hide results

    Hinata by jg

    Updated: 10/21/01 | Search Guide | Bookmark Guide

                      HINATA FAQ FOR PROJECT JUSTICE           author:jg
    
                   H   H  II  N    N   AAA   TTTTTT  AAA       date:October 21,2001
                   H   H  II  NN   N  A   A    TT   A   A
                   HHHHH  II  N N  N  A   A    TT   A   A      system:arcade,dreamcast
                   H   H  II  N  N N  A   A    TT   A   A
                   H   H  II  N   NN  AAAAA    TT   AAAAA
                   H   H  II  N    N  A   A    TT   A   A
    
                  A PROJECT JUSTICE FAQ FOR HINATA WAKABA
    
    
    
    
    
    
    DISCLAIMER:
    ---------------------------------------------------------------------------------
    This FAQ is created for personal use only. You must not use it for anything
    that gains profit. Specifically Magazines, Game Guides, Commercial Web Sites.
    You're also not allowed to rip off part/s of this FAQ and put it on your own
    FAQ. Anyone doing this is guilty of "plagiarism", the act of stealing and
    passing off of ideas and words of another as one's own without crediting the
    source.
    
    You also cannot use this FAQ as a guide for you to make your own FAQ, you
    must do everything there is to do in the game yourself or have others give
    info about your game and give them proper credit. You can copy the layout
    though.
    
    You can put this FAQ on your non-commercial or non-profit web site provided
    that not a single character has been edited or removed and you MUST have
    permission from me in order to do so. You can also, print a copy of the
    entire FAQ or a part of it, provided you only use it for personal purposes.
    Remember "You don't have to steal, just ask." - B.O.F.III
    ------------------------------------------------------------------------------------
    
    *This faq can be found at*
    
    www.gamefaqs.com
    
    TABLE OF CONTENTS:
    Chapter 1:INTRODUCTION
    1.1 ABOUT THE AUTHOR
    1.2 EVERYTHING YOU NEED TO KNOW ABOUT THE CHARACTER
    
    Chapter 2:MOVES
    2.1 BASIC MOVES
    2.2 LIGHTNING CRUSH/TARDY COUNTERS...
    2.3 SPECIAL MOVES
    2.4 BURNING VIGOR ATTACKS
    2.5 TEAM UP TECHNIQUE
    2.6 PARTY-UP TECHNIQUE
    2.7 COMBOS
    
    Chapter 3:CHARACTER USAGE
    3.1 GENERAL STRATEGY
    3.2 REASONS WHY YOU SHOULD/SHOULDN'T USE HINATA
    
    Chapter 4: MISC. STUFF/ACKNOWLEDGMENTS
    4.1 HINATA QUOTES
    4.2 OUTFIT COLOR SCHEMES
    4.3 SECRETS
    4.4 E-MAILING ME THE AUTHOR
    4.5 ACKNOWLEDGEMENTS
    
    CHAPTER 1:INTRODUCTION
    1.1 ABOUT THE AUTHOR:
    Hello there!This will be my first time to write an faq...so please bear
    with me^_^ If you don't understand anything found in this faq please
    feel free to email me your suggestions, they are more than welcome^_^
    
    Rival Schools:Project Justice  I think is a very good game.The very first
    Rival Schools game was a revolutionary game breaking grounds in fighting games genre.
    This sequel is a real welcome to RS series fans.Now you can move on and start
    reading my faq to one of the finest girls in RS *HINATA WAKABA*
    
    1.2 EVERYTHING YOU NEED TO KNOW ABOUT THE CHARACTER:
    
    Hinata Wakaba ["Whirlwind SchoolGirl"]
    Sex: Female
    Birthdate:  April 12th
    Zodiac: Aries
    Blood Type: O
    Height: 155 cm
    Weight: 41 kg
    Vital Stats(B-W-H): 78-56-78
    Relationship: Sakura and Natsu are her close friends
    Home Life: Hinata lives with both her parents and an older sister Asaka, a
    college student
    School: Taiyo High
    Likes: Cake, rare things, hand-to-hand fighting techniques
    Dislikes:  Dirty things, bugs
    Special Talent: Moving her body, karaoke
    Subject(s) Good At: Social studies, Japanese, physical education
    Subject(s) Bad At:  Calligraphy
    Club:  She doesn't belong to one officially, but many people ask for her help in
    the clubs
    Part-Time Job: None (Taiyo High prohibits students having a part-time job)
    
    Personality:  She's smart and is able in all sports.  Her winning spirit makes
    her a bit of a smart-aleck, and curiosity makes her a lively, cheerful, modern
    schoolgirl. Her hand to hand techniques possess heavenly talent, and an
    excellent fighting sense.  Through self-communication training, her arms are
    national tournament level. Because she just can't keep still, she goes running
    around off campus after school. She loves cake and always eats it on the way
    home from school.
    
    Chapter 2:MOVES
    This is the jargon that I'm gonna use in explaining Hinata's moves and combos...
    
    Weak Punch = lp             qcf,qcb.rdp,hcf...etc
    Weak Kick = lk
    Fierce Punch = hp
    Roundhouse Kick = hk
    
    2.1 BASIC MOVES
    Like in any figthing game each character has a set of basic moves, in this section
    I'll be explaining each of Hinata's basic moves.
    
    Weak Punch:
    Well Hinata does a short punch, this move isn't great in its range but this move will
    be the key in starting any of Hinata's combos.
    
    Weak Kick:
    Hinata kicks her oppenents right in their knees.I can't find a use for this move
    really... I only use this for her special moves...^_^
    
    Fierce Punch:
    Hinata tries to reach her opponent with her hand and punches them really hard. This
    move will stun your opponent for a very short time and I mean a really short time.
    
    Roundhouse Kick:
    She kicks the opponent in the mid-section. This can be very invaluable in interrupting
    your opponent's combos.
    
    2.2 LIGHTNING CRUSH/TARDY COUNTERS...
    If you already played the first game Rival Schools:United by Fate,I figure you already 
    know about this types of moves.
    I'll be elaborating this moves in this section...^_^
    
    First of all you can't win without knowing this strategies...
    - LIGHTNING CRUSH
    This is performed when two attacks of the same strength collide (i.e. Weak punch and 
    weak kick) you and your opponent automatically
    have 1 bar of energy.
    - TARDY COUNTERS
    This is similar to SFIII's parry system you perform this by blocking your opponent's 
    attack and immedietly perform any attack. This
    can be bad for you because your opponent can also tardy counter your counter attack.
    - TEXTBOOK COMBOS
    Combos that are performed by tapping lp or lk and making a 2 or 3 hit combos in other 
    words this are what you call basic combos.
    - RIVAL LAUNCHER
    This will launch your opponent high up in the air thus making them vulnerable to air 
    combos. This is performed by f/d p or k(it depends
    on the character you are using)
    - MID-AIR RIVAL LAUNCHER
    This is new to the Rival Schools Series it is similar to the rival launcher but this 
    time it will only launch your opponent in mid-air.
    That's it for this section I'll be updating this section real soon...^_^
    - AIR THROWS
    Just like in MvC2 you can also air throw your opponent here in Project Justice.Just 
    press the throw button(lp&hp) while you and your opponent
    are in mid-air.
    
    2.3 SPECIAL MOVES
    In this section I'll be explaining Hinata's special moves...^_^
    *AUTHORS NOTE* I'll be using the names of her moves in Rival Schools 1, I'm not sure 
    about the names
    of her moves in Project Justice if anyone knows please contact me and I'll  update this 
    section...^_^
    
    1.)Rengakiken:(qcf p) tap p rapidly
    Hinata will release a fire ball from her hands.While tapping the p the fire ball will 
    grow and grow and it
    takes the form of a sunflower.
    
    2.)Shouyouken:(dp p)
    She does a regular shoryuken with the lp version.While in the hp version, she will 
    sidestep and do the "shoryuken"
    but this time with energies coming out from her hands.
    
    3.)Enbukyaku:(qcb k) also available in air
    She does a whirlwind kick, the lk version has no flame while the hk will have her 
    producing flame from her feet
    thus burning your opponent.
    
    4.)Renkyakudan:(qcf k) while in air
    Hinata uses her shoes as a projectile tapping k wil produce more shoes...hehehe(THIS 
    MOVE IS FUNNY^_^)
    That concludes this section.
    
    2.4 BURNING VIGORS
    This section will be focusing on Hinata's Burning Vigor attacks...
    
    1.)Hisshou Rengekiken:(qcfx2 p)
    This move hits up to 11 times, Hinata rushes to her opponent and does her basic 
    Rengekiken(but this time you don't have to tap p)
    and ends with a hp version of her shouyouken.
    
    2.)Rasen Enbu Kyaku:(qcbx2 k)also available in air
    This hits up to 5 or 6 times, she does this vertically thus making this BV an excellent 
    counter move for opponents who jumps in. The aerial
    version of this move also hits 5 or 6 times but this time she stays in the air doing 
    this move.
    
    and to the next section...
    
    2.5 TEAM UP TECHNIQUE
    I'll be explaining her team up tech.
    
    TEAM UP TECHNIQUE'S are performed by pressing at the same time buttons of the same 
    strength i.e hp and hk when you have 2 or more bars of
    energy.Pressing lp&lk will call out partner a while hp&hk will call out partner b.
    
    Guts Hyakubai(Guts and Power)
    Hinata cheers up her partner and gives him/her 5 bars of energy...
    
    2.6 PARTY UP TECHNIQUE
    
    PARTY UP TECHIQUE'S are performed by pressing lp,hp.and lk simultaneously when you have 
    a full energy gauge consisting of 5 bars of energy.
    
    Final Symphony(Taiyo High's PARTY UP TECHNIQUE)
    Your main character(HINATA) will punch your opponent and when this is done sucessfully 
    you and your party will combo the unlucky opponent for
    about 15-17 hits.
    
    2.7 COMBOS
    
    Here it is everyone's, favorite section of a figthing game faq the *combo section*. In 
    this section I'll be listing Hina's combos.^_^
    Here is a couple of Hina combos that I know...please if you feel some combos are missing 
    please e-mail me so that I can add more...
    - Ground Combos:
    
    1.)lp->lp->lp (3 hits) basic textbook combo
    
    2.)lp->lp->hp -3 hits *3rd hit will stun your opponent for a short period of time*
    
    3.)c.lk->c.hk -2 hits
    
    4.)lk->lk -2 hits
    
    5.)lp->lp->hp->f.hk -4 hits
    
    6.)lp->lp->f.hp->qcf p(tap p rapidly)-5-9 hits
    
    7.)lp->lp->hp->qcfx2 p(hisshou rengekiken)-14 hits
    
    - Ground to Air combos(mid-air):
    
    1.)lp->lp->hp->d/f hp then in air lp->lk->hp->hk->d/f hp -9 hits
    
    2.)lp->lp->hp->d/f hp then in air lp->lk->hp->hk->qcb k(enbukyaku)-11 hits if you plan 
    to use the hk version time it precisely as
    your opponent is falling.
    
    3.)c.lk->c.hk->d/f hp then in air lp->lk->hp->hk->qcbx2 k(rasen enbu kyaku)-15 hits
    
    4.)lp->lp->hp->d/f hp then in air lp->lk->hp->hk->qcbx2 k(rasen enbu kyaku)-16 hits
    
    - Ground to Air combos(high-air):
    *AUTHOR'S NOTE* I'm having a hard time finding any combos that can be linked to her high 
    RIVAL LAUNCHER(d/f hk) so I'll be just listing
    the actual air combos...^_^
    
    1.)lp->lp->lk->d/f hp -4 hits
    
    2.)lk->lk->lk->lk->lp->lp->hp->hk->d/f hp -9 hits for the air combo alone(this 
    particualr combo is difficult to perform you should time
    your every move so that it would connect)
    
    3.)lp->lk->lp->lk->qcb k(enbukyaku) -7 hits
    
    4.)lp->lk->lp->lk->qcbx2 k(rasen enbu kyaku) -12 hits
    
    That's it for the moves chapter now on to the next chapter...
    
    Chapter 3:CHARACTER USAGE
    3.1 GENERAL STRATEGY
    In this chapter I'll be listing every possible strategies when playing as HINATA and 
    I'll also be listing her pro's and cons I know this isn't very
    original but YOU need to know her strength's and weaknesses right...?!?
    
    - Effective way of using HINATA:(General Startegy)
    
    Remember this when playing as Hinata always conside your SPEED. SPEED is her biggest 
    asset, she can beat up powerhouses like Shoma and Daigo with no worry.
    "Combo freak" characters will pose a big threat to you since they can match up your 
    speed beware of such characters like Kyosuke and especially MOMO.She will aslo
    have problems with "keep-away' characters like Batsu and Yurika they can be a big burden 
    because they can stay away from you, who doesn't have any kind of projectile,
    but don't fret remember her 'Hisshou Rengekiken' burning vigor attack? This can pass 
    through projectiles at the right moment. Hinata's shouyouken will be one of
    your best attacks because of its sidestep this can easily interrupt anything your 
    opponent throws at you. Remember the air throw Hina's air throw has a big priority over
    other characters air-throws when your opponent succesfully block your air combos watch 
    them carefully & air-throw them while their blocking or recovering in mid-air and
    SMACK your opponent will not know what hit them. Ok lets summarize the strategy, when 
    playing Hinata the ff. should be remembered: her speed, the priority of her
    'Hisshou Rengekiken' burning vigor attack and lastly the priority of her air-throw with 
    these in mind you can beat your opponent/s and proudly say I have beaten you with
    Hinata(don't say this to them or else your the one who'll be beaten in real life..^_^)
    
    *AUTHORS NOTE*
    I'll be adding the individual character strategies next time...
    
    Team Suggestions:
    I suggest combining Hinata with a "cheese" and a "combo freak" character like Ran and 
    Roberto... I don't know why I included this part I suggest using
    Hinata,Hinata and Hinata.
    
    3.2REASONS WHY YOU SHOULD/SHOULDN'T USE HINATA
    I'll be showing Hinata's strength's and weaknesses in this section
    Let's look at her strength's and weaknesses shall we?
    
    PROS
    - Her speed is fast.
    - Can easily link moves to one another.
    - Her Hisshou Rengekiken travels half a screen's distance.
    - Her Hisshou Rengekiken can also pass through projectiles when performed at the right 
    moment.
    - She sidesteps when performing the hp version of her Shouyouken.
    - She isn't a good target because of her height
    - Her team up tech will give you 5 bars of energy.
    
    CONS
    - Will have trouble against characters with projectiles.
    - Doesn't have any projectile based moves.
    - Takes a lot more damage than other characters
    - Her moves aren't that strong.
    
    As you can see she isn't that bad but she also has her share of cons especially about 
    damage taking.
    And that concludes this chapter...
    
    Chapter 4: MISC. STUFF/ACKNOWLEDGMENTS
    
    4.1 HINATA QUOTES:
    Here are what she says during the game...
    
    1.) (Before the fight) Asobi janaiyo! = There's no more time for playing around/Hey! The 
    warm up's not over!
    2.) (Versus Iincyo) Ikuyo Iincyo! = Are you ready/Here I come Iincyo!
    3.) (Taunt) Ahhhh, taikutsu... = Oh, This is so boring...* TAUNT* a lot if you 
    can... :)D
    4.) (Winpose 1) Nankai yatemo ishodaiyo! = The outcome is always the same, even if you 
    keep fighting!
    5.) (Winpose 2) Konkaiwa watashino katchidaiyo! = This time I won!
    6.) (Defeated) Mo...Korekara dosenaiyo? = What are you going to do if you lose?
    
    4.2 OUTFIT COLOR SCHEMES
    In this section I'll be giving a short description of Hinata's outfit colors...
    
    I'll be giving the color of her vest and skirt...
    
    lp=light blue
    lk=black
    hp=green *PLEASE don't use this color scheme this doesn't fit Hinata* ^_^
    hk=red
    
    
    4.3 SECRETS
    Here is the secrets section...
    
    Hinata2,Shoma2,Boman2
    - To use Hinata 2,Shoma 2 and Boman 2 highlight them at the character selection screen 
    and hold start while choosing them.
    Hinata 2 Costume
    - Identical to her original outfit but this time she wears a long sleeved shirt and 
    loses her headband.
    
    Well that's it for the secrets section
    
    
    4.4 E-MAILING ME THE AUTHOR
    
    My e-mail address is jg_05@edsamail.com
    - Please feel free to e-mail me about your comments and violent reactions to this faq, I 
    would really appreciate it..
    
    
    4.5 ACKNOWLEDGEMENTS
    
    I would like to thank the ff. people:
    
    - GOD for without Him we wouldn't be here
    - YOU the reader this wouldn't be an FAQ if not for you
    - Capcom for making the damn game and creating Hinata thanx a lot guys you ROCK...
    - ATadeo<aaron20@edsamail.com> for allowing me to use his disclaimer and for examining 
    my faq.
    - The True Warrior<thetruewarrior2002@yahoo.com> for letting me use her Hinata quotes 
    found on his faq.
    - Hinata Wakaba for being so cute and inspiring me to write an faq about her...^_^
    - www.gamefaqs.com for posting my faq on their website.
    - My arcade buddy "Peter" for being a sport while I beat his Kyosuke with my 
    Hinata...hehehe
    - GKeeper21 of www.pinoyexchange.com for giving me some Hinata combos thanx dude you 
    helped me a lot.
    
    
    Version History:
    v.1.0 very first release of this faq
    
    
    
    
    
    "Mo...Korekara dosenaiyo?"
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    

    FAQ Display Options: Printable Version