>>>>>>>Sonic Adventure 2<<<<<<<<<
               >>>>>>>>>>>FAQ/Guide<<<<<<<<<<<<<
            >>>>>>>>>Written By SuperSonic_<<<<<<<<
               >>>Email: Greenday70@yahoo.com<<<
	    >>>Web Page:www.geocities.com/sonichoaxes<<<	
*********************************************************************
	      Sonic Adventure 2 Walkthrough 
v1.7====================================================================
=
***Reproduction Laws** This FAQ can be posted anywhere, just DO NOT edit 
the text in any way. This FAQ can always be found on www.gamefaqs.com. 
Also tell me if your going to put it on your site...DO NOT link to this 
page.
***Copyright** This FAQ is copyrighted under a reproduction law. If this 
FAQ is unlawfully copied or reproduced in any manor that goes against 
the copyright, legal action will be taken.

**************
Some new Info
==============
My new Sonic site is up, it's pretty good. It features rips and hoaxes 
of the old game. Such as Silver Tails, Ultra Sonic, and other pretty 
weird pictures of the popular Genesis games. You can also always find an 
updated version of this FAQ on the site. The URL is 
www.geocities.com/greenday70. Please take the time to visit it, it is 
very interesting for the true sonic fan...

If you have beat the Dark and Hero side and the Last? side hasn't 
appeared, then you probably just shut the game off after beating it, 
don't do this. Instead let the game cycle through the credits and such 
and you will be awarded with an emblem.

Well here's how to get that Chao in city escape.

    In the middle of the stage when you are running down in a building 
(or falling), you take the springs to land in the floor(no in the bar) 
and turn around to go to the ancient shrine (or how you like to name 
it).Play the song and catch the poles,the caos is at the end of the way. 
But you have to be aware of many things: -When you are in the building 
you need (if you are looking for A ranking, 2:30)to have 45 sec. to 
reach the chao (which means to have 1:45 in the clock). -When you are 
jumping pole to pole, you need to defeat the enemies to follow your way, 
you only have to do a simple jump and keep pressing A key to reach the 
next pole. -The second enemy in your way is a little separated of the 
wall (that @||#@#~ of a bitch ...), you need to press down a little to 
get away of the wall (remember to keep pressing A key to pick the pole). 
Mailed to me by Fdo.Mareg21




*************
Help
=============
I thank everyone that emails me with suggestions or info.
People who have helped:
LK404
Bennettman
Patrick Little
Amy Hoffman
GeeNeeYus
Deranged_Homer
Matthew O'Rourke (matthew_orourke@hotmail.com)
Mike Cramer
keroberos@navegalia.com

**************
Newz
==============
7/1 - My game is erased!! Which really sucks, but thats what happens 
when you use a low grade memory card. I will re-beat it for the third 
time, and upgrade the Dark Walkthrough.
7/2 - Please do not send any more emails stating where the Aqua Bracelet 
is, we have found it...
7/14- I haven't updated in awhile because of my game problem, it keeps 
erasing :(.
7/18- I have beaten the game again, It finally saved so I'll be updating 
the walkthrough asap. 



**************
Update History
==============
June 23 '01 - v0.0 - Got Sonic Adventure 2 + beat Hero side
June 24 '01 - v0.0 - Beat Dark Side + Started FAQ/WALKTHROUGH
June 28 '01 - v0.1 - Continued FAQ added basics. Added character bios, 
move        	               list. Added Hero Walkthroughs 1-12.
June 29 '01 - v0.5 - Added hero walkthrough 13-16, Added Items section 
and 	               final hero boss
June 30 '01 - v0.6 - Argghh, my damn game erased again. Today the FAQ is 
	               first posted. There are alot of marginal errors and 
	               space problems. I will try to fix these in this 	
			   version...Sorry if this causes any inconveniences.
July 01 '01 - v1.0 - Heh being up all night I didnt even notice the day   
	               change O.o;. So I guess its July (happy?) ;)               
			   already...Today I'll add to the Dark Walkthrough, 
thats 			   about it.
July 07 '01 - v1.5 - Added FAQs, help, and other various stuff. Again, I 
			   won't be able to update the Dark Walkthrough until 
I get 			   a better memory card...i just beat it again 
and it 			   erased X.x;.
July 14 '01 - v1.6 - I went over some emails and added some odds and 
ends, I                                   			   wont be 
able to get back to the actual game walkthrough 			   
until I get a better memory card.
July 18 '01 - v1.7 - I just added the much awaited 3rd Mission in City    
	               Escape, how to get the chao. I also beat the game 
and I 	               will update the Dark and Last? walkthrough 
when I get 	               the time, hopefully today or tommorow.
 


*****************
Table Of Contents
=================
1)Update History
2)TOC
3)Introduction
4)Story
5)Game Basics
 5.1)Character Intro's
 5.2)Items
 5.3)Upgrades
6)Hero Walkthrough
7)FAQs
8)Chaos Info
9)TroubleShooting


-------------------------------------------------------
Introduction
-------------------------------------------------------
	Well after purchasing SA2 I realized it was more of an action game 
than an adventure game. But what the heck, it still has elements that 
show its adventurous side such as the Treasure Hunts levels. Much like 
it's predecessor, SA1, SA2 features much of the same elements, actions 
stages, powerups, characters, and that awesome speed you get as Sonic, 
and now as Shadow. Losing the adventure fields and that stupid Cat, the 
game looked like a winner from the start. Although im not going to get 
into weather the game was good or not...because it could have been ALOT 
better. 

	Rather I will offer hints and suggestions to people who may get 
stuck at certain parts. Not so much a walkthrough as much as it can be, 
after all it's only an action game, I will feature Boss strategies, Item 
locations, and places that are common for people to get stuck. These, i 
believe are much more important than just a vague run-through of the 
level because these areas are often overlooked.


**********************************
4)Story
==================================
Ok children sit back and enjoy the story...
	**HERO**
	It was just another ordinary day...until Sonic, hero of justice, 
is accosted by a secret military force code named G.U.N.

**Now..hmm while watching the video in the game it shows a perfectly 
clear image of a mysterious black hedgehog robbing a bank..now who in 
their right minds would think that this was Sonic??? He's not evil or 
black. G.U.N. would be the answer to that, whoever or whatever they are, 
they're robots replace the normal 'robotocized animals' that normally 
appear in Sonic games. You will only see a few of Robotniks henchmen in 
the Pyramid levels(those coconut bomb throwing monkeys from hell).**

Escaping the confines of a high security helicopter, Sonic leaps down to 
the city streets in an effort to flee his captors. Suddenly, a 
mysterious black hedgehog ^_^ appears in front of him, grasping a Chaos 
Emerald (hmm) in his hands. Meanwhile, across the globe, unexplained 
incidents occur following the declaration of world conquest by Eggman 
himself.

**Ok, ok..Chaos Emerald, world conquest..the theme for any good Sonic 
game. I just want to point out one thing. HIS NAME IS NOT EGGMAN OR 
DR.EGGMAN!!! SOnic gave him that name to poke fun at his egglike 
shape...this name, in earlier series, angered Dr.Robotnik. Ironically in 
the game he calls himself Eggman O.o;.**

Once aware of the connection between Shadow and Dr.Eggman (Argh), Sonic 
begins his quest to stop their evil plan, helped along the way by his 
old friends Tails and Knuckles.

**Well Knuckles wasnt really his friend but oook..I guess. It was also 
the first game since Sonic 1 (excluding Sonic R, Blast, and some others) 
that Tails was not present in Sonic levels.**

While searching for a Top Secret weapon known only as "Shadow" the evil 
genius, Dr.Eggman (-_-), penetrates the security of a high-level 
military base. Deep inside the compound, Dr.Eggman (...) discovers that 
the weapon is actually a black hedgehog claiming himself as the 
"ultimate life form", a creature known as Shadow.

Just as they begin to revel in their plan for destruction, the villains 
are startled by a menacing bat named Rouge who offers her help as well.

Thus, the plot to conquer the world begins.
(above taken from the Sonic Adventure 2 booklet, Copyright Sega 2001)

*************************
5)Game Basics
=========================
Here is where the basics of the game will go, such as items, character 
intro's, controls and so on and so forth will go.

-----------------------
5.1)Character Bio's
-----------------------

Name: Sonic
Age: 16
Species: Hedgehog
Games: 
 -Sonic                (MS/GG)
 -Sonic 2              (MS/GG)
 -Sonic the Hedgehog   (G) 
 -Sonic the Hedgehog 2 (G)
 -Sonic the Hedgehog 3 (G)
 -Sonic + Knuckles     (G)
 -Sonic Spinball
 -Sonic 3D Blast       (G/CD/STRN)
 -Sonic R              (STRN) 
 -Sonic Chaos          (GG) 
 -Sonic Quest          (GG) 
 -Sonic Triple Trouble (GG)
 -Sonic Adventure      (DC)
 -Sonic Shuffle        (DC)
 -Sonic Adventure 2    (DC)

Info: 
	The fastest Hedgehog on the Earth* (?!?) has a little competition.    
Mistaken for an escapee, Sonic is being chased by a secret military     
organization. He'll have to catch up with the mysterious black hedgehog 
in order to thwart Dr.Eggman's latest plan to conquer the world. 

*This is the first reference to the 'Sonic World' as being Earth. Wasn't 
it always Mobius?

Moves:
	+Somersault     (B)- New to SA2 now you can break wooden 
containers and 	                     roll under gaps in walls and 
such. It's more 	                     usefull when you get the Upgrade. 
Rolling into 	                     enemy's with sheilds is also 
usefull as this moves 	                     *test*is the same as 
Rouge's kick and Knuckle's 	                     punch. 

	+Homing Attack	(A button while airborne) - Returning with style 
from SA1, this very usefull attack will help you out countless times. 
From vertical poles to secret enemy pathways, this attack is a must.

	+Spin Dash      (Hold down B and release) - One of my favorite 
moves. Originating in StH 2 this moves alows for maximum speed and 
damage. Rolling into a ball and ramming into an enemy gives you a great 
feeling especially when used to go down a hill. Learn to skillfully use 
this attack as it will come in handy.

	+Grinding       (Jump on Rail) - Very cool and very fast. That's 
what Sonic has meant for all these years and now he has the infamous 
'Soap' shoes. Grinding on street rails to space rails the moves and 
tricks you do will prove your skill. Transferring is a key part when you 
play levels such as Final Rush. To transfer press the direction you 
wanna go in and B and sonic will, hopefully, quickly transfer to the 
adjacent rail. If he just jumps try to land on the rail anyways...but 
when your in Space watch that you dont fall and burn up in the 
atmosphere.

	+Light Dash     (B near ring) - Hmph. This is an upgrade collected 
by both characters Sonic and Shadow (see 'Upgrade' section for details). 
After this is found you can use the Light Speed Dash. Whoopee. Different 
from SA1 in which you charged up and then let go of the button near a 
line of rings, here all you have to do is be near rings and hit B. 
Easier? NO! This sometimes makes it hard. Sometimes when you go to do it 
near some rings it won't work and you'll somersault. In cases where the 
rings are over a gap, this malfunction could be fatal. X.x!

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
o-o-o
Name: Shadow
Age:??
Species:Hedgehog
Games:
 -Sonic Adventure 2 (DC)
Info:   
	The black hedgehog that resembles Sonic. Shadow is the ultimate 
life form created by Professor Gerald (Robotnik's grandfather). Shadow 
has a Special Ability called "Chaos Control" (yet another of the endless 
powers of the chaos emerald; Sonic can also use Chaos Control), which 
allows him to warp through time and space or down the block using Chaos 
Emeralds. After telling Dr.Eggman about the existance of the Eclipse 
Cannon (on the ARK), Shadow encourages Dr.Eggman to join up and help 
conquer the world.
Moves:
	
	+Somersault     (B)- New to SA2 now you can break wooden 
containers and roll under gaps in walls and such. It's more usefull when 
you get the Upgrade. Rolling into enemy's with sheilds is also usefull 
as this moves is the same as Rouge's kick and Knuckle's punch. 

	+Homing Attack	(A button while airborne) - Returning with style 
from SA1, this very usefull attack will help you out countless times. 
From vertical poles to secret enemy pathways, this attack is a must.

	+Spin Dash      (Hold down B and release) - One of my favorite 
moves. Originating in StH 2 this moves alows for maximum speed and 
damage. Rolling into a ball and ramming into an enemy gives you a great 
feeling especially when used to go down a hill. Learn to skillfully use 
this attack as it will come in handy.

	+Grinding       (Jump on Rail) - Very cool and very fast. That's 
what Sonic has meant for all these years and now he has the infamous 
'Soap' shoes. Grinding on street rails to space rails the moves and 
tricks you do will prove your skill. Transferring is a key part when you 
play levels such as Final Rush. To transfer press the direction you 
wanna go in and B and sonic will, hopefully, quickly transfer to the 
adjacent rail. If he just jumps try to land on the rail anyways...but 
when your in Space watch that you dont fall and burn up in the 
atmosphere.

	+Light Dash     (B near ring) - Hmph. This is an upgrade collected 
by both characters Sonic and Shadow (see 'Upgrade' section for details). 
After this is found you can use the Light Speed Dash. Whoopee. Different 
from SA1 in which you charged up and then let go of the button near a 
line of rings, here all you have to do is be near rings and hit B. 
Easier? NO! This sometimes makes it hard. Sometimes when you go to do it 
near some rings it won't work and you'll somersault. In cases where the 
rings are over a gap, this malfunction could be fatal. X.x!

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
o-o-o

Name: Miles "Tails" Prower
Age: 8
Species:Fox
Games:
 -Sonic 2              (MS/GG)
 -Sonic the Hedgehog 2 (G)
 -Sonic the Hedgehog 3 (G)
 -Sonic Blast          (G)
 -Sonic R              (STRN)
 -Sonic Chaos          (GG)
 -Sonic Adventure      (DC)
 -Sonic Shuffle        (DC)
 -Sonic Adventure 2    (DC)

Info:
	This fox boy with two tails can create mechanical invetions that 
rival those made by Dr.Eggman. This time, Tails pilots his latest 
walker, "Cyclone"(Hmm I thought it was the Tornado 2). He will support 
Sonic completely with his mechanical abilities. Arghh why did they have 
to put him in the robot suit. He was much cooler as normal Fox.

Moves:
	
	+Volkan Cannon    (B) Pressing B will shoot out a small 
missle/bullet and a red homing beam. The Volkan bullets are good for 
destroying wooden crates and with the upgrade, metal ones. They can also 
destroy enemies and certain doors.
	
	+Propeller Punch  (B near enemy) Kind of pointless since pressing 
B will shoot out a bullet. Use this when fighting Robotnik or when 
upclose to an enemy as the usage says.

	+Lock-On          (Hold B) Used to lock onto enemies. The red 
laser that appears when pressing and holding B will somewhat lock on to 
a nearbye enemy or explosive. Remember those guys with sheilds? Well all 
the other characters can attack around the legs as that little Chao 
thing says but Tails can't. Well to kill them just lock-on to them and 
wait, they will soon open up and shoot at you. Release and kill them. 
It's that easy!

	+Lock-On Missiles (Release B after holding it and locking on) 
Pretty obvious. Just use your common sense, after locking on let go and 
BOOM the enemy is dead.

	+Hovering         (Hold A) After getting the upgrade you can use 
this. One of the most usefull gadgets. With this you can clear large 
gaps and even slow your decents. On space level the hovering power mixed 
with the low gravity will propel you up. Use it wisely.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
o-o-o

Name: Dr.Robotnik
Age:??
Species:Human?
I.Q:300
Games: 
 -Sonic                (MS/GG)
 -Sonic 2              (MS/GG)
 -Sonic the Hedgehog   (G) 
 -Sonic the Hedgehog 2 (G)
 -Sonic the Hedgehog 3 (G)
 -Sonic + Knuckles     (G)
 -Sonic Spinball       (G)
 -Dr.Robotniks MBM     (G)  
 -Sonic 3D Blast       (G/CD/STRN)
 -Sonic R              (STRN) 
 -Sonic Chaos          (GG) 
 -Sonic Quest          (GG) 
 -Sonic Triple Trouble (GG)
 -Sonic Adventure      (DC)
 -Sonic Shuffle        (DC)
 -Sonic Adventure 2    (DC)

Info:
	 HE IS NOT DR.EGGMAN. Eggman was just a name Sonic called him to 
belittle him.**
	 An evil scientist and a self-proclaimed genius with an amazing IQ 
of 300. A renowned authority on robotics, Robotnik, joins forces with 
Shadow and Rouge in a plot to conquer the world. Once he has collected 
all the Chaos Emeralds, he plans to take care of his lifelong rival, 
SOnic, once and for all. Not only is this the first game where you can 
play as the evil side*, its the first time you can play as Robotnik. 

*Knuckles wasn't evil just under the influence of Robotnik.

**There is some controversy over weather his name is Dr.Robotnik or 
Dr.Eggman. So far I have been told on two accounts, and found on 
segahd.net that Dr.Eggman is his Japanese name, and SoA is just going 
back to old names. Although, as I have explained, In the Sonic cartoon 
Sonic, on many different accounts has called Dr.Robotnik, Dr.Eggman. 
Calling him this gets Dr.Robotnik angry. So I have yet to choose my side 
on this. 

Moves:
	
	+Volkan Cannon    (B) Pressing B will shoot out a small 
missle/bullet and a red homing beam. The Volkan bullets are good for 
destroying wooden crates and with the upgrade, metal ones. They can also 
destroy enemies and certain doors.
	
	+Punch           (B near enemy) Kind of pointless since pressing B 
will shoot out a bullet. Use this when fighting Tails or when upclose to 
an enemy as the usage says.

	+Lock-On          (Hold B) Used to lock onto enemies. The red 
laser that appears when pressing and holding B will somewhat lock on to 
a nearbye enemy or explosive. Remember those guys with sheilds? Well all 
the other characters can attack around the legs as that little Chao 
thing says but Robotnik can't. Well to kill them just lock-on to them 
and wait, they will soon open up and shoot at you. Release and kill 
them. It's that easy!

	+Lock-On Missiles (Release B after holding it and locking on) 
Pretty obvious. Just use your common sense, after locking on let go and 
BOOM the enemy is dead.

	+Hovering         (Hold A) After getting the upgrade you can use 
this. One of the most usefull gadgets. With this you can clear large 
gaps and even slow your decents. On space level the hovering power mixed 
with the low gravity will propel you up. Use it wisely.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
o-o-o

Name:Knuckles
Age: 15
Species:Echidna
Games:
 -Sonic the Hedgehog 3 (G)
 -Sonic + Knuckles     (G)
 -Knuckles Chaotix     (32x Addon for Genesis)
 -Sonic Adventure      (DC)
 -Sonic Shuffle        (DC)
 -Sonic Adventure 2    (DC)

Info:
	The guardian of the Master Emerald, Knuckles takes his residence 
on Angel Island. (Wasn't his house AND Master Emerald on Mushroom Hill 
in Sonic and Knuckles?). He is known as a treasure hunter, but is a 
skilled martial artist too (?!). Ever since the Master Emerald was 
shattered, Knuckles has made it his mission to collect each and every 
shattered piece.

Moves:
	
	+Punch             (B) Pressing B will release Knuckles' anger in 
a flash of fury. He will use his right hook, his left hook, and a matrix 
style tornado punch if pressed in succesion. This can be used to kill 
enemies and wooden crates. When upgraded you can blow up metal crates.

	+Glide             (Hold B while airborne) Ahh yess Knuckles' 
trademark move. For some reason he can glide. The reason I never knew 
but he has had this move sinc the earl SnK days and still has it today. 
This can also be used to kill enemies and is similiar to 
Tails/Robotnik's Hover.

	+Climb Wall        (Bump into wall while gliding) Remember when 
Hyper Knuckles would glide and then soar into a wall causing an 
Earthquake and killing all the enemies? Too bad it's not like that here, 
but hey you can still climb, not bad for an Enchidna, eh?

	+Swim              (B to dive, A to go up) As in most Sonic games 
there are swimming levels. But now they actually swim instead of just 
falling slowly..YAY! Holding down B and diving will send you down deep 
into the fathoms of the water. Holding down B will enable you to walk on 
the waters floor and jump like in old Sonic games. Don't stay under for 
too long or that very fitting music from the old sonic games will start 
playing and you'll have about 7 seconds to surface. Knuckles, however, 
if Upgraded can stay under water indefinately.

	+Dig               (Jump, then hit B) Very useful in finding the 
missing emerald pieces and keys. You can't dig though until you get the 
Upgrade. You can also dig into a wall while climbing which is also 
useful. Low on rings? Need a shield? Just dig...chances are you'll find 
something.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
o-o-o

Name: Rouge
Species: Bat
Age:16?
Games:
 -Sonic Adventure 2 (DC)

Info: 
	As a hunter who devotes her life to the pursuit of jewels, Rouge 
is determined to make herself rich. She is passionate about her work, 
and once she's set her sights on a new treasure, she stops at nothing 
until she gets it. In order to collect the many pieces of the Master 
Emerald, she offers to help Shadow and Dr.Robotnik-but her true identity 
remains a mystery to them both.

Moves:
	
	+Kick              (B) Pressing B will show you what this bat is 
made of. She will kick her way towards any treasure. This can be used to 
kill enemies and wooden crates. When upgraded you can blow up metal 
crates.

	+Glide             (Hold B while airborne) Having wings enables 
this couragous bat to glide, wonder why she cant fly? Tails doesnt even 
have wings and he can fly..hmm. This can also be used to kill enemies 
and is similiar to Tails/Robotnik's Hover.

	+Climb Wall        (Bump into wall while gliding) Being a bat 
enables her to climb and scale almost any structure. All you have to do 
is glide into a wall and you'll be climbing in no time.

	+Swim              (B to dive, A to go up) As in most Sonic games 
there are swimming levels. But now they actually swim instead of just 
falling slowly..YAY! Holding down B and diving will send you down deep 
into the fathoms of the water. Holding down B will enable you to walk on 
the waters floor and jump like in old Sonic games. Don't stay under for 
too long or that very fitting music from the old sonic games will start 
playing and you'll have about 7 seconds to surface. 

	+Dig               (Jump, then hit B) Very useful in finding the 
missing emerald pieces and keys. You can't dig though until you get the 
Upgrade. You can also dig into a wall while climbing which is also 
useful. Low on rings? Need a shield? Just dig...chances are you'll find 
something.




--------------------
5.2)Items
--------------------

	This section will go over the many items found 
in Sonic Adventure 2. 

Name: High Speed Shoes
Info: Once found your character will experience about 30 seconds of 
	incredible speed. This item was found in the earlier Sonics. It is 
	quite useless here because this game requires you to actually 
think 	before running.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Name: Invincibility
Info: I have never found this, but you might have guessed what it does. 
Also 	in the earlier Sonics, this makes your character not able to be 
hit. 	Your character can't lose his rings, or die.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Name: Ring Box
Info: The very common box 'o' rings. Comes in 5 rings, 10 rings, and 20 
ring 	sizes. Nice if you have 80 rings and are looking for that last 20 
to 	get a 1-up. Also useful if you need some rings to carry so you die 
when 	hit.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Name: Shield
Info: When I first got this I thought it was a Water Sheild like in StH 
3,   	after dying underwater I soon realized it wasnt. It's just an 
ordinary 	shield like the one in StH 2. It's very helpful. Similiar to 
	Invincibility only if you get hit you lose it, but you don't lose 
your 	rings.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Name: Magnetic Shield
Info: Sort of like the Thunder Shield except for the double jump. This 
one 	collects nearby rings which is VERY useful for the 2nd Missions on 
	levels. It also has the same properties as the Shield.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Name: Extra Life
Info: Shaped like the head of your character, this will add another life 
to 	your lives. Kind of rare but always there when you need em.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Name: Health
Info: this item is only found in Tails/Eggman levels. It restores your      
	machines HP. Unlike the rings which just do a little amount, this 
one 	will max it at 100%.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Name: Bomb
Info: Very, very useful. Once this is gotten it will kill all of the 
enemies 	in sight.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox



-----------------
5.3)Upgrades
-----------------

	This section will cover character Upgrades and where they are 
located.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Sonic
------
1)Light Shoes     - Stage #04:Metal Harbour - Basically the "Ancient 
Light" 	                                        from SA1 only no 
charge up 	                                        time. Read 
walkthrough, Hero 	                                        section, 
for exact location. 	                                        This 
upgrade is neccesary to 	                                        
complete the level.
2)Bounce Bracelet - Stage #11:Pyramid Cave  - Pretty nifty new Sonic 
move. 	                                        Just jump and press 
B and you 	                                        will Bounce. Use 
bounce to kill 	                                        enemies or 
reach high places.
3)Flame Ring      - Stage #15:Crazy Gadget  - Very useful for breaking 
steel 	                                        boxes. Also upgrades 
your roll 	                                        attack.
4)Magic Gloves    - Stage #01:City Escape   - Most people don't get 
these, I 	                                        didnt. It isnt 
required and you 	                                        need to have 
gotten the Bounce 	                                        Bracelet 
and the Flame Ring to 	                                        get it. 
Just press X near an 	  	                                  enemy to 
to pick em up and 	                                        throw em 
at another enemy.
5)Ancient Light   - Stage #05:Green Forest  - There is a point where you 
are inside and there are three G.U.N. robots. There is a pair of booster 
which leads to another pair of boosters. This is located right in front 
of a checkpoint. If you turn around, there will be a floating enemy. 
Homing attack this and then homing attack again to pick up an item. 
(Ring bubble I think). Homing attack one more time to land on a ledge. 
Go right and you'll have yourself the ancient light. It's used to kill 
multiple enemies at once. Hold the B button as if you are about to do a 
hyper-dash. Light will collect around you and when Sonic says "Ready!", 
you are ready to perform the move. This is especially useful in Crazy 
Gadget when you have the organic blobs that break up into many little 
ones. (emailed to me by GeeNeeYus)

6)Mystic Melody   - Stage #16:Final Rush    - This is a very useful 
item. It 	                                        makes you able to 
play a song.  	                                        Play the song 
near the greenish 	                                        shrine-
likee thing in order to 	                                        
activate a hidden route. In 	                                        
level 16, about 2/3's into the 	                                        
game when you are grinding a 	                                        
rail you should see a platform 	                                        
with a rocket on it. Try to 	                                        
jump to it. This will take you 	                                        
to another platform with an 	                                        
extra life and the Power-up.
xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Knuckles
--------

1)Shovel Claw     - Stage #06:Pumpkin Hill  - At the start of level 6 
just 	                                        walk forward. This enables 
you 							    to dig.
2)Hammer Gloves   - Stage #12:Death Chamber - In the beginning just walk 
	                                        forward, hit the switch, 
walk 	                                        into the hallway, and on 
your 	                                        left are some boxes. Break 
em 	                                        and upgrade. These enable 
you 	                                        to break metal boxes.
3)Air Necklace    - Stage #08:Aquatic Mine  - It's in Aquatic Mine. 
Here's                                         	                                        
how you get it. First, you 	                                        
lower the level to 3. Then you 	                                        
go into a columnwith 2 Caution 	                                        
signs on top. There should be a 	                                        
red spring pad once you're in 	                                        
here. If there isn't, then look 	                                        
for a different one. There are 	                                        
2 columns with Caution signs on 	                                        
top. Once you're in the right 	                                        
one, go into the tunnel in the 	                                        
wall. There is a water path 	                                        
that will lead to the Air 	                                        
Necklace. It is a long distance 	                                        
so you may need to try a couple 	                                        
times.(Emailed to me by LK404  

4)Mystic Melody   - Stage #02:Wild Canyon   - Its in the area with all 
the  	                                        windmills. Go to the 
canyon  	                                        where the statue 
is,not the 	                                        area where the 
sphinx head 	                                        is,the other 
way. Climb above 	                                        the head until 
you find a                         	                                        
painting like in the pyramid 	                                        
levels. Dig through it to find 	                                        
the mystic melody.  (Emailed to 	                                        
me by Matthew) 
5)Sunglasses      - Stage #14:Meteor Herd   - Above a truck near the 
base you'll find a meteor on a platform. Aim this to the door directly 
in front of it and punch it. This will reveal a switch that is used to 
open the bay doors to the base. Climb up past the shielded section and 
fall down into the base, being careful not to fall to far into the lava. 
On the bottom platform you will discover the sunglasses. *TIP*-Use them 
right away to discover an extra life and ring bubble.(Emailed to me by 
GeeNeeYus)  
 


xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Tails
-------

1)Booster         - Stage #07:Mission Street- This is the same upgrade 
that 	                                        E-102 Gamma got in SA1. It 
just 	                                        enables you to hover over 
gaps, 	                                        or give you a slower 
descent.
2)Bazooka         - Stage #13:Eternal Engine- All it does is give you a 
	                                        bigger bullet to shoot 
out, not 	                                        a big deal.
3)Mystic Melody   - Stage #10:Hidden Base   - I have yet to get this. 
When I 	                                        do I will post more 
on it.
4)Laser Blaster   - Stage #03:Prison Lane   - In the final room where 
the 	                                        goal is situated, kill the 
	                                        enemy robot above the door 
and 	                                        then a gate to the left 
opens. 	                                        Use the bazooka to 
blast 	                                        through the metal 
crates and 	                                        you'll find the 
Laser Blaster 	                                        there.(Emailed 
to me by 								    GeeNeeYus)  
 


xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Shadow
-------

1)Air Shoes       - Stage #09:White Jungle  - Exact replicas of the 
Light 	                                        Shoes.
2)Flame Ring      - Stage #04:RadicalHighway- Read Above(Sonic). 
Requires Air 	                                        shoes.
3)Mystic Melody   - Stage #14:Final Chase   - I have yet to get this. As 
soon 	                                        as I do I will post more 
info.
4)Ancient Light   - Stage #11:Sky Rail      - See above(Sonic).
xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Rouge
-------

1)Pick Nails      - Stage #05:Egg Quarters  - Since Rouge's levels are 
fairly 	                                        small you should 
have no                        	                                        
problem finding it. Required to             	                                        
beat the level, enables you to 	                                        
dig.
2)Iron Boots      - Stage #12:Mad Space     - Ever wanted to kick those 
steel 	                                        boxes? Well now you 
can with 	                                        this upgrade.
3)Treasure Scope  - Stage #08:Security Hall - Requires the Iron Boots 
and 		                                  Mystic Melody. Once I get 
this 	                                        item I will post more info 
on 	                                        it.
4)Mystic Melody   - Stage #02:Dry Lagoon    - Requires Pick Nails. I 
have yet 	                                        to get this item 
once I do I 	                                        will post 
more.
xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Dr.Robotnik
-----------

1)Jet Engine      - Stage #06:Lost Colony   - Same as Booster. Read 
above.
2)Large Cannon    - Stage #07:Weapons Bed   - It upgrades the little 
bullet  	                                        you shoot out when 
you press A 	                                        to a larger 
bullet.
3)Laser Blaster   - Stage #01:Iron Gate     - Requires Large Cannon. 
Once I 	                                        get this item I will 
post more 	                                        on it.
4)Protection Armor- Stage #13:Cosmic Wall   - Very useful, if you see 
it, get 	                                        it. It will give you 
more HP, 	                                        and stronger armor.
5)Mystic Melody   - Stage #03:Sand Ocean    - Requires the Jet Engine. 
Once I 						          get this item I will 
tell you 	                                        more on it.
xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
Section 5
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                   HHH  HHH   EEEEEEE  RRRRRR    OOOOO
                   HHH  HHH   EEE      RR  RRR  O     O 
                   HHHHHHHH   EEEEE    RR RR    O     O 
                   HHH  HHH   EEE      RR RR    O     O
                   HHH  HHH   EEEEEEE  RR  RR    OOOOO  
o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=The Hero Missions=*=

	These missions feature the 3 basic Hero characters, Sonic, Tails, 
and Knuckles. I will give a basic runthrough of what to expect and 
common "stuck points"*
	
	*Places where you might get stuck. Not literally...

How to read the Walkthrough:
First the level will be displayed         - =*=Level #=*=
Then the character                        - Character: Name
Next any Special move or element involved - Special: Element
The skills that are needed for succesful  - Skills: Neccesary Moves Here
completion are next
The level of difficulty is next, the      -Difficulty Level:One of the 
Below
levels are:
 +Boringly Easy  - This is when a level is so easy you dont even want to 
play  	             it. Usually these are Tail/Robotnik levels.
 +Easy           - Levels like this are usually beatable in one or two 
tries.  
 +Medium         - May take a while to get past but are still on the 
easy 	             side
 +Challenging    - The best kind of levels, just the right amount of 	             
difficulty but not too much makit impossible
 +Hard           - These levels require a few more tries than normal and 
	             might even require you working on a skill 
 +Annoyingly Hard- Not so much "harder" but just annoying. Levels like 	             
Knuckles/Rouge levels usually get this rating. Basically 	             
they arent fun at all and become a chore.
 +Very Hard      - Fun for the expert game as they present a challenge. 
Not  	             so fun for the mediocre gamer as they present a 
chore.
 +INSANE         - These are what make Last Levels, Last Levels...

Lastly is the mission statement, basically -Mission: Mission Statement
it is what you must accomplish to beat the 
level.

On some Boss levels you will find the 
number of hits it takes to kill the boss.  -Hits: # of Hits 



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=*=Level 01=*=
+City Escape+
Character: Sonic
Special: Street Board
Skills Needed: Grinding, Basic Jumping, Basic Running
Difficulty Level: Easy
Mission #1: Escape Military Pursuit

Walkthrough:
	This level is very fun actually. More of an intro to Sonic 
Adventure 2 than anything else. You start out on a StreetBoard. It's 
very sensitive so watch the turn. Just tap the stick lightly to move 
left or right. Collect rings for extra lives and jump off ramps by 
pressing 'A' after going up a ramp. After awhile you will lose your 
board and take your first steps in SA2. Just basically run straight and 
follow the arrows. You will occasionally come up to a grind rail or 
quarter pipe. Practice your grinds as you will use this skill alot more 
in the latter part of the game. Use your Jump Dash to kill enemies and 
just basically follow the path and you will find yourself at the goal.

Points where you might get stuck:
	If you get stuck on this level you better hone down your Sonic 
skills because bigger challenges await you. Personally I havent found 
any but if you are stuck EMAIL ME at Greenday70@yahoo.com.

=*=Boss-F6T BigFoot=*=
Character: Sonic
Special: N/A
Skills Needed: Homing Attack
Difficulty Level: Easy
Hits: 4
Mission: Destroy the Boss

Strategy:
	This guy really needs no advice. Although he is more challenging 
than the first boss of SA1. He will fly in the air, then he will shoot 
bullets at you. When he does this run towards him BEFORE he starts 
shooting and you should have no problem dodging the bullets. Next he 
will land. Just wait till he's done firing homing missiles(dodge them 
ofcourse) and jump and home into him. When you jump be careful to get as 
high as you can infront of him before you home otherwise you'll hit his 
arm or stomach and lose your rings.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Level 02=*=
+Wild Canyon+
Character: Knuckles
Special: Air Currents
Skills Needed: Climing, Gliding, Hunting
Difficulty Level: Annoyingly Hard
Mission #1: Find 3 emerald pieces.

Strategy: 
	Most people say that there can be no Walkthrough for 
Knuckles/Rouge's levels but actually there is. There are only so many 
places for emeralds to be. About 10 or so. If someone would map out each 
place that would be great, but take away from the fun or uh, well its 
not fair that we had to go through pure hell finding stupid emerald 
pieces and you dont so bleh ;P. Anyways I can give you strategy. When 
you start out your underground. Sometimes there is an emerald piece 
there, to find out just glide around and see if it blinks. If not take 
the air current up. Once outside glide around. TV's are helpful only if 
you known the area or have found an area near the emeralds. Basically 
just glide around, it's a fairly small level and glifing around should 
locate something. Once you get a green blinker move around until it gets 
yellow. Then once it's red use the TV hints to find an exact location. 
This level took me about 20 minutes to complete the first time and about 
4 minutes when I went back and did it. So just take your time, these 
levels are not about speed. If your into to Chao then you can find a key 
at the foot of the statue thee furthest away from where you start.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Boss-Dr.Robotnik=*=
Character: Tails
Special: N/A
Skills Needed: Lock-On Missile, Volkan Attack, Propeller Punch
Difficulty Level: Easy
Hits: 4
Mission: Kill the Boss

Strategy: This is very easy. Just keep attacking him and collecting 
coins. You should be able to beat this the first time.

=*=Level 03=*=
+Prison Lane+
Character: Tails
Special: Lifts
Skills Needed: Lock-On Missile, Volkan Attack
Difficulty Level: Boringly Easy
Mission: Get to the core of the prison

Walkthrough: 
	Start out and collect rings incase you get hit you will have rings 
to collect and heal yourself. If Tails has 0 rings and gets hit he does 
not die! This is good and bad though as you soon find out. Kill enemies 
to open doors. Its basically a straightforward level. A good strategy 
for this level is when you get into the middle of a room just hold down 
B and lock on everything in the room by spinning.

Points where you might get stuck: 
	When you are in a cage like jail cell walking you might come 
across a locked door. You need to kill and enemy to open it. Aim towards 
the screen and hold down B it should lock on. 
	
	You might also get stuck in a room with two platforms. One just 
goes up nowhere (I think its in the Chao Key room) and the other goes up 
to an unlocked door. Go to the one that just goes up and aim towards the 
screen and lock on. It should catch and enemy and kill it opening the 
other door.
	
	If there are any other places you get stuck on email me at 
Greenday70@yahoo.com. I am usually always on so I will get back to you 
asap.

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=*=Level 04=*=
+Metal Harbour+
Character: Sonic
Special: Lift Rope's
Skills Needed: Light Speed Dash
Difficulty Level: Medium
Mission: Escape

Walkthrough:
	This is also a fun level like the first. It's Sonic's second level 
and the third for the hero section. It can be challenging at parts but 
after a few tries you get the hang of it. Start off by doing a few ramps 
and loops. Then you will come to an area with a few baddies over a gap. 
Holy Crap! What do I do?! Dont worry it's actually easy. if you havent 
already figured it out you just jump and home attack the guys in 
succesion. Don't do it to fast. Hang left for another bounce to an extra 
life! Continue, it's not too hard. 
Upgrade #1 [Light Speed Dash]	
	When you get to a place that looks like you cant go anywhere look 
to the left, you should see a Lift Rope which is like a red hook with a 
rope. When you jump on it, it should take you up. Now jump toward the 
screen, home if you have to, to a green upgrade circle. Jump on it and 
scroll through the instruction. You now have light speed dash!!! 
Similiar to it's counterpart in SA1 except you dont charge it up. 
Continue on your way collecting rings and using your new Light Speed 
Dash. Take it slow for there are a few places that use the light speed 
dash and if you zoom past you will fall to your doom. You will start to 
ascend a tower like area. When you get to a wall with a Chao next to it 
and a small opening on the bottom just hit B and somersault underneath 
it. Just follow the path and you should come to a travel rocket. Take 
that to the Rocket Silo. It is a yellow girder path and you run up it, 
you have 15 seconds to do so, dont worry you'll make it. [Try to beat my 
time of 10'09'']Bounce on the Sproingy and Pull down the lever. Time for 
some more Street Boarding, only this time inside a rocket. Once again 
the controls are sensitive. Try to collect the many rings and the 1-Up.

Places you might get stuck:
	I havent found any besides what I explained below. If you have any 
please email me at Greenday70@yahoo.com.



=*=Boss-Shadow=*=
Character: Sonic
Special: N/A
Skills Needed: Homing Attack
Difficulty Level: Medium
Hits: 4
Mission: Kill Boss.

Strategy: 
	He can be challenging if your not quick. Although the hardest part 
is staying on the island. With bad camera angles and fast action you 
will find yourself often falling off into the water. Just home into him, 
if he jumps try to jump away because he will home you. Always keep a few 
rings on you. If you find he's not dying and he keeps blocking you try 
the roll method, just get behind him and roll. Or you can spindash into 
him from behind.


=*=Level 05=*=
Character: Sonic
+Green Forest+
Special: Bungie Rope, Rope Swinging
Skills Needed: Jumping, Spring Bouncing
Difficulty Level: Medium
Mission: Get off island in 8 minutes

Walkthrough: 
	Since it's a timed mission you better hurry your ass up. It's 
Sonic though so it should be a problem. You start off in a U shaped 
branch(?). Try not to go too far to one side or you will end up falling 
off, although if you are good you can grind on the side and use a 
shortcu sproingy at the end of the branch. This level is pretty much 
straight foward. There is one part with Sproingy's it's a little 
challenging, not much though. If you just let the sproingy's guide you, 
you should have no problem. The end is also a bit tricky. Try to run 
across as fast as you can. If you don't make it, which i dont think you 
can, just use a hidden sproingy on the bottom. Bounce on it and the Goal 
is yours. This is the last Sonic level for awhile.

Places where you might get stuck:
	Once again I didnt find any, Sonic levels are pretty much straight 
forward. If you find any email me at Greenday70@yahoo.com.

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=*=Level 06=*=
+Pumpkin Hill+
Character: Knuckles
Special: Digging
Skills Needed: Shovel Claw (Digging)
Difficulty Level: Annoyingly Hard
Mission: Find the 3 emerald pieces

Strategy: 
	Knuckles is back for his return from hell!! This level will test 
your sanity as well as your patience. The level is bigger than Wild 
Canyon. Alot bigger! 
Upgrade #2[Shovel Claw]
When you first start go forward and go to the green Upgrade Circle and 
get yer claws on. Now you can finally dig. This just opens up more 
possibilities of where Sega can hide the emerald. I usually chech the 
nearby TV and then fly up to a hill with a Castle/Church thing on it. 
Usually there is one in the Church OR at the bottom of the mountain with 
the Church on it on a platform with a lonely tombstone. Also check the 
Pumpkin heads sometimes its there. If not here just fly around, collect 
TV clues and wait for it to blink.

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=*=Level 07=*=
+Mission Street+
Character: Tails
Special: Falling Platforms
Skills Needed: Hovering
Difficulty Level: Hard
Mission: Evade the forces

Walkthrough:
	You start out on a street. Run through it watching out for baddies 
that drop from the sky. Shoot them and continue. When you pass the 
tunnel you come to a spot where the bridge starts to fall apart. 
Continue. There should be another place where the road falls. If you 
playing it for the second time hover, if not drop. 
Upgrade #3[Hovering Add-On]
You should come to another street and a baricade telling you to go 
right. Jump over it and get the Upgrade. You can now Hover. Jump and 
hover over the next stretch of breaking roadway. Keep going and you will 
see a shadow, well you probably wont see it and you will get smashed and 
after you get hit the Chao will tell you to watch out...But try to watch 
out. If you want you can jump on it but sometimes it takes a long time 
to go back up. You can take the winding roadway up, killing baddies and 
pillars. When you reach the top be carefull. Jump from the end of the 
roadway NOT the black smasher thing or you will fall. Keep going, 
hovering across roadway and killing enemies. If you get up to a caged 
part look for a missile. It should be directly infront of it(meaning if 
this is the wall '||'  its here --->(missile)) Well anyway you should 
find it. Now keep going trying not to fall. Break pillars and shoot all 
enemies. You should make it to the goal.

Places you might get stuck:
	There is a place I got stuck. Its at a point where there are 2 
pillars and roadway infront of them. The roadway falls and if you try to 
jump and hover you wont make it. try instead to break the pillars. One 
will fall giving you a makeshift bridge to use. If there are any others 
email me at Greenday70@yahoo.com.

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=*=Level 08=*=
+Aquatic Mines+
Character: Knuckles
Special: Water Level Switches
Skills Needed: Swimming
Difficulty Level: Annoyingly Hard
Mission: Find the three emerald pieces

Strategy:
	This level is the third of the HELL series. All I can do is tell 
you where the switches are. The 3rd(Lowest Level)requires you to go, 
from where you start, and find a Rope Lift hook thing. Go up and search 
the top corridors, maybe if your lucky one is up there. The other two 
switches are on the main level right next to each other. Basically 
swim/hover everywhere. As I am writing this now i did not get Knuckle's 
Aqua Bracelet. I couldn't find it/didnt even know to look for it since 
it isnt required. If you find it email me where it is, I'll give you 
full credit.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o   

=*=Level 09=*=
+Route 101+
Character: Tails
Special: Car
Skills Needed: Driving Skills
Difficulty: Boringly Easy
Mission: Chase the president

Strategy:
	Just race. Have fun. Relax. This is not only easy but a little 
boring. Collect rings and knock grandma off the road. Just dont fall 
off. Press A for gas. I havent found a brake yet but I found that 
releasing then re-pressing A on turns helps out immensly.

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=*=Level 10=*=
+Hidden Base+
Character: Tails
Special: Quicksand
Skills Needed: Hovering, Lock-On
Difficulty: Hard
Mission: Find the Hidden Base

Walkthrough:
	One thing to keep in mind on this level, dont go in the quicksand 
or you die. Move forward and target everything you can. The dynamite on 
the columns will lower platforms for you. Everything is pretty much 
straightforward. When you get up to the part with Doors, just shoot the 
ones that have Robotniks face on them. Shoot everything basically. When 
you are inside temples and are using lift ropes when you get to the top 
DONT just hop off, Aim all around the room and kill all of Robotniks 
Monkeys(these are the only enemy controlled by robotnik besides the 
spike balls). This is in a few rooms. There is really no walkthrough I 
can give because it's very obvious on where to go. 

Places you might get stuck:
	You get to a place with Robotnik doors and blow em up. You can two 
ways, both are identical and seem to lead nowhere. If you look they both 
have red-like doors with some egyptian thing on them...if you dont see 
these just shoot everything until something reacts. If there are any 
other places you get stuck please e-mail me Greenday70@yahoo.com.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Level 11=*=
+Pyramid Cave+
Character: Sonic
Special: Hourglass Switches
Skill Needed: Grinding
Difficulty Level: Hard
Mission: Get to the end of the Pyramid

Walkthrough:
	I kind of like this level because it reminds me of 'Lost World' on 
SA1. You start out in a tube like structure. Run down and jump through 
those rings if you want for more points. Collect rings and the such. The 
room you end up in is one with a Time Switch. Bounce on it and move 
those legs because the door it opened (infront of you) will close soon. 
Keep navigatinf through tunnels, loops and amazing jumps over fire. 
Upgrade #4[Bounce Bracelet]
Soon you will come upon the next upgrade item. The bounce bracelet. This 
nifty bracelet will help you bounce like a basketball and kill enemies, 
reach high platforms, and reach high rope lifts. When you some to a room 
with a locked door, just pick up the key and drop it near the keyhole. 
The second keyed door is a bit trickier. Follow the path normally, 
grinding and jumping. When it looks like your stuck just use the bounce 
bracelet by jumping and pressing B numerous times. get the key, pick it 
up. Now watch out because you are very vulnerable with the key and alot 
of your moves are disabled. Make your way back and place it in the slot. 
There is soon going to be a timer with three doors behind it. Hit the 
timer. RUN! If you roll under the third door you can make it, if not 
just jump on the poll and grind it. Hit another switch and run to the 
goal, not too hard right?

Places where you might get stuck:
	One place with stacked white boxes which form a stair like system 
with 2 levels and 2 E-100's seem to be unreachable use your bounce, cant 
reach that rope lift, use your bounce, get the hang of it?

	If there is anywhere else you get stuck just email me at 
greenday70@yahoo.com.

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=*=Level 12=*=
+Death Chamber+
Character: Knuckles
Special: Secret Walls
Skills Needed: Hammer Gloves
Difficulty Level: Annoyingly Hard
Mission: Find 3 gate keys

Strategy:
	This level can be overbearing at times, but stick in there. In the 
beginning you might find yourself stuck. Hit the switch and run into the 
corridor. 
Upgrade #5[Hammer Gloves]
But stop about half way and look for some wooden boxes. Break them and 
get the Hammer Gloves. You can now break through steel crates. Go back 
to the main room and break through the crates. Personally, once I found 
them the level was kinda easy. Just explore it first and then get clues. 
It's not as hard as it seems.

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=*=Boss-Big Boom Boo=*=
Character: Knuckles
Special: N/A
Skills Needed: Climbing, Digging, Running
Difficulty Level: Medium
Hits: 4
Mission: Kill The ghost

Strategy:
	This one is not hard at all if you know what your doing. Basically 
in the beginning run. He will throw blue fire globs at ya. After awhile 
he will stop, dont let him at of your site though(dont get too far 
ahead). He will do a fire wall thing. Just keep running until you see 
the small ghost holding the switch behind him. Glide into the small 
ghost and hit the switch, the top windows will open and light will enter 
the room. I thought it was vampires that were afreaid of 
ghosts...anyways he will get small and burrow under ground, follow his 
shadow and dig into it when it stops or when u get a good shot. This can 
be annoying at times and it might take a few tries. After you dig him up 
just chase him down and glide into him. The next 2 times are easy. The 
last time when you hit the switch he gets smart and goes fast and far, 
and the bad camera angles, like when your running and the camera flips, 
will annoy the hell out of you. After the fourth hit he will 
die...whew...o.o;

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=*=Boss-Egg Golem=*=
Character: Sonic
Special: N/A
Skills Needed: Platform Jumping
Difficulty: Medium
Hits: 4
Mission: Kill Egg Golem

Strategy:
	If you have played the Dark Side than you have faced him before. 
There's good news and bad news. There are no platforms if you fall. The 
good news is Sonic doesn't die in quicksand as easily. If you fall just 
bash the A button and move toward a lift rope. Basically just avoid his 
attacks. Keep running in one direction. When you get behind him you 
should see several platforms on his back. Jump on the bottom one. Dont 
worry he wont move while your on, but the platforms will. Jump to the 
next one, and the next one. Now here's what to do. The next 3 are small 
and have yellow buttons on the end just home, home, home, and the home 
into the switch on his head. Dont stay on too long or he will use 
electric shock on you. Hit him 4 times and you win.

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=*=Level 13=*=
+Eternal Engine+
Character:Tails
Special: Space
Skills Needed: Hover, Volcan Cannon
Difficulty: Very Hard
Mission: Destroy the Power Generator

Walkthrough:
	This level is very taxing. Not only is it more difficult enemy 
wise, but you have to watch what your blowing up, it could be the ticket 
to Deathville. Walking into the first room kill the enemy's. WATCH 
CLOSELY what you aim at. Blowing off doors and floors ramps is very bad. 
Opened walls can suck you out into space. You should soon get to a room 
that requires a switch, its locked. Backtrack and go to the only room 
you haven't been in. BE CAREFUL don't blow away the door behind the 
crates or you wont be able to hit the switch without being sucked out 
into space. Hit the switch and continue. Watch above for shadows and 
manouver the lifts to the tope watching out for airborne enemies. Those 
bomb guys will blow you away, so watch out for them. Now comes the next 
breed of baddy. At first I thought that Chaos had returned!!! But then 
the friendly Chao explained it was a test expiriment. I wonder if it was 
based off Chaos...hmm. Well to kill these thing, home into them and walk 
close, if your not close enough they will pop their head out quick and 
the pop em back in so as to shield themselves. Just get close and kill 
them when they pop out and try not to get hit. Continuing on, be wary of 
what your aiming at and shooting. Blowing up the wrong things can make 
this level alot harder. Next is what I call the Lazer Maze, avoid the 
lasers and baddies as you manuever to the platforms. Once there just 
hover to the one with the dorr and get the chockpoint. It's basically 
straightforward after this. Just remember, when doing the Lazer Maze, to 
hover,move your guy inbetween the lasers, drop, hover, move your guy 
inbetween the laser, etc.

Places where people might get stuck:
	This level is hard to get lost in but if you do Email me at 
Greenday70@yahoo.com.

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=*=Level 14=*=
+Meteor Herd+
Character: Knuckles
Special: N/A
Skills Needeed: Climbing, Digging
Difficulty: Annoyingly Hard
Mission: Find the 3 Emerald pieces

Strategy:
	Not as much fun (i use the term 'fun' loosely) as the Rouge 
counterpart, but a pretty cool level. Like the others, this level will 
take you upwards of 10 minutes if you havent played it before. Search 
the bottom first for TV hints and the occasional 'lucky' emerald piece. 
The chances are it's not on the bottom of this INSANELY HUGE level. My 
strategy was, after getting the TV hints, was to climb to the top and 
hover down. While hovering down I would circle the map waiting for it to 
blink. Once I knew where the location was I could use the hints to help 
me. Also If you find yourself with an emerald you can't find, and say 
you have already found 2, just die. Time will reset to when you got your 
2nd emerald + you get a new, hopefully easier, location where the 
emerald piece is.


=*=Boss-Rouge=*=
Character: Knuckles
Special: N/A
Skills Needed: Climbing, Drill Dive, Punch
Difficulty: Medium
Mission: Beat Rouge

Strategy:
	Well not much to say here. In the beginning you will be on the 
bottom. Try to kick her and get a few hits in while on the bottom. The 
Chao hint says to only have like 1 ring on you at a time. DONT LISTEN TO 
THEM. Grab as many rings as you can, try to grabe them all. If she gets 
them she might pull off a Dark attack. After the bottom gives way and 
you float up you will find yourself not being able to locate her. If 
this happens she is usually on the bottom most ledge in the corner. Just 
fly over her and drill dive down by pressing B. A few more hits and she 
should be dead. Be careful to avoid her Dark attacks. I found that if I 
was gliding while her cameo appeared, after she attacked she couldnt hit 
me. NOTE**She will attack you by saying something like "Get ready" and 
then the screen will switch to her face showing her summoning the 
attack. YOU CAN move while this is going on. And move you must, it's 
very easy to dodge once you understand this.
 
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=*=Level 15=*=
+Crazy Gadget+
Character: Sonic
Special: Gravity Switches
Skills Needed: Upside-down Vision
Difficulty: INSANE
Mission: Get to Robotnik

Walkthrough:
	AHHH this level is crazy!! As the name implies, you will test your 
limits on this level. When you start run forward. You should see a rail 
on the ceiling, this is just some of whats to come. Grab the rail(yes 
you can handslide) and slide down. In the next room you will see the 
Chaos lookalike aka Blue Bastard, and a Gravity Control Switch. Much 
like in the last level of Sonic + Knuckles you can switch the gravity 
and enable you to walk on the ceiling and even the walls. Jump up and 
continue, when you see the next Gravity Control Switch press it and 
return to normal view. Kill the Chaos Lookalike and bounce up to the 
hook. You will soon come to a room with a glass container in it. Break 
it and enter the tube. After a pretty cool ride you end up in a room 
with 2 baddies. Kill them the old fashioned way or just bounce up and 
get the Bomb Item. Next there are 3 Holes. One Red, One Blue, and One 
Yellow. If it's the same for every game the Blue one takes you out of 
the level, the Red one, i think, will give you an extra life, and the 
Yellow one will give you a powerup. Use your somersault. and activate 
the next checkpoint. Now will be your first time grinding a rail upside-
down. It's not too hard just stay on it. Also be careful when getting on 
the rail. Continue on and kill the baddy up ahead. Keep going and you 
will come up to a part which makes this level insane. Four baddies and 
then some rings, you know what to do. Home, home, home, home, **JUMP**, 
and then hit B for the lightspeed dash. If you do not jump after the 
last home you will just fall or bounce downwards to your DeAtH. Keep 
continuing onward until you get to a somewhat taxing sequence.



Places you might get stuck: 
	In the beginning there is a chaos lookalike and a hook rope above 
him. Ive killed the chaos beast but I forgot to bounce up. I am now 
stuck in the room. If you get into a cituation like this just use the 
Bounce maneuver. You can bounce really high and grab the lift hook. In 
the room with the 3 switchs <-/ ^ / -> always take the --> one. The ^ 
one will kill you.

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=*=Boss-Eggman=*=
Character: Tails
Special: N/A
Skills Needed: Lock-On
Difficulty: Easy
Mission: Kick Eggmans ass

Strategy:
	This is the easiest boss in the game. That fat scientist appears 
infront of Tail and starts to attack. There are no rings on this level. 
Just basically keep moving, watch where your going, and lock-on to him. 
Sooner or later he will do a huge energy wave attack. 

=*=Level 16=*=
+Final Rush+
Character: Sonic
Special: Grind Rails
Skills Needed: Grinding Skills Fast Reflexes
Difficulty: INSANE
Missiom: Make your way to the cannon

Walkthrough:
	This level is very very hard. Don't get discouraged though after a 
few tries you should be able to make it. It's, again, a straightforward 
level. Don't worry about getting lost(it is pretty big)but there are so 
many different ways to take that you'll never take the same way twice. 
Grinding is a key part of this level. Instead of just grinding though, 
you will encounter places where the track ends, so transferring is key. 
Also jumping off rails and landing on platforms is a skill you must 
conquer. One of the most important and difficult skills, though, is 
grinding vertical poles. When you come across this just jump towards it 
and hit A to pull off a homing attack which will take you up. If you 
find yourself coming to a place where you can't seem to go any further, 
just look around, take other tracks and you'll do fine.

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=*=Final Boss-Shadow=*=
Character: Sonic
Special: N/A
Skills Needed: Homing Attack
Difficulty: Hard
Hits: 6
Mission: Kill Shadow

Strategy:
	This boss is not that hard. Basically just run forward as the 
arrows indicate and ALWAYS stay behind Shadow. The first 3 hits should 
come as no problem. Just home him when he gets close. The last 3 are a 
little bit more challenging, but you'll get the hang of it. If you 
remember earlier when you fought Rouge, you'll remember she did a black 
attack. For Shadow to do this you must let him get pretty far ahead, he 
will then use his attack(its like Sonic Wind, but Shadows version). The 
screen will switch to his face, and show him doing the move. WHILE THE 
SCREEN is fully focused on him JUMP. Then jump again when the screen 
switches back to you. You should be able to avoid his attack. You will 
then see Shadow standing there for a good 3 seconds, enough to make your 
attack. After you get this down he is no problem.
Alternate Strategy:
For the last sonic fight light dashing alot works for me, when shadow 
does "chaos control" and is in front of you you get a free hit. have't 
tried this with shadow.(mailed to me by Deranged_Homer) 


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|                                                                     |  
|   CONGRATULATIONS - YOU HAVE SUCCESFULLY COMPLETED THE HERO SIDE!!! |   
|                                                                     |
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Section 6
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                   DDDD       A      RRRRRR    KK  KK
                   DD DD     AAA     RR   RR   KK KK 
                   DD  DD   AA AA    RR  RR    KKKK 
                   DD  DD  AAAAAAA   RRRRR     KK KK
                   DD DD   AA   AA   RR  RR    KK  KK
                   DDD     AA   AA   RR   RR   KK   KK
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=*=The Dark Missions=*=	


New to Sonic games, you can now play as the Dark side (I know In SnK 
Knuckles was evil and you could play as him, but forget that for a 
second)These missions feature the 3 basic Evil characters, Shadow, 
Dr.Robotnik, and Rouge. I will give a basic runthrough of what to expect 
and common "stuck points"*
	
	*Places where you might get stuck. Not literally...

How to read the Walkthrough:
First the level will be displayed.        - =*=Level #=*=
Then the character.                       - Character: Name
Next any Special move or element involved - Special: Element
The skills that are needed for succesful  - Skills: Neccesary Moves Here
completion are next.
The level of difficulty is next, the      - Difficulty Level:One of the 
Below
levels are:
 +Boringly Easy  - This is when a level is so easy you dont even want to 
play                                 	             it. Usually these 
are Tail/Robotnik levels.
 +Easy           - Levels like this are usually beatable in one or two 
tries.  
 +Medium         - May take a while to get past but are still on the 
easy 	             side
 +Challenging    - The best kind of levels, just the right amount of 	             
difficulty but not too much makit impossible
 +Hard           - These levels require a few more tries than normal and 
			 might even require you working on a skill 
 +Annoyingly Hard- Not so much "harder" but just annoying. Levels like 	
			 Knuckles/Rouge levels usually get this rating. 
Basically 			 they arent fun at all and become a chore.
 +Very Hard      - Fun for the expert game as they present a challenge. 
Not 			 so fun for the mediocre gamer as they present a 
chore.
 +INSANE         - These are what make Last Levels, Last Levels...

Lastly is the mission statement, basically -Mission: Mission Statement
it is what you must accomplish to beat the 
level.

On some Boss levels you will find the 
number of hits it takes to kill the boss.  -Hits: # of Hits 

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=*=Level 01=*=
+City Escape+
Character: Dr.Robotnik
Special: N/A
Skills Needed: Lock-On
Difficulty Level: Boringly Easy
Mission #1: Get to the end...

Walkthrough:
	

Points where you might get stuck:
	If you get stuck on this level you better hone down your Sonic 
skills because bigger challenges await you. Personally I havent found 
any but if you are stuck EMAIL ME at Greenday70@yahoo.com.

=*=Boss-B-3X HotShot=*=
Character: Shadow
Special: N/A
Skills Needed: Homing Attack
Difficulty Level: Easy
Hits: 4
Mission: Destroy the Boss

Strategy:
	This guy really needs no advice. Although he is more challenging 
than the first boss of SA1. He will fly in the air, then he will shoot 
bullets at you. When he does this run towards him BEFORE he starts 
shooting and you should have no problem dodging the bullets. Next he 
will land. Just wait till he's done firing homing missiles(dodge them 
ofcourse) and jump and home into him. When you jump be careful to get as 
high as you can infront of him before you home otherwise you'll hit his 
arm or stomach and lose your rings.

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=*=Level 02=*=
+Dry Lagoon+
Character: Rouge
Special: Lagoons
Skills Needed: Climing, Gliding, Hunting
Difficulty Level: Annoyingly Hard
Mission #1: Find 3 emerald pieces.

Strategy: 
	Most people say that there can be no Walkthrough for 
Knuckles/Rouge's levels but actually there is. There are only so many 
places for emeralds to be. About 10 or so. If someone would map out each 
place that would be great, but take away from the fun or uh, well its 
not fair that we had to go through pure hell finding stupid emerald 
pieces and you dont so bleh ;P. Anyways I can give you strategy. 

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=*=Boss-Tails=*=
Character: Dr.Robotnik
Special: N/A
Skills Needed: Lock-On Missile, Volkan Attack, Punch
Difficulty Level: Easy
Hits: 4
Mission: Kill the Boss

Strategy: This is very easy. Just keep attacking him and collecting 
coins. You should be able to beat this the first time.

=*=Level 03=*=
+White Forest+
Character: Shadow
Special: Lifts
Skills Needed: 
Difficulty Level: Easy
Mission: 

Walkthrough: 
	

Points where you might get stuck: 
	When you are in a cage like jail cell walking you might come 
across a locked door. You need to kill and enemy to open it. Aim towards 
the screen and hold down B it should lock on. 
	If there are any other places you get stuck on email me at 
Greenday70@yahoo.com. I am usually always on so I will get back to you 
asap.

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=*=Level 04=*=
++
Character: 
Special: 
Skills Needed: 
Difficulty Level: 
Mission: 

Walkthrough:
	
Places you might get stuck:
	I havent found any besides what I explained below. If you have any 
please email me at Greenday70@yahoo.com.



=*=Boss-Sonic=*=
Character:Shadow 
Special: N/A
Skills Needed: Homing Attack
Difficulty Level: Medium
Hits: 4
Mission: Kill Boss.

Strategy: 
	He can be challenging if your not quick. Although the hardest part 
is staying on the island. With bad camera angles and fast action you 
will find yourself often falling off into the water. Just home into him, 
if he jumps try to jump away because he will home you. Always keep a few 
rings on you. If you find he's not dying and he keeps blocking you try 
the roll method, just get behind him and roll. Or you can spindash into 
him from behind.


=*=Level 05=*=
++
Character:
Special: 
Skills Needed: 
Difficulty Level: 
Mission: 

Walkthrough: 
	
Places where you might get stuck:
	Once again I didnt find any, Sonic levels are pretty much straight 
forward. If you find any email me at Greenday70@yahoo.com.

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=*=Level 06=*=
++
Character: 
Special: 
Skills Needed: 
Difficulty Level: 
Mission: 

Strategy: 
	

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=*=Level 07=*=
++
Character: 
Special: 
Skills Needed: 
Difficulty Level: 
Mission: 

Walkthrough:
	
Places you might get stuck:
	There is a place I got stuck. Its at a point where there are 2 
pillars and roadway infront of them. The roadway falls and if you try to 
jump and hover you wont make it. try instead to break the pillars. One 
will fall giving you a makeshift bridge to use. If there are any others 
email me at Greenday70@yahoo.com.

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=*=Level 08=*=
++
Character: 
Special: 
Skills Needed: 
Difficulty Level: 
Mission: 

Strategy:
	

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=*=Level 09=*=
++
Character: 
Special: 
Skills Needed: 
Difficulty: 
Mission: 

Strategy:
	

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=*=Level 10=*=
++
Character: 
Special: 
Skills Needed: 
Difficulty: 
Mission: 

Walkthrough:
	
Places you might get stuck:
	

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=*=Level 11=*=
++
Character: 
Special: 
Skill Needed: 
Difficulty Level: 
Mission: 

Walkthrough:
	

Places where you might get stuck:
	One place with stacked white boxes which form a stair like system 
with 2 levels and 2 E-100's seem to be unreachable use your bounce, cant 
reach that rope lift, use your bounce, get the hang of it?

	If there is anywhere else you get stuck just email me at 
greenday70@yahoo.com.

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=*=Level 12=*=
++
Character: 
Special: 
Skills Needed: 
Difficulty Level: 
Mission: 

Strategy:
	

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=*==*=
Character: 
Special: 
Skills Needed: 
Difficulty Level: 
Hits:
Mission: 

Strategy:
	

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=*=Boss-Knuckles=*=
Character: Rouge
Special: N/A
Skills Needed: Climbing, Drill Dive, Punch
Difficulty: Medium
Mission: Beat Knuckles

Strategy:
	Well not much to say here. In the beginning you will be on the 
bottom. Try to kick her and get a few hits in while on the bottom. The 
Chao hint says to only have like 1 ring on you at a time. DONT LISTEN TO 
THEM. Grab as many rings as you can, try to grabe them all. If she gets 
them he might pull off a lightening attack(umm when did he get this? and 
how does he do it?). After the bottom gives way and you float up you 
will find yourself not being able to locate her. If this happens she is 
usually on the bottom most ledge in the corner. Just fly over her and 
drill dive down by pressing B. A few more hits and he should be dead. Be 
careful to avoid her Dark attacks. I found that if I was gliding while 
his cameo appeared, after he attacked he couldnt hit me. NOTE**She will 
attack you by saying something like "Get ready" and then the screen will 
switch to his face showing her summoning the attack. YOU CAN move while 
this is going on. And move you must, it's very easy to dodge once you 
understand this.
	

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=*=Level 13=*=
++
Character:
Special: 
Skills Needed: 
Difficulty: 
Mission: 

Walkthrough:
	

Places where people might get stuck:
	This level is hard to get lost in but if you do Email me at 
Greenday70@yahoo.com.

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=*=Level 14=*=
++
Character: 
Special: 
Skills Needeed: 
Difficulty: 
Mission: 

Strategy:
	
=*=Final Boss-Sonic=*=
Character: Sonic
Special: N/A
Skills Needed: Homing Attack
Difficulty: Hard
Hits: 6
Mission: Kill Sonic

Strategy:
	This boss is not that hard. Basically just run forward as the 
arrows indicate and ALWAYS stay behind Sonic. The first 3 hits should 
come as no problem. Just home him when he gets close. The last 3 are a 
little bit more challenging, but you'll get the hang of it. If you 
remember earlier when you fought Rouge, you'll remember she did a black 
attack. For Sonic to do this you must let him get pretty far ahead, he 
will then use his attack(its Sonic Wind). The screen will switch to his 
face, and show him doing the move. WHILE THE SCREEN is fully focused on 
him JUMP. Then jump again when the screen switches back to you. You 
should be able to avoid his attack. You will then see Shadow standing 
there for a good 3 seconds, enough to make your attack. After you get 
this down he is no problem.

*****************************
7) F.A.Q's
=============================

I started getting alot of the same questions, so I thought. Hey! This is 
GameFAQS, so why not make a FAQ.

1)Whats up with the caged animals how do i get
them????
A)Well I am pretty sure, from the wise words of Omachao, that in every 
level there are 10 animals hidden that you could use on your chao. The 
ones in cages require you to most likely find a missile somewhere and 
blow them up. It's not important in the game, but if you like Chao, you 
can get them.

2)How do I get the lost Chao in City Escape?
A)I wish I could answer this but, if you don't already know my game got 
erased for the third time and I have to beat it again. If anyone knows 
the answer please email it to me at greenday70@yahoo.com. Thanks.

Send any questions or any comments to Greenday70@yahoo.com (just dont 
send me how to get the aqua bracelet)





*****************************
8) Chao Info
=============================

After heated debate with "violentj" over the creation of a SA2 light-
chaos Chao, I decided to try out a few of these "customized" Chao files 
available at <http://www.planetdreamcast.com/sonic/chaospace/index.html> 
and <http://www.hpalace.com/> (link above will get you to both). I 
downloaded "Chaos" (standard light chao), "The End," "Ghost," and 
another which was for some reason named "Dummo." Chaos was my first 
experiment: In SA1 he/she is semi-translucent with a point of light 
above the head. In SA2, it hatched from it's egg a nuetral with no 
enhanced characteristics compared to two fresh SA2 babies. "The End" 
rather scared me at first. It instantly went into a cacoon after 
hatching. It emerged a green, ape-like being. Upon inspection at the 
health center inside the kindergarden, the doctor said it was a healthy 
"chaomografication [or something to that order] of a..." and then 
srambled text. My Dreamcast then froze as I moved towards the door. 
Drat. Ghost was rather interesting. After hatching the screen exploded 
with chaotic, green polygons that were metalic. After a few moments the 
randomness ended and a cacoon was present. The resulting chao was black 
and had a blue "flame" texture. Very pretty, but the beautiful skin 
became a neutral as soon as I walked out of the imediate garden. Ghost 
is beautiful, but only for the moment you bring him into SA2. "Dummo" 
hatched, cacooned, and emerged a normal neutral. Nothing special 
noticed. I've come to the conclusion that Sonic Team has inserted a 
piece of code which fixes SA1 bugs in files and reverts hacks to 
"factory presets." This may be simmilar to the reports about PSO v2's 
file conversion, removing hacks and leveling the playing field. In a 6 
chao race, the 4 downloaded adults were not able to gain any distance 
over the babies. Hacks won't work here. Further experiments could 
include raising the downloads in SA1 to breed "legitimate" files that 
might make the transfer better. 
Peace Out and happy gamming! 
Kio Dane





*****************************
Still to Come
=============================

1.)Completion of Dark Walkthrough
2.)Last? Walkthrough
3.)Codes
4.)Hints
5.)More
Copyright L.A. 2001

9)TroubleShooting

*********
VMU
=========
Hi, I've been reading about how a number of people have been losing chao 
gardens and I'd just like to throw this bit of info out there for you. 
The descriptions have been varied, so this might not help you. While 
playing a stage or while in the Chao gardens the VMU is expected to be 
in the same controller and slot (e.g. always in A1, or C2, etc.) When a 
VMU is removed or one without batteries is inserted the Dreamcast 
notices the voltage change and alerts the software. Sonic Adventure 2 is 
set up so if you remove the VMU it will most often pause the game and 
present a message that says something to the order of "a VMU has been 
removed, press a button to cancel." This is a message for people who may 
have jarred the unit and their memory card fell out. Reinsert the card 
and be patient. The message will go away automatically. But if you press 
a button, even after inserting the card (perhaps prematurely), the game 
will interpret it as loss of save location. The game will still proceed 
normally with the possible "loss" of chao garden. The game believes that 
it has no previous saves so starts a new garden. When you exit the 
garden, the game checks the VMUs again but overwrites the previous game. 
If you do cancel the message, you need to reload your game ASAP from the 
options menu or restart the system. All changes to your game after 
canceling the memory card warning will not be recorded! This does not 
help those who have had their gardens overwritten, but may help in 
future game saving accidents. Hope this helps someone! Kio Dane