---------- ADVANCED PLAYER'S REFERENCE ---------- 
 
Star Wars, Episode I: Racer 
Final Revision 
Nintendo 64 Version V07APR99.1553 
09-26-99 
by Accutron 
 
 
 
---------- TABLE OF CONTENTS ---------- 
 
 
I. INTRODUCTION 
 
1.01: Notes 
1.02: Disclaimer 
 
 
II. HARDWARE EXTRAS 
 
2.01: Expansion Pak 
2.02: Rumble Pak 
 
 
III. BASIC RACER STRATEGY 
 
3.01: Beginning the Tournament 
3.02: Always Take All 
3.03: Getting A Running Start 
3.04: When and How to Boost  
3.05: Making Repairs 
3.06: Crashes 
3.07: So You Want to Buy Some Pit Droids 
3.08: Purchasing Upgrades 
 
 
IV. FREQUENTLY ASKED QUESTIONS 
 
4.01: Which is better, the PC or Nintendo 64 version of Racer? 
4.02: Is Episode I: Racer available for Dreamcast, Macintosh or PlayStation? 
4.03: Whats with those annoying double-doors on the Aquilaris tracks? 
4.04: I'm stuck on the Grabvine Gateway track. I repeatedly crash in the 
swamp. What am I doing wrong? 
4.05: I've beaten Sebulba's Legacy, but I didn't get Sebulba's podracer. What 
did I do wrong? 
4.06: I'm stuck on the Abyss track. The other racers keep passing me. What am 
I doing wrong? 
4.07: What's this I've heard about a dual controller mode? 
4.08: Is the podracer's speedometer in mph or kph? 
4.09: Which podracer is the fastest? 
4.10: What is the fastest speed a podracer will go? 
4.11: Which podracer is the best? 
4.12: Oops, I accidentally recorded an impossibly fast track record by using a 
cheat code, how do I erase lap and track records? 
4.13: How much money will I have to spend to fully upgrade my podracer? 
4.14: Other than Jinn Reeso and Cy Yunga, are there any other secret 
podracers? 
4.15: I've read about the cheat code RRPITDROID. It's supposed to give me six 
pit droids, but it doesn't seem to work. What am I doing wrong? 
4.16: This game seems awfully easy. Is there any way to make the game harder? 
4.17: How do I activate and use Sebulba's flamejet? 
4.18: Man, you N64 guys sure have alot of cheat codes for Racer. Are there any 
for the PC? 
 
 
V. TRACK STATISTICS 
 
5.01: The Boonta Training Course 
5.02: Mon Gazza Speedway 
5.03: Beedo's Wild Ride 
5.04: Aquilaris Classic 
5.05: Malastare 100 
5.06: Vengeance 
5.07: Spice Mine Run 
5.08: Sunken City 
5.09: Howler Gorge 
5.10: Dug Derby 
5.11: Scrapper's Run 
5.12: Zugga Challenge 
5.13: Baroo Coast 
5.14: Bumpy's Breakers 
5.15: Executioner 
5.16: Sebulba's Legacy 
5.17: Grabvine Gateway 
5.18: Andobi Mountain Run 
5.19: Dethro's Revenge 
5.20: Fire Mountain Rally 
5.21: The Boonta Classic 
5.22: Ando Prime Centrum 
5.23: Abyss 
5.24: The Gauntlet 
5.25: Inferno 
 
 
VI. PODRACER ATTRIBUTES 
 
6.01: About the Attributes 
6.02: Anti-Skid 
6.03: Turn Response 
6.04: Maximum Turn Rate 
6.05: Acceleration 
6.06: Maximum Speed 
6.07: Airbrake Inverse 
6.08: Deceleration Inverse 
6.09: Boost Thrust 
6.10: Heat Rate 
6.11: Cool Rate 
6.12: Hover Height 
6.13: Repair Rate 
6.14: Bump Mass 
6.15: Damage Immunity 
6.16: Intersect Radius 
 
 
VII. PODRACER STATISTICS 
 
7.01: Bozzie Baranta 
7.02: Aldar Beedo 
7.03: Dud Bolt 
7.04: Toy Dampner 
7.05: Ebe Endocott 
7.06: Gasgano 
7.07: Mars Guo 
7.08: Clegg Holdfast 
7.09: Neva Kee 
7.10: Elan Mak 
7.11: Ody Mandrell 
7.12: Mawhonic 
7.13: "Bullseye" Navior 
7.14: Teemto Pagalies 
7.15: Slide Paramita 
7.16: Ben Quadinaros 
7.17: Jinn Reeso 
7.18: Boles Roor 
7.19: Ark "Bumpy" Roose 
7.20: Wan Sandage 
7.21: Fud Sang 
7.22: Sebulba 
7.23: Anakin Skywalker 
7.24: Ratts Tyerell 
7.25: Cy Yunga 
 
 
VIII. PODRACER UPGRADE COMPONENT RATINGS 
 
8.01: Traction Upgrades 
8.02: Turning Upgrades	 
8.03: Acceleration Upgrades	 
8.04: Top Speed Upgrades 
8.05: Air Brake Upgrades 
8.06: Cooling Upgrades 
8.07: Repair Upgrades 
 
 
IX. CHEAT CODES 
 
9.01: Entering and accessing cheat codes 
9.02: RRCYYUN 
9.03: RRDEBUG 
9.04: RRDUAL 
9.05: RRJABBA 
9.06: RRJINNRE 
9.07: RRTANGENTABACUS 
 
 
 
---------- I. INTRODUCTION ---------- 
 
 
1.01: Notes 
 
This player's reference covers general racing strategy, parts-buying strategy, 
and provides complete performance statistics for each podracer. In addition, 
it lists comprehensive statistics for each track, and covers many frequently 
asked questions. 
 
While the suggestions in this guide can get you to the finish line with first 
place performance, they will not necessarily get you there in record time. 
Record times require practice and a familiarity with the handiling properties 
of your favorite podracer, not to mention an intimate knowledge of the track 
you are racing on. 
 
This editon fully supercedes all predecessors. This text may have typographic 
errors and incorrect information, which will be corrected when brought to the 
attention of the author. Questions, additions or corrections can be emailed 
directly to the author at accutron@communicomm.com. 
 
 
1.02: Disclaimer 
 
The author of this text has no legal affiliation with Nintendo, LucasArts, or 
any other organization either directly or indirectly related to the 
conceptualization or production of Star Wars, Episode 1: Racer. The 
information contained within this text is provided as-is. The author makes no 
guarantee that the information is either correct or complete, and claims no 
responsibility for any damages incurred by use of this information. This 
edition of the Advanced Player's Reference may be distributed freely, so long 
as it is distributed whole and intact, with no modification of context or 
content. 
 
 
A portion of the information in this player's reference was derived directly 
from the game using the cheat code RRTANGENTABACUS. All other material (c)1999 
Accutron. All rights reserved. 
 
 
 
---------- II. HARDWARE EXTRAS ---------- 
 
 
2.01: Expansion Pak 
 
The Nintendo 64 Expansion Pak is a four megabyte RAM upgrade which plugs into 
a slot on top of the N64 game console. It is available at most stores which 
sell Nintendo 64 consoles and game packs, and retails for around $30. Episode 
I: Racer is compatable with the Expansion Pack, and will display significantly 
improved graphics when the expansion pack is installed. Several aftermarket 
brands of the Expansion Pack are also available, although reliability and 
compatability of these expansion packs are unknown. 
 
 
2.02: Rumble Pak 
 
The Nintendo 64 Rumble Pak is a module which plugs into the bottom of a 
standard Nintendo 64 controller. It is available at most stores which sell 
Nintendo 64 consoles and games, and retails for around $20. Episode I: Racer 
is compatable with the Rumble Pak, which will vibrate, pulse and jolt in 
parallel to certain events in the game. Below is a list of when and how the 
Rumble Pak will react to events in Episode I: Racer. 
 
- It jolts steadily during scrapes with obstacles, other pods, etc. 
 
- It jolts steadily during a single-engine death spin, and when you explode. 
 
- It jolts for a short period during a takeoff boost, and steadily during 
normal boosts. It does not rumble while boosting in midair. 
 
- It pulses intermittently during repairs, then jolts slightly harder when 
repairs are complete. 
 
- It pulses intermittently when driving in the "rough", such as the open flat 
shortcut area in The Gauntlet, or the open areas on either side of the track 
on Tatooine. This is presumably supposed to simulate irregularities in the 
driving surface, such as small rocks and dips. 
 
- It rumbles in sync with various geological instabilities such as the 
earthquakes on Baroonda and Aquilaris, and gas explosions on Oovo IV. It also 
rumbles with the gunshot explosions in The Boonta Classic. 
 
- It pulses intermittently during engine fires. 
 
 
 
---------- III. BASIC RACER STRATEGY ---------- 
 
 
3.01: Beginning the Tournament 
 
When you first start the tournament, you can select from one of six pods. 
Although most sources recommend picking the pod that feels best to you, I 
personally suggest going with Anakin Skywalker, regardless of what "feels 
good". His pod is well-rounded, will function adequately on any course, and 
once you are used to its handling, the transition to any other pod is minimal, 
due to its all-around average control. Once you get used to your driving 
preferences and get a few races under your belt, feel free to try other pods. 
 
 
3.02: Always Take All 
 
There are three methods of payment you can select at the beginning of each 
track: Fair, Skilled, and Winner Takes All. It is very important to always 
have the option set on Winner Takes All. In Fair and Skilled modes, the top 
four placers will receive money. In Winner Takes All, only the first place 
racer gets the money, and they get all of it. When you race a track, if you 
are nearing the end of a race, and you don't anticipate placing 1st, abort the 
race and start over. If you place 2nd, 3rd or 4th place in Winner Takes All, 
you forever lose the chance to win money on that track. If you don't race at 
least some of the tracks on Winner Takes All, you will not be able to fully 
upgrade your pod, due to lack of funds. 
 
 
3.03: Getting a Running Start 
 
Although it is not crucial, it's a good idea to get into the habit of getting 
a takeoff boost at the beginning of each race. To get a takeoff boost, keep 
your finger off the accelerator button until you see the 1 almost completely 
fade on the 3-2-1 countdown, then hit the accelerator. Contrary to other 
sources, you do not have to push your control stick forward to get a takeoff 
boost. If you get the boost, the pilot will make some exclamatory remark 
(Anakin says "YEEHAW!"), the pod will make the typical boosting noise for a 
second, and you will rocket a short distance ahead of the other racers. With a 
bit of practice, consistently getting takeoff boosts will become second 
nature. 
 
 
3.04: When and How to Boost 
 
To boost, push your control stick forward. When the thrust meter in the lower 
right of your screen fills, the status indicator will change from green to 
yellow, indicating that boost is available. By quickly releasing the A button 
and immediately pressing it again, you will activate boost mode. 
 
Your status light will turn red, and your thrust meter will gradually fill, 
from blue to red. After boosting for a few seconds, you will hear a beeping 
sound, indicating that your engines are heating up. When the beeping increases 
in pitch and repetition, it indicates that your engines are reaching 
dangerously high temperatures. 
 
If you fail to release your boost before the thrust meter completely fills, 
one of your engines will burst into flames. Engine fires affect speed and 
handling of your pod, as the damaged engine cannot provide full thrust levels. 
As your engine burns, it suffers damage, which will eventually become critical 
and destroy the engine if not repaired. Try to repair engine fires 
immediately, to prevent your pod's destruction. 
 
It is best to boost in long straight stretches of track, as your pod will 
handle extremely poorly while boosting. In addition, the added speed provided 
by a boost makes your pod extremely vulnerable to collision damage. This can 
make boosting in narrow passages or while in a pack of other racers extremely 
hazardous. 
 
Your pod will not be able to obtain boost mode if your thrust meter's status 
indicator is not green. The most common cause of this is if you are not 
driving on the designated track. 
 
 
3.05: Making Repairs 
 
Every time you bump into an environmental obstacle or another pod, you may 
potentially receive damage. When you receive damage, your engine status 
display will pop up in the lower left of the screen. As your engines get 
banged up, certain sections of the engine status display will change color, to 
indicate the condition of the engines. 
 
As a segment of an engine takes damage, the status display's color will 
transmute from green to red. If an engine is critically damaged, the status 
display will flash "WARNING", indicating impending doom if you fail to repair 
your pod within the next few seconds. Any engine segment that is damaged to 
the point of turning orange or red is elegible for repairs. 
 
To execute repairs, hold down the R button. While the repairs are being 
executed, the engine will be taken offline, and will be accompanied by an 
audible hissing and ringing sound. When repairs are complete, the engine will 
be brought back online and an audible chime will be heard. 
 
The repair function will cycle through each damaged engine segment, starting 
with the most damaged, even switching back and forth from engine to engine 
within the repair cycle. Engines cannot be fully repaired back to a green 
condition, but rather can only be repaired to a yellow condition. 
 
While it is critical to stay on top of engine damage, there are times when 
holding off on repairs will prevent you from losing control of your pod. Since 
the engine being repaired must be taken briefly offline, not only will the pod 
slow down, but it will handle incorrectly. In other words, executing repairs 
while in tight turns or while trying to pass another pod is generally unwise. 
 
 
3.06: Crashes 
 
It is of course always better to not crash, but it is an inevitability of 
podracing. On most tracks, crashing a several times will not destroy your 
chances of getting into the winner's circle. However, on certain other tracks, 
even a few crashes may take you out of decent placing altogether. If you lose 
an engine and go into a single-engine death spin, keep steering until you die. 
Your pod will still handle fairly well, and will usually not lose much if any 
speed at all. 
 
 
3.07: So You Want to Buy Some Pit Droids 
 
Before you start buying any upgrade components, buy all three extra pit 
droids, bringing you up to a total of four. The more pit droids you have, the 
faster your pod's damaged components can be repaired. This will save you alot 
of money down the road, and will give you more of a margin of error when it 
comes to beating up your pod in a race. If you do happen to cause damage to a 
part, try to run the next couple races without crashing, and your pit droids 
will be able to catch up on repairs. It is crucial that you finish the 
tournament with as little damage as possible, because once you've beaten all 
of the races, the components installed on your ship are permanently fixed in 
their present condition. The only way to repair them afterwards is to shell 
out some cash...and a heavily damaged Block6 Thrust Coil isn't a cheap fix. 
 
 
3.08: Purchasing Upgrades 
 
First and foremost, purchase upgrades only when your pod's performance is 
being outpaced by the other racers. As you progress through the circuits, the 
AI level of the competitors will increase. When their AI is better than your 
pod can handle, stop by Watto's shop. If you're having problems with top 
speed, get a better thrust coil. If you're having problems taking those 
hairpin turns on Baroonda, upgrade your turning, and soforth. Never buy more 
than absolutely necessary; it only means you have a more expensive part to 
replace if your pit droids fall behind. Don't even bother with buying parts 
out of the junkyard. If you keep the skill level on Winner Takes All, you will 
surely have enough truguts to buy factory-new upgrades. 
 
 
 
---------- IV. FREQUENTLY ASKED QUESTIONS ---------- 
 
 
4.01: Which is better, the PC/Mac or Nintendo 64 version of Racer? 
 
This is probably the most heavily debated aspect of Racer, and the answer's 
the same for any game released on both PC and console. If you have a 
relatively modern, graphically endowed PC, then the PC version of Racer would 
probably be more appropriate. If your PC is a clunker *raises hand*, or if you 
just like the N64 controller, then the N64 version is probably for you. The 
graphic quality provided by the PC version is undoubtedly superior to that of 
the N64 version, but the PC does not have access to any of the N64 cheat 
codes, including the ones which unlock the two secret podracers, and the one 
that allows you to edit pod stats and competitor AI. 
 
 
4.02: Is Episode I: Racer available for Dreamcast or PlayStation? 
 
There was talk of a PlayStation version, but it looks as if that project may 
be canceled. Here's an excerpt from an article posted on theforce.net:  
 
"With work on 'Racer' for the Playstation having begun only three months ago, 
and with some of LucasArts' programming staff leaving, it would take too long 
and cost too much to finish porting the game." 
 
There have also been rumors on several gaming sites about the possibility that 
the Sega arcade version of Racer may be ported to Dreamcast. Apparently the 
Sega arcade hardware is very similar to that of the Dreamcast, and porting it 
may be currently on Sega's drawing board. The graphics in the arcade version 
of Racer are truly spectacular; hopefully these impressive graphics will be 
faithfully reproduced in any future Dreamcast version. 
 
 
4.03: What's with those annoying double-doors on the Aquilaris tracks? 
 
To successfully get through the double doors, try the following technique: on 
the first lap, go through the left door, then the right door. On the second 
and third laps, the doors will be oscillating inward and outward. Just stay 
towards the middle and pick a side. With any luck you will slide right 
through. 
 
 
4.04: I'm stuck on the Grabvine Gateway track. I repeatedly crash in the 
swamp. What am I doing wrong? 
 
Make sure you have a pod with excellent turning and traction. Keep ontop of 
damage and become proficient at braking and sliding. Watch the map, as it is 
hard to see upcoming turns. As you exit the swamp, be careful not to slam into 
the statue. 
 
 
4.05: I've beaten Sebulba's Legacy, but I didn't get Sebulba's podracer. What 
did I do wrong? 
 
Nothing. To get Sebulba's podracer, you must achieve 1st place in the Boonta 
Classic, the final race in the Galactic Circuit. 
 
 
4.06: I'm stuck on the Abyss track. The other racers keep passing me. What am 
I doing wrong? 
 
To beat Abyss on the N64 version of Racer, it is absolutely critical that you 
stay on the top track on the first stretch of scaffolding. Use a pod with 
excellent traction and turning, and slow down before making the first turn. If 
you fall off the top track before exiting the scaffolding, restart the race. 
Do not worry about the other racers passing you when you slow down to make the 
turns; you will be able to pass them further down the track. 
 
On the PC and Macintosh versions of Racer, the competitors will follow you to 
the bottom track if you slip off the top, changing the whole dynamic of the 
track and making it much easier to beat. 
 
 
4.07: What's this I've heard about a dual controller mode? 
 
The dual controller mode can be activated by entering the RRDUAL cheat code, 
and is only available on the N64 version of Racer at this time. Player One 
uses the controllers on jacks one and three, while Player Two uses the 
controllers on jacks two and four. Dual controller mode allows you to control 
the thrust of each engine independently. The controls operate as follows: 
 
Accelerate: Left stick up/right stick up 
Brake: Left stick down/right stick down 
Right Turn: Left stick up/right stick down 
Left Turn: Left stick down/right stick up 
Tilt Right: Left stick right/Right stick right 
Tilt Left: Left stick left/Right stick left 
Boost: Z button (either controller) 
Repair: R button (either controller) 
 
 
4.08: Is the podracer's speedometer in mph or kph? 
 
There has been some dispute as to whether the speed display in the lower right 
of the screen is measured in MPH or KPH. However, the Official Nintendo 
Players Guide clearly states that it is indeed in MPH. 
 
 
4.09: Which podracer is the fastest? 
 
Sebulba's podracer is the fastest unmodified pod, capable of achieving 600 mph 
without using boost. However, when your pods are maxed out, they all travel at 
a maximum of approximately 650 mph without boosting. The fastest pod while 
boosting is Ben Quadinaros, which can max out at approximately 1050 mph under 
normal conditions on a flat, even track surface. 
 
 
4.10: What is the fastest speed a podracer will go? 
 
Without using cheat codes, the fastest a podracer will go is in the 
neighborhood of 1400 mph. This speed can only be achieved in the zero-G 
tunnels of Oovo IV, and can only be achieved with certain pods, namely Ben 
Quadinaros. By using cheat codes to alter your pod's statistics, you can 
achieve speeds approaching 3000 mph. Although there has been a dubious claim 
by a jediknight.net poster of legitimately breaking 2000 mph in the Oovo IV 
zero-G tunnels, nobody else has even come close to achieving this figure 
without using cheat codes. 
 
 
4.11: Which podracer is the best? 
 
This question has been asked many times on jediknight.net, and has yet to be 
resolved. What it comes down to is that there is no pod which is clearly 
better than all of the others. The pods that are generally held in highest 
regard are Anakin Skywalker, Ben Quadinaros, "Bullseye" Navior, Ebe Endocott, 
Mars Guo, Neva Kee, Sebulba, Slide Paramita, Toy Dampner and Wan Sandage. 
 
 
4.12: Oops, I accidentally recorded an impossibly fast track record by using a 
cheat code, how do I erase lap and track records? 
 
There is no known way to erase lap and track records on the N64 version of 
Racer. If you really want to get rid of the track records, return the 
cartridge to wherever you bought it and swap it for a fresh copy. 
 
 
4.13: How much money will I have to spend to fully upgrade my podracer? 
 
Assuming that you never have to replace damaged parts, the cost of full 
upgrades and all four pit droids, minus trade-in value of your old parts, is 
70,750 truguts. 
 
 
4.14: Other than Jinn Reeso and Cy Yunga, are there any other secret 
podracers? 
 
Although there is always a possibility of more secret podracers, it is 
unlikely. Currently, no other secret podracers are known by the greater 
internet community of Racer players. 
 
 
4.15: I've read about the cheat code RRPITDROID. It's supposed to give me six 
pit droids, but it doesn't seem to work. What am I doing wrong? 
 
The cheat code RRPITDROID is a hoax. The most pit droids you can have is four. 
 
 
4.16: This game seems awfully easy. Is there any way to make the game harder? 
 
The only way to increase the difficulty is to tweak the AI settings by using 
the RRTANGENTABACUS cheat code. Simply increase the AI Level. The effect will 
last for the duration of one race. 
 
 
4.17: How do I activate and use Sebulba's flamejet? 
 
To activate Sebulba's flamejet, double-tap the R button. Sebulba will say a 
random taunt like the other racers, and a flame will vent from his right 
engine for several seconds. Although it is somewhat difficult, you can set 
other racers' engines on fire with the flamejet. The best way to do this is to 
essentially get another pod tangled up in the right side of your pod, then 
firing the flamejet. Although it's a neat gimmick, it rarely has any 
substantial effects on the race's outcome. In fact, the lead lost by 
attempting a flamejet attack generally far outweigh any benefit gained by 
damaging another competitor. 
 
4.18: Man, you N64 guys sure have alot of cheat codes for Racer. Are there any 
for the PC? 
 
The list of cheat codes for the PC version of racer seems quite short. The 
only one commonly noted in Racer forums will provide you with up to 5000 
truguts after completing each race. Ask someone with a PC. 
 
 
 
---------- V. TRACK STATISTICS ---------- 
 
 
5.01: The Boonta Training Course 
 
Circuit: Amateur 
Planet: Tatooine 
Favorite: Sebulba 
AI Level: 86.40 
AI Spread: 20.00 
 
 
5.02: Mon Gazza Speedway 
 
Circuit: Amateur 
Planet: Mon Gazza 
Unlocked: Teemto Pagalies 
AI Level: 84.60 
AI Spread: 23.00 
 
 
5.03: Beedo's Wild Ride 
 
Circuit: Amateur 
Planet: Ando Prime 
Unlocked: Aldar Beedo 
AI Level: 87.80 
AI Spread: 35.00 
 
 
5.04: Aquilaris Classic 
 
Circuit: Amateur 
Planet: Aquilaris 
Unlocked: Clegg Holdfast 
AI Level: 87.70 
AI Spread: 26.00 
 
 
5.05: Malastare 100 
 
Circuit: Amateur 
Planet: Malastare 
Favorite: Dud Bolt 
AI Level: 88.60 
AI Spread: 32.00 
 
 
5.06: Vengeance 
 
Circuit: Amateur 
Planet: Oovo IV 
Unlocked: Fud Sang 
AI Level: 88.00 
AI Spread: 40.00 
 
 
5.07: Spice Mine Run 
 
Circuit: Amateur 
Planet: Mon Gazza 
Unlocked: Mars Guo (Jinn Reeso with RRJINNRE code) 
AI Level: 92.20 
AI Spread: 40.00 
 
 
5.08: Sunken City 
 
Circuit: Semi-Pro 
Planet: Aquilaris 
Unlocked: "Bullseye" Navior (Cy Yunga with RRCYYUN code) 
AI Level: 97.00 
AI Spread: 35.00 
 
 
5.09: Howler Gorge 
 
Circuit: Semi-Pro 
Planet: Ando Prime 
Unlocked: Ratts Tyerell 
AI Level: 97.00 
AI Spread: 38.00 
 
 
5.10: Dug Derby 
 
Circuit: Semi-Pro 
Planet: Malastare 
Favorite: Elan Mak 
AI Level: 99.40 
AI Spread: 30.00 
 
 
5.11: Scrapper's Run 
 
Circuit: Semi-Pro 
Planet: Ord Ibanna 
Unlocked: Wan Sandage 
AI Level: 99.30 
AI Spread: 36.00 
 
 
5.12: Zugga Challenge 
 
Circuit: Semi-Pro 
Planet: Mon Gazza 
Unlocked: Boles Roor 
AI Level: 97.00 
AI Spread: 35.00 
 
 
5.13: Baroo Coast 
 
Circuit: Semi-Pro 
Planet: Baroonda 
Unlocked: Neva Kee 
AI Level: 100.40 
AI Spread: 37.00 
 
 
5.14: Bumpy's Breakers 
 
Circuit: Semi-Pro 
Planet: Aquilaris 
Unlocked: Ark "Bumpy" Roose 
AI Level: 99.90 
AI Spread: 40.00 
 
 
5.15: Executioner 
 
Circuit: Galactic 
Planet: Oovo IV 
Unlocked: Toy Dampner 
AI Level: 104.00 
AI Spread: 30.00 
 
 
5.16: Sebulba's Legacy 
 
Circuit: Galactic 
Planet: Malastare 
Favorite: Sebulba 
AI Level: 101.00 
AI Spread: 33.00 
 
 
5.17: Grabvine Gateway 
 
Circuit: Galactic 
Planet: Baroonda 
Favorite: Anakin Skywalker 
AI Level: 100.00 
AI Spread: 34.00 
 
 
5.18: Andobi Mountain Run 
 
Circuit: Galactic 
Planet: Ando Prime 
Unlocked: Mawhonic 
AI Level: 108.00 
AI Spread: 38.00 
 
 
5.19: Dethro's Revenge 
 
Circuit: Galactic 
Planet: Ord Ibanna 
Favorite: Ody Mandrell 
AI Level: 108.50 
AI Spread: 35.00 
 
 
5.20: Fire Mountain Rally 
 
Circuit: Galactic 
Planet: Baroonda 
Favorite: Ebe Endocott 
AI Level: 100.50 
AI Spread: 35.00 
 
 
5.21: The Boonta Classic 
 
Circuit: Galactic 
Planet: Tatooine 
Lap Time: 02:04.210 
Race Time: 06:20.012 
Unlocked: Sebulba 
AI Level: 112.00 
AI Spread: 38.00 
 
 
5.22: Ando Prime Centrum 
 
Circuit: Invitational 
Planet: Ando Prime 
Lap Time: 00:58.410 
Race Time: 03:03.260 
Unlocked: Slide Paramita 
AI Level: 113.50 
AI Spread: 32.00 
 
 
5.23: Abyss 
 
Circuit: Invitational 
Planet: Ord Ibanna 
Unlocked: Bozzie Baranta 
AI Level: 103.00 
AI Spread: 35.00 
 
 
5.24: The Gauntlet 
 
Circuit: Invitational 
Planet: Oovo IV 
Favorite: Gasgano 
AI Level: 106.00 
AI Spread: 33.00 
 
 
5.25: Inferno 
 
Circuit: Invitational 
Planet: Baroonda 
Unlocked: Ben Quadinaros 
AI Level: 104.50 
AI Spread: 27.00 
 
 
 
---------- VI. PODRACER ATTRIBUTES ---------- 
 
 
6.01: About the Attributes 
 
Each podracer has fifteen defining attributes which determine all of its 
physical characteristics. Seven of these are improvable by purchasing add-on 
components, while the other eight are hard-coded for each pod, only editable 
on a race-by-race basis when in debug mode. Since many of these restricted 
attributes have a major bearing on pod performance, two apparently identically 
equipped pods may behave very differently on the track. 
 
 
6.02: Anti-Skid 
 
Anti-Skid indicates a pod's ability to stay on course when navigating a turn. 
Pods with higher Anti-Skid ratings tend to perform more adequately on heavily 
curved tracks, or tracks with icy or muddy surfaces. Anti-Skid can be improved 
by purchasing Traction upgrades. 
 
 
6.03: Turn Response 
 
Turn Response is essentially the time it takes for the pod to react to 
steering input. Pods with higher Turn Response handle more responsively, and 
feel less sluggish when turning. Turn Response can be improved by purchasing 
Turning upgrades. 
 
 
6.04: Maximum Turn Rate 
 
Maximum Turn Rate is simply the rate at which a pod can turn. Pods with a 
higher Maximum Turn Rate can successfully navigate curves at higher speeds. 
 
 
6.05: Acceleration 
 
Acceleration is the rate at which a pod can increase its speed. Pods with a 
lower Acceleration rating can reach maximum speed in a shorter period of time. 
Acceleration can be improved by purchasing Acceleration Upgrades.  
 
 
6.06: Maximum Speed 
 
This attribute is self-explanatory. Maximum Speed can be improved by 
purchasing Max Speed upgrades. 
 
 
6.07: Airbrake Inverse 
 
Airbrake Inverse is the rate at which a pod's airbrakes can slow a pod. Pods 
with a lower Airbrake Inverse can stop faster than those with a higher rating. 
Airbrake Inverse can be improved by purchasing Braking upgrades. 
 
 
6.08: Deceleration Inverse 
 
Deceleration Inverse is the rate at which a pod will slow down without 
applying brakes. Pods with a lower Deceleration Inverse will coast to a stop 
more rapidly than pods with a higher rating. 
 
 
6.09: Boost Thrust 
 
Boost Thrust is the amount a pod can speed up while in boost mode. Pods with a 
higher Boost Thrust have a higher maximum boost speed. 
 
 
6.10: Heat Rate 
 
Heat Rate is the speed at which a pod's engines will overheat while in boost 
mode. Pods with a lower Heat Rate take longer to overheat. 
 
 
6.11: Cool Rate 
 
Cool Rate is the speed at which a pod's engines will cool off after 
disengaging boost mode. Pods with a higher Cool Rate will cool off more 
rapidly. Cool Rate can be improved by purchasing Cooling upgrades. 
 
 
6.12: Hover Height 
 
Hover Height is simply the height at which a pod hovers above the ground. Pods 
with a higher Hover Height may bottom out less frequently than pods with a 
lower Hover Height, but the discrepancy is apparently minimal. 
 
 
6.13: Repair Rate 
 
Repair Rate is the speed at which a pod can repair a given amount of engine 
damage. Repair Rate can be improved by purchasing Repair upgrades. 
 
 
6.14: Bump Mass 
 
Bump Mass is the effective energy a pod imparts on other pods during a mid-air 
collision. Pods with a higher Bump Mass will strike other pods with more force 
and effect more damage on both themselves and the other pod. 
 
 
6.15: Damage Immunity 
 
Damage Immunity is a pod's ability to resist damage from striking obstacles or 
other pods. Pods with a lower Damage Immunity will suffer less damage from a 
given collision than pods with a higher rating. 
 
 
6.16: Intersect Radius 
 
Intersect Radius is effectively the size of a pod. Pods with a higher 
Intersect Radius have less of a margin of error when navigating narrow 
passages and tight packs of competitors. 
 
 
 
---------- VII. PODRACER STATISTICS ---------- 
 
 
7.01: Bozzie Baranta 
 
Engine Type: Shelba 730S Razor 
Anti-Skid: 0.35 
Turn Response: 294.00 
Maximum Turn Rate: 90.00 
Acceleration: 2.10 
Maximum Speed: 485.00 
Airbrake Inverse: 42.00 
Deceleration Inverse: 83.00 
Boost Thrust: 275.00 
Heat Rate: 11.80 
Cool Rate: 3.50 
Hover Height: 4.99 
Repair Rate: 0.30 
Bump Mass: 60.00 
Damage Immunity: 0.55 
Intersect Radius: 7.00 
 
 
7.02: Aldar Beedo 
 
Engine Type: Manta Ramair Mark IV Flat-Twin Turbojet 
Anti-Skid: 0.30 
Turn Response: 250.00 
Maximum Turn Rate: 85.00 
Acceleration: 4.00 
Maximum Speed: 517.00 
Airbrake Inverse: 35.00 
Deceleration Inverse: 85.00 
Boost Thrust: 360.00 
Heat Rate: 10.50 
Cool Rate: 4.50 
Hover Height: 4.99 
Repair Rate: 0.25 
Bump Mass: 68.00 
Damage Immunity: 0.40 
Intersect Radius: 7.00 
 
 
7.03: Dud Bolt 
 
Engine Type: Vulptereen RS 557 
Anti-Skid: 0.54 
Turn Response: 215.00 
Maximum Turn Rate: 80.00 
Acceleration: 3.00 
Maximum Speed: 505.00 
Airbrake Inverse: 35.00 
Deceleration Inverse: 90.00 
Boost Thrust: 230.00 
Heat Rate: 8.60 
Cool Rate: 2.50 
Hover Height: 4.99 
Repair Rate: 0.20 
Bump Mass: 70.00 
Damage Immunity: 0.35 
Intersect Radius: 5.50 
 
 
7.04: Toy Dampner 
 
Engine Type: Turca 910 Special 
Anti-Skid: 0.50 
Turn Response: 270.00 
Maximum Turn Rate: 86.00 
Acceleration: 1.75 
Maximum Speed: 485.00 
Airbrake Inverse: 25.00 
Deceleration Inverse: 70.00 
Boost Thrust: 240.00 
Heat Rate: 12.50 
Cool Rate: 10.00 
Hover Height: 4.99 
Repair Rate: 0.50 
Bump Mass: 40.00 
Damage Immunity: 0.65 
Intersect Radius: 7.00 
 
 
7.05: Ebe Endocott 
 
Engine Type: Jak Racing J930 Dash-8, Split X Configured 
Anti-Skid: 0.60 
Turn Response: 294.00 
Maximum Turn Rate: 100.00 
Acceleration: 2.50 
Maximum Speed: 500.00 
Airbrake Inverse: 40.00 
Deceleration Inverse: 70.00 
Boost Thrust: 190.00 
Heat Rate: 15.20 
Cool Rate: 11.00 
Hover Height: 4.99 
Repair Rate: 0.45 
Bump Mass: 45.00 
Damage Immunity: 0.70 
Intersect Radius: 4.80 
 
 
7.06: Gasgano 
 
Engine Type: Custom Ord Pedrovia 
Anti-Skid: 0.43 
Turn Response: 238.00 
Maximum Turn Rate: 82.00 
Acceleration: 3.30 
Maximum Speed: 510.00 
Airbrake Inverse: 43.00 
Deceleration Inverse: 83.00 
Boost Thrust: 310.00 
Heat Rate: 12.50 
Cool Rate: 1.70 
Hover Height: 4.99 
Repair Rate: 0.40 
Bump Mass: 63.00 
Damage Immunity: 0.43 
Intersect Radius: 4.20 
 
 
7.07: Mars Guo 
 
Engine Type: Collor Pondrat Plug-2 Behemoth 
Anti-Skid: 0.60 
Turn Response: 288.00 
Maximum Turn Rate: 100.00 
Acceleration: 2.30 
Maximum Speed: 540.00 
Airbrake Inverse: 30.00 
Deceleration Inverse: 85.00 
Boost Thrust: 315.00 
Heat Rate: 7.50 
Cool Rate: 2.10 
Hover Height: 6.00 
Repair Rate: 0.35 
Bump Mass: 70.00 
Damage Immunity: 0.50 
Intersect Radius: 10.00 
 
 
7.08: Clegg Holdfast 
 
Engine Type: Keizaar-Volvec KV9T9-B Wasp 
Anti-Skid: 0.50 
Turn Response: 252.00 
Maximum Turn Rate: 89.00 
Acceleration: 1.75 
Maximum Speed: 495.00 
Airbrake Inverse: 45.00 
Deceleration Inverse: 80.00 
Boost Thrust: 303.00 
Heat Rate: 11.50 
Cool Rate: 5.00 
Hover Height: 6.00 
Repair Rate: 0.31 
Bump Mass: 55.00 
Damage Immunity: 0.43 
Intersect Radius: 7.00 
 
 
7.09: Neva Kee 
 
Engine Type: Farwan & Glott FG 8T8-Twin Block2 Special 
Anti-Skid: 0.80 
Turn Response: 230.00 
Maximum Turn Rate: 115.00 
Acceleration: 1.00 
Maximum Speed: 480.00 
Airbrake Inverse: 30.00 
Deceleration Inverse: 70.00 
Boost Thrust: 280.00 
Heat Rate: 11.50 
Cool Rate: 3.30 
Hover Height: 4.99 
Repair Rate: 0.32 
Bump Mass: 55.00 
Damage Immunity: 0.60 
Intersect Radius: 7.00 
 
 
7.10: Elan Mak 
 
Engine Type: Kurtob KRT 410C 
Anti-Skid: 0.30 
Turn Response: 224.00 
Maximum Turn Rate: 95.00 
Acceleration: 3.75 
Maximum Speed: 480.00 
Airbrake Inverse: 40.00 
Deceleration Inverse: 70.00 
Boost Thrust: 360.00 
Heat Rate: 10.00 
Cool Rate: 2.50 
Hover Height: 4.99 
Repair Rate: 0.30 
Bump Mass: 53.00 
Damage Immunity: 0.50 
Intersect Radius: 6.00 
 
 
7.11: Ody Mandrell 
 
Engine Type: Exelbrok XL 5115 
Anti-Skid: 0.45 
Turn Response: 238.00 
Maximum Turn Rate: 90.00 
Acceleration: 1.80 
Maximum Speed: 475.00 
Airbrake Inverse: 30.00 
Deceleration Inverse: 65.00 
Boost Thrust: 240.00 
Heat Rate: 11.00 
Cool Rate: 4.40 
Hover Height: 5.00 
Repair Rate: 0.40 
Bump Mass: 57.00 
Damage Immunity: 0.60 
Intersect Radius: 5.20 
 
 
7.12: Mawhonic 
 
Engine Type: Galactic Power Engineering GPE-3130 
Anti-Skid: 0.36 
Turn Response: 224.00 
Maximum Turn Rate: 100.00 
Acceleration: 3.75 
Maximum Speed: 480.00 
Airbrake Inverse: 41.00 
Deceleration Inverse: 80.00 
Boost Thrust: 350.00 
Heat Rate: 13.00 
Cool Rate: 7.00 
Hover Height: 4.99 
Repair Rate: 0.20 
Bump Mass: 60.00 
Damage Immunity: 0.48 
Intersect Radius: 7.00 
 
 
7.13: "Bullseye" Navior 
 
Engine Type: Irateq RQ 550C Dart 
Anti-Skid: 0.70 
Turn Response: 322.00 
Maximum Turn Rate: 120.00 
Acceleration: 1.80 
Maximum Speed: 480.00 
Airbrake Inverse: 25.00 
Deceleration Inverse: 70.00 
Boost Thrust: 300.00 
Heat Rate: 15.00 
Cool Rate: 11.00 
Hover Height: 4.99 
Repair Rate: 0.56 
Bump Mass: 45.00 
Damage Immunity: 0.77 
Intersect Radius: 7.00 
 
 
7.14: Teemto Pagalies 
 
Engine Type: Irdani Performance Group- The IPG-X1131 Longtail 
Anti-Skid: 0.50 
Turn Response: 260.00 
Maximum Turn Rate: 90.00 
Acceleration: 1.70 
Maximum Speed: 479.00 
Airbrake Inverse: 30.00 
Deceleration Inverse: 60.00 
Boost Thrust: 195.00 
Heat Rate: 14.00 
Cool Rate: 6.00 
Hover Height: 4.99 
Repair Rate: 0.43 
Bump Mass: 50.00 
Damage Immunity: 0.50 
Intersect Radius: 8.00 
 
 
7.15: Slide Paramita 
 
Engine Type: Pizer-Errol Stinger 627 S 
Anti-Skid: 0.43 
Turn Response: 297.00 
Maximum Turn Rate: 120.00 
Acceleration: 1.95 
Maximum Speed: 475.00 
Airbrake Inverse: 30.00 
Deceleration Inverse: 80.00 
Boost Thrust: 200.00 
Heat Rate: 16.00 
Cool Rate: 12.00 
Hover Height: 4.99 
Repair Rate: 0.63 
Bump Mass: 40.00 
Damage Immunity: 0.80 
Intersect Radius: 7.00 
 
 
7.16: Ben Quadinaros 
 
Engine Type: Balta-Trabaat BT310 
Anti-Skid: 0.45 
Turn Response: 203.00 
Maximum Turn Rate: 89.00 
Acceleration: 3.00 
Maximum Speed: 575.00 
Airbrake Inverse: 40.00 
Deceleration Inverse: 95.00 
Boost Thrust: 400.00 
Heat Rate*: 8.00 
Cool Rate: 2.00 
Hover Height: 4.99 
Repair Rate: 0.28 
Bump Mass: 73.00 
Damage Immunity: 0.45 
Intersect Radius: 7.00 
 
 
7.17: Jinn Reeso 
 
Engine Type: Unknown 
Anti-Skid: 0.60 
Turn Response: 288.00 
Maximum Turn Rate: 100.00 
Acceleration: 2.30 
Maximum Speed: 540.00 
Airbrake Inverse: 30.00 
Deceleration Inverse: 85.00 
Boost Thrust: 315.00 
Heat Rate: 7.50 
Cool Rate: 2.10 
Hover Height: 6.00 
Repair Rate: 0.35 
Bump Mass: 70.00 
Damage Immunity: 0.50 
Intersect Radius: 10.00 
 
 
7.18: Boles Roor 
 
Engine Type: Bin Gassi Racing Engines Quadrijet 4Barrel 904E 
Anti-Skid: 0.30 
Turn Response: 280.00 
Maximum Turn Rate: 83.00 
Acceleration: 2.85 
Maximum Speed: 590.00 
Airbrake Inverse: 35.00 
Deceleration Inverse: 85.00 
Boost Thrust: 390.00 
Heat Rate: 9.50 
Cool Rate: 2.70 
Hover Height: 4.99 
Repair Rate: 0.18 
Bump Mass: 62.00 
Damage Immunity: 0.30 
Intersect Radius: 7.00 
 
 
7.19: Ark "Bumpy" Roose 
 
Engine Type: Vokoff-Strood Plug-8G 927 Cluster Array 
Anti-Skid: 0.30 
Turn Response: 202.00 
Maximum Turn Rate: 85.00 
Acceleration: 1.00 
Maximum Speed: 485.00 
Airbrake Inverse: 30.00 
Deceleration Inverse: 80.00 
Boost Thrust: 210.00 
Heat Rate: 10.50 
Cool Rate: 6.5 
Hover Height: 6.5 
Repair Rate: 0.10 
Bump Rate: 70.00 
Damage Immunity: 0.25 
Intersect Radius: 6.00 
 
 
7.20: Wan Sandage 
 
Engine Type: Elsinore-Cordova Turbodyne 99-U 
Anti-Skid: 0.80 
Turn Response: 294.00 
Maximum Turn Rate: 95.00 
Acceleration: 1.90 
Maximum Speed: 480.00 
Airbrake Inverse: 25.00 
Deceleration Inverse: 70.00 
Boost Thrust: 180.00 
Heat Rate: 9.00 
Cool Rate: 3.00 
Hover Height: 7.00 
Repair Rate: 0.19 
Bump Mass: 60.00 
Damage Immunity: 0.50 
Intersect Radius: 7.00 
 
 
7.21: Fud Sang 
 
Engine Type: Bokaan Race Engineering BRE Block6 Tri-Ram 
Anti-Skid: 0.35 
Turn Response: 245.00 
Maximum Turn Rate: 90.00 
Acceleration: 2.85 
Maximum Speed: 490.00 
Airbrake Inverse: 30.00 
Deceleration Inverse: 75.00 
Boost Thrust: 250.00 
Heat Rate: 12.00 
Cool Rate: 6.50 
Hover Height: 4.99 
Repair Rate: 0.39 
Bump Mass: 53.00 
Damage Immunity: 0.55 
Intersect Radius: 7.00 
 
 
7.22: Sebulba 
 
Engine Type: Collor Pondrat Plug-F Mammoth, Split X Configured 
Anti-Skid: 0.38 
Turn Response: 228.00 
Maximum Turn Rate: 95.00 
Acceleration: 3.20 
Maximum Speed: 600.00 
Airbrake Inverse: 38.00 
Deceleration Inverse: 50.00 
Boost Thrust: 185.00 
Heat Rate: 9.00 
Cool Rate: 2.00 
Hover Height: 4.99 
Repair Rate: 0.19 
Bump Mass: 80.00 
Damage Immunity: 0.30 
Intersect Radius: 7.00 
 
 
7.23: Anakin Skywalker 
 
Engine Type: Modified Radon-Ulzer 620C Racing Engines 
Anti-Skid: 0.50 
Turn Response: 300.00 
Maximum Turn Rate: 110.00 
Acceleration: 3.00 
Maximum Speed: 490.00 
Airbrake Inverse: 30.00 
Deceleration Inverse: 60.00 
Boost Thrust: 200.00 
Heat Rate: 13.00 
Cool Rate: 9.00 
Hover Height: 4.99 
Repair Rate: 0.40 
Bump Mass: 50.00 
Damage Immunity: 0.60 
Intersect Radius: 5.00 
 
 
7.24: Ratts Tyerell 
 
Engine Type: Vokoff-Strood Titan 2150 
Anti-Skid: 0.35 
Turn Response: 238.00 
Maximum Turn Rate: 90.00 
Acceleration: 4.00 
Maximum Speed: 520.00 
Airbrake Inverse: 33.00 
Deceleration Inverse: 60.00 
Boost Thrust: 300.00 
Heat Rate: 12.00 
Cool Rate: 5.00 
Hover Height: 4.99 
Repair Rate: 0.30 
Bump Mass: 5.00 
Damage Immunity: 0.45 
Intersect Radius: 7.00 
 
 
7.25: Cy Yunga 
 
Engine Type: Unknown 
Anti-Skid: 0.70 
Turn Response: 322.00 
Maximum Turn Rate: 120.00 
Acceleration: 1.80 
Maximum Speed: 480.00 
Airbrake Inverse: 25.00 
Deceleration Inverse: 70.00 
Boost Thrust: 300.00 
Heat Rate: 15.00 
Cool Rate: 11.00 
Hover Height: 4.99 
Repair Rate: 0.56 
Bump Mass: 45.00 
Damage Immunity: 0.77 
Intersect Radius: 7.00 
 
 
 
---------- VIII. PODRACER UPGRADE COMPONENT RATINGS ---------- 
 
 
8.01: Traction Upgrades 
 
- Traction upgrades affect Anti-Skid 
 
- Maximum available value: 1.00 
 
Component: R-20 Repulsorgrip (default equip.) 
Cost: 250 
Modifier: +0.00 
					 
Component: R-60 Repulsorgrip 
Cost: 400 
Modifier: +0.05					 
 
Component: R-80 Repulsorgrip 
Cost: 600 
Modifier: +0.10				 
Component: R-100 Repulsorgrip 
Cost: 1200 
Modifier: +0.15 
			 
Component: R-300 Repulsorgrip 
Cost: 2600 
Modifier: +0.20				 
 
Component: R-600 Repulsorgrip 
Cost: 6000 
Modifier: +0.25				 
 
 
8.02: Turning Upgrades  
 
- Turning upgrades affect Turn Response 
 
- Maximum available value: 900.00	 
 
Component: Control Linkage (default equip.) 
Cost: 200 
Modifier: +0.00				 
 
Component: Control Shift Plate 
Cost: 400 
Modifier: +116.00				 
 
Component: Control Vectro-Jet 
Cost: 700 
Modifier: +232.00				 
 
Component: Control Coupling 
Cost: 1600 
Modifier: +348.00				 
 
Component: Control Nozzle 
Cost: 3800 
Modifier: +464.00				 
 
Component: Control Stabilizer 
Cost: 7500 
Modifier: +578.00				 
 
 
8.03: Acceleration Upgrades  
 
- Acceleration upgrades affect Acceleration 
 
- Minimum available value: 0.30	 
 
Component: Dual 20PCX Injector (default equip.) 
Cost: 800 
Modifier: /1.00				 
 
Component: 44PCX Injector 
Cost: 2200 
Modifier: /1.16				 
 
Component: Dual 32PCX Injector 
Cost: 5600 
Modifier: /1.39				 
 
Component: Quad 32PCX Injector 
Cost: 7000 
Modifier: /1.72				 
 
Component: Quad 44 Injector 
Cost: 10400 
Modifier: /2.27				 
 
Component: Mag-6 Injector 
Cost: 14000 
Modifier: /3.33				 
 
 
8.04: Top Speed Upgrades 
 
- Top Speed upgrades affect Maximum Speed 
 
- Maximum available value: 650.00 
 
ComponentL Plug2 Thrust Coil (default equip.) 
Cost: 1000 
Modifier: +0.00	 
 
Component: Plug3 Thrust Coil 
Cost: 2400 
Modifier: +40.00 
 
Component: Plug5 Thrust Coil 
Cost: 6000 
Modifier: +80.00 
 
Component: Plug8 Thrust Coil 
Cost: 14000 
Modifier: +120.00 
 
Component: Block5 Thrust Coil 
Cost: 17500 
Modifier: +160.00 
 
Component: Block6 Thrust Coil 
Cost: 20000 
Modifier: +175.00 
 
 
8.05: Air Brake Upgrades 
 
- Air Brake upgrades affect Airbrake Inverse 
 
- Minimum available value: 14.00 
 
Component: Mark II Air Brake (default equip.) 
Cost: 700 
Modifier: /1.00	 
 
Component: Mark III Air Brake 
Cost: 1400 
Modifier: /1.09		 
 
Component: Mark IV Air Brake 
Cost: 3600 
Modifier: /1.20 
 
Component: Mark V Air Brake 
Cost: 7000 
Modifier: /1.35 
 
Component: Tri-Jet Air Brake 
Cost: 10400 
Modifier: /1.54 
 
Component: Quadrijet Air Brake 
Cost: 14000 
Modifier: /1.79 
 
 
8.06: Cooling Upgrades 
 
- Cooling Upgrades affect Cool Rate 
 
- Maximum available value: 20.00 
 
Component: Coolant Radiator (default equip.) 
Cost: 50 
Modifier: +0.0 
 
Component: Stack-3 Radiator 
Cost: 100 
Modifier: +1.6 
 
Component: Stack-6 Radiator 
Cost: 300 
Modifier: +3.2 
 
Component: Rod Coolant Pump 
Cost: 900 
Modifier: +4.8 
 
Component: Dual Coolant Pump 
Cost: 2700 
Modifier: +6.4 
 
Component: Turbo Coolant Pump 
Cost: 5400 
Modifier: +8.0 
 
 
8.07: Repair Upgrades 
 
- Repair Upgrades affect Repair Rate 
 
- Maximum available value: 1.00 
 
Component: Single Power Cell (default equip.) 
Cost: 150 
Modifier: +0.00 
 
Component: Dual Power Cell 
Cost: 300 
Modifier: +0.10 
 
Component: Quad Power Cell 
Cost: 800 
Modifier: +0.20 
 
Component: Cluster Power Plug 
Cost: 1400 
Modifier: +0.30 
 
Component: Rotary Power Plug 
Cost: 4000 
Modifier: +0.40 
 
Component: Cluster2 Power Plug 
Cost: 7000 
Modifier: +0.45 
 
 
 
---------- IX. CHEAT CODES ---------- 
 
 
9.01: Entering and accessing cheat codes 
 
To enter a cheat code, select an empty tournament file, hold down the Z button 
and use the L button to enter the code, then select END with the L button, 
while still holding down Z. To access the cheat menu, pause during a race and 
press up-left-down-right on the digital control pad, then select the newly 
available GAME CHEATS option in the pause menu. All cheats currently available 
will be displayed in an on-screen menu. 
 
 
9.02: RRCYYUN 
 
Unlocks the secret character Cy Yunga (must have "Bullseye" Navior). 
 
 
9.03: RRDEBUG 
 
Unlocks debugger. 
 
 
9.04: RRDUAL 
 
Activates dual controller mode. 
 
 
9.05: RRJABBA 
 
Unlocks invincibility under normal conditions. 
 
 
9.06: RRJINNRE 
 
Unlocks the secret character Jinn Reeso (must have Mars Guo). 
 
 
9.07: RRTANGENTABACUS 
 
Unlocks invincibility, secret characters, debugging, podracer stats and other 
features. 
 
 
9.08: RRTHEBEAST 
 
Activates mirror mode. 
 
----------