Tech Romancer Character Faq: Dixen Version 1.3 By: DarkDixen E-mail To: DarkDixen@hotmail.com =============================================================================== Table of Contents =============================================================================== - Legal Stuff and Copyright Notice - Revision History - So what's in this FAQ? - Button Layouts and Basic Movements - Move Modifiers and Weapon Properties - Move List - Item List - Basic Notes - Advance Notes and Techniques - Final Attack Usage and Command - Simple Combos and Aerial Joggles - End Notes and Character Rating - E-mail Feedbacks - Thanks To... Sections with (!) are updated. =============================================================================== Legal Stuff and Copyright Notice =============================================================================== Logo, design, and characters, and game are Copyright 1998,2000 Capcom Co., LTD. This FAQ is solely free, and it's not going to be used to earn profits from. Posting of this FAQ on any site is allowed as long as you contact me before doing so. This FAQ should not be altered in any manner and should remain the way it is intended to be. This FAQ is copyright 2000 DarkDixen all rights reserved. =============================================================================== Revision History =============================================================================== Version 1.3 (2-24-2000): Minor format layout corrections. This might be the last update for this FAQ. Version 1.2 (1-21-2000): Some more minor corrections and I forgot to add the item "speed up" so I did this time. Information of the violet-haired girl added, under the End Notes section. For those of you who wants to know more about Halma, check it out. Oh yeah, did I tell you all that I received NOTHING(so far) from anyone? Version 1.1 (1-17-2000): Minor error corrections and layout changes. Expanded information on the "Weapon Properties" Section. Removed a section that is close to useless. Version 1.0 (1-15-2000): The oiginal version. Covers some trash talks, move list for Dixen and basic strategies for vs. human. =============================================================================== So What's in This FAQ? =============================================================================== Well... basically little things I learned about Dixen during my hardcore addiction back in early 99's. If you happen to live by an arcade with this machine, I recommend you to try it out at least once(even if you are really bad or numb at fighting games). This game is easy to handle, and the input timing isn't all that strict. ...Too much talking... Let's get down to business. =============================================================================== Button Layouts and Basic Movements =============================================================================== Button Layouts -------------- (A1) (A2) (J) (Stick) (Start) (G) Basic Movements --------------- F - Move the joystick Forward B - Move the joystick Backward A1 - Basic attacks: When far from the opponent: Pulse shot When close: Saber swing, hit A1 three times for an easy 3-hit combo A2 - Secondary attacks: Grenade Throwing(F + A2 for longer throwing range) G - Guard J - Jump Forward Dash: F, F Steel Dash: (Hold G) F, F Backward Dash: B, B Venir: (In the air), Hold J (During Venir) Hold any direction: Venir towards/away/up/down *Venir last for about 1 second(A bit longer during Hero Mode) Power Breaker: A1 + A2 + G(Guard Break that does decent damage) Use current item: A1 + A2 + J(Cycle through available items by pressing the start button) =============================================================================== Move Modifiers and Weapon Properties =============================================================================== Move Modifiers -------------- Any move with a move modifier such as (!) after the name is a modified move. A modified move may or may not behaive the same as other moves. (!) Warning Move - Heavy, Armor piercing move capable of breaking guards. AKA Guard Breaker. But unfortunately Dixen has none. (A) Aerial Move - A move that can be done in air. (A!) Aerial-Must Move - A move that *must* be done in air. (F) Follow-Up Move - A move that can be linked with a previously executed move. (L) Launcher move - Launches the opponent high into the air, allowing for joggles. Weapon Properties ----------------- There are three weapon properties in the game. All Weapons in the game is associated with one element such as: [S], for Solid Projectile, [I], for Armor Impact or [B], for Beam Projectile Each element has its strength and weakness. Generally speaking, all weapon associated with the element Armor Impact is limited to melee, rendering them useless at long range combats(Except Rafaga's Shell Gun and G.Kaiser's Ax Blow, both being Red Weapon Item. If you don't know what an Item is, refer to the latter sections). Most attacks associated to this element breaks some percentages of the opponent's armor. Example: Dixen's Raging Slash, Rafaga's P.B.P. After Armor Impact comes the Solid Projectile [S]. This element is generally weak but makes up with its decent homing ability or special properties. (Dixen's rocket launcher, for example, does an absolute knockdown) Solid Projectiles can be destroyed with Beam Projectiles. For instance, Dixen hurled a grenade at G.Kaiser just before G.Kaiser's Turbo Heat Blaser was fired. The grenade will be destroyed by the beam if the beam touches it. Example: Dixen's grenades, Rafaga's missiles And the last on the list goes to the most entertaining Beam Projectile [B]. Being the most high-tech weapon available in the game, weapons associated with this element are generally stronger than Solid Projectile, but it's homing capacity is close to nothing. Example: Dixen's Fixer Cannon and G. Kaiser's Heat Blaser The system implemented when deciding which attack has the higher priority other than the awesome colliding sequence is the Weapon Property System. On a colliding sequence, [I] beats [B] beats [S] beats [I] in a manner that one beats another in a triangle-like formation. Those manuevers wihtout an associated element(i.e. Defensive Manuevers) have the element property of [N] =============================================================================== Move List =============================================================================== In this move list you will find something like this: (1)Fixer Cannon: (2)A1 + A2, (3)[B] (4)-Violet Beam that travels forward, does not wear off until it reached the other side of the arena. 1. First comes the name of the attack. 2. Second comes the commands required to execuete that attack. 3. Then the attack's Move Modifier(If any) and Weapon Property. 4. Description of the attack. Special Moves ------------- Long-Range Grenade Hurl: F + A2, (A), [S] -Grenade hurls at a longer distance than pressing A2 alone. Low damage. Fixer Cannon: A1 + A2, [B] -Violet Beam that travels forward, does not wear off until it reached the other side of the arena. Raging Slash: F + A1, (L), [I] -Upward Slash that can knock the opponent into the air, allowing for more air joggles. Long Recovery. Aiming Satellite: B, F + A1, [N] -Homing Satellite that hits the opponent from above. Homes well. Reflect Satellite: F, B + A1, [N] -Defensive Barrier absorbing and reflecting any [S] or [B] based attacks. Boost Slash: A1 + J, [I] -Jumping upward Slash striking your opponent hard. Covering wide areas. Long recovering time but decent damage. Boost Tackle: (While Dashing), A2, [I] -Great Damage and perhaps the strongest [I] attack available to Dixen other than its Super "Slash and Shot". Variation Moves --------------- Ground Anti-Air Fixer Cannon: B + A1 + A2, [B] -Hits 45 drgrees upward, preventing aerial combo starters from coming too close to you. Only execuete when the opponent is jumping in. Aerial Fixer Cannon: A1 + A2, (A!), [B] -hits 45 degrees downward. Much the same damage and effect as it's ground counterpart. Not recommended due to its lack of usefulness and long recovering period. Aerial Anti-Air Fixer Cannon: F + A1 + A2, (A!), [B] -An attack close to useless unless your opponent is jumping in the air and doing nothing. Hits straight forward like Fixer Cannon except in the air. Counter Moves ------------- Counter Slash: A1 + G, A1(F), [I] -Steps into the background and returns with a slash. Short range. Hit A1 again to follow up with a Raging Slash. Counter Grenade: A2 + G, [S] -Steps into the background and hurls a grenade at the opponent. Low damage. Super Moves(All in which takes one bar of your available super meters) ------------ Hyper Fixer Cannon: B, F + A1 + A2, [B] -Fixer Cannon with about 10 times the area coverage. Very decent damage and very looooong recovery. Strongly suggested to use together with Aiming Satellite or chained in an aerial joggle. Slash and Shot: F, B + A1 + A2, [I] -Combo Super initiating with a slash. If the initial slash missed the super will end prematurely. If the initial slash connects, the follow up slashes will connect solidly. After 4 slashes the last slash will knock the opponent off its balance as Dixen draw it's pulse pistol and fires with its right hand 4 times, then both hands 5 times. Very decent damage but long recovery if it misses. If your opponent blocked your initial slash you will still continue with the slashes but you will stop after the fifth slash, and wait for them to hit you HARD! =============================================================================== Item List =============================================================================== All items are used by pressing (A1 + A2 + J) - Items are obtained by stepping over them in the arena, and by default every robot starts with three items, one being "Offense Up" and the other two randomly picked from the three available weapon items. Red Power-Up: Fist Blade [I] -Dixen charges forward with its fist on fire(literally)and hit the opponent. Decent damage but not that great as comapred to other Red Power-Up's. Blue Power-Up: Hellfire [Weird... It's flame but behaives like Beams] -Dixen operates a flamethrower and burn the opponent. Low damage but cause temporary paralysis if not blocked. Yellow Power-Up: Spark Gun [B] -Dixen bend forward slightly while trying to electricute the oponent with the Spark Gun. Low damage but cause temporary paralysis if not blocked. Orange Power-Up: Offense Up [N] -A field of Orange Aura surrounds Dixen as it's offensive stats increase by 1.5 times. The aura behaives like a launcher, so you might want to chain it into a combo for best result. Wears off after about 15 seconds. Pink Power-Up: Defense Up [N] -A field of Pink Aura surrounds Dixen as it's defensive stats increase by 2.0 times. The aura behaives like a launcher, so you might want to chain it into a combo for best result. Wears off after about 15 seconds. Blue Power-Up: Speed Up [N] -A field of Blue Aura surrounds Dixen as it's movement speed increased by 1.5 times. The aura behaives like a launcher, so you might want to chain it into a combo for best result. Wears off after about 15 seconds. Green Power-Up: Hero Mode [N] -No aura or whatsoever when used, but there will be a short pause, followed by a short cut-in sequece of the pilot speaking. Generally all weapons with the element of [B] increase damage. Pulse Pistol's damage increases, grenade's area of effect increases and venir limit increase by about 1 second.It also deflect any [B] weapons. (Unconfirmed) *I personally use Hellfire more than Spark Gun since they behaive pretty much the same, and Hellfire has a longer range. *There are other Items such as Armor Recover, Damage Recover and Super Meter Recover. They are obtained and used the moment you step over them. Armor Recover: Raise the current Armor to 100% again -A box with the symbol of the armor in the middle Damage Recover: Decrease the currently filled Damage Bar by about 50% -A box with the symbol of a red cross in it Super Meter Recover: Increase the available super meter by 1 full bar -A pink box with the same color as the super meter =============================================================================== Basic Notes =============================================================================== Dixen is not an offensive+ character as comapred to G.Kaiser, who had the strongest beam-based super in the game or Rafaga, who had a 30% armor damage shell gun(cheap, but effective). So playing as Dixen means that you will need to play a little bit defensive and different. As it's appearance suggests, Dixen is an all around fighter good for every situation. It's only real weakness is the lack of warning moves(!) and having no real excelling stats. But it's balance in every aspect is more than enough to make it a good expert's choice. If you are going to challenge someone in the arcade and don't know his style of playing, then I will advise you to pick Dixen. =============================================================================== Advance Notes and Techniques =============================================================================== Having three flashy satellite floating behind is what makes Dixen a true defensive master's choice. I personally don't play that defensive, so I'm not at my sharpest when playing as Dixen but hey! Here's one thing: Dixen's satellite provides great defensive purposes. By excueting the reflection satellite(F, B + A1) you can absorb opponent projectile-based attacks for NO blocking damage, and if the opponent is near you, the reflection shots from the satellites after absorbing the incoming attacks will hit them HARD! But the tricky part is that you have to do it just right before the incoming attack hit you(About 1 second before the attack arrives should do) Dixen also has an interesting property that is unique: Gun Changing System. By default Dixen starts the round with its pulse pistol, but by executing gun change(U or D + G) you can switch to rocket launcher, which is slower but more powerful and ALWAYS knockdown all playable robots with exception to Wise Duck. =============================================================================== Final Attack Usage and Command =============================================================================== When the top right(top left if you are second player) corner of the screen flashes red and a box appears, that means Final Attack is available. It can only appear after having your opponent's life down to half in the final round of the match. Oh, did I tell you it's an instant death if you hit? To execuete, press (A1 + A2 + G + J) when available. Final Attack: Final Shot Weapon Property: Armor Impact(But who cares? They are dead!) Take note that although this attack seemed like an [I] based attack, but it does not deal any armor damage when blocked. Description: Dixen grabs the opponent by the feet, throw it sky high and fire a stream of beam that goes through the opponent and pose a cool posture as the opponent crush back to earth and *BOOM*. Rating: D+ - Too slow to actually be used alone. Must stun opponent first with Hellfire or Spark Gun, making it quite predicable. It's tactical usage is close to nothing and unless yor opponent commenced a jump and you are right under the fall spot, don't bother with this Final Attack. *Tip* Do the universal Final Attack combo! Steel Dash + Final Attack! =============================================================================== Simple Combos and Aerial Joggles =============================================================================== Dixen is at its fullest when executing air joggles. By excueting its raging slash(F + A1) ou can launch the opponent into the air. And depending to the terrain and opponent size, you can dash to their desiginated fall spot(Follow the shadows!) and execute raging slash again to bring them back into the air. When you feel that you can no longer reach the fall spot in time you can chain the joggle with a Hyper Fixer Cannon(B, F + A1 + A2) For an ultra cool combo finisher and drains about 1/2 to 2/3 damage bar depending on machine damage settings. Confused? Here's a little flow chart of how to execute Dixen's air joggles. 1. 2. 3. opponent opponent -> -> opponent you fall spot you(dash)-> fall spot you(raging slash) *If opponent is large(i.e. Wise Duck) they tend to fly lower but closer, which gives you more free hits. *Unless you are desperate for the extra pixel of damage, or else I suggest you to cancel your Hyper Fixer Cannon into Boost Slash(A1 + J), which does lesser damage but some armor damage. (about 4% to 12% depending on opponent's robot type) The second, and perhaps the most used combo is this: 1. Execuete a Steel Dash into your opponent 2. Execuete Slash and Shot(B, F + A1 + A2) 3. Relax and taunt your opponent as Dixen commences the devestating and visually stunning move *Be warned that Steel Dashing into an experienced opponent is a very stupid idea, and it might cost you the game. You know, they can always hold Guard and slash away as you recover from the dash. A better idea is to time the dash so you dash into a rising opponent, which gives more chance of success since most people don't hold guard right away after they recover from a knockdown. The last and not so usable(Unless your opponent has no armor)chipping combo: 1. Execuete Aiming Satellite(B, F + A1) 2. Execuete Hyper Fixer Cannon *This combo is a bit trick when being done to you by another Dixen player. The aiming satellite will force you to block, or the incoming Hyper Fixer Cannon will chain in and hit you hard. *If you block, the Hyper Fixer Cannon will force you to CONTINUE blocking, and if you are out of armor and running low on HP... it's a Game Over for you. *This setup can be escaped, thou. If you are a Dixen, jump into the air and press the jump button in a way that you are not hovering, but boosting. So it's like executing a double jump, except you move forward, and can be done twice. The aiming satellite will mostly likely to miss, and you can venir to the back of your opponent while they freeze from the Hyper Fixer Cannon. After landing behind them you can punish them HARD for their foolish attemps to hit you! =============================================================================== End Notes and Character Rating =============================================================================== End Notes --------- I personally don't play Dixen that much after I got a hold of Rafaga's library of aerial techniques. But hey! After all I started my first game with it! And repeat: Halma is just soooo cute. *For those of you who had played the Japanese import machines and don't know who Halma is, she is the violet hair pilot of Dixen, by pullig the joystick downward at the pilot selection screen after choosing Dixen, you can switch from the default male pilot(Nakato) to the violet hair girl(Halma) *And for those of you who think she is a "he", look carefully at her defeat screen and listen to her speeches. She has a female's voice and a feminine body frame! So stop referring to her as a "he"!!! Ok, here's Halma's bio data I got from Capcom's official website, but they are only loosely translated. ------------------------------------------------------------------------------- Name: Halma Flockheart Age: 17 Day of Birth: August 12(Leo) Height: 165 cm(About 5'4) Personality: A quiet, cold and calm(translated literally) young girl gifted in the art of pilot. She settled a high score of 248 wins out of 248 battles in six days. ------------------------------------------------------------------------------- Character Rating ---------------- Power: B+ -Based on the damage Dixen can deliver Armor: A- -Based on how fast Dixen loses armor Speed: A- -Based on the capability to move from one side of the arena to another Evasive Capability: A+ -Based on the ability to dodge attacks Item Usefulness: B -Based on Item abilities Vs. Computer: A+ -Based on Dixen's performance against Computer controlled characters Vs. Human: B to B+ Depending on opponent type -Based on Dixen's performance against Human controlled characters Final(Not an Average): A- -Lost some points at the lack of Warning Moves, long Recover for both Supers and lack the ability to break armor effectively. But then it's aiming satellite and reflecting satellite makes up for it. Oh well it's just my personal opinion... =============================================================================== E-mail Feedbacks =============================================================================== Still empty... I wonder if it will stay this way forever? =============================================================================== Thanks To... =============================================================================== Capcom: For making such an original robot fighting game and being one of the best in the field of fighting game creations. www.capcom.co.jp GameFaqs: For hosting this little FAQ and other great FAQS about almost any game. One of the most complete FAQ library available online. www.gamefaqs.com Jeff "CJayC" Veasey: For some of the official move names. My parents: Where did my money come from? And YOU: For reading this FAQ 'till the end. More to come at next update(Probably no more). Any suggestions(flames) email me at: Darkdixen@hotmail.com ------------------------------------------------------------------------------- End Of FAQ ------------------------------------------------------------------------------- Copyright 2000 DarkDixen all rights reserved. This FAQ is for hardcore TR fans, and FREE so don't earn money from this!
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