Sonic Shuffle
Walkthrough
Version 0.5
Created by: knuckles_sonic8 

**************************************

Table of Contents:

1. Disclaimer
2. FAQ Information
3. Game Information
4. Version History
5. Basics
6. Spaces 
7. Forcejewels 
8. Mini-Games
9. Characters
10. Mode Library 
11. Story Mode
12. Versus Mode
13. Tutorial
14. Sonic Room
15. Boards
16. FAQ
17. Backlog
18. Thank You

**************************************

1. Disclaimer

I give permission to www.gamefaqs.com to use my FAQ on their 
site. No other site, nor individual person, may use my FAQ 
in its entirety, or part of it, by ripping off, copying and 
pasting, selling, rewriting, redistributing or in any way 
shape or form duplicating or taking part of this FAQ without 
documented permission from me. To violate any of the above 
is a serious crime and you will be dealt with by the law. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2. FAQ Information

This is a Walkthrough created by me, knuckles_sonic8, to help
you in progressing through the game all the way to completion!
My strategies, tips and advice should help you on your quest
to completing the game. As this is a Walkthrough, be aware
that MINOR SPOILERS exist in this guide. Otherwise, enjoy my
guide!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3. Game Information

Title: Sonic Shuffle
Platform: Dreamcast
My Rating: 9.8/10
Number of Players: 1-4 Simultaneous 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4. Version History

Version 0.5 – Minimal information in guide. Meets GameFAQS 
standards but there is a lot of room for improvement in the 
guide.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
5. Basics

This section of the guide features basic information that should
help you if you're a newcomer to the game and it's partying
ways:

*** INFORMATION WILL BE FILLED IN IN THE NEXT VERSION


Controls

Turn Progression

Types of Cards

Precioustones

Emblems

Ring Combos

Eggman Intervention

Character Specifics

Accidents

Battling

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6. Spaces 

There are many kinds of Spaces in Sonic shuffle. Here's what 
they all are and what each of them will do:


*** INFORMATION WILL BE FILLED IN IN THE NEXT VERSION



***** Blue Ring Space *****


***** Red Ring Space *****



***** Battle Space *****



***** Quest Space *****



***** Spring Space *****



***** Event Space *****



***** Void Space *****



***** Precioustone Space *****



***** Shop Space *****


There are also, what I like to call, "Board-Specific Spaces"
where they can only be found on certain boards. They are as
follows:

***** Dolphin Space *****

***** Bubble Space *****

***** Forklift Space *****

***** Trolley Space *****

***** Rotating Space *****

***** Blast Space *****

***** Helicopter Space *****

***** Column of Light *****


Finally, there are also other...events that don't really fit in
either categories and probably are hard to define as "a Space".
These are:

Turtles (Emerald Coast)

Crocodiles (Nature Zone)

Black Hole (Fourth Dimension)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

7. Forcejewels 

Here is a list of Forcejewels found within the game along 
with other information about each one:


1 Force March
Descriptor: Force one player to move 1 space on the next turn.
Used On: Opponent
Used For: Movement
Rating: 3/5

6 Force March
Descriptor: Force one player to move 6 spaces on the next turn.
Used On: Opponent
Used For: Movement
Rating: 2/5

Barrier Amber 
Descriptor: For 5 turns, create a barrier so other players 
can’t pass you.
Used On: Self
Used For: Movement
Rating: 4/5 

Battle Ruby
Descriptor: Changes the ring and event spaces into battle 
spaces for 4 turns.
Used On: Spaces
Used For: Movement
Rating: 3/5

Blockite
Descriptor: Protects you from the effects of the other 
players’ Forcejewels.
Used On: Self
Used For: Movement
Rating: 3/5

Carbuncle
Descriptor: A fairy who loves to eat Forcejewels. (And has 
a huge appetite).
Used On: Forcejewels
Used For: N/A
Rating: 0/5

Chamelionite
Descriptor: Transforms itself into a random Forcejewel, 
and uses its power immediately.
Used On: Self
Used For: Movement
Rating: 3/5

Curse Opal
Descriptor: Annoy another player – spin the roulette to see 
who your victim will be.
Used On: Opponent
Used For: Movement
Rating: 4/5

Deletite
Descriptor: Spin the roulette to destroy one player’s Forcejewels.
Used On: Opponent/Forcejewels
Used For: Movement
Rating: 3/5

Duplichaos
Descriptor: Transforms itself into a different Forcejewel.
Used On: Forcejewel
Used For: Movement
Rating: 5/5

Fivealive 
Descriptor: You can move 5 spaces for 5 turns, but you can’t 
use a Forcejewel.
Used On: Self
Used For: Movement
Rating: 2/5

Foolmoon
Descriptor: Spin the roulette to swap your high card for
another player’s low card.
Used On: Opponent/Self/Cards
Used For: Movement
Rating: 2/5

Geasdain
Descriptor: Spin the roulette to choose one player to
move 6 spaces for 3 turns.
Used On: Opponent
Used For: Movement
Rating: 4/5

Hi-Speederald 
Descriptor: Use 3 cards for movement or battle
Used On: Self
Used For: Movement/Battle
Rating: 4/5

Hypnotite 
Descriptor: Spin the card roulette and throw away all 
cards with the same value.
Used On: Cards
Used For: Movement
Rating: 4/5

Lose Quartz
Descriptor: Changes the battle, event, and plus ring
spaces into minus ring spaces for 4 turns.
Used On: Spaces
Used For: Movement
Rating: 1/5

Low Moonstone
Descriptor: Lessens the power of the Precioustone, and weakens 
the monsters.
Used On: Precioustone
Used For: Movement
Rating: 3/5

Maharajite
Descriptor: Use the roulette to swap your low card for another 
player’s high card.
Used On: Self/Opponent/Cards
Used For: Movement
Rating: 3/5

Magnifire
Descriptor: Increase one player’s area on the roulette.
Used On: Roulette
Used For: Movement
Rating: 5/5

Max-Speederald 
Descriptor: Use 5 cards for movement or battle
Used On: Self
Used For: Movement/Battle
Rating: 3/5

Medium
Descriptor: Teleports all players to the space you’re on.
Used On: Opponents
Used For: Movement
Rating: 4/5

Packlite
Descriptor: Prevents all players from reaching the 
Precioustone for 3 turns.
Used On: Precioustone
Used For: Movement
Rating: 4/5

Preciousite
Descriptor: Spin a card, and if you roll a 1,
you’ll jump straight to the Precioustone.
Used On: Self
Used For: Movement
Rating: 5/5

Reducite
Descriptor: Reduce one player’s area on the roulette.
Used On: Roulette
Used For: Movement
Rating: 5/5

Ringidium
Descriptor: Changes the battle, event, and minus ring
spaces into plus ring spaces for 4 turns.
Used On: Spaces
Used For: Movement
Rating: 4/5

Shield Quartz
Descriptor: For 4 turns, no one else can use a Forcejewel.
Used On: Opponents
Used For: Movement
Rating: 4/5

Shuffire
Descriptor: Shuffle and redistribute everyone’s Forcejewels.
Used On: Opponents/Self
Used For: Movement
Rating: 3/5

Sonic-Speederald 
Descriptor: Move 30 spaces in a random direction
Used On: Self
Used For: Movement
Rating: 3/5

Speederald 
Descriptor: Use 2 cards for movement or battle
Used On: Self
Used For: Movement/Battle
Rating: 5/5

Stopnite
Descriptor: Block off a space for 3 turns so the 
other players can’t pass.
Used On: (Current) Space
Used For: Movement
Rating: 4/5

Swap Jewel
Descriptor: The roulette will decide the player
you will switch places with.
Used On: Opponent/Self
Used For: Movement
Rating: 3/5

Thief’s Eye
Descriptor: Spin the roulette to choose a player 
to steal a Forcejewel from.
Used On: Opponent
Used For: Movement
Rating: 4/5

Teleport Ruby
Descriptor: The roulette will decide who you will 
be teleported near to.
Used On: Self
Used For: Movement
Rating: 3/5

Transfire
Descriptor: Spin the roulette to see who will be
teleported to a random space.
Used On: Opponent
Used For: Movement
Rating: 4/5

Turbo-Speederald 
Descriptor: Use 4 cards for movement or battle
Used On: Self
Used For: Movement/Battle
Rating: 3/5

Warp Crystal
Descriptor: Randomly teleport to a different space.
Used On: Self
Used For: Movement
Rating: 3/5

Warponite 
Descriptor: All players will be teleported to 
a random space.
Used On: Opponents/Self
Used For: Movement
Rating: 3/5

Wastone
Descriptor: Spin the roulette to force one player
to use a Forcejewel on their next turn.
Used On: Opponent
Used For: Movement
Rating: 3/5



                         Tips




Not all Forcejewels are very effective in stopping your opponents, 
whereas some, you may need to use discretion before utilizing them. 
Here are a few tips to using each Forcejewel:

1 Force March
-Can be quite effective when opponents are near Precioustones.
-It would be wise to use it whenever you want opponents to
 lose a lot of rings because of a Combo they may have had.

6 Force March
-Not really useful anywhere since your opponents probably 
could use it to their advantage.
-Good when opponents are one or two spaces away from 
 the Precioustone.

Barrier Amber
-Wouldn’t be wise to use on the first to Train Carts
in Riot Train since your opponents can just go 
around you in a different direction.
-Good to use when you’re ahead of the pack and
well on your way to the Precioustone.
-Excellent to use when you’re on your way to 
the last Precioustone in Nature Zone.

Battle Ruby
-Wouldn’t be good to use if you’re low on 
rings for there’s a chance that you could
lose a battle and a turn in the process.
-Good to use when most opponents are 
low on rings so that if they lose, 
you can take advantage of their loss 
of a turn by moving closer to them 
and/or the Precioustone.

Blockite
-Would be wise to use if you notice
any opponents who have Forcejewels 
like a 1 or 6 Force March, a 
Theif’s Eye, etc.
-It would be advised that you use
this Forcejewel when you’re well
on your way to getting the last
Precioustone so that the trouble
you may encounter along the way 
there will be minimized somewhat.

Carbuncle
-Use whatever Forcejewels you can before the Carbuncle
eats them all up

Chamelionite
-Not recommended for use when 
you’re very close to the 
Precioustone (especially for 
the Last Precioustone) since
the Chamelionite could very 
well transform into a 
Forcejewel that may mess 
you up quite a bit.

Curse Opal
-It would be wise to use 
it on a person who is 
either in First Place, 
has a lot of Forcejewels,
or is close to the 
Precioustone.

Deletite
-Good to use on characters 
who have Forcejewels that 
can really mess you up later on. 
-It can be quite humorous (for 
you that is) when you use this 
Forcejewel on the person in 
first place and he/she has a 
ton of Forcejewels he may have 
needed to win. 

Duplichaos
-Good to use if you have an item like a Speedarld.
-The best Forcejewel to duplicate 
would definitely be Preciousite. That 
would prove to be very beneficial for you.
-Try duplicating Forcejewels that 
prevent movement, for example, Stopnite.
-Duplicating Forcejewels like Ringidium 
would also help you quite a bit if you’re 
at a loss for rings.

Fivealive 
-Not really good to use under any 
circumstances, since you could arrive 
at the Precioustone and, coincidentally, 
you’ll only need to move a few more spaces 
but you could only move 5. The only 
possible good time to use this is if 
you’re far away and it’s the Last Precioustone.

Foolmoon
-Only possible good moment to use this 
Forcejewel would be if you are close to 
the Precioustone, you only have high 
cards and you need a low card.

Geasdain
-I find that using this Forcejewel 
always ends up helping the victim 
you use it on. Someway or another, 
your opponents are able to, somehow 
use this Forcejewel to their advantage 
getting you quite frustrated.

Hi-Speederald 
-If you feel unconfident in your 
Battle skills, I’d recommend you 
using this in Battle. However, be 
careful for there is a higher chance 
of you getting the Eggman Card if 
you’re not picking exclusively from 
yourself.
-In Battle, you can use this 
Forcejewel to use three 1’s. 
In that way, if your enemy’s HP is 3, 
no matter what, you’ll get Critical.

Hypnotite 
-Can be extremely useful for you in 
preventing your opponents from 
reaching the Precioustone, especially 
the Last Precioustone. If you know a 
certain number that your opponents may
need to reach the Precioustone, stop 
the roulette on that number in an 
attempt to stall for time, giving 
you a chance at the Precioustone.

Lose Quartz
-Unless you are Gamma, and you 
continuously use a 4, 5, or a 6, 
this Forcejewel is pretty much useless. 
Never use it for it’ll just result in 
you losing a lot of rings. Gamma, 
however, can use this Forcejewel to 
his advantage since he is immune to 
the Minus Ring Spaces, provided he 
chooses a 4, 5, or a 6.

Low Moonstone
-Good to use when you have low card 
remaining. That way, if you head 
into battle, your low cards can be 
put to good use.
-Be careful when you’re using this 
since the HP for Precioustone Bosses 
also decreases which your opponents 
can use to their advantage.

Maharajite
-Useful at any time in the game. 
If you have a lot of low cards, 
exchange it with your opponent to 
get a high card in return.
-The best time to use it would be 
when you don’t have a lot of cards, 
and all of your remaining cards are 
either 1’s or 2’s.

Magnifire
-It goes without saying that this 
Forcejewel would be best used on the 
character in First Place. This would 
really mess them up.

Max-Speederald 
-It would be a waste to use such a 
valuable Forcejewel in a battle. You’re 
better off using a different Speedarld 
or just using your cards as you normally 
would.
-It would be recommendable that you use 
it on the turn after you get a Precioustone. 
That way you could easily get ahead of 
your opponents and possibly get the next 
Precioustone way ahead of them.

Medium
-Especially good to use if you’re very 
far away from the Precioustone whilst all 
other opponents are well on their way to 
getting the Precioustone. This will help 
you get an advantage. Using a Speedarld 
after using this Forcejewel will also 
greatly help you to proceed to the 
Precioustone before your opponents.

Packlite
-Good to use if you are far away 
from the Precioustone and/or 
someone is very close to it.

Preciousite
-An excellent Forcejewel but it would be
pointless to use if you’re close to the
Precioustone already. I’d recommend
Using it when you are very far away from it
-A good time to use it would be for the 
final Precioustone, particularly right 
after it appears on the board. That would 
definitely give you an advantage. 

Reducite
-For obvious reasons, don’t reduce your area 
for anyone other than yourself. Unless you 
want to be nice, reduce it for your friend, 
but NEVER for the computer.

Ringidium
-I’d recommend that you use this 
Forcejewel whilst you are on your 
Combo 4, or Combo 5 as far as Ring 
Spaces go, so you can thoroughly benefit 
from this Forcejewel.

Shield Quartz
-I’d recommend you use this Forcejewel when 
you are on your way to getting the 
Final Precioustone. That way you can make 
it without getting into trouble because 
of your opponents’ Forcejewels.

Shuffire
-Good to use, obviously, when you have a 
not-so-good Forcejewel and your opponents 
have Forcejewels that you may potentially 
need in order to either mess them up or 
to get to the Precioustone.

Sonic-Speederald 
-Not really much of a strategy for this 
Forcejewel. Just use your instinct as to 
when you should use it the most. Personally,
the only time I use it is on the following 
turn after I get the Precioustone. That way, 
I may end up closer to the next one, but 
it’s highly unlikely I’d move even further 
away from it unless I was on Riot Train 
or Fourth Dimension Space.

Speederald 
-It goes without saying that at almost 
any point and time, this Forcejewel can 
really help you out. Save it, especially, for
 when you’re getting to Precioustones 
and/or you’re facing bosses with high HP.

Stopnite
-Definitely, the best time and place to use 
this item would be right in front of a 
Precioustone or at an intersection whereby 
your opponents need to cross in order to 
get to the Precioustone. This Forcejewel 
can really put a halt on their plans for a while.
-Be cautious of where you place this Forcejewel. 
Observe your surroundings and see if there’s anyway 
your opponents can get around the Stopnite. 
If they can, maybe then wouldn’t be the best 
time to use it.

Swap Jewel
-You could easily use this to your advantage 
in getting closer to the Precioustone, but, 
you could also exchange places with a character, 
sending you further away from your original position. 
Don’t press your luck.
-It would advisable that you use a Magnifire, 
if you haven’t done so already, on the character 
who’s close to the Precioustone, so then, 
provided they don’t get the Precioustone on their 
next turn, you’ll have a higher chance of trading 
places with them.

Thief’s Eye
-Good to use if your opponent has only one 
Forcejewel (if they have more, you could receive 
one you didn’t want in the first place) and it’s 
one that you really need in order to reach the 
Precioustone, or even just to mess them up.

Teleport Ruby
-The best opportunity to use this Forcejewel 
would be when you are far away from the rest of 
the pack who are all near the Precioustone. That 
way, whomever you teleport close to, you’ll 
teleport nearer to the Precioustone as opposed 
to being transported to a space far away from 
the Precioustone.

Transfire
-If you stop it on the right person, you 
Could really mess someone up by bringing 
them further away from the Precioustone 
when they were close to it in the first place. 
-Be careful. Since you need to stop the 
roulette, you could, potentially, stop it 
on the wrong character, possibly resulting 
in you sending an opponent closer to the 
Precioustone!

Turbo-Speederald 
-I wouldn’t recommend using this Forcejewel 
in battle but if you’re not really good at timing 
with the cards, then maybe I’d suggest you use 
this Speedarld but a Hi-Speedarld would be more 
recommendable in such an instance.

Warp Crystal
-It goes without saying that using this 
Forcejewel when you’re near a Precioustone 
is simply idiotic and it does seem obvious
but you wouldn’t believe the stories
I could tell you.
-Best time to use it is on the turn following 
the turn when you got the Precioustone. 
You may end up closer to the next one, or, 
although are, even further away from it.

Warponite 
-Would be best to use it when one or more
characters are lose to the Precioustone 
and you are quite far away from it.

Wastone
-I would advise you to use it on a character 
that has a lot of Forcejewels on their hands. 
But, be careful, for they could use a 
Forcejewel that may mess you up in the process.
-I’d also recommend using this Forcejewel on 
a character who has a not-so-good Forcejewel 
that could end up proving to be detrimental 
for him, for example, a Fivealive.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

8. Mini-Games

This section gives advice and detailed information on
every single Mini-Game in Sonic Shuffle. Use the
following advice to your advantage (just as soon this
section is filled in in a later version...)!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

9. Characters

This information on each character should help you decide
who your partner should be for each respective board:

Sonic
Tails
Knuckles
Amy
Gamma
Big
Chao
Super Sonic

* Detailed information on each of the characters will come in
a later version.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

10. Mode Library 

So, let's see what we got here:

-Story Mode
-Versus Mode
-Tutorial
-Sonic Room
-File Select

All modes are covered in this guide, obviously, with the
exception of "File Select". 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

11. Story Mode

Story Mode has you saving Dream Realm (?) from being destroyed from
Void's evil ways. Void has destroyed the Master Precioustone 
(reminds me of Knuckles' Master Emerald...) and now the guardian
of light, Illumina has disappeared. Lumina enlists the help
of Sonic, Tails, Knuckles and Amy to help her to restore Dream
Realm before Void destroys it all. Can they save Dream Realm
in time before Void becomes all powerful? Only time will tell...

Journey through to Emerald Coast, Fire Bird, Nature Zone, Riot
Train and the Fourth Dimension on all of which you must locate
the 7 Precioustones. Locate them ASAP and restore each of the
world's before Void's darkness spreads too fast and it becomes
permanent. Journey thourgh each of the levels and after the Fourth
Dimension, you may need to confront Void for a final showdown.
Can you make it that far? Don't give up hope!

For more detailed information on each of the boards, view the
Boards section.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

12. Versus Mode

Get your friends together (or play with computer-controlled
characters) and battle to get as many Emblems as possible! Rules
are the same as they are in Story Mode except for the addition of
Dueling whenever two people land on the same space. Otherwise,
simply choose a character, choose the board you wanna play on, 
choose the number of Precioustones, and get this party started!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

13. Tutorial

Simply a mode that teaches you about the game. Teaches
you about the following criteria:

-Emblems
-Rings
-Precioustones
-Spaces

Select this mode if you're a newcomer to the game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

14. Sonic Room

Come here and relax after your lengthy games and battles.
Here, you can store all your unlockables from Story Mode and
Versus Mode whilst also being able to relive your favorite moments 
from the Photo Album. Overtime, after conditions are met, numerous
things will be added to the recreation room. For instance:

-Notebook (You can adjust game settings.)
-Toy Box (You can play any Mini-Game you've unlocked.)
-Cacti (Your reward for unlocking Mini-Games. The number of
        cacti will increase with more Mini-Games.)
-Fish Tank (Your reward for unlocking Mini-Events. The number of
        fish will increase with more Mini-Events.)
-Sonic Doll (Your reward for beating a Versus Mode game with Sonic.)
-Tails Doll (Your reward for beating a Versus Mode game with Tails.)
-Knuckles Doll (Your reward for beating a Versus Mode game with 
                Knuckles.)
-Amy Doll (Your reward for beating a Versus Mode game with Amy.)
-Gamma Doll (Your reward for beating a Versus Mode game with Gamma.)
-Big Doll (Your reward for beating a Versus Mode game with Big.)
-Chao Doll (Your reward for beating a Versus Mode game with Chao.)
-Super Sonic Doll (Your reward for beating a Versus Mode game with 
                   Super Sonic.)
-Stereo/Boombox (Can listen to BGM here - I think...)



Have a great time here in the Sonic Room!! It's a great alternative
to the Main Game.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

15. Boards



             Emerald Coast



            Difficulty: 3/5
            Fun Factor: 4/5
         Accidents Rating: 4/5
           Final Rating: 8/10


***** Overview *****


Set on the beach, Sonic and the others plan to locate the
7 Precioustones on this beach that, if not dealt with quickly,
may turn into a frozen wasteland! There's lots of other
side things to do before you save this frozen beach so you
had better get started!


***** Spaces *****


Bubble Space - Whilst underwater, land on this space to refill
your air back to 5 Turns. You must land on it and you cannot
just pass it, so remember that.

Dolphin Space - Will send you to a nearby space. Sometimes this
can be useful but it could potentially also frustrate you
by pushing you further away from the Precioustone. Use your
judgement and avoid landing on it especially when you are in
the lead.

Quest Space - On this board, you must locate a Baby Dolphin in
one of the glacial areas of the board and bring it back to the
Quest Space in 8 turns, if I'm not mistaken. Knuckles has a huge
advantage with this Quest because of his Climbing space.


***** Accidents *****


1. Ring Tide
Rarity: Very Common
Fun Factor: 5/5
Difficulty: 3/5
Secret Forcejewels: 2
Final Rating: 9/10


2. Sonic Parasol
Rarity: Common
Fun Factor: 4/5
Difficulty: 3/5
Secret Forcejewels: 2
Final Rating: 7.5/10


***** Events *****


Whale: At random intervals in the game, a Whale will appear 
and destroy one of the spaces near the glacial area. The space
is after the Quest Space. That space will then be blocked off 
for a couple of turns.

Flying Fish: When the final Precioustone appears, the ship over
by the glacial areas to the west of the board will leave the 
board for the remainder of the game. This will block off a supposed
shortcut for anyone near it.


***** Final Accident *****


Sonic Surfing
Fun Factor: 2/5
Difficulty: 3.5/5
Final Rating: 6/10


                Fire Bird



             Difficulty: 4/5
            Fun Factor: 3/5
         Accidents Rating: 4/5
           Final Rating: 7.5/10


***** Overview *****


A giant and mystical bird has been encased in a metal covering
since the Precioustones have been taken away. You must recover
all of the Precioustones to free this bird so it can fly once
again. However, do it quickly because time is precious on this board
as the wings of the metal bird will break off overtime. Watch
your step!


***** Spaces *****


Forklift Space - A forklift will appear and push you to a random
space on the board. If you're far away from the Precioustone,
I'd recommend trying to land on this space, otherwise, it can either
make or break your day so it's too unpredictable to risk.

Quest Space - On this board, the Quest objective is to fix a gas
leakage that will occur some point after a couple of Precioustones
have been collected. The gas leakage will appear on the top
left wing of the board so be sure to be ready when it appears.


***** Accidents *****


1. Rapid Climb
Rarity: Rare
Fun Factor: 3/5
Difficulty: 4.5/5
Secret Forcejewels: 2
Final Rating: 7/10


2. Sky Bridge
Rarity: Very Common
Fun Factor: 5/5
Difficulty: 4/5
Secret Forcejewels: 0
Final Rating: 9/10


***** Events *****


Explosion - As time progresses and as other Precioustones are 
collected and new ones appear, wings of the metal bird will start
to explode and eventually break off. Any still on the wing during
the first explosion will lose a whopping 50 Rings! Any character
still on the wing when it breaks off will lose 20 Rings.


***** Final Accident *****


Sky Diving
Fun Factor: 4.5/5
Difficulty: 3/5
Final Rating: 8/10



                  Nature Zone



 
                 Difficulty: 4/5
                 Fun Factor: 3/5
              Accidents Rating: 2/5
               Final Rating: 6.5/10


***** Overview *****


This nature paradise is starting to become a desolate wasteland.
You must liberate this paradasiac garden from wilting and
wasting away before it is too late!


***** Spaces *****


Quest Space - On this board, the objective is to locate one of
the four keys hidden on a hidden space that will appear once the 
Final Precioustone does. This is necessary to reaching the
Final Precioustone anyway.

Trolley Space - A trolley (with an Owl's face on the front)
will appear and take you to a random space on the board. Sometimes,
though, it can be a bit predictable so use this to your advantage.


***** Accidents *****


1. Croc-Attack
Rarity: Common
Fun Factor: 1/5
Difficulty: 5/5
Secret Forcejewels: None
Final Rating: 1/10

Strategy:

2. Ring of Fire
Rarity: Rare
Fun Factor: 4/5
Difficulty: 3/5
Secret Forcejewels: 2
Final Rating: 7.5/10


***** Events *****


Barricades - Over time, stone barricades will appear, blocking entry
to some paths and spaces. Over time, though, they will disappear, but 
they can really put a dent in your plans when aiming for Precioustones.


***** Final Accident *****


Earth Quake
Fun Factor: 2/5
Difficulty: 3.5/5
Final Rating: 5.5/10



                    Riot Train



                 Difficulty: 4/5
                 Fun Factor: 5/5
              Accidents Rating: 4/5
               Final Rating: 8.5/10


***** Overview *****


This train is on a course for disaster. The train has gone out
of control and now its speed has increased dramatically, and 
train carts at the back of the train are being deployed from
the train. You must recover the Precioustones to save this 
chaotic train!


***** Spaces *****

Revolving Space - If you reach this space, the space will send
you either back in the direction where you came from or into
the other direction. If you land on the space, nothing will
happen.

Helicopter Space - Locate this space on the outer train carts 
to be sent back to the main train - either to the front of it,
to the back of it, or anywhere in between. You can also use this
space to escape Train Carts that have been deployed from the
main train if you can't wait for it to come back on its own.

Train Blast Space - Land on this space and the steam from the 
train will send you to the very forefront of the Train whereby
the Final Precioustone is accessible. From what I remember,
there is no way to get back to the main parts of the train
so if you land on this, you're pretty much stuck there so be sure 
to land on this only when the Final Precioustone appears. Also,
passing it will not count. You MUST land on it because the game
does not permit you to pass it to reach the fore-front area.


***** Accidents *****


1. Ring Lasso
Rarity: Common
Fun Factor: 4/5
Difficulty: 3/5
Secret Forcejewels: 2
Final Rating: 7.5/10

2. Through the Tunnel
Rarity: Very Common
Fun Factor: 4/5
Difficulty: 3/5
Secret Forcejewels:
Final Rating: 8/10


***** Events *****


Train Carts - Occasionally, Train Carts will deploy from the main train 
and further out on the railroad tracks whilst other carts may join up
with the main train. It all depends on the Precioustones.


***** Final Accident *****

Stop the Train
Fun Factor: 1/5
Difficulty: 5/5
Final Rating: 1/10



             Fourth Dimension Space




                Difficulty: 5/5
                Fun Factor: 4/5
             Accidents Rating: 4/5
               Final Rating: 8/10


***** Overview *****


Because of Void taking the Precioustones from this stage, various 
stars from constellations have fallen out of place. You must try to 
keep the Fourth Dimension intact long enough so that you can get 
the Precioustones. 


***** Spaces *****


Column of Light Space - This space will randomly teleport you to
a space on the board.


***** Accidents *****

1. Final Frontier
Rarity: Very Common
Fun Factor: 4.5/5
Difficulty: 3/5
Secret Forcejewels: 2
Final Rating: 8/10


***** Events *****


Black Hole - If you land anywhere near the Black Hole near
the neight of the board, you will be sucked in and be teleported
to the bottom of the board where a Wormhole exists.


***** Final Accident *****

Void Battle

Bring Void down with all you got! You've come this far and it
certainly is not worth giving up now.

Fun Factor: 4/5
Difficulty: 4/5
Final Rating: 9/10

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

16. FAQ (Frequently Asked Questions)

Q: Where do I find Forcejewels?
A: You can either get them from participating in Mini-Event, 
Mini-Games, defeating enemies (not bosses) in battles (getting 
a “Critical” will get you two), Accident Mini-Games, from 
Dr. Eggman and his wheel of inventions, or, just by buying them 
from the Forcejewel Shop with your rings.

Q: Are the Forcejewels expensive?
A: Each forcejewel ranges in price, depending on which shop 
you buy it from, and your current position. I may add a section
for such in a later version.

Q: My Forcejewels aren’t working on my opponents. What’s going on?
A: One of two reasons. One, your opponent has used a Forcejewel 
that prevents him from being affected by all Forcejewels, or, the 
Forcejewel cannot be used (like the Carbuncle, since it eats away 
at your Forcejewels).

*** More Questions will be added as I remember them being
asked of me or as they ARE asked of me in the future. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

17. Backlog

This section lists things I have to do in the guide:

Version 0.5
 - Add Mini-Games to the guide.
 - Add more questions to the FAQ.
 - Elaborate more in Versus Mode section.
 - Edit formatting in Forcejewels section.
 - Go into more detail about the game basics.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

18. Thank You


Thanks to the following who helped with the production of
this guide:

-My fingers, for typing this guide.
-SEGA, for continuing to be such a great company and for making
such a stellar game!
-GameFAQS, for hosting this guide.
-YOU, for reading my guide.



I hope you enjoyed it!