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    FAQ/Walkthrough by Fusion

    Version: 0.7 | Updated: 03/29/02 | Search Guide | Bookmark Guide

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    			^Far Off Promise^
    by:…’¨‘~«Fusion»~’¨‘…
    Version 0.6
    
    Disclaimer and Copyright © 2000 -
    This Evolution 2 FAQ belongs to Fusion, Jonathon Ng. No part of this
    may be changed without his approval.
    
    Do not copy this FAQ without my consent. All you have to do is e-mail
    me and tell me and give me credit and it'll be all right.
    
    Evolution 2 is owned by ESP Ubi Soft, and Sting.
    
    TABLE OF CONTENTS:
    1.AUTHOR'S NOTE
    2.FAQ
    3.STUPID STUFF
    4.CONTROLS
    5.TRAPS/AFFECTS ON QUEST SCREEN
    6.HINTS
    7.TOWER OF DESPAIR
    8.CHARACTER SKILLS
    	A. FP GUIDE
    	B. TP GUIDE
    9.WALKTHROUGH
    	A.ROAD TO MUSEVILLE
    	B.BLAZE RUNES
    	C.BACK TO MUSEVILLE
    	D.FOREST DEPTHS
    	E.BACK TO MUSEVILLE ONCE AGAIN...
    	F.CRYPT MAZE
    	G.ONCE MORE TO MUSEVILLE
    	H.PINE VILLAGE
    	I.BANDIT'S TRAP
    	J.BACK AT PINEVILLAGE
    	K.BACK TO MUSEVILLE…
    	L.Society Dungeon
    10.UPDATES
    <1. ~AUTHOR'S NOTE~>:
    This is my very first walkthrough/FAQ in my whole life! I see all these
    reviews and all these people saying that Evolution 2 basically.. sucks,
    but hey if you enjoy this game, then good for you! I encourage you to
    play! Well I dunno if my FAQ well be good or if my FAQ will be even
    worse than the game! If there are any things you'd like me to add or
    anything you can e-mail me at Maglauncher2000@yahoo.com
    <mailto:Maglauncher2000@yahoo.com>. I’ll give you credit. I found out
    Clement Chan beated me to making the first FAQ, and he finished it
    too.. unlike me=), I guess I slacked of but there will be updates, so
    don't worry! Right now though it’s better to look at the other guy’s
    FAQ. My FAQ right now is basically a really big spoiler for the parts I
    covered, so don’t read it if you want to play the whole game=)
    
    <2.~FAQ~>:
    
    Here is the FAQ I made from the questions I recieved from my e-mail,
    ask me any questions, related to this game and I'll post it up=) I
    won't post up any names so don't be shy.
    
    Q:What are HP, FP and TP?
    
    A:HP is health points, it is basically the life a character has left.
    FP is used in Evolution 2 to use skills during battle. TP is another
    element used in Evolution 2 to learn new skills. FP and TP are not
    necessarily usually seen in other RPGs.
    
    <3.~STUPID STUFF~>:
    
    	I was so bored that I even decided to place things I have found
    out that you can do. You can check them out if you want, but it's just
    here for the fun of it=)If you find any more stupid stuff you can e-
    mail me them and I'll give you credit! Here's the list:
    
    1. On the garage wall if you were to look at it and kept on pressing A
    all over the wall you would be able to have the character you are using
    say that there is graffiti on the wall.
    
    2. If you change the character that leads the party you can get
    different reactions from each one of them.
    
    3. After Forest Depths, if you talk to Pepper she tells you that Nina
    is a very good drinker. After the Crypt Maze she tells you that Nina
    had drank so much that she took off all her clothes on the spot,
    responsible Nina has a bad side afterall=)Now if you go back to the
    Society Museum and talk to Nina she'll ask you if Pepper told you
    anything, answer either yes or no, you can see the response for both by
    just heading out the Society Museum and coming back in!
    
    4. A funny thing I noticed was in Pine Village when I had Chain talk
    wit Mosin, a guy near Carcano's room, Mosin told Chain that he wasn't
    interested in guys and Chain yelled at him, Chain *does* look like a
    guy doesn't he?=)
    
    <3.~CONTROLS~>:
    
    
    The default controls are as follows:
    
     D-Pad/Analog - Move around /Switch Between the Menu Screen Items
     A - Talk to people /Break open walls to secret rooms or break objects
    with treasure boxes inside/Open Treasure boxes or doors
     B - Cancel
     X - Switch View/top view/ shoulder view
     Y - Switch between characters
    START- Menu Screen
     A+B+X+Y+START - Soft Reset
    
    <4.~TRAPS/AFFECTS ON QUEST SCREEN~>:
    
    LAND MINE-gives you a slight amount of damage.
    HP RESTORED- Restores your HP
    FP RESTORED- Restores you FP
    POISONED- Slowly drains your life for a little while
    BLIND- Makes the screen dark however you are still able to see things
    so this isn't all that bad.
    PARALYZED- You walk slowly
    ALARM ENEMIES- I guess it makes the enemies come after you more
    SLEEP- You lie on the ground sleeping for a little while
    HOLE- A hole that you fall into where you go back to the level just before
    TRANSPORTATION- Brings you to another part of a maze
    SPIKES- Spikes come out of the floor or from the wall and deals damage
    to the party.
    LASER BEAM-You are pulled up and shot back down by a laser beam.
    
    <5.~HINTS~>
    1. While you are traveling in a maze, it is better to travel on the
    sides of a hallway because in the center are were the traps are usually
    hidden at.
    2. Make as many upgrades as you can on the cyframes you use most.
    3. You don't necessarily have to always go and buy your equipment, it's
    better to find them and save money.
    4. If you’re planning on gaining more money, you should probably not
    use Chain or Pepper because after a quest you’re going to have to split
    some money with them and that’s not going to help you gain too much
    money. Gre and Linear are good enough anyway=) Minja states that it is
    also a good idea to use the characters you like and at the end of the
    maze you can use the portal and go back to town and switch to Gre. It's
    all good=)
    5. Always keep an escape incense with you while you're on your quest
    because you won't know when you're gonna have to get out, and besides,
    it heals your life and magic!
    6. I won't tell you this on the walkthrough but it's a good idea to go
    to the tower of despair to gain more tp and to learn new skills, you
    can get new items anyway!
    
    <6. ~TOWER OF DESPAIR~>
    	This is not needed to complete the game but it would be great if
    you did because of the items you'll get. It's not like you get the best
    items in the whole game, but hey it's good enough! You should
    definately go through the tower before every quest you go on because
    (1) There are less levels, (2) You get healed once you leave the
    dungeon!
    	The dungeon gave me the same items each time I went through it in
    the same order so I suppose that there is an order to it. Keep in mind
    that the dungeon really isn't that hard, but don't really go there to
    level up your levels, because the enemies aren't really that great.
    After you recieve an item from the dungeon and leave, when you start
    over again you can restart from the level you left off from before. I think I'm
    missing the treasure for the 40th Floor so if someone can tell me if I am or
    not it would be nicer than me going to the Tower of Despair all over again from
    the beginning.
    
    Here is the list of items I got from each visit:
    
    10th Floor: Megaphone Parts(Mag's Cyframe)
    
    20th Floor: Heavy Blade Parts(Chain's Cyframe)
    
    30th Floor: Recovery Blast Parts(Pepper's Cyframe)
    
    40th Floor: Cosmo Gun(Gre's Weapon)*inputted by Min pak "Minja"
    
    50th Floor: Boss Fight
    
    *Note* Pack up some Naolin+ Golds because if your in this boss fight
    the same time as I've been, you'll notice that Linear is gone and your
    not going to heal very well, Unless your counting on Pepper's Recovery
    Blast or Gre's Manner Spells I don't think you should risk the fight.
    
    <Boss: *Izmail*>
    Moves:
    Regular Move: Shoots with it's machine gun arm at one target.
    Hellshower: Throws a red ball that spreads beams that attack the whole group.
    Prehistoric Cannon: Multiple Light Balls shot at one target.
    
    Strategy: I used Carcano, Mag, and Gre for this battle.
    This match is up to you, you don't really have to take it but hey if
    you beat this big crazy machine, you can raise your head in pride and
    say you've beaten this long mini-quest in the game!
    
    Mag: All I used was Magna Reverse and had him attacking when his FP ran
    out. If Carcano dies and Gre dies, then first raise Gre to raise
    Carcano, the red vipers or special vipers wouldn't be used in vain=)
    
    Gre: I used him to heal anyone who got killed or anyone who was hurt
    with items and his Manners skill. If there was no need to heal, then
    attacking was next or powering up the group or one ally.
    
    Carcano: I used his Final Drill to give a beating to Izmail, and when
    Carcano's FP ran out I was either attacking regulary with Mag or I had
    to bring Gre back to life if Gre died.
    
    Once you win you get a Source of Attack.
    
    After the Battle you go to Lisa the receptionist and she tells you you
    did a great job. She then gives you $25000 for completing that *quest.*
    I personally thought I would've gotten a cool new weapon for Carcano or
    even Mag *sigh* oh well.
    
    <7. ~CHARACTER SKILLS~>
    
    These are the skills the characters of the game learns, Unfortunately I
    learned all the moves without recording how much tp it takes to learn
    them so that I do not have it right now but don't worry I'll use up
    another 4 hours to learn all the skills and the tp requirements=)
    
    November 30, 2000:
    
    I have finally updated the Character Skills section with the help of
    Gdscytheh1. You can e-mail him at Gdscytheh1@aol.com if you need any
    help on this section. He gave the much needed help I needed to finish
    the TP Guide, thanks a lot! For the TP guide the numbers without the
    letters FP beside it is the amount of TP you need to learn the spell!
    Tell me if any of the tp of fp are wrong, the FP I've written down is
    the amount of FP you use to cast the spell when your Cyframe is max
    level and when you've learned all the other skills, so if your cyframe
    is level 1 and you've just learned one skill and the fp is totally
    different from what I have here, don't e-mail and complain until you
    maxed the cyframe and get all the skills please=)
    
    <A. FP GUIDE>
    
    Mag:
    ~Hand Parts~
    Magna Punch FP14
    Magna Snap FP21
    Magna Combo FP26
    Mach Punch FP31
    Dive Punch FP39
    Magna Rave FP71
    Giant Knuckle FP71
    Magna Reverse FP82
    
    ~Hammer Cyframe~
    Magna Hammer FP18
    Crash Hammer FP23
    Swing Hammer FP28
    Strike Hammer FP47
    Trip Hammer FP60
    Bottom Hammer FP75
    Sledge Hammer FP109
    
    ~Spinner Parts~
    Magna Spin FP10
    Loop-the-Loop FP12
    Pinwheel FP20
    Brain Twister FP28
    Barrel Roll FP25
    
    ~Megaphone Parts~
    Echo Voice FP15
    Startle Voice FP20
    Damage Voice FP25
    Silent Voice FP40
    Final Voice
    
    ~Bowling Parts~
    Magna Shot FP49
    Great Bomb FP58
    Cycle Bomb FP79
    Divine Bomb FP105
    Ultimate Bomb FP137
    
    Linear:
    ~Health Recovery~
    A Little First Aid FP15
    First Aid FP28
    Serious First Aid FP35
    Welcome Home FP40
    Major First Aid FP45
    Welcome Home, Dear! FP60
    Intensive Care FP100
    
    ~Status Restoration~
    Wake Up Touch FP10
    Antidote Touch FP10
    Unblocking Touch FP15
    Refresh Everyone FP24
    Hello Touch FP31
    Energize Everyone FP31
    Restorative Touch FP42
    
    ~Spells~
    Protection Spell FP28
    Strength Spell FP28
    Quickness Spell FP28
    Luck Spell FP28
    Prevention SPell FP30
    Super Spell FP50
    
    ~Prayers~
    I Give You Health FP15
    You Go First! FP60
    I Give You Spirit FP0
    Give Me Spirit FP0
    I Give You More Life FP0
    I Give You Life FP0
    
    ~Ocarina~
    Sad Melody FP15
    Inviting Melody FP13
    Shivery Melody FP13
    Sorry Melody FP31
    Slow Melody FP40
    Boastful Melody FP47
    Final Melody FP73
    
    Gre:
    ~Manners~
    Wake Up!
    Cheer Up!
    Buck Up!
    Get A Grip!
    Sit Up Straight!
    Stand Up!
    Perfect!
    
    ~Cuisine~
    Mushy Soup FP28
    Phage Casserole FP28
    Funny Veggie Salad FP32
    Ecargot Pasta FP35
    Matango Steak FP47
    Roasted Sea Urchin FP60
    
    ~Store Up~
    Store Up A Little! FP27
    Store Up More! FP32
    Store Up A lot! FP38
    Store Up Thoroughly! FP45
    This Is The End! FP53
    
    ~Custom~
    Boost FP43
    Critical FP38
    Special Machining FP51
    Speed Up FP62
    Auto Charge FP85
    Energy-Saving FP140
    Full Power FP160
    
    ~Mag Only~
    Encourage FP35
    After You FP80
    I Won't Let You FP40
    Rouse FP60
    Incite Anger FP70
    Morning Call FP80
    
    Chain:
    ~Blade Parts~
    Double Blade FP15
    Line Double Blade FP21
    V Blade FP33
    Air Blade
    
    <B. TP GUIDE>
    NAME              TP COST
    
    MAG:
    
    ~HAND PARTS~
    
    MAGNA PUNCH        0
    MAGNA SNAP         120
    MAGNA COMBO        300
    MACH PUNCH         900
    DIVE PUNCH         2,500
    MAGNA RAVE         5,400
    GIANT KNUCKLE      7,000
     MAGNA REVERSE     9,999
    
    ~HAMMER PARTS~
    
    MAGNA HAMMER        0
    CRASH HAMMER        200
    SWING HAMMER        600
    STRIKE HAMMER       1,000
    TRIP HAMMER         3,400
    BOTTOM HAMMER       7,600
    SLEDGE  HAMMER      9,999
    
    ~MEGAPHONE PARTS~
    
    ECHO VOICE          0
    STARTLE VOICE       480
    DAMAGE VOICE        1,200
    SILENT VOICE        3,100
    FINAL VOICE         5,400
    
    ~SPRAYER PARTS~
    
    SLOTH SPRAY          0
    EXHAUSTION SPRAY    400
    BAD LUCK SPRAY      800
    SMOKE SCREEN SPRAY  1,200
    SINGLE BLOW SPRAY   3,200
    
    
    ~SPINNER PARTS~
    
    MAGNA SPIN            15
    LOOP-THE-LOOP        700
    PINWHEEL            1250
    BRAIN TWISTER       1800
    BARREL ROLL         3000
    
    ~LIGHT PARTS~
    
    PENLIGHT              0
    BRIGHT LIGHT        1100
    SPOTLIGHT           3200
    MIRROR BALL         5300
    ANGEL LIGHT         8000
    
    ~MIND PARTS~
    
    MIND SLEEP           0
    MIND STOP            500
    MIND BREAK           1400
    MIND SHOCK           3400
    MIND CONTROL         7200
    
    ~BOWLING PARTS~
    
    MAGNA SHOT            0
    GREAT BOMB           1300
    CYCLE BOMB           4200
    DIVINE BOMB          7100
    ULTIMATE BOMB        9999
    
    GRE
    
    ~MANNERS~
    
    WAKE UP !            0
    CHEER UP!            300
    BUCK UP!             800
    GET A GRIP!          1600
    SIT UP STRAIGHT!     3700
    STAND UP!            5400
    PERFECT!             7000
    
    ~CUISINE~
    
    MUSHY SOUP            0
    PHAGE CASSEROLE      120
    FUNNY VEGGIE SALAD   600
    ESCARGOT  PASTA      1200
    MATANGO STEAK        3000
    ROASTED SEA URCHIN   5600
    
    ~STORE  UP~
    
    STORE UP A LITTLE!   0
    STORE UP MORE!       850
    STORE UP A LOT!      2000
    STORE UP THOROUGHLY! 3700
    THIS IS THE END!!    6000
    
    ~CUSTOM~
    
    BOOST                 0
    CRITICAL              780
    SPECIAL MACHINING    1400
    SPEED UP             3000
    AUTO CHARGE          5200
    ENERGY-SAVING        7800
    FULL POWER           9999
    
    ~MAG ONLY~
    
    ENCOURAGE              0
    AFTER YOU            900
    I WON'T LET U        1500
    ROUSE                3700
    INCITE ANGER         5000
    MORNING CALL         6800
    
    CHAIN:
    
    ~BLADE PARTS~
    
    DOUBLE BLADE          0
    LINE DOUBLE BLADE     460
    V BLADE               2120
    AIR BLADE             4200
    HYPER AIR RAVE        7500
    
    ~BOOMERANG PARTS~
    
    RUSH CUTTER            0
    MOON CUTTER           300
    CIRCLE CUTTER         800
    ZIGZAG CUTTER         2100
    SCREW CUTTER          3600
    
    ~HEAVY BLADE PARTS~
    
    ONCE BLADE            0
    LINE ONCE BLADE       800
    SLASH BLADE           3200
    HEAVY BLADE           6500
    HYPER STRIKE          8600
    
    ~LIGHT BLADE PARTS~
    
    TRIPLE BLADE           0
    LINE TRIPLE BLADE     500
    W BLADE               1100
    QUICK RAID            3200
    HYPER TYPHOON         6500
    
    ~AXE PARTS~
    
    FRONT AXE              0
    BACK AXE              800
    CHAIN WAVE            1800
    FRONT CYCLONE         3000
    BACK CYCLONE          4200
    
    ~JET~
    
    DASH ATTACK            0
    REVERSE ATTACK        600
    REVERSE TACKLE        2600
    DASH CHARGE           3100
    REVERSE CHARGE        4000
    
    ~WING PARTS~
    
    SPEED WING             0
    THROUGH WING           500
    HIGH-SPEED WING       1600
    GUARD WING            2400
    ETERNAL WING          5200
    
    ~MURASAME PARTS~
    
    HIGH-SPEED SLASH       0
    FULL MOON SLASH       1000
    SUPER SONIC SLASH     3000
    THRASHING SLASH       5000
    SABRE SLASH           7000
    MIGHTY SLASH          9999
    
    PEPPER :
    
    ~FIRE BLAST PARTS~
    
    FIRE SHOT              0
    BURST CANNON          1000
    BURNING TYPHOON       5000
    
    ~LASER BLAST PARTS~
    
    SMART LASER            0
    DOUBLE LASER           210
    TRIPLE LASER           1600
    SUPER BEAM             5200
    ALL-RANGE LASER        7400
    GRAND BEAM             9999
    
    ~LIGHTNING BLAST PARTS~
    
    PLASMA SHOT            0
    PLASMA CANNON          1000
    ELECTRIC TORNADO       5000
    
    ~WIND BLAST PARTS~
    
    WIND SHOT              0
    WIND CANNON            1000
    AIR STORM              5000
    
    ~RECOVERY BLAST PARTS~
    HEALING BLAST           0
    MORE HEALIN BLAST       500
    HEAL ALL BLAST          1400
    SUPER HEALIN BLAST      3300
    VIPER BLAST             4900
    SUPER VIPER BLAST       8500
    
    ~ICE BLAST PARTS~
    
    COLD SHOT                0
    COLD CANNON             1000
    FREEZING TEMPEST        5000
    
    ~HOMING BLAST PARTS~
    
    POINT HOMING             0
    TWIN BLAST              1000
    HYPER HOMING            3500
    RANDOM HOMING           5100
    ALL HOMING              7200
    HOMING RUSH             9999
    
    ~SPECIAL BLAST PARTS~
    
    FORGET BLAST            0
    SNOOZE BLAST            1500
    STICKY BLAST            3000
    CONFUSION BLAST         5200
    ROLLOVER BLAST          7600
    STAGGERING BLAST        9000
    
    CARCANO:
    
    ~WIRE PARTS~
    
    WIRE HOOK               0
    WIRE PUSH               0
    WIRE CATCH              1000
    WIRE DRIVE              1500
    WIRE WHIP               3800
    
    ~DRILL PARTS~
    
    DRILL ATTACK            0
    PENERTRATION DRILL      0
    DRILL MIXER             1300
    ROCK BRINGER            2100
    TOWER BRINGER           4700
    FINAL DRILL             7500
    
    ~SHOVEL PARTS~
    
    ACT HOLE                0
    TRANCE HOLE             500
    BLACK HOLE              1200
    SLEEP HOLE              1600
    POISON HOLE             2000
    DUST HOLE               3600
    
    ~PROPELLER PARTS~
    
    SUCK YOU IN!            0
    BLOW YOU AWAY!          500
    TAKE THAT!              1900
    HOW ABOUT THAT!         3500
    THIS IS IT!             5900
    
    ~VACUUM PARTS~
    
    POWER DRAW              0
    GUARD DRAW              500
    SPEED DRAW              1600
    LIFE DRAW               4800
    ENERGY DRAW             7000
    
    ~ROLLER PARTS~
    
    ROLLER PRESS            0
    DOUBLE PRESS            600
    MEGA PRESS              1200
    GIGA PRESS              3300
    KING ROLLER             6800
    
    ~DRYER PARTS~
    BLOW SMOKE              0
    BLOW COLD               800
    BLOW HEAT               1600
    BLOW WIND               2400
    BLOW A FUSE             3600
    
    
    LINEAR:
    
    ~HEALTH RECOVERY~
    
    A LITTLE FIRST AID      0
    FIRST AID NEED          300
    SERIOUS FIRST AID       900
    WELCOME HOME!           1800
    WELCOME HOME,DEAR!      6800
    INTENSIVE CARE          7500
    
    ~STATUS RESTORATION~
    
    WAKE UP TOUCH           0
    ANTIDOTE TOUCH          150
    UNBLOCKING TOUCH        800
    REFRESH EVERYONE        1200
    HELLO TOUCH             1500
    ENERGIZE EVERYONE       3000
    RESTORATIVE TOUCH       500[NOT SURE ABOUT THIS ONE] PROBABLY 5000
    
    ~SPELLS~
    
    PROTECTION  SPELL       0
    STRENGHT  SPELL         300
    QUICKNESS SPELL         600
    LUCK SPELL              1200
    PREVENTION SPELL        3000
    SUPER SPELL             4200
    
    ~PRAYERS~
    
    I GIVE YOU HEALTH       0
    YOU GO FIRST!           400
    I GIVE YOU SPIRIT       1100
    GIVE ME SPIRIT          2000
    I GIVE YOU MORE HEALTH  4300
    I GIVE YOU LIFE         ???
    
    ~OCARINA~
    
    SAD MELODY              0
    INVITING MELODY         190
    SHIVERY MELODY          500
    SORRY MELODY            1100
    SLOW MELODY             3500
    BOASTFUL MELODY         6000
    FINAL MELODY            7600
    
    
    <8. ~WALKTHROUGH~>
    
    <A. Road to Museville>
    	Linear is shown with golden wings holding onto Mag. Then the
    screen shows a boy with red eyes  saying Linears name.
    	You see Mag running to the train in a hurry to catch up while Gre
    and Linear call for him. With a jump Mag gets on-board, what a relief!
    Once they get inside the train Gre and Linear asked Mag why he was late
    and Mag replied that he forgot a special item and that it was a secret.
    	When they are finished talking they go to the next train car and
    meets Nina. Nina tells Mag how she was worried when she didn't see him
    on the , while they are talking an alarm sounds off and Mag's crew is
    free to walk around but there's practically nothing to do on the train-
    car your in so you might as well move to the next train car. Once there
    you see a mysterious person... it's Chain Gun! She claims that she
    jumped onto the train when the alarms where already ringing. After your
    conversation try to walk back to the train-car Nina is in and a scene
    will pop up. You'll get stopped by a man who pops into the car...his
    name is Carcano a bandit. After your conversation with him you get into
    a fight with him and two of his goons.
    
    <Boss: Level 4*Carcano*>
    Moves:
    Reg Attack- Hits you with his cyframe
    This boss fight is basically easy because 2 hits of Carcano and he's
    dead! And his attacks can only do a partial damage of 7-10 hp.
    Level 3 *Bandit Henchmen*
    Moves:
    Reg Attack-A punch to the face
    These goons can be killed in one hit a pop, and there attacks can do
    just 5 hits this battle should take just 2 turns.
    Team-Gre Level 5, Mag Level 6, Linear Level 4
    Individual Strategy:
    Gre-if you want to end the match fast use mushy soup which should
    probably kill of the goons, and if they're still alive just use his
    trusty shot gun.
    Mag- his Cyframe can kill anyone of them in one hit, choose wisely, jk
    just attack whomever!
    Linear-ummm... nothign to do except attack, unless you really want to
    defend the whole battle and waste linears fp by making her heal, which
    can be fun for the first 5 seconds but not for a whole hour.
    
    	When you are done fighting with Carcano he talks about leaving
    you alone for now because of your courage HA! I think he's just chicken
    don't you think ;]? One of his goons throws something and a  flash of
    light appears and he's gone. Now go back to the train car where Nina is
    at and report to her of what had happened. She complements you of your
    driving off of Carcano and she tells you a little of what she knows of
    Carcano. You find out that he has stolen a "spherical appraisal item."
    Once you finished talking your train goes into The Town of Museville.
    
    	Here is where you do everything! From shopping to selling to
    upgrading. Here is a map i made of museville:
    
    ________________  S.M	_____________________
    I	_______	_____________	T.S_____
    I	I L   I	F.S		I	I
    I	I	I	I		I	I
    I	I     H  I	I		I	I
    I	I	I	IB		I	I
    I	I_____I	I___________I	I
    T.O.D			__________________I
    _______		I    AI   i	I  V.HI
    	I  ______	I	I	I	I
    	I  I	   I	I	I	I	I
    	I  I  U.SI	I	I	I	I
    	I  I_____I	I
    	I________	I
    		   I	I
    		   I QI
    
    KEY:
    L-LOTTERY SHOP<You need 5 prehistoric coins to buy one lottery
    ticket.And to find out if you've won you have to save on your vmu and
    then load the game and go back to the lottery shop toand ask when the
    next lottery game is, and they'll tell you if you've won or lost>
    H-HOTEL
    U.S-UPGRADE SHOP
    A-ARMOR SHOP
    i-ITEM SHOP
    V.H- VERONICA'S HOUSE
    B-BAR
    F.S- FRUIT STAND
    T.S-ROAD TO TRAIN STATION
    S.M-ROAD TO SOCIETY MUSEUM
    T.O.D- ROAD TO TOWER OF DESPAIR
    Q-ROAD TO QUESTS
    
    You can talk to people but everyone seems so busy on the day of your
    arrival.
    Here is the list of items you can find around town:
    Town:
    
    1. Top left of the map you can find a red viper in between the two
    houses.
    
    2. In the middle right of the town map there are two trees the tree on
    the farthest right you can find a Naolin.
    
    3. The Crate next to the barrel besides the bar gives you another item,
    I didn't record it sadly=*(.
    
    4. In the lottery shop you can press A on the plant but the purse you
    find can't stay withyou because the Lottery Girl says that it's hers
    and she's been saving it, so you hve to sadly give it back=*(.
    
    Train Station:
    
    5. The crate to the top right gives a Purol.
    
    6. The crate to the top right side of the train station wall gives a
    venomol.
    
    Society Museum:
    
    7. At the right side of the building where there are 4 bushes, check
    the 3rd bush to the right and get the Naolin + in there.
    
    8. Check the top right side of the Society Museum and head into a
    garage where you can get a Mokana ampoule, musty herbs, and a Naolin+
    in the boxes and the barrels.
    
    You can check for more items in the area, if there are any more you can
    tell me and I'll give you credit. When you're done go to the hotel
    and go talk to the man behnd the desk to get some shut eye. Mag's crew
    will discuss about how the trip was and finally everyone will go to
    sleep, in the morning everyone will say their his and off to the
    Society Museum you go!
    
    	Once you're there go to the top floor of the museum and go
    through the door to a hallway in the shape of an "L" and go to the very
    end of the hall to a room where a man in a white lab coat sits with
    Nina. Nina talks about your courage and braveness on the train where
    you had defeated Carcano to the man in the white suit named Whitehead.
    He will ask you to go to the ruins called the Blaze ruins and gives you
    $1000 as a start up money and you are free to do what you want again.
    It would be good if you went to the armor shop and bought some armor,
    but the ruins you are going to actually won't be so tough that you
    would need to buy anything, the items you have right now can help you
    last through the whole maze!
    	When you are done with whatever you want to do in Museville go to
    the road to quests and choose the blaze ruins to start on your quest.
    
    <B. Blaze Runes>
    Monsters seen:
    Flying Mouse
    Flycatcher
    Panzar Beetle
    Maze:
    This is one of the easiest mazes I've played through in practically my
    whole life! The enemies are weak and easy to kill, so when you see one
    just go and attack it!  It's even beter if you surprise your enemy
    because you can kill them without a scratch! Try to make Mag learn the
    Magna Snap so that you can be ready to use th  Magna combo against the
    boss later on and try to teach Linear her first aid because I think
    your gonna need the Serious First Aid Move for the boss too.The
    stairways leading up are fairly easy to find and this maze should a
    least take 10 minutes to be finished with unless you're walking in
    circles. At the 5th floor you should go and take the upgrade kit and
    then go to the section with the glowing lights, go to the blue one and
    save, or go to the green one to go back to town, don't worry you can go
    back to this same floor even if you leave, just select this maze and
    choose which floor you wish to continue on, when you're ready step on
    the red button before the blocked door and go through it. Here is your
    first boss.
    
    <Boss:Level 13 *Storm Bird*>
    Moves:
     Gust- (He starts out with this move) small tornadoes come from his
    wings and pull the whole group up and drops them back down. (65-75
    damage)
    Wind breath- Spiraling winds fly out of his mouth hitting all the
    characters.(120-140 damage)
    Reg. Attack- Flys to one person and rapidly kicks at him/her
    Mystery Sound- Attempts to make all characters fll asleep.
    
    Strategy:Level 10 is a decent level to fight with. Bring Naolin+ or
    depend on Linear, this won't be too tough. I had Mag(Level 10),Linear
    (Level 10), and Gre (Level 10)
    Mag:I saved up Magna Combo's "learning for this match so that I could
    have a free shot with Magna Combo. I continually used Magna combo until
    I ran out of his Fp and by then I just attacked with his regular
    attacks.
    Linear: HEAL!! That's what you should od with Linear, if there is no
    healing to be done just attack because it's no worth risking Mag's or
    Gre's life to attack with her since her attack does so little damage.
    Gre: I either attacked or I enhanced Mag's Cyframe attack with the move
    Critical which makes Mag's next attack become mos likely a critical
    attack. Adding Critical Damage to Magna Combo is good but attacking
    with Gre can probably be the same thing, but hey it seems like a good
    idea=)
    
    Once the bird is down on the floor Mag is happy but Linear sees the
    Storm Bird get back up and tells Mag but it's too late, but luckily a
    mysterious woman pops up and shoots the bird down! Lucky Mag! The woman
    turns out to be Pepper! She tells you she has been sent to search the
    Blaze Runes too, but you beated her to it. She tells you that it would
    be nice if you worked with each other and then leaves. You then look
    through the big treasure box that the monster was covering and suddenly
    Mag when Mag opens the box a bright light flashes and Mag has a vision.
    After it he takes the "Lapis Orb" and next place you're at is the
    Society Museum talking with Whitehead. You give him the Lapis Orb and
    he tells you to go downstairs to get your pay for the job. Go
    downstairs and get your measly $3000. You can now upgrade or buy armor
    now, I bought a little armor for Linear and Mag, sold all the items I
    found and didn't need and saved around $3000 and went to the upgrade
    shop. I added another slot with the upgrade kit and I made my hand
    cyframe level 3, but you can do whatever you want. But you really
    shouldn't buy too much armor because your gonna regret it when you see
    the armor in the next quest.
    
    <C. BACK TO MUSEVILLE>
    Go to the hotel when you're done and talk with the clerk and tell him
    you want to go hit the sack. A scene will come up where you see Linear
    playing on an ocarina on the balcony. Gre and Chain are downstairs at
    the lobby listening. Gre explains to Chain that Linear came to the
    Launcher's family house on a snowy day carrying a letter from Mag's
    father asking him to take care of Linear. Linear was always scared and
    so kind Mag gave his ocarina to Linear and taught her how to play with
    it. Mag then comes in and asks what they were doing there. Gre exclaims
    he was talking too much and decides to go to sleep. Then Mag asks Chain
    what they were talking about but Chain tells him she was going to sleep
    too. Mag says by himself that she could tell him. Poor clueless Mag.
    
    The next day early in the morning Linear comes out and bends down to
    look at a blue flower. And she smiles, but then a boy pops up behind
    her. He tells her he came just to see her and tells her his name is
    Yurka just like the flowers she adores. Linear is shy and stays away
    from him. He tells her he'll come back to see her again and disappears
    in pink bubbles and leaves as a golden feather into the sky.
    
    You'll be in control of Mag again so if you have gotten the armor and
    upgrades you needed and even stored some items in the hotel, it's time
    to go back to the Society Museum to get your new job. Once there
    Whitehead tells you of your job in the FOREST DEPTHS. Once you're ready
    head off to road to quests and pick the new quest, the FOREST DEPTHS.
    
    <D. FOREST DEPTHS>
    Monsters seen:
    Crawfish
    Poison Flower
    Escargoid Grand
    Statue
    Lynx
    Totem Pole
    
    
    This is a more challenging maze than the first even though it isn't
    harder, it's just longer. There are now more levels as well as higher
    leveled enemies but hey it's all the same to me! You're gonna past this
    maze  sooner than you think though! Before you start this maze keep in
    mind that you should have enough tp to learn Mach Punch so that you can
    have a free hit on the boss. This maze is just 10 levels and it's kind
    of a good idea to actually bring an escape incense because once you go
    up your gonna wait till the end just to save, and unless you're zooming
    past all the enemies and all the treasure, which is really not a good
    thing, because you need the experience and the treasure isn't a bad
    thing to have around, then you'll just have to time to time use escape
    incense and save in town, but there's also the fact that you can be a
    freak who plays games for 4 hours each time then maybe it wouldn't
    matter to you, but to the game players who want to keep their
    dreamcasts will have to let it rest. Once you reach the 10th floor go
    to the left of the first opening you see and you'll be going in a half
    circle in the outstretch of the door to the boss. Once you collected
    the two treasure boxes you can go and press on the red button and go
    through the door. Get ready for this boss fight.
    
    <Boss:Level 25 *Blocker*>
    Moves:
    Reg. Move: Shoots rapidly at one person
    Spiral Upper: Shoots multiple air slashes at one target, can paralyze target.
    Smoke Bomb: Attacks all characters with smoke bombs.
    Chest Beam: Makes a line on the floor and explodes upwards to one target.
    
    Strategy: You should be at least level 22 for this battle. I had Gre
    Level 21, Mag Level 22, Linear Level 21. This boss ain't too tough, as
    long as you keep hitting and healing you'll win in a few minutes!
    
    Mag: Use Mach Punch, if you saved your TP you can get a free shot at
    the boss without wasting your fp! Keep on using this and when you run
    out of fp just attack him regularly.
    Linear: Have Linear heal and when there is no need to heal attack
    regularly or even use spells to boost Mag's attack or defense up.
    Gre: Boost up Mag's Cyframe Level and his attacks so that this match
    will end soon.
    
    After you kill the boss and it falls to the ground Mag goes up to the
    treasure box and another vision comes. You see the screen going up
    through a hole and words appear with some kind of being and an armor.
    Then you pick up the Selene orb and bye bye Forest Depths!
    
    <E.BACK TO MUSEVILLE ONCE AGAIN...>
    
    Once you're back to Whitehead's office he congradulates you on a job
    well done. After that collect your 5000 dollar award from Lisa and when
    you go out of the Museum you see Whitehead and Yurka talking together
    in Whitehead's office. He tells Yurka he has the two keys and asks for
    the locations of the remaining keys. He tells Yurka he doesn't care who
    he is he just wants to know where it is. When Yurka doesn't answer
    Whitehead, Whitehead tells Yurka that he'll find it himself and solve
    the prehistoric riddles. Then he asks Yurka why Yurka needed Mag, but
    Yurka tells Whitehead that he didn't need Mag at all. Yurka then says
    that soon the seal will be broken and smiles. After the scene go to
    Veronica's house and talk to Veronica and she'll ask you if you want to
    take her quiz, answer yes and then answer Anita to get a coconut. Once
    your done you should go to the hotel and sleep.
    
    	Linear is on the balcony playing the ocarina and Yurka appears
    again. Linear says his name and he says that he's happy that she
    remembered him. He asks her what she's doing and he looks at the
    flower. He then uses his powers and kills the flower and seeds pop out
    of the flower. He tells Linear to lend him her powers and she uses it
    and turns all the seeds into flowers. After she brings the flowers back
    to life he claims they are two different sides of the same coin. He
    tells her that with their powers they cannot live with humans. When
    Mag's footsteps are heard Yurka tells Linear not to forget what he
    said. Mag comes out onto the balcony and exclaims he heard someone
    talking outside with her. Then he tells her that it's cold and they
    should go in and they both go in.
    
    	After that event you go to the Society Museum again and talk to
    Whitehead to get your new mission: The Crypt Maze.
    
    <D. Crypt Maze>
    Monsters seen:
    Ex Monitor
    Rhinoceros
    
    This Maze is a little different from the other two first ones because
    of the fact that instead of going up, you have to go down and so you
    shouldn't be looking for stairs anymore. Look for black holes near the
    wall because that's a stair way going down, I used to think it was just
    a hole before i made a closer look,but shhh;]. By the time you reach
    the 15th floor you'll come by a door where you'll have to open by
    stepping on a button. Once there Mag willl say his usual It's here...
    and a battle with a boss comes up.
    
    <Boss:Level 37(He was level 37 for me anyway=) *Pomornik*>
    Moves: Vice Press- Uses big tongs and presses on a character 3 times(it
    only counts for one damage though!)
    Freeze Volley- Blows multiple blue balls to the ground and then ice
    shoots out from the ground hurting all characters.
    Reg. Move-Charges at a person and makes him/her fly up and back down.
    Auto-Repair Function- Heals damage done to him, for me he recieved 545
    health points back but it does t when it's really low on life at the
    very end.
    
    Strategy: You should be level 38 or at least 32 during this battle(I
    was Level 32, but hey it's better to be strong than weak right?). I had
    Mag Level 32, Linear Level 32 and Gre Level 30, so that's basically all
    i can talk about=) You should also pack up a red viper because one of
    your characters may die and even if you have welcome home with Linear,
    it may be her that died which was what had happened to me but luckily I
    had a red viper with me, but that's only if you were the same level as
    me and if you're someone who likes to conserve your healer's FP to heal
    later like me, but I still had 170 FP with Linear after the Battle so I
    guess you shouldn't be as conservative as me=)You can basically use the
    strategy I used for Mag and Linear and have either Pepper or Chain use
    a skill with their CyFrame, which is better than what i used Gre for.
    Mag:
    For Mag you should have your Magna Rave ready. I didn't use my tp to
    learn this move until this battle, so I could have the first Magna Rave
    without using up any FP. I kept on doing Magna Rave till i ran out of
    FP and used regular attacks. And when my Fp was restored for another
    Magna Rave I did it again.
    
    Linear:
    What good is Linear for??? Healing!! So basically heal with Linear and
    I hope you ain't as conservative as me or one of your characters will
    die keep your life bars in check because  was really surprised when he
    killed Linear once. When there is no healing needed you can give
    protection or raise attack powers for the rest of your crew. But if not
    then have Linear attack with her regular trusty "frying pan." If you
    have Linear start the battle you should definately use a spell to give
    your friends protection, and maybe later a spell to increase their
    attacks.
    
    Gre:
    For Gre I used him to power up Mag and increase Mag's Strength so that
    Magna Rave can be more affective and when I felt that I didn't need to
    increase anymore I just used regular attacks on the boss. It's also a
    good idea to increase Mag's Cyframe Level. The fight will end soon
    enough.
    
    After you finally win you come up to the box and a light appears where
    Mag has another vision. After the vision he recieves the Amber Orb and
    the next scene has Mag handing over the Amber Orb to Whitehead and you
    collect your $10000 fee.
    
    Once you're back to the hotel night falls upon the hotel and Mag stands
    on the balcony with Linear and asks her why she is always on the
    balcony. She replies that she is waiting for Yurka, Mag asks if Yurka
    is a friend and Linear replies yes. Mag tells her that he'd like to
    meet him sometime and then he said he'd better turn in.
    
    It's morning again and another day is another adventure! Go to the
    Society Museum and talk to Whitehead. He'll inform Mag that all the
    orbs have been stolen by that rotten Carcano. He tells Mag that the
    orbs had bugs placed on them and thus they know where Carcano has
    brought them. They are at a place called Pine Village and so that's
    where your next mission is! Go get equipped, pick another team mate and
    even upgrade and off you go to your new mission.
    
    <H. PINE VILLAGE>
    
    When I came to this village I thought *whew* what relief! I thought it
    was going to be a regular puzzle on a town map, but no such luck. Climb
    the first ladder you see on the top of the village area and go into the
    room, you'll see Carcano and 3 thugs. You'll have a little chat with
    him and he'll drop you down into a pit, and afterwards he tells his
    goons to watch Mag and friends and see to it that they don't die, I
    guess he has a soft spot for Mag.
    
    <I. BANDIT'S TRAP>
    Monsters Seen:
    Burgessia
    Paldian Lobster
    Saber Lynx
    Death Mushroom
    
    You'll start on the Basement Floor 3. This maze is quite a puzzle. Make
    sure you go all around, it wouldn't harm you to have a few fights.
    There is a save spot on BF3, and once you reach BF2 there should be a
    map revealer which makes the job so much easier. On BF1 you can get the
    Bandit's Key which will help you open all the previously locked doors.
    On every level check the whole area, and if you checked all the rooms
    and just can't continue on, you can do what I did and fall through a
    hole and go through the maze from the bottom again because you get new
    passages everytime you do something on each floor. Once you reach the
    top again you see Carcano once more and Mag tells Carcano to return the
    appraisal items. He says he can't because the Society will know his
    hideout, but Mag says they already know. Mag says if he returns the
    items, the Society may think he has turned a new leaf. Carcano tells
    Mag that he is too naive and get ready for the fight.
    
    <Boss: Level 35 ^Carcano^, Level 34 ^Bandit^>
    Carcano Moves:
    Wire hook: shoots a hook and grabs target to first rank.
    Reg. Attack: Hits a person with his cyframe.
    Drill Attack: Attacks a person with a drill from cyframe.
    
    Bandit Moves:
    Killer Punch: A punch where the Bandit makes a sparkly punch.
    Reg. Attack: A regular punch.
    Relax: Heals himself for a little hp.
    
    Strategy: You should be level 30-33 by now. My Mag was level 33, Linear
    was level 32 and Gre was level 30. This isn't such a big battle because
    you can win pretty fast, if you do the right things.
    
    Mag: Start out with a Dive Punch on all three of the enemies, or if you
    have Giant Knuckle that would be a good thing to use too. Use Dive
    Punch on them until Carcano is alone and start using Magna Rave, when
    you run out of FP you can use regular attacks, but most likely Carcano
    and his bandits will be dead.
    Linear: If you get hurt at all, you can heal with her or you can just
    attack regularly, but one other good thing to use is her Ocarina move
    Sorry Melody or Final Melody to attack all three goons in the first
    round.
    Gre: Have him use custom Boost or Critical on Mag so that his attacks
    would be powered up. Another good thing is his cuisine moves when there
    are still 3 enemies around.
    
    <J. BACK AT PINE VILLAGE>
    When Carcano loses he says he must've under estimated Mag. Carcano
    gives back the 4 orbs and when the other bandits question it, he tells
    them to shut up. He tells Mag that he is giving the orbs to Mag, not
    the Society. Carcano then asks Mag to stay the night, but Mag passes it
    up. Mag then hears a voice calling out to him. Go out of the room and
    to the exit of Pine Village, you will see Yurka on the bridge talking
    with Mag. Yurka will tell Mag to stay away from Linear and shoots
    something at Mag. Linear tells Yurka to stop and he leaves telling
    Linear that she shouldn’t be with humans. Once he’s gone Mag asks
    Linear why Yurka went crazy and Linear tells Mag not to say anything
    bad about Yurka. Mag asks Linear why she was still helping Yurka when
    Yurka just attacked him. She doesn’t reply and so he leaves. When he
    leaves Linear says Mag’s name in a whisper.
    	Once they are back in Carcano’s room, Carcano asks why Linear and
    Mag were acting strange. Mag stands with and angry face while Linear
    stands looking sad. Carcano then asks them to stay for the night again
    and they do. In the morning Carcano tells them that they can come back
    to Pine Village anytime and whispers to Mag that he should make up with
    Linear quick. Mag tells Carcano that it really wasn’t a problem.
    Carcano then gives Mag a bandit symbol, which shows that Mag is a
    member of the bandits, and a bandit backpack, which allows you to hold
    more stuff. Buy whatever you want and leave.
    
    <K. BACK TO MUSEVILLE…>
    	Once you leave Pine Village you’ll be seen giving back the 4 orbs
    to Whitehead and Mag persuades Whitehead to not arrest Carcano. Once
    you finished talking go downstairs and collect 12,000 dollars. Once you
    leave the Society Museum you’ll see Yurka and Whiethead talking.
    Whitehead asks what Yurka what he’s supposed to do with the orbs. Once
    you go to the hotel and sleep. The sky will be dark and rain is pouring
    down. Linear stands alone holding onto Mag’s Ocarina and looks up when
    Yurka calls her name. He asks her why she’s sad and tells her he’ll get
    rid of her troubles. He tells her that she causes Mag to be in constant
    danger while she is around him. He tells her that she has to go away
    from Mag and she says she wants to be with Mag. He tells her they are
    the Evolutia and must be places and must fulfill their own roles. He
    asks her to come with her and she drops her ocarina. Next scene shows
    Gre running down the stairs exclaiming that Linear is missing. He gives
    Mag Linear’s ocarina that he found and says something must’ve happened
    to her and then Chain comes in to hear Gre telling her that Linear was
    missing. Chain tells them that she saw Linear walking with someone to
    the Society Museum.
    While in the Society Museum…
    	Whitehead tells Yurka that the preparations were complete and
    says that he unveiled all the prehistoric civilization secrets and he
    will be able to find out why the prehistoric civilization was
    destroyed. Yurka tells Whitehead he has no more use of him, and then he
    knocks Whitehead to the wall. Linear and Yurka walk into the circle of
    pink light and disappears.
    	Once Mag goes to the Society Museum Mag finds out that the door
    is locked and no one can get inside. While Chain prefers to knock it
    down with her Cyframe, Mag decides to ask Carcano for help. At Pine
    Village Mag asks Carcano how he broke into the Society Museum without
    destroying anything. Carcano tells Mag that if he was to tell him he
    wouldn’t be able to do it again, but in the end Carcano finally agrees
    to help. Carcano, Gre, Chain and Mag all go back to the Society Museum
    and they see Pepper, the screen turns black as Mag explains the
    situation at hand to Pepper and you see Mag finishing his last words
    when the screen shows everyone again. When the talking is over Carcano
    shoots a hook up to the top of the Society Museum, gets into the
    building and opens the door. Once the door is open you will have to
    choose 2 others to come along with you, I chose Carcano and Gre, but
    it’s up to you. Once you’re done, go up to Whitehead’s room and hear
    him blab about how wrong he was and what a mistake he made. He tells
    Mag that Linear went through the pink circle of light and you can
    either go in there for the final level, go shopping or level up some
    more, it’s up to you.
    
    <L.SOCIETY DUNGEON>
    Monsters Seen:
    Forgot=X
    
    This Dungeon is going to be a pain in the rear-end. It's much more
    confusing than the other mazes because you have to teleport around to
    get to certain spots. I can't really help you here except that you
    would have to have lotsa healing items or even just choose one of the
    girls to have for healing, or even Gre if you leveled him enough, if
    you are still low leveled. It's gonna be a long road from here~!
    
    As you head to level 16 you find Yurka and Linear. Obviously there's a
    fight that's going to go on so let's go and be ready!
    
    <Boss: Level 59 *Yurka*>
    Moves:
    Absorb HP - As the name implies, he absorbs your character's HP.
    Spellbound Blindness - Hurts and blinds all your characters.
    Time to Freeze Solid - Another all character attack, better than
    Natural Disaster though=T
    Natural Disaster- A crazy attack that attacks all your characters.
    
    Strategy:You should definately be level 52 and over because this a*s
    sucker is a pain and besides, with all the enemies you fought, you
    should be diezel anyway. For this match I used Level 60 Pepper,Level 61
    Gre and Level 63 Mag.
    
    Mag: This guy was and always will be my source of damage. Kill Yurka
    off with single attacks and if he doesn't die then just restore your fp
    and keep on going.
    
    Gre: I actually used Gre to heal/ fight because whenever Pepper was in
    a jam I had to use Gre to either use items or use his skills to heal
    people. Probably use him for items while Pepper heals.
    
    Pepper: As I said before this girl is used for healing if you got the
    Recovery Healing Parts. If not well.... maybe you shouldn't be here? Or
    you have to be a hell of a lot more level than 53~!
    
    Whoo hooo you kicked his ass didn't you? Well that's good cuz it ain't
    over yet~! Hehe. There is a teleporter that allows you to go back to
    town and suit up and Professor Whitehead and your two other party
    members are standing there, so you can change party members if you
    want. Right now you can save, freshen up, level and be prepared to walk
    some more.
    
    You have to walk... it's ok up to floor 25 where you will find the ulticannon.
    I would describe the scene that happened, but this scene is for your eyes to
    see only. I might write it out in later days when I feel like spoiling
    everything for you, but today I'm not so much in a spoiling mood=D
    
    <Boss: Level 65 *Ulticannon*>
    Temptation to Sleep-Makes your characters go to sleep.
    Life-Weakening Beam-A life-weakening beam against one of your characters.
    Sublimation of Humanity - An attack against all of your characters.
    Gravity Free            - Changes the formation of your characters while
    dealing damage.
    Return to Nothingness   - Changes all stats to normal, what's the use of this
    move?=T
    
    Strategy:Hope you're over level 60 by now. I used the same strategy as Yurka,
    I'm too lazy to repeat it=D Mwahahhahahaha.
    
    Did you beat him? Did you really reallly beat him? Well too bad it's not over
    yet! Watch your ending and you'll see. Haha I'll spoil this cuz you have to win
    the whole game over again~! Well you don't have to but you get to see lotsa new
    stuff and well... if you like the game it's in your best interest=D Anyway
    later.
    
    9.<~UPDATES~>
    ______________________________________________________________________
    
    ~Version 0.1~
    
    1st Update: Added in Towers of Despair Guide September 30,2000 10:36am
    				*INCOMPLETE*
    		Added in Character Skills Guide September 30,2000 10:45pm
    				*INCOMPLETE*
    ~Version 0.2~
    
    2nd Update: Added in FAQ October 8,2000 12:45pm
    		Fixed Messed up Map October 8,2000 4:26pm
    		Added in Items found in Museville October 8,2000 4:33pm
    		*Happy PNg104291? I placed it in=)*
    		Added in STUPID STUFF Guide October 8,2000 5:46pm
    
    ~Version 0.3~
    
    3rd Update: Added Chain in Character Skill FAQ November 19, 2000
    12:20AM  *INCOMPLETE*
    
    		Placed in the Veronica House quiz, after the Forest Depths
    Guide and placed in the missing section of E. BACK TO MUSEVILLE ONCE
    AGAIN... (I didn't put in the whitehead conversation with Yurka and
    Yurka's visit with Linear again.) November 19, 2000 12:27AM
    
    		Placed in new item for Tower of Despair November 19,2000 12:30AM	*INCOMPLETE*
    
    Sorry I haven't been updating, I have mass projects and homework
    assignments. I'll most likely fill most of the FAQ up during the Winter
    Recess, send more e-mails of questions that you need help with, latez.
    
    ~Version 0.4~
    
    		Added in:
    		2 ~STUPID STUFF~'s WEDNESDAY November 29,2000 8:40PM	
    		
    		Made 2 sections:
    		 <A. FP GUIDE> Thursday, November 30, 2000 5:10PM
    	*NEW* <B. TP GUIDE> Thursday, November 30, 2000 10:19PM
    		 Given by Gdscytheh1
    		*Incomplete* missing I give you life for linear	
    
    ~Version 0.5~
    
    		Added in:
    	Boss Fight in Tower of Despair Saturday December 9,2000 2:28PM
    		*Not sure if there is a 40th Floor item*
    		2  New Traps Saturday December 9,2000 2:31PM
    
    ~Version0.6~
    
    		Added in
    		40th Floor item Thursday, September 20,2001 10:00A.M
    		Given by Min pak "Minja"
    *Note* I did not put in the Stone in this FAQ because Clement already
    wrote it and i'm trying to not be redundant. Thanks anyway^_^
    
    ~Version0.7~
    		Added in
    		The rest of the FAQ. Still have to add in the spoilers
    though, but if you don't want me to E-mail me and tell me not to~! If I
    get 10 e-mails I won't=D Friday, March 29, 2002 10:00A.M Wow a whole
    year since I last updated =X
    ______________________________________________________________________
    
    

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