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    Combo FAQ by Hallie J2X

    Version: 1.32 | Updated: 05/20/02 | Printable Version | Search Guide | Bookmark Guide

                      N E K K E T S U  S E I S Y U N  N I K K I
    System: Arcade, DreamCast
    No. Of Players: 1 or 2
    Game Type: Fighting
    Makers: CAPCOM
    About This FAQ:
    AUTHOR: Hallie J2X
    E-Mail: knm-1209@rivalschools.i-p.com
    Version: 1.32 (5th Release)
    Date of Release: May 20, 2002
           ______   ______    ______      _____ ______  ______  _________ 
          /  __  \ /  __  \  /  __  \    /_  _//  ___/ /  ___/ /__   ___/ 
         /  /_/  //  /_/  / /  /  / /     / / /  /__  /  /       /  /    
        /  _____//  _   /  /  /  / /___  / / /  ___/ /  /  __   /  /    
       /  /     /  / \  \ /  /__/ //  /_/ / /  /___ /  /__/ /  /  /    
      /__/     /__/   \__\\______/ \_____/  \_____/ \______/  /__/    
                   _____ ___  __  _____ _________ ___  ______   ______   
                  /_  _//  / / //  ___//__   ___//  / /  ___/  /  ___/  
                   / / /  / / //  /__    /  /   /  / /  /     /  /__   
             ___  / / /  / / / \___  \  /  /   /  / /  /  __ /  ___/  
            /  /_/ / /  /_/ / ___ /  / /  /   /  / /  /__/ //  /___  
            \_____/  \_____/ /______/ /__/   /__/  \______/ \_____/ 
      ~ CONTENTS ~
     1. History of Revision
     2. Author's Note
     3. What's New
     4. Added/Removed Characters
     5. Side Characters
     6. Combos
     7. Tricks
     8. FAQS
     9. Website Usage Terms
    10. Credits
     ~ History of Revision ~
      Version 1.32
      Date of Release: 0050202002  
            - Revised some parts of this FAQ
            - Added New Combos
            - Edited some Combos
            - Fixed the last Version
            - New Tricks
            - Added the Side Characters (DreamCast Only)
            - How to unlock Hidden Characters
            - Edited Tricks Section
      Version 1.31
      Date of Release: 0090202001 
            - Added New Combos
      Version 1.25
      Date of Release: 0070202001
            - Added New Combos 
            - New Tricks
            - Added New Credit 
            - Corrected some combos
      Version 1.20
      Date of Release: 0050202001
            - Corrected Spellings
            - Added New Combos
            - Completed Character Names
            - Added Website Usage Terms (WUT)
            - Added Copyright
            - Removed Tips
      Version 1.01 (First Release)
      Date of Release:0040192001
            - Combos for some characters
     ~ Author's Note ~
    	I find Project Justice really hard if were talking about combos.
    Unlike the Rival School's One, I can make lots of combos with all the 
    characters. At first, I can't make combos and openers with this game but 
    as what I have discovered its not really hard at all. You may get a hard 
    time with this combos but if you practiced them all you may perfect it. 
    Never forget " Practice Makes Perfect". I got some combos here from my 
    friends from the mall and some I did all by my self......or I may say I 
    discovered them!
    	Some characters have just only few combos that I had.....its
    because I dont use them often.  I just use some characters that I want 
    and my favs. May this list of combos help you a lot and I advise you to
    make your own combos.  If you already have your own, you can e-mail it to
    me and I'll just give you a credit.
    	You may find that some combos in a one character may be also 
    effective and the same with other character or there might be a little
    change. I did not include in this FAQ the number of hits of each combo
    and their damage it's because some of the combos are not mine, they are 
    just given to me.
    	This is not an official list, so you can post this to your
    webpage but don't forget the credit and the author's code ok? it is "J2X" 
    or simply "Hallie".  And if you already  posted this to your webpage don't
    forget to inform me through e-mail. 
    	I also find that there's few FAQS on the Net so I make my own.....
     ~ What's New ~
    	These are just what I have observed with Project Justice, unlike 
    the first Rival School it is much slower but the graphics is good. First,
    you will select a game type you want, a story mode or a free mode. On the 
    story mode, characters are already in set, they are in their respective 
    schools and groups. Another, you can see the map and the location of each
    school. I find the story good but they all have the same ending.....they 
    all fight Demon Hyo. On the Free mode, you can select three characters 
    (the Rival Schools one has only two) you want. At the Final Chapter, you
    still fight Demon Hyo but he has a company unlike the story mode. You can
    also select Demon Hyo on the free mode, he will appear at the lower left 
    	In this game some characters were added, and some has lots of 
    personalities and new super attacks. I'll give them to you later. Also 
    some characters in Rival Schools one were removed. If you were playing a
    story mode...and someone challenges you....the computer allows you to
    select a new character in challenge mode.
    	If you finished the game in free mode the computer will grade your 
    ability in fighting as characters, this is cool is'nt it?....but the score
    is not pretty good ...cause in Rival Schools one, I can make at least ten
    million using Sakura and Hyo but here, I can make only at least one million.
    Another disadvantage, I may say is the longwait for the appearance of other
    characters in the free mode......You'll need to unlock hidden characters
    (are they special?) so you may you them as you play the game. And here's 
    another, as I have noticed there is no timer during the selection of the 
    character and during the game. But the computer will warn you if the time
    is running out (First warning: 10 seconds left; Second: 5 seconds left then
    count 4, 3, 2, 1, then Time Over). Who wins? I don't know!
    ~ Added/Removed Characters ~
    	Here are the list of characters added and removed in Project Justice.
    In Playstation some characters were already present, but were talking of
    arcade system, ok?
    * VATSU - a new personality of Batsu with a color of white in his hair. He 
          disguise of Kurow in story mode. His moves were the same with Kurow.
    * BURNING BATSU - another personality of Batsu, his upper garment is really
          cool. His move is the same with ordinary Batsu, but his Super attacks 
          were different.
    * YURIKA - She uses a violin in fighting. She has pretty face but make less 
    * NAGARE - He is a the swimmer, he is funny. His double team attacks are 
    	cool and he's good in challenge mode.
    * KUROW - Yurika's brother. He is the main enemy here but do great attacks
          and nice moves.
    * HAYATO - The man with a wooden sword. He appears in the Playstation so 
          you might know him already.
    * MOMO - She has a tennis racket and she's funny. She is cool and I like
    	 her combos. By the way she's also has a cute face.
    * CHAIRPERSON - She got a beautiful face and she is good in double team.
           She is the Club Manager. You will see her at the end of the game
           in Free mode.
    * DEMON HYO - Hyo in Evil type. He has 2 swords and cool hair. He has no 
           upper garments and his moves were pretty cool.
    * ZAKI - She wears a mask and uses a chain in fighting.
    * RAN -  She uses a camera in fighting, she usually in blue skirt and I
    	 love her attacks.
    * DAIGO - Akiras brother, he is pretty big and strong.........he is slow I 
    	 think but he makes great damage.
    * WILD DAIGO - Daigo having a flame in his eyes.........he is much stronger 
    	 than normal Daigo. 
    * RAIZO - The Old fat man usually in seventh chapter.
    * SAKURA - My favorite character.
          Note: Sakura was not really removed from Project Justice. In DreamCast
    system U.S. version, if you play arcade non-story mode for a few hour (maybe
    3 hours or less). The more you beat the arcade free mode, there would be a
    additional character. Keep on playing until you unlock Hillary- a carbon
    copy of Sakura, all except the appearance and the tag team attack.
                                                           - ssj-sithtdx@juno.com
    	Also, not all characters are ready to be selected. Some characters
    will appear in a given time(that I don't know)......here are the list of the 
    characters that will appear in the box with a question mark [?].
    	Now I know, you have to unlock them by finishing the story mode. Some
    characters will appear in the story mode you may use them and when you 
    finished the game, you've already unlocked them. You can now use them in free
    * WILD DAIGO - Select Gedo Kokou Team (Edge, Gan, Daigo). While in battle 
            against Wild Daigo, finish him with triple team. 
    * POWERED AKIRA (Akira with helmet) - Use Seijyun Gakuen Team. When in battle
            with Wild Daigo using Akira, do not finish him with triple team instead
            or just finish him with normal attacks. Continue playing until you 
            come to select between Akira and P-Akira. Edge will give Akira his
            brother's helmet. Use P-Akira to unlock her.
    * VATSU - Finish the story mode of Gorin Kokou Team (Natsu, Roberto, Shoma).
    * BURNING BATSU - Play the Taiyo Gakuen story mode. When Batsu is the leading
            character matched against Akira, Yurika, and Zaki (Seijyun Jyogakun 
            team, lose for one round and you may use anyone in the team to finish
            the fight. After it, Batsu will run away and be replaced by Iincho.
            Continue playing until Batsu comes back as Burning Batsu.
    * HYO - Finish the story of any group or school.
    * DEMON HYO - You have to finish ALL the braches of the story in story mode.
    * KUROW - Finish once all the schools in the story mode then in story mode
            will appear Dark Side's story (Kurow, Momo, Yurika). You have to 
            finish Dark Side's story to unlock Kurow.
    * ROY AND TIFFANY - Use Pacific High Schools Team (Iincho, Boman, Ran). 
            Continue playing until you are able to select Roy and Tiffany.
    ~ Side Characters ~
    	Side characters are the characters that can only be found in 
    DreamCast system, Versus mode. They are in the lower left corner of the
    Character Selection Screen. They have no specific identity and you cannot see
    their real faces when selecting them. But in battle, you can now see thier 
    faces. You can only identify them through their names. I call them side 
    characters cause they don't really appear in Arcade mode of DreamCast nor in 
    real arcarde system. These side characters (as what I have observed) are 
    combinations of other character's moves, super attacks, double team and 
    tripe team attacks in Project Justice. They are pre-edited charecters in
    DreamCast U.S. version.
    Here are the list of some S-Characters:
          * Mark - He look's like a hippie, with a sun-glass. He has a curly 
                   hair???, and he dressed like from 60's. His super attack 
                   were like to Hideo and Batsu. If you chooses him as a double
                   team partner he'll do the same as Roberto.
          * Barbara - Her moves were taken to Hinata and she also wears her bag.
                   She has Kyosuke's Fire (I don't know what is that called).
                   Her super attack were the same with Sakura, but her second
                   S-attack was much looks like from Chun-Li (Hundred Kick).
                   If you chooses her as a double team partner she will do the
                   same as Hinata. 
          * Eliza - She looks and acts like Kyoko, but does'nt wear any glass nor
                   holds any paper. Her super attack were taken from Natsu and
                   Nagare. She'll have a double team like Hinata.
         * Nancy - Her face were like to Momo and she usually hold a Big Baseball 
                   Bat unlike Shoma having it at his back.
         * Tony
         * Alec
         * Peter
         * Therma
         * David
         * Grace
         * Claudia
         * Frank
         * John
         * Anna
         * George
         * Hillary
          Here is an effective combo for them:
          * LP-LP-HP-(D.DR.R)x2+HP or +HK
          * LP-LP-HP-(DR)+HK-JUMP-LK-LK-HP-HK-(D.DR.R)+HP 
    ~ COMBOS ~
          * NOTE: I have'nt tried all of these combos, some are just contribu-
                  tions of my friends, so I'm not so sure if all these works!
          This lists plays in FIRST player (1P):
    	U - Up                           LP - Light Punch
    	D - Down	                 HP - Heavy Punch
    	L - Left	                 LK - Light Kick	
    	R - Right	                 HP - Heavy Kick	
    	UL - Upper Left
    	UR - Upper Right
    	DL - Lower Left
    	DR - Lower Right
          Arcade Configuration:
           =                                         =
           =      UL  U  UR           LP    HP       =
           =        \ | /              O    O        =
           =     L -  O  - R            LK   HK      =
           =        / | \                O    O      =
           =      DL  D  DR                          =
    Some can be associated with JUMP+HP or JUMP+HK at the start 
          *  LP-LK-HP-HK-(DR)+HK-JUMP-LK-LP-HP-(D.DR.R)+HP
          *  LP-LP-(D)HP-(DR)HK-JUMP-LP-LP-HP-(D.DR.R)x2+HP
          *  LP-LK-HP-HK-(DR)+HK-JUMP-LK-LP-HP-(D.DR.R)+HP
          *  LP-LK-HP-HK-(R)+HK-(D.DR.R)x2+HK
          *  LP-LK-HP-(DR.D.R)+HP-JUMP-LP-LK-HP-HK-(D.DR.R)x2+HK
          *  LP-LK-HP-HK-(R)+HK-(DR.D.R)+HP-JUMP-LP-LK-HP-HK-(D.DR.R)+LP-
          *  LP-LP-HP-(D.DR.R)x2+HP
          *  LP-LK-HK-(D.DL.L)x2+HK
          *  LP-LP-HP-(DR)+HP-LP-LK-HP-HK-(D.DL.L)x2+HK
          *  (HOLD DOWN)+LK-HK-(DR)+HP-JUMP-LK-LK-HP-HK-(D.DL.L)+HK 
          *  LP-LP-HP-(D.DR.R)x2+HP
          *  LP-LP-HP-(DR)+HK-JUMP-LP-LK-HP-(D.DR.R)+(LP)x4 
          *  LP-LP-HP-(DR)+HP-JUMP-LP-LK-HP-HK-(D.DR.R)x2+HP
          *  (D)+LP-LP-HP-(DR)+HP-*JUMP-LK-LK-HP-HK-(R)+HP-(R)+HK
            Note: Jump pointing to your opponent and repeat on the line with 
                (*), this makes you hit your opponent again and again unless
                she does'nt recovered yet. Effective during challenge mode, but
                the number of hits do not count continiously. 
          *  LP-LP-HP-(D.DR.R)x2+HP
          *  LP-LP-HP-HP-(DR)+HK-*JUMP-LK-LK-HP-HK-(R)+HP-(UR)+LK-LK-HP-HK
    	Note: Repeat the line with (*) when the last button hits. This makes
                Chairperson hits her opponent AGAIN when she jump immediately. 
                Effective during challenge mode, but the number of hits do not 
                count continiously.
          *  LP-LP-HP-(DR)+HP-JUMP-LP-LK-HP-HK-(D.DR.R)x2+HP
          *  LP-LK-HP-HK-(DR.D.R)x2+HP
          *  LP-LK-HP-(DR.D.R)+LP-JUMP-LK-LK-HP-HK-(D.DL.L)+HP
          *  HK-(D.DL.L)+LP-JUMP-LK-LK-LP-LP-LK-LK-LP-LP-HP-(D.DR.R)x2+HP      
          *  LP-LK-HP-(DR.D.R)+HP-*JUMP-LK-LK-HP-HK-(D.DL.L)+HP
          Note: Repeat the line with (*) when the last button hits. This makes
                Natsu hits her opponent AGAIN when she jump immediately. 
                Effective in any mode, but the number of hits do not count 
          *  (HOLD DOWN)+LK-HP-HK-(DL)+HK-LP-LK-HP-HK-(D.DR.R)+LP
          *  LP-LP-(DR)HP-(D)HK-*(DL)HK-JUMP-LP-LK-JP-HK-(D.DR.R)+HP
          Note: Run to you oppent immediately and bring him on air by executing
              the line with (*). This makes you damage your opponent AGAIN. 
              Effecttive in challenge mode.
          *  LP-LP-(D)+HK-(R)+HP-(D.DR.R)x2+HK-JUMP-LK-LK-HP-HK-(D.DR.R)x2+LP
          *  LP-LP-HP-(DR)+HP-JUMP-LK-LK-HP-HK-(D.DR.R)+LP
          *  LP-LP-HP-(R)+HK-(R)+HK-(DR)+HP-JUMP-LP-LP-LK-LP-LK-HP-(D.DL.L)x2+LP
    	 Select any Final Move for this Combo: (to be executed FAST!)
             a. LP-LP-(D.DR.R)+(HP)x5
             b. LP-LP-(D.DL.L)x2+LP
             c. (D.DR.R)+(HP)x5
          *  LP-LK-(DR)+HP-LK-LK-LP-LP-LK-LK-(D.DR.R)x2+HP
          *  LP-LK-HP-(R)+HP-(D.DR.R)+HP
          *  LP-LK-(D)+HP-JUMP-LK-LK-HK-(D.DR.R)+LP
          *  LP-LK-HP-(R)+HP-JUMP-(LP+HP) (Grab on Air)   
          *  LP-LK-HP-(D)+HK-(DR)+HK-JUMP-LP-LK-HP-HK-(R)+HK
          *  LP-LK-HP-HL-(D.DR.R)x2+HK
          *  LP-LP-HP-HK-(R)+HP-(D.DR.R)x2+HP
          *  LP-LP-HP-(D.DL.L)x2+HP
          *  LP-LP-(DR)+LP-JUMP-LP-LP-HP-(D.DL.L)+HP
          *  LP-LP-HP-(DR)+HK-JUMP-LP-LK-HP-HK-(D.DR.R)x2+HP
          *  LP-LP-HP-(DR)+HK-JUMP-LP-LK-HP-(D.DR.R)x2+LP
          *  LP-LP-HP-(D.DR.R)x2+HP
          *  LP-LP-HP-HK-(L)+HK-JUMP-LP-LP-HP-(D.DR.R)x2+HP
          *  LP-LP-HP-(D.DR.R)x2+HP
          *  LP-LP-HP-(L)+HK-JUMP-LP-LK-HP-HK-(D.DR.R)x2+HP 
          *  LP-LK-HP-(D.DR.R)x2+HP
          *  LP-LK-(DL)+HP-JUMP-LK-LK-HP-HK-(D.DR.R)+HP
          *  JUMP-(D.DR.R)+HK-LP-LP-HP-(D.DR.R)+HP
          *  LP-LK-HP-HK-(D.DR.R)x2+HK or
          *  LP-LK-HP-HK-(D.DL.L)x2+HK
          *  LP-LK-HP-HK-(DR.D.R)+LK-JUMP-LP-LK-HP-HK-(DL)+(HK)x4
          *  LP-LP-HP-(DR)+HK-JUMP-LK-LK-HP-HK-(D.DR.R)+HP
          *  LP-LP-HP-(DR)+HK-JUMP-LK-LK-HP-HK-(D.DR.R)+HP
          *  LP-LP-HP-(DR)+HK-JUMP-LK-LK-HP-HK-(D.DR.R)+HK
          *  (HOLD DOWN)-LK-HP-HK-(DR)+HK-JUMP-LK-LK-HP-HK-(D.DR.R)x2+HK
          *  LP-LK-(D)+HP-JUMP-LK-LK-LP-HP-(D.DR.R)+(HK)x4
          *  LP-LK-HP-(D.DL.L)x2+LP-(D.DL.L)x2+LP-LK-LK-HP-(D.DR.R)+(HK)x4
          *  (DR)+HK-(DR.D.R)+LP-(D.DR.R)x2+HP (Needs fast execution!)
          *  LP-LP-HP-(D.DR.R)x2+HP
          *  LP-LK-HP-HK-(D.DR.R)x2+HP
          *  LP-LP-HP-(DR)+HP-JUMP-LK-LK-LP-LP-LK-LK-HP-(D.DR.R)x2+HP
          *  LP-LP-HP-(R)+HP-(D.DR.R)+LP-JUMP-LK-LK-HP-HK-(D.DR.R)+HP
          *  LP-LK-HP-HK-(D.DR.R)x2+HK
          *  LP-LP-HP-(L)+HP-JUMP-LP-LK-HP-HK-(D.DR.R)x2+HP
          *  HP-LP-LK-(DR)+HP-LK-LK-HP-LK-LK-HP-LK-LK-(D.DR.R)x2+LP
          *  (L)+HP-(D.DL.L)+HP-JUMP-LK-LK-LP-LP-LP-LK-LP-LK-HP- 
          *  LP-LP-HP-(D.DR.R)x2+HP
          *  LP-LP-HP-HK-(DR)+HK-JUMP-LK-HP-HK-(D.DR.R)x2+HP
          *  LP-LP-HP-HK-(R)+HP-(D.DL.L)x2+HK
    ~ Tricks ~
    ~ CHARACTER COLORS (Free mode only)
          I thought it would be easy to know the colors for the characters. But 
    as what I have tried for many times, its not!. It vary upon their position
    and their partners. I just tried some of them and here they are:
          If you were about to select a character, move the pointer to the
    character you want then  press a button combination. Also, they would be 
    in their desired color if they have the tendency to be on it.
          FOR RED: Press (LP+HP+LK) together. I have tried this trick to some 
    characters but I don't know if this work's with other. I have tried this with 
    Kyosuke, Natsu, Roberto and Demon Hyo.
          FOR YELLOW: Press (LK+HK) together. Tried with Natsu, Chairperson,
    Tiffanny, Boman and Kurow.
          FOR BLACK: Press (LK+HK) together. Tried with Demon Hyo, Natsu and
          FOR WHITE: I've tried only with Kurow and it's really effectice. Just
    hold Start and press HP when selecting Kurow.
    Press (LK+HK) together in each character.
    1st        CHAIRPERSON   YELLOW
    2nd        NATSU         YELLOW
    3rd        BOMAN         YELLOW
    1st        KYOSUKE       BLACK
    2nd        NATSU         BLACK
    3rd        DEMON HYO     BLACK
    1st        CHAIRPERSON   YELLOW
    2nd        NATSU         MAY VARY 
    3rd        DEMON HYO     BLACK
           Note: This is just an assumption and not proven effective. If you have 
    your own assumption you may send it to me and i'll give you a credit.
    	I call this a cheat but this can be opposed by a grab even if your 
    opponent is under your character. You can also grab your enemy but needs
          * JUMP-(D.DL.L)+(LK+HK), this means hit LK and HK at the same time.
    	If you want to be much higher, do this several times. But remember
    once your opponent hits you, this will be cancelled. And some attacks cannot
    hit the enemy while in this position. You can go back to the ground by 
    jumping. I've tried this in DreamCast (Finally!) but sorry for all DreamCast
    players, this won't work.
            Have you ever heard or used HINATA2 or SHOMA2? If not, this should 
    do the trick. On the character selection screen place the pointer to HINATA 
    or SHOMA theN hold start and press any button. HINATA2 wears a long sleeved 
    uniform and also SHOMA2, there's no changes in their moves and super attacks.
    They are just a little bit cute and cool. That's all!
    ~ BOMAN2
           Same as Hinata2 and Shoma2, do the same procedure above. Only 
    difference is that Boman2 has no upper garments so you can see his muscled
    body and he wears a sun glasses. No changes in his moves and attacks.
           If you have made your opponent down (lying on the floor) move beside
    him immediately and as long as he does'nt recovered yet you can take him on 
    air by executing (DL)+HK. Follow him on air and do any attack. This is also
    applicable in challenge mode.
      (Free Mode Only)
           This trick is maybe a bug. If you are using Shoma or Shoma2 execute
    (D.DL.L)+(LK+HK), this makes him tease his opponent and say "Dididi..Dididi"
    . Also your opponent won't attack you even they are closed to each other. 
    I haven't tried this with all characters but I think this won't work with 
    Kurow and haven't also tried in story mode.
           This works better if your team includes Nagare or Ran or anyone that has
    a double team that may consumes time. You must have enough power level to do 
    this, about 3 or more. While on the game release 1 or 2 angel ball then make a 
    double team with Ran or Nagare or anyone you choose. If you succesfully hit your 
    opponent, you will see Natsu's angel ball while having a double team attack. 
    This does nothing in the game, and does not make additional damage. I just 
    want to watch this funny trick.
           This is not really a trick, but since I can't find a better opener for
    this I put this in this section. You can also find this in Kurow's combo 
    section. This move needs timing and fast execution, and here's how it should
    be done.
         1. Execute (DR.D.R)+HP (Hold HP, Kurow should act like he is charging)
         2. Release HP
         3. At the time he hits his opponent, immediately execute (D.DR.R)+HP,
            he will absorb his opponent's life with just one hand. 
    ~ FAQS ~
    	I really don't accept questions, I don't know if I can answer them 
    cause even I do not know the answer. I just ask my friends if a see another
    moves and tricks. Just wait for another release of  this list just check out
    ok? Or just e-mail me if you want or if you have questions and i'll try to
    answer them as hard as I could on the next release ok? Just keep on looking 
    for updated version of this FAQ at GameFaqs.com.
    	Note: For those who are sending their combos as well as questions,
    please supply your name (full name) so I can give you my full thanks and 
    credits directly and not on your E-mail address.
    ~ Website Usage Terms ~
         To all Webmasters that are planning to post this ComboFAQ on their
    Website please follow these instructions:
           1. E-mail me to ask permission.
           2. Supply your address.
           1. Post this FAQ without permission from me.
           2. Edit this FAQ and change in other form.
           3. Sell this FAQ cause this is free!   
           4. Compare this FAQ to others!
    Here are the lists of Websites where you can find this ComboFaq:
      - http://www.Gamefaqs.com
      - http://www.NeoSeeker.com
      - http://www.Cheating.de
    ~ Credits ~
    	I can never make this FAQ without the help of my friends and other
     classmates. I'd like to give a very special thank's to the following:
      - Criselda Abanes (KISS)(kchiz_20@yahoo.com)- She inspires me to do this. 
            I love you so much!
      - Ian Cruz (ianime_jb13@hotmail.com) - He is my Master in Hentai, he 
            thought me the combos in Rival Schools One using Sakura.
      - Rommel Morales (romz12@pinoymail.com) - My Adviser in making this FAQ. 
            He also contributed a lot of combos in this FAQ.
      - Editha - For waiting paitiently while I'm playing this Game.
      - Darryl - My Buddy Playing this Game.
      - Brix Bernardino - For not lending me his playstation unit.
      - ADA - I've learned Natsu's combo from him (her?). 
      - CAPCOM - For making such a wonderful game!
      - YOU - Who reads this FAQ and supports Rival Schools Project Justice.
    I'd also like to thank these people:
      - Leena (canadian_angel8@yahoo.com)
      - Maria (pnyflva_em@hotmail.com)
      - Benilda (bhambz23ric@hotmail.com)
      - Clarisil (Clars@noadd.come)
      - Anzlyh Faye (luvyou@somuch.com)
      - ssj-sithtdx@juno.com - For the Info about Hillary
         Please don't e-mail those addresses listed above,they have just contri-
    buted some combos and personal reason. Please don't bother them cause they 
    won't help you in any way.
         You are free to e-mail me to ask questions and submit combos. If your 
    combos are already listed in this ComboFAQ I won't give you a credit and your 
    combo will be deleted. I'll try to answer your questions but don't expect that 
    I can answer them all and immediately.  If you don't see any answers to your
    question on the next release it might means that I don't know the answer and
    don't wait for any answer!
         Please don't copy anything from this guide without my permission or by
    any means. Editing and changing this ComboFAQ in anyform is illegal and
    punishable by law. It took me a lot of time for making this FAQ and took me 
    so long to gather and make combos for this FAQ.
    CopyRight 2001 Noel A. Capucao (knm-1209@rivalschools.i-p.com) or
    (hallie_j2x@yahoo.com). AllRights Reserved 2002!
    ~ END ~