____  _                ____      _     _
|  _ \(_)_ __   ___    / ___|_ __(_)___(_)___
| | | | | '_ \ / _ \  | |   | '__| / __| / __|
| |_| | | | | | (_) | | |___| |  | \__ \ \__ \
|____/|_|_| |_|\___/   \____|_|  |_|___/_|___/
   ______              __   _     __ 
  /  _/ /____ __ _    / /  (_)__ / /_
 _/ // __/ -_)  ' \  / /__/ (_-</ __/
/___/\__/\__/_/_/_/ /____/_/___/\__/ 
                                     
Disclaimer
----------
Please don't upload this file to any website or publish it
anywhere without my permission unless I send it in to you or
certain sites.

Questions and/or Comments
-------------------------
If you have any questions or comments regarding this Item list,
you can e-mail me for further clarification or Permission to use it.

***SPOILERS NOTICE***
Seeing how this is a list of all the items you get, there might be
spoilers for you, or not, but either way, THIS is your warning. Do NOT
read on and ruin something for yourself then blame me or this file.
Thank You.
*********************

 __________________________
|\------------------------/|
| \----------------------/ |
|  |      I T E M S     |  |
| /----------------------\ |
|/------------------------\|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BG Area Key
DDK Input Disc H
Panel Key 2
DDK Code Disc H
Entrance Key
DDK Code Disc N
Panel Key 1
DDK Input Disc N
Key Card L
Handgun Slides
BG Room B1 Key
Startup Batt. R
DDK Code Disc L
DDK Input Disc L
B1 Crane Card
ID Card
DDK Code Disc E
F. C. Device
Handgun Sights
DDK Input Disc E
Screwdriver
B1 Key Chip
Small Size Key
Key Card R
Shotgun Stocks
Antenna Key
C. O. Pass Card
Startup Batt. W
B3 Crane Card 2
B3 Crane Card 1
B3 Crane Card 3
C. O. Area Key
DDK Input Disc W
B2 Key Chip 1
DDK Input Disc S
Key Card Lv. C
DDK Code Disc W
B2 Key Chip 2
Startup Batt. W
Port Card Key
DDK Input Disc D
DDK Code Disc S
DDK Code Disc D
Key Card Lv. B
Researcher Memo
Shotgun Parts
Key Card Lv. A
Initializer
Stabilizer
Planning Disc
CG Parts
Core Parts 1
Core Parts 2
Protect P. 2-B
Protect P. 1-B
Protect P. 1-A
Protect P. 2-A
Pulse Receiver
Energy Tank
Nucleum
Secret Disc

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Name: BG Area Key
Location: Material Storage - On the shelf
Description: An old-style cylinder key
Purpose: Opens the Backup Generator Area/Ground Level (Gail takes it)

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Name: DDK Input Disc H
Location: Management Office - On the counter
Description: Collect the "Code" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "H" discs are obtained

-------------------------------------------------------------------------------

Name: Panel Key 2
Location: Management Office - Beside the corpse
Description It appears to be a panel that can unlock an electronic lock
Purpose: Used with Panel Key 1 to open the box in the Chief's Room

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Name: DDK Code Disc H
Location: Locker Room - On the lockers
Description: Collect the "Input" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "H" discs are obtained

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Name: Entrance Key
Location: Management Office - In the safe
Description: The words "Main Entrance" are carved into it.
Purpose: Opens the Main Entrance door

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Name: DDK Code Disc N
Location: Front Area of Entrance - On the corpse
Description: Collect the "Input" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "N" discs are obtained

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Name: Panel Key 1
Location: Chief's Room - The survivor gives it to you right before he dies
Description: It appears to be a panel that can unlock an electronic lock
Purpose: Used with Panel Key 2 to open the box in the Chief's Room

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Name: DDK Input Disc N
Location: Chief's Room - On the counter
Description: Collect the "Code" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "N" discs are obtained

-------------------------------------------------------------------------------

Name: Key Card L
Location: Chief's Room - In the box
Description: The letter "L" is carved into the card
Purpose: Used with Key Card R to open the door to the Experiment Simulation
Room

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Name: Handgun Slides
Location: Lounge - In the box
Description: You can remodel your handgun into a Glock 35 by using this
Purpose: Used with the Handgun weapon to make it stronger

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Name: BG Room B1 Key
Location: Lecture Room - On one of the computers
Description: The words "Backup Generator Room B1" are carved into it
Purpose: Opens the gate to the Backup Generator Room B1

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Name: Startup Batt. R
Location: Backup Generator Room B1 - In the charger
Description: It is fully charged
Purpose: Put it in the generator startup battery box in the same room

-------------------------------------------------------------------------------

Name: DDK Code Disc L
Location: Large Size Elevator Control Room - Tom gives it to you
(In Rick's Strategy)
Description: Collect the "Input" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "L" discs are obtained

-------------------------------------------------------------------------------

Name: DDK Input Disc L
Location: Large Size Elevator Control Room - On the counter
Description: Collect the "Code" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "L" discs are obtained

-------------------------------------------------------------------------------

Name: B1 Crane Card
Location: Elevator Power Room - On the ground
Description: The card seems to be used when transporting chemical materials
Purpose: Allows you to operate the crane in Carrying Out Room B1

-------------------------------------------------------------------------------

Name: ID Card
Location: Medical Room - On the desk
Description: The card data may be overwritten when facility personnel changes
occur
Purpose: Allows access to certain areas

-------------------------------------------------------------------------------

Name: DDK Code Disc E
Location: Strategy Room - On the table
Description: Collect the "Input" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "E" discs are obtained


-------------------------------------------------------------------------------

Name: F. C. Device
Location: Strategy Room - On the table
Description: When an ID Card is created, this device is used to input the
identification data
Purpose: Collects fingerprint data to upload to the terminal during rewriting
of the ID Card

-------------------------------------------------------------------------------

Name: Handgun Sights
Location: Library Room - On the floor in one of the aisles
Description: A critical hit will inflict tremendous damage
Purpose: Is used to customize the Pistol, making it more powerful

-------------------------------------------------------------------------------

Name: DDK Input Disc E
Location: Research Meeting Room - On the table
Description: Collect the "Code" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "E" discs are obtained

-------------------------------------------------------------------------------

Name: Screwdriver
Location: Computer Room - In the toolbox on the chair
Description: A specially shaped screwdriver that is used for computer
maintenance
Purpose: Is used to unscrew the plate covering the circuit panel in the same
room

-------------------------------------------------------------------------------

Name: B1 Key Chip
Location: Gas Experiment Room - The dying man gives it to you
Description: The numbers "3695" are hand-written onto it.
Purpose: With the second key chip, they unlock Dr. Kirk's Secret Lab

-------------------------------------------------------------------------------

Name: Small Size Key
Location: Gas Experiment Room - From the man after he dies
Description: The words "Emergency Case" are carved into it
Purpose: Unlocks the 2 small locked boxes in the Medical Room

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Name: Key Card R
Location: Library Room - In Data Storage 3695
Description: The letter "R" is carved into the card
Purpose: Used with Key Card L to open the door to the Experiment Simulation
Room

-------------------------------------------------------------------------------

Name: Shotgun Stocks
Location:  Experiment Simulation Room - Under the shelf
Description: By attaching it, the time lag for reloading is eliminated
Purpose: Is used to customize the Shotgun making it faster

-------------------------------------------------------------------------------

Name: Antenna Key
Location: Communication Room - In the box
Description: A startup key in the shape of a card
Purpose: Used to activate the Antenna

-------------------------------------------------------------------------------

Name: C. O. Pass Card
Location: Materials Room
Description: Without this pass card, you will not be able to access all of the
floors
Purpose: Enables access to the B3 floor from the C. O. Area

-------------------------------------------------------------------------------

Name: Startup Batt. W
Location: Backup Generator Room B3 - In the Generator Startup
Description: Supplies the startup power for the Backup Generator and the Main
Generator
Purpose: Is used to replace the dead battery that Rick finds

-------------------------------------------------------------------------------

Name: B3 Crane Card 2
Location: Control Room B3 - On the Counter
Description: Apparently, it cannot be used for the crane on the B1 floor
Purpose: Used to operate the Crane on floor B3

-------------------------------------------------------------------------------

Name: B3 Crane Card 1
Location: Control Room B3 - On the Computer beside Rick
Description: Apparently, it cannot be used for the crane on the B1 floor
Purpose: Used to operate the Crane on floor B3

-------------------------------------------------------------------------------

Name: B3 Crane Card 3
Location: Transport Passageway - On the Trailer
Description: Apparently, it cannot be used for the crane on the B1 floor
Purpose: Used to operate the Crane on floor B3

-------------------------------------------------------------------------------

Name: C. O. Area Key
Location: Transport Passageway - On the Trailer
Description: The words "Carrying Out Area" are carved into it
Purpose: Unlocks the door to the Passageway to the Carrying Out Room on
floor B3

-------------------------------------------------------------------------------

Name: DDK Input Disc W
Location: General Weapons Storage - Beside Alan's Corpse
Description: Collect the "Code" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "W" discs are obtained

-------------------------------------------------------------------------------

Name: B2 Key Chip 1
Location: Security Pass Room - Beside the Corpse
Description: There is no writing carved into the usual place. Data needs
rewriting
Purpose: It first needs to be rewriten in the Key Chip rewriter then used
in the "Passageway" on floor B2 to open the second of two doors

-------------------------------------------------------------------------------

Name: DDK Input Disc S
Location: Security Pass Room - On the computers
Description: Collect the "Code" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "S" discs are obtained

-------------------------------------------------------------------------------

Name: Key Card Lv. C
Location: Experiment Room Hall(way) - Near the Stabilizer Design Room door on
the left side shelf where the Velociraptor comes out of the floor
Description: The level of this card is "C"
Purpose: Allows access to rooms with Security Level "C"

-------------------------------------------------------------------------------

Name: DDK Code Disc W
Location: Stabilizer Design Room - On one of the tables
Description: Collect the "Input" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "W" discs are obtained

-------------------------------------------------------------------------------

Name: B2 Key Chip 2
Location: Disembarkation Immigration Office - On one of the computers
Description: The numbers "0392" are carved into it. Data needs rewriting
Purpose: It first needs to be rewriten in the Key Chip rewriter then used
in the "Passageway" on floor B2 to open the first of two doors

-------------------------------------------------------------------------------

Name: Startup Batt. W
Location: Carrying Out Room B3 - In the Generator Startup after the T-Rex
smashes the Generator
Description: Supplies the startup power for the Backup Generator and the Main
Generator
Purpose: For the Generator Startup in Backup Generator Room B3 when you have
to switch power sources after the T-Rex destroys the Generator

-------------------------------------------------------------------------------

Name: Port Card Key
Location: Large Size Elevator - Beside one of the 3 corpses
Description: Part of a strict security system
Purpose: Allows access to the Port which is on floor B3

-------------------------------------------------------------------------------

Name: DDK Input Disc D
Location: Large Size Elevator - Beside one of the 3 corpses
Description: Collect the "Code" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "D" discs are obtained

-------------------------------------------------------------------------------

Name: DDK Code Disc S
Location: Passageway to the Port - On the ground
Description: Collect the "Input" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "S" discs are obtained

-------------------------------------------------------------------------------

Name: DDK Code Disc D
Location: Stabilizer Experiment Room - On the big Table
Description:  Collect the "Input" disc with the same mark and set both
parts into the door
Purpose: Can only open a specific door when both "D" discs are obtained

-------------------------------------------------------------------------------

Name: Key Card Lv. B
Location: Third Energy Control Room - On one of the computers on the lower
level
Description: The level of this card is "B"
Purpose: Allows access to rooms with Security Level "B"

-------------------------------------------------------------------------------

Name: Researcher Memo
Location: Power Freq. Room - Beside the now Dead Female Researcher
Description: The code for the locked storage in the Stabilizer Experiment Room
is written on a piece of paper
Purpose: Allows access to the locked storage that holds the Shotgun Parts

-------------------------------------------------------------------------------

Name: Shotgun Parts
Location: Stabilizer experiment Room - In the locked storage
Description: Parts such as the fore grip and barrel upgrade the weapon to
a SPAS12
Purpose: You can remodel the Shotgun to make a new type of Shotgun

-------------------------------------------------------------------------------


Name: Key Card Lv. A
Location: Dr. Kirk's Personal Lab - Gail makes Dr. Kirk give it to you
Description: It can be used to enter all areas of the facility
Purpose: Allows you access anywhere from the time when you get it and onwards

-------------------------------------------------------------------------------

Name: Initializer
Location: Special Weapons Storage - On the second floor in storage
Description: These parts create the energy that is required to start the
generator
Purpose: Is used with the Stabilizer to start the 3rd Energy Generator

-------------------------------------------------------------------------------

Name: Stabilizer
Location: Special Weapons Storage - On the second floor in storage
Description: The parts necessary to stabilize control of the generator
Purpose: Is used with the Initializer to start the 3rd Energy Generator

-------------------------------------------------------------------------------

Name: Planning Disc
Location: Dr. Kirk's Personal Lab - Rick gives it to you but you only get it
if you choose his Strategy
Description: With this, you can build the Initializer and the Stabilizer.
Purpose: It's used to access storages and devices that hold parts or are used
in some way or form for the parts of the Initializer and Stabilizer

-------------------------------------------------------------------------------

Name: CG Parts
Location: Parts Storage - Around the corner in the storage part of the room
Description: By remodeling the cylinder, Grenade Bullets can be fired
continuously
Purpose: You can remodel the Grenade Gun with this part to fire without
reloading

-------------------------------------------------------------------------------

Name: Core Parts 1
Location: Parts Storage - In one of the locked storages
Description: To be combined with Protective Parts 1-A and Protective Parts 1-B
Purpose: Is combined with other parts to construct the Stabilizer

-------------------------------------------------------------------------------

Name: Core Parts 2
Location: Parts Storage - In one of the locked storages
Description: To be combined with Protective Parts 2-A and Protective Parts 2-B
Purpose: Is combined with other parts to construct the Initializer

-------------------------------------------------------------------------------

Name: Protect P. 2-B
Location: Stabilizer Experiment Room - In a storage in the second room
Description: A critical part to the Initializer. It protects the core parts
from shock
Purpose: Is combined with other parts to construct the Initializer

-------------------------------------------------------------------------------

Name: Protect P. 1-B
Location: Stabilizer Design Room - In one of the locked storages(Code = 0367)
Description: A critical part to the Stabilizer. It protects the core parts
from shock
Purpose: Is combined with other parts to construct the Stabilizer

-------------------------------------------------------------------------------

Name: Protect P. 1-A
Location: Stabilizer Design Room - In one of the locked storages(Code = 0204)
Description: A critical part to the Stabilizer. It protects the core parts
from shock
Purpose: Is combined with other parts to construct the Stabilizer

-------------------------------------------------------------------------------

Name: Protect P. 2-A
Location: Stabilizer Design Room - In one of the locked storages(Code = 0204)
Description: A critical part to the Initializer. It protects the core parts
from shock
Purpose: Is combined with other parts to construct the Initializer

-------------------------------------------------------------------------------

Name: Pulse Receiver
Location: Dr. Kirk's Library Room - Gail gives it to you
Description: You can use it to find the location of Dr. Kirk
Purpose: Helps you find Dr. Kirk if that's what you choose to do

-------------------------------------------------------------------------------

Name: Energy Tank
Location: Hovercraft Storage - Rick gives it to you to put the Nucleum in
Description: The tank capacity meter reads "Empty"
Purpose: You put the fuel in this then give it back to Rick

-------------------------------------------------------------------------------

Name: Nucleum
Location: Port - In any of the fuel barrels
Description: A highly stable, man-made nuclear energy. the fuel meter reads
"Full"
Purpose: Give it back to Rick to fuel the Hovercraft

-------------------------------------------------------------------------------

Name: Secret Disc
Location: - Gail gives it to you
Description: The disc contains information about using the Third Energy as
a weapon
Purpose: Your mission is to retrieve this for the government

-------------------------------------------------------------------------------



            --------------------------------------
            Dino Crisis Item List By Cybiolink8000
                  Cybiolink8000@hotmail.com