Roy Bromwell FAQ Final
For Project Justice for the SEGA Dreamcast.
By Omega Cosmo (Andreas "Andy" Borgelind / Andersen)
This FAQ is copyright 2001 Omega Cosmo
Character Roy Bromwell and game Project Justice is copyright of Capcom.
Dreamcast is a copyright of SEGA.

Contacting:

Mail: a_borgen80@hotmail.com
Website: http://www.angelfire.com/ky2/omega
(If you like my way of writing, then you will love my website to death... 
check it out why doncha?)

KMegura's official copyright protection follows:
(With the alteration of yours truly)

======================================================================
This document is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
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in any sort of commercial transaction, including selling it or giving
it away as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission. This FAQ was created and is owned by
me, Omega Cosmo. All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.
======================================================================

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This FAQ should only be existing at:
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GameFAQ's = http://www.gamefaqs.com
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Neoseeker = http://www.neoseeker.com
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Cosmo Canyon = http://www.angelfire.com/ky2/omega
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If you want to use my FAQ, you must have my written permission.
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Adress: a_borgen80@hotmail.com
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Latest version of this FAQ can always be found at these places.
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========
CONTENTS
========

1. General Info / Controls
2. Roy Bromwell Bio
3. Move List
4. Combos
5. Quote List
6. Colors
7. Thanks / Credits
8. Revision History

==========================
1. General Info / Controls
==========================

Hello, my name is Omega Cosmo, I am a writer of sorts.
I write stories, FAQ's, Interviews and stuff like that.
This is my first try at a fighting game FAQ, although the thoughts of making 
one always has existed.
So, this FAQ goes to Roy Bromwell of the game Project Justice for the SEGA 
Dreamcast.
Why do I play Roy?
Well, although if I am sort of a Project Justice newbie compared to others, 
I've snapped up a few things.
For example, he's a supreme juggler, juggle combos with him is VERY easy.
On the very first day when I got this game, I managed to make an 11 hit 
combo with relative ease.
Although 11 hits combos might not be that hard to perform, it still was a 
blast with Roy.
I feel like I'm getting somewhere whilst playing him, that's my motivation.
Let's take some Pro's and Con's on that...

Pro's :
+ He has a fair amount of moves.
+ He's durable.
+ He's strong.
+ He is good at juggling.
+ ..And what the heck, he's cool :D

Con's :
- He is not that fast.
- While fighting projectile foes, he mostly has problems, unless he can get 
close to the foe.
- Lacks far range moves.

(Some of the things in this FAQ are from other Project Justice FAQ's, see 
Credits)

Finally, reading this FAQ, I assume you know all the basic controls and how 
to do Team Up attacks etc...
Hopefully, you'll be a better Roy player when this is over. (If you aren't 
already a supreme Roy player that is...)
But no guarantees, however, I hope you have enjoyable reading.

With that said, on to the controls:


  ub  u  uf      Jump Up-Back             Jump Up       Jump Up-Forward
    \ | /
b -- n -- f     Walk Back / Block        Neutral       Walk Forward
    / | \
  db  d  df      Crouch / Low Block       Crouch        Offensive Crouch


(button layout and effect)

LP  HP          Light Punch         Hard Punch

LK  HK          Light Kick          Hard Kick

LP = X
LK = A
HP = Y
HK = B

P = Punch
K = Kick

qcf / qcb  -  Press d,df,f or d,db,b on the joystick.
dp  / rdp  -  Press f,d,df or b,d,db on the joystick.
hcf / hcb  -  Press b,db,d,df,f or f,df,d,db,b on the joystick.

===================
2. Roy Bromwell Bio
===================

Birthdate:             May 2
Blood Type:            B
Height:                181 cm
Weight:                85 kg
3-Size:                122-82-88
School:                Pacific High School
Relationship:          Tiffany Rose (Love Interest)
Home Life:             Lives alone in father's holiday villa
                       in America, lives with both parents and two
                       older sisters
Likes:                 Fashion, high-class brands
Dislikes:              Japan, Japanese people, cowardly, foul things
Special Talent:        Arm wrestling
Subject(s) Good At:    Anything
Subject(s) Bad At:     Nothing
Club:                  Football club
Part-Time Job:         None
How To Unlock:         Beat the Story Mode with Pacific High School

Roy is / was a student of the Pacific High School in Japan.
However, after finishing the first year, he and his girlfriend Tiffany Lords 
went back to USA, to graduate there
instead.
A recent turn of events forces him to go back to Japan and aid his friends 
against a new threat.

============
3. Move List
============

Note: Damage points system:
I will write down how many points of damage attacks / combos do.
200 points = Full health.
Triple attacks mostly do 100 points.

=Normal Commands=

Overhead Attack (OA)                     b + HP
Rival Launcher (RL)                      df + HP
Mini-Rival Launcher (MRL)                d + HP
Aerial Rave Finisher (ARL)               f + HP / HK
Flip Kick (FK)                           b + HK

=Special Attacks=

Note: Moves were tried out on a standing Kyosuke which takes medium damage 
and is tall enough to
get hit by all hits.

Dynamite Straight (DS)                   qcf + P
LP 1 Hit 20 Points + 2 Upon Ground Impact
HP 1 Hit 28 Points + 2 Upon Ground Impact

Twister Upper (TU)                       dp + P
LP 1 Hit 23 Points + 2 Upon Ground Impact
HP 3 Hits 28 Points + 2 Upon Ground Impact

Touchdown Wave (TW)                      qcb + P
LP 1 Hit 17 Points + 2 Upon Ground Impact
HP 3 Hits 20 Points + 2 Upon Ground Impact

Air Dynamite (AD)                        (In air) qcf + P
LP 1 Hit 29 Points + 2 Upon Ground Impact
HP 1 Hit 32 Points + 2 Upon Ground Impact
Note: Roy strikes downwards if using the LP version, and forwards if using 
the HP version.

=Burning Vigor Attacks=

Triple Twister (TT)                      qcf,qcf + P
8 Hits 46 Points + 1 Upon Ground Impact

Super Touchdown (ST)                     qcb,qcb + P
3 Hits 39 Points + 2 Upon Ground Impact

Dynamite Justice (DJ)                    qcf,qcf + K
7 Hits 53 Points + 1 Upon Ground Impact

=Team Ups=

2 Person Team Up Technique               Double Rising Tornado
10 Hits 54 Points

3 Person Team Up Technique               Triple Heaven's Cross
11 Hits 100 Points

=Textbook Combo Chart=

Note:

^  =  Premature end to a Textbook Combo, but will launch the
      opponent in the air for an Aerial Rave Combo.

() =  Optional, can be skipped over in a Textbook Combo.

#  =  Last hit in the string for that particular Textbook
      Combo.  You are either unable to or not recommended to
      try cancelling it into a Special Move or Burning Vigor
      Attack.



  LP    =>   (LP)   =>    HP    =>  f HP!
d LP         (LK)         HK        f HK#
                         d HK       b HK#
                         d HP^

  LK    =>    HP    =>  f HP!
d LK          HK        f HK#
             d HK       b HK#
             d HP^

  LK    =>   LK    =>   f HK#
d LK       d LK#        b HK#

  LP    => d LP    =>   f HK#
d LP                    b HK#

=========
4. Combos
=========

What follows here are a couple of combos, and their damage, hits and 
usefulness.

[Note: If you change HP for LP or reverse at any time in the FAQ, the number 
of hits and / or points
will be different.]

Note: The hits in the combos where the TT is involved is counting if you do 
not tap P rapidly.
Because, as you all know, the TT does more hits if you tap P rapidly.

=Not Involving Burning Vigors=

1. X > A > Y > DS (HP) = 4 Hits 47 Points + 1 Upon Ground Impact | 
Usefulness: **** / *****
   (Basic combo, abuse)
2. X > A > Y > f + B = 4 Hits 39 Points + 1 Upon Ground Impact | Usefulness: 
*** / *****
   (Very, very simple)
3. TW (HP) > running + B > TU (HP) = 7 Hits 46 Points + 1 Upon Ground Impact 
| Usefulness: ***** / *****
   (Juggling!!!)
4. TU (HP) > TU (HP) > DS (HP) = 7 Hits 68 Points + 1 Upon Ground Impact | 
Usefulness: **** / *****
   (CHEESE!!!)
5. Front Throw > DS (HP) = 5 Hits 62 Points + 2 Upon Ground Impact | 
Usefulness: **** / *****
   (Easy and strong)
6. TW (HP) > DS (HP) = 4 Hits 44 Points + 1 Upon Ground Impact | Usefulness: 
** / *****
   (Very simple)
7. d + Y > TW (HP) = 4 Hits 36 Points + 1 Upon Ground Impact | Usefulness: 
** / *****
   (Good for surprising)
8. (Roy's infinity) X > MRL > X > MRL > FK (Repeat) = ? Hits ? Points | 
Usefulness: ? / *****
   (It's an infinity)
9. Rival Launcher / Jump up > X > A > Y > AD (LP) = 5 Hits 58 Points + 1 
Upon Ground Impact | Usefulness: *** / *****
   (Beginners aerial rave)
10. Rival Launcher / Jump up > X > X > X > AD (HP) = 5 Hits 54 Points + 1 
Upon Ground Impact | Usefulness: *** / *****
    (Pretty much same as 9)
11. TU (HP) > TW (HP) > TU (HP) = 9 Hits 54 Points + 1 Upon Ground Impact | 
Usefulness: **** / *****
    (Your gonna be called cheap :D)
12. X > MRL > TU (HP) > TU (HP) > f + B = 9 Hits 75 Points + 1 Upon Ground 
Impact | Usefulness: ***** / *****
    (Fast and furious)

=Involving Burning Vigors=

1. TT > DJ > running + B = 13 Hits 75 Points + 1 Upon Ground Impact | 
Usefulness: ***** / *****
   (Strong and simple)
2. ST > TU (HP) > f + B = 7 Hits 73 Points + 1 Upon Ground Impact | 
Usefulness: **** / *****
   (Decent)
3. TU (HP) > DJ = 7 Hits 58 Points + 1 Upon Ground Impact | Usefulness: **** 
/ *****
   (Decent aswell)
4. ST > DS (HP) = 4 Hits 63 Points + 1 Upon Ground Impact | Usefulness: *** 
/ *****
   (So horribly easy, and still good)
5. X > MRL > TU (HP) > TU (HP) > DJ = 11 Hits 89 Points + 1 Upon Ground 
Impact | Usefulness: ***** / *****
   (Personal favorite)
6. Behind Throw > TU (HP) > DJ = 8 Hits 90 Points + 1 Upon Ground Impact | 
Usefulness: **** / *****
   (Abusable, can be hard to execute)

12 + 6 = 18 Combos.

=============
5. Quote List
=============

1. Fight Intro: Konokaywa yoi sitaka? = Did you bring your coffin?
2. Versus Tiffany: Onanako wa Oshitoyaka na hoga kawaiize! = Girls are 
pretty when they are quiet!
3. Taunt: Dakara kimitachi wa... = This is why you are... (?!)
4. Win #1: Mittome Taku maimonodana! = I don't even want to think about you!
5. Win #2: Buzamadana Makenu te Yatsuwa! = That was pathetic you loser!
6. Win #3: Sono Zama ja tsugino taipisen wa moratteze! = I'm going to win 
the next fight too!
7. Defeated: Shikari Shiro! Kokode watte manzoku nanoka? = Wake up! Aren't 
you mad that you lost?

=========
6. Colors
=========

A weird section where I shall cover all the colors / outfits of Roy.
This followed by my comments.
(My personal comments of course, you probably have a different opinion)

X = Default outfit.
Blue jeans, red/white/blue sneakers, blond hair, white shirt, red 'vest', 
black gloves.
(Looks cool, and covers his rich boy image well)

Y = Sweden outfit. :D
Dark blue jeans, red/white/blue sneakers, blond hair, yellow shirt, dark 
blue 'vest', black gloves.
(Hah, he has the colors of Sweden, way to go Roy.
Yes, it's my favorite color :D)

A = Evening outfit.
Dark blue jeans, red/white/blue sneakers, a little darker blond hair, white 
shirt, dark red 'vest', black gloves.
(This outfit is almost a little ugly, it doesn't fit Roy's personality IMO.)

B = Fighting outfit.
Dark blue jeans, red/white/blue sneakers, a little darker blond hair, red 
shirt, dark red 'vest', black gloves.
(Looks cool, he looks fit for fighting in it.
Is the public favorite, or so I've heard.)

X + Y = Martini outfit.
Dark blue jeans, red/white/blue sneakers, a little darker blond hair, light 
blue shirt, dark blue 'vest', black gloves.
(Looks decent.
I use it alot.)

A + B = Casual outfit.
White/silver jeans, red/white/blue sneakers, blond hair, dark blue shirt, 
dark blue/black 'vest', black gloves.
(Only color with new jeans palette.
Amen :D.)

===================
7. Thanks / Credits
===================

Myself
- Because I wrote this.
  (EGO...)

Barb
- My star on the online heaven.
  Rock on girl *L*.

Kula^Diamond
- Just because she is cool.
  Peace out :D.

Evil_Shingo
- Because I would be beaten if I didn't include him.

Batsu_Power
- Same as Evil_Shingo.
  Kinda =P.

KD0084
- What can I say, everyone who are there are trustworthy.
  You all rock.

Fat Cat Lim
- Yes, I used your Ralf Jones 2K FAQ as a template for this one ^_^.

Capcom    (www.capcom.com)
- For making Project Justice and loads of other good games.

GameFAQ's (www.gamefaqs.com)
- It's the ultimate FAQ place. Period.

BIGGEST THANKS TO THE FOLLOWING WHICH MADE THIS FAQ POSSIBLE:

Puar      (http://puar.cjb.net)
- For making the ultimate Project Justice FAQ, I've gotten parts of Roy's 
movelist / bio from him, also the controls.
  I hope you dun mind :D.
  Also ULTRA THANKS for the Text Book Combo chart ^.^.

The True Warrior
- For the Quote List.
  You can find the complete one at www.gamefaqs.com.

===================
8. Revision History
===================

Final (23rd September 2001)
- After some days of sweat (:D) it's done.
  Added "Where the FAQ should be existing"
  and more combos.
  That will do it for this time.

Version 1.01 (22nd September 2001)
- Added the two final colors and more combos.
  Also added KMegura's invincible copyright info
  at the FAQ's beginning.
  (Altered a little by yours truly of course)

Version 1.00 (21st September 2001)
- Almost everything.
  I may add more combos and details later.
  So, keep checking back :D.


End of FAQ

/ Omega Cosmo 2001