%@@@@@#!             @@@@@@#         %
               %@@@@@@@@#           &@@   @@&       #@#
              @@@      &@@%         @@     @&      #@@%
            %@@%         @@&        @@@   @@%     @@ @
            @@%      !     @@        #@@@@@&     #   %
           #@@@@#! %@@@@@@   @#@@              &@@ @@
           &@&&#@@@@@   !&@@     @@@@@@@@@@@@@@@# @@
                  #@@      @!@@                  @#
@%               !           @@@@@@@@@@@@@@@@@@!
%@@%                                                      @
   #@@@@@@@@@@@@@@##%%%!         !   @@@                 @@
       !&&&&&&&&&@@@@@@@!       &@   @@@                 @@
@@@%!!!                &@%     @@@  @ @@                 @@
 %#@@@@@@@@@@@@@&%      &@#     @@  @ @@                 @@
   @&    @@ #@@@!#@@@@    #@%   @% @  @@                 @@
   @@    @# @@@@@@ @&#@#   !@# %@! @  @!             @@  @@
   &@    @# @@@@@@ #@ &@@%  !  &@!@   @             @@   @@
    @@   @@ @@@@@@ #@   #@@!   @@@&  @              @    @@
     @@   @@!  !@@@@@@@@@&@@   @@@  @@@%                 @@
     !@#!!!@@@@@&      %#@@@@% @@@ @@@@@@     #@    @!   @#  @   @@@ #@@  !@
       @@@@@@#                 @@ @&%%#@@    @@@%  &@@  !@% @@  @ @% @@@ @@@%
                               @@      #@   @ %@@  &@@  %@%%@@ &@!%  #@@@@ @@
           #    @@             @@      %@  #@  @@@ %@@  &@@!@  @@     @@@  @@
           @@@@@@@            %@!      %% @@@@@@@@  @@@ @@@@@! @@     #@#  @@
           @@#&%@%            @@       &@ !@@%  @#  @@  @@ !@@!@@@&    @   @@
           !@%  @             @@       @%               @   %@  &&         @@
            %@! @            @         #&                                  &
             @@ @           @         %@   ===============================
              @@@%        !@         %@       G U I L T Y   G E A R   X
               @@#        @@        %#     ===============================
                @@        @@@     %@%            [Art By: Atom Edge]
                #@        @@@@@&@@&%                 
                             %@@@@@@                    
                                                        

=============================================================================

                          Guilty Gear X: Baiken FAQ
                            For the Playstation 2
                    Last Updated on 2/27/03 (Version 7.0)
                        By Emery0083 (Robert Shelton)

=============================================================================   


T a b l e   o f   C o n t e n t s
---------------------------------

1. Introduction
2. History
3. Guide Key
4. Bacon? Huh?
5. Why Baiken?
6. General Moves
7. Special Moves
8. Overdrive/Instant Kill
9. Combos
10. Strategy
11. Extras
12. Credits/Legal/Contact
13. Conclusion
                                                                   __    __  
                                                                   \ \  / /
====================================================================\ \/ /===
1. Introduction                                                      |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

Hey there kiddies. My name is Robert and this is my second FAQ. I wrote 
This FAQ because there isn't a Baiken FAQ out there. Basically I just 
needed something to do and I like Guilty Gear X. I hope this helps some 
people out there. If you are reading this, I assume you already know all 
about the Roman Cancels and Dust Attacks and such. So assuming this, I will 
not talk much, if at all, about them. So you know if you have any questions, 
or comments, or suggestions, want to add a combo or strategy, or just want 
to chit chat. You can always e-mail me at Emery0083@yahoo.com or you might 
be able to catch me on AIM under Emery0083. Umm other then that I dunno,
hope this FAQ helps you out in some way. 

                                                                   __    __  
                                                                   \ \  / /
====================================================================\ \/ /===
2. History                                                           |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 
Version 7.0
February 27, 2003
Added Some Strategies

Version 6.0
February 26, 2003
Added To Guide Key
Fixed Minor Problems

Version 5.0
February 26, 2003
Added Combos By Me
Reformatted Other Combos

Version 4.0
February 25, 2003
Added Combos By holy_order
Added More Credit

Version 3.0
February 21, 2003
Guide Key Fixed
Added Stage/Music Under Extras
Added Six Colors Under Extras
Added New ASCII Art (by: Atom Edge)
Added More Credit

Version 2.0
February 20, 2003
Added Guide Key
Added General Moves
Added Special Moves
Added Overdrive/Instant Kill

Version 1.0
February 19, 2003
Added General Format
Added Legal Info                   
Added Contact Info

                                                                   __    __  
                                                                   \ \  / /
====================================================================\ \/ /===
3. Guide Key                                                         |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

     [D-Pad]     [Button Controls]

     ub u uf     Square - Punch (P) 
      \ | /      X - Kick (K) 
     b--O--f     Triangle - Slash (S)
      / | \      Circle - Heavy Slash (HS)
     db d df  

[Commands]

ub  - Up Back
u   - Up
uf  - Up Forward
b   - Back
f   - Forward
db  - Down Back
d   - Down
df  - Down Forward

QCF - quarter circle forward - (d, df, f)
QCB - quarter circle back    - (d, db, b)
BTD - back to down           - (b, db, d)
FTD - forward to down        - (f, df, d)
HCF - half circle forward    - (b, db, d, df, f)
HCB - half circle back       - (f, df, d, db, b)
DP  - dragon punch           - (f, d, df)

s.?  - Standing
c.?  - Crouching
j.?  - Jumping

[Combo Commands]

FF   - Foward Dash  - (f, f)     
RC   - Roman Cancel - (Any Three Attack Buttons)
JC   - Jump Cancel  - ( u )
d.JC - Double Jump  - (u, u)
xx   - Buffer Into  - (Motion For Next Move)
 >   - Next Comand  - (Perform Next Command)
                                                                   __    __  
                                                                   \ \  / /
====================================================================\ \/ /===
4. Bacon? Huh?                                                       |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

Height: 162 cm
   Weight: 45 Kg
      Blood Type: B
         Eye Color: Peach
      Birthday: March 5
   Origin: Japan Before The Destruction
Hobby: Drinking

When the Japanese institution she lived in was raided, Baiken witnessed
the horrible deaths of her parents and friends. This massacre was the
work of the Gears, but what had been etched into her memory is the image 
of a man surrounded by dancing flames and his creations. She became
acutely aware, even in the absence of evidence, that he was an enemy.
Her memory of this event has not faded, and she continues on to search
for the true identity of "The Man," to exact her revenge.

(Note: Taken straight from the manual.)

                                                                   __    __  
                                                                   \ \  / /
====================================================================\ \/ /===
5. Why Baiken?                                                       |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

Hey Robert, why should I choose Baiken? Well I have the answer. Baiken 
is what I like to refer to as a sleeper. On the surface she doesn't
seem to offer up much against the other great characters in the game.
Her learning curve is very high meaning its gonna take a while to get
used to this Japanese Bombshell. But what you got here is pink haired
tactician who can take your biggest strength and turn it on you. This
little beauty can lay the heat down on you if you like to turtle up
in the corner or, if you are an all out assault Rambo wannabe, she can
counter you till your blue in the face. Another great reason to pick
Baiken are her Overdrive Counters. These little puppies, although 
lacking in strength, have some pretty wicked status affects. But more
on that later. Listen, in my opinion, to diversify your game play, 
going with Baiken is a great choice. If you can get over her short 
comings then she just rocks ass.

+Pros+

  + Counters
  + Autoguard 
  + Fairly Fast
  + Easily Comboable Overdrive
  + Good Run
  + Instant Kill That Goes All The 
    Way Across The Screen
  + 4 Out of 5 Overdrives Are Counters
    With Good Status Affects

-Cons-

  - High Learning Curve!!!
  - 4 Out Of 5 Overdrives Are Counters
  - Combos Are Not To Easy To Pull Off
  - Third Weakest In Defense
  - Weak Back Dash
  - Lack Of Projectiles

                                                                   __    __  
                                                                   \ \  / /
====================================================================\ \/ /===
6. General Moves                                                     |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

[Punch]
=======

c.P: Baiken kneels down to her other knee and sends out her hand in 
     what looks to be a knife edge thrust. Quick move to come out 
     and not lag time. Can be used to get in a cheap 4 hit combo 
     before (a) the opponent is pushed away (b) you are pushed away 
     or (c) the opponent gets tired of your games and punishes you.

s.P: Another quick move. Baiken just thrusts the hilt of her sword
     forward, sliding the blade out of the scabbard a bit, to hit 
     the opponent. Not much here standard stuff.

j.P: This is an ok move. Good to use in air combos. Baiken does a 
     strong right hook looking punch across her body, Nothing great
     nothing horrible though.

f+P: This is nifty to use. Baiken will slide forward a tid bit and
     thrust her elbow out and then follow up by raising her fist in
     a Bruce Lee looking punch. If you're close enough you can get two
     hits out of the move. An annoying fact about this is if you try
     to punch while running then this move comes out.

[Kick]
======

c.K: This is an odd move. Baiken will scoot forward, turn her back 
     to the opponent, and hit them in the ankles with her scabbard. 
     It is ok to start a combo with, but I personally do not use it
     much, if at all.

s.K: Another odd move. Baiken will raise her hand, lower her head, 
     and *dramatic music plays* scoots forward a bit, while raising 
     her leg to give the opponent a sandal to the chest, what fun. 

j.K: Now I like this move. While in the air Baiken straight up kicks
     kicks the opponent like Noodles did in that Gorillaz video. Well
     that is not the reason I like this move. I like it because if 
     the opponent is standing then this move will launch them into 
     the air. Takes some timing but it can open up some combo 
     possibilities.

[Slash]
=======

c.S: Ok now a switch, she uses her other ar- er...should I say claw
     on a rope dilly. You know the side of her kimono that's torn and
     tattered? Yea that side. Well anyway, Baiken throws out some sort
     fan made of separate blades on, you guessed it, a rope. Straight
     across at the opponent. This move has good range and can hit a 
     person up to like three character lengths away. Spiffy huh?

s.S: Quick move, good for combos and such. Baiken leans back slightly
     sort of turning her back to the opponent for a brief second
     (this happens so fast I had to pause the game just to know what
     she really did). After this she draws her blade and brings it
     back across the front of her body and resheathes it.

s.S: (Close) Basically she just pulls her sword out, raises it above
     the opponents head and stabs it down on them and resheathes the
     blade. Nothing much else to say about it except it is a staple
     combo starter and all.
     
j.S: This move is similar to her c.S attack but instead of a fan 
     made of blades it is a large black spiked club. This has some
     pretty good range and instead of moving straight across it
     moves downward at an angle.

[Heavy Slash]
=============

c.HS: OOOooo. Now this is a move you will use and abuse. Baiken draws
      her sword and spins it around, yes spins it. It's an instant 
      three hit combo (granted all hits land) and does a good amount 
      of damage. This is another staple in combos. 

s.HS: No instant combos or anything here. Baiken just draws her sword
      and brings it up over her head slicing it back down onto the
      opponent. Good end to gatling combos, I suggest a c.HS though.

j.HS: Again nothing special here. Baiken draws her sword and stabs it
      straight down at the opponent. This hits high but it is not an
      overhead. I rarely use this.

f+HS: Another heavy slash maneuver is this one. Baiken draws her 
      blade, pivots around on one foot whilst bringing the sword
      up over her head and slashing back down. Good for hitting
      downed opponents I guess. Other then that its just another
      attack.

                                                                   __    __  
                                                                   \ \  / /
====================================================================\ \/ /===
7. Special Moves                                                     |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

Bakusaiken - " Blasting Fist "

   S+HS
   Ok this is the dust attack but I didn't know where else to
   put it. This move just looks cool you know? Now first you 
   need to note that this is not the real name. As of yet I
   could not find a name for her dust attack so I made one up
   myself. And yes that is the real name and translation. Now
   for this attack thrusts her arm forward and turns her body
   perpendicular to the opponent. When the arm fully extends
   a yellowish orange ball of energy bursts from Baiken's
   palm swirling in pink energy. If it connects you know, the
   opponent flies and you can chaise them. Again, note this
   is not the real name of the attack.  

Tatami Gaeshi - " Floor Mat " (Air Ok)
   
   QCF + K (d, df, f + K)
   This move is interesting. Tatami Gaeshi can be performed in
   both the air and on the ground, neat huh? It's a weird little
   move though. Like Baiken raises her leg and stomps into
   the ground and this green board looking thing pops up (with
   cloud of cherry blossom petals/leaves?) from nowhere and 
   hits the opponent. If your gonna use this in the air you
   are going to need to make sure you have enough time for the
   move to come out if not your gonna fall right in front of 
   your opponent and get beat.

Zakuro - " Killing Blade "

   BTD + P (b, db, d + P) [During Block]
   Ok this is the first of Baiken's counters. Ok so you're sitting
   there blocking and what better to do then dish back some of
   the pain right? Ok so this counter is an anti-air. A pretty good 
   one at that. Baiken turns her back and throws her claw thing back 
   and up behind her. What comes out are five large blades (with
   cloud of cherry blossom petals/leaves?) that look like the ones 
   on her c.S attack. These blades spin and give you a good 6 hit 
   combo and fair damage. A good not is that Potemkin is the only 
   player you can hit with these while they are standing.
   
Mawarikomi - " Short Bonzai Run "

   BTD + K (b, db, d + K) [During Block]
   Another one of Baiken's counters. This one is fairly useful
   in that it lets you get behind your opponent. Basically Baiken
   runs around her opponent and for a brief time you are behind
   them. This opens up a great chance for a quick combo. 

Sakura - " Reverse Blade "

   BTD + S (b, db, d + S) [During Block]
   This is the best of the counters in the simple fact that
   you will use this one the most. Basically Baiken turns around
   and draws her blade thrusting it back in a purple surge of
   energy (and guess what? a cloud of cherry blossom petals). This
   has decent range, about as much as a standard HS attack.

Suzuran - " Bonzai Run "

   HCB + K (f, df, d, db, b + K)
   W00T. This move is great is because it has *music plays* 
   AUTOGUARD. Yay!!! Well Baiken just dashes forward and till the
   end of dash it has autoguard. This is little dandy will get you
   through a lot of crap but it won't get you through low attacks,
   which is annoying, but eh? A good strategy to use with this
   is to dash in and throw your opponent. Try it, it's fun. ^_^

Yozansen - " Murder Fan " (Air Only)

   DP + S (f, d, df + S)
   This move is and air move only. Baiken draws her blade, tucks
   and into a ball and spins around holding her blade in front of her
   like a dorsal fin. It counts for a total of one hit but is a good
   move to use in air combos or just to annoy people when you jump in 
   on them. 
   
   DP, UF + S (f, d, df, uf + S)
   Same as above and very hard to do. If you pull it off though the 
   Yozansen hits as an overhead. Yay ^_^. Great for mat traps.

                                                                   __    __  
                                                                   \ \  / /
====================================================================\ \/ /===
8. Overdrive/Instant Kill                                            |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

[Overdrive]
===========

Sanzu Watashi - " Cross Three Toads "

   QCF QCF + S (d, df, f, d, df, f + S)
   Baiken draws her blade and makes three slashes, each at different 
   angles and such, and each time she hits a kanji appears and so 
   does a cloud of those cherry blossom things. I am assuming they 
   stand for cross three toads? I dunno. This is a very easy overdrive 
   to combo into. 

Baku KI - " Turtle Curse "

   b HCB + P (b, f, df, d, db, b + P) [During Block]
   Ok this is a counter overdrive, go figure? So when you do this
   Baiken steps back into the background almost Fatal Fury like 
   as the attack goes by. She then puts her hand out and says 'Baku'
   and a kanji appears, I dunno what it says. If the attack connects
   then the opponent is launched back across the screen and flashes 
   blue. At this point another kanji appears, I dunno what it says
   either. So for a period of about 14 seconds your opponent will
   not be able to jump. Great effect? I dunno you be the judge. It
   could have its advantages.

Baku RIN - " Rin Curse "

   b HCB + K (b, f, df, d, db, b + K) [During Block]
   Another counter move. Baiken does the same thing with stepping
   back and putting her arm forward and all. She even says 'Baku'
   but a set of different kanji appear. The opponent flies back
   glows blue and all but this effect is so much better. For 14
   seconds the opponent cannot use any special moves. W00T!! Yeah
   pretty cool huh? This definitely gives you, the player, a great
   advantage over you opponent.

Baku Ryu - " Dragon Curse "

   b HCB + S (b, f, df, d, db, b + S) [During Block]
   Yet another counter overdrive. Again she does the same thing
   stepping back sticking out her arm, saying 'baku', and another
   set of kanji appear. Character flies back and glows blue once
   again. The effects of this overdrive are that for 14 seconds
   your opponent's attack power will be lowered. I would suggest
   using this on someone like, oh I dunno, POTEMKIN!!!

Baku Hou - " Phoenix Curse "
   
   b HCB + HS (b, f, df, d, db, b + HS) [During Block]
   The last of the overdrives. Again it's a counter and again she
   does the exact same routine with a different set of kanji. So 
   what's the difference here you ask. Well if phoenix is the bird
   of life you would assume that your opponents life would drain
   for 14 seconds. But nooooooo, you get the great effect of
   lower defense. Whoopy-doo. The life draining and possibly 
   refilling your life would have been better but I did not make
   the game so you know.

(Note: Interesting side note about the counter overdrives is that
       they can stack with each other. Like if you have a full
       tension gauge and someone attacks and you use the Baku Ryu
       lowering their attack power. Then being the stupid person
       they are they attack again while 'cursed' and you use the
       Baku Rin overdrive, then for the overlapping time the
       opponents attack will be down AND they cannot use any 
       special attacks. Spiffy. Oh and if anyone knows what the
       kanji say when Baiken does her counter overdrives, please
       tell me, thanks.)

[Instant Kill]
==============

Garyotensei - " Midnight Assassin (Dragon Eye) "

   QCF QCF + HS (d, df, f, d, df, f + HS)
   This is a pretty decent instant kill. Baiken dashes across 
   towards her opponent. Now she can dash the full level, I think,
   I know she can dash the maximum distance between characters. 
   This is a grab move so it is unblockable, not that it can't be
   stopped, just unblockable. When she grabs onto her victim and
   then a scene is portrayed, with a silhouette of Baiken and her
   opponent behind those Japanese paper doors. Baiken says something
   I do not understand what she is saying, but soon the paper door
   In front of the opponent rips and blood splatters, your opponent
   is dead. 

   (Note: If anyone wants to tell me what this scene is about or what
          Baiken is saying, fill free to.)

                                                                   __    __  
                                                                   \ \  / /
====================================================================\ \/ /===
9. Combos                                                            |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

[Normal Combos]
===============

{Emery0083 -Me-)
----------------
#1
f+HS > c.S+HS xx QCF+K > FF+HS

#2
f+P xx QCF+K > FF > c.HS

#3
f+HS > c.S+HS xx QCF+K > FF > c.HS

#4
s.K > -close- s.S > s.S > s.HS xx QCF+K > FF+HS

#5
-jump in- j.K > land > JC > j.P > j.K > d.JC > j.S > DP+S

#6
-jump in- j.K > d.JC > j.P > j.S > DP+S

#7
-corner- FF > s.K > s.S > f+P xx QCF+K > FF > f+HS > c.S+HS xx QCF+K > 
f+P > JC > j.P > j.K > d.JC > j.S > DP+S 


{holy_order}
------------
#8
-close- c.K > s.S > c.S+HS > FF+HS > c.S+HS > JC > QCF+K
(Note: Tatami Gaeshi doe not hit it just sets up teh floor mat trap)

#9
-corner- s.HS xx QCF+K > JC > j.S > j.P > DP+S

#10
-close- c.S+HS xx QCF+K > JC > j.S > j.P > j.K > d.JC > j.S > DP+S

#11
-jump in- j.P > j.K > land > JC > j.S > j.P > j.K > d.JC > j.S >
DP+S


[Dust Combos]
=============

{holy_order}
------------
#1
-corner- s.S+HS > JC > j.S > j.S > j.S > j.P > j.K > d.JC > j.P >
j.S > DP+S

#2
-corner- s.S+HS > JC > j.S > d.JC forward > Land > f+HS > c.S+HS > 
JC > j.K > d.JC > j.S > DP+S


[Extra Combos]
==============

{Emery0083 -Me-}
----------------
#1
(Full Tension) FF > f+P xx QCF, QCF+S > RC 2nd hit > f+P xx QCF+K > 
FF > f+HS > c.S+HS

#2
(Half Tension) -corner- FF > s.K > s.S > f+P xx QCF+K > FF > f+HS > 
c.S+HS xx QCF+K > f+P > JC > j.P > j.K > d.JC > j.S > DP+S > RC >
j.K > DP+S

#3
(Half Tension) -corner- FF > s.K > s.S > f+P xx QCF+K > c.S+HS xx
QCF+K > f+P > JC > j.K > DP+S > RC > d.JC > DP+S


{holy_order}
------------
#4
(Full Tension) -close- s.S > c.S+HS xx QCF, QCF+S > RC 2nd hit >
JC forward > j.S > DP+S

#5
(Full Tension) -clos- c.S+HS xx QCF, QCF+S > RC 2nd hit > FF+HS >
c.S+HS > JC forward > j.K > d.JC > j.S > DP+S

#6
(Half Tension) -corner- Throw Forward > f+P > JC forward > DP+S >
RC > j.K > d.JC Forward > j.S > DP+S

#7
(Full Tension) s.S > f+P > JC > DP+S > RC > j.HS > DP+S > RC > j.K >
d.JC > j.S > DP+S

#8
(Full Tension) -corner- QCF QCF+S > RC 2nd hit > f+HS xx QCF+K > 
s.S > JC > j.S 

#9
(Full Tension) -corner- s.S+HS > JC > j.S > d.JC forward > j.S > land >
QCF QCF+S > RC 2nd hit > FF+HS > c.S+HS > JC > j.K > j.S > QCF+K > 
land > JC > j.HS > DP+S


(Note: 
Normal Combo #7 - Timing is crucial if when you do the f+HS > 
c.S+HS and the opponent does not pop back up into the air, the combo 
is over. If the opponent does pop back up then you must time the second 
QCF+K so that the player will land on it whil it is stand on end, again 
if the opponent misses then the combo is over. Lastly if the second 
f+P does not connect right and hit the opponent back into the air, 
you may go no further.
Normal Combo #8 - Tatami Gaeshi will not hit but will be set up
for a mat trap.
Dust Combo #2   - Make sure the first d.JC does not make the 
background shift color to yellow.)

                                                                   __    __  
                                                                   \ \  / /
====================================================================\ \/ /===
10. Strategy                                                         |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

[Mat Traps]
===========

This is a good strategy to stat using. Basically you want to use the 
Tatami Gaeshi, or floor mats, to confuse your opponent and make them 
block a certain way. A good use is to knock an opponent down and 
instantly jump above them and lay out a floor mat in the air. As the 
opponent gets up they will have to block the falling mat leaving you 
an opportunity to hit them low. Now if the opponent blacks a mat low 
you can always use the Overhead Yosanzen (DP, uf + P) to hit them. 
Another good strategy for using the mats is to air dash back and set 
one up. You can bait the opponent into running straight into teh mat 
or, again, they will have to block leaving you a good opportuniy to 
attack them low or high depending on which way they blocked. Off 
topic, isn't it funny how well this paragraph lined up? I did not 
even plan it this way.

[Countering]
============

This is what Baiken is mainly gonna be used for. She has the most 
counters of anyone else in the game and the work so well. For instance
her Zakuro, or Killing Blade, counter is good stopping practically
everything. Although not strictly unbeatable you can stop many combos, 
specials, and even some overdrives. And if you have people who love
to jump in and attack you, well, you can just make them think twice
about it afer a few Sakura, or Reverse Blade. This nifty counter not
only gives you six hits, but, it can also be folowed up into a small
combo, and it can even be used to hit Potemkin even if he is on the
ground. Her next counter the Mawarikomi, or Short Bonzai Run, lets you
get behind the opponent for a split second. This has some obvious 
advantages such as, interrupting combos and safely fleeing overdrives.
I use this move alot when facing off against a Baiken player to get 
behind them when they try to do the Sanzu Watashi overdrive. Next is
the fun part, Baiken's seal overdrives. These babies can completly turn
the tide of a match. You will mainly want to use the Baku RIN seal, so
that your opponent will not be able to use any special moves for the 
next 14 seconds. And what is good about the seal overdrives is that
they are stackable meaning, if you counter with a Baku KI and the
opponent attacks again and you counter with the Baku RIN, well, the
opponent will not be able to jump or use specials for the short
overlapping amount of time. These are gonna be a main staple in your
playing, so I advise you get used to luring the oppoent into attack
just so you can counter.

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11. Extras                                                           |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

[Stage/Music]
=============

Stage: Colony
   I do not really like this stage that much. The sign on the left of
   the screen and the screen and the statue in the right corner limit
   the view. It's a nice background though. But I do not know what is
   up with that big statue thing holding up the bridge. Is he supposed
   to be a statue of a hero or is it just decoration? Other then that
   you have several onlookers standing around, one poor girl is
   sweeping up a never-ending fall of leaves in front of what looks to 
   be a temple or shrine or something, someone should tell her that it
   is useless. 

Music: Momentary Life
   This is definitely a cool theme. It mixes what sounds to be one of 
   Those oriental loot type instrument (someone please tell me the name)
   and electric guitars. A very up-beat song that makes you just want 
   to run up and beat the crap out of your opponent. Reminds me
   of the anime scenes where the main character is running through
   a horde of bad guys just slicing them down as they go. I dunno
   I guess it is just me.

[Colors]
========

Color #1 - (P)
   Redish-orange and black kimono with beige trim. Black calf/ankle
   coverings with yellow trim and yellow sandals. Pale white skin
   and golden blonde hair. Silver blade.

Color #2 - (K)
   Light yellow and gold kimono with black trim. Gold calf/ankle
   coverings with yellow trim and yellow sandals. Dark tan skin
   and black hair. Gold blade. (Personal Favorite)

Color #3 - (S) [Original]
   White and black kimono with pink trim. Black calf/ankle coverings
   with yellow trim and brown sandals. White skin and pink hair.
   Silver blade.

Color #4 - (HS)
   Blue and dark blue kimono with beige trim. Blue calf/ankle
   coverings with yellow trim and brown sandals. Pale white skin
   and matching hair color. Silver blade.

Color #5 - (Start)
   Dark brown and beige kimono with black trim. Beige calf/ankle
   coverings with brown trim and beige sandals. White skin with
   black hair.

Color #6 - (Same)
   Completely whit kimono with blue trim. Blue calf/ankle coverings
   with brown trim and brown sandals. White skin with blue hair.
   Silver blade. This color is only given when two people try to pick
   the same color. Who ever chooses second gets this one.

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12. Credits / Legal Info / Contact Me                                |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

[Credit]
========

www.gamecombos.com - For move translations

Atom Edge - For that kick ass ASCII art

holy_order - For his contribution to the combos

nFNTy - For pointing out some errors I had

DMongello - For guide key idea

Pope Stewart - For the info on mat traps

Arc System Works/Sammy - For making the Guilty Gear series

All other credit goes to me, Emery0083 (Robert Shelton)

[Legal Info]
============
 
Guilty Gear X and All Its Characters are copyrighted Arc System Works, 
Sammy Entertainment 2003

Bakusaiken is copyrighted 2003 Emery0083

This may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this 
guide on any other web site or as a part of any public display is 
strictly prohibited, and a violation of copyright. If you would like to
use part, or parts, of this document contact me and ask. I am sure you will 
be able to unless otherwise noted.

[Contact Me]
============

Ok check this out I really need help with these translations. And any
combos or strategies would be greatly appreciated. So if you would like to 
submit, ask a question, fix an error, ask to put it on your site or just 
to talk. Whatever the reason I will be there and glad to talk to you. Of 
course if you send in something, and I use it, I will give you full (100%) 
credit unless otherwise noted. You can e-mail me but I prefer AIM just to
let you know.
(NOTE: This is a first come first serve bases)

Email:...emery0083@yahoo.com
AIM:.....Emery0083

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13. Conclusion                                                       |  |  
====================================================================/ /\ \===
                                                                   /_/  \_\ 

Well kiddies that's it, shows over, nothing else to see here. Hope this
ended up helping you more then it did hurting you. So I think I did
fairly good for my second FAQ, what do you think? Well I guess this is it. 
Hey wasn't that the lyrics to a song? Eh, who cares it was 80's music.
Umm like I said before any info or comments can be e-mailed to me but
if you have a question just IM me, it will be better that way.

"See you space cowboy." ~Cowboy Bebop
_____________________________________________________________________________
==End of File==                                Copyright 2003, Robert Shelton