up, down

b)control layout
        Scince it is finally out, there is no use whining about the less
        than optimal control configuration. Adapt or die I guess...

                               P K E
                             G

c)changes from VF2
        * Jump motion: In VF2 it was simply (u), now it is (d,u).
        * Throws: all throws vs. standing opponents end in (P+G), and that
          all throws vs. crouching opponents end in (P+K+G). Does this mean 
          that every high throw is escapable? We are yet to see.
        * Pouncing: to big pounce on a downed enemy you now must do (d,U+P).
        * Dashing: dashing can be accomplished by two procedures. The first
          is the same as in VF2, f,F. The new method is F+E. Forward can be 
          exchanged for backward in both examples.
        * New animation: missed throw and missed reversal animation. No 
          more cheesy "auto-select" crap.


d)general moves

E or u+E            Dodge into screen
d+E                 Dodge out of screen
F or B              Step forward or backward
D/F or D/B          Crouch Step
f, f  or f+E        Forward Dash
b, b  or b+E        Back Dash
f, F or F+E         Run
d/b, d/b            Dash from Crouch  (Not crouch dash)
d, u                Small Jump
d, U                Big Jump
u+P                 Small Pounce
d, U+P              Big Pounce


II)Characters
KEY:
        Outfit 1: Player 1 costume.
        Outfit 2: Player 2 costume.
    Moves: A list of that character's moves, duh. ;) Explination is as follows:

        Name
       Control      Damage         Frame Rates [(Exe-Ht-Rec) see below]
                     Level               Reverse Level  Notes
        

Exe-Ht-Rec: the number of frames the move takes to execute (Exe), Hit (Ht),
            and Recover (Rec) to a ready stance. The Exe number is from the
            time you finish the control motion to the time the move begins
            to hit. The Ht number is how long it takes for the moveto hit
            ONCE IT HAS STARTED HITTING. Note that attacks like straight
            punches have a very short Ht rating, while throws have rather
            long ones. The Rec number is how long it takes to get to a ready
            stance after the hit animation is done. For an example look at 
            Akira's Dashing Elbow: 10  2  24. This means that it takes 10 
            frames before it hits, 2 frames to hit, and 24 frames to recover. 
            A total of 3 6 frames. Based on the 60 frames per second frame 
            rate of VF3, this means it t akes slightly over half a second to 
            execute, hit, and recover from.
        
TA: Turn Away. This move, after completion, leaves your character's back facing
    the opponent.
        
TT: Turn Towards. This move can only be done if your back is facing the 
opponent.  After the move is completed, you are now facing the opponent.
       
        b,f,d,u: *tap* back, forward, down or up.
        
        B,F,D,U: *hold* back forward, down or up.
        
        d/f,u/f,d/b,u/b: tap diagonally between down and forward, up and 
        forward, down and back, or up and back.
        
        D/F,U/F,D/B,U/B: hold diagonally between down and forward, up and 
        forward, down and back, or up and back.
        
        +: do the thing before the sign and after it at the same time. Ex: 
        "d+P " means "tap down and hit P at the same time."
        
        ,: indicates individual taps or presses or a combonation thereof. Ex: 
         "f,f+K" means "tap forward, then tap forward and press K at the same
         time."
        
        *: from crouch. If the asterisk is *before* the controller motions it 
           means that you have to be crouching before you can do the move. If 
           it is after the motion, it can be done from either a standing or 
           crouching position.
        
        a>b: roll from position a to position b, downward. Ex: "b>f" means 
             "roll the joystick from back to down/back to down to 
              down/forward to forward."
        
        a|b: alternative motion. This means that the motion "a" does the same 
             thing as motion "b".
        
        ~: ranged damage. This means that the closer you are to someone when 
            you do the move, the more damage it does. Ex: Akira's backcheck.
        
        []: long range version of an attack.
        
        {}: different damage for throws versus takaarashi.

           ---
         |L: Low
Attack   |M: Mmedium
Levels   |H: High
         |G: Ground
           ---

           ---
         |L: Low
Reversal |M: Medium
         |H: High
         |P: Punch
           |K: Kick
           |C: Crescent (sweep)
           |K-Flip: Kickflip
           |R: to reverse a reversal
           ---

           ---
           |T: High throw
           |L: Low throw
           |S: Side throw
           |B: Back throw
Throws     |W: Wall throw
           |G: Ground throw
           |C: Catch throw
           |TT: Combo throw
           ---

           ---
           |Exe-Ht-Rec: the number of frames the move takes to execute (Exe), 
           |            Hit (Ht), and Recover (Rec) to a ready stance. The Exe
           |            number is from the time you finish the control motion 
           |            to the time the move begins to hit. The Ht number is 
           |            how long it takes for the move to hit ONCE IT HAS 
           |            STARTED HITTING. Note that attacks like straight
           |            punches have a very short Ht rating, while throws have
           |            rather long ones. The Rec number is how long it takes 
           |            to get to a ready Frame stance after the hit animation
           |            Rate is done. For example look at Akira's Dashing 
           |            Elbow: 10  2  24. This means that it takes 10 frames 
           |            before it hits, Info 2 frames to hit, and 24 frames to
           |            recover. A total of 36 frames. Based on the 60 frames 
           |            per second frame rate of VF3, this means it takes 
           |            slightly over half a second to execute, hit, and 
           |            recover from.
           ---
         ----
         |/: In recovery time, a slash separates miss and hit recovery times
         |   if they are different
         |(): Parenthesis indicate a different recovery time when an attack is
         |    blocked(stop animation), or when a catch or gro und throw 
         |    whiffs (groping animation)
         |{}: Curly braces indicate different animation frame rates for throws
         |    against Taka.
           ---

           ---
         |+nDP: causes Shun to take a drink, giving him "n" druken points.
         |-nDP: causes Shun to lose "n" druken points if he is hit by it.
         |need nDP: Shun must have "n" druken points to perform this move.
         |ground: the attacker end up on the ground after performing this move.
         |crouch: this attack forces the opponent to crouch if it hits.
Notes    

         |G-half: if defender is crouching and guarding, this move only does 
         |        half damage.
         |G-full: if defender is crouching and guarding, it causes no damage 
         |        and follows a different hit stun formula than normal attacks.
         |        G-full at tacks usually have special animation for 
         |        hitting crouching defenders.
         |TA: cause the opponent to turn so that their back or side is facing
         |    the attacker, if it hits.
           ---

a)Akira Yuki
Outfit 1: Dark Blue Gi, same as VF2
Outfit 2: Black Gi, Similar to VF1
Moves:

low punch
     d+P                       11                            16-1-14
     L         Rvs:L-P

low punch
     D+P                       9                             10-1-14
     L         Rvs:L-P

low backfist (LBF)
     df+P+K                    25                            25-2-24
     L         Rvs:L-P

low kick
     d+K                       10                            14-1-22
     L         Rvs:L-K

yoho uppercut
     df,df+P                   35                            17-3-29
     M         Rvs:H-P

double palm (DbPm)
     D,b,f+P                   30~70                         11-5-33
     M         Rvs:--

single palm (SgPm)
     D,f+P                     20~65                         11-2-28(26)
     M         Rvs:H-P

elbow
     f+P                       19                            11-1-28
     M         Rvs:M-P

dashing elbow (DE)
     f,f+P                     20~40                         10-2-24(26)
     M         Rvs:M-P

super dashing elbow (SDE)
     f,f,f+P                   20~40                         10-2-24(35)
     M         Rvs:M-P

dashing shoulder ram
     D,f+P+K                   30                            14-1-31
     M         Rvs:--

double fist strike
     b,f+P+K                   55                            27-2-31
     M         Rvs:--

bodycheck
     b,f,f+P+K                 20~80                         11-1-45
     M         Rvs:--

break stance
     d+P+G                     12                            16-2-17
     M         Rvs:H-P

mountain paste
     b,f+P+K+E                 32                            17-2-37
     M         Rvs:--

stun palm
     P+K+G                     18                            19-2-30
     M         Rvs:H-P

stun palm-reverse bodycheck (half SPoD)
     P+K+Gb,df+P+K             18+26 = 44                    17-1-49
     MT        Rvs:--

stun palm of doom (SPoD)
     P+K+Gb,df+P+Kd,f|b+P      18+26+42 =86                  19-1-34
     MTTCombo  Rvs:--

shin kick
     df+K                      24                            14-2-27
     M         Rvs:M-K

single jump kick (SJK)
     f,f+K                     20[30]                        13-3-32
     M         Rvs:H-K

double jump kick (DJK)
     f,f+KK                    20[30]+40 = 60[70]            11-3-41
     MM        Rvs:H-K

dodging side kick
     df+K+E                    23                            14-1-42
     M         Rvs:M-K

knee
     K+GK                      30                            15-2-30
     M         Rvs:Knee

dragon spear
     df+K+G                    19                            15-2-32
     M         Rvs:M-K

dragon spear-dashing elbow
     df+K+Gf+P                 19+20 =39                     20-1-32
     MM        Rvs:M-P

dragon lance combo (DLC)
     df+K+Gf+Pb,f,f+P+K        19+20+20~80 = 59~119          11-1-45
     MMM       Rvs:--

punch
     P                         12                            9-2-12
     H         Rvs:H-P

punch-kick
     PK                        12+20 = 32                    12-2-25
     HH        Rvs:H-K

punch-body blow
     PP                        12+12 = 24                    10-1-21
     HM        Rvs:H-P

punch
     F+P                       12                            9-2-12
     H         Rvs:H-P

standing palm
     b,f+P                     20~65                         12-1-24
     H         Rvs:H-P      Notes: -2DP

punch
     B+P                       12                            9-2-12
     H         Rvs:H-P

dodging punch
     P+E                       12                            9-2-12
     H         Rvs:H-P

break guard
     f+P+G                     12                            12-1-18
     H         Rvs:H-P

kick
     K                         25                            14-2-23
     H         Rvs:H-K

kick
     F+K                       25                            14-2-25
     H         Rvs:H-K

dodging kick
     K+E                       25                            14-2-23
     H         Rvs:H-K

ground punch
     df+P                      12                            17-2-47
     G         Rvs:--

backwards leaping fist pounce
     u+P                       20                            49-3-24(57)
     G         Rvs:--

forwards leaping fist pounce
     u+P                       20                            42-3-24(57)
     G         Rvs:--




TT low kick
     d+K                       10                            17-2-20
     L         Rvs:L-K

TT sweep
     D+K                       30                            15-3-33
     L         Rvs:L-K

TT overhead hammer
     d+P                       14                            15-4-20
     M         Rvs:H-P

TT punch
     P                         12                            11-1-21
     H         Rvs:H-P

TT punch
     D+P                       12                            15-1-21
     H         Rvs:H-P

TT kick
     K                         25                            14-3-26
     H         Rvs:H-K




kickflip reversal
     ub+P+K                    30                            8-8-36
     R-K-Flip  Rvs:--

kick reversal
     b+P+K                     30                            19-15-27
     R-H       Rvs:--

punch reversal
     b+P+K                     30                            14-16-47
     R-H       Rvs:--

punch reversal
     b+P+K                     30                            11-20-29
     R-H       Rvs:--

elbow reversal
     db+P+K                    30                            12-15-35
     R-M       Rvs:--

knee reversal
     db+P+K                    30                            18-20-58
     R-M       Rvs:--

midkick reversal
     db+P+K                    30                            16-15-28
     R-M       Rvs:--

midkick reversal
     db+P+K                    30                            19-18-26
     R-M       Rvs:--

low kick reversal
     d+P+K                     30                            16-15-31
     R-L       Rvs:--

low punch reversal
     d+P+K                     30                            15-17-35
     R-L       Rvs:--




trip and triple punch
     P+G                       10+20+10 = 40                 20-84-1
     T         Rvs:--

surprise exchange (SE)
     db+P+G                    0                             1-43-1
     T         Rvs:--

grasping mind
     db,f+P+G                  60{65}                        20-89-1
     T         Rvs:--

inverted bodycheck
     df+P+G                    20+30 = 50                    16-64-1
     T         Rvs:--

stumbling trip (ST)
     b,d+P+G                   10                            20-50-1
     T         Rvs:--

reverse bodycheck (RBC)
     b,df+P+G                  40                            20-7-48
     T         Rvs:--

close in ram
     b,f+P+G                   20+15+25 = 60                 20-81-1
     T         Rvs:--

elbow rush
     P+G                       40                            15-51-1
     T-S       Rvs:--

big finish push down
     P+G                       55                            20-85-1(40)
     T-B-C     Rvs:--

wall bodycheck
     df+P+G                    80                            57-63-1
     T-W       Rvs:--





b)Pai Chan
Outfit 1: White sleeveless top (flowers) w/tail and pajama-like pants
Outfit 2: Single peice pink dress, low cut top, high cut skirt.
Moves:

low punch
     d+P                       11                            16-1-14
     L         Rvs:L-P

low blue fist (LBF)
     df+P                      12                            19-2-26
     L         Rvs:L-P

low blue fist-punch
     df+PP                     12+8 = 20                     11-2-18
     LH        Rvs:H-P

low blue fist-punch-upper
     df+PPf+P                  12+8+25 = 45                  16-5-24
     LHM       Rvs:H-P

low blue fist-punch-straight kick
     df+PPK                    12+8+30 = 50                  14-2-27
     LHH       Rvs:H-K

low blue fist-punch-punch
     df+PPP                    12+8+12 = 32                  10-2-19
     LHH       Rvs:H-P

low blue fist-punch-punch-kickflip
     df+PPPb+K                 12+8+12+20 = 52               10-3-38
     LHHM      Rvs:K-flip

low blue fist-punch-punch-sweep
     df+PPPd+K                 12+8+12+35 = 67               17-4-38(45)
     LHHL      Rvs:L-C

low blue fist-punch-punch-straight kick
     df+PPPf+K                 12+8+12+30 = 52               16-2-34
     LHHH      Rvs:H-K

low blue fist-punch-punch-crescent
     df+PPPK                   12+8+12+45 = 77               17-5-35(43)
     LHHH      Rvs:H-C

low punch
     D+P                       9                             10-1-14
     L         Rvs:L-P

low kick
     d+K                       10                            12-1-24
     L         Rvs:L-K

low kick-heel kick
     d+KK                      10+19 = 29                    16-2-30
     LH        Rvs:H-K

low kick-sweep
     D+KK                      10+12 = 22                    25-4-32
     LL        Rvs:L-C

sweep
     d+K+G                     20~35                         24-5-32(44)
     L         Rvs:L-C

quick sweep
     db+K+G                    25                            19-5-37(45)
     L         Rvs:L-C

double palm
     D,f+P                     20                            12-2-27
     M         Rvs:--

chop
     f+P                       14                            12-1-21
     M         Rvs:H-P

puncture fist
     f,f+P                     20                            14-3-30
     M         Rvs:--

puncture fist-jump kick
     f,f+PK                    20+20 = 40                    12-2-45
     MH        Rvs:H-K

lunging underhand chop
     b+P                       20                            18-1-26
     M         Rvs:H-P

sidekick
     df+K                      21                            14-2-24
     M         Rvs:M-K

heel kick
     D,K                       40[35]                        14-2-31[33]
     M         Rvs:H-K

backflip kick
     ub+K                      40                            20-2-35
     M         Rvs:K-flip

backflip kick-reverse backflip kick
     ub+Kf+K                   40+30 = 70                    32-4(19)-37(35)
     MM        Rvs:--

single swallow kick
     uf+K                      19                            12-3-22
     M         Rvs:--

double swallow kick
     uf+KK                     19+16 = 45                    4-3-1
     MM        Rvs:--

double swallow kick continuation
     uf+KK                     19+16+10 = 55                 2-2-41
     MMM       Rvs:--

dodging sidekick
     df+K+E                    21                            14-2-25
     M         Rvs:M-K

cartwheel kick
     f+K+G                     15                            20-3-1
     M         Rvs:--

cartwheel kick continuation
     f+K+G                     18                            5-4-19(36)
     MM        Rvs:--

reverse backflip kick
     uf+K+G                    30                            32-4-37
     M         Rvs:--

reverse backflip kick-backflip kick
     uf+K+Gb+K                 30+40 = 70                    20-2-35
     MM        Rvs:--

punch
     P                         10                            8-2-13
     H         Rvs:H-P

punch-heel kick
     PK                        10+29 = 39                    14-2-31
     HH        Rvs:H-K

double punch
     PP                        10+10 = 20                    7-2-14
     HH        Rvs:H-P

double punch-sweep
     PPd+K+G                   10+10+35 = 55                 19-4-24(33)
     HHL       Rvs:L-C

double punch-straight kick
     PPK                       10+10+29 = 49                 14-2-27
     HHH       Rvs:H-K

double punch-crescent
     PPK+G                     10+10+20~40 = 40~60           17-5-25(33)
     HHH       Rvs:H-C

triple punch
     PPP                       10+10+12 = 32                 10-2-19
     HHH       Rvs:H-P

triple punch-kickflip
     PPPb+K                    10+10+12+20 = 52              10-3-38
     HHHM      Rvs:K-flip

triple punch-sweep
     PPPd+K                    10+10+12+35 = 67              17-4-38(45)
     HHHL      Rvs:L-C

triple punch-straight kick
     PPPf+K                    10+10+12+30 = 52              16-2-34
     HHHH      Rvs:H-K

triple punch-crescent
     PPPK                      10+10+12+45 = 77              17-5-35(43)
     HHHH      Rvs:H-C

retreating chop
     db+P                      12                            22-1-26
     H         Rvs:H-P      Notes: -2DP

punch
     F+P                       10                            8-2-13
     H         Rvs:H-P

punch
     B+P                       10                            8-2-13
     H         Rvs:H-P

dodging punch
     P+E                       10                            8-2-13
     H         Rvs:H-P

snap kick
     K                         20                            12-3-28
     H         Rvs:H-K

snap kick-heel drop
     KK                        20+20 = 40                    15-3-28(42)
     HM        Rvs:H-K      Notes:    crouch?

lunging kick
     f,f+K                     30                            16-2-34
     H         Rvs:H-K

dodging snap kick
     K+E                       25                            14-2-23
     H         Rvs:H-K

crescent
     K+G                       25~45                         22-6-25(36)
     H         Rvs:H-C

reverse crescent
     b+K+G                     45                            16-4-31(39)
     H         Rvs:H-C

backwards high jumping knee pounce
     d,U+P                     40                            37-10-32(70)
     G         Rvs:--

forwards high jumping knee pounce
     d,U+P                     40                            33-6-47(70)
     G         Rvs:--

ground punch
     df+P                      10                            18-2-41
     G         Rvs:--

backwards jumping knee pounce
     u+P                       30                            37-10-32(70)
     G         Rvs:--

forwards jumping knee pounce
     u+P                       30                            30-9-40(70)
     G         Rvs:--




TT low punch
     d+P                       12                            20-2-19
     L         Rvs:L-P

TT sweep
     d+K                       22                            16-4-24
     L         Rvs:L-K

reverse backflip kick
     ub+K                      40                            26-5-26
     M         Rvs:--

TT punch
     P                         12                            11-1-21
     H         Rvs:H-P

TT kick
     K                         25                            14-3-26
     H         Rvs:H-K




high reversal
     b+P+K                     25                            1-67-4
     R-H       Rvs:--

high reversal
     b+P+K                     25                            20-45-1
     R-H       Rvs:--

mid reversal
     db+P+K                    25                            12-44-1
     R-M       Rvs:--

mid reversal
     db+P+K                    30                            7-65-1
     R-M       Rvs:--

mid reversal
     db+P+K                    25                            1-54-1
     R-M       Rvs:--

high/mid inashi
     f+P+K                     0                             1-9-3
     R-MH      Rvs:--

high reverse reversal (Pai vs Pai b+P+K)
     P+G                       20                            1-123-1
     R-R       Rvs:--




pull down throw
     P+G                       50                            20-99-1
     T         Rvs:--

cartwheel over stander
     df+P+G                    0                             10-50{59}-1
     T         Rvs:--

flip over throw
     D,f+P+G                   60                            10-64-1
     T         Rvs:--

overhead cannon
     f+P+G                     50                            14-140{147}-1
     T         Rvs:--

DDT
     f,b+P+G                   55                            20-73-1
     T         Rvs:--

reaping throw and punch
     f,f+P+G                   10+40 = 50                    20-97-1
     T         Rvs:--

stumbling trip (ST)
     b,d+P+G                   30                            20-49-1
     T         Rvs:--

roll over throw
     b,f+P+G                   60                            20-99-1
     T         Rvs:--

cartwheel over croucher
     f+P+K+G                   0                             20-22-1
     T-L       Rvs:--

trap and back punch
     P+G                       40                            19-39-1
     T-S       Rvs:--

off the wall overhead cannon
     f+P+G                     60                            14-136{143}-1
     T-W       Rvs:--




reverse stumbling trip
     P+G                       10                            10-93-13
     T-B       Rvs:--

reverse stumbling trip-reverse backflip kick
     P+GK+G                    10+30 = 40                    32-4-25
     T-B-Combo Rvs:--




flying kick
     running+K                 20~70                         33-7-24
     H         Rvs:--




backflip
     d,ub                                                    1-49-1
     Move      Rvs:--


c)Lau Chan
Outfit 1: Red coat with orange tiger stripes, mint green pants. Eww.
Outfit 2: Green coat, blue pants.
Moves:

low punch
     d+P                       11                            16-1-14
     L         Rvs:L-P

low punch
     D+P                       9                             10-1-14
     L         Rvs:L-P

low kick
     d+K                       15                            14-1-27
     L         Rvs:L-K

low kick-heel kick
     d+KK                      15+19 = 34                    16-2-30
     LH        Rvs:L-C

double low kick
     D+KK                      15+19 = 34                    19-2-28
     LL        Rvs:L-K

triple low kick
     D+KKd+K                   15+19+10 = 44                 18-3-30
     LLL       Rvs:L-K

triple low kick-sweep
     D+KKD+KK+G                15+19+10+12 = 56              18-5-38(46)
     LLLL      Rvs:L-C

lunging sweep
     f,d+K                     30                            20-2-33
     L         Rvs:L-K

sweep
     d+K+G                     20~35                         24-5-32(45)
     L         Rvs:L-C

auto knife (AutoKn)
     P                         22                            13-2-24
     M         Rvs:H-P

knife hand (DnKn)
     df+P                      15[17]                        17[13]-1-23[22]
     M         Rvs:H-P

knife hand-punch (DnKnP)
     df+PP                     15[17]+10 = 35[37]            9-1-23
     MH        Rvs:H-P

knife hand-punch-straight kick (DnKnPK)
     df+PPK                    15[17]+10+20 = 55[57]         14-2-27
     MHH       Rvs:H-K

knife hand-punch-punch (DnKnPP)
     df+PPP                    15[17]+10+14 = 39[41]         10-2-21
     MHH       Rvs:H-P

knife hand-punch-punch-kickflip
     df+PPPb+K                 15[17]+10+14+26 = 65[67]      10-3-41
     MHHM      Rvs:K-flip

knife hand-punch-punch-sweep (DnKnPPSweep)
     df+PPPd+K                 15[17]+10+14+40 = 79[81]      17-5-35(47)
     MHHL      Rvs:--

knife hand-punch-punch-crescent (DnKnPPK)
     df+PPPK                   15[17]+10+14+50 = 89[91]      17-5-35(43)
     MHHH      Rvs:H-C

lunging knife hand (LgKn)
     df,df+P                   22                            22-2-23
     M         Rvs:H-P

lunging knife hand-punch (LgKnP)
     df,df+PP                  22+16 = 38                    9-1-13
     MH        Rvs:H-P

lunging knife-punch-TA lifting palm (LgKnP-TA UpKn)
     df,df+PPb+P               22+12+24 = 58                 15-3-27
     MHM       Rvs:H-P

lunging knife-punch-TA lifting palm-TT double palm
     df,df+PPb+Pf+P            22+12+24+28 = 86              28-2-33
     MHMM      Rvs:--

lunging knife hand-double punch (LgKnPP)
     df,df+PPP                 22+12+12 = 46                 8-2-16
     MHH       Rvs:H-P

lunging knife hand-double punch-heel kick (LgKnPPK)
     df,df+PPPK                22+12+12+30 = 76              15-3-25
     MHHH      Rvs:H-K

lunging knife hand-triple punch (LgKnPPP)
     df,df+PPPP                22+12+12+14 = 60              10-2-19
     MHHH      Rvs:H-P

lunging knife hand-triple punch-kickflip
     df,df+PPPPb+K             22+12+12+14+26 = 86           10-3-41
     MHHHM     Rvs:K-flip

lunging knife hand-triple punch-sweep (LgKnPPPSweep)
     df,df+PPPPd+K             22+12+12+14+40 = 100          17-5-35(47)
     MHHHL     Rvs:--

lunging knife hand-triple punch-crescent (LgKnPPPK)
     df,df+PPPPK               22+12+12+14+50 = 110          17-5-35(51)
     MHHHH     Rvs:H-C

lifting palm (UpKn)
     DF+P                      20[22]                        13-3-23
     M         Rvs:H-P

lifting palm-punch (UpKnP)
     DF+PP                     20[22]+12 = 32[34]            13-1-14
     MH        Rvs:H-P

lifting palm-punch-TA lifting palm (UpKnP-TA UpKn)
     DF+PPb+P                  20[22]+12+24 = 56[58]         15-3-27
     MHM       Rvs:H-P

lifting palm-punch-TA lifting palm-TT double palm
     DF+PPb+Pf+P               20[22]+12+24+28 = 84[86]      28-2-33
     MHMM      Rvs:--

lifting palm-double punch (UpKnPP)
     DF+PPP                    20[22]+12+12 = 44[46]         8-2-16
     MHH       Rvs:H-P

lifting palm-double punch-heel kick (UpKnPPK)
     DF+PPPK                   20[22]+12+12+30 = 74[76]      15-3-25
     MHHH      Rvs:H-K

lifting palm-triple punch (UpKnPPP)
     DF+PPPP                   20[22]+12+12+14 = 58[60]      10-2-19
     MHHH      Rvs:H-P

lifting palm-triple punch-kickflip
     DF+PPPPb+K                20[22]+12+12+14+26 = 84[86]   10-3-41
     MHHHM     Rvs:K-flip

lifting palm-triple punch-sweep (UpKnPPPSweep)
     DF+PPPPd+K                20[22]+12+12+14+40 = 98[100]  17-5-35(47)
     MHHHL     Rvs:--

lifting palm-triple punch-crescent (UpKnPPPK)
     DF+PPPPK                  20[22]+12+12+14+50 = 108[110] 17-5-35(51)
     MHHHH     Rvs:H-C

elbow
     f+P                       19                            11-2-25
     M         Rvs:M-P

elbow-single palm
     f+Pb,f+P                  19+20 = 39                    21-2-20
     MH        Rvs:H-P      Notes: -1DP

double palm
     b,f,f+P                   35                            15-2-42
     M         Rvs:--

super knife (SpKn)
     df+P+K                    34                            21-4-33
     M         Rvs:H-P

lifting palm-super knife (UpKn-SpKn)
     DF+Pdf+P+K                20[22]+22 = 42[44]            23-4-28
     MM        Rvs:H-P

sidekick
     df+K                      21                            14-2-24
     M         Rvs:M-K

sidekick-punch
     df+Kf+P                   21+16 = 37                    19-2-24
     MH        Rvs:H-P

sidekick-punch-single palm
     df+Kf+Pb,f+P              21+16+15 = 52                 16-2-19
     MHH       Rvs:H-P      Notes: -1DP

heel kick
     D,K                       40                            14[16]-2-29[31]
     M         Rvs:H-K

backflip kick
     ub+K                      40                            20-2-35
     M         Rvs:K-flip

cartwheel kick
     uf+K                      30                            20-4-21
     M         Rvs:--

dodging sidekick
     df+K+E                    23                            14-2-27
     M         Rvs:M-K

hopping sidekick
     uf+K+G                    32                            25-3-26
     M         Rvs:H-K

punch
     P                         12                            9-2-12
     H         Rvs:H-P

punch-TA lifting palm (P-TA UpKn)
     Pb+P                      12+24 = 36                    15-3-27
     HM        Rvs:H-P

punch-TA lifting palm-TT double palm (P-TA UpKn-DbPm)
     Pb+Pf+P                   12+24+28 = 64                 28-2-33
     HMM       Rvs:--

punch-sweep
     PD+K+G                    12+20~35 = 32~47              19-4-24(33)
     HL        Rvs:--

punch-heel kick
     PK                        12+29 = 41                    14-2-27
     HH        Rvs:H-K

punch-crescent
     PK+G                      12+20~40 = 32~52              17-5-25(42)
     HH        Rvs:H-C

double punch
     PP                        12+12 = 24                    8-2-16
     HH        Rvs:H-P

double punch-heel kick
     PPK                       12+12+30 = 54                 15-3-25
     HHH       Rvs:H-K

triple punch
     PPP                       12+12+14 = 38                 10-2-19
     HHH       Rvs:H-P

triple punch-kickflip
     PPPb+K                    12+12+14+26 = 64              10-3-41
     HHHM      Rvs:K-flip

triple punch-sweep
     PPPd+K                    12+12+14+40 = 78              17-5-35(47)
     HHHL      Rvs:--

triple punch-crescent
     PPPK                      12+12+14+50 = 88              17-5-35(51)
     HHHH      Rvs:H-C

punch
     F+P                       12                            9-2-12
     H         Rvs:H-P

punch
     b+P                       12                            9-2-12
     H         Rvs:H-P

double punch
     b+PP                      12+12 = 24                    8-2-16
     HH        Rvs:H-P

single palm (SgPm)
     b,f+P                     24                            12-2-27
     H         Rvs:H-P      Notes: -2DP

punch
     B+P                       12                            9-2-12
     H         Rvs:H-P

dodging punch
     P+E                       12                            9-2-12
     H         Rvs:H-P

kick
     K                         25                            14-2-23
     H         Rvs:H-K

kick-crescent
     KK                        25+30 = 55                    16[22]-4[3]-31(37)
     HH        Rvs:H-C

advancing kick
     f,f+K                     25                            14-2-25
     H         Rvs:H-K

dodging kick
     K+E                       25                            14-2-23
     H         Rvs:H-K

crescent
     K+G                       20~45                         25-3-23(32)
     H         Rvs:H-C

super crescent
     b>f+K+G                   50                            15-5-37(45)
     H         Rvs:H-C

backwards double jumping pounce
     d,U+P                     25+15 = 40                    40-6-30(58)
     G         Rvs:--

forwards double jumping pounce
     d,U+P                     25+15 = 40                    33-6-31
     G         Rvs:--

backwards jumping pounce
     u+P                       30                            40-6-30(60)
     G         Rvs:--

forwards jumping pounce
     u+P                       30                            32-7-24
     G         Rvs:--

twisting ground stomp
     df+K                      13                            19-2-20(60)
     G         Rvs:--




TA lifting palm (TA UpKn)
     b,b+P                     30                            21-5-29
     M         Rvs:H-P

TA lifting palm-TT sweep
     b,b+PD+K                  30+30 = 60                    18-2-31
     ML        Rvs:L-K

TA lifting palm-TT knife hand (TA UpKn-TT DnKn)
     b,b+Pd+P                  30+18 = 48                    27-1-19
     MM        Rvs:H-P

TA lifting palm-TT knife hand-punch
     b,b+Pd+PP                 30+18+10 = 58                 9-1-23
     MMH       Rvs:H-P

TA lifting palm-TT knife hand-punch-straight kick
     b,b+Pd+PPK                30+18+10+20 = 78              14-2-27
     MMHH      Rvs:H-K

TA lifting palm-TT knife hand-punch-punch
     b,b+Pd+PPP                30+18+10+14 = 72              10-2-21
     MMHH      Rvs:H-P

TA lifting palm-TT knife hand-punch-punch-kickflip
     b,b+Pd+PPPb+K             30+18+10+14+26 = 98           10-3-41
     MMHHM     Rvs:K-flip

TA lifting palm-TT knife hand-punch-punch-sweep
     b,b+Pd+PPPd+K             30+18+10+14+40 = 112          17-5-35(47)
     MMHHL     Rvs:--

TA lifting palm-TT knife hand-punch-punch-crescent
     b,b+Pd+PPPK               30+18+10+14+50 = 122          17-5-35(43)
     MMHHH     Rvs:H-C

TA lifting palm-TT crescent
     b,b+PK+G                  30+40 = 70                    33-4-28(33)
     MM        Rvs:H-C

TA crescent
     b,b+K+G                   30                            15-5-21(36)
     H         Rvs:H-K




TT sweep
     d+K                       22                            16-4-24
     L         Rvs:--

TT knife hand (TT DnKn)
     d+P                       20                            14-2-19
     M         Rvs:H-P

TT knife hand-punch (TT DnKnP)
     d+PP                      20+10 = 30                    9-1-23
     MH        Rvs:H-P

TT knife hand-punch-straight kick (TT DnKnPK)
     d+PPK                     20+10+20 = 50                 14-2-27
     MHH       Rvs:H-K

TT knife hand-punch-punch (TT DnKnPP)
     d+PPP                     20+10+14 = 44                 10-2-21
     MHH       Rvs:H-P

TT knife hand-punch-punch-kickflip
     d+PPPb+K                  20+10+14+26 = 70              10-3-41
     MHHM      Rvs:K-flip

TT knife hand-punch-punch-sweep (TT DnKnPPSweep)
     d+PPPd+K                  20+10+14+40 = 84              17-5-35(47)
     MHHL      Rvs:--

TT knife hand-punch-punch-crescent (TT DnKnPPK)
     d+PPPK                    20+10+14+50 = 94              17-5-35(43)
     MHHH      Rvs:H-C

TT reverse kickflip
     ub+K                      40                            26-5-26
     M         Rvs:--

drop kick
     u+K+G                     40                            22-3-26
     M         Rvs:--

TT punch
     P                         12                            11-1-11
     H         Rvs:H-P

TT kick
     K                         36                            10-2-33
     H         Rvs:H-K




water wheel drop
     P+G                       40{50}                        20-90{115}-1
     T         Rvs:--

shoulder whip
     df,df+P+G                 65{75}                        20-110-1
     T         Rvs:--

overhead cannon
     f+P+G                     50                            14-111{147}-1
     T         Rvs:--

back drop
     b+P+G                     50                            20-79{58}-1
     T         Rvs:--       Notes:    ground

stumbling trip (ST)
     b,d+P+G                   10                            20-40-1
     T         Rvs:--

face grab
     b,f+P+G                   60{70}                        20-145{112}-1
     T         Rvs:--

reaping throw
     P+G                       50{60}                        20-80-1
     T-B       Rvs:--

DDT
     P+G                       40                            15-97-1
     T-S       Rvs:--

off the wall overhead cannon
     f+P+G                     60                            78{14}-42{143}-1
     T-W       Rvs:--

back drop wall slam
     b+P+G                     60                            78-92-1
     T-W       Rvs:--




backflip
     d,ub                                                    1-49-1
     Move      Rvs:--



d)Wolf Hawkfield
Outfit 1: Orange/red spandex, chains as a belt. No shirt.
Outfit 2: "New Cowboy Wolf" cowboy hat, leather, streamers, the whole nine
          yards. All he is missing is chaps and a horse...
Moves:

-- WOLF --



low punch
     d+P                       11                            16-1-14
     L         Rvs:L-P

low punch
     D+P                       9                             10-1-14
     L         Rvs:L-P

grizzly lariat
     df+P+K                    20                            18-4-33
     L         Rvs:L-P

low kick
     d+K                       17                            16-1-28
     L         Rvs:L-K

low drop kick
     f,d+K                     20                            16-1-49
     L         Rvs:L-K

low kick (built in G-cancel)
     d+K+G                     17                            16-1-28
     L         Rvs:L-K

hook punch
     db+P                      19                            12-1-27
     M         Rvs:M-P

uppercut
     df+P                      24                            14[18]-2-25[29]
     M         Rvs:H-P

two fisted upper
     D>f+P                     30                            14-3-39
     M         Rvs:--

lifting upper
     DF+P                      22                            14-2-23
     M         Rvs:H-P

body blow
     f+P                       14                            15-2-24
     M         Rvs:H-P

body blow-overhead dragon fish blow
     f+PP                      14+20 = 34                    18-2-37
     MH        Rvs:H-P

screw shot
     f>b+P                     20                            12-2-31
     M         Rvs:M-P

screw lariat
     f>b+PP                    20+20 = 40                    23-2-25
     MH        Rvs:--

shoulder ram
     b,f+P                     20~70                         19-5-35
     M         Rvs:--

tomahawk chop
     uf+P                      15                            18-2-17
     M         Rvs:--       Notes: -1DP

tomahawk chop-throw?
     uf+Pf+P+G                 15+60 = 75                    1-0-86
     MT        Rvs:--

arrow knuckle
     d+P+K                     20                            13-2-30
     M         Rvs:H-P      Notes:    crouch

short range shoulder
     b,f+P+K                   30                            17-4-30
     M         Rvs:--

shin kick
     df+K                      28                            16-2-37
     M         Rvs:M-K

knee
     f+K                       30                            15-2-30
     M         Rvs:Knee

drop kick
     uf+K                      40                            23-5-29(76)
     M         Rvs:--       Notes:    ground(miss)

dodging sidekick
     df+K+E                    33                            16-2-37
     M         Rvs:M-K

ballet kick
     f+K+G                     30                            21-2-37
     M         Rvs:H-K

front roll kick
     b,f+K+G                   30                            34-3-28
     M         Rvs:--       Notes:    ground

punch
     P                         14                            12-2-13
     H         Rvs:H-P

punch-kick
     PK                        14+20 = 34                    12-2-25
     HH        Rvs:H-K

double punch
     PP                        14+14 = 28                    9-1-19
     HH        Rvs:H-P

double punch-elbow
     PPf+P                     14+14+16 = 44                 12-2-25
     HHH       Rvs:H-P

double punch-elbow-swat
     PPf+Pb+P                  14+14+16+20 = 64              13-3-31
     HHHH      Rvs:H-P

double punch-upper
     PPP                       14+14+24 = 52                 18-2-29
     HHM       Rvs:H-P

punch
     F+P                       14                            12-2-13
     H         Rvs:H-P

elbow drop
     b+P                       20                            13-3-31
     H         Rvs:H-P

dodging punch
     P+E                       14                            12-2-13
     H         Rvs:H-P

attack lariat
     f+P+E                     40                            24-16-31
     H         Rvs:--

level back chop
     P+K                       24                            21-2-26
     H         Rvs:H-P

tomahawk flash
     f+P+K                     20                            15-3-23
     H         Rvs:H-P      Notes: -2DP

double punch-elbow-double arm suplex throw
     PPf+Pdb+P+K+G             14+14+16+70                   20-163-1
     HHHT-L    Rvs:--

kick
     K                         30                            16-2-23
     H         Rvs:H-K

double kick
     KK                        30+20 = 50                    21-2-34
     HH        Rvs:H-K

kick
     F+K                       30                            16-2-23
     H         Rvs:H-K

dodging kick
     K+E                       30                            16-2-23
     H         Rvs:H-K

falling scissor kick
     K+G                       36                            20-4-37
     H         Rvs:--       Notes:    ground

flying knee kick
     f,f+K+G                   30                            23-6-48
     H         Rvs:--       Notes:    ground

high jumping elbow drop
     d,U+P                     40                            39-3-23(72)
     G         Rvs:--       Notes:    ground(miss)

elbow drop
     df+P                      15                            29-2-50
     G         Rvs:--

jumping elbow drop
     u+P                       30                            39-3-23(72)
     G         Rvs:--       Notes:    ground(miss)

back drop pounce
     u+K                       16                            32-3-76(61)
     G         Rvs:--

front roll kick
     b,f+K+G                   18                            34-3-28
     G         Rvs:--       Notes:    ground




TT low punch?
     d+P                       30                            15-3-23
     L         Rvs:H-P

TT drop kick
     d+K                       36                            16-2-33
     L         Rvs:L-K

TT drop kick
     D+K                       36                            17-1-39
     L         Rvs:L-K

TT punch
     P                         12                            11-1-21
     H         Rvs:H-P

TT punch
     D+P                       12                            14-2-25
     H         Rvs:H-P

TT kick
     K                         36                            14-3-26
     H         Rvs:H-K




high kick reversal
     b+P+K                     40                            20-125-1
     R-H       Rvs:--

mid kick reversal
     db+P+K                    30                            15-85-1
     R-M       Rvs:--




suplex
     P+G                       60{70}                        20-120-1
     T         Rvs:--       Notes:    ground

body slam
     df+P+G                    50{65}                        20-159-1
     T         Rvs:--

steiner screwdriver
     df,df+P+G                 80{95}                        20-194{204}-1
     T         Rvs:--

wrist lock and swing
     f>b+P+G                   80                            145-60-1
     T         Rvs:--

giant swing
     b>f+P+G                   100                           20-220{235}-1
     T         Rvs:--

side suplex
     d+P+K+G                   60                            20-90-1
     T-L       Rvs:--

double arm suplex
     db+P+K+G                  70                            20-163-1
     T-L       Rvs:--

tiger drop
     df+P+K+G                  70                            20-160-1
     T-L       Rvs:--

german suplex
     P+G                       80                            20-157-1
     T-B       Rvs:--

dragon suplex
     b+P+G                     85                            20-150-1
     T-B       Rvs:--

german suplex
     P+K+G                     70                            20-150-1
     T-B-L     Rvs:--

sliding leg takedown
     P+G                       50                            15-119-1
     T-S       Rvs:--

arm extension
     b,f|b,f+P+G               60                            10-81-1
     T-S       Rvs:--

arm lock and break
     P+K+G                     50+20 = 70                    10-156-1
     T-S-L     Rvs:--

arm whip takedown
     f,f+P+G                   60                            1-111-1(63)
     T-C       Rvs:--

frankensteiner
     uf+P+G                    60                            1-98-1(73)
     T-C       Rvs:--

body slam into wall then power slam
     df+P+G                    50+30 = 80                    103-97-1
     T-W       Rvs:--

wrist lock and swing into wall
     f>b+P+G                   80                            145-53-1
     T-W       Rvs:--

over the head pick up ground throw
     d+P+G                     0                             1-120-1(80)
     T-G       Rvs:--

over the legs pick up ground throw
     d+P+G                     0                             1-109-1(80)
     T-G       Rvs:--




catch
     f+P+G                     0                             1-0-55
     T-C       Rvs:--

catch-front suplex
     f+P+Gb+P+G                60                            20-91-1
     T-Combo   Rvs:--       Notes:    ground

catch-push
     f+P+Gdb+P+G               60                            10-1-113
     T-Combo   Rvs:--

catch-front neck chantry
     f+P+Gdf+P+G               0                             10-72-1
     T-Combo   Rvs:--

catch-powerbomb
     f+P+GP+G                  40+20 = 60                    20-220-1
     T-Combo   Rvs:--

catch-change
     f+P+Gf+P+G                0                             1-49-1
     T-Combo   Rvs:--

catch-change-tiger suplex
     f+P+Gf+P+Gb+P+G           70                            1-160-1
     T-Combo   Rvs:--

catch-change-shove and grind
     f+P+Gf+P+Gdf+P+G          70                            1-117-1
     T-Combo   Rvs:--

catch-change-push
     f+P+Gf+P+Gf+P+G           0                             40-1-100
     T-Combo   Rvs:--

catch-change-german suplex
     f+P+Gf+P+GP+G             70                            1-142-1
     T-Combo   Rvs:--




running shoulder ram
     running+P+K               20~35                         20-3-29
     H         Rvs:--




e)Jeffry McWild
Outfit 1: No shirt, loose fitting pants. (Same as VF2?)
Outfit 2: Blue sleeveless shirt, fishing pants and fireman boots.
Moves:

-- JEFF --



low punch
     d+P                       11                            16-1-14
     L         Rvs:L-P

low punch
     D+P                       9                             10-1-14
     L         Rvs:L-P

low kick
     db+K                      17                            16-2-27
     L         Rvs:L-K

low heel slide
     d+K+G                     21                            16-1-29
     L         Rvs:L-K

ankle kick
     df+K+G                    20                            16-1-29
     L         Rvs:L-K

uppercut
     df+P                      20[19]                        14[18]-2-25[27]
     M         Rvs:H-P

double upper
     df+PP                     20[19]+15 = 35[34]            17-3-31
     MM        Rvs:H-P

triple upper
     df+PPP                    20[19]+15+20 = 55[54]         17-2-36
     MMM       Rvs:H-P

kenka upper
     df,df+P                   32                            17-2-32
     M         Rvs:H-P

lifting upper
     DF+P                      22                            14-2-23
     M         Rvs:H-P

elbow
     f+P                       19                            12-2-26
     M         Rvs:M-P

elbow-hammer
     f+Pb+P                    19+30 = 49                    28-4-29
     MM        Rvs:--

dashing elbow
     f,f+P                     19                            16-2-21
     M         Rvs:M-P

dashing elbow-upper
     f,f+PP                    19+19 = 38                    12-2-27
     MM        Rvs:H-P

drop elbow
     b+P                       20                            15-4-35
     M         Rvs:M-P

two fisted hammer
     b,df+P                    20                            18-3-45
     M         Rvs:--

two fisted hammer-two fisted upper
     b,df+PP                   30                            17-3-33
     M         Rvs:--

hell dunk hammer
     d+P+K                     21                            14-2-23
     M         Rvs:H-P      Notes:    crouch

dodging hell stab
     f+P+K                     35                            21-1-30
     M         Rvs:H-P

stomach crush
     b,df+P+K                  20                            19-2-40
     M         Rvs:--

stomach crush and lift up throw
     b,df+P+Kd+P+G             20+30 = 50                    10-73-1
     MT        Rvs:--

head butt
     b,f+P+K                   35                            27-3-24
     M         Rvs:--

toe kick
     d+K                       24                            18-2-25
     M         Rvs:--

toe kick of doom (TKoD)
     d+Kd>f+P+G                24+100{110} = 124{134}        20-229{252}-1
     MT        Rvs:--

toe kick-hammer
     d+KP                      24+19 = 43                    24-4-33
     MM        Rvs:--

front kick
     df+K                      28                            16-2-37
     M         Rvs:M-K

knee
     f+K                       32                            15-2-30
     M         Rvs:Knee

big boot
     f,f+K                     40                            26-3-26
     M         Rvs:M-K

shot knee
     b+K                       22                            12-1-30
     M         Rvs:Knee

shot knee-hook
     b+KP                      22+15 = 37                    20-2-33
     MH        Rvs:H-P

axe kick
     b,f+K                     36                            21-2-30(44)
     M         Rvs:H-K

dodging side kick
     df+K+E                    33                            16-2-37
     M         Rvs:M-K

punch
     P                         14                            12-2-13
     H         Rvs:H-P

punch-kick
     PK                        14+20 = 34                    12-2-25
     HH        Rvs:H-K

double punch
     PP                        14+14 = 28                    9-1-19
     HH        Rvs:H-P

double punch-hook
     PPb+P                     14+14+35 = 63                 21-3-35
     HHH       Rvs:H-P

double punch-upper
     PPP                       14+14+19 = 47                 18-2-27
     HHM       Rvs:H-P

tornado hammer
     f,b+P                     25                            17-3-37
     H         Rvs:H-P      Notes: -2DP

punch
     F+P                       14                            12-2-13
     H         Rvs:H-P

kenka hook
     b,f+P                     35                            21-3-35
     H         Rvs:H-P      Notes: -2DP

punch
     B+P                       14                            12-2-13
     H         Rvs:H-P

hell stab
     P+E                       20                            14-1-22
     H         Rvs:H-P

double hell stab
     P+EP+E                    20+10 = 30                    8-1-22
     HH        Rvs:H-P

machine gun hell stab
     P+EP+EP+E                 20+10+15 = 45                 24-2-30
     HHH       Rvs:H-P

kick
     K                         30                            16-2-23
     H         Rvs:H-K

kick-toe kick
     KK                        30+15 = 45                    23-1-33
     HM        Rvs:H-K

kick-toe kick-hammer
     KKP                       30+15+20 = 65                 24-4-33
     HMM       Rvs:--

kick
     F+K                       30                            16-2-23
     H         Rvs:H-K

dodging kick
     K+E                       30                            16-2-23
     H         Rvs:H-K

butt bomb pounce
     d,U+P                     40                            31-4-65(76)
     G         Rvs:--       Notes:    ground(miss)

crab pounce
     u+P                       30                            25-6-79(60)
     G         Rvs:--

ground stomp
     df+K                      15                            26-2-42
     G         Rvs:--




TT two fisted hammer
     d+P                       30                            15-5-24
     M         Rvs:--

TT heel slide
     d+K                       30                            18-5-42(53)
     M         Rvs:M-K

TT punch
     P                         12                            11-1-21
     H         Rvs:H-P

TT punch
     D+P                       12                            14-2-25
     H         Rvs:--

TT kick
     K                         36                            14-3-26
     H         Rvs:H-K




fireman's carry
     P+G                       60{70}                        20-157{169}-1
     T         Rvs:--       Notes:    ground

pick up and slam
     d+P+G                     50                            10-120{134}-1
     T         Rvs:--

box throw
     db+P+G                    0                             10-55-1
     T         Rvs:--

machine gun hammer
     db,f+P+G                  20+10+10+20 = 60              10-130-1
     T         Rvs:--

crucifix pile driver (XPD)
     df,df+P+G                 80{90}                        20-229{252}-1
     T         Rvs:--

power slam
     f+P+G                     50                            20-139-1
     T         Rvs:--

military press
     b+P+G                     75                            10{20}-257{247}-1
     T         Rvs:--

tackle and grind
     b,df+P+G                  30+25 = 55                    21-107-1
     T         Rvs:--

front back breaker
     b,f,f+P+G                 70{80}                        20-140{151}-1
     T         Rvs:--

iron claw
     d+P+K+G                   50                            20-179{177}-1
     T-L       Rvs:--

machine gun knee lift
     d,f+P+K+G                 30+20+10+20 = 80              20-111-1
     T-L       Rvs:--

powerbomb
     df+P+K+G                  70                            20-139-1
     T-L       Rvs:--

backbreaker
     P+G                       80{100}                       20-180{195}-1
     T-B       Rvs:--

backbreaker
     P+K+G                     80{100}                       20-180{195}-1
     T-B-L     Rvs:--

cocunut crush
     P+G                       20+30 = 50                    15-116-1
     T-S       Rvs:--

arm extension
     b,f|f,b+P+G               60                            10-144-1
     T-S       Rvs:--

headlock hammer
     P+K+G                     70                            10-105-1
     T-S-L     Rvs:--

fireman's carry into the wall
     P+G                       60                            138-92-1
     T-W       Rvs:--

fireman's carry off the wall
     P+G                       60                            159-41-1
     T-W       Rvs:--

wall grind and knee
     db+P+G                    20+4+4+4+4+4+20 = 60          38-162-1
     T-W       Rvs:--

triple shoulder ram
     b,df+P+G                  20+15+15 = 50                 23-143-1
     T-W       Rvs:--

over the head pick up ground throw
     d+P+G                     0                             1-120-1(80)
     T-G       Rvs:--

over the legs pick up ground throw
     d+P+G                     0                             1-109-1(80)
     T-G       Rvs:--




head butt
     b,f+P+G                   20                            20-7-61
     T         Rvs:--

head butt-knee smash
     b,f+P+Gb+P+G              20+20+20 = 60                 10-91-1
     T-Combo   Rvs:--

double head butt
     b,f+P+Gf+P+G              20+16 = 36                    20-14-65
     T-Combo   Rvs:--

double head butt-knee smash
     b,f+P+Gf+P+Gb+P+G         20+16+20+20 = 76              10-93-1
     T-Combo   Rvs:--

triple head butt
     b,f+P+Gf+P+Gf+P+G         20+16+32 = 68                 20-50-1
     T-Combo   Rvs:--




flying butt attack
     running+K+G               30                            26-7-25
     M         Rvs:--       Notes:    ground

flying superman splash
     running+P+K               20~40                         18-11-80
     H~M       Rvs:--




f)Kage-Maru
Outfit 1: Exact same outfit from VF2
Outfit 2: White pants, grey tee shirt, face mask, pony tail
Moves:





low punch
     d+P                       11                            16-1-14
     L         Rvs:L-P

low punch
     D+P                       9                             10-1-14
     L         Rvs:L-P

low heel slide
     d+K                       14                            16-1-24
     L         Rvs:L-K

dodging tackle
     db+K                      19                            19-6-48
     L         Rvs:L-K

back heel sweep
     f,f+K                     20~30                         27-4-36
     L         Rvs:L-C

downward chop
     D,df+P                    20                            14-1-32
     M         Rvs:H-P

elbow
     f+P                       19                            11-2-22
     M         Rvs:M-P

rising dragon punch
     f,d,df+P                  40                            15-5-41
     M         Rvs:H-P

downward side chop
     P+K                       16                            23-3-20
     M         Rvs:H-P      Notes: -1DP

whirling chop
     d+P+K                     20                            16-2-25
     M         Rvs:H-P

spinning chop
     df+P+K                    24                            16-3-30
     M         Rvs:H-P

shuto chop
     f+P+K                     16                            16-3-27
     M         Rvs:H-P      Notes: -2DP

shuto chop combo
     f+P+KP+K                  16+14 = 30                    13-2-25
     MH        Rvs:H-P

sidekick
     df+K                      22                            14-2-25
     M         Rvs:M-K

rising knee
     D,f+K                     38                            14-2-39
     M         Rvs:--

backflip kick
     ub+K                      40                            20-2-35
     M         Rvs:K-flip

dodging sidekick
     df+K+E                    22                            14-2-26
     M         Rvs:M-K

heel kick
     d+K+G                     35                            14-2-31
     M         Rvs:H-K

inverted kickflip
     df+K+G                    40                            23-4-42
     M         Rvs:--

flying corkscrew
     f,f+K+G                   40                            25-8-43
     M         Rvs:--

kickflip
     ub+K+G                    50                            12-4-59
     M         Rvs:K-flip

reverse kickflip
     uf+K+G                    35                            30-4-23(40)
     M         Rvs:H-K

punch
     P                         10                            8-2-12
     H         Rvs:H-P

punch-kick
     PK                        10+20 = 30                    12-2-25
     HH        Rvs:H-K

double punch
     PP                        10+10 = 20                    8-2-17
     HH        Rvs:H-P

double punch-helix
     PPb+P                     10+10+17 = 37                 13-2-21
     HHH       Rvs:H-P

double punch-helix-heel kick
     PPb+PK                    10+10+17+30 = 67              16-2-35
     HHHM      Rvs:M-K

double punch-straight kick
     PPK                       10+10+30 = 50                 14-2-29
     HHH       Rvs:H-K

triple punch
     PPP                       10+10+12 = 32                 9-2-18
     HHH       Rvs:H-P

triple punch-kickflip
     PPPb+K                    10+10+12+20 = 52              10-3-39
     HHHM      Rvs:K-flip

triple punch-heel kick
     PPPK                      10+10+10+30 = 60              16-2-35
     HHHM      Rvs:M-K

swipe punch
     db+P                      14                            12-2-17
     H         Rvs:H-P

swipe punch-kick
     db+PK                     14+20 = 34                    12-2-25
     HH        Rvs:H-K

punch
     F+P                       10                            8-2-12
     H         Rvs:H-P

helix
     b+P                       17                            13-2-21
     H         Rvs:H-P

helix-heel kick
     b+PK                      17+25 = 42                    16-2-27
     HM        Rvs:M-K

punch
     B+P                       10                            8-2-12
     H         Rvs:H-P

swipe punch
     P+E                       14                            12-2-17
     H         Rvs:H-P

flying kick
     f,f+P+K+G                 40                            20-20-77
     H-Force   Rvs:--

kick
     K                         25                            14-2-23
     H         Rvs:H-K

kick
     F+K                       25                            12-2-25
     H         Rvs:H-K

dodging kick
     K+E                       25                            14-2-23
     H         Rvs:H-K

stepping back thrust
     b+K+G                     30                            22-3-22
     H         Rvs:H-C

long leaping knee pounce
     u+P                       30                            48-4-69(73)
     G         Rvs:--

medium leaping foot pounce
     u+P                       40                            49-2-26(80)
     G         Rvs:--

short leaping head pounce
     u+P                       30                            41-9-60(58)
     G         Rvs:--       Notes:    ground(miss)

axe kick stomp
     df+K                      13                            28-2-43
     G         Rvs:--




TA sweep
     b,b+K+G                   12                            21-2-24
     L         Rvs:L-K

TA punch
     b,b+P                     14                            13-2-16
     H         Rvs:H-P

TA kick
     b,b+K                     24                            15-2-24
     H         Rvs:H-K




TT low punch
     d+P                       15                            14-1-24
     L         Rvs:L-P

TT low punch
     D+P                       14                            5-3-18
     L         Rvs:L-P

TT sweep
     D+K                       30                            16-2-37
     L         Rvs:L-K

sky knee
     u+K                       30                            31-5-31(42)
     M         Rvs:--

TT reverse kickflip
     ub+K                      40                            26-5-26
     M         Rvs:--

TT reverse kickflip
     uf+K                      25                            32-4-37(35)
     M         Rvs:--

TT punch
     P                         12                            10-2-19
     H         Rvs:H-P

TT kick
     K                         25                            14-3-26
     H         Rvs:H-K




punch reversal
     b+P+K                     30                            1-75-1
     R-H       Rvs:--




backward roll
     f>b                                                     1-27-22
     Move      Rvs:--

forward roll
     b>f                                                     1-27-19
     Move      Rvs:--

another roll
     roll,f>b+P                0                             1-30-1
     Move      Rvs:--

shinsodan
     roll,b>f+P                15                            1-9-35
     L         Rvs:--

backward roll-sweep
     f>b+K                     20~35                         27-5-31(36)
     L         Rvs:L-C

forward roll-sweep
     b>f+K                     20~35                         25-5-41(36)
     L         Rvs:L-C

rising dragon punch
     roll,f,d,df+P             40                            15-5-41
     M         Rvs:H-P

flying kick
     roll,b>f+P+K+G            40                            20-20-77
     H-Force   Rvs:--




shoulder throw
     P+G                       50{60}                        20-50{70}-10{1}
     T         Rvs:--

turnover throw
     df+P+G                    50{45}                        20-60{75}-1
     T         Rvs:--

over the top
     f+P+G                     0                             20-57[76]-1
     T[-B]     Rvs:--

flipping shoulder throw
     b,d+P+G                   60{65}                        10-114-1
     T         Rvs:--

reaping throw
     b,f+P+G                   50                            20-79-1
     T         Rvs:--

shoulder drop
     P+G                       50{60}                        20-127{125}-1
     T-B       Rvs:--

shoulder drop
     P+K+G                     50                            20-119-1
     T-B-L     Rvs:--

leg hold takedown
     P+G                       40                            15-80-1
     T-S       Rvs:--

flying takedown and triple punch
     uf+P+G                    20{10}+10{20}+10+10 = 50{50}  24-146-1(71)
     T-C       Rvs:--

TT frankensteiner
     u+P+G                     50                            19-91-1(65)
     T-C       Rvs:--




ten foot toss (TFT)
     b+P+G                     40{55}                        20-8-60
     T         Rvs:--

ten foot toss-izuna drop
     b+P+Gu+P+G                60{70}                        107{45}-71{80}-1
     T-Combo   Rvs:--




low sliding attack
     running+K                 30                            18-6-36
     L         Rvs:--




backflip
     d,ub                                                    1-43-1
     Move      Rvs:--

cartwheel
     b+E                                                     1-45-1
     Move      Rvs:--




g)Sarah Bryant
Outfit 1: Black, low slung tight pants, high heeled boots, shirt with
          many revealing holes. Oh-la-la! ;)
Outfit 2: Shorts, high black boots, red top, hair is down
Moves:

low punch
     d+P                       11                            16-1-14
     L         Rvs:L-P

low punch
     D+P                       9                             10-1-14
     L         Rvs:L-P

low kick
     D+K                       15                            14-1-26
     L         Rvs:L-K

double low kick
     D+KK                      15+19 = 34                    19-2-28
     LL        Rvs:L-K

low kick
     d+K+E                     10                            13-1-21
     L         Rvs:L-K

shin slicer
     d+K+G                     25                            18-1-33
     L         Rvs:L-K

lunging sweep
     df+K+G                    20                            24-2-35(40)
     L         Rvs:L-K

elbow
     f+P                       12                            11-1-23
     M         Rvs:M-P

elbow-overhead edge kick
     f+Pb+K                    12+25 = 37                    18-3-34
     MM        Rvs:H-K

elbow-chop
     f+Pdf+P                   12+12 = 24                    15-2-20
     MH        Rvs:H-P      Notes: -1DP

elbow-knee
     f+PK                      12+25 = 37                    14-2-31
     MM        Rvs:Knee

toe kick
     d+P+K                     13                            18-2-27
     M         Rvs:H-K

toe kick-punt kick
     d+P+KK                    13+26 = 39                    17-3-29
     MM        Rvs:H-K

punt kick
     d+K                       24                            13-3-28
     M         Rvs:H-K

punt kick-side kick
     d+KK                      24+23 = 47                    18-2-29
     MM        Rvs:M-K

dragon cannon
     db+K                      35                            15-3-36
     M         Rvs:H-K

sidekick
     df+K                      10                            12-2-30
     M         Rvs:M-K

illusion kick
     df+KK                     10+14 = 24                    9-2-28
     MH        Rvs:H-K

illusion kick-low kick
     df+KKb+K                  10+14+21 = 45                 22-2-30
     MHL       Rvs:L-K

illusion kick-punt kick
     df+KKf+K                  10+14+21 = 45                 28-3-31
     MHM       Rvs:H-K

mirage kick
     df+KKK                    10+14+20 = 44                 17-1-35
     MHH       Rvs:H-K

rising knee
     D,f+K                     35                            14-2-45
     M         Rvs:--

rising knee-knee
     D,f+K,K                   35+22 = 57                    20-2-30
     MM        Rvs:Knee

rising knee-descending knee
     D,f+KK                    35+28 = 63                    8-2-29
     MM        Rvs:--

knee
     f+K                       30                            15-2-30
     M         Rvs:Knee

knee-rising knee
     f+Kdf+K                   30+45 = 75                    49-3-37
     MM        Rvs:--

lunging knee
     f,f+K                     30                            13-2-35
     M         Rvs:Knee

full spin dive
     u+K                       25                            23-2-23(36)
     M         Rvs:--

full spin dive-moonsault
     u+Ku+P                    25                            1-1-54
     M-Move    Rvs:--

kickflip
     ub+K                      50                            12-4-43/67(44)
     M         Rvs:K-flip

dodging sidekick
     df+K+E                    19                            12-2-40
     M         Rvs:M-K

crescent
     K+G                       20~35                         22-2-27(24)
     M         Rvs:H-C

side hook kick
     db+K+G                    22                            17-2-30
     M         Rvs:H-K

forward hopping spin kick
     f+K+G                     25                            28-2-24
     M         Rvs:M-K

overhead edge kick
     b+K+G                     30                            16-5-32
     M         Rvs:H-K

hopping spin kick
     u+K+G                     25                            20-3-20
     M         Rvs:M-K

heel seed
     ub+K+G                    30                            20-3-22(34)
     M         Rvs:H-K

punch
     P                         10                            8-2-12
     H         Rvs:H-P

punch-sidekick
     Pd+K                      10+19 = 29                    12-2-27
     HM        Rvs:M-K

punch-kick
     PK                        10+20 = 30                    12-2-25
     HH        Rvs:H-K

double punch
     PP                        10+10 = 20                    9-1-15
     HH        Rvs:H-P

triple punch
     PPb+P                     10+10+10 = 30                 9-1-18
     HHH       Rvs:H-P

triple punch-kickflip
     PPb+PK                    10+10+10+35 = 65              10-4-46/67(44)
     HHHM      Rvs:K-flip

double punch
     PPK                       10+10+30 = 50                 14-2-29
     HHH       Rvs:H-K

triple punch
     PPP                       10+10+10 = 30                 10-2-18
     HHH       Rvs:H-P

triple punch-kickflip
     PPPb+K                    10+10+10+35 = 65              10-4-46/67(44)
     HHHM      Rvs:K-flip

triple punch-rising knee
     PPPK                      10+10+10+35 = 65              14-2-45
     HHHM      Rvs:--

triple punch-jump kick
     PPPu+K                    10+10+10+30 = 60              15-3-53
     HHHM      Rvs:--

double punch-straight
     PPu+P                     10+10+10 = 30                 8-1-17
     HHH       Rvs:H-P

double punch-straight-jump kick
     PPu+PK                    10+10+10+30 = 60              15-3-53
     HHHM      Rvs:--

chop
     df+P                      12                            12-2-19
     H         Rvs:H-P      Notes: -2DP

punch
     F+P                       10                            8-2-12
     H         Rvs:H-P

punch
     B+P                       10                            8-2-12
     H         Rvs:H-P

dodging punch
     P+E                       14                            21-2-20
     H         Rvs:H-P

kick
     K                         25                            12-2-25
     H         Rvs:H-K

double kick
     KK                        25+10 = 35                    17-3-30
     HH        Rvs:H-K

kick-punch
     KP                        25+8 = 33                     20-3-13
     HH        Rvs:H-P

kick
     F+K                       25                            12-2-25
     H         Rvs:H-K

knee smash kick
     b+K                       10                            13-2-1
     H         Rvs:H-K

knee smash kick continuation
     b+K                       10+20 = 30                    8-2-26
     HH        Rvs:H-K

dodging kick
     K+E                       25                            12-2-25
     H         Rvs:H-K

tornado kick
     uf+K+G                    20~50                         28-4-29(40)
     H         Rvs:H-C

backwards high jumping knee pounce
     d,U+P                     40                            42-7-40(58)
     G         Rvs:--

forwards high jumping knee pounce
     d,U+P                     40                            36-2-45(61)
     G         Rvs:--

backwards jumping knee pounce
     u+P                       30                            42-7-40(58)
     G         Rvs:--

forwards jumping knee pounce
     u+P                       30                            33-5-45(61)
     G         Rvs:--

ground kick
     df+K                      15                            18-3-49
     G         Rvs:--




TA punch
     b,b+P                     14                            10-1-16
     H         Rvs:H-P

TA hop kick
     b,b+K                     25                            19-2-26
     H         Rvs:H-K

TA spin kick
     D,b+K                     20                            12-1-27(29)
     H         Rvs:H-K

TA spin kick-TT spin kick
     D,b+KK                    20+20 = 40                    18-2-21(29)
     HH        Rvs:H-K




TT low punch
     d+P                       14                            13-1-25
     L         Rvs:L-P

TT sweep
     d+K                       20                            17-4-25
     L         Rvs:L-K

TT sweep
     D+K                       36                            17-4-27
     L         Rvs:L-K

TT punch
     P                         10                            10-1-22
     H         Rvs:H-P

TT kick
     K                         36                            10-2-33
     H         Rvs:H-K

TT mule kick
     df+K                      25                            19-2-36
     H         Rvs:H-K

TT hop kick
     f+K                       36                            27-3-34
     H         Rvs:H-K




suplex
     P+G                       50{60}                        20-93{79}-1
     T         Rvs:--       Notes:    ground

clothesline takedown
     f,f+P+G                   40                            20-70-1
     T         Rvs:--       Notes:    ground

triple knee bash
     b+P+G                     8+5+10+20 = 43                16-184-1
     T         Rvs:--

leg hold takedown
     b,f+P+G                   60                            10-98-1
     T         Rvs:--

back drop
     P+G                       70                            20-87-2
     T-B       Rvs:--       Notes:    ground

back drop
     P+K+G                     60                            20-79-0
     T-B-L     Rvs:--       Notes:    ground

over the knee elbow smash
     P+G                       40                            10-102-1
     T-S       Rvs:--

neck breaker
     uf+P+G                    70                            15-105-1(61)
     T-C       Rvs:--

quadruple knee bash
     b+P+G                     10+20+10+10+10 = 60           16-222-1
     T-W       Rvs:--




running knee
     running+K+G               20~70                         19-3-39
     M         Rvs:--




backflip
     d,ub                                                    1-49-1
     Move      Rvs:--

backwards moonsault
     uf+P                                                    10-40-10
     Move      Rvs:--

forwards moonsault
     uf+P                                                    10-44-6
     Move      Rvs:--



h)Jacky Bryant (Jerky)
Outfit 1: New red-sleeved leather jacket, jeans.
Outfit 2: Blue jeans, belt, white and blue jacket
          similar to above.
Moves:

low punch
     d+P                       11                            16-1-14
     L         Rvs:L-P

low backfist (LBF)
     db+P                      22                            15-2-30
     L         Rvs:L-P

low backfist-sweep
     db+PK                     22+20~35 = 42~57              28-4-37(43)
     LL        Rvs:L-C

low punch
     D+P                       9                             10-1-14
     L         Rvs:L-P

low kick
     db+K                      15                            14-1-26
     L         Rvs:L-K

double low kick
     DB+KK                     15+19 = 34                    19-2-28
     LL        Rvs:L-K

shin slicer
     d+K+G                     25                            18-1-33
     L         Rvs:L-K

elbow
     f+P                       19                            11-2-22
     M         Rvs:M-P

elbow-heel kick
     f+PK                      19+20 = 39                    14-2-31
     MH        Rvs:H-K

elbow-backfist
     f+PP                      19+15 = 34                    14-1-28
     MH        Rvs:H-P

elbow-backfist-low kick
     f+PPd+K                   19+15+14 = 48                 19-2-28
     MHL       Rvs:L-K

elbow-backfist-heel kick
     f+PPK                     19+15+18 = 52                 18-1-42
     MHH       Rvs:H-K

beat knuckle
     P+K                       20                            14-3-34
     M         Rvs:H-P      Notes: -1DP

beat knuckle-heel kick
     P+KK                      20+20 = 40                    16-2-36
     MH        Rvs:H-K

beat knuckle-backfist
     P+KP                      20+12 = 32                    20-1-20
     MH        Rvs:H-P

beat knuckle-backfist-sweep
     P+KPd+K                   20+12+20~35 = 52~67           25-3-37(43)
     MHL       Rvs:L-C

beat knuckle-backfist-crescent
     P+KPK                     20+12+30~50 = 62~82           25-3-33(39)
     MHH       Rvs:H-C

lightning kick
     d+P+K                     8                             9-2-28
     M         Rvs:H-K

lightning kick 2
     d+P+KK                    8+8 = 16                      15-2-24
     MM        Rvs:H-K

lightning kick 3
     d+P+KKK                   8+8+8 = 24                    13-2-24
     MMM       Rvs:H-K

lightning kick 4
     d+P+KKKK                  8+8+8+10 = 34                 17-2-26
     MMMH      Rvs:H-K

lightning kick 5
     d+P+KKKKK                 8+8+8+10+30 = 64              20-2-1/103(31)
     MMMHH     Rvs:H-K

shot knee
     db+P+K                    8                             12-1-18
     M         Rvs:Knee

lightning kick variant 2
     db+P+KK                   8+8 = 16                      6-2-31
     MM        Rvs:H-K

lightning kick variant 3
     db+P+KKK                  8+8+8 = 24                    14-2-24
     MMM       Rvs:H-K

lightning kick variant 4
     db+P+KKKK                 8+8+8+10 = 34                 16-1-42
     MMMH      Rvs:H-K

lightning kick variant 5-low
     db+P+KKKKd+K              8+8+8+10+30 = 64              20-1-1/104(29)
     MMMHL     Rvs:L-K

lightning kick variant 5-high
     db+P+KKKKK                8+8+8+10+30 = 64              20-1-1/104(29)
     MMMHH     Rvs:H-K

toe kick
     d+K                       24                            18-2-25
     M         Rvs:H-K

side kick
     df+K                      25                            14-2-30
     M         Rvs:M-K

side kick-heel kick
     df+KK                     25+25 = 50                    20-2-39
     MM        Rvs:M-K

knee
     f+K                       30                            15-2-30
     M         Rvs:Knee

punt kick
     f,f+K                     30                            13-3-31
     M         Rvs:H-K

side hook kick
     b+K                       20                            17-2-26
     M         Rvs:H-K

kickflip
     ub+K                      50                            12-4-51/92(53)
     M         Rvs:K-flip

dodging side kick
     df+K+E                    25                            14-2-31
     M         Rvs:M-K

heel seed
     b+K+G                     30                            20-3-22(34)
     M         Rvs:H-K

mid spin kick
     b,f+K+G                   36                            17-3-41/125(48)
     M         Rvs:H-C

kickflip (built in G-cancel)
     ub+K+G                    50                            12-4-51/92(53)
     M         Rvs:K-flip

punch
     P                         12                            9-2-12
     H         Rvs:H-P

punch-sweep
     Pd+K                      12+20~35 = 32~47              22-4-35(42)
     HL        Rvs:L-C

punch-crescent
     PK                        12+30 = 42                    18-4-19(33)
     HH        Rvs:H-C

punch-side kick
     PK                        12+19 = 31                    12-2-27
     HM        Rvs:M-K

double punch
     PP                        12+12 = 24                    8-2-19
     HH        Rvs:H-P

double punch-backfist
     PPb+P                     12+12+22 = 46                 15-1-29
     HHH       Rvs:H-P

double punch-backfist-crescent
     PPb+PK                    12+12+22+25~50 = 71~96        25-3-33(39)
     HHHH      Rvs:H-C

double punch-low kick
     PPd+K                     12+12+15 = 39                 14-1-26
     HHL       Rvs:L-K

double punch-knee
     PPf+K                     12+12+30 = 54                 15-2-30
     HHM       Rvs:Knee

double punch-elbow
     PPf+P                     12+12+19 = 43                 15-2-25
     HHM       Rvs:M-P

double punch-elbow-heel kick
     PPf+PK                    12+12+19+20 = 63              14-2-31
     HHMH      Rvs:H-K

double punch-straight kick
     PPK                       12+12+30 = 54                 14-2-29
     HHH       Rvs:H-K

triple punch
     PPP                       12+12+14 = 38                 10-2-20
     HHH       Rvs:H-P

double punch-straight
     PPu+P                     12+12+25 = 49                 15-1-26
     HHH       Rvs:H-P

hook punch
     df+P                      10                            12-2-21
     H         Rvs:H-P      Notes: -1DP

double hook
     df+PP                     10+14 = 24                    14-2-18
     HH        Rvs:H-P      Notes: -1DP

double hook-straight
     df+PPf+P                  10+14+25 = 49                 15-1-26
     HHH       Rvs:H-P

double hook-knuckle
     df+PPP                    10+14+14 = 38                 15-2-25
     HHM       Rvs:H-P      Notes: -1DP

double hook-knuckle-straight
     df+PPPP                   10+14+14+14 = 52              8-1-34
     HHMM      Rvs:H-P      Notes: -1DP

punch
     F+P                       12                            9-2-12
     H         Rvs:H-P

punch-kick
     F+PK                      12+20 = 32                    12-2-25
     HH        Rvs:H-K

double punch
     F+PP                      12+12 = 24                    10-1-16
     HH        Rvs:H-P

double punch-elbow
     F+PPf+P                   12+12+19 = 43                 15-2-25
     HHM       Rvs:M-P

double punch-elbow-backfist
     F+PPf+PP                  12+12+19+15 = 68              14-1-28
     HHMH      Rvs:H-P

double punch-elbow-backfist-low kick
     F+PPf+PPd+K               12+12+19+15+14 = 82           19-2-28
     HHMHL     Rvs:L-K

double punch-elbow-backfist-heel kick
     F+PPf+PPK                 12+12+19+15+18 = 86           18-1-42
     HHMHH     Rvs:H-K

triple punch
     F+PPP                     12+12+14 = 38                 11-2-16
     HHH       Rvs:H-P

backfist
     b+P                       22                            15-1-21
     H         Rvs:H-P

backfist-sweep
     b+Pd+K                    22+20~35 = 42~57              25-3-37(49)
     HL        Rvs:L-C

backfist-low backfist
     b+Pdb+P                   22+15 = 37                    16-1-25
     HL        Rvs:L-P

backfist-crescent
     b+PK                      22+25~50 = 47~77              25-3-33(39)
     HH        Rvs:H-C

double backfist
     b+PP                      22+25 = 47                    15-1-30
     HH        Rvs:H-P

dodging punch
     P+E                       14                            12-2-17
     H         Rvs:H-P

kick
     K                         25                            13-2-32
     H         Rvs:H-K

kick-low kick
     Kd+K                      25+15 = 40                    19-2-26
     HL        Rvs:L-K

kick-heel kick
     KK                        25+20 = 45                    19-2-43
     HM        Rvs:M-K

kick-backfist
     KP                        25+15 = 40                    20-1-26
     HH        Rvs:H-P

kick-backfist-sweep
     KPd+K                     25+15+20~35 = 60~75           25-3-37(49)
     HHL       Rvs:L-C

kick-backfist-crescent
     KPK                       25+15+30~50 = 70~90           25-3-33(39)
     HHH       Rvs:H-C

dodging kick
     K+E                       25                            13-2-32
     H         Rvs:H-K

crescent
     K+G                       30~50                         24-6-25(34)
     H         Rvs:H-C

crescent-sweep
     K+Gd+K+G                  30~50+20~40 = 50~90           19-3-41(48)
     HL        Rvs:L-C

backwards high jumping knee pounce
     d,U+P                     40                            42-7-40(58)
     G         Rvs:--

forwards high jumping knee pounce
     d,U+P                     40                            36-2-45(58)
     G         Rvs:--

backwards jumping knee pounce
     u+P                       30                            42-7-40(61)
     G         Rvs:--

forwards jumping knee pounce
     u+P                       30                            33-5-45(61)
     G         Rvs:--

ground kick
     df+K                      15                            18-3-49
     G         Rvs:--




TA punch
     b,b+P                     14                            12-1-18
     H         Rvs:H-P

TA kick
     b,b+K                     30                            15-2-32
     H         Rvs:H-K




TT low backfist
     d+P                       14                            17-1-24
     L         Rvs:L-P

TT low backfist-sweep
     d+PK                      14+20~35 = 34~49              29-3-37(43)
     LL        Rvs:L-C

TT sweep
     d+K                       36                            17-3-27
     L         Rvs:L-K

TT sweep
     D+K                       36                            17-4-25
     L         Rvs:L-K

TT punch
     P                         20                            9-1-26
     H         Rvs:H-P

TT punch-sweep
     Pd+K                      20+20~35 = 40~55              25-3-37(43)
     HL        Rvs:L-C

TT punch-crescent
     PK                        20+25~50 = 45~70              25-3-33(40)
     HH        Rvs:H-C

TT punch-sidekick
     PK                        20+19 = 39                    12-2-27
     HM        Rvs:M-K

TT kick
     K                         36                            14-3-43/70
     H         Rvs:H-K




brain buster
     P+G                       50                            20-135-1
     T         Rvs:--       Notes:    ground

arm lock and knee
     df,df+P+G                 10+40 = 50                    10-117{122}-1
     T         Rvs:--

trip and hammer
     f,b+P+G                   10+50 = 60                    20-46{45}-1
     T         Rvs:--

clothesline takedown
     f,f+P+G                   40                            20-70-1
     T         Rvs:--       Notes:    ground

bulldog
     P+G                       60                            20-140-1
     T-B       Rvs:--

triple knee bash and axe kick
     P+G                       5{15}+5+15{5}+15 = 40{40}     10-103-1
     T-S       Rvs:--

off the wall bulldog
     f,f+P+G                   40                            55-50-1
     T-W       Rvs:--




switch stance
     d,d                                                     1-9-11
     Move      Rvs:--

backflip
     d,ub                                                    1-49-1
     Move      Rvs:--





i)Shun Di
Outfit 1: Swiss clock maker/yodeler outfit. You must see a pic to believe.
Outfit 2: Blue outfit, very wierd. Hard to describe.
Moves:


low punch
     d+P                       11                            16-1-14
     L         Rvs:L-P

low punch
     D+P                       8                             10-1-15
     L         Rvs:L-P

low back push
     db+P                      15                            20-2-34
     L         Rvs:L-P

low back push
     DB+P                      16                            17-2-31
     L         Rvs:L-P

low back push-sweep
     DB+PK                     15[16]+15 = 30[31]            28-3-65(67)
     LL        Rvs:L-C

drunken sweep
     d+P+K                     10                            24-2-30(41)
     L         Rvs:--       Notes: need 1DP

double drunken sweep
     D+P+KK                    10+10 = 20                    23-3-28(41)
     LL        Rvs:--       Notes: need 6DP

triple drunken sweep
     D+P+KKK                   10+10+10 = 30                 20-3-31(41)
     LLL       Rvs:L-C      Notes: need 9DP

low kick
     d+K                       10                            14-1-28
     L         Rvs:L-K

spinning low kick
     db+K                      10                            18-2-33
     L         Rvs:L-K

spinning low kick-fall down
     db+KG                     10                            1-1-23
     L         Rvs:--       Notes:    ground

spinning low kick-high kick
     db+KK                     10+20 = 30                    13-2-41
     LH        Rvs:L-K

spinning low kick-high kick-fall down
     db+KKG                    10+20 = 30                    1-1-30
     LH        Rvs:--       Notes:    ground

sweep
     df+K+G                    20~30                         25-4-42(50)
     L         Rvs:L-K

old man knife (OMK)
     d>f+P                     28                            13-3-25
     M         Rvs:H-P

old man knife-backfist
     d>f+Pb+P                  28+18 = 46                    15-2-24
     MH        Rvs:H-P      Notes: need 6DP

uppercut
     df+P                      19                            15-2-28
     M         Rvs:H-P

old man palm (OMP)
     D,f+P                     30                            16-1-34
     M         Rvs:H-P

knuckle
     f+P                       15                            14-1-26
     M         Rvs:H-P      Notes: -1DP

knuckle-hip check
     f+PK                      15+28 = 43                    21-3-32/74
     MM        Rvs:--

double knuckle
     f+PP                      15+13 = 28                    19-2-32
     MM        Rvs:M-P      Notes: -1DP

double knuckle-hip check
     f+PPK                     15+13+28 = 56                 21-3-32/74
     MMM       Rvs:--

double knuckle-backfist
     f+PPP                     15+13+10 = 38                 17-2-29
     MMH       Rvs:H-P      Notes: -1DP

double knuckle-backfist-hip check
     f+PPPK                    15+13+10+28 = 66              21-3-32/74
     MMHM      Rvs:--

lunging upper
     b,df+P                    23                            16-2-33
     M         Rvs:H-P

thrust punch
     P+K                       12                            13-2-32
     M         Rvs:H-P

thrust punch-sacrifice toe kick
     P+KK                      12+23 = 35                    25-2-47
     MM        Rvs:M-K      Notes:    ground

uppercut-thrust punch
     df+PP+K                   19+16 = 45                    16-2-24
     MH        Rvs:H-P      Notes: need 8DP

uppercut-thrust punch-sacrifice toe kick
     df+PP+KK                  19+16+23 = 68                 25-2-47
     MHM       Rvs:M-K      Notes: need 8DP   ground

twisting double fisted strike
     f+P+K                     39                            32-2-34/58
     M         Rvs:--       Notes: +3DP

drunken crash
     f,f+P+K                   16                            19-10-59
     M         Rvs:--       Notes: need 8DP

retreating two fisted sacrifice strike
     ub+P+K                    30                            53-3-22
     M         Rvs:--       Notes:    ground

tornado punch
     uf+P+K                    30                            24-3-38
     M         Rvs:H-P

sidekick
     df+K                      21                            15-1-29
     M         Rvs:M-K

cartwheel kick
     f,f+K                     29                            18-2-37
     M         Rvs:--

falldown kick
     b+K                       24                            17-1-36
     M         Rvs:M-K      Notes:    ground

mule kick
     u+K                       26                            14-4-29
     M         Rvs:--

sacrifice drop kick
     ub+K                      30                            20-4-32(31)
     M         Rvs:--       Notes:    ground

stepping flip over kick
     uf+K                      35                            32-3-45
     M         Rvs:--       Notes:    ground

dodging sidekick
     df+K+E                    21                            14-2-27
     M         Rvs:M-K

dodging cartwheel kick
     f+K+E                     20                            20-4-4
     M         Rvs:--

dodging cartwheel kick continuation
     f+K+E                     20+10 = 30                    3-3-30
     MM        Rvs:--

hopping spin kick
     K+G                       35                            17-3-30
     M         Rvs:--

hopping spin kick-two hand push
     K+GP                      19                            45-2-24
     MH        Rvs:--

scorpion kick
     d+K+G                     25                            22-1-43
     M         Rvs:--

retreating hopping triple kick
     b+K+G                     20                            15-30-34
     M         Rvs:M-K

punch
     P                         10                            9-2-15
     H         Rvs:H-P

punch-heel kick
     PK                        10+20 = 30                    13-1-29
     HH        Rvs:H-K

double punch
     PP                        10+12 = 22                    9-2-18
     HH        Rvs:H-P

double punch-dodge
     PPd+E                     10+12 = 22                    1-19-17
     HH        Rvs:--

double punch-spinning low kick
     PPd+K                     10+12+10 = 32                 18-2-33
     HHL       Rvs:L-K      Notes: need 6DP

double punch-spinning low kick-fall down
     PPd+KG                    10+12+10 = 32                 1-1-30
     HHL       Rvs:--       Notes: need 6DP   ground

double punch-spinning low kick-high kick
     PPd+KK                    10+12+10+20 = 52              13-2-41
     HHLH      Rvs:H-K      Notes: need 6DP

double punch-spinning low kick-high kick-fall down
     PPd+KKG                   10+12+10+20 = 52              1-1-30
     HHLH      Rvs:--       Notes: need 6DP   ground

double punch-dodge
     PPE                       10+12 = 22                    1-19-17
     HH        Rvs:--

double punch-dodge-spinning low kick
     PPEd+K                    10+12+10 = 32                 18-2-33
     HHL       Rvs:L-K      Notes: need 6DP

double punch-dodge-spinning low kick-fall down
     PPEd+KG                   10+12+10 = 32                 1-1-30
     HHL       Rvs:--       Notes: need 6DP   ground

double punch-dodge-spinning low kick-high kick
     PPEd+KK                   10+12+10+20 = 52              13-2-41
     HHLH      Rvs:H-K      Notes: need 6DP

double punch-dodge-spinning low kick-high kick-fall down
     PPEd+KKG                  10+12+10+20 = 52              1-1-30
     HHLH      Rvs:--       Notes: need 6DP   ground

double punch-dodge-upper
     PPEP                      10+12+15 = 37                 18-3-27
     HHM       Rvs:H-P

double punch-upper
     PPP                       10+12+15 = 37                 18-3-27
     HHM       Rvs:H-P

punch
     F+P                       10                            9-2-15
     H         Rvs:H-P

retreating backhand swipe
     b+EP                      15                            10-2-17
     H         Rvs:H-P

backfist
     b+P                       24                            15-3-23
     H         Rvs:H-P

straight punch
     b,f+P                     8                             9-2-22
     H         Rvs:H-P

double straight punch
     b,f+PP                    8+10 = 18                     7-2-24
     HH        Rvs:H-P

triple straight punch rush
     b,f+PPP                   8+10+14 = 32                  13-2-21
     HHH       Rvs:H-P

backward dodge-backhand swipe
     ub+EP                     20                            9-4-18
     H         Rvs:H-P

dodging punch
     P+E                       15                            10-2-17
     H         Rvs:H-P

backward dodge-two fisted strike
     b+P+E                     30                            19-4-28
     H         Rvs:H-P

backward dodge-two fisted strike
     ub+EP+K                   30                            19-4-28
     H         Rvs:--

kick
     K                         25                            14-1-28
     H         Rvs:H-K

double kick
     KK                        25+10 = 35                    13-1-31
     HH        Rvs:H-K

double kick-low backfist
     KKd+P                     25+10+10 = 45                 19-2-26
     HHL       Rvs:L-P

double kick-backfist
     KKP                       25+10+10 = 45                 20-2-23
     HHH       Rvs:H-P

kick
     F+K                       20                            14-1-32
     H         Rvs:H-K

dodging kick
     K+E                       25                            14-1-28
     H         Rvs:H-K

falling double kick
     db+K+G                    20                            15-2-2
     H         Rvs:M-K

falling double kick continuation
     db+K+G                    20+15 = 35                    9-4-14
     HH        Rvs:--       Notes:    ground

backwards roll and elbow drop
     d,U+P                     30                            39-5-79/59
     G         Rvs:--

forwards roll and elbow drop
     d,U+P                     30                            38-4-65/77
     G         Rvs:--

leaping sitting pounce
     d,U,P                     40?
     G         Rvs:--

spinning elbow drop
     df+P                      12                            19-3-49
     G         Rvs:--

backwards heel stomp
     u+P                       30                            38-2-56(66)
     G         Rvs:--

forwards heel stomp
     u+P                       30                            38-5-51(66)
     G         Rvs:--

retreating two fisted sacrifice strike
     UB+P                      20                            55-2-21
     G         Rvs:--       Notes:    ground

advancing two fisted sacrifice strike
     UF+P                      20                            46-4-15
     G         Rvs:--       Notes:    ground




TA punch
     b,b+P                     12                            14-3-20
     H         Rvs:--

TA spin kick
     b,b+K                     30                            20-4-22
     H         Rvs:--




TT sitting low punch
     d+P                       14                            16-2-25
     L         Rvs:L-P

TT sweep
     d+K                       25                            19-2-30
     L         Rvs:L-K

thrust kick
     P+K                       15                            12-3-32
     M         Rvs:M-K

thrust kick-sacrifice head thrust
     P+KK                      15+20 = 35                    26-3-45
     MH        Rvs:--

TT punch
     P                         12                            11-1-21
     H         Rvs:H-P

TT punch
     D+P                       12                            15-1-21
     H         Rvs:H-P

TT kick
     K                         30                            15-3-33/43(49)
     H         Rvs:H-K




sit down
     d,d                                                     1-28-2
     Move      Rvs:--

low kick and stand up
     sitting,d+K               12                            14-3-42
     L         Rvs:--

flip over kick
     sitting,K                 20                            22-3(22)-41/49(18)
     M         Rvs:--

drink and stand up
     sitting,P+K+G             0                             1-120-1
     Move      Rvs:--       Notes: +3DP

lie down from sitting
     sitting,d,d                                             1-19-88
     Move      Rvs:--




lie down
     b>f                                                     1-33-72
     Move      Rvs:--

sweep and stand up
     lying,d+K                 24                            24-6-37(49)
     L         Rvs:L-K

rollover scissor kicks
     lying,F+K                 10                            24-3-3
     L         Rvs:--

rollover scissor kicks continuation
     lying,F+K                 16                            2-4-41
     LL        Rvs:--

thrust kick
     lying,K                   18                            14-2-43
     M         Rvs:M-K

thrust kick-straight punch
     lying,KP                  25+12 = 37                    12-1-32
     MH        Rvs:H-P

thrust kick-straight-spinning low kick
     lying,KPd+K               25+12+10 = 47                 18-2-33(41)
     MHL       Rvs:L-K      Notes: need 10DP

thrust kick-straight-spinning low kick-fall down
     lying,KPd+KG              25+12+10 = 47                 1-1-30
     MHL       Rvs:--       Notes: need 10DP   ground

thrust kick-straight-spinning low kick-high kick
     lying,KPd+KK              25+12+10+20 = 67              13-2-41
     MHLH      Rvs:H-K      Notes: need 10DP

thrust kick-straight-spinning low kick-high kick-fall down
     lying,KPd+KKG             25+12+10+20 = 67              1-1-30
     MHLH      Rvs:--       Notes: need 10DP   ground

thrust kick-straight-sacrifice toe kick
     lying,KPK                 25+12+24 = 61                 17-1-36
     MHM       Rvs:M-K      Notes:    ground




handstand
     f>b                                                     1-42-2
     Move      Rvs:--

backflip to handstand
     u+P+K                                                   1-38-4
     Move      Rvs:--

hop backwards
     handstand,b                                             1-39-5
     Move      Rvs:--

hop forward
     handstand,f                                             1-29-1
     Move      Rvs:--

stand up from handstand
     handstand,u                                             1-29-1
     Move      Rvs:--

rolling elbow smash
     handstand,P+K             24                            34-4-27
     M         Rvs:M-P

handstand kicks
     handstand,K               30                            11-19-26
     M         Rvs:--

flipover mule kick
     handstand,K+G             25                            34-3-20(42)
     M         Rvs:--

drunken frankensteiner
     handstand,P+G             50                            1-98-1(75)
     T-C       Rvs:--




dances with punches
     P+G                       10+10+10+20 = 50              10-169{167}-1
     T         Rvs:--       Notes: +3DP

over the shoulder switch
     df+P+G                    0                             10-49{50}-1
     T         Rvs:--

pull down and elbow smash
     b+P+G                     30+20 = 50                    20-80-1
     T         Rvs:--       Notes:    ground

thru the legs and back kick
     b,df+P+G                  40                            10-72-1
     T         Rvs:--       Notes: need 6DP

tidy bowl throw
     P+G                       9+7+4+2+4+4+4+4+2 = 40        20-306-1
     T-B       Rvs:--       Notes: +3DP

hip check, spin around and backfist
     P+G                       40                            10-107-1
     T-S       Rvs:--

butt push and backfist
     P+G                       20{10}+30+20 = 70{60}         10-80-1
     T-TT      Rvs:--

butt push and backfist  into the wall
     b+P+G                     20+40 = 60                    43-197-1
     T-W       Rvs:--




running cartwheel
     running+K                 29                            18-2-37
     M         Rvs:--




backflip
     d,ub                                                    1-1-45
     Move      Rvs:--

retreating dodge
     b+E                                                     1-12-17
     Move      Rvs:--

backward dodge
     ub+E                                                    1-12-23
     Move      Rvs:--

forward dodge
     uf+E                                                    1-6-16
     Move      Rvs:--

drink
     d+P+K+G                   0                             1-1-49
     Move      Rvs:--       Notes: +1DP



j)Lion Rafale
Outfit 1: Black shorts, grey sweatshirt, red vest.
Outfit 2: White pants, wierd almost floral print shirt. (It's tho thweet!)
Moves:

low punch
     d+P                       11                            16-1-14
     L         Rvs:L-P

dodging peck
     db+P                      12                            17-2-28
     L         Rvs:L-P

dodging double peck
     db+PP                     12+8 = 20                     6-2-25
     LL        Rvs:H-P

low punch
     D+P                       8                             10-1-15
     L         Rvs:L-P

creeping peck
     DF+P                      7                             13-2-24
     L         Rvs:L-P

creeping double peck
     DF+PP                     7+10 = 17                     13-1-26
     LL        Rvs:L-P

lunging low poke
     b,df+P                    21                            27-2-28
     L         Rvs:L-P

dodging swipe
     d+P+E                     20                            17-3-24
     L         Rvs:L-P

sweeping hand
     d+P+K                     15                            19-2-21
     L         Rvs:L-P

wind up swipe
     df+P+K                    20                            21-2-44
     L         Rvs:L-P

low kick
     d+K                       12                            18-2-27
     L         Rvs:L-K

double low kick
     d+KK                      12+20 = 32                    17-3-33
     LL        Rvs:L-K

low kick-crescent
     d+KK+G                    12+30 = 42                    20-6-27(29)
     LH        Rvs:H-C

handstand kick
     db+K                      24                            16-2-2
     L         Rvs:L-K

handstand kick continuation
     db+K                      24+9 = 33                     2-4-43
     LL        Rvs:L-K

sweep
     d+K+G                     24                            20-4-38(39)
     L         Rvs:L-C

lunging sweep
     df+K+G                    24                            26-5-33(39)
     L         Rvs:L-C

uppercut
     df+P                      10                            12-2-19
     M         Rvs:H-P

uppercut-swipe
     df+PP                     10+20 =30                     13-2-28
     MM        Rvs:H-P

dashing upper
     D,f+P                     24                            13-2-26
     M         Rvs:H-P

elbow
     f+P                       14                            11-2-22
     M         Rvs:M-P

elbow-lunging poke
     f+PP                      14+18 = 32                    27-2-26
     MM        Rvs:H-P

lunging poke
     f,f+P                     35                            27-2-26
     M         Rvs:H-P

helix
     b+P                       19                            16-2-27
     M         Rvs:H-P

helix-reverse helix
     b+PP                      19+19 = 38                    18-2-27
     MM        Rvs:H-P

helix-reverse helix-hopping spin kick
     b+PPK                     19+19+25 = 63                 28-3-29(31)
     MMM       Rvs:M-K

overhead poke
     u+P+K                     20                            12-4-33(34)
     M         Rvs:H-P

sidekick
     df+K                      24                            15-2-28
     M         Rvs:M-K

knee
     f+K                       25                            15-2-29
     M         Rvs:Knee

lunging knee
     f,f+K                     15                            18-3-32
     M         Rvs:H-K

lunging knee-jump kick
     f,f+KK                    15+20 = 35                    11-2-42
     MM        Rvs:H-K

hop kick
     u+K                       25                            18-4-19(29)
     M         Rvs:M-K

hop kick-kick
     u+KK                      25+30 = 55                    23-4-24(41)
     MH        Rvs:--

flop over kick
     uf+K                      20                            30-6-62/49(49)
     M         Rvs:--

dodging sidekick
     df+K+E                    24                            16-2-25
     M         Rvs:M-K

lunging spin kick
     f,f+K+G                   24                            25-4-29(28)
     M         Rvs:H-C

punch
     P                         9[10]                         10-1-13[15]
     H         Rvs:H-P

punch-heel kick
     PK                        9[10]+20 = 29[30]             11-2-35
     HH        Rvs:H-K

double punch
     PP                        9[10]+10 = 19[20]             9-2-18
     HH        Rvs:H-P

double punch-low swipe
     PPd+P                     9[10]+10+20 = 39[40]          21-2-44
     HHL       Rvs:L-P

triple punch
     PPP                       9[10]+10+12 = 31[32]          9-3-39
     HHH       Rvs:H-P

punch
     F+P                       10                            10-1-15
     H         Rvs:H-P

dodging punch
     P+E                       10                            10-1-15
     H         Rvs:H-P

spinning swipe
     f+P+E                     30                            26-7-24
     H         Rvs:H-P

eye poke
     f+P+K                     24                            19-3-21
     H         Rvs:--

dodging double poke
     b+P+K                     30                            24-4-28
     H         Rvs:--       Notes: -2DP

kick
     K                         25                            13-2-27
     H         Rvs:--

double kick
     KK                        25+20 = 45                    16-2-33
     HH        Rvs:--

kick
     F+K                       25                            13-2-26
     H         Rvs:--

dodging kick
     K+E                       25                            13-2-27
     H         Rvs:--

backwards heel slam pounce
     d,U+P                     40                            33-1-47(57)
     G         Rvs:--

forwards heel slam pounce
     d,U+P                     40                            32-3-50(57)
     G         Rvs:--

ground chop
     df+P                      12                            17-2-52
     G         Rvs:--

backwards elbow slam pounce
     u+P                       30                            47-2-47(65)
     G         Rvs:--

forwards elbow slam pounce
     u+P                       30                            27-4-56(65)
     G         Rvs:--

flop over kick
     uf+K                      20                            30-6-62
     G         Rvs:--




TA punch
     b,b+P                     14                            14-2-19
     H         Rvs:H-P

TA kick
     b,b+K                     25                            11-2-28
     H         Rvs:H-K

TA hop kick
     b,b+K+G                   24                            12-2-25(31)
     H         Rvs:H-K




TT double punch
     P                         12                            12-1-1
     H         Rvs:H-P

TT double punch continuation
     P                         12+12 = 24                    11-1-20
     HH        Rvs:H-P

TT low swipe
     d+P                       14                            13-1-29
     L         Rvs:L-P

TT low swipe
     D+P                       12                            11-1-13
     L         Rvs:--

TT sweep
     D+K                       20                            14-2-25(36)
     L         Rvs:L-K

TT advancing poke
     P+K                       14                            15-4-16
     H         Rvs:H-P

TT kick
     K                         36                            10-2-33
     H         Rvs:--




trip throw
     P+G                       40                            10-82-1
     T         Rvs:--

through the legs
     df+P+G                    0                             10-39-1
     T         Rvs:--

kickflip throw
     D,f+P+G                   50                            14-67{80}-1
     T         Rvs:--

alpha counter
     f,f+P+G                   30+20 = 50                    20-61{55}-1
     T         Rvs:--

frontal piggy back
     f>b+P+G                   10+15+15+30 = 70              14-80-1
     T         Rvs:--

reaping throw
     b+P+G                     30+20 = 50                    20-38-1
     T         Rvs:--

sky strike kick
     b,f+P+G                   25+25 = 50                    10-80-1
     T         Rvs:--

falling neck choker
     uf+P+G                    45                            16-124-1
     T         Rvs:--

piggy back
     P+G                       10+15+25 = 50                 14-37-1
     T-B       Rvs:--

piggy back knee strike
     P+G                       10+20+20 = 50                 20-70-1
     T-S       Rvs:--

sky strike kick into the wall
     b,f+P+G                   50                            38-52-1
     T-W       Rvs:--

neck choker into the wall and pull down
     uf+P+G                    25+25 = 50                    21-94-1
     T-W       Rvs:--




cartwheel
     d,ub                                                    1-49-1
     Move      Rvs:--

backward sidestep
     ub+E                                                    1-6-24
     Move      Rvs:--

forward sidestep
     uf+E                                                    1-6-18
     Move      Rvs:--



k)Aoi Umenokouji
Outfit 1: two-tone striped blue pants, sleeveless pink top.
Outfit 2: ?
Moves:


low punch
     d+P                       11                            16-1-14
     L         Rvs:L-P

double stop
     d,d+P                     18                            13-2-22
     L         Rvs:--

low punch
     D+P                       9                             10-1-16
     L         Rvs:L-P

low kick
     d+K                       12                            14-1-28
     L         Rvs:L-K

ankle kick
     db+K                      20                            15-2-29
     L         Rvs:L-K

sweep
     d+K+G                     20                            19-4-30(46)
     L         Rvs:L-C

overhead chop
     df+P                      23                            18-3-25
     M         Rvs:H-P

dashing elbow
     D,df+P                    10~21                         12-2-30
     M         Rvs:M-P

elbow
     f+P                       19                            11-2-24
     M         Rvs:M-P

elbow-spinning strike
     f+PP                      19+14 = 33                    21-1-25
     MM        Rvs:H-P

spinning elbow
     f,f+P                     27                            17-2-32
     M         Rvs:M-P

overhead super chop
     df+P+K                    15                            16-1-24
     M         Rvs:H-P      Notes:    crouch

front kick
     df+K                      21                            14-2-27
     M         Rvs:M-K

knee
     f+K                       20                            18-2-23
     M         Rvs:Knee

knee-jumping kick
     f+KK                      20+20 = 40                    13-2-31
     MH        Rvs:H-K

dodging side kick
     df+K+E                    21                            14-2-25
     M         Rvs:M-K

punch
     P                         10                            9-2-13
     H         Rvs:H-P

punch-heel kick
     PK                        10+29 = 39                    14-2-31
     HH        Rvs:H-K

double punch
     PP                        10+10 = 20                    8-2-15
     HH        Rvs:H-P

double punch-elbow
     PPf+P                     10+10+20 = 40                 19-3-29
     HHM       Rvs:M-P

double punch-elbow-spinning chop
     PPF+PP                    10+10+20+20 = 60              23-1-29
     HHMM      Rvs:M-P

double punch-straight kick
     PPK                       10+10+30 = 50                 14-2-27
     HHH       Rvs:H-K

triple punch
     PPP                       10+10+12 = 32                 12-2-29
     HHH       Rvs:H-P

triple punch-sweep
     PPPd+K                    10+10+12+20 = 52              19-4-32(46)
     HHHL      Rvs:L-C

triple punch-knee
     PPPK                      10+10+12+35 = 67              18-2-31
     HHHM      Rvs:Knee

punch
     B+P                       10                            9-2-13
     H         Rvs:H-P

dodging punch
     P+E                       10                            9-2-13
     H         Rvs:H-P

side chop
     P+K                       8                             12-2-19
     H         Rvs:H-P

double side chop
     P+KP                      8+9 = 17                      11-2-21
     HH        Rvs:H-P      Notes: -1DP

machine gun side chop
     P+KPP                     8+9+9 = 26                    15-2-25
     HHH       Rvs:H-P      Notes: -1DP

spinning strike
     f+P+K                     20                            15-3-25
     H         Rvs:M-P

helix
     f,f+P+K                   20                            14-1-22
     H         Rvs:M-P

spinning strike-elbow
     F+P+KP                    20+20 = 40                    23-1-29
     HH        Rvs:M-P      Notes: -1DP

retreating chop
     b,b+P+K                   14                            17-2-28
     H         Rvs:H-P

snap kick
     K                         20                            12-3-32
     H         Rvs:H-K

snap kick-heel drop
     KK                        20+24 = 44                    19-3-23(42)
     HM        Rvs:H-K      Notes:    crouch

snap kick
     F+K                       20                            12-3-30
     H         Rvs:H-K

dodging snap kick
     K+E                       20                            12-3-32
     H         Rvs:H-K

backwards akuma drop
     d,U+P                     40                            37-5-46(65)
     G         Rvs:--

forwards akuma drop
     d,U+P                     40                            28-5-38(65)
     G         Rvs:--

ground chop
     df+P                      10                            19-1-41
     G         Rvs:--

backwards spiral leaping fist
     u+P                       30                            39-3-36(75)
     G         Rvs:--

forwards spiral leaping fist pounce
     u+P                       30                            30-2-37
     G         Rvs:--




TA chop
     b,b+P                     14                            16-2-16
     H         Rvs:H-P

TA chop-TT double low punch
     b,b+Pd+P                  14+14 = 28                    12-1-1
     HL        Rvs:L-P

TA chop-TT double low punch continuation
     b,b+Pd+P                  14+14+14 = 42                 5-2-16
     HLL       Rvs:--




TT low chop
     d+P                       10                            11-2-28
     L         Rvs:H-P

TT low kick
     d+K                       12                            21-2-25
     L         Rvs:L-K

TT ankle kick
     df+K                      20                            15-2-29
     L         Rvs:L-K

TT low kick
     D+K                       12                            21-2-24
     L         Rvs:L-K

TT punch
     P                         12                            12-1-20
     H         Rvs:H-P

TT chop
     D+P                       12                            15-1-21
     H         Rvs:H-P

TT snap kick
     K                         20                            15-3-27
     H         Rvs:H-K

TT snap kick-heel drop
     KK                        20+20 = 40                    15-3-28
     HM        Rvs:H-K




kickflip reversal
     ub+P+K                    25                            16-152-1
     R-K-Flip  Rvs:--

TT kick reversal
     f+P+K                     30                            1-179-1
     R-H       Rvs:--

TT punch reversal
     f+P+K                     30                            10-133-18
     R-H       Rvs:--

crescent reversal
     b+P+K                     0                             15-51-1
     R-H       Rvs:--

kick reversal
     b+P+K                     20                            1-174-1
     R-H       Rvs:--

kick reversal
     b+P+K                     20                            20-115-1
     R-H       Rvs:--

punch reversal
     b+P+K                     25                            37-44-1
     R-H       Rvs:--

punch reversal
     b+P+K                     25                            4-151-1
     R-H       Rvs:--

knee reversal
     db+P+K                    30                            10-96-1
     R-M       Rvs:--

mid reversal
     db+P+K                    30                            20-49-1
     R-M       Rvs:--

mid reversal
     db+P+K                    30                            20-106-1
     R-M       Rvs:--

mid reversal
     db+P+K                    30                            1-88-1
     R-M       Rvs:--

mid reversal
     db+P+K                    30                            21-64-1
     R-M       Rvs:--

low kick reversal
     d+P+K                     25                            20-69-1
     R-L       Rvs:--

low punch reversal
     d+P+K                     25                            20-131-1
     R-L       Rvs:--

sweep reversal
     d+P+K                     0                             18-41-1
     R-L       Rvs:--

low kick reversal
     D+P+K                     20                            20-50-1
     R-L       Rvs:--

low punch reversal
     D+P+K                     20                            20-100-1
     R-L       Rvs:--

kick inashi
     b+P                       0                             9-49-1
     R-H       Rvs:--       Notes:    TA

punch inashi
     b+P                       0                             10-15-1
     R-H       Rvs:--       Notes:    TA

elbow inashi
     db+P                      0                             12-39-1
     R-M       Rvs:--       Notes:    TA

mid kick inashi
     db+P                      0                             20-24-1
     R-M       Rvs:--       Notes:    TA




irimi nage
     P+G                       40                            13-93-1
     T         Rvs:--

hair grab takedown
     db+P+G                    45                            12-94{91}-1
     T         Rvs:--

second control throw
     df+P+G                    50                            10-135-1
     T         Rvs:--

third control throw
     D,f+P+G                   50                            1-94-1
     T         Rvs:--

sixth kyu obi throw (mini-TFT)
     b+P+G                     50                            20-83-1
     T         Rvs:--

third control takedown
     d+P+K+G                   30+15+15 = 60                 20-165-1
     T-L       Rvs:--

fierce pat down
     P+G                       30+20 = 50                    20-120-1
     T-B       Rvs:--

rotary throw
     P+G                       40                            20-99{97}-1
     T-S       Rvs:--

hair grab takedown into the wall
     db+P+G                    50                            42-58-1
     T-W       Rvs:--

ground throw
     df+P+G                    25                            1-138-1(80)
     T-G       Rvs:--

ground throw
     df+P+G                    25                            1-125-1(80)
     T-G       Rvs:--

ground throw
     df+P+G                    25                            1-90-1(80)
     T-G       Rvs:--

ground throw
     df+P+G                    25+10 = 35                    1-167-1(80)
     T-G       Rvs:--




first dan throw-style I
     f>b+P+G                   30                            10-64-77
     T         Rvs:--

first dan throw-style II
     b>f+P+G                   20                            20-46-70
     T         Rvs:--

second dan throw-style I
     f>b+P+G,f|b,d+P+G         30+20 = 50                    1-45-60
     T-Combo   Rvs:--

second dan throw-style II
     f>b+P+G,f|b,u+P+G         30+35 = 65                    10-90-1
     T-Combo   Rvs:--

second dan throw-style III
     b>f+P+G,f|b,d+P+G         20+20 = 40                    1-45-60
     T-Combo   Rvs:--

second dan throw-style IV
     b>f+P+G,f|b,u+P+G         20+35 = 55                    10-90-1
     T-Combo   Rvs:--

third dan throw-style I
     f>b+P+G,f|b,d+P+G,d,u+P+G 30+20+25 = 75                 1-94-1
     T-Combo   Rvs:--

third dan throw-style II
     f>b+P+G,f|b,d+P+G,u,d+P+G 30+20+26 = 76                 10-137-1
     T-Combo   Rvs:--

third dan throw-style III
     b>f+P+G,f|b,d+P+G,d,u+P+G 20+20+25 = 65                 1-94-1
     T-Combo   Rvs:--

third dan throw-style IV
     b>f+P+G,f|b,d+P+G,u,d+P+G 20+20+26 = 66                 10-137-1
     T-Combo   Rvs:--



l)Takaarashi (or Taka Arashi, not sure...)
Outfit 1: Blue sumo diaper-thing
Outfit 2: Larger blue and white sumo diaper-thing, with a blue sash.
Moves:


low slap
     d+P                       14                            12-1-20
     L         Rvs:L-P

low swipe
     d+P+K                     15                            17-2-30
     L         Rvs:L-P

double low swipe
     D+P+KP+K                  15+10 = 25                    17-2-32
     LL        Rvs:L-P

low kick
     d+K                       25                            15-3-43
     L         Rvs:L-K

uppercut
     df+P                      21                            13-2-24
     M         Rvs:H-P

uppercut-throw?
     df+Pf+P+G                 21+60{50} = 81{71}            10-127{137}-1
     MT        Rvs:--

uppercut-punch
     df+PP                     21+10 = 31                    12-2-17
     MH        Rvs:H-P

rising two handed upper
     df,df+P                   32                            21-3-32
     M         Rvs:H-P

double palm (DbPm)
     D,b,f+P                   20~80                         20-4-42(44)
     M         Rvs:--

slap
     D,f+P                     20~65                         12-1-28(35)
     M         Rvs:H-P

elbow
     f+P                       19                            12-2-26
     M         Rvs:M-P

elbow-toss
     f+Pf,b+P+G                19+60 = 79                    10-101{147}-1
     MT        Rvs:--

elbow-two handed hammer
     f+PP                      19+30 = 49                    28-4-39
     MM        Rvs:--

short sumo thrust
     f,f+P                     20~30                         12-1-34
     M         Rvs:--

short sumo thrust-punch
     f,f+PP                    20~30+14 = 34~44              13-3-25
     MH        Rvs:H-P

short sumo thrust-double punch
     f,f+PPP                   20~30+14+14 = 48~58           8-2-25
     MHH       Rvs:H-P

single palm (SgPm)
     b+P                       28                            18-2-21
     M         Rvs:H-P

two handed sumo thrust
     b,f+P                     20~80                         15-7-37(44)
     M         Rvs:--

beat knuckle
     P+K                       29                            18-2-36
     M         Rvs:H-P      Notes: -1DP

overhead chop
     db+P+K                    21                            16-2-28
     M         Rvs:H-P      Notes:    crouch

super two handed upper
     df+P+K                    38                            22-2-37
     M         Rvs:--

two handed upper
     DF+P+K                    28                            15-4-25
     M         Rvs:--

thrust palm
     f+P+K                     10                            14-1-21
     M         Rvs:H-P

double thrust palm
     f+P+KP                    10+10 = 20                    12-1-18
     MM        Rvs:H-P

triple thrust palm
     f+P+KPP                   10+10+10 = 30                 9-2-18
     MMM       Rvs:H-P

dodging two handed hammer
     b+P+K                     25                            18-4-31
     M         Rvs:--

low cat's trick
     d+P+K+G                   5                             15-1-30
     M         Rvs:--

sidekick
     df+K                      33                            17-4-35
     M         Rvs:M-K

shot knee
     f+K                       26                            14-1-36
     M         Rvs:Knee

heel drop
     b+K                       32                            39-7-40/44(54)
     M         Rvs:H-K

punch
     P                         10                            12-2-17
     H         Rvs:H-P

double punch
     PP                        10+10 = 20                    10-2-17
     HH        Rvs:H-P

double punch-slap
     PPf+P                     10+10+20~65 = 40~85           12-1-28(35)
     HHM       Rvs:H-P

three punch rush
     PPP                       10+10+12 = 32                 8-2-17
     HHH       Rvs:H-P

four punch rush
     PPPP                      10+10+12+12 = 44              8-2-17
     HHHH      Rvs:H-P

five punch rush
     PPPPP                     10+10+12+12+11 = 55           8-2-17
     HHHHH     Rvs:H-P

five punch rush-head thrust
     PPPPPf+P                  10+10+12+12+11+24 = 79        18-3-30
     HHHHHH    Rvs:--

six punch rush
     PPPPPP                    10+10+12+12+11+10 = 65        8-2-19
     HHHHHH    Rvs:H-P

punch
     B+P                       10                            12-2-17
     H         Rvs:H-P

cat's trick
     P+K+G                     5                             15-1-25
     H         Rvs:--

kick
     K                         30                            17-2-26
     H         Rvs:H-K

ground slap
     df+P                      6                             28-2-46
     G         Rvs:--

double ground slap
     df+PP                     10                            21-2-43
     G         Rvs:--

ground stomp
     df+K                      20                            35-1-53
     G         Rvs:--




TT low slap
     d+P                       12                            20-2-29
     L         Rvs:L-P

TT low kick
     d+K                       25                            20-2-44
     L         Rvs:L-K

TT slap
     P                         12                            16-2-20
     H         Rvs:H-P

TT kick
     K                         36                            18-2-38
     H         Rvs:H-K




hip toss
     P+G                       50                            15-105-1
     T         Rvs:--

head grab and trip
     db+P+G                    65                            20-80-15
     T         Rvs:--

face thrust
     df+P+G                    45                            20-42{48}-56{78}
     T         Rvs:--

sumo toss
     D,b+P+G                   70                            10-128{150}-1
     T         Rvs:--

sumo toss (vs. Jeff, Wolf & Dural)
     D,b+P+G                   50                            10-128-1
     T         Rvs:--

bear hug and splash
     f,f+P+G                   55                            30-79{167}-83{1}
     T         Rvs:--

head grab and wiggle
     b>f+P+G                   30{40}+5+10+15+20 = 80{90}    10-197-1
     T         Rvs:--

side suplex
     df+P+K+G                  60                            20-105-1
     T-L       Rvs:--

lift up and slam
     P+G                       65{95}                        10-130-1
     T-B       Rvs:--

hanging drop throw and stumble
     P+K+G                     10+80{70} = 90{80}            20-205-1
     T-B-L     Rvs:--

vicious face thrust
     P+G                       60                            30-57-39
     T-S       Rvs:--

opening catÕs trick
     P+K+G                     1(5)                          1-34-1(47)
     T-C       Rvs:--

opening low cat's trick
     d+P+K+G                   1(5)                          1-34-1(50)
     T-C       Rvs:--

triple wall smash
     f,f+P+G                   20+20+20 = 60                 90-200-1
     T-W       Rvs:--

hip toss into the wall
     b+P+G                     60                            76-84-1
     T-W       Rvs:--




grab
     f+P+G                     0                             20-10-131
     T         Rvs:--

grab-turnover throw
     f+P+Gb+P+G                60{65}                        10-47-64
     T-Combo   Rvs:--

grab-trip
     f+P+Gd+P+G                60                            10-70-21
     T-Combo   Rvs:--

grab-suplex
     f+P+GP+G                  60                            1-85-42
     T-Combo   Rvs:--




catch
     b,f+P+G                   0                             30-1-130(55)
     T-C       Rvs:--

catch-sumo reaping throw
     b,f+P+Gb+P+G              75                            10-71-30
     T-Combo   Rvs:--

catch-side to side push down
     b,f+P+Gd+P+G              75                            10-132-1
     T-Combo   Rvs:--

catch-over the hip throw
     b,f+P+Gdb+P+G             75                            10-125{147}-1
     T-Combo   Rvs:--

catch-turnover throw
     b,f+P+GP+G                65                            10-53-68
     T-Combo   Rvs:--




running thrust
     running+P+K               20~70                         10-7-24(44)
     M         Rvs:--



m)Dural
Outfit 1: T1000-ish liquid metal, silver.
Outfit 2: T1000-ish liquid metal, gold. (BIG FREAKING SUPRISE!)
Moves: ? (Unknown if she is playable)


III) Stages (no particular order)
        * some stages have ring outs, others will not(walls).
        * some stages have uneven ground. This means that there will
be hills and bumps, which will effect attacks. For instance, if player "A"
is on a small mound, and player "B" is below him/her A's high attack could
totally miss B, and B's low attack could hit the ground, and miss A. But
A's low and mid-level attacks could hit B, and B's mid and high-level
attacks could hit A. Confused yet? ;)

Skyscraper Stage:
        The main characteristic of this stage is the feeling of great
height. The glass like floor and the perfectly scaled vanishing points really
give you that vertigo feeling. Various scaled buildings both near and far
give the impression of large open empty nothingness. And as one who used to
work at the top of high buildings I can say that it's incredibly realistic.
These two features counter the otherwise typically flat, square fighting area.
Although the fighting area is bounded on 2 sides with side railings the
other two are unprotected and if a character rings out here the camera pans
out as far as possible and as fast as possible leaving the remaining
character much smaller on the screen while the other plummets to his/her
death. This is furthest pan-out I've seen for VF3 and although the speed is
lightning fast the buildings' scaling is beautifully smooth. The attention
to detail for the scenery is incredible. The distant buildings just have
yellow squares for windows, the slightly closer ones have some sort of shape
to them but you can't quite make out what it is, however the nearest ones
are very clear and you can see desk lights, furniture and other office
equipment inside. It's difficult to tell because of the blur but it
sometimes looks like people are occasionally moving behind the windows.

South Sea Island Stage:
        This has to be the best stage of all. There are so many things
moving around you it feels like the whole stage is alive. In general, you're
on a tiny sand bar just a few meters or so away from a small island or
peninsular. There are a few clouds in the sky but the sun is shining
brightly and it's light sparkles on the sea surface with gently undulating
aves. Because the sand bar is NOT flat but curved in an egg-like
hemispherical curve s the sea's current washes up/down against the tiny sand
bar the sea level rises/lowers and the playing area slowly gets
smaller/larger with the current. The ripple of the water rolling across the
sand is perfect and as the water subsides it leaves a little ring of lightly
darker wet sand. But in the hot sun this quickly dries so it gradually fades
back to a light yellow again until the water comes back. Around the fighting
area are a number of seagulls, sometimes a few, sometimes a lot. They
usually swoop and soar in the sky but occasionally dive into the water to
catch fish. The motion of the birds is very accurate with their wings
folding back as they dive but with the birds flapping like mad to get
airborne again. Those lazing around hover in the air, their wings stretched
ut wide to catch the hot air current. And they're not only in the distance
they fly towards and away from the camera a little as well. But it's not
just a pretty picture, your characters can interact with scenery. As you
walk a little bit of sand is kicked up and falling on the floor send sand
scattering as well. Also your fighting area is not limited to the dry sand
rea you can go splashing into the water and if you are knocked over you send
water flying. If you stand on the edge not moving the sea comes in around
your feet with a little ripple effect.

Japanese Castle Stage:
        This looks like one of old fortresses that used to be all over Japan
in the Shogunate Era. Even though it's very old it's still in excellent
condition. The fighting area is set inside the fortress close to one of the
main outer walls and the main fortified entrance. The portcullis is down so
there's no obvious escape. This area has a number of graded areas with the
height changing depending where you are. There are a number of large steps
towards the entrance, a long inclined area (but not steep) and a long drop
to one side where the floor drops to a lower fortress level. The stone walls
floor slabs all have a weathered appearance with moss growing on the wall
and weeds growing between the slabs. It's probably Autumn because there are
plenty of leaves on the floor. There's no wind but these leaves a easily
disturbed. Merely walking on them causes them to shift position a little. A
fast kick or turning action lifts them off the floor and they spin around.
These leaves are 3D. Someone falling sends all the leaves around him flying
in all directions. Once again the attention to detail is amazing with the
leaves quickly rising off the ground but slowly floating down with a little
zig-zag movement. And if there's another strong or fast character movement
before they land they carry off again from where they are so, two
continuously fast moving characters are always surrounded in moving leaves.

Great Wall of China:
        This stage has the most impressive scenery of all the stages. The
magnificent view of the Chinese wall stretching into the distance with
mountains in the background and the sharp drop of the hillside running
alongside the wall gives a great impression of grandeur. Every guard post
fortification on the wall has a giant banner fluttering in the wind. The
movement is unbelievably accurate with the ripple effect changing slightly
with the strength of wind occasionally. Each banner going into the distance
ripples slightly out of phase to the others. In the distance the sun looks
like it is rising above the land but has a slight blur due to the horizon.
Between the hills and mountains a mist still lingers. Probably a crisp early
morning. The wall goes up and down following the curve of the hills. You can
go up and down the steps on the wall using them for tactical advantage. You
can also use the small walls at either side of top to trap your opponent.
Because the fighting area is long and narrow, occasionally the camera angle
will put the wall in the way so you so can't see your character. However,
the game realizes this and fades the wall to an opaque see-through wall if
the viewing distance is far but as the camera eye gets closer and the
wall begins to fill the screen it fades away leaving a clear screen. Wow!

Chinese Restaurant Roof Stage:
        This is the stage they're using for all the official screen
pictures. Apparently the fighting area is on top of a slanted wooden board
roof of a shop. There are a lot of Chinese signs around so it could be a
shopping area. The curved roof gives a great feeling of depth and as the
camera angle swings you can see all the other shops and houses and the
streets below. In the distance are only more houses so you really get the
impression that you're right in the center of a built-up town area. There's
a iron bar fence to one side preventing you from falling off there and the
slope of roof becomes steeper on one side making it look like you couldn't
get up it if you tried, however, it is possible to fall of other side.

Waterfall Stage:
        Another excellently crafted stage, this time set in a small rock
gully at the base of two small waterfalls. It's snowing and there's a small
layer of snow on the floor and the gully walls are frozen with bits of ice
and snow clinging to the crags. The whole area gives an amazingly chilly
effect to this stage, in complete contrast to the Caribbean stage. The
playing area is a little uneven with an irregularly shaped floor caused by
the weathering of the mountain stream and a slightly sunk pool and a few
streams of water flowing between the rocks. Once again the rock floor is
smoothed off and dips into the water with a curved arc as opposed to a sharp
drop. The snow isn't small white drops falling in front of the screen. It's
3D! This means that the snow in the distance is smaller than the snow in
front of the screen and as the camera angle swings so does all the snow. The
snow will disappear if it goes behind a character and reappear again if the
character moves or it falls past the body part obscuring it. All the snow
flakes are different sizes so occasionally you get one of those big ones
falling. The falling path of the snow is at a slight angle and as the camera
angle changes the snow fall effect alters accordingly. In addition when the
camera pans out away from the characters there's a slight misting effect (to
simulate a lot of snow falling which would naturally obscure one's vision)
which changes in intensity (strong-weak) depending on the distance. The
waterfalls have a great downward flowing effect and at the bottom of the
waterfall where it hits the water there's a realistic splash effect with
white foam bubbling up and drifting away from the waterfall but slowly
fading with distance. The ripples on surface of the water for the pool and
streams flows with the current away from the waterfall. On this level also
walking, jumping or falling in the water sends water splashing in all
directions. Similar to other stages if the gully wall gets in the way the
computer fades it out and then removes it immediate. No ugly polygon
clipping here.

Cave Stage:
        At first this stage looks a little simplistic and a bit of a let
down after some of the other stages but in reality it has some of the best
effects of all. Set inside either the back of a giant cave or in deep
underground cavern the only light comes from a large log fire in the
distance. The fire crackles and spits with little cinders occasionally
flying off. The flames twist and change with that characteristic roaring
effect of a big fire. As the flames twist and dance the light on the walls
flickers also. Sometimes bright, sometimes dim the shadows fade or darken
accordingly. The brightness is good enough to pick up the detail of the rock
strata and one can see some mold growing and the occasional mark where water
has run down the wall side. Nothing is flat. The walls curve and bend around
like a real cavern, there are stalagmites and stalactites in the distance
and the floor is uneven, rising and falling in places. The fighting area has
a few rock floor tiers rising on one side with a gentle slope running from
one side to the other but rising away from the front towards the fire. At
one-side of the stage there's large hole in the floor running away under
the wall revealing another dimly-lit cavern filled with stalagmites and
stalactites. All in all, despite the lack of immediately obvious graphical
tricks it has a disturbing claustrophobic feel to it which needs to be seen
to be believed.

Mountain Sumo Ring Stage:
        Set up high on the cliff-side at the top of a mountain with a steep
drop to one side is a traditional Japanese shrine with the typical red
wooden entrance arch so typical of Japan. A long narrow stepped path cut
into the rock leads down from the Shrine underneath the arch and up to the
fighting area, a huge circular rock Sumo ring. In the distance, on one side,
one can see a cliff side path bending it's way around the mountainside and
going over a small red bridge that straddles a tiny waterfall. On the other
side you are looking away from the mountain and over the surrounding land
with a beautiful skyline and impressive scenery. Anyone who's climbed
Mt.Fuji will definitely come away with memories after playing this stage.
All though high up it can't be too high because there a variety of hardy
alpine plants growing. Especially that small, strong green bush that looks
like bracken and hugs the rock face in all the niches. All though the
fighting area level is basically flat the circular Sumo ring gives an
unusual visual effect and there's a sharp put not too far drop to a lower
ledge on the side away from the Shrine. One has to be careful of positioning
when fighting on this level because the tightness of the Sumo ring is hidden
by the deceptive wide open scenery. Once again as the fight progresses and
the camera angle changes you can't fail to notice the eye-catching
surroundings.

Subway Stage:
        Set in an apparently disused underground subway station (the exits
all have metal grills blocking them) the two main features of note are the
passing of a subway train and the steps leading to an exit. The subway train
is very fast and smooth and appears behind the moving characters with no
problems whatsoever. No speed loss or poor polygon clipping. There are about
4 or 5 steps available (the rest are blocked by a metal grill) on one side
of the station for the character to use for strategic affect. The extra
height can be used to jump over your opponent or allow for easier head blows
with a kick attack. On a technical note, I saw Wolf knocked down while he
was standing on the stairs and his shadow was drawn perfectly on the steps
below him and it takes an incredibly difficult piece of programming to
accomplish that! Although the station looks a little plain at the moment
there are some superbly drawn billboard signs around to brighten the stage
up. Look out for the car commercial in particular. Whether or not you can
fall off the platform edge and be hit by a subway train isn't known yet but
it's certainly possible. What a way to go!

Desert Stage:
        This is another stage that looks deceptively simple but contains
absolutely stunning visual effects. The entire stage is set in a vast desert
which stretches as far as the eye can see (which is to the horizon). In the
distance is a blazing sun beginning to set and it's just started to dip
below the dunes. The bottom part of it is slightly distorted by the heat
(haze effect). At the moment it's a still just a background picture but the
Model 3 board could easily produce that effect in real-time if they wanted
to program it in. The sand dunes are just out of Arabian Nights with huge
arcs and curved tips. There's a strong breeze blowing and when it catches
the edge of a dune it blows up a gust of sand which is blown over the edge
of the sand dune. The effect is truly amazing. It's not a 2D sprite trick in
the background but full 3D. The modeling of the air dynamics as the sand
billows and dissipates into the air is beyond belief. And it's not just in
the background either; occasionally the sand is blown across the characters'
fighting area and straight towards the camera. Wow! Another great effect is
on the surface of the sand. Just like the sand-bar in Jeffry's stage sand is
kicked up and sent scattering when the players land on the sand or try to
kick. However, because the sand is slightly darker here you can see all the
marks in the sand. For example, walking leaves foot steps, dragging your
feet leaves a line and falling over leaves an appropriately sized mark in
the sand. Of course the wind is still blowing so if you watch carefully the
marks gradually begin to fade away until they're all gone. So you have to
make some more. Incredible and this stage isn't even finished yet! The
actual stage area is a little difficult to determine and I never saw anyone
ring out on this stage so whether or not you can be pushed off the edge and
be sent rolling down the side of a giant sand dune is yet to be known.
However, they have to put some kind of ring-out in don't they or else you
could go on fighting for miles in the desert with out food and water and
die of dehydration or exhaustion.

Library Stage:
        The best part to this stage is at the beginning of a new round when
the camera zooms across the great hall. It starts high up near the ceiling
and then swoops down low before then fixing on the characters. Although I
couldn't see any moving visual effects in the scenery the background is very
impressive. Huge pillars and marble arches hold up walkways around the side
of walls. Detailed patterns are found both in the wall design and stone
flooring. The side walls have giant windows running for most of their length
and there's a huge glass domed ceiling. The main arena is a raised dias in
the center of the library. However, you can come of here and fight around
the immediate area also. The steps are a lush velvet and all the railings
are a glittering gold color. However, the size of the library is what really
catches your attention. While the other levels, like the mountain and beach
areas, are visually bigger in appearance, the fact is that the backgrounds
are just pictures drawn to give the impression of distance. In the library
everything is constructed from polygons so the true scale of the model 3
board's capabilities are clearly shown.


IV) Miscellaneous Stuff
a)where to get new versions of this FAQ
        
The Home of Virtua Fighter:

           http://www.vfhome.com/

there is also a non-frames version of The Home of Virtua Fighter:

           http://www.vfhome.com/indexnf.htm

You may be able to get it other places too, depending on if it catches on,
and it will be posted when there is a new version on the
rec.games.video.arcade USENET newsgroup.

b)version history
        v .9: the first version. This was posted on r.g.v.a upon the
request of "Aoki". It was the compilation of all available information at
the time.

        v 1.0: this version added a "retained moves" section for each
character, in an attempt to allow players to decide if they will stay with
there old favorite characters from VF2, or seek new ones due to changes.
Most of the stuff in that section is speculative, taken from postings or
pictures from the AOU and E3 demos. It also added some new entries where
question marks were in the "Characters and their Stages" section. This
version also fixed my mistake about calling Shun's (P+K) move the
Hopping Spin Kick, when it is really the Two-hand push. This version
also had another bonus, I spel checked it!
                           /^\
             HA! GET IT?!---|

        v 1.1: added some stuff about differences from VF2 to VF3. I also
          decided to protect it legally. That's it, so deal with it. :)

        v 1.2: added lion's stage info, and "shadow" move stuff.

        v 1.3: LOTS of new stuff. Move lists, stage info, etc. Became the
               real FAQ. Retained moves bit the dust...

        v 1.4: lots of new character and stage stuff. Hit levels, moves,
               combo's, etc.

        v 1.5: now includes the gamest mook listings for all but Lion and Taka,
               which includes hit levels, damage ratings, motions, and frame 
               rates for attacks.

        v 1.6: now uses a much nicer, more thorough move list, courtesy of 
               Firestarter. I also added explinations for the movelists 
               (also courtesy of Firestarter).

c)acknowledgements
        Sega for having the good sense to allow Yu Suzuki to keep
        making these astounding games.
        
        Firestarter and Yupa for the use of their movelists, and all their hard
        work.

        Jirawat Uttayaya, for all his translation work
        
        r.g.v.a for recieving my FAQ, especially the true VF'ers (those who 
        have posted great game info)
        
        Chia Jin Ngee for writing such a great VF2 FAQ
        
        Lars Holst Soerenson for allowing me to take [art in The Home of Virtua
        Fighter.

        Everyone that has bothered to come to #vfhome on IRC EFNet servers, 
        such as Akira_S, oneko, mukura, VFeug, ESMaggot, MetroX, Haoh, Larshs,
        JAB, CreeD, Moby, SuprDoug, Aoki and everyone else who 
        got really bored. =)

        And finally YOU THE READER! (how cliché...)

d)legal crap
        VF3 FAQ © 1996-1997 by Stephen Hamilton (I apologize for this, but 
thereare quite a few weenies out there in I'net-land taking liberities with 
this here FAQ, and I rekon I don't take that much too kindly [in a bad Ozarks
accent]).

        Virtua Fighter is a trademark of Sega Co. I don't take any
responsibility for anything caused by this FAQ, unless it is something
good (refer to me for clarification). Model 3 is probably a trademark or
something of Sega Co. All information contained within this FAQ is subject
to change without notice, and if anything is wrong such as typos and the
like, sue me (I'll get over it, really). Blah blah blah, ho-hum,
yackaddy-shmackady, blah. This FAQ is a free service for the entire VF
community, I own it (because I wrote it, duh) so if you want to re-print
it, tough. Unless, of course, you ask nicely, or get written permission
by me or something. Bah, never mind. Go ahead and re-print it. Free
advertising, right? BUT, if you do re-print it, do so IN IT'S ENTIRETY
(that means the whole thing, no snipping out parts OR EDITING). I took my
time to compile this information, as well as write parts of it, so please
don't abuse it. Also, if you do re-print it, and receive money for it, gimme
some, or I'll sue you or something. I am not responsible for slurs or insults
regarding race, color, creed (pardon the pun, ya know who I'm talking
about...), religion, sex, hair length, sexual orientation, attitude, etc. In
other words, if I insult you or others like you, tough, you must've brought
it about yourself somehow, and you read this voluntarily, so na-na-na-na-na
(in an annoying, mocking tone :P).