Sonic Shuffle Walkthrough Version 0.5 Created by: knuckles_sonic8 ************************************** Table of Contents: 1. Disclaimer 2. FAQ Information 3. Game Information 4. Version History 5. Basics 6. Spaces 7. Forcejewels 8. Mini-Games 9. Characters 10. Mode Library 11. Story Mode 12. Versus Mode 13. Tutorial 14. Sonic Room 15. Boards 16. FAQ 17. Backlog 18. Thank You ************************************** 1. Disclaimer I give permission to www.gamefaqs.com to use my FAQ on their site. No other site, nor individual person, may use my FAQ in its entirety, or part of it, by ripping off, copying and pasting, selling, rewriting, redistributing or in any way shape or form duplicating or taking part of this FAQ without documented permission from me. To violate any of the above is a serious crime and you will be dealt with by the law. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. FAQ Information This is a Walkthrough created by me, knuckles_sonic8, to help you in progressing through the game all the way to completion! My strategies, tips and advice should help you on your quest to completing the game. As this is a Walkthrough, be aware that MINOR SPOILERS exist in this guide. Otherwise, enjoy my guide! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Game Information Title: Sonic Shuffle Platform: Dreamcast My Rating: 9.8/10 Number of Players: 1-4 Simultaneous ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Version History Version 0.5 – Minimal information in guide. Meets GameFAQS standards but there is a lot of room for improvement in the guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Basics This section of the guide features basic information that should help you if you're a newcomer to the game and it's partying ways: *** INFORMATION WILL BE FILLED IN IN THE NEXT VERSION Controls Turn Progression Types of Cards Precioustones Emblems Ring Combos Eggman Intervention Character Specifics Accidents Battling ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Spaces There are many kinds of Spaces in Sonic shuffle. Here's what they all are and what each of them will do: *** INFORMATION WILL BE FILLED IN IN THE NEXT VERSION ***** Blue Ring Space ***** ***** Red Ring Space ***** ***** Battle Space ***** ***** Quest Space ***** ***** Spring Space ***** ***** Event Space ***** ***** Void Space ***** ***** Precioustone Space ***** ***** Shop Space ***** There are also, what I like to call, "Board-Specific Spaces" where they can only be found on certain boards. They are as follows: ***** Dolphin Space ***** ***** Bubble Space ***** ***** Forklift Space ***** ***** Trolley Space ***** ***** Rotating Space ***** ***** Blast Space ***** ***** Helicopter Space ***** ***** Column of Light ***** Finally, there are also other...events that don't really fit in either categories and probably are hard to define as "a Space". These are: Turtles (Emerald Coast) Crocodiles (Nature Zone) Black Hole (Fourth Dimension) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Forcejewels Here is a list of Forcejewels found within the game along with other information about each one: 1 Force March Descriptor: Force one player to move 1 space on the next turn. Used On: Opponent Used For: Movement Rating: 3/5 6 Force March Descriptor: Force one player to move 6 spaces on the next turn. Used On: Opponent Used For: Movement Rating: 2/5 Barrier Amber Descriptor: For 5 turns, create a barrier so other players can’t pass you. Used On: Self Used For: Movement Rating: 4/5 Battle Ruby Descriptor: Changes the ring and event spaces into battle spaces for 4 turns. Used On: Spaces Used For: Movement Rating: 3/5 Blockite Descriptor: Protects you from the effects of the other players’ Forcejewels. Used On: Self Used For: Movement Rating: 3/5 Carbuncle Descriptor: A fairy who loves to eat Forcejewels. (And has a huge appetite). Used On: Forcejewels Used For: N/A Rating: 0/5 Chamelionite Descriptor: Transforms itself into a random Forcejewel, and uses its power immediately. Used On: Self Used For: Movement Rating: 3/5 Curse Opal Descriptor: Annoy another player – spin the roulette to see who your victim will be. Used On: Opponent Used For: Movement Rating: 4/5 Deletite Descriptor: Spin the roulette to destroy one player’s Forcejewels. Used On: Opponent/Forcejewels Used For: Movement Rating: 3/5 Duplichaos Descriptor: Transforms itself into a different Forcejewel. Used On: Forcejewel Used For: Movement Rating: 5/5 Fivealive Descriptor: You can move 5 spaces for 5 turns, but you can’t use a Forcejewel. Used On: Self Used For: Movement Rating: 2/5 Foolmoon Descriptor: Spin the roulette to swap your high card for another player’s low card. Used On: Opponent/Self/Cards Used For: Movement Rating: 2/5 Geasdain Descriptor: Spin the roulette to choose one player to move 6 spaces for 3 turns. Used On: Opponent Used For: Movement Rating: 4/5 Hi-Speederald Descriptor: Use 3 cards for movement or battle Used On: Self Used For: Movement/Battle Rating: 4/5 Hypnotite Descriptor: Spin the card roulette and throw away all cards with the same value. Used On: Cards Used For: Movement Rating: 4/5 Lose Quartz Descriptor: Changes the battle, event, and plus ring spaces into minus ring spaces for 4 turns. Used On: Spaces Used For: Movement Rating: 1/5 Low Moonstone Descriptor: Lessens the power of the Precioustone, and weakens the monsters. Used On: Precioustone Used For: Movement Rating: 3/5 Maharajite Descriptor: Use the roulette to swap your low card for another player’s high card. Used On: Self/Opponent/Cards Used For: Movement Rating: 3/5 Magnifire Descriptor: Increase one player’s area on the roulette. Used On: Roulette Used For: Movement Rating: 5/5 Max-Speederald Descriptor: Use 5 cards for movement or battle Used On: Self Used For: Movement/Battle Rating: 3/5 Medium Descriptor: Teleports all players to the space you’re on. Used On: Opponents Used For: Movement Rating: 4/5 Packlite Descriptor: Prevents all players from reaching the Precioustone for 3 turns. Used On: Precioustone Used For: Movement Rating: 4/5 Preciousite Descriptor: Spin a card, and if you roll a 1, you’ll jump straight to the Precioustone. Used On: Self Used For: Movement Rating: 5/5 Reducite Descriptor: Reduce one player’s area on the roulette. Used On: Roulette Used For: Movement Rating: 5/5 Ringidium Descriptor: Changes the battle, event, and minus ring spaces into plus ring spaces for 4 turns. Used On: Spaces Used For: Movement Rating: 4/5 Shield Quartz Descriptor: For 4 turns, no one else can use a Forcejewel. Used On: Opponents Used For: Movement Rating: 4/5 Shuffire Descriptor: Shuffle and redistribute everyone’s Forcejewels. Used On: Opponents/Self Used For: Movement Rating: 3/5 Sonic-Speederald Descriptor: Move 30 spaces in a random direction Used On: Self Used For: Movement Rating: 3/5 Speederald Descriptor: Use 2 cards for movement or battle Used On: Self Used For: Movement/Battle Rating: 5/5 Stopnite Descriptor: Block off a space for 3 turns so the other players can’t pass. Used On: (Current) Space Used For: Movement Rating: 4/5 Swap Jewel Descriptor: The roulette will decide the player you will switch places with. Used On: Opponent/Self Used For: Movement Rating: 3/5 Thief’s Eye Descriptor: Spin the roulette to choose a player to steal a Forcejewel from. Used On: Opponent Used For: Movement Rating: 4/5 Teleport Ruby Descriptor: The roulette will decide who you will be teleported near to. Used On: Self Used For: Movement Rating: 3/5 Transfire Descriptor: Spin the roulette to see who will be teleported to a random space. Used On: Opponent Used For: Movement Rating: 4/5 Turbo-Speederald Descriptor: Use 4 cards for movement or battle Used On: Self Used For: Movement/Battle Rating: 3/5 Warp Crystal Descriptor: Randomly teleport to a different space. Used On: Self Used For: Movement Rating: 3/5 Warponite Descriptor: All players will be teleported to a random space. Used On: Opponents/Self Used For: Movement Rating: 3/5 Wastone Descriptor: Spin the roulette to force one player to use a Forcejewel on their next turn. Used On: Opponent Used For: Movement Rating: 3/5 Tips Not all Forcejewels are very effective in stopping your opponents, whereas some, you may need to use discretion before utilizing them. Here are a few tips to using each Forcejewel: 1 Force March -Can be quite effective when opponents are near Precioustones. -It would be wise to use it whenever you want opponents to lose a lot of rings because of a Combo they may have had. 6 Force March -Not really useful anywhere since your opponents probably could use it to their advantage. -Good when opponents are one or two spaces away from the Precioustone. Barrier Amber -Wouldn’t be wise to use on the first to Train Carts in Riot Train since your opponents can just go around you in a different direction. -Good to use when you’re ahead of the pack and well on your way to the Precioustone. -Excellent to use when you’re on your way to the last Precioustone in Nature Zone. Battle Ruby -Wouldn’t be good to use if you’re low on rings for there’s a chance that you could lose a battle and a turn in the process. -Good to use when most opponents are low on rings so that if they lose, you can take advantage of their loss of a turn by moving closer to them and/or the Precioustone. Blockite -Would be wise to use if you notice any opponents who have Forcejewels like a 1 or 6 Force March, a Theif’s Eye, etc. -It would be advised that you use this Forcejewel when you’re well on your way to getting the last Precioustone so that the trouble you may encounter along the way there will be minimized somewhat. Carbuncle -Use whatever Forcejewels you can before the Carbuncle eats them all up Chamelionite -Not recommended for use when you’re very close to the Precioustone (especially for the Last Precioustone) since the Chamelionite could very well transform into a Forcejewel that may mess you up quite a bit. Curse Opal -It would be wise to use it on a person who is either in First Place, has a lot of Forcejewels, or is close to the Precioustone. Deletite -Good to use on characters who have Forcejewels that can really mess you up later on. -It can be quite humorous (for you that is) when you use this Forcejewel on the person in first place and he/she has a ton of Forcejewels he may have needed to win. Duplichaos -Good to use if you have an item like a Speedarld. -The best Forcejewel to duplicate would definitely be Preciousite. That would prove to be very beneficial for you. -Try duplicating Forcejewels that prevent movement, for example, Stopnite. -Duplicating Forcejewels like Ringidium would also help you quite a bit if you’re at a loss for rings. Fivealive -Not really good to use under any circumstances, since you could arrive at the Precioustone and, coincidentally, you’ll only need to move a few more spaces but you could only move 5. The only possible good time to use this is if you’re far away and it’s the Last Precioustone. Foolmoon -Only possible good moment to use this Forcejewel would be if you are close to the Precioustone, you only have high cards and you need a low card. Geasdain -I find that using this Forcejewel always ends up helping the victim you use it on. Someway or another, your opponents are able to, somehow use this Forcejewel to their advantage getting you quite frustrated. Hi-Speederald -If you feel unconfident in your Battle skills, I’d recommend you using this in Battle. However, be careful for there is a higher chance of you getting the Eggman Card if you’re not picking exclusively from yourself. -In Battle, you can use this Forcejewel to use three 1’s. In that way, if your enemy’s HP is 3, no matter what, you’ll get Critical. Hypnotite -Can be extremely useful for you in preventing your opponents from reaching the Precioustone, especially the Last Precioustone. If you know a certain number that your opponents may need to reach the Precioustone, stop the roulette on that number in an attempt to stall for time, giving you a chance at the Precioustone. Lose Quartz -Unless you are Gamma, and you continuously use a 4, 5, or a 6, this Forcejewel is pretty much useless. Never use it for it’ll just result in you losing a lot of rings. Gamma, however, can use this Forcejewel to his advantage since he is immune to the Minus Ring Spaces, provided he chooses a 4, 5, or a 6. Low Moonstone -Good to use when you have low card remaining. That way, if you head into battle, your low cards can be put to good use. -Be careful when you’re using this since the HP for Precioustone Bosses also decreases which your opponents can use to their advantage. Maharajite -Useful at any time in the game. If you have a lot of low cards, exchange it with your opponent to get a high card in return. -The best time to use it would be when you don’t have a lot of cards, and all of your remaining cards are either 1’s or 2’s. Magnifire -It goes without saying that this Forcejewel would be best used on the character in First Place. This would really mess them up. Max-Speederald -It would be a waste to use such a valuable Forcejewel in a battle. You’re better off using a different Speedarld or just using your cards as you normally would. -It would be recommendable that you use it on the turn after you get a Precioustone. That way you could easily get ahead of your opponents and possibly get the next Precioustone way ahead of them. Medium -Especially good to use if you’re very far away from the Precioustone whilst all other opponents are well on their way to getting the Precioustone. This will help you get an advantage. Using a Speedarld after using this Forcejewel will also greatly help you to proceed to the Precioustone before your opponents. Packlite -Good to use if you are far away from the Precioustone and/or someone is very close to it. Preciousite -An excellent Forcejewel but it would be pointless to use if you’re close to the Precioustone already. I’d recommend Using it when you are very far away from it -A good time to use it would be for the final Precioustone, particularly right after it appears on the board. That would definitely give you an advantage. Reducite -For obvious reasons, don’t reduce your area for anyone other than yourself. Unless you want to be nice, reduce it for your friend, but NEVER for the computer. Ringidium -I’d recommend that you use this Forcejewel whilst you are on your Combo 4, or Combo 5 as far as Ring Spaces go, so you can thoroughly benefit from this Forcejewel. Shield Quartz -I’d recommend you use this Forcejewel when you are on your way to getting the Final Precioustone. That way you can make it without getting into trouble because of your opponents’ Forcejewels. Shuffire -Good to use, obviously, when you have a not-so-good Forcejewel and your opponents have Forcejewels that you may potentially need in order to either mess them up or to get to the Precioustone. Sonic-Speederald -Not really much of a strategy for this Forcejewel. Just use your instinct as to when you should use it the most. Personally, the only time I use it is on the following turn after I get the Precioustone. That way, I may end up closer to the next one, but it’s highly unlikely I’d move even further away from it unless I was on Riot Train or Fourth Dimension Space. Speederald -It goes without saying that at almost any point and time, this Forcejewel can really help you out. Save it, especially, for when you’re getting to Precioustones and/or you’re facing bosses with high HP. Stopnite -Definitely, the best time and place to use this item would be right in front of a Precioustone or at an intersection whereby your opponents need to cross in order to get to the Precioustone. This Forcejewel can really put a halt on their plans for a while. -Be cautious of where you place this Forcejewel. Observe your surroundings and see if there’s anyway your opponents can get around the Stopnite. If they can, maybe then wouldn’t be the best time to use it. Swap Jewel -You could easily use this to your advantage in getting closer to the Precioustone, but, you could also exchange places with a character, sending you further away from your original position. Don’t press your luck. -It would advisable that you use a Magnifire, if you haven’t done so already, on the character who’s close to the Precioustone, so then, provided they don’t get the Precioustone on their next turn, you’ll have a higher chance of trading places with them. Thief’s Eye -Good to use if your opponent has only one Forcejewel (if they have more, you could receive one you didn’t want in the first place) and it’s one that you really need in order to reach the Precioustone, or even just to mess them up. Teleport Ruby -The best opportunity to use this Forcejewel would be when you are far away from the rest of the pack who are all near the Precioustone. That way, whomever you teleport close to, you’ll teleport nearer to the Precioustone as opposed to being transported to a space far away from the Precioustone. Transfire -If you stop it on the right person, you Could really mess someone up by bringing them further away from the Precioustone when they were close to it in the first place. -Be careful. Since you need to stop the roulette, you could, potentially, stop it on the wrong character, possibly resulting in you sending an opponent closer to the Precioustone! Turbo-Speederald -I wouldn’t recommend using this Forcejewel in battle but if you’re not really good at timing with the cards, then maybe I’d suggest you use this Speedarld but a Hi-Speedarld would be more recommendable in such an instance. Warp Crystal -It goes without saying that using this Forcejewel when you’re near a Precioustone is simply idiotic and it does seem obvious but you wouldn’t believe the stories I could tell you. -Best time to use it is on the turn following the turn when you got the Precioustone. You may end up closer to the next one, or, although are, even further away from it. Warponite -Would be best to use it when one or more characters are lose to the Precioustone and you are quite far away from it. Wastone -I would advise you to use it on a character that has a lot of Forcejewels on their hands. But, be careful, for they could use a Forcejewel that may mess you up in the process. -I’d also recommend using this Forcejewel on a character who has a not-so-good Forcejewel that could end up proving to be detrimental for him, for example, a Fivealive. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Mini-Games This section gives advice and detailed information on every single Mini-Game in Sonic Shuffle. Use the following advice to your advantage (just as soon this section is filled in in a later version...)! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Characters This information on each character should help you decide who your partner should be for each respective board: Sonic Tails Knuckles Amy Gamma Big Chao Super Sonic * Detailed information on each of the characters will come in a later version. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. Mode Library So, let's see what we got here: -Story Mode -Versus Mode -Tutorial -Sonic Room -File Select All modes are covered in this guide, obviously, with the exception of "File Select". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. Story Mode Story Mode has you saving Dream Realm (?) from being destroyed from Void's evil ways. Void has destroyed the Master Precioustone (reminds me of Knuckles' Master Emerald...) and now the guardian of light, Illumina has disappeared. Lumina enlists the help of Sonic, Tails, Knuckles and Amy to help her to restore Dream Realm before Void destroys it all. Can they save Dream Realm in time before Void becomes all powerful? Only time will tell... Journey through to Emerald Coast, Fire Bird, Nature Zone, Riot Train and the Fourth Dimension on all of which you must locate the 7 Precioustones. Locate them ASAP and restore each of the world's before Void's darkness spreads too fast and it becomes permanent. Journey thourgh each of the levels and after the Fourth Dimension, you may need to confront Void for a final showdown. Can you make it that far? Don't give up hope! For more detailed information on each of the boards, view the Boards section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. Versus Mode Get your friends together (or play with computer-controlled characters) and battle to get as many Emblems as possible! Rules are the same as they are in Story Mode except for the addition of Dueling whenever two people land on the same space. Otherwise, simply choose a character, choose the board you wanna play on, choose the number of Precioustones, and get this party started! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13. Tutorial Simply a mode that teaches you about the game. Teaches you about the following criteria: -Emblems -Rings -Precioustones -Spaces Select this mode if you're a newcomer to the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14. Sonic Room Come here and relax after your lengthy games and battles. Here, you can store all your unlockables from Story Mode and Versus Mode whilst also being able to relive your favorite moments from the Photo Album. Overtime, after conditions are met, numerous things will be added to the recreation room. For instance: -Notebook (You can adjust game settings.) -Toy Box (You can play any Mini-Game you've unlocked.) -Cacti (Your reward for unlocking Mini-Games. The number of cacti will increase with more Mini-Games.) -Fish Tank (Your reward for unlocking Mini-Events. The number of fish will increase with more Mini-Events.) -Sonic Doll (Your reward for beating a Versus Mode game with Sonic.) -Tails Doll (Your reward for beating a Versus Mode game with Tails.) -Knuckles Doll (Your reward for beating a Versus Mode game with Knuckles.) -Amy Doll (Your reward for beating a Versus Mode game with Amy.) -Gamma Doll (Your reward for beating a Versus Mode game with Gamma.) -Big Doll (Your reward for beating a Versus Mode game with Big.) -Chao Doll (Your reward for beating a Versus Mode game with Chao.) -Super Sonic Doll (Your reward for beating a Versus Mode game with Super Sonic.) -Stereo/Boombox (Can listen to BGM here - I think...) Have a great time here in the Sonic Room!! It's a great alternative to the Main Game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15. Boards Emerald Coast Difficulty: 3/5 Fun Factor: 4/5 Accidents Rating: 4/5 Final Rating: 8/10 ***** Overview ***** Set on the beach, Sonic and the others plan to locate the 7 Precioustones on this beach that, if not dealt with quickly, may turn into a frozen wasteland! There's lots of other side things to do before you save this frozen beach so you had better get started! ***** Spaces ***** Bubble Space - Whilst underwater, land on this space to refill your air back to 5 Turns. You must land on it and you cannot just pass it, so remember that. Dolphin Space - Will send you to a nearby space. Sometimes this can be useful but it could potentially also frustrate you by pushing you further away from the Precioustone. Use your judgement and avoid landing on it especially when you are in the lead. Quest Space - On this board, you must locate a Baby Dolphin in one of the glacial areas of the board and bring it back to the Quest Space in 8 turns, if I'm not mistaken. Knuckles has a huge advantage with this Quest because of his Climbing space. ***** Accidents ***** 1. Ring Tide Rarity: Very Common Fun Factor: 5/5 Difficulty: 3/5 Secret Forcejewels: 2 Final Rating: 9/10 2. Sonic Parasol Rarity: Common Fun Factor: 4/5 Difficulty: 3/5 Secret Forcejewels: 2 Final Rating: 7.5/10 ***** Events ***** Whale: At random intervals in the game, a Whale will appear and destroy one of the spaces near the glacial area. The space is after the Quest Space. That space will then be blocked off for a couple of turns. Flying Fish: When the final Precioustone appears, the ship over by the glacial areas to the west of the board will leave the board for the remainder of the game. This will block off a supposed shortcut for anyone near it. ***** Final Accident ***** Sonic Surfing Fun Factor: 2/5 Difficulty: 3.5/5 Final Rating: 6/10 Fire Bird Difficulty: 4/5 Fun Factor: 3/5 Accidents Rating: 4/5 Final Rating: 7.5/10 ***** Overview ***** A giant and mystical bird has been encased in a metal covering since the Precioustones have been taken away. You must recover all of the Precioustones to free this bird so it can fly once again. However, do it quickly because time is precious on this board as the wings of the metal bird will break off overtime. Watch your step! ***** Spaces ***** Forklift Space - A forklift will appear and push you to a random space on the board. If you're far away from the Precioustone, I'd recommend trying to land on this space, otherwise, it can either make or break your day so it's too unpredictable to risk. Quest Space - On this board, the Quest objective is to fix a gas leakage that will occur some point after a couple of Precioustones have been collected. The gas leakage will appear on the top left wing of the board so be sure to be ready when it appears. ***** Accidents ***** 1. Rapid Climb Rarity: Rare Fun Factor: 3/5 Difficulty: 4.5/5 Secret Forcejewels: 2 Final Rating: 7/10 2. Sky Bridge Rarity: Very Common Fun Factor: 5/5 Difficulty: 4/5 Secret Forcejewels: 0 Final Rating: 9/10 ***** Events ***** Explosion - As time progresses and as other Precioustones are collected and new ones appear, wings of the metal bird will start to explode and eventually break off. Any still on the wing during the first explosion will lose a whopping 50 Rings! Any character still on the wing when it breaks off will lose 20 Rings. ***** Final Accident ***** Sky Diving Fun Factor: 4.5/5 Difficulty: 3/5 Final Rating: 8/10 Nature Zone Difficulty: 4/5 Fun Factor: 3/5 Accidents Rating: 2/5 Final Rating: 6.5/10 ***** Overview ***** This nature paradise is starting to become a desolate wasteland. You must liberate this paradasiac garden from wilting and wasting away before it is too late! ***** Spaces ***** Quest Space - On this board, the objective is to locate one of the four keys hidden on a hidden space that will appear once the Final Precioustone does. This is necessary to reaching the Final Precioustone anyway. Trolley Space - A trolley (with an Owl's face on the front) will appear and take you to a random space on the board. Sometimes, though, it can be a bit predictable so use this to your advantage. ***** Accidents ***** 1. Croc-Attack Rarity: Common Fun Factor: 1/5 Difficulty: 5/5 Secret Forcejewels: None Final Rating: 1/10 Strategy: 2. Ring of Fire Rarity: Rare Fun Factor: 4/5 Difficulty: 3/5 Secret Forcejewels: 2 Final Rating: 7.5/10 ***** Events ***** Barricades - Over time, stone barricades will appear, blocking entry to some paths and spaces. Over time, though, they will disappear, but they can really put a dent in your plans when aiming for Precioustones. ***** Final Accident ***** Earth Quake Fun Factor: 2/5 Difficulty: 3.5/5 Final Rating: 5.5/10 Riot Train Difficulty: 4/5 Fun Factor: 5/5 Accidents Rating: 4/5 Final Rating: 8.5/10 ***** Overview ***** This train is on a course for disaster. The train has gone out of control and now its speed has increased dramatically, and train carts at the back of the train are being deployed from the train. You must recover the Precioustones to save this chaotic train! ***** Spaces ***** Revolving Space - If you reach this space, the space will send you either back in the direction where you came from or into the other direction. If you land on the space, nothing will happen. Helicopter Space - Locate this space on the outer train carts to be sent back to the main train - either to the front of it, to the back of it, or anywhere in between. You can also use this space to escape Train Carts that have been deployed from the main train if you can't wait for it to come back on its own. Train Blast Space - Land on this space and the steam from the train will send you to the very forefront of the Train whereby the Final Precioustone is accessible. From what I remember, there is no way to get back to the main parts of the train so if you land on this, you're pretty much stuck there so be sure to land on this only when the Final Precioustone appears. Also, passing it will not count. You MUST land on it because the game does not permit you to pass it to reach the fore-front area. ***** Accidents ***** 1. Ring Lasso Rarity: Common Fun Factor: 4/5 Difficulty: 3/5 Secret Forcejewels: 2 Final Rating: 7.5/10 2. Through the Tunnel Rarity: Very Common Fun Factor: 4/5 Difficulty: 3/5 Secret Forcejewels: Final Rating: 8/10 ***** Events ***** Train Carts - Occasionally, Train Carts will deploy from the main train and further out on the railroad tracks whilst other carts may join up with the main train. It all depends on the Precioustones. ***** Final Accident ***** Stop the Train Fun Factor: 1/5 Difficulty: 5/5 Final Rating: 1/10 Fourth Dimension Space Difficulty: 5/5 Fun Factor: 4/5 Accidents Rating: 4/5 Final Rating: 8/10 ***** Overview ***** Because of Void taking the Precioustones from this stage, various stars from constellations have fallen out of place. You must try to keep the Fourth Dimension intact long enough so that you can get the Precioustones. ***** Spaces ***** Column of Light Space - This space will randomly teleport you to a space on the board. ***** Accidents ***** 1. Final Frontier Rarity: Very Common Fun Factor: 4.5/5 Difficulty: 3/5 Secret Forcejewels: 2 Final Rating: 8/10 ***** Events ***** Black Hole - If you land anywhere near the Black Hole near the neight of the board, you will be sucked in and be teleported to the bottom of the board where a Wormhole exists. ***** Final Accident ***** Void Battle Bring Void down with all you got! You've come this far and it certainly is not worth giving up now. Fun Factor: 4/5 Difficulty: 4/5 Final Rating: 9/10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 16. FAQ (Frequently Asked Questions) Q: Where do I find Forcejewels? A: You can either get them from participating in Mini-Event, Mini-Games, defeating enemies (not bosses) in battles (getting a “Critical” will get you two), Accident Mini-Games, from Dr. Eggman and his wheel of inventions, or, just by buying them from the Forcejewel Shop with your rings. Q: Are the Forcejewels expensive? A: Each forcejewel ranges in price, depending on which shop you buy it from, and your current position. I may add a section for such in a later version. Q: My Forcejewels aren’t working on my opponents. What’s going on? A: One of two reasons. One, your opponent has used a Forcejewel that prevents him from being affected by all Forcejewels, or, the Forcejewel cannot be used (like the Carbuncle, since it eats away at your Forcejewels). *** More Questions will be added as I remember them being asked of me or as they ARE asked of me in the future. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17. Backlog This section lists things I have to do in the guide: Version 0.5 - Add Mini-Games to the guide. - Add more questions to the FAQ. - Elaborate more in Versus Mode section. - Edit formatting in Forcejewels section. - Go into more detail about the game basics. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 18. Thank You Thanks to the following who helped with the production of this guide: -My fingers, for typing this guide. -SEGA, for continuing to be such a great company and for making such a stellar game! -GameFAQS, for hosting this guide. -YOU, for reading my guide. I hope you enjoyed it!
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