From: jirawat@hep01.phys.ufl.edu (Jirawat Uttayaya)
Newsgroups: rec.games.video.arcade
Subject: VF3: Wolf Move List
Date: 2 Oct 1996 15:40:05 GMT

Wolf

MOVE NAME                       MOVE MOTION              LEVEL
---------------------------------------------------------------
Face Lift Kick                  d/f+K                     M
        A sidekick

Drop Kick                       u/f+K                     M
        After this move, Wolf is down on the ground.

Low Drop                        f, d+K                    L
Knee Burst                      f+K                       M
        Air combo if hits.  A quick punch counters the move.

Flying Knee Kick                f, f+K+G                  H                    
Rolling Swat                    f+K+G                     M
Neck Cut Kick                   K+G                       H, Down
        Wolf jumps up and kicks the opponent's neck.

Front Roll Kick                 b, f+K+G                  M, AI
        Can be used as a down attack.


Level Back Chop                 P+K                       H
        Shifting a little towards the opponent's back, Wolf
        sends a big, one-handed chop.  


Grizly Lariat                   d/f+P+K                   L, Down, AI
        Getting Down on one knee, Wolf lariats the opponent's
        ankles.


Tomahawk Flash                  f+P+K                     H
        A one arm high chop attack.  A good attack against
        a rising drunk Shun.


Arrow Knuckle                   d+P+K                     M

Shot Range Shoulder             b, f+P+K                  M, AI
        From a low posture, Wolf releashes a short range shoulder
        ram.

Attack Lariat                   f+P+E                  Hi Force, AI
        Wolf's VF2  f, f+P attack.  Will knock down a standing
        defender.


Tomahawk Chop                   u/f+P                     H
        Wolf does a small jump into the air, raised both hands,
        and attacks with devestating force.  A good attack against
        a rising drunk Shun.


Shoulder Ram                    b, f+P                    M, AI, C.Down
Reverse Sledgehammer            D_, f+P                   M
Comet Hook                      d/b+P                  M
Elbow Drop                      b+P                    H        
Sonic Upper                     d/f+P                  M
        Must be done from standing.

Vertical Upper                  D_, d/f+P              M

Screw Lariat                    f,f/d,d,d/b+P, P       MH                     

Body Blow                       f+P                    M
Dragonfish Blow                 f+P, P                 MH, Down
        After the body blow, Wolf does a high hook.  Good attack
        against a drunken Shun getting up.  If guarded, Wolf can be
        counterattacked.

Double High Kick                K, K                   HH
Hammer, Kick                    P, K                   HH, C.Down       
Jab Straight                    P, P                   HH, C.Down
1, 2, Upper                     P, P, P                HHM
Elbow Smash                     P, P, f+P              HH
Combo Elbow Swat                P, P, f+P, b+P         HHHH
Combo Elbow, Low Throw          P, P, f+P, d/f+P+K+G   HHHL
                

THROWS

THROW NAME                      THROW MOTION              LEVEL
---------------------------------------------------------------
German Supplex                  P+G                       Back
Body Slam                       d/f+P+G                   H
        This used to be just f+P

Steiner Screwdriver             d/f, d/f+P+G              H
        Wolf's old d/f, d/f+P+K

Giant Swing                     b, b/d,d,d/f,f+P+G        H, AI
        Called the Twirl & Hurl in the States.

Wrist Lock Claw                 f,f/d,d/d/b,b+P+G         H
        Wolf grabs the opponent's wrist; thne he hurls them to
        opposite side.  Similiar to the move in "professional
        wrestling" where the wrestler throws his adversary to
        the ropes.
  

Frankenstein                    u/f+P+G                   H Catch Throw
        A catch throw will be successful if during any part of the
        throws execution time, Wolf makes contact with the standing
        opponent.  Thus if Wolf is behind the opponent, he can still
        attempt the Frankensteiner; he will be successful if he contacts
        the back of the opponent's head.


Arm Whip                        f, f+P+G                  H Catch Throw
        Wolf dashes toward the opponent, grabs his arm, and tosses
        him down.


Catch                           f+P+G                     H
        The start of something good.  After the catch, immediately
        input the command for the next part of the multi-throw.

   Thunderfire Powerbomb              P+G   (Combos after the Catch)
           Holding the opponent's hips, Wolf drops his neck down
           to meet his knee.

   Spring Shot Front Supplex          b+P+G (Combos after the Catch) 
   Front Neck Chantry                 d/f+P+G (Combos after the Catch)
   Push                               d/b+P+G (Combos after the Catch)
           Wolf pushes the opponent down to the floor so that his
           back faces Wolf.  Continue as you please. 

   Change                             f+P+G (Combos after the Catch) 
           The start of something better.  Wolf turns the opponent
            around on the back.

        German Supplex                 P+G (Combos after the Change)
        Push                           f+P+G (Combos after the Change)
        Tiger Supplex                  b+P+G (Combos after the Change)
        Calf Grinding                  d/f+P+G (Combos after the Change)
        

Double Arm Supplex                d/b+P+K+G               L
Tiger Drop                        d/f+P+K+G               L
Side Supplex                      d+P+K+G                 L
Sliding Leg Pizzaz                P+G                 Side H Throw
Reversing the Body, Back,
    and Neck                      b, f+P+G            Side H Throw
Reversing the Arm                 P+K+G               Low Side Throw
German Supplex                    P+G                 Back H Throw 
Dragon Supplex                    b+P+G               Back H Throw


Dragon Screw                      d/b+P+K  (Sidekick Reverse)
Captured                          b+P+K  (High Kick Reverse)
        Wolf grabs the opponent's leg, spins him over upsidedown,
        then front supplex him.

Double Claw                        d+P+G              Ground Throw
        When the opponent is on the ground, Wolf grabs him and
        pulls him up for further punishment.  Possibly continue with
        a drop kick or a throw.

Elbow Drop                         d/f+P+G            Ground Attack



                             Sincerely,



                             Jirawat Uttayaya a.k.a. Peaking Duck


Greatly in debt to YAMAZAKI Shinji (yamazar@ics.nitech.ac.jp) and
Gamest Act 0.5, which I still don't have in completion.

 
http:// www.phys.ufl.edu/~jirawat/vf3_lexi.html   is stupid.