hide results

    7:30 Battle Game Guide by Minesweeper

    Version: 1.3 | Updated: 08/14/02 | Printable Version | Search Guide | Bookmark Guide

    "This document Copyright 2000-2002 Nathan Norris"
    ____   ____   ____   _   ____   ____   _  _   _____
    |    \ |  __| |  __| | | |    \ |  __| | || | |_   _|
    | || | | |    | |    | | | || | | |    | \| |   | |
    | || | | |__  | |__  | | | || | | |__  |    |   | |
    |    / |  __| |__  | | | | || | |  __| |    |   | |
    | |\ \ | |       | | | | | || | | |    |    |   | |
    | || | | |__   __| | | | | || | | |__  | |\ |   | |
    |_||_| |____| |____| |_| |____/ |____| |_||_|   |_|
    ____   _   _   _   _
    |  __| | | | | | | | |           _  _  _  _
    | |    | | | | | | | |          |  | || \|_
    | |__  | | | | | | | |     __   |_ |_||_/|_
    |  __| | | | | | | | |    |__|     _  _  _       _  _
    | |    | |_| | | | | |          |||_ |_|| ||\ |||  |_|
    | |__   \   /  | | | |__        \/|_ | \|_|| \|||_ | |
    |____|   \_/   |_| |____|
    Resident Evil: Code Veronica: DC -Steve 7:30 Battle Game Guide  Version 1.3
       By:  Minesweeper (Nathan Norris)  Email:  minesweeper1@hotmail.com
    Last Updated:   8/14/02
    -Table of Contents-
    1:  Revision History
    2:  Introduction
    3:  Battle Game Explanation
    4:  Steve's Equipment
    5:  Enemy Strategies
    6:  Walkthrough
    7:  Thanks
    8:  E-mail Policy
    9:  Copyright
    1.	Revision History
    Version 1.0 9/15/00 - This is the first edition, so everything is new!
    Version 1.1 9/19/00 - The only thing I really changed was added dates
    to this section and changed my old e-mail address.  My new one is
    Version 1.2 7/22/01 - I come look at this guide nearly a year after I made
    it and I discover how messed up it is.  This guide now has a new copyright
    and a new e-mail policy, part of my campaign of making a standard copyright
    notice for every guide I make so people will not be confused.  I have also
    added an ASCII art header, which is the standard type on all my Resident
    Evil guides now.
    Version 1.3 8/14/02 I have a small copyright revision today and a new email 
    address.  http://faqs.ign.com may now host my guides, and my new email 
    address is minesweeper2@hotmail.com.
    2.	Introduction
    Hi!  Thanks for stopping by and reading my strategy guide.  Please
    excuse my mistakes, this is my first FAQ. This guide will give you the
    skills you need to get an A ranking almost everytime you play the
    Battle Game with Steve, like I do :)  He also uses my all time favorite
    RE weapon ever, the Double Golden Lugers!  Be warned that this guide
    assumes you already know all the basics, items, and such.  You must,
    since to get the Battle Game, you have to defeat the Story Game.  Oh
    well, enough ranting, lets get moving!
    3.	Battle Game Explanation
    The Battle Game is a minigame you earn after finishing the Story Game.
    You choose a character from story mode, each with his/her own different
    equipment and weapons.  Then you are expected to fight through almost
    20 different rooms taken from all over the RE: CV playfield.  You get
    five  rankings (in order from best to worst) A,B,C,D, and E.  You can
    also either choose third-person mode or first-person mode.  I prefer
    the former, and the guide is written using that camera mode.  And, as
    stated above, this guide will focus exclusively on Steve, my favorite
    character.  Now onto...
    4.	 Steve's Equipment
    Double Golden Lugers - The best RE weapon ever IMO!  Everything is
    great about these guns.  They have great decoration, they are gold-
    plated, they can kill in one shot (well, at least zombies ;), even the
    recoil animation is cool!
    Double Sub-Machine Guns - These are good guns, but not near as much fun
    as the Lugers.  Whenever I get to the last room before the Gulp Worm, I
    get mad, because there are no more zombies to headshot :)
    Knife - YAWN.  Why did Capcom even bother putting a knife in every
    characters' inventory?  Well, except for Wesker, this item serves no
    real purpose in the Battle Game.  But we're not playing as Wesker, are
    we? :)
    Two Mixed Herbs - Completely refills your health.  If you're a pretty
    good player with Steve, one herb will be good enough without having to
    pick up anything.
    5.  Enemy Strategies
    Zombies and Barrels - Use the headshot on zombies with the Lugers.  The
    easiest time to get a headshot is right after you begin to hold the Aim
    button and Steve is raising his hands.  So if you press R+Up+X all at
    about the same time, you can get a head shot on zombies very easily.
    Sometimes you can get them even if they're standing 20 feet away!  I'd
    love to see someone try to do that with a shotgun :) Headshots also
    seem to be easier to get if you focus both guns on one zombie.  Just
    thought you'd like to know that.
    NEVER, EVER let zombies bite you!  If a zombie bites you, you'll have
    to shove him off, and he'll fall to the floor.  You can only headshot
    zombies that are fully standing up, so you'll have to waste time
    pecking at him with weak shots until he dies.  Meanwhile, you've wasted
    five seconds on a zombie that should have taken only a split second to
    kill.  Shoving zombies is even worse if you're surrounded.  When you
    shove off the offender, it will knock down all the other zombies,
    slowing your progress even more.
    Also, when the next room has zombies in it, you can hold R+Up+X while
    and after the door animation is playing.  The moment the screen fades
    in, you will automatically headshot the first zombie Steve sees!  This
    technique will save you a LOT of time.  There is one exception to this
    rule though.  It's the zombie standing next to you on the platform in
    the room with the machine that spewed toxic gas in the main game.  You
    will have to wait until the screen fades in before you can headshot
    him.  If there is an exploding barrel in the room Steve will hit that
    instead.  Not that it's bad, if you always shoot the barrel from the
    starting point in a room, the explosion will never hurt you.  Also, the
    barrels will usually kill large groups of zombies! :D
    Some notes on special zombies, the fat zombies are impossible to score
    headshots on with the Lugers, so kill them the normal way.  If you
    always kill exploding zombies with Luger headshots, they will never
    blow up.
    Bandersnatches - You wouldn't believe how stupid I felt when I tried to
    kill the Bandersnatches with the Lugers and then they crushed me (they
    sure did look effective when Steve used them on one in a cinema...).
    Always use sub-machine guns on them. Their one arm is incredibly
    flexible, so flexible they can slap you from the other side of the
    room. They seem to be able to get fewer slaps in if you split your guns
    between them.  Don't worry, there is only one room when they are really
    much of a threat.
    Hunters - Hunters are really dangerous because they can leap and slash,
    taking off large amounts of health.  You must aim down to kill them at
    close range because they are short.  Another dangerous thing about them
    is that it seems to take longer for their blood to spread (showing they
    are dead) than zombies.  A way around this is by shooting them when
    they are down.  If you see blood coming up, then he's not dead yet.
    But, if the bullets pass through him and hit the wall, he is now
    nothing more than a harmless mass of polygons.  You are safe :)
    It's an odd coincedence that two of the three hunter rooms have the
    same kind of door leading into them.  It is tan colored with one large
    rectangle on it that is a bit smaller than the rectangle of the door.
    The one without that kind of a door is the next room after the first
    hunter room.  So now you know when all the hunter ambushes will spring
    up!  Hooray!
    Now, on to what most of you probably came here for, the...
    6.  Walkthrough!
    This is the complete walkthrough to get an A rank with Steve in the
    Battle Game.  This is how I will describe each room's major points:
    ROOM 0 - the room's number, duh!
    Name of room - this is the room's name!
    Enemies - this is the type of enemy you will fight in this room!
    Items - these are the things you can pick up in each room!  My guide
    will ignore most of these items, but if you're in Danger status or
    something, feel free to pick up an First Aid Spray or whatever else is
    in the room.  Better to get a decent finish time than none at all...
    Okay!  Are you ready? Alrightee then...pick Steve and prepare for...
    ROOM 1
    Torture Hallway
    No Items
    Immediately go to the inventory and get out your Lugers.  Run near the
    zombie straight ahead and peg him with a head shot by pressing R+Up+X
    (from now on, I will just say headshot to replace R+Up+X. Make note of
    that.  I'll also say "headshot" a lot.  Try not to get annoyed.)  Run
    up ahead. When the camera angle changes, you can see two zombies, one
    of them fat.  Shoot the first with a headshot.  Then just kill the fat
    one with some bursts of Luger rounds (Remember!  You cannot kill fat
    zombies with headshots!)  Run down the hall some more and you will see
    another zombie.  Shoot him with another headshot.  Run up the stairs
    and get ready for the next room by holding headshot.
    ROOM 2
    Shutter Alleyway
    Zombies, Barrel
    Green Herb
    If you held the buttons for headshot like I told you, the barrel in
    front of Steve will explode and a crowd of zombies will be advancing on
    you.  Get about four or five steps from them, and headshot them all.
    Kill the prone zombie next to the gate.  Before leaving, switch to the
    Sub-Machine Guns.
    ROOM 3
    Facility Lobby
    First Aid Spray
    I HATE THIS ROOM!  You will too if you don't now.  There are already
    two snatches almost on top of you when you enter, making it difficult
    to escape this room without entering yellow caution.  First, split your
    fire between the snatches.  They will die.  By now you've taken a few
    slaps and are either still fine or just entering caution.  Another
    Bandersnatch will emerge from the hallway to Steve's right.  Kill him,
    and change back to the Lugers.  Go out through the door that is in the
    hall the last snatch appeared from.  During the door animation, hold
    the headshot buttons.
    ROOM 4
    Statue Room
    No Items
    You will instantly kill a zombie cuz you already had the headshot
    buttons ready.  Headshot the next zombie in this room and headshot the
    other zombie barring the entrance to the red hall. Enter said room.
    Now, either one or two zombies are coming around the corner to Steve's
    left, or they're still hanging around by the elevator.  Dispose of them
    with HS's and leave.  This time, DON'T hold headshot.
    ROOM 5
    Gas Machine Room
    No Items
    A zombie will already be about two feet away from you when the screen
    fades in.  If you get lucky, you might nail him with a headshot
    manually before he can bite you.  Most of the time, though, he will
    grab you and try for some free lunch.  Throw him off you, and shoot him
    several times.  He will crumple over.  Dart down the stairs, and kill
    the five or six zombies with headshots.  Go up the opposite stairs and
    equip the Sub-Machine Guns.  Oh no!  A tan door with a rectangle!  That
    means (dum, dum, duuuuuum...) HUNTER ROOM!!!  Gather up your courage
    and enter their domain.
    ROOM 6
    Turntable Room
    Green Herb
    Turn 90 degrees right (Steve's right) and head for the exit!  The
    hunter you just ran past will swipe you once.  You get irritated at him
    and fill him full of lead.  His buddy has also caught up while you were
    fighting him so you kill him too.  Walk out the double doors.
    (BTW, you can also just fire from where you are when you first enter
    the room, but you risk a flying claw swipe from the hunter standing on
    the turntable.  That is why I prefer the above method despite the fact
    it is slower.  But if you'd like to do this instead, that's okay with
    ROOM 7
    Conveyor Room
    Hunters, Barrels
    Green Herb+Blue Herb
    Run a few steps before turning around. A Poison Hunter who tried to
    ambush you from the side will now be in view.  Blast him to show him
    how rude it is to sneak up on people!  Meanwhile, a regular Hunter is
    either barreling around the corner or he's still playing with the
    conveyor belt.  Either way, kill him when he comes a'runnin'.  If
    you're lucky, neither Hunter got one swipe on you and you're in yellow
    caution or better.  You're unlucky if you've been poisoned and/or in
    orange caution or worse.  If it's just poison, then grab the blue herb
    the Hunter was so nice to leave you next to the conveyor controls.  If
    you're in orange caution or danger, use a mixed herb regardless of
    whether poison is mixed in or not.  Go back to your old Lugers and
    leave through the door up the stairs.  Prepare for a headshot.
    (Like in the last room, you can fire from the starting point if you
    like, but I almost always get nailed by the hunter's flying swipe and
    are either badly wounded or dead because after that, he usually boxes
    me in the corner with no escape.  I'm just telling you, do this if you
    want, but I think its more risky than it's worth.)
    ROOM 8
    First elevator hall
    Zombies, Barrel
    No Items
    If you held headshot, a zombie standing next to you will be killed
    twice!  First he will get a headshot from one Luger, then get thrown
    into the wall courtesy of the other Luger hitting an exploding barrel!
    Now a fat zombie is approaching from past the elevator.  Kill him with
    several Luger bursts, and HS the other two zombies. Leave out the door
    at the other end of the hall.  Prepare a headshot.
    ROOM 9
    Second elevator hall
    No Items
    A zombie who tries to catch you from behind will be instantly killed
    because of the two bullets you had waiting on him.  There are now three
    or four zombies approaching from the control room.  HS them to death,
    then run around the platform and kill the standing zombie and the one
    sleeping on the floor.  Run back to the brown door you passed on the
    left wall.  A lot of the time, the zombie hanging out on the platform
    will have come down so kill him too.  If you're unlucky, he's still
    staring at the wall on the platform so you'll have to waste several
    seconds to go up and kill him.  Either way, exit out the brown door
    while holding headshot.
    ROOM 10
    Painting Hall
    No Items
    Hmmm, three halls in a row.  The zombie standing behind the first
    zombie will die because of the prepared HS.  Kill his other two buddies
    and run down the hall.  The next three-zombie mob is hiding around the
    corner, but they're tough to see because of the camera angle.  These
    must be the toughest zombies to avoid being bitten by, and also one of
    the worst because they will instantly crowd around you, which means
    when you shove off the first zombie, all the zombies will fall down,
    forcing you to peck at then with weak shots.  Kill them and get out by
    whatever means necessary.  DO NOT PREPARE A HEADSHOT WHILE YOU ARE
    ROOM 11
    Medical Room
    First Aid Spray
    If you ignored my command not to HS, your bullets will just harmlessly
    hit the cubicle wall.  This is my most hated room in the Battle Game
    because none of the zombies are packed into groups, making it difficult
    to focus guns on just one target for easy headshots.  HS the zombie on
    the other side of the cubicle wall and the one near the medicine
    cabinets.  Now a fat zombie is coming around the other cubicle wall and
    a regular zombie is walking out of the office.  Kill the fat zombie
    first and then go after the regular one with a HS.  Also headshot the
    last zombie coming around the glass wall.  Get the First Aid Spray off
    the body bags if you need it and leave.  I shouldn't have to remind you
    to get a headshot ready.
    ROOM 12
    Military Hall
    Zombies, Barrel
    Green Herb
    This is probably the most important prepared HS in the Battle Game.
    You will instantly hit the exploding barrel.  All the zombies will die,
    but only if you had a prepared headshot.  If the headshot was delayed
    for even an instant, there is a strong chance a zombie or two will
    survive, forcing you to waste time pecking them with weak shots on the
    floor.  Afterwards, kill the zombie hiding around the corner to the
    right.  When all the zombies are dead, equip the Sub-Machine Guns,
    ignore the casino bonus room, and leave out the the tan door with a
    rectangle.  TAN DOOR WITH A RECTANGLE?!?  NOOOOOOO!!! IT'S THE(dum,
    dum, duuuuuuuum) HUNTER ROOM!!!
    ROOM 13
    Locker Room
    First Aid Spray
    Unlucky 13...NOT!!  Unlike all the hunter rooms, they are not already
    on top of you the moment you step in.  Run past the vending machines
    and fill Hunter Number One with SMG fire.  After doing that, keep
    heading through the room until Hunter Number Two attacks.  Fill the
    Poison Hunter with more SMG fire and hopefully he won't be able to claw
    you and mess you up with poison.  HURRAY!  WE'VE COMPLETED ALL THE
    HUNTER ROOMS!  Exchange the SMGs for the Lugers and leave out the door
    with the broken window.  Prepare another headshot.
    ROOM 14
    Freezer Room
    No Items
    A zombie you can't even see will die instantly courtesy of Mr. and Mrs.
    Luger.  Run ahead until you pass the threshold of the corner and
    headshot the two zombies near you.  Then headshot all the other zombies
    down the hall and leave through the door around the next corner.
    Prepare a headshot.
    ROOM 15
    Motor Pool
    Zombies, Barrels
    No Items
    You will instantly hit one barrel creating a chain reaction that will
    kill every zombie in the room.  Leave with a HS ready.  You may get the
    "I must kill that monster!" message a few times before you can leave
    through the double doors.
    ROOM 16
    Shutter Room
    No Items
    No tricks here.  Just headshot every zombie and leave through the
    greenish colored door in the area that was blocked off by the shutter
    in the main game.  Equip the SMGs before you go.
    ROOM 17
    Airport Reception
    First Aid Spray
    Immediately commence firing until you hear the death cries of two
    Snatches then focus the guns on the survivor to Steve's left until he
    dies.  Take the First Aid Spray if you need it and leave through the
    shutter door.
    ROOM 18
    Gulp Worm Cave
    Gulp Worm
    No Items
    HURRAY!  YOU MADE IT TO THE LAST ROOM!  All that stands between you and
    that A rank now is the Gulp Worm.  To beat him, just constantly run
    back and forth along the cave wall with the doors and blast Eartworm
    Jim everytime he surfaces.  Rinse and repeat until he is dead.
    Sometimes you can kill him without a single hit using this method.
    Usually I can get him in a little over a minute.
    So, how did you do?  If you didn't get bitten by a zombie more than
    once, didn't pick up anything, and only had to use one healing item,
    then your time will be something like 7:30-7:50.  My personal best is
    7:22 and I usually average about 7:40 using this method.
    7:  Thanks
    - Thanks to myself because if it wasn't for me, this FAQ wouldn't exist!
    - Thanks to my dad for giving me jobs to do to pay for my Dreamcast  and
    this game!
    - Thanks to Capcom!  I am really looking forward to Resident Evil: Code
    Veronica X.
    - Thanks to S.D. Perry for her brilliant novelization of the Resident Evil
    - BIG, Big thanks to GameFaqs, THE best video game site on the net!
    8:  E-mail Policy
    I have recieved a lot of stupid e-mail in the past, but now it is starting
    to get ridiculous so I am going to start enforcing what kinds of messages
    will and will not get answered.
    Please DO:
    - read the whole document before sending a question.  If you have time to
    waste your life away on video games, then you have enough time to scan my
    document for a few minutes for an answer to a problem.
    - put the name of the game in the message topic.  It makes it A LOT easier
    for me to pick out which messages are on games and which are not.  Also if
    the name is not there, I might accidentally delete it, thinking it is junk
    - spell correctly.  I won't be able to help much with your problem if you
    send me something like "Hy mn cn u hlp me wth ths 1 prblm, I cnt bt ths 1
    lvl ok thnks gby."
    - send a message in English.  I can barely read Spanish, let alone translate
    Japanese.  You wouldn't believe how many messages I have recieved in some
    foreign languages that I don't even know which continent they are from.
    - be polite.  Any mail with excessive flaming will be instantly deleted.
    Please DO NOT:
    - write the title of the message as "About your walkthrough" or something
    similar to that.
    - flame.  I hate flaming.  Especially messages with the f-word or the
    s-word.  These will be instantly deleted.
    - send advertisements.  These will be considered junk mail and will be
    deleted instantly.
    - ask me something that is already answered in the walkthrough or the
    manual.  C'mon, would you rather spend a few minutes skimming my guide, or
    would you rather spend a few hours, days, or even weeks waiting for me to
    get back to you?
    - forget to include the name of the game in the message or on the title.  I
    am not a psychic.  I cannot tell what game you are after if you do not
    include the name in it.
    - send me a message in any language other than English.  The only other
    language I can barely understand at all is Spanish, and even then, I can
    hardly form simple sentences.  So don't send the message in any language
    besides English or I simply won't be able to help you.
    9:  Copyright
    This guide is the sole property of Nathan Norris, author of this guide.
    Don't rip off this guide in part or whole, or I will be forced to act
    against you.  Don't rip off this guide then alter it to death and claim it
    as your own.  This guide may not be used for ANY profitable reasons
    whatsoever, even if no money is made.
    I'm tired of all these websites requesting my guides for their sites, so
    from now on, these are the only sites which may use my guides:
    This makes it very simple for me to keep track of what state each version is
    in each site.  If you find this guide on some other site, and it is
    incomplete, go to www.gamefaqs.com. before requesting help from me.  Since
    gamefaqs.com is the first place I send every piece of my work, they are sure
    to have the most up-to-date version of my guides.
    I bid you farewell.