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    FAQ/Walkthrough by knuckles_sonic8

    Version: 0.5 | Updated: 03/16/06 | Printable Version | Search This Guide

    Sonic Shuffle
    Walkthrough
    Version 0.5
    Created by: knuckles_sonic8 
    
    **************************************
    
    Table of Contents:
    
    1. Disclaimer
    2. FAQ Information
    3. Game Information
    4. Version History
    5. Basics
    6. Spaces 
    7. Forcejewels 
    8. Mini-Games
    9. Characters
    10. Mode Library 
    11. Story Mode
    12. Versus Mode
    13. Tutorial
    14. Sonic Room
    15. Boards
    16. FAQ
    17. Backlog
    18. Thank You
    
    **************************************
    
    1. Disclaimer
    
    I give permission to www.gamefaqs.com to use my FAQ on their 
    site. No other site, nor individual person, may use my FAQ 
    in its entirety, or part of it, by ripping off, copying and 
    pasting, selling, rewriting, redistributing or in any way 
    shape or form duplicating or taking part of this FAQ without 
    documented permission from me. To violate any of the above 
    is a serious crime and you will be dealt with by the law. 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    2. FAQ Information
    
    This is a Walkthrough created by me, knuckles_sonic8, to help
    you in progressing through the game all the way to completion!
    My strategies, tips and advice should help you on your quest
    to completing the game. As this is a Walkthrough, be aware
    that MINOR SPOILERS exist in this guide. Otherwise, enjoy my
    guide!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    3. Game Information
    
    Title: Sonic Shuffle
    Platform: Dreamcast
    My Rating: 9.8/10
    Number of Players: 1-4 Simultaneous 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    4. Version History
    
    Version 0.5 – Minimal information in guide. Meets GameFAQS 
    standards but there is a lot of room for improvement in the 
    guide.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    5. Basics
    
    This section of the guide features basic information that should
    help you if you're a newcomer to the game and it's partying
    ways:
    
    *** INFORMATION WILL BE FILLED IN IN THE NEXT VERSION
    
    
    Controls
    
    Turn Progression
    
    Types of Cards
    
    Precioustones
    
    Emblems
    
    Ring Combos
    
    Eggman Intervention
    
    Character Specifics
    
    Accidents
    
    Battling
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    6. Spaces 
    
    There are many kinds of Spaces in Sonic shuffle. Here's what 
    they all are and what each of them will do:
    
    
    *** INFORMATION WILL BE FILLED IN IN THE NEXT VERSION
    
    
    
    ***** Blue Ring Space *****
    
    
    ***** Red Ring Space *****
    
    
    
    ***** Battle Space *****
    
    
    
    ***** Quest Space *****
    
    
    
    ***** Spring Space *****
    
    
    
    ***** Event Space *****
    
    
    
    ***** Void Space *****
    
    
    
    ***** Precioustone Space *****
    
    
    
    ***** Shop Space *****
    
    
    There are also, what I like to call, "Board-Specific Spaces"
    where they can only be found on certain boards. They are as
    follows:
    
    ***** Dolphin Space *****
    
    ***** Bubble Space *****
    
    ***** Forklift Space *****
    
    ***** Trolley Space *****
    
    ***** Rotating Space *****
    
    ***** Blast Space *****
    
    ***** Helicopter Space *****
    
    ***** Column of Light *****
    
    
    Finally, there are also other...events that don't really fit in
    either categories and probably are hard to define as "a Space".
    These are:
    
    Turtles (Emerald Coast)
    
    Crocodiles (Nature Zone)
    
    Black Hole (Fourth Dimension)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    7. Forcejewels 
    
    Here is a list of Forcejewels found within the game along 
    with other information about each one:
    
    
    1 Force March
    Descriptor: Force one player to move 1 space on the next turn.
    Used On: Opponent
    Used For: Movement
    Rating: 3/5
    
    6 Force March
    Descriptor: Force one player to move 6 spaces on the next turn.
    Used On: Opponent
    Used For: Movement
    Rating: 2/5
    
    Barrier Amber 
    Descriptor: For 5 turns, create a barrier so other players 
    can’t pass you.
    Used On: Self
    Used For: Movement
    Rating: 4/5 
    
    Battle Ruby
    Descriptor: Changes the ring and event spaces into battle 
    spaces for 4 turns.
    Used On: Spaces
    Used For: Movement
    Rating: 3/5
    
    Blockite
    Descriptor: Protects you from the effects of the other 
    players’ Forcejewels.
    Used On: Self
    Used For: Movement
    Rating: 3/5
    
    Carbuncle
    Descriptor: A fairy who loves to eat Forcejewels. (And has 
    a huge appetite).
    Used On: Forcejewels
    Used For: N/A
    Rating: 0/5
    
    Chamelionite
    Descriptor: Transforms itself into a random Forcejewel, 
    and uses its power immediately.
    Used On: Self
    Used For: Movement
    Rating: 3/5
    
    Curse Opal
    Descriptor: Annoy another player – spin the roulette to see 
    who your victim will be.
    Used On: Opponent
    Used For: Movement
    Rating: 4/5
    
    Deletite
    Descriptor: Spin the roulette to destroy one player’s Forcejewels.
    Used On: Opponent/Forcejewels
    Used For: Movement
    Rating: 3/5
    
    Duplichaos
    Descriptor: Transforms itself into a different Forcejewel.
    Used On: Forcejewel
    Used For: Movement
    Rating: 5/5
    
    Fivealive 
    Descriptor: You can move 5 spaces for 5 turns, but you can’t 
    use a Forcejewel.
    Used On: Self
    Used For: Movement
    Rating: 2/5
    
    Foolmoon
    Descriptor: Spin the roulette to swap your high card for
    another player’s low card.
    Used On: Opponent/Self/Cards
    Used For: Movement
    Rating: 2/5
    
    Geasdain
    Descriptor: Spin the roulette to choose one player to
    move 6 spaces for 3 turns.
    Used On: Opponent
    Used For: Movement
    Rating: 4/5
    
    Hi-Speederald 
    Descriptor: Use 3 cards for movement or battle
    Used On: Self
    Used For: Movement/Battle
    Rating: 4/5
    
    Hypnotite 
    Descriptor: Spin the card roulette and throw away all 
    cards with the same value.
    Used On: Cards
    Used For: Movement
    Rating: 4/5
    
    Lose Quartz
    Descriptor: Changes the battle, event, and plus ring
    spaces into minus ring spaces for 4 turns.
    Used On: Spaces
    Used For: Movement
    Rating: 1/5
    
    Low Moonstone
    Descriptor: Lessens the power of the Precioustone, and weakens 
    the monsters.
    Used On: Precioustone
    Used For: Movement
    Rating: 3/5
    
    Maharajite
    Descriptor: Use the roulette to swap your low card for another 
    player’s high card.
    Used On: Self/Opponent/Cards
    Used For: Movement
    Rating: 3/5
    
    Magnifire
    Descriptor: Increase one player’s area on the roulette.
    Used On: Roulette
    Used For: Movement
    Rating: 5/5
    
    Max-Speederald 
    Descriptor: Use 5 cards for movement or battle
    Used On: Self
    Used For: Movement/Battle
    Rating: 3/5
    
    Medium
    Descriptor: Teleports all players to the space you’re on.
    Used On: Opponents
    Used For: Movement
    Rating: 4/5
    
    Packlite
    Descriptor: Prevents all players from reaching the 
    Precioustone for 3 turns.
    Used On: Precioustone
    Used For: Movement
    Rating: 4/5
    
    Preciousite
    Descriptor: Spin a card, and if you roll a 1,
    you’ll jump straight to the Precioustone.
    Used On: Self
    Used For: Movement
    Rating: 5/5
    
    Reducite
    Descriptor: Reduce one player’s area on the roulette.
    Used On: Roulette
    Used For: Movement
    Rating: 5/5
    
    Ringidium
    Descriptor: Changes the battle, event, and minus ring
    spaces into plus ring spaces for 4 turns.
    Used On: Spaces
    Used For: Movement
    Rating: 4/5
    
    Shield Quartz
    Descriptor: For 4 turns, no one else can use a Forcejewel.
    Used On: Opponents
    Used For: Movement
    Rating: 4/5
    
    Shuffire
    Descriptor: Shuffle and redistribute everyone’s Forcejewels.
    Used On: Opponents/Self
    Used For: Movement
    Rating: 3/5
    
    Sonic-Speederald 
    Descriptor: Move 30 spaces in a random direction
    Used On: Self
    Used For: Movement
    Rating: 3/5
    
    Speederald 
    Descriptor: Use 2 cards for movement or battle
    Used On: Self
    Used For: Movement/Battle
    Rating: 5/5
    
    Stopnite
    Descriptor: Block off a space for 3 turns so the 
    other players can’t pass.
    Used On: (Current) Space
    Used For: Movement
    Rating: 4/5
    
    Swap Jewel
    Descriptor: The roulette will decide the player
    you will switch places with.
    Used On: Opponent/Self
    Used For: Movement
    Rating: 3/5
    
    Thief’s Eye
    Descriptor: Spin the roulette to choose a player 
    to steal a Forcejewel from.
    Used On: Opponent
    Used For: Movement
    Rating: 4/5
    
    Teleport Ruby
    Descriptor: The roulette will decide who you will 
    be teleported near to.
    Used On: Self
    Used For: Movement
    Rating: 3/5
    
    Transfire
    Descriptor: Spin the roulette to see who will be
    teleported to a random space.
    Used On: Opponent
    Used For: Movement
    Rating: 4/5
    
    Turbo-Speederald 
    Descriptor: Use 4 cards for movement or battle
    Used On: Self
    Used For: Movement/Battle
    Rating: 3/5
    
    Warp Crystal
    Descriptor: Randomly teleport to a different space.
    Used On: Self
    Used For: Movement
    Rating: 3/5
    
    Warponite 
    Descriptor: All players will be teleported to 
    a random space.
    Used On: Opponents/Self
    Used For: Movement
    Rating: 3/5
    
    Wastone
    Descriptor: Spin the roulette to force one player
    to use a Forcejewel on their next turn.
    Used On: Opponent
    Used For: Movement
    Rating: 3/5
    
    
    
                             Tips
    
    
    
    
    Not all Forcejewels are very effective in stopping your opponents, 
    whereas some, you may need to use discretion before utilizing them. 
    Here are a few tips to using each Forcejewel:
    
    1 Force March
    -Can be quite effective when opponents are near Precioustones.
    -It would be wise to use it whenever you want opponents to
     lose a lot of rings because of a Combo they may have had.
    
    6 Force March
    -Not really useful anywhere since your opponents probably 
    could use it to their advantage.
    -Good when opponents are one or two spaces away from 
     the Precioustone.
    
    Barrier Amber
    -Wouldn’t be wise to use on the first to Train Carts
    in Riot Train since your opponents can just go 
    around you in a different direction.
    -Good to use when you’re ahead of the pack and
    well on your way to the Precioustone.
    -Excellent to use when you’re on your way to 
    the last Precioustone in Nature Zone.
    
    Battle Ruby
    -Wouldn’t be good to use if you’re low on 
    rings for there’s a chance that you could
    lose a battle and a turn in the process.
    -Good to use when most opponents are 
    low on rings so that if they lose, 
    you can take advantage of their loss 
    of a turn by moving closer to them 
    and/or the Precioustone.
    
    Blockite
    -Would be wise to use if you notice
    any opponents who have Forcejewels 
    like a 1 or 6 Force March, a 
    Theif’s Eye, etc.
    -It would be advised that you use
    this Forcejewel when you’re well
    on your way to getting the last
    Precioustone so that the trouble
    you may encounter along the way 
    there will be minimized somewhat.
    
    Carbuncle
    -Use whatever Forcejewels you can before the Carbuncle
    eats them all up
    
    Chamelionite
    -Not recommended for use when 
    you’re very close to the 
    Precioustone (especially for 
    the Last Precioustone) since
    the Chamelionite could very 
    well transform into a 
    Forcejewel that may mess 
    you up quite a bit.
    
    Curse Opal
    -It would be wise to use 
    it on a person who is 
    either in First Place, 
    has a lot of Forcejewels,
    or is close to the 
    Precioustone.
    
    Deletite
    -Good to use on characters 
    who have Forcejewels that 
    can really mess you up later on. 
    -It can be quite humorous (for 
    you that is) when you use this 
    Forcejewel on the person in 
    first place and he/she has a 
    ton of Forcejewels he may have 
    needed to win. 
    
    Duplichaos
    -Good to use if you have an item like a Speedarld.
    -The best Forcejewel to duplicate 
    would definitely be Preciousite. That 
    would prove to be very beneficial for you.
    -Try duplicating Forcejewels that 
    prevent movement, for example, Stopnite.
    -Duplicating Forcejewels like Ringidium 
    would also help you quite a bit if you’re 
    at a loss for rings.
    
    Fivealive 
    -Not really good to use under any 
    circumstances, since you could arrive 
    at the Precioustone and, coincidentally, 
    you’ll only need to move a few more spaces 
    but you could only move 5. The only 
    possible good time to use this is if 
    you’re far away and it’s the Last Precioustone.
    
    Foolmoon
    -Only possible good moment to use this 
    Forcejewel would be if you are close to 
    the Precioustone, you only have high 
    cards and you need a low card.
    
    Geasdain
    -I find that using this Forcejewel 
    always ends up helping the victim 
    you use it on. Someway or another, 
    your opponents are able to, somehow 
    use this Forcejewel to their advantage 
    getting you quite frustrated.
    
    Hi-Speederald 
    -If you feel unconfident in your 
    Battle skills, I’d recommend you 
    using this in Battle. However, be 
    careful for there is a higher chance 
    of you getting the Eggman Card if 
    you’re not picking exclusively from 
    yourself.
    -In Battle, you can use this 
    Forcejewel to use three 1’s. 
    In that way, if your enemy’s HP is 3, 
    no matter what, you’ll get Critical.
    
    Hypnotite 
    -Can be extremely useful for you in 
    preventing your opponents from 
    reaching the Precioustone, especially 
    the Last Precioustone. If you know a 
    certain number that your opponents may
    need to reach the Precioustone, stop 
    the roulette on that number in an 
    attempt to stall for time, giving 
    you a chance at the Precioustone.
    
    Lose Quartz
    -Unless you are Gamma, and you 
    continuously use a 4, 5, or a 6, 
    this Forcejewel is pretty much useless. 
    Never use it for it’ll just result in 
    you losing a lot of rings. Gamma, 
    however, can use this Forcejewel to 
    his advantage since he is immune to 
    the Minus Ring Spaces, provided he 
    chooses a 4, 5, or a 6.
    
    Low Moonstone
    -Good to use when you have low card 
    remaining. That way, if you head 
    into battle, your low cards can be 
    put to good use.
    -Be careful when you’re using this 
    since the HP for Precioustone Bosses 
    also decreases which your opponents 
    can use to their advantage.
    
    Maharajite
    -Useful at any time in the game. 
    If you have a lot of low cards, 
    exchange it with your opponent to 
    get a high card in return.
    -The best time to use it would be 
    when you don’t have a lot of cards, 
    and all of your remaining cards are 
    either 1’s or 2’s.
    
    Magnifire
    -It goes without saying that this 
    Forcejewel would be best used on the 
    character in First Place. This would 
    really mess them up.
    
    Max-Speederald 
    -It would be a waste to use such a 
    valuable Forcejewel in a battle. You’re 
    better off using a different Speedarld 
    or just using your cards as you normally 
    would.
    -It would be recommendable that you use 
    it on the turn after you get a Precioustone. 
    That way you could easily get ahead of 
    your opponents and possibly get the next 
    Precioustone way ahead of them.
    
    Medium
    -Especially good to use if you’re very 
    far away from the Precioustone whilst all 
    other opponents are well on their way to 
    getting the Precioustone. This will help 
    you get an advantage. Using a Speedarld 
    after using this Forcejewel will also 
    greatly help you to proceed to the 
    Precioustone before your opponents.
    
    Packlite
    -Good to use if you are far away 
    from the Precioustone and/or 
    someone is very close to it.
    
    Preciousite
    -An excellent Forcejewel but it would be
    pointless to use if you’re close to the
    Precioustone already. I’d recommend
    Using it when you are very far away from it
    -A good time to use it would be for the 
    final Precioustone, particularly right 
    after it appears on the board. That would 
    definitely give you an advantage. 
    
    Reducite
    -For obvious reasons, don’t reduce your area 
    for anyone other than yourself. Unless you 
    want to be nice, reduce it for your friend, 
    but NEVER for the computer.
    
    Ringidium
    -I’d recommend that you use this 
    Forcejewel whilst you are on your 
    Combo 4, or Combo 5 as far as Ring 
    Spaces go, so you can thoroughly benefit 
    from this Forcejewel.
    
    Shield Quartz
    -I’d recommend you use this Forcejewel when 
    you are on your way to getting the 
    Final Precioustone. That way you can make 
    it without getting into trouble because 
    of your opponents’ Forcejewels.
    
    Shuffire
    -Good to use, obviously, when you have a 
    not-so-good Forcejewel and your opponents 
    have Forcejewels that you may potentially 
    need in order to either mess them up or 
    to get to the Precioustone.
    
    Sonic-Speederald 
    -Not really much of a strategy for this 
    Forcejewel. Just use your instinct as to 
    when you should use it the most. Personally,
    the only time I use it is on the following 
    turn after I get the Precioustone. That way, 
    I may end up closer to the next one, but 
    it’s highly unlikely I’d move even further 
    away from it unless I was on Riot Train 
    or Fourth Dimension Space.
    
    Speederald 
    -It goes without saying that at almost 
    any point and time, this Forcejewel can 
    really help you out. Save it, especially, for
     when you’re getting to Precioustones 
    and/or you’re facing bosses with high HP.
    
    Stopnite
    -Definitely, the best time and place to use 
    this item would be right in front of a 
    Precioustone or at an intersection whereby 
    your opponents need to cross in order to 
    get to the Precioustone. This Forcejewel 
    can really put a halt on their plans for a while.
    -Be cautious of where you place this Forcejewel. 
    Observe your surroundings and see if there’s anyway 
    your opponents can get around the Stopnite. 
    If they can, maybe then wouldn’t be the best 
    time to use it.
    
    Swap Jewel
    -You could easily use this to your advantage 
    in getting closer to the Precioustone, but, 
    you could also exchange places with a character, 
    sending you further away from your original position. 
    Don’t press your luck.
    -It would advisable that you use a Magnifire, 
    if you haven’t done so already, on the character 
    who’s close to the Precioustone, so then, 
    provided they don’t get the Precioustone on their 
    next turn, you’ll have a higher chance of trading 
    places with them.
    
    Thief’s Eye
    -Good to use if your opponent has only one 
    Forcejewel (if they have more, you could receive 
    one you didn’t want in the first place) and it’s 
    one that you really need in order to reach the 
    Precioustone, or even just to mess them up.
    
    Teleport Ruby
    -The best opportunity to use this Forcejewel 
    would be when you are far away from the rest of 
    the pack who are all near the Precioustone. That 
    way, whomever you teleport close to, you’ll 
    teleport nearer to the Precioustone as opposed 
    to being transported to a space far away from 
    the Precioustone.
    
    Transfire
    -If you stop it on the right person, you 
    Could really mess someone up by bringing 
    them further away from the Precioustone 
    when they were close to it in the first place. 
    -Be careful. Since you need to stop the 
    roulette, you could, potentially, stop it 
    on the wrong character, possibly resulting 
    in you sending an opponent closer to the 
    Precioustone!
    
    Turbo-Speederald 
    -I wouldn’t recommend using this Forcejewel 
    in battle but if you’re not really good at timing 
    with the cards, then maybe I’d suggest you use 
    this Speedarld but a Hi-Speedarld would be more 
    recommendable in such an instance.
    
    Warp Crystal
    -It goes without saying that using this 
    Forcejewel when you’re near a Precioustone 
    is simply idiotic and it does seem obvious
    but you wouldn’t believe the stories
    I could tell you.
    -Best time to use it is on the turn following 
    the turn when you got the Precioustone. 
    You may end up closer to the next one, or, 
    although are, even further away from it.
    
    Warponite 
    -Would be best to use it when one or more
    characters are lose to the Precioustone 
    and you are quite far away from it.
    
    Wastone
    -I would advise you to use it on a character 
    that has a lot of Forcejewels on their hands. 
    But, be careful, for they could use a 
    Forcejewel that may mess you up in the process.
    -I’d also recommend using this Forcejewel on 
    a character who has a not-so-good Forcejewel 
    that could end up proving to be detrimental 
    for him, for example, a Fivealive.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    8. Mini-Games
    
    This section gives advice and detailed information on
    every single Mini-Game in Sonic Shuffle. Use the
    following advice to your advantage (just as soon this
    section is filled in in a later version...)!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    9. Characters
    
    This information on each character should help you decide
    who your partner should be for each respective board:
    
    Sonic
    Tails
    Knuckles
    Amy
    Gamma
    Big
    Chao
    Super Sonic
    
    * Detailed information on each of the characters will come in
    a later version.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    10. Mode Library 
    
    So, let's see what we got here:
    
    -Story Mode
    -Versus Mode
    -Tutorial
    -Sonic Room
    -File Select
    
    All modes are covered in this guide, obviously, with the
    exception of "File Select". 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    11. Story Mode
    
    Story Mode has you saving Dream Realm (?) from being destroyed from
    Void's evil ways. Void has destroyed the Master Precioustone 
    (reminds me of Knuckles' Master Emerald...) and now the guardian
    of light, Illumina has disappeared. Lumina enlists the help
    of Sonic, Tails, Knuckles and Amy to help her to restore Dream
    Realm before Void destroys it all. Can they save Dream Realm
    in time before Void becomes all powerful? Only time will tell...
    
    Journey through to Emerald Coast, Fire Bird, Nature Zone, Riot
    Train and the Fourth Dimension on all of which you must locate
    the 7 Precioustones. Locate them ASAP and restore each of the
    world's before Void's darkness spreads too fast and it becomes
    permanent. Journey thourgh each of the levels and after the Fourth
    Dimension, you may need to confront Void for a final showdown.
    Can you make it that far? Don't give up hope!
    
    For more detailed information on each of the boards, view the
    Boards section.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    12. Versus Mode
    
    Get your friends together (or play with computer-controlled
    characters) and battle to get as many Emblems as possible! Rules
    are the same as they are in Story Mode except for the addition of
    Dueling whenever two people land on the same space. Otherwise,
    simply choose a character, choose the board you wanna play on, 
    choose the number of Precioustones, and get this party started!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    13. Tutorial
    
    Simply a mode that teaches you about the game. Teaches
    you about the following criteria:
    
    -Emblems
    -Rings
    -Precioustones
    -Spaces
    
    Select this mode if you're a newcomer to the game.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    14. Sonic Room
    
    Come here and relax after your lengthy games and battles.
    Here, you can store all your unlockables from Story Mode and
    Versus Mode whilst also being able to relive your favorite moments 
    from the Photo Album. Overtime, after conditions are met, numerous
    things will be added to the recreation room. For instance:
    
    -Notebook (You can adjust game settings.)
    -Toy Box (You can play any Mini-Game you've unlocked.)
    -Cacti (Your reward for unlocking Mini-Games. The number of
            cacti will increase with more Mini-Games.)
    -Fish Tank (Your reward for unlocking Mini-Events. The number of
            fish will increase with more Mini-Events.)
    -Sonic Doll (Your reward for beating a Versus Mode game with Sonic.)
    -Tails Doll (Your reward for beating a Versus Mode game with Tails.)
    -Knuckles Doll (Your reward for beating a Versus Mode game with 
                    Knuckles.)
    -Amy Doll (Your reward for beating a Versus Mode game with Amy.)
    -Gamma Doll (Your reward for beating a Versus Mode game with Gamma.)
    -Big Doll (Your reward for beating a Versus Mode game with Big.)
    -Chao Doll (Your reward for beating a Versus Mode game with Chao.)
    -Super Sonic Doll (Your reward for beating a Versus Mode game with 
                       Super Sonic.)
    -Stereo/Boombox (Can listen to BGM here - I think...)
    
    
    
    Have a great time here in the Sonic Room!! It's a great alternative
    to the Main Game.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    15. Boards
    
    
    
                 Emerald Coast
    
    
    
                Difficulty: 3/5
                Fun Factor: 4/5
             Accidents Rating: 4/5
               Final Rating: 8/10
    
    
    ***** Overview *****
    
    
    Set on the beach, Sonic and the others plan to locate the
    7 Precioustones on this beach that, if not dealt with quickly,
    may turn into a frozen wasteland! There's lots of other
    side things to do before you save this frozen beach so you
    had better get started!
    
    
    ***** Spaces *****
    
    
    Bubble Space - Whilst underwater, land on this space to refill
    your air back to 5 Turns. You must land on it and you cannot
    just pass it, so remember that.
    
    Dolphin Space - Will send you to a nearby space. Sometimes this
    can be useful but it could potentially also frustrate you
    by pushing you further away from the Precioustone. Use your
    judgement and avoid landing on it especially when you are in
    the lead.
    
    Quest Space - On this board, you must locate a Baby Dolphin in
    one of the glacial areas of the board and bring it back to the
    Quest Space in 8 turns, if I'm not mistaken. Knuckles has a huge
    advantage with this Quest because of his Climbing space.
    
    
    ***** Accidents *****
    
    
    1. Ring Tide
    Rarity: Very Common
    Fun Factor: 5/5
    Difficulty: 3/5
    Secret Forcejewels: 2
    Final Rating: 9/10
    
    
    2. Sonic Parasol
    Rarity: Common
    Fun Factor: 4/5
    Difficulty: 3/5
    Secret Forcejewels: 2
    Final Rating: 7.5/10
    
    
    ***** Events *****
    
    
    Whale: At random intervals in the game, a Whale will appear 
    and destroy one of the spaces near the glacial area. The space
    is after the Quest Space. That space will then be blocked off 
    for a couple of turns.
    
    Flying Fish: When the final Precioustone appears, the ship over
    by the glacial areas to the west of the board will leave the 
    board for the remainder of the game. This will block off a supposed
    shortcut for anyone near it.
    
    
    ***** Final Accident *****
    
    
    Sonic Surfing
    Fun Factor: 2/5
    Difficulty: 3.5/5
    Final Rating: 6/10
    
    
                    Fire Bird
    
    
    
                 Difficulty: 4/5
                Fun Factor: 3/5
             Accidents Rating: 4/5
               Final Rating: 7.5/10
    
    
    ***** Overview *****
    
    
    A giant and mystical bird has been encased in a metal covering
    since the Precioustones have been taken away. You must recover
    all of the Precioustones to free this bird so it can fly once
    again. However, do it quickly because time is precious on this board
    as the wings of the metal bird will break off overtime. Watch
    your step!
    
    
    ***** Spaces *****
    
    
    Forklift Space - A forklift will appear and push you to a random
    space on the board. If you're far away from the Precioustone,
    I'd recommend trying to land on this space, otherwise, it can either
    make or break your day so it's too unpredictable to risk.
    
    Quest Space - On this board, the Quest objective is to fix a gas
    leakage that will occur some point after a couple of Precioustones
    have been collected. The gas leakage will appear on the top
    left wing of the board so be sure to be ready when it appears.
    
    
    ***** Accidents *****
    
    
    1. Rapid Climb
    Rarity: Rare
    Fun Factor: 3/5
    Difficulty: 4.5/5
    Secret Forcejewels: 2
    Final Rating: 7/10
    
    
    2. Sky Bridge
    Rarity: Very Common
    Fun Factor: 5/5
    Difficulty: 4/5
    Secret Forcejewels: 0
    Final Rating: 9/10
    
    
    ***** Events *****
    
    
    Explosion - As time progresses and as other Precioustones are 
    collected and new ones appear, wings of the metal bird will start
    to explode and eventually break off. Any still on the wing during
    the first explosion will lose a whopping 50 Rings! Any character
    still on the wing when it breaks off will lose 20 Rings.
    
    
    ***** Final Accident *****
    
    
    Sky Diving
    Fun Factor: 4.5/5
    Difficulty: 3/5
    Final Rating: 8/10
    
    
    
                      Nature Zone
    
    
    
     
                     Difficulty: 4/5
                     Fun Factor: 3/5
                  Accidents Rating: 2/5
                   Final Rating: 6.5/10
    
    
    ***** Overview *****
    
    
    This nature paradise is starting to become a desolate wasteland.
    You must liberate this paradasiac garden from wilting and
    wasting away before it is too late!
    
    
    ***** Spaces *****
    
    
    Quest Space - On this board, the objective is to locate one of
    the four keys hidden on a hidden space that will appear once the 
    Final Precioustone does. This is necessary to reaching the
    Final Precioustone anyway.
    
    Trolley Space - A trolley (with an Owl's face on the front)
    will appear and take you to a random space on the board. Sometimes,
    though, it can be a bit predictable so use this to your advantage.
    
    
    ***** Accidents *****
    
    
    1. Croc-Attack
    Rarity: Common
    Fun Factor: 1/5
    Difficulty: 5/5
    Secret Forcejewels: None
    Final Rating: 1/10
    
    Strategy:
    
    2. Ring of Fire
    Rarity: Rare
    Fun Factor: 4/5
    Difficulty: 3/5
    Secret Forcejewels: 2
    Final Rating: 7.5/10
    
    
    ***** Events *****
    
    
    Barricades - Over time, stone barricades will appear, blocking entry
    to some paths and spaces. Over time, though, they will disappear, but 
    they can really put a dent in your plans when aiming for Precioustones.
    
    
    ***** Final Accident *****
    
    
    Earth Quake
    Fun Factor: 2/5
    Difficulty: 3.5/5
    Final Rating: 5.5/10
    
    
    
                        Riot Train
    
    
    
                     Difficulty: 4/5
                     Fun Factor: 5/5
                  Accidents Rating: 4/5
                   Final Rating: 8.5/10
    
    
    ***** Overview *****
    
    
    This train is on a course for disaster. The train has gone out
    of control and now its speed has increased dramatically, and 
    train carts at the back of the train are being deployed from
    the train. You must recover the Precioustones to save this 
    chaotic train!
    
    
    ***** Spaces *****
    
    Revolving Space - If you reach this space, the space will send
    you either back in the direction where you came from or into
    the other direction. If you land on the space, nothing will
    happen.
    
    Helicopter Space - Locate this space on the outer train carts 
    to be sent back to the main train - either to the front of it,
    to the back of it, or anywhere in between. You can also use this
    space to escape Train Carts that have been deployed from the
    main train if you can't wait for it to come back on its own.
    
    Train Blast Space - Land on this space and the steam from the 
    train will send you to the very forefront of the Train whereby
    the Final Precioustone is accessible. From what I remember,
    there is no way to get back to the main parts of the train
    so if you land on this, you're pretty much stuck there so be sure 
    to land on this only when the Final Precioustone appears. Also,
    passing it will not count. You MUST land on it because the game
    does not permit you to pass it to reach the fore-front area.
    
    
    ***** Accidents *****
    
    
    1. Ring Lasso
    Rarity: Common
    Fun Factor: 4/5
    Difficulty: 3/5
    Secret Forcejewels: 2
    Final Rating: 7.5/10
    
    2. Through the Tunnel
    Rarity: Very Common
    Fun Factor: 4/5
    Difficulty: 3/5
    Secret Forcejewels:
    Final Rating: 8/10
    
    
    ***** Events *****
    
    
    Train Carts - Occasionally, Train Carts will deploy from the main train 
    and further out on the railroad tracks whilst other carts may join up
    with the main train. It all depends on the Precioustones.
    
    
    ***** Final Accident *****
    
    Stop the Train
    Fun Factor: 1/5
    Difficulty: 5/5
    Final Rating: 1/10
    
    
    
                 Fourth Dimension Space
    
    
    
    
                    Difficulty: 5/5
                    Fun Factor: 4/5
                 Accidents Rating: 4/5
                   Final Rating: 8/10
    
    
    ***** Overview *****
    
    
    Because of Void taking the Precioustones from this stage, various 
    stars from constellations have fallen out of place. You must try to 
    keep the Fourth Dimension intact long enough so that you can get 
    the Precioustones. 
    
    
    ***** Spaces *****
    
    
    Column of Light Space - This space will randomly teleport you to
    a space on the board.
    
    
    ***** Accidents *****
    
    1. Final Frontier
    Rarity: Very Common
    Fun Factor: 4.5/5
    Difficulty: 3/5
    Secret Forcejewels: 2
    Final Rating: 8/10
    
    
    ***** Events *****
    
    
    Black Hole - If you land anywhere near the Black Hole near
    the neight of the board, you will be sucked in and be teleported
    to the bottom of the board where a Wormhole exists.
    
    
    ***** Final Accident *****
    
    Void Battle
    
    Bring Void down with all you got! You've come this far and it
    certainly is not worth giving up now.
    
    Fun Factor: 4/5
    Difficulty: 4/5
    Final Rating: 9/10
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    16. FAQ (Frequently Asked Questions)
    
    Q: Where do I find Forcejewels?
    A: You can either get them from participating in Mini-Event, 
    Mini-Games, defeating enemies (not bosses) in battles (getting 
    a “Critical” will get you two), Accident Mini-Games, from 
    Dr. Eggman and his wheel of inventions, or, just by buying them 
    from the Forcejewel Shop with your rings.
    
    Q: Are the Forcejewels expensive?
    A: Each forcejewel ranges in price, depending on which shop 
    you buy it from, and your current position. I may add a section
    for such in a later version.
    
    Q: My Forcejewels aren’t working on my opponents. What’s going on?
    A: One of two reasons. One, your opponent has used a Forcejewel 
    that prevents him from being affected by all Forcejewels, or, the 
    Forcejewel cannot be used (like the Carbuncle, since it eats away 
    at your Forcejewels).
    
    *** More Questions will be added as I remember them being
    asked of me or as they ARE asked of me in the future. 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    17. Backlog
    
    This section lists things I have to do in the guide:
    
    Version 0.5
     - Add Mini-Games to the guide.
     - Add more questions to the FAQ.
     - Elaborate more in Versus Mode section.
     - Edit formatting in Forcejewels section.
     - Go into more detail about the game basics.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    18. Thank You
    
    
    Thanks to the following who helped with the production of
    this guide:
    
    -My fingers, for typing this guide.
    -SEGA, for continuing to be such a great company and for making
    such a stellar game!
    -GameFAQS, for hosting this guide.
    -YOU, for reading my guide.
    
    
    
    I hope you enjoyed it!