Subject: [VOOT] Ajim FAQ v1.0
From: Christopher Tan <Chris@nospam.com>
Date: Fri, 05 Jun 1998 05:48:16 +0000
Newsgroups: rec.games.video.arcade

I enabled Ajim as a playable character at AMK Funland, Machines C & D
on Thursday afternoon. (Warning: Machine D's right trigger is glitchy!)
Go check him out! :)

-- Chris

======================================================================

===========================
VOOT CVT-001 Ajim FAQ v1.0
<< Christopher "XAQ" Tan >>
===========================

========
Contents
========
* FAQ Version Info
* Introduction
* Setup			
* Combat system
* Right Weapon
* Left Weapon
* Central Weapon
* Anti-Boss Tactics
* General Tips
* Cinematics
* Legalese

================
FAQ Version Info
================
v1.0	FAQ created on 4 June 98. Found a VOOT machine with an open 
	game cabinet, so I finally had the opportunity to set the 
	game clock to "1999", thereby enabling Ajim as a playable 
	character (see SETUP section for details). After some hours 
	of experimentation, I can now complete the game with Ajim 
	on a regular basis, using a single credit. This brings my 
	completion total to all 12 VRs after 3 weeks of play. Yeah! :)

============
Introduction
============
Ajim is the secret character in Virtual On: Oratorio Tangram.
CPU Ajim tends to appear when you use "machi" tactics to beat 
computer opponents, ie. winning by Time Out or fighting continually 
at long range, both of which rack up your "escape time".

CPU Ajim has super-dense armor, extremely powerful weapons, and fast 
speed to boot. After all, Ajim needs to be deadly enough to punish 
players who waste too much time playing against the computer! :)

As a playable character, Ajim's weaponry and mobility are unimpaired.
However, his armor is literally paper-thin, even worse than Cypher's.
(A single hit by Apharmd's tongfer saps 100% life... I kid you not!)
Presumably, this reduction in armor level is in the interest of
maintaining game balance (much like Akuma took 50% more damage in
SF Zero to compensate for his added Shotokan capabilities, IIRC).

=====
Setup
=====
Sega AM3 configured Ajim to be a time-release secret character. After
approximately a month of play, Ajim becomes a playable character.
However, there is a way to circumvent this waiting period. Here's how:

1. Open the game cabinet (the coin slot area). You either need the
   help of the arcade attendant, or great skills as a lock-picker. :)
2. You will see a control box. Below is a diagrammatic representation:

			Volume   Test  Svc  Demag
			+------------------------+
			|  OO     O     O     O  |
	Left machine	| O  O   OOO   OOO   OOO |
			|  OO     O     O     O  |
			+---------------------+--+
			|  OO     O     O     O  |
	Right machine	| O  O   OOO   OOO   OOO |
		        |  OO     O     O     O  |
		        +------------------------+

3. Press either test button. This will cause the screens on the pair of 
   VOOT machines to go blank, and then display the configuration menu.
4. Enter the following sequence: ST, ST, SVC, ST, ST, ST, SVC, SVC
   where ST and SVC are the start and service buttons on the left 
   machine, respectively.
5. Then, press the test button associated with the left machine to 
   enter the secret clock setting menu.
6. Use the service button to move the arrow down to the "Year" field,
   then press the test button once to change the year to 1999. 
7. Exit the clock and configuration menus, using the service button 
   to move down the fields, and the test button to select "exit".
8. The above steps will enable Ajim on the left machine.
   Repeat steps 4-7 to enable Ajim on the right machine.

Finally, when choosing your VR, go to the Random Select monolith,
press both turbos, and Ajim will appear. While holding both turbos
down, press either trigger to select him. Voila!

Many thanks to Hirotoshi Shimizu (a.k.a. KenBanYa) for the above info!

Incidentally, when the machine is in attract mode or game mode
(ie. not configuration mode), pressing the service button gives
you a credit. You can chalk up a maximum of 9 "free" credits
for every "real" credit that you pump into the machine. This
9-credit limitation is a quirk that seems to be in most Sega games.

=============
Combat System
=============
Ajim has a slightly more complicated combat system than most
VRs, except for Bal-Bados. (I *love* playing BBD and Ajim!)

ARMAMAMENT LEVEL
Default = 1, Minimum = 1, Maximum = 3
Ajim starts off each round at A.Level 1. You can increase A.Level by one
temporarily by executing forward dash CW or diagonal-forward dash CW.
After 10 seconds, A.Level drops by one, but you can always increase 
Ajim's A.Level again. The higher the A.Level, the more damage per shot.
You can tell which A.Level Ajim is at by looking either at his head
or torso diamonds -- pale blue = 1, green = 2, red = 3.

MOBILITY LEVEL
Default = 3, Minimum = 1, Maximum = 5
Ajim starts off each round at M.Level 3. You can increase M.Level by one
for the entire round by executing forward airdash CW or diagonal-forward
airdash CW. The higher the M.Level, the faster Ajim moves. If, for
some strange reason, you want Ajim to move really slow, a forward dash
crouch CW will set your M.Level to 1... but believe me, you don't want
to do that! Ajim's M.Level is not reflected via any color scheme.

COLORED BALLS
Some of Ajim's CW attacks result in various colored balls being
launched. Most of these balls cause damage to the opponent, but 
dark-blue (I think) balls replenish an enemy VR's health to 100%...
definitely not a good idea! I am not sure whether you can "collect"
a dark-blue ball for yourself in order to regain health. The
colors of the balls are randomly determined at time of launch.

============
Right weapon
============
Ajim's primary weapon -- this is because the RW gauge replenishes fast!
Apart from RTRW Streamer and LTRW Disc, all other RW attacks use up
negligible ammo, so fire away! (Used in conjunction with A.Level 3, 
a single polygon shot can dock off 30-40% of an enemy VR's health.)

STANDING
- RW	Polygon shot: Hold or tap trigger for continuous fire
- RTRW	Streamer: Uses 100% RW gauge. A single fast-moving missile streams
                  out that packs a big punch and knocks most VRs down.
- LTRW	Double disc: Uses approximately 30% RW gauge. Two discs are 
                     fired in quick succession. Doesn't seem to do 
		     much damage, but perhaps the disc can disable 
		     an enemy's weapons? (Ajim definitely has at least 
		     one weapon-disabling move.)

CROUCH
- RW	Up to 10 polygons are launched in a row
- RTRW	Crouching streamer
- LTRW	Crouching disc (only one disc launched)

JUMP
- RW	4 polygons launched
- RTRW	Jumping streamer
- LTRW	Jumping disc (only one disc launched)

DASH
- Fwd		2 fireballs launched in a row. Possible knockdown.
- Diag-fwd	4 polygons launched in a row
- Side		4 polygons launched in a row
- Diag-bwd	2 polygons launched in a row
- Bwd		2 polygons launched in a row

DASH-CROUCH
- Fwd		2 fireballs launched in a row. Possible knockdown.
- Diag-fwd	4 polygons launched in a row
- Side		4 polygons launched in a row
- Diag-bwd	2 polygons launched in a row
- Bwd		2 polygons launched in a row

AIRDASH
- Fwd		2 fireballs launched in a row. Possible knockdown.
- Diag-fwd	4 polygons launched in a row
- Side		4 polygons launched in a row
- Diag-bwd	2 polygons launched in a row
- Bwd		2 polygons launched in a row

===========
Left Weapon
===========
Mini-cruise ball (MCB). A smaller version of Specineff's RTLW cruise ball
that moves faster and homes almost as well. Hits enemy VR for a
near-guaranteed knockdown and decent damage (phenomenal damage when
used in conjunction with A.Level 3). When the MCB hits the enemy VR,
an obstacle, or certain enemy projectiles, it explodes, neutralizing
enemy fire in a small radius.

The MCB seems to have the same properties whether it is launched from a 
standing position, a crouch, a dash or an airdash. LTLW makes Ajim launch 
the MCB like a bowling ball, whereas RTLW makes him throw the MCB like
a baseball... but the only difference seems to be visual. (Boring...)

Each MCB requires 25% LW gauge, so try not to go trigger-happy here, 
as the LW gauge replenishes rather slowly.

==============
Central Weapon
==============
Ajim's central weapon system is what makes him unique! Apart from the 
A.Level and M.Level moves and the colored balls, Ajim also has the 
atom smasher, the blackboard, and the hex field. CW gauge requirements 
vary significantly, and it is important to know the gauge requirements 
of the various CW attacks, as the CW gauge replenishes very slowly.

STANDING
- CW	Atom smasher: Fast projectile in the shape of an atom streaks out 
		      towards enemy VR. Uses 100% CW gauge, but it does 
		      major damage if it hits (approx 60% against all VRs).
- RTCW	Blackboard: Cancels all projectile weapons except for Specineff's
                    ground wave (just like Angelan's ice shield). But, the
		    blackboard homes (well) toward the enemy, and is a
	            guaranteed knockdown if it hits! Uses 35% CW gauge. 
- LTCW	Hex field: Ajim creates a hexagonal field around himself. The
		   field does not protect Ajim from damage, but I think
		   it disrupts an enemy VR that comes into contact with
		   the field (either by stunning him or disabling a weapon,
                   but I'm not sure). Does not use CW gauge at all, but
		   a maximum of 3 hex fields can exist at any given time.

CROUCH
- CW	Crouching atom smasher
- RTCW	Crouching blackboard
- LTCW	Crouching hex field

JUMP
- CW	Jumping atom smasher
- RTCW	Jumping blackboard
- LTCW	???

DASH
- Fwd		A.Level + 1
- Diag-fwd	A.Level + 1
- Side		6 or 7 colored balls launched sequentially
- Diag-bwd	2 x blackboard, each uses 35% CW gauge
- Bwd		2 x blackboard

DASH-CROUCH
- Fwd		M.Level set to 1 (slowest)
- Diag-fwd	M.Level set to 1 (slowest)
- Side		6 or 7 colored balls launched sequentially
- Diag-bwd	2 x blackboard
- Bwd		2 x blackboard

AIRDASH
- Fwd		M.Level + 1
- Diag-fwd	M.Level + 1 and 2 colored balls launched
- Side		6 or 7 colored balls launched sequentially
- Diag-bwd	2 x blackboard
- Bwd		2 x blackboard

SPECIAL MOVE: SELF-NUKE
Left stick UP + Right stick DOWN + CW when all weapons gauges are full
makes Ajim spin round and round, then explode. Ajim loses 50% life,
but if the enemy is in the blast radius, the explosion causes 60-70% 
damage. During the starting spin phase, any enemy projectile that
hits Ajim will terminate the move. If the enemy survives the explosion,
or is outside the blast radius, prepare to suffer the consequences
because Ajim needs 2-3 seconds to reform, during which time, he
is vulnerable to all enemy attacks, projectile and close combat.

=================
Anti-Boss Tactics
=================
BRADTOS
Start by moving East, then when you hit the edge, move NorthEast
and then North (following the boundary of the arena). When you
hear the sound of rectangular stun lasers being launched dash
NorthWest + CW to increase A.Level. Then, avoid the second set
of turret lasers, and when the second set of stun lasers is launched,
diagonal-forward dash + CW to increase A.Level to 3. Jump-cancel
to center Bradtos in your sights, and when the core opens,
fire Streamer (RTRW), then Atom Smasher (CW). Dodge the spread
lasers by moving left and right, all the while firing polygons (RW)
continuously. You can kill Bradtos in the first transformation.

TANGRAM
Keep moving to the right at the start. 5 seconds into the round,
dash forward-right + CW. Again move to the right for a couple of
seconds, then dash forward-right + CW to bring your A.Level to 3.
Now, with 75" left on the timer, Tangram's eye will open up.
Fire RTRW, then CW, then move right to avoid the 3 sets of spread
lasers, all the while firing RW. Tangram should be vanquished
just after the third set of spread lasers.

A CAVEAT
Game specifications preclude Ajim from setting time records. No matter 
how good your time is, you will not be able to enter your name if you 
have used Ajim. A pity, really, because I got a 2'40 on a single
round machine after just a few hours of play -- a whole minute faster 
than my best completion time with Apharmd B. 
(Generally, Ajim can finish the first round in 3.5 seconds, rounds 2-4 
 in 10 seconds each, Angelan in 15 seconds, rounds 7-8 in 10-15 
 seconds each, and Raiden in 20 seconds.)

============
General Tips
============
Ajim's rotational performance is exceptional. In fact, he turns
so fast that it is more of a hindrance than a help. (Try this out
to see what I mean -- after a side airdash attack, try to see
how many times you can rotate Ajim on the way down.) As such,
you should avoid using rotation to reorient yourself to the enemy.
A quick jump-cancel or a dash attack is much better.

The atom smasher should only be used when you know you are definitely
going to hit, eg. against a heavy mech that is about to land. (Against 
light mechs, RTRW is a pretty good substitute for CW.) Otherwise, you 
want to conserve your CW ammo for blackboards. Don't bother with the 
colored balls. If the opponent knows which ball to collect, you're doing 
yourself a disservice. After a dash attack, use the blackboard to prevent 
opponents from getting shots in during your freeze time.

Avoid close combat like the plague. Ajim's armor is really weak, and so 
are his CC moves. A good substitute at close range is to forward dash and 
use either LW or RW. Both do good damage and have knockdown potential.
Also, don't keep trying to increase A.Level when the enemy has a clear 
line of fire to your VR. It's a better idea to use A.Level + 1 when the
enemy is knocked down. For that matter, don't use fwd dash CW, use 
diag-fwd dash CW. (Fwd airdash CW to increase mobility is fine, though.)

==========
Cinematics
==========
FLOATING CARRIER TAKEOFF
Ajim poses, then transforms into a diamond and takes off into the skies.

NORMAL WIN
Ajim brandishes his sword and poses for the, er... crowd?

PERFECT WIN
Ajim transforms into a diamond.

ENDGAME
Ajim rematerializes in outer space and is caught in the Earth's gravity 
field. Upon reentry into the atmosphere, Ajim blasts off on his own, 
without any help. He transforms into a diamond yet again, but this time 
has 4 surrounding diamonds moving in a circle around the big diamond 
(hmm... reminds me of Bradtos). 2 sets of 3 airplanes swoop to either 
side of Ajim (perhaps one set from DNA and the other from RNA?), all to
an endgame tune that is unique to Ajim.

========
Legalese
========
Feel free to download and print out this FAQ for yourself and
your friends. I would appreciate it if people AVOID DOING the
following things, however:
  - charging people for this FAQ
  - chopping off the header and the acknowledgements section
    and sending the truncated FAQ to others
  - appending some extra information to this FAQ and trying
    to pass it off as your own work

Videogame magazines, some of which are notorious for ripping
off information from the net, should take special note. 
Information in electronic form is STILL copyrighted material.
Stealing information for commercial use is a violation of 
intellectual property rights and therefore illegal; besides,
news travels fast over the internet, and ripping information
is the best way to anger the videogaming community (read:
bad for business in the long run).

======================================================================


====================== Christopher Tan =======================

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============= Chris (at) Cybertroopers (dot) com =============