From: jirawat@hep01.phys.ufl.edu (Jirawat Uttayaya)
Newsgroups: rec.games.video.arcade
Subject: VF3: Kage's Move List
Date: 5 Oct 1996 09:41:15 GMT

Kage


MOVE NAME                   MOVE MOTION              LEVEL
---------------------------------------------------------------
Leaf Pile                   P, K                     HH
(hagasane)

Violent Fist                P, P                     HH, C. Down
(resshou)

Violent Fists and Leg       P, P, K                  HHH
(resshoukyaku)

Shotgun Fists               P, P, P                  HHH, C.Down
(sendangeki)

Shotgun & Reverse Kick      P, P, P, K               HHHM
(sendanurageri)

Shotgun & Whirlwind Kick    P, P, P, u/b+K           HHHM, Down, AI
(sendanfuujinkyaku)

Shotgun Helix               P, P, b+P                HHH, C.Down
(sendanrasen)

Shotgun Helix Reverse Kick  P, P, b+P, K             HHHM, Down(?)
(sendanrasenurageri)
        This move has excellent homing capabilities against side
        steppers.  Especially useful against opponents who are
        dodging from a distance.


Side Shot                   d/b+P  or  P+E           H, C.Down
(sokudan)
        A dodging punch.  Can be used to replace the first
        punch in a  P, P, P combo.

Elbow                       f+P                      M, C.Down
(hejiuchi)

Helix                       b+P                        H, C. Down
(rasen)
        Kage thrusts an elbow as he is spinning around. 


Helix & Reverse Kick        b+P, K                     HM, AI
(rasenurageri)
        After the Helix comes a spin kick.


Smashing the Mountain Cliff  D_, d/f+P                 M, C. Down, AI(?)
(ganzenha)
        Getting low to the floor, Kage unleashes a big sword hand.
        Forces the opponent to stand if hits.  Fast execution time.

Rising Dragon Fist          f, d, d/f+P                M, Down, AI
(shouryuuken)
        A homage to the days when Capcom could make a good fighting
        game.  Don't ask me how to pronounce it.  Kage can be thrown
        afterwards.


Waterwheel Kick          u/b+K+G  or  u+K+G(?)       M, Down, AI
(suishageri)
        A high flipkick.  Use in air combos.  Can be thrown afterwards.


Falling Leaf                b+K+G                      H
(genyou)
        If hits, go for a air combo.

Heel Kick                   d+K+G                      M, Down, AI
(tsumojigeri)

Flying Corkscrew            f, f+K+G                   M, Down, AI
(hagaryuu)
        
Flying Kick                 f, f+P+K+G                 L, Down
(rairyuuheshoukyaku)
        The amount of time it takes for you to pronounce the
        Japanese name of this move is the amount of time it takes
        for the move to execute.


Reverse Water Wheel         d/f+K+G                    M, Down, AI
(urasuisha)
        Leaning his body and leaping at the enemy, Kage turns his back
        to the opponent and does a heel kick.  After this move, Kage's
        back remains facing the opponent.


Full Moon Kick              u/f+K+G                    M, AI
(engetsugeri)
        Hanging slightly above the ground, Kage does a heel kick.
        Can be used to avoid low attacks and hit the opponent.


Falling Flash Blade         f+P+K                    M, AI
(rakusenjin)

Returning Falling Flash
    Blade                   f+P+K, P+K               MM, Down, AI
(rakusenjingaeshi)
        Sends out two horizontal sword hands.  A good attack against
        a rising drunken Shun.  


Twisting Flash Blade        d/f+P+K                    M
(hagakunsenjin)
        While moving a little to the side, Kage attacks with a
        sword hand.

        
Small Hand Reverse          b+P+K (High Punch Reverse) 

        
Whirling Flash Blade        d+P+K                      M. C.Down
(senpuujin)
        Must be done from standing.  Kage crouches and does a low
        sword hand.  Forces the opponent to stand if hits.


Wind-Flash Blade            P+K                        M
(fuusenjin)
        After the move executes, Kage ends up in a crouching
        position.  Good attack against a rising drunk Shun.


Mid-Kick                    d/f+K                    M, C.Down
(nakageri)       


Floating Body Knee Kick     D_, f+K                    M, AI
(fushinhezageri)
        An obscenely high knee.  Kage can be throw afterwards.


Flying Forward Kick         u+K  or  u/f+K             M, Down, AI
(tobemaegeri)
        After a small jump forward. Kage does a small kick.


Whirlwind Kick              u/b+K                      M, AI
(senpuugeri)
        A flipkick.  The guide says you can use this move to hit
        opponents who are falling down to the ground, much like
        the ryuueikyaku (f, f+K).  But since this move is listed
        immediately following the ryuueikyaku, I believe it's a
        transcription error. 
 

Falling Shadow Kick         f, f+K                     L, Down
(ryuueikyaku)
        Change stance.  Mainly used to hit at the end of a float
        combo.


Earth Kick                  d/b+K                      L, Down
(jibashiri)
        Kage slides his foot forward on the ground.



Forward Roll                b,b/d,d,d/f,f
(genten)

Backward Roll               f,f/d,d,d/b,b
(kouten) 
  
Forward Roll Sweep          b,b/d,d,d/f,f+K           L
(kaitenjizurikyaku)

Backward Roll Sweep         f,f/d,d,d/b,b+K           L
(koutenjizurikyaku)


Forward Roll Sweep II       b,b/d,d,d/f,f+K           L
        Execute the move after a forward or backward roll.

Backward Roll Sweep         f,f/d,d,d/b,b+K           L
        Execute the move after a forward or backward roll.
        

Another Forward Roll        b,b/d,d,d/f,f+P
(saranizenten)
        Done immediately after a Forward Roll or Backward Roll, Kage
        does another forward roll.

Another Backward Roll        f,f/d,d,d/b,b+P
(saranikouten)
        Done immediately after a Forward Roll or Backward Roll, Kage
        does another backward roll.

Rising Dragon Fist II        f, d, d/f+P                M
        After a forward or backward roll, Kage does a Dragon Punch.

    
Forward Roll Flying Kick     b,b/d,d,d/f,f+P+K+G        L, Down
        Must be done after a forward or backward roll.

Backward Roll Flying Kick    f,f/d,d,d/b,b+P+K+G        L, Down
        Must be done after a forward or backward roll.


Hedgehog                     b,b/d,d,d/f,f+P            L
(shinsodan)
        Done after two consecutive forward or backward rolls.
        No confirmation yet if you can do continuous shinsodan.

Dragon Tail Flash            b, b+K+G                   L, Down
(ryuubesen)               
        Turns around and does a low kick.

Half Moon Kick               d+K (Back to opponent)     L, Down
(hangetsugeri)
        If Kage's back is turned to the opponent, this move sends a
        low thrust kick to the opponent.  If the Dragon Tail Flash
        hits for a knock down, this move will hit also if it is
        executed promptly enough.  Kage recovers low after the move.

Side Fsll(?)                  b+E               
(sokuten)
        Is this a backflip?  The description wasn't lucid.



THROWS

THROW NAME                      THROW MOTION              LEVEL
---------------------------------------------------------------

Fat Sword                        P+G                       H
(taitou)
        Looks like Kage is drawing a sword from his back.

Sword Mist                      d/f+P+G                    H
(katanakasumi) 
        The old P+K+G throw.

Shadow Mist                     b, f+P+G                   H
(kagegasumi)


Floating Mist                   f, b+P+G                   H
(fugasumi)

Freely Changing the Order       f+P+G                      H (Follow-Up)
(jyungyakujizai)
        Kage leaps over the opponent's head to change place with the
        opponent.  Can be followed-up by a waterwheel kick (u/b+K+G).
        Sometimes a flying kick (f, f+P+K+G) will catch an opponent
        off-guard.  Can be done from the side and the back.

10 foot Toss                    b+P+G                      H (Follow-Up)
(koenraku)
        We hated it in VF2; now we can hate it again in VF3.

   Izuna Drop                     u+P+G (Combos after the 10 foot Toss)
          Kage jumps up after the 10 foot Toss, grabs the opponent in
          midair, and tosses him down.


Floating Body, 
Disturbing Shot Attack          u/f+P+G                     H Catch Throw
(fushinrandangeki)


Mist Mist                       P+G                         H Side Throw
(kirigasumi)

Reverse Leaf Mist               P+G                         H Back Throw
(hauragasumi)

Reverse Leaf Mist               P+K+G                       L Back Throw
(hauragasumi) 
              
Dark Mist                       u+P+G                    Back H Catch Throw
(yamigasumi)
        If the move does not connect, Kage hops up in the air.




Falling Leg                      d/f+K                    Ground Attack




                                 Sincerely,



                                 Jirawat Uttayaya a.k.a. Peaking Duck


Greatly in debt to YAMAZAKI Shinji (yamazar@ics.nitech.ac.jp) and
Gamest Act 0.5, which I still don't have in completion.

Find this and other exciting prizes at
http://www.phys.ufl.edu/~jirawat/vf3_lexi.html