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    FAQ/Walkthrough by DC

    Version: 1.01 | Updated: 04/07/01 | Search Guide | Bookmark Guide

    Last updated : 7 April 2001 (Australian Time)
    ---------------------------------------------------------------------
    DC's Tony Hawks Pro Skater 2 Guide (PSX)                       v1.01
    ---------------------------------------------------------------------
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                                   | |/ _ \| '_ \| | | |
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                                   |_|\___/|_| |_|\__, |
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                            | | | | __ ___      _| | _( )__
                            | |_| |/ _` \ \ /\ / / |/ // __|
                            |  _  | (_| |\ V  V /|   < \__ \
                     ____   |_| |_|\__,_|_\_/\_/ |_|\_\|___/
                    |  _ \ _ __ ___   / ___|| | ____ _| |_ ___ _ __
                    | |_) | '__/ _ \  \___ \| |/ / _` | __/ _ \ '__|
                    |  __/| | | (_) |  ___) |   < (_| | ||  __/ |
                    |_|   |_|  \___/  |____/|_|\_\__,_|\__\___|_|
                                          |___ \
                                            __) |
                                           / __/
                                          |_____|
    
    
    Legal Stuff
    This entire FAQ is copyright DC 2000-01. The only sites that can use
    this without asking are:
    
    http://www.gamefaqs.com
    http://vgstrategies.about.com
    http://www.dcmagus.com
    http://www.timsvault.com
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    http://www.ludus.it
    http://www.psxcodez.com
    http://www.gamingplanet.com
    http://faqdomain.cjb.net
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    http://dlh.net
    http://www.neoseeker.com
    
    If you want to use it on your site, please e-mail me at dc3131@yahoo.com.au
    The latest version can always be found from
    
    http://www.gamefaqs.com or http://vgstrategies.about.com
    
    Note, that if you've asked me for permission but don't see your site on the
    list above, don't worry about it, as it's a real pain to update each time
    everyone asks me to use this guide on their site. So as long as you've
    asked me, yes, you can put it up on your site. The sites above are the
    ones that don't have to ask to use them.
    
    Tony Hawk 2 is copyright Neversoft 1999/00. Please do not leech any
    of this to make your own FAQ out of it. Unless you have MY permission DO
    NOT take anything at all from this guide. Don't edit, don't do anything to
    it and submit it without e-mailing me with permission first. You can
    print it out, but only for personal use, no selling this! Summing it
    up, do anything for your own personal benefit (apart from reading it)
    without asking me, AND YOU'LL BURN IN HELL!!!!!
    
                         ---====================---
    To get in touch, e-mail me at dc3131@yahoo.com.au
    My ICQ# is 34601221
    My webpage is http://www.dcmagus.com
    My MSN contact is dcmagus@hotmail.com, but any email sent to that
       address will most likely be ignored, as I don't check that
       account
    My AIM name is dcmagus
    
    
    Be warned that I'm only on the net twice a week, don't expect replies
    from me which are ten minutes after you've sent the mail. Here's some
    guidelines about sending me mail:
    
    1.Make sure you put the title of the game you're asking about in the
      subject. I've made a fair few FAQs, and it's a bit hard to work
      things out sometimes.
    
    2.If it's an FAQ, make sure that it's not already in the guide!!! If
      it is, I'll do my best to ignore it.
    
      If it's not in there, make sure that the details you provide
      are, well, DETAILED, and not sketchy. Examples are "Hi need to know
      how to get past this part, i'm in a room and stuck", I need to know
      where you are, etc.
    
    3.Ask nicely. So far, most people have, but if your mail goes along
      the lines of "Hi, need code for B2, reply within the next hour
      otherwise I'll bomb you" will not get you anywhere.
    
    That's it. Sorry for being a pain, but it had to be said.
    
                         ---====================---
    
    Revision History:
    
    v0.1-Did sections 1-5, and the first level.
    v0.2-Rest of the walkthroughs done.
    v1.0-Guess who finally got their guide finished?
    v1.01-Name change!
    
    --------
    Contents
    --------
    
    1)Introduction
    2)Controls
    3)Skaters
    4)Music
    5)Basics/Move List (cost, point value)
    6)Walkthrough
    7)Cheats
    8)Park Editor
    9)Create Skater
    10)Acknowledgements
    
    ---------------------------------------------------------------------
    1)Introduction
    ---------------------------------------------------------------------
    
    YAY! Just got my copy of this last night (and I typed this up on
    Wednesday 4th October, it's great to finally get a game in Australia
    that came out roughly around the same time as it came out in the USA).
    Anyone who's taken/taking part in the Grind Session v Tony Hawk 2
    debate, stop right now. Tony Hawk 2 is easily the best skateboarding
    game out there. It's so much better than the original Tony Hawk in
    so many ways... more skaters, more moves, a skate park editor, a
    skater editer (yes, you can make your own skater, cool!), and the
    new innovative things here and there (like the money system, and I
    don't know if this is innovative, but having Rage Against the Machine
    and Millencolin on the soundtrack is GREAT!), if there's one game
    you're going to buy this year, make it Tony Hawk 2. No, make it
    Vagrant Story, then Tony Hawk 2.
    
    ---------------------------------------------------------------------
    2)Controls
    ---------------------------------------------------------------------
    -----
    D-Pad
    -----
    
    Doesn't really need explaining. But down slows you down.
    
    -
    X
    -
    
    Ollie :    Press X to ollie. If you hold down X, you'll crouch, and
               when you let go, you'll ollie. The longer you hold down
               X, the higher you will ollie.
    
    Nollie:    Hit L2 and press X. It's an ollie that gives you points.
    
    Manual:    New to Tony Hawk 2 is the manual. Press Up, Down to do a
               normal manual, or Down, Up to do a nose manual (I think
               that's what it's called), but only when both of your
               wheels are on solid ground. Manuals are extremely useful
               as you can now chain a whole stack of moves together (e.g
               manual to kickflip to grind to kickflip to grind to manual
               again).
    
    No Comply: For those who have played Tony Hawk, this is a nollie.
               Press Up, then X. Or you can hold X, tap up, and let
               go of X.
    
    Boneless:  For those who have played Tony Hawk, this is a Fastplant.
               Press Up, then Up + X. Or you can hold X, tap up twice,
               and let go of X.
    
    Big Drop:  Whenever you get the message "Big Drop", press X just as
               you hit the ground to prevent yourself from bailing.
    
    --------
    Triangle
    --------
    
    Grind    : When near a rail, curb, edge, or whenever you're near
               something you can grind, hold triangle to grind it. You
               can also hold a directional button and press Triangle to
               perform different tricks. The longer you grind, the
               weaker your balance gets. You'll notice your skater
               swaying from side to side, so balance him/her by using
               the Left and Right directional buttons. You'll need
               practice to get your balance right.
    
    Grinds
    
    Up + Triangle         : FS Nosegrind
    Up/Right + Triangle   : FS Crooked   \ The position of your board
    Up/Right + Triangle   : FS Overcrook / (normal or switch) depends on
                                           which one is peformed
    Right + Triangle      : FS Tailslide \ The position of your board
    Right + Triangle      : FS Noseslide / (normal or switch) depends on
                                           which one is peformed
    Down/Right + Triangle : BS Feeble    \ The position of your board
    Down/Right + Triangle : BS Smith     / (normal or switch) depends on
                                           which one is peformed
    Down + Triangle       : FS 5-0
    Down/Left + Triangle  : BS Feeble    \ The position of your board
    Down/Left + Triangle  : BS Smith     / (normal or switch) depends on
                                           which one is peformed
    Left + Triangle       : FS Tailslide \ The position of your board
    Left + Triangle       : FS Noseslide / (normal or switch) depends on
                                           which one is peformed
    Up/Left + Triangle    : FS Crooked    \ The position of your board
    Up/Left + Triangle    : FS Overcrook  / (normal or switch) depends on
                                            which one is peformed
    Up, Up + Triangle     : FS Bluntside
    Down, Down + Triangle : FS Nosebluntside
    
    Triangle                 : FS 50-50
    Triangle (at 90 degrees  : FS Boardslide
              to the object)
    Triangle (at 180 degrees : FS Lipside
              to the object)
    
    Lip Trick: When ever you come up near a lip of any vert object,
               if you hold Triangle and a directional button, your
               skater will perform a lip trick, which is where the
               skater will pause on the lip, performing a handstand, or
               something fancy. Just don't hold too long, otherwise
               you'll just end up falling off.
    
    Wallride : When near a wall, and when you're airborne, hit Triangle
               to perform a wallride. You have to be parallel to the wall
               (or close to parallel)
    ------
    Square
    ------
    
    Flip Trick : When you hold a directional button and tap square, you
                 will perform a flip trick. What's a flip? Where the
                 skater will momentarily take his feet off the board
                 perform some fancy trick, then land on the board again.
                 The skaters most likely to use flip tricks are street
                 skaters, as they are quick, but they don't give you
                 as many points as you would get from a grab trick. I
                 recommend using Flip Tricks only when on the street,
                 to add some extra points to those grinds, in between
                 manuals, and the like. You shouldn't waste Flip Tricks
                 when you're on the halfpipes.
    ------
    Circle
    ------
    
    Grab Trick : When you hold a directional button and tap circle, you
                 will perform a grab trick. What's a grab? Where the
                 skater will grab onto his board, and the longer he can
                 keep up in the air whilst holding their board, the more
                 points they will score. This is really suited to vert
                 skaters, and you'd be a little wacky to think of using
                 it on anything/anywhere else other than when you've got
                 tons of air. This is great for vert ramps, halfpipes,
                 and when you're falling from high surfaces (e.g the
                 school roofs, the train tracks, and the insanely high
                 half and quarterpipes in Ventura).
    --
    L1
    --
    
    Spin : Helpful when doing tricks, hold this to spin. Be careful,
           overspin and you'll end up bailing.
    
    --
    L2
    --
    
    Nollie/Fakie : Basically an ollie that gives you points.
    
    --
    R1
    --
    
    Spin : Helpful when doing tricks, hold this to spin. Be careful,
           overspin and you'll end up bailing.
    
    --
    R2
    --
    
    Switch : Switch stances. Check the stance of your skater. If you're
             on switch (the opposite to his/her preffered stance),
             you'll get more points, but stability is a problem.
    -------------
    Miscallaneous
    -------------
    
    Quick Recovery: When you've just bailed, mash the keypad to get up
                    faster.
    
    ---------------------------------------------------------------------
    3)Skaters
    ---------------------------------------------------------------------
    
    Name   : Tony Hawk
    Style  : Vert
    Stance : Goofy
    
    Possibly the most influential skateboarder of all time, Tony has
    invented hundreds of tricks including the stale-fish, madonna and
    720, and is the only person to land the vaunted 900.
    
    -----
    Stats
    -----
    
    Air          : ///////
    Hang Time    : /////
    Ollie        : //
    Speed        : //////
    Spin         : ////////
    Landing      : /////
    Switch       : ///
    Rail Balance : ///
    Lip Balance  : //////
    Manuals      : /////
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Heelflip Varial Lien
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Kickflip to Indy
    Up, Up + Flip       : Ollie North
    Right, Right + Flip : Empty
    Down, Down + Flip   : Empty
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Mute
    Right + Grab        : Melon
    Down/Right + Grab   : Judo
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Stalefish
    Left + Grab         : Indy Nosebone
    Up/Left + Grab      : Rocket Air
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Gymnast Plant
    Right + Grind      : Eggplant
    Down + Grind       : 180 Rock 'n' Roll
    Left + Grind       : Mute Invert
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : FS-Overturn
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Sacktap
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : The 900 (Boo-yeah!)
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Bob Burnquist
    Style  : All Around
    Stance : Regular
    
    At 23, Sao Paulo, Brazil's Bob Burnquist has no equal. Since his
    first moments in the professional spotlight, he's continuously amazed
    the world of skating. His innovative switch-stance skating and
    unmistakable style combined with a true passion for every aspect of
    the sport have set him apart.
    
    -----
    Stats
    -----
    
    Air          : ///////
    Hang Time    : //////
    Ollie        : //////
    Speed        : //////
    Spin         : //////
    Landing      : ////
    Switch       : /////////
    Rail Balance : ///
    Lip Balance  : ////////
    Manuals      : /////
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Inward Heelflip
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kicklip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : Body Varial
    Right, Right + Flip : Empty
    Down, Down + Flip   : Empty
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Rocket Air
    Up/Right + Grab     : Japan Air
    Right + Grab        : Indy
    Down/Right + Grab   : Indy Stiffy
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Benihana
    Left + Grab         : Method
    Up/Left + Grab      : Varial
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Handplant
    Right + Grind      : Eggplant
    Down + Grind       : Rock 'n' Roll
    Left + Grind       : Disaster
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Rocket Tailslide
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : One Foot Smith
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Racket Air
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Steve Caballero
    Style  : All Around
    Stance : Goofy
    
    Cab has left his mark on three decades of skateboarding and is
    considered a legend in the sport. Rising to the top as a Vert champ
    in the 80's, he made the transition into an accomplished street
    skater in the 90's. Along with innovating the Caballerial, a smooth
    style and longevity remain the hallmarks of his career.
    
    -----
    Stats
    -----
    
    Air          : ///////
    Hang Time    : //////
    Ollie        : //////
    Speed        : ////////
    Spin         : ////
    Landing      : //////
    Switch       : //////
    Rail Balance : ///////
    Lip Balance  : //////
    Manuals      : /////
    
    Flip Tricks:
    
    Up + Flip           : Ollie North
    Up/Right + Flip     : Body Varial
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : 360 Flip
    Down/Left + Flip    : FS Shove It
    Left + Flip         : Kickflip
    Up/Left + Flip      : Kickflip to Indy
    Up, Up + Flip       : Front Foot Impossible
    Right, Right + Flip : Empty
    Down, Down + Flip   : Hardflip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Stalefish
    Up/Right + Grab     : Japan Air
    Right + Grab        : Indy
    Down/Right + Grab   : Madonna
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Indy Nosebone
    Left + Grab         : Method
    Up/Left + Grab      : Madonna
    Up, Up + Grab       : Sal Flip
    Right, Right + Grab : Empty
    Down, Down + Grab   : Airwalk
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Axle Stall
    Right + Grind      : Rock 'n' Roll
    Down + Grind       : Disaster
    Left + Grind       : Nosestall
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Hang Ten
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Triple Kickflip
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : FS 540
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Kareem Campbell
    Style  : Street
    Stance : Regular
    
    Born in New York and raised in L.A., Kareem's smooth metropolitan
    style is recognized on both coasts. When not skating, Kareem's
    probably overseeing one of his several skate companies or chilling
    with his son li'l Reem. Kareem's advice for skaters: 'Do it for
    yourself and keep it honest'.
    
    -----
    Stats
    -----
    
    Air          : ////////
    Hang Time    : ///
    Ollie        : ///////
    Speed        : //////
    Spin         : /////////
    Landing      : /////
    Switch       : //////
    Rail Balance : ///////
    Lip Balance  : ///
    Manuals      : //////
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Inward Heelflip
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : 360 Shove It
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Mute
    Right + Grab        : Indy
    Down/Right + Grab   : Roastbeef
    Down + Grab         : Melon
    Down/Left + Grab    : Benihana
    Left + Grab         : Tailgrab
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Nosestall
    Right + Grind      : Axle Stall
    Down + Grind       : Rock 'n' Roll
    Left + Grind       : Disaster
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Nosegrind to Pivot
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Ghetto Bird
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Casper (it's a lot like a manual)
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Rune Glifberg
    Style  : Vert
    Stance : Regular
    
    When Rune was 11 years old, a friend brought a skateboard to his home
    in Copenhagen, Denmark. Later, a skateboard brought Rune to his new
    home is Huntington Beach, CA. Here you'll find the all-terrain
    terrorist sessioning anything he can find: pools, streets or massive
    vert ramps.
    
    -----
    Stats
    -----
    
    Air          : ////////
    Hang Time    : ////////
    Ollie        : //////
    Speed        : ///////
    Spin         : //////
    Landing      : /////
    Switch       : //////
    Rail Balance : //////
    Lip Balance  : ////////
    Manuals      : /////
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Inward Heeflip
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : Kickflip
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : FS Shove It
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : Ollie North
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Mute
    Right + Grab        : Indy Nosebone
    Down/Right + Grab   : Indy Stiffy
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Judo
    Left + Grab         : Melon
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Handplant
    Right + Grind      : Eggplant
    Down + Grind       : Rock 'n' Roll
    Left + Grind       : Disaster
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : One Foot Bluntside
    Left, Right + Grind : Empty
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Kickflip 1 Foot Tail
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Christ Air
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Eric Koston
    Style  : Street
    Stance : Goofy
    
    Perhaps the smoothest street pro there is, Koston makes difficult
    switch and nollie tricks look like simple child's play. Koston can
    imitate other riders' styles or tricks, or simply transition into the
    grind that bears his name - the K-grind.
    
    -----
    Stats
    -----
    
    Air          : /////
    Hang Time    : ////
    Ollie        : ////////
    Speed        : ///////
    Spin         : /////
    Landing      : /////
    Switch       : ////////
    Rail Balance : ////////
    Lip Balance  : ////
    Manuals      : ///////
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Inward Heelflip
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : 360 Shove It
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Mute
    Right + Grab        : Indy
    Down/Right + Grab   : Stalefish
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Benihana
    Left + Grab         : Method
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Nosestall
    Right + Grind      : Disaster
    Down + Grind       : 180 Rock 'n' Roll
    Left + Grind       : Rock 'n' Roll
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : The Fandangle
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Indy Frontflip
    Down, Right + Grab : Empty
    Down, Left + Grab  : Pizza Guy
    
    ---------------------------------------------------------------------
    
    Name   : Bucky Lasek
    Style  : Vert
    Stance : Regular
    
    Hardened on the East Coast and currently refining his skills in
    Carlsbad, California, Bucky is equal parts power, originality and
    style. When Bucky's not dropping jaws at the local Mission Valley
    Skate Park, you'll find him loving life with his wife and daughter.
    
    -----
    Stats
    -----
    
    Air          : ////////
    Hang Time    : ////////
    Ollie        : ////
    Speed        : ///////
    Spin         : ////////
    Landing      : ////
    Switch       : //////
    Rail Balance : ////
    Lip Balance  : ////////
    Manuals      : ///
    
    Flip Tricks:
    
    Up + Flip           : Ollie North
    Up/Right + Flip     : Heelflip Varial Lien
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Kickflip to Indy
    Up, Up + Flip       : Front Foot Impossible
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Japan Air
    Right + Grab        : Indy Nosebone
    Down/Right + Grab   : Judo
    Down + Grab         : Indy Stiffy
    Down/Left + Grab    : Stalefish
    Left + Grab         : Melon
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Handplant
    Right + Grind      : Eggplant
    Down + Grind       : 180 Rock 'n' Roll
    Left + Grind       : Mute Invert
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : The Big Hitter
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : One Foot Japan
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Fingerflip Airwalk
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Rodney Mullen
    Style  : Street
    Stance : Regular
    
    The godfather of techincal street skating, Rodney was a freestyle
    world champ 35 times over before bringing his mind-boggling skills to
    the street skating scene in 1990. The kickflip, kickflip-underflip,
    impossible, 360-flip, casper, and darkslide are just a few of the
    patents on Rodney's exhaustive resume.
    
    -----
    Stats
    -----
    
    Air          : ///
    Hang Time    : ///
    Ollie        : ///////
    Speed        : //////
    Spin         : /////////
    Landing      : ///
    Switch       : /////////
    Rail Balance : ////////
    Lip Balance  : ///
    Manuals      : /////////
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Inward Heelflip
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : Impossible
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : 360 Shove It
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Airwalk
    Up/Right + Grab     : Mute
    Right + Grab        : Indy
    Down/Right + Grab   : Stalefish
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Benihana
    Left + Grab         : Melon
    Up/Left + Grab      : Body Varial
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Nosestall
    Right + Grind      : Axle Stall
    Down + Grind       : Rock 'n' Roll
    Left + Grind       : Disaster
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Heelflip Darkside
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Nollieflip Underflip
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Up, Down + Grab    : Empty
    Up, Right + Grab   : Empty
    Up, Left + Grab    : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Casper to 360 Flip
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Chad Muska
    Style  : Vert
    Stance : Regular
    
    The Muska's popularity grows each and every year, a fact most
    recently evidenced by his choice as Transworld Street Skater of 1999.
    Perhaps inspired by a youth spent growing up in Las Vegas, Chad is
    constantly pushing both street skating and equipment design in ever
    more outrageous directions.
    
    -----
    Stats
    -----
    
    Air          : /////
    Hang Time    : ////
    Ollie        : /////////
    Speed        : ///////
    Spin         : /////
    Landing      : ////////
    Switch       : //////
    Rail Balance : /////////
    Lip Balance  : ////
    Manuals      : ///
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Inward Heelflip
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : Sal Flip
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Mute
    Right + Grab        : Indy
    Down/Right + Grab   : Roastbeef
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Benihana
    Left + Grab         : Melon
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Nosestall
    Right + Grind      : Disaster
    Down + Grind       : 180 Rock 'n' Roll
    Left + Grind       : Rock 'n' Roll
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Hurricane
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Mute Backflip
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Muska Nose Man
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Andrew Reynolds
    Style  : Street
    Stance : Regular
    
    Andrew's only been a pro since 1996, but what he may lack in years,
    he makes up for in control and pure guts. If you're in Los Angeles,
    and you see somebody going huge over a massive stair set with
    effortless style, odds are you're in the presence of Turtle Boy
    himself.
    
    -----
    Stats
    -----
    
    Air          : ////
    Hang Time    : //
    Ollie        : ////////
    Speed        : ////
    Spin         : /////
    Landing      : ///////
    Switch       : /////
    Rail Balance : ////////
    Lip Balance  : ////
    Manuals      : ///
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Inward Heelflip
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heeflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : 360 Shove It
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Mute
    Right + Grab        : Indy
    Down/Right + Grab   : Roastbeef
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Benihana
    Left + Grab         : Melon
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Nosestall
    Right + Grind      : Axle Stall
    Down + Grind       : Rock 'n' Roll
    Left + Grind       : Disaster
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Nosegrab Tailslide
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Triple Heelflip
    Up, Down + Flip    : Hardflip Lateflip
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Geoff Rowley
    Style  : Street
    Stance : Regular
    
    Called the one-man English invasion, Geoff Rowley went from the
    streets of Liverpool to the top of the skating world. Currently living
    in Huntington Beach, CA., a few run-ins with the law haven't dampened
    his passion for long handrails and huge staircases.
    
    -----
    Stats
    -----
    
    Air          : ///////
    Hang Time    : ///
    Ollie        : ///////
    Speed        : /////
    Spin         : //////
    Landing      : //////
    Switch       : /////
    Rail Balance : /////////
    Lip Balance  : ////////
    Manuals      : ////
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Inward Heelflip
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : 360 Shove It
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Mute
    Right + Grab        : Indy
    Down/Right + Grab   : Japan Air
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Benihana
    Left + Grab         : Melon
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Nosestall
    Right + Grind      : Disaster
    Down + Grind       : 180 Rock 'n' Roll
    Left + Grind       : Rock 'n' Roll
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Rowley Darkslide
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Double Hardflip
    Right, Left + Flip : Halfflip Casper
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Elissa Steamer
    Style  : Street
    Stance : Regular
    
    Originally from Ft. Myers, Florida, Elissa has dominated nearly every
    all-girl event she's entered. Breaking down all barriers, she became
    the first female skater to have a pro model deck. Now living in L.A,
    Elissa skates like you wish you could.
    
    -----
    Stats
    -----
    
    Air          : ///////
    Hang Time    : /////
    Ollie        : //////
    Speed        : //////
    Spin         : //////
    Landing      : /////
    Switch       : //////
    Rail Balance : ///////
    Lip Balance  : //////
    Manuals      : //////
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Impossible
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : 360 Shove It
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Mute
    Right + Grab        : Indy
    Down/Right + Grab   : Body Varial
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Benihana
    Left + Grab         : Melon
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Nosestall
    Right + Grind      : Axle Stall
    Down + Grind       : Rock 'n' Roll
    Left + Grind       : Disaster
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Madonna Tailslide
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Hospital Flip
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Indy Backflip
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Jamie Thomas
    Style  : Street
    Stance : Regular
    
    Originally from Alabama, Jamie has conquered some of the biggest gaps
    and longest rails ever seen - his video parts in Welcome to Hell and
    Misled Youth prove it. Jamie is also the only person to walk away
    from the infamous Leap of Faith with both legs intact.
    
    -----
    Stats
    -----
    
    Air          : /////
    Hang Time    : ////
    Ollie        : ////////
    Speed        : ///////
    Spin         : /////
    Landing      : /////////
    Switch       : /////
    Rail Balance : ////////
    Lip Balance  : /////
    Manuals      : ////
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Inward Heelflip
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : Sal Flip
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Airwalk
    Up/Right + Grab     : Japan Air
    Right + Grab        : Indy Nosebone
    Down/Right + Grab   : Stalefish
    Down + Grab         : Ollie North
    Down/Left + Grab    : Benihana
    Left + Grab         : Melon
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Nosepick
    Right + Grind      : Disaster
    Down + Grind       : 180 Rock 'n' Roll
    Left + Grind       : Rock 'n' Roll
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Beni Fingerflip Crooks
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Laser Flip
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : One Foot Nose Manual
    Left, Right + Grab : Empty
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Officer Dick
    Style  : Street
    Stance : Regular
    
    As a youth, poor Richard Envee was deemed a 'Poser' by other skaters.
    Distraught and overtaken by the need for revenge, Dick vowed to some
    day become what those skaters feared most... the long arm of the law!
    
    -----
    Stats
    -----
    
    Air          : ///////
    Hang Time    : ///////
    Ollie        : //////
    Speed        : ////////
    Spin         : //////
    Landing      : /////
    Switch       : ///////
    Rail Balance : /////
    Lip Balance  : /////
    Manuals      : /////
    
    Flip Tricks:
    
    Up + Flip           : Ollie North
    Up/Right + Flip     : Heelflip Varial Lien
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Kickflip To Indy
    Up, Up + Flip       : Front Foot Impossible
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Mute
    Right + Grab        : Indy Nosebone
    Down/Right + Grab   : Judo
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Stalefish
    Left + Grab         : Melon
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Nosestall
    Right + Grind      : Disaster
    Down + Grind       : 180 Rock 'n' Roll
    Left + Grind       : Rock 'n' Roll
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Empty
    Left, Down + Grind  : Lazy A Grind
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Assume the Position
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Salute
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Spiderman
    Style  : Street
    Stance : Regular
    
    Given fantastic powers after being bitten by a radioactive spider,
    Peter Parker skates and fights crime as the Amazing SpiderMan.
    SpiderMan's super strength, enhanced reflexes, wall crawling and web
    slinging make him one of the most spectacular skateboarders around.
    
    -----
    Stats
    -----
    
    Air          : ////////
    Hang Time    : ////////
    Ollie        : //////
    Speed        : //////
    Spin         : //////
    Landing      : /////
    Switch       : /////
    Rail Balance : ///////
    Lip Balance  : ////
    Manuals      : /////
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Inward Heelflip
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : 360 Shove It
    Right, Right + Flip : Empty
    Down, Down + Flip   : 360 Flip
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Mute
    Right + Grab        : Indy
    Down/Right + Grab   : Roastbeef
    Down + Grab         : Tailgrab
    Down/Left + Grab    : Benihana
    Left + Grab         : Melon
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Nosestall
    Right + Grind      : Disaster
    Down + Grind       : 180 Rock 'n' Roll
    Left + Grind       : Rock 'n' Roll
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Empty
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Spidey Grind
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Do What a Spider Can
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Spidey Flip
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Empty
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    
    Name   : Private Carrerra
    Style  : Street
    Stance : Regular
    
    
    Originally from Roswell, NM, army brat Private Carrera is ready for
    action. If it's hard, like skateboarding... she's on it! Creator
    of such classic skate moves such as the Ho Ho-Ho and Somi Spin,
    Carrera is always ready for some stiff competition.
    
    
    -----
    Stats
    -----
    
    Air          : //////
    Hang Time    : //////
    Ollie        : /////
    Speed        : //////
    Spin         : /////
    Landing      : /////
    Switch       : /////
    Rail Balance : ///////
    Lip Balance  : ///////
    Manuals      : ////////
    
    Flip Tricks:
    
    Up + Flip           : Pop Shove It
    Up/Right + Flip     : Inward Heelflip
    Right + Flip        : Heelflip
    Down/Right + Flip   : Varial Heelflip
    Down + Flip         : FS Shove It
    Down/Left + Flip    : Varial Kickflip
    Left + Flip         : Kickflip
    Up/Left + Flip      : Hardflip
    Up, Up + Flip       : Empty
    Right, Right + Flip : Empty
    Down, Down + Flip   : Empty
    Left, Left + Flip   : Empty
    
    Grab Tricks:
    
    Up + Grab           : Nosegrab
    Up/Right + Grab     : Indy
    Right + Grab        : Mute
    Down/Right + Grab   : Roastbeef
    Down + Grab         : Melon
    Down/Left + Grab    : Benihana
    Left + Grab         : Tailgrab
    Up/Left + Grab      : Crossbone
    Up, Up + Grab       : Empty
    Right, Right + Grab : Empty
    Down, Down + Grab   : Empty
    Left, Left + Grab   : Empty
    
    Lip Tricks:
    
    Up + Grind         : Nosestall
    Right + Grind      : Disaster
    Down + Grind       : 180 Rock 'n' Roll
    Left + Grind       : Rock 'n' Roll
    
    Specials:
    
    Grinds
    
    Up, Right + Grind   : Empty
    Up, Down + Grind    : Empty
    Up, Left + Grind    : Empty
    Right, Up + Grind   : Empty
    Right, Down + Grind : Fifty-5 Ho Train
    Right, Left + Grind : Empty
    Left, Up + Grind    : Empty
    Left, Right + Grind : Ho Ho Handplant (Lip Trick)
    Left, Down + Grind  : Empty
    Down, Up + Grind    : Empty
    Down, Right + Grind : Empty
    Down, Left + Grind  : Empty
    
    Flips
    
    Up, Right + Flip   : Empty
    Up, Down + Flip    : Empty
    Up, Left + Flip    : Empty
    Right, Up + Flip   : Empty
    Right, Down + Flip : Empty
    Right, Left + Flip : Empty
    Left, Up + Flip    : Empty
    Left, Right + Flip : Empty
    Left, Down + Flip  : Empty
    Down, Up + Flip    : Empty
    Down, Right + Flip : Empty
    Down, Left + Flip  : Empty
    
    Grabs
    
    Up, Right + Grab   : Empty
    Up, Down + Grab    : Empty
    Up, Left + Grab    : Empty
    Right, Up + Grab   : Empty
    Right, Down + Grab : Double Splits
    Right, Left + Grab : Empty
    Left, Up + Grab    : Empty
    Left, Right + Grab : Empty
    Left, Down + Grab  : Empty
    Down, Up + Grab    : Empty
    Down, Right + Grab : Empty
    Down, Left + Grab  : Empty
    
    ---------------------------------------------------------------------
    4)Music
    ---------------------------------------------------------------------
    
    The music in THPS2 is best summed up by the line in Guerilla Radio:
    TURN THAT **** UP! To change tracks while you're playing, hit Start,
    go to sound levels, and pick the track you want to change to. Below
    is a list of all the tracks, and the album that it comes off. If you
    really like the song, you'll a) rush out and buy the CD, or b) open
    up Napster. I've put in a little description of the song, but it's
    only my opinion. The only song I've got any beef with is that song
    by Powerman5000. That's only one man's opinion, okay? So don't come
    flaming me...
    
    -------
    Track 1
    -------
    
    Papa Roach - Blood Brothers
    From the album Infest, 2000
    
    -------
    Track 2
    -------
    
    Anthrax/Public Enemy - Bring the Noise
    From the album Attack of the Killer B's, 1991
    
    -------
    Track 3
    -------
    
    Rage Against the Machine - Guerilla Radio
    From the album Battle of Los Angeles, 1999
    
    -------
    Track 4
    -------
    
    Naughty By Nature - Pin The Tail on The Donkey
    From the album Naughty by Nature, 1991
    
    -------
    Track 5
    -------
    
    Bad Religion - You
    From the album Out of Control, 1989
    
    -------
    Track 6
    -------
    
    Powerman5000 - When Worlds Collide
    From the album Tonight the Stars Revolt!, 1999
    
    -------
    Track 7
    -------
    
    Millencolin - No Cigar
    From the album Pennybridge Pioneers, 1999
    
    -------
    Track 8
    -------
    
    The High and Mighty - B-Boy Document
    From the album Home Field Advantage.
    
    -------
    Track 9
    -------
    
    Dub Pistols - Cyclone
    From the album Point Blank, 1998
    
    --------
    Track 10
    --------
    
    Lagwagon - May 16
    From the album Lets Talk About Feelings
    
    --------
    Track 11
    --------
    
    Styles of Beyond - Subculture
    From the album (Sorry, I think it's on an EP)
    
    --------
    Track 12
    --------
    
    Consumed - Heavy Metal Winner
    From the album Breakfast at Pappas
    
    --------
    Track 13
    --------
    
    Fu Manchu - Evil Eye
    From the album The Action is Go
    
    --------
    Track 14
    --------
    
    Alley Life featuring Black Planet - Out With The Old
    From the upcoming album Froggadelic
    
    --------
    Track 15
    --------
    
    Swingin' Utters - Five Lessons Learned
    From the album Five Lessons Learned
    
    ----
    ????
    ----
    
    Born Allah - City Star
    ???
    
    This plays during Kareem Campbell's clip.
    
    ---------------------------------------------------------------------
    5)Game Basics
    ---------------------------------------------------------------------
    
    The game's menu screen is a wheel. Or if you like, a donut. You'll
    have these options to pick from:
    
    Career Mode : Skate around the parks, collecting cash, completing
                  objectives.
    
    Single Session : Like Career Mode, but only for a single go.
    
    Free Skate  : Exactly like the name says. Pick a park that you've
                  unlocked, and skate all you want. This is great as you
                  can get some practice in for those tricky gaps (VB
                  Transfers anyone?) and if you get any gaps, they are
                  marked off in the Gap Checklist.
    
    2 Player : Pick from one of these modes:
    
     Graffiti : In this mode, you and your pal have to beat each other
                by "claiming" as many items as you can, by doing a
                trick on it. Once you've tricked on it, the object will
                turn your colour, and in order for your pal to claim it
                as his/hers, they'll need to perform a higher trick on
                that object. Whoever's claimed the most objects, wins.
    
     Trick Attack : Head to head skating, and the object is to get the
                    highest score.
    
     Horse : Pick a string of letters that you want to use first (I
             like to use Y-O-U-S-U-C-K), and then you can get into this
             mode. It's a case of "anything you can do, I can do
             better". The first player will get a chance to perform a
             trick and set a score. The second player will then get a
             chance to beat this score. If they do, play switches back
             and forth until one person can't beat the other's score.
             The loser will get a letter, and when they complete the
             word, they lose.
    
     Tag : Interesting new mode. One person will be "it", and they have
           to tag the other person. Each person can slow the other person
           down by doing tricks, and whoever's "it" at the end loses.
    
     Free Skate : I don't need to explain this. Unless you're stupid =)
    
    
    Create Skater : Create up to four new skaters. More on this later.
    
    Park Editor : Create your own skate park. More on this later.
    
    Options : Set your options, view the Gap Checklist, and check out the
              demo for Mat Hoffman's BMX. Coming soon...
    
    ----------------
    The Trick System
    ----------------
    
    A few things are essential to getting really high scores in THPS2:
    Grinding, Chaining, and err.. Chaining. Anyway. The trick system
    works like this : each time you do a trick, it's point value goes
    down by 20%. That is, 20% everytime you actually land it properly.
    So don't go around thinking that you can land a 900 every five
    seconds (that's pretty impossible), and think that you can score
    the same amount of points at the same time. Just not possible.
    
    Then there's chaining, or linking. What this is is basically
    stringing together a whole bunch of moves that can drastically
    change the average scores that you get. You wonder how people can
    get scores of 200000+? This is how. Say you go to grind a ledge.
    If you grind it all the way to the end, you'll get, hmm... we'll
    just say 250 points for the moment. Boring, huh?
    
    So instead of just a boring grind, before grinding, how about
    you do a No Comply, to a Tailslide, then while you're grinding,
    you jump and to a Kickflip, then Noseslide, jump off, do a
    Manual, and then do a Heelflip? Usually, if you did these one
    by one, you'd get significantly less than chaining everything
    together. Be careful though, the more you chain, the more likely
    you are to bail.
    
    Let's do something I know the points for. Okay, go from a Nosegrind
    (worth 145 points), to a manual (worth 50), and then to a Boardslide
    (worth 140). If you did these tricks separately, you'd score:
    
    145+50+140= 335 points
    
    However, since you linked all of the moves together, you'll get the
    335 points, but then you'll multiply it by the number of moves you
    linked together. So that's:
    
    335x3= 1005 points
    
    Understand? So this is the formula for scoring in THPS2:
    
    Sum of tricks x Tricks linked together
    
    The maximum multiplier you can have is 30, I think.
    
    ---------------------------------------------------------------------
    
    Gaps are also multipliers. Say you do the combo above, but right after
    the last Boardslide, you hit a gap, and the gap is worth 200 points.
    The gap is then added along to your chain of moves, so it will now
    look like:
    
    145+50+140+200= 535 points
    
    then
    
    535x4= 2140 points
    
    See what gaps are for now?
    
    ---------------------------------------------------------------------
    
    Another multiplier is spinning. When you're in the air, pulling off
    that Crossbone, just remember to rotate as much as you can because
    every rotation that you pull off will multiply your base score.
    
    180 rotation: Multiplier of 1.5
    360 rotation: Multiplier of 2
    540 rotation: Multiplier of 3
    720 rotation: Multiplier of 4
    900 rotation: Multiplier of 5
    
    Spin, spin, spin!
    
    ---------------------------------------------------------------------
    
    Two other point increasers : Switch and Ratings.
    
    Press R2 to switch your skater into their non-preferred style. Any
    tricks done in the switch position are given a 20% bonus, and it
    counts as a totally different trick, so if you've burnt out the
    Benihanas on your preferred style, switch and do them all over again.
    
    Ratings are new to Tony Hawk 2. Whenever you go for a grab move,
    and I think you have to do more than a 360, THPS2 will now judge you
    on your landing skills. If you land straight, you get a perfect, and
    a 50% bonus to that trick's value. If land diagonally or really
    messily, you'll get a sloppy rating and have your trick's value
    deducted by 30%.
    
    ---------------------------------------------------------------------
    
    Tips on tricking:
    
    -Before doing any trick, make sure that you do a No Comply or a
     Boneless so that the multiplier goes up.
    
    ---------------------------------------------------------------------
    
    Trick Listing
    
    
    Flip Tricks
    
    Name                     Cost             Point Value    Switch Value
    ---------------------------------------------------------------------
    Pop Shove It             $500                     100             120
    ---------------------------------------------------------------------
    FS Shove It              $500                     100             120
    ---------------------------------------------------------------------
    Kickflip                 $500                     100             120
    ---------------------------------------------------------------------
    Heelflip                 $500                     100             120
    ---------------------------------------------------------------------
    Impossible               $500                     250             300
    ---------------------------------------------------------------------
    Body Varial              $750                     500             600
    ---------------------------------------------------------------------
    Varial Heelflip         $1000                     300             360
    ---------------------------------------------------------------------
    Varial Kickflip         $1000                     300             360
    ---------------------------------------------------------------------
    360 Shove It            $1000                     300             360
    ---------------------------------------------------------------------
    Hardflip                $1000                     300             360
    ---------------------------------------------------------------------
    Ollie North             $1500                     500             600
    ---------------------------------------------------------------------
    360 Flip                $1500                     500             600
    ---------------------------------------------------------------------
    Inward Heelflip         $1500                     350             420
    ---------------------------------------------------------------------
    Front Foot Impossible   $1500                     700             840
    ---------------------------------------------------------------------
    Kickflip to Indy        $2000                     700             840
    ---------------------------------------------------------------------
    Heelflip Varial Lien    $2000                     800             960
    ---------------------------------------------------------------------
    360 Flip to Mute        $2500                     800             960
    
    Note: The Ollie North can be held like a grab trick, for more points.
    
    
    Grab Tricks
    
    
    Name                     Cost             Point Value    Switch Value
    ---------------------------------------------------------------------
    Mute                     $500                     180             210
    ---------------------------------------------------------------------
    Stalefish                $500                     175             210
    ---------------------------------------------------------------------
    Nosegrab                 $500                     150             180
    ---------------------------------------------------------------------
    Indy Nosebone            $500                     150             180
    ---------------------------------------------------------------------
    Melon                    $500                     150             180
    ---------------------------------------------------------------------
    Tailgrab                 $500                     150             180
    ---------------------------------------------------------------------
    Roastbeef                $500                     150             180
    ---------------------------------------------------------------------
    Benihana                 $500                     300             360
    ---------------------------------------------------------------------
    Indy                     $500                     150             180
    ---------------------------------------------------------------------
    Japan Air                $500                     175             210
    ---------------------------------------------------------------------
    Method                   $750                     250             300
    ---------------------------------------------------------------------
    Rocket Air               $750                     250             300
    ---------------------------------------------------------------------
    Crossbone                $750                     175             210
    ---------------------------------------------------------------------
    Airwalk                 $1000                     250             300
    ---------------------------------------------------------------------
    Judo                    $1000                     300             360
    ---------------------------------------------------------------------
    Indy Stiffy             $1000                     250             300
    ---------------------------------------------------------------------
    Madonna                 $1000                     250             300
    ---------------------------------------------------------------------
    Varial                  $1500                     900            1080
    ---------------------------------------------------------------------
    Sal Flip                $1750                     900            1080
    
    Notes: The Varial and Sal Flip cannot be held like a normal grab
           trick.
    
    Lip Tricks
    
    Name                     Cost             Point Value    Switch Value
    ---------------------------------------------------------------------
    Rock N Roll              $500                     500             600
    ---------------------------------------------------------------------
    Axle Stall               $500                     500             600
    ---------------------------------------------------------------------
    180 Rock N Roll         $1500                     750             900
    ---------------------------------------------------------------------
    Nosestall               $1500                     750             900
    ---------------------------------------------------------------------
    Disaster                $1500                     800             960
    ---------------------------------------------------------------------
    Handplant               $2000                     750             900
    ---------------------------------------------------------------------
    Eggplant                $2500                     900            1080
    ---------------------------------------------------------------------
    Nosepick                $2500                     900            1080
    ---------------------------------------------------------------------
    Mute Invert             $3500                    1000            1200
    ---------------------------------------------------------------------
    One Foot Invert         $4000                    1500            1800
    ---------------------------------------------------------------------
    Gymnast Plant           $5000                    1500            1800
    
    
    Specials - Grinds
    
    Name                     Cost             Point Value    Switch Value
    ---------------------------------------------------------------------
    One Foot Smith          $7500                Variable        Variable
    ---------------------------------------------------------------------
    Darkslide               $7500                Variable        Variable
    ---------------------------------------------------------------------
    Overturn                $8500                Variable        Variable
    ---------------------------------------------------------------------
    Hurricane               $8500                Variable        Variable
    ---------------------------------------------------------------------
    Nosegrab Tailslide      $8500                Variable        Variable
    ---------------------------------------------------------------------
    Madonna Tailslide       $8500                Variable        Variable
    ---------------------------------------------------------------------
    Rocket Tailslide        $8500                Variable        Variable
    ---------------------------------------------------------------------
    Nosegrind to Pivot      $9000                Variable        Variable
    ---------------------------------------------------------------------
    One Foot Bluntslide     $9500                Variable        Variable
    ---------------------------------------------------------------------
    The Fandangle           $9500                Variable        Variable
    ---------------------------------------------------------------------
    Rowley Darkslide        $9500                Variable        Variable
    ---------------------------------------------------------------------
    Hang Ten               $10000                Variable        Variable
    ---------------------------------------------------------------------
    The Big Hitter         $10000                Variable        Variable
    ---------------------------------------------------------------------
    Beni F-Flip Crooks     $10500                Variable        Variable
    ---------------------------------------------------------------------
    One Foot Nose Manual   $10500                Variable        Variable
    ---------------------------------------------------------------------
    Heelflip Darkslide     $11500                Variable        Variable
    
    Specials - Grab/Flip Tricks
    
    Name                     Cost             Point Value    Switch Value
    ---------------------------------------------------------------------
    Triple Kickflip         $7500                    1250            1450
    ---------------------------------------------------------------------
    Hardflip Late Flip      $7500                    1500            1800
    ---------------------------------------------------------------------
    Double Hardflip         $7500                    1500            1800
    ---------------------------------------------------------------------
    540 Flip                $7500                    1250            1500
    ---------------------------------------------------------------------
    Shove It Rewind         $8000                    1250            1500
    ---------------------------------------------------------------------
    Fingerflip Airwalk      $8000                    1500            1800
    ---------------------------------------------------------------------
    Christ Air              $8500                    1000            1200
    ---------------------------------------------------------------------
    Laser Flip              $9000                    1500            1800
    ---------------------------------------------------------------------
    Kickflip McTwist        $9000                    3500            4200
    ---------------------------------------------------------------------
    FS 540                  $9500                    3500            4200
    ---------------------------------------------------------------------
    Triple Heelflip         $9500                    1700            2040
    ---------------------------------------------------------------------
    Half Flip Casper        $9500                    1250            1500
    ---------------------------------------------------------------------
    Hospital Flip           $9500                    1250            1500
    ---------------------------------------------------------------------
    Sacktap                $10000                    1500            1800
    ---------------------------------------------------------------------
    Racket Air             $10000                    1500            1800
    ---------------------------------------------------------------------
    Kickflip 1 Foot Tail   $10000                    1250            1500
    ---------------------------------------------------------------------
    Nollieflip Underflip   $10000                    1500            1800
    ---------------------------------------------------------------------
    One Foot Japan         $10000                    1250            1500
    ---------------------------------------------------------------------
    Ghetto Bird            $11000                    1750            2100
    ---------------------------------------------------------------------
    Indy Frontflip         $11000                    4000            4800
    ---------------------------------------------------------------------
    Pizza Guy              $11500                    1750            2100
    ---------------------------------------------------------------------
    Mute Backflip          $11500                    4500            5400
    ---------------------------------------------------------------------
    Indy Backflip          $11500                    4000            4800
    ---------------------------------------------------------------------
    The 900                $15000                    8000            9600
    
    Specials - Other
    
    Name                     Cost             Point Value    Switch Value
    ---------------------------------------------------------------------
    Casper                  $9500                Variable        Variable
    ---------------------------------------------------------------------
    One Foot Nose Manual   $10500                Variable        Variable
    ---------------------------------------------------------------------
    Muska Nose Manual      $11500                Variable        Variable
    ---------------------------------------------------------------------
    Casper to 360 Flip     $12000                Variable        Variable
    ---------------------------------------------------------------------
    
    ---------------------------------------------------------------------
    6)Walkthrough
    ---------------------------------------------------------------------
    
    The Hangar, Mullet Falls (gotta love the name)
    
    Objectives:
    
    High Score of 10000      - $100 reward
    Pro Score of 25000       - $200 reward
    Sick Score of 75000      - $500 reward
    Collect S-K-A-T-E        - $150 reward
    Barrel Hunt              - $150 reward
    Collect 5 Pilot Wings    - $250 reward
    Nosegrind Over The Pipe  - $150 reward
    Hit 3 Hangtime Gaps      - $150 reward
    Find The Secret Tape     - $150 reward
    100% Goals and Cash      - $200 reward
    
    Basically a rehashing of the Warehouse level in THPS, this is a great
    place to touch up on your skills. Note that the glass wall is
    smashable (hey, just because I didn't know...)
    
    Secrets:
    
    -Glass wall in middle is smashable. =)
    -If you grind the propeller in the halfpipe (well, not in the halfpipe,
     on the wall of the halfpipe), you'll open up a "fan room" with two
     quarterpipes and some dosh.
    -If you grind one of the chopper blades right to the end, you will
     open up another secret area, which contains the secret tape.
    
    -------------------
    High Score of 10000
    -------------------
    
    Too easy. Head to the halfpipe and start tricking around.
    
    ------------------
    Pro Score of 25000
    ------------------
    
    Stay in the halfpipe and trick some more.
    
    -------------------
    Sick Score of 75000
    -------------------
    
    You can remain in the halfpipe if you want, or you can get out and
    start grinding the quaterpipes. If you want a huge combo, follow
    these steps:
    
    Smash through the glass, and you'll arrive in an area with a heli-
    copter. Grind one of the chopper's blades (all the way to the end),
    and then the chopper will fly up and crash somewhere. You should
    have noticed a opening to your left ("your left" is the starting
    position's left). Don't go in there, but do try and grab as much
    air as you can off the little wooden quarterpipe there, remembering
    to stay in the middle of the quarterpipe. Keep a straight line, and
    as you are coming down (you should be going straight through
    where the chopper was ) you'll notice a little ramp in front of
    the wall that separates the two areas. Hold up and launch
    yourself up that ramp, through the glass, and grind the light
    there. From here, you can really rack up the points as this also
    counts as a transfer, and if you're lucky, you'll grind it to the end,
    jump off and grind the rails on the halfpipe, manual, and turn this
    into a huge arse combo.
    
    Another great way to get points in this level is to grind the
    quarterpipe that runs all the way along the walls of this level. If
    you can keep your balance, you'll get lotsa points.
    
    -----------------
    Collect S-K-A-T-E
    -----------------
    
    S : This is right over the halfpipe that's in front of you.
    
    K : After you get the S, go a little to the left. Floating above
        the quarterpipe there is the K.
    
    A : This is hanging in midair, over the plane.
    
    T : This is found over the other side of the hangar. From the
        start, head left, and trick off the quarterpipe, smash through
        the glass, and you should grab the T.
    
    E : Also in the other side of the hangar, this is hanging above
        the tiny little wooden quarterpipe.
    
    -----------
    Barrel Hunt
    -----------
    
    1st Set : Ollie over the halfpipe and you'll see some barrels
              waiting for you right there.
    
    2nd Set : Duck into the halfpipe and smash up the barrels there.
    
    3rd Set : To the left of where you start is a set of barrels.
    
    4th Set : Smash through the glass and take out the barrels near
              the quarterpipe.
    
    5th Set : While you're there, ollie over that small wooden
              quarterpipe, and smash the barrels in front of the
              door.
    
    -----------
    Pilot Wings
    -----------
    
    1st Wing : Head to the halfpipe. You'll notice that on the right side
               of the halfpipe is a propeller, and floating above it is
               the first Pilot Wing.
    
    2nd Wing : This one is on that little rail thingy, just in front of
               the wall which divides the hangar.
    
    3rd Wing : You know where you started from? The ramp that you came
               down is situated in between two quarterpipes...and guess
               where the next Pilot Wing is? Hanging in the air, between
               the two quarterpipes. Just try and trick from one side to
               another, hoping that you'll grab the wing in the process.
               I find that using the grab trick performed with Up/Right
               is perfect for the job as you'll be spinning that way.
    
    4th Wing : Smash through the glass, and look towards the dividing
               wall. Just above the little ramp on that wall is the next
               Pilot Wing.
    
    5th Wing : The last one is hanging above a quarterpipe on the side
               with the chopper.
    
    -----------------------
    Nosegrind Over The Pipe
    -----------------------
    
    This one is extremely simple. As you come down from the start, keep
    in line with the haflpipe. Line up with one of the rails over the
    halfpipe, and grind it using Up + Triangle, all the way to the other
    side.
    
    -----------------------
    Hit Three Hangtime Gaps
    -----------------------
    
    Halfpipe Hangtime : Clear the halfpipe.
    
    Wingtip Hangtime  : Using the stairs or the wing of the plane, launch
                        over the plane.
    
    Skycrane Hangtime : Get to the side with the chopper, and using the
                        ramps provided, clear the chopper.
    
    -----------
    Secret Tape
    -----------
    
    Get to the side with the chopper. Grind one of it's blades, and then
    the chopper will fly up, up and away... you should notice that the
    door behind the small wooden quarterpipe is now open, and on top of
    the quarterpipe there is the Secret Tape.
    
    -------------------
    100% Goals and Cash
    -------------------
    
    $50 : Near to the K, just get lots of air and use the quarterpipe.
    
    $50 : After making the helicopter fly away, there will be a $50
          note in the chopper's original position.
    
    $50 : Above the secret tape is a $50 note.
    
    $50 : Grind the propeller in the halfpipe to open up a new area.
          Inside is a stack of money, this $50 note is at the right
          of this "fan room".
    
    $50 : Also in the fan room, but the $50 is to the left of this room.
    
    $50 : Also in the fan room, but this $50 is hanging above the
          entrance. Use the quarterpipes on either side to sail high
          across the gap, and snag the $50.
    
    $100 : In the fan room, directly in front of you when you enter.
           Well, it's directly in front of you, once you get up that
           quarterpipe...
    
    $100 : Smash through the glass, and you'll arrive in an area with a
           helicopter. Grind one of the chopper's blades (all the way to
           the end), and then the chopper will fly up and crash somewhere.
           You should have noticed a opening to your left ("your left" is
           the starting position's left). Don't go in there, but do try
           and grab as much air as you can off the little wooden
           quarterpipe there, remembering to stay in the middle of the
           quarterpipe. Keep a straight line, and as you are coming down
           (you should be going straight through where the chopper was)
           you'll notice a little ramp in front of the wall that separates
           the two areas. Hold up and launch yourself up that ramp,
    	   through the glass, and grind the light beam there. At the end
           of this beam is the last $100 note.
    
    ---------
    Transfers
    ---------
    
    --------
    Air Gaps
    --------
    
    -----------------------
    Rollin Gap : 100 Points
    -----------------------
    
    At the start of the level, you'll come down a big ramp. That ramp is
    called the rollin. To get this gap, use the quarterpipes on either
    side of the rollin to send yourself from one quarterpipe to the other.
    Alternatively, you can try and grind from one to another.
    
    ------------------------
    Chopper Hop : 100 Points
    ------------------------
    
    You should know the glass wall in the middle very well. To get this
    Chopper Hop, transfer from one quarterpipe, through the glass, and
    onto the quarterpipe on the other side.
    
    ---------------------------
    Halfpipe Grind : 250 Points
    ---------------------------
    
    Just grind one of the rails hanging over the halfpipe, start to
    finish.
    
    ------------------------
    Flyin' High : 250 Points
    ------------------------
    
    Grind the propeller in the halfpipe to access the fan room. To get
    the Flyin' High gap, you have to launch yourself over the entrance,
    do it in the same fashion that you did the Rollin Gap in, except
    you need a helluva lot of speed.
    
    ------------------------------
    It's Cold Up Here : 250 Points
    ------------------------------
    
    In the area with the secret tape, sorry, on the quarterpipe with
    the secret tape on top, try and go as high as you can, you'll be
    rewarded with the It's Cold Up Here gap.
    
    ------------------------------
    Halfpipe Hangtime : 500 Points
    ------------------------------
    
    Clear the halfpipe.
    
    -----------------------------
    Wingtip Hangtime : 500 Points
    -----------------------------
    
    Using the stairs or the wing of the plane, launch over the plane.
    
    ------------------------------
    Skycrane Hangtime : 500 Points
    ------------------------------
    
    Get to the side with the chopper, and using the ramps provided, clear
    the chopper.
    
    ------------------------------
    Air Over the Door : 500 Points
    ------------------------------
    
    Quite a difficult transfer. In the chopper area, gain as much speed
    as you can, on the steel quarterpipe, and you have to get from
    quarterpipe to quarterpipe, launching over the door that opens up to
    the secret area.
    
    ---------------
    Grind Transfers
    ---------------
    
    --------------------------------
    Rail-Guided Missile : 100 Points
    --------------------------------
    
    Behind the airplane in the first area is a small ramp thingy. Grind
    this and then ollie onto the dividing wall and grind that to get the
    Rail-Guided Missile transfer.
    
    ---------------------
    Raildrop : 100 Points
    ---------------------
    
    See the two sets of rails hanging on the walls? Get enough speed to
    trick up to the highest one, grind it to the end, drop onto the
    lower one and grind it.
    
    ------------------------------
    Lil' Light Hopper : 250 Points
    ------------------------------
    
    Smash through the glass, and you'll arrive in an area with a heli-
    copter. Grind one of the chopper's blades (all the way to the end),
    and then the chopper will fly up and crash somewhere. You should
    have noticed a opening to your left ("your left" is the starting
    position's left). Don't go in there, but do try and grab as much
    air as you can off the little wooden quarterpipe there, remembering
    to stay in the middle of the quarterpipe. Keep a straight line, and
    as you are coming down (you should be going straight through
    where the chopper was ) you'll notice a little ramp in front of
    the wall that separates the two areas. Hold up and launch
    yourself up that ramp, through the glass, and grind the light
    there. This will count as both the Lil' and Big Light Hopper
    transfers if you grind to the end, which is easy.
    
    An alternative way is to trick around in the halfpipe until you get
    enough speed, and then launch yourself out of the halfpipe, and
    hopefully onto one of the lights, grind it to get the Lil' Light
    Hopper transfer.
    
    -----------------------------
    Big Light Hopper : 500 Points
    -----------------------------
    
    Smash through the glass, and you'll arrive in an area with a heli-
    copter. Grind one of the chopper's blades (all the way to the end),
    and then the chopper will fly up and crash somewhere. You should
    have noticed a opening to your left ("your left" is the starting
    position's left). Don't go in there, but do try and grab as much
    air as you can off the little wooden quarterpipe there, remembering
    to stay in the middle of the quarterpipe. Keep a straight line, and
    as you are coming down (you should be going straight through
    where the chopper was ) you'll notice a little ramp in front of
    the wall that separates the two areas. Hold up and launch
    yourself up that ramp, through the glass, and grind the light
    there. This will count as both the Lil' and Big Light Hopper
    transfers if you grind to the end.
    
    -------------------------
    Light Corner : 500 Points
    -------------------------
    
    As you launch out of the halfpipe to pull off the Lil' Light
    Hopper transfer, keep grinding the light until you see another
    light to your right. Ollie and grind that to get the Light Corner
    transfer.
    
    ----------------
    Manual Transfers
    ----------------
    
    -------------------------------
    Instrument Landing : 500 Points
    -------------------------------
    
    Clear the airplane and land in a manual position to snag the
    Instrument Landing transfer.
    
    -------------
    Lip Transfers
    -------------
    
    -------------------------
    High Steppin': 100 Points
    -------------------------
    
    Lip-trick one of those rails that are stuck to the wall to get
    the High Steppin' transfer.
    
    ------------------------------
    One Half Pipe Lip : 100 Points
    ------------------------------
    
    Lip-trick one side of the halfpipe.
    
    ------------------------------------
    The Other Half Pipe Lip : 100 Points
    ------------------------------------
    
    Lip-trick the other side of the halfpipe.
    
    ----------------------------------
    Wind Tunnel Back Wall : 100 Points
    ----------------------------------
    
    In the fan room (accessed by grinding the propeller in the halfpipe),
    lip-trick the quarterpipe at the back.
    
    ------------------------
    Downwind Lip: 100 Points
    ------------------------
    
    Also in the fan room, but lip-trick the quarterpipe to the left of the
    entrance.
    
    ----------------------
    Upwind Lip: 100 Points
    ----------------------
    
    Also in the fan room, but lip-trick the quarterpipe to the right of
    the entrance.
    
    =====================================================================
    School II, Southern California
    =====================================================================
    
    
    High Score of 15000      - $200 reward
    Pro Score of 40000       - $350 reward
    Sick Score of 100000     - $500 reward
    Collect S-K-A-T-E        - $400 reward
    Wallride 5 Bells         - $500 reward
    Collect 5 Hall Passes    - $400 reward
    Kickflip TC's Roof Gap   - $400 reward
    Grind 3 Roll Call Rails  - $500 reward
    Find The Secret Tape     - $500 reward
    100% Goals and Cash      - $500 reward
    
    Secrets/Interesting Stuff:
    
    -Much like the taxis of Downtown New York in the first Tony Hawk game,
     there's some guy hooning around in a lil' golf cart. Try to avoid
     him, but you can score points by planting the cart.
    -There is a gym hidden away in this level. From the start, head
     right, through the little corridoor, and make your way to the
     Opunsezmee rail. When the second school bell rings in the background,
     (should be around 1:40 on the clock), grind it all the way to the
     end. Head to the opposite side of the area, and up the ramp, into
     the gym. To the left is a big pool, to the right is the basketball
     court, full of ramps.
    
    -------------------
    High Score of 15000
    -------------------
    
    Once again, too easy. From the beginning, head to your left, and
    start tricking around on the halfpipe sorta thingy there.
    
    ------------------
    Pro Score of 40000
    ------------------
    
    You can stay in that little halfpipe, or go around grinding things.
    When you start the level, straight ahead of you will be a set of
    stairs, accompanied by a rail, of course. Grind that rail, land in
    a manual, and you can do all sorts of things from here. Ahead of you
    are a couple of tables, below are more rails, then some benches,
    and if you can manual it all the way to the quarterpipe on the
    back wall, I congratulate you.
    
    --------------------
    Sick Score of 100000
    --------------------
    
    Using the above methods will get you pretty close to the target of
    100000. Another method that you can use is to go to the "secret"
    area, and then use some of the various quarterpipes to gain some
    speed. Ramp out over the wall, and try to land over the slope,
    preferably landing in a manual. If you can manual it, finish it all
    off with a nice little trick on the quarterpipe.
    
    If you open the doors to the gym, then I suggest heading to the pool
    and tricking your arse off. It's too easy to get a total score of
    200000+ just by going in the pool.
    
    One more great place to get points is the little awning to the right
    of you when you start. See where that kicker is, next to the bell?
    Wallride up to the awning there, remembering to grind the awning,
    and jump off in a manual. From here, jump out over the edge in front
    of you, get the gap bonus, and try and land in a manual. Keep
    manualling until you can't manual anymore.
    
    -----------------
    Collect S-K-A-T-E
    -----------------
    
    S : From the starting point, head to the right, and floating on top
        of the small ledge running down the centre is the S. Just
        beware that I'm not talking about the corridoor that runs down,
        you actually have to turn right from the start to get this S.
    
    K : Exit out of that small corridoor, ollie up to the center area,
        and the K is situated above the quarterpipe there.
    
    A : As you're coming down from the halfpipe, go straight, but take
        the left exit out of the area. In front of you is a rail
        (the Opunsezmee rail) in the middle of a set of stairs and a
        ramp. On top of that rail is the A.
    
    T : Head right after you've collected the A, and make your way up
        ahead until you reach the quarterpipe on the wall (this is the
        one I was talking about in the High Scores section). Above the
        quarterpipe is the T.
    
    E : After coming off the quarterpipe, skate in between the two
        buildings, and you'll see the E hanging above a smaller quarter-
        pipe.
    
    ----------------
    Wallride 5 Bells
    ----------------
    
    Bell 1 : The first one is to the right of you when you start. It's
             on the wall, just above the kicker.
    
    Bell 2 : After wallriding the first bell, turn right and go down
             the corridoor here (it's the corridoor with the S). Here,
             take the top left exit out of the area. You'll see the
             next bell on the wall, with a really annoying triangular
             ramp running below it.
    
               |-------------------------------------------|
    Bell 2                                                 |
    Exit       |      ________________________             |
               |     |                        |            |
               |     |  Centre Stage          |            |
               |     |________________________|            |
               |                                           |
               |                                           |
    Opunsezmee                                             |
    Exit       |---------------------------------------    -
                                                       'S' Corridoor
    
             Not a very good ASCII map, but I think it'll help.
    
    
    Bell 3 : Head down the Opunsezmee rail, and go left. On the wall
             here will be the next bell.
    
    Bell 4 : Turn around, and skate up the slope. Follow it to the end
             and you'll reach the next bell, which is on the wall.
    
    Bell 5 : From Bell 4, go down the slope, and keep heading in a
             straight direction. You should see a big green dumpster
             in the corner, on top of the dumpster is the last bell.
    
    ---------------------
    Collect 5 Hall Passes
    ---------------------
    
    Hall Pass 1 : From the start, go straight ahead, but take the
                  corridoor that's to the right of the stairs. Grind the
                  ledge there to get the first Hall Pass.
    
    Hall Pass 2 : As you near the tables, you'll see the next Hall Pass
                  floating in the air. Just ollie to get to it.
    
    Hall Pass 3 : Straight ahead of you are the rails near the entrance
                  of the gym. Ramp up the little slope there to snatch
                  the next Hall Pass (so if you're wondering where the
                  gym entrance was, it's here). You can also grind the
                  first rail, jump over the gap whilst collecting the
                  Hall Pass, and then grind the next rail for a cool
                  gap bonus.
    
    Hall Pass 4 : Continue going straight, you may have to dodge around
                  the building, but you'll soon see this next one hanging
                  above this big planter/ramp thingy.
    
    Hall Pass 5 : This one is found near the E, just that it's on the
                  quarterpipe to the right of the E.
    
    ----------------------
    Kickflip TC's Roof Gap
    ----------------------
    
    TC's Roof Gap is the gap in between the two buildings at the back of
    the school. To get there, you can forward from the start of the
    level until you reach the two buildings. Even better, from the start,
    head right, down the corridoor, and then down the Opunsezmee rail.
    Go to the right, and you'll soon arrive in the area with the two
    buildings. All that's needed now is for you to ramp up onto the roof
    using the kickers provided, and then kickflipping (Left + Square)
    across the gap.
    
    ------------------------
    Grind 3 Roll Call! Rails
    ------------------------
    
    Roll Call!Nightmare Rail! : This one is very easy. From the start,
                                just skate forward until you reach the
                                set of stairs, and grind the rail there,
                                all the way to the end.
    
    Roll Call!Opunsezmee Rail! : Use the map in the Bell section to
                                 find out where this is. From the start
                                 of the level, head right, take the
                                 bottom left exit, and grind the rail
    							 there. From the Nightmare Rail!, head
                                 to the right, in between the buildings,
                                 and then up the slope. Grind the rail
                                 that lies here.
    
    Roll Call!Gonz Rail! : Head over to the little corner where the
                           dumpster resides. You'll see a rail nearby
                           the two little quarterpipes. Either ollie up
                           the stairs or use the nearby kicker to get
                           onto the rail, and grind it for the last Roll
                           Call! rail.
    
    --------------------
    Find the Secret Tape
    --------------------
    
    From the start, head to the area to your right. Here, trick off the
    quarterpipe that's on the centre stage, and then make your way over
    to the other side of the stage. You can't see it from here, but there
    is a tiny little ramp at the end. You object is to go down that, then
    launch off the planter, and onto the roof above. May I suggest
    upgrading your Air and Speed stats if you can't seem to get this.
    No Complying/Bonelessing/Nollieing off the planter can also help you
    get up here. Once you're up on the roof, you can use the ramp there
    to launch into the air and grab the quite visible Secret Tape, or
    simply just jump onto one of those rails, grind it (you'll get the
    tape in the process. Well, I did, so don't blame me...), and hop over
    into the "secret" area.
    
    -------------------
    100% Goals and Cash
    -------------------
    
    $50 : To the right of you when you start is a $50 note hanging on
          the blue awning. To get up there, wallride via the place with
          the bell on the wall, and grind the awning to get this.
    
    $50 : If you continue down this path, jump over the little ledge
          and get the Drop Out Roof gap. Ahead is a little ramp and
          and a little box. Centre yourself in the middle of the box,
          then launch off the ramp. If you centred yourself, you should
          be falling onto a rail, grind it. Jump over the gap in
          between the buildings, and head to the left of the ducts. You
          should soon see $50 floating in the air, just Boneless up
          there to get it.
    
    $50 : To the left of you when you start is a $50 note hanging above
          a doorway. Head to the other side of the doorway, and you'll
          find a small quarterpipe. Just go up that and you'll snatch
          the $50 on the way.
    
    $50 : If you skate forward from the start of the level, you'll run
          into the Nightmare Rail, and some fencing. If you look over to
          the left, you'll see a balcony/ramp thingy. Ollie over the
          fencing and onto the balcony. Launch off the end of it to
          grab the $50 in the air.
    
    $50 : From the start of the level, take the corridoor to the right.
          Keep heading straight, over the planters, until you hit the
          wall on the other side. Turn right, and into the locker bay,
          where $50 awaits.
    
    $50 : Once you've grabbed the $50 above, turn around, and try and
          gain some speed on the planter thingy ahead of you. Keep going
          forward until you reach the next planter, and then ramp off the
          planter onto the ledge above. Up here is another $50.
    
    $50 : From the start of the level, if you take the corridoor that's
          sloping downwards, head right once you're out of there. You'll
          reach a secluded quarterpipe, and $50.
    
    $50 : When launching up to the Secret Tape, you'll score $50 if you
          make it.
    
    $50 : Make your way to the "secret" area, and to the left will be
          another $50 note hanging above a rail.
    
    $100 : From the start, head to the area to the right. Stick close
           to the left wall here, and close to the Opunsezmee exit,
           you'll see a little enclosed area to your left. Jump in there,
           and then use the edge provided to launch onto the awning
           above. Skate a little further to score $100.
    
    $100 : When you're in the "secret" area, past the Secret Tape,
           there'll be $100 just floating above a small quarterpipe.
    
    $100 : Grind the blue awning at the start of the level and jump over
           the little ledge and get the Drop Out Roof gap. Ahead is a
           little ramp and and a little box. Centre yourself in the
           middle of the box, then launch off the ramp. If you centred
           yourself, you should be falling onto a rail, grind it. In the
           middle of this rail is $100.
    
    ---------
    Transfers
    ---------
    
    --------
    Air Gaps
    --------
    
    --------------------------
    TC's Roof Gap : 250 Points
    --------------------------
    
    TC's Roof Gap is the gap in between the two buildings at the back of
    the school. To get there, you can forward from the start of the
    level until you reach the two buildings. Even better, from the start,
    head right, down the corridoor, and then down the Opunsezmee rail.
    Go to the right, and you'll soon arrive in the area with the two
    buildings. Use the kicker provided to get up onto the roof, and then
    jump the gap in between the two buildings.
    
    ---------------------------
    Table Transfer : 250 Points
    ---------------------------
    
    Head down the Nightmare Rail at the start, and you'll soon see two
    tables, both angled upwards. Ollie from one table to another, or
    grind from one table to another to get this gap bonus.
    
    -----------------------------
    Over the Wall... : 250 Points
    -----------------------------
    
    From the start, head to the area to your right. Here, trick off the
    quarterpipe that's on the centre stage, and then make your way over
    to the other side of the stage. You can't see it from here, but there
    is a tiny little ramp at the end. You object is to go down that, then
    launch off the planter, and onto the roof above. May I suggest
    upgrading your Air and Speed stats if you can't seem to get this.
    No Complying/Bonelessing/Nollieing off the planter can also help you
    get up here. Ollie to the next building to head into the "secret"
    area, and try and gain some speed on the quarterpipe to the right.
    Once you think you've got some speed, head to the quarterpipe that's
    near the wall, and ramp out over the wall.
    
    -----------------------------
    Leap of Faith!!! : 500 Points
    -----------------------------
    
    This one is very easy. Head straight from the start of the level,
    and simply jump over the fencing. You may have to land in a
    Big Drop, but it's an easy 500 points bonus (helps if you can land
    in a manual, and then there's the tables up ahead...)
    
    -------------------------------
    Drop Out Roof Gap! : 500 Points
    -------------------------------
    
    Wallride up to the blue awning that's to the right of you when you
    start the level. Grind the awning (as if you don't, you'll fall off),
    ollie off to the right, and head forward. Ollie over the little wall
    and land on the building below to get the Drop Out Roof Gap!
    
    -----------------------
    Awning Hop : 500 Points
    -----------------------
    
    From the start of the level, skate to the area on the right. Make
    your way to the far side of the area, and take notice of the two
    planters with a gap in between. Use the planter to ramp up and onto
    the awning above.
    
    -------------------------
    Overhang Air : 500 Points
    -------------------------
    
    You'll need lots of speed for this transfer. Head forward from the
    start of the level, and past the two tables. You'll soon see a ramp
    on the left, and slightly after that is a door with an awning above
    it. Get some speed, and use the ramp to make it over the awning.
    
    -------------------------------
    And Down The Bank! : 500 Points
    -------------------------------
    
    From the start, head to the area to your right. Here, trick off the
    quarterpipe that's on the centre stage, and then make your way over
    to the other side of the stage. You can't see it from here, but there
    is a tiny little ramp at the end. You object is to go down that, then
    launch off the planter, and onto the roof above. May I suggest
    upgrading your Air and Speed stats if you can't seem to get this.
    No Complying/Bonelessing/Nollieing off the planter can also help you
    get up here. Ollie to the building across from you to head into the
    "secret" area, just past the secret tape, and try and gain some speed
    on the quarterpipe to the right. Once you think you've got some speed,
    head to the quarterpipe that's near the wall, and ramp out over the
    wall. But you've got to clear that sloped bank... You'll need lotsa
    speed for this one.
    
    ----------------------------
    Carlsbad 11 Set : 500 Points
    ----------------------------
    
    Head into the "secret" area, just past the secret tape, and clear the
    set of stairs there. Bonelessing or No Complying seems to do wonders.
    
    ------------------------
    3 Points!!! : 500 Points
    ------------------------
    
    There is a gym hidden away in this level. From the start, head
    right, through the little corridoor, and make your way to the
    Opunsezme rail. When the second school bell rings in the background,
    (should be around 1:40 on the clock), grind it all the way to the
    end. Head to the opposite side of the area, and up the ramp, into
    the gym. Go right into the basketball area, and look for the
    basketball hoop in between the two quarterpipes. Clear this gap to
    get the 3 Points!!! transfer.
    
    -------------------------
    Carlsbad Gap : 750 Points
    -------------------------
    
    Head into the "secret" area, just past the secret tape, and clear the
    bank that's next to the set of stairs there. Bonelessing or No
    Complying seems to do wonders.
    
    ------------------------------
    Crazy Roof Gap!!! : 750 Points
    ------------------------------
    
    Grind the blue awning at the start of the level and jump over the
    little ledge and get the Drop Out Roof gap. Ahead is a little ramp
    and and a little box. Centre yourself in the middle of the box, then
    launch off the ramp. If you centred yourself, you should be falling
    onto a rail, grind it. Keep going forward until you reach the next
    gap in between two buildings, and clear that gap to get this transfer.
    
    -------------------------
    2 Da Roof!!! : 750 Points
    -------------------------
    
    From the start, head to the area to your right. Here, trick off the
    quarterpipe that's on the centre stage, and then make your way over
    to the other side of the stage. You can't see it from here, but there
    is a tiny little ramp at the end. You object is to go down that, then
    launch off the planter, and onto the roof above. May I suggest
    upgrading your Air and Speed stats if you can't seem to get this.
    No Complying/Bonelessing/Nollieing off the planter can also help you
    get up here. Getting up here means that you'll nab the 2 Da Roof!!!
    transfer.
    
    -----------------------------
    Huge Transfer!!! : 750 Points
    -----------------------------
    
    Do you know how to get to the trash dumpster area? No? Ah well, head
    forward from the start of the level, and keep going until you reach
    the end of the gym. Turn left, and you'll see two small quarterpipes
    with a HUGE gap in between. Guess what you have to do? Clear the gap
    to get the Huge Transfer!!!.
    
    ----------------------------------
    Suicidal Roof Gap!!! : 1000 Points
    ----------------------------------
    
    Grind the blue awning at the start of the level and jump over the
    little ledge and get the Drop Out Roof gap. Ahead is a little ramp
    and and a little box. Centre yourself in the middle of the box, then
    launch off the ramp. If you centred yourself, you should be falling
    onto a rail, grind it. Keep going forward until you reach the next
    gap in between two buildings, clear that gap, and keep on the left
    side of this next roof, which is easy as you have the air duct to
    your right to keep you from swerving to the right. To your upper left,
    you should see the TC's Roof Gap building. If you don't know what
    TC's building is, just try and ollie to the building on your left.
    It's a huge gap, so Boneless/Nollie/No Comply it all the way over
    there.
    
    ------------------------------------
    Mad Skeelz Roof Gap!!! : 1000 Points
    ------------------------------------
    
    From the start, head to the area to your right. Here, trick off the
    quarterpipe that's on the centre stage, and then make your way over
    to the other side of the stage. You can't see it from here, but there
    is a tiny little ramp at the end. You object is to go down that, then
    launch off the planter, and onto the roof above. May I suggest
    upgrading your Air and Speed stats if you can't seem to get this.
    No Complying/Bonelessing/Nollieing off the planter can also help you
    get up here. Once you're here, use the kicker to launch yourself to
    the other building to get the Mad Skeelz Roof Gap!!!
    
    ---------------------------------
    Balcony 2 Awning!!! : 1000 Points
    ---------------------------------
    
    If you skate forward from the start of the level, you'll run into
    the Nightmare Rail, and some fencing. If you look over to the left,
    you'll see a ramp sorta thingy. Ollie over the fencing and onto the
    platform. Launch off the end of it and onto the awning below.
    
    --------------------------------
    Are You Serious??! : 2500 Points
    --------------------------------
    
    From the start, head to the area to your right. Here, trick off the
    quarterpipe that's on the centre stage, and then make your way over
    to the other side of the stage. You can't see it from here, but there
    is a tiny little ramp at the end. You object is to go down that, then
    launch off the planter, and onto the roof above. May I suggest
    upgrading your Air and Speed stats if you can't seem to get this.
    No Complying/Bonelessing/Nollieing off the planter can also help you
    get up here. Ollie to the building across from you to head into the
    "secret" area, just past the secret tape, and try and gain some speed
    on the quarterpipe to the right. Once you think you've got some speed,
    and you need LOTS OF SPEED, use that small kicker to ollie over the
    railing, and then use the kicker here to ramp out and onto the roof
    of the building on the other side of the wall. You need ****loads of
    speed to make this. ****loads, people, ****loads. Otherwise, turning
    the turbo mode cheat on helps a lot.
    
    ---------------
    Grind Transfers
    ---------------
    
    ---------------------------------
    Roll Call! Gonz Rail : 250 Points
    ---------------------------------
    
    Skate forward, over the rail, down past the gym, and then turn left.
    Head over to the little corner where the dumpster resides. You'll
    see a rail nearby the two little quarterpipes. Either ollie up
    the stairs or use the nearby kicker to get onto the rail, and
    grind the rail to the end to get the Gonz Rail.
    
    ----------------------------
    Gym Rail 2 Rail : 250 Points
    ----------------------------
    
    Skate forward, over the rail, past the tables that are angled on a
    slope, and then you'll reach the gym. Outside the entrance are two
    rails, with a gap in between. Your mission, which you must accept,
    is to jump on the first rail, grind it to the gap, then ollie onto
    the next rail, landing on a grind.
    
    ----------------------------
    Overhang Stomp! : 250 Points
    ----------------------------
    
    Skate forward, over the rail, past the tables that are angled on a
    slope, and then you'll reach the gym. Use the ramp leading up to
    the door to launch you onto the awning there, and grind that to get
    the stomp.
    
    ------------------------
    Rack 'Em Up : 250 Points
    ------------------------
    
    Head to the area that's to the right of you when you start, and then
    head to the Opunsezmee rail. Go down that, and you'll arrive in the
    area with a bank and a slope. On top of the bank, you'll probably
    notice the rails with a gap in between. Grind one rail, ollie over
    the gap and land on a grind on the other rail to get this transfer.
    
    ------------------------
    Pole Stomp! : 250 Points
    ------------------------
    
    Skate forward, over the rail, down past the gym, and then turn left.
    Head over to the little corner where the dumpster resides. See that
    lamp post near the big planter? Run into that at speed to knock it
    over. Head to the curb near the dumpster, grind that, and then jump
    off and grind the fallen lamp post.
    
    ----------------------------------------
    Roll Call! Opunsezmee Rail! : 250 Points
    ----------------------------------------
    
    Head to the area that's to the right of you when you start. From where
    you start, take the bottom left exit out. You'll come to a rail
    in between a set of stairs and a slope. Grind the rail all the way to
    the end to get the Opunsezmee rail.
    
    ---------------------------------
    Big Rancho Bench Gap : 500 Points
    ---------------------------------
    
    Head to the area that's to the right of you when you start. Turn left
    as you exit the tunnel, and you'll see a bunch of planters to your
    left. Grind them, and get enough speed to ollie over the big gap in
    the middle, and land in a grind on the planter on the other side tp
    get the Big Rancho Bench Gap.
    
    -------------------------
    Pole 2 Brix! : 500 Points
    -------------------------
    
    Skate forward, over the rail, down past the gym, and then turn left.
    Head over to the little corner where the dumpster resides. See that
    lamp post near the big planter? Run into that at speed to knock it
    over. Head to the curb near the dumpster, grind that, and then jump
    off and grind the fallen lamp post. From here, ollie off and grind
    the low or high edge of the brick planter.
    
    -------------------------
    Bank 2 Ledge : 500 Points
    -------------------------
    
    Head to the area that's to the right of you when you start, and then
    head to the Opunsezmee rail. Go down that, and you'll arrive in the
    area with a bank and a slope. On top of the bank, you'll probably
    notice the rails with a gap in between. Just past those rails is the
    ledge, that's what you want to grind. Head down the slope, trick
    off the quarterpipe on the back wall, and then come back up the slope.
    Ramp off the slope, and grind the ledges to get this transfer.
    
    ---------------------------------------
    Roll Call! Nightmare Rail! : 500 Points
    ---------------------------------------
    
    Skate forward from the start of the level, and you'll soon reach a
    really long rail. Grind it to the end to get the Nightmare Rail
    transfer.
    
    -------------------------
    Bendy's Curb : 500 Points
    -------------------------
    
    Skate forward, over the rail, down past the gym, and then turn left.
    Head over to the little corner where the dumpster resides. This is
    Bendy's corner, the curb is the green thing that the dumpster is on.
    Grind the curb all the way around to get this rather simple transfer.
    
    -----------------------------
    Flyin' The Flag! : 750 Points
    -----------------------------
    
    From the start, head to the area to your right. Here, trick off the
    quarterpipe that's on the centre stage, and then make your way over
    to the other side of the stage. You can't see it from here, but there
    is a tiny little ramp at the end. You object is to go down that, then
    launch off the planter, and onto the roof above. May I suggest
    upgrading your Air and Speed stats if you can't seem to get this.
    No Complying/Bonelessing/Nollieing off the planter can also help you
    get up here. Once you're up on the roof, you can ollie or use a ramp
    to get you on top of one of the flagpoles. Grind it to get the
    transfer bonus.
    
    ------------------------------
    Stage Rail 2 Rail : 750 Points
    ------------------------------
    
    From the start, head to the area to your right. Here, trick off the
    quarterpipe that's on the centre stage, and then take notice of the
    rail (to the left and to the right of your, however, it doesn't
    matter which one you grind). Grind on of them until just before the
    gap, then ollie over to the other rail and grind that too.
    
    --------------------------
    Kicker 2 Hook : 750 Points
    --------------------------
    
    From the start, head to the area to your right. Here, trick off the
    quarterpipe that's on the centre stage, and then make your way over
    to the other side of the stage. You can't see it from here, but there
    is a tiny little ramp at the end. You object is to go down that, then
    launch off the planter, and onto the roof above. May I suggest
    upgrading your Air and Speed stats if you can't seem to get this.
    No Complying/Bonelessing/Nollieing off the planter can also help you
    get up here. Ollie to the building across from you to head into the
    "secret" area, just past the secret tape, and try and gain some speed
    on the quarterpipe to the right. Once you've got some speed, head to
    the little kicker in front of the grass slope. Launch up to the rail
    above and grind it to recieve this transfer.
    
    ------------------------------
    Backboard Dance! : 1000 Points
    ------------------------------
    
    There is a gym hidden away in this level. From the start, head
    right, through the little corridoor, and make your way to the
    Opunsezmee rail. When the second school bell rings in the background,
    (should be around 1:40 on the clock), grind it all the way to the
    end. Head to the opposite side of the area, and up the ramp, into
    the gym. Go right into the basketball area, go to the quarterpipe on
    the left side of the back wall, and trick off that. As you come back
    down, you'll notice a kicker that it angled towards the basketball
    hoop. Use the kicker to launch up there, and grind the backboard to
    recieve this transfer bonus.
    
    ----------------
    Manual Transfers
    ----------------
    
    ----------------------------
    Planter On Edge : 250 Points
    ----------------------------
    
    Skate forward from the start of the level, and ollie onto the planter.
    Land in a manual and manual to the end of the planter.
    
    ---------------------------------
    2 Wheelin' TC's Roof : 500 Points
    ---------------------------------
    
    TC's Roof is the gap in between the two buildings at the back of
    the school. To get there, you can forward from the start of the
    level until you reach the two buildings. Even better, from the start,
    head right, down the corridoor, and then down the Opunsezmee rail.
    Go to the right, and you'll soon arrive in the area with the two
    buildings. Use the kicker provided to get up onto the roof, and then
    jump the gap in between the two buildings. Land in a manual to get
    the transfer bonus.
    
    --------------------------
    Ledge On Edge : 500 Points
    --------------------------
    
    Head to the area that's to the right of you when you start, and then
    head to the Opunsezmee rail. Go down that, and you'll arrive in the
    area with a bank and a slope. On top of the bank, you'll probably
    notice the rails with a gap in between. Just past those rails is the
    ledge, that's what you want to manual. Ollie onto the ledge, land in
    a manual, and manual it all the way to the end.
    
    -------------------------
    Bendy's Flat : 500 Points
    -------------------------
    
    Skate forward, over the rail, down past the gym, and then turn left.
    Head over to the little corner where the dumpster resides. This is
    Bendy's corner, the curb is the green thing that the dumpster is on.
    Manual the curb all the way around to get this rather simple transfer.
    
    --------
    Lip Gaps
    --------
    
    ---------------------------
    Arch Extension : 500 Points
    ---------------------------
    
    From the start of the level, head left and you'll reach an area with
    a quarterpipe, and a little awning/arch over the top of a door. Use
    the quarterpipe provided to get up on top of the arch, and liptrick
    it.
    
    -----------------------------------------
    Starting Blocks Extension!!! : 500 Points
    -----------------------------------------
    
    There is a gym hidden away in this level. From the start, head
    right, through the little corridoor, and make your way to the
    Opunsezmee rail. When the second school bell rings in the background,
    (should be around 1:40 on the clock), grind it all the way to the
    end. Head to the opposite side of the area, and up the ramp, into
    the gym. You'll notice that there are starting blocks on the far side
    of the pool lip trick them to get this bonus.
    
    -----------------------------------
    Lil' Guppy Extension! : 1000 Points
    -----------------------------------
    
    There is a gym hidden away in this level. From the start, head
    right, through the little corridoor, and make your way to the
    Opunsezmee rail. When the second school bell rings in the background,
    (should be around 1:40 on the clock), grind it all the way to the
    end. Head to the opposite side of the area, and up the ramp, into
    the gym. You'll notice the diving boards opposite you, get some
    speed on the pool, and liptrick the lowest board.
    
    -----------------------------------
    Mid Squid Extension!!:- 2500 Points
    -----------------------------------
    
    Same as above, but this time aim to liptrick the second highest
    board.
    
    ------------------------------------
    High Dive Extension!!! : 5000 Points
    ------------------------------------
    
    Same as above, but this time aim to liptrick the highest board.
    
    ----------
    Other Gaps
    ----------
    
    ---------------------------
    Rock The Bells : 500 Points
    ---------------------------
    
    This one is simple, just wallride one of the five bells around the
    school to get this bonus. See the section above to find out the
    locations of the bells.
    
    =====================================================================
    Marseille, France
    =====================================================================
    
    "Compete for $7500 in cash and prizes!"
    
    It's your first competition. The way that this works is there are
    three heats for you to skate around and impress the judges. The best
    two heats are added together and that ends up being your final score.
    Points are deducted for bails, so be careful!
    
    -----------
    Ways to Win
    -----------
    
    My favourite way is the one shown in the demo video that sometimes
    plays at the title screen. From the start, head forward, slightly
    angled to the left. You'll come up to a funbox, a big wall, and on
    top of that big wall will be $50. Don't worry about the $50 yet, but
    what you want to do is launch off the funbox, wallride the wall, grind
    the top of the wall, and then when you jump off, grind the dumpster
    below. Still interested?
    
    Manual off, and head forward to the curved rail that's going around
    the bowl. Grind that to the end, ollie off it and manual to the next
    curved rail. Keep grinding, ollie off that and manual to the table.
    Go for a grind, then if you can ollie to the low wooden ledge, grind
    it, if not, manual to get to it. You now shouls be grinding a wooden
    ledge by the trees, notice that rail to the right. Jump from rail to
    rail, and when you reach the end, get off and manual. Manual down
    the slope, grind the curved rail, ollie off and manual over the
    funbox, manual straight ahead, to the table, and you'll be back at
    the start. A hell of a feat to complete (hey, that rhymes!) unless
    you've got Perfect Balance.
    
    Doing this in reverse can score you a heap of points as well. At the
    start, grind the rails on top of the quarterpipe to get you started.
    This works great as when you're coming around in an anti-clockwise
    direction, you can grind the funbox wall, and then land on the rail
    on the quarterpipe below.
    
    There's also a "shortcut" way. From the start, head forward, slightly
    angled to the left. You'll come up to a funbox, a big wall, and on
    top of that big wall will be $50. Don't worry about the $50 yet, but
    what you want to do is launch off the funbox, wallride the wall, grind
    the top of the wall, and then when you jump off, grind the dumpster
    below. Then, manual towards the dumpster on your right, ollie over
    it to get a bonus, and make sure you land in a manual in the bowl.
    
    From here, you can end it all with a trick, or launch up to the
    crossbar, or grind the edge of the bowl, or launch up, over to the
    wooden edge. It's up to you, and you'll easily score 150000+ here.
    Especially if you go up to the crossbar, onto the lamp, and then
    onto something below...
    
    For the people for aren't so street orientated, the easiest way is
    to get into a bowl and trick your arse off. 720 tricks are the best
    way to get you points, as long as you land them properly. Benihanas,
    Melons, Crossbones, Ollie Norths, as long as you land properly,
    you'll have no problems getting that gold medal.
    
    Oh yeah! There's a secret area here. Go over to the wooden ledge with
    the trees. Notice how there's a pole in the middle? Knock over its
    supports, and it will crash open the fence. Head into the fence, and
    drop down into the secret area...to exit, just come back the way you
    came from.
    
    --------------------------------------
    Find All Cash Icons To 100% the Level!
    --------------------------------------
    
    $50 : From the start, head forward, slightly angled to the left.
          You'll come up to a funbox, a big wall, and on top of that big
          wall will be $50. What you want to do is launch off the funbox,
          wallride the wall, grind the top of the wall, and pick up $50.
    
    $50 : Go over to the wooden ledge with the trees. Notice how there's
          a pole in the middle? Knock over its supports, and it will
          crash open the fence. Head into the fence, and drop down into
          the secret area. On the rail in front of you is $50.
    
    $50 : When you head into the secret area, go all the way to the
          quarterpipe, and $50 is hanging up there.
    
    $50 : This is in the secret area too, on the rail to your left.
    
    $50 : This is in the secret area too, on the rail to your right.
    
    $50 : This is in the secret area too. When you enter, spin around,
          and you'll see a hole with $50 in front of it. The hole takes
          you back up.
    
    $100 : This is in the secret area too, hanging above the fountain.
    
    $100 : Head forward from the start of the level until you reach a
           crossbar that's hanging above your head. Get enough speed to
           ollie up there, and up there is $100.
    
    ---------
    Transfers
    ---------
    
    --------
    Air Gaps
    --------
    
    ----------------------------
    Over The Lil' 4 : 100 Points
    ----------------------------
    
    When you start the level, head forward, angled slightly to the right.
    You'll see a set of stairs with a rail in the middle. Just ollie over
    the stairs to get this transfer. By over, I mean from top to bottom.
    
    --------------------------------
    Shorty Dumpster Pop : 150 Points
    --------------------------------
    
    As you will notice, Marseille is full of dumpsters. To get this gap,
    just ollie over the short side of the dumpster.
    
    -----------------------------
    Shorty Table Pop : 150 Points
    -----------------------------
    
    When you start, turn around, and you'll see a table. Ollie over the
    short side of this to get the transfer. There is also another table
    on the other side of Marseille, near the part with the trees.
    
    -------------------------
    Dumpster Pop : 200 Points
    -------------------------
    
    Find your way to one of the dumpsters in this level, such as the ones
    that you get to if you skate forward from the start of the level, and
    jump over the length of them.
    
    --------------------------
    Over The Gate : 250 Points
    --------------------------
    
    The gate is just that crossbar with flags hanging off it, it's to the
    right of you (when you start the level). There's a small bowl under-
    neath that "gate", so go away from it, get some speed, and return to
    the bowl, and ramp out of the bowl and over the gate.
    
    ----------------------
    Table Pop : 250 Points
    ----------------------
    
    When you start the level, spin to the right, and you'll see a table.
    Ollie over it (the long side of it) to get this gap.
    
    ----------------------
    2 The Box : 250 Points
    ----------------------
    
    Skate forward from the start of the level until you reach the fence,
    then turn right and head down the slope to get to a curved rail. Make
    sure you're going fast, then grind around the curved rail. Jump off from
    the end of the curved rail and land on top of the small funbox, to get
    this transfer.
    
    ---------------------------
    Over The Table : 250 Points
    ---------------------------
    
    If you skate straight forward from the start of the level, you'll come
    across a bowl and a table that leans on the edge of the bowl. Ollie over
    the table to get this gap.
    
    -----------------------------
    Box 2 Box Action : 250 Points
    -----------------------------
    
    From the start of the level, head straight, angled to the left a little.
    You'll see the "funbox" wall, it's a wall with two funboxes in front of
    it. Neversoft have been very particular with this gap, you've got to go
    exactly from the flat of the first funbox to the flat of the second box
    to get this gap.
    
    --------------------------
    Up The Lil' 4 : 250 Points
    --------------------------
    
    When you start the level, head forward, angled slightly to the right.
    You'll see a set of stairs with a rail in the middle. Just ollie up
    the stairs to get this transfer. By up, I mean from bottom to top.
    
    ---------------------------------
    Water Up Le Backside : 250 Points
    ---------------------------------
    
    Go over to the wooden ledge with the trees. Notice how there's a pole
    in the middle? Knock over its supports, and it will crash open the
    fence. Head into the fence, and drop down into the secret area. In
    this secret area is a fountain (it should be straight ahead of you
    when you drop into the area), ollie over the fountain to get this
    transfer.
    
    ----------------
    Up! : 250 Points
    ----------------
    
    From the start of the level, head straight, but angled towards that
    crossbar that's up in the air. Once you reach that hump just before
    the crossbar, stop, turn around, and you should see two rectangular
    bowls in front of you. Go to the one on the right, and you'll see that
    on the corner of it, it's got a green arrow pointing upwards. Get some
    air off that arrow for this transfer.
    
    ------------------------------
    Over The Crossbar : 500 Points
    ------------------------------
    
    From the start of the level, head straight, but angled towards that
    crossbar that's up in the air. Use the hump in front of the crossbar
    to launch up and over it.
    
    -------------------------------
    Big Ol' Stanky Gap : 500 Points
    -------------------------------
    
    Skate forward, and into the rectangular bowl that's furthest away from
    the starting position. You should notice that near one of the edges,
    there are two dumpsters that are side by side. Use the bowl to launch
    up and over the dumpsters.
    
    -----------------
    Up!! : 500 Points
    -----------------
    
    From the start of the level, head straight, but angled towards that
    crossbar that's up in the air. Once you reach that hump just before
    the crossbar, stop, turn around, and you should see two rectangular
    bowls in front of you. Go to the one on the right, and you'll see
    that on the corner of it, it's got a green arrow pointing upwards. Get some
    air off that arrow for this transfer, you need more air than the Up!
    transfer though.
    
    -------------------------------
    Freakin' Huge Hip : 1000 Points
    -------------------------------
    
    This transfer will cane you. Skate forward from the start of the level,
    angeld slightly towards the crossbar. Skate underneath it, and into the
    bowl on the right. Keep tricking until you have tons of speed, and then
    you've got to launch yourself off the edge of the bowl facing the
    crossbar, launch yourself all the way over the slanted table on the
    other side. Sounds hard, hey? Try it.
    
    ------------------------------
    Humptey Humps!!! : 1000 Points
    ------------------------------
    
    From the start of the level, head straight, but angled towards that
    crossbar that's up in the air. If you think you have enough speed, launch
    off the little hump underneath the crossbar into one of the bowls, either
    straight ahead of you or to your right. If you don't have enough speed,
    then simply head back to the rectangular bowls and trick around to get
    more speed.
    
    ---------------------------
    Big Mouth Gap : 1000 Points
    ---------------------------
    
    From the start of the level, head straight, but angled towards that
    crossbar that's up in the air. You'll no doubt see that there's a big
    distance between the bowl on the left and the bowl in front of you.
    Guess what you've got to do? =) Clear that gap! If you're having
    difficulty, I suggest heading to the bowl that's straight up from the
    crossbar, get lots of speed, then launch out of the bowl, over the gap,
    and land safely.
    
    -------------------------
    And Away!!! : 1000 Points
    -------------------------
    
    From the start of the level, head straight, but angled towards that
    crossbar that's up in the air. Once you reach that hump just before
    the crossbar, stop, turn around, and you should see two rectangular
    bowls in front of you. Go to the one on the right, and you'll see that
    on the corner of it, it's got a green arrow pointing upwards. Get some
    air off that arrow for this transfer, you need more air than the Up!!
    transfer though.
    
    ---------------
    Grind Transfers
    ---------------
    
    -----------------------
    Rail 2 Rail : 50 Points
    -----------------------
    
    From the start of the level, do a 180, and you'll end up facing a
    quarterpipe with two rails on top of it. To get this transfer, grind
    one rail, ollie over the gap, and grind the other rail.
    
    -------------------------
    Rail 2 Ledge : 250 Points
    -------------------------
    
    From the start of the level, head forward, but angeld to the right
    slightly. Soon you'll see a small funbox with a curved rail behind it.
    Make sure you've got speed, and then grind the curved rail, around to
    the left, and ollie from the rail to land on the ledge in front of you.
    
    -------------------------
    Ledge 2 Rail : 250 Points
    -------------------------
    
    Reverse the above. Head to the ledge, ollie off the ledge and land in
    a grind on the rail. Simple.
    
    -------------------------------
    The Hidden 4 Kink! : 500 Points
    -------------------------------
    
    Go over to the wooden ledge with the trees. Notice how there's a pole
    in the middle? Knock over its supports, and it will crash open the
    fence. Head into the fence, and drop down into the secret area. Here is
    a rail, grind it to the end.
    
    ----------------------------
    Dumpster Stomp : 1000 Points
    ----------------------------
    
    From the start, head forward, slightly angled to the left.  You'll come
    up to a funbox, and a big wall. Wallride up the wall, and grind the top.
    When you reach the end, ollie off it and grind the long dumpster below.
    
    ------------------------
    Kink Clank : 1000 Points
    ------------------------
    
    Skate forward until you reach the rectangular bowl that's furthest
    away from you. Make a note of where the set of steps and the rail is,
    because you have to ramp out over the edge of the bowl, and land in a
    grind on that rail. The set of stairs that I'm talking about is the
    Lil'4 stair set, near the curved rail.
    
    ------------------------
    Kink Stomp : 1000 Points
    ------------------------
    
    Skate forward from the start of the level, past the big funbox wall,
    and then turn around. Head back to the funbox wall, wallride up to the
    top, grind it, and then land on a grind on the rail below.
    
    ----------------------------
    Crossbar Stomp : 1500 Points
    ----------------------------
    
    Skate forward from the start of the level, angeld slightly to the
    right. Head to that crossbar that's hanging above a small hump. Use
    one of the many bowls there to launch up onto a grind on the crossbar.
    
    ------------------------
    Lamp Stomp : 2000 Points
    ------------------------
    
    Skate forward from the start of the level, angeld slightly to the
    right. Head to that crossbar that's hanging above a small hump. Use
    one of the many bowls there to launch up onto a grind on the lamp
    post that's near the crossbar. Or, you can just grind the crossbar,
    and ollie onto the lamp post from there.
    
    -------------------------------
    Knucklin' Futs!!! : 2000 Points
    -------------------------------
    
    Skate forward from the start of the level until you reach the
    rectangular bowl that's furthest away from you. Take note of the
    trees in the distance, and especially the lamp post that's in the
    middle of all the trees. Get another speed in the bowl, and launch
    yourself out of the bowl, and onto a grind on the lamp post.
    
    -------------
    Lip Transfers
    -------------
    
    ------------------------------
    Boomin' Extension : 250 Points
    ------------------------------
    
    Skate forward from the start of the level, until you reach a bowl
    with a set of speakers on top of it. Lip trick the speakers to get
    this transfer.
    
    -----------------------------
    Stanky Extension : 250 Points
    -----------------------------
    
    Skate forward from the start of the level, angled slightly right.
    Go underneath the crossbar, and turn left. You'll be in a big bowl,
    and on top of one of the edges of that bowl is a dumpster. Lip
    trick it.
    
    ----------------------------
    U.U.A Extension : 250 Points
    ----------------------------
    
    From the start of the level, head straight, but angled towards that
    crossbar that's up in the air. Once you reach that hump just before
    the crossbar, stop, turn around, and you should see two rectangular
    bowls in front of you. Go to the one on the right, and you'll see that
    on the corner of it, it's got a green arrow pointing upwards. Lip
    trick the arrow to get this transfer.
    
    ---------------
    Other Transfers
    ---------------
    
    -------------------------
    Wall Crawler : 500 Points
    -------------------------
    
    Go over to the wooden ledge with the trees. Notice how there's a pole
    in the middle? Knock over its supports, and it will crash open the
    fence. Head into the fence, and drop down into the secret area. Skate
    forward now, and to the left or right, up one of the ramps with a
    rail. Wallride the gap in between this ramp and the quarter pipe to
    get this transfer.
    
    =====================================================================
    NY City, New York
    =====================================================================
    
    -----------
    Level Goals
    -----------
    
    High Score of 20000      - $ 750 reward
    Pro Score of 50000       - $1000 reward
    Sick Score of 150000     - $1250 reward
    Collect S-K-A-T-E        - $ 800 reward
    Ollie the Hydrants       - $ 700 reward
    5 Subway Tokens          - $ 800 reward
    50-50 Joey's Sculpture   - $ 900 reward
    Grind the Subway Rails   - $1100 reward
    Find The Secret Tape     - $1200 reward
    100% Goals and Cash      - $ 500 reward
    
    Secrets/Interesting Notes:
    
    -When you collect all 5 Subway Tokens, you'll gain access to the
    subway elevator, and consequently you'll reach the Brooklyn Banks
    area.
    
    -Another way to reach the Banks is to skate forward from the start of
    the level, until you reach the wall. Wallride to the top of it, and
    you'll be in the Banks area. You still need 5 Subway Tokens before
    you can get there.
    
    -How to collect S-K-A-T-E and 5 Tokens all in one shot
    
    From the start of the level, grind the wall to your left, and ollie
    over the gap to pick up the S. Get off, and head down the street.
    When you hit the end, turn left, and head to the quarterpipe. Get
    the token, and then come back, and ramp off the ramp to get the
    next token. Go down the hill to the left, and get the K that's on
    top of the big quarterpipe. Come down, and use the planter to get
    the A. Skate underneath the bridge, and when you resurface, take
    the path to the left. Get the T, and head forward to the quarterpipe
    to get the E. Come back down, and up off the rock to get the token.
    Go across the bridge, collecting a token on the way, and finally
    grind the rail to get the last token. Time saving.
    
    
    -------------------
    High Score of 20000
    -------------------
    
    This is easy stuff. The way I would suggest to do this is to get near
    a quarterpipe of any sorts, and start tricking. There's also another
    way that might net you more than 20000 points though. From the start,
    Boneless + Wallride the ledge to the left of you, and then grind it.
    From here, ollie over the gap, and land in a grind, and keep grinding
    along (not forgetting to stop to do tricks, and increase your score).
    Once you go around the corner, you've got a choice of two things; you
    can either jump off, land in a manual, and end it all off by using the
    quarterpipe, or you can jump off, land in a manual, make your way over
    to the rails/benches, and continue the session. Up to you.
    
    ------------------
    Pro Score of 50000
    ------------------
    
    The way noted before will get you enough points for the Pro Score.
    
    --------------------
    Sick Score of 150000
    --------------------
    
    You can use the ways noted above, but I don't think it'll be enough.
    Head up the subway elevator, and onto the rails. Grind the rails to
    the end, not forgetting to switch rails to get the Changin' Rails
    transfer bonus. Jump off at the end, land in a manual, and make your
    way up the slope. Grind the rail that's here, all the way around the
    corner, and you get the drill. Grind everything and anything, manual
    wherever you can, use your imagination!
    
    -----------------
    Collect S-K-A-T-E
    -----------------
    
    S : This S is floating over the Park Entrance transfer, which is
        right ahead of you from the start.
    
    K : This is floating above the HUGE brick quarterpipe. From the
        start, just drop down into the are that has the statue, and use
        the brick quarterpipe. Alternatively, after getting the S, grind
    	all the way around the ledge to get the K. However, it's not
        too easy if you do it this way.
    
    A : Drop down into the area that has the brick quarter and the
        statue. The statue is built on a large base, and you'll be using
        that base as a handy planter. Launch off it, and into the air to
        get the A that's hanging near the statue.
    
    T : After getting the A, head underneath the bridge, and when you
        "resurface", turn left. The T is on the rail that's next to the
        water.
    
    E : After getting the T, go straight, and into the wall with quarter-
        pipes. The E is up here.
    
    ------------------
    Ollie the Hydrants
    ------------------
    
    Hydrant 1 : From the start of the level, head directly right (watch
                out for that taxi though!!!). Go to the right of the
                ramp, and as you near the end of the street, you'll see
                the hydrant. Ollie it.
    
    Hydrant 2 : From the start of the level, skate forward until you hit
                the end of the street. Turn right, and follow the street
                until the end. As you near the end, you'll see the
                hydrant, on the right side of the pavement.
    
    Hydrant 3 : After getting Hydrant 2, go to the curb on the other side,
                and just grind the curb all the way to the end, and near
                the end, you'll be directly on line with the last
                hydrant.
    
    ---------------
    5 Subway Tokens
    ---------------
    
    Token 1 : From the start of the level, spin around 180 degrees, and
              skate forward until you see an opening to the park on your
              right. Skate in here, and line yourself up with the big
              rock. Trick off the quarterpipe for some speed, and then
              launch off the rock into the air, to collect the first
              token.
    
    Token 2 : After getting Token 1, head forward until you reach the
              bridge. The second token is on this bridge, on the ledge.
              Grind it to get it.
    
    Token 3 : As you come off the bridge, head forward until you reach
              a small fence. The third token can be acquired by grinding
              this fence.
    
    Token 4 : After Token 3, Skate forward until you hit the street. No
              doubt you'll notice the quarterpipe on the wall. Floating
              nice and high above the quarterpipe is the fourth token.
    
    Token 5 : Once you've got Token 4, just come back down from that
              quarterpipe, and keep a straight line. In the direction
              you're heading in is a ramp, and you need to launch off the
              ramp to pick up the final subway token. BTW, watch out for
              pesky taxis.
    
    ----------------------
    50-50 Joey's Sculpture
    ----------------------
    
    Who's Joey? And where's his sculpture? Well, from the start of the
    level, if you head over to the rails on the right, you'll see Joey's
    Sculpture. Ollie over the rail, and 50-50 the sculpture to get this.
    Easy. And why is it called Joey's? Once you get down to the bottom,
    turn around and take a look at the name of the store... Oh yeah,
    a 50-50 is performed by just pressing Triangle.
    
    ----------------------
    Grind the Subway Rails
    ----------------------
    
    First, you need to collect all of the subway tokens. Done that? Good.
    Now, imagine you're back at the start of the level. Skate forward,
    but cut through the kickers, to the right. You'll reach the
    escalator. Go up there, and then out onto the tracks. Grind down the
    rails, keeping your balance, until the "Ride the Rails" gap is
    added to your trick list. Jump off. Oh yeah, watch out for trains.
    They hurt.
    
    --------------------
    Find The Secret Tape
    --------------------
    
    To get the secret tape, you need to head into the "secret" area. You
    can do this one of two ways:
    
    -Go up the subway escalator, and ride the rails to the end again.
     Drop off into the secret area.
    
    -From the start of the level, skate straight forward until you hit
     a wall. Wallride up to the top of it, and over into the Banks area.
    
    When you hit this area, you'll notice the grey path on your right.
    Follow this path around to the end. Stop, and take notice of three
    rails that are sticking out of the path. You want to take the rail
    that's second from the right. Grind along it, and ollie to the left,
    and land in a grind on the other rail. Grind this rail to the end to
    get the Secret Tape!
    
    -------------------
    100% Goals and Cash
    -------------------
    
    $50 : Head into the park area, and down into the area with the
          statue and that mother of a quarterpipe. Head underneath the
          bridge, and when you come out, you'll see the $50 floating in
          front of a shop.
    
    $50 : Once you've collected all five Subway Tokens, skate over to
          the escalator. On your way up, you'll pick up $50.
    
    $50 : Once you've collected all of the five Subway Tokens, skate up
          the escalator, and onto the rails. There's $50 on one of the
          rails.
    
    $50 : Once you've collected all of the five Subway Tokens, skate up
          the escalator, but not onto the rails. Grind the low wall
          that's to your left, and jump off onto the canopy below. There's
          $50 on this canopy.
    
    $50 : Head to the secret area (by skating down the subway rails, or
          wallriding the low wall). When you hit this area, you'll
          notice the grey path on your right. Follow this path around
          to the end. Stop, and take notice of three rails that are
          sticking out of the path. You want to take the rail that's
          second from the right. Grind along it, and ollie to the left,
          and land in a grind on the other rail. It's here that you'll
          pick up $50.
    
    $50 : Head to the secret area (by skating down the subway rails, or
          wallriding the low wall). When you hit this area, you'll
          notice the grey path on your right. Floating high above it is
          $50. Fly up there to get it.
    
          Just kidding.
    
          Head over to the right, where you'll notice a nicely placed
          quarterpipe (BTW, this place is great for pulling off 900s,
          dunno why). Trick off it, and head back in the direction of the
          path. Use the hump provided to launch up, into the air, and
          subsequently grab $50. It's kinda like flying.
    
    $50 : Head to the secret area (by skating down the subway rails, or
          wallriding the low wall). When you hit this area, go around the
    	  rail to the left. Follow the rail until you see an opening in
          the wall to the left. On top of the quarterpipe here is $50.
    
    $100 : Drop down into the area with Joey's Sculpture. On the big wall,
           you'll see three quarterpipes. Head up the one in the middle
           as high above it is $100.
    
    $100 : From the start of the level, head right, and watch out for the
           taxi. Skate forward until you reach the quarterpipe, $100 is
           floating above it.
    
    $100 : Once you've collected all of the five Subway Tokens, skate up
           the escalator, and onto the rails. Skate down the right rail,
           and when you're nearing the wall, you'll spot $100 floating
           up in the air. Ollie off the rails to get it.
    
    $100 : Head to the secret area (by skating down the subway rails, or
           wallriding the low wall). When you hit this area, keep
    	   skating forward until you reach the end, in the area with
           the quarterpipes on the wall. This note is located up the bank,
           on top of the wire fence. To get it, get some speed on either
           quarterpipe, and use the bank to launch up to the top of the
           fence, nabbing the $100 while you're there.
    
    $250 : Drop down into the area with the statue and the big mother of
           a quarterpipe. Floating high above the statue is $250. Get some
           major speed on the quarterpipe and then use the little planter
           to launch up, over the statue, collecting the dosh on the way.
           Don't forget to use that Boneless/No Comply/Nollie to help you
           on your way up, and that you should try to get your Air stats
           as high as possible.
    
    ---------
    Transfers
    ---------
    
    --------
    Air Gaps
    --------
    
    -------------------
    Kick It : 50 Points
    -------------------
    
    Skate forward from the start of the level until you reach the two
    kickers. Ollie from kicker to kicker to get this gap.
    
    -----------------------
    Rock It Air : 50 Points
    -----------------------
    
    From the start of the level, spin around 180 degrees, and skate
    forward until you see an opening to the park on your right. Skate in
    here, and line yourself up with the big rock. Trick off the quarterpipe
    for some speed, and then launch off the rock into the air to get this
    gap.
    
    --------------------------------
    Pidgeon Puddin' Gap : 100 Points
    --------------------------------
    
    Drop down into the area with the statue and the big mother of a
    quarterpipe. Get some major speed on the quarterpipe and then use the
    little planter to launch up and over the statue to get this gap.
    
    -----------------------------
    Ramp To Park Gap : 100 Points
    -----------------------------
    
    Go forward from the start of the level, and turn left when you come to
    the junction in the road. Keep going forward until you come to a quarter
    pipe on the right side. There will be a small wooden ramp on the left
    side. Use the quarter pipe, and then skate fast towards the wooden ramp.
    To get this transfer, aim slightly to the left as you go up the wooden
    ramp, and launch to the area with the statue.
    
    -----------------------
    Awning Air : 100 Points
    -----------------------
    
    From the start of the level, skate forward, but slightly angled to the
    right. When you reach the rail, ollie over it, and into the pit below.
    You'll see three quarterpipes on the wall, and in between two of them
    is an awning. Go from one quarterpipe, over the awning, and land safely
    on another quarterpipe.
    
    -----------------------------------
    Over The Banks Barrier : 100 Points
    -----------------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, go up the grey path, and
    when you get to the end of it, just drop down below. In front of you is
    a big white barrier, ollie over it for the Over The Banks gap.
    
    ----------------------------------
    Take It To The Bridge : 150 Points
    ----------------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, head over to the right,
    where you'll notice a nicely placed quarterpipe (BTW, this place is
    great for pulling off 900s, dunno why). Trick off it, and head back in
    the direction of the path. Use the hump provided to launch up, into
    the air, and onto the bridge.
    
    --------------------------------------
    Ramp To Statue Shorty Gap : 250 Points
    --------------------------------------
    
    From the start of the level, skate forward until you reach the end of
    the street. Turn left, and keep going until you get in between a ramp
    and a quarterpipe. Trick off the quarterpipe for some speed, and then
    come back down, onto the ramp, and launch yourself onto the blue
    concrete below you, slightly to the left.
    
    -----------------------------
    Pouncer Was Here : 250 Points
    -----------------------------
    
    Drop down into the area with the statue and the big mother of a
    quarterpipe. Get some really high air on the quarterpipe to get this
    gap.
    
    --------------------------
    Over The Road : 250 Points
    --------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, head over to the right,
    where you'll notice a nicely placed quarterpipe (BTW, this place is
    great for pulling off 900s, dunno why). Trick off it, and head back in
    the direction of the path. Use the hump provided to launch up, into
    the air, and over the bridge.
    
    -------------------------------------
    Big Air Out Of The Banks : 250 Points
    -------------------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. This transfer is pretty hard. You've got
    to use the little kicker provided to ramp out back onto the streets,
    without touching the wall. I suggest getting speed by grinding the
    various objects lying around.
    
    -----------------------
    Pillar Air : 500 Points
    -----------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, keep skating forward
    until you reach the end, in the area with the quarterpipes on the wall.
    Take a note of the bank, and the pillars that are on the bank. It
    sure doesn't look like it, but you can use those pillars as
    quarterpipes. Transfer from one pillar to another to get this gap.
    
    ---------------
    Grind Transfers
    ---------------
    
    --------------------
    Re-Rebar : 50 Points
    --------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, you'll notice the grey
    path on your right. Follow this path around to the end. Stop, and take
    notice of three rails that are sticking out of the path. You want to
    take the rail that's second from the right. Grind along it, and ollie
    to the left, and land in a grind on the other rail.
    
    -------------------------
    Bench-Hoppin : 100 Points
    -------------------------
    
    From the start of the level, turn right (watch out for the taxi!), and
    up the ramp into the area with the benches. Grind one bench, ollie,
    and then grind the next bench to get this transfer.
    
    -------------------------------------
    Left Side Pit Rail Stomp : 100 Points
    -------------------------------------
    
    From the start of the level, turn right (watch out for the taxi!), and
    up the ramp into the area with the benches. From here, jump down, over
    the railing, into the pit, but make sure you land in a grind, on the
    long rail that's close to the wall.
    
    ------------------------
    Banks Spank : 100 Points
    ------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, head to the very end of
    the area, in the place with the quarterpipes on the wall. Go up the
    bank, and you'll notice that there's a rail that's next to the wire
    fence. Grind the rail, ollie over the little rail in the middle, and
    land in a grind on the rail in front of you.
    
                       Rail
    Rail                 |                    Rail Fence
    ----------------     |     ------------------- =======================
    
    It's kinda like that.
    
    ------------------------------
    Parking Meter Gap : 100 Points
    ------------------------------
    
    This gap is extremely annoying. From the start of the level, skate
    forward, just past the subway escalator, and then turn right, up into
    the area with the benches. Turn around 180, keeping in line with the
    rail on the left. Ollie out, and land in a grind on that bent parking
    meter. Like I said, this is more annoying than having your inlaws over.
    Not that I have any inlaws yet, I'm too young to be married =)
    
    From Andreas Dyb :
    
    Hello! I am a Tony Hawk 2 enthusiast, and I must say I am rather
    impressed by your strategy guide. However I thought I could give you
    one little hint that I found while attempting to get all the gaps. I
    found a much easier way to do the "parking meter gap". Instead of
    lining up to the rail, you should actually grind it. I found this to
    be much easier. So apparently, having inlaws over is worse than that
    gap. But I would not know that either. hope this helps at least a
    little.
    
    
    --------------------------------
    You're Next In Line : 100 Points
    --------------------------------
    
    From the start of the level, turn around and head forward until you
    see the opening to the park to the right of you. Skate down the path
    here, past the rock, and then grind the fence. When you see the shop
    with the ledge poking out of it, ollie from the rail to a grind on
    the fence.
    
    -------------------------
    The Easy Way : 100 Points
    -------------------------
    
    From the start of the level, turn around and head forward until you
    hit the wall. If you turn left, you'll be in an "under construction"
    zone, with a yellow caution tape thingy to your left. Skate to the
    bottom of this area, and then grind the tape all the way back up.
    
    -----------------------------
    Joey's Sculpture - 100 Points
    -----------------------------
    
    From the start of the level, if you head over to the rails on the
    right, you'll see Joey's Sculpture. Ollie over the rail, and grind
    the sculpture to get this.
    
    --------------------------------------
    Right Side Pit Rail Stomp - 100 Points
    --------------------------------------
    
    From the start of the level, skate forward, just past the subway
    escalator, and then turn right, up into the area with the benches.
    From here, jump down, over the railing, into the pit, but make sure
    you land in a grind, on the long rail that's close to the wall.
    
    --------------------------
    Jamie's Steps - 100 Points
    --------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, head to the very end of
    the area, in the place with the quarterpipes on the wall. Go up the
    bank, and you'll notice that there's a rail that's next to the wire
    fence. There's also that rail that runs in between both of the rails
    there. Grind that, and then ollie onto the rail in between the stairs
    below, and grind that for this transfer.
    
                       Rail
    Rail                 |                    Rail Fence
    ----------------     |     ------------------- =======================
    
    
                       ==|==
                       ==|==
                       ==|==    Stair
                       ==|==     Set
                       ==|==
                       ==|==
    
    Grind from that rail to the stair set rail.
    
    ----------------------------
    Banks Fence Gap : 100 Points
    ----------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, keep skating forward
    until you reach the end, in the area with the quarterpipes on the wall.
    Get some speed on either quarterpipe, and use the bank to launch up to
    the top of the fence, and grind it to get this transfer.
    
    ---------------------------
    Banks Road Gap : 100 Points
    ---------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, head slightly to the
    left, up the little slope, and grind the rail there. Follow it to the
    end, where there'll be a gap. Ollie over the gap, and land in a grind
    on the other rail to get this transfer.
    
    ------------------------------
    Rebar To Rail Gap : 100 Points
    ------------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, you'll notice the grey
    path on your right. Follow this path around to the end. Stop, and take
    notice of three rails that are sticking out of the path. You want to
    take the rail that's second from the right. Grind along it, and ollie
    to the left, and land in a grind on the other rail. From here, keep
    grinding, and you'll drop off the end. Keep your finger on the grind
    button, and grind the rail below.
    
    ---------------------------
    Ride The Rails : 100 Points
    ---------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Now, imagine you're back
    at the start of the level. Skate forward, but cut through the kickers,
    to the right. You'll reach the escalator. Go up there, and then out
    onto the tracks. Grind down the rails, keeping your balance, until
    the "Ride the Rails" gap is added to your trick list. Jump off. Oh
    yeah, watch out for trains. They hurt.
    
    ---------------------------
    Across The Pit : 100 Points
    ---------------------------
    
    From the start of the level, turn right (watch out for the taxi!), and
    up the ramp into the area with the benches. From here, take note of
    that dark green coloured wall that's next to the quarterpipe. Jump the
    rail, and wallride up to the top of the wall. Grind it all the way to
    the other side ot get this transfer.
    
    -----------------------
    Corner Cut : 100 Points
    -----------------------
    
    From the start of the level, grind the low wall that's to the left of
    you, just past the small gap. Follow it to just before you hit the
    corner, and then jump onto the wall on the other side of the corner,
    and grind that.
    
    ------------------------------
    Park Entrance Gap : 100 Points
    ------------------------------
    
    From the start of the level, grind the low wall that's to the left
    of you, just in front of the small gap. Ollie over the gap and land
    in a grind on the other wall to get this transfer.
    
    --------------------------------------
    Grab A Snack And Sit Down : 100 Points
    --------------------------------------
    
    From the start of the level, head forward a little, and left into
    the park entrance. Go over the bridge, and then turn left. You'll
    reach a shop with a ledge poking out of it. Grind the ledge, and
    then jump to the rail and grind it.
    
    ---------------------------------
    Buuurp! Now Go Skate : 100 Points
    ---------------------------------
    
    From the start of the level, head forward a little, and left into
    the park entrance. Go over the bridge, and take notice of the blue
    benches. Grind them to the right, and then ollie off, and land in
    a grind on the rail.
    
    -------------------------
    The Hard Way : 500 Points
    -------------------------
    
    From the start of the level, turn around and head forward until you
    hit the wall. If you turn left, you'll be in an "under construction"
    zone, with a yellow caution tape thingy to your left. Grind it all
    the way down, but be careful that you don't fall off the edge...
    
    -------------------------------
    Path Less Traveled : 500 Points
    -------------------------------
    
    Skate forward from the start of the level, until you hit the end of
    the street. Turn left, and make your way to the quarterpipe on the
    right wall. Trick off it to get some speed, then skate through the
    entrance. Grind the left rail, and then ollie over to the benches
    on the right and land in a grind.
    
    ----------------------
    Slam Dunk : 500 Points
    ----------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, head slightly to the
    left, up the little slope, and grind the rail there. When you can see
    the basketball board in front of you, jump off the to left, wallride
    the wall, and ollie onto the backboard, and land in a grind.
    
    ---------------------------
    Sidewalk Bomb : 1000 Points
    ---------------------------
    
    Once you've collected all of the five Subway Tokens, skate up the
    escalator, but not onto the rails. Grind the low wall that's to your
    left, and jump off onto the canopy below, landing in a grind.
    
    -----------------------------
    Changin' Trains : 1000 Points
    -----------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Now, imagine you're back
    at the start of the level. Skate forward, but cut through the kickers,
    to the right. You'll reach the escalator. Go up there, and then out
    onto the tracks. Grind down the rails, and then ollie to the other
    subway rail, and land in a grind to get this transfer.
    
    ----------------
    Manual Transfers
    ----------------
    
    -----------------------
    The Bridge : 250 Points
    -----------------------
    
    You'll need a bit of speed for this one. From the start of the level,
    turn around, and then take the park entrance to your right. Trick off
    the quarterpipe, and then launch off the rock on the other side. If
    you follow the path, you'll reach the bridge, manual all the way over
    it to get this transfer.
    
    ------------------------
    Going Down? : 250 Points
    ------------------------
    
    This one is really easy. From the start of the level, skate forward
    until you reach the two kickers. Cut in between them, to the right,
    and head up the escalator. When you're at the top, turn around, and
    manual down the escalator.
    
    -------------
    Lip Transfers
    -------------
    
    ---------------------
    Phat Lip : 100 Points
    ---------------------
    
    From the start of the level, head left into the park entrance, and
    drop down into the pit with the statue and the mother of a
    quarterpipe. Lip trick the quarterpipe.
    
    ----------------------------
    Waaaay Up There : 100 Points
    ----------------------------
    
    From the start of the level, skate right, and over to the rail. Ollie
    over the rail, and head toward the quarterpipes on the wall. Get some
    big air on them, and while you're at the top, lip trick the edge of
    the wall there. This one is annoying.
    
    ---------------
    Other Transfers
    ---------------
    
    -----------------------------------
    Banks Barrier Wallride : 100 Points
    -----------------------------------
    
    To make this gap, you need access to the secret area, which means that
    you'll need to have all five Subway Tokens. Once you've done that,
    restart the level. There are two ways to get into the secret area; one
    is to ride the subway escalator, and then down the subway rails, and
    the other way is to skate straight forward from the start of the level,
    until you reach a wall. Wallride the wall, up and over it, and you'll
    end up in the secret area. In the secret area, go up the grey path,
    and when you get to the end of it, just drop down below. In front of
    you is a big white barrier, wallride over it for this transfer.
    
    
    =====================================================================
    Venice Beach, California
    =====================================================================
    
    High Score of 40000          - $1500 reward
    Pro Score of 100000          - $1750 reward
    Sick Score of 200000         - $2000 reward
    Collect S-K-A-T-E            - $1250 reward
    Ollie the Magic Bum 5x       - $1500 reward
    Collect 5 Spray Cans         - $1250 reward
    Tailslide Venice Ledge       - $1000 reward
    Hit 4 VB Transfers           - $1500 reward
    Find the Secret Tape         - $1250 reward
    100% Goals and Cash          -  $500 reward
    
    
    Secrets/Interesting Things
    
    -Don't go onto the sand. Trust me.
    -On that note, going in to the sand is helpful when you want to
     reappear at the starting point again, really quickly...
    -There is a "secret" area, I'll call it the Venice Ledge area. To get
     to this place, there are a couple of ways:
    
    1)From the start of the level, skate left, down the stairs, and into
      the "bowl" area. Ramp out over the wall, and onto the footpath.
      Follow the path to get to this area.
    2)Skate forward from the start of the level, down the steps, and then
      go left around the corner of the building. You'll come to a
      "closed-off" area with a rail and a quarterpipe, ramp out over the
      quarterpipe to reach the area.
    
    To get out, use the kicker provided, or head on the footpath, which
    will take you to the bowl area that's to the left of the starting
    point.
    
    -------------------
    High Score of 40000
    -------------------
    
    This level is a grind heaven. Not only that, it's got a decent area
    for all of you vert freaks out there. From the start, head to the
    left, and you'll end up in a kinda bowl area. Just keep tricking and
    the 40000 will come to you in 20 seconds flat. Otherwise, head to the
    central area, and grind everything you can.
    
    -------------------
    Pro Score of 100000
    -------------------
    
    Like before, head to the bowl and trick around, and when you're done,
    head into the middle area and grind all you can. The first two are
    simple, wait until you have to get the...
    
    --------------------
    Sick Score of 200000
    --------------------
    
    Quite complicated. What I like to do is to use this run (usually it
    works much better with both the Perfect Balance and Infinite Special
    cheats on...)
    
    From the start of the level, use the hump to get some air. Trick
    while in the air, and try to land on the rail. Grind the rail all the
    way to the roof and land in a manual. Turn to the left and jump down
    where the rollin is. Manual it all the way to the benches, and grind
    them, and when you get off the last one, land in a manual. Arc to the
    left, and grind the benches there, ollieing from one to another. Land
    in a manual and make your way to the quarterpipe on the wall. Ramp
    up, and land in a manual on the roof. Head forward, and drop below,
    landing on the rail in a grind. Ollie off, land in a manual, and ramp
    out over the quarterpipe... etc, by now you should have more than
    enough points.
    
    -----------------
    Collect S-K-A-T-E
    -----------------
    
    S : From the start of the level, skate forward until you hit the low
        wire fence. Grind that to the roof of the building, and as you
        get onto the roof, the S will be right in front of you.
    
    K : From the S, turn left, and head forward. You'll soon come to a
        gap that's got the K floating above it, just jump the gap.
    
    A : From the K, drop down into the central area, and skate forward
        until you reach the brown quarterpipe on the wall. Ramp up from
        it onto the roof, and on the roof you'll see the A on the corner
        of a vent.
    
    T : From the A, turn around, and take note of the ramp on the roof,
        that leads to the higher roof. Launch off the ramp onto the
        higher roof, and head to the quarterpipe on the left. Floating
        above this is the T.
    
    E : From the T, come bacl off the quarterpipe, and head left. You'll
        drop down onto another roof, and this is lined by a small
        quarterpipe. In the middle of this, floating above it, is the E.
    
    ----------------------
    Ollie the Magic Bum 5x
    ----------------------
    
    Magic Bum 1 : From the start of the level, skate forward, down the
                  steps. Soon you'll come up to a graffiti wall, and if
                  you look closely, there's an opening in it. Go through
                  the opening to reach a bum and a small halfpipe thing.
                  Ollie over the bum.
    
    Magic Bum 2 : From where you are, use the halfpipe closest to the
                  beach and grind along the top of it, and keep grinding
                  until you reach the roof on the other side of the
                  enclosed halfpipe area. Once you're on the roof, skate
                  past the blue vent thing, and drop down. You'll end up
                  in the area with a quarterpipe and a rail, the bum is
                  here. It's the Seaside area.
    
    Magic Bum 3 : Make your way back to the start (easiest way from the
                  second bum is to ramp out over the wall [using the
                  quarterpipe], and then hit the sand). Take a right, and
                  you'll see the bum next to a wall.
    
    Magic Bum 4 : From number 3, head around the corner to the left, and
                  you'll reach an alcove that's got a banner hanging
                  above it. The bum is in here.
    
    Magic Bum 5 : From number 4, head to the sand to end back up at the
                  start. Turn left, and the bum will be right there.
    
    --------------------
    Collect 5 Spray Cans
    --------------------
    
    Spray Can 1 : The first spray can can be found by heading to the
                  bowlish area, to the left of the start of the level.
                  The can is hanging above the bowl.
    
    Spray Can 2 : From the start of the level, turn to the right, and
                  skate forward, following the wall to the right.
                  You'll soon come to a quarterpipe, floating above
                  this is the next spray can.
    
    Spray Can 3 : From the quarterpipe where the second spray can is
                  located, turn left, and head forward. You'll soon
                  come to two quarterpipes side by side, but with a
                  gap in the air between. Hanging above that gap is
                  the third spray can.
    
    Spray Can 4 : From the third spray can, come off the quarterpipe to
                  the left, and if you head forward, you'll come to
                  another quarterpipe. Use this quarterpipe to air
                  yourself to the right, and you should land in on
                  another quarterpipe, which will take you to the main
                  area. Skate back to where the start is, and you
                  should see a bench just in front of the wire fence.
                  On that bench is another spray can.
    
                                   o Can
                   ----------------------------------- Bench
                   ===================================
                 X        Wire Fence
               Start
    
    Spray Can 5 : From the start of the level, head forward down the
                  stairs, and turn left around the corner of the
                  building. You'll reach an area with a rail and a
                  quarterpipe, above that quarterpipe is a spray can.
                  The Seaside area!
    
    ----------------------
    Tailslide Venice Ledge
    ----------------------
    
    Tailslide is Left + Triangle, or Right + Triangle. Where's the Venice
    Ledge?
    
    1)From the start of the level, skate left, down the stairs, and into
      the "bowl" area. Ramp out over the wall, and onto the footpath.
      Follow the path to get to this area.
    2)Skate forward from the start of the level, down the steps, and then
      go left around the corner of the building. You'll come to a
      "closed-off" area with a rail and a quarterpipe, ramp out over the
      quarterpipe to reach the area.
    
    Once you're in here, take note of the side of the stairs that has a
    $100 note floating over it. That's the Venice Ledge. Tailslide it to
    comlpete this objective.
    
    ------------------
    Hit 4 VB Transfers
    ------------------
    
    VB Transfer 1 : This one is tough. From the start of the level, turn
    (Huge!!!)       right, and skate forward, grinding the low walls and
                    fences to the right, so that you build up some much
                    needed speed. When you see the quarterpipe in the
                    distance, stop grinding, and when you reach the
                    quarterpipe, air off it, all the way to the left,
                    past the little quarterpipe in between, and onto the
                    one on the far left. It's...hard.
                        3            2                  1
    Quarterpipes  =============||=======||  =======================
                  =============||=======||  =======================
                               ||       ||
                               ||       ||
    
                    Get all the way from 1 to 3.
    
    VB Transfer 2 : After hitting the first VB transfer, skate off to the
    (Pit)           right, past the little funbox, and you'll soon reach
                    two quarterpipes next to each other, but with a gap
                    in between. Air from the right to the left, and as
                    you come down, you'll be facing another quarterpipe.
                    From this, air off to the right, over the small
                    section of roof, and onto the small quarterpipe for
                    the second transfer.
    
                                 2      1
                         OOOOOO=====  =====
                 000     OOOOOO
                 000     OOOOOO
                 000=====OOOOOO=====
                      4          3
    
                    The objective is to get from 3 to 4. Number 2 is just
                    there to help with speed and line.
    
    VB Transfer 3 : From the start of the level, skate forward, down the
    (Skinny)        steps. Soon you'll come up to a graffiti wall, and if
                    you look closely, there's an opening in it.
                    Go through the opening, and you'll see a halfpipe
                    there. On the side that's facing opposite the beach,
                    air to the right, and onto another quarterpipe for
                    the third transfer.
    
    VB Transfer 4 : Head to the secret area.
    (Ledge)
                    1) From the start of the level, skate left, down the
                       stairs, and into the "bowl" area. Ramp out over
                       the wall, and onto the footpath.
    				   Follow the path to get to this area.
    				2) Skate forward from the start of the level, down
                       the steps, and then go left around the corner of
                       the building. You'll come to a "closed-off" area
                       with a rail and a quarterpipe, ramp out over the
                       quarterpipe to reach the area.
                    In this area, take note of the quarterpipe that's on
                    the raised area. Below that, to the right, is another
                    quarterpipe. I don't think I need to tell you what
                    to do now...
    
    --------------------
    Find the Secret Tape
    --------------------
    
    To get the secret tape, you've got to get onto the roof of the
    building that's to the left of you when you start. There's a couple
    of ways you can get up there; one is by going to the bowl and launch-
    ing up there, another is to wallride your way up there, I'm sure you
    will be able to make it up there.
    
    Once you're up there, you'll most likely be on the lower part of the
    roof, that is, the part with the little quarterpipe that sticks
    around the edge of the roof. From here, just ollie onto the higher
    part of the roof.
    
    Here, you should be able to see the Secret Tape in the distance,
    hanging on a wire over the tables below. There's two quarterpipes on
    the roof; one to the right and one to the err... south of you. Get
    some speed on the one to the right, come back down and off the one
    to the south, and then head straight for the corner, off the kicker
    and onto the wire, collecting the tape in the process.
    
    -------------------
    100% Goals and Cash
    -------------------
    
    $50 : From the start of the level, just spin around, and the $50 will
          be there, on top of the fence.
    
    $50 : From the start of the level, turn right, and head down the wall
          to the right. Soon you'll reach another fence with another $50.
    
    $50 : Near the two quarterpipes with a gap in the middle of them.
          Around them is a funbox, next to the funbox is a fence, and on
          top of the fence is another $50 (this is near the third spray
          can).
    
    $100 : From the start of the level, skate forward until you hit the
           low wire fence. Grind that to the roof of the building, and
           as you get onto the roof, you'll see a banner thingy in the
           distance, grind it for $100.
    
    $100 : From the start of the level, skate forward until you hit the
           low wire fence. Grind that to the roof of the building, and
           then face left. If you keep skating forward you'll see this
           hanging over a gap with a vent in front of it. Use the vent
           to launch up and get the $100.
    
    $100 : Where the VB Pit Transfer is, there's a note floating above
           it. You can get it by doing the Pit Transfer, or, you can
           just get on the roof below it and ollie up to it.
    
    $100 : From the start of the level, skate forward, down the steps.
           Soon you'll come up to a graffiti wall, and if you look
           closely, there's an opening in it. Go through the opening,
           and you'll see a halfpipe there. On the side that's next to
           the beach, air off to the left, the $100 is hanging in the
           air above the roof.
    
    $100 : Head to the area that's got a rail and a quarterpipe. On the
           rail is the $100. This is the Seaside area, y'know, if you've
           forgotten, check the Magic Bum and Spray Can walkthroughs.
    
    $100 : From the start of the level, skate left, down the stairs, and
           into the "bowl" area. Ramp out over the wall, and onto the
           footpath. Follow the path to get to the secret area. In the
           secret area, $100 is floating above the Venice Ledge.
    
    $250 : You've got to get onto the roof of the building that's to the
           left of you when you start. There's a couple of ways you can
           get up there; one is by going to the bowl and launching up
           there, another is to wallride your way up there, I'm sure you
           will be able to make it up there.
    
           Here, make your way to the lower part of the roof, the one
           that has the small quarterpipe running around the edge. You'll
           no doubt notice the rail system that runs above the roof. You
           have to get some speed off the quarterpipe, and then grind
           your way up to the $250 note.
    
    $250 : From the start of the level, skate forward until you hit the
           low wire fence. Grind that to the roof of the building, and
           then spin around in a big arc. As you come around, you'll see
           a vent leading to the $250 (which is floating above a statue).
           Use the vent as a ramp to get to the dosh.
    
    $250 : From the start of the level, skate forward, down the steps.
           Soon you'll come up to a graffiti wall, and if you look
           closely, there's an opening in it. Go through the opening,
           and you'll see a halfpipe there. On the side that's opposite
           from the beach, air off it all the way to the left, and try to
           make it onto the roof. If the arc is good enough you'll pick
           up $250 on the way.
    
    ---------
    Transfers
    ---------
    
    --------
    Air Gaps
    --------
    
    -------------------------------
    VB Skinny Transfer : 100 Points
    -------------------------------
    
    From the start of the level, skate forward, down the steps. Soon
    you'll come up to a graffiti wall, and if you look closely,
    there's an opening in it. Go through the opening, and you'll see
    a halfpipe there. On the side that's facing opposite the beach,
    air to the right, and onto another quarterpipe for this
    transfer.
    
    ----------------
    Up! : 100 Points
    ----------------
    
    From the start of the level, skate down the stairs, and head right,
    until you hit the graffitied wall. Turn right again, and you'll see
    a thin rollin/quarterpipe. Just go high on this to get the Up!
    transfer.
    
    ----------------------
    Table Pop : 200 Points
    ----------------------
    
    From the start of the level, head forward, down the stairs, and into
    the main area. Ollie over a table for this transfer.
    
    -------------------------------
    Shorty Planter Pop : 200 Points
    -------------------------------
    
    From the start of the level, turn to the right. In front of you is
    a planter with a tree growing out of it, ollie over the planter for
    this transfer. The short side of it.
    
    --------------------------
    Cake Transfer : 250 Points
    --------------------------
    
    From the start of the level, turn to the right and skate forward.
    You'll soon come to an area with three quarterpipes, two big ones and
    one weeny one in the middle. Head to the weeny little quarterpipe in
    the middle, and then air from that to the quarterpipe on the left.
    
    -------------------------------
    West Side Transfer : 250 Points
    -------------------------------
    
    From the start of the level, turn to the right and skate forward.
    You'll soon come to an area with three quarterpipes, two big ones and
    one weeny one in the middle. Ignore all of these, and face to the
    left. Skate forward, past the little funbox, and you'll soon reach
    two quarterpipes next to each other, but with a gap in between. Air
    from the right to the left to get this gap.
    
    ------------------------------
    Wee Lil' Roof Gap : 250 Points
    ------------------------------
    
    You've got to get onto the roof of the building that's right next to
    you when you start this level. You can either go to the quarterpipe
    bowl area to the left and use the quarterpipe to launch yourself way
    up there, or you can simply wallride your way up to the roof. Whichever
    way you use, I don't care. Notice how that there's three sections of
    roof; one with the quarterpipe running around the edge, one that's
    higher than the rest, and one that's on the same level as the one with
    the quarterpipe, but it's smaller and has nothing on it. What you have
    to do is clear the gap from the section of roof with the quarterpipe
    to the section diagonally across from it, or the other way around.
    
    -----------------
    Up!! : 250 Points
    -----------------
    
    From the start of the level, skate down the stairs, and head right,
    until you hit the graffitied wall. Turn right again, and you'll see
    a thin rollin/quarterpipe. Just go high on this to get the Up!!
    transfer, but it's got to be higher than the Up! transfer.
    
    ------------------------
    Canyon Jump : 250 Points
    ------------------------
    
    You've got to get onto the roof of the building that's right next to
    you when you start this level. You can either go to the quarterpipe
    bowl area to the left and use the quarterpipe to launch yourself way
    up there, or you can simply wallride your way up to the roof. Whichever
    way you use, I don't care. Head to the sectio of roof with the
    quarterpipe running around the edge. If you skate across this roof,
    you'll come to a drop, and on the other side of the drop is another
    roof. Ollie onto it.
    
    ------------------------
    Ledge 9 Set : 250 Points
    ------------------------
    
    To get this, you need to get to the Venice Ledge area. From the start
    of the level, skate left, down the stairs, and into the "bowl" area.
    Ramp out over the wall, and onto the footpath. Follow the path to get
    to this area OR Skate forward from the start of the level, down the
    steps, and then go left around the corner of the building. You'll come
    to a "closed-off" area with a rail and a quarterpipe, ramp out over
    the quarterpipe to reach the area. Here, ollie over the stair set for
    this gap.
    
    ------------------------
    Muska's Gap : 500 Points
    ------------------------
    
    From the start of the level, skate forward until you hit the low wire
    fence. Grind that to the roof of the building, and then face left. If
    you keep skating forward you'll see a gap. Clear the gap to get this
    gap. *scratches head* Think I overkilled the word gap?
    
    -----------------------------------
    Tight Landing Transfer : 500 Points
    -----------------------------------
    
    From the start of the level, turn to the right and skate forward.
    You'll soon come to an area with three quarterpipes, two big ones and
    one weeny one in the middle. Go to the one on the right, and air off
    onto the weeny one in the middle.
    
    -----------------------------
    Big Double 5 Set : 500 Points
    -----------------------------
    
    You'll need a fair bit of speed for this. From the start of the level,
    face left. You'll see the ramp and the double 5 stair set. You've got
    to clear that double 5 set. My advice for speed would be to either get
    some in the quarterpipe and come back up via the ramp, or go back a
    bit, and grind the edges/fences to get speed.
    
    -----------------------------
    VB! Pit Transfer : 500 Points
    -----------------------------
    
    From the start of the level, turn to the right and skate forward.
    You'll soon come to an area with three quarterpipes, two big ones and
    one weeny one in the middle. Ignore all of these, and face to the
    left. Skate forward, past the little funbox, and you'll soon reach
    two quarterpipes next to each other, but with a gap in between. Air
    from the right to the left, and as you come down, you'll be facing
    another quarterpipe. From this, air off to the right, over the small
    section of roof, and onto the small quarterpipe for this gap.
    
    -----------------------------------
    Nice Mid Size Roof Gap : 500 Points
    -----------------------------------
    
    You've got to get onto the roof of the building that's right next to
    you when you start this level. You can either go to the quarterpipe
    bowl area to the left and use the quarterpipe to launch yourself way
    up there, or you can simply wallride your way up to the roof. Whichever
    way you use, I don't care. Notice how that there's three sections of
    roof; one with the quarterpipe running around the edge, one that's
    higher than the rest, and one that's on the same level as the one with
    the quarterpipe, but it's smaller and has nothing on it. What you have
    to do is clear the gap from the section of roof with the quarterpipe
    to the section diagonally across from it, or the other way around.
    You have to clear a larger distance than the Wee Lil Roof Gap though.
    
    ------------------------
    Planter Pop : 500 Points
    ------------------------
    
    From the start of the level, turn to the right. In front of you is
    a planter with a tree growing out of it, ollie over the planter for
    this transfer. The long side of it.
    
    ------------------------
    Roof 2 Ramp : 500 Points
    ------------------------
    
    You've got to get onto the roof of the building that's to the left of
    you when you start. There's a couple of ways you can get up there;
    one is by going to the bowl and launching up there, another is to
    wallride your way up there, I'm sure you will be able to make it up
    there. Once you're up there, you'll most likely be on the lower part
    of the roof, that is, the part with the little quarterpipe that sticks
    around the edge of the roof. From here, just ollie onto the higher
    part of the roof. Here, you should be able to see the Secret Tape in
    the distance, hanging on a wire over the tables below. There's two
    quarterpipes on the roof; one to the right and one to the err...
    south of you. Get some speed on the one to the right, come back down
    and off the one to the south, but air off all the way to the right,
    and come crashing down onto the wooden quarter that's up against the
    graffitied wall.
    
    ------------------------
    And Away!!! : 500 Points
    ------------------------
    
    From the start of the level, skate down the stairs, and head right,
    until you hit the graffitied wall. Turn right again, and you'll see
    a thin rollin/quarterpipe. Just go high on this to get the And Away!!
    transfer, but it's got to be higher than the Up!! transfer.
    
    -------------------------------
    VB! Ledge Transfer : 500 Points
    -------------------------------
    
    To get this, you need to get to the Venice Ledge area. From the start
    of the level, skate left, down the stairs, and into the "bowl" area.
    Ramp out over the wall, and onto the footpath. Follow the path to get
    to this area OR Skate forward from the start of the level, down the
    steps, and then go left around the corner of the building. You'll come
    to a "closed-off" area with a rail and a quarterpipe, ramp out over
    the quarterpipe to reach the area. Here, you'll see two quarterpipes,
    go from one to another for this gap.
    
    --------------------------
    Lil' Vent Gap : 500 Points
    --------------------------
    
    From the start of the level, skate forward until you hit the low wire
    fence. Grind that to the roof of the building, and then face left. If
    you keep skating forward you'll see a gap, with a vent on the other
    side. Skate around to the side that's got the vent, and use that to
    clear the rather small gap.
    
    ------------------------
    Ramp 2 Roof : 750 Points
    ------------------------
    
    From the start of the level, skate forward, and down the steps. When
    you get past the corner of the building that sticks out to your left,
    face left and you'll see a quarterpipe stuck to the wall. Get lots
    of speed by grinding everything in the area, and then air off this
    quarterpipe to the left, and onto the metal quarterpipe that's on
    the roof.
    
    -------------------------------
    Uphill Canyon Jump : 750 Points
    -------------------------------
    
    From the start of the level, skate forward, and down the steps. When
    you get past the corner of the building that sticks out to your left,
    face left and you'll see a quarterpipe stuck up against the wall. Use
    it to ramp up and onto the roof. There's a drop in between this roof
    and the lower section of the roof in front of you, you've got to
    clear it. Get speed by going back, grinding the long kicker thing, and
    give it your all.
    
    ----------------------------
    Vent 2 Roof Gap : 750 Points
    ----------------------------
    
    From the start of the level, skate forward, and down the steps. When
    you get past the corner of the building that sticks out to your left,
    face left and you'll see a quarterpipe stuck up against the wall. Use
    it to ramp up and onto the roof. See the ramp? Use that to get to the
    higher section of the roof that's across from you.
    
    ----------------------------------
    VB! Huge Transfer!!! : 1000 Points
    ----------------------------------
    
    I have an announcement to make. This is one mother of a gap.
    From the start of the level, turn to the right and skate forward.
    You'll soon come to an area with three quarterpipes, two big ones and
    one weeny one in the middle. What you have to do is go from the one
    on the right to the one on the left, skipping out on the one in
    between...you need a hell of a lot of speed. How do we get that speed?
    On your way from the start, grind the low walls and fences to get
    some much needed speed.
    
    -----------------------------
    Massive 20 Set! : 1000 Points
    -----------------------------
    
    Go to the Seaside Rail. Don't know where it is? From the start of the
    level, skate forward, and down the steps. When you get past the corner
    of the building that sticks out to your left, head left, and you'll
    arrive in an area with a huge stair set and a long rail. Clear all 20
    of the stairs for this gap.
    
    ----------------------------------
    Siiiiick Roof Gap!!! : 1000 Points
    ----------------------------------
    
    You've got to get onto the roof of the building that's right next to
    you when you start this level. You can either go to the quarterpipe
    bowl area to the left and use the quarterpipe to launch yourself way
    up there, or you can simply wallride your way up to the roof. Whichever
    way you use, I don't care. Notice how that there's three sections of
    roof; one with the quarterpipe running around the edge, one that's
    higher than the rest, and one that's on the same level as the one with
    the quarterpipe, but it's smaller and has nothing on it. What you have
    to do is clear the gap from the section of roof with the quarterpipe
    to the section diagonally across from it, or the other way around.
    You have to clear a larger distance than the Nice Size Roof Gap though.
    This is also a mother of a gap, you'll need to use that Boneless...
    
    ------------------------------
    Huge Roof 2 Ramp : 1000 Points
    ------------------------------
    
    From the start of the level, skate forward until you hit the low wire
    fence. Grind that to the roof of the building, and then face left. If
    you keep skating forward you'll see a gap, with a vent on the other
    side. Skate around to the side that's got the vent, but don't go up
    it. Skate past the candy cane hump, and you'll come to a quarterpipe.
    Use this to launch onto the wooden quarterpipe that's to the right.
    
    ----------------------------
    Fatty Transfer : 1000 Points
    ----------------------------
    
    From the start of the level, skate forward, down the steps. Soon
    you'll come up to a graffiti wall, and if you look closely,
    there's an opening in it. Go through the opening, and you'll see
    a halfpipe there. Use the side that's closest to the beach and air
    all the way to the left, over the big part of roof, and onto the
    quarterpipe.
    
    --------------------------
    Big Vent Gap : 1000 Points
    --------------------------
    
    From the start of the level, skate forward, and down the steps. When
    you get past the corner of the building that sticks out to your left,
    face left and you'll see a quarterpipe stuck up against the wall. Use
    it to ramp up and onto the roof. Skate to the right, and use the
    vent as a ramp to go over the big gap and onto the roof ont the other
    side.
    
    ------------------------------
    Huge Ramp 2 Roof : 1500 Points
    ------------------------------
    
    From the start of the level, skate forward, down the steps. Soon
    you'll come up to a graffiti wall, and if you look closely, there's
    an opening in it. Go through the opening, and you'll see a halfpipe
    there. On the side that's opposite from the beach, air off it all
    the way to the left, and try to make it onto the roof. If the arc
    is good enough you'll land safely and get this gap.
    
    ---------------
    Grind Transfers
    ---------------
    
    -----------------------------
    Seaside Handrail : 200 Points
    -----------------------------
    
    From the start of the level, skate forward, and down the steps. When
    you get past the corner of the building that sticks out to your left,
    turn left and you'll see a rail. Grind down it to the end to get this
    transfer.
    
    -----------------------------
    The Venice Ledge : 250 Points
    -----------------------------
    
    To get this, you need to get to the Venice Ledge area. From the start
    of the level, skate left, down the stairs, and into the "bowl" area.
    Ramp out over the wall, and onto the footpath. Follow the path to get
    to this area OR Skate forward from the start of the level, down the
    steps, and then go left around the corner of the building. You'll come
    to a "closed-off" area with a rail and a quarterpipe, ramp out over
    the quarterpipe to reach the area. Here, grind down the ledge that's
    to the right of the stairs.
    
    ---------------------------
    Bench Trippin' : 500 Points
    ---------------------------
    
    From the start of the level, skate down the stairs, and head right,
    until you hit the graffitied wall. Turn left, and you'll soon see two
    benches next to each other with a gap in between. Skate past these, and
    head slightly to the left. There's a bench here, grind from this to
    the next bench.
    
    --------------------------
    Ledge 2 Ledge : 500 Points
    --------------------------
    
    From the start of the level, skate down the stairs, and head right,
    until you hit the graffitied wall. Turn left, and you'll soon see two
    ledges next to each other with a gap in between. Grind from one to
    the other for this transfer.
    
    ------------------------------
    10 Point Landing! : 500 Points
    ------------------------------
    
    You've got to get onto the roof of the building that's right next to
    you when you start this level. You can either go to the quarterpipe
    bowl area to the left and use the quarterpipe to launch yourself way
    up there, or you can simply wallride your way up to the roof. Whichever
    way you use, I don't care. Head to the sectio of roof with the
    quarterpipe running around the edge. If you skate across this roof,
    you'll come to a drop, and below is a rail. Drop onto a grind on the
    rail.
    
    ---------------------------
    The High Wire : 1000 Points
    ---------------------------
    
    
    You've got to get onto the roof of the building that's to the left of
    you when you start. There's a couple of ways you can get up there;
    one is by going to the bowl and launching up there, another is to
    wallride your way up there, I'm sure you will be able to make it up
    there. Once you're up there, you'll most likely be on the lower part
    of the roof, that is, the part with the little quarterpipe that sticks
    around the edge of the roof. From here, just ollie onto the higher
    part of the roof. Here, you should be able to see the Secret Tape in
    the distance, hanging on a wire over the tables below. There's two
    quarterpipes on the roof; one to the right and one to the err...
    south of you. Get some speed on the one to the right, and head back
    to the one on the south. Launch off it, and hopefully land in a grind
    on the rail system that hangs above the roof.
    
    --------------------------------
    'Round The Horn!!! : 2500 Points
    --------------------------------
    
    From the start of the level, head left, down the slope and grind the
    quarterpipe all the way around.
    
    ----------------
    Manual Transfers
    ----------------
    
    ---------------------------
    He Could Go... : 250 Points
    ---------------------------
    
    From the start of the level, skate forward, and down the stairs. Keep
    going until you reach the planks that are supported on by tables.
    You have to manual across these a fair distance.
    
    ---------------------------
    All The Way... : 500 Points
    ---------------------------
    
    From the start of the level, skate forward, and down the stairs. Keep
    going until you reach the planks that are supported on by tables.
    You have to manual across these a fair distance, more than the previous
    transfer though.
    
    ------------------------------
    Candy Cane Manual : 750 Points
    ------------------------------
    
    From the start of the level, skate forward until you hit the low wire
    fence. Grind that to the roof of the building, and then face left. If
    you keep skating forward you'll see a gap, with a vent on the other
    side. Skate around to the side that's got the vent, but don't go up
    it. Go on top of the Candy Cane hump, and manual all the way around
    it for this transfer.
    
    --------------------------
    Touchdown!!! : 1000 Points
    --------------------------
    
    From the start of the level, skate forward, and down the stairs. Keep
    going until you reach the planks that are supported on by tables.
    You have to manual across these, all the way.
    
    =====================================================================
    Skatestreet, Ventura
    =====================================================================
    
    "Compete For $20,000 in Cash and Prizes!"
    
    This is the second competition level. You get three rounds to impress
    the judges, best two scores are added together, highest score wins,
    you know the deal...
    
    There's two outdoor areas (small ones) that you can unlock in this
    skate park. They are both accessed by grinding rails.
    
    The Van Secret Area : From the start of the level, turn to the left,
                          and grind the "D" rail that pokes out from the
                          quarterpipe, until you get the Van Secret Area
                          Key transfer.
    
    How?  :  From the start of the level, go down the rollin, and cut
             an arc to the right, in front of the funbox. You'll see an
             opening outside, guess where that will take you?
    
    The Rail Secret Area : From the start of the level, skate down the
                           rollin, past the funbox, and up onto the big
                           wave quarterpipe. Get on top of it and head
                           to the left. Before you hit the low fence,
                           ollie forward and grind the rail that's
                           hangin' in mid air.
    How?  : From the start of the level, go down the rollin, and head
            left. Once you get past the corner of the railbox, turn
            right, and you'll see the opening in the distance.
    
            OR
    
            From the start of the level, go down the rollin, and head
            straight. Skate into the corridoor that's left of the huge
            wave quarterpipe.
    
    -----------
    Ways To Win
    -----------
    
    My favourite way to kick some serious arse in this park is to just
    head to the numerous number of bowls and quarterpipes hanging
    around. From the start of the level, if you look to the right, you'll
    notice a bowl. To the left, a monster of a halfpipe. This park
    is not that great for grinding, but the potential to grind is still
    there. One prime example is the bowl that's to the right of you
    when you start; grind around the whole of it for a nice transfer
    bonus, jump out of there and onto the rail, etc. Imagination is the
    key to those high scores. Don't forget about the manuals! After a
    lengthy grind session, manual, head to the nearest quarterpipe, and
    top it all off with a 720 Benihana (or whatever move you prefer).
    Oh yeah.
    
    --------------------------------------
    Find All Cash Icons To 100% the Level!
    --------------------------------------
    
    $50 : From the start of the level, face left, and you'll see a monster
          halfpipe, and there'll be a D shaped rail coming out of it.
          On top of the rail is $50.
    
    $50 : From the start of the level, face left, and you'll see a monster
          halfpipe, and there'll be a D shaped rail coming out of it. Grind
          the rail to get across to the other side. Go over the "bridge",
          and then turn right. The $50 will be ahead, floating on a rail.
    
    $100 : From the start of the level, skate down the rollin, and over the
           funbox. Go up the big slope here, and all the way to the wall.
           A rail runs along this wall, grind it to the left to pick up
           $100.
    
    $100 : From the start of the level, skate down the rollin, past the
           funbox, and up onto the big wave quarterpipe. Get on top of it
           and head to the left. Before you hit the low fence, ollie
           forward and grind the rail, collecting $100 on the way.
    
    $100 : From the start of the level, face left, and you'll see a
           monster halfpipe, and there'll be a D shaped rail coming out
    	   of it. Grind the rail to get across to the other side. Go over
           the "bridge", and you'll see $100 floating next to it. Ollie
           off the bridge, and into the air to collect the $100.
    
    $100 : First, unlock the Van Secret Area. Head to it, and this will
           be floating above the Van. Use the kicker provided to get up
           there.
    
    $250 : From the start of the level, go down the rollin, and cut
           an arc to the right, in front of the funbox. Keep heading
           right and you'll reach a nice big wall. There's a hump
           leading up to the wall, use that to launch up in the air and
           grab the $250.
    
    $250 : First, unlock the Rail Secret Area. Head to it, and high up in
           the air, in between the two quarterpipes is $250. Speed is the
           key.
    
    ---------
    Transfers
    ---------
    
    --------
    Air Gaps
    --------
    
    -------------------------
    Over The Wall : 10 Points
    -------------------------
    
    From the start of the level, skate down the rollin, and turn left. If
    you keep skating forward you'll reach an area with some small
    quarterpipes and a really cool small halfpipe. There should be a tiny
    little wall that separates the side with the small halfpipe from the
    side with lots of quarterpipes. Use the quarterpipe to air over the
    wall, to the right, and land safely on another quarterpipe there.
    
    -----------------------
    Railing Hop : 50 Points
    -----------------------
    
    From the start of the level, skate down the rollin, past the funbox,
    and up onto the big wave quarterpipe. Get on top of it and head to
    the left. Before you hit the low fence, ollie over it for this gap.
    
    ---------------------------
    Over The Bridge : 50 Points
    ---------------------------
    
    From the start of the level, skate down the rollin, and turn left.
    Here, head to the corner of the huge halfpipe and turn left again.
    Skate forward here, past the rail, and onto the quarterpipe. Get
    some speed on this, and then use the kicker nearby to launch
    yourself over the bridge that's almost above your head.
    
    -----------------------
    HP To Bowl : 100 Points
    -----------------------
    
    From the start of the level, turn left, and head into the halfpipe.
    Trick around for a while to get some speed, then ramp out over the
    edge and land in the bowl that's to the right of you when you start
    the level.
    
    -----------------------
    Bowl To HP : 100 Points
    -----------------------
    
    From the start of the level, turn right, and head into the bowl.
    Trick around for a while to get some speed, then ramp out over the
    side with the wall, and land in the big halfpipe that's to the
    left of you when you start the level.
    
    ----------------------------
    Bullet Bowl Hop : 100 Points
    ----------------------------
    
    From the start of the level, skate forward and down the rollin.
    If you look to your immediate right you'll see a quarterpipe. Use
    that quarterpipe to launch into the bowl.
    
    --------------------------
    Over The Deck : 100 Points
    --------------------------
    
    From the start of the level, skate forward and down the rollin. If
    you angle yourself slightly to the left you'll soon come to a deck
    that looks like a set of stairs. One the side of each stair is a
    ramp, go to the top one, and use the ramp to clear the deck.
    
    ----------------------------
    Daaaaay Tripper : 100 Points
    ----------------------------
    
    First, you need to unlock the Van Secret Area. Head to that area,
    and use the kicker that's next to the van to clear the van, and then
    land on the kicker on the other side.
    
    ----------------------------
    Gimme Gap Redux : 100 Points
    ----------------------------
    
    From the start of the level, skate down the rollin, and turn left. If
    you keep skating forward you'll reach an area with some small
    quarterpipes and a really cool small halfpipe. Head to the side with
    the small halfpipe, and use the quarterpipe to pop into it.
    
    --------------------------
    Sodee Pop Gap : 100 Points
    --------------------------
    
    From the start of the level, face left, and you'll see a monster
    halfpipe, and there'll be a D shaped rail coming out of it. Grind
    the rail to get across to the other side. Go over the "bridge", and
    then head left. Smash into all of the tables and chairs for fun, but
    then you have to line yourself up with the wall. Wallride halfway,
    and then ollie off, hopefully you'll land on the flat of the
    halfpipe across the gap.
    
    ---------------------------
    Cut The Corner : 100 Points
    ---------------------------
    
    From the start of the level, go down the rollin, and cut an arc to
    the right, in front of the funbox. Keep heading right and you'll
    reach a nice big wall. Spin around 180 and you'll see a big slope.
    What you need to do is get some speed in the vert wall place, then
    come out, hit the slope, clear a big portion of the corner, and
    then land on the slope that's going downwards.
    
    -------------------------
    High Sticker : 100 Points
    -------------------------
    
    From the start of the level, go down the rollin, and cut an arc to
    the right, in front of the funbox. Keep heading right and you'll
    reach a nice big wall. Head into the vert wall area, and just try
    to air up as high as you can on the wall to get this transfer.
    
    --------------------------
    Shoot The Gap : 100 Points
    --------------------------
    
    First, unlock the Rail Secret Area, and head into it. In this area,
    there'll be two quarterpipes, side by side, but with a gap in
    between. To get this gap, go from one quarterpipe to another.
    
    ------------------------------
    No Kidding Around : 150 Points
    ------------------------------
    
    From the start of the level, turn left, and head into the halfpipe.
    Take note of which side has the bridge on it, and gain lots of
    speed. Once you think you've got enough speed, ramp out over the
    side with the bridge, and if you can clear the bridge, the transfer
    is yours.
    
    ---------------------
    Stairset : 150 Points
    ---------------------
    
    From the start of the level, face left, and you'll see a monster
    halfpipe, and there'll be a D shaped rail coming out of it. Grind the
    rail to get across to the other side. Go over the "bridge", and then
    turn right. Stick to the wall on the left and you'll come to a set
    of stairs, ollie over them for this gap.
    
    -----------------------
    Hexbox Gap : 150 Points
    -----------------------
    
    From the start of the level, skate down the rollin, and you'll see
    a funbox to your right. Clear the funbox for this gap.
    
    ------------------------
    High Jumper : 250 Points
    ------------------------
    
    From the start of the level, skate down the rollin, and turn left.
    When you see the big halfpipe, notice the small little quarter that's
    in front of it. Using the quarterpipe, launch to the right, over the
    rail, and land on the flat of the halfpipe.
    
    ---------------
    Grind Transfers
    ---------------
    
    --------------------------------
    Rail Secret Area Key : 50 Points
    --------------------------------
    
    From the start of the level, skate down the rollin, past the funbox,
    and up onto the big wave quarterpipe. Get on top of it and head
    to the left. Before you hit the low fence, ollie forward and grind
    the rail that's hanging in mid air.
    
    ------------------------
    Rail To Rail : 50 Points
    ------------------------
    
    From the start of the level, turn right, and skate into the area that
    has the bowl. Ollie over the railing to the side, and you'll land in
    an area with a rail and a low wall to the side of it. Grind the rail
    and then grind the wall to get this transfer.
    
    --------------------------------
    Van Secret Area Key : 100 Points
    --------------------------------
    
    From the start of the level, turn to the left, and grind the "D"
    rail that pokes out from the quarterpipe, until you get the Van Secret
    Area Key transfer.
    
    --------------------------
    Nail The Rail : 100 Points
    --------------------------
    
    From the start of the level, face right, and head into the bowl. What
    you have to do is to ramp out of the bowl (the side that has the wall
    on it), and then land on a grind on the edge of the halfpipe on the
    other side. Very hard.
    
    --------------------------
    HP To Railbox : 100 Points
    --------------------------
    
    From the start of the level, face left, and head into the halfpipe.
    Face the opening, and then skate towards it. Launch off the small
    kicker quarterpipe there, and land on a grind on the railbox that's
    in front of you.
    
    ------------------------------
    Wave Wall Minigap : 100 Points
    ------------------------------
    
    From the start of the level, skate down the rollin, past the funbox,
    and up onto the big wave quarterpipe. Get on top of it and grind the
    edge to the left. Ollie over the low fencing and grind the rail in
    midair to get this gap.
    
    --------------------------
    Surfin U.S.A. - 100 Points
    --------------------------
    
    From the start of the level, skate down the rollin, past the funbox,
    and up onto the big wave quarterpipe. Get on top of it and grind the
    whole wave for this transfer.
    
    -------------------------------------------
    Skatin' On The Dock Of The Bay : 100 Points
    -------------------------------------------
    
    For this transfer, you need to unlock the Van Secret Area. Head to
    it, and head to the far right of the area. Turn around, and if you
    look to the wall on your left, you'll see a ledge and a quarterpipe.
    Ollie over the ledge and grind the quarterpipe the whole way for
    this transfer.
    
    ----------------------------
    Havin' A Picnic : 100 Points
    ----------------------------
    
    For this transfer, you need to unlock the Van Secret Area. Head to
    it, and take notice of the two benches with a gap in between. Grind
    one, ollie the gap and grind the other bench for this transfer.
    
    -------------------------------
    Extension Transfer : 100 Points
    -------------------------------
    
    From the start of the level, turn right, and head into the bowl.
    Notice how the bowl has the extension wall on it? Get up there,
    grind it, then drop onto a grind on the edge of the bowl.
    
    ----------------------------------
    Big Air Railing Grind : 100 Points
    ----------------------------------
    
    From the start of the level, skate forward down the rollin and head
    left. Keep going until you reach the end of the halfpipe that's to
    your left, and then turn left again to arrive in an area that's got
    a rail, a kicker and a quarterpipe. Trick off the quarterpipe, launch
    off the kicker, and onto a grind on one of the rails above.
    
    ----------------------------
    Circle The Pool : 500 Points
    ----------------------------
    
    From the start of the level, turn right and head into the bowl. Start
    grinding the edge of the pool, from the end of the wall, all the way
    around until you get this transfer.
    
    ----------------
    Manual Transfers
    ----------------
    
    ---------------------------
    Funbox Wheelie : 100 Points
    ---------------------------
    
    From the start of the level, skate forward and down the rollin, until
    you reach a funbox. Manual over it for this transfer.
    
    -------------
    Lip Transfers
    -------------
    
    ---------------------
    Bowl Lip : 100 Points
    ---------------------
    
    From the start of the level, turn right and into the bowl. Liptrick
    the edge.
    
    -------------------
    HP Lip : 100 Points
    -------------------
    
    From the start of the level, turn left and into the halfpipe. Liptrick
    the edge.
    
    --------------------------
    Ride The Wave : 100 Points
    --------------------------
    
    From the start of the level, skate forward down the rollin, and head
    to the wave quarterpipe in front of you. Liptrick it.
    
    ----------------------
    Gully Lip : 100 Points
    ----------------------
    
    From the start of the level, skate forward down the rollin, and cut
    an arc to the right, in front of the funbox, and to the right. You'll
    soon end up near a big vert wall. Across from the vert wall is a
    quarterpipe sorta thing, liptrick it.
    
    ----------------------
    Bowl Envy : 100 Points
    ----------------------
    
    From the start of the level, turn right and into the bowl. Liptrick
    the extension wall.
    
    ---------------------------
    Mr. Small Lips : 100 Points
    ---------------------------
    
    From the start of the level, skate down the rollin, and turn left. If
    you keep skating forward you'll reach an area with some small
    quarterpipes and a really cool small halfpipe. Head to the side with
    the small halfpipe, and use the quarterpipe to pop into it. Liptrick
    the halfpipe.
    
    =====================================================================
    Philadelphia, Pennsylvania
    =====================================================================
    
    High Score of 50000          - $2500 reward
    Pro Score of 125000          - $3000 reward
    Sick Score of 250000         - $4000 reward
    Collect S-K-A-T-E            - $2000 reward
    Drain the Fountain           - $2500 reward
    Collect 5 Bells              - $2000 reward
    Bluntslide the Awning        - $2000 reward
    Liptrick 4 Skatepark Lips    - $2500 reward
    Find the Secret Tape         - $2000 reward
    100% Goals and Cash          - $ 500 reward
    
    Secrets
    
    -To get this, skate forward from the start of the level (angled to
     the left), over the funbox and keep going down, until you hit the
     stairs. Go down the stairs. You'll see a blue railing in front of
     you, go up the path that holds the blue railing. Grind the blue
     railing and the grind the rail that leads up to the power lines,
     and the poles should crash down and smash the fence, giving you
     access to the skate park!
    
    -------------------
    High Score of 50000
    -------------------
    
    This score is quite easy to get as this is almost a grind heaven.
    The easiest way to score points in this level is to use the planters
    that are lying around. From the start of the level, head to the left,
    and you'll see tons of planters and benches with gaps in between
    them. If you hold down grind, you'll grind the distance, and get
    a big multiplier as well! Add in a manual and a couple of tricks
    and it's a surefire high score.
    
    -------------------
    Pro Score of 125000
    -------------------
    
    You'll need to have opened the Phillyside skate park first, as there
    are too many =) quarterpipes and one halfpipe for your to show off
    your vert style on.
    
    --------------------
    Sick Score of 250000
    --------------------
    
    Staying in the Phillysde area will do it, otherwise, follow these
    directions:
    
    -From the start of the level, head left, and grind the planters
     and benches all the way to the end.
    -Ollie off, trick in the air, and land in a manual.
    -Head to the right, ollie over the road and land in a manual.
    -Keep going until you reach the rail, grind it to the end, tricking
     as much as you can.
    -Land in a manual in the halfpipe. You can finish off with a big
     trick here, or you can ramp out over the halfpipe to the other area
     to continue this huge combo.
    
    -----------------
    Collect S-K-A-T-E
    -----------------
    
    S : From the start of the level, head forward, slightly angled to
        the right. You'll see a grassy area, ollie up onto it. Grind
        the edge on the left, and when you see the S in the distance,
        ollie off and collect it.
    
    K : From the S, you'll drop down onto the pavement. Skate to the
        right of the fountain and you'll see a blue awning that has the
        K on it. Launch up there using the kicker(s) provided.
    
    A : After getting the K, drop down and you'll see the A on the edge
        of a planter.
    
    T : After getting the A, skate up the stairs, and up the ramp with
        the blue railing. Before you reach the top, ollie out and over
        to the left to pick up the T.
    
    E : From the T, skate up the stairs that take you to the long path
        which leads back to the start. Go on top of the planters, onto
        the grass, and you'll see the E floating near a powerline pole.
        You'll need some speed for this, and the grass slows you down,
        so I suggest grinding the edge before ollieing off.
    
    ------------------
    Drain the Fountain
    ------------------
    
    Lots of people seem to have trouble with this gap but I don't know
    why. From the start of the level, grind the long kicker in front
    of you, and grind it to the right. Once you get off it, launch
    off the green kicker. You'll land on the other kicker, or hopefully,
    land on a grind on the rail behind it. Either way, grind the rail
    that's going down the stairs, and finally use the planter to launch
    up onto the roof. Simple. If you're having trouble, get some speed
    somewhere else and return once you've got speed and the special bar.
    Once you're up here, grind the valves to drain the fountain.
    
    ---------------
    Collect 5 Bells
    ---------------
    
    Bell 1 : From the start of the level, turn right, and you'll see
             a green kicker. Launch off it and collect the bell that's
             in mid-air.
    
    Bell 2 : From bell 1, head down the stairs, and turn left. Stick to
             the wall on the left, and just before you hit the corner,
             wallride the wall, and you should collect the bell on your
             way up.
    
    Bell 3 : From the second bell, head to the right of the fountain,
             towards the blue awning. In front of the awning should be
             two kickers, and hanging in between the two kickers is a
             bell.
    
    Bell 4 : From the third bell, head straight forward, up the stairs,
             and once you're up the stairs, there'll be another set of
             stairs to your left. Go up those stairs, and the fourth
             bell will be near a planter to your right.
    
    Bell 5 : From the fourth bell, spin around, and ollie onto the other
             planter. This bell is hanging on the edge, near the long
             rail.
    
    ---------------------
    Bluntslide the Awning
    ---------------------
    
    From the start of the level, head forward, past the kicker, and keep
    going until you reach the set of stairs that are surrounding the
    fountain. Go down the right side of the stairs and you'll soon be
    facing a building with a blue awning. Use the kicker that's there
    to launch up onto the Awning. You can do anything with Bluntslide
    in its name, so it's either Up,Up+Triangle or Down,Down+Triangle.
    
    -------------------------
    Liptrick 4 Skatepark Lips
    -------------------------
    
    To get this, skate forward from the start of the level (angled to
    the left), over the funbox and keep going down, until you hit the
    stairs. Go down the stairs. You'll see a blue railing in front of
    you, go up the path that holds the blue railing. Grind the blue
    railing and the grind the rail that leads up to the power lines,
    and the poles should crash down and smash the fence, giving you
    access to the skate park!
    
    Phillyside HP Lip : Head to the halfpipe here and liptrick it.
    
    Phillyside New Bowl Lip : See the part where it's got some humps
                              that are painted blue? Well, the thing to
                              do is to head to the section of quarterpipe
                              that's blue, and liptrick that.
    
    Phillyside Mid Bowl Lip : To the right of the blue quarterpipe are
                              two bowls. Liptrick either one.
    
    Phillyside Big Bowl Lip : From the Mid Bowl Lip, take a squizz at the
                              huge bowl that's behind a little kicker.
                              Liptrick the bowl.
    --------------------
    Find the Secret Tape
    --------------------
    
    There are two ways to approach this Tape, but either way you have
    to get to the rail that hangs high up above the fountain. The most
    common way to do it is from the start of the level, skate forward,
    angled to the left, and ollie onto the grassy area. Keep skating
    forward and you'll see the rail, grind up it to get the tape. The
    other way is to get onto the balcony (where you had to drain the
    fountain), wallride up onto the roof, and grind down the rail. Either
    way, you should snag the tape.
    
    -------------------
    100% Goals and Cash
    -------------------
    
    $50 : Drain the fountain, and this will be in it.
    
    $50 : Drain the fountain, and this will be in it.
    
    $50 : To get this, skate forward from the start of the level (angled
          to the left), over the funbox and keep going down, until you
          hit the stairs. Go down the stairs. You'll see a blue railing in
          front of you, go up the path that holds the blue railing. Grind
          the blue railing and the grind the rail that leads up to the power
    	  lines, and the $50 is up here.
    
    $50 : To get this, skate forward from the start of the level (angled
          to the left), over the funbox and keep going down. Jump onto the
          grassy area to the right, and if you keep going to the end you'll
          see this hanging just over the edge.
    
    $100 : From the start of the level, skate forward, down the stairs, and
           over to the other side of the fountain. There'll be a solitary
           quarterpipe, trick off that, then head towards the fountain. Use
           the kicker to launch up and grab $100.
    
    $100 : Get up to the balcony. This is floating out to the side near
           the rail with the Secret Tape. Grind the edge of the balcony
           and jump off to get it.
    
    $100 : Open up the skate park. Now, head to the blue humps area, but
           look across from that area. You'll see this floating above a
           pillar.
    
    $250 : Open up the skate park and head to the halfpipe. This is
           floating on one of the sides of the halfpipe.
    
    $250 : Open up the skate park, and take notice of the halfpipe and
           the blue humps. Floating between them is $250, so clear the
           gap and pick up $250 while you're at it.
    
    $250 : Open up the skate park. Go to the bowl that's next to the blue
           quarterpipe, and floating above this is $250.
    
    $250 : As you launch up to the balcony, you'll pick up this.
    
    $250 : Get on to the balcony. Once you're up there, wallride to the
           roof. Head to the right, and drop. Hold Triangle, and you
           should land on a grind on a wire, which has $250 on it.
    
    $250 : On the same rail as the Secret Tape.
    
    ---------
    Transfers
    ---------
    
    
    --------
    Air Gaps
    --------
    
    ---------------------------
    Easy Post Ollie : 10 Points
    ---------------------------
    
    From the start of the level, head forward, past the kicker, and keep
    going until you reach the set of stairs that are surrounding the
    fountain. Go down the right side of the stairs and you'll soon be
    facing a building with a blue awning. There's a post around here that's
    smaller than the others, ollie over it for this gap.
    
    ----------------------
    Post Ollie : 50 Points
    ----------------------
    
    Skate forward from the start of the level, and you'll come across
    some posts that are just before the steps. Ollie over one to get this
    gap.
    
    ----------------------
    Statue Hop : 50 Points
    ----------------------
    
    From the start of the level, head forward, past the kicker, and keep
    going until you reach the set of stairs that are surrounding the
    fountain. Go down the right side of the stairs and you'll soon be
    facing a building with a blue awning. There's two grey kickers here,
    go from kicker to kicker for this gap.
    
    ----------------------
    Stair Set : 100 Points
    ----------------------
    
    From the start of the level, skate to the right, and you'll soon see
    a stair set. claer it for this transfer.
    
    ----------------------------------
    Up The Small Step Set : 100 Points
    ----------------------------------
    
    To get this, skate forward from the start of the level (angled to
    the left), over the funbox and keep going down, until you hit the
    stairs. Go down the stairs, then turn around and ollie up the stairs.
    
    ----------------------
    Bench Gap : 100 Points
    ----------------------
    
    From the start of the level, skate to the left to reach a chain of
    planters and benches. Get on the planter, and ollie over the bench,
    to the other planter for this transfer.
    
    ------------------------------------
    Worlds Most Obvious Gap : 100 Points
    ------------------------------------
    
    It's really obvious. Let me give you a sec to think.
    ****************************************************
    Got it? From the start of the level, head right, towards the green
    kicker ramps. Go from one to another. EZ!
    
    ---------------------------
    Phillyside Hop : 100 Points
    ---------------------------
    
    First, unlock the skate park. Done that? Good. Now, just outside the
    main area of the skatepark is a little kicker, use that to launch
    into the main area.
    
    -----------------------------------
    Phillyside HP Transfer : 250 Points
    -----------------------------------
    
    Unlock the skatepark, and then head to the halfpipe. Ramp out of
    the halfpipe, and land in the blue humps area. You can also go from
    the blue humps/quarterpipe to the halfpipe.
    
    -------------------------
    Pillar Fight : 250 Points
    -------------------------
    
    Unlock the skatepark, and then head into the main area (the place
    with the blue humps and lots of bowls). Go to any pillar, and just
    try to get a lot of air on it.
    
    ------------------------------
    THPS Fountain Gap : 500 Points
    ------------------------------
    
    From the start of the level, skate forward, and go past the posts,
    and onto the top step. From here, ollie into the fountain.
    
    ------------------------------------
    Chillin' On The Balcony : 500 Points
    ------------------------------------
    
    Lots of people seem to have trouble with this gap but I don't know
    why. From the start of the level, grind the long kicker in front
    of you, and grind it to the right. Once you get off it, launch
    off the green kicker. You'll land on the other kicker, or hopefully,
    land on a grind on the rail behind it. Either way, grind the rail
    that's going down the stairs, and finally use the planter to launch
    up onto the roof. Simple. If you're having trouble, get some speed
    somewhere else and return once you've got speed and the special bar.
    
    ---------------
    Grind Transfers
    ---------------
    
    -----------------------
    Track Smack : 50 Points
    -----------------------
    
    Unlock the skatepark, and take note of the many rails that are lying
    around. Most will be next to other rails, grind a rail, ollie off
    and gridn a different rail for this transfer.
    
    -----------------------
    Hobo Grind : 100 Points
    -----------------------
    
    Unlock the skatepark, and head to the right side of it. It will have
    a rail that goes up to the halfpipe, grind this rail all the way from
    the start to the halfpipe.
    
    -----------------------------
    Planter Transfer : 100 Points
    -----------------------------
    
    From the start of the level, turn around, and you'll see a planter.
    Grind the edge that's closest to the road, all the way to the left,
    and at the end, jump off and land in a grind on the tiny planter
    that's below you.
    
    -------------------------------
    Railing To Planter : 100 Points
    -------------------------------
    
    First you need to get up to the balcony. Once up there, grind the
    railing, then drop off and land in a grind on the planter below.
    
    -----------------------
    Pillar Hop : 150 Points
    -----------------------
    
    Unlock the skatepark, and head to the main area. Grind the blue
    quarterpipe until you reach the planter. Just before the planter,
    ollie, and land in a grind on the other side of the planter.
    
    --------------------------------------
    Planter Double Pillar Gap : 150 Points
    --------------------------------------
    
    From the start of the level, skate forward, until to reach the posts.
    Now go down the right side of the stairs, and once you've done that,
    head to the road that's on the right (just be careful of the bus!).
    Here, you'll see two planters, and a gap in between. That gap will
    contain a few poles. Grind one planter, clear the gap and land in
    a grind on the other planter.
    
    --------------------------
    Just Visiting : 150 Points
    --------------------------
    
    From the start of the level, head forward but slightly angled to the
    left. You should be going down the path that's full of rubbish bins.
    Grind the planter to your right, and just before you hit the end,
    ollie off, slightly to the right, and land in a grind on the planter
    below.
    
    ------------------------
    Short Stair : 150 Points
    ------------------------
    
    From the start of the level, skate forward until you hit the posts.
    If you go past the posts you'll reach the first step of the stairs,
    grind it the whole way for this transfer.
    
    ------------------------------
    Telephone Co. Gap : 250 Points
    ------------------------------
    
    I thought this one was pretty hard. Get up to the balcony but
    instead of going on to it, grind the white rail to the right. You'll
    see a wire in the distance, ollie off and grind it. Moon Physics
    helps =)
    
    ----------------------------
    Funbox Transfer : 250 Points
    ----------------------------
    
    Unlock the skatepark, and head to the main area. Check out the
    funbox that's got a handy little ledge on it. Grind the ledge, ollie
    off and land on a grind on the curved rail that will lead you back
    outside.
    
    -------------------------
    Medium Stair : 250 Points
    -------------------------
    
    From the start of the level, skate forward until you hit the posts.
    If you go past the posts you'll reach the second step of the stairs,
    grind it the whole way for this transfer.
    
    --------------------------------
    Grind Up Dem Stairs : 500 Points
    --------------------------------
    
    From the start of the level, skate off the the right, and down the
    stairs. Spin around and grind up one of the rails, and back up
    the stairs.
    
    -------------------------
    Awning Grind : 500 Points
    -------------------------
    
    From the start of the level, head forward, past the kicker, and keep
    going until you reach the set of stairs that are surrounding the
    fountain. Go down the right side of the stairs and you'll soon be
    facing a building with a blue awning. Use the kicker that's there
    to launch up onto the Awning.
    
    --------------------------------
    Little Corner Grind : 500 Points
    --------------------------------
    
    From the start of the level, turn around, and skate onto the road.
    Follow it left, all the way to the wall with a rail that goes
    around a corner. Wallride up to the rail, and grind it around the
    corner.
    
    ------------------------
    Fly By Wire : 500 Points
    ------------------------
    
    Get up onto the balcony, and then wallride to the roof. Go to the
    left and to the long rail that leads down to the fountain area.
    Grind it all the way down for this transfer.
    
    -----------------------------
    Death From Above : 500 Points
    -----------------------------
    
    Get up onto the balcony, and then wallride to the roof. Go to the
    left and to the long rail that leads down to the fountain area.
    Grind it until you reach the fountain area below. Here's the hard
    part, you have to jump off and grind one of the pipes below. It's
    all about timing.
    
    -----------------------
    Train Hard : 500 Points
    -----------------------
    
    Unlock the skatepark, and head into the main area. Go to just
    past the blue humps, and after the pillar, start grinding the
    halfbowl quarterpipe, and grind it to the end.
    
    -----------------------
    Long Stair : 500 Points
    -----------------------
    
    From the start of the level, skate forward until you hit the posts.
    If you go past the posts you'll reach the last step of the stairs,
    grind it the whole way for this transfer.
    
    -------------------------------------------
    Worlds Second Most Obvious Gap : 750 Points
    -------------------------------------------
    
    From the start of the level, head right, towards the green kicker
    ramps. Go from the ramp and land on a grind on the rail that's
    going down the stairs. If you need speed, head elsewhere and trick
    around to build up some speed.
    
    ---------------------------
    Fountain Ping! : 750 Points
    ---------------------------
    
    From the start of the level, skate forward, down the stairs, and
    over to the other side of the fountain. There'll be a solitary
    quarterpipe, trick off that, then head towards the fountain. Use the
    kicker to launch yourself onto the gold thing in the centre of the
    fountain, and land in a grind.
    
    ----------------------------
    Grind Of Faith : 1500 Points
    ----------------------------
    
    Once you've drained the fountain, skate into it. Grind the pipes,
    ollie over the gold thing in the middle, and land in a grind on the
    pipes on the other side.
    
    ----------------
    Manual Transfers
    ----------------
    
    ---------------------------
    Funbox Wheelie : 100 Points
    ---------------------------
    
    If you look to the left of you when you start the level, you'll see
    a funbox. Manual over it for this transfer (manual length wise, not
    over the ramp thing)
    
    ------------------------------
    Flatlands Techin' : 500 Points
    ------------------------------
    
    From the start of the level, head right, and down the stairs. Come
    back up but land on the ground in a manual. This is tough now, you
    have to manual all the way up, to the right of the funbox, and then
    all the way to the stairs on the other side. You'll need to grind
    things on the way to ensure that you have enough speed to deal with
    it.
    
    From Lucas Gerstel
    
    You actually don't need to do one non-stop manual from the stairs on
    the right from where you start to the other ones. It is much too hard
    to get enough speed for that. All you need to do is grind up the
    first stairs (the ones on the right), land in a manual and then do
    consecutive manuals, thus gaining speed at the same time, and get
    all the way to the other stairs in a manual. When doing the
    consecutive manuals, simply jump up and land in a manual again. If
    you don't land in a manual, you'll have to redo the whole thing
    again.
    
    
    -------------------------------
    Manual Stimulation : 500 Points
    -------------------------------
    
    Unlock the skatepark, and head into the main area. Manual over the
    blue humps.
    
    -------------------------------
    Rockin' The Stairs : 2500 Points
    --------------------------------
    
    From the start of the level, skate forward, past the posts, and to
    the bottom step. Head onto the ground, then turn around, and ollie
    onto the bottom step, landing in a manual. Now ollie onto the next
    step, landing in a manual, ollie onto the next step, landing in
    a manual, and then ollie onto the top, landing in a manual to
    complete this transfer.
    
    -------------
    Lip Transfers
    -------------
    
    To get these, skate forward from the start of the level (angled to
    the left), over the funbox and keep going down, until you hit the
    stairs. Go down the stairs. You'll see a blue railing in front of
    you, go up the path that holds the blue railing. Grind the blue
    railing and the grind the rail that leads up to the power lines,
    and the poles should crash down and smash the fence, giving you
    access to the skate park!
    
    ------------------------------------
    Phillyside New Bowl Lip : 100 Points
    ------------------------------------
    
    See the part where it's got some humps that are painted blue? Well,
    the thing to do is to head to the section of quarterpipe that's
    blue, and liptrick that.
    
    ------------------------------
    Phillyside HP Lip : 100 Points
    ------------------------------
    
    Head to the halfpipe here and liptrick it.
    
    ------------------------------------
    Phillyside Big Bowl Lip : 100 Points
    ------------------------------------
    
    From the Mid Bowl Lip, take a squizz at the huge bowl that's behind
    a little kicker. Liptrick the bowl.
    
    ------------------------------------
    Phillyside Mid Bowl Lip : 100 Points
    ------------------------------------
    
    To the right of the blue quarterpipe are two bowls. Liptrick either
    one.
    
    =====================================================================
    The Bullring, Mexico
    =====================================================================
    
    "Compete for $65000 in cash and prizes!"
    
    Being the final competition, it's not easy. You'll need to be
    peforming at better than your best =) There's a couple of surefire
    ways to get first place though...
    
    1)The huge halfpipe is not there for decoration, believe it or not.
      Once you've pulled off a couple of 720 moves, you should be able
      to squeeze a 900 Airwalk in there somewhere...
    
    2)Launch up to the stands, via any way you like. Use the ramps there
      to get up onto the rails that go above the stadium, and you will be
      absolutely caning it once you're up there.
    
    3)You probably won't know what I'm talking about now, but there are
      banners that have money floating above them. You can grind them,
      and from there land on a grind on the rails that go across the
      stadium. Sweet!
    
    4)Last, but not least, planting the bull can be fun.
    
    -----------
    Ways to win
    -----------
    
    My favourite run starts off like this. From the start, head down and
    pull off a 720 trick, like a Benihana or something. Go back to the
    other side and get the Rollin Gap while pulling off a 720 Airwalk or
    whatever tickles your fancy. Skate off to the right of the halfpipe
    now, and launch up to the banner using the quarterpipe that runs
    around the whole stadium. Grind the banner, and hop onto the rails
    that go across the stadium. Once you're out of balance, jump off, and
    land in a manual, and from here, use your imagination. You could
    just stay in the halfpipe and end up with sufficent points for a 97.5
    score.
    
    "Collect all cash to 100% the level!"
    
    $250 : From the start of the level, go down the rollin, and to the
           right, heading out of the halfpipe. Use the brown ramp to ramp
           up to the stands. Trick off the quarterpipe, and come back
           off, launching off the ramp and onto a grind on the rail. If
           you keep grinding you'll hit a $250 note.
    
    $250 : Keep grinding.
    
    $250 : From the start of the level, go down the rollin, and slightly
           to the left. Line yourself up with the rail above, and then
           use the halfpipe to launch up there and grind the rail. You'll
           collect $250.
    
    $250 : Like above, just launch up to the rail on the other side.
    
    $250 : From the start of the level, go down the rollin, and out to
           the right. Skate to the right of the ramp, and you'll be in
           an area with a quarterpipe and a small vert wall. Air up
           real high on the quarterpipe and then grind the banner up
           there. You should soon reach $250.
    
    $250 : From the start of the level, go down the rollin, and out to
           the left, past the lovely Gringo fullpipe. Head to the
           quarterpipe that's just behind the humps, and get some huge
           air off it to grind the banner above. $250 is up here.
    
    $250 : From the start of the level, skate down the rollin, and head
           out to the right. Head into the area where the bull is running,
           and skate around. Run over the light green piles of crap to
           make $250 pop out above your head.
    
    $250 : See above.
    
    $250 : See above.
    
    $250 : See above.
    
    ---------
    Transfers
    ---------
    
    --------
    Air Gaps
    --------
    
    ----------------------------
    Wussy Rollin Gap : 50 Points
    ----------------------------
    
    From the start of the level, head down the rollin, trick off the
    opposite side of the halfpipe, then come back and air over the rollin.
    
    ---------------------
    Plat Gap : 100 Points
    ---------------------
    
    From the start of the level, head down the rollin, and head to the
    left. You'll soon see that the halfpipe "shrinks" back a little, use
    the part that's further back than the rest of it to launch over the
    platform that's on top of it.
    
    ---------------------
    Gate Gap : 150 Points
    ---------------------
    
    From the start of the level, head down the rollin, and head to the
    right. You'll see that there's a ramp and a gate sorta thing. Use the
    quarterpipes on either side to air over the gate.
    
    ----------------------------
    Launchin' On Up : 200 Points
    ----------------------------
    
    From the start of the level, head down the rollin, and head to the
    right. You'll see that there's a wooden ramp in front of you. Use it
    to launch up to the lighter coloured ramp that's in the stands.
    
    -------------------------------
    Launchin' The Pipe : 300 Points
    -------------------------------
    
    From the start of the level, head down the rolling, and head to the
    left. No doubt you'll notice the Gringo fullpipe. On either side of
    it is a quarterpipe, use it to launch over the fullpipe.
    
    -----------------------
    Rollin Gap : 300 Points
    -----------------------
    
    From the start of the level, head down the rollin, trick off the
    opposite side of the halfpipe, then come back and air over the rollin.
    The distance traveled needs to be a fair distance.
    
    ---------------------
    Air Toro : 400 Points
    ---------------------
    
    From the start of the level, turn around, and drop down. You'll
    of course see a huge structure above your heads, which is the
    rollin. On either side of the rollin is a quarterpipe, use them
    to air over the rollin.
    
    -------------------------------
    Big Enchilada Mama : 600 Points
    -------------------------------
    
    From the start of the level, go down the rollin, and turn left.
    Skate through the fullpipe, and take note of the two red and white
    humps. Air from one hump to another for this gap.
    
    -----------------------
    Tight Gap : 1000 Points
    -----------------------
    
    From the start of the level, go down the rollin, and keep a straight
    line. Trick off the other side of the halfpipe and head back towards
    the rollin. Launch from the flat of the rollin to the flat of the
    rollin on the other side.
    
    -----------------------------
    Jumpin Da Humps : 1500 Points
    -----------------------------
    
    From the start of the level, go down the rollin, and turn left.
    Skate through the fullpipe, and take note of the two red and white
    humps. Air from one hump to another for this gap, and you have to
    start in the centre of a hump and land in the centre of the other
    hump.
    
    ---------------
    Grind Transfers
    ---------------
    
    ---------------------------
    Lil Wee Wussy Gap : 1 Point
    ---------------------------
    
    From the start of the level, go down the rollin, and then spin
    around. Grind the edge of the halfpipe, clear the rollin and land
    in a grindon the other side.
    
    -----------------------------
    Enjoyin The View : 250 Points
    -----------------------------
    
    From the start of the level, go down the rollin, and out to the
    right. Skate to the right of the ramp, and you'll be in an area
    with a quarterpipe and a small vert wall. Air up real high on the
    quarterpipe and then grind the banner up there for a while until
    you get this gap.
    
    -----------------
    Kink : 400 Points
    -----------------
    
    From the start of the level, head down the rollin, and head to the
    left. You'll soon see that the halfpipe "shrinks" back a little, use
    the part that's further back than the rest of it to launch over the
    platform that's on top of it, and then land in a grind on the
    kinked rail.
    
    ------------------------------
    Grindin' The Pipe : 450 Points
    ------------------------------
    
    From the start of the level, head down the rollin, and head to the
    left. No doubt you'll notice the Gringo fullpipe. On either side of
    it is a quarterpipe, use it to launch onto a grind on top of the
    Gringo fullpipe.
    
    -----------------------------
    Don't Look Down! : 500 Points
    -----------------------------
    
    From the start of the level, go down the rollin, and to the right,
    heading out of the halfpipe. Use the brown ramp to ramp up to the
    stands. Trick off the quarterpipe, and come back off, launching
    off the ramp and onto a grind on the rail. Keep grinding, past the
    Way To Go Amigo transfer, and you should soon get this.
    
    --------------------------------
    Ramp Rail To Banana : 500 Points
    --------------------------------
    
    From the start of the level, go down the rollin and grind it to
    the right. Once you near the end, jump off and land on a grind
    on the banana rail/wall thingy. It's the dark brown thing.
    
    ------------------------
    Box To Rail : 500 Points
    ------------------------
    
    From the start of the level, go down the rollin, and to the right.
    Notice the ramp in front of you. Skate to the left and face the
    ramp. Use it to launch yourself onto the blue rail that's nearby,
    and land in a grind.
    
    --------------------------------
    Nice Friggin Ankles : 500 Points
    --------------------------------
    
    From the start of the level, go down the rollin, and to the right,
    heading out of the halfpipe. Use the brown ramp to ramp up to the
    stands. Trick off the quarterpipe, and come back off, launching
    off the ramp and onto a grind on the rail. Ollie off and land in a
    grind on the quarterpipe that separates the bull from the rest of
    the stadium.
    
    ---------------------------
    Nailin Da Rail : 500 Points
    ---------------------------
    
    From the start of the level, go down the rollin, and keep a straight
    line. Go back up the rollin, and ollie off it, slightly to the right.
    Hold Triangle and you should land in a grind on one of the support
    beams.
    
    ----------------------------
    Way To Go Amigo : 500 Points
    ----------------------------
    
    From the start of the level, go down the rollin, and to the right,
    heading out of the halfpipe. Use the brown ramp to ramp up to the
    stands. Trick off the quarterpipe, and come back off, launching
    off the ramp and onto a grind on the rail. Keep grinding, and you'll
    get this transfer.
    
    ------------------------------
    Ramp Rail To Rail : 500 Points
    ------------------------------
    
    From the start of the level, go down the rollin, and trick off the
    opposite side of the quarterpipe. Now go back and grind the edge
    with the rollin, to the left. Jump off near the end and land in a
    grind on the blue rail below.
    
    --------------------------------
    Takin The High Road : 650 Points
    --------------------------------
    
    From the start of the level, go down the rollin, and out to the
    right. Skate to the right of the ramp, and you'll be in an area
    with a quarterpipe and a small vert wall. Air up real high on
    the quarterpipe and then grind the banner up there.
    
    --------------------------
    Rail Plat Gap : 750 Points
    --------------------------
    
    From the start of the level, go down the rollin, and out to the
    left. Skate past the fullpipe, and when you hit the quarterpipe
    that separates the bull from the inner area, stop and turn
    around. You should see a rail, grind up it, and then ollie off
    and grind the rail that's opposite to it, going down.
    
    ---------------------------
    Box To Banana : 1000 Points
    ---------------------------
    
    From the start of the level, go down the rollin, and out to
    the right. Take note of the ramp, and skate to the right of it.
    Face the banana rail/wall, and use the ramp to launch up to
    land on a grind on it.
    
    ------------------------------
    Launch To Banana : 1000 Points
    ------------------------------
    
    From the start of the level, go down the rollin, and to the right,
    heading out of the halfpipe. Use the brown ramp to ramp up to the
    stands. Trick off the quarterpipe, and come back off, launching
    off the ramp and onto a grind on the banana rail/wall.
    
    -------------------------
    Clenchfest! : 1500 Points
    -------------------------
    
    From the start of the level, go down the rollin, and out to the
    right. Skate to the right of the ramp, and you'll be in an area
    with a quarterpipe and a small vert wall. Air up real high on
    the quarterpipe and then grind the banner up there. Grind it to
    the end, and then jump off and grind the rails that go across
    the top of the stadium.
    
    --------------------------
    Finesse Test : 1500 Points
    --------------------------
    
    From the start of the level, go down the rollin, and to the right,
    heading out of the halfpipe. Use the brown ramp to ramp up to the
    stands. Head towards a ramp, and grind the edge of the stands.
    This is tricky. You have to ollie over the ramp and land in a
    grind on the other side. Moon Physics again! =) Practice makes
    perfect.
    
    ----------------------------
    Launch To Rail : 2000 Points
    ----------------------------
    
    From the start of the level, go down the rollin, and to the right,
    heading out of the halfpipe. Use the brown ramp to ramp up to the
    stands. Trick off the quarterpipe, and come back off, launching
    off the ramp and onto a grind on the blue rail.
    
    ---------------
    Other Transfers
    ---------------
    
    ----------------------------
    Up To The Stands : 50 Points
    ----------------------------
    
    Get up to the stands, the easiest way is by using the reddish
    quarterpipe that runs around the whole area, separating the bull
    from you. Use it to launch up into the stands.
    
    ---------------------------------
    Threadin The Needle : 2000 Points
    ---------------------------------
    
    From the start of the level, turn around, and drop down. You'll
    of course see a huge structure above your heads, which is the
    rollin. On either side of the rollin is a quarterpipe, use them to
    air through the supports of the rollin.
    
    ---------------------------------
    Way To Go Gringo!!! : 5000 Points
    ---------------------------------
    
    From the start of the level, head to the left. You'll see the full-
    pipe, make it around the full pipe without bailing. Gaining speed
    on the halfpipe beforehand is recommended.
    
    =====================================================================
    Chopper Drop, Hawaii
    =====================================================================
    
    This is fun... NOT! Okay, maybe it is, but it's just a big halfpipe
    in the middle of the ocean, with a helicopter and a dock. That's it.
    
    ---------
    Transfers
    ---------
    
    --------
    Air Gaps
    --------
    
    -----------------
    70ft : 100 Points
    -----------------
    
    Drop down from the helicopter, and then head to the left. To your
    right will be a massive rollin, and to your left will be a kicker
    that leads to the dock. Get some speed, anywhere, and launch off
    the kicker onto the dock.
    
    -----------------
    80ft : 200 Points
    -----------------
    
    Look above, and go further.
    
    -----------------
    90ft : 300 Points
    -----------------
    
    Look above twice, and go even further.
    
    --------------------------
    Into The Heli : 500 Points
    --------------------------
    
    Drop down from the helicopter, and keep a straight line. Hit the other
    halfpipe, and then go back in the direction the rollin was in. Launch
    up off the rollin into the helicopter.
    
    ---------------
    Grind Transfers
    ---------------
    
    ---------------------
    1 Potato : 100 Points
    ---------------------
    
    Drop down from the helicopter, and if you look directly across from
    you, you can see a pole with rungs sticking out of it, on top of
    the other side of the halfpipe. From the halfpipe, launch up to the
    first rung from the bottom. and grind it for this transfer.
    
    ---------------------
    2 Potato : 200 Points
    ---------------------
    
    Look above, and grind the second rung from the bottom.
    
    ---------------------
    3 Potato : 400 Points
    ---------------------
    
    Look above twice, and grind the third rung from the bottom.
    
    -----------------------
    Heli Grind : 500 Points
    -----------------------
    
    Drop down from the helicopter, and keep a straight line. Hit the other
    halfpipe, and then go back in the direction the rollin was in. Launch
    up off the rollin, and land on a grind on the edge of the helicopter.
    
    -------------
    Lip Transfers
    -------------
    
    --------------------
    Whoomah : 500 Points
    --------------------
    
    Drop down from the helicopter, and keep a straight line. Hit the other
    halfpipe, and then go back in the direction the rollin was in. Launch
    up off the rollin, and liptrick the edge of the helicopter.
    
    =====================================================================
    Skate Heaven
    =====================================================================
    
    This place is absolutely huge. It's got so many places to go to and
    skate...I'll leave it up to you to explore. There is one place of
    interest though, and I'll call it the "SECRET AREA"!
    
    Secret Area
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and stop at the corner
    of the house. Wallride up to the roof of the house, and then spin
    around and grind the rail, all the way to the roof of the hall. This
    is really hard as the rail slants upwards and is a bitch when you're
    trying to make it up there. Might wanna try get some speed on the
    halfpipes, or in the twisty path that's after the full pipe. Once
    you eventually grind up there though, the volcano will start erupting.
    Get off the roof, and head to the Wallows area (drop down from the
    roof, and head left up the wide path, it'll have grassy edges).
    Ramp out over the edge and into the volcano, to reach the rather lame
    secret area. To get out, skate up towards to the big yellow light.
    
    ---------
    Transfers
    ---------
    
    --------
    Air Gaps
    --------
    
    -------------------------------
    Down 2 Tonys Island : 50 Points
    -------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below to get this gap (the area below should have a halfpipe there,
    this place is Tony's Island).
    
    ----------------------------------------
    San Dieguito Hall 2 Sadlands : 50 Points
    ----------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and you'll soon reach a
    hall and some steps (this is the San Dieguito Hall area). Look out
    to the right, and you'll see a pathway below, ollie from the hall
    area onto that path area.
    
    ----------------------
    Grassy Gap : 50 Points
    ----------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and you'll soon reach a
    hall and some steps. Go down the steps, and you'll see a patch
    of grass. Clear the thin section of it for this transfer.
    
    ------------------------------
    Weak Sauce Zig Gap : 50 Points
    ------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, skate forward past the benches, and into the curvy twisty
    winding path. When you see the path going around to the left, air
    over the corner of the path that's on your left, and land on the
    other side.
    
    ------------------------------
    Weak Sauce Zag Gap :50 Points
    ------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, skate forward past the benches, and into the curvy twisty
    winding path. When you see the path going around to the left, keep
    going, and you'll soon see the path heading to your right. Air
    over the corner of the path that's on your right, and land on the
    other side.
    
    --------------------------------------
    Weak Sauce Wussy Snake Gap : 50 Points
    --------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, skate forward past the benches, and into the curvy twisty
    winding path. When you see the path going around to the left, keep
    going, and you'll soon see the path heading to your right. Keep
    going, and then the path will go to the left. Air over the corner
    of the path that's on your left, and land on the other side.
    
    ---------------------------------
    San Dieguito Ten Set : 100 Points
    ---------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and you'll soon reach a
    hall and some stairs. Ollie over the set of stairs for this
    transfer.
    
    --------------------------------
    Dropping In On Tony : 250 Points
    --------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the half-
    pipe below.
    
    ------------------------------------
    Isle Of Tony 2 Sadlands : 300 Points
    ------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and stop at the corner
    of the house. Look below and you'll see a little island, which
    happens to be the Sadlands. Ollie from here, down onto the
    Sadlands.
    
    -------------------------
    Platform Gap : 300 Points
    -------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the halfpipe that's nearest to Tony's House, and
    get on top of it. Notice the part that's cut out of the halfpipe.
    You have to ollie from the flat of the higher halfpipe to the
    flat of the lower one.
    
    ----------------------
    Airs Hole : 300 Points
    ----------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the halfpipe that's nearest to Tony's House. Notice
    that's there's a corner cut out of it. Using any side of the
    halfpipe, air over the corner and (hopefully) land safely on
    the other side for this transfer.
    
    -------------------------------
    Big Fat Grassy Gap : 400 Points
    -------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and you'll soon reach a
    hall and some steps. Go down the steps, and you'll see a patch
    of grass. Clear the big fat section of it for this transfer.
    
    -------------------------------------
    House Of Tony 2 Sadlands : 500 Points
    -------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and stop at the corner
    of the house. Wallride up to the roof of the house, and then spin
    around and take a look at the island below. That's the Sadlands,
    ollie from the roof to the island for this transfer.
    
    -------------------------------------------
    San Dieguito Window 2 Sadlands : 500 Points
    -------------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and you'll soon reach a
    hall and some steps (this is the San Dieguito Hall area). If you
    look closely, just above the steps, and to the right, is a window.
    Go from the window, and down onto the Sadlands area below.
    
    ------------------------------------
    Blowin It Out The Hole! : 500 Points
    ------------------------------------
    
    Head to the secret area, and into the big halfpipe. Look to the
    left, and notice how a section of the halfpipe looks different.
    Air over it for this transfer, and by doing so you'll blow a
    hole in the halfpipe.
    
    -----------------------------------------
    Sadlands 2 San Dieguito Hall : 500 Points
    -----------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and you'll soon reach a
    hall and some steps (this is the San Dieguito Hall area). Look out
    to the right, and you'll see a pathway below, ollie from the hall
    area onto that path area. Then turn around and launch back into
    the hall for this transfer.
    
    ---------------------------
    The Holy Crail : 500 Points
    ---------------------------
    
    Get into the secret area, and head to the halfpipe with the rollin.
    Air over the rollin for this transfer.
    
    ---------------------------------------
    Gutter 2 San Dieguito Roof : 800 Points
    ---------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and stop at the corner
    of the house. Wallride up to the roof of the house, and then spin
    around and take a look at the roof of the San Dieguito hall. Grind
    the rail of Tony's House, and just before you hit the angled
    corner, ollie off and land on the roof of the SD hall.
    
    ----------------------------
    Wussy Snake Gap : 800 Points
    ----------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, skate forward past the benches, and into the curvy twisty
    winding path. When you see the path going around to the left, keep
    going, and you'll soon see the path heading to your right. Keep
    going, and then the path will go to the left. Air over the corner
    of the path that's on your left, and land on the other side. It's
    got to be a big air though.
    
    ------------------------------
    Sadlands Path Gap : 800 Points
    ------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Turn left, and follow the path around until you
    see a pinkish path to your right. Head down into the area below the
    path, via the grey footpath. Notice how the grey footpath has a
    slope on it and there's also a slope to the right of it? Go from
    the footpath to the slope on the right, or vice versa, for this
    gap.
    
    --------------------------------
    Northwest Snake Gap : 800 Points
    --------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Turn left, and follow the path around until you
    see a pinkish path to your right. Head down into the area below the
    path, and you'll see two quarterpipish edges on either side of it.
    Using the edges, air over the path from one side to another.
    
    --------------------------------
    Northeast Snake Gap : 800 Points
    --------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Turn left, and follow the path around until you
    see a pinkish path to your right. Head down into the path and go
    through it until you the intersection. Turn left, and look at the
    path, and you'll see two quarterpipish edges on either side of it.
    Using the edges, air over the path from one side to another.
    
    ------------------------
    Up 2 Combi : 1000 Points
    ------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the half-
    pipe below. Get some speed on the other side of the half-pipe, then
    come back and ramp out back onto the place with the bowls.
    
    -------------------------------------
    Reverse Wussy Snake Gap : 1000 Points
    -------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, skate forward past the benches, and into the curvy twisty
    winding path. When you see the path going around to the left, keep
    going, and you'll soon see the path heading to your right. Keep
    going, and then the path will go to the left. Follow it around, and
    when you hit the fullpipe, turn around. Air over the corner to
    the right for this transfer.
    
    --------------------------------
    Southern Snake Gap : 1000 Points
    --------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Turn right, and keep going until you see a
    pinkish path on your left. Now, skate down into the pit on the left
    side of the path, and turn around. Use the slope there as a
    quarterpipe to air all the way over to the left, and land in the
    little gap in between the Pit O Doom and the path.
    
    ----------------------------------------
    Sadlands Up 2 Isle Of Tony : 1000 Points
    ----------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and stop at the corner
    of the house. Look below and you'll see a little island, which
    happens to be the Sadlands. Ollie from here, down onto the
    Sadlands. Then turn around, and launch back up to Tony's Island
    for this transfer!
    
    ---------------------------
    Over The Dome : 1000 Points
    ---------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Use the grey kicker in front of it to launch up
    and over the dome.
    
    ---------------------------------
    Clearing The Swings : 1000 Points
    ---------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Use the grey kicker in front of it to launch up
    and over the dome. Land in the pit, and then skate forward and exit
    via the path. In front of you should be an area with a really big
    brown funbox, get some speed off that, then head back in the
    direction of the pit. Launch off the edge of the pit, and hopefully
    clear the swingrail while you're at it (the swingrails are the
    curved rails that poke out of the ground, right in front of what
    appears to be a giant pink tooth).
    
    ---------------------------
    Jumpin Da Hub : 1000 Points
    ---------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Use the grey kicker in front of it to launch up
    and over the dome. Land in the pit, and then skate forward and exit
    via the path. In front of you should be an area with a really big
    brown funbox, and behind it, a quarterpipe. Get some speed off the
    quarterpipe, and then use your speed to launch over the top of the
    funbox.
    
    -----------------------------
    Tunnel Of Luvin : 1000 Points
    -----------------------------
    
    Head to the secret area, and into the big halfpipe. Look to the
    left, and notice how a section of the halfpipe looks different.
    Air over it for this transfer, and by doing so you'll blow a
    hole in the halfpipe. Skate through the hole for this handy
    transfer.
    
    ---------------------
    Zig Gap : 1500 Points
    ---------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, skate forward past the benches, and into the curvy twisty
    winding path. When you see the path going around to the left, air
    over the corner of the path that's on your left, and land on the
    other side. You have to clear a large portion of the path though.
    
    ---------------------------
    Tight Landing : 1500 Points
    ---------------------------
    
    From the start of the level, turn around, and skate down this area
    until you can see a tiny little kicker to your right, and the
    kicker should have a sign behind it. Launch off the kicker and
    onto the area that's just below the steps in the SD Hall.
    
    ---------------------
    Zag Gap : 2000 Points
    ---------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, skate forward past the benches, and into the curvy twisty
    winding path. When you see the path going around to the left, keep
    going, and you'll soon see the path heading to your right. Air
    over the corner of the path that's on your right, and land on the
    other side. You have to clear a large portion of the path though.
    
    -----------------------------
    Reverse Zig Gap : 2000 Points
    -----------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, skate forward past the benches, and into the curvy twisty
    winding path. When you see the path going around to the left, follow
    it, and then turn around 180. Air over that corner, and you have to
    air over a large section of it.
    
    -----------------------------
    Reverse Zag Gap : 2000 Points
    -----------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, skate forward past the benches, and into the curvy twisty
    winding path. When you see the path going around to the left, keep
    going, and you'll soon see the path heading to your right. Follow
    it and then turn around 180. Air over that corner, and you have to
    air over a large section of it.
    
    ------------------------
    Feed Me!!! : 2000 Points
    ------------------------
    
    From the start of the level, turn left, and skate down this area.
    Take note of the fat volcano to your right. Using the edges of the
    path as a halfpipe (a very wide halfpipe), launch out over the edge
    and into the volcano.
    
    ---------------------------
    Pit O Doom!!! : 4000 Points
    ---------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head right, and follow the pathway around, until
    you can see a pit to the left of you, with a big hole in the middle.
    What you have to do is to launch up over the edge of the pit, clear
    the hole and land safely.
    
    ---------------
    Grind Transfers
    ---------------
    
    ---------------------------
    Rail 2 Snakerun : 50 Points
    ---------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Get on top of the halfpipe that's next to the house, and
    you should see a rail on it. Grind it, in the direction of the
    fullpipe, and ollie onto the rail that's connected to the full
    pipe. Keep grinding until you can see the twisty path, and
    then drop from the rail, onto a grind on the edge of the path.
    
    -------------------------
    Ramp Rail Gap : 75 Points
    -------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Look at the halfpipe, there's a little bit cut out of it.
    Grind the edge of the halfpipe, ollie over the gap, and land in
    a grind on the other side of the gap.
    
    ---------------------------------------
    Southern Intersect Sad Gap : 200 Points
    ---------------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head right and into the pinkish pathway there.
    Grind the right edge of the path, and when you reach a gap in the
    path, ollie over the gap and land on the other side in a grind.
    
    ---------------------------------------
    Northern Intersect Sad Gap : 200 Points
    ---------------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head left, and down this grey footpath until you
    see a pinkish path to your right. Skate up there, and grind the
    left edge of the path. When you reach a gap in the path, ollie
    over the gap and land on the other side in a grind.
    
    ------------------------
    Ramp 2 Rail : 300 Points
    ------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Get on top of the halfpipe that's next to the house, and
    you should see a rail on it. Grind it, in the direction of the
    fullpipe, and ollie onto the rail that's connected to the full
    pipe.
    
    ----------------------------------------
    90 Degree Sadlands Rail Gap : 300 Points
    ----------------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head left, and down this grey footpath until you
    see a pinkish path to your right. Skate up there, and grind the right
    edge of the path. Before you go around the corner, ollie off and land
    in a grind on the left side of the path.
    
    ---------------------------------------
    Northern Crossover Sad Gap : 300 Points
    ---------------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head left, and down this grey footpath until you
    see a pinkish path to your right. Skate up there, and follow it
    along until you see the gap on the left hand side of the path. Once
    you see it, grind the right edge of the path, follow it to the next
    corner, and just before you hit the corner, jump off and land in a
    grind on the left hand side of the path.
    
    ---------------------------------------
    Southern Crossover Sad Gap : 300 Points
    ---------------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head right and into the pinkish pathway there.
    Grind the left hand side of the path here, and follow it until you
    feel that you can ollie to the right side and land in a grind.
    
    -----------------------------
    Chen Rail Series : 300 Points
    -----------------------------
    
    Head to the secret area, and then head to the big halfpipe. Grind just
    after the rollin, then ollie over the little bump and land in a grind.
    
    ----------------------------------
    Mid Intersect Sad Gap : 350 Points
    ----------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head left, and down this grey footpath until you
    see a pinkish path to your right. Skate up there, and once you've
    passed the first gap on your left hand side, grind the left edge
    and ollie over the next gap you come to, landing in a grind on the
    other side of the path.
    
    -----------------------------------
    Radramp 2 Islands Edge : 400 Points
    -----------------------------------
    
    From the start of the level, grind the right edge of the halfpipe,
    and then follow it until you see the edge of the grey island in
    front of you. Ollie off and grind the edge (which should be right
    behind the benches) for this transfer.
    
    ------------------------
    Rimrail Gap : 450 Points
    ------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head towards the structure, and drop down into
    the pit there. Across the other side, you should see a pathway
    leading upwards, to an area with a funbox and a quarterpipe. Around
    this area is a small grey ledge, and there is a gap in between the
    edges where the pathway is. Grind one edge, clear the gap, and
    land in a grind on the edge on the other side.
    
    ------------------------------------
    90 Degree Ramp Rail Gap : 500 Points
    ------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the halfpipe that's closest to Tony's House and
    get on top of it. Follow it to the left, where there's a nice
    chunk of the halfpipe missing. From here, ollie onto the other
    section of halfpipe below, and try to land in a grind to get this
    transfer.
    
    ----------------------------
    Fence 2 Radramp : 500 Points
    ----------------------------
    
    From the start of the level, turn around, and skate forward a
    little. Look at the bank on your right, and notice how there's
    a fence there. Grind that in the direction of the radramp, and
    then land in a grind on the edge of the radramp.
    
    -------------------------------------
    San Dieguito Hall 2 Edge : 500 Points
    -------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and you'll soon reach a
    hall and some steps (this is the San Dieguito Hall area). Look out
    to the right, and you'll see a pathway below, ollie from the hall
    area and land on a grind on the edge of the Sadlands island below.
    
    ---------------------------------------
    Gutter 2 San Dieguito Roof : 600 Points
    ---------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and stop at the corner
    of the house. Wallride up to the roof of the house, and then spin
    around and take a look at the roof of the San Dieguito hall. Grind
    the rail that leads to the roof of the hall, and before you turn
    the angled corner, jump off and *try* to land on the edge of the
    roof in a grind.
    
    --------------------------------
    Isle Of Tony 2 Edge : 600 Points
    --------------------------------
    
    At the start of the level, skate forward through the middle of the
    radramp, and carry on skating straight forward until you come to the
    snakerun. Skate all the way down the snakerun, and then go through the
    full pipe to arrive at Tonys Island. Keep going straight forward once
    you get to Tonys Island, and skate all the way past the half pipe. Just
    after passing the half pipe, stop and look to the right. There will be
    an island down below. To get this transfer, air over the edge of Tonys
    Island down onto a grind on the edge of the Sadlands island.
    
    ----------------------------------
    Top Of Da World Ma!!! : 700 Points
    ----------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head towards the structure, and use the grey slope
    to launch up and land on a grind on the dome.
    
    -------------------------------
    Southern Swingrail : 900 Points
    -------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head towards the structure, and drop down into
    the pit there. There are two swingrails here, the southern one is to
    your right. Find it and grind it.
    
    -------------------------------
    Northern Swingrail : 900 Points
    -------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head towards the structure, and drop down into
    the pit there. There are two swingrails here, the northern one is to
    your left. Find it and grind it.
    
    ----------------------------
    Up 2 Pipe Rail : 1000 Points
    ----------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, skate forward past the benches, and into the curvy twisty
    winding path. Keep going along the path until you reach the full-
    pipe. When you reach the fullpipe, take note of the rail that's
    hanging on the side of it. Use the side of the path to launch up
    onot a grind on the rail.
    
    -------------------------------
    Kicker 2 Railspan : 1500 Points
    -------------------------------
    
    From the start of the level, turn around, and skate down this area.
    When you see the kicker on your right, use it to launch yourself
    onto a grind on the rail that's on the bank. After grinding this
    rail, you'll be on line with another kicker, launch off this one
    to the left, and once again land in a grind on a rail that's on the
    bank for this transfer. The first rail is just there to help you
    keep a good line.
    
    ------------------------------------------
    Rail 2 Kicker 2 Rail 2 Bench : 1500 Points
    ------------------------------------------
    
    From the start of the level, turn around, and skate down this area.
    When you see the kicker on your right, use it to launch yourself
    onto a grind on the rail that's on the bank. After grinding this
    rail, you'll be on line with another kicker, launch off this one
    to the left, and once again land in a grind on a rail that's on the
    bank. From here, grind the rail, ollie off and grind a nearby
    bench for this transfer.
    
    --------------------------------------
    San Dieguito Roof 2 Edge : 1600 Points
    --------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and you'll soon reach a
    hall and some steps (this is the San Dieguito Hall area). Look out
    to the right, and you'll see a pathway below, ollie from the hall
    area onto that path area. Then turn around and launch back onto
    the hall, and from the roof of the hall, land in a grind on the
    edge of the Sadlands island.
    
    --------------------------------
    Radramp 2 Snakerun : 2000 Points
    --------------------------------
    
    I bet you're thinkin, WTF? From the radramp to the snakerun?
    That's gonna be one mofo of a gap... but it's really easy. Grind
    the right edge of the radramp, then drop down into a grind on
    the set of benches. Then ollie and grind the next set of benches,
    and from there, ollie into a grind on the edge of the snakerun!
    
    ----------------------
    Longrail : 2000 Points
    ----------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and stop at the corner
    of the house. Wallride up to the roof of the house, then face
    the fullpipe. Grind the rail that leads to the fullpipe, and
    don't stop grinding until you can land in a grind on the snakerun.
    
    ---------------------------------
    Off The Roof 2 Rail : 2000 Points
    ---------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and stop at the corner
    of the house. Wallride up to the roof of the house, and face the
    Sadlands island. Ollie down there and land in a grind on one of
    the benches.
    
    -----------------------
    Bench Gap : 2000 Points
    -----------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and stop at the corner
    of the house. Jump down onto the Sadlands island, and grind from
    one bench to another.
    
    ------------------------------
    Swinging The Set : 2000 Points
    ------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Use the grey kicker in front of it to launch up
    and over the dome. Land in the pit, and then skate forward and exit
    via the path. In front of you should be an area with a really big
    brown funbox, get some speed off that, then head back in the
    direction of the pit. Launch off the edge of the pit, and hopefully
    land in a grind on the swingrail.
    
    ----------------------------------------
    Time 2 Feed The Volcano!!! : 4000 Points
    ----------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and stop at the corner
    of the house. Wallride up to the roof of the house, and face the
    SD Hall. Grind the rail that leads up to the roof, and grind it
    all the way up to the SD Hall roof for this transfer. It's very
    hard as you need lots of speed and you need to keep ollieing in
    the air and landing back in a grind...it doesn't look like one, but
    it's a big uphill climb.
    
    ---------------------------
    Kicker 2 Rail : 4000 Points
    ---------------------------
    
    From the start of the level, turn around, and skate down this area.
    When you see the kicker on your right, use it to launch yourself
    onto a grind on the rail that's on the bank.
    
    ------------------------------
    Bench Gap Series : 5000 Points
    ------------------------------
    
    From the start of the level, turn around, and skate down this area
    until you hit a junction (you should be able to see a dome structure
    in the distance). Head left, and down this grey footpath until you
    see the benches to the ft of you. Grind from one bench to another
    for this transfer.
    
    ---------------
    Other Transfers
    ---------------
    
    -------------------------------------
    Woohooo Oh Ho Yeehee!!! : 2500 Points
    -------------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, and head left into the bowls area. If you continue going
    left, you'll see an edge. Jump from this area down into the area
    below. Head to the left of the halfpipe, and you'll see the wall of
    the San Dieguito Hall . Wallride it and land on the tiny little
    platform below.
    
    --------------------------------
    Cleaning The Pipes : 5000 Points
    --------------------------------
    
    From the start of the level, skate through the groovy see-through
    halfpipe, skate forward past the benches, and into the curvy twisty
    winding path. Keep going along the path until you reach the full-
    pipe. Now your object is to go all the way around the fullpipe!
    Get lots of speed on the snakerun before even thinking about
    attempting this monster. It's a lot, lot harder than the Bullring's
    Gringo pipe, I tell you that...
    
    ---------------------------------------------------------------------
    8)Park Editor
    ---------------------------------------------------------------------
    
    Pre-Made Parks
    
    Up. Down. Repeat.
    Pit Of Death
    DDT
    Radlands
    Chicken's Coop
    Mowjow Jowjow
    Pungee Gardens
    Westside
    Picnic At The Pool
    Montana
    Shisky
    Sko
    Snakerland
    Teotihuacan
    Vert Park of IC
    Dedham Skatepark
    Fong's Basement
    Two Lane Raceway
    The Dizmaker
    Congested Raceway
    Obstacle Course
    Tag Maze
    Max's Park
    Chimp Palace
    Pouncer's House
    Trucks Skatepark
    Hangar 19
    Race Away
    Lee Contest
    Hopngrind
    Props
    Pyramid Grind
    NFACSB
    Tag Arena
    Patch Sooper Jump
    Wallride Court
    Find The 23
    Spiralpark
    Chum's Pimpage
    High and Low
    Moat
    Down in the Lab
    Metalhdz Park
    Too Much Dujara
    Hard Ten
    Hall of Pipes
    Whoop-de-doo
    Coolidge Corner
    The Milve Raceway
    Quaglietta
    
    I'd include a full gap checklist for these levels, but you can do
    that yourself, by going into the park editor, and selecting the gap
    tool. It'll then show you all of the gaps. Otherwise, you can take
    a look at THayes' great FAQ for a gap checklist for the pre-made
    parks.
    
    ---------------------
    Using the Park Editor
    ---------------------
    
    The Park Editor is nice and friendly to use, but I'll guide you
    through the menu, steps, controls, and all the pieces you can use.
    To access the menu, press START.
    
    ---------------------------------------------------------------------
    Continue - Get out of the menu and back to the park.
    
    Test Play - Go for a free skate session on the park that you're
                working on. See what works and what doesn't, then come
                back and change it.
    
    New Park - Allows you to start from scratch, and to choose the size
               of your park (16 by 16, 24 by 24, 30 by 30, 30 by 18, or
               60 by 6).
    
    Set Theme - Allows you to choose a theme for your park (Power Plant,
                Industrial, Outdoor and School). This changes the overall
                look of the park as well as the appearance of most
                pieces. You can change the theme as much as you like.
    
    Save - Save the current park.
    
    Load - Load a park.
    
    Pre-Made Parks - It's here that you'll find the list of all the parks
                     that Neversoft made using this editor. Get ideas
                     from here.
    
    Exit - Duh.
    ---------------------------------------------------------------------
    
    You might want to know the basic controls for the editing.
    
    ---------------------------------------------------------------------
    X : Place a piece
    
    Triangle : Erase a piece or two
    
    Square : Rotate view
    
    Circle : Rotate piece
    
    L1/L2 : Move through sets of pieces
    
    R1/R2 : Move through pieces in a set
    
    Start : Open up menu
    
    Select : Change view
    ---------------------------------------------------------------------
    
    You'll see the name of the piece you're looking at in the top right
    hand corner, and the set in the left hand corner. Also on the right
    is the building bar...once it gets red that means that you might not
    be able to fit more into the park. Each piece takes up some space
    on the bar, and single pieces take more space up than a set of
    pieces (so instead of using say, 5 single quarterpipe pieces, use
    a quad and one single).
    
    I'll now list all the pieces that you can use in the park editor.
    
    --------------
    Set 1 : Starts
    --------------
    
    Piece 1/3 : Player 1 Start Point
    Piece 2/3 : Player 2 Start Point
    Piece 3/3 : Horse Start Point
    
    These determine the starting points of each player, and also the
    starting points in Horse mode. Just be careful that you remember to
    place the start points, otherwise they'll drop onto whatever's in
    the middle of your park. A good palce to put a starting point is
    on top of a rollin platform, in the middle of a pool, or right
    behind a rail or something.
    
    ------------
    Set 2 : Gaps
    ------------
    
    Piece 1/1 : Gap Creation Piece
    
    This is where you make the gaps in your park. First, you select
    the piece where the gap starts from, and then the gap from which
    it ends. Then a small menu will pop up:
    
    Name Gap : Give it a name, 24 characters or less.
    
    Set Point Value : Give it a point value. 50, 100, 150, 200, 300,
                      400, 500, 750, 1000, 1250, 1500, 1750, 2000,
                      2500, 3000, and 5000 are the values on offer.
                      And make them realistic, don't go around
                      giving 3000+ plus bonuses for all of the gaps.
    
    Set Gap Type : Air Gap? This is where you go from one piece to
                            another, through the air.
                   Rail Gap? Same as above, but grind from one to
                             another.
                   Manual Gap? When you want to manual from one
                               piece to another.
                   Wallride Gap? When you want to wallride from a
                                 piece to another.
    
    Adjust : Pick this and some bluish lines will appear. To get
             the gap, you've got to go through both sets of blue
             lines. Here, you can change the width and length of
             the gap area.
    
    --------------
    Set 3 : Risers
    --------------
    
    Piece 1/9 : Low Quad
    Piece 2/9 : Low Double
    Piece 3/9 : Low Single
    Piece 4/9 : Medium Quad
    Piece 5/9 : Medium Double
    Piece 6/9 : Medium Single
    Piece 7/9 : High Quad
    Piece 8/9 : High Double
    Piece 9/9 : High Single
    
    Very handy pieces. They act as building blocks, they are the
    only piece which you can place other pieces on top of. Perfect
    for creating halfpipes high up there, or a central grind area.
    
    ---------------------
    Set 4 : Quarter Pipes
    ---------------------
    
    Piece 1/17 : Low Quad
    Piece 2/17 : Low Single
    Piece 3/17 : Low Corner
    Piece 4/17 : Low Outside Corner
    Piece 5/17 : Low Single Low Side Rail
    Piece 6/17 : Low Single High Side Rail
    Piece 7/17 : Low Single Low Rail
    Piece 8/17 : Low Single High Rail
    Piece 9/17 : Low Rollin
    Piece 10/17 : High Quad
    Piece 11/17 : High Single
    Piece 12/17 : High Corner
    Piece 13/17 : High Outside Corner
    Piece 14/17 : Low To High
    Piece 15/17 : High To Low
    Piece 16/17 : Low Spine
    Piece 17/17 : Low Hump
    
    -----------------------
    Set 5 : Quarter Pipes 2
    -----------------------
    
    Piece 1/17 : Low Quad
    Piece 2/17 : Low Single
    Piece 3/17 : Low Corner
    Piece 4/17 : Low Outside Corner
    Piece 5/17 : Low Single Low Side Rail
    Piece 6/17 : Low Single High Side Rail
    Piece 7/17 : Low Single Low Rail
    Piece 8/17 : Low Single High Rail
    Piece 9/17 : Low Rollin Wood
    Piece 10/17 : High Quad
    Piece 11/17 : High Single
    Piece 12/17 : High Corner
    Piece 13/17 : High Outside Corner
    Piece 14/17 : Low To High
    Piece 15/17 : High To Low
    Piece 16/17 : Low Spine
    Piece 17/17 : Low Hump
    
    Aah, the great quarterpipe. Comes in two different designs! There's
    tons here to keep you happy...quarters with rails, rollins, humps,
    play around and have fun!
    
    -------------
    Set 6 : Rails
    -------------
    
    Piece 1/18 : Low Quad
    Piece 2/18 : Low Single
    Piece 3/18 : Low Angle
    Piece 4/18 : Low Corner
    Piece 5/18 : Low Junction
    Piece 6/18 : Low Double Slope
    Piece 7/18 : High Double Slope
    Piece 8/18 : Low Single Slope
    Piece 9/18 : High Single Slope
    Piece 10/18 : High Quad
    Piece 11/18 : High Single
    Piece 12/18 : High Angle
    Piece 13/18 : High Corner
    Piece 14/18 : High Junction
    Piece 15/18 : Low Double Slope
    Piece 16/18 : High Double Slope
    Piece 17/18 : Low Single Slope
    Piece 18/18 : High Single Slope
    
    Rails. A must in most parks. These make for brilliant gap ideas and
    are a street skater's favourite piece. Don't clog the park up with
    them though, otherwise it'll make it hard to navigate.
    
    --------------------
    Set 7 : Offset Rails
    --------------------
    
    Piece 1/8 : Low Quad
    Piece 2/8 : Low Single
    Piece 3/8 : Low Angle
    Piece 4/8 : Low Corner
    Piece 5/8 : High Quad
    Piece 6/8 : High Single
    Piece 7/8 : High Angle
    Piece 8/8 : High Corner
    
    These are like rails but they appear on the edge of the piece, if
    you know what I mean. Placing these side by side with normal rails
    will allow for easy transferring.
    
    -----------------
    Set 8 : Low Walls
    -----------------
    
    Piece 1/4 : Low Double
    Piece 2/4 : Low Single
    Piece 3/4 : Medium Double
    Piece 4/4 : Medium Single
    
    Just like rails, but shorter. Much shorter.
    
    --------------
    Set 9 : Slopes
    --------------
    
    Piece 1/16 : Low Single
    Piece 2/16 : Low Single Low Rail
    Piece 3/16 : Low Single High Rail
    Piece 4/16 : Low Single Corner
    Piece 5/16 : Low Double
    Piece 6/16 : Low Double Low Rail
    Piece 7/16 : Low Double High Rail
    Piece 8/16 : Low Double Corner
    Piece 9/16 : High Single
    Piece 10/16 : High Single Low Rail
    Piece 11/16 : High Single High Rail
    Piece 12/16 : High Single Corner
    Piece 13/16 : High Double
    Piece 14/16 : High Double Low Rail
    Piece 15/16 : High Double High Rail
    Piece 16/16 : High Double Corner
    
    These can act as kickers, ramps to get up to higher places, or
    you could create some sort of grinding thing with these.
    
    ---------------
    Set 10 : Stairs
    ---------------
    
    Piece 1/10 : Double Set
    Piece 2/10 : Double Set Low Rail
    Piece 3/10 : Double Set High Rail
    Piece 4/10 : Double Set Corner
    Piece 5/10 : Double Set Inside Corner
    Piece 6/10 : Double Set High Inside Corner
    Piece 7/10 : Quad Set
    Piece 8/10 : Quad Set Low Rail
    Piece 9/10 : Quad Set High Rail
    Piece 10/10 : Quad Set Corner
    Piece 11/10 : Quad Set Inside Corner
    Piece 12/10 : Quad Set High Inside Corner
    
    Stairs are good. Especially when they have rails down the
    middle of them. You can bunch a whole lot of stairs together
    to make a grind area, throw in some rails on top, and there
    you go!
    
    --------------
    Set 11 : Pools
    --------------
    
    Piece 1/8 : Bowl
    Piece 2/8 : Pool
    Piece 3/8 : Clover Pool
    Piece 4/8 : Side
    Piece 5/8 : Corner
    Piece 6/8 : Outside Corner
    Piece 7/8 : Floor
    Piece 8/8 : Pungee Pit
    
    The first 3 are prebuilt pools. 4-7 are for creating your
    own pools, so if you want, you could have one big pool for
    your park. Not recommended though, gets a bit boring =)
    Pungee Pits are death pits, fall in and it's back to the
    start for you!
    
    -----------------
    Set 12 : Funboxes
    -----------------
    
    Piece 1/8 : Small
    Piece 2/8 : Large
    Piece 3/8 : Octagonal
    Piece 4/8 : Long Oct
    Piece 5/8 : Spine Box
    Piece 6/8 : Wall Box
    Piece 7/8 : Taxi
    Piece 8/8 : Pyramid Hip
    
    Great things to have fun with... ha ha ha. One Spine Box+
    Two Wall Boxes = lots of fun!
    
    ----------------
    Set 13 : Kickers
    ----------------
    
    Piece 1/2 : Small Kicker
    Piece 2/2 : Large Kicker
    
    Place these so that skaters can launch themselves over, say,
    a nicely placed Pungee Pit gap?
    
    ----------------
    Set 14 : Benches
    ----------------
    
    Piece 1/7 : Park Bench
    Piece 2/7 : Angle Park Bench
    Piece 3/7 : Bench
    Piece 4/7 : Angle Bench
    Piece 5/7 : Lunch Table
    Piece 6/7 : Angle Lunch Table
    Piece 7/7 : Slope Lunch Table
    
    Another great grind element.
    
    --------------
    Set 15 : Signs
    --------------
    
    Piece 1/6 : Med Sign 1
    Piece 2/6 : Med Sign 2
    Piece 3/6 : Med Sign 3
    Piece 4/6 : Large Sign 1
    Piece 5/6 : Large Sign 2
    Piece 6/6 : Large Sign 3
    
    Decoration, or more grind material? Up to you.
    
    --------------
    Set 16 : Floor
    --------------
    
    Piece 1/4 : Neversoft
    Piece 2/4 : Alt Floor 1
    Piece 3/4 : Alt Floor 2
    Piece 4/4 : Alt Floor 3
    
    These don't take up any space on your building bar, so feel free to
    adorn the floor with...flooring!
    
    ----------------
    Set 17 : Foliage
    ----------------
    
    Piece 1/3 : Planter
    Piece 2/3 : Small Planter
    Piece 3/3 : Tree
    
    Aah, the good 'ol planters. Want a more fancy looking kicker? Here's
    your answer.
    
    -------------
    Set 18 : Misc
    -------------
    
    Piece 1/2 : Wall Piece
    Piece 2/2 : Pillar
    
    Wall Pieces help to block off areas from top to bottom, and pillars
    are just there to piss people off.
    
    ---------------------------------------------------------------------
    Tips
    ---------------------------------------------------------------------
    
    -Don't keep using the same pieces over and over, like putting pools
     everywhere in your park. Not fun.
    -When you want to erase a big area, get a big piece so that it cuts
     out more.
    -If you really want your park to be good, don't just stick to a
     Street park or just a Vert park, use variety.
    -Keep it simple! Make it too complicated and you'll stuff it up.
    -Leave space around your pieces! Sure, you might need that rail
     there, but it might block up the way to that quarterpipe...
    -Always go in with a plan.
    -Leave bowls and halfpipes to the edges, not the centre. They hog
     too much valuable skating room.
    -ENJOY!
    
    ---------------------------------------------------------------------
    9)Create Skater
    ---------------------------------------------------------------------
    
    You can now create your own wacky skaters to join in the fun, or put
    yourself in there. No, I've already mentioned wacky =) Kidding.
    
    ------------
    First Screen
    ------------
    
    Name : What are you going to call your skater? Jackson Yeltsin? Mr.
           Moffhummed? It's up to you.
    
    Hometown : Could be Paris. Could be Leeds. Could be Monbulk.
    
    Age : Young-un or pensioner?
    
    Style : Out of three, Street, Vert and All-Around. Street is for
            those who like their grinds and manuals and flip tricks (i.e
            Andrew Reynolds, Jamie Thomas). Vert is for those who love
            getting their air and pulling off insane 900 Benihanas and
            the like (Tony Hawk, Rune Glifberg). All-Around is a mix of
            the two styles (Bob Burnquist is a good example). I suggest
            All-Around to start with, and when you decide what style you
            like, switch to it.
    
    Stance : Regular or Goofy? For the skate uninitiated, Regular skaters
             have their right foot at the front, Goofies have the left.
    
    Weight : From 88lbs to 378lbs.
    
    -------------
    Second Screen
    -------------
    
    Complexion : Choose from three types. Each type has a different head
                 set.
    
    Head : Choose what your head looks like, the look will depend on the
           complexion type.
    
    ------           ------         ------
    Type 1           Type 2         Type 3
    ------           ------         ------
    
    Afro Guy         Blond Hair     Slick
    Low Cut          Brown Hair     Slick 2
    Sunglasses       Black Hair     Slick 3
    Spike            Blue Hair      Low Cut
    Bald             Slick          Sunglasses
    Bald Goatee      Slick 2        Spike
    Bald Beard       Low Cut        Bald
    Cornrows         Sunglasses     Bald Goatee
    Headband         Spike          Bald Beard
    Mohawk 1         White Fro      Headband
    Mohawk 2         Glasses Fro    Mohawk 1
    Hair Net         Mullet A       Mohawk 2
    Helmet           Mullet B       Hair Net
    Cap Backward     Bald           Helmet
    Cap Forward      Bald Goatee    Cap Backward
    Beanie           Bald Beard     Cap Forward
    Hey Skipper      Headband       Beanie
    Shower Cap       Mohawk 1       Hey Skipper
    Rasta Guy        Mohawk 2       Shower Cap
                     Hair Net
                     Helmet
                     Cap Backward
                     Cap Forward
                     Beanie
                     Hey Skipper
                     Shower Cap
    
    Cap Color : If you picked a guy with a cap, choose from 37 colours
                for your cap.
    
    Torso : What's covering your upper body?
    
    Long Sleeve
    Large Pad
    Small Pad
    Stripe Shirt
    Stripe Long Sleeve
    Plaid Shirt
    Long Underwear
    Long Plaid
    Sleeveless Plaid
    Camo Shirt
    Long Camo
    Shirtless
    Large Elbow
    Small Elbow
    Tank Top
    Jersey
    Sweatbands
    Jersey 2
    Sweatbands
    Jersey 3
    Sweatbands
    Sweatshirt
    T-Shirt
    Long Underwear
    Long Sleeve
    Large Pad
    Small Pad
    Button Shirt
    Long Underwear
    
    Tattoo : If you went shirtless, pick from Tattoo A to Tattoo G.
    
    Logo : If you have a T-Shirt, you can have a logo on it.
    
    Adio
    Airwalk
    Alphanumeric
    Axion
    Billabong
    Birdhouse
    Brigade
    Cab Dragon
    Circa
    City Stars
    Darkstar
    Emerica
    Es
    Etnies
    Flip
    Four Star
    Fury
    Ghetto Child
    Girl
    Hawk Shoes
    Hurley
    Innes
    Independent
    Krux
    Matix
    Monster
    Oakley
    Quicksilver
    Red Dragon
    Ricta
    Shortys
    S.P.O.T
    Tensor
    Toy Machine
    TSA
    Volcom
    Zero
    
    Shirt Color : Change the colour of your shirt.
    
    Sleeve Color : Change the colour of your sleeves.
    
    Legs : Pick what you are going to wear on your lower body.
    
    Carpenter
    Cuffed Pants
    Ripped Pants
    Baggy Pants
    Baggy Cargo
    Baggy Camo
    Baggy Carpenter
    Baggy Cuffed
    Baggy Ripped
    Slick Stripe
    Bunched Up
    Shorts
    Cargo Shorts
    Camo Shorts
    Ripped Shorts
    White Pads
    Black Pads
    Regular Pants
    Cargo Pants
    Camo Pants
    
    Pants Color : Change the colour of your pants.
    
    Shins : If you picked Shorts or Bunched Up, pick something here.
    
    Ankle Socks
    High Socks
    Old School
    Long Underwear
    No Socks
    
    Shoes : Lots to pick here.
    
    Adio Hawk 900
    Adio Blk Yellow
    Airwalk Lasek
    Axion Glifberg
    Axion Campbell
    Axion White
    Circa Muska Red
    Circa Thomas
    Emerica Reynolds
    Emerica Black
    Es Burnquist
    Es Koston
    Etnies Steamer
    Mullen Pro
    Caballero Pro
    Rowley Pro
    Ns Blue
    Ns Green
    Ns Green Red
    Ns Grey
    Ns Charcoal
    Ns Black
    
    ------------
    Stats Screen
    ------------
    
    Here, you'll be given five free stats to improve your skater's
    ability. I suggest evening your stats out.
    
    -------------
    Tricks Screen
    -------------
    
    You can't buy any yet, but you can look at what you've got.
    
    ------------
    Decks Screen
    ------------
    
    Pick from :
    
    A-Team A5
    B Logo
    Degrees
    Stencil Logo
    Multi-Start
    Jumbo Girl Logo
    Powell Logo
    Team Medium
    Transmissionator 2000
    Zero Team
    
    As you get more money, you can buy new boards. New boards are $250,
    and it increases by $250 each time.
    
    A-Team A5
    B Logo
    Degrees
    Stencil Logo
    Multi-Start
    Jumbo Girl Logo
    Powell Logo
    Team Medium
    Transmissionator 2000
    Zero Team
    
    ---------------------------------------------------------------------
    10)Cheats
    ---------------------------------------------------------------------
    
    If you go into the options menu, and then to cheats, you'll get a
    menu that shows you everything that you've unlocked and whether you
    want to turn it on or not.
    
    Officer Dick - Finish Career Mode 100% for the first time with one
                   character. Officer Dick is a secret skater.
    
    Skip to Restart - Finish Career Mode 100% for the second time. This
                      cheat is accessed in game by pressing Pause, and
                      it will then give you a list of places in the
                      level that you can choose to start from.
    
    Kid Mode - Finish Career Mode 100% for the third time. The skaters
               will be smaller but have better stats.
    
    Perfect Balance - Finish Career Mode 100% for the fourth time. This
                      is probably the most useful cheat, as you don't
                      run out of balance on grinds or manuals.
    
    Always Special - Finish Career Mode 100% for the fifth time. Your
                     special bar will always be full.
    
    STUD Cheat - Finish Career Mode 100% for the sixth time. Stats are
                 maxed out automatically.
    
    Weight Cheat - Finish Career Mode 100% for the seventh time. Change
                   the weight of your skaters, and consquently, the way
                   they look.
    
    Wireframe - Finish Career Mode 100% for the eighth time. Everything
                turns into wireframe.
    
    Slow-Nic - Finish Career Mode 100% for the ninth time. Whenever
               you go to do a trick, it goes in slow-mo.
    
    Big Head Cheat - Finish Career Mode 100% for the tenth time. If any
                     one knows what this does, email me =) Just kidding,
                     for those with no sense of humour.
    
    Sim Mode - Finish Career Mode 100% for the eleventh time. Makes the
               game more realistic.
    
    Smooth Cheat - Finish Career Mode 100% for the twelfth time. All
                   textures are smoothed out.
    
    Level Flip - Finish Career Mode 100% for the thirteenth time. Mirrors
                 the skate park, so everything's in reverse.
    
    Moon Physics - Finish Career Mode 100% with Officer Dick. Makes it
                   low gravity, therefore allowing for 20m ollies and
                   1080 spins.
    
    Disco Mode - Finish Career Mode 100% with Private Carrera. Makes
                 each individual piece flash different colours. It's
                 psychedelic but groovy!
    
    McSqueeb - Finish Career Mode 100% with Tony Hawk to unlock Hawk in
               the 80's. Look at the hair. To use him, select Tony Hawk
               but in Type C.
    
    Spiderman - Finish Career Mode 100% with a created skater to unlock
                Spiderman.
    
    Private Carrera - Get all gaps in the game for the non-secret skate
                      parks. It's tough.
    
    Chopper Drop, Hawaii - Get all golds with all skaters except Private
                           Carrera.
    
    Skate Heaven - Finish Career Mode 100% with all skaters but Private
                   Carrera.
    
    Finishing Career Mode 100% will also unlock a video of that skater
    skating. That is, for all the normal characters.
    
    McSqueeb - It's still Tony skating, but back when he was a lil' kid.
    
    Spiderman - It's Spiderman skating. Not really, but some guy dressed
                in a Spidey suit.
    
    Officer Dick - Watch the Neversoft team skate...and bail!
    
    Private Carrerra - Watch the Neversoft team skate...successfully!
    
    Now for the cheats that you just have to push a few buttons to make
    active. (thanks to ign.com!)
    
    *********************************************************************
    THEY ALL INVOLVE PAUSING THE GAME AND HOLDING L1. GOT THAT? PAUSE THE
    GAME, AND THEN HOLD L1 BEFORE ENTERING THE CHEAT. ONCE YOU'RE DONE,
    LET GO OF L1 AND IF THE SCREEN SHAKES, THE CHEAT WILL WORK.
    *********************************************************************
    
    To turn a cheat off, just enter it in again.
    
    ------
    $5000?
    ------
    
    X Down Left Right Down Left Right
    
    Instant $5000 cash.
    
    ----------
    Skip Heats
    ----------
    
    Square Circle Right Square Circle Right Square Circle Right
    
    When in competition, enter this to win the heat.
    
    ------------
    Moon Physics
    ------------
    
    X Square Left Up Down Up Square Triangle
    
    -------------------
    Double Moon Physics
    -------------------
    
    Left Up Left Up Down Up Square Triangle Left Up Left Up
    Down Up Square Triangle
    
    Note : This works in conjunction with the normal Moon Physics cheat,
    so if you enter both of them you'll have "Triple Moon Physics".
    
    ------------
    Jetpack Mode
    ------------
    
    Up Up Up Up X Square Up Up Up Up X Square Up Up Up Up
    
    X is to float.
    Triangle is to hover.
    Whenever you ollie up into the air you'll go a VERY high distance
    and by holding triangle you can stay there. It's fun as you can go
    out of the park and glitch up the game to the max. Oh yeah you
    can also get scores of 800000000 or more with this cheat.
    
    ----------
    Stats at 5
    ----------
    
    Up Square Triangle Up Down
    
    ----------
    Stats at 6
    ----------
    
    Down Square Triangle Up Down
    
    ----------
    Stats at 7
    ----------
    
    Left Square Triangle Up Down
    
    ----------
    Stats at 8
    ----------
    
    Right Square Triangle Up Down
    
    ----------
    Stats at 9
    ----------
    
    Circle Square Triangle Up Down
    
    -----------
    Stats at 10
    -----------
    
    X Triangle Circle Square Triangle Up Down
    
    -----------
    Stats at 13
    -----------
    
    X Triangle Circle X X X Square Triangle Up Down
    
    -------------------
    Get Private Carrera
    -------------------
    
    Down Up Left Left Circle Left Up Triangle Triangle Up Right Square
    Square Up X
    
    ---------------
    Skip to Restart
    ---------------
    
    Square Triangle Right Up Down Up Left Square Triangle Right Up Down
    Up Left Circle Up Left Triangle
    
    --------
    Kid Mode
    --------
    
    Circle Up Up Left Left Circle Up Down Square
    
    ---------------
    Perfect Balance
    ---------------
    
    Right Up Left Square Right Up Square Triangle
    
    ----------------
    Infinite Special
    ----------------
    
    X Triangle Circle Circle Up Left Triangle Square
    
    ----------
    90% Unlock
    ----------
    
    X X X Square Triangle Up Down Left Up Square Triangle X Triangle
    Circle X Triangle Circle
    
    All movies, skate parks, cheats are unlocked. But Private Carrera is
    still locked.
    
    -------------
    Big Head Mode
    -------------
    
    Square Circle Up Left Left Square Right Up Left
    
    --------------
    Wireframe Mode
    --------------
    
    Down Circle Right Up Square Triangle
    
    --------
    Slow-Nic
    --------
    
    Circle Up Triangle Square X Triangle Circle
    
    --------
    Big Head
    --------
    
    Square Circle Up Left Left Square Right Up Left
    
    --------
    Sim Mode
    --------
    
    Circle Right Up Left Triangle Circle Right Up Down
    
    ----------
    Level Flip
    ----------
    
    Up Down Left Right Triangle X Square Circle Up Down Left Right
    Triangle X Square Circle
    
    ----------
    Disco Mode
    ----------
    
    Down Up Square Circle Up Left Up X
    
    ----------
    Fat Skater
    ----------
    
    X X X X Left X X X X Left X X X X Left
    
    The more you enter the code, the fatter your skater will get.
    
    -----------
    Thin Skater
    -----------
    
    X X X X Square X X X X Square X X X X Square
    
    The more you enter the code, the thinner your skater will get.
    
    ------
    Blood?
    ------
    
    Right Up Square Triangle
    
    Turns blood on/off.
    
    ---------------
    25% Speed Boost
    ---------------
    
    Down Square Triangle Right Up Circle Down Square Triangle Right Up
    Circle
    
    Speeds the game up by 25%.
    
    ------------------
    Finish Career Mode
    ------------------
    
    Circle Left Up Right Circle Left Up Right X Circle Left Up Right
    Circle Left Up Right
    
    ---------------------------------
    Instant 100000 Competition Points
    ---------------------------------
    
    Square Circle Right Square Circle Right Square Circle Right
    
    --------
    All Gaps
    --------
    
    Down Up Left Left Circle Left Up Triangle Triangle Up Right Square
    Square Up X
    
    --------------
    All Characters
    --------------
    
    Square Circle Right Triangle Circle Right Circle Triangle Right
    Square Right Up Up Left Up Square
    
    ----------
    All Levels
    ----------
    
    Up Triangle Right Up Square Triangle Right Up Left Square Square Up
    Circle Circle Up Right
    
    ---------------------------------------------------------------------
    11)Acknowledgements
    ---------------------------------------------------------------------
    
    Neversoft- For creating one of the best games ever.
    
    Millencolin - For recording one of the best albums ever.
    
    IGN.com - For the cheats.
    
    THayes - For a WONDERFUL FAQ. Check it out now!
    
    MTruitt - For an innovative FAQ that gave me something to do after
              I got all gaps =)
    
    Everyone on the GameFAQs boards - For entertainment =)
    
    

    FAQ Display Options: Printable Version