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    FAQ/Strategy Guide by vistahater44

    Version: 1.1 | Updated: 11/06/08 | Printable Version | Search This Guide

    ===============================================================================
    NFL Blitz 2001 FAQ v1.1
    vistahater44
    e-mail: vistahater44 (at) gmail (dot) com
    ===============================================================================
    
    ==================
    Table of Contents
    ==================
    
    1. Introduction
    2. Disclaimer
    3. Controls
    4. Options
    5. Rule Changes
       5.1. Fire Rules
    6. Offensive Strategies
       6.1. Offensive Plays
       6.2. Offense Tips and Tricks
    7. Defensive Strategies
       7.1. Defensive Plays
       7.2. Defense Tips and Tricks
    8. Teams
    9. Play Book Editor
    10. Party Games
    11. Cheats
    12. Version History
    13. Author Info.
    14. Credits
    
    ================
    1. Introduction
    ================
    
    Hello and welcome to my very first FAQ submitted to GameFAQs! This guide is on
    the game NFL Blitz 2001 for the N64. However, almost everything covered here 
    can be used for the arcade version as well.
    
    NFL Blitz is an arcade-style football game developed by Midway. It is extremely
    fast paced and not at all realistic. If you would like something different from
    the simulated football games like Madden, this is your game. So grab your 
    controller and enjoy!
    
    ==============
    2. Disclaimer
    ==============
    
    I do not own Midway, Nintendo, the National Football League or the Blitz 
    franchise. I have absolutely nothing to do with them except for playing the 
    game.
    
    This guide is free and must stay free. You can save it and even give it to your
    friends. However, you cannot make a profit off of it. 
    
    These sites have my permission to post this FAQ:
    
                                  GameFAQS (www.gamefaqs.com)
                                 Neoseeker (www.neoseeker.com)
                               Super Cheats (www.supercheats.com)
    
    If you would like to put my FAQ on your site, e-mail me. If I approve your site
    then you may add it. If you take credit for making this guide, plagerize, or do
    anything else like that, then I will force you to take the guide off of your 
    site.
    
    I think that just about covers everything.
    
    ============
    3. Controls
    ============
    
    Offense:
    Control Stick-Move player.
    B Button-Jump.
    A Button-Pass.
    Z Button-Turbo.
    C Down-Audible.
    C Right, C Left, C Up-Blitz passing.
    
    Defense:
    Control Stick-Move player.
    B Button-Tackle.
    A Button-Change player/Push downs.
    Z Button-Turbo.
    C Down-Audible.
    
    ===========
    4. Options
    ===========
    
    Game:
    Difficulty (Easy, Medium, Hard)-Change the CPU's difficulty. Default: Medium
    Qtr. Length (1 min, 2 min, 4 min, 6 min)-Change the game quarter length. 
                                             Default: 2 min.
    Help Boxes (On, Off)-Turn the help boxes on or off. These are the annoying 
                         things that pop up at the beginning of every game showing
                         you how to play. Default: On
    Play Timer (On, Off)-Turn the play timer on or off. Default: On
    
    Sound:
    Music-Adjust the volume of the background music. Default: 7
    Sound Effects-Adjust the in-game sound effects (players, crowd, etc.). 
                  Default: 5
    Announcer-Adjust the volume of the announcer. Default: 7
    
    Screen*:
    Size-Adjust the screen size.
    Shift-Shift the screen left or right.
    Restore Defaults-Restore the screen to default settings.
    
    Controller:
    Configure-Configure the buttons of the controller. Default: See "2. Controls."
    Reset All to Default-Restore all of the buttons to default settings.
    
    *Don't bother messing with these options. You can really mess up the game.
    
    ================
    5. Rule Changes
    ================
    
    There are many different rules in Blitz than in regular football. Here is the
    list of them:
    
    *30 yards is required for a first down
    *There are only 14 players on the field (7 on each team)
    *No late hits
    *No passing interference
    *You cannot step out of bounds
    *The game clock stops after every play
    *A field goal may only be attempted when you are in your opponents side of the
     field (beyond the 50 yard line)
    *Overtime is just an extra quarter; not sudden death
    
    If there's something I missed, feel free to e-mail me.
    
    5.1 Fire Rules
    ---------------
    
    When a team is "on fire" they gain extra abilities. For instance, when the 
    offense is on fire the ball carrier is harder to bring down. The team on fire
    also gets infinite turbo.
    
    *How to get on fire*:
    Offense:
    Have a player catch two passes, in a row, for positive yardage.
    Abilities: 
    Infinite turbo, ball carrier harder to tackle, and 100% accuracy on field goals
    
    Defense:
    Sack the opposing QB two plays in a row.
    Abilities:
    Infinite turbo, and tackles hit harder.
    
    *How to lose fire*:
    Offense:
    Being sacked, throwing an interception, taking longer than two plays to get a 
    first down, throwing two incomplete passes in a row, or a turn over on downs.
    
    Defense:
    Allowing the offense to score a touch down or field goal, or allowing a first
    down.
    
    ========================
    6. Offensive Strategies
    ========================
    
    6.1 Offensive Plays
    --------------------
    
    This is the format that I will use to present the plays:
    
    Play Name
    Type: Either Run, Pass or both.
    Rating: My rating based on the play's effectiveness (1-5).
    Usage: When it should be used.
    Description: A sentence or two describing the play.
    
    Onward to the plays!
    
    Offense Page 1
    
    Short Jet
    Type: Pass
    Rating: 3
    Usage: 5 to 10 yards to first down
    Description: A decent play meant for short passes.
    
    Stack It
    Type: Run/Pass
    Rating: 4.5
    Usage: 10 to 20 yards to first down
    Description: Very diverse play. Can be used for long passes, short passes or 
                 short runs.
    
    Smack You
    Type: Pass
    Rating: 1.5
    Usage: 5 to 10 yards to first down
    Description: It's suppose to be a short pass play, but the receivers end up too
                 close to each other.
    
    Deep Attack
    Type: Run/Pass
    Rating: 5
    Usage: 5 to 10 yards to first down
    Description: The perfect short yardage play. If you are within 5 to 10 yards of
                 a first down, this will guarantee the first down.
    
    Flood Slit
    Type: Run/Pass
    Rating: 4.5
    Usage: 5 to 10 yards to first down
    Description: Almost the exact same play as Deep Attack, but the receivers tend
                 to get jumbled up at the end of their routes.
    
    Post Drag
    Type: Run/Pass
    Rating: 2
    Usage: 5 to 10 yards to first down
    Description: A short yardage play that has the receivers too close to each 
                 other.
    
    Tasty Treat
    Type: Run/Pass
    Rating: 2.5
    Usage: 5 to 10 yards to first down
    Description: For whatever reason, I can never get this play to work 
                 effectively. I always seem to get very little yards with this.
    
    Kombat
    Type: Pass
    Rating: 3
    Usage: 10 to 20 yards to first down
    Description: Can be used for both short and long passes, which is nice. The guy
                 running up the middle always seems to be open.
    
    Black Rain
    Type: Pass
    Rating: 5
    Usage: 5 to 30 yards to first down
    Description: A play that seems to have the two extremes. It can be used as a 
                 very short pass play, or a very long pass play.
    
    Offense Page 2
    
    Upper Cut
    Type: Run/Pass
    Rating: 1
    Usage: 5 or less yards to first down
    Description: Poorly designed play. You'll be lucky to gain 5 yards.
    
    Da Bomb
    Type: Pass
    Rating: 5
    Usage: 30 or more yards to first down
    Description: The best long passing play in the game. With two receivers on 
                 slant routes, they can easily lose the defenders.
    
    Hail Mary
    Type: Pass
    Rating: 3.5
    Usage: 30 or more yards to first down
    Description: Not as great as Da Bomb mostly because two of the receivers run 
                 straight out, easy targets for push downs.
    
    Turmoil
    Type: Run/Pass
    Rating: 3.5
    Usage: 5 to 10 yards to first down
    Description: The receiver routes will leave the defense stumped for a second or
                 two. Mostly used as a running play, though
    
    Back Split
    Type: Run/Pass
    Rating: 3
    Usage: 10 to 20 yards to first down
    Description: Don't pass with this play, just run. You'll get more yards.
    
    Subzero
    Type: Run/Pass
    Rating: 3
    Usage: 5 to 10 yards to first down
    Description: Great for getting those short yards. 
    
    Dawg Hook
    Type: Run/Pass
    Rating: 2.5
    Usage: 5 to 20 yards to first down
    Description: receivers tend to get knocked around a lot with this play.
    
    UTB Deep
    Type: Pass
    Rating: 4
    Usage: 10 to 30 yards to first down
    Description: Excellent for both short yard passes and long passes. Great for 
                 messing with your opponent.
    
    X Slant
    Type: Run/Pass
    Rating: 3
    Usage: 10 to 20 yards to first down
    Description: A nice simple play that can be used to get a decent amount of 
                 yards.
    
    Offense Page 3
    
    Zig Zag
    Type: Pass
    Rating: 1.5
    Usage: 5 to 10 yards to first down
    Description: As the name implies, there are a lot of zig zags that the 
                 receivers run. However, the receivers usually get in each other's
                 way.
    
    Spider Legs
    Type: Run/Pass
    Rating: 3.5
    Usage: 10 to 20 yards to first down
    Description: Nice patterns for the receivers, keeps the opponent guessing.
    
    Monkey
    Type: Pass
    Rating: 2
    Usage: 5 to 20 yards to first down
    Description: I really don't like the plays that have criss-crossing receiver 
                 routes. That's why I don't really like this play. It does have a
                 nice variety though.
    
    Slip Slide
    Type: Run/Pass
    Rating: 3
    Usage: 5 to 10 yards to first down
    Description: An average short yardage play.
    
    QB Post
    Type: Run/Pass
    Rating: 4.5
    Usage: 5 to 20 yards to first down
    Description: Excellent at both short runs and long passes. It's almost 
                 a guaranteed first down.
    
    Quick Dish
    Type: Run/Pass
    Rating: 3
    Usage: 10 to 20 yards to first down
    Description: Good for getting mediocre yards.
    
    Switch Up
    Type: Pass
    Rating: 2
    Usage: 20 to 30 yards to first down
    Description: It's suppose to be a long pass play but it rarely works. Just 
                 stick with Da Bomb.
    
    Cruisin'
    Type: Run/Pass
    Rating: 3.5
    Usage: 5 to 10 yards to first down
    Description: Another play that's better for running than passing. The CPU 
                 really sucks at defending the run.
    
    Hurricane
    Type: Run/Pass
    Rating: 2
    Usage: 10 to 20 yards to first down
    Description: Good for in between yards.
    
    -=Team Specific Plays=-
    These plays only appear in certain team playbooks.
    
    Blitz Beatr
    Type: Run/Pass
    Rating: 2
    Usage: 10 to 20 yards to first down
    Description: Too much stuff going on. Plus it doesn't really beat a blitz.
    
    Thunder
    Type: Pass
    Rating: 3
    Usage: 10 to 30 yards to first down
    Description: Decent variaty of pass routes.
    
    6.2 Offense Tips and Tricks
    ----------------------------
    
    SPECIAL MOVES
    Double tapping Z will result in a spin move. This will cause tacklers to miss 
    your player. Pressing A while you are running with the ball makes your player
    perform a stiff arm. If you use these too many times in a single run, however,
    you are more likely to fumble the ball when you're hit.
    
    FIRE STRATEGY
    DO NOT THROW THE BALL WHEN YOU ARE ON FIRE!!!!! I don't know if it's a glitch 
    or intentional on the developer's part, but 99.9999% of the time you will throw
    an interception. Also, do not perform any special moves while you have the 
    ball. You WILL fumble when hit.
    
    GENERAL STRATEGY
    For the most part Blitz is a game where both teams score back and forth. With 
    this in mind, never go for anything other than a touchdown. It just makes it 
    easier for the other team to lead. Also, never punt the ball on 4th down. 
    Always go for it. Why? Because the CPU will score on their next drive. If you
    are extremely far from a first down (like 4th and 47), choose the play Da Bomb.
    Don't throw the ball, instead run to the opposite side of the field. Most 
    likely the CPU will choose a play like Safe Cover which leaves very little 
    backfield cover. I can't guarantee that this will always work, though.
    
    ========================
    7. Defensive Strategies
    ========================
    
    7.1 Defensive Plays
    --------------------
    
    This is the format that I will use to present the plays:
    
    Play Name
    Type: Either Cover, Blitz or both.
    Rating: My rating based on the play's effectiveness (1-5).
    Usage: When it should be used.
    Description: A sentence or two describing the play.
    
    Onward to the plays! 
    
    Defense Page 1
    
    Safe Cover
    Type: Cover
    Rating: 2.5
    Usage: 3rd or 4th down
    Description: Despite it's name, Safe Cover does not give a lot of cover. You 
                 will find many receivers open in the middle of the field.
    
    Stuff It
    Type: Blitz
    Rating: 5
    Usage: 1st, 2nd, or 3rd down
    Description: The perfect blitz play. It protects receivers well and also 
                 executes the blitz flawlessly.
    
    2 Man Blitz
    Type: Cover/Blitz
    Rating: 4.5
    Usage: 1st or 3rd down
    Description: Almost as good as Stuff It but make sure you execute the blitz 
                 quickly, it leaves a lot of receivers open.
    
    Fake Zone
    Type: Cover
    Rating: 5
    Usage: 1st, 2nd, 3rd or 4th down
    Description: It leaves no possibility of the offense gaining more than 15
                 yards. All receivers will be covered.
    
    Suicide
    Type: Blitz
    Rating: 1
    Usage: Never
    Description: NEVER USE THIS PLAY!!! It will never work and you'll just leave 
                 ALL receivers open. Not to mention that if they run to the outside
                 you're screwed.
    
    Knock Down
    Type: Cover
    Rating: 3.5
    Usage: 3rd or 4th down
    Description: Provides decent coverage.
    
    1 Man Blitz
    Type: Cover/Blitz
    Rating: 2
    Usage: 1st or 3rd down
    Description: Unlike 2 Man Blitz, 1 Man Blitz doesn't send enough blitzers. The
                 one guy will never get to the QB.
    
    Near Zone
    Type: Cover
    Rating: 3
    Usage: 3rd or 4th down
    Description: A very boring play, but it gets the job done.
    
    Shift Right
    Type: Cover/Blitz
    Rating: 5
    Usage: 1st, 2nd, 3rd or 4th down
    Description: This is a very good play. It provides excellent coverage and also
                 sends a couple of blitzes. Most of the time it will catch your
                 opponent off guard.
    
    7.2 Defense Tips and Tricks
    ----------------------------
    
    SPECIAL MOVES
    Pressing B while you're holding down Z will make you do a turbo tackle. This 
    increases the chance of your opponent fumbling the ball. Running and pressing A
    performs a push. You can use this to knock down receivers during their routes.
    
    FIRE STRATEGY
    Not much strategy is needed. Just make sure you pay attention to the offense.
    
    GENERAL STRATEGY
    Make sure you knock down as many receivers as you can during their routes!
    Seeing that there's no passing interference, abuse it! Also, don't blitz every
    play. It's very tempting, I know, but it becomes very predictable. Mix up Cover
    and Blitz plays and you should be fine. When the offense is going for a field
    goal, don't use the field goal blocking plays. Instead use Stuff It. It
    provides better coverage in case of a fake field goal, plus sends a couple of
    blitzers.
    
    =========
    8. Teams
    =========
    
    NFL Blitz uses the 31 NFL teams from the 2000 season. Each team has their 
    strengths and weaknesses. Play around with each one and see which team suits 
    you the best.
    
    Note: The higher the team's Sp. Teams rating is, the slower the field goal
    meter goes back and forth. This makes it easier to kick them.
    
    Arizona Cardinals
    Rushing: 3
    Passing: 3
    Defense: 3
    Offense: 3
    Sp. Teams: 1
    
    Atlanta Falcons
    Rushing: 4
    Passing: 3
    Defense: 3
    Offense: 3
    Sp. Teams: 3
    
    Baltimore Ravens
    Rushing: 3
    Passing: 3
    Defense: 1
    Offense: 3
    Sp. Teams: 3
    
    Buffalo Bills
    Rushing: 3
    Passing: 3
    Defense: 3
    Offense: 3
    Sp. Teams: 2
    
    Carolina Panthers
    Rushing: 3
    Passing: 4
    Defense: 3
    Offense: 4
    Sp. Teams: 2
    
    Chicago Bears
    Rushing: 2
    Passing: 3
    Defense: 2
    Offense: 3
    Sp. Teams: 2
    
    Cincinnati Bengals
    Rushing: 3
    Passing: 2
    Defense: 3
    Offense: 2
    Sp. Teams: 2
    
    Cleveland Browns
    Rushing: 2
    Passing: 3
    Defense: 3
    Offense: 2
    Sp. Teams: 3
    
    Dallas Cowboys
    Rushing: 4
    Passing: 4
    Defense: 3
    Offense: 4
    Sp. Teams: 4
    
    Denver Broncos
    Rushing: 5
    Passing: 3
    Defense: 3
    Offense: 3
    Sp. Teams: 4
    
    Detroit Lions
    Rushing: 3
    Passing: 3
    Defense: 3
    Offense: 3
    Sp. Teams: 5
    
    Green Bay Packers
    Rushing: 3
    Passing: 4
    Defense: 3
    Offense: 4
    Sp. Teams: 3
    
    Indianapolis Colts
    Rushing: 5
    Passing: 5
    Defense: 3
    Offense: 5
    Sp. Teams: 4
    
    Jacksonville Jaguars
    Rushing: 4
    Passing: 4
    Defense: 3
    Offense: 4
    Sp. Teams: 4
    
    Kansas City Chiefs
    Rushing: 2
    Passing: 2
    Defense: 3
    Offense: 2
    Sp. Teams: 2
    
    Miami Dolphins
    Rushing: 2
    Passing: 2
    Defense: 4
    Offense: 2
    Sp. Teams: 4
    
    Minnesota Vikings
    Rushing: 3
    Passing: 4
    Defense: 2
    Offense: 4
    Sp. Teams: 4
    
    New England Patriots
    Rushing: 2
    Passing: 3
    Defense: 3
    Offense: 3
    Sp. Teams: 3
    
    New Orleans Saints
    Rushing: 4 
    Passing: 1
    Defense: 2
    Offense: 3
    Sp. Teams: 4
    
    New York Giants
    Rushing: 4
    Passing: 2
    Defense: 2
    Offense: 2
    Sp. Teams: 1
    
    New York Jets
    Rushing: 4
    Passing: 1
    Defense: 3
    Offense: 3
    Sp. Teams: 2
    
    Oakland Raiders
    Rushing: 3
    Passing: 3
    Defense: 4
    Offense: 3
    Sp. Teams: 4
    
    Philadelphia Eagles
    Rushing: 2
    Passing: 1
    Defense: 1
    Offense: 2
    Sp. Teams: 1
    
    Pittsburgh Steelers
    Rushing: 3
    Passing: 2
    Defense: 2
    Offense: 3
    Sp. Teams: 2
    
    San Diego Chargers
    Rushing: 2
    Passing: 2
    Defense: 5
    Offense: 2
    Sp. Teams: 4
    
    San Francisco 49ers
    Rushing: 3
    Passing: 2
    Defense: 2
    Offense: 3
    Sp. Teams: 3
    
    Seattle Seahawks
    Rushing: 4
    Passing: 3
    Defense: 3
    Offense: 3
    Sp. Teams: 3
    
    St. Louis Rams
    Rushing: 5
    Passing: 5
    Defense: 3
    Offense: 5
    Sp. Teams: 3
    
    Tampa Bay Buccaneers
    Rushing: 3
    Passing: 3
    Defense: 5
    Offense: 3
    Sp. Teams: 5
    
    Tennessee Titans
    Rushing: 4
    Passing: 4
    Defense: 4
    Offense: 4
    Sp. Teams: 4
    
    Washington Redskins
    Rushing: 5
    Passing: 5
    Defense: 4
    Offense: 5
    Sp. Teams: 2
    
    ===================
    9. Playbook Editor
    ===================
    
    The Playbook Editor is a cool little feature that allows you to create or edit
    plays. You can also adjust different teams' playbooks. You can then practice 
    the plays against a live defense.
    
    Here are the Main Menu options:
    
    Team-Select the team to view their playbook.
    Offense-Edit offensive plays.
    Defense-Edit defensive plays.
    Maintenance-Copy and delete plays from the playbook.
    Playbook-Edit the playbook.
    Save Plays-Save playbook.
    Save/Exit-Saves the playbook and exits the Playbook Editor.
    
    CREATING NEW PLAYS
    Select either Offense or Defense and you will be shown a blank playbook. Choose
    one of the blank plays to open the editor. Here you can change the play's type,
    edit receiver routes, preview the play, practice the play against a live 
    defense and name the play.
    
    Example:
    I'll walk you through your first play. Return to the Main Menu. Select Offense.
    Press A to Create/Edit the first blank play. Choose Play Type. You can now 
    choose between a Normal play or a Fake Punt. Select Normal. Now you're given a
    bunch of different options. For the sake of this guide, choose Tightends.
    
    Now go down to Edit Routes. Press A at receiver 1. You can now move the player
    all around with the Control Stick. Move him all the way over to the right. 
    After this, you edit his route. Move the little dot all the way to the 10 yard
    line. Press A. Now you can choose a special move that he will perform at this
    point. Select Turbo. Next, move the dot to the 20 yard line. Press A and choose
    Done. Now make routes for the other two receivers.
    
    Lastly we need to select a position for the QB. Select QB and you can choose 
    between Regular Set or Shotgun. Choose Regular Set.
    
    Ok you're all set! Now select Return and try out your new play in Practice!
    
    EDITING THE PLAYBOOK
    You can choose the plays that you want to appear in your playbook. At the Main
    Menu, choose Playbook then select the page you want to edit. Now choose the 
    play and you will be presented with a list of all the plays. You can switch the
    existing play with one from the list.
    
    ================
    10. Party Games
    ================
    
    Party Games are mini-games that can be played with up to 4 players. They're 
    very addicting and, you guessed it, fun at parties!
    
    1st AND GOAL FRENZY
    You start off on the 10 yard line and you have 4 downs to score a touch down. 
    every time you score, the line of scrimmage moves back 10 yards. You're 
    victorious when you score from the 50 yard line!
    
    GOAL LINE STAND
    The goal of this game is to stop the offense from scoring. They start at the 50
    yard line and every time the offense is stopped from scoring within 4 downs, the
    ball moves up 10 yards. The defense wins when the offense can't score from the
    10 yard line.
    
    QB CHALLENGE
    The Quarter Back must throw to each of the receivers in turn. When a receiver
    blinks, the ball has to be trown to them. every time you throw to the right 
    receiver, you get 2 points. Try to get as many points as you can!
    
    ===========
    11. Cheats
    ===========
    
    Here are the cheat codes for NFL Blitz:
    
    PLAY AS RAIDEN
    When entering your name for record keeping, choose the name RAIDEN. You will 
    then be able to play as the coolest Mortal Kombat character ever.
    
    PLAY AS SHINOK
    Same as Raiden, enter your name as SHINOK and you can play as him.
    
    PLAY AS A BRAIN
    Enter your name as BRAIN and you can play as a brain. It's pretty awesome.
    
    These codes are entered in at the vs. screen where it shows the two teams' 
    helmets. They go in this format:
    
    Cheat name		# Times Z is hit - # Times B is hit - # Times A is hit
    			Control Stick direction
    
    So for example, the code Super Blitzing is activated by hitting the Z button 0
    times, the B button 4 times, the A button 5 times then finally moving the 
    Control Stick up.
    
    Let us continue...
    
    Show field goal %		0-0-1
    				Down
    
    Punt hang time meter		0-0-1
    				Right
    
    No CPU assistance*		0-1-2
    				Down
    
    Show more field*		0-2-1
    				Right
    
    Fast turbo running		0-3-2
    				Left
    
    Huge head			0-4-0
    				Up
    
    Super blitzing			0-4-5
    				Up
    
    Big football			0-5-0
    				Right
    
    Arizona Cardinals playbook	1-0-1
    				Left
    
    Atlanta Falcons playbook	1-0-2
    				Left
    
    Hide receiver name		1-0-2
    				Right
    
    Baltimore Ravens playbook	1-0-3
    				Left
    
    Buffalo Bills playbook		1-0-4
    				Left
    
    Carolina Panthers playbook	1-0-5
    				Left
    
    Chicago Bears playbook		1-1-0
    				Left
    
    Tournament Mode**		1-1-1
    				Down
    
    Cincinnati Bengals playbook	1-1-2
    				Left
    
    Cleveland Browns playbook	1-1-3
    				Left
    
    Dallas Cowboys playbook		1-1-4
    				Left
    
    No play selection*		1-1-5
    				Left
    
    Denver Broncos playbook		1-1-5
    				Right
    
    Detroit Lions playbook		1-2-1
    				Left
    
    Green Bay Packers playbook	1-2-2
    				Left
    
    Indianapolis Colts playbook	1-2-3
    				Up
    
    Super field goals		1-2-3
    				Left
    
    Headless team			1-2-3
    				Right
    
    Jacksonville Jaguars playbook	1-2-4
    				Left
    
    Kansas City Chiefs playbook	1-2-5
    				Left
    
    Miami Dolphins playbook		1-3-1
    				Left
    
    Minnesota Vikings playbook	1-3-2
    				Left
    
    New England Patriots playbook	1-3-3
    				Left
    
    New Orleans Saints playbook	1-3-4
    				Left
    
    New York Giants playbook	1-3-5
    				Left
    
    New York Jets playbook		1-4-1
    				Left
    
    Big players team		1-4-1
    				Right
    
    Oakland Raiders playbook	1-4-2
    				Left
    
    Philadelphia Eagles playbook	1-4-3
    				Left
    
    Pittsburgh Steelers playbook	1-4-4
    				Left
    
    San Diego Chargers playbook	1-4-5
    				Left
    
    No punting (fun!)		1-5-1
    				Up
    
    San Francisco 49ers playbook	1-5-1
    				Left
    
    Seattle Seahawks playbook	1-5-2
    				Left
    
    St. Louis Rams playbook		1-5-3
    				Left
    
    Tampa Bay Buccaneers playbook	1-5-4
    				Left
    
    Tennessee Titans playbook	1-5-5
    				Left
    
    Big head			2-0-0
    				Right
    
    Washington Redskins playbook	2-0-1
    				Left
    
    Big head team			2-0-3
    				Right
    
    No first downs (more fun!)	2-1-0
    				Up
    
    Allow stepping out-of-bounds	2-1-1
    				Left
    
    Deranged blitz mode*		2-1-2
    				Down
    
    Weather: clear			2-1-2
    				Left
    
    Always QB (2P/4P on same team)	2-2-2
    				Left
    
    Always receiver (see above)	2-2-2
    				Right
    
    Unlimited throws		2-2-3
    				Right
    
    Powerup teammates		2-3-3
    				Up
    
    Fast passes			2-5-0
    				Left
    
    Tiny players team		3-1-0
    				Right
    
    Powerup offense			3-1-2
    				Up
    
    Powerup blockers		3-1-2
    				Left
    
    Smart CPU*			3-1-4
    				Down
    
    No highlighting receivers	3-2-1
    				Down
    
    No head				3-2-1
    				Left
    
    Ultra hard mode*		3-2-3
    				Up
    
    Red, white and blue football	3-2-3
    				Left
    
    Cancel "Always QB/receiver"	3-3-3
    				Up
    
    No interceptions		3-4-4
    				Up
    
    Powerup speed*			4-0-4
    				Left
    
    Powerup defense			4-2-1
    				Up
    
    No random fumbles		4-2-3
    				Down
    
    Super passing mode		4-2-3
    				Right
    
    Invisible			4-3-3
    				Up
    
    Super blitz mode*		0-4-5
    				Up
    
    Turn off stadium		5-0-0
    				Left
    
    Unlimited turbo meter		5-1-1
    				Up
    
    Unidentified ball carrier	5-2-2
    				Down
    
    Weather: snow			5-2-5
    				Down
    
    Hyper blitz mode*		5-5-5
    				Up
    
    Weather: rain			5-5-5
    				Right
    
    *These codes will only work in Arcade mode games.
    
    **These codes will only work in multiplayer Arcade mode games.
    
    ====================
    12. Version History
    ====================
    
    v1.1 - 11/5/08
    ---------------
    Added the disclaimer (I can't believe I forgot it last time :O). Added some 
    rule changes. Changed the layout a bit for the guide. Added two plays to the
    Team Specific Plays section (if anybody has any info on these, please e-mail 
    me). Fixed some grammar and stuff.
    
    v1.0 - 10/10/08
    ---------------
    The very first version of the FAQ! Hopefully there aren't too many corrections.
    I do realize that I'm missing some plays. These are specific to each team and 
    I'll add them as soon as I can.
    
    =================
    13. Author Info.
    =================
    
    This was my very first FAQ that I ever wrote. I realize that it isn't perfect
    but, what the hell, nothing is. If you have any questions, comments or input
    for this guide, my e-mail address is at the top of the document. For those of 
    you who are too lazy to scroll to the top, I'll type it again:
    
    vistahater44 (at) gmail (dot) com.
    
    Please but something like "FAQ" or "NFL Blitz guide" in the subject part of 
    your e-mail. Otherwise, I'll regard it as spam and promptly delete it.
    
    ============
    14. Credits
    ============
    
    CJayC (GameFAQs) - Without this guy, none of these fabulous FREE guides would
                       exist. Rock on dude!
    
    Neoseeker - Hosting my FAQ.
    
    Super Cheats - Hosting my FAQ.
    
    Me - I did write the thing after all.
    
    My bro (doom4892) - Helping me with some gameplay.
    
    You - You took the time to read it.
    
    IGN.com (www.ign.com) - This is where I got all the cheats. An awesome site.
    
    Midway - For making an amazing game.
    
    Nintendo - Let's face it. without Nintendo most of us would spend our time 
               stamp collecting or something worse...
    
    -=END DOCUMENT=-